From: Samual Lenks Date: Thu, 15 Aug 2013 19:21:12 +0000 (-0400) Subject: Switch my physics to be default for testing purposes X-Git-Tag: xonotic-v0.8.0~364 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=5a3054587f80a439f48b1d5325b53357c7b98d76;hp=06524c001b008303c36ac3aca738b9969611b565 Switch my physics to be default for testing purposes --- diff --git a/physicsX.cfg b/physicsX.cfg index e2a3ef6480..54955371bf 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,29 +1,28 @@ g_mod_physics Xonotic // current Xonotic physics -sv_gravity 800 +sv_gravity 700 sv_maxspeed 360 sv_maxairspeed 360 sv_stopspeed 100 sv_accelerate 15 sv_airaccelerate 2 -sv_friction 8 +sv_friction 6 edgefriction 1 -sv_stepheight 26 +sv_stepheight 31 // Q1: 16+2 // Nex: 32+2 -// we try: 24+2 +// Xon 0.7: 24+2 +// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) -// actually, what we want is 266.6666 for 180bpm -// but 260 takes same amount of frames and is nicer to mappers // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.25 qu +// in this case: 42.87 qu // player: 24+45 qu -// total: 111.25qu +// total: 111.87qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 260 +sv_jumpvelocity 245 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -31,13 +30,13 @@ sv_airaccel_qw -0.8 sv_airaccel_qw_stretchfactor 2 sv_airstopaccelerate 3 -sv_airstrafeaccelerate 24 +sv_airstrafeaccelerate 18 sv_maxairstrafespeed 100 sv_airstrafeaccel_qw -0.95 -sv_aircontrol 125 -sv_aircontrol_penalty 180 +sv_aircontrol 100 +sv_aircontrol_penalty 0 sv_aircontrol_power 2 -sv_airspeedlimit_nonqw 800 +sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 diff --git a/physicsX07.cfg b/physicsX07.cfg new file mode 100644 index 0000000000..e2a3ef6480 --- /dev/null +++ b/physicsX07.cfg @@ -0,0 +1,50 @@ +g_mod_physics Xonotic +// current Xonotic physics + +sv_gravity 800 +sv_maxspeed 360 +sv_maxairspeed 360 + +sv_stopspeed 100 +sv_accelerate 15 +sv_airaccelerate 2 +sv_friction 8 +edgefriction 1 +sv_stepheight 26 +// Q1: 16+2 +// Nex: 32+2 +// we try: 24+2 + +// actually, what we want is 266.6666 for 180bpm +// but 260 takes same amount of frames and is nicer to mappers +// jump height == sv_jumpvelocity^2 / (2*sv_gravity) +// in this case: 42.25 qu +// player: 24+45 qu +// total: 111.25qu +// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in +// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! +sv_jumpvelocity 260 +sv_wateraccelerate -1 +sv_waterfriction -1 +sv_airaccel_sideways_friction 0 +sv_airaccel_qw -0.8 +sv_airaccel_qw_stretchfactor 2 + +sv_airstopaccelerate 3 +sv_airstrafeaccelerate 24 +sv_maxairstrafespeed 100 +sv_airstrafeaccel_qw -0.95 +sv_aircontrol 125 +sv_aircontrol_penalty 180 +sv_aircontrol_power 2 +sv_airspeedlimit_nonqw 800 +sv_warsowbunny_turnaccel 0 +sv_warsowbunny_accel 0.1593 +sv_warsowbunny_topspeed 925 +sv_warsowbunny_backtosideratio 0.8 +sv_friction_on_land 0 +sv_doublejump 0 +sv_jumpspeedcap_min "" +sv_jumpspeedcap_max "" +sv_jumpspeedcap_max_disable_on_ramps 1 +g_teleport_maxspeed 0 diff --git a/physicsXSamual.cfg b/physicsXSamual.cfg deleted file mode 100644 index 54955371bf..0000000000 --- a/physicsXSamual.cfg +++ /dev/null @@ -1,49 +0,0 @@ -g_mod_physics Xonotic -// current Xonotic physics - -sv_gravity 700 -sv_maxspeed 360 -sv_maxairspeed 360 - -sv_stopspeed 100 -sv_accelerate 15 -sv_airaccelerate 2 -sv_friction 6 -edgefriction 1 -sv_stepheight 31 -// Q1: 16+2 -// Nex: 32+2 -// Xon 0.7: 24+2 -// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) - -// jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.87 qu -// player: 24+45 qu -// total: 111.87qu -// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in -// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 245 -sv_wateraccelerate -1 -sv_waterfriction -1 -sv_airaccel_sideways_friction 0 -sv_airaccel_qw -0.8 -sv_airaccel_qw_stretchfactor 2 - -sv_airstopaccelerate 3 -sv_airstrafeaccelerate 18 -sv_maxairstrafespeed 100 -sv_airstrafeaccel_qw -0.95 -sv_aircontrol 100 -sv_aircontrol_penalty 0 -sv_aircontrol_power 2 -sv_airspeedlimit_nonqw 900 -sv_warsowbunny_turnaccel 0 -sv_warsowbunny_accel 0.1593 -sv_warsowbunny_topspeed 925 -sv_warsowbunny_backtosideratio 0.8 -sv_friction_on_land 0 -sv_doublejump 0 -sv_jumpspeedcap_min "" -sv_jumpspeedcap_max "" -sv_jumpspeedcap_max_disable_on_ramps 1 -g_teleport_maxspeed 0