From: Mircea Kitsune Date: Mon, 11 Apr 2011 13:47:58 +0000 (+0300) Subject: Code for using the new sound X-Git-Tag: xonotic-v0.5.0~263^2~10^2~75 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=657f8291953db7c5dde7ab4e6393ee7c1a2fe841 Code for using the new sound --- diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index ab4e9ee3b..f09163e69 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -132,6 +132,8 @@ void W_Hagar_Attack2_Load (void) if(self.hagarload_refire < time) { self.hagar_load += 1; + sound(self, CHAN_WEAPON, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM); + if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_maxload) self.hagarload_loaded = TRUE; @@ -262,6 +264,7 @@ float w_hagar(float req) precache_model ("models/weapons/v_hagar.md3"); precache_model ("models/weapons/h_hagar.iqm"); precache_sound ("weapons/hagar_fire.wav"); + precache_sound ("weapons/hagar_load.wav"); //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else } else if (req == WR_SETUP)