From: Samual Date: Mon, 12 Dec 2011 04:41:12 +0000 (-0500) Subject: Merge remote branch 'origin/master' into samual/updatecommands X-Git-Tag: xonotic-v0.6.0~188^2~28^2~162 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=71cc10cff88137a5d25f40bc5f62f1291f430c65 Merge remote branch 'origin/master' into samual/updatecommands Conflicts: qcsrc/server/clientcommands.qc --- 71cc10cff88137a5d25f40bc5f62f1291f430c65 diff --cc qcsrc/server/clientcommands.qc index 53df3a84e,b62f34f23..9cfcbf910 --- a/qcsrc/server/clientcommands.qc +++ b/qcsrc/server/clientcommands.qc @@@ -1,1056 -1,657 +1,1077 @@@ -entity nagger; -float readycount; +// ========================================================= +// Server side networked commands code, reworked by Samual +// Last updated: December 11th, 2011 +// ========================================================= -float Nagger_SendEntity(entity to, float sendflags) -{ - float nags, i, f, b; - entity e; - WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER); +#define CC_REQUEST_COMMAND 1 +#define CC_REQUEST_USAGE 2 + +.float cmd_floodtime; +.float cmd_floodcount; +.float checkfail; +.float lms_spectate_warning; - // bits: - // 1 = ready - // 2 = player needs to ready up - // 4 = vote - // 8 = player needs to vote - // 16 = warmup - // sendflags: - // 64 = vote counts - // 128 = vote string +string MapVote_Suggest(string m); +//void MapVote_SendPicture(float id) + +// move any necessary sprint statements to "print_to" + +// ============================ +// Misc. Supporting Functions +// ============================ - nags = 0; - if(readycount) +float SV_ParseClientCommand_floodcheck() +{ + if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) { - nags |= 1; - if(to.ready == 0) - nags |= 2; + if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) + { + self.cmd_floodcount += 1; + if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt + } + else + { + self.cmd_floodtime = time; + self.cmd_floodcount = 1; + } } - if(votecalled) + return TRUE; // continue, as we're not flooding yet +} + + +// ======================= +// Command Sub-Functions +// ======================= + +void ClientCommand_autoswitch(float request, float argc) +{ + switch(request) { - nags |= 4; - if(to.vote_vote == 0) - nags |= 8; + case CC_REQUEST_COMMAND: + { + self.autoswitch = ("0" != argv(1)); + sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); + sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); + return; + } } - if(inWarmupStage) - nags |= 16; +} - if(sendflags & 64) - nags |= 64; +void ClientCommand_checkfail(float request, string command) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); + self.checkfail = 1; + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd checkfail message\n"); + sprint(self, " Where 'message' is the message reported by client about the fail.\n"); + return; + } + } +} - if(sendflags & 128) - nags |= 128; +void ClientCommand_clientversion(float request, float argc) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); + + if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) + { + self.version_mismatch = 1; + ClientKill_TeamChange(-2); // observe + } + else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) + { + //JoinBestTeam(self, FALSE, TRUE); + } + else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) + { + self.classname = "observer"; // really? + stuffcmd(self, "menu_showteamselect\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd clientversion version\n"); + sprint(self, " Where 'version' is the game version reported by self.\n"); + return; + } + } +} - if(!(nags & 4)) // no vote called? send no string - nags &~= (64 | 128); +void ClientCommand_cvar_changes(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_changes); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_purechanges^7\n"); + return; + } + } +} - WriteByte(MSG_ENTITY, nags); +void ClientCommand_cvar_purechanges(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_purechanges); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_changes^7\n"); + return; + } + } +} - if(nags & 64) +void ClientCommand_getmapvotepic(float request, float argc) +{ + switch(request) { - WriteByte(MSG_ENTITY, vote_yescount); - WriteByte(MSG_ENTITY, vote_nocount); - WriteByte(MSG_ENTITY, vote_needed_absolute); - WriteChar(MSG_ENTITY, to.vote_vote); + case CC_REQUEST_COMMAND: + { + if(intermission_running) + MapVote_SendPicture(stof(argv(1))); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n"); + sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); + return; + } } +} - if(nags & 128) - WriteString(MSG_ENTITY, votecalledvote_display); +void ClientCommand_info(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + string command; + + command = builtin_cvar_string(strcat("sv_info_", argv(1))); + if(command) + wordwrap_sprint(command, 1111); // why 1111? + else + sprint(self, "ERROR: unsupported info command\n"); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd info request\n"); + sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); + return; + } + } +} - if(nags & 1) +void ClientCommand_join(float request) +{ + switch(request) { - for(i = 1; i <= maxclients; i += 8) + case CC_REQUEST_COMMAND: { - for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e)) - if(clienttype(e) != CLIENTTYPE_REAL || e.ready) - f |= b; - WriteByte(MSG_ENTITY, f); + if(self.flags & FL_CLIENT) + { + if(self.classname != "player" && !lockteams && !g_arena) + { + if(nJoinAllowed(1)) + { + if(g_ca) { self.caplayer = 1; } + if(autocvar_g_campaign) { campaign_bots_may_start = 1; } + + self.classname = "player"; + PlayerScore_Clear(self); + bprint ("^4", self.netname, "^4 is playing now\n"); + PutClientInServer(); + } + else + { + //player may not join because of g_maxplayers is set + centerprint(self, PREVENT_JOIN_TEXT); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd join\n"); + sprint(self, " No arguments required.\n"); + return; } } +} - return TRUE; +void ClientCommand_ladder(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, ladder_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ladder\n"); + sprint(self, " No arguments required.\n"); + return; + } + } } -void Nagger_Init() + +void ClientCommand_lsmaps(float request) { - Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity); + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } } -void Nagger_VoteChanged() + +void ClientCommand_lsnewmaps(float request) { - if(nagger) - nagger.SendFlags |= 128; + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsnewmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } } -void Nagger_VoteCountChanged() + +void ClientCommand_maplist(float request) { - if(nagger) - nagger.SendFlags |= 64; + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, maplist_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd maplist\n"); + sprint(self, " No arguments required.\n"); + return; + } + } } -void Nagger_ReadyCounted() + +void ClientCommand_rankings(float request) { - if(nagger) - nagger.SendFlags |= 1; + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, rankings_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd rankings\n"); + sprint(self, " No arguments required.\n"); + return; + } + } } -void ReadyCount(); -string MapVote_Suggest(string m); +void ClientCommand_ready(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) + { + if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + { + if (self.ready) // toggle + { + self.ready = FALSE; + bprint(self.netname, "^2 is ^1NOT^2 ready\n"); + } + else + { + self.ready = TRUE; + bprint(self.netname, "^2 is ready\n"); + } -entity GetPlayer(string name) -{ - float num; - entity e; - string ns; - - if(substring(name, 0, 1) == "#") { - num = stof(substring(name, 1, 999)); - if(num >= 1 && num <= maxclients) { - for((e = world); num > 0; --num, (e = nextent(e))) - ; - //if(clienttype(e) == CLIENTTYPE_REAL) - if(e.classname == "player") - return e; - } - } else { - ns = strdecolorize(name); - FOR_EACH_REALPLAYER(e) { - if(!strcasecmp(strdecolorize(e.netname), ns)) { - return e; + // cannot reset the game while a timeout is active! + if(!timeoutStatus) + ReadyCount(); + } else { + sprint(self, "^1Game has already been restarted\n"); + } + } } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ready\n"); + sprint(self, " No arguments required.\n"); + return; } } - return world; } -//float ctf_clientcommand(); -float readyrestart_happened; -.float lms_spectate_warning; -void spawnfunc_func_breakable(); +void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float i; + + for(i = 0; i < 10; ++i) + sprint(self, records_reply[i]); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd records\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} -.float cmd_floodtime; -.float cmd_floodcount; -float cmd_floodcheck() -{ - if (timeoutStatus != 2) +void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works +{ + switch(request) { - if(time == self.cmd_floodtime) + case CC_REQUEST_COMMAND: { - self.cmd_floodcount += 1; - if(self.cmd_floodcount > 8) - return TRUE; + float tokens; + string s; + + if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage } - else + + default: + case CC_REQUEST_USAGE: { - self.cmd_floodtime = time; - self.cmd_floodcount = 1; + sprint(self, "\nUsage:^3 cmd reportcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; } } - return FALSE; } -.float checkfail; -void SV_ParseClientCommand(string s) { - float i; - entity e; +void ClientCommand_say(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} - cmd_argc = tokenize_console(s); - cmd_string = s; - cmd_name = strtolower(argv(0)); - if(cmd_name != "reportcvar") - if(cmd_name != "sentcvar") - if(cmd_name != "pause") - if(cmd_name != "prespawn") - if(cmd_name != "spawn") - if(cmd_name != "begin") +void ClientCommand_say_team(float request, float argc, string command) +{ + switch(request) { - if(cmd_floodcheck()) + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say_team \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); return; + } } +} - if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) - return; // already handled - - if(GameCommand_Vote(s, self)) { - return; - } else if(GameCommand_MapVote(argv(0))) { - return; - } else if(cmd_name == "checkfail") { - print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); - self.checkfail = 1; - } else if(cmd_name == "autoswitch") { - // be backwards compatible with older clients (enabled) - self.autoswitch = ("0" != argv(1)); - string autoswitchmsg; - if (self.autoswitch) { - autoswitchmsg = "on"; - } else { - autoswitchmsg = "off"; - } - sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n")); - } else if(cmd_name == "clientversion") { - if not(self.flags & FL_CLIENT) - return; - if (argv(1) == "$gameversion") { - //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8"; - // either that or someone wants to be funny - self.version = 1; - } else { - self.version = stof(argv(1)); - } - if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) - { - self.version_mismatch = 1; - ClientKill_TeamChange(-2); // observe - } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) { - //JoinBestTeam(self, FALSE, TRUE); - } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) { - self.classname = "observer"; - stuffcmd(self,"menu_showteamselect\n"); - } - } else if(cmd_name == "reportcvar") { // old system - if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then - { - s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - cmd_argc = tokenize_console(s); - } - GetCvars(1); - } else if(cmd_name == "sentcvar") { // new system - if(cmd_argc == 2) // undefined cvar: use the default value on the server then - { - s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - cmd_argc = tokenize_console(s); - } - GetCvars(1); - } else if(cmd_name == "spectate") { - if(cmd_floodcheck()) - return; - if not(self.flags & FL_CLIENT) - return; - if(g_arena) - return; - if(g_lms) - { - if(self.lms_spectate_warning) - { - // mark player as spectator - PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); - } - else +void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float selection; + + if (self.flags & FL_CLIENT) { - self.lms_spectate_warning = 1; - sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); - return; + if(teamplay) + if not(self.team_forced > 0) + if not(lockteams) + { + switch(argv(1)) + { + case "red": selection = COLOR_TEAM1; break; + case "blue": selection = COLOR_TEAM2; break; + case "yellow": selection = COLOR_TEAM3; break; + case "pink": selection = COLOR_TEAM4; break; + case "auto": selection = (-1); break; + + default: break; + } + + if(selection) + { + if(self.team != selection || self.deadflag != DEAD_NO) + ClientKill_TeamChange(selection); + else + sprint(self, "^7You already are on that team.\n"); + } + } + else + sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); + else + sprint(self, "^7selectteam can not be used as your team is forced\n"); + else + sprint(self, "^7selectteam can only be used in teamgames\n"); } + return; // never fall through to usage } - if(self.classname == "player" && autocvar_sv_spectate == 1) { - ClientKill_TeamChange(-2); // observe - } - if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) { - // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) - sprint(self, "WARNING: you will spectate in the next round.\n"); - self.caplayer = 0; - } - } else if(cmd_name == "join") { - if not(self.flags & FL_CLIENT) - return; - if(!g_arena) - if (self.classname != "player" && !lockteams) - { - if(nJoinAllowed(1)) { - self.classname = "player"; - if(g_ca) - self.caplayer = 1; - PlayerScore_Clear(self); - bprint ("^4", self.netname, "^4 is playing now\n"); - PutClientInServer(); - if(autocvar_g_campaign) - campaign_bots_may_start = 1; - } - else { - //player may not join because of g_maxplayers is set - centerprint(self, PREVENT_JOIN_TEXT); - } + + default: + case CC_REQUEST_USAGE: + { + //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); + sprint(self, "\nUsage:^3 cmd selectteam team\n"); + sprint(self, " Where 'team' is the prefered team to try and join.\n"); + sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); + return; } - } else if( cmd_name == "selectteam" ) { - if not(self.flags & FL_CLIENT) - return; - if( !teamplay ) { - sprint( self, "selectteam can only be used in teamgames\n"); - } else if(autocvar_g_campaign) { - //JoinBestTeam(self, 0); - } else if(self.team_forced > 0) { - sprint( self, "selectteam can not be used as your team is forced\n"); - } else if(lockteams) { - sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); - } else if( argv(1) == "red" ) { - if(self.team != COLOR_TEAM1 || self.deadflag != DEAD_NO) - ClientKill_TeamChange(COLOR_TEAM1); - else - sprint( self, "^7You already are on that team.\n"); - } else if( argv(1) == "blue" ) { - if(self.team != COLOR_TEAM2 || self.deadflag != DEAD_NO) - ClientKill_TeamChange(COLOR_TEAM2); - else - sprint( self, "^7You already are on that team.\n"); - } else if( argv(1) == "yellow" ) { - if(self.team != COLOR_TEAM3 || self.deadflag != DEAD_NO) - ClientKill_TeamChange(COLOR_TEAM3); - else - sprint( self, "^7You already are on that team.\n"); - } else if( argv(1) == "pink" ) { - if(self.team != COLOR_TEAM4 || self.deadflag != DEAD_NO) - ClientKill_TeamChange(COLOR_TEAM4); - else - sprint( self, "^7You already are on that team.\n"); - } else if( argv(1) == "auto" ) { - ClientKill_TeamChange(-1); - } else { - sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); + } +} + ++void ClientCommand_selfstuff(float request, string command) ++{ ++ switch(request) ++ { ++ case CC_REQUEST_COMMAND: ++ { ++ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); ++ return; // never fall through to usage + } - } else if(cmd_name == "ready") { - if not(self.flags & FL_CLIENT) ++ ++ default: ++ case CC_REQUEST_USAGE: ++ { ++ sprint(self, "\nUsage:^3 cmd selfstuff command\n"); ++ sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); + return; ++ } ++ } ++} + - if((inWarmupStage) - || autocvar_sv_ready_restart || g_race_qualifying == 2) +void ClientCommand_sentcvar(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: { - if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + float tokens; + string s; + + if(argc == 2) // undefined cvar: use the default value on the server then { - if (self.ready) // toggle + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd sentcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_spectate(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(g_arena) { return; } + if(g_lms) { - self.ready = FALSE; - bprint(self.netname, "^2 is ^1NOT^2 ready\n"); + if(self.lms_spectate_warning) + { + // mark player as spectator + PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); + } + else + { + self.lms_spectate_warning = 1; + sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + return; + } } - else + + if(self.classname == "player" && autocvar_sv_spectate == 1) + ClientKill_TeamChange(-2); // observe + + // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) + // note: if arena game mode is ever done properly, this needs to be removed. + if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) { - self.ready = TRUE; - bprint(self.netname, "^2 is ready\n"); + sprint(self, "WARNING: you will spectate in the next round.\n"); + self.caplayer = 0; } - - // cannot reset the game while a timeout is active! - if(!timeoutStatus) - ReadyCount(); - } else { - sprint(self, "^1Game has already been restarted\n"); } + return; // never fall through to usage } - } else if(cmd_name == "maplist") { - sprint(self, maplist_reply); - } else if(cmd_name == "lsmaps") { - sprint(self, lsmaps_reply); - } else if(cmd_name == "lsnewmaps") { - sprint(self, lsnewmaps_reply); - } else if(cmd_name == "records") { - for(i = 0; i < 10; ++i) - sprint(self, records_reply[i]); - } else if(cmd_name == "ladder") { - sprint(self, ladder_reply); - } else if(cmd_name == "rankings") { - sprint(self, rankings_reply); - } else if(cmd_name == "voice") { - if(cmd_argc >= 3) - VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); - else - VoiceMessage(argv(1), ""); - } else if(cmd_name == "say") { - if(cmd_argc >= 2) - Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); - //clientcommand(self, formatmessage(s)); - } else if(cmd_name == "say_team") { - if(cmd_argc >= 2) - Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); - //clientcommand(self, formatmessage(s)); - } else if(cmd_name == "selfstuff") { - // this command mainly serves to embed a command to be executed into a demo (HINT: use settemp) - stuffcmd(self, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); - } else if(cmd_name == "tell") { - e = GetCommandPlayerSlotTargetFromTokenizedCommand(cmd_argc, 1); - if(e && cmd_argc > ParseCommandPlayerSlotTarget_firsttoken) - { - Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); - } - else + + default: + case CC_REQUEST_USAGE: { - if(cmd_argc > ParseCommandPlayerSlotTarget_firsttoken) - trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); - sprint(self, "ERROR: usage: tell # playerid text...\n"); + sprint(self, "\nUsage:^3 cmd spectate\n"); + sprint(self, " No arguments required.\n"); + return; } - //clientcommand(self, formatmessage(s)); - } else if(cmd_name == "info") { - cmd_name = builtin_cvar_string(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check - if(cmd_name == "") - sprint(self, "ERROR: unsupported info command\n"); - else - wordwrap_sprint(cmd_name, 1111); - } else if(cmd_name == "suggestmap") { - sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); - } else if(cmd_name == "timeout") { - if not(self.flags & FL_CLIENT) - return; - if(autocvar_sv_timeout) { - if(self.classname == "player") { - if(votecalled) - sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); - else - evaluateTimeout(); - } - else - sprint(self, "^7Error: only players can call a timeout!\n"); - } - } else if(cmd_name == "timein") { - if not(self.flags & FL_CLIENT) - return; - if(autocvar_sv_timeout) { - evaluateTimein(); - } - } else if(cmd_name == "teamstatus") { - Score_NicePrint(self); - } else if(cmd_name == "cvar_changes") { - sprint(self, cvar_changes); - } else if(cmd_name == "cvar_purechanges") { - sprint(self, cvar_purechanges); - } else if(CheatCommand(cmd_argc)) { - } else { -#if 0 - //if(ctf_clientcommand()) - // return; - // grep for Cmd_AddCommand_WithClientCommand to find them all - if(cmd_name != "status") - //if(cmd_name != "say") // handled above - //if(cmd_name != "say_team") // handled above - if(cmd_name != "kill") - if(cmd_name != "pause") - if(cmd_name != "ping") - if(cmd_name != "name") - if(cmd_name != "color") - if(cmd_name != "rate") - if(cmd_name != "pmodel") - if(cmd_name != "playermodel") - if(cmd_name != "playerskin") - if(cmd_name != "prespawn") - if(cmd_name != "spawn") - if(cmd_name != "begin") - if(cmd_name != "pings") - if(cmd_name != "sv_startdownload") - if(cmd_name != "download") - { - print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n"); - return; - } -#endif - - if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining - if(cmd_name == "name" || cmd_name == "playermodel") // TODO also playerskin and color? - { - if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout) - // good, no serious flood - self.nickspamcount = 1; - else - self.nickspamcount += 1; - self.nickspamtime = time + autocvar_g_nick_flood_penalty; + } +} - if (timeoutStatus == 2) //when game is paused, no flood protection - self.nickspamcount = self.nickspamtime = 0; +void ClientCommand_suggestmap(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd suggestmap map\n"); + sprint(self, " Where 'map' is the name of the map to suggest.\n"); + return; } - - clientcommand(self,s); } } -void ReadyRestartForce() +void ClientCommand_teamstatus(float request) { - entity e; - - bprint("^1Server is restarting...\n"); - - VoteReset(); - - // clear overtime - if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { - //we have to decrease timelimit to its original value again!! - float newTL; - newTL = autocvar_timelimit; - newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime; - cvar_set("timelimit", ftos(newTL)); + switch(request) + { + case CC_REQUEST_COMMAND: + { + Score_NicePrint(self); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd teamstatus\n"); + sprint(self, " No arguments required.\n"); + return; + } } +} - checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0; - +void ClientCommand_tell(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); + + if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) + { + Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); + } + else + { + if(argc > ParseCommandPlayerSlotTarget_firsttoken) + trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd tell playerid \n"); + sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); + return; + } + } +} - readyrestart_happened = 1; - game_starttime = time; - if(!g_ca && !g_arena) - game_starttime += RESTART_COUNTDOWN; - restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use +void ClientCommand_timein(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if (!timeoutStatus) + return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); + if (self != timeoutInitiator) + return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); + + if (timeoutStatus == 1) + { + remainingTimeoutTime = timeoutStatus = 0; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); + } + else if (timeoutStatus == 2) + { + //only shorten the remainingTimeoutTime if it makes sense + if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) + { + bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); + remainingTimeoutTime = autocvar_sv_timeout_resumetime; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + } + else + sprint(self, "^7Error: Your resumegame call was discarded!\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timein\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} - inWarmupStage = 0; //once the game is restarted the game is in match stage +void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if(self.classname == "player") + { + if(votecalled) + sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); + else + { + if (inWarmupStage && !g_warmup_allow_timeout) + return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); + if (time < game_starttime ) + return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); + + if (timeoutStatus != 2) { + //if the map uses a timelimit make sure that timeout cannot be called right before the map ends + if (autocvar_timelimit) { + //a timelimit was used + float myTl; + myTl = autocvar_timelimit; - //reset the .ready status of all players (also spectators) - FOR_EACH_CLIENTSLOT(e) - e.ready = 0; - readycount = 0; - Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client + float lastPossibleTimeout; + lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; - if(autocvar_teamplay_lockonrestart && teamplay) { - lockteams = 1; - bprint("^1The teams are now locked.\n"); - } + if (lastPossibleTimeout < time - game_starttime) + return sprint(self, "^7Error: It is too late to call a timeout now!\n"); + } + } + + //player may not call a timeout if he has no calls left + if (self.allowedTimeouts < 1) + return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); + + + //now all required checks are passed + self.allowedTimeouts -= 1; + bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) + remainingTimeoutTime = autocvar_sv_timeout_length; + remainingLeadTime = autocvar_sv_timeout_leadtime; + timeoutInitiator = self; + if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet + timeoutStatus = 1; + //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing + timeoutHandler = spawn(); + timeoutHandler.think = timeoutHandler_Think; + } + timeoutHandler.nextthink = time; //always let the entity think asap - //initiate the restart-countdown-announcer entity - if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena) - { - restartTimer = spawn(); - restartTimer.think = restartTimer_Think; - restartTimer.nextthink = game_starttime; + //inform all connected clients about the timeout call + Announce("timeoutcalled"); + } + } + else + sprint(self, "^7Error: only players can call a timeout!\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timeout\n"); + sprint(self, " No arguments required.\n"); + return; + } } +} - //after a restart every players number of allowed timeouts gets reset, too - if(autocvar_sv_timeout) +void ClientCommand_voice(float request, float argc, string command) +{ + switch(request) { - FOR_EACH_REALPLAYER(e) - e.allowedTimeouts = autocvar_sv_timeout_number; + case CC_REQUEST_COMMAND: + { + if(argc >= 3) + VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); + else + VoiceMessage(argv(1), ""); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd voice\n"); + sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); + return; + } } - - //reset map immediately if this cvar is not set - if (!autocvar_sv_ready_restart_after_countdown) - reset_map(TRUE); - - if(autocvar_sv_eventlog) - GameLogEcho(":restart"); } -void ReadyRestart() +string strlimitedlen(string input, float strip_colors, float limit) { - // no arena, assault support yet... - if(g_arena | g_assault | gameover | intermission_running | race_completing) - localcmd("restart\n"); + if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) + return input; else - localcmd("\nsv_hook_gamerestart\n"); - - ReadyRestartForce(); - - // reset ALL scores, but only do that at the beginning - //of the countdown if sv_ready_restart_after_countdown is off! - //Otherwise scores could be manipulated during the countdown! - if (!autocvar_sv_ready_restart_after_countdown) - Score_ClearAll(); + return strcat(substring(input, 0, (strlen(input) - 3)), "..."); } -/** - * Counts how many players are ready. If not enough players are ready, the function - * does nothing. If all players are ready, the timelimit will be extended and the - * restart_countdown variable is set to allow other functions like PlayerPostThink - * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown - * is not set the map will be resetted. - * - * Function is called after the server receives a 'ready' sign from a player. - */ -void ReadyCount() +void ClientCommand_who(float request) { - entity e; - float r, p; - - r = p = 0; + switch(request) + { + case CC_REQUEST_COMMAND: + { + float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds; + entity tmp_player; + string tmp_player_name; + + sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n")); + sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id")); + + FOR_EACH_CLIENT(tmp_player) + { + tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20); + + tmp_hours = tmp_minutes = tmp_seconds = 0; + + tmp_seconds = (time - tmp_player.jointime); + tmp_minutes = (tmp_seconds / 60); + + if(tmp_minutes) + { + tmp_seconds -= (tmp_minutes * 60); + tmp_hours = (tmp_minutes / 60); + + if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); } + } + + sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", + strcat("#", ftos(num_for_edict(tmp_player))), + strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")), + tmp_player.ping, tmp_player.ping_packetloss, + sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp))); + + ++total_listed_players; + } + + sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n")); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd who\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} - FOR_EACH_REALPLAYER(e) +/* use this when creating a new command, making sure to place it in alphabetical order. +void ClientCommand_(float request) +{ + switch(request) { - p += 1; - if(e.ready) - r += 1; + case CC_REQUEST_COMMAND: + { + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd \n"); + sprint(self, " No arguments required.\n"); + return; + } } +} +*/ - readycount = r; - Nagger_ReadyCounted(); +// ===================================== +// Macro system for networked commands +// ===================================== - if(r) // at least one is ready - if(r == p) // and, everyone is ready - ReadyRestart(); +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +#define CLIENT_COMMANDS(request,arguments,command) \ + CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ + CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ + CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ + CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ + CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ + CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \ + CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \ + CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ + CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \ + CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \ + CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \ + CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \ + CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \ + CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ + CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \ + CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \ + CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ + CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ + CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ ++ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ + CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ + CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ + CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ + CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \ + CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ + CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \ + CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ + CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ + CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \ + CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \ + /* nothing */ + +void ClientCommand_macro_help() +{ + #define CLIENT_COMMAND(name,function,description) \ + { print(" ^2", name, "^7: ", description, "\n"); } + + CLIENT_COMMANDS(0, 0, "") + #undef CLIENT_COMMAND + + return; } -/** - * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown - * is set) - */ -void restartTimer_Think() { - restart_mapalreadyrestarted = 1; - reset_map(TRUE); - Score_ClearAll(); - remove(self); - return; +float ClientCommand_macro_command(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(0))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command) + #undef CLIENT_COMMAND + + return FALSE; } -/** - * Checks whether the player who calls the timeout is allowed to do so. - * If so, it initializes the timeout countdown. It also checks whether another - * timeout was already running at this time and reacts correspondingly. - * - * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime, - * timeoutInitiator, timeoutStatus, timeoutHandler - * - * This function is called when a player issues the calltimeout command. - */ -void evaluateTimeout() { - if (inWarmupStage && !g_warmup_allow_timeout) - return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); - if (time < game_starttime ) - return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); - if (timeoutStatus != 2) { - //if the map uses a timelimit make sure that timeout cannot be called right before the map ends - if (autocvar_timelimit) { - //a timelimit was used - float myTl; - myTl = autocvar_timelimit; - - float lastPossibleTimeout; - lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; - - if (lastPossibleTimeout < time - game_starttime) - return sprint(self, "^7Error: It is too late to call a timeout now!\n"); - } - } - //player may not call a timeout if he has no calls left - if (self.allowedTimeouts < 1) - return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); - //now all required checks are passed - self.allowedTimeouts -= 1; - bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) - remainingTimeoutTime = autocvar_sv_timeout_length; - remainingLeadTime = autocvar_sv_timeout_leadtime; - timeoutInitiator = self; - if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet - timeoutStatus = 1; - //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing - timeoutHandler = spawn(); - timeoutHandler.think = timeoutHandler_Think; - } - timeoutHandler.nextthink = time; //always let the entity think asap - - //inform all connected clients about the timeout call - Announce("timeoutcalled"); -} - -/** - * Checks whether a player is allowed to resume the game. If he is allowed to do it, - * and the lead time for the timeout is still active, this countdown just will be aborted (the - * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding - * value of the cvar sv_timeout_resumetime. - * - * This function is called when a player issues the resumegame command. - */ -void evaluateTimein() { - if (!timeoutStatus) - return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); - if (self != timeoutInitiator) - return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); - if (timeoutStatus == 1) { - remainingTimeoutTime = timeoutStatus = 0; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); - } - else if (timeoutStatus == 2) { - //only shorten the remainingTimeoutTime if it makes sense - if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) { - bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); - remainingTimeoutTime = autocvar_sv_timeout_resumetime; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - } - else - sprint(self, "^7Error: Your resumegame call was discarded!\n"); +float ClientCommand_macro_usage(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(1))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + + +// ====================================== +// Main Function Called By Engine (cmd) +// ====================================== +// If this function exists, server game code parses clientcommand before the engine code gets it. +void SV_ParseClientCommand(string command) +{ + float argc = tokenize_console(command); + + // for floodcheck + switch(strtolower(argv(0))) + { + // exempt commands which are not subject to floodcheck + case "begin": break; // handled by engine in host_cmd.c + case "getmapvotepic": break; // handled by server in this file + case "pause": break; // handled by engine in host_cmd.c + case "prespawn": break; // handled by engine in host_cmd.c + case "reportcvar": break; // handled by server in this file + case "sentcvar": break; // handled by server in this file + case "spawn": break; // handled by engine in host_cmd.c + + default: + if(SV_ParseClientCommand_floodcheck()) + break; // "TRUE": continue, as we're not flooding yet + else + return; // "FALSE": not allowed to continue, halt } -} + + /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. + if(argv(0) == "help") + { + if(argc == 1) + { + sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); + ClientCommand_macro_help; + sprint(self, "For help about specific commands, type cmd help COMMAND\n"); + return; + } + else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it + { + return; + } + } + else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) + { + return; // handled by a mutator + } + else if(CheatCommand(argc)) + { + return; // handled by server/cheats.qc + } + else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands + { + return; // handled by one of the above GameCommand_* functions + } + else + clientcommand(self, command); +}