From: unknown Date: Sat, 13 Nov 2010 21:12:18 +0000 (-0500) Subject: Update balanceSamual.cfg to a slightly usable level, still needs tons of rebalancing... X-Git-Tag: xonotic-v0.1.0preview~142^2 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=7792741070f3235ad6c4c4542f4c6cf0ee8b734f Update balanceSamual.cfg to a slightly usable level, still needs tons of rebalancing and adjusting. --- diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 7c51b370fa..78783ac89a 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -12,14 +12,14 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 30 +set g_start_ammo_shells 15 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 @@ -55,22 +55,22 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 -set g_pickup_shells 30 -set g_pickup_shells_weapon 30 -set g_pickup_shells_max 120 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 400 -set g_pickup_rockets 30 -set g_pickup_rockets_weapon 30 -set g_pickup_rockets_max 120 +set g_pickup_shells 15 +set g_pickup_shells_weapon 15 +set g_pickup_shells_max 100 +set g_pickup_nails 75 +set g_pickup_nails_weapon 75 +set g_pickup_nails_max 300 +set g_pickup_rockets 40 +set g_pickup_rockets_weapon 40 +set g_pickup_rockets_max 160 set g_pickup_cells 50 set g_pickup_cells_weapon 50 set g_pickup_cells_max 200 set g_pickup_fuel 25 set g_pickup_fuel_weapon 25 set g_pickup_fuel_jetpack 50 -set g_pickup_fuel_max 999 +set g_pickup_fuel_max 100 set g_pickup_armorsmall 10 set g_pickup_armorsmall_max 200 set g_pickup_armorsmall_anyway 1 @@ -214,7 +214,7 @@ set g_balance_grapplehook_health 130 // {{{ laser set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 10 -set g_balance_laser_primary_force 400 +set g_balance_laser_primary_force 175 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 12000 set g_balance_laser_primary_spread 0 @@ -224,8 +224,8 @@ set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.03 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1 -set g_balance_laser_primary_force_velocitybias 0 +set g_balance_laser_primary_force_zscale 2 // 350 upforce +set g_balance_laser_primary_force_velocitybias 0.3 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 @@ -239,12 +239,12 @@ set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 -set g_balance_laser_secondary_force_zscale 1 +set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 6 -set g_balance_shotgun_primary_damage 8 +set g_balance_shotgun_primary_bullets 10 +set g_balance_shotgun_primary_damage 6 set g_balance_shotgun_primary_force 15 set g_balance_shotgun_primary_spread 0.11 set g_balance_shotgun_primary_refire 0.5 @@ -275,15 +275,15 @@ set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 12 -set g_balance_uzi_first_force 5 -set g_balance_uzi_first_spread 0.015 -set g_balance_uzi_first_refire 0.15 +set g_balance_uzi_first_damage 18 +set g_balance_uzi_first_force 20 +set g_balance_uzi_first_spread 0.03 +set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 5 -set g_balance_uzi_sustained_spread 0.05 -set g_balance_uzi_sustained_refire 0.075 +set g_balance_uzi_sustained_damage 10 +set g_balance_uzi_sustained_force 10 +set g_balance_uzi_sustained_spread 0.08 +set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu @@ -294,7 +294,7 @@ set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 38 set g_balance_grenadelauncher_primary_force 400 set g_balance_grenadelauncher_primary_radius 140 -set g_balance_grenadelauncher_primary_speed 2200 +set g_balance_grenadelauncher_primary_speed 2000 set g_balance_grenadelauncher_primary_speed_up 220 set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0 @@ -323,7 +323,7 @@ set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 70 set g_balance_grenadelauncher_secondary_damageforcescale 4 -set g_balance_grenadelauncher_secondary_remote_detonateprimary 1 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 @@ -350,32 +350,32 @@ set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} -// {{{ electro -set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 65 +// {{{ electro // TODO +set g_balance_electro_lightning 1 +set g_balance_electro_primary_damage 90 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 200 -set g_balance_electro_primary_force_up 0 -set g_balance_electro_primary_radius 150 -set g_balance_electro_primary_comboradius 0 -set g_balance_electro_primary_speed 2000 +set g_balance_electro_primary_force 425 +set g_balance_electro_primary_force_up 125 +set g_balance_electro_primary_radius 850 +set g_balance_electro_primary_comboradius 75 +set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 30 +set g_balance_electro_primary_lifetime 0 set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.3 -set g_balance_electro_primary_ammo 2 -set g_balance_electro_primary_range 0 +set g_balance_electro_primary_animtime 0.03 +set g_balance_electro_primary_ammo 7 +set g_balance_electro_primary_range 800 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 50 +set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 200 -set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_force 100 +set g_balance_electro_secondary_radius 100 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0 +set g_balance_electro_secondary_spread 0.08 set g_balance_electro_secondary_lifetime 2.5 set g_balance_electro_secondary_refire 0.2 set g_balance_electro_secondary_refire2 1 @@ -389,9 +389,9 @@ set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_speed 400 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 14 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 @@ -412,21 +412,22 @@ set g_balance_crylink_primary_joinexplode_edgedamage 0 set g_balance_crylink_primary_joinexplode_radius 0 set g_balance_crylink_primary_joinexplode_force 0 set g_balance_crylink_primary_linkexplode 1 + set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 10 +set g_balance_crylink_secondary_damage 8 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -40 set g_balance_crylink_secondary_radius 10 set g_balance_crylink_secondary_speed 4000 -set g_balance_crylink_secondary_spread 0.01 -set g_balance_crylink_secondary_shots 3 +set g_balance_crylink_secondary_spread 0.03 +set g_balance_crylink_secondary_shots 4 set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.1 +set g_balance_crylink_secondary_refire 0.2 set g_balance_crylink_secondary_animtime 0.1 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 @@ -446,7 +447,7 @@ set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex set g_balance_nex_primary_damage 90 -set g_balance_nex_primary_force 300 +set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 set g_balance_nex_primary_animtime 0.3 set g_balance_nex_primary_ammo 5 @@ -458,24 +459,24 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 1500 set g_balance_nex_secondary 0 set g_balance_nex_secondary_charge 0 set g_balance_nex_secondary_charge_rate 0.1 -set g_balance_nex_secondary_damage 90 -set g_balance_nex_secondary_force 300 -set g_balance_nex_secondary_refire 1.5 -set g_balance_nex_secondary_animtime 0.3 -set g_balance_nex_secondary_ammo 5 -set g_balance_nex_secondary_damagefalloff_mindist 1000 -set g_balance_nex_secondary_damagefalloff_maxdist 3000 -set g_balance_nex_secondary_damagefalloff_halflife 1500 -set g_balance_nex_secondary_damagefalloff_forcehalflife 1500 +set g_balance_nex_secondary_damage 0 +set g_balance_nex_secondary_force 0 +set g_balance_nex_secondary_refire 0 +set g_balance_nex_secondary_animtime 0 +set g_balance_nex_secondary_ammo 2 +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_damagefalloff_maxdist 0 +set g_balance_nex_secondary_damagefalloff_halflife 0 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0 -set g_balance_nex_charge 0 +set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 set g_balance_nex_charge_start 0 set g_balance_nex_charge_rate 0.1 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button -set g_balance_nex_charge_shot_multiplier 0.5 +set g_balance_nex_charge_shot_multiplier 0.25 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 1000 @@ -490,22 +491,22 @@ set g_balance_hagar_primary_damage 30 set g_balance_hagar_primary_edgedamage 0 set g_balance_hagar_primary_force 50 set g_balance_hagar_primary_radius 70 -set g_balance_hagar_primary_spread 0.05 -set g_balance_hagar_primary_speed 2400 -set g_balance_hagar_primary_lifetime 30 +set g_balance_hagar_primary_spread 0.08 +set g_balance_hagar_primary_speed 2000 +set g_balance_hagar_primary_lifetime 0.12 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 20 -set g_balance_hagar_secondary_edgedamage 10 -set g_balance_hagar_secondary_force 50 -set g_balance_hagar_secondary_radius 90 -set g_balance_hagar_secondary_spread 0.05 +set g_balance_hagar_secondary_damage 37 +set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_radius 65 +set g_balance_hagar_secondary_spread 0.015 set g_balance_hagar_secondary_speed 2000 -set g_balance_hagar_secondary_lifetime_min 0.1 -set g_balance_hagar_secondary_lifetime_rand 0.05 -set g_balance_hagar_secondary_refire 0.1 -set g_balance_hagar_secondary_ammo 0.5 +set g_balance_hagar_secondary_lifetime_min 30 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_refire 0.15 +set g_balance_hagar_secondary_ammo 1 // }}} // {{{ rocketlauncher set g_balance_rocketlauncher_damage 80 @@ -514,7 +515,7 @@ set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 100 set g_balance_rocketlauncher_speed 1600 set g_balance_rocketlauncher_speedaccel 1600 -set g_balance_rocketlauncher_speedstart 1000 +set g_balance_rocketlauncher_speedstart 800 set g_balance_rocketlauncher_lifetime 30 set g_balance_rocketlauncher_refire 1.2 set g_balance_rocketlauncher_animtime 0.3 @@ -527,32 +528,32 @@ set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_remote_damage 80 -set g_balance_rocketlauncher_remote_edgedamage 40 +set g_balance_rocketlauncher_remote_damage 70 +set g_balance_rocketlauncher_remote_edgedamage 30 set g_balance_rocketlauncher_remote_radius 100 -set g_balance_rocketlauncher_remote_force 600 +set g_balance_rocketlauncher_remote_force 500 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_speed 5000 -set g_balance_porto_primary_lifetime 30 +set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} // {{{ hook -set g_balance_hook_primary_fuel 2 // hook monkeys set 0 +set g_balance_hook_primary_fuel 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked +set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked set g_balance_hook_secondary_damage 25 // not much set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS set g_balance_hook_secondary_force -2000 // LOTS set g_balance_hook_secondary_ammo 50 // a whole pack -set g_balance_hook_secondary_lifetime 30 // infinite +set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... @@ -594,37 +595,37 @@ set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 0 +set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries -set g_balance_campingrifle_primary_tracer 0 -set g_balance_campingrifle_primary_damage 50 -set g_balance_campingrifle_primary_headshotaddeddamage 50 +set g_balance_campingrifle_bursttime 0 +set g_balance_campingrifle_primary_tracer 1 +set g_balance_campingrifle_primary_damage 65 +set g_balance_campingrifle_primary_headshotaddeddamage 75 set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 50 -set g_balance_campingrifle_primary_speed 35000 +set g_balance_campingrifle_primary_force 2 +set g_balance_campingrifle_primary_speed 40000 set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.7 +set g_balance_campingrifle_primary_refire 0.75 set g_balance_campingrifle_primary_animtime 0.3 set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time -set g_balance_campingrifle_primary_bullethail 0 +set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu +set g_balance_campingrifle_primary_burstcost 0 +set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot set g_balance_campingrifle_secondary 1 set g_balance_campingrifle_secondary_tracer 0 -set g_balance_campingrifle_secondary_damage 15 -set g_balance_campingrifle_secondary_headshotaddeddamage 25 -set g_balance_campingrifle_secondary_spread 0.02 -set g_balance_campingrifle_secondary_force 30 +set g_balance_campingrifle_secondary_damage 50 +set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head +set g_balance_campingrifle_secondary_spread 0 +set g_balance_campingrifle_secondary_force 2 set g_balance_campingrifle_secondary_speed 20000 set g_balance_campingrifle_secondary_lifetime 5 set g_balance_campingrifle_secondary_refire 0.1 set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 4 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_campingrifle_secondary_burstcost 0.35 -set g_balance_campingrifle_secondary_bullethail 0 +set g_balance_campingrifle_secondary_ammo 10 +set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_campingrifle_secondary_burstcost 0 +set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot // }}} // {{{ tuba set g_balance_tuba_refire 0.05