From: Mario Date: Sun, 8 Nov 2020 11:16:53 +0000 (+1000) Subject: Merge branch 'master' into Mario/monsters X-Git-Tag: xonotic-v0.8.5~7^2~1^2~15 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=80e96d3476de18ec2d27c905eb789bd39b2f52f9 Merge branch 'master' into Mario/monsters --- 80e96d3476de18ec2d27c905eb789bd39b2f52f9 diff --cc qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc index 901428da71,993eb936f4..d3046ffec3 --- a/qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc +++ b/qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc @@@ -3,6 -4,10 +4,9 @@@ #include #include #include - + #include + #include + #include IntrusiveList g_invasion_roundends; IntrusiveList g_invasion_waves; diff --cc qcsrc/common/monsters/sv_monsters.qh index 755abaaf2c,89541935b7..6a3fdd1c49 --- a/qcsrc/common/monsters/sv_monsters.qh +++ b/qcsrc/common/monsters/sv_monsters.qh @@@ -1,5 -1,35 +1,37 @@@ #pragma once + #include "all.qh" + + float autocvar_g_monsters; + bool autocvar_g_monsters_edit; + bool autocvar_g_monsters_sounds; + float autocvar_g_monsters_think_delay; + int autocvar_g_monsters_max; + int autocvar_g_monsters_max_perplayer; + float autocvar_g_monsters_damageforcescale = 0.8; + float autocvar_g_monsters_target_range; + bool autocvar_g_monsters_target_infront; + float autocvar_g_monsters_target_infront_range = 0.3; ++bool autocvar_g_monsters_target_infront_2d = true; + float autocvar_g_monsters_attack_range; + int autocvar_g_monsters_score_kill; + int autocvar_g_monsters_score_spawned; + bool autocvar_g_monsters_typefrag; + bool autocvar_g_monsters_owners; ++bool autocvar_g_monsters_playerclip_collisions; + float autocvar_g_monsters_miniboss_chance; + float autocvar_g_monsters_miniboss_healthboost; + float autocvar_g_monsters_drop_time; + float autocvar_g_monsters_spawnshieldtime; + bool autocvar_g_monsters_quake_resize = true; + bool autocvar_g_monsters_teams; + float autocvar_g_monsters_respawn_delay; + bool autocvar_g_monsters_respawn; + float autocvar_g_monsters_armor_blockpercent; + float autocvar_g_monsters_healthbars; + bool autocvar_g_monsters_lineofsight = true; + //bool autocvar_g_monsters_ignoretraces = true; + // stats networking int monsters_total; int monsters_killed; diff --cc qcsrc/server/world.qc index 0000000000,5531d223f7..598f47a17b mode 000000,100644..100644 --- a/qcsrc/server/world.qc +++ b/qcsrc/server/world.qc @@@ -1,0 -1,2436 +1,2443 @@@ + #include "world.qh" + + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + + const float LATENCY_THINKRATE = 10; + .float latency_sum; + .float latency_cnt; + .float latency_time; + entity pingplreport; + void PingPLReport_Think(entity this) + { + float delta; + entity e; + + delta = 3 / maxclients; + if(delta < sys_frametime) + delta = 0; + this.nextthink = time + delta; + + e = edict_num(this.cnt + 1); + if(IS_CLIENT(e) && IS_REAL_CLIENT(e)) + { + WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT); + WriteByte(MSG_BROADCAST, this.cnt); + WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535)); + WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255)); + WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255)); + + // record latency times for clients throughout the match so we can report it to playerstats + if(time > (CS(e).latency_time + LATENCY_THINKRATE)) + { + CS(e).latency_sum += CS(e).ping; + CS(e).latency_cnt += 1; + CS(e).latency_time = time; + //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n"); + } + } + else + { + WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT); + WriteByte(MSG_BROADCAST, this.cnt); + WriteShort(MSG_BROADCAST, 0); + WriteByte(MSG_BROADCAST, 0); + WriteByte(MSG_BROADCAST, 0); + } + this.cnt = (this.cnt + 1) % maxclients; + } + void PingPLReport_Spawn() + { + pingplreport = new_pure(pingplreport); + setthink(pingplreport, PingPLReport_Think); + pingplreport.nextthink = time; + } + + const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1; + float world_initialized; + + void SetDefaultAlpha() + { + if (!MUTATOR_CALLHOOK(SetDefaultAlpha)) + { + default_player_alpha = autocvar_g_player_alpha; + if(default_player_alpha == 0) + default_player_alpha = 1; + default_weapon_alpha = default_player_alpha; + } + } + + void GotoFirstMap(entity this) + { + float n; + if(autocvar__sv_init) + { + // cvar_set("_sv_init", "0"); + // we do NOT set this to 0 any more, so someone "accidentally" changing + // to this "init" map on a dedicated server will cause no permanent + // harm + if(autocvar_g_maplist_shuffle) + ShuffleMaplist(); + n = tokenizebyseparator(autocvar_g_maplist, " "); + cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap + + MapInfo_Enumerate(); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + + if(!DoNextMapOverride(1)) + GotoNextMap(1); + + return; + } + + if(time < 5) + { + this.nextthink = time; + } + else + { + this.nextthink = time + 1; + LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts..."); + } + } + + void cvar_changes_init() + { + float h; + string k, v, d; + float n, i, adding, pureadding; + + strfree(cvar_changes); + strfree(cvar_purechanges); + cvar_purechanges_count = 0; + + h = buf_create(); + buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary + n = buf_getsize(h); + + adding = true; + pureadding = true; + + for(i = 0; i < n; ++i) + { + k = bufstr_get(h, i); + + #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue + #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue + #define BADCVAR(p) if(k == p) continue + + // general excludes and namespaces for server admin used cvars + BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT + + // internal + BADPREFIX("csqc_"); + BADPREFIX("cvar_check_"); + BADCVAR("gamecfg"); + BADCVAR("g_configversion"); + BADCVAR("halflifebsp"); + BADCVAR("sv_mapformat_is_quake2"); + BADCVAR("sv_mapformat_is_quake3"); + BADPREFIX("sv_world"); + + // client + BADPREFIX("chase_"); + BADPREFIX("cl_"); + BADPREFIX("con_"); + BADPREFIX("scoreboard_"); + BADPREFIX("g_campaign"); + BADPREFIX("g_waypointsprite_"); + BADPREFIX("gl_"); + BADPREFIX("joy"); + BADPREFIX("hud_"); + BADPREFIX("m_"); + BADPREFIX("menu_"); + BADPREFIX("net_slist_"); + BADPREFIX("r_"); + BADPREFIX("sbar_"); + BADPREFIX("scr_"); + BADPREFIX("snd_"); + BADPREFIX("show"); + BADPREFIX("sensitivity"); + BADPREFIX("userbind"); + BADPREFIX("v_"); + BADPREFIX("vid_"); + BADPREFIX("crosshair"); + BADCVAR("mod_q3bsp_lightmapmergepower"); + BADCVAR("mod_q3bsp_nolightmaps"); + BADCVAR("fov"); + BADCVAR("mastervolume"); + BADCVAR("volume"); + BADCVAR("bgmvolume"); + BADCVAR("in_pitch_min"); + BADCVAR("in_pitch_max"); + + // private + BADCVAR("developer"); + BADCVAR("log_dest_udp"); + BADCVAR("net_address"); + BADCVAR("net_address_ipv6"); + BADCVAR("port"); + BADCVAR("savedgamecfg"); + BADCVAR("serverconfig"); + BADCVAR("sv_autoscreenshot"); + BADCVAR("sv_heartbeatperiod"); + BADCVAR("sv_vote_master_password"); + BADCVAR("sys_colortranslation"); + BADCVAR("sys_specialcharactertranslation"); + BADCVAR("timeformat"); + BADCVAR("timestamps"); + BADCVAR("g_require_stats"); + BADPREFIX("developer_"); + BADPREFIX("g_ban_"); + BADPREFIX("g_banned_list"); + BADPREFIX("g_require_stats_"); + BADPREFIX("g_chat_flood_"); + BADPREFIX("g_ghost_items"); + BADPREFIX("g_playerstats_"); + BADPREFIX("g_voice_flood_"); + BADPREFIX("log_file"); + BADPREFIX("quit_"); + BADPREFIX("rcon_"); + BADPREFIX("sv_allowdownloads"); + BADPREFIX("sv_autodemo"); + BADPREFIX("sv_curl_"); + BADPREFIX("sv_eventlog"); + BADPREFIX("sv_logscores_"); + BADPREFIX("sv_master"); + BADPREFIX("sv_weaponstats_"); + BADPREFIX("sv_waypointsprite_"); + BADCVAR("rescan_pending"); + + // these can contain player IDs, so better hide + BADPREFIX("g_forced_team_"); + BADCVAR("sv_muteban_list"); + BADCVAR("sv_voteban_list"); + BADCVAR("sv_allow_customplayermodels_idlist"); + BADCVAR("sv_allow_customplayermodels_speciallist"); + + // mapinfo + BADCVAR("fraglimit"); + BADCVAR("g_arena"); + BADCVAR("g_assault"); + BADCVAR("g_ca"); + BADCVAR("g_ca_teams"); + BADCVAR("g_conquest"); + BADCVAR("g_conquest_teams"); + BADCVAR("g_ctf"); + BADCVAR("g_cts"); + BADCVAR("g_dotc"); + BADCVAR("g_dm"); + BADCVAR("g_domination"); + BADCVAR("g_domination_default_teams"); + BADCVAR("g_duel"); + BADCVAR("g_duel_not_dm_maps"); + BADCVAR("g_freezetag"); + BADCVAR("g_freezetag_teams"); - BADCVAR("g_invasion_teams"); + BADCVAR("g_invasion_type"); + BADCVAR("g_jailbreak"); + BADCVAR("g_jailbreak_teams"); + BADCVAR("g_keepaway"); + BADCVAR("g_keyhunt"); + BADCVAR("g_keyhunt_teams"); + BADCVAR("g_lms"); + BADCVAR("g_nexball"); + BADCVAR("g_onslaught"); + BADCVAR("g_race"); + BADCVAR("g_race_laps_limit"); + BADCVAR("g_race_qualifying_timelimit"); + BADCVAR("g_race_qualifying_timelimit_override"); + BADCVAR("g_runematch"); + BADCVAR("g_shootfromeye"); + BADCVAR("g_snafu"); + BADCVAR("g_survival"); + BADCVAR("g_survival_not_dm_maps"); + BADCVAR("g_tdm"); + BADCVAR("g_tdm_on_dm_maps"); + BADCVAR("g_tdm_teams"); + BADCVAR("g_vip"); + BADCVAR("leadlimit"); + BADCVAR("nextmap"); + BADCVAR("teamplay"); + BADCVAR("timelimit"); + BADCVAR("g_mapinfo_settemp_acl"); + BADCVAR("g_mapinfo_ignore_warnings"); + BADCVAR("g_maplist_ignore_sizes"); + BADCVAR("g_maplist_sizes_count_bots"); + + // long + BADCVAR("hostname"); + BADCVAR("g_maplist"); + BADCVAR("g_maplist_mostrecent"); + BADCVAR("sv_motd"); + + v = cvar_string(k); + d = cvar_defstring(k); + if(v == d) + continue; + + if(adding) + { + cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n"); + if(strlen(cvar_changes) > 16384) + { + cvar_changes = "// too many settings have been changed to show them here\n"; + adding = 0; + } + } + + // now check if the changes are actually gameplay relevant + + // does nothing gameplay relevant + BADCVAR("captureleadlimit_override"); + BADCVAR("condump_stripcolors"); + BADCVAR("gameversion"); + BADCVAR("fs_gamedir"); + BADCVAR("g_allow_oldvortexbeam"); + BADCVAR("g_balance_kill_delay"); + BADCVAR("g_buffs_pickup_anyway"); + BADCVAR("g_buffs_randomize"); + BADCVAR("g_buffs_randomize_teamplay"); + BADCVAR("g_campcheck_distance"); + BADCVAR("g_chatsounds"); + BADCVAR("g_ca_point_leadlimit"); + BADCVAR("g_ca_point_limit"); + BADCVAR("g_ctf_captimerecord_always"); + BADCVAR("g_ctf_flag_glowtrails"); + BADCVAR("g_ctf_dynamiclights"); + BADCVAR("g_ctf_flag_pickup_verbosename"); + BADPRESUFFIX("g_ctf_flag_", "_model"); + BADPRESUFFIX("g_ctf_flag_", "_skin"); + BADCVAR("g_domination_point_leadlimit"); + BADCVAR("g_forced_respawn"); + BADCVAR("g_freezetag_point_leadlimit"); + BADCVAR("g_freezetag_point_limit"); + BADCVAR("g_glowtrails"); + BADCVAR("g_hats"); + BADCVAR("g_casings"); + BADCVAR("g_invasion_point_limit"); + BADCVAR("g_jump_grunt"); + BADCVAR("g_keepaway_ballcarrier_effects"); + BADCVAR("g_keepawayball_effects"); + BADCVAR("g_keyhunt_point_leadlimit"); + BADCVAR("g_nexball_goalleadlimit"); + BADCVAR("g_new_toys_autoreplace"); + BADCVAR("g_new_toys_use_pickupsound"); + BADCVAR("g_physics_predictall"); + BADCVAR("g_piggyback"); + BADCVAR("g_playerclip_collisions"); + BADCVAR("g_spawn_alloweffects"); + BADCVAR("g_tdm_point_leadlimit"); + BADCVAR("g_tdm_point_limit"); + BADCVAR("leadlimit_and_fraglimit"); + BADCVAR("leadlimit_override"); + BADCVAR("pausable"); + BADCVAR("sv_announcer"); + BADCVAR("sv_checkforpacketsduringsleep"); + BADCVAR("sv_damagetext"); + BADCVAR("sv_db_saveasdump"); + BADCVAR("sv_intermission_cdtrack"); + BADCVAR("sv_mapchange_delay"); + BADCVAR("sv_minigames"); + BADCVAR("sv_namechangetimer"); + BADCVAR("sv_precacheplayermodels"); + BADCVAR("sv_radio"); + BADCVAR("sv_stepheight"); + BADCVAR("sv_timeout"); + BADCVAR("sv_weapons_modeloverride"); + BADCVAR("w_prop_interval"); + BADPREFIX("chat_"); + BADPREFIX("crypto_"); + BADPREFIX("gameversion_"); + BADPREFIX("g_chat_"); + BADPREFIX("g_ctf_captimerecord_"); + BADPREFIX("g_hats_"); + BADPREFIX("g_maplist_"); + BADPREFIX("g_mod_"); + BADPREFIX("g_respawn_"); + BADPREFIX("net_"); + BADPREFIX("notification_"); + BADPREFIX("prvm_"); + BADPREFIX("skill_"); + BADPREFIX("sv_allow_"); + BADPREFIX("sv_cullentities_"); + BADPREFIX("sv_maxidle_"); + BADPREFIX("sv_minigames_"); + BADPREFIX("sv_radio_"); + BADPREFIX("sv_timeout_"); + BADPREFIX("sv_vote_"); + BADPREFIX("timelimit_"); + + // allowed changes to server admins (please sync this to server.cfg) + // vi commands: + // :/"impure"/,$d + // :g!,^\/\/[^ /],d + // :%s,//\([^ ]*\).*,BADCVAR("\1");, + // :%!sort + // yes, this does contain some redundant stuff, don't really care + BADPREFIX("bot_ai_"); + BADCVAR("bot_config_file"); + BADCVAR("bot_number"); + BADCVAR("bot_prefix"); + BADCVAR("bot_suffix"); + BADCVAR("capturelimit_override"); + BADCVAR("fraglimit_override"); + BADCVAR("gametype"); + BADCVAR("g_antilag"); + BADCVAR("g_balance_teams"); + BADCVAR("g_balance_teams_prevent_imbalance"); + BADCVAR("g_balance_teams_scorefactor"); + BADCVAR("g_ban_sync_trusted_servers"); + BADCVAR("g_ban_sync_uri"); + BADCVAR("g_buffs"); + BADCVAR("g_ca_teams_override"); + BADCVAR("g_ctf_fullbrightflags"); + BADCVAR("g_ctf_ignore_frags"); + BADCVAR("g_ctf_leaderboard"); + BADCVAR("g_domination_point_limit"); + BADCVAR("g_domination_teams_override"); + BADCVAR("g_freezetag_teams_override"); + BADCVAR("g_friendlyfire"); + BADCVAR("g_fullbrightitems"); + BADCVAR("g_fullbrightplayers"); + BADCVAR("g_keyhunt_point_limit"); + BADCVAR("g_keyhunt_teams_override"); + BADCVAR("g_lms_lives_override"); + BADCVAR("g_maplist"); + BADCVAR("g_maxplayers"); + BADCVAR("g_mirrordamage"); + BADCVAR("g_nexball_goallimit"); + BADCVAR("g_norecoil"); + BADCVAR("g_physics_clientselect"); + BADCVAR("g_pinata"); + BADCVAR("g_powerups"); + BADCVAR("g_player_brightness"); + BADCVAR("g_rocket_flying"); + BADCVAR("g_rocket_flying_disabledelays"); + BADCVAR("g_spawnshieldtime"); + BADCVAR("g_start_delay"); + BADCVAR("g_superspectate"); + BADCVAR("g_tdm_teams_override"); + BADCVAR("g_warmup"); + BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay"); + BADCVAR("hostname"); + BADCVAR("log_file"); + BADCVAR("maxplayers"); + BADCVAR("minplayers"); + BADCVAR("minplayers_per_team"); + BADCVAR("net_address"); + BADCVAR("port"); + BADCVAR("rcon_password"); + BADCVAR("rcon_restricted_commands"); + BADCVAR("rcon_restricted_password"); + BADCVAR("skill"); + BADCVAR("sv_adminnick"); + BADCVAR("sv_autoscreenshot"); + BADCVAR("sv_autotaunt"); + BADCVAR("sv_curl_defaulturl"); + BADCVAR("sv_defaultcharacter"); + BADCVAR("sv_defaultcharacterskin"); + BADCVAR("sv_defaultplayercolors"); + BADCVAR("sv_defaultplayermodel"); + BADCVAR("sv_defaultplayerskin"); + BADCVAR("sv_maxidle"); + BADCVAR("sv_maxrate"); + BADCVAR("sv_motd"); + BADCVAR("sv_public"); + BADCVAR("sv_ready_restart"); + BADCVAR("sv_status_privacy"); + BADCVAR("sv_taunt"); + BADCVAR("sv_vote_call"); + BADCVAR("sv_vote_commands"); + BADCVAR("sv_vote_majority_factor"); + BADCVAR("sv_vote_master"); + BADCVAR("sv_vote_master_commands"); + BADCVAR("sv_vote_master_password"); + BADCVAR("sv_vote_simple_majority_factor"); + BADCVAR("teamplay_mode"); + BADCVAR("timelimit_override"); + BADPREFIX("g_warmup_"); + BADPREFIX("sv_info_"); + BADPREFIX("sv_ready_restart_"); + + // mutators that announce themselves properly to the server browser + BADCVAR("g_instagib"); + BADCVAR("g_new_toys"); + BADCVAR("g_nix"); + BADCVAR("g_grappling_hook"); + BADCVAR("g_jetpack"); + + // temporary for testing + // TODO remove before 0.8.3 release + BADCVAR("g_ca_weaponarena"); + BADCVAR("g_freezetag_weaponarena"); + BADCVAR("g_lms_weaponarena"); + BADCVAR("g_ctf_stalemate_time"); + + if(cvar_string("g_mod_balance") == "Testing") + { + // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed + BADPREFIX("g_balance_"); + } + + #undef BADPRESUFFIX + #undef BADPREFIX + #undef BADCVAR + + if(pureadding) + { + cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n"); + if(strlen(cvar_purechanges) > 16384) + { + cvar_purechanges = "// too many settings have been changed to show them here\n"; + pureadding = 0; + } + } + ++cvar_purechanges_count; + // WARNING: this variable is used for the server list + // NEVER dare to skip this code! + // Hacks to intentionally appearing as "pure server" even though you DO have + // modified settings may be punished by removal from the server list. + // You can do to the variables cvar_changes and cvar_purechanges all you want, + // though. + } + buf_del(h); + if(cvar_changes == "") + cvar_changes = "// this server runs at default server settings\n"; + else + cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes); + cvar_changes = strzone(cvar_changes); + if(cvar_purechanges == "") + cvar_purechanges = "// this server runs at default gameplay settings\n"; + else + cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges); + cvar_purechanges = strzone(cvar_purechanges); + } + + entity randomseed; + bool RandomSeed_Send(entity this, entity to, int sf) + { + WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED); + WriteShort(MSG_ENTITY, this.cnt); + return true; + } + void RandomSeed_Think(entity this) + { + this.cnt = bound(0, floor(random() * 65536), 65535); + this.nextthink = time + 5; + + this.SendFlags |= 1; + } + void RandomSeed_Spawn() + { + randomseed = new_pure(randomseed); + setthink(randomseed, RandomSeed_Think); + Net_LinkEntity(randomseed, false, 0, RandomSeed_Send); + + getthink(randomseed)(randomseed); // sets random seed and nextthink + } + + spawnfunc(__init_dedicated_server) + { + // handler for _init/_init map (only for dedicated server initialization) + + world_initialized = -1; // don't complain + + delete_fn = remove_unsafely; + + entity e = new(GotoFirstMap); + setthink(e, GotoFirstMap); + e.nextthink = time; // this is usually 1 at this point + + e = new(info_player_deathmatch); // safeguard against player joining + + // assign reflectively to avoid "assignment to world" warning + for (int i = 0, n = numentityfields(); i < n; ++i) { + string k = entityfieldname(i); + if (k == "classname") { + // safeguard against various stuff ;) + putentityfieldstring(i, this, "worldspawn"); + break; + } + } + + // needs to be done so early because of the constants they create + static_init(); + static_init_late(); + static_init_precache(); + + IL_PUSH(g_spawnpoints, e); // just incase + + MapInfo_Enumerate(); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + } + + void __init_dedicated_server_shutdown() { + MapInfo_Shutdown(); + } + + STATIC_INIT_EARLY(maxclients) + { + maxclients = 0; + for (entity head = nextent(NULL); head; head = nextent(head)) { + ++maxclients; + } + } + + void GameplayMode_DelayedInit(entity this) + { + if(!scores_initialized) + ScoreRules_generic(); + } + + void InitGameplayMode() + { + VoteReset(); + + // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds + get_mi_min_max(1); + // assign reflectively to avoid "assignment to world" warning + int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) { + string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0'; + if (v) { + putentityfieldstring(i, world, sprintf("%v", v)); + if (++done == 2) break; + } + } + // currently, NetRadiant's limit is 131072 qu for each side + // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu + // set the distance according to map size but don't go over the limit to avoid issues with float precision + // in case somebody makes extremely large maps + max_shot_distance = min(230000, vlen(world.maxs - world.mins)); + + MapInfo_LoadMapSettings(mapname); + GameRules_teams(false); + + if (!cvar_value_issafe(world.fog)) + { + LOG_INFO("The current map contains a potentially harmful fog setting, ignored"); + world.fog = string_null; + } + if(MapInfo_Map_fog != "") + { + if(MapInfo_Map_fog == "none") + world.fog = string_null; + else + world.fog = strzone(MapInfo_Map_fog); + } + clientstuff = strzone(MapInfo_Map_clientstuff); + + MapInfo_ClearTemps(); + + gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype); + + cache_mutatormsg = strzone(""); + cache_lastmutatormsg = strzone(""); + + InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK); + } + + bool world_already_spawned; + spawnfunc(worldspawn) + { + server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated"))); + + bool wantrestart = false; + { + if (!server_is_dedicated) + { + // force unloading of server pk3 files when starting a listen server + // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only + // restore csqc_progname too + string expect = "csprogs.dat"; + wantrestart = cvar_string("csqc_progname") != expect; + cvar_set("csqc_progname", expect); + } + else + { + // Try to use versioned csprogs from pk3 + // Only ever use versioned csprogs.dat files on dedicated servers; + // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant + string pk3csprogs = "csprogs-" WATERMARK ".dat"; + // This always works; fall back to it if a versioned csprogs.dat is suddenly missing + string select = "csprogs.dat"; + if (fexists(pk3csprogs)) select = pk3csprogs; + if (cvar_string("csqc_progname") != select) + { + cvar_set("csqc_progname", select); + wantrestart = true; + } + // Check for updates on startup + // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect + int sentinel = fopen("progs.txt", FILE_READ); + if (sentinel >= 0) + { + string switchversion = fgets(sentinel); + fclose(sentinel); + if (switchversion != "" && switchversion != WATERMARK) + { + LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion); + // if it doesn't exist, assume either: + // a) the current program was overwritten + // b) this is a client only update + string newprogs = sprintf("progs-%s.dat", switchversion); + if (fexists(newprogs)) + { + cvar_set("sv_progs", newprogs); + wantrestart = true; + } + string newcsprogs = sprintf("csprogs-%s.dat", switchversion); + if (fexists(newcsprogs)) + { + cvar_set("csqc_progname", newcsprogs); + wantrestart = true; + } + } + } + } + if (wantrestart) + { + LOG_INFO("Restart requested"); + changelevel(mapname); + // let initialization continue, shutdown depends on it + } + } + + if(world_already_spawned) + error("world already spawned - you may have EXACTLY ONE worldspawn!"); + world_already_spawned = true; + + delete_fn = remove_safely; // during spawning, watch what you remove! + + cvar_changes_init(); // do this very early now so it REALLY matches the server config + + // needs to be done so early because of the constants they create + static_init(); + + ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid)); + + TemporaryDB = db_create(); + + // 0 normal + lightstyle(0, "m"); + + // 1 FLICKER (first variety) + lightstyle(1, "mmnmmommommnonmmonqnmmo"); + + // 2 SLOW STRONG PULSE + lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); + + // 3 CANDLE (first variety) + lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); + + // 4 FAST STROBE + lightstyle(4, "mamamamamama"); + + // 5 GENTLE PULSE 1 + lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); + + // 6 FLICKER (second variety) + lightstyle(6, "nmonqnmomnmomomno"); + + // 7 CANDLE (second variety) + lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm"); + + // 8 CANDLE (third variety) + lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); + + // 9 SLOW STROBE (fourth variety) + lightstyle(9, "aaaaaaaazzzzzzzz"); + + // 10 FLUORESCENT FLICKER + lightstyle(10, "mmamammmmammamamaaamammma"); + + // 11 SLOW PULSE NOT FADE TO BLACK + lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); + + // styles 32-62 are assigned by the spawnfunc_light program for switchable lights + + // 63 testing + lightstyle(63, "a"); + + if(autocvar_g_campaign) + CampaignPreInit(); + + Map_MarkAsRecent(mapname); + + PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode + + InitGameplayMode(); + static_init_late(); + static_init_precache(); + readlevelcvars(); + + GameRules_limit_fallbacks(); + + if(warmup_limit == 0) + warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit; + + player_count = 0; + bot_waypoints_for_items = autocvar_g_waypoints_for_items; + if(bot_waypoints_for_items == 1) + if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS) + bot_waypoints_for_items = 0; + + WaypointSprite_Init(); + + GameLogInit(); // prepare everything + // NOTE for matchid: + // changing the logic generating it is okay. But: + // it HAS to stay <= 64 chars + // character set: ASCII 33-126 without the following characters: : ; ' " \ $ + if(autocvar_sv_eventlog) + { + string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000)); + matchid = strzone(s); + + GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s)); + s = ":gameinfo:mutators:LIST"; + + MUTATOR_CALLHOOK(BuildMutatorsString, s); + s = M_ARGV(0, string); + + // initialiation stuff, not good in the mutator system + if(!autocvar_g_use_ammunition) + s = strcat(s, ":no_use_ammunition"); + + // initialiation stuff, not good in the mutator system + if(autocvar_g_pickup_items == 0) + s = strcat(s, ":no_pickup_items"); + if(autocvar_g_pickup_items > 0) + s = strcat(s, ":pickup_items"); + + // initialiation stuff, not good in the mutator system + if(autocvar_g_weaponarena != "0") + s = strcat(s, ":", autocvar_g_weaponarena, " arena"); + + // TODO to mutator system + if(autocvar_g_norecoil) + s = strcat(s, ":norecoil"); + + // TODO to mutator system + if(autocvar_g_powerups == 0) + s = strcat(s, ":no_powerups"); + if(autocvar_g_powerups > 0) + s = strcat(s, ":powerups"); + + GameLogEcho(s); + GameLogEcho(":gameinfo:end"); + } + else + matchid = strzone(ftos(random())); + + cvar_set("nextmap", ""); + + SetDefaultAlpha(); + + if(autocvar_g_campaign) + CampaignPostInit(); + + Ban_LoadBans(); + + MapInfo_Enumerate(); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1); + + if(fexists(strcat("scripts/", mapname, ".arena"))) + cvar_settemp("sv_q3acompat_machineshotgunswap", "1"); + + if(fexists(strcat("scripts/", mapname, ".defi"))) + cvar_settemp("sv_q3defragcompat", "1"); + + if(whichpack(strcat("maps/", mapname, ".cfg")) != "") + { + int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ); + if(fd != -1) + { + string s; + while((s = fgets(fd))) + { + int l = tokenize_console(s); + if(l < 2) + continue; + if(argv(0) == "cd") + { + string trackname = argv(2); + LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:"); + LOG_INFO(" cdtrack ", trackname); + if (cvar_value_issafe(trackname)) + { + string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n"); + strcpy(clientstuff, newstuff); + } + } + else if(argv(0) == "fog") + { + LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:"); + LOG_INFO(" \"fog\" \"", s, "\""); + } + else if(argv(0) == "set") + { + LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:"); + LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2)); + } + else if(argv(0) != "//") + { + LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:"); + LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1)); + } + } + fclose(fd); + } + } + + WeaponStats_Init(); + + Nagger_Init(); + + // set up information replies for clients and server to use + maplist_reply = strzone(getmaplist()); + lsmaps_reply = strzone(getlsmaps()); + monsterlist_reply = strzone(getmonsterlist()); + for(int i = 0; i < 10; ++i) + { + string s = getrecords(i); + if (s) + records_reply[i] = strzone(s); + } + ladder_reply = strzone(getladder()); + rankings_reply = strzone(getrankings()); + + // begin other init + ClientInit_Spawn(); + RandomSeed_Spawn(); + PingPLReport_Spawn(); + + CheatInit(); + + if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n"); + + // fill sv_curl_serverpackages from .serverpackage files + if (autocvar_sv_curl_serverpackages_auto) + { + string s = "csprogs-" WATERMARK ".dat"; + // remove automatically managed files from the list to prevent duplicates + for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i) + { + string pkg = argv(i); + if (startsWith(pkg, "csprogs-")) continue; + if (endsWith(pkg, "-serverpackage.txt")) continue; + if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy + s = cons(s, pkg); + } + // add automatically managed files to the list + #define X(match) MACRO_BEGIN \ + int fd = search_begin(match, true, false); \ + if (fd >= 0) \ + { \ + for (int i = 0, j = search_getsize(fd); i < j; ++i) \ + { \ + s = cons(s, search_getfilename(fd, i)); \ + } \ + search_end(fd); \ + } \ + MACRO_END + X("*-serverpackage.txt"); + X("*.serverpackage"); + #undef X + cvar_set("sv_curl_serverpackages", s); + } + + // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes + modname = "Xonotic"; + // physics/balance/config changes that count as mod + if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics")) + modname = cvar_string("g_mod_physics"); + if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing") + modname = cvar_string("g_mod_balance"); + if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config")) + modname = cvar_string("g_mod_config"); + // extra mutators that deserve to count as mod + MUTATOR_CALLHOOK(SetModname, modname); + modname = M_ARGV(0, string); + + // save it for later + modname = strzone(modname); + + WinningConditionHelper(this); // set worldstatus + + world_initialized = 1; + __spawnfunc_spawn_all(); + } + + spawnfunc(light) + { + //makestatic (this); // Who the f___ did that? + delete(this); + } + -bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance) ++bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos) + { + float m = e.dphitcontentsmask; + e.dphitcontentsmask = goodcontents | badcontents; + + vector org = boundmin; + vector delta = boundmax - boundmin; + + vector start, end; + start = end = org; + int j; // used after the loop + for(j = 0; j < attempts; ++j) + { + start.x = org.x + random() * delta.x; + start.y = org.y + random() * delta.y; + start.z = org.z + random() * delta.z; + + // rule 1: start inside world bounds, and outside + // solid, and don't start from somewhere where you can + // fall down to evil + tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e); + if (trace_fraction >= 1) + continue; + if (trace_startsolid) + continue; + if (trace_dphitcontents & badcontents) + continue; + if (trace_dphitq3surfaceflags & badsurfaceflags) + continue; + + // rule 2: if we are too high, lower the point + if (trace_fraction * delta.z > maxaboveground) + start = trace_endpos + '0 0 1' * maxaboveground; + vector enddown = trace_endpos; + + // rule 3: make sure we aren't outside the map. This only works + // for somewhat well formed maps. A good rule of thumb is that + // the map should have a convex outside hull. + // these can be traceLINES as we already verified the starting box + vector mstart = start + 0.5 * (e.mins + e.maxs); + traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e); + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") + continue; + traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e); + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") + continue; + traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e); + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") + continue; + traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e); + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") + continue; + traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e); + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") + continue; + + // rule 4: we must "see" some spawnpoint or item + entity sp = NULL; - IL_EACH(g_spawnpoints, checkpvs(mstart, it), ++ if(frompos) + { - if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1) - { - sp = it; - break; - } - }); ++ if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1) ++ sp = e; ++ } ++ if(!sp) ++ { ++ IL_EACH(g_spawnpoints, checkpvs(mstart, it), ++ { ++ if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1) ++ { ++ sp = it; ++ break; ++ } ++ }); ++ } + if(!sp) + { + int items_checked = 0; + IL_EACH(g_items, checkpvs(mstart, it), + { + if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1) + { + sp = it; + break; + } + + ++items_checked; + if(items_checked >= attempts) + break; // sanity + }); + + if(!sp) + continue; + } + + // find a random vector to "look at" + end.x = org.x + random() * delta.x; + end.y = org.y + random() * delta.y; + end.z = org.z + random() * delta.z; + end = start + normalize(end - start) * vlen(delta); + + // rule 4: start TO end must not be too short + tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e); + if(trace_startsolid) + continue; + if(trace_fraction < minviewdistance / vlen(delta)) + continue; + + // rule 5: don't want to look at sky + if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY) + continue; + + // rule 6: we must not end up in trigger_hurt + if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown)) + continue; + + break; + } + + e.dphitcontentsmask = m; + + if(j < attempts) + { + setorigin(e, start); + e.angles = vectoangles(end - start); + LOG_DEBUG("Needed ", ftos(j + 1), " attempts"); + return true; + } + return false; + } + + float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance) + { - return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance); ++ return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false); + } + + /* + =============================================================================== + + RULES + + =============================================================================== + */ + + void DumpStats(float final) + { + float file; + string s; + float to_console; + float to_eventlog; + float to_file; + float i; + + to_console = autocvar_sv_logscores_console; + to_eventlog = autocvar_sv_eventlog; + to_file = autocvar_sv_logscores_file; + + if(!final) + { + to_console = true; // always print printstats replies + to_eventlog = false; // but never print them to the event log + } + + if(to_eventlog) + if(autocvar_sv_eventlog_console) + to_console = false; // otherwise we get the output twice + + if(final) + s = ":scores:"; + else + s = ":status:"; + s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time))); + + if(to_console) + LOG_INFO(s); + if(to_eventlog) + GameLogEcho(s); + + file = -1; + if(to_file) + { + file = fopen(autocvar_sv_logscores_filename, FILE_APPEND); + if(file == -1) + to_file = false; + else + fputs(file, strcat(s, "\n")); + } + + s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0)); + if(to_console) + LOG_INFO(s); + if(to_eventlog) + GameLogEcho(s); + if(to_file) + fputs(file, strcat(s, "\n")); + + FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), { + s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":"); + s = strcat(s, ftos(rint(time - CS(it).jointime)), ":"); + if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it)) + s = strcat(s, ftos(it.team), ":"); + else + s = strcat(s, "spectator:"); + + if(to_console) + LOG_INFO(s, playername(it.netname, it.team, false)); + if(to_eventlog) + GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false))); + if(to_file) + fputs(file, strcat(s, playername(it.netname, it.team, false), "\n")); + }); + + if(teamplay) + { + s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0)); + if(to_console) + LOG_INFO(s); + if(to_eventlog) + GameLogEcho(s); + if(to_file) + fputs(file, strcat(s, "\n")); + + for(i = 1; i < 16; ++i) + { + s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0)); + s = strcat(s, ":", ftos(i)); + if(to_console) + LOG_INFO(s); + if(to_eventlog) + GameLogEcho(s); + if(to_file) + fputs(file, strcat(s, "\n")); + } + } + + if(to_console) + LOG_INFO(":end"); + if(to_eventlog) + GameLogEcho(":end"); + if(to_file) + { + fputs(file, ":end\n"); + fclose(file); + } + } + + /* + go to the next level for deathmatch + only called if a time or frag limit has expired + */ + void NextLevel() + { + game_stopped = true; + intermission_running = 1; // game over + + // enforce a wait time before allowing changelevel + if(player_count > 0) + intermission_exittime = time + autocvar_sv_mapchange_delay; + else + intermission_exittime = -1; + + /* + WriteByte (MSG_ALL, SVC_CDTRACK); + WriteByte (MSG_ALL, 3); + WriteByte (MSG_ALL, 3); + // done in FixIntermission + */ + + //pos = FindIntermission (); + + VoteReset(); + + DumpStats(true); + + // send statistics + PlayerStats_GameReport(true); + WeaponStats_Shutdown(); + + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now + + if(autocvar_sv_eventlog) + GameLogEcho(":gameover"); + + GameLogClose(); + + FOREACH_CLIENT(IS_PLAYER(it), { + FixIntermissionClient(it); + if(it.winning) + bprint(playername(it.netname, it.team, false), " ^7wins.\n"); + }); + + target_music_kill(); + + if(autocvar_g_campaign) + CampaignPreIntermission(); + + MUTATOR_CALLHOOK(MatchEnd); + + localcmd("\nsv_hook_gameend\n"); + } + + + float InitiateSuddenDeath() + { + // Check first whether normal overtimes could be added before initiating suddendeath mode + // - for this timelimit_overtime needs to be >0 of course + // - also check the winning condition calculated in the previous frame and only add normal overtime + // again, if at the point at which timelimit would be extended again, still no winner was found + if (!autocvar_g_campaign && checkrules_overtimesadded >= 0 + && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) + && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying)) + { + return 1; // need to call InitiateOvertime later + } + else + { + if(!checkrules_suddendeathend) + { + if(autocvar_g_campaign) + checkrules_suddendeathend = time; // no suddendeath in campaign + else + checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath; + if(g_race && !g_race_qualifying) + race_StartCompleting(); + } + return 0; + } + } + + void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true + { + ++checkrules_overtimesadded; + //add one more overtime by simply extending the timelimit + cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime)); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60); + } + + float GetWinningCode(float fraglimitreached, float equality) + { + if(autocvar_g_campaign == 1) + { + if(fraglimitreached) + return WINNING_YES; + else + return WINNING_NO; + } + else + { + if(equality) + { + if(fraglimitreached) + return WINNING_STARTSUDDENDEATHOVERTIME; + else + return WINNING_NEVER; + } + else + { + if(fraglimitreached) + return WINNING_YES; + else + return WINNING_NO; + } + } + } + + // set the .winning flag for exactly those players with a given field value + void SetWinners(.float field, float value) + { + FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); }); + } + + // set the .winning flag for those players with a given field value + void AddWinners(.float field, float value) + { + FOREACH_CLIENT(IS_PLAYER(it), { + if(it.(field) == value) + it.winning = 1; + }); + } + + // clear the .winning flags + void ClearWinners() + { + FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; }); + } + + int fragsleft_last; + float WinningCondition_Scores(float limit, float leadlimit) + { + // TODO make everything use THIS winning condition (except LMS) + WinningConditionHelper(NULL); + + if(teamplay) + { + for (int i = 1; i < 5; ++i) + { + Team_SetTeamScore(Team_GetTeamFromIndex(i), + TeamScore_GetCompareValue(Team_IndexToTeam(i))); + } + } + + ClearWinners(); + if(WinningConditionHelper_winner) + WinningConditionHelper_winner.winning = 1; + if(WinningConditionHelper_winnerteam >= 0) + SetWinners(team, WinningConditionHelper_winnerteam); + + if(WinningConditionHelper_lowerisbetter) + { + WinningConditionHelper_topscore = -WinningConditionHelper_topscore; + WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore; + limit = -limit; + } + + if(WinningConditionHelper_zeroisworst) + leadlimit = 0; // not supported in this mode + + if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining)) + { + float fragsleft; + if (checkrules_suddendeathend && time >= checkrules_suddendeathend) + { + fragsleft = 1; + } + else + { + fragsleft = FLOAT_MAX; + float leadingfragsleft = FLOAT_MAX; + if (limit) + fragsleft = limit - WinningConditionHelper_topscore; + if (leadlimit) + leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore; + + if (limit && leadlimit && autocvar_leadlimit_and_fraglimit) + fragsleft = max(fragsleft, leadingfragsleft); + else + fragsleft = min(fragsleft, leadingfragsleft); + } + + if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times + { + if (fragsleft == 1) + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1); + else if (fragsleft == 2) + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2); + else if (fragsleft == 3) + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3); + + fragsleft_last = fragsleft; + } + } + + bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit); + bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit); + + bool limit_reached; + // only respect leadlimit_and_fraglimit when both limits are set or the game will never end + if (limit && leadlimit && autocvar_leadlimit_and_fraglimit) + limit_reached = (fraglimit_reached && leadlimit_reached); + else + limit_reached = (fraglimit_reached || leadlimit_reached); + + return GetWinningCode( + WinningConditionHelper_topscore && limit_reached, + WinningConditionHelper_equality + ); + } + + float WinningCondition_RanOutOfSpawns() + { + if(have_team_spawns <= 0) + return WINNING_NO; + + if(!autocvar_g_spawn_useallspawns) + return WINNING_NO; + + if(!some_spawn_has_been_used) + return WINNING_NO; + + for (int i = 1; i < 5; ++i) + { + Team_SetTeamScore(Team_GetTeamFromIndex(i), 0); + } + + FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), + { + if (Team_IsValidTeam(it.team)) + { + Team_SetTeamScore(Team_GetTeam(it.team), 1); + } + }); + + IL_EACH(g_spawnpoints, true, + { + if (Team_IsValidTeam(it.team)) + { + Team_SetTeamScore(Team_GetTeam(it.team), 1); + } + }); + + ClearWinners(); + float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1)); + float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2)); + float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3)); + float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4)); + if(team1_score + team2_score + team3_score + team4_score == 0) + { + checkrules_equality = true; + return WINNING_YES; + } + else if(team1_score + team2_score + team3_score + team4_score == 1) + { + float t, i; + if(team1_score) + t = 1; + else if(team2_score) + t = 2; + else if(team3_score) + t = 3; + else // if(team4_score) + t = 4; + entity balance = TeamBalance_CheckAllowedTeams(NULL); + for(i = 0; i < MAX_TEAMSCORE; ++i) + { + for (int j = 1; j <= NUM_TEAMS; ++j) + { + if (t == j) + { + continue; + } + if (!TeamBalance_IsTeamAllowed(balance, j)) + { + continue; + } + TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000); + } + } + + AddWinners(team, t); + return WINNING_YES; + } + else + return WINNING_NO; + } + + /* + ============ + CheckRules_World + + Exit deathmatch games upon conditions + ============ + */ + void CheckRules_World() + { + VoteThink(); + MapVote_Think(); + + SetDefaultAlpha(); + + if (intermission_running) // someone else quit the game already + { + if(player_count == 0) // Nobody there? Then let's go to the next map + MapVote_Start(); + // this will actually check the player count in the next frame + // again, but this shouldn't hurt + return; + } + + float timelimit = autocvar_timelimit * 60; + float fraglimit = autocvar_fraglimit; + float leadlimit = autocvar_leadlimit; + if (leadlimit < 0) leadlimit = 0; + + if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts + { + if(timelimit > 0) + timelimit = 0; // timelimit is not made for warmup + if(fraglimit > 0) + fraglimit = 0; // no fraglimit for now + leadlimit = 0; // no leadlimit for now + } + + if(timelimit > 0) + { + timelimit += game_starttime; + } + else if (timelimit < 0) + { + // endmatch + NextLevel(); + return; + } + + float wantovertime; + wantovertime = 0; + + if(checkrules_suddendeathend) + { + if(!checkrules_suddendeathwarning) + { + checkrules_suddendeathwarning = true; + if(g_race && !g_race_qualifying) + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP); + else + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG); + } + } + else + { + if (timelimit && time >= timelimit) + { + if(g_race && (g_race_qualifying == 2) && timelimit > 0) + { + float totalplayers; + float playerswithlaps; + float readyplayers; + totalplayers = playerswithlaps = readyplayers = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + ++totalplayers; + if(GameRules_scoring_add(it, RACE_FASTEST, 0)) + ++playerswithlaps; + if(it.ready) + ++readyplayers; + }); + + // at least 2 of the players have completed a lap: start the RACE + // otherwise, the players should end the qualifying on their own + if(readyplayers || playerswithlaps >= 2) + { + checkrules_suddendeathend = 0; + ReadyRestart(); // go to race + return; + } + else + wantovertime |= InitiateSuddenDeath(); + } + else + wantovertime |= InitiateSuddenDeath(); + } + } + + if (checkrules_suddendeathend && time >= checkrules_suddendeathend) + { + NextLevel(); + return; + } + + int checkrules_status = WinningCondition_RanOutOfSpawns(); + if(checkrules_status == WINNING_YES) + bprint("Hey! Someone ran out of spawns!\n"); + else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit)) + checkrules_status = M_ARGV(0, float); + else + checkrules_status = WinningCondition_Scores(fraglimit, leadlimit); + + if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME) + { + checkrules_status = WINNING_NEVER; + checkrules_overtimesadded = -1; + wantovertime |= InitiateSuddenDeath(); + } + + if(checkrules_status == WINNING_NEVER) + // equality cases! Nobody wins if the overtime ends in a draw. + ClearWinners(); + + if(wantovertime) + { + if(checkrules_status == WINNING_NEVER) + InitiateOvertime(); + else + checkrules_status = WINNING_YES; + } + + if(checkrules_suddendeathend) + if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend) + checkrules_status = WINNING_YES; + + if(checkrules_status == WINNING_YES) + { + //print("WINNING\n"); + NextLevel(); + } + } + + float want_weapon(entity weaponinfo, float allguns) + { + int d = 0; + bool allow_mutatorblocked = false; + + if(!weaponinfo.m_id) + return 0; + + bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked); + d = M_ARGV(1, float); + allguns = M_ARGV(2, bool); + allow_mutatorblocked = M_ARGV(3, bool); + + if(allguns) + d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK))); + else if(!mutator_returnvalue) + d = !(!weaponinfo.weaponstart); + + if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns + d = 0; + + float t = weaponinfo.weaponstartoverride; + + //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t); + + // bit order in t: + // 1: want or not + // 2: is default? + // 4: is set by default? + if(t < 0) + t = 4 | (3 * d); + else + t |= (2 * d); + + return t; + } + + /// Weapons the player normally starts with outside weapon arena. + WepSet weapons_start() + { + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + int w = want_weapon(it, false); + if (w & 1) + ret |= it.m_wepset; + }); + return ret; + } + + WepSet weapons_all() + { + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK))) + ret |= it.m_wepset; + }); + return ret; + } + + WepSet weapons_devall() + { + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, + { + ret |= it.m_wepset; + }); + return ret; + } + + WepSet weapons_most() + { + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK))) + ret |= it.m_wepset; + }); + return ret; + } + + void weaponarena_available_all_update(entity this) + { + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all()); + } + else + { + // if no weapons are available on the map, just fall back to all weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all(); + } + } + + void weaponarena_available_devall_update(entity this) + { + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll; + } + else + { + // if no weapons are available on the map, just fall back to devall weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall(); + } + } + + void weaponarena_available_most_update(entity this) + { + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most()); + } + else + { + // if no weapons are available on the map, just fall back to most weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most(); + } + } + + void readplayerstartcvars() + { + // initialize starting values for players + start_weapons = '0 0 0'; + start_weapons_default = '0 0 0'; + start_weapons_defaultmask = '0 0 0'; + start_items = 0; + start_ammo_shells = 0; + start_ammo_nails = 0; + start_ammo_rockets = 0; + start_ammo_cells = 0; + start_ammo_plasma = 0; + if (random_start_ammo == NULL) + { + random_start_ammo = new(random_start_ammo); + } + start_health = cvar("g_balance_health_start"); + start_armorvalue = cvar("g_balance_armor_start"); + + g_weaponarena = 0; + g_weaponarena_weapons = '0 0 0'; + + string s = cvar_string("g_weaponarena"); + + MUTATOR_CALLHOOK(SetWeaponArena, s); + s = M_ARGV(0, string); + + if (s == "0" || s == "") + { + // no arena + } + else if (s == "off") + { + // forcibly turn off weaponarena + } + else if (s == "all" || s == "1") + { + g_weaponarena = 1; + g_weaponarena_list = "All Weapons"; + g_weaponarena_weapons = weapons_all(); + } + else if (s == "devall") + { + g_weaponarena = 1; + g_weaponarena_list = "Dev All Weapons"; + g_weaponarena_weapons = weapons_devall(); + } + else if (s == "most") + { + g_weaponarena = 1; + g_weaponarena_list = "Most Weapons"; + g_weaponarena_weapons = weapons_most(); + } + else if (s == "all_available") + { + g_weaponarena = 1; + g_weaponarena_list = "All Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET); + } + else if (s == "devall_available") + { + g_weaponarena = 1; + g_weaponarena_list = "Dev All Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET); + } + else if (s == "most_available") + { + g_weaponarena = 1; + g_weaponarena_list = "Most Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET); + } + else if (s == "none") + { + g_weaponarena = 1; + g_weaponarena_list = "No Weapons"; + } + else + { + g_weaponarena = 1; + float t = tokenize_console(s); + g_weaponarena_list = ""; + for (int j = 0; j < t; ++j) + { + s = argv(j); + Weapon wep = Weapon_from_name(s); + if(wep != WEP_Null) + { + g_weaponarena_weapons |= (wep.m_wepset); + g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & "); + } + } + g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3)); + } + + if (g_weaponarena) + { + g_weapon_stay = 0; // incompatible + start_weapons = g_weaponarena_weapons; + start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS; + } + else + { + FOREACH(Weapons, it != WEP_Null, { + int w = want_weapon(it, false); + WepSet s = it.m_wepset; + if(w & 1) + start_weapons |= s; + if(w & 2) + start_weapons_default |= s; + if(w & 4) + start_weapons_defaultmask |= s; + }); + } + + if(cvar("g_balance_superweapons_time") < 0) + start_items |= IT_UNLIMITED_SUPERWEAPONS; + + if(!cvar("g_use_ammunition")) + start_items |= IT_UNLIMITED_AMMO; + + if(start_items & IT_UNLIMITED_AMMO) + { + start_ammo_shells = 999; + start_ammo_nails = 999; + start_ammo_rockets = 999; + start_ammo_cells = 999; + start_ammo_plasma = 999; + start_ammo_fuel = 999; + } + else + { + start_ammo_shells = cvar("g_start_ammo_shells"); + start_ammo_nails = cvar("g_start_ammo_nails"); + start_ammo_rockets = cvar("g_start_ammo_rockets"); + start_ammo_cells = cvar("g_start_ammo_cells"); + start_ammo_plasma = cvar("g_start_ammo_plasma"); + start_ammo_fuel = cvar("g_start_ammo_fuel"); + random_start_weapons_count = cvar("g_random_start_weapons_count"); + SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells")); + SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets")); + SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets")); + SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells")); + SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma")); + } + + warmup_start_ammo_shells = start_ammo_shells; + warmup_start_ammo_nails = start_ammo_nails; + warmup_start_ammo_rockets = start_ammo_rockets; + warmup_start_ammo_cells = start_ammo_cells; + warmup_start_ammo_plasma = start_ammo_plasma; + warmup_start_ammo_fuel = start_ammo_fuel; + warmup_start_health = start_health; + warmup_start_armorvalue = start_armorvalue; + warmup_start_weapons = start_weapons; + warmup_start_weapons_default = start_weapons_default; + warmup_start_weapons_defaultmask = start_weapons_defaultmask; + + if (!g_weaponarena) + { + warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); + warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); + warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets"); + warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells"); + warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma"); + warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); + warmup_start_health = cvar("g_warmup_start_health"); + warmup_start_armorvalue = cvar("g_warmup_start_armor"); + warmup_start_weapons = '0 0 0'; + warmup_start_weapons_default = '0 0 0'; + warmup_start_weapons_defaultmask = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + int w = want_weapon(it, autocvar_g_warmup_allguns); + WepSet s = it.m_wepset; + if(w & 1) + warmup_start_weapons |= s; + if(w & 2) + warmup_start_weapons_default |= s; + if(w & 4) + warmup_start_weapons_defaultmask |= s; + }); + } + + if (autocvar_g_jetpack) + start_items |= ITEM_Jetpack.m_itemid; + + MUTATOR_CALLHOOK(SetStartItems); + + if (start_items & ITEM_Jetpack.m_itemid) + { + start_items |= ITEM_JetpackRegen.m_itemid; + start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable")); + warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable")); + } + + start_ammo_shells = max(0, start_ammo_shells); + start_ammo_nails = max(0, start_ammo_nails); + start_ammo_rockets = max(0, start_ammo_rockets); + start_ammo_cells = max(0, start_ammo_cells); + start_ammo_plasma = max(0, start_ammo_plasma); + start_ammo_fuel = max(0, start_ammo_fuel); + SetResource(random_start_ammo, RES_SHELLS, + max(0, GetResource(random_start_ammo, RES_SHELLS))); + SetResource(random_start_ammo, RES_BULLETS, + max(0, GetResource(random_start_ammo, RES_BULLETS))); + SetResource(random_start_ammo, RES_ROCKETS, + max(0, GetResource(random_start_ammo, RES_ROCKETS))); + SetResource(random_start_ammo, RES_CELLS, + max(0, GetResource(random_start_ammo, RES_CELLS))); + SetResource(random_start_ammo, RES_PLASMA, + max(0, GetResource(random_start_ammo, RES_PLASMA))); + + warmup_start_ammo_shells = max(0, warmup_start_ammo_shells); + warmup_start_ammo_nails = max(0, warmup_start_ammo_nails); + warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets); + warmup_start_ammo_cells = max(0, warmup_start_ammo_cells); + warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma); + warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel); + } + + void readlevelcvars() + { + if(cvar("sv_allow_fullbright")) + serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT; + + sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown"); + + warmup_stage = cvar("g_warmup"); + warmup_limit = cvar("g_warmup_limit"); + + if(cvar("g_campaign")) + warmup_stage = 0; // no warmup during campaign + + g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon"); + g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon"); + g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo"); + g_pickup_respawntime_short = cvar("g_pickup_respawntime_short"); + g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium"); + g_pickup_respawntime_long = cvar("g_pickup_respawntime_long"); + g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup"); + g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon"); + g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon"); + g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo"); + g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short"); + g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium"); + g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long"); + g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup"); + + g_pickup_shells = cvar("g_pickup_shells"); + g_pickup_shells_max = cvar("g_pickup_shells_max"); + g_pickup_nails = cvar("g_pickup_nails"); + g_pickup_nails_max = cvar("g_pickup_nails_max"); + g_pickup_rockets = cvar("g_pickup_rockets"); + g_pickup_rockets_max = cvar("g_pickup_rockets_max"); + g_pickup_cells = cvar("g_pickup_cells"); + g_pickup_cells_max = cvar("g_pickup_cells_max"); + g_pickup_plasma = cvar("g_pickup_plasma"); + g_pickup_plasma_max = cvar("g_pickup_plasma_max"); + g_pickup_fuel = cvar("g_pickup_fuel"); + g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack"); + g_pickup_fuel_max = cvar("g_pickup_fuel_max"); + g_pickup_armorsmall = cvar("g_pickup_armorsmall"); + g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max"); + g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway"); + g_pickup_armormedium = cvar("g_pickup_armormedium"); + g_pickup_armormedium_max = cvar("g_pickup_armormedium_max"); + g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway"); + g_pickup_armorbig = cvar("g_pickup_armorbig"); + g_pickup_armorbig_max = cvar("g_pickup_armorbig_max"); + g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway"); + g_pickup_armormega = cvar("g_pickup_armormega"); + g_pickup_armormega_max = cvar("g_pickup_armormega_max"); + g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway"); + g_pickup_healthsmall = cvar("g_pickup_healthsmall"); + g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max"); + g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway"); + g_pickup_healthmedium = cvar("g_pickup_healthmedium"); + g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max"); + g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway"); + g_pickup_healthbig = cvar("g_pickup_healthbig"); + g_pickup_healthbig_max = cvar("g_pickup_healthbig_max"); + g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway"); + g_pickup_healthmega = cvar("g_pickup_healthmega"); + g_pickup_healthmega_max = cvar("g_pickup_healthmega_max"); + g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway"); + + g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway"); + g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway"); + + g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay")); + if(!g_weapon_stay) + g_weapon_stay = cvar("g_weapon_stay"); + + MUTATOR_CALLHOOK(ReadLevelCvars); + + if (!warmup_stage) + game_starttime = time + cvar("g_start_delay"); + + FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); }); + + readplayerstartcvars(); + } + + void InitializeEntity(entity e, void(entity this) func, int order) + { + entity prev, cur; + + if (!e || e.initialize_entity) + { + // make a proxy initializer entity + entity e_old = e; + e = new(initialize_entity); + e.enemy = e_old; + } + + e.initialize_entity = func; + e.initialize_entity_order = order; + + cur = initialize_entity_first; + prev = NULL; + for (;;) + { + if (!cur || cur.initialize_entity_order > order) + { + // insert between prev and cur + if (prev) + prev.initialize_entity_next = e; + else + initialize_entity_first = e; + e.initialize_entity_next = cur; + return; + } + prev = cur; + cur = cur.initialize_entity_next; + } + } + void InitializeEntitiesRun() + { + entity startoflist = initialize_entity_first; + initialize_entity_first = NULL; + delete_fn = remove_except_protected; + for (entity e = startoflist; e; e = e.initialize_entity_next) + { + e.remove_except_protected_forbidden = 1; + } + for (entity e = startoflist; e; ) + { + e.remove_except_protected_forbidden = 0; + e.initialize_entity_order = 0; + entity next = e.initialize_entity_next; + e.initialize_entity_next = NULL; + var void(entity this) func = e.initialize_entity; + e.initialize_entity = func_null; + if (e.classname == "initialize_entity") + { + entity wrappee = e.enemy; + builtin_remove(e); + e = wrappee; + } + //dprint("Delayed initialization: ", e.classname, "\n"); + if (func) + { + func(e); + } + else + { + eprint(e); + backtrace(strcat("Null function in: ", e.classname, "\n")); + } + e = next; + } + delete_fn = remove_unsafely; + } + + // deferred dropping + void DropToFloor_Handler(entity this) + { + WITHSELF(this, builtin_droptofloor()); + this.dropped_origin = this.origin; + } + + void droptofloor(entity this) + { + InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR); + } + + bool autocvar_sv_gameplayfix_multiplethinksperframe = true; + void RunThink(entity this) + { + // don't let things stay in the past. + // it is possible to start that way by a trigger with a local time. + if(this.nextthink <= 0 || this.nextthink > time + frametime) + return; + + float oldtime = time; // do we need to save this? + + for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++) + { + time = max(oldtime, this.nextthink); + this.nextthink = 0; + + if(getthink(this)) + getthink(this)(this); + // mods often set nextthink to time to cause a think every frame, + // we don't want to loop in that case, so exit if the new nextthink is + // <= the time the qc was told, also exit if it is past the end of the + // frame + if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe) + break; + } + + time = oldtime; + } + + bool autocvar_sv_freezenonclients; + void Physics_Frame() + { + if(autocvar_sv_freezenonclients) + return; + + IL_EACH(g_moveables, true, + { + if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS) + continue; + + //set_movetype(it, it.move_movetype); + // inline the set_movetype function, since this is called a lot + it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype; + + if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE) + Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false); + + if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling + { + if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH) + continue; // these movetypes have no regular think function + // handle thinking here + if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime) + RunThink(it); + } + }); + + if(autocvar_sv_gameplayfix_delayprojectiles >= 0) + return; + + // make a second pass to see if any ents spawned this frame and make + // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved + // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype + IL_EACH(g_moveables, it.move_qcphysics, + { + if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS) + continue; + Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false); + }); + } + + void systems_update(); + void EndFrame() + { + anticheat_endframe(); + + Physics_Frame(); + + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + entity e = IS_SPEC(it) ? it.enemy : it; + if (e.typehitsound) { + STAT(TYPEHIT_TIME, it) = time; + } else if (e.killsound) { + STAT(KILL_TIME, it) = time; + } else if (e.damage_dealt) { + STAT(HIT_TIME, it) = time; + STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt); + } + }); + // add 1 frametime because after this, engine SV_Physics + // increases time by a frametime and then networks the frame + // add another frametime because client shows everything with + // 1 frame of lag (cl_nolerp 0). The last +1 however should not be + // needed! + float altime = time + frametime * (1 + autocvar_g_antilag_nudge); + FOREACH_CLIENT(true, { + it.typehitsound = false; + it.damage_dealt = 0; + it.killsound = false; + antilag_record(it, CS(it), altime); + }); + IL_EACH(g_monsters, true, + { + antilag_record(it, it, altime); + }); + IL_EACH(g_projectiles, it.classname == "nade", + { + antilag_record(it, it, altime); + }); + systems_update(); + IL_ENDFRAME(); + } + + + /* + * RedirectionThink: + * returns true if redirecting + */ + float redirection_timeout; + float redirection_nextthink; + float RedirectionThink() + { + float clients_found; + + if(redirection_target == "") + return false; + + if(!redirection_timeout) + { + cvar_set("sv_public", "-2"); + redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients + if(redirection_target == "self") + bprint("^3SERVER NOTICE:^7 restarting the server\n"); + else + bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n"); + } + + if(time < redirection_nextthink) + return true; + + redirection_nextthink = time + 1; + + clients_found = 0; + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + // TODO add timer + LOG_INFO("Redirecting: sending connect command to ", it.netname); + if(redirection_target == "self") + stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n"); + else + stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n")); + ++clients_found; + }); + + LOG_INFO("Redirecting: ", ftos(clients_found), " clients left."); + + if(time > redirection_timeout || clients_found == 0) + localcmd("\nwait; wait; wait; quit\n"); + + return true; + } + + void RestoreGame() + { + // Loaded from a save game + // some things then break, so let's work around them... + + // Progs DB (capture records) + ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid)); + + // Mapinfo + MapInfo_Shutdown(); + MapInfo_Enumerate(); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1); + WeaponStats_Init(); + + TargetMusic_RestoreGame(); + } + + void Shutdown() + { + game_stopped = 2; + + if(world_initialized > 0) + { + world_initialized = 0; + + // if a timeout is active, reset the slowmo value to normal + if(timeout_status == TIMEOUT_ACTIVE) + cvar_set("slowmo", ftos(orig_slowmo)); + + LOG_TRACE("Saving persistent data..."); + Ban_SaveBans(); + + // playerstats with unfinished match + PlayerStats_GameReport(false); + + if(!cheatcount_total) + { + if(autocvar_sv_db_saveasdump) + db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid)); + else + db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid)); + } + if(autocvar_developer > 0) + { + if(autocvar_sv_db_saveasdump) + db_dump(TemporaryDB, "server-temp.db"); + else + db_save(TemporaryDB, "server-temp.db"); + } + CheatShutdown(); // must be after cheatcount check + db_close(ServerProgsDB); + db_close(TemporaryDB); + LOG_TRACE("Saving persistent data... done!"); + // tell the bot system the game is ending now + bot_endgame(); + + WeaponStats_Shutdown(); + MapInfo_Shutdown(); + } + else if(world_initialized == 0) + { + LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data"); + } + else + { + __init_dedicated_server_shutdown(); + } + } diff --cc qcsrc/server/world.qh index 0000000000,4141c99e29..f92322f9cf mode 000000,100644..100644 --- a/qcsrc/server/world.qh +++ b/qcsrc/server/world.qh @@@ -1,0 -1,152 +1,152 @@@ + #pragma once + + #include + + bool autocvar__sv_init; + bool autocvar_g_use_ammunition; + bool autocvar_g_jetpack; + bool autocvar_g_warmup_allguns; + bool autocvar_g_warmup_allow_timeout; + #define autocvar_g_weaponarena cvar_string("g_weaponarena") + string autocvar_quit_and_redirect; + float autocvar_quit_and_redirect_timer; + bool autocvar_quit_when_empty; + string autocvar_sessionid; + bool autocvar_sv_curl_serverpackages_auto; + bool autocvar_sv_db_saveasdump; + bool autocvar_sv_logscores_bots; + bool autocvar_sv_logscores_console; + bool autocvar_sv_logscores_file; + string autocvar_sv_logscores_filename; + float autocvar_sv_mapchange_delay; + float autocvar_timelimit_increment; + float autocvar_timelimit_decrement; + float autocvar_timelimit_min; + float autocvar_timelimit_max; + float autocvar_timelimit_overtime; + int autocvar_timelimit_overtimes; + float autocvar_timelimit_suddendeath; + + float checkrules_equality; + float checkrules_suddendeathwarning; + float checkrules_suddendeathend; + float checkrules_overtimesadded; //how many overtimes have been already added + + // flag set on worldspawn so that the code knows if it is dedicated or not + bool server_is_dedicated; + + string cvar_changes; + string cvar_purechanges; + float cvar_purechanges_count; + + string modname; + + string gamemode_name; + + string clientstuff; + + string matchid; + + .string fog; + + string redirection_target; + + string cache_mutatormsg; + string cache_lastmutatormsg; + + float default_player_alpha; + float default_weapon_alpha; + + float g_pickup_shells_max; + float g_pickup_nails_max; + float g_pickup_rockets_max; + float g_pickup_cells_max; + float g_pickup_plasma_max; + float g_pickup_fuel_max; + float g_pickup_weapons_anyway; + float g_weaponarena; + WepSet g_weaponarena_weapons; + float g_weaponarena_random; // TODO + string g_weaponarena_list; + + WepSet start_weapons; + WepSet start_weapons_default; + WepSet start_weapons_defaultmask; + int start_items; + float start_ammo_shells; + float start_ammo_nails; + float start_ammo_rockets; + float start_ammo_cells; + float start_ammo_plasma; + float start_ammo_fuel; + /// \brief Number of random start weapons to give to players. + int random_start_weapons_count; + /// \brief Holds a list of possible random start weapons. + string autocvar_g_random_start_weapons; + /// \brief Entity that contains amount of ammo to give with random start + /// weapons. + entity random_start_ammo; + float start_health; + float start_armorvalue; + WepSet warmup_start_weapons; + WepSet warmup_start_weapons_default; + WepSet warmup_start_weapons_defaultmask; + #define WARMUP_START_WEAPONS ((autocvar_g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons) + float warmup_start_ammo_shells; + float warmup_start_ammo_nails; + float warmup_start_ammo_rockets; + float warmup_start_ammo_cells; + float warmup_start_ammo_plasma; + float warmup_start_ammo_fuel; + float warmup_start_health; + float warmup_start_armorvalue; + float g_weapon_stay; + + float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done? + + float g_grappling_hook; + float warmup_stage; + + bool sv_ready_restart_after_countdown; + + .void(entity this) initialize_entity; + .int initialize_entity_order; + .entity initialize_entity_next; + entity initialize_entity_first; + + void InitializeEntitiesRun(); + + void InitializeEntity(entity e, void(entity this) func, int order); + + // database + float ServerProgsDB; + float TemporaryDB; + + .float winning; + const int WINNING_NO = 0; // no winner, but time limits may terminate the game + const int WINNING_YES = 1; // winner found + const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached + const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW + + float WinningCondition_Scores(float limit, float leadlimit); + void SetWinners(.float field, float value); + void ReadyRestart(); + + void DumpStats(float final); + -bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance); ++bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos); + + float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance); + + void CheckRules_World(); + float RedirectionThink(); + + void readplayerstartcvars(); + + void readlevelcvars(); + + .vector dropped_origin; + void droptofloor(entity this); + + IntrusiveList g_moveables; + STATIC_INIT(g_moveables) { g_moveables = IL_NEW(); }