From: FruitieX Date: Wed, 14 Jul 2010 18:28:54 +0000 (+0300) Subject: rework balanceFruit from scratch (WIP) X-Git-Tag: xonotic-v0.1.0preview~423^2~63 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=99ab756478d813695913e72b5ac033eaee78d0d0;hp=5b6198fd0e54c0a34ca4998da904ca88923db6e8 rework balanceFruit from scratch (WIP) --- diff --git a/balanceFruit.cfg b/balanceFruit.cfg index 8e56939e38..b09fc45fbc 100644 --- a/balanceFruit.cfg +++ b/balanceFruit.cfg @@ -1,7 +1,7 @@ // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -18,8 +18,8 @@ set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 0 -set g_start_ammo_nails 90 +set g_start_ammo_shells 20 +set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 @@ -56,8 +56,8 @@ set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 set g_pickup_shells 15 set g_pickup_shells_max 100 -set g_pickup_nails 80 -set g_pickup_nails_max 400 +set g_pickup_nails 150 +set g_pickup_nails_max 300 set g_pickup_rockets 15 set g_pickup_rockets_max 200 set g_pickup_cells 25 @@ -232,8 +232,8 @@ set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 15 -set g_balance_shotgun_primary_damage 7 +set g_balance_shotgun_primary_bullets 16 +set g_balance_shotgun_primary_damage 4 set g_balance_shotgun_primary_force 20 set g_balance_shotgun_primary_spread 0.16 set g_balance_shotgun_primary_refire 1 @@ -241,7 +241,7 @@ set g_balance_shotgun_primary_animtime 0.4 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu -set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary 0 set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3) set g_balance_shotgun_secondary_damage 7 set g_balance_shotgun_secondary_force 20 @@ -254,15 +254,15 @@ set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu // }}} // {{{ uzi set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 14 -set g_balance_uzi_first_force 30 -set g_balance_uzi_first_spread 0.0125 +set g_balance_uzi_first_damage 18 +set g_balance_uzi_first_force 35 +set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 -set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 20 -set g_balance_uzi_sustained_spread 0.0125 -set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_first_ammo 2 +set g_balance_uzi_sustained_damage 10 +set g_balance_uzi_sustained_force 7.5 +set g_balance_uzi_sustained_spread 0.1 +set g_balance_uzi_sustained_refire 0.075 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu @@ -342,38 +342,38 @@ set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 18 +set g_balance_crylink_primary_damage 10 set g_balance_crylink_primary_edgedamage 0 -set g_balance_crylink_primary_force -80 +set g_balance_crylink_primary_force 25 set g_balance_crylink_primary_radius 100 -set g_balance_crylink_primary_speed 2000 -set g_balance_crylink_primary_spread 0.03 -set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_speed 1100 +set g_balance_crylink_primary_spread 0.1 +set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.4 -set g_balance_crylink_primary_animtime 0.2 +set g_balance_crylink_primary_refire 0.8 +set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.4 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300 set g_balance_crylink_primary_star_fadetime 0.25 -set g_balance_crylink_primary_other_lifetime 0.4 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 18 +set g_balance_crylink_secondary_damage 4 set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -80 -set g_balance_crylink_secondary_radius 5 -set g_balance_crylink_secondary_speed 2000 -set g_balance_crylink_secondary_spread 0.04 -set g_balance_crylink_secondary_shots 7 +set g_balance_crylink_secondary_force 16 +set g_balance_crylink_secondary_radius 15 +set g_balance_crylink_secondary_speed 1600 +set g_balance_crylink_secondary_spread 0.03 +set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.5 -set g_balance_crylink_secondary_animtime 0.2 -set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_refire 0.1 +set g_balance_crylink_secondary_animtime 0.1 +set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 @@ -398,25 +398,25 @@ set g_balance_minstanex_animtime 1 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 30 -set g_balance_hagar_primary_edgedamage 15 +set g_balance_hagar_primary_damage 12 +set g_balance_hagar_primary_edgedamage 12 set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 50 -set g_balance_hagar_primary_spread 0.005 -set g_balance_hagar_primary_speed 2000 +set g_balance_hagar_primary_radius 70 +set g_balance_hagar_primary_spread 0.1 +set g_balance_hagar_primary_speed 1800 set g_balance_hagar_primary_lifetime 30 -set g_balance_hagar_primary_refire 0.13 +set g_balance_hagar_primary_refire 0.12 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 30 -set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_damage 12 +set g_balance_hagar_secondary_edgedamage 12 set g_balance_hagar_secondary_force 70 set g_balance_hagar_secondary_radius 50 -set g_balance_hagar_secondary_spread 0.01 -set g_balance_hagar_secondary_speed 1400 +set g_balance_hagar_secondary_spread 0.15 +set g_balance_hagar_secondary_speed 1800 set g_balance_hagar_secondary_lifetime_min 30 set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.13 +set g_balance_hagar_secondary_refire 0.12 set g_balance_hagar_secondary_ammo 1 // }}} // {{{ rocketlauncher // TODO @@ -433,7 +433,7 @@ set g_balance_rocketlauncher_animtime 0.2 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 0 set g_balance_rocketlauncher_damageforcescale 0 -set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 45 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) @@ -444,8 +444,8 @@ set g_balance_rocketlauncher_laserguided_speedaccel 0 set g_balance_rocketlauncher_laserguided_speedstart 1000 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 -set g_balance_rocketlauncher_remote_damage 100 -set g_balance_rocketlauncher_remote_edgedamage 33 +set g_balance_rocketlauncher_remote_damage 50 +set g_balance_rocketlauncher_remote_edgedamage 16.5 set g_balance_rocketlauncher_remote_radius 120 set g_balance_rocketlauncher_remote_force 350 // }}}