From: Samual Date: Sun, 23 Jan 2011 18:01:45 +0000 (-0500) Subject: Update how much ammo is given when you pick up a weapon, and also attempt to please... X-Git-Tag: xonotic-v0.5.0~316^2~21 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=e7bc630ce258ceaf5d68ae5f9338ad19e8e34299 Update how much ammo is given when you pick up a weapon, and also attempt to please divVerent with Laser/Crylink/Electro --- diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 4e3733a755..75fa37b376 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -56,16 +56,16 @@ set g_balance_nix_ammoincr_fuel 2 set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 set g_pickup_shells 15 -set g_pickup_shells_weapon 30 +set g_pickup_shells_weapon 15 set g_pickup_shells_max 90 set g_pickup_nails 80 -set g_pickup_nails_weapon 160 +set g_pickup_nails_weapon 80 set g_pickup_nails_max 320 set g_pickup_rockets 40 -set g_pickup_rockets_weapon 80 +set g_pickup_rockets_weapon 40 set g_pickup_rockets_max 160 set g_pickup_cells 50 -set g_pickup_cells_weapon 100 +set g_pickup_cells_weapon 50 set g_pickup_cells_max 200 set g_pickup_fuel 50 set g_pickup_fuel_weapon 50 @@ -214,7 +214,7 @@ set g_balance_grapplehook_health 130 // {{{ laser set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 12.5 -set g_balance_laser_primary_force 200 +set g_balance_laser_primary_force 175 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 @@ -222,7 +222,7 @@ set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0.03 +set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 350 upforce set g_balance_laser_primary_force_velocitybias 0.3 @@ -271,10 +271,10 @@ set g_balance_uzi_spread_max 0.1 set g_balance_uzi_spread_add 0.012 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) -set g_balance_uzi_burst_animtime 0.75 -set g_balance_uzi_burst_refire 0.075 // refire between burst bullets +set g_balance_uzi_burst_animtime 0.3 +set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst -set g_balance_uzi_burst_spread 0.04 +set g_balance_uzi_burst_spread 0.03 set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 @@ -383,9 +383,9 @@ set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_lifetime 2.5 +set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1 +set g_balance_electro_secondary_refire2 1.25 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 @@ -416,11 +416,11 @@ set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0.4 set g_balance_crylink_primary_jointime 0 -set g_balance_crylink_primary_joinexplode 0 -set g_balance_crylink_primary_joinexplode_damage 50 +set g_balance_crylink_primary_joinexplode 1 +set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_radius 200 -set g_balance_crylink_primary_joinexplode_force 300 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinexplode_force 0 set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000