From: Lyberta Date: Fri, 6 Oct 2017 19:27:15 +0000 (+0300) Subject: Random items: Fixed cvars. X-Git-Tag: xonotic-v0.8.5~2426^2~42 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=e8c11ca6bcedcb65679da50e0d744ba2ce2758d5 Random items: Fixed cvars. --- diff --git a/mutators.cfg b/mutators.cfg index 70ff247172..e67735ea3c 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -524,7 +524,7 @@ set g_random_items_replace_item_extralife "random" "Classnames to replace extra set g_random_items_replace_item_speed "random" "Classnames to replace speed with." set g_random_items_health_probability 1 "Probability of random health items spawning in the map." set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map." -set g_random_items_resource_probability 1 "Probability of random ammo items spawning in the map." +set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map." set g_random_items_weapon_probability 1 "Probability of random weapons spawning in the map." set g_random_items_powerup_probability 0.15 "Probability of random powerups spawning in the map." set g_random_items_health_small_probability 10 "Probability of random small health spawning in the map." @@ -578,8 +578,8 @@ set g_random_items_overkill_weapon_hmg_probability 0.5 "Probability of random HM set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill." set g_random_loot 0 "Whether to enable random loot." set g_random_loot_min 0 "Minimum amount of loot items." -set g_random_loot_max 4 "Minimum amount of loot items." -set g_random_loot_time 10 "Amount of time the loot will stay." +set g_random_loot_max 4 "Maximum amount of loot items." +set g_random_loot_time 10 "Amount of time the loot will stay in seconds." set g_random_loot_spread 200 "How far can loot be thrown." set g_random_loot_health_probability 1 "Probability of random health items spawning as loot." set g_random_loot_armor_probability 1 "Probability of random armor items spawning as loot."