From: Rudolf Polzer Date: Sat, 14 Aug 2010 19:26:09 +0000 (+0200) Subject: multijump: fix velocity_x and _y calculation X-Git-Tag: xonotic-v0.1.0preview~361^2~9 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=f7a6d3324b4e632a29677b72e702fe654727b09c multijump: fix velocity_x and _y calculation --- diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index c9de732051..1f2ff183e1 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -88,16 +88,19 @@ void PlayerJump (void) if (cvar("g_multijump_add") == 0) // in this case we make the z velocity == jumpvelocity self.velocity_z = 0; - float curspeed; - curspeed = vlen(self.velocity); - local vector wishvel, wishdir; - makevectors(self.v_angle); - wishvel = v_forward * self.movement_x + v_right * self.movement_y; - wishdir = normalize(wishvel); - if(wishdir_x != 0 && wishdir_y != 0) // don't remove all speed if player isnt pressing any movement keys + if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys { - self.velocity_x = wishdir_x * max(curspeed, self.prevtopspeed); // allow "dodging" at a multijump - self.velocity_y = wishdir_y * max(curspeed, self.prevtopspeed); + float curspeed; + vector wishvel, wishdir; + + curspeed = max(vlen(self.velocity - '0 0 1' * self.velocity_z), self.prevtopspeed); + makevectors(self.v_angle); + wishvel = v_forward * self.movement_x + v_right * self.movement_y; + wishdir = normalize(wishvel); + + self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump + self.velocity_y = wishdir_y * curspeed; + // keep velocity_z unchanged! } self.multijump_count += 1; } @@ -945,7 +948,7 @@ void SV_PlayerPhysics() if(vlen(self.velocity) >= self.prevtopspeed || time - self.prevtopspeed_time > 0.25) { self.prevtopspeed_time = time; - self.prevtopspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y); + self.prevtopspeed = vlen(self.velocity - '0 0 1' * self.velocity_z); } if (self.BUTTON_JUMP)