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6 years agoDon't update the weapon's classname on spawn (we still need the old name for compatib...
Mario [Fri, 1 Dec 2017 01:50:49 +0000 (11:50 +1000)]
Don't update the weapon's classname on spawn (we still need the old name for compatibility)

6 years agoAntilag nades so they can be shot at high ping
Mario [Wed, 29 Nov 2017 07:18:39 +0000 (17:18 +1000)]
Antilag nades so they can be shot at high ping

6 years agoGrammar fix.
Lyberta [Tue, 28 Nov 2017 10:10:13 +0000 (13:10 +0300)]
Grammar fix.

6 years agoMerge branch 'master' into Lyberta/TeamplayFixes2
Lyberta [Tue, 28 Nov 2017 09:45:24 +0000 (12:45 +0300)]
Merge branch 'master' into Lyberta/TeamplayFixes2

6 years agoHardening of several teamplay functions.
Lyberta [Tue, 28 Nov 2017 09:20:05 +0000 (12:20 +0300)]
Hardening of several teamplay functions.

6 years agoMerge branch 'Mario/target_teleporter_v2' into 'master'
Mario [Mon, 27 Nov 2017 01:29:57 +0000 (01:29 +0000)]
Merge branch 'Mario/target_teleporter_v2' into 'master'

Merge branch Mario/target_teleporter_v2 (S merge request)

See merge request xonotic/xonotic-data.pk3dir!455

6 years agoFix compilation unit test (hopefully)
Mario [Sun, 26 Nov 2017 13:34:19 +0000 (23:34 +1000)]
Fix compilation unit test (hopefully)

6 years agoFix the field 0 warning spam at the start of every match
Mario [Sun, 26 Nov 2017 12:45:13 +0000 (22:45 +1000)]
Fix the field 0 warning spam at the start of every match

6 years agoTake armor into consideration for the crosshair color by health
Mario [Sat, 25 Nov 2017 10:26:31 +0000 (20:26 +1000)]
Take armor into consideration for the crosshair color by health

6 years agoMerge branch 'DefaultUser/kick_teamkiller' into 'master'
Mario [Sat, 25 Nov 2017 06:51:10 +0000 (06:51 +0000)]
Merge branch 'DefaultUser/kick_teamkiller' into 'master'

Add a mutator to automatically kick teamkilling trolls after a certain amount of teamkills

See merge request xonotic/xonotic-data.pk3dir!493

6 years agoMerge branch 'master' into DefaultUser/kick_teamkiller
Mario [Sat, 25 Nov 2017 06:37:25 +0000 (16:37 +1000)]
Merge branch 'master' into DefaultUser/kick_teamkiller

# Conflicts:
# mutators.cfg

6 years agoMerge branch 'Lyberta/RandomItems' into 'master'
Mario [Sat, 25 Nov 2017 03:35:58 +0000 (03:35 +0000)]
Merge branch 'Lyberta/RandomItems' into 'master'

Random items mutator and item system revamp

See merge request xonotic/xonotic-data.pk3dir!499

6 years agoMerge branch 'master' into Lyberta/RandomItems
Mario [Sat, 25 Nov 2017 03:24:47 +0000 (13:24 +1000)]
Merge branch 'master' into Lyberta/RandomItems

# Conflicts:
# mutators.cfg

6 years agoRandom items: Split most cvars into separate file.
Lyberta [Sat, 25 Nov 2017 03:17:26 +0000 (06:17 +0300)]
Random items: Split most cvars into separate file.

6 years agoUpdate hash
Mario [Sat, 25 Nov 2017 02:51:49 +0000 (12:51 +1000)]
Update hash

6 years agoRandom items: Use noalign value set by mapper.
Lyberta [Sat, 25 Nov 2017 02:49:54 +0000 (05:49 +0300)]
Random items: Use noalign value set by mapper.

6 years agoRandom items: Added checks for cvar existence.
Lyberta [Sat, 25 Nov 2017 02:44:09 +0000 (05:44 +0300)]
Random items: Added checks for cvar existence.

6 years agoMerge branch 'martin-t/aesinfo' into 'master'
Mario [Sat, 25 Nov 2017 02:36:33 +0000 (02:36 +0000)]
Merge branch 'martin-t/aesinfo' into 'master'

Show tooltip mentioning crypto_aeslevel on the join dialog (tiny MR)

See merge request xonotic/xonotic-data.pk3dir!478

6 years agoAdded no_align option to Item_Create.
Lyberta [Sat, 25 Nov 2017 02:06:45 +0000 (05:06 +0300)]
Added no_align option to Item_Create.

6 years agoMerge branch 'master' into DefaultUser/kick_teamkiller
Mario [Sat, 25 Nov 2017 01:29:58 +0000 (11:29 +1000)]
Merge branch 'master' into DefaultUser/kick_teamkiller

# Conflicts:
# mutators.cfg

6 years agoSCO, not SC0
Mario [Sat, 25 Nov 2017 01:28:35 +0000 (11:28 +1000)]
SCO, not SC0

6 years agoMerge branch 'TimePath/stale_move_negation' into 'master'
Mario [Sat, 25 Nov 2017 01:27:25 +0000 (01:27 +0000)]
Merge branch 'TimePath/stale_move_negation' into 'master'

Mutator: Stale-move negation

See merge request xonotic/xonotic-data.pk3dir!489

6 years agoMerge branch 'DefaultUser/func_button_dont_accumulate_dmg' into 'master'
Mario [Sat, 25 Nov 2017 01:22:01 +0000 (01:22 +0000)]
Merge branch 'DefaultUser/func_button_dont_accumulate_dmg' into 'master'

Add spawnflag that enables buttons to not accumulate damage

See merge request xonotic/xonotic-data.pk3dir!481

6 years agoMerge branch 'martin-t/okc2' into 'master'
Mario [Sat, 25 Nov 2017 01:19:47 +0000 (01:19 +0000)]
Merge branch 'martin-t/okc2' into 'master'

Overkill Casual - step 2 - dodging

See merge request xonotic/xonotic-data.pk3dir!469

6 years agoInclude stale-move negation's cvars in mutators.cfg
Mario [Sat, 25 Nov 2017 01:05:38 +0000 (11:05 +1000)]
Include stale-move negation's cvars in mutators.cfg

6 years agoUse start_health instead of a cvar() call to the original cvar
Mario [Sat, 25 Nov 2017 01:03:18 +0000 (11:03 +1000)]
Use start_health instead of a cvar() call to the original cvar

6 years agoMerge branch 'DefaultUser/warmup_no_GR_events' into 'master'
Mario [Sat, 25 Nov 2017 00:58:42 +0000 (00:58 +0000)]
Merge branch 'DefaultUser/warmup_no_GR_events' into 'master'

Don't track PlayerStat events in warmup

Closes #1961

See merge request xonotic/xonotic-data.pk3dir!503

6 years agoMerge branch 'master' into Lyberta/RandomItems
Lyberta [Sat, 25 Nov 2017 00:34:52 +0000 (03:34 +0300)]
Merge branch 'master' into Lyberta/RandomItems

6 years agoMerge branch 'Lyberta/TeamChangeFix' into 'master'
Mario [Sat, 25 Nov 2017 00:21:41 +0000 (00:21 +0000)]
Merge branch 'Lyberta/TeamChangeFix' into 'master'

Disallow changing to invalid team. Fixes #1964.

Closes #1964

See merge request xonotic/xonotic-data.pk3dir!505

6 years agoMove killindicator_teamchange out of clientstate (potentially called before clientsta...
Mario [Sat, 25 Nov 2017 00:21:17 +0000 (10:21 +1000)]
Move killindicator_teamchange out of clientstate (potentially called before clientstate is initialised, possible cause of a team change crash)

6 years agoDisallow changing to invalid team. Fixes #1964. 505/head
Lyberta [Fri, 24 Nov 2017 21:53:13 +0000 (00:53 +0300)]
Disallow changing to invalid team. Fixes #1964.

6 years agoRestore the fabs
Mario [Wed, 22 Nov 2017 04:50:25 +0000 (14:50 +1000)]
Restore the fabs

6 years agoTemporarily remove a fabs that didn't exist before (potential fix for some jumppad...
Mario [Wed, 22 Nov 2017 04:37:23 +0000 (14:37 +1000)]
Temporarily remove a fabs that didn't exist before (potential fix for some jumppad inaccuracies)

6 years agoFix another case of 'other'
Mario [Wed, 22 Nov 2017 04:35:44 +0000 (14:35 +1000)]
Fix another case of 'other'

6 years agoBot AI: if the nearest waypoint of a dynamic goal is inside the goal itself or bot...
terencehill [Tue, 21 Nov 2017 14:21:33 +0000 (15:21 +0100)]
Bot AI: if the nearest waypoint of a dynamic goal is inside the goal itself or bot won't reach it in time don't remove it from the path

6 years agoClan Arena: prevent unwanted sudden rejoin as spectator and move of spectator camera...
terencehill [Mon, 20 Nov 2017 15:59:29 +0000 (16:59 +0100)]
Clan Arena: prevent unwanted sudden rejoin as spectator and move of spectator camera when a player gets killed

6 years agoDon't display a negative 0 as acceleration value in the physics panel, make it positi...
terencehill [Mon, 20 Nov 2017 15:50:46 +0000 (16:50 +0100)]
Don't display a negative 0 as acceleration value in the physics panel, make it positive (existing workaround was broken)

6 years agoBot AI: Optimize path finding CPU cost when bot switches to certain CTF/Keepaway...
terencehill [Mon, 20 Nov 2017 15:33:51 +0000 (16:33 +0100)]
Bot AI: Optimize path finding CPU cost when bot switches to certain CTF/Keepaway roles. Also fix compilation unit test

6 years agoBot AI: if a goal is unreachable, make it not selectable as new goal for a few seconds
terencehill [Mon, 20 Nov 2017 15:10:06 +0000 (16:10 +0100)]
Bot AI: if a goal is unreachable, make it not selectable as new goal for a few seconds

6 years agoAdd an option to change jump height while crouching
Mario [Mon, 20 Nov 2017 08:04:17 +0000 (18:04 +1000)]
Add an option to change jump height while crouching

6 years agoBot AI: improve conditions for deciding whether bot can directly chase a player or...
terencehill [Sat, 18 Nov 2017 17:37:03 +0000 (18:37 +0100)]
Bot AI: improve conditions for deciding whether bot can directly chase a player or not. While chasing a player try to to keep waypoint route as long as possible, as it is safer and faster (bot can bunnyhop)

6 years agoCheck distance of the goal from the previous waypoint but 2 before removing nearest...
terencehill [Wed, 15 Nov 2017 23:44:13 +0000 (00:44 +0100)]
Check distance of the goal from the previous waypoint but 2 before removing nearest waypoint of a dynamic goal from the route

6 years agoAdd a new target_heal entity (duplicate of trigger_health, but for being targeted...
Mario [Wed, 15 Nov 2017 00:52:42 +0000 (10:52 +1000)]
Add a new target_heal entity (duplicate of trigger_health, but for being targeted instead of serving as an area of effect healing block)

6 years agoFix bug in nearest waypoint search I introduced in 01376c61cd
terencehill [Mon, 13 Nov 2017 19:15:35 +0000 (20:15 +0100)]
Fix bug in nearest waypoint search I introduced in 01376c61cd

6 years agoBot AI: check if path is walkable while chasing a player
terencehill [Fri, 10 Nov 2017 14:47:36 +0000 (15:47 +0100)]
Bot AI: check if path is walkable while chasing a player

6 years agoBot AI: if bot is closer to player than next waypoint clear route and directly chase...
terencehill [Fri, 10 Nov 2017 12:48:03 +0000 (13:48 +0100)]
Bot AI: if bot is closer to player than next waypoint clear route and directly chase the player

6 years agoAdded ITEM_FLAG_NORMAL.
Lyberta [Fri, 10 Nov 2017 11:28:11 +0000 (14:28 +0300)]
Added ITEM_FLAG_NORMAL.

6 years agoAdded ITEM_FLAG_OVERKILL.
Lyberta [Fri, 10 Nov 2017 11:09:29 +0000 (14:09 +0300)]
Added ITEM_FLAG_OVERKILL.

6 years agoAdded ITEM_FLAG_INSTAGIB.
Lyberta [Fri, 10 Nov 2017 10:24:19 +0000 (13:24 +0300)]
Added ITEM_FLAG_INSTAGIB.

6 years agoRandom items: Major refactoring.
Lyberta [Fri, 10 Nov 2017 09:56:19 +0000 (12:56 +0300)]
Random items: Major refactoring.

6 years agoBot AI: allow to find nearest waypoint of players in the air so that they can be...
terencehill [Fri, 10 Nov 2017 09:51:51 +0000 (10:51 +0100)]
Bot AI: allow to find nearest waypoint of players in the air so that they can be found when bot starts a goal search

6 years agoMake work chasing of players in the air when bot ends up under the chased player
terencehill [Fri, 10 Nov 2017 09:34:55 +0000 (10:34 +0100)]
Make work chasing of players in the air when bot ends up under the chased player

6 years agoBot AI: allow bots to chase players in the air by adjusting tracewalk destination...
terencehill [Thu, 9 Nov 2017 08:32:57 +0000 (09:32 +0100)]
Bot AI: allow bots to chase players in the air by adjusting tracewalk destination point; while at it turn 3 long macros into functions

6 years agoRandom items: Removing more useless macros.
Lyberta [Fri, 10 Nov 2017 06:07:57 +0000 (09:07 +0300)]
Random items: Removing more useless macros.

6 years agoRandom items: Removing some useless macros.
Lyberta [Thu, 9 Nov 2017 18:28:50 +0000 (21:28 +0300)]
Random items: Removing some useless macros.

6 years agoMerge branch 'master' into Lyberta/RandomItems
Lyberta [Thu, 9 Nov 2017 16:32:18 +0000 (19:32 +0300)]
Merge branch 'master' into Lyberta/RandomItems

6 years agoAdd support for target_relay and weapon_railgun in target_give
Mario [Sun, 5 Nov 2017 15:28:02 +0000 (01:28 +1000)]
Add support for target_relay and weapon_railgun in target_give

6 years agoBot AI: fix bots using waypoints to reach a player when they could go straight to...
terencehill [Sun, 5 Nov 2017 10:39:06 +0000 (11:39 +0100)]
Bot AI: fix bots using waypoints to reach a player when they could go straight to him by adjusting tracewalk destination point. Revert workaround introduced in 7d9d2113 as it's no longer needed

6 years agoWhen setting a goal as dynamic, delay nearest waypoint finding if it already exists
terencehill [Fri, 3 Nov 2017 14:50:32 +0000 (15:50 +0100)]
When setting a goal as dynamic, delay nearest waypoint finding if it already exists

6 years agoImplement goal removal when bot returns the flag in a cleaner way
terencehill [Fri, 3 Nov 2017 14:41:02 +0000 (15:41 +0100)]
Implement goal removal when bot returns the flag in a cleaner way

6 years agoBot AI: when assigning a bot frame to find a new goal prioritize bots that have just...
terencehill [Thu, 2 Nov 2017 22:17:38 +0000 (23:17 +0100)]
Bot AI: when assigning a bot frame to find a new goal prioritize bots that have just reached a goal, so that they are more responsive especially when there are many bots and they get an item in a dangerous place (e.g. mortar in Dance). Delay goal removal for bots that see an item already taken by someone else so they have a lower priority; it also helps to find a new goal more efficiently in case they touch a waypoint

6 years agoDon't assign needlessly a frame to find a new goal to dead or frozen bots as they...
terencehill [Thu, 2 Nov 2017 17:10:08 +0000 (18:10 +0100)]
Don't assign needlessly a frame to find a new goal to dead or frozen bots as they won't make use of it anyway, making the other bots a bit more responsive

6 years agoClear current bot route as soon as bot dies or gets frozen
terencehill [Thu, 2 Nov 2017 16:58:58 +0000 (17:58 +0100)]
Clear current bot route as soon as bot dies or gets frozen

6 years agoBot AI: fix bots sometimes going back and forth between a waypoint and a frozen teamm...
terencehill [Thu, 2 Nov 2017 16:56:31 +0000 (17:56 +0100)]
Bot AI: fix bots sometimes going back and forth between a waypoint and a frozen teammate instead of sticking to him to revive him

6 years agoBot AI: implement goal locking for goals that require bot to stand on the goal's...
terencehill [Tue, 31 Oct 2017 18:09:24 +0000 (19:09 +0100)]
Bot AI: implement goal locking for goals that require bot to stand on the goal's position, currently used in CTF when bot heads to his own base trying to capture flag; it fixes bot wasting a lot of CPU cycles trying to find a new goal every frame if it reaches his own base and his own flag is stolen

6 years agoBot AI: don't rate again items already rated with a higher ratingscale (currently...
terencehill [Sun, 29 Oct 2017 17:30:00 +0000 (18:30 +0100)]
Bot AI: don't rate again items already rated with a higher ratingscale (currently bots playing certain CTF roles rate items twice with different rating scale and range)

6 years agoMerge branch 'master' into martin-t/okc2
Martin Taibr [Sun, 29 Oct 2017 00:36:16 +0000 (02:36 +0200)]
Merge branch 'master' into martin-t/okc2

6 years agoAssume nearest waypoint of a bot is its current goal waypoint (good as feature but...
terencehill [Sat, 28 Oct 2017 22:47:34 +0000 (00:47 +0200)]
Assume nearest waypoint of a bot is its current goal waypoint (good as feature but also as optimization)

6 years agoBot AI: don't rate enemies running too fast for chasing them
terencehill [Sat, 28 Oct 2017 17:06:16 +0000 (19:06 +0200)]
Bot AI: don't rate enemies running too fast for chasing them

6 years agoFix cost of travel from jumppad to item
terencehill [Fri, 27 Oct 2017 19:10:57 +0000 (21:10 +0200)]
Fix cost of travel from jumppad to item

6 years agoMake bot head to the jumppad destination once it reaches the goal item
terencehill [Fri, 27 Oct 2017 18:04:26 +0000 (20:04 +0200)]
Make bot head to the jumppad destination once it reaches the goal item

6 years agoBot AI: make bots aware of items that can be reached by a standard jumppad trajectory...
terencehill [Mon, 23 Oct 2017 12:58:51 +0000 (14:58 +0200)]
Bot AI: make bots aware of items that can be reached by a standard jumppad trajectory (e.g. Boil's mega armor)

6 years agoDisable new toys weapon replacement when random items are enabled.
Lyberta [Tue, 24 Oct 2017 21:27:32 +0000 (00:27 +0300)]
Disable new toys weapon replacement when random items are enabled.

6 years agoBetter item creation code.
Lyberta [Tue, 24 Oct 2017 21:08:04 +0000 (00:08 +0300)]
Better item creation code.

6 years agoMerge branch 'master' into Lyberta/RandomItems
Lyberta [Tue, 24 Oct 2017 20:02:44 +0000 (23:02 +0300)]
Merge branch 'master' into Lyberta/RandomItems

6 years agoDon't check for firstblood if in warmup
Freddy [Tue, 24 Oct 2017 13:47:12 +0000 (15:47 +0200)]
Don't check for firstblood if in warmup

6 years agoDon't track kills-i and achievement PlayerStats events in warmup
Freddy [Tue, 24 Oct 2017 13:40:56 +0000 (15:40 +0200)]
Don't track kills-i and achievement PlayerStats events in warmup

6 years agoReduce some duplicated code
terencehill [Tue, 24 Oct 2017 08:30:12 +0000 (10:30 +0200)]
Reduce some duplicated code

6 years agoReduce indentation level of 2 functions thanks to 2 early returns
terencehill [Tue, 24 Oct 2017 07:59:55 +0000 (09:59 +0200)]
Reduce indentation level of 2 functions thanks to 2 early returns

6 years agoRename 2 macros
terencehill [Mon, 23 Oct 2017 16:41:48 +0000 (18:41 +0200)]
Rename 2 macros

6 years agoMerge branch 'terencehill/bot_waypoints' into terencehill/bot_ai
terencehill [Tue, 17 Oct 2017 23:24:18 +0000 (01:24 +0200)]
Merge branch 'terencehill/bot_waypoints' into terencehill/bot_ai

6 years agoIncrease tracewalk destination height to include player's height; it fixes bots not...
terencehill [Tue, 17 Oct 2017 00:22:11 +0000 (02:22 +0200)]
Increase tracewalk destination height to include player's height; it fixes bots not being able to reach items and jumppads too high above their head

6 years agoMerge branch 'master' into terencehill/bot_waypoints
terencehill [Tue, 17 Oct 2017 00:05:53 +0000 (02:05 +0200)]
Merge branch 'master' into terencehill/bot_waypoints

6 years agoRandom items: Better weapon handling.
Lyberta [Mon, 16 Oct 2017 14:11:30 +0000 (17:11 +0300)]
Random items: Better weapon handling.

6 years agoMerge branch 'master' into Lyberta/RandomItems
Lyberta [Mon, 16 Oct 2017 14:04:26 +0000 (17:04 +0300)]
Merge branch 'master' into Lyberta/RandomItems

6 years agoRandom items: Removed more macros.
Lyberta [Mon, 16 Oct 2017 12:05:09 +0000 (15:05 +0300)]
Random items: Removed more macros.

6 years agoRenamed item_invincible to item_shield.
Lyberta [Mon, 16 Oct 2017 11:00:29 +0000 (14:00 +0300)]
Renamed item_invincible to item_shield.

6 years agoRemoved some unneeded macros.
Lyberta [Mon, 16 Oct 2017 10:48:25 +0000 (13:48 +0300)]
Removed some unneeded macros.

6 years agoRandom items: Better weapon replacement code.
Lyberta [Mon, 16 Oct 2017 10:05:40 +0000 (13:05 +0300)]
Random items: Better weapon replacement code.

6 years agoRemoved replacedweapon.
Lyberta [Mon, 16 Oct 2017 09:37:26 +0000 (12:37 +0300)]
Removed replacedweapon.

6 years agoCompletely removed droppedweapon.
Lyberta [Mon, 16 Oct 2017 08:07:23 +0000 (11:07 +0300)]
Completely removed droppedweapon.

6 years agoRemoved references to droppedweapon.
Lyberta [Mon, 16 Oct 2017 05:20:14 +0000 (08:20 +0300)]
Removed references to droppedweapon.

6 years agoFix event log reporting a name change event on connect
terencehill [Sun, 15 Oct 2017 11:11:20 +0000 (13:11 +0200)]
Fix event log reporting a name change event on connect

6 years agoRevert previous "fix" (didn't work)
Mario [Sun, 15 Oct 2017 07:24:15 +0000 (17:24 +1000)]
Revert previous "fix" (didn't work)

6 years agoRemove useless label
terencehill [Fri, 13 Oct 2017 21:10:31 +0000 (23:10 +0200)]
Remove useless label

6 years agoAdd missing indentation
terencehill [Fri, 13 Oct 2017 21:09:27 +0000 (23:09 +0200)]
Add missing indentation

6 years agoOops, fix rocketjump damage check
terencehill [Fri, 13 Oct 2017 20:59:58 +0000 (22:59 +0200)]
Oops, fix rocketjump damage check

6 years agoMove netname_previous out of ClientState (possible fix for IRC bots showing a name...
Mario [Fri, 13 Oct 2017 01:29:50 +0000 (11:29 +1000)]
Move netname_previous out of ClientState (possible fix for IRC bots showing a name change every match)

6 years agoBot AI: don't leave item to teammate if bot is closer than him and really close to...
terencehill [Thu, 12 Oct 2017 13:43:11 +0000 (15:43 +0200)]
Bot AI: don't leave item to teammate if bot is closer than him and really close to the item

6 years agoOptimize code by avoiding vlen calls
terencehill [Thu, 12 Oct 2017 12:39:42 +0000 (14:39 +0200)]
Optimize code by avoiding vlen calls