From 015585fbe405e62045e496da7be62b3c6b1be4e6 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Mon, 12 Nov 2018 20:42:33 +0100 Subject: [PATCH] remove todo --- .../mutator/spawn_near_teammate/sv_spawn_near_teammate.qc | 3 --- 1 file changed, 3 deletions(-) diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc index 9d6e67b24..b7e91b797 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc @@ -106,15 +106,12 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) vector forward = '0 0 0'; vector right = '0 0 0'; vector up = '0 0 0'; - // TODO ^ test this if (vdist(horiz_vel, >, autocvar_sv_maxspeed + 50)) { - //fixedmakevectors(vectoangles(horiz_vel)); FIXED_MAKE_VECTORS(vectoangles(horiz_vel), forward, right, up); } else { - //fixedmakevectors(it.angles); // .angles is the angle of the model - usually/always 0 pitch FIXED_MAKE_VECTORS(it.angles, forward, right, up); } -- 2.39.2