From 05620b234d2481a49e0441457dd64c4b4a8ca9d8 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 25 Sep 2016 18:14:18 +0200 Subject: [PATCH] Allow using blaster secondary during round start delay in Overkill as long as it doesn't deal any damage --- qcsrc/common/mutators/mutator/overkill/sv_overkill.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index c29814eb16..0dcdc5b76f 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -197,7 +197,8 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) ok_IncreaseCharge(player, PS(player).m_weapon.m_id); if(PHYS_INPUT_BUTTON_ATCK2(player)) - if(!forbidWeaponUse(player) || player.weapon_blocked) // allow if weapon is blocked + if( !forbidWeaponUse(player) || player.weapon_blocked // allow if weapon is blocked + || (round_handler_IsActive() && !round_handler_IsRoundStarted()) ) if(time >= player.jump_interval) { player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player); -- 2.39.2