From 13a443602c3ede6772cb770d65908b49a886a418 Mon Sep 17 00:00:00 2001 From: Lyberta Date: Sun, 29 Jul 2018 22:26:25 +0300 Subject: [PATCH] Teamplay: First pass at the new autobalance algorithm. Fixes #1982. --- qcsrc/server/teamplay.qc | 102 ++++++++++++++++++++++++++------------- qcsrc/server/teamplay.qh | 5 +- 2 files changed, 70 insertions(+), 37 deletions(-) diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index 1959fe3697..357685887e 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -600,12 +600,14 @@ void TeamBalance_GetTeamCounts(entity balance, entity ignore) continue; } int team_num; - if (IS_PLAYER(it) || it.caplayer) + // TODO: Reconsider when the player is truly on the team. + if (IS_CLIENT(it) || (it.caplayer)) { team_num = it.team; } else if (Player_HasRealForcedTeam(it)) { + // Do we really need this? Probably not. team_num = Team_IndexToTeam(it.team_forced); // reserve the spot } else @@ -759,7 +761,6 @@ void TeamBalance_JoinBestTeam(entity this) { return; } - int old_team_index = Team_TeamToIndex(this.team); entity balance = TeamBalance_CheckAllowedTeams(this); if (Player_HasRealForcedTeam(this)) { @@ -775,9 +776,9 @@ void TeamBalance_JoinBestTeam(entity this) { return; } - if ((old_team_index != -1) && !IS_BOT_CLIENT(this)) + if (!IS_BOT_CLIENT(this)) { - TeamBalance_AutoBalanceBots(forced_team_index, old_team_index); + TeamBalance_AutoBalanceBots(); } return; } @@ -788,9 +789,9 @@ void TeamBalance_JoinBestTeam(entity this) { return; } - if ((old_team_index != -1) && !IS_BOT_CLIENT(this)) + if (!IS_BOT_CLIENT(this)) { - TeamBalance_AutoBalanceBots(best_team_index, old_team_index); + TeamBalance_AutoBalanceBots(); } } @@ -825,42 +826,72 @@ int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b, return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score); } -void TeamBalance_AutoBalanceBots(int source_team_index, - int destination_team_index) +void TeamBalance_AutoBalanceBots() { - if (!Team_IsValidIndex(source_team_index)) + if (!autocvar_g_balance_teams || + !autocvar_g_balance_teams_prevent_imbalance) { - LOG_WARNF("TeamBalance_AutoBalanceBots: " - "Source team index is invalid: %f", source_team_index); return; } - if (!Team_IsValidIndex(destination_team_index)) + //PrintToChatAll("TeamBalance_AutoBalanceBots"); + entity balance = TeamBalance_CheckAllowedTeams(NULL); + TeamBalance_GetTeamCounts(balance, NULL); + int smallest_team_index = 0; + int smallest_team_player_count = 0; + int largest_team_index = 0; + int largest_team_player_count = 0; + for (int i = 1; i <= NUM_TEAMS; ++i) + { + entity team_ = TeamBalance_GetTeamFromIndex(balance, i); + if (!TeamBalanceTeam_IsAllowed(team_)) + { + continue; + } + int player_count = TeamBalanceTeam_GetNumberOfPlayers(team_); + if (smallest_team_index == 0) + { + smallest_team_index = i; + smallest_team_player_count = player_count; + } + else if (player_count < smallest_team_player_count) + { + smallest_team_index = i; + smallest_team_player_count = player_count; + } + if (largest_team_index == 0) + { + largest_team_index = i; + largest_team_player_count = player_count; + } + else if (player_count > largest_team_player_count) + { + largest_team_index = i; + largest_team_player_count = player_count; + } + } + //PrintToChatAll(sprintf("Smallest team: %f", smallest_team_index)); + //PrintToChatAll(sprintf("Largest team: %f", largest_team_index)); + //PrintToChatAll(sprintf("Smallest team players: %f", smallest_team_player_count)); + //PrintToChatAll(sprintf("Largest team players: %f", largest_team_player_count)); + if (smallest_team_index == largest_team_index) { - LOG_WARNF("TeamBalance_AutoBalanceBots: " - "Destination team index is invalid: %f", destination_team_index); return; } - if (!autocvar_g_balance_teams || - !autocvar_g_balance_teams_prevent_imbalance) + if (largest_team_player_count - smallest_team_player_count < 2) { return; } - entity balance = TeamBalance_CheckAllowedTeams(NULL); - TeamBalance_GetTeamCounts(balance, NULL); entity source_team = TeamBalance_GetTeamFromIndex(balance, - source_team_index); - entity destination_team = TeamBalance_GetTeamFromIndex(balance, - destination_team_index); - if ((source_team.m_num_bots == 0) || (source_team.m_num_players <= - destination_team.m_num_players)) + largest_team_index); + if (source_team.m_num_bots == 0) { TeamBalance_Destroy(balance); return; } TeamBalance_Destroy(balance); entity lowest_bot = NULL; - if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index, - destination_team_index, true)) + if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, largest_team_index, + smallest_team_index, true)) { lowest_bot = M_ARGV(3, entity); } @@ -868,27 +899,34 @@ void TeamBalance_AutoBalanceBots(int source_team_index, { float lowest_score = FLOAT_MAX; FOREACH_CLIENT(IS_BOT_CLIENT(it) && (Entity_GetTeamIndex(it) == - source_team_index), + largest_team_index), { float temp_score = PlayerScore_Get(it, SP_SCORE); if (temp_score >= lowest_score) { continue; } + //PrintToChatAll(sprintf("Found %s with lowest score, checking allowed teams", it.netname)); balance = TeamBalance_CheckAllowedTeams(it); - if (TeamBalance_IsTeamAllowed(balance, destination_team_index)) + if (TeamBalance_IsTeamAllowed(balance, smallest_team_index)) { + //PrintToChatAll("Allowed"); lowest_bot = it; lowest_score = temp_score; } + else + { + //PrintToChatAll("Not allowed"); + } TeamBalance_Destroy(balance); }); } if (lowest_bot == NULL) { + //PrintToChatAll("No bot found"); return; } - if (!Player_SetTeamIndex(lowest_bot, destination_team_index)) + if (!Player_SetTeamIndex(lowest_bot, smallest_team_index)) { return; } @@ -995,6 +1033,7 @@ void SV_ChangeTeam(entity this, float _color) if(!IS_CLIENT(this)) { + //PrintToChatAll("Not a client yet"); // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname); return; @@ -1045,6 +1084,7 @@ void SV_ChangeTeam(entity this, float _color) { SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL); TeamBalance_Destroy(balance); + TeamBalance_AutoBalanceBots(); // Hack return; } @@ -1075,9 +1115,5 @@ void SV_ChangeTeam(entity this, float _color) { return; } - if (source_team_index == -1) - { - return; - } - TeamBalance_AutoBalanceBots(destination_team_index, source_team_index); + TeamBalance_AutoBalanceBots(); } diff --git a/qcsrc/server/teamplay.qh b/qcsrc/server/teamplay.qh index 1bc2056af9..05578be7aa 100644 --- a/qcsrc/server/teamplay.qh +++ b/qcsrc/server/teamplay.qh @@ -224,10 +224,7 @@ int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b, entity player, bool use_score); /// \brief Switches a bot from one team to another if teams are not balanced. -/// \param[in] source_team_index Index of the team to switch from. -/// \param[in] destination_team_index Index of the team to switch to. -void TeamBalance_AutoBalanceBots(int source_team_index, - int destination_team_index); +void TeamBalance_AutoBalanceBots(); // ============================ Internal API ================================== -- 2.39.2