From 1fe9637686d2ec66555b9ed6e0614eda1dea97fb Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Mon, 13 Mar 2017 10:59:19 +0100 Subject: [PATCH] fix overkill to include everything current servers agree on --- defaultOverkill.cfg | 14 ++++++++++++++ mutators.cfg | 2 +- 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/defaultOverkill.cfg b/defaultOverkill.cfg index 29fb2bf127..7a3c41da2f 100644 --- a/defaultOverkill.cfg +++ b/defaultOverkill.cfg @@ -8,8 +8,22 @@ exec physicsOverkill.cfg // general gameplay set g_overkill 1 +set g_fullbrightplayers 1 +set g_respawn_ghosts 0 + set g_nades 1 +set g_nades_nade_small 1 +set g_nades_spread 0 +set g_nades_nade_refire 10 +set g_nades_nade_newton_style 2 + set g_dodging 1 set sv_dodging_wall_dodging 1 + set g_spawn_near_teammate 1 set g_spawn_near_teammate_ignore_spawnpoint 1 +set g_spawnshieldtime 0.5 +set g_ctf_respawn_delay_small 2 +set g_ctf_respawn_delay_large 2 + +g_ctf_throw_punish_count 5 diff --git a/mutators.cfg b/mutators.cfg index f61930852d..8947221e35 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -190,7 +190,7 @@ set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 -set g_nades_nade_newton_style 0 +set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" -- 2.39.2