From 530060820e0b8e30ab0841063d91b272fecc5bdb Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 25 Dec 2016 17:50:04 +1000 Subject: [PATCH] Fix a reference to the unused global entity 'other' --- qcsrc/common/weapons/weapon/vaporizer.qc | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/qcsrc/common/weapons/weapon/vaporizer.qc b/qcsrc/common/weapons/weapon/vaporizer.qc index e11e4d8d5..91042b613 100644 --- a/qcsrc/common/weapons/weapon/vaporizer.qc +++ b/qcsrc/common/weapons/weapon/vaporizer.qc @@ -215,24 +215,24 @@ void W_Vaporizer_Attack(Weapon thiswep, entity actor, .entity weaponentity) W_DecreaseAmmo(thiswep, actor, ((g_instagib) ? 1 : WEP_CVAR_PRI(vaporizer, ammo))); } -void W_RocketMinsta_Laser_Explode (entity this) +void W_RocketMinsta_Laser_Explode (entity this, entity directhitentity) { - if(other.takedamage == DAMAGE_AIM) - if(IS_PLAYER(other)) - if(DIFF_TEAM(this.realowner, other)) - if(!IS_DEAD(other)) - if(IsFlying(other)) + if(directhitentity.takedamage == DAMAGE_AIM) + if(IS_PLAYER(directhitentity)) + if(DIFF_TEAM(this.realowner, directhitentity)) + if(!IS_DEAD(directhitentity)) + if(IsFlying(directhitentity)) Send_Notification(NOTIF_ONE, this.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_ELECTROBITCH); this.event_damage = func_null; this.takedamage = DAMAGE_NO; - RadiusDamage (this, this.realowner, this.rm_damage, this.rm_edmg, autocvar_g_rm_laser_radius, NULL, NULL, this.rm_force, this.projectiledeathtype, other); + RadiusDamage (this, this.realowner, this.rm_damage, this.rm_edmg, autocvar_g_rm_laser_radius, NULL, NULL, this.rm_force, this.projectiledeathtype, directhitentity); delete(this); } void W_RocketMinsta_Laser_Explode_use(entity this, entity actor, entity trigger) { - W_RocketMinsta_Laser_Explode(this); + W_RocketMinsta_Laser_Explode(this, trigger); // we probably don't want trigger used here, but this matches closest to old behaviour } void W_RocketMinsta_Laser_Touch(entity this, entity toucher) -- 2.39.2