From 6c3c66fc33bdc66054660c4a038b183681157cd2 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 2 Jul 2018 20:59:41 +1000 Subject: [PATCH] Run impulse commands on spawn prior to running the weapon frame, so the selected weapon is updated at spawn --- qcsrc/server/client.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 43174dd553..9214900f36 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -754,6 +754,8 @@ void PutPlayerInServer(entity this) MUTATOR_CALLHOOK(PlayerWeaponSelect, this); + if (CS(this).impulse) ImpulseCommands(this); + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity weaponentity = weaponentities[slot]; -- 2.39.2