From 7e2cdbde29a72924275dd9002a158a8ef76c850f Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 11 Mar 2017 07:50:41 +1000 Subject: [PATCH] Set the solidity and movetype on raptor's bomb marker, potentially improving its accuracy --- qcsrc/common/vehicles/vehicle/raptor.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qcsrc/common/vehicles/vehicle/raptor.qc b/qcsrc/common/vehicles/vehicle/raptor.qc index b05dd9812..78fdba511 100644 --- a/qcsrc/common/vehicles/vehicle/raptor.qc +++ b/qcsrc/common/vehicles/vehicle/raptor.qc @@ -777,6 +777,9 @@ METHOD(Raptor, vr_crosshair, void(Raptor thisveh, entity player)) dropmark = spawn(); dropmark.owner = player; dropmark.gravity = 1; + dropmark.dphitcontentsmask = DPCONTENTS_SOLID; + dropmark.solid = SOLID_CORPSE; + set_movetype(dropmark, MOVETYPE_BOUNCE); } float reload2 = STAT(VEHICLESTAT_RELOAD2) * 0.01; -- 2.39.2