From c1804d540a9a7b617e19119f6070d674f09758c9 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 4 May 2010 15:48:00 +0200 Subject: [PATCH] fix weapon throwing breakage --- qcsrc/server/t_items.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 9d32f3234b..d9c3240603 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -682,6 +682,9 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, { startitem_failed = FALSE; + self.items = itemid; + self.weapons = weaponid; + // is it a dropped weapon? if (self.classname == "droppedweapon") { @@ -702,9 +705,6 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, } else { - self.items = itemid; - self.weapons = weaponid; - if(MUTATOR_CALLHOOK(FilterItem)) // error means we do not want the item { startitem_failed = TRUE; -- 2.39.2