From ca88b2ed0d2f9666edc4ce13a6f3748fe5d7159b Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Mon, 5 Mar 2012 12:32:15 +0100 Subject: [PATCH] mor config cleanup --- balance25.cfg | 147 +-------------------------- balanceFruitieX.cfg | 147 +-------------------------- balanceXPM.cfg | 147 +-------------------------- balanceXonotic.cfg | 2 +- defaultXonotic.cfg | 2 +- new_toys.cfg => mutator_new_toys.cfg | 0 6 files changed, 5 insertions(+), 440 deletions(-) rename new_toys.cfg => mutator_new_toys.cfg (100%) diff --git a/balance25.cfg b/balance25.cfg index 51bb152dd..36fe5c7e8 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -5,7 +5,6 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -14,11 +13,8 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 150 set g_balance_armor_start 0 set g_start_ammo_shells 40 @@ -162,7 +158,7 @@ set g_throughfloor_force 1 set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally @@ -374,30 +370,6 @@ set g_balance_grenadelauncher_bouncestop 0.075 set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} -// {{{ minelayer -set g_balance_minelayer_damage 35 -set g_balance_minelayer_edgedamage 30 -set g_balance_minelayer_force 250 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 750 -set g_balance_minelayer_lifetime 60 -set g_balance_minelayer_lifetime_countdown 0 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_ammo 5 -set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 4 // 0 disables the limit -set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_reload_ammo 0 //default: 15 -set g_balance_minelayer_reload_time 2 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -659,76 +631,13 @@ set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 0 set g_balance_hook_secondary_damageforcescale 0 // }}} -// {{{ hlac -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 23 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 100 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 23 -set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 100 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 6 -set g_balance_hlac_reload_ammo 0 //default: 20 -set g_balance_hlac_reload_time 2 // }}} -// {{{ rifle -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_tracer 0 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_damage 60 -set g_balance_rifle_primary_headshotaddeddamage 100 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_force 2 -set g_balance_rifle_primary_speed 35000 -set g_balance_rifle_primary_lifetime 5 -set g_balance_rifle_primary_refire 0.8 -set g_balance_rifle_primary_animtime 0.3 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_bulletconstant 130 // 56.3qu -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_bullethail 0 // empty magazine on shot -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_tracer 0 -set g_balance_rifle_secondary_shots 1 -set g_balance_rifle_secondary_damage 35 -set g_balance_rifle_secondary_headshotaddeddamage 15 // 50 damage only on head -set g_balance_rifle_secondary_spread 0.008 -set g_balance_rifle_secondary_force 1 -set g_balance_rifle_secondary_speed 20000 -set g_balance_rifle_secondary_lifetime 5 -set g_balance_rifle_secondary_refire 0.15 -set g_balance_rifle_secondary_animtime 0.1 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_rifle_reload_ammo 80 //default: 80 -set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -778,57 +687,3 @@ set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 // }}} -// {{{ seeker -set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. -set g_balance_seeker_flac_ammo 0.5 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 3000 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 4 -set g_balance_seeker_missile_damage 40 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 6000 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 250 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_up 300 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1250 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.3 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.7 -set g_balance_seeker_tag_speed 9000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_reload_ammo 0 //default: 15 -set g_balance_seeker_reload_time 2 -// End new seeker diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg index ced09e7d1..4c186fa11 100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@ -5,7 +5,6 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -14,11 +13,8 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 set g_start_ammo_shells 20 @@ -162,7 +158,7 @@ set g_throughfloor_force 0.8 set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally @@ -374,30 +370,6 @@ set g_balance_grenadelauncher_bouncestop 0.12 set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} -// {{{ minelayer -set g_balance_minelayer_damage 42 -set g_balance_minelayer_edgedamage 30 -set g_balance_minelayer_force 250 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 750 -set g_balance_minelayer_lifetime 60 -set g_balance_minelayer_lifetime_countdown 0 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.3 -set g_balance_minelayer_ammo 5 -set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3 -set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_reload_ammo 0 //default: 15 -set g_balance_minelayer_reload_time 2 // }}} // {{{ electro set g_balance_electro_lightning 1 @@ -659,76 +631,13 @@ set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 0 set g_balance_hook_secondary_damageforcescale 0 // }}} -// {{{ hlac -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.075 -set g_balance_hlac_primary_spread_add 0.001 -set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 15 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 70 -set g_balance_hlac_primary_radius 40 -set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.2 -set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 20 -set g_balance_hlac_secondary_edgedamage 13 -set g_balance_hlac_secondary_force 100 -set g_balance_hlac_secondary_radius 45 -set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_refire 0.8 -set g_balance_hlac_secondary_animtime 0.4 -set g_balance_hlac_secondary_ammo 4 -set g_balance_hlac_secondary_shots 6 -set g_balance_hlac_reload_ammo 0 //default: 20 -set g_balance_hlac_reload_time 2 // }}} -// {{{ rifle -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_tracer 1 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_damage 60 -set g_balance_rifle_primary_headshotaddeddamage 60 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_force 2 -set g_balance_rifle_primary_speed 40000 -set g_balance_rifle_primary_lifetime 5 -set g_balance_rifle_primary_refire 1.5 -set g_balance_rifle_primary_animtime 1.4 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_bulletconstant 110 // 62.2qu -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_bullethail 0 // empty magazine on shot -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_reload 1 -set g_balance_rifle_secondary_tracer 0 -set g_balance_rifle_secondary_shots 1 -set g_balance_rifle_secondary_damage 42 -set g_balance_rifle_secondary_headshotaddeddamage 42 -set g_balance_rifle_secondary_spread 0 -set g_balance_rifle_secondary_force 2 -set g_balance_rifle_secondary_speed 20000 -set g_balance_rifle_secondary_lifetime 5 -set g_balance_rifle_secondary_refire 1.5 -set g_balance_rifle_secondary_animtime 1.4 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_rifle_reload_ammo 80 //default: 80 -set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -778,57 +687,3 @@ set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 // }}} -// {{{ seeker -set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. -set g_balance_seeker_flac_ammo 0.5 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1400 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 150 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_up 300 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_reload_ammo 0 //default: 15 -set g_balance_seeker_reload_time 2 -// End new seeker diff --git a/balanceXPM.cfg b/balanceXPM.cfg index 2da131c96..872a2b987 100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@ -5,7 +5,6 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -14,11 +13,8 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_shells 15 @@ -162,7 +158,7 @@ set g_throughfloor_force 0.75 set g_projectiles_damage 1 // possible values: // -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally @@ -374,30 +370,6 @@ set g_balance_grenadelauncher_bouncestop 0.075 set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} -// {{{ minelayer -set g_balance_minelayer_damage 40 -set g_balance_minelayer_edgedamage 20 -set g_balance_minelayer_force 250 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 1000 -set g_balance_minelayer_lifetime 10 -set g_balance_minelayer_lifetime_countdown 0.5 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_ammo 4 -set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 3 // 0 disables the limit -set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_reload_ammo 0 //default: 15 -set g_balance_minelayer_reload_time 2 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -659,76 +631,13 @@ set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 15 set g_balance_hook_secondary_damageforcescale 0 // }}} -// {{{ hlac // TO BE REMOVED -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 9 -set g_balance_hlac_primary_force 90 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.15 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 15 -set g_balance_hlac_secondary_edgedamage 7.5 -set g_balance_hlac_secondary_force 90 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 6 -set g_balance_hlac_reload_ammo 0 //default: 20 -set g_balance_hlac_reload_time 2 // }}} -// {{{ rifle -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_tracer 1 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_damage 40 -set g_balance_rifle_primary_headshotaddeddamage 40 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_force 100 -set g_balance_rifle_primary_speed 40000 -set g_balance_rifle_primary_lifetime 5 -set g_balance_rifle_primary_refire 1.2 -set g_balance_rifle_primary_animtime 0.4 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_bulletconstant 110 // 62.2qu -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_bullethail 0 // empty magazine on shot -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_tracer 0 -set g_balance_rifle_secondary_shots 4 -set g_balance_rifle_secondary_damage 10 -set g_balance_rifle_secondary_headshotaddeddamage 20 -set g_balance_rifle_secondary_spread 0.04 -set g_balance_rifle_secondary_force 50 -set g_balance_rifle_secondary_speed 20000 -set g_balance_rifle_secondary_lifetime 5 -set g_balance_rifle_secondary_refire 0.9 -set g_balance_rifle_secondary_animtime 0.3 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_rifle_reload_ammo 80 //default: 80 -set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -778,57 +687,3 @@ set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 // }}} -// {{{ seeker -set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. -set g_balance_seeker_flac_ammo 0.5 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 0 -set g_balance_seeker_tag_health 0 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_missile_accel 1500 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 6000 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 8 -set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 1 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 70 -set g_balance_seeker_missile_refire 0.25 -set g_balance_seeker_missile_smart 0 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 1500 -set g_balance_seeker_missile_speed_up 0 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.15 -set g_balance_seeker_reload_ammo 0 //default: 15 -set g_balance_seeker_reload_time 2 -// End new seeker diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 6ac9d7c80..4191ea72e 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -158,7 +158,7 @@ set g_throughfloor_force 0.75 set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index d256fa99e..ee2bb332f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1904,7 +1904,7 @@ scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 // other config files -exec new_toys.cfg // run BEFORE balance to make sure balance wins +exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg diff --git a/new_toys.cfg b/mutator_new_toys.cfg similarity index 100% rename from new_toys.cfg rename to mutator_new_toys.cfg -- 2.39.2