From ccff2fe4cfc13a8f7d1413f5c39261bb42b82c9d Mon Sep 17 00:00:00 2001 From: Maik Merten Date: Tue, 7 Dec 2010 21:14:09 +0100 Subject: [PATCH] add a small offset to final destination to avoid player unstuck messages when doing a setorigin at movement end. --- qcsrc/server/g_subs.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc index fe7a7e29f0..e3c2e1225b 100644 --- a/qcsrc/server/g_subs.qc +++ b/qcsrc/server/g_subs.qc @@ -260,7 +260,7 @@ void SUB_CalcMove (vector tdest, float tspeed, void() func) controller.classname = "SUB_CalcMove_controller"; controller.owner = self; controller.origin = self.origin; // starting point - controller.finaldest = tdest; // where do we want to end? + controller.finaldest = (tdest + '0 0 1'); // where do we want to end? Offset to overshoot a bit. controller.destvec = delta; controller.animstate_starttime = time; controller.animstate_endtime = time + traveltime; -- 2.39.2