From f5a4528333fce47088f426c7fe76e1b913202860 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sun, 31 Oct 2010 22:49:26 +0100 Subject: [PATCH] support initial roll angle too --- qcsrc/server/t_plats.qc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/t_plats.qc b/qcsrc/server/t_plats.qc index e52bc74a42..d92a2539d4 100644 --- a/qcsrc/server/t_plats.qc +++ b/qcsrc/server/t_plats.qc @@ -501,7 +501,7 @@ void func_pendulum_controller_think() // calculate sinewave using makevectors makevectors((self.nextthink * self.owner.freq + self.owner.phase) * '0 360 0'); - v = self.owner.speed * v_forward_y; + v = self.owner.speed * v_forward_y + self.cnt; if(self.owner.classname == "func_pendulum") // don't brake stuff if the func_bobbing was killtarget'ed { // * 10 so it will arrive in 0.1 sec @@ -545,6 +545,9 @@ void spawnfunc_func_pendulum() self.freq = 1 / (M_PI * 2) * sqrt(cvar("sv_gravity") / (3 * max(8, fabs(self.mins_z)))); } + // copy initial angle + self.cnt = self.angles_z; + // wait for targets to spawn controller = spawn(); controller.classname = "func_pendulum_controller"; -- 2.39.2