]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2015-11-15 MarioAdd icons for bulldozer
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 MarioSilence a warning
2015-11-15 MarioAdd an option to auto return if the toucher is already...
2015-11-15 MarioAdd level saving for admins, and include 2 levels to...
2015-11-15 terencehillWhen fraglimit and teams sliders can't be configured... 256/head
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 MarioRevert an unintentional change, fixes potential purity...
2015-11-15 TimePathRegistry: simplify API
2015-11-15 TimePathMap: explicit remove function
2015-11-14 terencehillShow a tooltip when the cursor is over the server icons... 255/head
2015-11-14 MarioPort 10 more
2015-11-14 MarioPort clipload and clipsize
2015-11-14 MarioPort leadlimit
2015-11-14 MarioPort shotorg stat
2015-11-14 TimePathReset: `this` param
2015-11-14 TimePathReadyRestart: revert uncrustify regression, fixes ...
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-14 terencehillFix missing countdown messages and announcements when... 254/head
2015-11-13 MirioMerge branch 'sev/hud_teamkill_icons'
2015-11-13 Severin MeyerAdd missing teamkill icons to default HUD theme 253/head
2015-11-13 MarioExperimental editor
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMinigames: fix fatal error
2015-11-13 TimePathNet: float/vector IO
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-13 MarioFix notification again
2015-11-13 MarioAdd an option to control the color saturation of the...
2015-11-12 MarioEnable the new beam by default
2015-11-12 MarioFix connecting message only showing to the connecting...
2015-11-12 MarioMerge branch 'Mario/colorbeams_v2'
2015-11-12 MarioAdd an extra option to change how long beams last
2015-11-12 MarioColorful vaporizer beams, with a cvar to disable
2015-11-12 MarioFix a crash
2015-11-12 MarioAdd a nasty hook to customise impact effects
2015-11-12 MarioAdd a mutator hook to customise vortex beam
2015-11-11 terencehillUse a more appropriated check 252/head
2015-11-11 terencehillLMS, g_lms_extra_lives enabled: turn MegaHealth into...
2015-11-11 TimePathVector: inline cross function
2015-11-11 MarioCrustify
2015-11-10 Rudolf Polzermapinfo: New feature gameinfo_min: restrict maps to...
2015-11-10 TimePathnet_notice: declare locals as locals, not macros
2015-11-10 TimePathXonoticGameSettingsTab: reduce topic list width
2015-11-10 TimePathRegistry: cleanup
2015-11-10 TimePathBuffs: move definitions alongside buff mutator
2015-11-10 TimePathNades: move definitions alongside nade mutator
2015-11-09 TimePathUncrustify
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-08 TimePathGlobalSound: fix `cl_forceplayermodels 1` using default...
2015-11-08 TimePathGlobalSound: clientside voice selection
2015-11-08 TimePathGlobalSound: uncrustify
2015-11-08 TimePathGlobalSound: register player sounds
2015-11-08 TimePathGlobalSound: send as tempentity
2015-11-07 TimePathFakeGlobalSound: merge with GlobalSound
2015-11-07 TimePathsound8
2015-11-07 TimePathFOREACH_WORD
2015-11-07 TimePathGlobal sounds: register
2015-11-07 TimePathPlayer sounds: cleanup
2015-11-07 MarioAccept multiple arguments for sv_intermission_cdtrack
2015-11-07 TimePathStats: register NB_METERSTART
2015-11-07 TimePathStats: register FUEL
2015-11-07 TimePathStats: register ALLOW_OLDVORTEXBEAM
2015-11-07 TimePathStats: register PRESSED_KEYS
2015-11-07 TimePathStats: register a few more stats
2015-11-07 TimePathStats: begin registering stats
2015-11-07 TimePathStats: registry
2015-11-06 TimePathViewmodels: fix r_drawviewmodel
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-06 MarioDon't offset buff location when spawning at a spawnpoin...
2015-11-06 TimePathMutators: increase limit
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-06 TimePathRegistry: fix incorrect sorting
2015-11-05 TimePathRegistry: checksum
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathRubble: move to qc effects
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathDamageeffects: move to qc effects
2015-11-05 TimePathGibs: move to qc effects
2015-11-05 TimePathCasings: move to qc effects
2015-11-05 TimePathEffects: create qc effects folder
2015-11-05 TimePathSplit up common/util.qc
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePathHUD: split panels into files
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: make cloaked and running_guns mutators
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathRifle: remove debugging
2015-11-04 TimePathclientstatus: fix worldstatus being appended
2015-11-04 TimePathCTF: precache default flag
2015-11-04 TimePathNet: reserve fewer temp entity events
2015-11-04 TimePathNet: allow overriding CSQCPLAYER_FORCE_UPDATES
2015-11-04 TimePathNet: register all types
2015-11-04 MarioAdd a mutator hook for menu commands
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