]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
2015-10-14 terencehillMerge branch 'master' into terencehill/hud_cleanups
2015-10-14 MarioAdd an argument to SetMovedir
2015-10-14 MarioClean up door key handling
2015-10-13 Rudolf PolzerMerge branch 'terencehill/tooltips_cleanup' into 'master'
2015-10-13 TimePathItems: actually make no sound if the waypoint isn't...
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-13 MarioFix barrel death message and assault objectives
2015-10-13 Rudolf PolzerTransifex sync.
2015-10-13 Rudolf PolzerFix a format string bug.
2015-10-13 Rudolf PolzerDownload changes from transifex.
2015-10-13 Rudolf PolzerDummy transifex sync.
2015-10-13 Rudolf PolzerRevert "Port the existing tooltips and keybinds transla...
2015-10-13 TimePathMerge branch 'TimePath/deathtypes' into 'master'
2015-10-13 TimePathNades: don't forget to think
2015-10-12 MarioMinor whitespace cleanup
2015-10-12 MarioTrigger targeted entities when key is picked up, mimics...
2015-10-12 MarioFix arguments for the door locked notifications
2015-10-12 MarioAdd an extra spawnflag to func_train to replicate origi...
2015-10-12 MarioFix multi model support with sv_defaultplayermodel...
2015-10-11 TimePathMerge branch 'master' into TimePath/deathtypes 234/head
2015-10-11 TimePathMerge branch 'TimePath/cleanup'
2015-10-11 TimePathcommon: move instagib and nexball as they add custom...
2015-10-11 TimePathlib: move csqcmodellib and warpzonelib
2015-10-10 TimePath#includes: cleanup server
2015-10-10 TimePathString: use strhasword
2015-10-10 TimePath#includes: cleanup menu
2015-10-10 TimePath#includes: cleanup client
2015-10-09 terencehillProperly hide minigame panels from the hud editor
2015-10-09 terencehillAdd missing panel numbers to _hud_panelorder
2015-10-09 terencehillCleaner way for not allowing panels to be shown during...
2015-10-09 terencehillHUD_Reset is a HUD thing
2015-10-09 terencehillDraw vehicle crosshair from within the main crosshair...
2015-10-09 terencehillBetter integration of the vehicle HUD in the main HUD...
2015-10-09 terencehillFix check for enabled scoreboard in vehicles HUD
2015-10-09 MarioAdd a server side option to disable bunnyhopping
2015-10-09 terencehillRename 2 global variables
2015-10-09 TimePathCommands: move dump commands to their respective systems
2015-10-09 TimePathCommands: use registry
2015-10-09 TimePath#includes: cleanup
2015-10-09 MarioMerge branch 'Mario/multiplayer_snake' into 'master'
2015-10-09 MarioFix a minor issue with snake tail 238/head
2015-10-09 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-09 TimePathDoxygen config
2015-10-08 TimePathRaptor: fix primary friendly fire
2015-10-08 terencehillPort bumblebee and raptor HUD code from cl_vehicles...
2015-10-08 terencehillUnfold CSQC_common_hud(void)
2015-10-08 terencehillClean up HUD code:
2015-10-08 MarioFix compile
2015-10-08 MarioMake an unused function used
2015-10-08 TimePathRevert "Merge branch 'TimePath/bot_api' into 'master'\r"
2015-10-08 MarioGreatly improve network performance with snake movement
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 MarioIncrease the maximum number of mutators
2015-10-08 TimePathMerge branch 'TimePath/hudpanels_registry' into 'master'
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 TimePathMerge branch 'TimePath/bot_api' into 'master'
2015-10-08 MarioFix lives to not reset when rejoining
2015-10-08 MarioAdd an obligatory comment
2015-10-08 TimePathMerge branch 'master' into TimePath/deathtypes
2015-10-08 TimePathHUD: initialize with registry 236/head
2015-10-08 TimePathRadar icons: fix colour
2015-10-08 TimePathent_cs: cleanup
2015-10-08 TimePathLib: re-home functions from common/util
2015-10-08 TimePathAutocvar: use MakeConsoleSafe
2015-10-08 TimePathBots: move supporting code into bot directory 237/head
2015-10-07 TimePathBots: define the API boundaries
2015-10-07 TimePathEffectinfo: temporary order fix
2015-10-07 MarioExperimental support for multiplayer in the snake minigame
2015-10-07 TimePathDeathtypes: port to registry
2015-10-07 MarioFix particleeffectnum usage
2015-10-07 MarioRemove usage of "frame" event (improves performance...
2015-10-07 TimePathDraw: purge SELFPARAM
2015-10-07 TimePathProjectiles: fix invisible rockets
2015-10-07 TimePathRegistry: overflow check
2015-10-07 TimePathNet: purge SELFPARAM from sendfuncs
2015-10-07 TimePathNet: tempentity support
2015-10-07 TimePathItemstime: fix regression introduced by 0c071920ffd10cc...
2015-10-06 TimePathNades: always override dropweapon
2015-10-06 TimePathResolve preprocessor warnings
2015-10-06 TimePathNades: rename registry globals
2015-10-06 TimePathBuffs: rename registry globals
2015-10-06 TimePathModels: rename registry globals
2015-10-06 TimePathSounds: rename registry globals
2015-10-06 TimePathItems: rename registry globals
2015-10-06 TimePathMonsters: rename registry globals
2015-10-06 TimePathTurrets: rename registry globals
2015-10-06 TimePathVehicles: rename registry globals
2015-10-06 TimePathWeapons: rename registry globals
2015-10-06 TimePathMerge branch 'TimePath/unified_weapons' into 'master'
2015-10-06 TimePathBring back weapons.cfg; needed for playing on 0.8.1...
2015-10-06 TimePathMerge branch 'master' into TimePath/unified_weapons
2015-10-06 TimePathHook: infinite ammo in mutator
2015-10-06 TimePathNades: check if player has hook for priming with weapon...
2015-10-06 TimePathNades: always throw with weapon drop in case offhand...
2015-10-06 TimePathHook: don't give weapon when offhand is active
2015-10-06 TimePathHook: merge offhand and weapon behaviour
2015-10-05 terencehillRemove more useless tooltips
2015-10-05 TimePathHook: fix server cfg
2015-10-05 MarioMerge branch 'Mario/trailparticles' into 'master'
2015-10-05 MarioMatch master 233/head