xonotic/xonotic-data.pk3dir.git
2010-10-12 Rudolf PolzerMerge remote branch 'origin/fruitiex/fruitbalance'
2010-10-12 Rudolf PolzerMerge remote branch 'origin/fruitiex/precache_crosshair...
2010-10-12 Rudolf PolzerMerge remote branch 'origin/fruitiex/loadscreen'
2010-10-12 Rudolf PolzerMerge remote branch 'origin/fruitiex/gakarmor'
2010-10-12 Rudolf PolzerMerge remote branch 'origin/fruitiex/crosshairs'
2010-10-12 Rudolf PolzerMerge remote branch 'origin/fruitiex/scoreboardcolor'
2010-10-12 FruitieXchange the scoreboard color to be light-blue instead...
2010-10-12 FruitieXmore visible default color, another crosshair, smaller...
2010-10-12 FruitieXreplace some of the ugliest remaining old crosshairs
2010-10-12 FruitieXfit all items into the playersetup page, tweak the...
2010-10-12 FruitieXnew crosshairs by unfa, add an optional centered dot...
2010-10-12 FruitieXMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-10-12 FruitieXMerge remote branch 'origin/master' into fruitiex/fruit...
2010-10-10 Rudolf Polzeralso set SendFlags when updating a camera
2010-10-10 Rudolf Polzerdon't care if a BOT can see a warp getting rearranged
2010-10-10 Rudolf Polzermake warpzone reconnect entity also able to reconnect...
2010-10-09 FruitieXMerge remote branch 'origin/fruitiex/fruitbalance'...
2010-10-09 FruitieXMerge branch 'master' into fruitiex/fruitbalance
2010-10-08 FruitieXpyria_glow_moar.tga
2010-10-08 FruitieXumbra_glow_moar.tga
2010-10-08 FruitieXglow on gakarmor
2010-10-08 FruitieXprecache the crosshair_ring to prevent a slight stutter...
2010-10-07 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-10-07 Rudolf PolzerIPv6: new ban mask sizes to better match what ISPs do
2010-10-07 terencehill- Fix typo in fireball code that was causing to: *...
2010-10-06 FruitieXmake the mortar behave like the nexuiz mortar again
2010-10-06 Rudolf PolzerMerge remote branch 'origin/master'
2010-10-06 rpolzeradding Lee Stricklin's recent balance changes
2010-10-05 FruitieXadd some dark gradient to the background so that it...
2010-10-05 FruitieXi challenge you to create a worse loading screen than...
2010-10-05 FruitieXfix an electro issue causing it not to fire sometimes
2010-10-05 FruitieXMerge remote branch 'origin/mirceakitsune/weapon_mine_l...
2010-10-05 FruitieXremove minelayer test map
2010-10-05 FruitieXadd the cvars to all balance configs to stop the ....
2010-10-04 Mircea KitsuneMore detail to mine layer crosshair. Still needs to...
2010-10-04 Mircea KitsuneAdd mine layer to priority list and add another forgott...
2010-10-04 Mircea KitsuneRename and correct a float
2010-10-04 Mircea KitsuneCrosshair for the mine layer
2010-10-04 Mircea KitsuneDeadflag works better
2010-10-04 Mircea Kitsunea player's mines shall explode if he disconnects or...
2010-10-04 Mircea KitsuneAllow switching to the Mine Layer with no ammo when...
2010-10-04 Mircea KitsuneFix the last commit. It allowed the Mine Layer to go...
2010-10-04 Mircea KitsuneDon't switch away from the Mine Layer when pressing...
2010-10-04 Mircea KitsuneMore tiny tweaks to cvar and comment
2010-10-04 Mircea KitsuneSome comments I forgot
2010-10-04 Mircea KitsuneTiny cvar tweaks
2010-10-04 Mircea KitsuneSmall tweaks and arrangements
2010-10-04 Mircea KitsunePrecache mine model, place comment and remove the last...
2010-10-04 FruitieXfix W_Mine_RespawnEntity
2010-10-04 Mircea KitsuneAttempt to re-spawn the projectile as a non-csqc entity...
2010-10-04 FruitieXrifle ring with the new function
2010-10-04 Mircea KitsuneIt's obvious we need new models and sounds, so remove...
2010-10-04 Mircea KitsuneRemove "last mine" system, kept from the rocket launche...
2010-10-04 Mircea Kitsunemine layer start weapon cvar
2010-10-04 Mircea KitsuneMines only have their lanching speed, so don't keep...
2010-10-04 Mircea KitsuneMine Layer code for havocbot
2010-10-04 Mircea KitsuneFix "mines getting stuck in the air" issues. A mine...
2010-10-04 FruitieXslower the uzi primary refire just a bit, tweak damage...
2010-10-04 Mircea KitsuneDon't cancel mine explosion if the foe left its vicinit...
2010-10-04 Mircea KitsuneProper protection system
2010-10-04 Mircea KitsuneAttempt to implement friend protection (the mine not...
2010-10-04 Mircea KitsuneTODO list in the weapon file, for the important things...
2010-10-04 Mircea KitsuneCorrect weapon slot
2010-10-04 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_mine_layer
2010-10-04 Mircea KitsuneReasonable default detonation delay
2010-10-04 Mircea KitsunePlay the mine trigger sound
2010-10-04 Mircea KitsuneMine trigger sound file
2010-10-04 Mircea KitsuneDelayed detonation now working properly. Next we need...
2010-10-04 Mircea KitsuneFirst step toward a mine delayed detonation. Not ready yet
2010-10-03 FruitieXsend max/minvelocity, make the circle drawing code...
2010-10-03 FruitieXMerge remote branch 'origin/fruitiex/fruitbalance'...
2010-10-03 FruitieXuse only XY velocity on nex
2010-10-03 Rudolf Polzerfix a bunch of typos
2010-10-03 Rudolf Polzerget rid of x0, y0
2010-10-03 Rudolf Polzeruse one less poly
2010-10-03 Rudolf Polzerfix it ;)
2010-10-03 Rudolf PolzerMerge branch 'master' into fruitiex/fruitbalance
2010-10-03 FruitieXb0rken nex speed indicator
2010-10-03 Rudolf Polzeralso apply nightvision overlay on r_fullbright use...
2010-10-03 FruitieXlower speed of primary mortar projectile, lower bouncef...
2010-10-03 FruitieXlonger refire/animtime on rifle primary, more damage...
2010-10-03 Rudolf Polzersimplify player/botclip collision cvars
2010-10-03 FruitieXfix typo
2010-10-03 FruitieXremove useless old messy feature
2010-10-03 FruitieXgrenadelauncher remote detonation test
2010-10-03 Mircea KitsuneBotclip CTF flags and Keyhunt keys too. Or if the key...
2010-10-03 Mircea KitsuneBot clips should block waypoints too
2010-10-03 Mircea KitsuneImplement botclip common shader. Bot clips can now...
2010-10-03 FruitieXuse ExponentialFalloff()
2010-10-03 Rudolf PolzerMerge remote branch 'origin/fruitiex/fruitbalance'
2010-10-02 FruitieXfix a typo in the balance config
2010-10-02 Rudolf Polzeripban: support v6 IPs (mapping mask 1 to /16, 2 to...
2010-10-02 FruitieXvelocity dependent nex damage and force
2010-10-02 FruitieXnerf electro force, tiny damage nerf as well
2010-10-02 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_mine_layer
2010-10-02 Rudolf Polzerfootsteps are on by default, so turn off the "Steps...
2010-10-02 Rudolf Polzerr_fakelight 2: also apply a "night vision" like effect...
2010-10-01 Rudolf Polzerclientmodel: allow smoother scale (and more range,...
2010-09-30 Rudolf Polzerenable fakelight if map is unlit
2010-09-29 Rudolf Polzerno longer network sv_gentle gibs status (not needed...
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