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2020-10-18 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-10-18 bones_was_hereRename GetAmmoConsumptionPrimary to GetAmmoConsumptionQ...
2020-10-18 MarioMinor cleanup to nades mutator
2020-10-18 MarioFix plasma turrets using a server-side particle effect...
2020-10-18 Rudolf PolzerTransifex autosync
2020-10-18 bones_was_hereSPAWNFUNC macro cleanup
2020-10-18 MarioMerge branch 'TimePath/classnames' into 'master'
2020-10-18 TimePathTidy up classnames
2020-10-18 bones_was_hereq3compat: Fix crash when ammo_bfg has count field set
2020-10-18 MarioMerge branch 'bones_was_here/csprogs' into 'master'
2020-10-16 MarioResolve a rabbit hole of header dependencies
2020-10-16 MarioSort most common includes alphabetically
2020-10-16 MarioApply a standard alphabetical sort order to the server...
2020-10-16 MarioApply a standard alphabetical sort order to the client...
2020-10-16 MarioMerge branch 'Juhu/unnecessary-main-includes' into...
2020-10-16 Juhuremove unnecessary main.qh includes (also one server...
2020-10-16 MarioRemove an unnecessary main.qh include from the strafehu...
2020-10-14 MarioAdd a function to remove the buff icon model above...
2020-10-14 MarioMerge branch 'amade/cleanup_includes' into 'master'
2020-10-14 Amadeusz SławińskiCleanup common includes
2020-10-14 MarioMerge branch 'Juhu/strafehud' into 'master'
2020-10-14 MarioMerge branch 'master' into Juhu/strafehud
2020-10-13 MarioRestore original value of sv_dodging_maxspeed to allow...
2020-10-09 Rudolf PolzerTransifex autosync
2020-10-07 MarioFix Arc continuing to fire after the match ends
2020-10-07 terencehillFix locked camera angles if you spectate a particular...
2020-10-05 MarioMerge branch 'terencehill/fps_display_fix' into 'master'
2020-10-02 bones_was_hereBuffs: make team field available for item teaming,...
2020-10-02 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-10-02 MarioClean up buffs_BuffModel_Customize, fix some duplicate...
2020-09-30 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-29 MarioReduce code duplication in weapon impulse code by calli...
2020-09-29 MarioPurge miscfunctions.qc from the client-side codebase...
2020-09-27 terencehillUse gettime(GETTIME_FRAMESTART) instead of gettime...
2020-09-26 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-25 MarioPhase out miscfunctions.qc from the server codebase...
2020-09-25 bones_was_hereMove GetField_fullspawndata from miscfunctions.qc to...
2020-09-25 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-25 MarioMove initialization stage handling out of miscfunctions...
2020-09-25 MarioFurther cleanup miscfunctions, document the need to...
2020-09-25 MarioMove server-side chat handling to its own file, and...
2020-09-23 MarioUse a trace log for the client program version message...
2020-09-23 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-23 MarioReduce verbosity of player stats debug messages
2020-09-23 MarioReduce verbosity of most logging operations and fix...
2020-09-23 bones_was_hereq3compat: Fix null function crash when a weapon has...
2020-09-23 bones_was_hereEnable __fullspawndata
2020-09-23 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-09-23 MarioMinor cleanup of world.qc, move most intermission and...
2020-09-23 MarioReplace some of the remaining cvar globals with autocva...
2020-09-22 MarioMove expr_evaluate to cvar.qh in lib
2020-09-22 MarioAdd a commented definition for _fullspawndata outside...
2020-09-22 MarioUpdate dpdefs to match current master
2020-09-22 MarioExclude burning and buff damage types from damage text...
2020-09-22 MarioImplement support for target_delay (compatibility spawn...
2020-09-21 terencehillLock camera angles while moving the cursor if hud_curso...
2020-09-21 MarioMove some more functions out of miscfunctions, split...
2020-09-12 bones_was_hereSupport sv and pk3 make target passthrough in parent...
2020-09-11 bones_was_hereq3compat: Fix some nexuiz maps that rely on adjacent...
2020-09-11 MarioMerge branch 'martin-t/jump' into 'master'
2020-09-09 bones_was_hereq3compat: enable default and custom CPMA sounds for...
2020-09-09 bones_was_hereAdd function to access "raw" map entity field values...
2020-09-05 bones_was_hereRemove comment about q3 hitbox off-by-1 (the hitbox...
2020-09-05 bones_was_hereq3compat: support holdable_invulnerability, holdable_ka...
2020-08-29 bones_was_hereWhitelist supported Q3 & DF map entity fields
2020-08-29 bones_was_hereq3compat: make 'fast' trigger_hurt do damage every...
2020-08-28 bones_was_hereRevert "q3compat: make trigger_hurt without spawnflags...
2020-08-28 bones_was_heretarget_give: support multiple targets that give the...
2020-08-27 bones_was_hereSupport count field of Q3 ammo pickups, also tuba support
2020-08-27 bones_was_hereAdd function to get ammo consumption of primary fire...
2020-08-26 bones_was_hereFix StartItem indenting
2020-08-26 bones_was_hereRemove weapon-specific code from target_give_init and...
2020-08-26 bones_was_hereFix netname field of weapon and item entities (was...
2020-08-25 bones_was_hereSupport count field on weapon pickups, fix 0 ammo with...
2020-08-25 terencehillImprove indentation consistency in client.qc
2020-08-25 terencehillJoin ifs
2020-08-25 terencehillAdd a macro to check g_chat_nospectators
2020-08-25 terencehillHide shownames health / armor bg as soon as player...
2020-08-25 Rudolf PolzerTransifex autosync
2020-08-22 Rudolf PolzerTransifex autosync
2020-08-21 Rudolf PolzerTransifex autosync
2020-08-21 MirioAdd Czech and Turkish
2020-08-20 Rudolf PolzerTransifex autosync
2020-08-20 bones_was_hereFix indenting & cleanup in trigger_race_checkpoint_verify
2020-08-20 bones_was_hereq3df: Spawn waypoints for all entities able to trigger...
2020-08-19 Rudolf PolzerTransifex autosync
2020-08-16 terencehillReduce a few overlong lines in crosshair code
2020-08-16 terencehillAvoid using duplicated code for vortex and oknex crossh...
2020-08-12 bones_was_heretarget_give: support shield and strength powerups
2020-08-11 bones_was_hereFix trigger_once and trigger_multiple.wait == -1 allowi...
2020-08-10 bones_was_hereq3compat: make weapon_prox_launcher spawn Mortar instea...
2020-08-10 bones_was_hereOnly do Q3 entity removal checks when it's a Q3 map
2020-08-10 bones_was_hereUse readable labels for q3compat bits
2020-08-10 Rudolf PolzerTransifex autosync
2020-08-09 bones_was_hereq3compat: make trigger_hurt without spawnflags 16 deal...
2020-08-09 terencehillImprove indentation consistency in weapon code
2020-08-09 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
2020-08-09 MarioUse an ordered list to find triggers to touch, fixes...
2020-08-09 bones_was_hereAdd machinegun support to target_give
2020-08-09 bones_was_hereMerge branch 'master' into bones_was_here/q3compat
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