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2016-06-11 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-11 TimePathStep 6: complete
2016-06-11 MarioRemove some more unnecessary WITHSELFs
2016-06-11 MarioRemove a now unnecessary WITHSELF
2016-06-11 TimePathFix gameplay regression
2016-06-11 MarioFix argument number, hopefully fixes crash
2016-06-11 MarioWe still need WITHSELF on PutClientInServer...
2016-06-11 MarioFix prediction of jumppads without targets
2016-06-11 MarioNetwork movedir (should fix jumppads that don't use...
2016-06-11 MarioFix a crash with sandbox
2016-06-11 MarioAdd a few more bulldozer levels
2016-06-11 MarioAllow placing and controlling more than one dozer
2016-06-11 MarioPrevent save and fill commands from working when not...
2016-06-10 MarioCleanse PlayerRegen
2016-06-10 MarioMake sure event_damage is set before calling it
2016-06-10 MarioHopefully fix monster model detection
2016-06-10 MarioAllow changing other/toucher from item and buff touch...
2016-06-10 MarioAdd player argument to FixPlayermodel
2016-06-10 MarioGive Weapon_ImpactEffect an argument for the effect...
2016-06-10 MarioRemove a couple of missed WITHSELFs
2016-06-10 MarioKill off some now useless WITHSELF cases
2016-06-10 Mariowr_resetplayer no longer needs WITHSELF
2016-06-10 MarioStep 5: complete
2016-06-10 MarioStep 4: complete
2016-06-10 MarioMake setself extinct
2016-06-10 MarioRemove unnecessary returns
2016-06-10 MarioFix some mistakes
2016-06-10 MarioFix compile
2016-06-10 MarioPurge WITHSELF from all non-engine functions
2016-06-10 MarioClean out some more SELFPARAMs
2016-06-10 MarioEnable a Quake entity long since forgotten
2016-06-10 MarioRemove some more SELFPARAMs
2016-06-10 MarioCleanse vehicles of SELFPARAM
2016-06-10 MarioPurge SELFPARAM from the turret code
2016-06-10 MarioFinish off turret SELFPARAMs
2016-06-10 MarioClean up some of the turret code's self uses
2016-06-10 MarioClean out some waypoint sprite SELFPARAMs
2016-06-10 MarioClean up some SELFPARAMs
2016-06-10 MarioCleanse GetPressedKeys
2016-06-10 MarioCleanse server client commands
2016-06-10 MarioFix up some #ifdef'd code
2016-06-10 MarioCleanse PlayerUseKey and PlayerPreThink
2016-06-10 MarioCleanse the physics hooks
2016-06-10 MarioCleanse the last of the server side mutator hooks
2016-06-10 MarioKill the ret_string global
2016-06-10 MarioFix up even more mutators
2016-06-10 MarioFix up more mutator hooks
2016-06-10 MarioCleanse more of the mutator hooks
2016-06-10 MarioPurge self from the damage/death mutator hooks
2016-06-10 MarioPurify PutClientInServer and PlayerSpawn mutator hooks
2016-06-10 MarioFix output of announcer option mutator hook
2016-06-10 MarioPort client mutator hooks to new arguments system
2016-06-09 MarioPurify PlayerDamage_Calculate
2016-06-09 MarioCleanse GetCvars
2016-06-09 TimePathRe-number mutator args to be more like varargs
2016-06-09 MarioRemove even more self
2016-06-09 TimePathRemove selfparam from triggers
2016-06-09 MarioFix a few more selfparam's randomly
2016-06-09 MarioRemove unused function
2016-06-09 MarioPurge self from playerdemo.qc
2016-06-09 TimePathWrap customizeentityforclient
2016-06-08 MarioFix vaporizer missing its muzzle flash if the particle...
2016-06-08 MarioMerge branch 'terencehill/dynamic_hud' into 'master'
2016-06-08 MarioDon't do exact trigger checks if the activator is not...
2016-06-08 MarioMerge branch 'terencehill/hud_smooth_weapon_switch...
2016-06-08 MarioMerge branch 'terencehill/v_deathtilt_fix' into 'master'
2016-06-08 MarioMerge branch 'terencehill/respawn_timer_fix' into ...
2016-06-08 MarioMerge branch 'terencehill/hud_no_joypad_keys' into...
2016-06-03 MarioRemove a now useless WITHSELF
2016-06-02 MarioFix func_pointparticles (draw function referencing...
2016-06-01 MarioMove nexball eventchase handling into nexball file
2016-06-01 MarioFix a reference to a nexball function outside nexball...
2016-05-28 TimePathRemove various SELFPARAM
2016-05-28 TimePathRemove weapon SELFPARAM
2016-05-28 TimePathRemove the last SELFPARAM from client/
2016-05-26 TimePathMerge branch 'TimePath/killself' into 'master'
2016-05-24 terencehillDon't show joypad keys in the HUD if no joypad has... 320/head
2016-05-24 TimePathRemove SELFPARAM() from .think and .touch 322/head
2016-05-23 TimePathUse think accessors
2016-05-22 TimePathCSQC: use touch accessors
2016-05-22 TimePathRemove unused trigger_touch
2016-05-22 TimePathIntroduce touch accessors
2016-05-22 TimePathCleanup self wrappers
2016-05-22 TimePathUpdate self removal plan
2016-05-22 TimePathRemove unused SELFPARAM();
2016-05-22 TimePathKill more setself
2016-05-22 TimePathKill more setself
2016-05-22 TimePathKill more setself
2016-05-22 TimePathKill more setself
2016-05-22 TimePathDelete unused SELFPARAM
2016-05-22 MarioKill more setself
2016-05-22 MarioFix up some more questionable setself's
2016-05-22 MarioClean out self from wr_checkammo1 & wr_checkammo2
2016-05-22 MarioClean out more self from the pathlib code
2016-05-21 MarioClean out self from some of the pathlib code
2016-05-21 MarioClean up some self uses in demo code
2016-05-21 MarioCleanse steerlib and movelib of self
2016-05-21 MarioClean out some self uses from teamplay file
2016-05-21 MarioClean out self use from the weapon selection code
2016-05-19 MarioClean self uses from some of the casings code
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