]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2016-07-27 TimePathLoops: copy reference to next entity before entering... 343/head
2016-07-27 TimePathMove objerror to qc
2016-07-26 TimePathFix item drawing
2016-07-26 TimePathIntrusive list: radar icons
2016-07-26 TimePathImplement intrusive lists
2016-07-26 TimePathAccept gameplay change in 36285c721a47b471913473e9a2979...
2016-07-25 terencehillProperly show / hide Race and CTS from the game type...
2016-07-25 MarioMerge branch 'terencehill/camera_spectator_2' into...
2016-07-25 MarioDon't allow bumblebee to swim
2016-07-25 MarioRemove engine side player movement prediction, and...
2016-07-25 MarioFix bot preferred weapons
2016-07-25 MarioFix shockwave's position in weapon order
2016-07-24 MarioFix damagetext and make shockwave initial shot origin...
2016-07-24 terencehillCleanup / fix some cvar definitions
2016-07-24 MarioImprove FPS by a lot
2016-07-24 MarioMerge branch 'Mario/qc_physics_cleanup_v2'
2016-07-24 TimePathRegistry: add reload method
2016-07-24 TimePathAdd cvar_localchanges command
2016-07-24 TimePathReduce weapon impulse verbosity
2016-07-24 MarioGet v_angle when air dodging is enabled
2016-07-24 MarioFix compile
2016-07-24 MarioImplement air dodging
2016-07-24 MarioFix Arc firing after warmup ends
2016-07-23 MarioAlso in notifications
2016-07-23 MarioUse special icon for shockwave
2016-07-23 MarioApply antilag to shockwave, also fix accuracy
2016-07-23 MarioShockwave is a new toy, just don't replace anything...
2016-07-23 MarioMerge branch 'master' into Mario/qc_physics_cleanup_v2 341/head
2016-07-23 MarioTurn off prediction entirely while inside a vehicle...
2016-07-23 MarioFix a few more missed movetypes
2016-07-23 MarioFix up some missed movetype setters
2016-07-23 MarioImplement move_qcphysics
2016-07-22 MarioDon't constantly unset onground status on casings ...
2016-07-22 MarioFix network updates
2016-07-22 MarioAnother cleanup attempt for grenades (bit more self...
2016-07-22 MarioFix grenades by temporarily disabling matching ticrate...
2016-07-22 MarioCleanup the warpzone fix to support .move_movetype
2016-07-22 MarioMerge remote-tracking branch 'origin/terencehill/campai...
2016-07-22 MarioMerge remote-tracking branch 'origin/terencehill/count_...
2016-07-22 MarioFix warpzones
2016-07-22 MarioFix compile
2016-07-22 MarioRemove .move_* fields and MOVETYPE_PUSH logic (doesn...
2016-07-21 MarioSwim down with crouch, swim up at full speed (to match...
2016-07-21 MarioOptimize Physics_ClientOption by using autocvars instea...
2016-07-21 MarioHide CTS from the menu (poll 316 passed)
2016-07-21 terencehillLoad the correct gametype when launching a campaign...
2016-07-21 MarioAdd simple items for overkill's heavy machinegun and...
2016-07-19 MarioFix flag passing
2016-07-19 MarioImplement reverse thrusting with jetpack when crouching...
2016-07-19 MarioMerge branch 'Mario/flag_return_fixes'
2016-07-19 MarioUpdate notifications.cfg
2016-07-19 MarioManual flag returning: show a carrier waypoint to enemi...
2016-07-19 MarioRemove .frozen field (virtually unused)
2016-07-19 terencehillClean up STAT usage: this.camera_spectator --> STAT... 339/head
2016-07-19 MarioFix some translated strings
2016-07-19 MarioSilence item pickup messages
2016-07-18 MarioImplement stalemate condition on the client
2016-07-17 terencehillAdd possibility of changing camera mode (first person...
2016-07-17 TimePathMeasure startup time
2016-07-16 terencehillReduce CTX calls from 5 to 1 when calling count_fill...
2016-07-15 MarioDon't draw rain when the func_rain brush is too far...
2016-07-14 MarioMerge branch 'terencehill/vortex_zoom_fix' into 'master'
2016-07-14 terencehillReset active weapon field of the current PlayerState... 337/head
2016-07-14 MarioDefault cl_maxfps to 200 instead of 125, so faster...
2016-07-13 MarioUse a cleaner check for health
2016-07-13 MarioAdd a volume parameter to GlobalSound, also muffle...
2016-07-13 MarioFix target_items
2016-07-13 MarioSet minigame_self to this again after activating a...
2016-07-13 MarioAlso allow glow effect in non-teamplay modes
2016-07-13 MarioUse server side number for team
2016-07-13 MarioFix balance config comparison
2016-07-13 MarioSet spawnpoint's team when updating
2016-07-13 MarioAdd a hook to customize entities post-update
2016-07-13 MarioSome tweaks for clickable radar
2016-07-13 MarioMerge branch 'Mario/balance'
2016-07-13 MarioDon't start with shockwave in Nexuiz balance
2016-07-13 MarioChange balance mod name
2016-07-13 MarioMerge branch 'master' into Mario/balance
2016-07-12 MarioDon't allow zooming with secondary attack while spectat...
2016-07-12 MarioUse the real player entity for shownames self checks...
2016-07-12 MarioReset vehicles when match is resetting, also make sure...
2016-07-11 MarioDefault cl_maxfps to 125
2016-07-11 MarioAdd maximum FPS of 150 for 144hz monitors
2016-07-11 MarioRemove some stupid maximum FPS settings and add 80...
2016-07-11 MarioRename GeomLerp's lerp parameter (conflicts with a...
2016-07-11 MarioMerge branch 'terencehill/misc_hud_fixes' into 'master'
2016-07-10 terencehillDisplay left time only once for multiple server notices... 334/head
2016-07-10 MarioDon't show player nametags to everyone before match...
2016-07-09 terencehillMerge branch 'master' into terencehill/misc_hud_fixes
2016-07-09 terencehillClear server notices when they've expired
2016-07-09 MarioDisable effectinfo parsing code (shaves 6 seconds off...
2016-07-09 MarioFix arguments for SendWaypoint, fixes onslaught waypoints
2016-07-09 MarioCall setup hook before setting vehicle location
2016-07-07 MarioMove gunner enter checking into the bumblebee's file...
2016-07-06 terencehillChange theAlpha to alpha in a few comments
2016-07-06 terencehillMake sure centerprint panel isn't empty right on hud...
2016-07-06 terencehillCompact a few similar code blocks
2016-07-06 terencehillRemove main panel cvars not used by certain panels
2016-07-06 terencehillReset QuickMenu_Page_Command_Type when clearing up...
2016-07-06 MarioAdd a mutator hook to grappling hook drawing, to allow...
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