also fix *BITMAP in the ase files
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_metal / boiler01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "boiler01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 14\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/nodraw"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/nodraw"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\nodraw.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/common/origin"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/common/origin"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\common\origin.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/misc/dial01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/misc/dial01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\misc\dial01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\models\desertfactory\textures\misc\black01.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\models\desertfactory\textures\stone\bricks02.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "models/desertfactory/textures/misc/dial01"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "models/desertfactory/textures/misc/dial01"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\models\desertfactory\textures\misc\dial01.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\models\desertfactory\textures\misc\black01.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\models\desertfactory\textures\stone\bricks02.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat0model0surf114"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat0model0surf114"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 4\r
241                 *MESH_NUMFACES  2\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       132.000000      -15.000000      560.000000\r
245                         *MESH_VERTEX    1       127.000000      -15.000000      560.000000\r
246                         *MESH_VERTEX    2       132.000000      15.000000       560.000000\r
247                         *MESH_VERTEX    3       127.000000      15.000000       560.000000\r
248                 }\r
249                 *MESH_NORMALS   {\r
250                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
251                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
252                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
253                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
254                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
255                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
256                 }\r
257                 *MESH_FACE_LIST {\r
258                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
259                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
260                 }\r
261                 *MESH_NUMTVERTEX        4\r
262                 *MESH_TVERTLIST {\r
263                         *MESH_TVERT     0       0.031250        0.882812        1.000000\r
264                         *MESH_TVERT     1       -0.007812       0.882812        1.000000\r
265                         *MESH_TVERT     2       0.031250        1.117188        1.000000\r
266                         *MESH_TVERT     3       -0.007812       1.117188        1.000000\r
267                 }\r
268                 *MESH_NUMTVFACES        2\r
269                 *MESH_TFACELIST {\r
270                         *MESH_TFACE     0       0       2       1\r
271                         *MESH_TFACE     1       2       3       1\r
272                 }\r
273         }\r
274         *PROP_MOTIONBLUR        0\r
275         *PROP_CASTSHADOW        1\r
276         *PROP_RECVSHADOW        1\r
277         *MATERIAL_REF   0\r
278 }\r
279 *GEOMOBJECT     {\r
280         *NODE_NAME      "mat0model0surf115"\r
281         *NODE_TM        {\r
282                 *NODE_NAME      "mat0model0surf115"\r
283                 *INHERIT_POS    0       0       0\r
284                 *INHERIT_ROT    0       0       0\r
285                 *INHERIT_SCL    0       0       0\r
286                 *TM_ROW0        1.0     0       0\r
287                 *TM_ROW1        0       1.0     0\r
288                 *TM_ROW2        0       0       1.0\r
289                 *TM_ROW3        0       0       0\r
290                 *TM_POS 0.000000        0.000000        0.000000\r
291         }\r
292         *MESH   {\r
293                 *TIMEVALUE      0\r
294                 *MESH_NUMVERTEX 4\r
295                 *MESH_NUMFACES  2\r
296                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
297                 *MESH_VERTEX_LIST       {\r
298                         *MESH_VERTEX    0       127.000000      -15.000000      560.000000\r
299                         *MESH_VERTEX    1       127.000000      -15.000000      120.000000\r
300                         *MESH_VERTEX    2       127.000000      15.000000       560.000000\r
301                         *MESH_VERTEX    3       127.000000      15.000000       120.000000\r
302                 }\r
303                 *MESH_NORMALS   {\r
304                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
305                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
306                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
307                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
308                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
309                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
310                 }\r
311                 *MESH_FACE_LIST {\r
312                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                 }\r
315                 *MESH_NUMTVERTEX        4\r
316                 *MESH_TVERTLIST {\r
317                         *MESH_TVERT     0       -0.117188       2.375000        1.000000\r
318                         *MESH_TVERT     1       -0.117188       -1.062500       1.000000\r
319                         *MESH_TVERT     2       0.117188        2.375000        1.000000\r
320                         *MESH_TVERT     3       0.117188        -1.062500       1.000000\r
321                 }\r
322                 *MESH_NUMTVFACES        2\r
323                 *MESH_TFACELIST {\r
324                         *MESH_TFACE     0       0       2       1\r
325                         *MESH_TFACE     1       2       3       1\r
326                 }\r
327         }\r
328         *PROP_MOTIONBLUR        0\r
329         *PROP_CASTSHADOW        1\r
330         *PROP_RECVSHADOW        1\r
331         *MATERIAL_REF   0\r
332 }\r
333 *GEOMOBJECT     {\r
334         *NODE_NAME      "mat0model0surf116"\r
335         *NODE_TM        {\r
336                 *NODE_NAME      "mat0model0surf116"\r
337                 *INHERIT_POS    0       0       0\r
338                 *INHERIT_ROT    0       0       0\r
339                 *INHERIT_SCL    0       0       0\r
340                 *TM_ROW0        1.0     0       0\r
341                 *TM_ROW1        0       1.0     0\r
342                 *TM_ROW2        0       0       1.0\r
343                 *TM_ROW3        0       0       0\r
344                 *TM_POS 0.000000        0.000000        0.000000\r
345         }\r
346         *MESH   {\r
347                 *TIMEVALUE      0\r
348                 *MESH_NUMVERTEX 4\r
349                 *MESH_NUMFACES  2\r
350                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
351                 *MESH_VERTEX_LIST       {\r
352                         *MESH_VERTEX    0       127.000000      15.000000       120.000000\r
353                         *MESH_VERTEX    1       127.000000      -15.000000      120.000000\r
354                         *MESH_VERTEX    2       132.000000      15.000000       120.000000\r
355                         *MESH_VERTEX    3       132.000000      -15.000000      120.000000\r
356                 }\r
357                 *MESH_NORMALS   {\r
358                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
359                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
360                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
361                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
362                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
363                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
364                 }\r
365                 *MESH_FACE_LIST {\r
366                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
367                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
368                 }\r
369                 *MESH_NUMTVERTEX        4\r
370                 *MESH_TVERTLIST {\r
371                         *MESH_TVERT     0       -0.007812       1.117188        1.000000\r
372                         *MESH_TVERT     1       -0.007812       0.882812        1.000000\r
373                         *MESH_TVERT     2       0.031250        1.117188        1.000000\r
374                         *MESH_TVERT     3       0.031250        0.882812        1.000000\r
375                 }\r
376                 *MESH_NUMTVFACES        2\r
377                 *MESH_TFACELIST {\r
378                         *MESH_TFACE     0       0       2       1\r
379                         *MESH_TFACE     1       2       3       1\r
380                 }\r
381         }\r
382         *PROP_MOTIONBLUR        0\r
383         *PROP_CASTSHADOW        1\r
384         *PROP_RECVSHADOW        1\r
385         *MATERIAL_REF   0\r
386 }\r
387 *GEOMOBJECT     {\r
388         *NODE_NAME      "mat0model0surf117"\r
389         *NODE_TM        {\r
390                 *NODE_NAME      "mat0model0surf117"\r
391                 *INHERIT_POS    0       0       0\r
392                 *INHERIT_ROT    0       0       0\r
393                 *INHERIT_SCL    0       0       0\r
394                 *TM_ROW0        1.0     0       0\r
395                 *TM_ROW1        0       1.0     0\r
396                 *TM_ROW2        0       0       1.0\r
397                 *TM_ROW3        0       0       0\r
398                 *TM_POS 0.000000        0.000000        0.000000\r
399         }\r
400         *MESH   {\r
401                 *TIMEVALUE      0\r
402                 *MESH_NUMVERTEX 4\r
403                 *MESH_NUMFACES  2\r
404                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
405                 *MESH_VERTEX_LIST       {\r
406                         *MESH_VERTEX    0       15.000000       127.000000      560.000000\r
407                         *MESH_VERTEX    1       -15.000000      127.000000      560.000000\r
408                         *MESH_VERTEX    2       15.000000       132.000000      560.000000\r
409                         *MESH_VERTEX    3       -15.000000      132.000000      560.000000\r
410                 }\r
411                 *MESH_NORMALS   {\r
412                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
413                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
414                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
415                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
416                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
417                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
418                 }\r
419                 *MESH_FACE_LIST {\r
420                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
421                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
422                 }\r
423                 *MESH_NUMTVERTEX        4\r
424                 *MESH_TVERTLIST {\r
425                         *MESH_TVERT     0       0.117188        -0.007812       1.000000\r
426                         *MESH_TVERT     1       -0.117188       -0.007812       1.000000\r
427                         *MESH_TVERT     2       0.117188        0.031250        1.000000\r
428                         *MESH_TVERT     3       -0.117188       0.031250        1.000000\r
429                 }\r
430                 *MESH_NUMTVFACES        2\r
431                 *MESH_TFACELIST {\r
432                         *MESH_TFACE     0       0       2       1\r
433                         *MESH_TFACE     1       2       3       1\r
434                 }\r
435         }\r
436         *PROP_MOTIONBLUR        0\r
437         *PROP_CASTSHADOW        1\r
438         *PROP_RECVSHADOW        1\r
439         *MATERIAL_REF   0\r
440 }\r
441 *GEOMOBJECT     {\r
442         *NODE_NAME      "mat0model0surf118"\r
443         *NODE_TM        {\r
444                 *NODE_NAME      "mat0model0surf118"\r
445                 *INHERIT_POS    0       0       0\r
446                 *INHERIT_ROT    0       0       0\r
447                 *INHERIT_SCL    0       0       0\r
448                 *TM_ROW0        1.0     0       0\r
449                 *TM_ROW1        0       1.0     0\r
450                 *TM_ROW2        0       0       1.0\r
451                 *TM_ROW3        0       0       0\r
452                 *TM_POS 0.000000        0.000000        0.000000\r
453         }\r
454         *MESH   {\r
455                 *TIMEVALUE      0\r
456                 *MESH_NUMVERTEX 4\r
457                 *MESH_NUMFACES  2\r
458                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
459                 *MESH_VERTEX_LIST       {\r
460                         *MESH_VERTEX    0       15.000000       127.000000      120.000000\r
461                         *MESH_VERTEX    1       -15.000000      127.000000      120.000000\r
462                         *MESH_VERTEX    2       15.000000       127.000000      560.000000\r
463                         *MESH_VERTEX    3       -15.000000      127.000000      560.000000\r
464                 }\r
465                 *MESH_NORMALS   {\r
466                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
467                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
468                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
469                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
470                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
471                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
472                 }\r
473                 *MESH_FACE_LIST {\r
474                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
475                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
476                 }\r
477                 *MESH_NUMTVERTEX        4\r
478                 *MESH_TVERTLIST {\r
479                         *MESH_TVERT     0       0.117188        -1.062500       1.000000\r
480                         *MESH_TVERT     1       -0.117188       -1.062500       1.000000\r
481                         *MESH_TVERT     2       0.117188        2.375000        1.000000\r
482                         *MESH_TVERT     3       -0.117188       2.375000        1.000000\r
483                 }\r
484                 *MESH_NUMTVFACES        2\r
485                 *MESH_TFACELIST {\r
486                         *MESH_TFACE     0       0       2       1\r
487                         *MESH_TFACE     1       2       3       1\r
488                 }\r
489         }\r
490         *PROP_MOTIONBLUR        0\r
491         *PROP_CASTSHADOW        1\r
492         *PROP_RECVSHADOW        1\r
493         *MATERIAL_REF   0\r
494 }\r
495 *GEOMOBJECT     {\r
496         *NODE_NAME      "mat0model0surf119"\r
497         *NODE_TM        {\r
498                 *NODE_NAME      "mat0model0surf119"\r
499                 *INHERIT_POS    0       0       0\r
500                 *INHERIT_ROT    0       0       0\r
501                 *INHERIT_SCL    0       0       0\r
502                 *TM_ROW0        1.0     0       0\r
503                 *TM_ROW1        0       1.0     0\r
504                 *TM_ROW2        0       0       1.0\r
505                 *TM_ROW3        0       0       0\r
506                 *TM_POS 0.000000        0.000000        0.000000\r
507         }\r
508         *MESH   {\r
509                 *TIMEVALUE      0\r
510                 *MESH_NUMVERTEX 4\r
511                 *MESH_NUMFACES  2\r
512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
513                 *MESH_VERTEX_LIST       {\r
514                         *MESH_VERTEX    0       -15.000000      132.000000      120.000000\r
515                         *MESH_VERTEX    1       -15.000000      127.000000      120.000000\r
516                         *MESH_VERTEX    2       15.000000       132.000000      120.000000\r
517                         *MESH_VERTEX    3       15.000000       127.000000      120.000000\r
518                 }\r
519                 *MESH_NORMALS   {\r
520                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
521                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
522                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
523                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
524                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
525                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
526                 }\r
527                 *MESH_FACE_LIST {\r
528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
529                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
530                 }\r
531                 *MESH_NUMTVERTEX        4\r
532                 *MESH_TVERTLIST {\r
533                         *MESH_TVERT     0       -0.117188       0.031250        1.000000\r
534                         *MESH_TVERT     1       -0.117188       -0.007812       1.000000\r
535                         *MESH_TVERT     2       0.117188        0.031250        1.000000\r
536                         *MESH_TVERT     3       0.117188        -0.007812       1.000000\r
537                 }\r
538                 *MESH_NUMTVFACES        2\r
539                 *MESH_TFACELIST {\r
540                         *MESH_TFACE     0       0       2       1\r
541                         *MESH_TFACE     1       2       3       1\r
542                 }\r
543         }\r
544         *PROP_MOTIONBLUR        0\r
545         *PROP_CASTSHADOW        1\r
546         *PROP_RECVSHADOW        1\r
547         *MATERIAL_REF   0\r
548 }\r
549 *GEOMOBJECT     {\r
550         *NODE_NAME      "mat0model0surf120"\r
551         *NODE_TM        {\r
552                 *NODE_NAME      "mat0model0surf120"\r
553                 *INHERIT_POS    0       0       0\r
554                 *INHERIT_ROT    0       0       0\r
555                 *INHERIT_SCL    0       0       0\r
556                 *TM_ROW0        1.0     0       0\r
557                 *TM_ROW1        0       1.0     0\r
558                 *TM_ROW2        0       0       1.0\r
559                 *TM_ROW3        0       0       0\r
560                 *TM_POS 0.000000        0.000000        0.000000\r
561         }\r
562         *MESH   {\r
563                 *TIMEVALUE      0\r
564                 *MESH_NUMVERTEX 4\r
565                 *MESH_NUMFACES  2\r
566                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
567                 *MESH_VERTEX_LIST       {\r
568                         *MESH_VERTEX    0       -15.000000      -127.000000     560.000000\r
569                         *MESH_VERTEX    1       -15.000000      -127.000000     120.000000\r
570                         *MESH_VERTEX    2       15.000000       -127.000000     560.000000\r
571                         *MESH_VERTEX    3       15.000000       -127.000000     120.000000\r
572                 }\r
573                 *MESH_NORMALS   {\r
574                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
575                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
576                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
577                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
578                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
579                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
580                 }\r
581                 *MESH_FACE_LIST {\r
582                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
583                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
584                 }\r
585                 *MESH_NUMTVERTEX        4\r
586                 *MESH_TVERTLIST {\r
587                         *MESH_TVERT     0       -0.117188       2.375000        1.000000\r
588                         *MESH_TVERT     1       -0.117188       -1.062500       1.000000\r
589                         *MESH_TVERT     2       0.117188        2.375000        1.000000\r
590                         *MESH_TVERT     3       0.117188        -1.062500       1.000000\r
591                 }\r
592                 *MESH_NUMTVFACES        2\r
593                 *MESH_TFACELIST {\r
594                         *MESH_TFACE     0       0       2       1\r
595                         *MESH_TFACE     1       2       3       1\r
596                 }\r
597         }\r
598         *PROP_MOTIONBLUR        0\r
599         *PROP_CASTSHADOW        1\r
600         *PROP_RECVSHADOW        1\r
601         *MATERIAL_REF   0\r
602 }\r
603 *GEOMOBJECT     {\r
604         *NODE_NAME      "mat0model0surf121"\r
605         *NODE_TM        {\r
606                 *NODE_NAME      "mat0model0surf121"\r
607                 *INHERIT_POS    0       0       0\r
608                 *INHERIT_ROT    0       0       0\r
609                 *INHERIT_SCL    0       0       0\r
610                 *TM_ROW0        1.0     0       0\r
611                 *TM_ROW1        0       1.0     0\r
612                 *TM_ROW2        0       0       1.0\r
613                 *TM_ROW3        0       0       0\r
614                 *TM_POS 0.000000        0.000000        0.000000\r
615         }\r
616         *MESH   {\r
617                 *TIMEVALUE      0\r
618                 *MESH_NUMVERTEX 4\r
619                 *MESH_NUMFACES  2\r
620                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
621                 *MESH_VERTEX_LIST       {\r
622                         *MESH_VERTEX    0       15.000000       -132.000000     560.000000\r
623                         *MESH_VERTEX    1       -15.000000      -132.000000     560.000000\r
624                         *MESH_VERTEX    2       15.000000       -127.000000     560.000000\r
625                         *MESH_VERTEX    3       -15.000000      -127.000000     560.000000\r
626                 }\r
627                 *MESH_NORMALS   {\r
628                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
629                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
630                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
631                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
632                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
633                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
634                 }\r
635                 *MESH_FACE_LIST {\r
636                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
637                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
638                 }\r
639                 *MESH_NUMTVERTEX        4\r
640                 *MESH_TVERTLIST {\r
641                         *MESH_TVERT     0       0.117188        0.968750        1.000000\r
642                         *MESH_TVERT     1       -0.117188       0.968750        1.000000\r
643                         *MESH_TVERT     2       0.117188        1.007812        1.000000\r
644                         *MESH_TVERT     3       -0.117188       1.007812        1.000000\r
645                 }\r
646                 *MESH_NUMTVFACES        2\r
647                 *MESH_TFACELIST {\r
648                         *MESH_TFACE     0       0       2       1\r
649                         *MESH_TFACE     1       2       3       1\r
650                 }\r
651         }\r
652         *PROP_MOTIONBLUR        0\r
653         *PROP_CASTSHADOW        1\r
654         *PROP_RECVSHADOW        1\r
655         *MATERIAL_REF   0\r
656 }\r
657 *GEOMOBJECT     {\r
658         *NODE_NAME      "mat0model0surf122"\r
659         *NODE_TM        {\r
660                 *NODE_NAME      "mat0model0surf122"\r
661                 *INHERIT_POS    0       0       0\r
662                 *INHERIT_ROT    0       0       0\r
663                 *INHERIT_SCL    0       0       0\r
664                 *TM_ROW0        1.0     0       0\r
665                 *TM_ROW1        0       1.0     0\r
666                 *TM_ROW2        0       0       1.0\r
667                 *TM_ROW3        0       0       0\r
668                 *TM_POS 0.000000        0.000000        0.000000\r
669         }\r
670         *MESH   {\r
671                 *TIMEVALUE      0\r
672                 *MESH_NUMVERTEX 4\r
673                 *MESH_NUMFACES  2\r
674                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
675                 *MESH_VERTEX_LIST       {\r
676                         *MESH_VERTEX    0       -15.000000      -127.000000     120.000000\r
677                         *MESH_VERTEX    1       -15.000000      -132.000000     120.000000\r
678                         *MESH_VERTEX    2       15.000000       -127.000000     120.000000\r
679                         *MESH_VERTEX    3       15.000000       -132.000000     120.000000\r
680                 }\r
681                 *MESH_NORMALS   {\r
682                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
683                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
684                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
685                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
686                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
687                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
688                 }\r
689                 *MESH_FACE_LIST {\r
690                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
691                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
692                 }\r
693                 *MESH_NUMTVERTEX        4\r
694                 *MESH_TVERTLIST {\r
695                         *MESH_TVERT     0       -0.117188       1.007812        1.000000\r
696                         *MESH_TVERT     1       -0.117188       0.968750        1.000000\r
697                         *MESH_TVERT     2       0.117188        1.007812        1.000000\r
698                         *MESH_TVERT     3       0.117188        0.968750        1.000000\r
699                 }\r
700                 *MESH_NUMTVFACES        2\r
701                 *MESH_TFACELIST {\r
702                         *MESH_TFACE     0       0       2       1\r
703                         *MESH_TFACE     1       2       3       1\r
704                 }\r
705         }\r
706         *PROP_MOTIONBLUR        0\r
707         *PROP_CASTSHADOW        1\r
708         *PROP_RECVSHADOW        1\r
709         *MATERIAL_REF   0\r
710 }\r
711 *GEOMOBJECT     {\r
712         *NODE_NAME      "mat0model0surf123"\r
713         *NODE_TM        {\r
714                 *NODE_NAME      "mat0model0surf123"\r
715                 *INHERIT_POS    0       0       0\r
716                 *INHERIT_ROT    0       0       0\r
717                 *INHERIT_SCL    0       0       0\r
718                 *TM_ROW0        1.0     0       0\r
719                 *TM_ROW1        0       1.0     0\r
720                 *TM_ROW2        0       0       1.0\r
721                 *TM_ROW3        0       0       0\r
722                 *TM_POS 0.000000        0.000000        0.000000\r
723         }\r
724         *MESH   {\r
725                 *TIMEVALUE      0\r
726                 *MESH_NUMVERTEX 4\r
727                 *MESH_NUMFACES  2\r
728                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
729                 *MESH_VERTEX_LIST       {\r
730                         *MESH_VERTEX    0       -127.000000     15.000000       120.000000\r
731                         *MESH_VERTEX    1       -127.000000     -15.000000      120.000000\r
732                         *MESH_VERTEX    2       -127.000000     15.000000       560.000000\r
733                         *MESH_VERTEX    3       -127.000000     -15.000000      560.000000\r
734                 }\r
735                 *MESH_NORMALS   {\r
736                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
737                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
738                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
739                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
740                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
741                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
742                 }\r
743                 *MESH_FACE_LIST {\r
744                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
745                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
746                 }\r
747                 *MESH_NUMTVERTEX        4\r
748                 *MESH_TVERTLIST {\r
749                         *MESH_TVERT     0       0.117188        -1.062500       1.000000\r
750                         *MESH_TVERT     1       -0.117188       -1.062500       1.000000\r
751                         *MESH_TVERT     2       0.117188        2.375000        1.000000\r
752                         *MESH_TVERT     3       -0.117188       2.375000        1.000000\r
753                 }\r
754                 *MESH_NUMTVFACES        2\r
755                 *MESH_TFACELIST {\r
756                         *MESH_TFACE     0       0       2       1\r
757                         *MESH_TFACE     1       2       3       1\r
758                 }\r
759         }\r
760         *PROP_MOTIONBLUR        0\r
761         *PROP_CASTSHADOW        1\r
762         *PROP_RECVSHADOW        1\r
763         *MATERIAL_REF   0\r
764 }\r
765 *GEOMOBJECT     {\r
766         *NODE_NAME      "mat0model0surf124"\r
767         *NODE_TM        {\r
768                 *NODE_NAME      "mat0model0surf124"\r
769                 *INHERIT_POS    0       0       0\r
770                 *INHERIT_ROT    0       0       0\r
771                 *INHERIT_SCL    0       0       0\r
772                 *TM_ROW0        1.0     0       0\r
773                 *TM_ROW1        0       1.0     0\r
774                 *TM_ROW2        0       0       1.0\r
775                 *TM_ROW3        0       0       0\r
776                 *TM_POS 0.000000        0.000000        0.000000\r
777         }\r
778         *MESH   {\r
779                 *TIMEVALUE      0\r
780                 *MESH_NUMVERTEX 4\r
781                 *MESH_NUMFACES  2\r
782                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
783                 *MESH_VERTEX_LIST       {\r
784                         *MESH_VERTEX    0       -127.000000     -15.000000      560.000000\r
785                         *MESH_VERTEX    1       -132.000000     -15.000000      560.000000\r
786                         *MESH_VERTEX    2       -127.000000     15.000000       560.000000\r
787                         *MESH_VERTEX    3       -132.000000     15.000000       560.000000\r
788                 }\r
789                 *MESH_NORMALS   {\r
790                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
791                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
792                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
793                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
794                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
795                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
796                 }\r
797                 *MESH_FACE_LIST {\r
798                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
799                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
800                 }\r
801                 *MESH_NUMTVERTEX        4\r
802                 *MESH_TVERTLIST {\r
803                         *MESH_TVERT     0       1.007812        0.882812        1.000000\r
804                         *MESH_TVERT     1       0.968750        0.882812        1.000000\r
805                         *MESH_TVERT     2       1.007812        1.117188        1.000000\r
806                         *MESH_TVERT     3       0.968750        1.117188        1.000000\r
807                 }\r
808                 *MESH_NUMTVFACES        2\r
809                 *MESH_TFACELIST {\r
810                         *MESH_TFACE     0       0       2       1\r
811                         *MESH_TFACE     1       2       3       1\r
812                 }\r
813         }\r
814         *PROP_MOTIONBLUR        0\r
815         *PROP_CASTSHADOW        1\r
816         *PROP_RECVSHADOW        1\r
817         *MATERIAL_REF   0\r
818 }\r
819 *GEOMOBJECT     {\r
820         *NODE_NAME      "mat0model0surf125"\r
821         *NODE_TM        {\r
822                 *NODE_NAME      "mat0model0surf125"\r
823                 *INHERIT_POS    0       0       0\r
824                 *INHERIT_ROT    0       0       0\r
825                 *INHERIT_SCL    0       0       0\r
826                 *TM_ROW0        1.0     0       0\r
827                 *TM_ROW1        0       1.0     0\r
828                 *TM_ROW2        0       0       1.0\r
829                 *TM_ROW3        0       0       0\r
830                 *TM_POS 0.000000        0.000000        0.000000\r
831         }\r
832         *MESH   {\r
833                 *TIMEVALUE      0\r
834                 *MESH_NUMVERTEX 4\r
835                 *MESH_NUMFACES  2\r
836                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
837                 *MESH_VERTEX_LIST       {\r
838                         *MESH_VERTEX    0       -132.000000     15.000000       120.000000\r
839                         *MESH_VERTEX    1       -132.000000     -15.000000      120.000000\r
840                         *MESH_VERTEX    2       -127.000000     15.000000       120.000000\r
841                         *MESH_VERTEX    3       -127.000000     -15.000000      120.000000\r
842                 }\r
843                 *MESH_NORMALS   {\r
844                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
845                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
846                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
847                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
848                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
849                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
850                 }\r
851                 *MESH_FACE_LIST {\r
852                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
853                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
854                 }\r
855                 *MESH_NUMTVERTEX        4\r
856                 *MESH_TVERTLIST {\r
857                         *MESH_TVERT     0       0.968750        1.117188        1.000000\r
858                         *MESH_TVERT     1       0.968750        0.882812        1.000000\r
859                         *MESH_TVERT     2       1.007812        1.117188        1.000000\r
860                         *MESH_TVERT     3       1.007812        0.882812        1.000000\r
861                 }\r
862                 *MESH_NUMTVFACES        2\r
863                 *MESH_TFACELIST {\r
864                         *MESH_TFACE     0       0       2       1\r
865                         *MESH_TFACE     1       2       3       1\r
866                 }\r
867         }\r
868         *PROP_MOTIONBLUR        0\r
869         *PROP_CASTSHADOW        1\r
870         *PROP_RECVSHADOW        1\r
871         *MATERIAL_REF   0\r
872 }\r
873 *GEOMOBJECT     {\r
874         *NODE_NAME      "mat2model0surf126"\r
875         *NODE_TM        {\r
876                 *NODE_NAME      "mat2model0surf126"\r
877                 *INHERIT_POS    0       0       0\r
878                 *INHERIT_ROT    0       0       0\r
879                 *INHERIT_SCL    0       0       0\r
880                 *TM_ROW0        1.0     0       0\r
881                 *TM_ROW1        0       1.0     0\r
882                 *TM_ROW2        0       0       1.0\r
883                 *TM_ROW3        0       0       0\r
884                 *TM_POS 0.000000        0.000000        0.000000\r
885         }\r
886         *MESH   {\r
887                 *TIMEVALUE      0\r
888                 *MESH_NUMVERTEX 4\r
889                 *MESH_NUMFACES  2\r
890                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
891                 *MESH_VERTEX_LIST       {\r
892                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
893                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
894                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
895                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
896                 }\r
897                 *MESH_NORMALS   {\r
898                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
899                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
900                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
901                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
902                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
903                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
904                 }\r
905                 *MESH_FACE_LIST {\r
906                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
907                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
908                 }\r
909                 *MESH_NUMTVERTEX        4\r
910                 *MESH_TVERTLIST {\r
911                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
912                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
913                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
914                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
915                 }\r
916                 *MESH_NUMTVFACES        2\r
917                 *MESH_TFACELIST {\r
918                         *MESH_TFACE     0       0       2       1\r
919                         *MESH_TFACE     1       2       3       1\r
920                 }\r
921         }\r
922         *PROP_MOTIONBLUR        0\r
923         *PROP_CASTSHADOW        1\r
924         *PROP_RECVSHADOW        1\r
925         *MATERIAL_REF   2\r
926 }\r
927 *GEOMOBJECT     {\r
928         *NODE_NAME      "mat2model0surf127"\r
929         *NODE_TM        {\r
930                 *NODE_NAME      "mat2model0surf127"\r
931                 *INHERIT_POS    0       0       0\r
932                 *INHERIT_ROT    0       0       0\r
933                 *INHERIT_SCL    0       0       0\r
934                 *TM_ROW0        1.0     0       0\r
935                 *TM_ROW1        0       1.0     0\r
936                 *TM_ROW2        0       0       1.0\r
937                 *TM_ROW3        0       0       0\r
938                 *TM_POS 0.000000        0.000000        0.000000\r
939         }\r
940         *MESH   {\r
941                 *TIMEVALUE      0\r
942                 *MESH_NUMVERTEX 4\r
943                 *MESH_NUMFACES  2\r
944                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
945                 *MESH_VERTEX_LIST       {\r
946                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
947                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
948                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
949                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
950                 }\r
951                 *MESH_NORMALS   {\r
952                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
953                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
954                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
955                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
956                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
957                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
958                 }\r
959                 *MESH_FACE_LIST {\r
960                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
961                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
962                 }\r
963                 *MESH_NUMTVERTEX        4\r
964                 *MESH_TVERTLIST {\r
965                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
966                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
967                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
968                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
969                 }\r
970                 *MESH_NUMTVFACES        2\r
971                 *MESH_TFACELIST {\r
972                         *MESH_TFACE     0       0       2       1\r
973                         *MESH_TFACE     1       2       3       1\r
974                 }\r
975         }\r
976         *PROP_MOTIONBLUR        0\r
977         *PROP_CASTSHADOW        1\r
978         *PROP_RECVSHADOW        1\r
979         *MATERIAL_REF   2\r
980 }\r
981 *GEOMOBJECT     {\r
982         *NODE_NAME      "mat2model0surf128"\r
983         *NODE_TM        {\r
984                 *NODE_NAME      "mat2model0surf128"\r
985                 *INHERIT_POS    0       0       0\r
986                 *INHERIT_ROT    0       0       0\r
987                 *INHERIT_SCL    0       0       0\r
988                 *TM_ROW0        1.0     0       0\r
989                 *TM_ROW1        0       1.0     0\r
990                 *TM_ROW2        0       0       1.0\r
991                 *TM_ROW3        0       0       0\r
992                 *TM_POS 0.000000        0.000000        0.000000\r
993         }\r
994         *MESH   {\r
995                 *TIMEVALUE      0\r
996                 *MESH_NUMVERTEX 4\r
997                 *MESH_NUMFACES  2\r
998                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
999                 *MESH_VERTEX_LIST       {\r
1000                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1001                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1002                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1003                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1004                 }\r
1005                 *MESH_NORMALS   {\r
1006                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1007                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1008                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1009                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1010                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1011                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1012                 }\r
1013                 *MESH_FACE_LIST {\r
1014                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1015                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1016                 }\r
1017                 *MESH_NUMTVERTEX        4\r
1018                 *MESH_TVERTLIST {\r
1019                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1020                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1021                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1022                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1023                 }\r
1024                 *MESH_NUMTVFACES        2\r
1025                 *MESH_TFACELIST {\r
1026                         *MESH_TFACE     0       0       2       1\r
1027                         *MESH_TFACE     1       2       3       1\r
1028                 }\r
1029         }\r
1030         *PROP_MOTIONBLUR        0\r
1031         *PROP_CASTSHADOW        1\r
1032         *PROP_RECVSHADOW        1\r
1033         *MATERIAL_REF   2\r
1034 }\r
1035 *GEOMOBJECT     {\r
1036         *NODE_NAME      "mat2model0surf129"\r
1037         *NODE_TM        {\r
1038                 *NODE_NAME      "mat2model0surf129"\r
1039                 *INHERIT_POS    0       0       0\r
1040                 *INHERIT_ROT    0       0       0\r
1041                 *INHERIT_SCL    0       0       0\r
1042                 *TM_ROW0        1.0     0       0\r
1043                 *TM_ROW1        0       1.0     0\r
1044                 *TM_ROW2        0       0       1.0\r
1045                 *TM_ROW3        0       0       0\r
1046                 *TM_POS 0.000000        0.000000        0.000000\r
1047         }\r
1048         *MESH   {\r
1049                 *TIMEVALUE      0\r
1050                 *MESH_NUMVERTEX 4\r
1051                 *MESH_NUMFACES  2\r
1052                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1053                 *MESH_VERTEX_LIST       {\r
1054                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1055                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1056                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1057                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1058                 }\r
1059                 *MESH_NORMALS   {\r
1060                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1061                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1062                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1063                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1064                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1065                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1066                 }\r
1067                 *MESH_FACE_LIST {\r
1068                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1069                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1070                 }\r
1071                 *MESH_NUMTVERTEX        4\r
1072                 *MESH_TVERTLIST {\r
1073                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1074                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1075                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1076                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1077                 }\r
1078                 *MESH_NUMTVFACES        2\r
1079                 *MESH_TFACELIST {\r
1080                         *MESH_TFACE     0       0       2       1\r
1081                         *MESH_TFACE     1       2       3       1\r
1082                 }\r
1083         }\r
1084         *PROP_MOTIONBLUR        0\r
1085         *PROP_CASTSHADOW        1\r
1086         *PROP_RECVSHADOW        1\r
1087         *MATERIAL_REF   2\r
1088 }\r
1089 *GEOMOBJECT     {\r
1090         *NODE_NAME      "mat2model0surf130"\r
1091         *NODE_TM        {\r
1092                 *NODE_NAME      "mat2model0surf130"\r
1093                 *INHERIT_POS    0       0       0\r
1094                 *INHERIT_ROT    0       0       0\r
1095                 *INHERIT_SCL    0       0       0\r
1096                 *TM_ROW0        1.0     0       0\r
1097                 *TM_ROW1        0       1.0     0\r
1098                 *TM_ROW2        0       0       1.0\r
1099                 *TM_ROW3        0       0       0\r
1100                 *TM_POS 0.000000        0.000000        0.000000\r
1101         }\r
1102         *MESH   {\r
1103                 *TIMEVALUE      0\r
1104                 *MESH_NUMVERTEX 4\r
1105                 *MESH_NUMFACES  2\r
1106                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1107                 *MESH_VERTEX_LIST       {\r
1108                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1109                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1110                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1111                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1112                 }\r
1113                 *MESH_NORMALS   {\r
1114                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1115                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1116                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1117                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1118                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1119                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1120                 }\r
1121                 *MESH_FACE_LIST {\r
1122                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1123                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1124                 }\r
1125                 *MESH_NUMTVERTEX        4\r
1126                 *MESH_TVERTLIST {\r
1127                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1128                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1129                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1130                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1131                 }\r
1132                 *MESH_NUMTVFACES        2\r
1133                 *MESH_TFACELIST {\r
1134                         *MESH_TFACE     0       0       2       1\r
1135                         *MESH_TFACE     1       2       3       1\r
1136                 }\r
1137         }\r
1138         *PROP_MOTIONBLUR        0\r
1139         *PROP_CASTSHADOW        1\r
1140         *PROP_RECVSHADOW        1\r
1141         *MATERIAL_REF   2\r
1142 }\r
1143 *GEOMOBJECT     {\r
1144         *NODE_NAME      "mat2model0surf131"\r
1145         *NODE_TM        {\r
1146                 *NODE_NAME      "mat2model0surf131"\r
1147                 *INHERIT_POS    0       0       0\r
1148                 *INHERIT_ROT    0       0       0\r
1149                 *INHERIT_SCL    0       0       0\r
1150                 *TM_ROW0        1.0     0       0\r
1151                 *TM_ROW1        0       1.0     0\r
1152                 *TM_ROW2        0       0       1.0\r
1153                 *TM_ROW3        0       0       0\r
1154                 *TM_POS 0.000000        0.000000        0.000000\r
1155         }\r
1156         *MESH   {\r
1157                 *TIMEVALUE      0\r
1158                 *MESH_NUMVERTEX 4\r
1159                 *MESH_NUMFACES  2\r
1160                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1161                 *MESH_VERTEX_LIST       {\r
1162                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1163                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1164                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1165                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1166                 }\r
1167                 *MESH_NORMALS   {\r
1168                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1169                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1170                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1171                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1172                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1173                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1174                 }\r
1175                 *MESH_FACE_LIST {\r
1176                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1177                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1178                 }\r
1179                 *MESH_NUMTVERTEX        4\r
1180                 *MESH_TVERTLIST {\r
1181                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1182                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1183                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1184                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1185                 }\r
1186                 *MESH_NUMTVFACES        2\r
1187                 *MESH_TFACELIST {\r
1188                         *MESH_TFACE     0       0       2       1\r
1189                         *MESH_TFACE     1       2       3       1\r
1190                 }\r
1191         }\r
1192         *PROP_MOTIONBLUR        0\r
1193         *PROP_CASTSHADOW        1\r
1194         *PROP_RECVSHADOW        1\r
1195         *MATERIAL_REF   2\r
1196 }\r
1197 *GEOMOBJECT     {\r
1198         *NODE_NAME      "mat9model0surf132"\r
1199         *NODE_TM        {\r
1200                 *NODE_NAME      "mat9model0surf132"\r
1201                 *INHERIT_POS    0       0       0\r
1202                 *INHERIT_ROT    0       0       0\r
1203                 *INHERIT_SCL    0       0       0\r
1204                 *TM_ROW0        1.0     0       0\r
1205                 *TM_ROW1        0       1.0     0\r
1206                 *TM_ROW2        0       0       1.0\r
1207                 *TM_ROW3        0       0       0\r
1208                 *TM_POS 0.000000        0.000000        0.000000\r
1209         }\r
1210         *MESH   {\r
1211                 *TIMEVALUE      0\r
1212                 *MESH_NUMVERTEX 9\r
1213                 *MESH_NUMFACES  8\r
1214                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1215                 *MESH_VERTEX_LIST       {\r
1216                         *MESH_VERTEX    0       14.000000       -144.000000     240.000000\r
1217                         *MESH_VERTEX    1       0.000000        -144.000000     240.000000\r
1218                         *MESH_VERTEX    2       10.500000       -144.000000     250.500000\r
1219                         *MESH_VERTEX    3       0.000000        -144.000000     254.000000\r
1220                         *MESH_VERTEX    4       10.500000       -144.000000     229.500000\r
1221                         *MESH_VERTEX    5       0.000000        -144.000000     226.000000\r
1222                         *MESH_VERTEX    6       -10.500000      -144.000000     250.500000\r
1223                         *MESH_VERTEX    7       -10.500000      -144.000000     229.500000\r
1224                         *MESH_VERTEX    8       -14.000000      -144.000000     240.000000\r
1225                 }\r
1226                 *MESH_NORMALS   {\r
1227                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1228                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1229                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1230                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1231                         *MESH_FACENORMAL        4       0.707107        0.707107        0.000000\r
1232                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
1233                         *MESH_FACENORMAL        6       0.707107        0.707107        0.000000\r
1234                         *MESH_FACENORMAL        7       0.707107        0.707107        0.000000\r
1235                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1236                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1237                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1238                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1239                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1240                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1241                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1242                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1243                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1244                 }\r
1245                 *MESH_FACE_LIST {\r
1246                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1248                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1249                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1250                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1251                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1252                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1253                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1254                 }\r
1255                 *MESH_NUMTVERTEX        9\r
1256                 *MESH_TVERTLIST {\r
1257                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
1258                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
1259                         *MESH_TVERT     2       0.875000        0.875000        1.000000\r
1260                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
1261                         *MESH_TVERT     4       0.875000        0.125000        1.000000\r
1262                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
1263                         *MESH_TVERT     6       0.125000        0.875000        1.000000\r
1264                         *MESH_TVERT     7       0.125000        0.125000        1.000000\r
1265                         *MESH_TVERT     8       0.000000        0.500000        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        8\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       1       2       3\r
1271                         *MESH_TFACE     2       0       1       4\r
1272                         *MESH_TFACE     3       1       5       4\r
1273                         *MESH_TFACE     4       1       3       6\r
1274                         *MESH_TFACE     5       1       7       5\r
1275                         *MESH_TFACE     6       1       6       8\r
1276                         *MESH_TFACE     7       1       8       7\r
1277                 }\r
1278         }\r
1279         *PROP_MOTIONBLUR        0\r
1280         *PROP_CASTSHADOW        1\r
1281         *PROP_RECVSHADOW        1\r
1282         *MATERIAL_REF   9\r
1283 }\r
1284 *GEOMOBJECT     {\r
1285         *NODE_NAME      "mat9model0surf133"\r
1286         *NODE_TM        {\r
1287                 *NODE_NAME      "mat9model0surf133"\r
1288                 *INHERIT_POS    0       0       0\r
1289                 *INHERIT_ROT    0       0       0\r
1290                 *INHERIT_SCL    0       0       0\r
1291                 *TM_ROW0        1.0     0       0\r
1292                 *TM_ROW1        0       1.0     0\r
1293                 *TM_ROW2        0       0       1.0\r
1294                 *TM_ROW3        0       0       0\r
1295                 *TM_POS 0.000000        0.000000        0.000000\r
1296         }\r
1297         *MESH   {\r
1298                 *TIMEVALUE      0\r
1299                 *MESH_NUMVERTEX 9\r
1300                 *MESH_NUMFACES  8\r
1301                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1302                 *MESH_VERTEX_LIST       {\r
1303                         *MESH_VERTEX    0       -144.000000     0.000000        186.000000\r
1304                         *MESH_VERTEX    1       -144.000000     0.000000        172.000000\r
1305                         *MESH_VERTEX    2       -144.000000     10.500000       182.500000\r
1306                         *MESH_VERTEX    3       -144.000000     14.000000       172.000000\r
1307                         *MESH_VERTEX    4       -144.000000     10.500000       161.500000\r
1308                         *MESH_VERTEX    5       -144.000000     0.000000        158.000000\r
1309                         *MESH_VERTEX    6       -144.000000     -10.500000      182.500000\r
1310                         *MESH_VERTEX    7       -144.000000     -10.500000      161.500000\r
1311                         *MESH_VERTEX    8       -144.000000     -14.000000      172.000000\r
1312                 }\r
1313                 *MESH_NORMALS   {\r
1314                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1315                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1316                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1317                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1318                         *MESH_FACENORMAL        4       0.707107        0.707107        0.000000\r
1319                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
1320                         *MESH_FACENORMAL        6       0.707107        0.707107        0.000000\r
1321                         *MESH_FACENORMAL        7       0.707107        0.707107        0.000000\r
1322                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1323                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1324                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1325                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1326                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1327                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1328                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1329                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1330                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1331                 }\r
1332                 *MESH_FACE_LIST {\r
1333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1334                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1335                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1336                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1337                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1338                         *MESH_FACE      5       A:      1       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1339                         *MESH_FACE      6       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1340                         *MESH_FACE      7       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1341                 }\r
1342                 *MESH_NUMTVERTEX        9\r
1343                 *MESH_TVERTLIST {\r
1344                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
1345                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
1346                         *MESH_TVERT     2       0.125000        0.875000        1.000000\r
1347                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1348                         *MESH_TVERT     4       0.125000        0.125000        1.000000\r
1349                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
1350                         *MESH_TVERT     6       0.875000        0.875000        1.000000\r
1351                         *MESH_TVERT     7       0.875000        0.125000        1.000000\r
1352                         *MESH_TVERT     8       1.000000        0.500000        1.000000\r
1353                 }\r
1354                 *MESH_NUMTVFACES        8\r
1355                 *MESH_TFACELIST {\r
1356                         *MESH_TFACE     0       0       2       1\r
1357                         *MESH_TFACE     1       1       2       3\r
1358                         *MESH_TFACE     2       1       3       4\r
1359                         *MESH_TFACE     3       1       4       5\r
1360                         *MESH_TFACE     4       0       1       6\r
1361                         *MESH_TFACE     5       1       5       7\r
1362                         *MESH_TFACE     6       1       8       6\r
1363                         *MESH_TFACE     7       1       7       8\r
1364                 }\r
1365         }\r
1366         *PROP_MOTIONBLUR        0\r
1367         *PROP_CASTSHADOW        1\r
1368         *PROP_RECVSHADOW        1\r
1369         *MATERIAL_REF   9\r
1370 }\r
1371 *GEOMOBJECT     {\r
1372         *NODE_NAME      "mat10model0surf134"\r
1373         *NODE_TM        {\r
1374                 *NODE_NAME      "mat10model0surf134"\r
1375                 *INHERIT_POS    0       0       0\r
1376                 *INHERIT_ROT    0       0       0\r
1377                 *INHERIT_SCL    0       0       0\r
1378                 *TM_ROW0        1.0     0       0\r
1379                 *TM_ROW1        0       1.0     0\r
1380                 *TM_ROW2        0       0       1.0\r
1381                 *TM_ROW3        0       0       0\r
1382                 *TM_POS 0.000000        0.000000        0.000000\r
1383         }\r
1384         *MESH   {\r
1385                 *TIMEVALUE      0\r
1386                 *MESH_NUMVERTEX 51\r
1387                 *MESH_NUMFACES  64\r
1388                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1389                 *MESH_VERTEX_LIST       {\r
1390                         *MESH_VERTEX    0       176.437500      26.375000       392.000000\r
1391                         *MESH_VERTEX    1       184.468750      28.656250       384.000000\r
1392                         *MESH_VERTEX    2       187.500000      -1.500000       384.000000\r
1393                         *MESH_VERTEX    3       179.000000      -2.000000       392.000000\r
1394                         *MESH_VERTEX    4       174.437500      -30.625000      392.000000\r
1395                         *MESH_VERTEX    5       182.968750      -31.843750      384.000000\r
1396                         *MESH_VERTEX    6       173.875000      58.625000       384.000000\r
1397                         *MESH_VERTEX    7       170.875000      -62.375000      384.000000\r
1398                         *MESH_VERTEX    8       169.500000      -1.500000       384.000000\r
1399                         *MESH_VERTEX    9       166.843750      25.656250       384.000000\r
1400                         *MESH_VERTEX    10      166.750000      54.500000       392.000000\r
1401                         *MESH_VERTEX    11      165.343750      -28.843750      384.000000\r
1402                         *MESH_VERTEX    12      162.750000      -59.500000      392.000000\r
1403                         *MESH_VERTEX    13      157.375000      52.625000       384.000000\r
1404                         *MESH_VERTEX    14      154.375000      -56.375000      384.000000\r
1405                         *MESH_VERTEX    15      149.937500      82.375000       392.000000\r
1406                         *MESH_VERTEX    16      143.937500      -88.625000      392.000000\r
1407                         *MESH_VERTEX    17      151.218750      -93.093750      384.000000\r
1408                         *MESH_VERTEX    18      141.093750      79.406250       384.000000\r
1409                         *MESH_VERTEX    19      136.593750      -84.093750      384.000000\r
1410                         *MESH_VERTEX    20      124.000000      -124.000000     384.000000\r
1411                         *MESH_VERTEX    21      118.000000      106.000000      384.000000\r
1412                         *MESH_VERTEX    22      118.000000      -118.000000     392.000000\r
1413                         *MESH_VERTEX    23      112.000000      -112.000000     384.000000\r
1414                         *MESH_VERTEX    24      88.625000       -143.937500     392.000000\r
1415                         *MESH_VERTEX    25      93.093750       -151.218750     384.000000\r
1416                         *MESH_VERTEX    26      84.093750       -136.593750     384.000000\r
1417                         *MESH_VERTEX    27      62.375000       -170.875000     384.000000\r
1418                         *MESH_VERTEX    28      59.500000       -162.750000     392.000000\r
1419                         *MESH_VERTEX    29      56.375000       -154.375000     384.000000\r
1420                         *MESH_VERTEX    30      30.625000       -174.437500     392.000000\r
1421                         *MESH_VERTEX    31      31.843750       -182.968750     384.000000\r
1422                         *MESH_VERTEX    32      28.843750       -165.343750     384.000000\r
1423                         *MESH_VERTEX    33      1.500000        -169.500000     384.000000\r
1424                         *MESH_VERTEX    34      2.000000        -179.000000     392.000000\r
1425                         *MESH_VERTEX    35      1.500000        -187.500000     384.000000\r
1426                         *MESH_VERTEX    36      -26.375000      -176.437500     392.000000\r
1427                         *MESH_VERTEX    37      -28.656250      -184.468750     384.000000\r
1428                         *MESH_VERTEX    38      -58.625000      -173.875000     384.000000\r
1429                         *MESH_VERTEX    39      -82.375000      -149.937500     392.000000\r
1430                         *MESH_VERTEX    40      -54.500000      -166.750000     392.000000\r
1431                         *MESH_VERTEX    41      155.718750      88.406250       384.000000\r
1432                         *MESH_VERTEX    42      130.000000      118.000000      384.000000\r
1433                         *MESH_VERTEX    43      126.000000      110.000000      392.000000\r
1434                         *MESH_VERTEX    44      -25.656250      -166.843750     384.000000\r
1435                         *MESH_VERTEX    45      -52.625000      -157.375000     384.000000\r
1436                         *MESH_VERTEX    46      -79.406250      -141.093750     384.000000\r
1437                         *MESH_VERTEX    47      -88.406250      -155.718750     384.000000\r
1438                         *MESH_VERTEX    48      -106.000000     -118.000000     384.000000\r
1439                         *MESH_VERTEX    49      -110.000000     -126.000000     392.000000\r
1440                         *MESH_VERTEX    50      -118.000000     -130.000000     384.000000\r
1441                 }\r
1442                 *MESH_NORMALS   {\r
1443                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1444                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1445                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1446                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1447                         *MESH_FACENORMAL        4       0.707107        0.707107        0.000000\r
1448                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
1449                         *MESH_FACENORMAL        6       0.707107        0.707107        0.000000\r
1450                         *MESH_FACENORMAL        7       0.707107        0.707107        0.000000\r
1451                         *MESH_FACENORMAL        8       0.707107        0.707107        0.000000\r
1452                         *MESH_FACENORMAL        9       0.707107        0.707107        0.000000\r
1453                         *MESH_FACENORMAL        10      0.707107        0.707107        0.000000\r
1454                         *MESH_FACENORMAL        11      0.707107        0.707107        0.000000\r
1455                         *MESH_FACENORMAL        12      0.707107        0.707107        0.000000\r
1456                         *MESH_FACENORMAL        13      0.707107        0.707107        0.000000\r
1457                         *MESH_FACENORMAL        14      0.707107        0.707107        0.000000\r
1458                         *MESH_FACENORMAL        15      0.707107        0.707107        0.000000\r
1459                         *MESH_FACENORMAL        16      0.707107        0.707107        0.000000\r
1460                         *MESH_FACENORMAL        17      0.707107        0.707107        0.000000\r
1461                         *MESH_FACENORMAL        18      0.707107        0.707107        0.000000\r
1462                         *MESH_FACENORMAL        19      0.707107        0.707107        0.000000\r
1463                         *MESH_FACENORMAL        20      0.707107        0.707107        0.000000\r
1464                         *MESH_FACENORMAL        21      0.707107        0.707107        0.000000\r
1465                         *MESH_FACENORMAL        22      0.707107        0.707107        0.000000\r
1466                         *MESH_FACENORMAL        23      0.707107        0.707107        0.000000\r
1467                         *MESH_FACENORMAL        24      -0.707107       -0.707107       0.000000\r
1468                         *MESH_FACENORMAL        25      -0.707107       -0.707107       0.000000\r
1469                         *MESH_FACENORMAL        26      -0.707107       -0.707107       0.000000\r
1470                         *MESH_FACENORMAL        27      -0.707107       -0.707107       0.000000\r
1471                         *MESH_FACENORMAL        28      -0.707107       -0.707107       0.000000\r
1472                         *MESH_FACENORMAL        29      -0.707107       -0.707107       0.000000\r
1473                         *MESH_FACENORMAL        30      -0.707107       -0.707107       0.000000\r
1474                         *MESH_FACENORMAL        31      -0.707107       -0.707107       0.000000\r
1475                         *MESH_FACENORMAL        32      -0.707107       -0.707107       0.000000\r
1476                         *MESH_FACENORMAL        33      -0.707107       -0.707107       0.000000\r
1477                         *MESH_FACENORMAL        34      -0.707107       -0.707107       0.000000\r
1478                         *MESH_FACENORMAL        35      -0.707107       -0.707107       0.000000\r
1479                         *MESH_FACENORMAL        36      -0.707107       -0.707107       0.000000\r
1480                         *MESH_FACENORMAL        37      -0.707107       -0.707107       0.000000\r
1481                         *MESH_FACENORMAL        38      -0.707107       -0.707107       0.000000\r
1482                         *MESH_FACENORMAL        39      -0.707107       -0.707107       0.000000\r
1483                         *MESH_FACENORMAL        40      -0.707107       -0.707107       0.000000\r
1484                         *MESH_FACENORMAL        41      -0.707107       -0.707107       0.000000\r
1485                         *MESH_FACENORMAL        42      -0.707107       -0.707107       0.000000\r
1486                         *MESH_FACENORMAL        43      -0.707107       -0.707107       0.000000\r
1487                         *MESH_FACENORMAL        44      -0.707107       -0.707107       0.000000\r
1488                         *MESH_FACENORMAL        45      -0.707107       -0.707107       0.000000\r
1489                         *MESH_FACENORMAL        46      -0.707107       -0.707107       0.000000\r
1490                         *MESH_FACENORMAL        47      -0.707107       -0.707107       0.000000\r
1491                         *MESH_FACENORMAL        48      -0.707107       -0.707107       0.000000\r
1492                         *MESH_FACENORMAL        49      -0.707107       -0.707107       0.000000\r
1493                         *MESH_FACENORMAL        50      -0.707107       -0.707107       0.000000\r
1494                         *MESH_FACENORMAL        51      -0.707107       -0.707107       0.000000\r
1495                         *MESH_FACENORMAL        52      -0.707107       -0.707107       0.000000\r
1496                         *MESH_FACENORMAL        53      -0.707107       -0.707107       0.000000\r
1497                         *MESH_FACENORMAL        54      -0.707107       -0.707107       0.000000\r
1498                         *MESH_FACENORMAL        55      -0.707107       -0.707107       0.000000\r
1499                         *MESH_FACENORMAL        56      -0.707107       -0.707107       0.000000\r
1500                         *MESH_FACENORMAL        57      -0.707107       -0.707107       0.000000\r
1501                         *MESH_FACENORMAL        58      -0.707107       -0.707107       0.000000\r
1502                         *MESH_FACENORMAL        59      -0.707107       -0.707107       0.000000\r
1503                         *MESH_FACENORMAL        60      0.707107        0.707107        0.000000\r
1504                         *MESH_FACENORMAL        61      -0.707107       -0.707107       0.000000\r
1505                         *MESH_FACENORMAL        62      -0.707107       -0.707107       0.000000\r
1506                         *MESH_FACENORMAL        63      -0.707107       -0.707107       0.000000\r
1507                         *MESH_VERTEXNORMAL      0       -0.000000       -0.000000       1.000000\r
1508                         *MESH_VERTEXNORMAL      1       0.980785        0.195090        -0.000000\r
1509                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        -0.000000\r
1510                         *MESH_VERTEXNORMAL      3       -0.000000       0.000000        1.000000\r
1511                         *MESH_VERTEXNORMAL      4       -0.000000       0.000000        1.000000\r
1512                         *MESH_VERTEXNORMAL      5       0.980785        -0.195090       -0.000000\r
1513                         *MESH_VERTEXNORMAL      6       0.923880        0.382683        -0.000000\r
1514                         *MESH_VERTEXNORMAL      7       0.923880        -0.382683       -0.000000\r
1515                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000000\r
1516                         *MESH_VERTEXNORMAL      9       -0.980785       -0.195090       0.000000\r
1517                         *MESH_VERTEXNORMAL      10      -0.000000       -0.000000       1.000000\r
1518                         *MESH_VERTEXNORMAL      11      -0.980785       0.195090        0.000000\r
1519                         *MESH_VERTEXNORMAL      12      -0.000000       0.000000        1.000000\r
1520                         *MESH_VERTEXNORMAL      13      -0.923880       -0.382684       0.000000\r
1521                         *MESH_VERTEXNORMAL      14      -0.923880       0.382683        0.000000\r
1522                         *MESH_VERTEXNORMAL      15      -0.000000       -0.000000       1.000000\r
1523                         *MESH_VERTEXNORMAL      16      -0.000000       0.000000        1.000000\r
1524                         *MESH_VERTEXNORMAL      17      0.831470        -0.555570       -0.000000\r
1525                         *MESH_VERTEXNORMAL      18      -0.831470       -0.555570       0.000000\r
1526                         *MESH_VERTEXNORMAL      19      -0.831470       0.555570        0.000000\r
1527                         *MESH_VERTEXNORMAL      20      0.707107        -0.707107       0.000000\r
1528                         *MESH_VERTEXNORMAL      21      -0.707107       -0.707107       0.000000\r
1529                         *MESH_VERTEXNORMAL      22      -0.000000       0.000000        1.000000\r
1530                         *MESH_VERTEXNORMAL      23      -0.707107       0.707107        0.000000\r
1531                         *MESH_VERTEXNORMAL      24      -0.000000       0.000000        1.000000\r
1532                         *MESH_VERTEXNORMAL      25      0.555570        -0.831470       0.000000\r
1533                         *MESH_VERTEXNORMAL      26      -0.555570       0.831470        0.000000\r
1534                         *MESH_VERTEXNORMAL      27      0.382683        -0.923880       -0.000000\r
1535                         *MESH_VERTEXNORMAL      28      -0.000000       0.000000        1.000000\r
1536                         *MESH_VERTEXNORMAL      29      -0.382683       0.923880        0.000000\r
1537                         *MESH_VERTEXNORMAL      30      -0.000000       0.000000        1.000000\r
1538                         *MESH_VERTEXNORMAL      31      0.195090        -0.980785       -0.000000\r
1539                         *MESH_VERTEXNORMAL      32      -0.195090       0.980785        0.000000\r
1540                         *MESH_VERTEXNORMAL      33      0.000000        1.000000        0.000000\r
1541                         *MESH_VERTEXNORMAL      34      -0.000000       0.000000        1.000000\r
1542                         *MESH_VERTEXNORMAL      35      -0.000000       -1.000000       -0.000000\r
1543                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        1.000000\r
1544                         *MESH_VERTEXNORMAL      37      -0.195090       -0.980785       -0.000000\r
1545                         *MESH_VERTEXNORMAL      38      -0.382683       -0.923880       -0.000000\r
1546                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        1.000000\r
1547                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        1.000000\r
1548                         *MESH_VERTEXNORMAL      41      0.831470        0.555570        -0.000000\r
1549                         *MESH_VERTEXNORMAL      42      0.707107        0.707107        -0.000000\r
1550                         *MESH_VERTEXNORMAL      43      -0.000000       -0.000000       1.000000\r
1551                         *MESH_VERTEXNORMAL      44      0.195090        0.980785        0.000000\r
1552                         *MESH_VERTEXNORMAL      45      0.382684        0.923880        0.000000\r
1553                         *MESH_VERTEXNORMAL      46      0.555570        0.831470        0.000000\r
1554                         *MESH_VERTEXNORMAL      47      -0.555570       -0.831470       -0.000000\r
1555                         *MESH_VERTEXNORMAL      48      0.707107        0.707107        0.000000\r
1556                         *MESH_VERTEXNORMAL      49      0.000000        0.000000        1.000000\r
1557                         *MESH_VERTEXNORMAL      50      -0.707107       -0.707107       -0.000000\r
1558                 }\r
1559                 *MESH_FACE_LIST {\r
1560                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1561                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1562                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1563                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1564                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1565                         *MESH_FACE      5       A:      0       B:      8       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1566                         *MESH_FACE      6       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1567                         *MESH_FACE      7       A:      3       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1568                         *MESH_FACE      8       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1569                         *MESH_FACE      9       A:      0       B:      6       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      10      A:      4       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                         *MESH_FACE      11      A:      4       B:      12      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1572                         *MESH_FACE      12      A:      0       B:      10      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1573                         *MESH_FACE      13      A:      0       B:      13      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1574                         *MESH_FACE      14      A:      4       B:      11      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1575                         *MESH_FACE      15      A:      4       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                         *MESH_FACE      16      A:      6       B:      15      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1577                         *MESH_FACE      17      A:      10      B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1578                         *MESH_FACE      18      A:      12      B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                         *MESH_FACE      19      A:      7       B:      12      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1580                         *MESH_FACE      20      A:      7       B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1581                         *MESH_FACE      21      A:      13      B:      15      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      22      A:      14      B:      19      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                         *MESH_FACE      23      A:      16      B:      20      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1584                         *MESH_FACE      24      A:      15      B:      21      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1585                         *MESH_FACE      25      A:      16      B:      22      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1586                         *MESH_FACE      26      A:      16      B:      19      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1587                         *MESH_FACE      27      A:      16      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1588                         *MESH_FACE      28      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1589                         *MESH_FACE      29      A:      20      B:      22      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1590                         *MESH_FACE      30      A:      20      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1591                         *MESH_FACE      31      A:      23      B:      26      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1592                         *MESH_FACE      32      A:      24      B:      27      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1593                         *MESH_FACE      33      A:      24      B:      28      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1594                         *MESH_FACE      34      A:      24      B:      26      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1595                         *MESH_FACE      35      A:      24      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1596                         *MESH_FACE      36      A:      28      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1597                         *MESH_FACE      37      A:      27      B:      28      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1598                         *MESH_FACE      38      A:      27      B:      30      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1599                         *MESH_FACE      39      A:      29      B:      32      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1600                         *MESH_FACE      40      A:      30      B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1601                         *MESH_FACE      41      A:      30      B:      33      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1602                         *MESH_FACE      42      A:      30      B:      35      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1603                         *MESH_FACE      43      A:      30      B:      34      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1604                         *MESH_FACE      44      A:      33      B:      36      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1605                         *MESH_FACE      45      A:      34      B:      36      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      46      A:      35      B:      36      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                         *MESH_FACE      47      A:      36      B:      38      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1608                         *MESH_FACE      48      A:      33      B:      44      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1609                         *MESH_FACE      49      A:      36      B:      44      C:      45      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1610                         *MESH_FACE      50      A:      36      B:      45      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1611                         *MESH_FACE      51      A:      36      B:      40      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1612                         *MESH_FACE      52      A:      38      B:      40      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1613                         *MESH_FACE      53      A:      39      B:      40      C:      45      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1614                         *MESH_FACE      54      A:      39      B:      45      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1615                         *MESH_FACE      55      A:      38      B:      39      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1616                         *MESH_FACE      56      A:      39      B:      46      C:      48      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1617                         *MESH_FACE      57      A:      39      B:      48      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1618                         *MESH_FACE      58      A:      39      B:      49      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1619                         *MESH_FACE      59      A:      39      B:      50      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1620                         *MESH_FACE      60      A:      6       B:      41      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1621                         *MESH_FACE      61      A:      15      B:      41      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1622                         *MESH_FACE      62      A:      15      B:      42      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1623                         *MESH_FACE      63      A:      15      B:      43      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                 }\r
1625                 *MESH_NUMTVERTEX        51\r
1626                 *MESH_TVERTLIST {\r
1627                         *MESH_TVERT     0       0.150231        2.239312        1.000000\r
1628                         *MESH_TVERT     1       0.300463        2.239312        1.000000\r
1629                         *MESH_TVERT     2       0.300463        1.839262        1.000000\r
1630                         *MESH_TVERT     3       0.150231        1.839262        1.000000\r
1631                         *MESH_TVERT     4       0.150231        1.436451        1.000000\r
1632                         *MESH_TVERT     5       0.300463        1.436451        1.000000\r
1633                         *MESH_TVERT     6       0.300463        2.636599        1.000000\r
1634                         *MESH_TVERT     7       0.300463        1.030877        1.000000\r
1635                         *MESH_TVERT     8       0.000000        1.839262        1.000000\r
1636                         *MESH_TVERT     9       0.000000        2.239312        1.000000\r
1637                         *MESH_TVERT     10      0.150231        2.636599        1.000000\r
1638                         *MESH_TVERT     11      0.000000        1.436451        1.000000\r
1639                         *MESH_TVERT     12      0.150231        1.030877        1.000000\r
1640                         *MESH_TVERT     13      0.000000        2.636599        1.000000\r
1641                         *MESH_TVERT     14      0.000000        1.030877        1.000000\r
1642                         *MESH_TVERT     15      0.150231        3.031124        1.000000\r
1643                         *MESH_TVERT     16      0.150231        0.622541        1.000000\r
1644                         *MESH_TVERT     17      0.300463        0.622541        1.000000\r
1645                         *MESH_TVERT     18      0.000000        3.031124        1.000000\r
1646                         *MESH_TVERT     19      0.000000        0.622541        1.000000\r
1647                         *MESH_TVERT     20      0.300463        0.211443        1.000000\r
1648                         *MESH_TVERT     21      0.000000        3.422887        1.000000\r
1649                         *MESH_TVERT     22      0.150231        0.211443        1.000000\r
1650                         *MESH_TVERT     23      0.000000        0.211443        1.000000\r
1651                         *MESH_TVERT     24      0.150231        -0.199655       1.000000\r
1652                         *MESH_TVERT     25      0.300463        -0.199655       1.000000\r
1653                         *MESH_TVERT     26      0.000000        -0.199655       1.000000\r
1654                         *MESH_TVERT     27      0.300463        -0.607990       1.000000\r
1655                         *MESH_TVERT     28      0.150231        -0.607990       1.000000\r
1656                         *MESH_TVERT     29      0.000000        -0.607990       1.000000\r
1657                         *MESH_TVERT     30      0.150231        -1.013564       1.000000\r
1658                         *MESH_TVERT     31      0.300463        -1.013564       1.000000\r
1659                         *MESH_TVERT     32      0.000000        -1.013564       1.000000\r
1660                         *MESH_TVERT     33      0.000000        -1.416375       1.000000\r
1661                         *MESH_TVERT     34      0.150231        -1.416375       1.000000\r
1662                         *MESH_TVERT     35      0.300463        -1.416375       1.000000\r
1663                         *MESH_TVERT     36      0.150231        -1.816425       1.000000\r
1664                         *MESH_TVERT     37      0.300463        -1.816425       1.000000\r
1665                         *MESH_TVERT     38      0.300463        -2.213712       1.000000\r
1666                         *MESH_TVERT     39      0.150231        -2.608237       1.000000\r
1667                         *MESH_TVERT     40      0.150231        -2.213712       1.000000\r
1668                         *MESH_TVERT     41      0.300463        3.031124        1.000000\r
1669                         *MESH_TVERT     42      0.300463        3.422887        1.000000\r
1670                         *MESH_TVERT     43      0.150231        3.422887        1.000000\r
1671                         *MESH_TVERT     44      0.000000        -1.816425       1.000000\r
1672                         *MESH_TVERT     45      0.000000        -2.213712       1.000000\r
1673                         *MESH_TVERT     46      0.000000        -2.608237       1.000000\r
1674                         *MESH_TVERT     47      0.300463        -2.608237       1.000000\r
1675                         *MESH_TVERT     48      0.000000        -3.000000       1.000000\r
1676                         *MESH_TVERT     49      0.150231        -3.000000       1.000000\r
1677                         *MESH_TVERT     50      0.300463        -3.000000       1.000000\r
1678                 }\r
1679                 *MESH_NUMTVFACES        64\r
1680                 *MESH_TFACELIST {\r
1681                         *MESH_TFACE     0       0       2       1\r
1682                         *MESH_TFACE     1       0       3       2\r
1683                         *MESH_TFACE     2       2       3       4\r
1684                         *MESH_TFACE     3       2       4       5\r
1685                         *MESH_TFACE     4       0       1       6\r
1686                         *MESH_TFACE     5       0       8       3\r
1687                         *MESH_TFACE     6       4       7       5\r
1688                         *MESH_TFACE     7       3       8       4\r
1689                         *MESH_TFACE     8       0       9       8\r
1690                         *MESH_TFACE     9       0       6       10\r
1691                         *MESH_TFACE     10      4       8       11\r
1692                         *MESH_TFACE     11      4       12      7\r
1693                         *MESH_TFACE     12      0       10      13\r
1694                         *MESH_TFACE     13      0       13      9\r
1695                         *MESH_TFACE     14      4       11      14\r
1696                         *MESH_TFACE     15      4       14      12\r
1697                         *MESH_TFACE     16      6       15      10\r
1698                         *MESH_TFACE     17      10      15      13\r
1699                         *MESH_TFACE     18      12      14      16\r
1700                         *MESH_TFACE     19      7       12      16\r
1701                         *MESH_TFACE     20      7       16      17\r
1702                         *MESH_TFACE     21      13      15      18\r
1703                         *MESH_TFACE     22      14      19      16\r
1704                         *MESH_TFACE     23      16      20      17\r
1705                         *MESH_TFACE     24      15      21      18\r
1706                         *MESH_TFACE     25      16      22      20\r
1707                         *MESH_TFACE     26      16      19      23\r
1708                         *MESH_TFACE     27      16      23      22\r
1709                         *MESH_TFACE     28      22      23      24\r
1710                         *MESH_TFACE     29      20      22      24\r
1711                         *MESH_TFACE     30      20      24      25\r
1712                         *MESH_TFACE     31      23      26      24\r
1713                         *MESH_TFACE     32      24      27      25\r
1714                         *MESH_TFACE     33      24      28      27\r
1715                         *MESH_TFACE     34      24      26      29\r
1716                         *MESH_TFACE     35      24      29      28\r
1717                         *MESH_TFACE     36      28      29      30\r
1718                         *MESH_TFACE     37      27      28      30\r
1719                         *MESH_TFACE     38      27      30      31\r
1720                         *MESH_TFACE     39      29      32      30\r
1721                         *MESH_TFACE     40      30      32      33\r
1722                         *MESH_TFACE     41      30      33      34\r
1723                         *MESH_TFACE     42      30      35      31\r
1724                         *MESH_TFACE     43      30      34      35\r
1725                         *MESH_TFACE     44      33      36      34\r
1726                         *MESH_TFACE     45      34      36      35\r
1727                         *MESH_TFACE     46      35      36      37\r
1728                         *MESH_TFACE     47      36      38      37\r
1729                         *MESH_TFACE     48      33      44      36\r
1730                         *MESH_TFACE     49      36      44      45\r
1731                         *MESH_TFACE     50      36      45      40\r
1732                         *MESH_TFACE     51      36      40      38\r
1733                         *MESH_TFACE     52      38      40      39\r
1734                         *MESH_TFACE     53      39      40      45\r
1735                         *MESH_TFACE     54      39      45      46\r
1736                         *MESH_TFACE     55      38      39      47\r
1737                         *MESH_TFACE     56      39      46      48\r
1738                         *MESH_TFACE     57      39      48      49\r
1739                         *MESH_TFACE     58      39      49      50\r
1740                         *MESH_TFACE     59      39      50      47\r
1741                         *MESH_TFACE     60      6       41      15\r
1742                         *MESH_TFACE     61      15      41      42\r
1743                         *MESH_TFACE     62      15      42      43\r
1744                         *MESH_TFACE     63      15      43      21\r
1745                 }\r
1746         }\r
1747         *PROP_MOTIONBLUR        0\r
1748         *PROP_CASTSHADOW        1\r
1749         *PROP_RECVSHADOW        1\r
1750         *MATERIAL_REF   10\r
1751 }\r
1752 *GEOMOBJECT     {\r
1753         *NODE_NAME      "mat10model0surf135"\r
1754         *NODE_TM        {\r
1755                 *NODE_NAME      "mat10model0surf135"\r
1756                 *INHERIT_POS    0       0       0\r
1757                 *INHERIT_ROT    0       0       0\r
1758                 *INHERIT_SCL    0       0       0\r
1759                 *TM_ROW0        1.0     0       0\r
1760                 *TM_ROW1        0       1.0     0\r
1761                 *TM_ROW2        0       0       1.0\r
1762                 *TM_ROW3        0       0       0\r
1763                 *TM_POS 0.000000        0.000000        0.000000\r
1764         }\r
1765         *MESH   {\r
1766                 *TIMEVALUE      0\r
1767                 *MESH_NUMVERTEX 51\r
1768                 *MESH_NUMFACES  64\r
1769                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1770                 *MESH_VERTEX_LIST       {\r
1771                         *MESH_VERTEX    0       187.500000      -1.500000       384.000000\r
1772                         *MESH_VERTEX    1       184.468750      28.656250       384.000000\r
1773                         *MESH_VERTEX    2       176.437500      26.375000       376.000000\r
1774                         *MESH_VERTEX    3       179.000000      -2.000000       376.000000\r
1775                         *MESH_VERTEX    4       174.437500      -30.625000      376.000000\r
1776                         *MESH_VERTEX    5       182.968750      -31.843750      384.000000\r
1777                         *MESH_VERTEX    6       173.875000      58.625000       384.000000\r
1778                         *MESH_VERTEX    7       170.875000      -62.375000      384.000000\r
1779                         *MESH_VERTEX    8       169.500000      -1.500000       384.000000\r
1780                         *MESH_VERTEX    9       166.843750      25.656250       384.000000\r
1781                         *MESH_VERTEX    10      166.750000      54.500000       376.000000\r
1782                         *MESH_VERTEX    11      165.343750      -28.843750      384.000000\r
1783                         *MESH_VERTEX    12      162.750000      -59.500000      376.000000\r
1784                         *MESH_VERTEX    13      157.375000      52.625000       384.000000\r
1785                         *MESH_VERTEX    14      154.375000      -56.375000      384.000000\r
1786                         *MESH_VERTEX    15      149.937500      82.375000       376.000000\r
1787                         *MESH_VERTEX    16      143.937500      -88.625000      376.000000\r
1788                         *MESH_VERTEX    17      151.218750      -93.093750      384.000000\r
1789                         *MESH_VERTEX    18      141.093750      79.406250       384.000000\r
1790                         *MESH_VERTEX    19      136.593750      -84.093750      384.000000\r
1791                         *MESH_VERTEX    20      124.000000      -124.000000     384.000000\r
1792                         *MESH_VERTEX    21      118.000000      106.000000      384.000000\r
1793                         *MESH_VERTEX    22      118.000000      -118.000000     376.000000\r
1794                         *MESH_VERTEX    23      112.000000      -112.000000     384.000000\r
1795                         *MESH_VERTEX    24      88.625000       -143.937500     376.000000\r
1796                         *MESH_VERTEX    25      93.093750       -151.218750     384.000000\r
1797                         *MESH_VERTEX    26      84.093750       -136.593750     384.000000\r
1798                         *MESH_VERTEX    27      62.375000       -170.875000     384.000000\r
1799                         *MESH_VERTEX    28      59.500000       -162.750000     376.000000\r
1800                         *MESH_VERTEX    29      56.375000       -154.375000     384.000000\r
1801                         *MESH_VERTEX    30      30.625000       -174.437500     376.000000\r
1802                         *MESH_VERTEX    31      31.843750       -182.968750     384.000000\r
1803                         *MESH_VERTEX    32      28.843750       -165.343750     384.000000\r
1804                         *MESH_VERTEX    33      1.500000        -169.500000     384.000000\r
1805                         *MESH_VERTEX    34      2.000000        -179.000000     376.000000\r
1806                         *MESH_VERTEX    35      1.500000        -187.500000     384.000000\r
1807                         *MESH_VERTEX    36      -26.375000      -176.437500     376.000000\r
1808                         *MESH_VERTEX    37      -28.656250      -184.468750     384.000000\r
1809                         *MESH_VERTEX    38      -58.625000      -173.875000     384.000000\r
1810                         *MESH_VERTEX    39      -54.500000      -166.750000     376.000000\r
1811                         *MESH_VERTEX    40      -82.375000      -149.937500     376.000000\r
1812                         *MESH_VERTEX    41      155.718750      88.406250       384.000000\r
1813                         *MESH_VERTEX    42      130.000000      118.000000      384.000000\r
1814                         *MESH_VERTEX    43      126.000000      110.000000      376.000000\r
1815                         *MESH_VERTEX    44      -25.656250      -166.843750     384.000000\r
1816                         *MESH_VERTEX    45      -52.625000      -157.375000     384.000000\r
1817                         *MESH_VERTEX    46      -79.406250      -141.093750     384.000000\r
1818                         *MESH_VERTEX    47      -88.406250      -155.718750     384.000000\r
1819                         *MESH_VERTEX    48      -106.000000     -118.000000     384.000000\r
1820                         *MESH_VERTEX    49      -110.000000     -126.000000     376.000000\r
1821                         *MESH_VERTEX    50      -118.000000     -130.000000     384.000000\r
1822                 }\r
1823                 *MESH_NORMALS   {\r
1824                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1825                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1826                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1827                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1828                         *MESH_FACENORMAL        4       0.707107        0.707107        0.000000\r
1829                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
1830                         *MESH_FACENORMAL        6       0.707107        0.707107        0.000000\r
1831                         *MESH_FACENORMAL        7       0.707107        0.707107        0.000000\r
1832                         *MESH_FACENORMAL        8       0.707107        0.707107        0.000000\r
1833                         *MESH_FACENORMAL        9       0.707107        0.707107        0.000000\r
1834                         *MESH_FACENORMAL        10      0.707107        0.707107        0.000000\r
1835                         *MESH_FACENORMAL        11      0.707107        0.707107        0.000000\r
1836                         *MESH_FACENORMAL        12      0.707107        0.707107        0.000000\r
1837                         *MESH_FACENORMAL        13      0.707107        0.707107        0.000000\r
1838                         *MESH_FACENORMAL        14      0.707107        0.707107        0.000000\r
1839                         *MESH_FACENORMAL        15      0.707107        0.707107        0.000000\r
1840                         *MESH_FACENORMAL        16      0.707107        0.707107        0.000000\r
1841                         *MESH_FACENORMAL        17      0.707107        0.707107        0.000000\r
1842                         *MESH_FACENORMAL        18      0.707107        0.707107        0.000000\r
1843                         *MESH_FACENORMAL        19      0.707107        0.707107        0.000000\r
1844                         *MESH_FACENORMAL        20      0.707107        0.707107        0.000000\r
1845                         *MESH_FACENORMAL        21      0.707107        0.707107        0.000000\r
1846                         *MESH_FACENORMAL        22      0.707107        0.707107        0.000000\r
1847                         *MESH_FACENORMAL        23      0.707107        0.707107        0.000000\r
1848                         *MESH_FACENORMAL        24      -0.707107       -0.707107       0.000000\r
1849                         *MESH_FACENORMAL        25      -0.707107       -0.707107       0.000000\r
1850                         *MESH_FACENORMAL        26      -0.707107       -0.707107       0.000000\r
1851                         *MESH_FACENORMAL        27      -0.707107       -0.707107       0.000000\r
1852                         *MESH_FACENORMAL        28      -0.707107       -0.707107       0.000000\r
1853                         *MESH_FACENORMAL        29      -0.707107       -0.707107       0.000000\r
1854                         *MESH_FACENORMAL        30      -0.707107       -0.707107       0.000000\r
1855                         *MESH_FACENORMAL        31      -0.707107       -0.707107       0.000000\r
1856                         *MESH_FACENORMAL        32      -0.707107       -0.707107       0.000000\r
1857                         *MESH_FACENORMAL        33      -0.707107       -0.707107       0.000000\r
1858                         *MESH_FACENORMAL        34      -0.707107       -0.707107       0.000000\r
1859                         *MESH_FACENORMAL        35      -0.707107       -0.707107       0.000000\r
1860                         *MESH_FACENORMAL        36      -0.707107       -0.707107       0.000000\r
1861                         *MESH_FACENORMAL        37      -0.707107       -0.707107       0.000000\r
1862                         *MESH_FACENORMAL        38      -0.707107       -0.707107       0.000000\r
1863                         *MESH_FACENORMAL        39      -0.707107       -0.707107       0.000000\r
1864                         *MESH_FACENORMAL        40      -0.707107       -0.707107       0.000000\r
1865                         *MESH_FACENORMAL        41      -0.707107       -0.707107       0.000000\r
1866                         *MESH_FACENORMAL        42      -0.707107       -0.707107       0.000000\r
1867                         *MESH_FACENORMAL        43      -0.707107       -0.707107       0.000000\r
1868                         *MESH_FACENORMAL        44      -0.707107       -0.707107       0.000000\r
1869                         *MESH_FACENORMAL        45      -0.707107       -0.707107       0.000000\r
1870                         *MESH_FACENORMAL        46      -0.707107       -0.707107       0.000000\r
1871                         *MESH_FACENORMAL        47      -0.707107       -0.707107       0.000000\r
1872                         *MESH_FACENORMAL        48      -0.707107       -0.707107       0.000000\r
1873                         *MESH_FACENORMAL        49      -0.707107       -0.707107       0.000000\r
1874                         *MESH_FACENORMAL        50      -0.707107       -0.707107       0.000000\r
1875                         *MESH_FACENORMAL        51      -0.707107       -0.707107       0.000000\r
1876                         *MESH_FACENORMAL        52      -0.707107       -0.707107       0.000000\r
1877                         *MESH_FACENORMAL        53      -0.707107       -0.707107       0.000000\r
1878                         *MESH_FACENORMAL        54      -0.707107       -0.707107       0.000000\r
1879                         *MESH_FACENORMAL        55      -0.707107       -0.707107       0.000000\r
1880                         *MESH_FACENORMAL        56      -0.707107       -0.707107       0.000000\r
1881                         *MESH_FACENORMAL        57      -0.707107       -0.707107       0.000000\r
1882                         *MESH_FACENORMAL        58      -0.707107       -0.707107       0.000000\r
1883                         *MESH_FACENORMAL        59      -0.707107       -0.707107       0.000000\r
1884                         *MESH_FACENORMAL        60      0.707107        0.707107        0.000000\r
1885                         *MESH_FACENORMAL        61      -0.707107       -0.707107       0.000000\r
1886                         *MESH_FACENORMAL        62      -0.707107       -0.707107       0.000000\r
1887                         *MESH_FACENORMAL        63      -0.707107       -0.707107       0.000000\r
1888                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        -0.000000\r
1889                         *MESH_VERTEXNORMAL      1       0.980785        0.195090        -0.000000\r
1890                         *MESH_VERTEXNORMAL      2       -0.000000       -0.000000       -1.000000\r
1891                         *MESH_VERTEXNORMAL      3       -0.000000       0.000000        -1.000000\r
1892                         *MESH_VERTEXNORMAL      4       -0.000000       0.000000        -1.000000\r
1893                         *MESH_VERTEXNORMAL      5       0.980785        -0.195090       -0.000000\r
1894                         *MESH_VERTEXNORMAL      6       0.923880        0.382683        -0.000000\r
1895                         *MESH_VERTEXNORMAL      7       0.923880        -0.382683       -0.000000\r
1896                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000000\r
1897                         *MESH_VERTEXNORMAL      9       -0.980785       -0.195090       0.000000\r
1898                         *MESH_VERTEXNORMAL      10      -0.000000       -0.000000       -1.000000\r
1899                         *MESH_VERTEXNORMAL      11      -0.980785       0.195090        0.000000\r
1900                         *MESH_VERTEXNORMAL      12      -0.000000       0.000000        -1.000000\r
1901                         *MESH_VERTEXNORMAL      13      -0.923880       -0.382684       0.000000\r
1902                         *MESH_VERTEXNORMAL      14      -0.923880       0.382683        0.000000\r
1903                         *MESH_VERTEXNORMAL      15      -0.000000       -0.000000       -1.000000\r
1904                         *MESH_VERTEXNORMAL      16      -0.000000       0.000000        -1.000000\r
1905                         *MESH_VERTEXNORMAL      17      0.831470        -0.555570       -0.000000\r
1906