09f92d6d0217f3097119d96482de8d276f19dc58
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_metal / generator01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "generator01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 14\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/common/nodraw"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/common/nodraw"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\common\nodraw.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\noshader.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/metal01-metal02"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/shaders/metal01-metal02"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\desertfactory_shaders\metal01-metal02.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "models/desertfactory/textures/signs/shock_dirty"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "models/desertfactory/textures/signs/shock_dirty"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\desertfactory_signs\shock_dirty.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/metal01-metal02"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "models/desertfactory/textures/shaders/metal01-metal02"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\desertfactory_shaders\metal01-metal02.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "models/desertfactory/textures/signs/shock_dirty"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "models/desertfactory/textures/signs/shock_dirty"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\textures\desertfactory_signs\shock_dirty.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat1model0surf88"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat1model0surf88"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 20\r
241                 *MESH_NUMFACES  24\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       120.000000      56.000000       0.000000\r
245                         *MESH_VERTEX    1       120.000000      -56.000000      0.000000\r
246                         *MESH_VERTEX    2       128.000000      64.000000       0.000000\r
247                         *MESH_VERTEX    3       128.000000      -64.000000      0.000000\r
248                         *MESH_VERTEX    4       76.000000       64.000000       0.000000\r
249                         *MESH_VERTEX    5       84.000000       56.000000       0.000000\r
250                         *MESH_VERTEX    6       76.000000       -64.000000      0.000000\r
251                         *MESH_VERTEX    7       84.000000       -56.000000      0.000000\r
252                         *MESH_VERTEX    8       68.000000       -56.000000      0.000000\r
253                         *MESH_VERTEX    9       68.000000       56.000000       0.000000\r
254                         *MESH_VERTEX    10      20.000000       64.000000       0.000000\r
255                         *MESH_VERTEX    11      28.000000       56.000000       0.000000\r
256                         *MESH_VERTEX    12      20.000000       -64.000000      0.000000\r
257                         *MESH_VERTEX    13      28.000000       -56.000000      0.000000\r
258                         *MESH_VERTEX    14      12.000000       -56.000000      0.000000\r
259                         *MESH_VERTEX    15      12.000000       56.000000       0.000000\r
260                         *MESH_VERTEX    16      -128.000000     64.000000       0.000000\r
261                         *MESH_VERTEX    17      -120.000000     56.000000       0.000000\r
262                         *MESH_VERTEX    18      -128.000000     -64.000000      0.000000\r
263                         *MESH_VERTEX    19      -120.000000     -56.000000      0.000000\r
264                 }\r
265                 *MESH_NORMALS   {\r
266                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
267                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
268                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
269                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
270                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
271                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
272                         *MESH_FACENORMAL        6       0.577350        0.000000        -0.816497\r
273                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
274                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
275                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
276                         *MESH_FACENORMAL        10      -0.707107       0.000000        -0.707107\r
277                         *MESH_FACENORMAL        11      -0.707107       0.000000        -0.707107\r
278                         *MESH_FACENORMAL        12      -1.000000       0.000000        -0.000000\r
279                         *MESH_FACENORMAL        13      0.707107        0.000000        -0.707107\r
280                         *MESH_FACENORMAL        14      -0.707107       0.000000        0.707107\r
281                         *MESH_FACENORMAL        15      -0.707107       0.000000        0.707107\r
282                         *MESH_FACENORMAL        16      -0.707107       0.000000        0.707107\r
283                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
284                         *MESH_FACENORMAL        18      0.577350        0.000000        -0.816497\r
285                         *MESH_FACENORMAL        19      0.707107        0.000000        -0.707107\r
286                         *MESH_FACENORMAL        20      0.000000        0.000000        1.000000\r
287                         *MESH_FACENORMAL        21      0.252725        0.000000        -0.967538\r
288                         *MESH_FACENORMAL        22      -0.252725       0.000000        -0.967538\r
289                         *MESH_FACENORMAL        23      0.000000        0.000000        -1.000000\r
290                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
291                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
292                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
293                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
294                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
295                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
296                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
297                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
298                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
299                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
300                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
301                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
302                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
303                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
304                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
305                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
306                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
307                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
308                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        -1.000000\r
309                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        -1.000000\r
310                 }\r
311                 *MESH_FACE_LIST {\r
312                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
315                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      4       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
318                         *MESH_FACE      6       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
319                         *MESH_FACE      7       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
320                         *MESH_FACE      8       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
321                         *MESH_FACE      9       A:      4       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
322                         *MESH_FACE      10      A:      4       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
323                         *MESH_FACE      11      A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
324                         *MESH_FACE      12      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
325                         *MESH_FACE      13      A:      6       B:      12      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
326                         *MESH_FACE      14      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
327                         *MESH_FACE      15      A:      8       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
328                         *MESH_FACE      16      A:      10      B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
329                         *MESH_FACE      17      A:      10      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
330                         *MESH_FACE      18      A:      10      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
331                         *MESH_FACE      19      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
332                         *MESH_FACE      20      A:      12      B:      18      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
333                         *MESH_FACE      21      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      22      A:      17      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                         *MESH_FACE      23      A:      14      B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
336                 }\r
337                 *MESH_NUMTVERTEX        20\r
338                 *MESH_TVERTLIST {\r
339                         *MESH_TVERT     0       0.937500        1.437500        1.000000\r
340                         *MESH_TVERT     1       0.937500        0.562500        1.000000\r
341                         *MESH_TVERT     2       1.000000        1.500000        1.000000\r
342                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
343                         *MESH_TVERT     4       0.593750        1.500000        1.000000\r
344                         *MESH_TVERT     5       0.656250        1.437500        1.000000\r
345                         *MESH_TVERT     6       0.593750        0.500000        1.000000\r
346                         *MESH_TVERT     7       0.656250        0.562500        1.000000\r
347                         *MESH_TVERT     8       0.531250        0.562500        1.000000\r
348                         *MESH_TVERT     9       0.531250        1.437500        1.000000\r
349                         *MESH_TVERT     10      0.156250        1.500000        1.000000\r
350                         *MESH_TVERT     11      0.218750        1.437500        1.000000\r
351                         *MESH_TVERT     12      0.156250        0.500000        1.000000\r
352                         *MESH_TVERT     13      0.218750        0.562500        1.000000\r
353                         *MESH_TVERT     14      0.093750        0.562500        1.000000\r
354                         *MESH_TVERT     15      0.093750        1.437500        1.000000\r
355                         *MESH_TVERT     16      -1.000000       1.500000        1.000000\r
356                         *MESH_TVERT     17      -0.937500       1.437500        1.000000\r
357                         *MESH_TVERT     18      -1.000000       0.500000        1.000000\r
358                         *MESH_TVERT     19      -0.937500       0.562500        1.000000\r
359                 }\r
360                 *MESH_NUMTVFACES        24\r
361                 *MESH_TFACELIST {\r
362                         *MESH_TFACE     0       0       4       2\r
363                         *MESH_TFACE     1       0       5       4\r
364                         *MESH_TFACE     2       0       2       1\r
365                         *MESH_TFACE     3       4       5       6\r
366                         *MESH_TFACE     4       1       2       3\r
367                         *MESH_TFACE     5       5       7       6\r
368                         *MESH_TFACE     6       1       6       7\r
369                         *MESH_TFACE     7       1       3       6\r
370                         *MESH_TFACE     8       4       6       8\r
371                         *MESH_TFACE     9       4       8       9\r
372                         *MESH_TFACE     10      4       9       10\r
373                         *MESH_TFACE     11      9       11      10\r
374                         *MESH_TFACE     12      10      11      12\r
375                         *MESH_TFACE     13      6       12      8\r
376                         *MESH_TFACE     14      11      13      12\r
377                         *MESH_TFACE     15      8       12      13\r
378                         *MESH_TFACE     16      10      12      14\r
379                         *MESH_TFACE     17      10      14      15\r
380                         *MESH_TFACE     18      10      15      16\r
381                         *MESH_TFACE     19      15      17      16\r
382                         *MESH_TFACE     20      12      18      14\r
383                         *MESH_TFACE     21      16      17      18\r
384                         *MESH_TFACE     22      17      19      18\r
385                         *MESH_TFACE     23      14      18      19\r
386                 }\r
387         }\r
388         *PROP_MOTIONBLUR        0\r
389         *PROP_CASTSHADOW        1\r
390         *PROP_RECVSHADOW        1\r
391         *MATERIAL_REF   1\r
392 }\r
393 *GEOMOBJECT     {\r
394         *NODE_NAME      "mat1model0surf89"\r
395         *NODE_TM        {\r
396                 *NODE_NAME      "mat1model0surf89"\r
397                 *INHERIT_POS    0       0       0\r
398                 *INHERIT_ROT    0       0       0\r
399                 *INHERIT_SCL    0       0       0\r
400                 *TM_ROW0        1.0     0       0\r
401                 *TM_ROW1        0       1.0     0\r
402                 *TM_ROW2        0       0       1.0\r
403                 *TM_ROW3        0       0       0\r
404                 *TM_POS 0.000000        0.000000        0.000000\r
405         }\r
406         *MESH   {\r
407                 *TIMEVALUE      0\r
408                 *MESH_NUMVERTEX 4\r
409                 *MESH_NUMFACES  2\r
410                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
411                 *MESH_VERTEX_LIST       {\r
412                         *MESH_VERTEX    0       80.000000       24.000000       8.000000\r
413                         *MESH_VERTEX    1       72.000000       24.000000       8.000000\r
414                         *MESH_VERTEX    2       80.000000       24.000000       22.000000\r
415                         *MESH_VERTEX    3       72.000000       24.000000       22.000000\r
416                 }\r
417                 *MESH_NORMALS   {\r
418                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
419                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
420                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
421                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
422                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
423                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
424                 }\r
425                 *MESH_FACE_LIST {\r
426                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
427                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
428                 }\r
429                 *MESH_NUMTVERTEX        4\r
430                 *MESH_TVERTLIST {\r
431                         *MESH_TVERT     0       0.625000        0.062500        1.000000\r
432                         *MESH_TVERT     1       0.562500        0.062500        1.000000\r
433                         *MESH_TVERT     2       0.625000        0.171875        1.000000\r
434                         *MESH_TVERT     3       0.562500        0.171875        1.000000\r
435                 }\r
436                 *MESH_NUMTVFACES        2\r
437                 *MESH_TFACELIST {\r
438                         *MESH_TFACE     0       0       2       1\r
439                         *MESH_TFACE     1       2       3       1\r
440                 }\r
441         }\r
442         *PROP_MOTIONBLUR        0\r
443         *PROP_CASTSHADOW        1\r
444         *PROP_RECVSHADOW        1\r
445         *MATERIAL_REF   1\r
446 }\r
447 *GEOMOBJECT     {\r
448         *NODE_NAME      "mat1model0surf90"\r
449         *NODE_TM        {\r
450                 *NODE_NAME      "mat1model0surf90"\r
451                 *INHERIT_POS    0       0       0\r
452                 *INHERIT_ROT    0       0       0\r
453                 *INHERIT_SCL    0       0       0\r
454                 *TM_ROW0        1.0     0       0\r
455                 *TM_ROW1        0       1.0     0\r
456                 *TM_ROW2        0       0       1.0\r
457                 *TM_ROW3        0       0       0\r
458                 *TM_POS 0.000000        0.000000        0.000000\r
459         }\r
460         *MESH   {\r
461                 *TIMEVALUE      0\r
462                 *MESH_NUMVERTEX 4\r
463                 *MESH_NUMFACES  2\r
464                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
465                 *MESH_VERTEX_LIST       {\r
466                         *MESH_VERTEX    0       72.000000       -24.000000      22.000000\r
467                         *MESH_VERTEX    1       72.000000       -24.000000      8.000000\r
468                         *MESH_VERTEX    2       80.000000       -24.000000      22.000000\r
469                         *MESH_VERTEX    3       80.000000       -24.000000      8.000000\r
470                 }\r
471                 *MESH_NORMALS   {\r
472                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
473                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
474                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
475                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
476                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
477                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
478                 }\r
479                 *MESH_FACE_LIST {\r
480                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
481                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
482                 }\r
483                 *MESH_NUMTVERTEX        4\r
484                 *MESH_TVERTLIST {\r
485                         *MESH_TVERT     0       0.562500        0.171875        1.000000\r
486                         *MESH_TVERT     1       0.562500        0.062500        1.000000\r
487                         *MESH_TVERT     2       0.625000        0.171875        1.000000\r
488                         *MESH_TVERT     3       0.625000        0.062500        1.000000\r
489                 }\r
490                 *MESH_NUMTVFACES        2\r
491                 *MESH_TFACELIST {\r
492                         *MESH_TFACE     0       0       2       1\r
493                         *MESH_TFACE     1       2       3       1\r
494                 }\r
495         }\r
496         *PROP_MOTIONBLUR        0\r
497         *PROP_CASTSHADOW        1\r
498         *PROP_RECVSHADOW        1\r
499         *MATERIAL_REF   1\r
500 }\r
501 *GEOMOBJECT     {\r
502         *NODE_NAME      "mat1model0surf91"\r
503         *NODE_TM        {\r
504                 *NODE_NAME      "mat1model0surf91"\r
505                 *INHERIT_POS    0       0       0\r
506                 *INHERIT_ROT    0       0       0\r
507                 *INHERIT_SCL    0       0       0\r
508                 *TM_ROW0        1.0     0       0\r
509                 *TM_ROW1        0       1.0     0\r
510                 *TM_ROW2        0       0       1.0\r
511                 *TM_ROW3        0       0       0\r
512                 *TM_POS 0.000000        0.000000        0.000000\r
513         }\r
514         *MESH   {\r
515                 *TIMEVALUE      0\r
516                 *MESH_NUMVERTEX 4\r
517                 *MESH_NUMFACES  2\r
518                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
519                 *MESH_VERTEX_LIST       {\r
520                         *MESH_VERTEX    0       24.000000       24.000000       8.000000\r
521                         *MESH_VERTEX    1       16.000000       24.000000       8.000000\r
522                         *MESH_VERTEX    2       24.000000       24.000000       22.000000\r
523                         *MESH_VERTEX    3       16.000000       24.000000       22.000000\r
524                 }\r
525                 *MESH_NORMALS   {\r
526                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
527                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
528                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
529                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
530                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
531                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
532                 }\r
533                 *MESH_FACE_LIST {\r
534                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
535                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
536                 }\r
537                 *MESH_NUMTVERTEX        4\r
538                 *MESH_TVERTLIST {\r
539                         *MESH_TVERT     0       0.187500        0.062500        1.000000\r
540                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
541                         *MESH_TVERT     2       0.187500        0.171875        1.000000\r
542                         *MESH_TVERT     3       0.125000        0.171875        1.000000\r
543                 }\r
544                 *MESH_NUMTVFACES        2\r
545                 *MESH_TFACELIST {\r
546                         *MESH_TFACE     0       0       2       1\r
547                         *MESH_TFACE     1       2       3       1\r
548                 }\r
549         }\r
550         *PROP_MOTIONBLUR        0\r
551         *PROP_CASTSHADOW        1\r
552         *PROP_RECVSHADOW        1\r
553         *MATERIAL_REF   1\r
554 }\r
555 *GEOMOBJECT     {\r
556         *NODE_NAME      "mat1model0surf92"\r
557         *NODE_TM        {\r
558                 *NODE_NAME      "mat1model0surf92"\r
559                 *INHERIT_POS    0       0       0\r
560                 *INHERIT_ROT    0       0       0\r
561                 *INHERIT_SCL    0       0       0\r
562                 *TM_ROW0        1.0     0       0\r
563                 *TM_ROW1        0       1.0     0\r
564                 *TM_ROW2        0       0       1.0\r
565                 *TM_ROW3        0       0       0\r
566                 *TM_POS 0.000000        0.000000        0.000000\r
567         }\r
568         *MESH   {\r
569                 *TIMEVALUE      0\r
570                 *MESH_NUMVERTEX 4\r
571                 *MESH_NUMFACES  2\r
572                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
573                 *MESH_VERTEX_LIST       {\r
574                         *MESH_VERTEX    0       16.000000       -24.000000      22.000000\r
575                         *MESH_VERTEX    1       16.000000       -24.000000      8.000000\r
576                         *MESH_VERTEX    2       24.000000       -24.000000      22.000000\r
577                         *MESH_VERTEX    3       24.000000       -24.000000      8.000000\r
578                 }\r
579                 *MESH_NORMALS   {\r
580                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
581                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
582                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
583                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
584                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
586                 }\r
587                 *MESH_FACE_LIST {\r
588                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
589                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
590                 }\r
591                 *MESH_NUMTVERTEX        4\r
592                 *MESH_TVERTLIST {\r
593                         *MESH_TVERT     0       0.125000        0.171875        1.000000\r
594                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
595                         *MESH_TVERT     2       0.187500        0.171875        1.000000\r
596                         *MESH_TVERT     3       0.187500        0.062500        1.000000\r
597                 }\r
598                 *MESH_NUMTVFACES        2\r
599                 *MESH_TFACELIST {\r
600                         *MESH_TFACE     0       0       2       1\r
601                         *MESH_TFACE     1       2       3       1\r
602                 }\r
603         }\r
604         *PROP_MOTIONBLUR        0\r
605         *PROP_CASTSHADOW        1\r
606         *PROP_RECVSHADOW        1\r
607         *MATERIAL_REF   1\r
608 }\r
609 *GEOMOBJECT     {\r
610         *NODE_NAME      "mat1model0surf93"\r
611         *NODE_TM        {\r
612                 *NODE_NAME      "mat1model0surf93"\r
613                 *INHERIT_POS    0       0       0\r
614                 *INHERIT_ROT    0       0       0\r
615                 *INHERIT_SCL    0       0       0\r
616                 *TM_ROW0        1.0     0       0\r
617                 *TM_ROW1        0       1.0     0\r
618                 *TM_ROW2        0       0       1.0\r
619                 *TM_ROW3        0       0       0\r
620                 *TM_POS 0.000000        0.000000        0.000000\r
621         }\r
622         *MESH   {\r
623                 *TIMEVALUE      0\r
624                 *MESH_NUMVERTEX 4\r
625                 *MESH_NUMFACES  2\r
626                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
627                 *MESH_VERTEX_LIST       {\r
628                         *MESH_VERTEX    0       -36.000000      58.000000       48.000000\r
629                         *MESH_VERTEX    1       -100.000000     58.000000       48.000000\r
630                         *MESH_VERTEX    2       -36.000000      62.000000       48.000000\r
631                         *MESH_VERTEX    3       -100.000000     62.000000       48.000000\r
632                 }\r
633                 *MESH_NORMALS   {\r
634                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
635                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
636                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
637                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
638                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
639                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
640                 }\r
641                 *MESH_FACE_LIST {\r
642                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
644                 }\r
645                 *MESH_NUMTVERTEX        4\r
646                 *MESH_TVERTLIST {\r
647                         *MESH_TVERT     0       0.718750        0.453125        1.000000\r
648                         *MESH_TVERT     1       0.218750        0.453125        1.000000\r
649                         *MESH_TVERT     2       0.718750        0.484375        1.000000\r
650                         *MESH_TVERT     3       0.218750        0.484375        1.000000\r
651                 }\r
652                 *MESH_NUMTVFACES        2\r
653                 *MESH_TFACELIST {\r
654                         *MESH_TFACE     0       0       2       1\r
655                         *MESH_TFACE     1       2       3       1\r
656                 }\r
657         }\r
658         *PROP_MOTIONBLUR        0\r
659         *PROP_CASTSHADOW        1\r
660         *PROP_RECVSHADOW        1\r
661         *MATERIAL_REF   1\r
662 }\r
663 *GEOMOBJECT     {\r
664         *NODE_NAME      "mat1model0surf94"\r
665         *NODE_TM        {\r
666                 *NODE_NAME      "mat1model0surf94"\r
667                 *INHERIT_POS    0       0       0\r
668                 *INHERIT_ROT    0       0       0\r
669                 *INHERIT_SCL    0       0       0\r
670                 *TM_ROW0        1.0     0       0\r
671                 *TM_ROW1        0       1.0     0\r
672                 *TM_ROW2        0       0       1.0\r
673                 *TM_ROW3        0       0       0\r
674                 *TM_POS 0.000000        0.000000        0.000000\r
675         }\r
676         *MESH   {\r
677                 *TIMEVALUE      0\r
678                 *MESH_NUMVERTEX 4\r
679                 *MESH_NUMFACES  2\r
680                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
681                 *MESH_VERTEX_LIST       {\r
682                         *MESH_VERTEX    0       -36.000000      -62.000000      48.000000\r
683                         *MESH_VERTEX    1       -100.000000     -62.000000      48.000000\r
684                         *MESH_VERTEX    2       -36.000000      -58.000000      48.000000\r
685                         *MESH_VERTEX    3       -100.000000     -58.000000      48.000000\r
686                 }\r
687                 *MESH_NORMALS   {\r
688                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
689                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
691                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
692                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
693                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
694                 }\r
695                 *MESH_FACE_LIST {\r
696                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
698                 }\r
699                 *MESH_NUMTVERTEX        4\r
700                 *MESH_TVERTLIST {\r
701                         *MESH_TVERT     0       0.718750        0.515625        1.000000\r
702                         *MESH_TVERT     1       0.218750        0.515625        1.000000\r
703                         *MESH_TVERT     2       0.718750        0.546875        1.000000\r
704                         *MESH_TVERT     3       0.218750        0.546875        1.000000\r
705                 }\r
706                 *MESH_NUMTVFACES        2\r
707                 *MESH_TFACELIST {\r
708                         *MESH_TFACE     0       0       2       1\r
709                         *MESH_TFACE     1       2       3       1\r
710                 }\r
711         }\r
712         *PROP_MOTIONBLUR        0\r
713         *PROP_CASTSHADOW        1\r
714         *PROP_RECVSHADOW        1\r
715         *MATERIAL_REF   1\r
716 }\r
717 *GEOMOBJECT     {\r
718         *NODE_NAME      "mat10model0surf95"\r
719         *NODE_TM        {\r
720                 *NODE_NAME      "mat10model0surf95"\r
721                 *INHERIT_POS    0       0       0\r
722                 *INHERIT_ROT    0       0       0\r
723                 *INHERIT_SCL    0       0       0\r
724                 *TM_ROW0        1.0     0       0\r
725                 *TM_ROW1        0       1.0     0\r
726                 *TM_ROW2        0       0       1.0\r
727                 *TM_ROW3        0       0       0\r
728                 *TM_POS 0.000000        0.000000        0.000000\r
729         }\r
730         *MESH   {\r
731                 *TIMEVALUE      0\r
732                 *MESH_NUMVERTEX 6\r
733                 *MESH_NUMFACES  4\r
734                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
735                 *MESH_VERTEX_LIST       {\r
736                         *MESH_VERTEX    0       88.000000       15.000000       55.000000\r
737                         *MESH_VERTEX    1       88.000000       16.000000       48.000000\r
738                         *MESH_VERTEX    2       120.000000      16.000000       48.000000\r
739                         *MESH_VERTEX    3       120.000000      15.000000       55.000000\r
740                         *MESH_VERTEX    4       120.000000      12.000000       60.000000\r
741                         *MESH_VERTEX    5       88.000000       12.000000       60.000000\r
742                 }\r
743                 *MESH_NORMALS   {\r
744                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
745                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
746                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
747                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
748                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
749                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
750                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
751                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        0.382683\r
752                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
753                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        0.707107\r
754                 }\r
755                 *MESH_FACE_LIST {\r
756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
758                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
759                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                 }\r
761                 *MESH_NUMTVERTEX        6\r
762                 *MESH_TVERTLIST {\r
763                         *MESH_TVERT     0       0.247396        0.000000        1.000000\r
764                         *MESH_TVERT     1       0.330729        0.000000        1.000000\r
765                         *MESH_TVERT     2       0.330729        0.333333        1.000000\r
766                         *MESH_TVERT     3       0.247396        0.333333        1.000000\r
767                         *MESH_TVERT     4       0.164063        0.333333        1.000000\r
768                         *MESH_TVERT     5       0.164063        0.000000        1.000000\r
769                 }\r
770                 *MESH_NUMTVFACES        4\r
771                 *MESH_TFACELIST {\r
772                         *MESH_TFACE     0       0       2       1\r
773                         *MESH_TFACE     1       0       3       2\r
774                         *MESH_TFACE     2       4       3       0\r
775                         *MESH_TFACE     3       4       0       5\r
776                 }\r
777         }\r
778         *PROP_MOTIONBLUR        0\r
779         *PROP_CASTSHADOW        1\r
780         *PROP_RECVSHADOW        1\r
781         *MATERIAL_REF   10\r
782 }\r
783 *GEOMOBJECT     {\r
784         *NODE_NAME      "mat10model0surf96"\r
785         *NODE_TM        {\r
786                 *NODE_NAME      "mat10model0surf96"\r
787                 *INHERIT_POS    0       0       0\r
788                 *INHERIT_ROT    0       0       0\r
789                 *INHERIT_SCL    0       0       0\r
790                 *TM_ROW0        1.0     0       0\r
791                 *TM_ROW1        0       1.0     0\r
792                 *TM_ROW2        0       0       1.0\r
793                 *TM_ROW3        0       0       0\r
794                 *TM_POS 0.000000        0.000000        0.000000\r
795         }\r
796         *MESH   {\r
797                 *TIMEVALUE      0\r
798                 *MESH_NUMVERTEX 10\r
799                 *MESH_NUMFACES  8\r
800                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
801                 *MESH_VERTEX_LIST       {\r
802                         *MESH_VERTEX    0       88.000000       7.000000        63.000000\r
803                         *MESH_VERTEX    1       88.000000       12.000000       60.000000\r
804                         *MESH_VERTEX    2       120.000000      12.000000       60.000000\r
805                         *MESH_VERTEX    3       120.000000      7.000000        63.000000\r
806                         *MESH_VERTEX    4       120.000000      0.000000        64.000000\r
807                         *MESH_VERTEX    5       88.000000       -7.000000       63.000000\r
808                         *MESH_VERTEX    6       88.000000       0.000000        64.000000\r
809                         *MESH_VERTEX    7       120.000000      -7.000000       63.000000\r
810                         *MESH_VERTEX    8       120.000000      -12.000000      60.000000\r
811                         *MESH_VERTEX    9       88.000000       -12.000000      60.000000\r
812                 }\r
813                 *MESH_NORMALS   {\r
814                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
815                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
816                         *MESH_FACENORMAL        2       -0.985599       0.000000        -0.169102\r
817                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
818                         *MESH_FACENORMAL        4       0.707107        0.000000        0.707107\r
819                         *MESH_FACENORMAL        5       0.816497        0.000000        0.577350\r
820                         *MESH_FACENORMAL        6       0.816497        0.000000        -0.577350\r
821                         *MESH_FACENORMAL        7       0.479842        0.000000        -0.877355\r
822                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        0.923880\r
823                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
824                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
825                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        0.923880\r
826                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
827                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       0.923880\r
828                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
829                         *MESH_VERTEXNORMAL      7       0.000000        -0.382683       0.923880\r
830                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       0.707107\r
831                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       0.707107\r
832                 }\r
833                 *MESH_FACE_LIST {\r
834                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
835                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
836                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
837                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
838                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
839                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
840                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
841                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
842                 }\r
843                 *MESH_NUMTVERTEX        10\r
844                 *MESH_TVERTLIST {\r
845                         *MESH_TVERT     0       1.080729        0.000000        1.000000\r
846                         *MESH_TVERT     1       1.164062        0.000000        1.000000\r
847                         *MESH_TVERT     2       1.164062        0.333333        1.000000\r
848                         *MESH_TVERT     3       1.080729        0.333333        1.000000\r
849                         *MESH_TVERT     4       0.997396        0.333333        1.000000\r
850                         *MESH_TVERT     5       0.914062        0.000000        1.000000\r
851                         *MESH_TVERT     6       0.997396        0.000000        1.000000\r
852                         *MESH_TVERT     7       0.914062        0.333333        1.000000\r
853                         *MESH_TVERT     8       0.830729        0.333333        1.000000\r
854                         *MESH_TVERT     9       0.830729        0.000000        1.000000\r
855                 }\r
856                 *MESH_NUMTVFACES        8\r
857                 *MESH_TFACELIST {\r
858                         *MESH_TFACE     0       0       4       3\r
859                         *MESH_TFACE     1       0       6       4\r
860                         *MESH_TFACE     2       0       3       2\r
861                         *MESH_TFACE     3       0       2       1\r
862                         *MESH_TFACE     4       4       6       5\r
863                         *MESH_TFACE     5       4       5       7\r
864                         *MESH_TFACE     6       5       8       7\r
865                         *MESH_TFACE     7       5       9       8\r
866                 }\r
867         }\r
868         *PROP_MOTIONBLUR        0\r
869         *PROP_CASTSHADOW        1\r
870         *PROP_RECVSHADOW        1\r
871         *MATERIAL_REF   10\r
872 }\r
873 *GEOMOBJECT     {\r
874         *NODE_NAME      "mat10model0surf97"\r
875         *NODE_TM        {\r
876                 *NODE_NAME      "mat10model0surf97"\r
877                 *INHERIT_POS    0       0       0\r
878                 *INHERIT_ROT    0       0       0\r
879                 *INHERIT_SCL    0       0       0\r
880                 *TM_ROW0        1.0     0       0\r
881                 *TM_ROW1        0       1.0     0\r
882                 *TM_ROW2        0       0       1.0\r
883                 *TM_ROW3        0       0       0\r
884                 *TM_POS 0.000000        0.000000        0.000000\r
885         }\r
886         *MESH   {\r
887                 *TIMEVALUE      0\r
888                 *MESH_NUMVERTEX 6\r
889                 *MESH_NUMFACES  4\r
890                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
891                 *MESH_VERTEX_LIST       {\r
892                         *MESH_VERTEX    0       88.000000       -15.000000      55.000000\r
893                         *MESH_VERTEX    1       88.000000       -12.000000      60.000000\r
894                         *MESH_VERTEX    2       120.000000      -12.000000      60.000000\r
895                         *MESH_VERTEX    3       120.000000      -15.000000      55.000000\r
896                         *MESH_VERTEX    4       120.000000      -16.000000      48.000000\r
897                         *MESH_VERTEX    5       88.000000       -16.000000      48.000000\r
898                 }\r
899                 *MESH_NORMALS   {\r
900                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
901                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
902                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
903                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
904                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       0.382683\r
905                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
906                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
907                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
908                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
909                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
910                 }\r
911                 *MESH_FACE_LIST {\r
912                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
913                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
914                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
915                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
916                 }\r
917                 *MESH_NUMTVERTEX        6\r
918                 *MESH_TVERTLIST {\r
919                         *MESH_TVERT     0       0.747396        0.000000        1.000000\r
920                         *MESH_TVERT     1       0.830729        0.000000        1.000000\r
921                         *MESH_TVERT     2       0.830729        0.333333        1.000000\r
922                         *MESH_TVERT     3       0.747396        0.333333        1.000000\r
923                         *MESH_TVERT     4       0.664062        0.333333        1.000000\r
924                         *MESH_TVERT     5       0.664062        0.000000        1.000000\r
925                 }\r
926                 *MESH_NUMTVFACES        4\r
927                 *MESH_TFACELIST {\r
928                         *MESH_TFACE     0       0       2       1\r
929                         *MESH_TFACE     1       0       3       2\r
930                         *MESH_TFACE     2       4       3       0\r
931                         *MESH_TFACE     3       4       0       5\r
932                 }\r
933         }\r
934         *PROP_MOTIONBLUR        0\r
935         *PROP_CASTSHADOW        1\r
936         *PROP_RECVSHADOW        1\r
937         *MATERIAL_REF   10\r
938 }\r
939 *GEOMOBJECT     {\r
940         *NODE_NAME      "mat10model0surf98"\r
941         *NODE_TM        {\r
942                 *NODE_NAME      "mat10model0surf98"\r
943                 *INHERIT_POS    0       0       0\r
944                 *INHERIT_ROT    0       0       0\r
945                 *INHERIT_SCL    0       0       0\r
946                 *TM_ROW0        1.0     0       0\r
947                 *TM_ROW1        0       1.0     0\r
948                 *TM_ROW2        0       0       1.0\r
949                 *TM_ROW3        0       0       0\r
950                 *TM_POS 0.000000        0.000000        0.000000\r
951         }\r
952         *MESH   {\r
953                 *TIMEVALUE      0\r
954                 *MESH_NUMVERTEX 6\r
955                 *MESH_NUMFACES  4\r
956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
957                 *MESH_VERTEX_LIST       {\r
958                         *MESH_VERTEX    0       -24.000000      15.000000       55.000000\r
959                         *MESH_VERTEX    1       -24.000000      16.000000       48.000000\r
960                         *MESH_VERTEX    2       0.000000        16.000000       48.000000\r
961                         *MESH_VERTEX    3       0.000000        15.000000       55.000000\r
962                         *MESH_VERTEX    4       0.000000        12.000000       60.000000\r
963                         *MESH_VERTEX    5       -24.000000      12.000000       60.000000\r
964                 }\r
965                 *MESH_NORMALS   {\r
966                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
967                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
968                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
969                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
970                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
971                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
972                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
973                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        0.382683\r
974                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
975                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        0.707107\r
976                 }\r
977                 *MESH_FACE_LIST {\r
978                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
979                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
980                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
981                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
982                 }\r
983                 *MESH_NUMTVERTEX        6\r
984                 *MESH_TVERTLIST {\r
985                         *MESH_TVERT     0       0.247396        0.000000        1.000000\r
986                         *MESH_TVERT     1       0.330729        0.000000        1.000000\r
987                         *MESH_TVERT     2       0.330729        0.250000        1.000000\r
988                         *MESH_TVERT     3       0.247396        0.250000        1.000000\r
989                         *MESH_TVERT     4       0.164063        0.250000        1.000000\r
990                         *MESH_TVERT     5       0.164063        0.000000        1.000000\r
991                 }\r
992                 *MESH_NUMTVFACES        4\r
993                 *MESH_TFACELIST {\r
994                         *MESH_TFACE     0       0       2       1\r
995                         *MESH_TFACE     1       0       3       2\r
996                         *MESH_TFACE     2       4       3       0\r
997                         *MESH_TFACE     3       4       0       5\r
998                 }\r
999         }\r
1000         *PROP_MOTIONBLUR        0\r
1001         *PROP_CASTSHADOW        1\r
1002         *PROP_RECVSHADOW        1\r
1003         *MATERIAL_REF   10\r
1004 }\r
1005 *GEOMOBJECT     {\r
1006         *NODE_NAME      "mat10model0surf99"\r
1007         *NODE_TM        {\r
1008                 *NODE_NAME      "mat10model0surf99"\r
1009                 *INHERIT_POS    0       0       0\r
1010                 *INHERIT_ROT    0       0       0\r
1011                 *INHERIT_SCL    0       0       0\r
1012                 *TM_ROW0        1.0     0       0\r
1013                 *TM_ROW1        0       1.0     0\r
1014                 *TM_ROW2        0       0       1.0\r
1015                 *TM_ROW3        0       0       0\r
1016                 *TM_POS 0.000000        0.000000        0.000000\r
1017         }\r
1018         *MESH   {\r
1019                 *TIMEVALUE      0\r
1020                 *MESH_NUMVERTEX 10\r
1021                 *MESH_NUMFACES  8\r
1022                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1023                 *MESH_VERTEX_LIST       {\r
1024                         *MESH_VERTEX    0       -24.000000      7.000000        63.000000\r
1025                         *MESH_VERTEX    1       -24.000000      12.000000       60.000000\r
1026                         *MESH_VERTEX    2       0.000000        12.000000       60.000000\r
1027                         *MESH_VERTEX    3       0.000000        7.000000        63.000000\r
1028                         *MESH_VERTEX    4       0.000000        0.000000        64.000000\r
1029                         *MESH_VERTEX    5       -24.000000      -7.000000       63.000000\r
1030                         *MESH_VERTEX    6       -24.000000      0.000000        64.000000\r
1031                         *MESH_VERTEX    7       0.000000        -7.000000       63.000000\r
1032                         *MESH_VERTEX    8       0.000000        -12.000000      60.000000\r
1033                         *MESH_VERTEX    9       -24.000000      -12.000000      60.000000\r
1034                 }\r
1035                 *MESH_NORMALS   {\r
1036                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1037                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1038                         *MESH_FACENORMAL        2       -0.985599       0.000000        -0.169102\r
1039                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1040                         *MESH_FACENORMAL        4       0.707107        0.000000        0.707107\r
1041                         *MESH_FACENORMAL        5       0.816497        0.000000        0.577350\r
1042                         *MESH_FACENORMAL        6       0.816497        0.000000        -0.577350\r
1043                         *MESH_FACENORMAL        7       0.479842        0.000000        -0.877355\r
1044                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        0.923880\r
1045                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1046                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1047                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        0.923880\r
1048                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1049                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       0.923880\r
1050                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1051                         *MESH_VERTEXNORMAL      7       0.000000        -0.382683       0.923880\r
1052                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       0.707107\r
1053                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       0.707107\r
1054                 }\r
1055                 *MESH_FACE_LIST {\r
1056                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1058                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1064                 }\r
1065                 *MESH_NUMTVERTEX        10\r
1066                 *MESH_TVERTLIST {\r
1067                         *MESH_TVERT     0       1.080729        0.000000        1.000000\r
1068                         *MESH_TVERT     1       1.164062        0.000000        1.000000\r
1069                         *MESH_TVERT     2       1.164062        0.250000        1.000000\r
1070                         *MESH_TVERT     3       1.080729        0.250000        1.000000\r
1071                         *MESH_TVERT     4       0.997396        0.250000        1.000000\r
1072                         *MESH_TVERT     5       0.914062        0.000000        1.000000\r
1073                         *MESH_TVERT     6       0.997396        0.000000        1.000000\r
1074                         *MESH_TVERT     7       0.914062        0.250000        1.000000\r
1075                         *MESH_TVERT     8       0.830729        0.250000        1.000000\r
1076                         *MESH_TVERT     9       0.830729        0.000000        1.000000\r
1077                 }\r
1078                 *MESH_NUMTVFACES        8\r
1079                 *MESH_TFACELIST {\r
1080                         *MESH_TFACE     0       0       4       3\r
1081                         *MESH_TFACE     1       0       6       4\r
1082                         *MESH_TFACE     2       0       3       2\r
1083                         *MESH_TFACE     3       0       2       1\r
1084                         *MESH_TFACE     4       4       6       5\r
1085                         *MESH_TFACE     5       4       5       7\r
1086                         *MESH_TFACE     6       5       8       7\r
1087                         *MESH_TFACE     7       5       9       8\r
1088                 }\r
1089         }\r
1090         *PROP_MOTIONBLUR        0\r
1091         *PROP_CASTSHADOW        1\r
1092         *PROP_RECVSHADOW        1\r
1093         *MATERIAL_REF   10\r
1094 }\r
1095 *GEOMOBJECT     {\r
1096         *NODE_NAME      "mat10model0surf100"\r
1097         *NODE_TM        {\r
1098                 *NODE_NAME      "mat10model0surf100"\r
1099                 *INHERIT_POS    0       0       0\r
1100                 *INHERIT_ROT    0       0       0\r
1101                 *INHERIT_SCL    0       0       0\r
1102                 *TM_ROW0        1.0     0       0\r
1103                 *TM_ROW1        0       1.0     0\r
1104                 *TM_ROW2        0       0       1.0\r
1105                 *TM_ROW3        0       0       0\r
1106                 *TM_POS 0.000000        0.000000        0.000000\r
1107         }\r
1108         *MESH   {\r
1109                 *TIMEVALUE      0\r
1110                 *MESH_NUMVERTEX 6\r
1111                 *MESH_NUMFACES  4\r
1112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1113                 *MESH_VERTEX_LIST       {\r
1114                         *MESH_VERTEX    0       -24.000000      -15.000000      55.000000\r
1115                         *MESH_VERTEX    1       -24.000000      -12.000000      60.000000\r
1116                         *MESH_VERTEX    2       0.000000        -12.000000      60.000000\r
1117                         *MESH_VERTEX    3       0.000000        -15.000000      55.000000\r
1118                         *MESH_VERTEX    4       0.000000        -16.000000      48.000000\r
1119                         *MESH_VERTEX    5       -24.000000      -16.000000      48.000000\r
1120                 }\r
1121                 *MESH_NORMALS   {\r
1122                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1123                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1124                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1125                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1126                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       0.382683\r
1127                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1128                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1129                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
1130                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1131                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1132                 }\r
1133                 *MESH_FACE_LIST {\r
1134                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1135                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1136                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1137                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                 }\r
1139                 *MESH_NUMTVERTEX        6\r
1140                 *MESH_TVERTLIST {\r
1141                         *MESH_TVERT     0       0.747396        0.000000        1.000000\r
1142                         *MESH_TVERT     1       0.830729        0.000000        1.000000\r
1143                         *MESH_TVERT     2       0.830729        0.250000        1.000000\r
1144                         *MESH_TVERT     3       0.747396        0.250000        1.000000\r
1145                         *MESH_TVERT     4       0.664062        0.250000        1.000000\r
1146                         *MESH_TVERT     5       0.664062        0.000000        1.000000\r
1147                 }\r
1148                 *MESH_NUMTVFACES        4\r
1149                 *MESH_TFACELIST {\r
1150                         *MESH_TFACE     0       0       2       1\r
1151                         *MESH_TFACE     1       0       3       2\r
1152                         *MESH_TFACE     2       4       3       0\r
1153                         *MESH_TFACE     3       4       0       5\r
1154                 }\r
1155         }\r
1156         *PROP_MOTIONBLUR        0\r
1157         *PROP_CASTSHADOW        1\r
1158         *PROP_RECVSHADOW        1\r
1159         *MATERIAL_REF   10\r
1160 }\r
1161 *GEOMOBJECT     {\r
1162         *NODE_NAME      "mat11model0surf101"\r
1163         *NODE_TM        {\r
1164                 *NODE_NAME      "mat11model0surf101"\r
1165                 *INHERIT_POS    0       0       0\r
1166                 *INHERIT_ROT    0       0       0\r
1167                 *INHERIT_SCL    0       0       0\r
1168                 *TM_ROW0        1.0     0       0\r
1169                 *TM_ROW1        0       1.0     0\r
1170                 *TM_ROW2        0       0       1.0\r
1171                 *TM_ROW3        0       0       0\r
1172                 *TM_POS 0.000000        0.000000        0.000000\r
1173         }\r
1174         *MESH   {\r
1175                 *TIMEVALUE      0\r
1176                 *MESH_NUMVERTEX 4\r
1177                 *MESH_NUMFACES  2\r
1178                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1179                 *MESH_VERTEX_LIST       {\r
1180                         *MESH_VERTEX    0       36.000000       -41.000000      36.000000\r
1181                         *MESH_VERTEX    1       36.000000       -41.000000      60.000000\r
1182                         *MESH_VERTEX    2       60.000000       -41.000000      60.000000\r
1183                         *MESH_VERTEX    3       60.000000       -41.000000      36.000000\r
1184                 }\r
1185                 *MESH_NORMALS   {\r
1186                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1187                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1188                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1189                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1190                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1191                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1192                 }\r
1193                 *MESH_FACE_LIST {\r
1194                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1195                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1196                 }\r
1197                 *MESH_NUMTVERTEX        4\r
1198                 *MESH_TVERTLIST {\r
1199                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1200                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1201                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1202                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1203                 }\r
1204                 *MESH_NUMTVFACES        2\r
1205                 *MESH_TFACELIST {\r
1206                         *MESH_TFACE     0       0       2       1\r
1207                         *MESH_TFACE     1       0       3       2\r
1208                 }\r
1209         }\r
1210         *PROP_MOTIONBLUR        0\r
1211         *PROP_CASTSHADOW        1\r
1212         *PROP_RECVSHADOW        1\r
1213         *MATERIAL_REF   11\r
1214 }\r
1215 *GEOMOBJECT     {\r
1216         *NODE_NAME      "mat12model0surf102"\r
1217         *NODE_TM        {\r
1218                 *NODE_NAME      "mat12model0surf102"\r
1219                 *INHERIT_POS    0       0       0\r
1220                 *INHERIT_ROT    0       0       0\r
1221                 *INHERIT_SCL    0       0       0\r
1222                 *TM_ROW0        1.0     0       0\r
1223                 *TM_ROW1        0       1.0     0\r
1224                 *TM_ROW2        0       0       1.0\r
1225                 *TM_ROW3        0       0       0\r
1226                 *TM_POS 0.000000        0.000000        0.000000\r
1227         }\r
1228         *MESH   {\r
1229                 *TIMEVALUE      0\r
1230                 *MESH_NUMVERTEX 6\r
1231                 *MESH_NUMFACES  4\r
1232                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1233                 *MESH_VERTEX_LIST       {\r
1234                         *MESH_VERTEX    0       104.000000      36.000000       66.000000\r
1235                         *MESH_VERTEX    1       104.000000      36.000000       96.000000\r
1236                         *MESH_VERTEX    2       100.000000      40.000000       96.000000\r
1237                         *MESH_VERTEX    3       100.000000      40.000000       68.000000\r
1238                         *MESH_VERTEX    4       100.000000      32.000000       96.000000\r
1239                         *MESH_VERTEX    5       100.000000      32.000000       68.000000\r
1240                 }\r
1241                 *MESH_NORMALS   {\r
1242                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1243                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1244                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
1245                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1246                         *MESH_VERTEXNORMAL      0       0.926264        0.000000        -0.376877\r
1247                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1248                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1249                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        -0.000000\r
1250                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1251                         *MESH_VERTEXNORMAL      5       -0.000000       -1.000000       -0.000000\r
1252                 }\r
1253                 *MESH_FACE_LIST {\r
1254                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1255                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1256                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1257                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                 }\r
1259                 *MESH_NUMTVERTEX        6\r
1260                 *MESH_TVERTLIST {\r
1261                         *MESH_TVERT     0       0.144338        0.775888        1.000000\r
1262                         *MESH_TVERT     1       0.144338        1.046722        1.000000\r
1263                         *MESH_TVERT     2       0.216506        1.046722        1.000000\r
1264                         *MESH_TVERT     3       0.216506        0.775888        1.000000\r
1265                         *MESH_TVERT     4       0.072169        1.046722        1.000000\r
1266                         *MESH_TVERT     5       0.072169        0.775888        1.000000\r
1267                 }\r
1268                 *MESH_NUMTVFACES        4\r
1269                 *MESH_TFACELIST {\r
1270                         *MESH_TFACE     0       0       2       1\r
1271                         *MESH_TFACE     1       0       3       2\r
1272                         *MESH_TFACE     2       4       0       1\r
1273                         *MESH_TFACE     3       4       5       0\r
1274                 }\r
1275         }\r
1276         *PROP_MOTIONBLUR        0\r
1277         *PROP_CASTSHADOW        1\r
1278         *PROP_RECVSHADOW        1\r
1279         *MATERIAL_REF   12\r
1280 }\r
1281 *GEOMOBJECT     {\r
1282         *NODE_NAME      "mat12model0surf103"\r
1283         *NODE_TM        {\r
1284                 *NODE_NAME      "mat12model0surf103"\r
1285                 *INHERIT_POS    0       0       0\r
1286                 *INHERIT_ROT    0       0       0\r
1287                 *INHERIT_SCL    0       0       0\r
1288                 *TM_ROW0        1.0     0       0\r
1289                 *TM_ROW1        0       1.0     0\r
1290                 *TM_ROW2        0       0       1.0\r
1291                 *TM_ROW3        0       0       0\r
1292                 *TM_POS 0.000000        0.000000        0.000000\r
1293         }\r
1294         *MESH   {\r
1295                 *TIMEVALUE      0\r
1296                 *MESH_NUMVERTEX 8\r
1297                 *MESH_NUMFACES  4\r
1298                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1299                 *MESH_VERTEX_LIST       {\r
1300                         *MESH_VERTEX    0       100.000000      40.000000       96.000000\r
1301                         *MESH_VERTEX    1       96.000000       36.000000       96.000000\r
1302                         *MESH_VERTEX    2       96.000000       36.000000       70.000000\r
1303                         *MESH_VERTEX    3       100.000000      40.000000       68.000000\r
1304                         *MESH_VERTEX    4       96.000000       36.000000       70.000000\r
1305                         *MESH_VERTEX    5       96.000000       36.000000       96.000000\r
1306                         *MESH_VERTEX    6       100.000000      32.000000       96.000000\r
1307                         *MESH_VERTEX    7       100.000000      32.000000       68.000000\r
1308                 }\r
1309                 *MESH_NORMALS   {\r
1310                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1311                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1312                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
1313                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
1314                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1315                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1316                         *MESH_VERTEXNORMAL      2       -0.926264       0.000000        0.376876\r
1317                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        -0.000000\r
1318                         *MESH_VERTEXNORMAL      4       -0.926264       0.000000        0.376876\r
1319                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1320                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1321                         *MESH_VERTEXNORMAL      7       -0.000000       -1.000000       -0.000000\r
1322                 }\r
1323                 *MESH_FACE_LIST {\r
1324                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1325                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1326                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1327                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1328                 }\r
1329                 *MESH_NUMTVERTEX        8\r
1330                 *MESH_TVERTLIST {\r
1331                         *MESH_TVERT     0       0.216506        1.046722        1.000000\r
1332                         *MESH_TVERT     1       0.288675        1.046722        1.000000\r
1333                         *MESH_TVERT     2       0.288675        0.775888        1.000000\r
1334                         *MESH_TVERT     3       0.216506        0.775888        1.000000\r
1335                         *MESH_TVERT     4       0.000000        0.775888        1.000000\r
1336                         *MESH_TVERT     5       0.000000        1.046722        1.000000\r
1337                         *MESH_TVERT     6       0.072169        1.046722        1.000000\r
1338                         *MESH_TVERT     7       0.072169        0.775888        1.000000\r
1339                 }\r
1340                 *MESH_NUMTVFACES        4\r
1341                 *MESH_TFACELIST {\r
1342                         *MESH_TFACE     0       0       2       1\r
1343                         *MESH_TFACE     1       0       3       2\r
1344                         *MESH_TFACE     2       4       6       5\r
1345                         *MESH_TFACE     3       4       7       6\r
1346                 }\r
1347         }\r
1348         *PROP_MOTIONBLUR        0\r
1349         *PROP_CASTSHADOW        1\r
1350         *PROP_RECVSHADOW        1\r
1351         *MATERIAL_REF   12\r
1352 }\r
1353 *GEOMOBJECT     {\r
1354         *NODE_NAME      "mat12model0surf104"\r
1355         *NODE_TM        {\r
1356                 *NODE_NAME      "mat12model0surf104"\r
1357                 *INHERIT_POS    0       0       0\r
1358                 *INHERIT_ROT    0       0       0\r
1359                 *INHERIT_SCL    0       0       0\r
1360                 *TM_ROW0        1.0     0       0\r
1361                 *TM_ROW1        0       1.0     0\r
1362                 *TM_ROW2        0       0       1.0\r
1363                 *TM_ROW3        0       0       0\r
1364                 *TM_POS 0.000000        0.000000        0.000000\r
1365         }\r
1366         *MESH   {\r
1367                 *TIMEVALUE      0\r
1368                 *MESH_NUMVERTEX 6\r
1369                 *MESH_NUMFACES  4\r
1370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1371                 *MESH_VERTEX_LIST       {\r
1372                         *MESH_VERTEX    0       104.000000      36.000000       66.000000\r
1373                         *MESH_VERTEX    1       100.000000      40.000000       68.000000\r
1374                         *MESH_VERTEX    2       92.000000       40.000000       60.000000\r
1375                         *MESH_VERTEX    3       96.000000       36.000000       70.000000\r
1376                         *MESH_VERTEX    4       94.000000       36.000000       56.000000\r
1377                         *MESH_VERTEX    5       90.000000       36.000000       64.000000\r
1378                 }\r
1379                 *MESH_NORMALS   {\r
1380                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1381                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1382                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1383                         *MESH_FACENORMAL        3       -0.577350       0.000000        0.816497\r
1384                         *MESH_VERTEXNORMAL      0       0.926264        0.000000        -0.376877\r
1385                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        -0.000000\r
1386                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        -0.000000\r
1387                         *MESH_VERTEXNORMAL      3       -0.926264       0.000000        0.376876\r
1388                         *MESH_VERTEXNORMAL      4       0.376876        0.000000        -0.926264\r
1389                         *MESH_VERTEXNORMAL      5       -0.376876       -0.000000       0.926264\r
1390                 }\r
1391                 *MESH_FACE_LIST {\r
1392                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1393                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1394                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1395                         *MESH_FACE      3       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                 }\r
1397                 *MESH_NUMTVERTEX        6\r
1398                 *MESH_TVERTLIST {\r
1399                         *MESH_TVERT     0       0.144338        0.775888        1.000000\r
1400                         *MESH_TVERT     1       0.216506        0.775888        1.000000\r
1401                         *MESH_TVERT     2       0.216506        0.687500        1.000000\r
1402                         *MESH_TVERT     3       0.288675        0.775888        1.000000\r
1403                         *MESH_TVERT     4       0.144338        0.687500        1.000000\r
1404                         *MESH_TVERT     5       0.288675        0.687500        1.000000\r
1405                 }\r
1406                 *MESH_NUMTVFACES        4\r
1407                 *MESH_TFACELIST {\r
1408                         *MESH_TFACE     0       0       2       1\r
1409                         *MESH_TFACE     1       2       3       1\r
1410                         *MESH_TFACE     2       0       4       2\r
1411                         *MESH_TFACE     3       2       5       3\r
1412                 }\r
1413         }\r
1414         *PROP_MOTIONBLUR        0\r
1415         *PROP_CASTSHADOW        1\r
1416         *PROP_RECVSHADOW        1\r
1417         *MATERIAL_REF   12\r
1418 }\r
1419 *GEOMOBJECT     {\r
1420         *NODE_NAME      "mat12model0surf105"\r
1421         *NODE_TM        {\r
1422                 *NODE_NAME      "mat12model0surf105"\r
1423                 *INHERIT_POS    0       0       0\r
1424                 *INHERIT_ROT    0       0       0\r
1425                 *INHERIT_SCL    0       0       0\r
1426                 *TM_ROW0        1.0     0       0\r
1427                 *TM_ROW1        0       1.0     0\r
1428                 *TM_ROW2        0       0       1.0\r
1429                 *TM_ROW3        0       0       0\r
1430                 *TM_POS 0.000000        0.000000        0.000000\r
1431         }\r
1432         *MESH   {\r
1433                 *TIMEVALUE      0\r
1434                 *MESH_NUMVERTEX 6\r
1435                 *MESH_NUMFACES  4\r
1436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1437                 *MESH_VERTEX_LIST       {\r
1438                         *MESH_VERTEX    0       96.000000       36.000000       70.000000\r
1439                         *MESH_VERTEX    1       100.000000      32.000000       68.000000\r
1440                         *MESH_VERTEX    2       92.000000       32.000000       60.000000\r
1441                         *MESH_VERTEX    3       104.000000      36.000000       66.000000\r
1442                         *MESH_VERTEX    4       94.000000       36.000000       56.000000\r
1443                         *MESH_VERTEX    5       90.000000       36.000000       64.000000\r
1444                 }\r
1445                 *MESH_NORMALS   {\r
1446                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1447                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1448                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1449                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1450                         *MESH_VERTEXNORMAL      0       -0.926264       0.000000        0.376876\r
1451                         *MESH_VERTEXNORMAL      1       -0.000000       -1.000000       -0.000000\r
1452                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1453                         *MESH_VERTEXNORMAL      3       0.926264        0.000000        -0.376877\r
1454                         *MESH_VERTEXNORMAL      4       0.376876        0.000000        -0.926264\r
1455                         *MESH_VERTEXNORMAL      5       -0.376876       -0.000000       0.926264\r
1456                 }\r
1457                 *MESH_FACE_LIST {\r
1458                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1460                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1461                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1462                 }\r
1463                 *MESH_NUMTVERTEX        6\r
1464                 *MESH_TVERTLIST {\r
1465                         *MESH_TVERT     0       0.000000        0.775888        1.000000\r
1466                         *MESH_TVERT     1       0.072169        0.775888        1.000000\r
1467                         *MESH_TVERT     2       0.072169        0.687500        1.000000\r
1468                         *MESH_TVERT     3       0.144338        0.775888        1.000000\r
1469                         *MESH_TVERT     4       0.144338        0.687500        1.000000\r
1470                         *MESH_TVERT     5       0.000000        0.687500        1.000000\r
1471                 }\r
1472                 *MESH_NUMTVFACES        4\r
1473                 *MESH_TFACELIST {\r
1474                         *MESH_TFACE     0       0       2       1\r
1475                         *MESH_TFACE     1       2       3       1\r
1476                         *MESH_TFACE     2       2       4       3\r
1477                         *MESH_TFACE     3       0       5       2\r
1478                 }\r
1479         }\r
1480         *PROP_MOTIONBLUR        0\r
1481         *PROP_CASTSHADOW        1\r
1482         *PROP_RECVSHADOW        1\r
1483         *MATERIAL_REF   12\r
1484 }\r
1485 *GEOMOBJECT     {\r
1486         *NODE_NAME      "mat12model0surf106"\r
1487         *NODE_TM        {\r
1488                 *NODE_NAME      "mat12model0surf106"\r
1489                 *INHERIT_POS    0       0       0\r
1490                 *INHERIT_ROT    0       0       0\r
1491                 *INHERIT_SCL    0       0       0\r
1492                 *TM_ROW0        1.0     0       0\r
1493                 *TM_ROW1        0       1.0     0\r
1494                 *TM_ROW2        0       0       1.0\r
1495                 *TM_ROW3        0       0       0\r
1496                 *TM_POS 0.000000        0.000000        0.000000\r
1497         }\r
1498         *MESH   {\r
1499                 *TIMEVALUE      0\r
1500                 *MESH_NUMVERTEX 6\r
1501                 *MESH_NUMFACES  4\r
1502                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1503                 *MESH_VERTEX_LIST       {\r
1504                         *MESH_VERTEX    0       74.000000       0.000000        74.000000\r
1505                         *MESH_VERTEX    1       74.000000       0.000000        88.000000\r
1506                         *MESH_VERTEX    2       71.500000       7.500000        88.000000\r
1507                         *MESH_VERTEX    3       71.500000       7.500000        74.000000\r
1508                         *MESH_VERTEX    4       71.500000       -7.500000       88.000000\r
1509                         *MESH_VERTEX    5       71.500000       -7.500000       74.000000\r
1510                 }\r
1511                 *MESH_NORMALS   {\r
1512                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1513                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1514                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
1515                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1516                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1517                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1518                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1519                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1520                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
1521                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
1522                 }\r
1523                 *MESH_FACE_LIST {\r
1524                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1525                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1526                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1527                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                 }\r
1529                 *MESH_NUMTVERTEX        6\r
1530                 *MESH_TVERTLIST {\r
1531                         *MESH_TVERT     0       0.416667        0.000000        1.000000\r
1532                         *MESH_TVERT     1       0.416667        0.145833        1.000000\r
1533                         *MESH_TVERT     2       0.520833        0.145833        1.000000\r
1534                         *MESH_TVERT     3       0.520833        0.000000        1.000000\r
1535                         *MESH_TVERT     4       0.312500        0.145833        1.000000\r
1536                         *MESH_TVERT     5       0.312500        0.000000        1.000000\r
1537                 }\r
1538                 *MESH_NUMTVFACES        4\r
1539                 *MESH_TFACELIST {\r
1540                         *MESH_TFACE     0       0       2       1\r
1541                         *MESH_TFACE     1       0       3       2\r
1542                         *MESH_TFACE     2       4       0       1\r
1543                         *MESH_TFACE     3       4       5       0\r
1544                 }\r
1545         }\r
1546         *PROP_MOTIONBLUR        0\r
1547         *PROP_CASTSHADOW        1\r
1548         *PROP_RECVSHADOW        1\r
1549         *MATERIAL_REF   12\r
1550 }\r
1551 *GEOMOBJECT     {\r
1552         *NODE_NAME      "mat12model0surf107"\r
1553         *NODE_TM        {\r
1554                 *NODE_NAME      "mat12model0surf107"\r
1555                 *INHERIT_POS    0       0       0\r
1556                 *INHERIT_ROT    0       0       0\r
1557                 *INHERIT_SCL    0       0       0\r
1558                 *TM_ROW0        1.0     0       0\r
1559                 *TM_ROW1        0       1.0     0\r
1560                 *TM_ROW2        0       0       1.0\r
1561                 *TM_ROW3        0       0       0\r
1562                 *TM_POS 0.000000        0.000000        0.000000\r
1563         }\r
1564         *MESH   {\r
1565                 *TIMEVALUE      0\r
1566                 *MESH_NUMVERTEX 6\r
1567                 *MESH_NUMFACES  4\r
1568                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1569                 *MESH_VERTEX_LIST       {\r
1570                         *MESH_VERTEX    0       69.500000       -19.750000      67.750000\r
1571                         *MESH_VERTEX    1       70.000000       -15.000000      65.000000\r
1572                         *MESH_VERTEX    2       71.000000       -16.000000      64.000000\r
1573                         *MESH_VERTEX    3       70.000000       -17.000000      63.000000\r
1574                         *MESH_VERTEX    4       68.750000       -18.000000      68.000000\r
1575                         *MESH_VERTEX    5       68.750000       -20.000000      66.000000\r
1576                 }\r
1577                 *MESH_NORMALS   {\r
1578                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1579                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1580                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
1581                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1582                         *MESH_VERTEXNORMAL      0       0.755929        -0.462910       0.462910\r
1583                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1584                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1585                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1586                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
1587                         *MESH_VERTEXNORMAL      5       -0.000000       -0.707107       -0.707107\r
1588                 }\r
1589                 *MESH_FACE_LIST {\r
1590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1591                         *MESH_FACE      1       A:      3       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1592                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1593                         *MESH_FACE      3       A:      3       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1594                 }\r
1595                 *MESH_NUMTVERTEX        6\r
1596                 *MESH_TVERTLIST {\r
1597                         *MESH_TVERT     0       0.069877        0.057215        1.000000\r
1598                         *MESH_TVERT     1       0.093170        0.000000        1.000000\r
1599                         *MESH_TVERT     2       0.069877        0.000000        1.000000\r
1600                         *MESH_TVERT     3       0.046585        0.000000        1.000000\r
1601                         *MESH_TVERT     4       0.093170        0.057215        1.000000\r
1602                         *MESH_TVERT     5       0.046585        0.057215        1.000000\r
1603                 }\r
1604                 *MESH_NUMTVFACES        4\r
1605                 *MESH_TFACELIST {\r
1606                         *MESH_TFACE     0       0       2       1\r
1607                         *MESH_TFACE     1       3       2       0\r
1608                         *MESH_TFACE     2       0       1       4\r
1609                         *MESH_TFACE     3       3       0       5\r
1610                 }\r
1611         }\r
1612         *PROP_MOTIONBLUR        0\r
1613         *PROP_CASTSHADOW        1\r
1614         *PROP_RECVSHADOW        1\r
1615         *MATERIAL_REF   12\r
1616 }\r
1617 *GEOMOBJECT     {\r
1618         *NODE_NAME      "mat12model0surf108"\r
1619         *NODE_TM        {\r
1620                 *NODE_NAME      "mat12model0surf108"\r
1621                 *INHERIT_POS    0       0       0\r
1622                 *INHERIT_ROT    0       0       0\r
1623                 *INHERIT_SCL    0       0       0\r
1624                 *TM_ROW0        1.0     0       0\r
1625                 *TM_ROW1        0       1.0     0\r
1626                 *TM_ROW2        0       0       1.0\r
1627                 *TM_ROW3        0       0       0\r
1628                 *TM_POS 0.000000        0.000000        0.000000\r
1629         }\r
1630         *MESH   {\r
1631                 *TIMEVALUE      0\r
1632                 *MESH_NUMVERTEX 6\r
1633                 *MESH_NUMFACES  4\r
1634                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1635                 *MESH_VERTEX_LIST       {\r
1636                         *MESH_VERTEX    0       68.750000       20.000000       66.000000\r
1637                         *MESH_VERTEX    1       71.000000       16.000000       64.000000\r
1638                         *MESH_VERTEX    2       69.500000       19.750000       67.750000\r
1639                         *MESH_VERTEX    3       68.750000       18.000000       68.000000\r
1640                         *MESH_VERTEX    4       70.000000       17.000000       63.000000\r
1641                         *MESH_VERTEX    5       70.000000       15.000000       65.000000\r
1642                 }\r
1643                 *MESH_NORMALS   {\r
1644                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1645                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1646                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
1647                         *MESH_FACENORMAL        3       -0.707107       0.000000        0.707107\r
1648                         *MESH_VERTEXNORMAL      0       -0.000000       0.707107        -0.707107\r
1649                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1650                         *MESH_VERTEXNORMAL      2       0.755929        0.462910        0.462910\r
1651                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1652                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
1653                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
1654                 }\r
1655                 *MESH_FACE_LIST {\r
1656                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1657                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1658                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1659                         *MESH_FACE      3       A:      1       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                 }\r
1661                 *MESH_NUMTVERTEX        6\r
1662                 *MESH_TVERTLIST {\r
1663                         *MESH_TVERT     0       0.046585        0.498136        1.000000\r
1664                         *MESH_TVERT     1       0.069877        0.555351        1.000000\r
1665                         *MESH_TVERT     2       0.069877        0.498136        1.000000\r
1666                         *MESH_TVERT     3       0.093170        0.498136        1.000000\r
1667                         *MESH_TVERT     4       0.046585        0.555351        1.000000\r
1668                         *MESH_TVERT     5       0.093170        0.555351        1.000000\r
1669                 }\r
1670                 *MESH_NUMTVFACES        4\r
1671                 *MESH_TFACELIST {\r
1672                         *MESH_TFACE     0       0       2       1\r
1673                         *MESH_TFACE     1       1       2       3\r
1674                         *MESH_TFACE     2       0       1       4\r
1675                         *MESH_TFACE     3       1       3       5\r
1676                 }\r
1677         }\r
1678         *PROP_MOTIONBLUR        0\r
1679         *PROP_CASTSHADOW        1\r
1680         *PROP_RECVSHADOW        1\r
1681         *MATERIAL_REF   12\r
1682 }\r
1683 *GEOMOBJECT     {\r
1684         *NODE_NAME      "mat12model0surf109"\r
1685         *NODE_TM        {\r
1686                 *NODE_NAME      "mat12model0surf109"\r
1687                 *INHERIT_POS    0       0       0\r
1688                 *INHERIT_ROT    0       0       0\r
1689                 *INHERIT_SCL    0       0       0\r
1690                 *TM_ROW0        1.0     0       0\r
1691                 *TM_ROW1        0       1.0     0\r
1692                 *TM_ROW2        0       0       1.0\r
1693                 *TM_ROW3        0       0       0\r
1694                 *TM_POS 0.000000        0.000000        0.000000\r
1695         }\r
1696         *MESH   {\r
1697                 *TIMEVALUE      0\r
1698                 *MESH_NUMVERTEX 6\r
1699                 *MESH_NUMFACES  4\r
1700                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1701                 *MESH_VERTEX_LIST       {\r
1702                         *MESH_VERTEX    0       69.000000       16.000000       64.000000\r
1703                         *MESH_VERTEX    1       70.000000       17.000000       63.000000\r
1704                         *MESH_VERTEX    2       68.750000       20.000000       66.000000\r
1705                         *MESH_VERTEX    3       68.000000       18.250000       66.250000\r
1706                         *MESH_VERTEX    4       68.750000       18.000000       68.000000\r
1707                         *MESH_VERTEX    5       70.000000       15.000000       65.000000\r
1708                 }\r
1709                 *MESH_NORMALS   {\r
1710                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1711                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1712                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1713                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1714                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        -0.000000\r
1715                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1716                         *MESH_VERTEXNORMAL      2       -0.000000       0.707107        -0.707107\r
1717                         *MESH_VERTEXNORMAL      3       -0.755929       -0.462910       -0.462910\r
1718                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
1719                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
1720                 }\r
1721                 *MESH_FACE_LIST {\r
1722                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1723                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1724                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1725                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1726                 }\r
1727                 *MESH_NUMTVERTEX        6\r
1728                 *MESH_TVERTLIST {\r
1729                         *MESH_TVERT     0       0.023292        0.555351        1.000000\r
1730                         *MESH_TVERT     1       0.046585        0.555351        1.000000\r
1731                         *MESH_TVERT     2       0.046585        0.498136        1.000000\r
1732                         *MESH_TVERT     3       0.023292        0.498136        1.000000\r
1733                         *MESH_TVERT     4       0.000000        0.498136        1.000000\r
1734                         *MESH_TVERT     5       0.000000        0.555351        1.000000\r
1735                 }\r
1736                 *MESH_NUMTVFACES        4\r
1737                 *MESH_TFACELIST {\r
1738                         *MESH_TFACE     0       0       2       1\r
1739                         *MESH_TFACE     1       0       3       2\r
1740                         *MESH_TFACE     2       4       3       0\r
1741                         *MESH_TFACE     3       4       0       5\r
1742                 }\r
1743         }\r
1744         *PROP_MOTIONBLUR        0\r
1745         *PROP_CASTSHADOW        1\r
1746         *PROP_RECVSHADOW        1\r
1747         *MATERIAL_REF   12\r
1748 }\r
1749 *GEOMOBJECT     {\r
1750         *NODE_NAME      "mat12model0surf110"\r
1751         *NODE_TM        {\r
1752                 *NODE_NAME      "mat12model0surf110"\r
1753                 *INHERIT_POS    0       0       0\r
1754                 *INHERIT_ROT    0       0       0\r
1755                 *INHERIT_SCL    0       0       0\r
1756                 *TM_ROW0        1.0     0       0\r
1757                 *TM_ROW1        0       1.0     0\r
1758                 *TM_ROW2        0       0       1.0\r
1759                 *TM_ROW3        0       0       0\r
1760                 *TM_POS 0.000000        0.000000        0.000000\r
1761         }\r
1762         *MESH   {\r
1763                 *TIMEVALUE      0\r
1764                 *MESH_NUMVERTEX 9\r
1765                 *MESH_NUMFACES  6\r
1766                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1767                 *MESH_VERTEX_LIST       {\r
1768                         *MESH_VERTEX    0       72.000000       36.000000       60.000000\r
1769                         *MESH_VERTEX    1       68.000000       40.000000       60.000000\r
1770                         *MESH_VERTEX    2       68.000000       36.000000       33.000000\r
1771                         *MESH_VERTEX    3       68.000000       30.000000       42.000000\r
1772                         *MESH_VERTEX    4       68.000000       32.000000       60.000000\r
1773                         *MESH_VERTEX    5       72.000000       33.000000       37.500000\r
1774                         *MESH_VERTEX    6       72.000000       24.000000       30.000000\r
1775                         *MESH_VERTEX    7       68.000000       24.000000       36.000000\r
1776                         *MESH_VERTEX    8       68.000000       24.000000       24.000000\r
1777                 }\r
1778                 *MESH_NORMALS   {\r
1779                         *MESH_FACENORMAL        0       0.577350        0.000000        0.816497\r
1780                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1781                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
1782                         *MESH_FACENORMAL        3       -0.707107       0.000000        0.707107\r
1783                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1784                         *MESH_FACENORMAL        5       -0.707107       0.000000        -0.707107\r
1785                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1786                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1787                         *MESH_VERTEXNORMAL      2       -0.000000       0.786796        -0.617213\r
1788                         *MESH_VERTEXNORMAL      3       0.000000        -0.786796       0.617213\r
1789                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1790                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1791                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1792                         *MESH_VERTEXNORMAL      7       0.000000        -0.687289       0.726384\r
1793                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1794                 }\r
1795                 *MESH_FACE_LIST {\r
1796                         *MESH_FACE      0       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1797                         *MESH_FACE      1       A:      3       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1798                         *MESH_FACE      2       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1799                         *MESH_FACE      3       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1800                         *MESH_FACE      4       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1801                         *MESH_FACE      5       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1802                 }\r
1803                 *MESH_NUMTVERTEX        9\r
1804                 *MESH_TVERTLIST {\r
1805                         *MESH_TVERT     0       0.171796        0.437500        1.000000\r
1806                         *MESH_TVERT     1       0.257694        0.437500        1.000000\r
1807                         *MESH_TVERT     2       0.257694        0.171875        1.000000\r
1808                         *MESH_TVERT     3       0.085898        0.171875        1.000000\r
1809                         *MESH_TVERT     4       0.085898        0.437500        1.000000\r
1810                         *MESH_TVERT     5       0.171796        0.171875        1.000000\r
1811                         *MESH_TVERT     6       0.171796        0.000000        1.000000\r
1812                         *MESH_TVERT     7       0.085898        0.000000        1.000000\r
1813                         *MESH_TVERT     8       0.257694        0.000000        1.000000\r
1814                 }\r
1815                 *MESH_NUMTVFACES        6\r
1816                 *MESH_TFACELIST {\r
1817                         *MESH_TFACE     0       3       6       5\r
1818                         *MESH_TFACE     1       3       7       6\r
1819                         *MESH_TFACE     2       2       5       6\r
1820                         *MESH_TFACE     3       0       4       3\r
1821                         *MESH_TFACE     4       2       6       8\r
1822                         *MESH_TFACE     5       0       2       1\r
1823                 }\r
1824         }\r
1825         *PROP_MOTIONBLUR        0\r
1826         *PROP_CASTSHADOW        1\r
1827         *PROP_RECVSHADOW        1\r
1828         *MATERIAL_REF   12\r
1829 }\r
1830 *GEOMOBJECT     {\r
1831         *NODE_NAME      "mat12model0surf111"\r
1832         *NODE_TM        {\r
1833                 *NODE_NAME      "mat12model0surf111"\r
1834                 *INHERIT_POS    0       0       0\r
1835                 *INHERIT_ROT    0       0       0\r
1836                 *INHERIT_SCL    0       0       0\r
1837                 *TM_ROW0        1.0     0       0\r
1838                 *TM_ROW1        0       1.0     0\r
1839                 *TM_ROW2        0       0       1.0\r
1840                 *TM_ROW3        0       0       0\r
1841                 *TM_POS 0.000000        0.000000        0.000000\r
1842         }\r
1843         *MESH   {\r
1844                 *TIMEVALUE      0\r
1845                 *MESH_NUMVERTEX 5\r
1846                 *MESH_NUMFACES  2\r
1847                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1848                 *MESH_VERTEX_LIST       {\r
1849                         *MESH_VERTEX    0       72.000000       36.000000       60.000000\r
1850                         *MESH_VERTEX    1       68.000000       36.000000       33.000000\r
1851                         *MESH_VERTEX    2       72.000000       33.000000       37.500000\r
1852                         *MESH_VERTEX    3       64.000000       36.000000       60.000000\r
1853                         *MESH_VERTEX    4       64.000000       33.000000       37.500000\r
1854                 }\r
1855                 *MESH_NORMALS   {\r
1856                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1857                         *MESH_FACENORMAL        1       -0.816497       0.000000        0.577350\r
1858                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1859                         *MESH_VERTEXNORMAL      1       -0.000000       0.786796        -0.617213\r
1860                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1861                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1862                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        -0.000000\r
1863                 }\r
1864                 *MESH_FACE_LIST {\r
1865                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1866                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1867                 }\r
1868                 *MESH_NUMTVERTEX        5\r
1869                 *MESH_TVERTLIST {\r
1870                         *MESH_TVERT     0       0.171796        0.437500        1.000000\r
1871                         *MESH_TVERT     1       0.257694        0.171875        1.000000\r
1872                         *MESH_TVERT     2       0.171796        0.171875        1.000000\r
1873                         *MESH_TVERT     3       0.343592        0.437500        1.000000\r
1874                         *MESH_TVERT     4       0.343592        0.171875        1.000000\r
1875                 }\r
1876                 *MESH_NUMTVFACES        2\r
1877                 *MESH_TFACELIST {\r
1878                         *MESH_TFACE     0       0       2       1\r
1879                         *MESH_TFACE     1       1       4       3\r
1880                 }\r
1881         }\r
1882         *PROP_MOTIONBLUR        0\r
1883         *PROP_CASTSHADOW        1\r
1884         *PROP_RECVSHADOW        1\r
1885         *MATERIAL_REF   12\r
1886 }\r
1887 *GEOMOBJECT     {\r
1888         *NODE_NAME      "mat12model0surf112"\r
1889         *NODE_TM        {\r
1890                 *NODE_NAME      "mat12model0surf112"\r
1891                 *INHERIT_POS    0       0       0\r
1892                 *INHERIT_ROT    0       0       0\r
1893                 *INHERIT_SCL    0       0       0\r
1894                 *TM_ROW0        1.0     0       0\r
1895                 *TM_ROW1        0       1.0     0\r
1896                 *TM_ROW2        0       0       1.0\r
1897                 *TM_ROW3        0       0       0\r
1898                 *TM_POS 0.000000        0.000000        0.000000\r
1899         }\r
1900         *MESH   {\r
1901                 *TIMEVALUE      0\r
1902                 *MESH_NUMVERTEX 5\r
1903                 *MESH_NUMFACES  2\r
1904                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1905                 *MESH_VERTEX_LIST       {\r
1906                         *MESH_VERTEX    0       68.000000       30.000000       42.000000\r
1907                         *MESH_VERTEX    1       72.000000       36.000000       60.000000\r
1908                         *MESH_VERTEX    2       72.000000       33.000000       37.500000\r
1909                         *MESH_VERTEX    3       64.000000       36.000000       60.000000\r
1910                         *MESH_VERTEX    4       64.000000       33.000000       37.500000\r
1911                 }\r
1912                 *MESH_NORMALS   {\r
1913                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1914                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
1915                         *MESH_VERTEXNORMAL      0       0.000000        -0.786796       0.617213\r
1916                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1917                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1918                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1919                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        -0.000000\r
1920                 }\r
1921                 *MESH_FACE_LIST {\r
1922                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1923                         *MESH_FACE      1       A:      3       B:      4       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1924                 }\r
1925                 *MESH_NUMTVERTEX        5\r
1926                 *MESH_TVERTLIST {\r
1927                         *MESH_TVERT     0       0.085898        0.171875        1.000000\r
1928                         *MESH_TVERT     1       0.171796        0.437500        1.000000\r
1929                         *MESH_TVERT     2       0.171796        0.171875        1.000000\r
1930                         *MESH_TVERT     3       0.000000        0.437500        1.000000\r
1931                         *MESH_TVERT     4       0.000000        0.171875        1.000000\r
1932                 }\r
1933                 *MESH_NUMTVFACES        2\r
1934                 *MESH_TFACELIST {\r
1935                         *MESH_TFACE     0       0       2       1\r
1936                         *MESH_TFACE     1       3       4       0\r
1937                 }\r
1938         }\r
1939         *PROP_MOTIONBLUR        0\r
1940         *PROP_CASTSHADOW        1\r
1941         *PROP_RECVSHADOW        1\r
1942         *MATERIAL_REF   12\r
1943 }\r
1944 *GEOMOBJECT     {\r
1945         *NODE_NAME      "mat12model0surf113"\r
1946         *NODE_TM        {\r
1947                 *NODE_NAME      "mat12model0surf113"\r
1948                 *INHERIT_POS    0       0       0\r
1949                 *INHERIT_ROT    0       0       0\r
1950                 *INHERIT_SCL    0       0       0\r
1951                 *TM_ROW0        1.0     0       0\r
1952                 *TM_ROW1        0       1.0     0\r
1953                 *TM_ROW2        0       0       1.0\r
1954                 *TM_ROW3        0       0       0\r
1955                 *TM_POS 0.000000        0.000000        0.000000\r
1956         }\r
1957         *MESH   {\r
1958                 *TIMEVALUE      0\r
1959                 *MESH_NUMVERTEX 6\r
1960                 *MESH_NUMFACES  4\r
1961                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1962                 *MESH_VERTEX_LIST       {\r
1963                         *MESH_VERTEX    0       70.000000       -15.000000      65.000000\r
1964                         *MESH_VERTEX    1       68.750000       -18.000000      68.000000\r
1965                         *MESH_VERTEX    2       68.000000       -18.250000      66.250000\r
1966                         *MESH_VERTEX    3       69.000000       -16.000000      64.000000\r
1967                         *MESH_VERTEX    4       70.000000       -17.000000      63.000000\r
1968                         *MESH_VERTEX    5       68.750000       -20.000000      66.000000\r
1969                 }\r
1970                 *MESH_NORMALS   {\r
1971                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1972                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1973                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1974                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
1975                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1976                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1977                         *MESH_VERTEXNORMAL      2       -0.755929       0.462910        -0.462910\r
1978                         *MESH_VERTEXNORMAL      3       -1.000000       -0.000000       -0.000000\r
1979                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1980                         *MESH_VERTEXNORMAL      5       -0.000000       -0.707107       -0.707107\r
1981                 }\r
1982                 *MESH_FACE_LIST {\r
1983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1984                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1985                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1986                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1987                 }\r
1988                 *MESH_NUMTVERTEX        6\r
1989                 *MESH_TVERTLIST {\r
1990                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1991                         *MESH_TVERT     1       0.000000        0.057215        1.000000\r
1992                         *MESH_TVERT     2       0.023292        0.057215        1.000000\r
1993                         *MESH_TVERT     3       0.023292        0.000000        1.000000\r
1994                         *MESH_TVERT     4       0.046585        0.000000        1.000000\r
1995                         *MESH_TVERT     5       0.046585        0.057215        1.000000\r
1996                 }\r
1997                 *MESH_NUMTVFACES        4\r
1998                 *MESH_TFACELIST {\r
1999                         *MESH_TFACE     0       0       2       1\r
2000                         *MESH_TFACE     1       0       3       2\r
2001                         *MESH_TFACE     2       2       3       4\r
2002                         *MESH_TFACE     3       2       4       5\r
2003                 }\r
2004         }\r
2005         *PROP_MOTIONBLUR        0\r
2006         *PROP_CASTSHADOW        1\r
2007         *PROP_RECVSHADOW        1\r
2008         *MATERIAL_REF   12\r
2009 }\r
2010 *GEOMOBJECT     {\r
2011         *NODE_NAME      "mat12model0surf114"\r
2012         *NODE_TM        {\r
2013                 *NODE_NAME      "mat12model0surf114"\r
2014                 *INHERIT_POS    0       0       0\r
2015                 *INHERIT_ROT    0       0       0\r
2016                 *INHERIT_SCL    0       0       0\r
2017                 *TM_ROW0        1.0     0       0\r
2018                 *TM_ROW1        0       1.0     0\r
2019                 *TM_ROW2        0       0       1.0\r
2020                 *TM_ROW3        0       0       0\r
2021                 *TM_POS 0.000000        0.000000        0.000000\r
2022         }\r
2023         *MESH   {\r
2024                 *TIMEVALUE      0\r
2025                 *MESH_NUMVERTEX 8\r
2026                 *MESH_NUMFACES  6\r
2027                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2028                 *MESH_VERTEX_LIST       {\r
2029                         *MESH_VERTEX    0       68.750000       20.000000       66.000000\r
2030                         *MESH_VERTEX    1       65.000000       21.000000       69.000000\r
2031                         *MESH_VERTEX    2       65.000000       21.000000       67.000000\r
2032                         *MESH_VERTEX    3       69.500000       19.750000       67.750000\r
2033                         *MESH_VERTEX    4       33.000000       21.000000       67.000000\r
2034                         *MESH_VERTEX    5       33.000000       21.000000       69.000000\r
2035                         *MESH_VERTEX    6       28.500000       19.750000       67.750000\r
2036                         *MESH_VERTEX    7       29.250000       20.000000       66.000000\r
2037                 }\r
2038                 *MESH_NORMALS   {\r
2039                         *MESH_FACENORMAL        0       -0.985599       0.000000        0.169102\r
2040                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2041                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
2042                         *MESH_FACENORMAL        3       -0.816497       0.000000        -0.577350\r
2043                         *MESH_FACENORMAL        4       0.707107        0.000000        0.707107\r
2044                         *MESH_FACENORMAL        5       0.985599        0.000000        0.169102\r
2045                         *MESH_VERTEXNORMAL      0       -0.000000       0.707107        -0.707107\r
2046                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2047                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2048                         *MESH_VERTEXNORMAL      3       0.755929        0.462910        0.462910\r
2049                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
2050                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        0.707107\r
2051                         *MESH_VERTEXNORMAL      6       -0.755929       0.462910        0.462910\r
2052                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
2053                 }\r
2054                 *MESH_FACE_LIST {\r
2055                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2056                         *MESH_FACE      1       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2057                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2058                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2059                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2060                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2061                 }\r
2062                 *MESH_NUMTVERTEX        8\r
2063                 *MESH_TVERTLIST {\r
2064                         *MESH_TVERT     0       0.046585        0.498136        1.000000\r
2065                         *MESH_TVERT     1       0.069877        0.444342        1.000000\r
2066                         *MESH_TVERT     2       0.046585        0.444342        1.000000\r
2067                         *MESH_TVERT     3       0.069877        0.498136        1.000000\r
2068                         *MESH_TVERT     4       0.046585        0.111009        1.000000\r
2069                         *MESH_TVERT     5       0.069877        0.111009        1.000000\r
2070                         *MESH_TVERT     6       0.069877        0.057215        1.000000\r
2071                         *MESH_TVERT     7       0.046585        0.057215        1.000000\r
2072                 }\r
2073                 *MESH_NUMTVFACES        6\r
2074                 *MESH_TFACELIST {\r
2075                         *MESH_TFACE     0       1       2       4\r
2076                         *MESH_TFACE     1       1       4       5\r
2077                         *MESH_TFACE     2       0       2       1\r
2078                         *MESH_TFACE     3       0       1       3\r
2079                         *MESH_TFACE     4       4       6       5\r
2080                         *MESH_TFACE     5       4       7       6\r
2081                 }\r
2082         }\r
2083         *PROP_MOTIONBLUR        0\r
2084         *PROP_CASTSHADOW        1\r
2085         *PROP_RECVSHADOW        1\r
2086         *MATERIAL_REF   12\r
2087 }\r
2088 *GEOMOBJECT     {\r
2089         *NODE_NAME      "mat12model0surf115"\r
2090         *NODE_TM        {\r
2091                 *NODE_NAME      "mat12model0surf115"\r
2092                 *INHERIT_POS    0       0       0\r
2093                 *INHERIT_ROT    0       0       0\r
2094                 *INHERIT_SCL    0       0       0\r
2095                 *TM_ROW0        1.0     0       0\r
2096                 *TM_ROW1        0       1.0     0\r
2097                 *TM_ROW2        0       0       1.0\r
2098                 *TM_ROW3        0       0       0\r
2099                 *TM_POS 0.000000        0.000000        0.000000\r
2100         }\r
2101         *MESH   {\r
2102                 *TIMEVALUE      0\r
2103                 *MESH_NUMVERTEX 8\r
2104                 *MESH_NUMFACES  6\r
2105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2106                 *MESH_VERTEX_LIST       {\r
2107                         *MESH_VERTEX    0       65.000000    &