]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/objects_metal/stove01.ase
Merge branch 'master' into savagex/techassault
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_metal / stove01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "stove01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 11\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\misc\black01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/grates01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/shaders/grates01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\shaders\grates01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\misc\black01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/grates01"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "models/desertfactory/textures/shaders/grates01"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\models\desertfactory\textures\shaders\grates01.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179 }\r
180 *GEOMOBJECT     {\r
181         *NODE_NAME      "mat6model0surf32"\r
182         *NODE_TM        {\r
183                 *NODE_NAME      "mat6model0surf32"\r
184                 *INHERIT_POS    0       0       0\r
185                 *INHERIT_ROT    0       0       0\r
186                 *INHERIT_SCL    0       0       0\r
187                 *TM_ROW0        1.0     0       0\r
188                 *TM_ROW1        0       1.0     0\r
189                 *TM_ROW2        0       0       1.0\r
190                 *TM_ROW3        0       0       0\r
191                 *TM_POS 0.000000        0.000000        0.000000\r
192         }\r
193         *MESH   {\r
194                 *TIMEVALUE      0\r
195                 *MESH_NUMVERTEX 4\r
196                 *MESH_NUMFACES  2\r
197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
198                 *MESH_VERTEX_LIST       {\r
199                         *MESH_VERTEX    0       15.892361       -10.481390      12.000000\r
200                         *MESH_VERTEX    1       15.892361       -10.481390      16.000000\r
201                         *MESH_VERTEX    2       18.835489       -7.772518       16.000000\r
202                         *MESH_VERTEX    3       18.835489       -7.772518       12.000000\r
203                 }\r
204                 *MESH_NORMALS   {\r
205                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
206                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
207                         *MESH_VERTEXNORMAL      0       0.677219        -0.735782       0.000000\r
208                         *MESH_VERTEXNORMAL      1       0.677219        -0.735782       0.000000\r
209                         *MESH_VERTEXNORMAL      2       0.677219        -0.735782       0.000000\r
210                         *MESH_VERTEXNORMAL      3       0.677219        -0.735782       0.000000\r
211                 }\r
212                 *MESH_FACE_LIST {\r
213                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                 }\r
216                 *MESH_NUMTVERTEX        4\r
217                 *MESH_TVERTLIST {\r
218                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
219                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
220                         *MESH_TVERT     2       0.031250        0.031250        1.000000\r
221                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
222                 }\r
223                 *MESH_NUMTVFACES        2\r
224                 *MESH_TFACELIST {\r
225                         *MESH_TFACE     0       0       2       1\r
226                         *MESH_TFACE     1       0       3       2\r
227                 }\r
228         }\r
229         *PROP_MOTIONBLUR        0\r
230         *PROP_CASTSHADOW        1\r
231         *PROP_RECVSHADOW        1\r
232         *MATERIAL_REF   6\r
233 }\r
234 *GEOMOBJECT     {\r
235         *NODE_NAME      "mat6model0surf33"\r
236         *NODE_TM        {\r
237                 *NODE_NAME      "mat6model0surf33"\r
238                 *INHERIT_POS    0       0       0\r
239                 *INHERIT_ROT    0       0       0\r
240                 *INHERIT_SCL    0       0       0\r
241                 *TM_ROW0        1.0     0       0\r
242                 *TM_ROW1        0       1.0     0\r
243                 *TM_ROW2        0       0       1.0\r
244                 *TM_ROW3        0       0       0\r
245                 *TM_POS 0.000000        0.000000        0.000000\r
246         }\r
247         *MESH   {\r
248                 *TIMEVALUE      0\r
249                 *MESH_NUMVERTEX 4\r
250                 *MESH_NUMFACES  2\r
251                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
252                 *MESH_VERTEX_LIST       {\r
253                         *MESH_VERTEX    0       18.835489       -7.772518       12.000000\r
254                         *MESH_VERTEX    1       18.835489       -7.772518       16.000000\r
255                         *MESH_VERTEX    2       -2.835489       15.772518       16.000000\r
256                         *MESH_VERTEX    3       -2.835489       15.772518       12.000000\r
257                 }\r
258                 *MESH_NORMALS   {\r
259                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
260                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
261                         *MESH_VERTEXNORMAL      0       0.735782        0.677218        -0.000000\r
262                         *MESH_VERTEXNORMAL      1       0.520277        0.478865        0.707107\r
263                         *MESH_VERTEXNORMAL      2       0.520277        0.478866        0.707107\r
264                         *MESH_VERTEXNORMAL      3       0.735782        0.677218        0.000000\r
265                 }\r
266                 *MESH_FACE_LIST {\r
267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
269                 }\r
270                 *MESH_NUMTVERTEX        4\r
271                 *MESH_TVERTLIST {\r
272                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
273                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
274                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
275                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
276                 }\r
277                 *MESH_NUMTVFACES        2\r
278                 *MESH_TFACELIST {\r
279                         *MESH_TFACE     0       0       2       1\r
280                         *MESH_TFACE     1       0       3       2\r
281                 }\r
282         }\r
283         *PROP_MOTIONBLUR        0\r
284         *PROP_CASTSHADOW        1\r
285         *PROP_RECVSHADOW        1\r
286         *MATERIAL_REF   6\r
287 }\r
288 *GEOMOBJECT     {\r
289         *NODE_NAME      "mat6model0surf34"\r
290         *NODE_TM        {\r
291                 *NODE_NAME      "mat6model0surf34"\r
292                 *INHERIT_POS    0       0       0\r
293                 *INHERIT_ROT    0       0       0\r
294                 *INHERIT_SCL    0       0       0\r
295                 *TM_ROW0        1.0     0       0\r
296                 *TM_ROW1        0       1.0     0\r
297                 *TM_ROW2        0       0       1.0\r
298                 *TM_ROW3        0       0       0\r
299                 *TM_POS 0.000000        0.000000        0.000000\r
300         }\r
301         *MESH   {\r
302                 *TIMEVALUE      0\r
303                 *MESH_NUMVERTEX 4\r
304                 *MESH_NUMFACES  2\r
305                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
306                 *MESH_VERTEX_LIST       {\r
307                         *MESH_VERTEX    0       15.892361       -10.481390      16.000000\r
308                         *MESH_VERTEX    1       -2.835489       15.772518       16.000000\r
309                         *MESH_VERTEX    2       18.835489       -7.772518       16.000000\r
310                         *MESH_VERTEX    3       -5.778619       13.063646       16.000000\r
311                 }\r
312                 *MESH_NORMALS   {\r
313                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
314                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
315                         *MESH_VERTEXNORMAL      0       -0.520277       -0.478866       0.707107\r
316                         *MESH_VERTEXNORMAL      1       0.520277        0.478866        0.707107\r
317                         *MESH_VERTEXNORMAL      2       0.520277        0.478865        0.707107\r
318                         *MESH_VERTEXNORMAL      3       -0.520277       -0.478865       0.707107\r
319                 }\r
320                 *MESH_FACE_LIST {\r
321                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
322                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
323                 }\r
324                 *MESH_NUMTVERTEX        4\r
325                 *MESH_TVERTLIST {\r
326                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
327                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
328                         *MESH_TVERT     2       0.000000        0.031250        1.000000\r
329                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
330                 }\r
331                 *MESH_NUMTVFACES        2\r
332                 *MESH_TFACELIST {\r
333                         *MESH_TFACE     0       0       2       1\r
334                         *MESH_TFACE     1       0       1       3\r
335                 }\r
336         }\r
337         *PROP_MOTIONBLUR        0\r
338         *PROP_CASTSHADOW        1\r
339         *PROP_RECVSHADOW        1\r
340         *MATERIAL_REF   6\r
341 }\r
342 *GEOMOBJECT     {\r
343         *NODE_NAME      "mat6model0surf35"\r
344         *NODE_TM        {\r
345                 *NODE_NAME      "mat6model0surf35"\r
346                 *INHERIT_POS    0       0       0\r
347                 *INHERIT_ROT    0       0       0\r
348                 *INHERIT_SCL    0       0       0\r
349                 *TM_ROW0        1.0     0       0\r
350                 *TM_ROW1        0       1.0     0\r
351                 *TM_ROW2        0       0       1.0\r
352                 *TM_ROW3        0       0       0\r
353                 *TM_POS 0.000000        0.000000        0.000000\r
354         }\r
355         *MESH   {\r
356                 *TIMEVALUE      0\r
357                 *MESH_NUMVERTEX 4\r
358                 *MESH_NUMFACES  2\r
359                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
360                 *MESH_VERTEX_LIST       {\r
361                         *MESH_VERTEX    0       15.892361       -10.481390      16.000000\r
362                         *MESH_VERTEX    1       15.892361       -10.481390      12.000000\r
363                         *MESH_VERTEX    2       -5.778619       13.063646       12.000000\r
364                         *MESH_VERTEX    3       -5.778619       13.063646       16.000000\r
365                 }\r
366                 *MESH_NORMALS   {\r
367                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
368                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
369                         *MESH_VERTEXNORMAL      0       -0.520277       -0.478866       0.707107\r
370                         *MESH_VERTEXNORMAL      1       -0.735782       -0.677218       -0.000000\r
371                         *MESH_VERTEXNORMAL      2       -0.735782       -0.677218       -0.000000\r
372                         *MESH_VERTEXNORMAL      3       -0.520277       -0.478865       0.707107\r
373                 }\r
374                 *MESH_FACE_LIST {\r
375                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                 }\r
378                 *MESH_NUMTVERTEX        4\r
379                 *MESH_TVERTLIST {\r
380                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
381                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
382                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
383                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
384                 }\r
385                 *MESH_NUMTVFACES        2\r
386                 *MESH_TFACELIST {\r
387                         *MESH_TFACE     0       0       2       1\r
388                         *MESH_TFACE     1       0       3       2\r
389                 }\r
390         }\r
391         *PROP_MOTIONBLUR        0\r
392         *PROP_CASTSHADOW        1\r
393         *PROP_RECVSHADOW        1\r
394         *MATERIAL_REF   6\r
395 }\r
396 *GEOMOBJECT     {\r
397         *NODE_NAME      "mat6model0surf36"\r
398         *NODE_TM        {\r
399                 *NODE_NAME      "mat6model0surf36"\r
400                 *INHERIT_POS    0       0       0\r
401                 *INHERIT_ROT    0       0       0\r
402                 *INHERIT_SCL    0       0       0\r
403                 *TM_ROW0        1.0     0       0\r
404                 *TM_ROW1        0       1.0     0\r
405                 *TM_ROW2        0       0       1.0\r
406                 *TM_ROW3        0       0       0\r
407                 *TM_POS 0.000000        0.000000        0.000000\r
408         }\r
409         *MESH   {\r
410                 *TIMEVALUE      0\r
411                 *MESH_NUMVERTEX 4\r
412                 *MESH_NUMFACES  2\r
413                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
414                 *MESH_VERTEX_LIST       {\r
415                         *MESH_VERTEX    0       -15.243207      -11.383773      16.000000\r
416                         *MESH_VERTEX    1       -15.243207      -11.383773      20.000000\r
417                         *MESH_VERTEX    2       7.243208        11.383772       20.000000\r
418                         *MESH_VERTEX    3       7.243208        11.383772       16.000000\r
419                 }\r
420                 *MESH_NORMALS   {\r
421                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
422                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
423                         *MESH_VERTEXNORMAL      0       0.711486        -0.702700       0.000000\r
424                         *MESH_VERTEXNORMAL      1       0.503096        -0.496884       0.707107\r
425                         *MESH_VERTEXNORMAL      2       0.503096        -0.496884       0.707107\r
426                         *MESH_VERTEXNORMAL      3       0.711486        -0.702700       -0.000000\r
427                 }\r
428                 *MESH_FACE_LIST {\r
429                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                 }\r
432                 *MESH_NUMTVERTEX        4\r
433                 *MESH_TVERTLIST {\r
434                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
435                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
436                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
437                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
438                 }\r
439                 *MESH_NUMTVFACES        2\r
440                 *MESH_TFACELIST {\r
441                         *MESH_TFACE     0       0       2       1\r
442                         *MESH_TFACE     1       0       3       2\r
443                 }\r
444         }\r
445         *PROP_MOTIONBLUR        0\r
446         *PROP_CASTSHADOW        1\r
447         *PROP_RECVSHADOW        1\r
448         *MATERIAL_REF   6\r
449 }\r
450 *GEOMOBJECT     {\r
451         *NODE_NAME      "mat6model0surf37"\r
452         *NODE_TM        {\r
453                 *NODE_NAME      "mat6model0surf37"\r
454                 *INHERIT_POS    0       0       0\r
455                 *INHERIT_ROT    0       0       0\r
456                 *INHERIT_SCL    0       0       0\r
457                 *TM_ROW0        1.0     0       0\r
458                 *TM_ROW1        0       1.0     0\r
459                 *TM_ROW2        0       0       1.0\r
460                 *TM_ROW3        0       0       0\r
461                 *TM_POS 0.000000        0.000000        0.000000\r
462         }\r
463         *MESH   {\r
464                 *TIMEVALUE      0\r
465                 *MESH_NUMVERTEX 4\r
466                 *MESH_NUMFACES  2\r
467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
468                 *MESH_VERTEX_LIST       {\r
469                         *MESH_VERTEX    0       -18.089149      -8.572970       20.000000\r
470                         *MESH_VERTEX    1       4.397264        14.194576       20.000000\r
471                         *MESH_VERTEX    2       7.243208        11.383772       20.000000\r
472                         *MESH_VERTEX    3       -15.243207      -11.383773      20.000000\r
473                 }\r
474                 *MESH_NORMALS   {\r
475                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
476                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
477                         *MESH_VERTEXNORMAL      0       -0.503096       0.496884        0.707107\r
478                         *MESH_VERTEXNORMAL      1       -0.503096       0.496884        0.707107\r
479                         *MESH_VERTEXNORMAL      2       0.503096        -0.496884       0.707107\r
480                         *MESH_VERTEXNORMAL      3       0.503096        -0.496884       0.707107\r
481                 }\r
482                 *MESH_FACE_LIST {\r
483                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                 }\r
486                 *MESH_NUMTVERTEX        4\r
487                 *MESH_TVERTLIST {\r
488                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
489                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
490                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
491                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
492                 }\r
493                 *MESH_NUMTVFACES        2\r
494                 *MESH_TFACELIST {\r
495                         *MESH_TFACE     0       0       2       1\r
496                         *MESH_TFACE     1       0       3       2\r
497                 }\r
498         }\r
499         *PROP_MOTIONBLUR        0\r
500         *PROP_CASTSHADOW        1\r
501         *PROP_RECVSHADOW        1\r
502         *MATERIAL_REF   6\r
503 }\r
504 *GEOMOBJECT     {\r
505         *NODE_NAME      "mat6model0surf38"\r
506         *NODE_TM        {\r
507                 *NODE_NAME      "mat6model0surf38"\r
508                 *INHERIT_POS    0       0       0\r
509                 *INHERIT_ROT    0       0       0\r
510                 *INHERIT_SCL    0       0       0\r
511                 *TM_ROW0        1.0     0       0\r
512                 *TM_ROW1        0       1.0     0\r
513                 *TM_ROW2        0       0       1.0\r
514                 *TM_ROW3        0       0       0\r
515                 *TM_POS 0.000000        0.000000        0.000000\r
516         }\r
517         *MESH   {\r
518                 *TIMEVALUE      0\r
519                 *MESH_NUMVERTEX 4\r
520                 *MESH_NUMFACES  2\r
521                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
522                 *MESH_VERTEX_LIST       {\r
523                         *MESH_VERTEX    0       -18.089149      -8.572970       20.000000\r
524                         *MESH_VERTEX    1       -18.089149      -8.572970       16.000000\r
525                         *MESH_VERTEX    2       4.397264        14.194576       16.000000\r
526                         *MESH_VERTEX    3       4.397264        14.194576       20.000000\r
527                 }\r
528                 *MESH_NORMALS   {\r
529                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
530                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
531                         *MESH_VERTEXNORMAL      0       -0.503096       0.496884        0.707107\r
532                         *MESH_VERTEXNORMAL      1       -0.711486       0.702700        -0.000000\r
533                         *MESH_VERTEXNORMAL      2       -0.711486       0.702700        0.000000\r
534                         *MESH_VERTEXNORMAL      3       -0.503096       0.496884        0.707107\r
535                 }\r
536                 *MESH_FACE_LIST {\r
537                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
538                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
539                 }\r
540                 *MESH_NUMTVERTEX        4\r
541                 *MESH_TVERTLIST {\r
542                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
543                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
544                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
545                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
546                 }\r
547                 *MESH_NUMTVFACES        2\r
548                 *MESH_TFACELIST {\r
549                         *MESH_TFACE     0       0       2       1\r
550                         *MESH_TFACE     1       0       3       2\r
551                 }\r
552         }\r
553         *PROP_MOTIONBLUR        0\r
554         *PROP_CASTSHADOW        1\r
555         *PROP_RECVSHADOW        1\r
556         *MATERIAL_REF   6\r
557 }\r
558 *GEOMOBJECT     {\r
559         *NODE_NAME      "mat6model0surf39"\r
560         *NODE_TM        {\r
561                 *NODE_NAME      "mat6model0surf39"\r
562                 *INHERIT_POS    0       0       0\r
563                 *INHERIT_ROT    0       0       0\r
564                 *INHERIT_SCL    0       0       0\r
565                 *TM_ROW0        1.0     0       0\r
566                 *TM_ROW1        0       1.0     0\r
567                 *TM_ROW2        0       0       1.0\r
568                 *TM_ROW3        0       0       0\r
569                 *TM_POS 0.000000        0.000000        0.000000\r
570         }\r
571         *MESH   {\r
572                 *TIMEVALUE      0\r
573                 *MESH_NUMVERTEX 4\r
574                 *MESH_NUMFACES  2\r
575                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
576                 *MESH_VERTEX_LIST       {\r
577                         *MESH_VERTEX    0       -18.089149      -8.572970       16.000000\r
578                         *MESH_VERTEX    1       -18.089149      -8.572970       20.000000\r
579                         *MESH_VERTEX    2       -15.243207      -11.383773      20.000000\r
580                         *MESH_VERTEX    3       -15.243207      -11.383773      16.000000\r
581                 }\r
582                 *MESH_NORMALS   {\r
583                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
584                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      0       -0.702701       -0.711486       0.000000\r
586                         *MESH_VERTEXNORMAL      1       -0.702701       -0.711486       0.000000\r
587                         *MESH_VERTEXNORMAL      2       -0.702701       -0.711486       0.000000\r
588                         *MESH_VERTEXNORMAL      3       -0.702701       -0.711486       0.000000\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                 }\r
594                 *MESH_NUMTVERTEX        4\r
595                 *MESH_TVERTLIST {\r
596                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
597                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
598                         *MESH_TVERT     2       0.031250        0.031250        1.000000\r
599                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
600                 }\r
601                 *MESH_NUMTVFACES        2\r
602                 *MESH_TFACELIST {\r
603                         *MESH_TFACE     0       0       2       1\r
604                         *MESH_TFACE     1       0       3       2\r
605                 }\r
606         }\r
607         *PROP_MOTIONBLUR        0\r
608         *PROP_CASTSHADOW        1\r
609         *PROP_RECVSHADOW        1\r
610         *MATERIAL_REF   6\r
611 }\r
612 *GEOMOBJECT     {\r
613         *NODE_NAME      "mat6model0surf40"\r
614         *NODE_TM        {\r
615                 *NODE_NAME      "mat6model0surf40"\r
616                 *INHERIT_POS    0       0       0\r
617                 *INHERIT_ROT    0       0       0\r
618                 *INHERIT_SCL    0       0       0\r
619                 *TM_ROW0        1.0     0       0\r
620                 *TM_ROW1        0       1.0     0\r
621                 *TM_ROW2        0       0       1.0\r
622                 *TM_ROW3        0       0       0\r
623                 *TM_POS 0.000000        0.000000        0.000000\r
624         }\r
625         *MESH   {\r
626                 *TIMEVALUE      0\r
627                 *MESH_NUMVERTEX 4\r
628                 *MESH_NUMFACES  2\r
629                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
630                 *MESH_VERTEX_LIST       {\r
631                         *MESH_VERTEX    0       8.000000        -4.000000       12.000000\r
632                         *MESH_VERTEX    1       8.000000        -4.000000       16.000000\r
633                         *MESH_VERTEX    2       -24.000000      -4.000000       16.000000\r
634                         *MESH_VERTEX    3       -24.000000      -4.000000       12.000000\r
635                 }\r
636                 *MESH_NORMALS   {\r
637                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
638                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
639                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
640                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
641                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
642                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
643                 }\r
644                 *MESH_FACE_LIST {\r
645                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
646                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
647                 }\r
648                 *MESH_NUMTVERTEX        4\r
649                 *MESH_TVERTLIST {\r
650                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
651                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
652                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
653                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
654                 }\r
655                 *MESH_NUMTVFACES        2\r
656                 *MESH_TFACELIST {\r
657                         *MESH_TFACE     0       0       2       1\r
658                         *MESH_TFACE     1       0       3       2\r
659                 }\r
660         }\r
661         *PROP_MOTIONBLUR        0\r
662         *PROP_CASTSHADOW        1\r
663         *PROP_RECVSHADOW        1\r
664         *MATERIAL_REF   6\r
665 }\r
666 *GEOMOBJECT     {\r
667         *NODE_NAME      "mat6model0surf41"\r
668         *NODE_TM        {\r
669                 *NODE_NAME      "mat6model0surf41"\r
670                 *INHERIT_POS    0       0       0\r
671                 *INHERIT_ROT    0       0       0\r
672                 *INHERIT_SCL    0       0       0\r
673                 *TM_ROW0        1.0     0       0\r
674                 *TM_ROW1        0       1.0     0\r
675                 *TM_ROW2        0       0       1.0\r
676                 *TM_ROW3        0       0       0\r
677                 *TM_POS 0.000000        0.000000        0.000000\r
678         }\r
679         *MESH   {\r
680                 *TIMEVALUE      0\r
681                 *MESH_NUMVERTEX 4\r
682                 *MESH_NUMFACES  2\r
683                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
684                 *MESH_VERTEX_LIST       {\r
685                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
686                         *MESH_VERTEX    1       -24.000000      -8.000000       16.000000\r
687                         *MESH_VERTEX    2       -24.000000      -4.000000       16.000000\r
688                         *MESH_VERTEX    3       8.000000        -4.000000       16.000000\r
689                 }\r
690                 *MESH_NORMALS   {\r
691                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
692                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
693                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
694                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
695                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
696                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
697                 }\r
698                 *MESH_FACE_LIST {\r
699                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                 }\r
702                 *MESH_NUMTVERTEX        4\r
703                 *MESH_TVERTLIST {\r
704                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
705                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
706                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
707                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
708                 }\r
709                 *MESH_NUMTVFACES        2\r
710                 *MESH_TFACELIST {\r
711                         *MESH_TFACE     0       0       2       1\r
712                         *MESH_TFACE     1       0       3       2\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   6\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat6model0surf42"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat6model0surf42"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 4\r
736                 *MESH_NUMFACES  2\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
740                         *MESH_VERTEX    1       8.000000        -8.000000       12.000000\r
741                         *MESH_VERTEX    2       -24.000000      -8.000000       12.000000\r
742                         *MESH_VERTEX    3       -24.000000      -8.000000       16.000000\r
743                 }\r
744                 *MESH_NORMALS   {\r
745                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
746                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
747                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
748                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
749                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
750                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                 }\r
756                 *MESH_NUMTVERTEX        4\r
757                 *MESH_TVERTLIST {\r
758                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
759                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
760                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
761                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
762                 }\r
763                 *MESH_NUMTVFACES        2\r
764                 *MESH_TFACELIST {\r
765                         *MESH_TFACE     0       0       2       1\r
766                         *MESH_TFACE     1       0       3       2\r
767                 }\r
768         }\r
769         *PROP_MOTIONBLUR        0\r
770         *PROP_CASTSHADOW        1\r
771         *PROP_RECVSHADOW        1\r
772         *MATERIAL_REF   6\r
773 }\r
774 *GEOMOBJECT     {\r
775         *NODE_NAME      "mat7model0surf43"\r
776         *NODE_TM        {\r
777                 *NODE_NAME      "mat7model0surf43"\r
778                 *INHERIT_POS    0       0       0\r
779                 *INHERIT_ROT    0       0       0\r
780                 *INHERIT_SCL    0       0       0\r
781                 *TM_ROW0        1.0     0       0\r
782                 *TM_ROW1        0       1.0     0\r
783                 *TM_ROW2        0       0       1.0\r
784                 *TM_ROW3        0       0       0\r
785                 *TM_POS 0.000000        0.000000        0.000000\r
786         }\r
787         *MESH   {\r
788                 *TIMEVALUE      0\r
789                 *MESH_NUMVERTEX 6\r
790                 *MESH_NUMFACES  4\r
791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
792                 *MESH_VERTEX_LIST       {\r
793                         *MESH_VERTEX    0       24.000000       -4.000000       48.000000\r
794                         *MESH_VERTEX    1       24.000000       -4.000000       64.000000\r
795                         *MESH_VERTEX    2       21.500000       3.500000        64.000000\r
796                         *MESH_VERTEX    3       21.500000       3.500000        48.000000\r
797                         *MESH_VERTEX    4       21.500000       -11.500000      64.000000\r
798                         *MESH_VERTEX    5       21.500000       -11.500000      48.000000\r
799                 }\r
800                 *MESH_NORMALS   {\r
801                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
802                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
803                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
804                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
805                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
806                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
808                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
809                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
810                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
816                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                 }\r
818                 *MESH_NUMTVERTEX        6\r
819                 *MESH_TVERTLIST {\r
820                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
821                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
822                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
823                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
824                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
825                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
826                 }\r
827                 *MESH_NUMTVFACES        4\r
828                 *MESH_TFACELIST {\r
829                         *MESH_TFACE     0       0       2       1\r
830                         *MESH_TFACE     1       0       3       2\r
831                         *MESH_TFACE     2       4       0       1\r
832                         *MESH_TFACE     3       4       5       0\r
833                 }\r
834         }\r
835         *PROP_MOTIONBLUR        0\r
836         *PROP_CASTSHADOW        1\r
837         *PROP_RECVSHADOW        1\r
838         *MATERIAL_REF   7\r
839 }\r
840 *GEOMOBJECT     {\r
841         *NODE_NAME      "mat7model0surf44"\r
842         *NODE_TM        {\r
843                 *NODE_NAME      "mat7model0surf44"\r
844                 *INHERIT_POS    0       0       0\r
845                 *INHERIT_ROT    0       0       0\r
846                 *INHERIT_SCL    0       0       0\r
847                 *TM_ROW0        1.0     0       0\r
848                 *TM_ROW1        0       1.0     0\r
849                 *TM_ROW2        0       0       1.0\r
850                 *TM_ROW3        0       0       0\r
851                 *TM_POS 0.000000        0.000000        0.000000\r
852         }\r
853         *MESH   {\r
854                 *TIMEVALUE      0\r
855                 *MESH_NUMVERTEX 6\r
856                 *MESH_NUMFACES  4\r
857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
858                 *MESH_VERTEX_LIST       {\r
859                         *MESH_VERTEX    0       24.000000       -4.000000       64.000000\r
860                         *MESH_VERTEX    1       24.000000       -4.000000       48.000000\r
861                         *MESH_VERTEX    2       21.500000       3.500000        48.000000\r
862                         *MESH_VERTEX    3       21.500000       3.500000        64.000000\r
863                         *MESH_VERTEX    4       21.500000       -11.500000      48.000000\r
864                         *MESH_VERTEX    5       21.500000       -11.500000      64.000000\r
865                 }\r
866                 *MESH_NORMALS   {\r
867                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
868                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
869                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
870                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
871                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
872                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
873                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
874                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
875                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
876                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                 }\r
884                 *MESH_NUMTVERTEX        6\r
885                 *MESH_TVERTLIST {\r
886                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
887                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
888                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
889                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
890                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
891                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
892                 }\r
893                 *MESH_NUMTVFACES        4\r
894                 *MESH_TFACELIST {\r
895                         *MESH_TFACE     0       0       2       1\r
896                         *MESH_TFACE     1       0       3       2\r
897                         *MESH_TFACE     2       4       0       1\r
898                         *MESH_TFACE     3       4       5       0\r
899                 }\r
900         }\r
901         *PROP_MOTIONBLUR        0\r
902         *PROP_CASTSHADOW        1\r
903         *PROP_RECVSHADOW        1\r
904         *MATERIAL_REF   7\r
905 }\r
906 *GEOMOBJECT     {\r
907         *NODE_NAME      "mat7model0surf45"\r
908         *NODE_TM        {\r
909                 *NODE_NAME      "mat7model0surf45"\r
910                 *INHERIT_POS    0       0       0\r
911                 *INHERIT_ROT    0       0       0\r
912                 *INHERIT_SCL    0       0       0\r
913                 *TM_ROW0        1.0     0       0\r
914                 *TM_ROW1        0       1.0     0\r
915                 *TM_ROW2        0       0       1.0\r
916                 *TM_ROW3        0       0       0\r
917                 *TM_POS 0.000000        0.000000        0.000000\r
918         }\r
919         *MESH   {\r
920                 *TIMEVALUE      0\r
921                 *MESH_NUMVERTEX 6\r
922                 *MESH_NUMFACES  4\r
923                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
924                 *MESH_VERTEX_LIST       {\r
925                         *MESH_VERTEX    0       21.500000       3.500000        64.000000\r
926                         *MESH_VERTEX    1       14.000000       6.000000        64.000000\r
927                         *MESH_VERTEX    2       14.000000       6.000000        48.000000\r
928                         *MESH_VERTEX    3       21.500000       3.500000        48.000000\r
929                         *MESH_VERTEX    4       6.500000        3.500000        64.000000\r
930                         *MESH_VERTEX    5       6.500000        3.500000        48.000000\r
931                 }\r
932                 *MESH_NORMALS   {\r
933                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
934                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
935                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
936                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
937                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
938                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
939                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
940                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
941                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
942                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
943                 }\r
944                 *MESH_FACE_LIST {\r
945                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
948                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
949                 }\r
950                 *MESH_NUMTVERTEX        6\r
951                 *MESH_TVERTLIST {\r
952                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
953                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
954                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
955                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
956                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
957                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
958                 }\r
959                 *MESH_NUMTVFACES        4\r
960                 *MESH_TFACELIST {\r
961                         *MESH_TFACE     0       0       2       1\r
962                         *MESH_TFACE     1       0       3       2\r
963                         *MESH_TFACE     2       2       4       1\r
964                         *MESH_TFACE     3       2       5       4\r
965                 }\r
966         }\r
967         *PROP_MOTIONBLUR        0\r
968         *PROP_CASTSHADOW        1\r
969         *PROP_RECVSHADOW        1\r
970         *MATERIAL_REF   7\r
971 }\r
972 *GEOMOBJECT     {\r
973         *NODE_NAME      "mat7model0surf46"\r
974         *NODE_TM        {\r
975                 *NODE_NAME      "mat7model0surf46"\r
976                 *INHERIT_POS    0       0       0\r
977                 *INHERIT_ROT    0       0       0\r
978                 *INHERIT_SCL    0       0       0\r
979                 *TM_ROW0        1.0     0       0\r
980                 *TM_ROW1        0       1.0     0\r
981                 *TM_ROW2        0       0       1.0\r
982                 *TM_ROW3        0       0       0\r
983                 *TM_POS 0.000000        0.000000        0.000000\r
984         }\r
985         *MESH   {\r
986                 *TIMEVALUE      0\r
987                 *MESH_NUMVERTEX 6\r
988                 *MESH_NUMFACES  4\r
989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
990                 *MESH_VERTEX_LIST       {\r
991                         *MESH_VERTEX    0       21.500000       3.500000        48.000000\r
992                         *MESH_VERTEX    1       14.000000       6.000000        48.000000\r
993                         *MESH_VERTEX    2       14.000000       6.000000        64.000000\r
994                         *MESH_VERTEX    3       21.500000       3.500000        64.000000\r
995                         *MESH_VERTEX    4       6.500000        3.500000        48.000000\r
996                         *MESH_VERTEX    5       6.500000        3.500000        64.000000\r
997                 }\r
998                 *MESH_NORMALS   {\r
999                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1000                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1001                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1002                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1003                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1004                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1005                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1006                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1007                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
1008                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
1009                 }\r
1010                 *MESH_FACE_LIST {\r
1011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1014                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1015                 }\r
1016                 *MESH_NUMTVERTEX        6\r
1017                 *MESH_TVERTLIST {\r
1018                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
1019                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
1020                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
1021                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
1022                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
1023                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
1024                 }\r
1025                 *MESH_NUMTVFACES        4\r
1026                 *MESH_TFACELIST {\r
1027                         *MESH_TFACE     0       0       2       1\r
1028                         *MESH_TFACE     1       0       3       2\r
1029                         *MESH_TFACE     2       2       4       1\r
1030                         *MESH_TFACE     3       2       5       4\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   7\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat7model0surf47"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat7model0surf47"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 9\r
1054                 *MESH_NUMFACES  8\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       24.000000       -4.000000       50.000000\r
1058                         *MESH_VERTEX    1       14.000000       -4.000000       50.000000\r
1059                         *MESH_VERTEX    2       21.500000       3.500000        50.000000\r
1060                         *MESH_VERTEX    3       14.000000       6.000000        50.000000\r
1061                         *MESH_VERTEX    4       21.500000       -11.500000      50.000000\r
1062                         *MESH_VERTEX    5       14.000000       -14.000000      50.000000\r
1063                         *MESH_VERTEX    6       6.500000        3.500000        50.000000\r
1064                         *MESH_VERTEX    7       6.500000        -11.500000      50.000000\r
1065                         *MESH_VERTEX    8       4.000000        -4.000000       50.000000\r
1066                 }\r
1067                 *MESH_NORMALS   {\r
1068                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1069                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1070                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1071                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1072                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1073                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1074                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1075                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1076                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1077                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1078                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1079                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1080                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1081                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1082                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1083                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1084                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1085                 }\r
1086                 *MESH_FACE_LIST {\r
1087                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1089                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1091                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1092                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1093                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1094                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1095                 }\r
1096                 *MESH_NUMTVERTEX        9\r
1097                 *MESH_TVERTLIST {\r
1098                         *MESH_TVERT     0       0.187500        0.968750        1.000000\r
1099                         *MESH_TVERT     1       0.109375        0.968750        1.000000\r
1100                         *MESH_TVERT     2       0.167969        1.027344        1.000000\r
1101                         *MESH_TVERT     3       0.109375        1.046875        1.000000\r
1102                         *MESH_TVERT     4       0.167969        0.910156        1.000000\r
1103                         *MESH_TVERT     5       0.109375        0.890625        1.000000\r
1104                         *MESH_TVERT     6       0.050781        1.027344        1.000000\r
1105                         *MESH_TVERT     7       0.050781        0.910156        1.000000\r
1106                         *MESH_TVERT     8       0.031250        0.968750        1.000000\r
1107                 }\r
1108                 *MESH_NUMTVFACES        8\r
1109                 *MESH_TFACELIST {\r
1110                         *MESH_TFACE     0       0       2       1\r
1111                         *MESH_TFACE     1       1       2       3\r
1112                         *MESH_TFACE     2       0       1       4\r
1113                         *MESH_TFACE     3       1       5       4\r
1114                         *MESH_TFACE     4       1       3       6\r
1115                         *MESH_TFACE     5       1       7       5\r
1116                         *MESH_TFACE     6       1       6       8\r
1117                         *MESH_TFACE     7       1       8       7\r
1118                 }\r
1119         }\r
1120         *PROP_MOTIONBLUR        0\r
1121         *PROP_CASTSHADOW        1\r
1122         *PROP_RECVSHADOW        1\r
1123         *MATERIAL_REF   7\r
1124 }\r
1125 *GEOMOBJECT     {\r
1126         *NODE_NAME      "mat7model0surf48"\r
1127         *NODE_TM        {\r
1128                 *NODE_NAME      "mat7model0surf48"\r
1129                 *INHERIT_POS    0       0       0\r
1130                 *INHERIT_ROT    0       0       0\r
1131                 *INHERIT_SCL    0       0       0\r
1132                 *TM_ROW0        1.0     0       0\r
1133                 *TM_ROW1        0       1.0     0\r
1134                 *TM_ROW2        0       0       1.0\r
1135                 *TM_ROW3        0       0       0\r
1136                 *TM_POS 0.000000        0.000000        0.000000\r
1137         }\r
1138         *MESH   {\r
1139                 *TIMEVALUE      0\r
1140                 *MESH_NUMVERTEX 6\r
1141                 *MESH_NUMFACES  4\r
1142                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1143                 *MESH_VERTEX_LIST       {\r
1144                         *MESH_VERTEX    0       14.000000       -14.000000      48.000000\r
1145                         *MESH_VERTEX    1       14.000000       -14.000000      64.000000\r
1146                         *MESH_VERTEX    2       21.500000       -11.500000      64.000000\r
1147                         *MESH_VERTEX    3       21.500000       -11.500000      48.000000\r
1148                         *MESH_VERTEX    4       6.500000        -11.500000      64.000000\r
1149                         *MESH_VERTEX    5       6.500000        -11.500000      48.000000\r
1150                 }\r
1151                 *MESH_NORMALS   {\r
1152                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1153                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1154                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1155                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1156                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1157                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1158                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1159                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1160                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
1161                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
1162                 }\r
1163                 *MESH_FACE_LIST {\r
1164                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1165                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1166                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1167                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1168                 }\r
1169                 *MESH_NUMTVERTEX        6\r
1170                 *MESH_TVERTLIST {\r
1171                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1172                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
1173                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
1174                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
1175                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
1176                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
1177                 }\r
1178                 *MESH_NUMTVFACES        4\r
1179                 *MESH_TFACELIST {\r
1180                         *MESH_TFACE     0       0       2       1\r
1181                         *MESH_TFACE     1       0       3       2\r
1182                         *MESH_TFACE     2       4       0       1\r
1183                         *MESH_TFACE     3       4       5       0\r
1184                 }\r
1185         }\r
1186         *PROP_MOTIONBLUR        0\r
1187         *PROP_CASTSHADOW        1\r
1188         *PROP_RECVSHADOW        1\r
1189         *MATERIAL_REF   7\r
1190 }\r
1191 *GEOMOBJECT     {\r
1192         *NODE_NAME      "mat7model0surf49"\r
1193         *NODE_TM        {\r
1194                 *NODE_NAME      "mat7model0surf49"\r
1195                 *INHERIT_POS    0       0       0\r
1196                 *INHERIT_ROT    0       0       0\r
1197                 *INHERIT_SCL    0       0       0\r
1198                 *TM_ROW0        1.0     0       0\r
1199                 *TM_ROW1        0       1.0     0\r
1200                 *TM_ROW2        0       0       1.0\r
1201                 *TM_ROW3        0       0       0\r
1202                 *TM_POS 0.000000        0.000000        0.000000\r
1203         }\r
1204         *MESH   {\r
1205                 *TIMEVALUE      0\r
1206                 *MESH_NUMVERTEX 6\r
1207                 *MESH_NUMFACES  4\r
1208                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1209                 *MESH_VERTEX_LIST       {\r
1210                         *MESH_VERTEX    0       14.000000       -14.000000      64.000000\r
1211                         *MESH_VERTEX    1       14.000000       -14.000000      48.000000\r
1212                         *MESH_VERTEX    2       21.500000       -11.500000      48.000000\r
1213                         *MESH_VERTEX    3       21.500000       -11.500000      64.000000\r
1214                         *MESH_VERTEX    4       6.500000        -11.500000      48.000000\r
1215                         *MESH_VERTEX    5       6.500000        -11.500000      64.000000\r
1216                 }\r
1217                 *MESH_NORMALS   {\r
1218                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1219                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1220                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1221                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1222                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1223                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1224                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1225                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1226                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
1227                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
1228                 }\r
1229                 *MESH_FACE_LIST {\r
1230                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1231                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1232                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1233                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                 }\r
1235                 *MESH_NUMTVERTEX        6\r
1236                 *MESH_TVERTLIST {\r
1237                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1238                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
1239                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
1240                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
1241                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
1242                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
1243                 }\r
1244                 *MESH_NUMTVFACES        4\r
1245                 *MESH_TFACELIST {\r
1246                         *MESH_TFACE     0       0       2       1\r
1247                         *MESH_TFACE     1       0       3       2\r
1248                         *MESH_TFACE     2       4       0       1\r
1249                         *MESH_TFACE     3       4       5       0\r
1250                 }\r
1251         }\r
1252         *PROP_MOTIONBLUR        0\r
1253         *PROP_CASTSHADOW        1\r
1254         *PROP_RECVSHADOW        1\r
1255         *MATERIAL_REF   7\r
1256 }\r
1257 *GEOMOBJECT     {\r
1258         *NODE_NAME      "mat7model0surf50"\r
1259         *NODE_TM        {\r
1260                 *NODE_NAME      "mat7model0surf50"\r
1261                 *INHERIT_POS    0       0       0\r
1262                 *INHERIT_ROT    0       0       0\r
1263                 *INHERIT_SCL    0       0       0\r
1264                 *TM_ROW0        1.0     0       0\r
1265                 *TM_ROW1        0       1.0     0\r
1266                 *TM_ROW2        0       0       1.0\r
1267                 *TM_ROW3        0       0       0\r
1268                 *TM_POS 0.000000        0.000000        0.000000\r
1269         }\r
1270         *MESH   {\r
1271                 *TIMEVALUE      0\r
1272                 *MESH_NUMVERTEX 8\r
1273                 *MESH_NUMFACES  4\r
1274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1275                 *MESH_VERTEX_LIST       {\r
1276                         *MESH_VERTEX    0       6.500000        3.500000        64.000000\r
1277                         *MESH_VERTEX    1       4.000000        -4.000000       64.000000\r
1278                         *MESH_VERTEX    2       4.000000        -4.000000       48.000000\r
1279                         *MESH_VERTEX    3       6.500000        3.500000        48.000000\r
1280                         *MESH_VERTEX    4       4.000000        -4.000000       48.000000\r
1281                         *MESH_VERTEX    5       4.000000        -4.000000       64.000000\r
1282                         *MESH_VERTEX    6       6.500000        -11.500000      64.000000\r
1283                         *MESH_VERTEX    7       6.500000        -11.500000      48.000000\r
1284                 }\r
1285                 *MESH_NORMALS   {\r
1286                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1287                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1288                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1289                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1290                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1291                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1292                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1293                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1294                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1295                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1296                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
1297                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1298                 }\r
1299                 *MESH_FACE_LIST {\r
1300                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1301                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1302                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1303                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1304                 }\r
1305                 *MESH_NUMTVERTEX        8\r
1306                 *MESH_TVERTLIST {\r
1307                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
1308                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
1309                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1310                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1311                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1312                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1313                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
1314                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
1315                 }\r
1316                 *MESH_NUMTVFACES        4\r
1317                 *MESH_TFACELIST {\r
1318                         *MESH_TFACE     0       0       2       1\r
1319                         *MESH_TFACE     1       0       3       2\r
1320                         *MESH_TFACE     2       4       6       5\r
1321                         *MESH_TFACE     3       4       7       6\r
1322                 }\r
1323         }\r
1324         *PROP_MOTIONBLUR        0\r
1325         *PROP_CASTSHADOW        1\r
1326         *PROP_RECVSHADOW        1\r
1327         *MATERIAL_REF   7\r
1328 }\r
1329 *GEOMOBJECT     {\r
1330         *NODE_NAME      "mat7model0surf51"\r
1331         *NODE_TM        {\r
1332                 *NODE_NAME      "mat7model0surf51"\r
1333                 *INHERIT_POS    0       0       0\r
1334                 *INHERIT_ROT    0       0       0\r
1335                 *INHERIT_SCL    0       0       0\r
1336                 *TM_ROW0        1.0     0       0\r
1337                 *TM_ROW1        0       1.0     0\r
1338                 *TM_ROW2        0       0       1.0\r
1339                 *TM_ROW3        0       0       0\r
1340                 *TM_POS 0.000000        0.000000        0.000000\r
1341         }\r
1342         *MESH   {\r
1343                 *TIMEVALUE      0\r
1344                 *MESH_NUMVERTEX 8\r
1345                 *MESH_NUMFACES  4\r
1346                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1347                 *MESH_VERTEX_LIST       {\r
1348                         *MESH_VERTEX    0       6.500000        3.500000        48.000000\r
1349                         *MESH_VERTEX    1       4.000000        -4.000000       48.000000\r
1350                         *MESH_VERTEX    2       4.000000        -4.000000       64.000000\r
1351                         *MESH_VERTEX    3       6.500000        3.500000        64.000000\r
1352                         *MESH_VERTEX    4       4.000000        -4.000000       64.000000\r
1353                         *MESH_VERTEX    5       4.000000        -4.000000       48.000000\r
1354                         *MESH_VERTEX    6       6.500000        -11.500000      48.000000\r
1355                         *MESH_VERTEX    7       6.500000        -11.500000      64.000000\r
1356                 }\r
1357                 *MESH_NORMALS   {\r
1358                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1359                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1360                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1361                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1362                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1363                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1364                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1365                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1366                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1367                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1368                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1369                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        0.000000\r
1370                 }\r
1371                 *MESH_FACE_LIST {\r
1372                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1373                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1374                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1375                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1376                 }\r
1377                 *MESH_NUMTVERTEX        8\r
1378                 *MESH_TVERTLIST {\r
1379                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
1380                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
1381                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1382                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1383                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1384                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1385                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
1386                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
1387                 }\r
1388                 *MESH_NUMTVFACES        4\r
1389                 *MESH_TFACELIST {\r
1390                         *MESH_TFACE     0       0       2       1\r
1391                         *MESH_TFACE     1       0       3       2\r
1392                         *MESH_TFACE     2       4       6       5\r
1393                         *MESH_TFACE     3       4       7       6\r
1394                 }\r
1395         }\r
1396         *PROP_MOTIONBLUR        0\r
1397         *PROP_CASTSHADOW        1\r
1398         *PROP_RECVSHADOW        1\r
1399         *MATERIAL_REF   7\r
1400 }\r
1401 *GEOMOBJECT     {\r
1402         *NODE_NAME      "mat8model0surf52"\r
1403         *NODE_TM        {\r
1404                 *NODE_NAME      "mat8model0surf52"\r
1405                 *INHERIT_POS    0       0       0\r
1406                 *INHERIT_ROT    0       0       0\r
1407                 *INHERIT_SCL    0       0       0\r
1408                 *TM_ROW0        1.0     0       0\r
1409                 *TM_ROW1        0       1.0     0\r
1410                 *TM_ROW2        0       0       1.0\r
1411                 *TM_ROW3        0       0       0\r
1412                 *TM_POS 0.000000        0.000000        0.000000\r
1413         }\r
1414         *MESH   {\r
1415                 *TIMEVALUE      0\r
1416                 *MESH_NUMVERTEX 9\r
1417                 *MESH_NUMFACES  8\r
1418                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1419                 *MESH_VERTEX_LIST       {\r
1420                         *MESH_VERTEX    0       -22.000000      0.000000        222.000000\r
1421                         *MESH_VERTEX    1       -28.000000      8.000000        208.000000\r
1422                         *MESH_VERTEX    2       -20.000000      0.000000        208.000000\r
1423                         *MESH_VERTEX    3       -20.000000      0.000000        64.000000\r
1424                         *MESH_VERTEX    4       -28.000000      8.000000        64.000000\r
1425                         *MESH_VERTEX    5       -28.000000      -8.000000       208.000000\r
1426                         *MESH_VERTEX    6       -28.000000      -8.000000       64.000000\r
1427                         *MESH_VERTEX    7       -29.500000      8.000000        218.500000\r
1428                         *MESH_VERTEX    8       -29.500000      -8.000000       218.500000\r
1429                 }\r
1430                 *MESH_NORMALS   {\r
1431                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1432                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1433                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1434                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1435                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1436                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1437                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1438                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1439                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
1440                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1441                         *MESH_VERTEXNORMAL      2       1.000000        -0.000000       0.000000\r
1442                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1443                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1444                         *MESH_VERTEXNORMAL      5       -0.000000       -1.000000       0.000000\r
1445                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1446                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1447                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
1448                 }\r
1449                 *MESH_FACE_LIST {\r
1450                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                         *MESH_FACE      1       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1452                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                         *MESH_FACE      4       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1455                         *MESH_FACE      5       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1456                         *MESH_FACE      6       A:      0       B:      1       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1457                         *MESH_FACE      7       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1458                 }\r
1459                 *MESH_NUMTVERTEX        9\r
1460                 *MESH_TVERTLIST {\r
1461                         *MESH_TVERT     0       0.216506        1.187500        1.000000\r
1462                         *MESH_TVERT     1       0.324760        1.125000        1.000000\r
1463                         *MESH_TVERT     2       0.216506        1.125000        1.000000\r
1464                         *MESH_TVERT     3       0.216506        0.000000        1.000000\r
1465                         *MESH_TVERT     4       0.324760        0.000000        1.000000\r
1466                         *MESH_TVERT     5       0.108253        1.125000        1.000000\r
1467                         *MESH_TVERT     6       0.108253        0.000000        1.000000\r
1468                         *MESH_TVERT     7       0.324760        1.187500        1.000000\r
1469                         *MESH_TVERT     8       0.108253        1.187500        1.000000\r
1470                 }\r
1471                 *MESH_NUMTVFACES        8\r
1472                 *MESH_TFACELIST {\r
1473                         *MESH_TFACE     0       1       2       3\r
1474                         *MESH_TFACE     1       2       5       3\r
1475                         *MESH_TFACE     2       0       2       1\r
1476                         *MESH_TFACE     3       0       5       2\r
1477                         *MESH_TFACE     4       1       3       4\r
1478                         *MESH_TFACE     5       3       5       6\r
1479                         *MESH_TFACE     6       0       1       7\r
1480                         *MESH_TFACE     7       0       8       5\r
1481                 }\r
1482         }\r
1483         *PROP_MOTIONBLUR        0\r
1484         *PROP_CASTSHADOW        1\r
1485         *PROP_RECVSHADOW        1\r
1486         *MATERIAL_REF   8\r
1487 }\r
1488 *GEOMOBJECT     {\r
1489         *NODE_NAME      "mat8model0surf53"\r
1490         *NODE_TM        {\r
1491                 *NODE_NAME      "mat8model0surf53"\r
1492                 *INHERIT_POS    0       0       0\r
1493                 *INHERIT_ROT    0       0       0\r
1494                 *INHERIT_SCL    0       0       0\r
1495                 *TM_ROW0        1.0     0       0\r
1496                 *TM_ROW1        0       1.0     0\r
1497                 *TM_ROW2        0       0       1.0\r
1498                 *TM_ROW3        0       0       0\r
1499                 *TM_POS 0.000000        0.000000        0.000000\r
1500         }\r
1501         *MESH   {\r
1502                 *TIMEVALUE      0\r
1503                 *MESH_NUMVERTEX 9\r
1504                 *MESH_NUMFACES  8\r
1505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1506                 *MESH_VERTEX_LIST       {\r
1507                         *MESH_VERTEX    0       -22.000000      0.000000        222.000000\r
1508                         *MESH_VERTEX    1       -28.000000      0.000000        232.000000\r
1509                         *MESH_VERTEX    2       -34.000000      8.000000        226.000000\r
1510                         *MESH_VERTEX    3       -29.500000      8.000000        218.500000\r
1511                         *MESH_VERTEX    4       -37.000000      0.000000        215.000000\r
1512                         *MESH_VERTEX    5       -38.000000      0.000000        238.000000\r
1513                         *MESH_VERTEX    6       -40.000000      0.000000        220.000000\r
1514                         *MESH_VERTEX    7       -41.500000      8.000000        230.500000\r
1515                         *MESH_VERTEX    8       -45.000000      0.000000        223.000000\r
1516                 }\r
1517                 *MESH_NORMALS   {\r
1518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1520                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1521                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1522                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1523                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1524                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1525                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1526                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
1527                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
1528                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1529                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1530                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
1531                         *MESH_VERTEXNORMAL      5       0.382683        -0.000000       0.923880\r
1532                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1533                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1534                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
1535                 }\r
1536                 *MESH_FACE_LIST {\r
1537                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1538                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1539                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1540                         *MESH_FACE      3       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1541                         *MESH_FACE      4       A:      2       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1542                         *MESH_FACE      5       A:      2       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1543                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1544                         *MESH_FACE      7       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1545                 }\r
1546                 *MESH_NUMTVERTEX        9\r
1547                 *MESH_TVERTLIST {\r
1548                         *MESH_TVERT     0       0.216506        0.187500        1.000000\r
1549                         *MESH_TVERT     1       0.216506        0.250000        1.000000\r
1550                         *MESH_TVERT     2       0.324760        0.250000        1.000000\r
1551                         *MESH_TVERT     3       0.324760        0.187500        1.000000\r
1552                         *MESH_TVERT     4       0.433013        0.187500        1.000000\r
1553                         *MESH_TVERT     5       0.216506        0.312500        1.000000\r
1554                         *MESH_TVERT     6       0.433013        0.250000        1.000000\r
1555                         *MESH_TVERT     7       0.324760        0.312500        1.000000\r
1556                         *MESH_TVERT     8       0.433013        0.312500        1.000000\r
1557                 }\r
1558                 *MESH_NUMTVFACES        8\r
1559                 *MESH_TFACELIST {\r
1560                         *MESH_TFACE     0       0       2       1\r
1561                         *MESH_TFACE     1       0       3       2\r
1562                         *MESH_TFACE     2       2       3       4\r
1563                         *MESH_TFACE     3       1       2       5\r
1564                         *MESH_TFACE     4       2       4       6\r
1565                         *MESH_TFACE     5       2       7       5\r
1566                         *MESH_TFACE     6       2       8       7\r
1567                         *MESH_TFACE     7       2       6       8\r
1568                 }\r
1569         }\r
1570         *PROP_MOTIONBLUR        0\r
1571         *PROP_CASTSHADOW        1\r
1572         *PROP_RECVSHADOW        1\r
1573         *MATERIAL_REF   8\r
1574 }\r
1575 *GEOMOBJECT     {\r
1576         *NODE_NAME      "mat8model0surf54"\r
1577         *NODE_TM        {\r
1578                 *NODE_NAME      "mat8model0surf54"\r
1579                 *INHERIT_POS    0       0       0\r
1580                 *INHERIT_ROT    0       0       0\r
1581                 *INHERIT_SCL    0       0       0\r
1582                 *TM_ROW0        1.0     0       0\r
1583                 *TM_ROW1        0       1.0     0\r
1584                 *TM_ROW2        0       0       1.0\r
1585                 *TM_ROW3        0       0       0\r
1586                 *TM_POS 0.000000        0.000000        0.000000\r
1587         }\r
1588         *MESH   {\r
1589                 *TIMEVALUE      0\r
1590                 *MESH_NUMVERTEX 9\r
1591                 *MESH_NUMFACES  8\r
1592                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1593                 *MESH_VERTEX_LIST       {\r
1594                         *MESH_VERTEX    0       -34.000000      -8.000000       226.000000\r
1595                         *MESH_VERTEX    1       -28.000000      0.000000        232.000000\r
1596                         *MESH_VERTEX    2       -22.000000      0.000000        222.000000\r
1597                         *MESH_VERTEX    3       -29.500000      -8.000000       218.500000\r
1598                         *MESH_VERTEX    4       -37.000000      0.000000        215.000000\r
1599                         *MESH_VERTEX    5       -38.000000      0.000000        238.000000\r
1600                         *MESH_VERTEX    6       -40.000000      0.000000        220.000000\r
1601                         *MESH_VERTEX    7       -41.500000      -8.000000       230.500000\r
1602                         *MESH_VERTEX    8       -45.000000      0.000000        223.000000\r
1603                 }\r
1604                 *MESH_NORMALS   {\r
1605                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1606                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1607                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1608                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1609                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1610                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1611                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1612                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1613                         *MESH_VERTEXNORMAL      0       -0.000000       -1.000000       -0.000000\r
1614                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
1615                         *MESH_VERTEXNORMAL      2       0.923880        -0.000000       0.382683\r
1616                         *MESH_VERTEXNORMAL      3       -0.000000       -1.000000       0.000000\r
1617                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
1618                         *MESH_VERTEXNORMAL      5       0.382683        -0.000000       0.923880\r
1619                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1620                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       -0.000000\r
1621                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
1622                 }\r
1623                 *MESH_FACE_LIST {\r
1624                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1626                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1627                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1628                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1629                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1630                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1631                         *MESH_FACE      7       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1632                 }\r
1633                 *MESH_NUMTVERTEX        9\r
1634                 *MESH_TVERTLIST {\r
1635                         *MESH_TVERT     0       0.108253        0.250000        1.000000\r
1636                         *MESH_TVERT     1       0.216506        0.250000        1.000000\r
1637                         *MESH_TVERT     2       0.216506        0.187500        1.000000\r
1638                         *MESH_TVERT     3       0.108253        0.187500        1.000000\r
1639                         *MESH_TVERT     4       0.000000        0.187500        1.000000\r
1640                         *MESH_TVERT     5       0.216506        0.312500        1.000000\r
1641                         *MESH_TVERT     6       0.000000        0.250000        1.000000\r
1642                         *MESH_TVERT     7       0.108253        0.312500        1.000000\r
1643                         *MESH_TVERT     8       0.000000        0.312500        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        8\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       0       3       2\r
1649                         *MESH_TFACE     2       0       4       3\r
1650                         *MESH_TFACE     3       0       1       5\r
1651                         *MESH_TFACE     4       0       6       4\r
1652                         *MESH_TFACE     5       0       5       7\r
1653                         *MESH_TFACE     6       0       7       8\r
1654                         *MESH_TFACE     7       0       8       6\r
1655                 }\r
1656         }\r
1657         *PROP_MOTIONBLUR        0\r
1658         *PROP_CASTSHADOW        1\r
1659         *PROP_RECVSHADOW        1\r
1660         *MATERIAL_REF   8\r
1661 }\r
1662 *GEOMOBJECT     {\r
1663         *NODE_NAME      "mat8model0surf55"\r
1664         *NODE_TM        {\r
1665                 *NODE_NAME      "mat8model0surf55"\r
1666                 *INHERIT_POS    0       0       0\r
1667                 *INHERIT_ROT    0       0       0\r
1668                 *INHERIT_SCL    0       0       0\r
1669                 *TM_ROW0        1.0     0       0\r
1670                 *TM_ROW1        0       1.0     0\r
1671                 *TM_ROW2        0       0       1.0\r
1672                 *TM_ROW3        0       0       0\r
1673                 *TM_POS 0.000000        0.000000        0.000000\r
1674         }\r
1675         *MESH   {\r
1676                 *TIMEVALUE      0\r
1677                 *MESH_NUMVERTEX 12\r
1678                 *MESH_NUMFACES  8\r
1679                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1680                 *MESH_VERTEX_LIST       {\r
1681                         *MESH_VERTEX    0       -28.000000      8.000000        208.000000\r
1682                         *MESH_VERTEX    1       -36.000000      0.000000        208.000000\r
1683                         *MESH_VERTEX    2       -36.000000      0.000000        64.000000\r
1684                         *MESH_VERTEX    3       -28.000000      8.000000        64.000000\r
1685                         *MESH_VERTEX    4       -36.000000      0.000000        64.000000\r
1686                         *MESH_VERTEX    5       -36.000000      0.000000        208.000000\r
1687                         *MESH_VERTEX    6       -28.000000      -8.000000       208.000000\r
1688                         *MESH_VERTEX    7       -28.000000      -8.000000       64.000000\r
1689                         *MESH_VERTEX    8       -37.000000      0.000000        215.000000\r
1690                         *MESH_VERTEX    9       -37.000000      0.000000        215.000000\r
1691                         *MESH_VERTEX    10      -29.500000      -8.000000       218.500000\r
1692                         *MESH_VERTEX    11      -29.500000      8.000000        218.500000\r
1693                 }\r
1694                 *MESH_NORMALS   {\r
1695                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1696                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1697                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1698                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1699                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1700                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1701                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1702                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1703                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1704                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1705                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1706                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1707                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1708                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1709                         *MESH_VERTEXNORMAL      6       -0.000000       -1.000000       0.000000\r
1710                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1711                         *MESH_VERTEXNORMAL      8       -0.923880       0.000000        -0.382683\r
1712                         *MESH_VERTEXNORMAL      9       -0.923880       0.000000        -0.382683\r
1713                         *MESH_VERTEXNORMAL      10      -0.000000       -1.000000       0.000000\r
1714                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1715                 }\r
1716                 *MESH_FACE_LIST {\r
1717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1719                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1720                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1721                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1722                         *MESH_FACE      5       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1723                         *MESH_FACE      6       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1724                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1725                 }\r
1726                 *MESH_NUMTVERTEX        12\r
1727                 *MESH_TVERTLIST {\r
1728                         *MESH_TVERT     0       0.324760        1.125000        1.000000\r
1729                         *MESH_TVERT     1       0.433013        1.125000        1.000000\r
1730                         *MESH_TVERT     2       0.433013        0.000000        1.000000\r
1731                         *MESH_TVERT     3       0.324760        0.000000        1.000000\r
1732                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1733                         *MESH_TVERT     5       0.000000        1.125000        1.000000\r
1734                         *MESH_TVERT     6       0.108253        1.125000        1.000000\r
1735                         *MESH_TVERT     7       0.108253        0.000000        1.000000\r
1736                         *MESH_TVERT     8       0.433013        1.187500        1.000000\r
1737                         *MESH_TVERT     9       0.000000        1.187500        1.000000\r
1738                         *MESH_TVERT     10      0.108253        1.187500        1.000000\r
1739                         *MESH_TVERT     11      0.324760        1.187500        1.000000\r
1740                 }\r
1741                 *MESH_NUMTVFACES        8\r
1742                 *MESH_TFACELIST {\r
1743                         *MESH_TFACE     0       0       2       1\r
1744                         *MESH_TFACE     1       0       3       2\r
1745                         *MESH_TFACE     2       0       1       8\r
1746                         *MESH_TFACE     3       4       6       5\r
1747                         *MESH_TFACE     4       4       7       6\r
1748                         *MESH_TFACE     5       6       10      9\r
1749                         *MESH_TFACE     6       5       6       9\r
1750                         *MESH_TFACE     7       0       8       11\r
1751                 }\r
1752         }\r
1753         *PROP_MOTIONBLUR        0\r
1754         *PROP_CASTSHADOW        1\r
1755         *PROP_RECVSHADOW        1\r
1756         *MATERIAL_REF   8\r
1757 }\r
1758 *GEOMOBJECT     {\r
1759         *NODE_NAME      "mat8model0surf56"\r
1760         *NODE_TM        {\r
1761                 *NODE_NAME      "mat8model0surf56"\r
1762                 *INHERIT_POS    0       0       0\r
1763                 *INHERIT_ROT    0       0       0\r
1764                 *INHERIT_SCL    0       0       0\r
1765                 *TM_ROW0        1.0     0       0\r
1766                 *TM_ROW1        0       1.0     0\r
1767                 *TM_ROW2        0       0       1.0\r
1768                 *TM_ROW3        0       0       0\r
1769                 *TM_POS 0.000000        0.000000        0.000000\r
1770         }\r
1771         *MESH   {\r
1772                 *TIMEVALUE      0\r
1773                 *MESH_NUMVERTEX 9\r
1774                 *MESH_NUMFACES  8\r
1775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1776                 *MESH_VERTEX_LIST       {\r
1777                         *MESH_VERTEX    0       -38.000000      0.000000        238.000000\r
1778                         *MESH_VERTEX    1       -52.000000      0.000000        240.000000\r
1779                         *MESH_VERTEX    2       -52.000000      8.000000        232.000000\r
1780                         *MESH_VERTEX    3       -41.500000      8.000000        230.500000\r
1781                         *MESH_VERTEX    4       -52.000000      -8.000000       232.000000\r
1782                         *MESH_VERTEX    5       -41.500000      -8.000000       230.500000\r
1783                         *MESH_VERTEX    6       -288.000000     0.000000        240.000000\r
1784                         *MESH_VERTEX    7       -288.000000     -8.000000       232.000000\r
1785                         *MESH_VERTEX    8       -288.000000     8.000000        232.000000\r
1786                 }\r
1787                 *MESH_NORMALS   {\r
1788                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1789                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1790                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1791                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1792                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1793                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1794                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1795                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1796                         *MESH_VERTEXNORMAL      0       0.382683        -0.000000       0.923880\r
1797                         *MESH_VERTEXNORMAL      1       0.000000        -0.000000       1.000000\r
1798                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1799                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1800                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       -0.000000\r
1801                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       -0.000000\r
1802                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1803                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1804                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1805                 }\r
1806                 *MESH_FACE_LIST {\r
1807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1808                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1809                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1810                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1811                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1812                         *MESH_FACE      5       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1813                         *MESH_FACE      6       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1814                         *MESH_FACE      7       A:      2       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1815                 }\r
1816                 *MESH_NUMTVERTEX        9\r
1817                 *MESH_TVERTLIST {\r
1818                         *MESH_TVERT     0       0.216506        -0.687500       1.000000\r
1819                         *MESH_TVERT     1       0.216506        -0.625000       1.000000\r
1820                         *MESH_TVERT     2       0.324760        -0.625000       1.000000\r
1821                         *MESH_TVERT     3       0.324760        -0.687500       1.000000\r
1822                         *MESH_TVERT     4       0.108253        -0.625000       1.000000\r
1823                         *MESH_TVERT     5       0.108253        -0.687500       1.000000\r
1824                         *MESH_TVERT     6       0.216506        1.218750        1.000000\r
1825                         *MESH_TVERT     7       0.108253        1.218750        1.000000\r
1826                         *MESH_TVERT     8       0.324760        1.218750        1.000000\r
1827                 }\r
1828                 *MESH_NUMTVFACES        8\r
1829                 *MESH_TFACELIST {\r
1830                         *MESH_TFACE     0       0       2       1\r
1831                         *MESH_TFACE     1       0       1       4\r
1832                         *MESH_TFACE     2       0       3       2\r
1833                         *MESH_TFACE     3       0       4       5\r
1834                         *MESH_TFACE     4       1       2       6\r
1835                         *MESH_TFACE     5       1       6       4\r
1836                         *MESH_TFACE     6       4       6       7\r
1837                         *MESH_TFACE     7       2       8       6\r
1838                 }\r
1839         }\r
1840         *PROP_MOTIONBLUR        0\r
1841         *PROP_CASTSHADOW        1\r
1842         *PROP_RECVSHADOW        1\r
1843         *MATERIAL_REF   8\r
1844 }\r
1845 *GEOMOBJECT     {\r
1846         *NODE_NAME      "mat8model0surf57"\r
1847         *NODE_TM        {\r
1848                 *NODE_NAME      "mat8model0surf57"\r
1849                 *INHERIT_POS    0       0       0\r
1850                 *INHERIT_ROT    0       0       0\r
1851                 *INHERIT_SCL    0       0       0\r
1852                 *TM_ROW0        1.0     0       0\r
1853                 *TM_ROW1        0       1.0     0\r
1854                 *TM_ROW2        0       0       1.0\r
1855                 *TM_ROW3        0       0       0\r
1856                 *TM_POS 0.000000        0.000000        0.000000\r
1857         }\r
1858         *MESH   {\r
1859                 *TIMEVALUE      0\r
1860                 *MESH_NUMVERTEX 12\r
1861                 *MESH_NUMFACES  8\r
1862                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1863                 *MESH_VERTEX_LIST       {\r
1864                         *MESH_VERTEX    0       -52.000000      8.000000        232.000000\r
1865                         *MESH_VERTEX    1       -52.000000      0.000000        224.000000\r
1866                         *MESH_VERTEX    2       -45.000000      0.000000        223.000000\r
1867                         *MESH_VERTEX    3       -41.500000      8.000000        230.500000\r
1868                         *MESH_VERTEX    4       -45.000000      0.000000        223.000000\r
1869                         *MESH_VERTEX    5       -52.000000      0.000000        224.000000\r
1870                         *MESH_VERTEX    6       -52.000000      -8.000000       232.000000\r
1871                         *MESH_VERTEX    7       -41.500000      -8.000000       230.500000\r
1872                         *MESH_VERTEX    8       -288.000000     0.000000        224.000000\r
1873                         *MESH_VERTEX    9       -288.000000     0.000000        224.000000\r
1874                         *MESH_VERTEX    10      -288.000000     -8.000000       232.000000\r
1875                         *MESH_VERTEX    11      -288.000000     8.000000        232.000000\r
1876                 }\r
1877                 *MESH_NORMALS   {\r
1878                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1879                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1880                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1881                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1882                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1883                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1884                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1885                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1886                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1887                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1888                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
1889                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1890                         *MESH_VERTEXNORMAL      4       -0.382683       0.000000        -0.923880\r
1891                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1892                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       -0.000000\r
1893                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       -0.000000\r
1894                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1895                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1896                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1897                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1898                 }\r
1899                 *MESH_FACE_LIST {\r
1900                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1901                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1902                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1903                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                         *MESH_FACE      5       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      6       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1908                 }\r
1909                 *MESH_NUMTVERTEX        12\r
1910                 *MESH_TVERTLIST {\r
1911                         *MESH_TVERT     0       0.324760        -0.625000       1.000000\r
1912                         *MESH_TVERT     1       0.433013        -0.625000       1.000000\r
1913                         *MESH_TVERT     2       0.433013        -0.687500       1.000000\r
1914                         *MESH_TVERT     3       0.324760        -0.687500       1.000000\r
1915                         *MESH_TVERT     4       0.000000        -0.687500       1.000000\r
1916                         *MESH_TVERT     5       0.000000        -0.625000       1.000000\r
1917                         *MESH_TVERT     6       0.108253        -0.625000       1.000000\r
1918                         *MESH_TVERT     7       0.108253        -0.687500       1.000000\r
1919                         *MESH_TVERT     8       0.433013        1.218750        1.000000\r
1920                         *MESH_TVERT     9       0.000000        1.218750        1.000000\r
1921                         *MESH_TVERT     10      0.108253        1.218750        1.000000\r
1922                         *MESH_TVERT     11      0.324760        1.218750        1.000000\r
1923                 }\r
1924                 *MESH_NUMTVFACES        8\r
1925                 *MESH_TFACELIST {\r
1926                         *MESH_TFACE     0       0       2       1\r
1927                         *MESH_TFACE     1       0       3       2\r
1928                         *MESH_TFACE     2       0       1       8\r
1929                         *MESH_TFACE     3       4       6       5\r
1930                         *MESH_TFACE     4       4       7       6\r
1931                         *MESH_TFACE     5       6       10      9\r
1932                         *MESH_TFACE     6       5       6       9\r
1933                         *MESH_TFACE     7       0       8       11\r
1934                 }\r
1935         }\r
1936         *PROP_MOTIONBLUR        0\r
1937         *PROP_CASTSHADOW        1\r
1938         *PROP_RECVSHADOW        1\r
1939         *MATERIAL_REF   8\r
1940 }\r
1941 *GEOMOBJECT     {\r
1942         *NODE_NAME      "mat0model0surf58"\r
1943         *NODE_TM        {\r
1944                 *NODE_NAME      "mat0model0surf58"\r
1945                 *INHERIT_POS    0       0       0\r
1946                 *INHERIT_ROT    0       0       0\r
1947                 *INHERIT_SCL    0       0       0\r
1948                 *TM_ROW0        1.0     0       0\r
1949                 *TM_ROW1        0       1.0     0\r
1950                 *TM_ROW2        0       0       1.0\r
1951                 *TM_ROW3        0       0       0\r
1952                 *TM_POS 0.000000        0.000000        0.000000\r
1953         }\r
1954         *MESH   {\r
1955                 *TIMEVALUE      0\r
1956                 *MESH_NUMVERTEX 6\r
1957                 *MESH_NUMFACES  4\r
1958                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1959                 *MESH_VERTEX_LIST       {\r
1960                         *MESH_VERTEX    0       8.000000        8.000000        16.000000\r
1961                         *MESH_VERTEX    1       8.000000        -8.000000       12.000000\r
1962                         *MESH_VERTEX    2       8.000000        -4.000000       16.000000\r
1963                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1964                         *MESH_VERTEX    4       8.000000        -8.000000       0.000000\r
1965                         *MESH_VERTEX    5       8.000000        8.000000        0.000000\r
1966                 }\r
1967                 *MESH_NORMALS   {\r
1968                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1969                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1970                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1971                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1972                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1973                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1974                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1975                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1976                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1977                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1978                 }\r
1979                 *MESH_FACE_LIST {\r
1980                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1981                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1982                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1983                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1984                 }\r
1985                 *MESH_NUMTVERTEX        6\r
1986                 *MESH_TVERTLIST {\r
1987                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
1988                         *MESH_TVERT     1       -0.500000       0.750000        1.000000\r
1989                         *MESH_TVERT     2       -0.250000       1.000000        1.000000\r
1990                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1991                         *MESH_TVERT     4       -0.500000       0.000000        1.000000\r
1992                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
1993                 }\r
1994                 *MESH_NUMTVFACES        4\r
1995                 *MESH_TFACELIST {\r
1996                         *MESH_TFACE     0       0       2       1\r
1997                         *MESH_TFACE     1       2       3       1\r
1998                         *MESH_TFACE     2       0       1       4\r
1999                         *MESH_TFACE     3       5       0       4\r
2000                 }\r
2001         }\r
2002         *PROP_MOTIONBLUR        0\r
2003         *PROP_CASTSHADOW        1\r
2004         *PROP_RECVSHADOW        1\r
2005         *MATERIAL_REF   0\r
2006 }\r
2007 *GEOMOBJECT     {\r
2008         *NODE_NAME      "mat0model0surf59"\r
2009         *NODE_TM        {\r
2010                 *NODE_NAME      "mat0model0surf59"\r
2011                 *INHERIT_POS    0       0       0\r
2012                 *INHERIT_ROT    0       0       0\r
2013                 *INHERIT_SCL    0       0       0\r
2014                 *TM_ROW0        1.0     0       0\r
2015                 *TM_ROW1        0       1.0     0\r
2016                 *TM_ROW2        0       0       1.0\r
2017                 *TM_ROW3        0       0       0\r
2018                 *TM_POS 0.000000        0.000000        0.000000\r
2019         }\r
2020         *MESH   {\r
2021                 *TIMEVALUE      0\r
2022                 *MESH_NUMVERTEX 4\r
2023                 *MESH_NUMFACES  2\r
2024                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2025                 *MESH_VERTEX_LIST       {\r
2026                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
2027                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
2028                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2029                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
2030                 }\r
2031                 *MESH_NORMALS   {\r
2032                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2033                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2034                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2035                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2036                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2037                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2038                 }\r
2039                 *MESH_FACE_LIST {\r
2040                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2041                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2042                 }\r
2043                 *MESH_NUMTVERTEX        4\r
2044                 *MESH_TVERTLIST {\r
2045                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2046                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2047                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2048                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2049                 }\r
2050                 *MESH_NUMTVFACES        2\r
2051                 *MESH_TFACELIST {\r
2052                         *MESH_TFACE     0       0       2       1\r
2053                         *MESH_TFACE     1       2       3       1\r
2054                 }\r
2055         }\r
2056         *PROP_MOTIONBLUR        0\r
2057         *PROP_CASTSHADOW        1\r
2058         *PROP_RECVSHADOW        1\r
2059         *MATERIAL_REF   0\r
2060 }\r
2061 *GEOMOBJECT     {\r
2062         *NODE_NAME      "mat0model0surf60"\r
2063         *NODE_TM        {\r
2064                 *NODE_NAME      "mat0model0surf60"\r
2065                 *INHERIT_POS    0       0       0\r
2066                 *INHERIT_ROT    0       0       0\r
2067                 *INHERIT_SCL    0       0       0\r
2068                 *TM_ROW0        1.0     0       0\r
2069                 *TM_ROW1        0       1.0     0\r
2070                 *TM_ROW2        0       0       1.0\r
2071                 *TM_ROW3        0       0       0\r
2072                 *TM_POS 0.000000        0.000000        0.000000\r
2073         }\r
2074         *MESH   {\r
2075                 *TIMEVALUE      0\r
2076                 *MESH_NUMVERTEX 5\r
2077                 *MESH_NUMFACES  3\r
2078                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2079                 *MESH_VERTEX_LIST       {\r
2080                         *MESH_VERTEX    0       8.000000        -4.000000       16.000000\r
2081                         *MESH_VERTEX    1       -8.000000       8.000000        16.000000\r
2082                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2083                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
2084                         *MESH_VERTEX    4       8.000000        -8.000000       16.000000\r
2085                 }\r
2086                 *MESH_NORMALS   {\r
2087                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2088                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2089                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2090                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2091                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2092                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2093                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2094                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2095                 }\r
2096                 *MESH_FACE_LIST {\r
2097                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2098                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2099                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2100                 }\r
2101                 *MESH_NUMTVERTEX        5\r
2102                 *MESH_TVERTLIST {\r
2103                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
2104                         *MESH_TVERT     1       -0.500000       1.500000        1.000000\r
2105                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2106                         *MESH_TVERT     3       -0.500000       0.500000        1.000000\r
2107                         *MESH_TVERT     4       0.500000        0.500000        1.000000\r
2108                 }\r
2109                 *MESH_NUMTVFACES        3\r
2110                 *MESH_TFACELIST {\r
2111                         *MESH_TFACE     0       0       2       1\r
2112                         *MESH_TFACE     1       0       1       3\r
2113                         *MESH_TFACE     2       4       0       3\r
2114                 }\r
2115         }\r
2116         *PROP_MOTIONBLUR        0\r
2117         *PROP_CASTSHADOW        1\r
2118         *PROP_RECVSHADOW        1\r
2119         *MATERIAL_REF   0\r
2120 }\r
2121 *GEOMOBJECT     {\r
2122         *NODE_NAME      "mat0model0surf61"\r
2123         *NODE_TM        {\r
2124                 *NODE_NAME      "mat0model0surf61"\r
2125                 *INHERIT_POS    0       0       0\r
2126                 *INHERIT_ROT    0       0       0\r
2127                 *INHERIT_SCL    0       0       0\r
2128                 *TM_ROW0        1.0     0       0\r
2129                 *TM_ROW1        0       1.0     0\r
2130                 *TM_ROW2        0       0       1.0\r
2131                 *TM_ROW3        0       0       0\r
2132                 *TM_POS 0.000000        0.000000        0.000000\r
2133         }\r
2134         *MESH   {\r
2135                 *TIMEVALUE      0\r
2136                 *MESH_NUMVERTEX 5\r
2137                 *MESH_NUMFACES  3\r
2138                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2139                 *MESH_VERTEX_LIST       {\r
2140                         *MESH_VERTEX    0       8.000000        -8.000000       12.000000\r
2141                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
2142                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
2143                         *MESH_VERTEX    3       -8.000000       -8.000000       0.000000\r
2144                         *MESH_VERTEX    4       8.000000        -8.000000       0.000000\r
2145                 }\r
2146                 *MESH_NORMALS   {\r
2147                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2148                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2149                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2150                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2151                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2152                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2153                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2154                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2155                 }\r
2156                 *MESH_FACE_LIST {\r
2157                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2158                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2159                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2160                 }\r
2161                 *MESH_NUMTVERTEX        5\r
2162                 *MESH_TVERTLIST {\r
2163                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
2164                         *MESH_TVERT     1       -0.500000       1.000000        1.000000\r
2165                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2166                         *MESH_TVERT     3       -0.500000       0.000000        1.000000\r
2167                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
2168                 }\r
2169                 *MESH_NUMTVFACES        3\r
2170                 *MESH_TFACELIST {\r
2171                         *MESH_TFACE     0       0       2       1\r
2172                         *MESH_TFACE     1       0       1       3\r
2173                         *MESH_TFACE     2       4       0       3\r
2174                 }\r
2175         }\r
2176         *PROP_MOTIONBLUR        0\r
2177         *PROP_CASTSHADOW        1\r
2178         *PROP_RECVSHADOW        1\r
2179         *MATERIAL_REF   0\r
2180 }\r
2181 *GEOMOBJECT     {\r
2182         *NODE_NAME      "mat0model0surf62"\r
2183         *NODE_TM        {\r
2184                 *NODE_NAME      "mat0model0surf62"\r
2185                 *INHERIT_POS    0       0       0\r
2186                 *INHERIT_ROT    0       0       0\r
2187                 *INHERIT_SCL    0       0       0\r
2188                 *TM_ROW0        1.0     0       0\r
2189                 *TM_ROW1        0       1.0     0\r
2190                 *TM_ROW2        0       0       1.0\r
2191                 *TM_ROW3        0       0       0\r
2192                 *TM_POS 0.000000        0.000000        0.000000\r
2193         }\r
2194         *MESH   {\r
2195                 *TIMEVALUE      0\r
2196                 *MESH_NUMVERTEX 4\r
2197                 *MESH_NUMFACES  2\r
2198                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2199                 *MESH_VERTEX_LIST       {\r
2200                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
2201                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2202                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
2203                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
2204                 }\r
2205                 *MESH_NORMALS   {\r
2206                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2207                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2208                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2209                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2210                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2211                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2212                 }\r
2213                 *MESH_FACE_LIST {\r
2214                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2215                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2216                 }\r
2217                 *MESH_NUMTVERTEX        4\r
2218                 *MESH_TVERTLIST {\r
2219                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2220                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2221                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2222                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2223                 }\r
2224                 *MESH_NUMTVFACES        2\r
2225                 *MESH_TFACELIST {\r
2226                         *MESH_TFACE     0       0       2       1\r
2227                         *MESH_TFACE     1       2       3       1\r
2228                 }\r
2229         }\r
2230         *PROP_MOTIONBLUR        0\r
2231         *PROP_CASTSHADOW        1\r
2232         *PROP_RECVSHADOW        1\r
2233         *MATERIAL_REF   0\r
2234 }\r
2235 *GEOMOBJECT     {\r
2236         *NODE_NAME      "mat0model0surf63"\r
2237         *NODE_TM        {\r
2238                 *NODE_NAME      "mat0model0surf63"\r
2239                 *INHERIT_POS    0       0       0\r
2240                 *INHERIT_ROT    0       0       0\r
2241                 *INHERIT_SCL    0       0       0\r
2242                 *TM_ROW0        1.0     0       0\r
2243                 *TM_ROW1        0       1.0     0\r
2244                 *TM_ROW2        0       0       1.0\r
2245                 *TM_ROW3        0       0       0\r
2246                 *TM_POS 0.000000        0.000000        0.000000\r
2247         }\r
2248         *MESH   {\r
2249                 *TIMEVALUE      0\r
2250                 *MESH_NUMVERTEX 4\r
2251                 *MESH_NUMFACES  2\r
2252                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2253                 *MESH_VERTEX_LIST       {\r
2254                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
2255                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2256                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
2257                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
2258                 }\r
2259                 *MESH_NORMALS   {\r
2260                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2261                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2262                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2263                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2264                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2265                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2266                 }\r
2267                 *MESH_FACE_LIST {\r
2268                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2269                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2270                 }\r
2271                 *MESH_NUMTVERTEX        4\r
2272                 *MESH_TVERTLIST {\r
2273                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
2274                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2275                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2276                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
2277                 }\r
2278                 *MESH_NUMTVFACES        2\r
2279                 *MESH_TFACELIST {\r
2280                         *MESH_TFACE     0       0       2       1\r
2281                         *MESH_TFACE     1       2       3       1\r
2282                 }\r
2283         }\r
2284         *PROP_MOTIONBLUR        0\r
2285         *PROP_CASTSHADOW        1\r
2286         *PROP_RECVSHADOW        1\r
2287         *MATERIAL_REF   0\r
2288 }\r
2289 *GEOMOBJECT     {\r
2290         *NODE_NAME      "mat9model0surf64"\r
2291         *NODE_TM        {\r
2292                 *NODE_NAME      "mat9model0surf64"\r
2293                 *INHERIT_POS    0       0       0\r
2294                 *INHERIT_ROT    0       0       0\r
2295                 *INHERIT_SCL    0       0       0\r
2296                 *TM_ROW0        1.0     0       0\r
2297                 *TM_ROW1        0       1.0     0\r
2298                 *TM_ROW2        0       0       1.0\r
2299                 *TM_ROW3        0       0       0\r
2300                 *TM_POS 0.000000        0.000000        0.000000\r
2301         }\r
2302         *MESH   {\r
2303                 *TIMEVALUE      0\r
2304                 *MESH_NUMVERTEX 4\r
2305                 *MESH_NUMFACES  2\r
2306                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2307                 *MESH_VERTEX_LIST       {\r
2308                         *MESH_VERTEX    0       48.000000       20.000002       48.000000\r
2309                         *MESH_VERTEX    1       48.000000       20.000002       44.000000\r
2310                         *MESH_VERTEX    2       48.000000       -20.000000      44.000000\r
2311                         *MESH_VERTEX    3       48.000000       -20.000000      48.000000\r
2312                 }\r
2313                 *MESH_NORMALS   {\r
2314                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2315                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2316                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2317                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2318                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2319                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2320                 }\r
2321                 *MESH_FACE_LIST {\r
2322                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2323                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2324                 }\r
2325                 *MESH_NUMTVERTEX        4\r
2326                 *MESH_TVERTLIST {\r
2327                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
2328                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
2329                         *MESH_TVERT     2       0.375000        0.031250        1.000000\r
2330                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2331                 }\r
2332                 *MESH_NUMTVFACES        2\r
2333                 *MESH_TFACELIST {\r
2334                         *MESH_TFACE     0       0       2       1\r
2335                         *MESH_TFACE     1       0       3       2\r
2336                 }\r
2337         }\r
2338         *PROP_MOTIONBLUR        0\r
2339         *PROP_CASTSHADOW        1\r
2340         *PROP_RECVSHADOW        1\r
2341         *MATERIAL_REF   9\r
2342 }\r
2343 *GEOMOBJECT     {\r
2344         *NODE_NAME      "mat9model0surf65"\r
2345         *NODE_TM        {\r
2346                 *NODE_NAME      "mat9model0surf65"\r
2347                 *INHERIT_POS    0       0       0\r
2348                 *INHERIT_ROT    0       0       0\r
2349                 *INHERIT_SCL    0       0       0\r
2350                 *TM_ROW0        1.0     0       0\r
2351                 *TM_ROW1        0       1.0     0\r
2352                 *TM_ROW2        0       0       1.0\r
2353                 *TM_ROW3        0       0       0\r
2354                 *TM_POS 0.000000        0.000000        0.000000\r
2355         }\r
2356         *MESH   {\r
2357                 *TIMEVALUE      0\r
2358                 *MESH_NUMVERTEX 4\r
2359                 *MESH_NUMFACES  2\r
2360                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2361                 *MESH_VERTEX_LIST       {\r
2362                         *MESH_VERTEX    0       48.000000       20.000002       12.000000\r
2363                         *MESH_VERTEX    1       48.000000       20.000002       8.000000\r
2364                         *MESH_VERTEX    2       48.000000       -20.000000      8.000000\r
2365                         *MESH_VERTEX    3       48.000000       -20.000000      12.000000\r
2366                 }\r
2367                 *MESH_NORMALS   {\r
2368                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2369                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2370                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2371                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2372                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2373                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2374                 }\r
2375                 *MESH_FACE_LIST {\r
2376                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2377                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2378                 }\r
2379                 *MESH_NUMTVERTEX        4\r
2380                 *MESH_TVERTLIST {\r
2381                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
2382                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
2383                         *MESH_TVERT     2       0.375000        0.031250        1.000000\r
2384                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2385                 }\r
2386                 *MESH_NUMTVFACES        2\r
2387                 *MESH_TFACELIST {\r
2388                         *MESH_TFACE     0       0       2       1\r
2389                         *MESH_TFACE     1       0       3       2\r
2390                 }\r
2391         }\r
2392         *PROP_MOTIONBLUR        0\r
2393         *PROP_CASTSHADOW        1\r
2394         *PROP_RECVSHADOW        1\r
2395         *MATERIAL_REF   9\r
2396 }\r
2397 *GEOMOBJECT     {\r
2398         *NODE_NAME      "mat9model0surf66"\r
2399         *NODE_TM        {\r
2400                 *NODE_NAME      "mat9model0surf66"\r
2401                 *INHERIT_POS    0       0       0\r
2402                 *INHERIT_ROT    0       0       0\r
2403                 *INHERIT_SCL    0       0       0\r
2404                 *TM_ROW0        1.0     0       0\r
2405                 *TM_ROW1        0       1.0     0\r
2406                 *TM_ROW2        0       0       1.0\r
2407                 *TM_ROW3        0       0       0\r
2408                 *TM_POS 0.000000        0.000000        0.000000\r
2409         }\r
2410         *MESH   {\r
2411                 *TIMEVALUE      0\r
2412                 *MESH_NUMVERTEX 10\r
2413                 *MESH_NUMFACES  8\r
2414                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2415                 *MESH_VERTEX_LIST       {\r
2416                         *MESH_VERTEX    0       44.000000       -16.000000      44.000000\r
2417                         *MESH_VERTEX    1       44.000000       16.000000       44.000000\r
2418                         *MESH_VERTEX    2       44.000000       22.000000       36.000000\r
2419                         *MESH_VERTEX    3       44.000000       -22.000000      36.000000\r
2420                         *MESH_VERTEX    4       44.000000       -24.000000      28.000000\r
2421                         *MESH_VERTEX    5       44.000000       24.000000       28.000000\r
2422                         *MESH_VERTEX    6       44.000000       22.000000       20.000000\r
2423                         *MESH_VERTEX    7       44.000000       -22.000000      20.000000\r
2424                         *MESH_VERTEX    8       44.000000       -16.000000      12.000000\r
2425                         *MESH_VERTEX    9       44.000000       16.000000       12.000000\r
2426                 }\r
2427                 *MESH_NORMALS   {\r
2428                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2429                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2430                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2431                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2432                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2433                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2434                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2435                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2436                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2437                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2438                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2439                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2440                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2441                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2442                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2443                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
2444                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
2445                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
2446                 }\r
2447                 *MESH_FACE_LIST {\r
2448                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2449                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2450                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2451                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2452                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2453                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2454                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2455                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2456                 }\r
2457                 *MESH_NUMTVERTEX        10\r
2458                 *MESH_TVERTLIST {\r
2459                         *MESH_TVERT     0       -0.125000       0.343750        1.000000\r
2460                         *MESH_TVERT     1       0.125000        0.343750        1.000000\r
2461                         *MESH_TVERT     2       0.171875        0.281250        1.000000\r
2462                         *MESH_TVERT     3       -0.171875       0.281250        1.000000\r
2463                         *MESH_TVERT     4       -0.187500       0.218750        1.000000\r
2464                         *MESH_TVERT     5       0.187500        0.218750        1.000000\r
2465                         *MESH_TVERT     6       0.171875        0.156250        1.000000\r
2466                         *MESH_TVERT     7       -0.171875       0.156250        1.000000\r
2467                         *MESH_TVERT     8       -0.125000       0.093750        1.000000\r
2468                         *MESH_TVERT     9       0.125000        0.093750        1.000000\r
2469                 }\r
2470                 *MESH_NUMTVFACES        8\r
2471                 *MESH_TFACELIST {\r
2472                         *MESH_TFACE     0       2       3       4\r
2473                         *MESH_TFACE     1       2       4       5\r
2474                         *MESH_TFACE     2       0       3       2\r
2475                         *MESH_TFACE     3       0       2       1\r
2476                         *MESH_TFACE     4       4       6       5\r
2477                         *MESH_TFACE     5       4       7       6\r
2478                         *MESH_TFACE     6       6       7       8\r
2479                         *MESH_TFACE     7       6       8       9\r
2480                 }\r
2481         }\r
2482         *PROP_MOTIONBLUR        0\r
2483         *PROP_CASTSHADOW        1\r
2484         *PROP_RECVSHADOW        1\r
2485         *MATERIAL_REF   9\r
2486 }\r
2487 *GEOMOBJECT     {\r
2488         *NODE_NAME      "mat9model0surf67"\r
2489         *NODE_TM        {\r
2490                 *NODE_NAME      "mat9model0surf67"\r
2491                 *INHERIT_POS    0       0       0\r
2492                 *INHERIT_ROT    0       0       0\r
2493                 *INHERIT_SCL    0       0       0\r
2494                 *TM_ROW0        1.0     0       0\r
2495                 *TM_ROW1        0       1.0     0\r
2496                 *TM_ROW2        0       0       1.0\r
2497                 *TM_ROW3        0       0       0\r
2498                 *TM_POS 0.000000        0.000000        0.000000\r
2499         }\r
2500         *MESH   {\r
2501                 *TIMEVALUE      0\r
2502                 *MESH_NUMVERTEX 6\r
2503                 *MESH_NUMFACES  4\r
2504                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2505                 *MESH_VERTEX_LIST       {\r
2506                         *MESH_VERTEX    0       44.000000       13.000000       -0.000000\r
2507                         *MESH_VERTEX    1       44.000000       13.000000       8.000000\r
2508                         *MESH_VERTEX    2       41.000000       16.000000       8.000000\r
2509                         *MESH_VERTEX    3       41.000000       16.000000       -0.000000\r
2510                         *MESH_VERTEX    4       41.000000       10.000000       8.000000\r
2511                         *MESH_VERTEX    5       41.000000       10.000000       -0.000000\r
2512                 }\r
2513                 *MESH_NORMALS   {\r
2514                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2515                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2516                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2517                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2518                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2519                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2520                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2521                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2522                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2523                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2524                 }\r
2525                 *MESH_FACE_LIST {\r
2526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2527                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2528                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2529                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2530                 }\r
2531                 *MESH_NUMTVERTEX        6\r
2532                 *MESH_TVERTLIST {\r
2533                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2534                         *MESH_TVERT     1       0.066291        0.062500        1.000000\r
2535                         *MESH_TVERT     2       0.099437        0.062500        1.000000\r
2536                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
2537                         *MESH_TVERT     4       0.033146        0.062500        1.000000\r
2538                         *MESH_TVERT     5       0.033146        0.000000        1.000000\r
2539                 }\r
2540                 *MESH_NUMTVFACES        4\r
2541                 *MESH_TFACELIST {\r
2542                         *MESH_TFACE     0       0       2       1\r
2543                         *MESH_TFACE     1       0       3       2\r
2544                         *MESH_TFACE     2       4       0       1\r
2545                         *MESH_TFACE     3       4       5       0\r
2546                 }\r
2547         }\r
2548         *PROP_MOTIONBLUR        0\r
2549         *PROP_CASTSHADOW        1\r
2550         *PROP_RECVSHADOW        1\r
2551         *MATERIAL_REF   9\r
2552 }\r
2553 *GEOMOBJECT     {\r
2554         *NODE_NAME      "mat9model0surf68"\r
2555         *NODE_TM        {\r
2556                 *NODE_NAME      "mat9model0surf68"\r
2557                 *INHERIT_POS    0       0       0\r
2558                 *INHERIT_ROT    0       0       0\r
2559                 *INHERIT_SCL    0       0       0\r
2560                 *TM_ROW0        1.0     0       0\r
2561                 *TM_ROW1        0       1.0     0\r
2562                 *TM_ROW2        0       0       1.0\r
2563                 *TM_ROW3        0       0       0\r
2564                 *TM_POS 0.000000        0.000000        0.000000\r
2565         }\r
2566         *MESH   {\r
2567                 *TIMEVALUE      0\r
2568                 *MESH_NUMVERTEX 6\r
2569                 *MESH_NUMFACES  4\r
2570                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2571                 *MESH_VERTEX_LIST       {\r
2572                         *MESH_VERTEX    0       44.000000       -13.000000      -0.000000\r
2573                         *MESH_VERTEX    1       44.000000       -13.000000      8.000000\r
2574                         *MESH_VERTEX    2       41.000000       -10.000000      8.000000\r
2575                         *MESH_VERTEX    3       41.000000       -10.000000      -0.000000\r
2576                         *MESH_VERTEX    4       41.000000       -16.000000      8.000000\r
2577                         *MESH_VERTEX    5       41.000000       -16.000000      -0.000000\r
2578                 }\r
2579                 *MESH_NORMALS   {\r
2580                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2581                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2582                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2583                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2586                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2587                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2588                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2589                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2590                 }\r
2591                 *MESH_FACE_LIST {\r
2592                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2593                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2594                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2595                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2596                 }\r
2597                 *MESH_NUMTVERTEX        6\r
2598                 *MESH_TVERTLIST {\r
2599                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2600                         *MESH_TVERT     1       0.066291        0.062500        1.000000\r
2601                         *MESH_TVERT     2       0.099437        0.062500        1.000000\r
2602                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
2603                         *MESH_TVERT     4       0.033146        0.062500        1.000000\r
2604                         *MESH_TVERT     5       0.033146        0.000000        1.000000\r
2605                 }\r
2606                 *MESH_NUMTVFACES        4\r
2607                 *MESH_TFACELIST {\r
2608                         *MESH_TFACE     0       0       2       1\r
2609                         *MESH_TFACE     1       0       3       2\r
2610                         *MESH_TFACE     2       4       0       1\r
2611                         *MESH_TFACE     3       4       5       0\r
2612                 }\r
2613         }\r
2614         *PROP_MOTIONBLUR        0\r
2615         *PROP_CASTSHADOW        1\r
2616         *PROP_RECVSHADOW        1\r
2617         *MATERIAL_REF   9\r
2618 }\r
2619 *GEOMOBJECT     {\r
2620         *NODE_NAME      "mat9model0surf69"\r
2621         *NODE_TM        {\r
2622                 *NODE_NAME      "mat9model0surf69"\r
2623                 *INHERIT_POS    0       0       0\r
2624                 *INHERIT_ROT    0       0       0\r
2625                 *INHERIT_SCL    0       0       0\r
2626                 *TM_ROW0        1.0     0       0\r
2627                 *TM_ROW1        0       1.0     0\r
2628                 *TM_ROW2        0       0       1.0\r
2629                 *TM_ROW3        0       0       0\r
2630                 *TM_POS 0.000000        0.000000        0.000000\r
2631         }\r
2632         *MESH   {\r
2633                 *TIMEVALUE      0\r
2634                 *MESH_NUMVERTEX 8\r
2635                 *MESH_NUMFACES  4\r
2636                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2637                 *MESH_VERTEX_LIST       {\r
2638                         *MESH_VERTEX    0       41.000000       16.000000       8.000000\r
2639                         *MESH_VERTEX    1       38.000000       13.000000       8.000000\r
2640                         *MESH_VERTEX    2       38.000000       13.000000       -0.000000\r
2641                         *MESH_VERTEX    3       41.000000       16.000000       -0.000000\r
2642                         *MESH_VERTEX    4       38.000000       13.000000       -0.000000\r
2643                         *MESH_VERTEX    5       38.000000       13.000000       8.000000\r
2644                         *MESH_VERTEX    6       41.000000       10.000000       8.000000\r
2645                         *MESH_VERTEX    7       41.000000       10.000000       -0.000000\r
2646                 }\r
2647                 *MESH_NORMALS   {\r
2648                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2649                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2650                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2651                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2652                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2653                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2654                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2655                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2656                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2657                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2658                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2659                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2660                 }\r
2661                 *MESH_FACE_LIST {\r
2662                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2663                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2664                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2665                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2666                 }\r
2667                 *MESH_NUMTVERTEX        8\r
2668                 *MESH_TVERTLIST {\r
2669                         *MESH_TVERT     0       0.099437        0.062500        1.000000\r
2670                         *MESH_TVERT     1       0.132583        0.062500        1.000000\r
2671                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
2672                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
2673                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2674                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
2675                         *MESH_TVERT     6       0.033146        0.062500        1.000000\r
2676                         *MESH_TVERT     7       0.033146        0.000000        1.000000\r
2677                 }\r
2678                 *MESH_NUMTVFACES        4\r
2679                 *MESH_TFACELIST {\r
2680                         *MESH_TFACE     0       0       2       1\r
2681                         *MESH_TFACE     1       0       3       2\r
2682                         *MESH_TFACE     2       4       6       5\r
2683                         *MESH_TFACE     3       4       7       6\r
2684                 }\r
2685         }\r
2686         *PROP_MOTIONBLUR        0\r
2687         *PROP_CASTSHADOW        1\r
2688         *PROP_RECVSHADOW        1\r
2689         *MATERIAL_REF   9\r
2690 }\r
2691 *GEOMOBJECT     {\r
2692         *NODE_NAME      "mat9model0surf70"\r
2693         *NODE_TM        {\r
2694                 *NODE_NAME      "mat9model0surf70"\r
2695                 *INHERIT_POS    0       0       0\r
2696                 *INHERIT_ROT    0       0       0\r
2697                 *INHERIT_SCL    0       0       0\r
2698                 *TM_ROW0        1.0     0       0\r
2699                 *TM_ROW1        0       1.0     0\r
2700                 *TM_ROW2        0       0       1.0\r
2701                 *TM_ROW3        0       0       0\r
2702                 *TM_POS 0.000000        0.000000        0.000000\r
2703         }\r
2704         *MESH   {\r
2705                 *TIMEVALUE      0\r
2706                 *MESH_NUMVERTEX 8\r
2707                 *MESH_NUMFACES  4\r
2708                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2709                 *MESH_VERTEX_LIST       {\r
2710                         *MESH_VERTEX    0       41.000000       -10.000000      8.000000\r
2711                         *MESH_VERTEX    1       38.000000       -13.000000      8.000000\r
2712                         *MESH_VERTEX    2       38.000000       -13.000000      -0.000000\r
2713                         *MESH_VERTEX    3       41.000000       -10.000000      -0.000000\r
2714                         *MESH_VERTEX    4       38.000000       -13.000000      -0.000000\r
2715                         *MESH_VERTEX    5       38.000000       -13.000000      8.000000\r
2716                         *MESH_VERTEX    6       41.000000       -16.000000      8.000000\r
2717                         *MESH_VERTEX    7       41.000000       -16.000000      -0.000000\r
2718                 }\r
2719                 *MESH_NORMALS   {\r
2720                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2721                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2722                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2723                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2724                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2725                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2726                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2727                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2728                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2729                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2730                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2731                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2732                 }\r
2733                 *MESH_FACE_LIST {\r
2734                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2735                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2736                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2737                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2738                 }\r
2739                 *MESH_NUMTVERTEX        8\r
2740                 *MESH_TVERTLIST {\r
2741                         *MESH_TVERT     0       0.099437        0.062500        1.000000\r
2742                         *MESH_TVERT     1       0.132583        0.062500        1.000000\r
2743                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
2744                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
2745                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2746                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
2747                         *MESH_TVERT     6       0.033146        0.062500        1.000000\r
2748                         *MESH_TVERT     7       0.033146        0.000000        1.000000\r
2749                 }\r
2750                 *MESH_NUMTVFACES        4\r
2751                 *MESH_TFACELIST {\r
2752                         *MESH_TFACE     0       0       2       1\r
2753                         *MESH_TFACE     1       0       3       2\r
2754                         *MESH_TFACE     2       4       6       5\r
2755                         *MESH_TFACE     3       4       7       6\r
2756                 }\r
2757         }\r
2758         *PROP_MOTIONBLUR        0\r
2759         *PROP_CASTSHADOW        1\r
2760         *PROP_RECVSHADOW        1\r
2761         *MATERIAL_REF   9\r
2762 }\r
2763 *GEOMOBJECT     {\r
2764         *NODE_NAME      "mat9model0surf71"\r
2765         *NODE_TM        {\r
2766                 *NODE_NAME      "mat9model0surf71"\r
2767                 *INHERIT_POS    0       0       0\r
2768                 *INHERIT_ROT    0       0       0\r
2769                 *INHERIT_SCL    0       0       0\r
2770                 *TM_ROW0        1.0     0       0\r
2771                 *TM_ROW1        0       1.0     0\r
2772                 *TM_ROW2        0       0       1.0\r
2773                 *TM_ROW3        0       0       0\r
2774                 *TM_POS 0.000000        0.000000        0.000000\r
2775         }\r
2776         *MESH   {\r
2777                 *TIMEVALUE      0\r
2778                 *MESH_NUMVERTEX 10\r
2779                 *MESH_NUMFACES  8\r
2780                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2781                 *MESH_VERTEX_LIST       {\r
2782                         *MESH_VERTEX    0       24.000000       -16.000000      44.000000\r
2783                         *MESH_VERTEX    1       24.000000       16.000000       36.000000\r
2784                         *MESH_VERTEX    2       24.000000       16.000000       44.000000\r
2785                         *MESH_VERTEX    3       24.000000       -22.000000      36.000000\r
2786                         *MESH_VERTEX    4       24.000000       -24.000000      28.000000\r
2787                         *MESH_VERTEX    5       24.000000       -22.000000      20.000000\r
2788                         *MESH_VERTEX    6       24.000000       16.000000       20.000000\r
2789                         *MESH_VERTEX    7       24.000000       -16.000000      12.000000\r
2790                         *MESH_VERTEX    8       24.000000       16.000000       28.000000\r
2791                         *MESH_VERTEX    9       24.000000       16.000000       12.000000\r
2792                 }\r
2793                 *MESH_NORMALS   {\r
2794                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2795                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2796                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2797                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2798                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2799                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2800                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2801                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2802                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2803                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2804                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2805                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2806                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2807                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2808                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2809                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2810                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2811                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
2812                 }\r
2813                 *MESH_FACE_LIST {\r
2814                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2815                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2816                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2817                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2818                         *MESH_FACE      4       A:      1       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2819                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2820                         *MESH_FACE      6       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2821                         *MESH_FACE      7       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2822                 }\r
2823                 *MESH_NUMTVERTEX        10\r
2824                 *MESH_TVERTLIST {\r
2825                         *MESH_TVERT     0       0.875000        0.343750        1.000000\r
2826                         *MESH_TVERT     1       1.125000        0.281250        1.000000\r
2827                         *MESH_TVERT     2       1.125000        0.343750        1.000000\r
2828                         *MESH_TVERT     3       0.828125        0.281250        1.000000\r
2829                         *MESH_TVERT     4       0.812500        0.218750        1.000000\r
2830                         *MESH_TVERT     5       0.828125        0.156250        1.000000\r
2831                         *MESH_TVERT     6       1.125000        0.156250        1.000000\r
2832                         *MESH_TVERT     7       0.875000        0.093750        1.000000\r
2833                         *MESH_TVERT     8       1.125000        0.218750        1.000000\r
2834                         *MESH_TVERT     9       1.125000        0.093750        1.000000\r
2835                 }\r
2836                 *MESH_NUMTVFACES        8\r
2837                 *MESH_TFACELIST {\r
2838                         *MESH_TFACE     0       1       4       3\r
2839                         *MESH_TFACE     1       0       1       3\r
2840                         *MESH_TFACE     2       4       6       5\r
2841                         *MESH_TFACE     3       0       2       1\r
2842                         *MESH_TFACE     4       1       8       4\r
2843                         *MESH_TFACE     5       5       6       7\r
2844                         *MESH_TFACE     6       4       8       6\r
2845                         *MESH_TFACE     7       6       9       7\r
2846                 }\r
2847         }\r
2848         *PROP_MOTIONBLUR        0\r
2849         *PROP_CASTSHADOW        1\r
2850         *PROP_RECVSHADOW        1\r
2851         *MATERIAL_REF   9\r
2852 }\r
2853 *GEOMOBJECT     {\r
2854         *NODE_NAME      "mat9model0surf72"\r
2855         *NODE_TM        {\r
2856                 *NODE_NAME      "mat9model0surf72"\r
2857                 *INHERIT_POS    0       0       0\r
2858                 *INHERIT_ROT    0       0       0\r
2859                 *INHERIT_SCL    0       0       0\r
2860                 *TM_ROW0        1.0     0       0\r
2861                 *TM_ROW1        0       1.0     0\r
2862                 *TM_ROW2        0       0       1.0\r
2863                 *TM_ROW3        0       0       0\r
2864                 *TM_POS 0.000000        0.000000        0.000000\r
2865         }\r
2866         *MESH   {\r
2867                 *TIMEVALUE      0\r
2868                 *MESH_NUMVERTEX 10\r
2869                 *MESH_NUMFACES  8\r
2870                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2871                 *MESH_VERTEX_LIST       {\r
2872                         *MESH_VERTEX    0       24.000000       -16.000000      44.000000\r
2873                         *MESH_VERTEX    1       44.000000       -16.000000      44.000000\r
2874                         *MESH_VERTEX    2       44.000000       -22.000000      36.000000\r
2875                         *MESH_VERTEX    3       24.000000       -22.000000      36.000000\r
2876                         *MESH_VERTEX    4       24.000000       -24.000000      28.000000\r
2877                         *MESH_VERTEX    5       44.000000       -24.000000      28.000000\r
2878                         *MESH_VERTEX    6       44.000000       -22.000000      20.000000\r
2879                         *MESH_VERTEX    7       24.000000       -22.000000      20.000000\r
2880                         *MESH_VERTEX    8       24.000000       -16.000000      12.000000\r
2881                         *MESH_VERTEX    9       44.000000       -16.000000      12.000000\r
2882                 }\r
2883                 *MESH_NORMALS   {\r
2884                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2885                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2886                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2887                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2888                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2889                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2890                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2891                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2892                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2893                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2894                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
2895                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
2896                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2897                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2898                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
2899                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
2900                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
2901                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       -0.707107\r
2902                 }\r
2903                 *MESH_FACE_LIST {\r
2904                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2905                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2906                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2907                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2908                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2909                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2910                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2911                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2912                 }\r
2913                 *MESH_NUMTVERTEX        10\r
2914                 *MESH_TVERTLIST {\r
2915                         *MESH_TVERT     0       0.000000        0.353553        1.000000\r
2916                         *MESH_TVERT     1       0.156250        0.353553        1.000000\r
2917                         *MESH_TVERT     2       0.156250        0.265165        1.000000\r
2918                         *MESH_TVERT     3       0.000000        0.265165        1.000000\r
2919                         *MESH_TVERT     4       0.000000        0.176777        1.000000\r
2920                         *MESH_TVERT     5       0.156250        0.176777        1.000000\r
2921                         *MESH_TVERT     6       0.156250        0.088388        1.000000\r
2922                         *MESH_TVERT     7       0.000000        0.088388        1.000000\r
2923                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
2924                         *MESH_TVERT     9       0.156250        0.000000        1.000000\r
2925                 }\r
2926                 *MESH_NUMTVFACES        8\r
2927                 *MESH_TFACELIST {\r
2928                         *MESH_TFACE     0       2       3       4\r
2929                         *MESH_TFACE     1       2       4       5\r
2930                         *MESH_TFACE     2       0       3       2\r
2931                         *MESH_TFACE     3       0       2       1\r
2932                         *MESH_TFACE     4       4       6       5\r
2933                         *MESH_TFACE     5       4       7       6\r
2934                         *MESH_TFACE     6       6       7       8\r
2935                         *MESH_TFACE     7       6       8       9\r
2936                 }\r
2937         }\r
2938         *PROP_MOTIONBLUR        0\r
2939         *PROP_CASTSHADOW        1\r
2940         *PROP_RECVSHADOW        1\r
2941         *MATERIAL_REF   9\r
2942 }\r
2943 *GEOMOBJECT     {\r
2944         *NODE_NAME      "mat9model0surf73"\r
2945         *NODE_TM        {\r
2946                 *NODE_NAME      "mat9model0surf73"\r
2947                 *INHERIT_POS    0       0       0\r
2948                 *INHERIT_ROT    0       0       0\r
2949                 *INHERIT_SCL    0       0       0\r
2950                 *TM_ROW0        1.0     0       0\r
2951                 *TM_ROW1        0       1.0     0\r
2952                 *TM_ROW2        0       0       1.0\r
2953                 *TM_ROW3        0       0       0\r
2954                 *TM_POS 0.000000        0.000000        0.000000\r
2955         }\r
2956         *MESH   {\r
2957                 *TIMEVALUE      0\r
2958                 *MESH_NUMVERTEX 4\r
2959                 *MESH_NUMFACES  2\r
2960                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2961                 *MESH_VERTEX_LIST       {\r
2962                         *MESH_VERTEX    0       -24.000000      16.000000       12.000000\r
2963                         *MESH_VERTEX    1       -24.000000      16.000000       44.000000\r
2964                         *MESH_VERTEX    2       24.000000       16.000000       44.000000\r
2965                         *MESH_VERTEX    3       24.000000       16.000000       12.000000\r
2966                 }\r
2967                 *MESH_NORMALS   {\r
2968                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2969                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2970                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2971                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2972                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2973                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2974                 }\r
2975                 *MESH_FACE_LIST {\r
2976                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2977                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2978                 }\r
2979                 *MESH_NUMTVERTEX        4\r
2980                 *MESH_TVERTLIST {\r
2981                         *MESH_TVERT     0       -0.187500       0.093750        1.000000\r
2982                         *MESH_TVERT     1       -0.187500       0.343750        1.000000\r
2983                         *MESH_TVERT     2       0.187500        0.343750        1.000000\r
2984                         *MESH_TVERT     3       0.187500        0.093750        1.000000\r
2985                 }\r
2986                 *MESH_NUMTVFACES        2\r
2987                 *MESH_TFACELIST {\r
2988                         *MESH_TFACE     0       0       2       1\r
2989                         *MESH_TFACE     1       0       3       2\r
2990                 }\r
2991         }\r
2992         *PROP_MOTIONBLUR        0\r
2993         *PROP_CASTSHADOW        1\r
2994         *PROP_RECVSHADOW        1\r
2995         *MATERIAL_REF   9\r
2996 }\r
2997 *GEOMOBJECT     {\r
2998         *NODE_NAME      "mat9model0surf74"\r
2999         *NODE_TM        {\r
3000                 *NODE_NAME      "mat9model0surf74"\r
3001                 *INHERIT_POS    0       0       0\r
3002                 *INHERIT_ROT    0       0       0\r
3003                 *INHERIT_SCL    0       0       0\r
3004                 *TM_ROW0        1.0     0       0\r
3005                 *TM_ROW1        0       1.0     0\r
3006                 *TM_ROW2        0       0       1.0\r
3007                 *TM_ROW3        0       0       0\r
3008                 *TM_POS 0.000000        0.000000        0.000000\r
3009         }\r
3010         *MESH   {\r
3011                 *TIMEVALUE      0\r
3012                 *MESH_NUMVERTEX 10\r
3013                 *MESH_NUMFACES  8\r
3014                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3015                 *MESH_VERTEX_LIST       {\r
3016                         *MESH_VERTEX    0       -24.000000      -16.000000      44.000000\r
3017                         *MESH_VERTEX    1       -24.000000      16.000000       44.000000\r
3018                         *MESH_VERTEX    2       -24.000000      16.000000       36.000000\r
3019                         *MESH_VERTEX    3       -24.000000      -22.000000      36.000000\r
3020                         *MESH_VERTEX    4       -24.000000      -24.000000      28.000000\r
3021                         *MESH_VERTEX    5       -24.000000      16.000000       28.000000\r
3022                         *MESH_VERTEX    6       -24.000000      16.000000       20.000000\r
3023                         *MESH_VERTEX    7       -24.000000      -22.000000      20.000000\r
3024                         *MESH_VERTEX    8       -24.000000      -16.000000      12.000000\r
3025                         *MESH_VERTEX    9       -24.000000      16.000000       12.000000\r
3026                 }\r
3027                 *MESH_NORMALS   {\r
3028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3030                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3031                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3032                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3033                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3034                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3035                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3036                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3037                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3038                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3039                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3040                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3041                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3042                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3043                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
3044                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
3045                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
3046                 }\r
3047                 *MESH_FACE_LIST {\r
3048                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3049                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3050                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3051                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3052                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3053                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3054                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3055                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3056                 }\r
3057                 *MESH_NUMTVERTEX        10\r
3058                 *MESH_TVERTLIST {\r
3059                         *MESH_TVERT     0       0.875000        0.343750        1.000000\r
3060                         *MESH_TVERT     1       1.125000        0.343750        1.000000\r
3061                         *MESH_TVERT     2       1.125000        0.281250        1.000000\r
3062                         *MESH_TVERT     3       0.828125        0.281250        1.000000\r
3063                         *MESH_TVERT     4       0.812500        0.218750        1.000000\r
3064                         *MESH_TVERT     5       1.125000        0.218750        1.000000\r
3065                         *MESH_TVERT     6       1.125000        0.156250        1.000000\r
3066                         *MESH_TVERT     7       0.828125        0.156250        1.000000\r
3067                         *MESH_TVERT     8       0.875000        0.093750        1.000000\r
3068                         *MESH_TVERT     9       1.125000        0.093750        1.000000\r
3069                 }\r
3070                 *MESH_NUMTVFACES        8\r
3071                 *MESH_TFACELIST {\r
3072                         *MESH_TFACE     0       2       3       4\r
3073                         *MESH_TFACE     1       2       4       5\r
3074                         *MESH_TFACE     2       0       3       2\r
3075                         *MESH_TFACE     3       0       2       1\r
3076                         *MESH_TFACE     4       4       6       5\r
3077                         *MESH_TFACE     5       4       7       6\r
3078                         *MESH_TFACE     6       6       7       8\r
3079                         *MESH_TFACE     7       6       8       9\r
3080                 }\r
3081         }\r
3082         *PROP_MOTIONBLUR        0\r
3083         *PROP_CASTSHADOW        1\r
3084         *PROP_RECVSHADOW        1\r
3085         *MATERIAL_REF   9\r
3086 }\r
3087 *GEOMOBJECT     {\r
3088         *NODE_NAME      "mat9model0surf75"\r
3089         *NODE_TM        {\r
3090                 *NODE_NAME      "mat9model0surf75"\r
3091                 *INHERIT_POS    0       0       0\r
3092                 *INHERIT_ROT    0       0       0\r
3093                 *INHERIT_SCL    0       0       0\r
3094                 *TM_ROW0        1.0     0       0\r
3095                 *TM_ROW1        0       1.0     0\r
3096                 *TM_ROW2        0       0       1.0\r
3097                 *TM_ROW3        0       0       0\r
3098                 *TM_POS 0.000000        0.000000        0.000000\r
3099         }\r
3100         *MESH   {\r
3101                 *TIMEVALUE      0\r
3102                 *MESH_NUMVERTEX 8\r
3103                 *MESH_NUMFACES  8\r
3104                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3105                 *MESH_VERTEX_LIST       {\r
3106                         *MESH_VERTEX    0       -12.000000      0.000000        48.000000\r
3107                         *MESH_VERTEX    1       -20.000000      0.000000        64.000000\r
3108                         *MESH_VERTEX    2       -28.000000      8.000000        64.000000\r
3109                         *MESH_VERTEX    3       -28.000000      16.000000       48.000000\r
3110                         *MESH_VERTEX    4       -28.000000      -8.000000       64.000000\r
3111                         *MESH_VERTEX    5       -28.000000      -16.000000      48.000000\r
3112                         *MESH_VERTEX    6       -44.000000      0.000000        48.000000\r
3113                         *MESH_VERTEX    7       -36.000000      0.000000        64.000000\r
3114                 }\r
3115                 *MESH_NORMALS   {\r
3116                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3117                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3118                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3119                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3120                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3121                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3122                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3123                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3124                         *MESH_VERTEXNORMAL      0       0.894427        -0.000000       0.447214\r
3125                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
3126                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
3127                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
3128                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
3129                         *MESH_VERTEXNORMAL      5       -0.000000       -0.894427       0.447214\r
3130                         *MESH_VERTEXNORMAL      6       -0.894427       0.000000        0.447214\r
3131                         *MESH_VERTEXNORMAL      7       -0.894427       0.000000        0.447214\r
3132                 }\r
3133                 *MESH_FACE_LIST {\r
3134                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3135                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3136                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3137                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3138                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3139                         *MESH_FACE      5       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3140                         *MESH_FACE      6       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3141                         *MESH_FACE      7       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3142                 }\r
3143                 *MESH_NUMTVERTEX        8\r
3144                 *MESH_TVERTLIST {\r
3145                         *MESH_TVERT     0       0.375000        0.093750        1.000000\r
3146                         *MESH_TVERT     1       0.500000        0.156250        1.000000\r
3147                         *MESH_TVERT     2       0.500000        0.218750        1.000000\r
3148                         *MESH_TVERT     3       0.375000        0.218750        1.000000\r
3149                         *MESH_TVERT     4       0.500000        0.218750        1.000000\r
3150                         *MESH_TVERT     5       0.375000        0.218750        1.000000\r
3151                         *MESH_TVERT     6       0.375000        0.343750        1.000000\r
3152                         *MESH_TVERT     7       0.500000        0.281250        1.000000\r
3153                 }\r
3154                 *MESH_NUMTVFACES        8\r
3155                 *MESH_TFACELIST {\r
3156                         *MESH_TFACE     0       0       2       1\r
3157                         *MESH_TFACE     1       0       3       2\r
3158                         *MESH_TFACE     2       0       1       4\r
3159                         *MESH_TFACE     3       0       4       5\r
3160                         *MESH_TFACE     4       2       3       6\r
3161                         *MESH_TFACE     5       4       6       5\r
3162                         *MESH_TFACE     6       2       6       7\r
3163                         *MESH_TFACE     7       4       7       6\r
3164                 }\r
3165         }\r
3166         *PROP_MOTIONBLUR        0\r
3167         *PROP_CASTSHADOW        1\r
3168         *PROP_RECVSHADOW        1\r
3169         *MATERIAL_REF   9\r
3170 }\r
3171 *GEOMOBJECT     {\r
3172         *NODE_NAME      "mat9model0surf76"\r
3173         *NODE_TM        {\r
3174                 *NODE_NAME      "mat9model0surf76"\r
3175                 *INHERIT_POS    0       0       0\r
3176                 *INHERIT_ROT    0       0       0\r
3177                 *INHERIT_SCL    0       0       0\r
3178                 *TM_ROW0        1.0     0       0\r
3179                 *TM_ROW1        0       1.0     0\r
3180                 *TM_ROW2        0       0       1.0\r
3181                 *TM_ROW3        0       0       0\r
3182                 *TM_POS 0.000000        0.000000        0.000000\r
3183         }\r
3184         *MESH   {\r
3185                 *TIMEVALUE      0\r
3186                 *MESH_NUMVERTEX 6\r
3187                 *MESH_NUMFACES  4\r
3188                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3189                 *MESH_VERTEX_LIST       {\r
3190                         *MESH_VERTEX    0       -38.000000      13.000000       -0.000000\r
3191                         *MESH_VERTEX    1       -38.000000      13.000000       8.000000\r
3192                         *MESH_VERTEX    2       -41.000000      16.000000       8.000000\r
3193                         *MESH_VERTEX    3       -41.000000      16.000000       -0.000000\r
3194                         *MESH_VERTEX    4       -41.000000      10.000000       8.000000\r
3195                         *MESH_VERTEX    5       -41.000000      10.000000       -0.000000\r
3196                 }\r
3197                 *MESH_NORMALS   {\r
3198                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3199                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3200                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3201                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3202                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3203                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3204                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3205                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3206                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3207                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3208                 }\r
3209                 *MESH_FACE_LIST {\r
3210                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3211                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3212                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3213                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3214                 }\r
3215                 *MESH_NUMTVERTEX        6\r
3216                 *MESH_TVERTLIST {\r
3217                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
3218                         *MESH_TVERT     1       0.066291        0.062500        1.000000\r
3219                         *MESH_TVERT     2       0.099437        0.062500        1.000000\r
3220                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
3221                         *MESH_TVERT     4       0.033146        0.062500        1.000000\r
3222                         *MESH_TVERT     5       0.033146        0.000000        1.000000\r
3223                 }\r
3224                 *MESH_NUMTVFACES        4\r
3225                 *MESH_TFACELIST {\r
3226                         *MESH_TFACE     0       0       2       1\r
3227                         *MESH_TFACE     1       0       3       2\r
3228                         *MESH_TFACE     2       4       0       1\r
3229                         *MESH_TFACE     3       4       5       0\r
3230                 }\r
3231         }\r
3232         *PROP_MOTIONBLUR        0\r
3233         *PROP_CASTSHADOW        1\r
3234         *PROP_RECVSHADOW        1\r
3235         *MATERIAL_REF   9\r
3236 }\r
3237 *GEOMOBJECT     {\r
3238         *NODE_NAME      "mat9model0surf77"\r
3239         *NODE_TM        {\r
3240                 *NODE_NAME      "mat9model0surf77"\r
3241                 *INHERIT_POS    0       0       0\r
3242                 *INHERIT_ROT    0       0       0\r
3243                 *INHERIT_SCL    0       0       0\r
3244                 *TM_ROW0        1.0     0       0\r
3245                 *TM_ROW1        0       1.0     0\r
3246                 *TM_ROW2        0       0       1.0\r
3247                 *TM_ROW3        0       0       0\r
3248                 *TM_POS 0.000000        0.000000        0.000000\r
3249         }\r
3250         *MESH   {\r
3251                 *TIMEVALUE      0\r
3252                 *MESH_NUMVERTEX 6\r
3253                 *MESH_NUMFACES  4\r
3254                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3255                 *MESH_VERTEX_LIST       {\r
3256                         *MESH_VERTEX    0       -38.000000      -13.000000      -0.000000\r
3257                         *MESH_VERTEX    1       -38.000000      -13.000000      8.000000\r
3258                         *MESH_VERTEX    2       -41.000000      -10.000000      8.000000\r
3259                         *MESH_VERTEX    3       -41.000000      -10.000000      -0.000000\r
3260                         *MESH_VERTEX    4       -41.000000      -16.000000      8.000000\r
3261                         *MESH_VERTEX    5       -41.000000      -16.000000      -0.000000\r
3262                 }\r
3263                 *MESH_NORMALS   {\r
3264                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3265                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3266                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3267                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3268                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3269                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3270                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3271                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3272                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3273                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3274                 }\r
3275                 *MESH_FACE_LIST {\r
3276                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3277                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3278                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3279                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3280                 }\r
3281                 *MESH_NUMTVERTEX        6\r
3282                 *MESH_TVERTLIST {\r
3283                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
3284                         *MESH_TVERT     1       0.066291        0.062500        1.000000\r
3285                         *MESH_TVERT     2       0.099437        0.062500        1.000000\r
3286                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
3287                         *MESH_TVERT     4       0.033146        0.062500        1.000000\r
3288                         *MESH_TVERT     5       0.033146        0.000000        1.000000\r
3289                 }\r
3290                 *MESH_NUMTVFACES        4\r
3291                 *MESH_TFACELIST {\r
3292                         *MESH_TFACE     0       0       2       1\r
3293                         *MESH_TFACE     1       0       3       2\r
3294                         *MESH_TFACE     2       4       0       1\r
3295                         *MESH_TFACE     3       4       5       0\r
3296                 }\r
3297         }\r
3298         *PROP_MOTIONBLUR        0\r
3299         *PROP_CASTSHADOW        1\r
3300         *PROP_RECVSHADOW        1\r
3301         *MATERIAL_REF   9\r
3302 }\r
3303 *GEOMOBJECT     {\r
3304         *NODE_NAME      "mat9model0surf78"\r
3305         *NODE_TM        {\r
3306                 *NODE_NAME      "mat9model0surf78"\r
3307                 *INHERIT_POS    0       0       0\r
3308                 *INHERIT_ROT    0       0       0\r
3309                 *INHERIT_SCL    0       0       0\r
3310                 *TM_ROW0        1.0     0       0\r
3311                 *TM_ROW1        0       1.0     0\r
3312                 *TM_ROW2        0       0       1.0\r
3313                 *TM_ROW3        0       0       0\r
3314                 *TM_POS 0.000000        0.000000        0.000000\r
3315         }\r
3316         *MESH   {\r
3317                 *TIMEVALUE      0\r
3318                 *MESH_NUMVERTEX 10\r
3319                 *MESH_NUMFACES  8\r
3320                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3321                 *MESH_VERTEX_LIST       {\r
3322                         *MESH_VERTEX    0       44.000000       24.000000       28.000000\r
3323                         *MESH_VERTEX    1       44.000000       22.000000       36.000000\r
3324                         *MESH_VERTEX    2       -44.000000      22.000000       36.000000\r
3325                         *MESH_VERTEX    3       -44.000000      24.000000       28.000000\r
3326                         *MESH_VERTEX    4       -44.000000      22.000000       20.000000\r
3327                         *MESH_VERTEX    5       44.000000       22.000000       20.000000\r
3328                         *MESH_VERTEX    6       44.000000       16.000000       44.000000\r
3329                         *MESH_VERTEX    7       44.000000       16.000000       12.000000\r
3330                         *MESH_VERTEX    8       -44.000000      16.000000       12.000000\r
3331                         *MESH_VERTEX    9       -44.000000      16.000000       44.000000\r
3332                 }\r
3333                 *MESH_NORMALS   {\r
3334                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3335                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3336                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3337                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3338                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3339                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3340                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3341                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3342                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3343                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
3344                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
3345                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3346                         *MESH_VERTEXNORMAL      4       0.000000        0.923880        -0.382683\r
3347                         *MESH_VERTEXNORMAL      5       0.000000        0.923880        -0.382683\r
3348                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        0.707107\r
3349                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
3350                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        -0.707107\r
3351                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
3352                 }\r
3353                 *MESH_FACE_LIST {\r
3354                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3355                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3356                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3357                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3358                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3359                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3360                         *MESH_FACE      6       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3361                         *MESH_FACE      7       A:      2       B:      9       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3362                 }\r
3363                 *MESH_NUMTVERTEX        10\r
3364                 *MESH_TVERTLIST {\r
3365                         *MESH_TVERT     0       0.000000        0.176777        1.000000\r
3366                         *MESH_TVERT     1       0.000000        0.265165        1.000000\r
3367                         *MESH_TVERT     2       0.687500        0.265165        1.000000\r
3368                         *MESH_TVERT     3       0.687500        0.176777        1.000000\r
3369                         *MESH_TVERT     4       0.687500        0.088388        1.000000\r
3370                         *MESH_TVERT     5       0.000000        0.088388        1.000000\r
3371                         *MESH_TVERT     6       0.000000        0.353553        1.000000\r
3372                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
3373                         *MESH_TVERT     8       0.687500        0.000000        1.000000\r
3374                         *MESH_TVERT     9       0.687500        0.353553        1.000000\r
3375                 }\r
3376                 *MESH_NUMTVFACES        8\r
3377                 *MESH_TFACELIST {\r
3378                         *MESH_TFACE     0       0       2       1\r
3379                         *MESH_TFACE     1       0       3       2\r
3380                         *MESH_TFACE     2       0       4       3\r
3381                         *MESH_TFACE     3       0       5       4\r
3382                         *MESH_TFACE     4       1       2       6\r
3383                         *MESH_TFACE     5       4       5       7\r
3384                         *MESH_TFACE     6       4       7       8\r
3385                         *MESH_TFACE     7       2       9       6\r
3386                 }\r
3387         }\r
3388         *PROP_MOTIONBLUR        0\r
3389         *PROP_CASTSHADOW        1\r
3390         *PROP_RECVSHADOW        1\r
3391         *MATERIAL_REF   9\r
3392 }\r
3393 *GEOMOBJECT     {\r
3394         *NODE_NAME      "mat9model0surf79"\r
3395         *NODE_TM        {\r
3396                 *NODE_NAME      "mat9model0surf79"\r
3397                 *INHERIT_POS    0       0       0\r
3398                 *INHERIT_ROT    0       0       0\r
3399                 *INHERIT_SCL    0       0       0\r
3400                 *TM_ROW0        1.0     0       0\r
3401                 *TM_ROW1        0       1.0     0\r
3402                 *TM_ROW2        0       0       1.0\r
3403                 *TM_ROW3        0       0       0\r
3404                 *TM_POS 0.000000        0.000000        0.000000\r
3405         }\r
3406         *MESH   {\r
3407                 *TIMEVALUE      0\r
3408                 *MESH_NUMVERTEX 8\r
3409                 *MESH_NUMFACES  4\r
3410                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3411                 *MESH_VERTEX_LIST       {\r
3412                         *MESH_VERTEX    0       -41.000000      16.000000       8.000000\r
3413                         *MESH_VERTEX    1       -44.000000      13.000000       8.000000\r
3414                         *MESH_VERTEX    2       -44.000000      13.000000       -0.000000\r
3415                         *MESH_VERTEX    3       -41.000000      16.000000       -0.000000\r
3416                         *MESH_VERTEX    4       -44.000000      13.000000       -0.000000\r
3417                         *MESH_VERTEX    5       -44.000000      13.000000       8.000000\r
3418                         *MESH_VERTEX    6       -41.000000      10.000000       8.000000\r
3419                         *MESH_VERTEX    7       -41.000000      10.000000       -0.000000\r
3420                 }\r
3421                 *MESH_NORMALS   {\r
3422                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3423                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3424                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3425                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3426                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3427                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3428                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3429                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3430                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3431                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3432                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3433                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3434                 }\r
3435                 *MESH_FACE_LIST {\r
3436                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3437                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3438                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3439                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3440                 }\r
3441                 *MESH_NUMTVERTEX        8\r
3442                 *MESH_TVERTLIST {\r
3443                         *MESH_TVERT     0       0.099437        0.062500        1.000000\r
3444                         *MESH_TVERT     1       0.132583        0.062500        1.000000\r
3445                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
3446                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
3447                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3448                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
3449                         *MESH_TVERT     6       0.033146        0.062500        1.000000\r
3450                         *MESH_TVERT     7       0.033146        0.000000        1.000000\r
3451                 }\r
3452                 *MESH_NUMTVFACES        4\r
3453                 *MESH_TFACELIST {\r
3454                         *MESH_TFACE     0       0       2       1\r
3455                         *MESH_TFACE     1       0       3       2\r
3456                         *MESH_TFACE     2       4       6       5\r
3457                         *MESH_TFACE     3       4       7       6\r
3458                 }\r
3459         }\r
3460         *PROP_MOTIONBLUR        0\r
3461         *PROP_CASTSHADOW        1\r
3462         *PROP_RECVSHADOW        1\r
3463         *MATERIAL_REF   9\r
3464 }\r
3465 *GEOMOBJECT     {\r
3466         *NODE_NAME      "mat9model0surf80"\r
3467         *NODE_TM        {\r
3468                 *NODE_NAME      "mat9model0surf80"\r
3469                 *INHERIT_POS    0       0       0\r
3470                 *INHERIT_ROT    0       0       0\r
3471                 *INHERIT_SCL    0       0       0\r
3472                 *TM_ROW0        1.0     0       0\r
3473                 *TM_ROW1        0       1.0     0\r
3474                 *TM_ROW2        0       0       1.0\r
3475                 *TM_ROW3        0       0       0\r
3476                 *TM_POS 0.000000        0.000000        0.000000\r
3477         }\r
3478         *MESH   {\r
3479                 *TIMEVALUE      0\r
3480                 *MESH_NUMVERTEX 8\r
3481                 *MESH_NUMFACES  4\r
3482                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3483                 *MESH_VERTEX_LIST       {\r
3484                         *MESH_VERTEX    0       -41.000000      -10.000000      8.000000\r
3485                         *MESH_VERTEX    1       -44.000000      -13.000000      8.000000\r
3486                         *MESH_VERTEX    2       -44.000000      -13.000000      -0.000000\r
3487                         *MESH_VERTEX    3       -41.000000      -10.000000      -0.000000\r
3488                         *MESH_VERTEX    4       -44.000000      -13.000000      -0.000000\r
3489                         *MESH_VERTEX    5       -44.000000      -13.000000      8.000000\r
3490                         *MESH_VERTEX    6       -41.000000      -16.000000      8.000000\r
3491                         *MESH_VERTEX    7       -41.000000      -16.000000      -0.000000\r
3492                 }\r
3493                 *MESH_NORMALS   {\r
3494                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3495                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3496                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3497                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3498                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3499                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3500                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3501                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3502                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3503                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3504                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3505                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3506                 }\r
3507                 *MESH_FACE_LIST {\r
3508                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3509                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3510                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3511                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3512                 }\r
3513                 *MESH_NUMTVERTEX        8\r
3514                 *MESH_TVERTLIST {\r
3515                         *MESH_TVERT     0       0.099437        0.062500        1.000000\r
3516                         *MESH_TVERT     1       0.132583        0.062500        1.000000\r
3517                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
3518                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
3519                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3520                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
3521                         *MESH_TVERT     6       0.033146        0.062500        1.000000\r
3522                         *MESH_TVERT     7       0.033146        0.000000        1.000000\r
3523                 }\r
3524                 *MESH_NUMTVFACES        4\r
3525                 *MESH_TFACELIST {\r
3526                         *MESH_TFACE     0       0       2       1\r
3527                         *MESH_TFACE     1       0       3       2\r
3528                         *MESH_TFACE     2       4       6       5\r
3529                         *MESH_TFACE     3       4       7       6\r
3530                 }\r
3531         }\r
3532         *PROP_MOTIONBLUR        0\r
3533         *PROP_CASTSHADOW        1\r
3534         *PROP_RECVSHADOW        1\r
3535         *MATERIAL_REF   9\r
3536 }\r
3537 *GEOMOBJECT     {\r
3538         *NODE_NAME      "mat9model0surf81"\r
3539         *NODE_TM        {\r
3540                 *NODE_NAME      "mat9model0surf81"\r
3541                 *INHERIT_POS    0       0       0\r
3542                 *INHERIT_ROT    0       0       0\r
3543                 *INHERIT_SCL    0       0       0\r
3544                 *TM_ROW0        1.0     0       0\r
3545                 *TM_ROW1        0       1.0     0\r
3546                 *TM_ROW2        0       0       1.0\r
3547                 *TM_ROW3        0       0       0\r
3548                 *TM_POS 0.000000        0.000000        0.000000\r
3549         }\r
3550         *MESH   {\r
3551                 *TIMEVALUE      0\r
3552                 *MESH_NUMVERTEX 10\r
3553                 *MESH_NUMFACES  8\r
3554                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3555                 *MESH_VERTEX_LIST       {\r
3556                         *MESH_VERTEX    0       -44.000000      -16.000000      44.000000\r
3557                         *MESH_VERTEX    1       -24.000000      -16.000000      44.000000\r
3558                         *MESH_VERTEX    2       -24.000000      -22.000000      36.000000\r
3559                         *MESH_VERTEX    3       -44.000000      -22.000000      36.000000\r
3560                         *MESH_VERTEX    4       -44.000000      -24.000000      28.000000\r
3561                         *MESH_VERTEX    5       -24.000000      -24.000000      28.000000\r
3562                         *MESH_VERTEX    6       -24.000000      -22.000000      20.000000\r
3563                         *MESH_VERTEX    7       -44.000000      -22.000000      20.000000\r
3564                         *MESH_VERTEX    8       -44.000000      -16.000000      12.000000\r
3565                         *MESH_VERTEX    9       -24.000000      -16.000000      12.000000\r
3566                 }\r
3567                 *MESH_NORMALS   {\r
3568                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3569                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3570                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3571                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3572                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3573                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3574                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3575                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3576                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3577                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3578                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
3579                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
3580                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3581                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3582                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
3583                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
3584                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
3585                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       -0.707107\r
3586                 }\r
3587                 *MESH_FACE_LIST {\r
3588                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3589                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3590                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3591                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3592                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3593                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3594                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3595                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3596                 }\r
3597                 *MESH_NUMTVERTEX        10\r
3598                 *MESH_TVERTLIST {\r
3599                         *MESH_TVERT     0       0.000000        0.353553        1.000000\r
3600                         *MESH_TVERT     1       0.156250        0.353553        1.000000\r
3601                         *MESH_TVERT     2       0.156250        0.265165        1.000000\r
3602                         *MESH_TVERT     3       0.000000        0.265165        1.000000\r
3603                         *MESH_TVERT     4       0.000000        0.176777        1.000000\r
3604                         *MESH_TVERT     5       0.156250        0.176777        1.000000\r
3605                         *MESH_TVERT     6       0.156250        0.088388        1.000000\r
3606                         *MESH_TVERT     7       0.000000        0.088388        1.000000\r
3607                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
3608                         *MESH_TVERT     9       0.156250        0.000000        1.000000\r
3609                 }\r
3610                 *MESH_NUMTVFACES        8\r
3611                 *MESH_TFACELIST {\r
3612                         *MESH_TFACE     0       2       3       4\r
3613                         *MESH_TFACE     1       2       4       5\r
3614                         *MESH_TFACE     2       0       3       2\r
3615                         *MESH_TFACE     3       0       2       1\r
3616                         *MESH_TFACE     4       4       6       5\r
3617                         *MESH_TFACE     5       4       7       6\r
3618                         *MESH_TFACE     6       6       7       8\r
3619                         *MESH_TFACE     7       6       8       9\r
3620                 }\r
3621         }\r
3622         *PROP_MOTIONBLUR        0\r
3623         *PROP_CASTSHADOW        1\r
3624         *PROP_RECVSHADOW        1\r
3625         *MATERIAL_REF   9\r
3626 }\r
3627 *GEOMOBJECT     {\r
3628         *NODE_NAME      "mat9model0surf82"\r
3629         *NODE_TM        {\r
3630                 *NODE_NAME      "mat9model0surf82"\r
3631                 *INHERIT_POS    0       0       0\r
3632                 *INHERIT_ROT    0       0       0\r
3633                 *INHERIT_SCL    0       0       0\r
3634                 *TM_ROW0        1.0     0       0\r
3635                 *TM_ROW1        0       1.0     0\r
3636                 *TM_ROW2        0       0       1.0\r
3637                 *TM_ROW3        0       0       0\r
3638                 *TM_POS 0.000000        0.000000        0.000000\r
3639         }\r
3640         *MESH   {\r
3641                 *TIMEVALUE      0\r
3642                 *MESH_NUMVERTEX 10\r
3643                 *MESH_NUMFACES  8\r
3644                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3645                 *MESH_VERTEX_LIST       {\r
3646                         *MESH_VERTEX    0       -44.000000      16.000000       44.000000\r
3647                         *MESH_VERTEX    1       -44.000000      -16.000000      44.000000\r
3648                         *MESH_VERTEX    2       -44.000000      -22.000000      36.000000\r
3649                         *MESH_VERTEX    3       -44.000000      22.000000       36.000000\r
3650                         *MESH_VERTEX    4       -44.000000      24.000000       28.000000\r
3651                         *MESH_VERTEX    5       -44.000000      -24.000000      28.000000\r
3652                         *MESH_VERTEX    6       -44.000000      -22.000000      20.000000\r
3653                         *MESH_VERTEX    7       -44.000000      22.000000       20.000000\r
3654                         *MESH_VERTEX    8       -44.000000      16.000000       12.000000\r
3655                         *MESH_VERTEX    9       -44.000000      -16.000000      12.000000\r
3656                 }\r
3657                 *MESH_NORMALS   {\r
3658                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3659                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3660                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3661                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3662                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3663                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3664                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3665                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3666                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3667                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3668                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3669                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3670                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3671                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3672                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3673                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3674                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
3675                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
3676                 }\r
3677                 *MESH_FACE_LIST {\r
3678                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3679                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3680                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3681                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3682                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3683                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3684                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3685                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3686                 }\r
3687                 *MESH_NUMTVERTEX        10\r
3688                 *MESH_TVERTLIST {\r
3689                         *MESH_TVERT     0       0.125000        0.343750        1.000000\r
3690                         *MESH_TVERT     1       -0.125000       0.343750        1.000000\r
3691                         *MESH_TVERT     2       -0.171875       0.281250        1.000000\r
3692                         *MESH_TVERT     3       0.171875        0.281250        1.000000\r
3693                         *MESH_TVERT     4       0.187500        0.218750        1.000000\r
3694                         *MESH_TVERT     5       -0.187500       0.218750        1.000000\r
3695                         *MESH_TVERT     6       -0.171875       0.156250        1.000000\r
3696                         *MESH_TVERT     7       0.171875        0.156250        1.000000\r
3697                         *MESH_TVERT     8       0.125000        0.093750        1.000000\r
3698                         *MESH_TVERT     9       -0.125000       0.093750        1.000000\r
3699                 }\r
3700                 *MESH_NUMTVFACES        8\r
3701                 *MESH_TFACELIST {\r
3702                         *MESH_TFACE     0       2       3       4\r
3703                         *MESH_TFACE     1       2       4       5\r
3704                         *MESH_TFACE     2       0       3       2\r
3705                         *MESH_TFACE     3       0       2       1\r
3706                         *MESH_TFACE     4       4       6       5\r
3707                         *MESH_TFACE     5       4       7       6\r
3708                         *MESH_TFACE     6       6       7       8\r
3709                         *MESH_TFACE     7       6       8       9\r
3710                 }\r
3711         }\r
3712         *PROP_MOTIONBLUR        0\r
3713         *PROP_CASTSHADOW        1\r
3714         *PROP_RECVSHADOW        1\r
3715         *MATERIAL_REF   9\r
3716 }\r
3717 *GEOMOBJECT     {\r
3718         *NODE_NAME      "mat9model0surf83"\r
3719         *NODE_TM        {\r
3720                 *NODE_NAME      "mat9model0surf83"\r
3721                 *INHERIT_POS    0       0       0\r
3722                 *INHERIT_ROT    0       0       0\r
3723                 *INHERIT_SCL    0       0       0\r
3724                 *TM_ROW0        1.0     0       0\r
3725                 *TM_ROW1        0       1.0     0\r
3726                 *TM_ROW2        0       0       1.0\r
3727                 *TM_ROW3        0       0       0\r
3728                 *TM_POS 0.000000        0.000000        0.000000\r
3729         }\r
3730         *MESH   {\r
3731                 *TIMEVALUE      0\r
3732                 *MESH_NUMVERTEX 4\r
3733                 *MESH_NUMFACES  2\r
3734                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3735                 *MESH_VERTEX_LIST       {\r
3736                         *MESH_VERTEX    0       -48.000000      20.000002       44.000000\r
3737                         *MESH_VERTEX    1       48.000000       20.000002       44.000000\r
3738                         *MESH_VERTEX    2       48.000000       20.000002       48.000000\r
3739                         *MESH_VERTEX    3       -48.000000      20.000002       48.000000\r
3740                 }\r
3741                 *MESH_NORMALS   {\r
3742                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3743                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3744                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3745                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3746                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3747                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3748                 }\r
3749                 *MESH_FACE_LIST {\r
3750                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3751                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3752                 }\r
3753                 *MESH_NUMTVERTEX        4\r
3754                 *MESH_TVERTLIST {\r
3755                         *MESH_TVERT     0       0.312500        0.031250        1.000000\r
3756                         *MESH_TVERT     1       1.062500        0.031250        1.000000\r
3757                         *MESH_TVERT     2       1.062500        0.000000        1.000000\r
3758                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
3759                 }\r
3760                 *MESH_NUMTVFACES        2\r
3761                 *MESH_TFACELIST {\r
3762                         *MESH_TFACE     0       0       2       1\r
3763                         *MESH_TFACE     1       0       3       2\r
3764                 }\r
3765         }\r
3766         *PROP_MOTIONBLUR        0\r
3767         *PROP_CASTSHADOW        1\r
3768         *PROP_RECVSHADOW        1\r
3769         *MATERIAL_REF   9\r
3770 }\r
3771 *GEOMOBJECT     {\r
3772         *NODE_NAME      "mat9model0surf84"\r
3773         *NODE_TM        {\r
3774                 *NODE_NAME      "mat9model0surf84"\r
3775                 *INHERIT_POS    0       0       0\r
3776                 *INHERIT_ROT    0       0       0\r
3777                 *INHERIT_SCL    0       0       0\r
3778                 *TM_ROW0        1.0     0       0\r
3779                 *TM_ROW1        0       1.0     0\r
3780                 *TM_ROW2        0       0       1.0\r
3781                 *TM_ROW3        0       0       0\r
3782                 *TM_POS 0.000000        0.000000        0.000000\r
3783         }\r
3784         *MESH   {\r
3785                 *TIMEVALUE      0\r
3786                 *MESH_NUMVERTEX 4\r
3787                 *MESH_NUMFACES  2\r
3788                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3789                 *MESH_VERTEX_LIST       {\r
3790                         *MESH_VERTEX    0       -48.000000      20.000002       8.000000\r
3791                         *MESH_VERTEX    1       48.000000       20.000002       8.000000\r
3792                         *MESH_VERTEX    2       48.000000       20.000002       12.000000\r
3793                         *MESH_VERTEX    3       -48.000000      20.000002       12.000000\r
3794                 }\r
3795                 *MESH_NORMALS   {\r
3796                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3797                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3798                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3799                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3800                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3801                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3802                 }\r
3803                 *MESH_FACE_LIST {\r
3804                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3805                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3806                 }\r
3807                 *MESH_NUMTVERTEX        4\r
3808                 *MESH_TVERTLIST {\r
3809                         *MESH_TVERT     0       0.312500        0.031250        1.000000\r
3810                         *MESH_TVERT     1       1.062500        0.031250        1.000000\r
3811                         *MESH_TVERT     2       1.062500        0.000000        1.000000\r
3812                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
3813                 }\r
3814                 *MESH_NUMTVFACES        2\r
3815                 *MESH_TFACELIST {\r
3816                         *MESH_TFACE     0       0       2       1\r
3817                         *MESH_TFACE     1       0       3       2\r
3818                 }\r
3819         }\r
3820         *PROP_MOTIONBLUR        0\r
3821         *PROP_CASTSHADOW        1\r
3822         *PROP_RECVSHADOW        1\r
3823         *MATERIAL_REF   9\r
3824 }\r
3825 *GEOMOBJECT     {\r
3826         *NODE_NAME      "mat9model0surf85"\r
3827         *NODE_TM        {\r
3828                 *NODE_NAME      "mat9model0surf85"\r
3829                 *INHERIT_POS    0       0       0\r
3830                 *INHERIT_ROT    0       0       0\r
3831                 *INHERIT_SCL    0       0       0\r
3832                 *TM_ROW0        1.0     0       0\r
3833                 *TM_ROW1        0       1.0     0\r
3834                 *TM_ROW2        0       0       1.0\r
3835                 *TM_ROW3        0       0       0\r
3836                 *TM_POS 0.000000        0.000000        0.000000\r
3837         }\r
3838         *MESH   {\r
3839                 *TIMEVALUE      0\r
3840                 *MESH_NUMVERTEX 4\r
3841                 *MESH_NUMFACES  2\r
3842                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3843                 *MESH_VERTEX_LIST       {\r
3844                         *MESH_VERTEX    0       -48.000000      -20.000000      48.000000\r
3845                         *MESH_VERTEX    1       -48.000000      -20.000000      44.000000\r
3846                         *MESH_VERTEX    2       -48.000000      20.000002       44.000000\r
3847                         *MESH_VERTEX    3       -48.000000      20.000002       48.000000\r
3848                 }\r
3849                 *MESH_NORMALS   {\r
3850                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3851                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3852                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
3853                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3854                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3855                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3856                 }\r
3857                 *MESH_FACE_LIST {\r
3858                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3859                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3860                 }\r
3861                 *MESH_NUMTVERTEX        4\r
3862                 *MESH_TVERTLIST {\r
3863                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3864                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
3865                         *MESH_TVERT     2       0.312500        0.031250        1.000000\r
3866                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
3867                 }\r
3868                 *MESH_NUMTVFACES        2\r
3869                 *MESH_TFACELIST {\r
3870                         *MESH_TFACE     0       0       2       1\r
3871                         *MESH_TFACE     1       0       3       2\r
3872                 }\r
3873         }\r
3874         *PROP_MOTIONBLUR        0\r
3875         *PROP_CASTSHADOW        1\r
3876         *PROP_RECVSHADOW        1\r
3877         *MATERIAL_REF   9\r
3878 }\r
3879 *GEOMOBJECT     {\r
3880         *NODE_NAME      "mat9model0surf86"\r
3881         *NODE_TM        {\r
3882                 *NODE_NAME      "mat9model0surf86"\r
3883                 *INHERIT_POS    0       0       0\r
3884                 *INHERIT_ROT    0       0       0\r
3885                 *INHERIT_SCL    0       0       0\r
3886                 *TM_ROW0        1.0     0       0\r
3887                 *TM_ROW1        0       1.0     0\r
3888                 *TM_ROW2        0       0       1.0\r
3889                 *TM_ROW3        0       0       0\r
3890                 *TM_POS 0.000000        0.000000        0.000000\r
3891         }\r
3892         *MESH   {\r
3893                 *TIMEVALUE      0\r
3894                 *MESH_NUMVERTEX 4\r
3895                 *MESH_NUMFACES  2\r
3896                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3897                 *MESH_VERTEX_LIST       {\r
3898                         *MESH_VERTEX    0       48.000000       -20.000000      44.000000\r
3899                         *MESH_VERTEX    1       -48.000000      -20.000000      44.000000\r
3900                         *MESH_VERTEX    2       -48.000000      -20.000000      48.000000\r
3901                         *MESH_VERTEX    3       48.000000       -20.000000      48.000000\r
3902                 }\r
3903                 *MESH_NORMALS   {\r
3904                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3905                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3906                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3907                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3908                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3909                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3910                 }\r
3911                 *MESH_FACE_LIST {\r
3912                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3913                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3914                 }\r
3915                 *MESH_NUMTVERTEX        4\r
3916                 *MESH_TVERTLIST {\r
3917                         *MESH_TVERT     0       0.375000        0.031250        1.000000\r
3918                         *MESH_TVERT     1       1.125000        0.031250        1.000000\r
3919                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
3920                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
3921                 }\r
3922                 *MESH_NUMTVFACES        2\r
3923                 *MESH_TFACELIST {\r
3924                         *MESH_TFACE     0       0       2       1\r
3925                         *MESH_TFACE     1       0       3       2\r
3926                 }\r
3927         }\r
3928         *PROP_MOTIONBLUR        0\r
3929         *PROP_CASTSHADOW        1\r
3930         *PROP_RECVSHADOW        1\r
3931         *MATERIAL_REF   9\r
3932 }\r
3933 *GEOMOBJECT     {\r
3934         *NODE_NAME      "mat9model0surf87"\r
3935         *NODE_TM        {\r
3936                 *NODE_NAME      "mat9model0surf87"\r
3937                 *INHERIT_POS    0       0       0\r
3938                 *INHERIT_ROT    0       0       0\r
3939                 *INHERIT_SCL    0       0       0\r
3940                 *TM_ROW0        1.0     0       0\r
3941                 *TM_ROW1        0       1.0     0\r
3942                 *TM_ROW2        0       0       1.0\r
3943                 *TM_ROW3        0       0       0\r
3944                 *TM_POS 0.000000        0.000000        0.000000\r
3945         }\r
3946         *MESH   {\r
3947                 *TIMEVALUE      0\r
3948                 *MESH_NUMVERTEX 4\r
3949                 *MESH_NUMFACES  2\r
3950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3951                 *MESH_VERTEX_LIST       {\r
3952                         *MESH_VERTEX    0       -48.000000      20.000002       44.000000\r
3953                         *MESH_VERTEX    1       -48.000000      -20.000000      44.000000\r
3954                         *MESH_VERTEX    2       48.000000       -20.000000      44.000000\r
3955                         *MESH_VERTEX    3       48.000000       20.000002       44.000000\r
3956                 }\r
3957                 *MESH_NORMALS   {\r
3958                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3959                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3960                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3961                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3962                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3963                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3964                 }\r
3965                 *MESH_FACE_LIST {\r
3966                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3967                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3968                 }\r
3969                 *MESH_NUMTVERTEX        4\r
3970                 *MESH_TVERTLIST {\r
3971                         *MESH_TVERT     0       -0.375000       0.156250        1.000000\r
3972                         *MESH_TVERT     1       -0.375000       -0.156250       1.000000\r
3973                         *MESH_TVERT     2       0.375000        -0.156250       1.000000\r
3974                         *MESH_TVERT     3       0.375000        0.156250        1.000000\r
3975                 }\r
3976                 *MESH_NUMTVFACES        2\r
3977                 *MESH_TFACELIST {\r
3978                         *MESH_TFACE     0       0       2       1\r
3979                         *MESH_TFACE     1       0       3       2\r
3980                 }\r
3981         }\r
3982         *PROP_MOTIONBLUR        0\r
3983         *PROP_CASTSHADOW        1\r
3984         *PROP_RECVSHADOW        1\r
3985         *MATERIAL_REF   9\r
3986 }\r
3987 *GEOMOBJECT     {\r
3988         *NODE_NAME      "mat9model0surf88"\r
3989         *NODE_TM        {\r
3990                 *NODE_NAME      "mat9model0surf88"\r
3991                 *INHERIT_POS    0       0       0\r
3992                 *INHERIT_ROT    0       0       0\r
3993                 *INHERIT_SCL    0       0       0\r
3994                 *TM_ROW0        1.0     0       0\r
3995                 *TM_ROW1        0       1.0     0\r
3996                 *TM_ROW2        0       0       1.0\r
3997                 *TM_ROW3        0       0       0\r
3998                 *TM_POS 0.000000        0.000000        0.000000\r
3999         }\r
4000         *MESH   {\r
4001                 *TIMEVALUE      0\r
4002                 *MESH_NUMVERTEX 4\r
4003                 *MESH_NUMFACES  2\r
4004                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4005                 *MESH_VERTEX_LIST       {\r
4006                         *MESH_VERTEX    0       -48.000000      -20.000000      12.000000\r
4007                         *MESH_VERTEX    1       -48.000000      -20.000000      8.000000\r
4008                         *MESH_VERTEX    2       -48.000000      20.000002       8.000000\r
4009                         *MESH_VERTEX    3       -48.000000      20.000002       12.000000\r
4010                 }\r
4011                 *MESH_NORMALS   {\r
4012                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4013                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4014                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4015                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4016                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4017                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4018                 }\r
4019                 *MESH_FACE_LIST {\r
4020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4021                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4022                 }\r
4023                 *MESH_NUMTVERTEX        4\r
4024                 *MESH_TVERTLIST {\r
4025                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4026                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
4027                         *MESH_TVERT     2       0.312500        0.031250        1.000000\r
4028                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
4029                 }\r
4030                 *MESH_NUMTVFACES        2\r
4031                 *MESH_TFACELIST {\r
4032                         *MESH_TFACE     0       0       2       1\r
4033                         *MESH_TFACE     1       0       3       2\r
4034                 }\r
4035         }\r
4036         *PROP_MOTIONBLUR        0\r
4037         *PROP_CASTSHADOW        1\r
4038         *PROP_RECVSHADOW        1\r
4039         *MATERIAL_REF   9\r
4040 }\r
4041 *GEOMOBJECT     {\r
4042         *NODE_NAME      "mat9model0surf89"\r
4043         *NODE_TM        {\r
4044                 *NODE_NAME      "mat9model0surf89"\r
4045                 *INHERIT_POS    0       0       0\r
4046                 *INHERIT_ROT    0       0       0\r
4047                 *INHERIT_SCL    0       0       0\r
4048                 *TM_ROW0        1.0     0       0\r
4049                 *TM_ROW1        0       1.0     0\r
4050                 *TM_ROW2        0       0       1.0\r
4051                 *TM_ROW3        0       0       0\r
4052                 *TM_POS 0.000000        0.000000        0.000000\r
4053         }\r
4054         *MESH   {\r
4055                 *TIMEVALUE      0\r
4056                 *MESH_NUMVERTEX 4\r
4057                 *MESH_NUMFACES  2\r
4058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4059                 *MESH_VERTEX_LIST       {\r
4060                         *MESH_VERTEX    0       48.000000       -20.000000      8.000000\r
4061                         *MESH_VERTEX    1       -48.000000      -20.000000      8.000000\r
4062                         *MESH_VERTEX    2       -48.000000      -20.000000      12.000000\r
4063                         *MESH_VERTEX    3       48.000000       -20.000000      12.000000\r
4064                 }\r
4065                 *MESH_NORMALS   {\r
4066                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4067                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4068                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
4069                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4070                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
4071                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4072                 }\r
4073                 *MESH_FACE_LIST {\r
4074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4075                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4076                 }\r
4077                 *MESH_NUMTVERTEX        4\r
4078                 *MESH_TVERTLIST {\r
4079                         *MESH_TVERT     0       0.375000        0.031250        1.000000\r
4080                         *MESH_TVERT     1       1.125000        0.031250        1.000000\r
4081                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
4082                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
4083                 }\r
4084                 *MESH_NUMTVFACES        2\r
4085                 *MESH_TFACELIST {\r
4086                         *MESH_TFACE     0       0       2       1\r
4087                         *MESH_TFACE     1       0       3       2\r
4088                 }\r
4089         }\r
4090         *PROP_MOTIONBLUR        0\r
4091         *PROP_CASTSHADOW        1\r
4092         *PROP_RECVSHADOW        1\r
4093         *MATERIAL_REF   9\r
4094 }\r
4095 *GEOMOBJECT     {\r
4096         *NODE_NAME      "mat9model0surf90"\r
4097         *NODE_TM        {\r
4098                 *NODE_NAME      "mat9model0surf90"\r
4099                 *INHERIT_POS    0       0       0\r
4100                 *INHERIT_ROT    0       0       0\r
4101                 *INHERIT_SCL    0       0       0\r
4102                 *TM_ROW0        1.0     0       0\r
4103                 *TM_ROW1        0       1.0     0\r
4104                 *TM_ROW2        0       0       1.0\r
4105                 *TM_ROW3        0       0       0\r
4106                 *TM_POS 0.000000        0.000000        0.000000\r
4107         }\r
4108         *MESH   {\r
4109                 *TIMEVALUE      0\r
4110                 *MESH_NUMVERTEX 4\r
4111                 *MESH_NUMFACES  2\r
4112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4113                 *MESH_VERTEX_LIST       {\r
4114                         *MESH_VERTEX    0       -48.000000      -20.000006      48.000000\r
4115                         *MESH_VERTEX    1       -48.000000      20.000006       48.000000\r
4116                         *MESH_VERTEX    2       48.000000       20.000006       48.000000\r
4117                         *MESH_VERTEX    3       48.000000       -20.000006      48.000000\r
4118                 }\r
4119                 *MESH_NORMALS   {\r
4120                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4121                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4122                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4123                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4124                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4125                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4126                 }\r
4127                 *MESH_FACE_LIST {\r
4128                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4129                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4130                 }\r
4131                 *MESH_NUMTVERTEX        4\r
4132                 *MESH_TVERTLIST {\r
4133                         *MESH_TVERT     0       -0.375000       0.843750        1.000000\r
4134                         *MESH_TVERT     1       -0.375000       1.156250        1.000000\r
4135                         *MESH_TVERT     2       0.375000        1.156250        1.000000\r
4136                         *MESH_TVERT     3       0.375000        0.843750        1.000000\r
4137                 }\r
4138                 *MESH_NUMTVFACES        2\r
4139                 *MESH_TFACELIST {\r
4140                         *MESH_TFACE     0       0       2       1\r
4141                         *MESH_TFACE     1       0       3       2\r
4142                 }\r
4143         }\r
4144         *PROP_MOTIONBLUR        0\r
4145         *PROP_CASTSHADOW        1\r
4146         *PROP_RECVSHADOW        1\r
4147         *MATERIAL_REF   9\r
4148 }\r
4149 *GEOMOBJECT     {\r
4150         *NODE_NAME      "mat9model0surf91"\r
4151         *NODE_TM        {\r
4152                 *NODE_NAME      "mat9model0surf91"\r
4153                 *INHERIT_POS    0       0       0\r
4154                 *INHERIT_ROT    0       0       0\r
4155                 *INHERIT_SCL    0       0       0\r
4156                 *TM_ROW0        1.0     0       0\r
4157                 *TM_ROW1        0       1.0     0\r
4158                 *TM_ROW2        0       0       1.0\r
4159                 *TM_ROW3        0       0       0\r
4160                 *TM_POS 0.000000        0.000000        0.000000\r
4161         }\r
4162         *MESH   {\r
4163                 *TIMEVALUE      0\r
4164                 *MESH_NUMVERTEX 4\r
4165                 *MESH_NUMFACES  2\r
4166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4167                 *MESH_VERTEX_LIST       {\r
4168                         *MESH_VERTEX    0       -48.000000      -20.000006      12.000000\r
4169                         *MESH_VERTEX    1       -48.000000      20.000006       12.000000\r
4170                         *MESH_VERTEX    2       48.000000       20.000006       12.000000\r
4171                         *MESH_VERTEX    3       48.000000       -20.000006      12.000000\r
4172                 }\r
4173                 *MESH_NORMALS   {\r
4174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4176                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4177                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4178                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4179                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4180                 }\r
4181                 *MESH_FACE_LIST {\r
4182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4183                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4184                 }\r
4185                 *MESH_NUMTVERTEX        4\r
4186                 *MESH_TVERTLIST {\r
4187                         *MESH_TVERT     0       -0.375000       0.843750        1.000000\r
4188                         *MESH_TVERT     1       -0.375000       1.156250        1.000000\r
4189                         *MESH_TVERT     2       0.375000        1.156250        1.000000\r
4190                         *MESH_TVERT     3       0.375000        0.843750        1.000000\r
4191                 }\r
4192                 *MESH_NUMTVFACES        2\r
4193                 *MESH_TFACELIST {\r
4194                         *MESH_TFACE     0       0       2       1\r
4195                         *MESH_TFACE     1       0       3       2\r
4196                 }\r
4197         }\r
4198         *PROP_MOTIONBLUR        0\r
4199         *PROP_CASTSHADOW        1\r
4200         *PROP_RECVSHADOW        1\r
4201         *MATERIAL_REF   9\r
4202 }\r
4203 *GEOMOBJECT     {\r
4204         *NODE_NAME      "mat9model0surf92"\r
4205         *NODE_TM        {\r
4206                 *NODE_NAME      "mat9model0surf92"\r
4207                 *INHERIT_POS    0       0       0\r
4208                 *INHERIT_ROT    0       0       0\r
4209                 *INHERIT_SCL    0       0       0\r
4210                 *TM_ROW0        1.0     0       0\r
4211                 *TM_ROW1        0       1.0     0\r
4212                 *TM_ROW2        0       0       1.0\r
4213                 *TM_ROW3        0       0       0\r
4214                 *TM_POS 0.000000        0.000000        0.000000\r
4215         }\r
4216         *MESH   {\r
4217                 *TIMEVALUE      0\r
4218                 *MESH_NUMVERTEX 9\r
4219                 *MESH_NUMFACES  8\r
4220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4221                 *MESH_VERTEX_LIST       {\r
4222                         *MESH_VERTEX    0       -288.000000     12.000000       232.000000\r
4223                         *MESH_VERTEX    1       -288.000000     0.000001        232.000000\r
4224                         *MESH_VERTEX    2       -288.000000     9.000000        241.000000\r
4225                         *MESH_VERTEX    3       -288.000000     0.000001        244.000000\r
4226                         *MESH_VERTEX    4       -288.000000     9.000000        223.000000\r
4227                         *MESH_VERTEX    5       -288.000000     0.000001        220.000000\r
4228                         *MESH_VERTEX    6       -288.000000     -9.000000       241.000000\r
4229                         *MESH_VERTEX    7       -288.000000     -9.000000       223.000000\r
4230                         *MESH_VERTEX    8       -288.000000     -12.000000      232.000000\r
4231                 }\r
4232                 *MESH_NORMALS   {\r
4233                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4234                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4235                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4236                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4237                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
4238                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
4239                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
4240                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
4241                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4242                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4243                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4244                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4245                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4246                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4247                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4248                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4249                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4250                 }\r
4251                 *MESH_FACE_LIST {\r
4252                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4253                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4254                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4255                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4256                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4257                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4258                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4259                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4260                 }\r
4261                 *MESH_NUMTVERTEX        9\r
4262                 *MESH_TVERTLIST {\r
4263                         *MESH_TVERT     0       0.093750        0.812500        1.000000\r
4264                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
4265                         *MESH_TVERT     2       0.070312        0.882812        1.000000\r
4266                         *MESH_TVERT     3       0.000000        0.906250        1.000000\r
4267                         *MESH_TVERT     4       0.070312        0.742188        1.000000\r
4268                         *MESH_TVERT     5       0.000000        0.718750        1.000000\r
4269                         *MESH_TVERT     6       -0.070312       0.882812        1.000000\r
4270                         *MESH_TVERT     7       -0.070312       0.742188        1.000000\r
4271                         *MESH_TVERT     8       -0.093750       0.812500        1.000000\r
4272                 }\r
4273                 *MESH_NUMTVFACES        8\r
4274                 *MESH_TFACELIST {\r
4275                         *MESH_TFACE     0       0       2       1\r
4276                         *MESH_TFACE     1       1       2       3\r
4277                         *MESH_TFACE     2       0       1       4\r
4278                         *MESH_TFACE     3       1       5       4\r
4279                         *MESH_TFACE     4       1       3       6\r
4280                         *MESH_TFACE     5       1       7       5\r
4281                         *MESH_TFACE     6       1       6       8\r
4282                         *MESH_TFACE     7       1       8       7\r
4283                 }\r
4284         }\r
4285         *PROP_MOTIONBLUR        0\r
4286         *PROP_CASTSHADOW        1\r
4287         *PROP_RECVSHADOW        1\r
4288         *MATERIAL_REF   9\r
4289 }\r
4290 *GEOMOBJECT     {\r
4291         *NODE_NAME      "mat9model0surf93"\r
4292         *NODE_TM        {\r
4293                 *NODE_NAME      "mat9model0surf93"\r
4294                 *INHERIT_POS    0       0       0\r
4295                 *INHERIT_ROT    0       0       0\r
4296                 *INHERIT_SCL    0       0       0\r
4297                 *TM_ROW0        1.0     0       0\r
4298                 *TM_ROW1        0       1.0     0\r
4299                 *TM_ROW2        0       0       1.0\r
4300                 *TM_ROW3        0       0       0\r
4301                 *TM_POS 0.000000        0.000000        0.000000\r
4302         }\r
4303         *MESH   {\r
4304                 *TIMEVALUE      0\r
4305                 *MESH_NUMVERTEX 6\r
4306                 *MESH_NUMFACES  4\r
4307                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4308                 *MESH_VERTEX_LIST       {\r
4309                         *MESH_VERTEX    0       -316.000000     12.000000       232.000000\r
4310                         *MESH_VERTEX    1       -288.000000     12.000000       232.000000\r
4311                         *MESH_VERTEX    2       -288.000000     9.000000        241.000000\r
4312                         *MESH_VERTEX    3       -316.000000     9.000000        241.000000\r
4313                         *MESH_VERTEX    4       -288.000000     9.000000        223.000000\r
4314                         *MESH_VERTEX    5       -316.000000     9.000000        223.000000\r
4315                 }\r
4316                 *MESH_NORMALS   {\r
4317                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4318                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4319                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4320                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4321                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4322                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4323                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4324                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4325                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4326                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
4327                 }\r
4328                 *MESH_FACE_LIST {\r
4329                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4330                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4331                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4332                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4333                 }\r
4334                 *MESH_NUMTVERTEX        6\r
4335                 *MESH_TVERTLIST {\r
4336                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
4337                         *MESH_TVERT     1       0.562500        0.218750        1.000000\r
4338                         *MESH_TVERT     2       0.656250        0.218750        1.000000\r
4339                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
4340                         *MESH_TVERT     4       0.468750        0.218750        1.000000\r
4341                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4342                 }\r
4343                 *MESH_NUMTVFACES        4\r
4344                 *MESH_TFACELIST {\r
4345                         *MESH_TFACE     0       0       2       1\r
4346                         *MESH_TFACE     1       0       3       2\r
4347                         *MESH_TFACE     2       4       0       1\r
4348                         *MESH_TFACE     3       4       5       0\r
4349                 }\r
4350         }\r
4351         *PROP_MOTIONBLUR        0\r
4352         *PROP_CASTSHADOW        1\r
4353         *PROP_RECVSHADOW        1\r
4354         *MATERIAL_REF   9\r
4355 }\r
4356 *GEOMOBJECT     {\r
4357         *NODE_NAME      "mat9model0surf94"\r
4358         *NODE_TM        {\r
4359                 *NODE_NAME      "mat9model0surf94"\r
4360                 *INHERIT_POS    0       0       0\r
4361                 *INHERIT_ROT    0       0       0\r
4362                 *INHERIT_SCL    0       0       0\r
4363                 *TM_ROW0        1.0     0       0\r
4364                 *TM_ROW1        0       1.0     0\r
4365                 *TM_ROW2        0       0       1.0\r
4366                 *TM_ROW3        0       0       0\r
4367                 *TM_POS 0.000000        0.000000        0.000000\r
4368         }\r
4369         *MESH   {\r
4370                 *TIMEVALUE      0\r
4371                 *MESH_NUMVERTEX 9\r
4372                 *MESH_NUMFACES  8\r
4373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4374                 *MESH_VERTEX_LIST       {\r
4375                         *MESH_VERTEX    0       -316.000000     20.000000       232.000000\r
4376                         *MESH_VERTEX    1       -316.000000     0.000001        232.000000\r
4377                         *MESH_VERTEX    2       -316.000000     15.000000       247.000000\r
4378                         *MESH_VERTEX    3       -316.000000     0.000001        252.000000\r
4379                         *MESH_VERTEX    4       -316.000000     15.000000       217.000000\r
4380                         *MESH_VERTEX    5       -316.000000     0.000001        212.000000\r
4381                         *MESH_VERTEX    6       -316.000000     -15.000000      247.000000\r
4382                         *MESH_VERTEX    7       -316.000000     -15.000000      217.000000\r
4383                         *MESH_VERTEX    8       -316.000000     -20.000000      232.000000\r
4384                 }\r
4385                 *MESH_NORMALS   {\r
4386                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4387                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4388                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4389                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4390                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
4391                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
4392                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
4393                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
4394                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4395                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4396                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4397                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4398                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4399                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4400                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4401                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4402                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4403                 }\r
4404                 *MESH_FACE_LIST {\r
4405                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4406                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4407                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4408                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4409                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4410                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4411                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4412                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4413                 }\r
4414                 *MESH_NUMTVERTEX        9\r
4415                 *MESH_TVERTLIST {\r
4416                         *MESH_TVERT     0       0.156250        0.812500        1.000000\r
4417                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
4418                         *MESH_TVERT     2       0.117188        0.929688        1.000000\r
4419                         *MESH_TVERT     3       0.000000        0.968750        1.000000\r
4420                         *MESH_TVERT     4       0.117188        0.695312        1.000000\r
4421                         *MESH_TVERT     5       0.000000        0.656250        1.000000\r
4422                         *MESH_TVERT     6       -0.117188       0.929688        1.000000\r
4423                         *MESH_TVERT     7       -0.117188       0.695312        1.000000\r
4424                         *MESH_TVERT     8       -0.156250       0.812500        1.000000\r
4425                 }\r
4426                 *MESH_NUMTVFACES        8\r
4427                 *MESH_TFACELIST {\r
4428                         *MESH_TFACE     0       0       2       1\r
4429                         *MESH_TFACE     1       1       2       3\r
4430                         *MESH_TFACE     2       0       1       4\r
4431                         *MESH_TFACE     3       1       5       4\r
4432                         *MESH_TFACE     4       1       3       6\r
4433                         *MESH_TFACE     5       1       7       5\r
4434                         *MESH_TFACE     6       1       6       8\r
4435                         *MESH_TFACE     7       1       8       7\r
4436                 }\r
4437         }\r
4438         *PROP_MOTIONBLUR        0\r
4439         *PROP_CASTSHADOW        1\r
4440         *PROP_RECVSHADOW        1\r
4441         *MATERIAL_REF   9\r
4442 }\r
4443 *GEOMOBJECT     {\r
4444         *NODE_NAME      "mat9model0surf95"\r
4445         *NODE_TM        {\r
4446                 *NODE_NAME      "mat9model0surf95"\r
4447                 *INHERIT_POS    0       0       0\r
4448                 *INHERIT_ROT    0       0       0\r
4449                 *INHERIT_SCL    0       0       0\r
4450                 *TM_ROW0        1.0     0       0\r
4451                 *TM_ROW1        0       1.0     0\r
4452                 *TM_ROW2        0       0       1.0\r
4453                 *TM_ROW3        0       0       0\r
4454                 *TM_POS 0.000000        0.000000        0.000000\r
4455         }\r
4456         *MESH   {\r
4457                 *TIMEVALUE      0\r
4458                 *MESH_NUMVERTEX 8\r
4459                 *MESH_NUMFACES  4\r
4460                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4461                 *MESH_VERTEX_LIST       {\r
4462                         *MESH_VERTEX    0       -288.000000     9.000000        241.000000\r
4463                         *MESH_VERTEX    1       -288.000000     0.000000        244.000000\r
4464                         *MESH_VERTEX    2       -316.000000     0.000000        244.000000\r
4465                         *MESH_VERTEX    3       -316.000000     9.000000        241.000000\r
4466                         *MESH_VERTEX    4       -316.000000     0.000000        244.000000\r
4467                         *MESH_VERTEX    5       -288.000000     0.000000        244.000000\r
4468                         *MESH_VERTEX    6       -288.000000     -9.000000       241.000000\r
4469                         *MESH_VERTEX    7       -316.000000     -9.000000       241.000000\r
4470                 }\r
4471                 *MESH_NORMALS   {\r
4472                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4473                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4474                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4475                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4476                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4477                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4478                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4479                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4480                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4481                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4482                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       0.707107\r
4483                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
4484                 }\r
4485                 *MESH_FACE_LIST {\r
4486                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4487                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4488                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4489                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4490                 }\r
4491                 *MESH_NUMTVERTEX        8\r
4492                 *MESH_TVERTLIST {\r
4493                         *MESH_TVERT     0       0.656250        0.218750        1.000000\r
4494                         *MESH_TVERT     1       0.750000        0.218750        1.000000\r
4495                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
4496                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
4497                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4498                         *MESH_TVERT     5       0.000000        0.218750        1.000000\r
4499                         *MESH_TVERT     6       0.093750        0.218750        1.000000\r
4500                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
4501                 }\r
4502                 *MESH_NUMTVFACES        4\r
4503                 *MESH_TFACELIST {\r
4504                         *MESH_TFACE     0       0       2       1\r
4505                         *MESH_TFACE     1       0       3       2\r
4506                         *MESH_TFACE     2       4       6       5\r
4507                         *MESH_TFACE     3       4       7       6\r
4508                 }\r
4509         }\r
4510         *PROP_MOTIONBLUR        0\r
4511         *PROP_CASTSHADOW        1\r
4512         *PROP_RECVSHADOW        1\r
4513         *MATERIAL_REF   9\r
4514 }\r
4515 *GEOMOBJECT     {\r
4516         *NODE_NAME      "mat9model0surf96"\r
4517         *NODE_TM        {\r
4518                 *NODE_NAME      "mat9model0surf96"\r
4519                 *INHERIT_POS    0       0       0\r
4520                 *INHERIT_ROT    0       0       0\r
4521                 *INHERIT_SCL    0       0       0\r
4522                 *TM_ROW0        1.0     0       0\r
4523                 *TM_ROW1        0       1.0     0\r
4524                 *TM_ROW2        0       0       1.0\r
4525                 *TM_ROW3        0       0       0\r
4526                 *TM_POS 0.000000        0.000000        0.000000\r
4527         }\r
4528         *MESH   {\r
4529                 *TIMEVALUE      0\r
4530                 *MESH_NUMVERTEX 6\r
4531                 *MESH_NUMFACES  4\r
4532                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4533                 *MESH_VERTEX_LIST       {\r
4534                         *MESH_VERTEX    0       -316.000000     0.000000        220.000000\r
4535                         *MESH_VERTEX    1       -288.000000     0.000000        220.000000\r
4536                         *MESH_VERTEX    2       -288.000000     9.000000        223.000000\r
4537                         *MESH_VERTEX    3       -316.000000     9.000000        223.000000\r
4538                         *MESH_VERTEX    4       -288.000000     -9.000000       223.000000\r
4539                         *MESH_VERTEX    5       -316.000000     -9.000000       223.000000\r
4540                 }\r
4541                 *MESH_NORMALS   {\r
4542                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4543                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4544                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4545                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4546                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4547                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4548                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4549                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4550                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4551                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4552                 }\r
4553                 *MESH_FACE_LIST {\r
4554                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4555                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4556                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4557                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4558                 }\r
4559                 *MESH_NUMTVERTEX        6\r
4560                 *MESH_TVERTLIST {\r
4561                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
4562                         *MESH_TVERT     1       0.375000        0.218750        1.000000\r
4563                         *MESH_TVERT     2       0.468750        0.218750        1.000000\r
4564                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
4565                         *MESH_TVERT     4       0.281250        0.218750        1.000000\r
4566                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4567                 }\r
4568                 *MESH_NUMTVFACES        4\r
4569                 *MESH_TFACELIST {\r
4570                         *MESH_TFACE     0       0       2       1\r
4571                         *MESH_TFACE     1       0       3       2\r
4572                         *MESH_TFACE     2       4       0       1\r
4573                         *MESH_TFACE     3       4       5       0\r
4574                 }\r
4575         }\r
4576         *PROP_MOTIONBLUR        0\r
4577         *PROP_CASTSHADOW        1\r
4578         *PROP_RECVSHADOW        1\r
4579         *MATERIAL_REF   9\r
4580 }\r
4581 *GEOMOBJECT     {\r
4582         *NODE_NAME      "mat9model0surf97"\r
4583         *NODE_TM        {\r
4584                 *NODE_NAME      "mat9model0surf97"\r
4585                 *INHERIT_POS    0       0       0\r
4586                 *INHERIT_ROT    0       0       0\r
4587                 *INHERIT_SCL    0       0       0\r
4588                 *TM_ROW0        1.0     0       0\r
4589                 *TM_ROW1        0       1.0     0\r
4590                 *TM_ROW2        0       0       1.0\r
4591                 *TM_ROW3        0       0       0\r
4592                 *TM_POS 0.000000        0.000000        0.000000\r
4593         }\r
4594         *MESH   {\r
4595                 *TIMEVALUE      0\r
4596                 *MESH_NUMVERTEX 6\r
4597                 *MESH_NUMFACES  4\r
4598                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4599                 *MESH_VERTEX_LIST       {\r
4600                         *MESH_VERTEX    0       -288.000000     -9.000000       241.000000\r
4601                         *MESH_VERTEX    1       -288.000000     -12.000000      232.000000\r
4602                         *MESH_VERTEX    2       -316.000000     -12.000000      232.000000\r
4603                         *MESH_VERTEX    3       -316.000000     -9.000000       241.000000\r
4604                         *MESH_VERTEX    4       -288.000000     -9.000000       223.000000\r
4605                         *MESH_VERTEX    5       -316.000000     -9.000000       223.000000\r
4606                 }\r
4607                 *MESH_NORMALS   {\r
4608                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4609                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4610                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4611                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4612                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4613                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4614                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4615                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4616                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4617                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4618                 }\r
4619                 *MESH_FACE_LIST {\r
4620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4621                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4622                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4623                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4624                 }\r
4625                 *MESH_NUMTVERTEX        6\r
4626                 *MESH_TVERTLIST {\r
4627                         *MESH_TVERT     0       0.093750        0.218750        1.000000\r
4628                         *MESH_TVERT     1       0.187500        0.218750        1.000000\r
4629                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4630                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4631                         *MESH_TVERT     4       0.281250        0.218750        1.000000\r
4632                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4633                 }\r
4634                 *MESH_NUMTVFACES        4\r
4635                 *MESH_TFACELIST {\r
4636                         *MESH_TFACE     0       0       2       1\r
4637                         *MESH_TFACE     1       0       3       2\r
4638                         *MESH_TFACE     2       2       4       1\r
4639                         *MESH_TFACE     3       2       5       4\r
4640                 }\r
4641         }\r
4642         *PROP_MOTIONBLUR        0\r
4643         *PROP_CASTSHADOW        1\r
4644         *PROP_RECVSHADOW        1\r
4645         *MATERIAL_REF   9\r
4646 }\r
4647 *GEOMOBJECT     {\r
4648         *NODE_NAME      "mat9model0surf98"\r
4649         *NODE_TM        {\r
4650                 *NODE_NAME      "mat9model0surf98"\r
4651                 *INHERIT_POS    0       0       0\r
4652                 *INHERIT_ROT    0       0       0\r
4653                 *INHERIT_SCL    0       0       0\r
4654                 *TM_ROW0        1.0     0       0\r
4655                 *TM_ROW1        0       1.0     0\r
4656                 *TM_ROW2        0       0       1.0\r
4657                 *TM_ROW3        0       0       0\r
4658                 *TM_POS 0.000000        0.000000        0.000000\r
4659         }\r
4660         *MESH   {\r
4661                 *TIMEVALUE      0\r
4662                 *MESH_NUMVERTEX 6\r
4663                 *MESH_NUMFACES  4\r
4664                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4665                 *MESH_VERTEX_LIST       {\r
4666                         *MESH_VERTEX    0       -320.000000     20.000000       232.000000\r
4667                         *MESH_VERTEX    1       -316.000000     20.000000       232.000000\r
4668                         *MESH_VERTEX    2       -316.000000     15.000000       247.000000\r
4669                         *MESH_VERTEX    3       -320.000000     15.000000       247.000000\r
4670                         *MESH_VERTEX    4       -316.000000     15.000000       217.000000\r
4671                         *MESH_VERTEX    5       -320.000000     15.000000       217.000000\r
4672                 }\r
4673                 *MESH_NORMALS   {\r
4674                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4675                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4676                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4677                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4678                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4679                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4680                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4681                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4682                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4683                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
4684                 }\r
4685                 *MESH_FACE_LIST {\r
4686                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4687                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4688                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4689                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4690                 }\r
4691                 *MESH_NUMTVERTEX        6\r
4692                 *MESH_TVERTLIST {\r
4693                         *MESH_TVERT     0       0.937500        0.000000        1.000000\r
4694                         *MESH_TVERT     1       0.937500        0.031250        1.000000\r
4695                         *MESH_TVERT     2       1.093750        0.031250        1.000000\r
4696                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
4697                         *MESH_TVERT     4       0.781250        0.031250        1.000000\r
4698                         *MESH_TVERT     5       0.781250        0.000000        1.000000\r
4699                 }\r
4700                 *MESH_NUMTVFACES        4\r
4701                 *MESH_TFACELIST {\r
4702                         *MESH_TFACE     0       0       2       1\r
4703                         *MESH_TFACE     1       0       3       2\r
4704                         *MESH_TFACE     2       4       0       1\r
4705                         *MESH_TFACE     3       4       5       0\r
4706                 }\r
4707         }\r
4708         *PROP_MOTIONBLUR        0\r
4709         *PROP_CASTSHADOW        1\r
4710         *PROP_RECVSHADOW        1\r
4711         *MATERIAL_REF   9\r
4712 }\r
4713 *GEOMOBJECT     {\r
4714         *NODE_NAME      "mat9model0surf99"\r
4715         *NODE_TM        {\r
4716                 *NODE_NAME      "mat9model0surf99"\r
4717                 *INHERIT_POS    0       0       0\r
4718                 *INHERIT_ROT    0       0       0\r
4719                 *INHERIT_SCL    0       0       0\r
4720                 *TM_ROW0        1.0     0       0\r
4721                 *TM_ROW1        0       1.0     0\r
4722                 *TM_ROW2        0       0       1.0\r
4723                 *TM_ROW3        0       0       0\r
4724                 *TM_POS 0.000000        0.000000        0.000000\r
4725         }\r
4726         *MESH   {\r
4727                 *TIMEVALUE      0\r
4728                 *MESH_NUMVERTEX 8\r
4729                 *MESH_NUMFACES  4\r
4730                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4731                 *MESH_VERTEX_LIST       {\r
4732                         *MESH_VERTEX    0       -316.000000     15.000000       247.000000\r
4733                         *MESH_VERTEX    1       -316.000000     0.000000        252.000000\r
4734                         *MESH_VERTEX    2       -320.000000     0.000000        252.000000\r
4735                         *MESH_VERTEX    3       -320.000000     15.000000       247.000000\r
4736                         *MESH_VERTEX    4       -320.000000     0.000000        252.000000\r
4737                         *MESH_VERTEX    5       -316.000000     0.000000        252.000000\r
4738                         *MESH_VERTEX    6       -316.000000     -15.000000      247.000000\r
4739                         *MESH_VERTEX    7       -320.000000     -15.000000      247.000000\r
4740                 }\r
4741                 *MESH_NORMALS   {\r
4742                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4743                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4744                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4745                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4746                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4747                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4748                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4749                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4750                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4751                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4752                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       0.707107\r
4753                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
4754                 }\r
4755                 *MESH_FACE_LIST {\r
4756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4757                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4758                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4759                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4760                 }\r
4761                 *MESH_NUMTVERTEX        8\r
4762                 *MESH_TVERTLIST {\r
4763                         *MESH_TVERT     0       1.093750        0.031250        1.000000\r
4764                         *MESH_TVERT     1       1.250000        0.031250        1.000000\r
4765                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
4766                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
4767                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4768                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
4769                         *MESH_TVERT     6       0.156250        0.031250        1.000000\r
4770                         *MESH_TVERT     7       0.156250        0.000000        1.000000\r
4771                 }\r
4772                 *MESH_NUMTVFACES        4\r
4773                 *MESH_TFACELIST {\r
4774                         *MESH_TFACE     0       0       2       1\r
4775                         *MESH_TFACE     1       0       3       2\r
4776                         *MESH_TFACE     2       4       6       5\r
4777                         *MESH_TFACE     3       4       7       6\r
4778                 }\r
4779         }\r
4780         *PROP_MOTIONBLUR        0\r
4781         *PROP_CASTSHADOW        1\r
4782         *PROP_RECVSHADOW        1\r
4783         *MATERIAL_REF   9\r
4784 }\r
4785 *GEOMOBJECT     {\r
4786         *NODE_NAME      "mat9model0surf100"\r
4787         *NODE_TM        {\r
4788                 *NODE_NAME      "mat9model0surf100"\r
4789                 *INHERIT_POS    0       0       0\r
4790                 *INHERIT_ROT    0       0       0\r
4791                 *INHERIT_SCL    0       0       0\r
4792                 *TM_ROW0        1.0     0       0\r
4793                 *TM_ROW1        0       1.0     0\r
4794                 *TM_ROW2        0       0       1.0\r
4795                 *TM_ROW3        0       0       0\r
4796                 *TM_POS 0.000000        0.000000        0.000000\r
4797         }\r
4798         *MESH   {\r
4799                 *TIMEVALUE      0\r
4800                 *MESH_NUMVERTEX 6\r
4801                 *MESH_NUMFACES  4\r
4802                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4803                 *MESH_VERTEX_LIST       {\r
4804                         *MESH_VERTEX    0       -320.000000     0.000000        212.000000\r
4805                         *MESH_VERTEX    1       -316.000000     0.000000        212.000000\r
4806                         *MESH_VERTEX    2       -316.000000     15.000000       217.000000\r
4807                         *MESH_VERTEX    3       -320.000000     15.000000       217.000000\r
4808                         *MESH_VERTEX    4       -316.000000     -15.000000      217.000000\r
4809                         *MESH_VERTEX    5       -320.000000     -15.000000      217.000000\r
4810                 }\r
4811                 *MESH_NORMALS   {\r
4812                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4813                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4814                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4815                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4816                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4817                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4818                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4819                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4820                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4821                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4822                 }\r
4823                 *MESH_FACE_LIST {\r
4824                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4825                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4826                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4827                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4828                 }\r
4829                 *MESH_NUMTVERTEX        6\r
4830                 *MESH_TVERTLIST {\r
4831                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
4832                         *MESH_TVERT     1       0.625000        0.031250        1.000000\r
4833                         *MESH_TVERT     2       0.781250        0.031250        1.000000\r
4834                         *MESH_TVERT     3       0.781250        0.000000        1.000000\r
4835                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4836                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4837                 }\r
4838                 *MESH_NUMTVFACES        4\r
4839                 *MESH_TFACELIST {\r
4840                         *MESH_TFACE     0       0       2       1\r
4841                         *MESH_TFACE     1       0       3       2\r
4842                         *MESH_TFACE     2       4       0       1\r
4843                         *MESH_TFACE     3       4       5       0\r
4844                 }\r
4845         }\r
4846         *PROP_MOTIONBLUR        0\r
4847         *PROP_CASTSHADOW        1\r
4848         *PROP_RECVSHADOW        1\r
4849         *MATERIAL_REF   9\r
4850 }\r
4851 *GEOMOBJECT     {\r
4852         *NODE_NAME      "mat9model0surf101"\r
4853         *NODE_TM        {\r
4854                 *NODE_NAME      "mat9model0surf101"\r
4855                 *INHERIT_POS    0       0       0\r
4856                 *INHERIT_ROT    0       0       0\r
4857                 *INHERIT_SCL    0       0       0\r
4858                 *TM_ROW0        1.0     0       0\r
4859                 *TM_ROW1        0       1.0     0\r
4860                 *TM_ROW2        0       0       1.0\r
4861                 *TM_ROW3        0       0       0\r
4862                 *TM_POS 0.000000        0.000000        0.000000\r
4863         }\r
4864         *MESH   {\r
4865                 *TIMEVALUE      0\r
4866                 *MESH_NUMVERTEX 6\r
4867                 *MESH_NUMFACES  4\r
4868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4869                 *MESH_VERTEX_LIST       {\r
4870                         *MESH_VERTEX    0       -316.000000     -15.000000      247.000000\r
4871                         *MESH_VERTEX    1       -316.000000     -20.000000      232.000000\r
4872                         *MESH_VERTEX    2       -320.000000     -20.000000      232.000000\r
4873                         *MESH_VERTEX    3       -320.000000     -15.000000      247.000000\r
4874                         *MESH_VERTEX    4       -316.000000     -15.000000      217.000000\r
4875                         *MESH_VERTEX    5       -320.000000     -15.000000      217.000000\r
4876                 }\r
4877                 *MESH_NORMALS   {\r
4878                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4879                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4880                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4881                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4882                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4883                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4884                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4885                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4886                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4887                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4888                 }\r
4889                 *MESH_FACE_LIST {\r
4890                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4891                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4892                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4893                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4894                 }\r
4895                 *MESH_NUMTVERTEX        6\r
4896                 *MESH_TVERTLIST {\r
4897                         *MESH_TVERT     0       0.156250        0.031250        1.000000\r
4898                         *MESH_TVERT     1       0.312500        0.031250        1.000000\r
4899                         *MESH_TVERT     2       0.312500        0.000000        1.000000\r
4900                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
4901                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4902                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4903                 }\r
4904                 *MESH_NUMTVFACES        4\r
4905                 *MESH_TFACELIST {\r
4906                         *MESH_TFACE     0       0       2       1\r
4907                         *MESH_TFACE     1       0       3       2\r
4908                         *MESH_TFACE     2       2       4       1\r
4909                         *MESH_TFACE     3       2       5       4\r
4910                 }\r
4911         }\r
4912         *PROP_MOTIONBLUR        0\r
4913         *PROP_CASTSHADOW        1\r
4914         *PROP_RECVSHADOW        1\r
4915         *MATERIAL_REF   9\r
4916 }\r
4917 *GEOMOBJECT     {\r
4918         *NODE_NAME      "mat10model0surf102"\r
4919         *NODE_TM        {\r
4920                 *NODE_NAME      "mat10model0surf102"\r
4921                 *INHERIT_POS    0       0       0\r
4922                 *INHERIT_ROT    0       0       0\r
4923                 *INHERIT_SCL    0       0       0\r
4924                 *TM_ROW0        1.0     0       0\r
4925                 *TM_ROW1        0       1.0     0\r
4926                 *TM_ROW2        0       0       1.0\r
4927                 *TM_ROW3        0       0       0\r
4928                 *TM_POS 0.000000        0.000000        0.000000\r
4929         }\r
4930         *MESH   {\r
4931                 *TIMEVALUE      0\r
4932                 *MESH_NUMVERTEX 10\r
4933                 *MESH_NUMFACES  8\r
4934                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4935                 *MESH_VERTEX_LIST       {\r
4936                         *MESH_VERTEX    0       -24.000000      -16.000000      44.000000\r
4937                         *MESH_VERTEX    1       24.000000       -16.000000      44.000000\r
4938                         *MESH_VERTEX    2       24.000000       -22.000000      36.000000\r
4939                         *MESH_VERTEX    3       -24.000000      -22.000000      36.000000\r
4940                         *MESH_VERTEX    4       -24.000000      -24.000000      28.000000\r
4941                         *MESH_VERTEX    5       24.000000       -24.000000      28.000000\r
4942                         *MESH_VERTEX    6       24.000000       -22.000000      20.000000\r
4943                         *MESH_VERTEX    7       -24.000000      -22.000000      20.000000\r
4944                         *MESH_VERTEX    8       -24.000000      -16.000000      12.000000\r
4945                         *MESH_VERTEX    9       24.000000       -16.000000      12.000000\r
4946                 }\r
4947                 *MESH_NORMALS   {\r
4948                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4949                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4950                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4951                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4952                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
4953                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
4954                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
4955                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
4956                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4957                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4958                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
4959                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
4960                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4961                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4962                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
4963                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
4964                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
4965                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       -0.707107\r
4966                 }\r
4967                 *MESH_FACE_LIST {\r
4968                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4969                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4970                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4971                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4972                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4973                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4974                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4975                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4976                 }\r
4977                 *MESH_NUMTVERTEX        10\r
4978                 *MESH_TVERTLIST {\r
4979                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4980                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
4981                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
4982                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
4983                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
4984                         *MESH_TVERT     5       1.000000        0.500000        1.000000\r
4985                         *MESH_TVERT     6       1.000000        0.750000        1.000000\r
4986                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
4987                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
4988                         *MESH_TVERT     9       1.000000        1.000000        1.000000\r
4989                 }\r
4990                 *MESH_NUMTVFACES        8\r
4991                 *MESH_TFACELIST {\r
4992                         *MESH_TFACE     0       2       3       4\r
4993                         *MESH_TFACE     1       2       4       5\r
4994                         *MESH_TFACE     2       0       3       2\r
4995                         *MESH_TFACE     3       0       2       1\r
4996                         *MESH_TFACE     4       4       6       5\r
4997                         *MESH_TFACE     5       4       7       6\r
4998                         *MESH_TFACE     6       6       7       8\r
4999                         *MESH_TFACE     7       6       8       9\r
5000                 }\r
5001         }\r
5002         *PROP_MOTIONBLUR        0\r
5003         *PROP_CASTSHADOW        1\r
5004         *PROP_RECVSHADOW        1\r
5005         *MATERIAL_REF   10\r
5006 }\r