78689bc14cc99980756a25694834d46757ef50d4
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_metal / stove01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "stove01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 11\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/grates01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/shaders/grates01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_shaders\grates01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/grates01"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "models/desertfactory/textures/shaders/grates01"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\desertfactory_shaders\grates01.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179 }\r
180 *GEOMOBJECT     {\r
181         *NODE_NAME      "mat6model0surf32"\r
182         *NODE_TM        {\r
183                 *NODE_NAME      "mat6model0surf32"\r
184                 *INHERIT_POS    0       0       0\r
185                 *INHERIT_ROT    0       0       0\r
186                 *INHERIT_SCL    0       0       0\r
187                 *TM_ROW0        1.0     0       0\r
188                 *TM_ROW1        0       1.0     0\r
189                 *TM_ROW2        0       0       1.0\r
190                 *TM_ROW3        0       0       0\r
191                 *TM_POS 0.000000        0.000000        0.000000\r
192         }\r
193         *MESH   {\r
194                 *TIMEVALUE      0\r
195                 *MESH_NUMVERTEX 4\r
196                 *MESH_NUMFACES  2\r
197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
198                 *MESH_VERTEX_LIST       {\r
199                         *MESH_VERTEX    0       15.892361       -10.481390      12.000000\r
200                         *MESH_VERTEX    1       15.892361       -10.481390      16.000000\r
201                         *MESH_VERTEX    2       18.835489       -7.772518       16.000000\r
202                         *MESH_VERTEX    3       18.835489       -7.772518       12.000000\r
203                 }\r
204                 *MESH_NORMALS   {\r
205                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
206                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
207                         *MESH_VERTEXNORMAL      0       0.677219        -0.735782       0.000000\r
208                         *MESH_VERTEXNORMAL      1       0.677219        -0.735782       0.000000\r
209                         *MESH_VERTEXNORMAL      2       0.677219        -0.735782       0.000000\r
210                         *MESH_VERTEXNORMAL      3       0.677219        -0.735782       0.000000\r
211                 }\r
212                 *MESH_FACE_LIST {\r
213                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                 }\r
216                 *MESH_NUMTVERTEX        4\r
217                 *MESH_TVERTLIST {\r
218                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
219                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
220                         *MESH_TVERT     2       0.031250        0.031250        1.000000\r
221                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
222                 }\r
223                 *MESH_NUMTVFACES        2\r
224                 *MESH_TFACELIST {\r
225                         *MESH_TFACE     0       0       2       1\r
226                         *MESH_TFACE     1       0       3       2\r
227                 }\r
228         }\r
229         *PROP_MOTIONBLUR        0\r
230         *PROP_CASTSHADOW        1\r
231         *PROP_RECVSHADOW        1\r
232         *MATERIAL_REF   6\r
233 }\r
234 *GEOMOBJECT     {\r
235         *NODE_NAME      "mat6model0surf33"\r
236         *NODE_TM        {\r
237                 *NODE_NAME      "mat6model0surf33"\r
238                 *INHERIT_POS    0       0       0\r
239                 *INHERIT_ROT    0       0       0\r
240                 *INHERIT_SCL    0       0       0\r
241                 *TM_ROW0        1.0     0       0\r
242                 *TM_ROW1        0       1.0     0\r
243                 *TM_ROW2        0       0       1.0\r
244                 *TM_ROW3        0       0       0\r
245                 *TM_POS 0.000000        0.000000        0.000000\r
246         }\r
247         *MESH   {\r
248                 *TIMEVALUE      0\r
249                 *MESH_NUMVERTEX 4\r
250                 *MESH_NUMFACES  2\r
251                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
252                 *MESH_VERTEX_LIST       {\r
253                         *MESH_VERTEX    0       18.835489       -7.772518       12.000000\r
254                         *MESH_VERTEX    1       18.835489       -7.772518       16.000000\r
255                         *MESH_VERTEX    2       -2.835489       15.772518       16.000000\r
256                         *MESH_VERTEX    3       -2.835489       15.772518       12.000000\r
257                 }\r
258                 *MESH_NORMALS   {\r
259                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
260                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
261                         *MESH_VERTEXNORMAL      0       0.735782        0.677218        -0.000000\r
262                         *MESH_VERTEXNORMAL      1       0.520277        0.478865        0.707107\r
263                         *MESH_VERTEXNORMAL      2       0.520277        0.478866        0.707107\r
264                         *MESH_VERTEXNORMAL      3       0.735782        0.677218        0.000000\r
265                 }\r
266                 *MESH_FACE_LIST {\r
267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
269                 }\r
270                 *MESH_NUMTVERTEX        4\r
271                 *MESH_TVERTLIST {\r
272                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
273                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
274                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
275                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
276                 }\r
277                 *MESH_NUMTVFACES        2\r
278                 *MESH_TFACELIST {\r
279                         *MESH_TFACE     0       0       2       1\r
280                         *MESH_TFACE     1       0       3       2\r
281                 }\r
282         }\r
283         *PROP_MOTIONBLUR        0\r
284         *PROP_CASTSHADOW        1\r
285         *PROP_RECVSHADOW        1\r
286         *MATERIAL_REF   6\r
287 }\r
288 *GEOMOBJECT     {\r
289         *NODE_NAME      "mat6model0surf34"\r
290         *NODE_TM        {\r
291                 *NODE_NAME      "mat6model0surf34"\r
292                 *INHERIT_POS    0       0       0\r
293                 *INHERIT_ROT    0       0       0\r
294                 *INHERIT_SCL    0       0       0\r
295                 *TM_ROW0        1.0     0       0\r
296                 *TM_ROW1        0       1.0     0\r
297                 *TM_ROW2        0       0       1.0\r
298                 *TM_ROW3        0       0       0\r
299                 *TM_POS 0.000000        0.000000        0.000000\r
300         }\r
301         *MESH   {\r
302                 *TIMEVALUE      0\r
303                 *MESH_NUMVERTEX 4\r
304                 *MESH_NUMFACES  2\r
305                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
306                 *MESH_VERTEX_LIST       {\r
307                         *MESH_VERTEX    0       15.892361       -10.481390      16.000000\r
308                         *MESH_VERTEX    1       -2.835489       15.772518       16.000000\r
309                         *MESH_VERTEX    2       18.835489       -7.772518       16.000000\r
310                         *MESH_VERTEX    3       -5.778619       13.063646       16.000000\r
311                 }\r
312                 *MESH_NORMALS   {\r
313                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
314                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
315                         *MESH_VERTEXNORMAL      0       -0.520277       -0.478866       0.707107\r
316                         *MESH_VERTEXNORMAL      1       0.520277        0.478866        0.707107\r
317                         *MESH_VERTEXNORMAL      2       0.520277        0.478865        0.707107\r
318                         *MESH_VERTEXNORMAL      3       -0.520277       -0.478865       0.707107\r
319                 }\r
320                 *MESH_FACE_LIST {\r
321                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
322                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
323                 }\r
324                 *MESH_NUMTVERTEX        4\r
325                 *MESH_TVERTLIST {\r
326                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
327                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
328                         *MESH_TVERT     2       0.000000        0.031250        1.000000\r
329                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
330                 }\r
331                 *MESH_NUMTVFACES        2\r
332                 *MESH_TFACELIST {\r
333                         *MESH_TFACE     0       0       2       1\r
334                         *MESH_TFACE     1       0       1       3\r
335                 }\r
336         }\r
337         *PROP_MOTIONBLUR        0\r
338         *PROP_CASTSHADOW        1\r
339         *PROP_RECVSHADOW        1\r
340         *MATERIAL_REF   6\r
341 }\r
342 *GEOMOBJECT     {\r
343         *NODE_NAME      "mat6model0surf35"\r
344         *NODE_TM        {\r
345                 *NODE_NAME      "mat6model0surf35"\r
346                 *INHERIT_POS    0       0       0\r
347                 *INHERIT_ROT    0       0       0\r
348                 *INHERIT_SCL    0       0       0\r
349                 *TM_ROW0        1.0     0       0\r
350                 *TM_ROW1        0       1.0     0\r
351                 *TM_ROW2        0       0       1.0\r
352                 *TM_ROW3        0       0       0\r
353                 *TM_POS 0.000000        0.000000        0.000000\r
354         }\r
355         *MESH   {\r
356                 *TIMEVALUE      0\r
357                 *MESH_NUMVERTEX 4\r
358                 *MESH_NUMFACES  2\r
359                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
360                 *MESH_VERTEX_LIST       {\r
361                         *MESH_VERTEX    0       15.892361       -10.481390      16.000000\r
362                         *MESH_VERTEX    1       15.892361       -10.481390      12.000000\r
363                         *MESH_VERTEX    2       -5.778619       13.063646       12.000000\r
364                         *MESH_VERTEX    3       -5.778619       13.063646       16.000000\r
365                 }\r
366                 *MESH_NORMALS   {\r
367                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
368                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
369                         *MESH_VERTEXNORMAL      0       -0.520277       -0.478866       0.707107\r
370                         *MESH_VERTEXNORMAL      1       -0.735782       -0.677218       -0.000000\r
371                         *MESH_VERTEXNORMAL      2       -0.735782       -0.677218       -0.000000\r
372                         *MESH_VERTEXNORMAL      3       -0.520277       -0.478865       0.707107\r
373                 }\r
374                 *MESH_FACE_LIST {\r
375                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                 }\r
378                 *MESH_NUMTVERTEX        4\r
379                 *MESH_TVERTLIST {\r
380                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
381                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
382                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
383                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
384                 }\r
385                 *MESH_NUMTVFACES        2\r
386                 *MESH_TFACELIST {\r
387                         *MESH_TFACE     0       0       2       1\r
388                         *MESH_TFACE     1       0       3       2\r
389                 }\r
390         }\r
391         *PROP_MOTIONBLUR        0\r
392         *PROP_CASTSHADOW        1\r
393         *PROP_RECVSHADOW        1\r
394         *MATERIAL_REF   6\r
395 }\r
396 *GEOMOBJECT     {\r
397         *NODE_NAME      "mat6model0surf36"\r
398         *NODE_TM        {\r
399                 *NODE_NAME      "mat6model0surf36"\r
400                 *INHERIT_POS    0       0       0\r
401                 *INHERIT_ROT    0       0       0\r
402                 *INHERIT_SCL    0       0       0\r
403                 *TM_ROW0        1.0     0       0\r
404                 *TM_ROW1        0       1.0     0\r
405                 *TM_ROW2        0       0       1.0\r
406                 *TM_ROW3        0       0       0\r
407                 *TM_POS 0.000000        0.000000        0.000000\r
408         }\r
409         *MESH   {\r
410                 *TIMEVALUE      0\r
411                 *MESH_NUMVERTEX 4\r
412                 *MESH_NUMFACES  2\r
413                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
414                 *MESH_VERTEX_LIST       {\r
415                         *MESH_VERTEX    0       -15.243207      -11.383773      16.000000\r
416                         *MESH_VERTEX    1       -15.243207      -11.383773      20.000000\r
417                         *MESH_VERTEX    2       7.243208        11.383772       20.000000\r
418                         *MESH_VERTEX    3       7.243208        11.383772       16.000000\r
419                 }\r
420                 *MESH_NORMALS   {\r
421                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
422                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
423                         *MESH_VERTEXNORMAL      0       0.711486        -0.702700       0.000000\r
424                         *MESH_VERTEXNORMAL      1       0.503096        -0.496884       0.707107\r
425                         *MESH_VERTEXNORMAL      2       0.503096        -0.496884       0.707107\r
426                         *MESH_VERTEXNORMAL      3       0.711486        -0.702700       -0.000000\r
427                 }\r
428                 *MESH_FACE_LIST {\r
429                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                 }\r
432                 *MESH_NUMTVERTEX        4\r
433                 *MESH_TVERTLIST {\r
434                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
435                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
436                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
437                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
438                 }\r
439                 *MESH_NUMTVFACES        2\r
440                 *MESH_TFACELIST {\r
441                         *MESH_TFACE     0       0       2       1\r
442                         *MESH_TFACE     1       0       3       2\r
443                 }\r
444         }\r
445         *PROP_MOTIONBLUR        0\r
446         *PROP_CASTSHADOW        1\r
447         *PROP_RECVSHADOW        1\r
448         *MATERIAL_REF   6\r
449 }\r
450 *GEOMOBJECT     {\r
451         *NODE_NAME      "mat6model0surf37"\r
452         *NODE_TM        {\r
453                 *NODE_NAME      "mat6model0surf37"\r
454                 *INHERIT_POS    0       0       0\r
455                 *INHERIT_ROT    0       0       0\r
456                 *INHERIT_SCL    0       0       0\r
457                 *TM_ROW0        1.0     0       0\r
458                 *TM_ROW1        0       1.0     0\r
459                 *TM_ROW2        0       0       1.0\r
460                 *TM_ROW3        0       0       0\r
461                 *TM_POS 0.000000        0.000000        0.000000\r
462         }\r
463         *MESH   {\r
464                 *TIMEVALUE      0\r
465                 *MESH_NUMVERTEX 4\r
466                 *MESH_NUMFACES  2\r
467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
468                 *MESH_VERTEX_LIST       {\r
469                         *MESH_VERTEX    0       -18.089149      -8.572970       20.000000\r
470                         *MESH_VERTEX    1       4.397264        14.194576       20.000000\r
471                         *MESH_VERTEX    2       7.243208        11.383772       20.000000\r
472                         *MESH_VERTEX    3       -15.243207      -11.383773      20.000000\r
473                 }\r
474                 *MESH_NORMALS   {\r
475                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
476                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
477                         *MESH_VERTEXNORMAL      0       -0.503096       0.496884        0.707107\r
478                         *MESH_VERTEXNORMAL      1       -0.503096       0.496884        0.707107\r
479                         *MESH_VERTEXNORMAL      2       0.503096        -0.496884       0.707107\r
480                         *MESH_VERTEXNORMAL      3       0.503096        -0.496884       0.707107\r
481                 }\r
482                 *MESH_FACE_LIST {\r
483                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                 }\r
486                 *MESH_NUMTVERTEX        4\r
487                 *MESH_TVERTLIST {\r
488                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
489                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
490                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
491                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
492                 }\r
493                 *MESH_NUMTVFACES        2\r
494                 *MESH_TFACELIST {\r
495                         *MESH_TFACE     0       0       2       1\r
496                         *MESH_TFACE     1       0       3       2\r
497                 }\r
498         }\r
499         *PROP_MOTIONBLUR        0\r
500         *PROP_CASTSHADOW        1\r
501         *PROP_RECVSHADOW        1\r
502         *MATERIAL_REF   6\r
503 }\r
504 *GEOMOBJECT     {\r
505         *NODE_NAME      "mat6model0surf38"\r
506         *NODE_TM        {\r
507                 *NODE_NAME      "mat6model0surf38"\r
508                 *INHERIT_POS    0       0       0\r
509                 *INHERIT_ROT    0       0       0\r
510                 *INHERIT_SCL    0       0       0\r
511                 *TM_ROW0        1.0     0       0\r
512                 *TM_ROW1        0       1.0     0\r
513                 *TM_ROW2        0       0       1.0\r
514                 *TM_ROW3        0       0       0\r
515                 *TM_POS 0.000000        0.000000        0.000000\r
516         }\r
517         *MESH   {\r
518                 *TIMEVALUE      0\r
519                 *MESH_NUMVERTEX 4\r
520                 *MESH_NUMFACES  2\r
521                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
522                 *MESH_VERTEX_LIST       {\r
523                         *MESH_VERTEX    0       -18.089149      -8.572970       20.000000\r
524                         *MESH_VERTEX    1       -18.089149      -8.572970       16.000000\r
525                         *MESH_VERTEX    2       4.397264        14.194576       16.000000\r
526                         *MESH_VERTEX    3       4.397264        14.194576       20.000000\r
527                 }\r
528                 *MESH_NORMALS   {\r
529                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
530                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
531                         *MESH_VERTEXNORMAL      0       -0.503096       0.496884        0.707107\r
532                         *MESH_VERTEXNORMAL      1       -0.711486       0.702700        -0.000000\r
533                         *MESH_VERTEXNORMAL      2       -0.711486       0.702700        0.000000\r
534                         *MESH_VERTEXNORMAL      3       -0.503096       0.496884        0.707107\r
535                 }\r
536                 *MESH_FACE_LIST {\r
537                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
538                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
539                 }\r
540                 *MESH_NUMTVERTEX        4\r
541                 *MESH_TVERTLIST {\r
542                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
543                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
544                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
545                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
546                 }\r
547                 *MESH_NUMTVFACES        2\r
548                 *MESH_TFACELIST {\r
549                         *MESH_TFACE     0       0       2       1\r
550                         *MESH_TFACE     1       0       3       2\r
551                 }\r
552         }\r
553         *PROP_MOTIONBLUR        0\r
554         *PROP_CASTSHADOW        1\r
555         *PROP_RECVSHADOW        1\r
556         *MATERIAL_REF   6\r
557 }\r
558 *GEOMOBJECT     {\r
559         *NODE_NAME      "mat6model0surf39"\r
560         *NODE_TM        {\r
561                 *NODE_NAME      "mat6model0surf39"\r
562                 *INHERIT_POS    0       0       0\r
563                 *INHERIT_ROT    0       0       0\r
564                 *INHERIT_SCL    0       0       0\r
565                 *TM_ROW0        1.0     0       0\r
566                 *TM_ROW1        0       1.0     0\r
567                 *TM_ROW2        0       0       1.0\r
568                 *TM_ROW3        0       0       0\r
569                 *TM_POS 0.000000        0.000000        0.000000\r
570         }\r
571         *MESH   {\r
572                 *TIMEVALUE      0\r
573                 *MESH_NUMVERTEX 4\r
574                 *MESH_NUMFACES  2\r
575                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
576                 *MESH_VERTEX_LIST       {\r
577                         *MESH_VERTEX    0       -18.089149      -8.572970       16.000000\r
578                         *MESH_VERTEX    1       -18.089149      -8.572970       20.000000\r
579                         *MESH_VERTEX    2       -15.243207      -11.383773      20.000000\r
580                         *MESH_VERTEX    3       -15.243207      -11.383773      16.000000\r
581                 }\r
582                 *MESH_NORMALS   {\r
583                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
584                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      0       -0.702701       -0.711486       0.000000\r
586                         *MESH_VERTEXNORMAL      1       -0.702701       -0.711486       0.000000\r
587                         *MESH_VERTEXNORMAL      2       -0.702701       -0.711486       0.000000\r
588                         *MESH_VERTEXNORMAL      3       -0.702701       -0.711486       0.000000\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                 }\r
594                 *MESH_NUMTVERTEX        4\r
595                 *MESH_TVERTLIST {\r
596                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
597                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
598                         *MESH_TVERT     2       0.031250        0.031250        1.000000\r
599                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
600                 }\r
601                 *MESH_NUMTVFACES        2\r
602                 *MESH_TFACELIST {\r
603                         *MESH_TFACE     0       0       2       1\r
604                         *MESH_TFACE     1       0       3       2\r
605                 }\r
606         }\r
607         *PROP_MOTIONBLUR        0\r
608         *PROP_CASTSHADOW        1\r
609         *PROP_RECVSHADOW        1\r
610         *MATERIAL_REF   6\r
611 }\r
612 *GEOMOBJECT     {\r
613         *NODE_NAME      "mat6model0surf40"\r
614         *NODE_TM        {\r
615                 *NODE_NAME      "mat6model0surf40"\r
616                 *INHERIT_POS    0       0       0\r
617                 *INHERIT_ROT    0       0       0\r
618                 *INHERIT_SCL    0       0       0\r
619                 *TM_ROW0        1.0     0       0\r
620                 *TM_ROW1        0       1.0     0\r
621                 *TM_ROW2        0       0       1.0\r
622                 *TM_ROW3        0       0       0\r
623                 *TM_POS 0.000000        0.000000        0.000000\r
624         }\r
625         *MESH   {\r
626                 *TIMEVALUE      0\r
627                 *MESH_NUMVERTEX 4\r
628                 *MESH_NUMFACES  2\r
629                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
630                 *MESH_VERTEX_LIST       {\r
631                         *MESH_VERTEX    0       8.000000        -4.000000       12.000000\r
632                         *MESH_VERTEX    1       8.000000        -4.000000       16.000000\r
633                         *MESH_VERTEX    2       -24.000000      -4.000000       16.000000\r
634                         *MESH_VERTEX    3       -24.000000      -4.000000       12.000000\r
635                 }\r
636                 *MESH_NORMALS   {\r
637                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
638                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
639                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
640                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
641                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
642                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
643                 }\r
644                 *MESH_FACE_LIST {\r
645                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
646                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
647                 }\r
648                 *MESH_NUMTVERTEX        4\r
649                 *MESH_TVERTLIST {\r
650                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
651                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
652                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
653                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
654                 }\r
655                 *MESH_NUMTVFACES        2\r
656                 *MESH_TFACELIST {\r
657                         *MESH_TFACE     0       0       2       1\r
658                         *MESH_TFACE     1       0       3       2\r
659                 }\r
660         }\r
661         *PROP_MOTIONBLUR        0\r
662         *PROP_CASTSHADOW        1\r
663         *PROP_RECVSHADOW        1\r
664         *MATERIAL_REF   6\r
665 }\r
666 *GEOMOBJECT     {\r
667         *NODE_NAME      "mat6model0surf41"\r
668         *NODE_TM        {\r
669                 *NODE_NAME      "mat6model0surf41"\r
670                 *INHERIT_POS    0       0       0\r
671                 *INHERIT_ROT    0       0       0\r
672                 *INHERIT_SCL    0       0       0\r
673                 *TM_ROW0        1.0     0       0\r
674                 *TM_ROW1        0       1.0     0\r
675                 *TM_ROW2        0       0       1.0\r
676                 *TM_ROW3        0       0       0\r
677                 *TM_POS 0.000000        0.000000        0.000000\r
678         }\r
679         *MESH   {\r
680                 *TIMEVALUE      0\r
681                 *MESH_NUMVERTEX 4\r
682                 *MESH_NUMFACES  2\r
683                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
684                 *MESH_VERTEX_LIST       {\r
685                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
686                         *MESH_VERTEX    1       -24.000000      -8.000000       16.000000\r
687                         *MESH_VERTEX    2       -24.000000      -4.000000       16.000000\r
688                         *MESH_VERTEX    3       8.000000        -4.000000       16.000000\r
689                 }\r
690                 *MESH_NORMALS   {\r
691                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
692                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
693                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
694                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
695                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
696                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
697                 }\r
698                 *MESH_FACE_LIST {\r
699                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                 }\r
702                 *MESH_NUMTVERTEX        4\r
703                 *MESH_TVERTLIST {\r
704                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
705                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
706                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
707                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
708                 }\r
709                 *MESH_NUMTVFACES        2\r
710                 *MESH_TFACELIST {\r
711                         *MESH_TFACE     0       0       2       1\r
712                         *MESH_TFACE     1       0       3       2\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   6\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat6model0surf42"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat6model0surf42"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 4\r
736                 *MESH_NUMFACES  2\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
740                         *MESH_VERTEX    1       8.000000        -8.000000       12.000000\r
741                         *MESH_VERTEX    2       -24.000000      -8.000000       12.000000\r
742                         *MESH_VERTEX    3       -24.000000      -8.000000       16.000000\r
743                 }\r
744                 *MESH_NORMALS   {\r
745                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
746                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
747                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
748                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
749                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
750                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                 }\r
756                 *MESH_NUMTVERTEX        4\r
757                 *MESH_TVERTLIST {\r
758                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
759                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
760                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
761                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
762                 }\r
763                 *MESH_NUMTVFACES        2\r
764                 *MESH_TFACELIST {\r
765                         *MESH_TFACE     0       0       2       1\r
766                         *MESH_TFACE     1       0       3       2\r
767                 }\r
768         }\r
769         *PROP_MOTIONBLUR        0\r
770         *PROP_CASTSHADOW        1\r
771         *PROP_RECVSHADOW        1\r
772         *MATERIAL_REF   6\r
773 }\r
774 *GEOMOBJECT     {\r
775         *NODE_NAME      "mat7model0surf43"\r
776         *NODE_TM        {\r
777                 *NODE_NAME      "mat7model0surf43"\r
778                 *INHERIT_POS    0       0       0\r
779                 *INHERIT_ROT    0       0       0\r
780                 *INHERIT_SCL    0       0       0\r
781                 *TM_ROW0        1.0     0       0\r
782                 *TM_ROW1        0       1.0     0\r
783                 *TM_ROW2        0       0       1.0\r
784                 *TM_ROW3        0       0       0\r
785                 *TM_POS 0.000000        0.000000        0.000000\r
786         }\r
787         *MESH   {\r
788                 *TIMEVALUE      0\r
789                 *MESH_NUMVERTEX 6\r
790                 *MESH_NUMFACES  4\r
791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
792                 *MESH_VERTEX_LIST       {\r
793                         *MESH_VERTEX    0       24.000000       -4.000000       48.000000\r
794                         *MESH_VERTEX    1       24.000000       -4.000000       64.000000\r
795                         *MESH_VERTEX    2       21.500000       3.500000        64.000000\r
796                         *MESH_VERTEX    3       21.500000       3.500000        48.000000\r
797                         *MESH_VERTEX    4       21.500000       -11.500000      64.000000\r
798                         *MESH_VERTEX    5       21.500000       -11.500000      48.000000\r
799                 }\r
800                 *MESH_NORMALS   {\r
801                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
802                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
803                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
804                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
805                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
806                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
808                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
809                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
810                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
816                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                 }\r
818                 *MESH_NUMTVERTEX        6\r
819                 *MESH_TVERTLIST {\r
820                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
821                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
822                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
823                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
824                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
825                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
826                 }\r
827                 *MESH_NUMTVFACES        4\r
828                 *MESH_TFACELIST {\r
829                         *MESH_TFACE     0       0       2       1\r
830                         *MESH_TFACE     1       0       3       2\r
831                         *MESH_TFACE     2       4       0       1\r
832                         *MESH_TFACE     3       4       5       0\r
833                 }\r
834         }\r
835         *PROP_MOTIONBLUR        0\r
836         *PROP_CASTSHADOW        1\r
837         *PROP_RECVSHADOW        1\r
838         *MATERIAL_REF   7\r
839 }\r
840 *GEOMOBJECT     {\r
841         *NODE_NAME      "mat7model0surf44"\r
842         *NODE_TM        {\r
843                 *NODE_NAME      "mat7model0surf44"\r
844                 *INHERIT_POS    0       0       0\r
845                 *INHERIT_ROT    0       0       0\r
846                 *INHERIT_SCL    0       0       0\r
847                 *TM_ROW0        1.0     0       0\r
848                 *TM_ROW1        0       1.0     0\r
849                 *TM_ROW2        0       0       1.0\r
850                 *TM_ROW3        0       0       0\r
851                 *TM_POS 0.000000        0.000000        0.000000\r
852         }\r
853         *MESH   {\r
854                 *TIMEVALUE      0\r
855                 *MESH_NUMVERTEX 6\r
856                 *MESH_NUMFACES  4\r
857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
858                 *MESH_VERTEX_LIST       {\r
859                         *MESH_VERTEX    0       24.000000       -4.000000       64.000000\r
860                         *MESH_VERTEX    1       24.000000       -4.000000       48.000000\r
861                         *MESH_VERTEX    2       21.500000       3.500000        48.000000\r
862                         *MESH_VERTEX    3       21.500000       3.500000        64.000000\r
863                         *MESH_VERTEX    4       21.500000       -11.500000      48.000000\r
864                         *MESH_VERTEX    5       21.500000       -11.500000      64.000000\r
865                 }\r
866                 *MESH_NORMALS   {\r
867                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
868                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
869                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
870                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
871                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
872                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
873                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
874                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
875                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
876                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                 }\r
884                 *MESH_NUMTVERTEX        6\r
885                 *MESH_TVERTLIST {\r
886                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
887                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
888                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
889                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
890                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
891                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
892                 }\r
893                 *MESH_NUMTVFACES        4\r
894                 *MESH_TFACELIST {\r
895                         *MESH_TFACE     0       0       2       1\r
896                         *MESH_TFACE     1       0       3       2\r
897                         *MESH_TFACE     2       4       0       1\r
898                         *MESH_TFACE     3       4       5       0\r
899                 }\r
900         }\r
901         *PROP_MOTIONBLUR        0\r
902         *PROP_CASTSHADOW        1\r
903         *PROP_RECVSHADOW        1\r
904         *MATERIAL_REF   7\r
905 }\r
906 *GEOMOBJECT     {\r
907         *NODE_NAME      "mat7model0surf45"\r
908         *NODE_TM        {\r
909                 *NODE_NAME      "mat7model0surf45"\r
910                 *INHERIT_POS    0       0       0\r
911                 *INHERIT_ROT    0       0       0\r
912                 *INHERIT_SCL    0       0       0\r
913                 *TM_ROW0        1.0     0       0\r
914                 *TM_ROW1        0       1.0     0\r
915                 *TM_ROW2        0       0       1.0\r
916                 *TM_ROW3        0       0       0\r
917                 *TM_POS 0.000000        0.000000        0.000000\r
918         }\r
919         *MESH   {\r
920                 *TIMEVALUE      0\r
921                 *MESH_NUMVERTEX 6\r
922                 *MESH_NUMFACES  4\r
923                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
924                 *MESH_VERTEX_LIST       {\r
925                         *MESH_VERTEX    0       21.500000       3.500000        64.000000\r
926                         *MESH_VERTEX    1       14.000000       6.000000        64.000000\r
927                         *MESH_VERTEX    2       14.000000       6.000000        48.000000\r
928                         *MESH_VERTEX    3       21.500000       3.500000        48.000000\r
929                         *MESH_VERTEX    4       6.500000        3.500000        64.000000\r
930                         *MESH_VERTEX    5       6.500000        3.500000        48.000000\r
931                 }\r
932                 *MESH_NORMALS   {\r
933                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
934                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
935                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
936                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
937                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
938                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
939                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
940                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
941                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
942                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
943                 }\r
944                 *MESH_FACE_LIST {\r
945                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
948                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
949                 }\r
950                 *MESH_NUMTVERTEX        6\r
951                 *MESH_TVERTLIST {\r
952                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
953                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
954                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
955                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
956                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
957                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
958                 }\r
959                 *MESH_NUMTVFACES        4\r
960                 *MESH_TFACELIST {\r
961                         *MESH_TFACE     0       0       2       1\r
962                         *MESH_TFACE     1       0       3       2\r
963                         *MESH_TFACE     2       2       4       1\r
964                         *MESH_TFACE     3       2       5       4\r
965                 }\r
966         }\r
967         *PROP_MOTIONBLUR        0\r
968         *PROP_CASTSHADOW        1\r
969         *PROP_RECVSHADOW        1\r
970         *MATERIAL_REF   7\r
971 }\r
972 *GEOMOBJECT     {\r
973         *NODE_NAME      "mat7model0surf46"\r
974         *NODE_TM        {\r
975                 *NODE_NAME      "mat7model0surf46"\r
976                 *INHERIT_POS    0       0       0\r
977                 *INHERIT_ROT    0       0       0\r
978                 *INHERIT_SCL    0       0       0\r
979                 *TM_ROW0        1.0     0       0\r
980                 *TM_ROW1        0       1.0     0\r
981                 *TM_ROW2        0       0       1.0\r
982                 *TM_ROW3        0       0       0\r
983                 *TM_POS 0.000000        0.000000        0.000000\r
984         }\r
985         *MESH   {\r
986                 *TIMEVALUE      0\r
987                 *MESH_NUMVERTEX 6\r
988                 *MESH_NUMFACES  4\r
989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
990                 *MESH_VERTEX_LIST       {\r
991                         *MESH_VERTEX    0       21.500000       3.500000        48.000000\r
992                         *MESH_VERTEX    1       14.000000       6.000000        48.000000\r
993                         *MESH_VERTEX    2       14.000000       6.000000        64.000000\r
994                         *MESH_VERTEX    3       21.500000       3.500000        64.000000\r
995                         *MESH_VERTEX    4       6.500000        3.500000        48.000000\r
996                         *MESH_VERTEX    5       6.500000        3.500000        64.000000\r
997                 }\r
998                 *MESH_NORMALS   {\r
999                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1000                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1001                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1002                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1003                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1004                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1005                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1006                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1007                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
1008                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
1009                 }\r
1010                 *MESH_FACE_LIST {\r
1011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1014                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1015                 }\r
1016                 *MESH_NUMTVERTEX        6\r
1017                 *MESH_TVERTLIST {\r
1018                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
1019                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
1020                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
1021                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
1022                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
1023                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
1024                 }\r
1025                 *MESH_NUMTVFACES        4\r
1026                 *MESH_TFACELIST {\r
1027                         *MESH_TFACE     0       0       2       1\r
1028                         *MESH_TFACE     1       0       3       2\r
1029                         *MESH_TFACE     2       2       4       1\r
1030                         *MESH_TFACE     3       2       5       4\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   7\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat7model0surf47"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat7model0surf47"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 9\r
1054                 *MESH_NUMFACES  8\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       24.000000       -4.000000       50.000000\r
1058                         *MESH_VERTEX    1       14.000000       -4.000000       50.000000\r
1059                         *MESH_VERTEX    2       21.500000       3.500000        50.000000\r
1060                         *MESH_VERTEX    3       14.000000       6.000000        50.000000\r
1061                         *MESH_VERTEX    4       21.500000       -11.500000      50.000000\r
1062                         *MESH_VERTEX    5       14.000000       -14.000000      50.000000\r
1063                         *MESH_VERTEX    6       6.500000        3.500000        50.000000\r
1064                         *MESH_VERTEX    7       6.500000        -11.500000      50.000000\r
1065                         *MESH_VERTEX    8       4.000000        -4.000000       50.000000\r
1066                 }\r
1067                 *MESH_NORMALS   {\r
1068                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1069                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1070                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1071                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1072                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1073                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1074                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1075                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1076                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1077                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1078                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1079                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1080                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1081                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1082                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1083                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1084                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1085                 }\r
1086                 *MESH_FACE_LIST {\r
1087                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1089                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1091                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1092                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1093                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1094                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1095                 }\r
1096                 *MESH_NUMTVERTEX        9\r
1097                 *MESH_TVERTLIST {\r
1098                         *MESH_TVERT     0       0.187500        0.968750        1.000000\r
1099                         *MESH_TVERT     1       0.109375        0.968750        1.000000\r
1100                         *MESH_TVERT     2       0.167969        1.027344        1.000000\r
1101                         *MESH_TVERT     3       0.109375        1.046875        1.000000\r
1102                         *MESH_TVERT     4       0.167969        0.910156        1.000000\r
1103                         *MESH_TVERT     5       0.109375        0.890625        1.000000\r
1104                         *MESH_TVERT     6       0.050781        1.027344        1.000000\r
1105                         *MESH_TVERT     7       0.050781        0.910156        1.000000\r
1106                         *MESH_TVERT     8       0.031250        0.968750        1.000000\r
1107                 }\r
1108                 *MESH_NUMTVFACES        8\r
1109                 *MESH_TFACELIST {\r
1110                         *MESH_TFACE     0       0       2       1\r
1111                         *MESH_TFACE     1       1       2       3\r
1112                         *MESH_TFACE     2       0       1       4\r
1113                         *MESH_TFACE     3       1       5       4\r
1114                         *MESH_TFACE     4       1       3       6\r
1115                         *MESH_TFACE     5       1       7       5\r
1116                         *MESH_TFACE     6       1       6       8\r
1117                         *MESH_TFACE     7       1       8       7\r
1118                 }\r
1119         }\r
1120         *PROP_MOTIONBLUR        0\r
1121         *PROP_CASTSHADOW        1\r
1122         *PROP_RECVSHADOW        1\r
1123         *MATERIAL_REF   7\r
1124 }\r
1125 *GEOMOBJECT     {\r
1126         *NODE_NAME      "mat7model0surf48"\r
1127         *NODE_TM        {\r
1128                 *NODE_NAME      "mat7model0surf48"\r
1129                 *INHERIT_POS    0       0       0\r
1130                 *INHERIT_ROT    0       0       0\r
1131                 *INHERIT_SCL    0       0       0\r
1132                 *TM_ROW0        1.0     0       0\r
1133                 *TM_ROW1        0       1.0     0\r
1134                 *TM_ROW2        0       0       1.0\r
1135                 *TM_ROW3        0       0       0\r
1136                 *TM_POS 0.000000        0.000000        0.000000\r
1137         }\r
1138         *MESH   {\r
1139                 *TIMEVALUE      0\r
1140                 *MESH_NUMVERTEX 6\r
1141                 *MESH_NUMFACES  4\r
1142                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1143                 *MESH_VERTEX_LIST       {\r
1144                         *MESH_VERTEX    0       14.000000       -14.000000      48.000000\r
1145                         *MESH_VERTEX    1       14.000000       -14.000000      64.000000\r
1146                         *MESH_VERTEX    2       21.500000       -11.500000      64.000000\r
1147                         *MESH_VERTEX    3       21.500000       -11.500000      48.000000\r
1148                         *MESH_VERTEX    4       6.500000        -11.500000      64.000000\r
1149                         *MESH_VERTEX    5       6.500000        -11.500000      48.000000\r
1150                 }\r
1151                 *MESH_NORMALS   {\r
1152                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1153                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1154                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1155                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1156                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1157                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1158                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1159                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1160                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
1161                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
1162                 }\r
1163                 *MESH_FACE_LIST {\r
1164                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1165                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1166                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1167                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1168                 }\r
1169                 *MESH_NUMTVERTEX        6\r
1170                 *MESH_TVERTLIST {\r
1171                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1172                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
1173                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
1174                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
1175                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
1176                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
1177                 }\r
1178                 *MESH_NUMTVFACES        4\r
1179                 *MESH_TFACELIST {\r
1180                         *MESH_TFACE     0       0       2       1\r
1181                         *MESH_TFACE     1       0       3       2\r
1182                         *MESH_TFACE     2       4       0       1\r
1183                         *MESH_TFACE     3       4       5       0\r
1184                 }\r
1185         }\r
1186         *PROP_MOTIONBLUR        0\r
1187         *PROP_CASTSHADOW        1\r
1188         *PROP_RECVSHADOW        1\r
1189         *MATERIAL_REF   7\r
1190 }\r
1191 *GEOMOBJECT     {\r
1192         *NODE_NAME      "mat7model0surf49"\r
1193         *NODE_TM        {\r
1194                 *NODE_NAME      "mat7model0surf49"\r
1195                 *INHERIT_POS    0       0       0\r
1196                 *INHERIT_ROT    0       0       0\r
1197                 *INHERIT_SCL    0       0       0\r
1198                 *TM_ROW0        1.0     0       0\r
1199                 *TM_ROW1        0       1.0     0\r
1200                 *TM_ROW2        0       0       1.0\r
1201                 *TM_ROW3        0       0       0\r
1202                 *TM_POS 0.000000        0.000000        0.000000\r
1203         }\r
1204         *MESH   {\r
1205                 *TIMEVALUE      0\r
1206                 *MESH_NUMVERTEX 6\r
1207                 *MESH_NUMFACES  4\r
1208                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1209                 *MESH_VERTEX_LIST       {\r
1210                         *MESH_VERTEX    0       14.000000       -14.000000      64.000000\r
1211                         *MESH_VERTEX    1       14.000000       -14.000000      48.000000\r
1212                         *MESH_VERTEX    2       21.500000       -11.500000      48.000000\r
1213                         *MESH_VERTEX    3       21.500000       -11.500000      64.000000\r
1214                         *MESH_VERTEX    4       6.500000        -11.500000      48.000000\r
1215                         *MESH_VERTEX    5       6.500000        -11.500000      64.000000\r
1216                 }\r
1217                 *MESH_NORMALS   {\r
1218                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1219                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1220                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1221                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1222                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1223                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1224                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1225                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1226                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
1227                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
1228                 }\r
1229                 *MESH_FACE_LIST {\r
1230                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1231                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1232                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1233                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                 }\r
1235                 *MESH_NUMTVERTEX        6\r
1236                 *MESH_TVERTLIST {\r
1237                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1238                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
1239                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
1240                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
1241                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
1242                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
1243                 }\r
1244                 *MESH_NUMTVFACES        4\r
1245                 *MESH_TFACELIST {\r
1246                         *MESH_TFACE     0       0       2       1\r
1247                         *MESH_TFACE     1       0       3       2\r
1248                         *MESH_TFACE     2       4       0       1\r
1249                         *MESH_TFACE     3       4       5       0\r
1250                 }\r
1251         }\r
1252         *PROP_MOTIONBLUR        0\r
1253         *PROP_CASTSHADOW        1\r
1254         *PROP_RECVSHADOW        1\r
1255         *MATERIAL_REF   7\r
1256 }\r
1257 *GEOMOBJECT     {\r
1258         *NODE_NAME      "mat7model0surf50"\r
1259         *NODE_TM        {\r
1260                 *NODE_NAME      "mat7model0surf50"\r
1261                 *INHERIT_POS    0       0       0\r
1262                 *INHERIT_ROT    0       0       0\r
1263                 *INHERIT_SCL    0       0       0\r
1264                 *TM_ROW0        1.0     0       0\r
1265                 *TM_ROW1        0       1.0     0\r
1266                 *TM_ROW2        0       0       1.0\r
1267                 *TM_ROW3        0       0       0\r
1268                 *TM_POS 0.000000        0.000000        0.000000\r
1269         }\r
1270         *MESH   {\r
1271                 *TIMEVALUE      0\r
1272                 *MESH_NUMVERTEX 8\r
1273                 *MESH_NUMFACES  4\r
1274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1275                 *MESH_VERTEX_LIST       {\r
1276                         *MESH_VERTEX    0       6.500000        3.500000        64.000000\r
1277                         *MESH_VERTEX    1       4.000000        -4.000000       64.000000\r
1278                         *MESH_VERTEX    2       4.000000        -4.000000       48.000000\r
1279                         *MESH_VERTEX    3       6.500000        3.500000        48.000000\r
1280                         *MESH_VERTEX    4       4.000000        -4.000000       48.000000\r
1281                         *MESH_VERTEX    5       4.000000        -4.000000       64.000000\r
1282                         *MESH_VERTEX    6       6.500000        -11.500000      64.000000\r
1283                         *MESH_VERTEX    7       6.500000        -11.500000      48.000000\r
1284                 }\r
1285                 *MESH_NORMALS   {\r
1286                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1287                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1288                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1289                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1290                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1291                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1292                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1293                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1294                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1295                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1296                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
1297                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1298                 }\r
1299                 *MESH_FACE_LIST {\r
1300                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1301                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1302                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1303                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1304                 }\r
1305                 *MESH_NUMTVERTEX        8\r
1306                 *MESH_TVERTLIST {\r
1307                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
1308                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
1309                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1310                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1311                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1312                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1313                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
1314                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
1315                 }\r
1316                 *MESH_NUMTVFACES        4\r
1317                 *MESH_TFACELIST {\r
1318                         *MESH_TFACE     0       0       2       1\r
1319                         *MESH_TFACE     1       0       3       2\r
1320                         *MESH_TFACE     2       4       6       5\r
1321                         *MESH_TFACE     3       4       7       6\r
1322                 }\r
1323         }\r
1324         *PROP_MOTIONBLUR        0\r
1325         *PROP_CASTSHADOW        1\r
1326         *PROP_RECVSHADOW        1\r
1327         *MATERIAL_REF   7\r
1328 }\r
1329 *GEOMOBJECT     {\r
1330         *NODE_NAME      "mat7model0surf51"\r
1331         *NODE_TM        {\r
1332                 *NODE_NAME      "mat7model0surf51"\r
1333                 *INHERIT_POS    0       0       0\r
1334                 *INHERIT_ROT    0       0       0\r
1335                 *INHERIT_SCL    0       0       0\r
1336                 *TM_ROW0        1.0     0       0\r
1337                 *TM_ROW1        0       1.0     0\r
1338                 *TM_ROW2        0       0       1.0\r
1339                 *TM_ROW3        0       0       0\r
1340                 *TM_POS 0.000000        0.000000        0.000000\r
1341         }\r
1342         *MESH   {\r
1343                 *TIMEVALUE      0\r
1344                 *MESH_NUMVERTEX 8\r
1345                 *MESH_NUMFACES  4\r
1346                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1347                 *MESH_VERTEX_LIST       {\r
1348                         *MESH_VERTEX    0       6.500000        3.500000        48.000000\r
1349                         *MESH_VERTEX    1       4.000000        -4.000000       48.000000\r
1350                         *MESH_VERTEX    2       4.000000        -4.000000       64.000000\r
1351                         *MESH_VERTEX    3       6.500000        3.500000        64.000000\r
1352                         *MESH_VERTEX    4       4.000000        -4.000000       64.000000\r
1353                         *MESH_VERTEX    5       4.000000        -4.000000       48.000000\r
1354                         *MESH_VERTEX    6       6.500000        -11.500000      48.000000\r
1355                         *MESH_VERTEX    7       6.500000        -11.500000      64.000000\r
1356                 }\r
1357                 *MESH_NORMALS   {\r
1358                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1359                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1360                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1361                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1362                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1363                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1364                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1365                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1366                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1367                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1368                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1369                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        0.000000\r
1370                 }\r
1371                 *MESH_FACE_LIST {\r
1372                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1373                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1374                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1375                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1376                 }\r
1377                 *MESH_NUMTVERTEX        8\r
1378                 *MESH_TVERTLIST {\r
1379                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
1380                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
1381                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1382                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1383                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1384                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1385                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
1386                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
1387                 }\r
1388                 *MESH_NUMTVFACES        4\r
1389                 *MESH_TFACELIST {\r
1390                         *MESH_TFACE     0       0       2       1\r
1391                         *MESH_TFACE     1       0       3       2\r
1392                         *MESH_TFACE     2       4       6       5\r
1393                         *MESH_TFACE     3       4       7       6\r
1394                 }\r
1395         }\r
1396         *PROP_MOTIONBLUR        0\r
1397         *PROP_CASTSHADOW        1\r
1398         *PROP_RECVSHADOW        1\r
1399         *MATERIAL_REF   7\r
1400 }\r
1401 *GEOMOBJECT     {\r
1402         *NODE_NAME      "mat8model0surf52"\r
1403         *NODE_TM        {\r
1404                 *NODE_NAME      "mat8model0surf52"\r
1405                 *INHERIT_POS    0       0       0\r
1406                 *INHERIT_ROT    0       0       0\r
1407                 *INHERIT_SCL    0       0       0\r
1408                 *TM_ROW0        1.0     0       0\r
1409                 *TM_ROW1        0       1.0     0\r
1410                 *TM_ROW2        0       0       1.0\r
1411                 *TM_ROW3        0       0       0\r
1412                 *TM_POS 0.000000        0.000000        0.000000\r
1413         }\r
1414         *MESH   {\r
1415                 *TIMEVALUE      0\r
1416                 *MESH_NUMVERTEX 9\r
1417                 *MESH_NUMFACES  8\r
1418                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1419                 *MESH_VERTEX_LIST       {\r
1420                         *MESH_VERTEX    0       -22.000000      0.000000        222.000000\r
1421                         *MESH_VERTEX    1       -28.000000      8.000000        208.000000\r
1422                         *MESH_VERTEX    2       -20.000000      0.000000        208.000000\r
1423                         *MESH_VERTEX    3       -20.000000      0.000000        64.000000\r
1424                         *MESH_VERTEX    4       -28.000000      8.000000        64.000000\r
1425                         *MESH_VERTEX    5       -28.000000      -8.000000       208.000000\r
1426                         *MESH_VERTEX    6       -28.000000      -8.000000       64.000000\r
1427                         *MESH_VERTEX    7       -29.500000      8.000000        218.500000\r
1428                         *MESH_VERTEX    8       -29.500000      -8.000000       218.500000\r
1429                 }\r
1430                 *MESH_NORMALS   {\r
1431                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1432                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1433                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1434                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1435                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1436                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1437                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1438                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1439                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
1440                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1441                         *MESH_VERTEXNORMAL      2       1.000000        -0.000000       0.000000\r
1442                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1443                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1444                         *MESH_VERTEXNORMAL      5       -0.000000       -1.000000       0.000000\r
1445                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1446                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1447                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
1448                 }\r
1449                 *MESH_FACE_LIST {\r
1450                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                         *MESH_FACE      1       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1452                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                         *MESH_FACE      4       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1455                         *MESH_FACE      5       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1456                         *MESH_FACE      6       A:      0       B:      1       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1457                         *MESH_FACE      7       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1458                 }\r
1459                 *MESH_NUMTVERTEX        9\r
1460                 *MESH_TVERTLIST {\r
1461                         *MESH_TVERT     0       0.216506        1.187500        1.000000\r
1462                         *MESH_TVERT     1       0.324760        1.125000        1.000000\r
1463                         *MESH_TVERT     2       0.216506        1.125000        1.000000\r
1464                         *MESH_TVERT     3       0.216506        0.000000        1.000000\r
1465                         *MESH_TVERT     4       0.324760        0.000000        1.000000\r
1466                         *MESH_TVERT     5       0.108253        1.125000        1.000000\r
1467                         *MESH_TVERT     6       0.108253        0.000000        1.000000\r
1468                         *MESH_TVERT     7       0.324760        1.187500        1.000000\r
1469                         *MESH_TVERT     8       0.108253        1.187500        1.000000\r
1470                 }\r
1471                 *MESH_NUMTVFACES        8\r
1472                 *MESH_TFACELIST {\r
1473                         *MESH_TFACE     0       1       2       3\r
1474                         *MESH_TFACE     1       2       5       3\r
1475                         *MESH_TFACE     2       0       2       1\r
1476                         *MESH_TFACE     3       0       5       2\r
1477                         *MESH_TFACE     4       1       3       4\r
1478                         *MESH_TFACE     5       3       5       6\r
1479                         *MESH_TFACE     6       0       1       7\r
1480                         *MESH_TFACE     7       0       8       5\r
1481                 }\r
1482         }\r
1483         *PROP_MOTIONBLUR        0\r
1484         *PROP_CASTSHADOW        1\r
1485         *PROP_RECVSHADOW        1\r
1486         *MATERIAL_REF   8\r
1487 }\r
1488 *GEOMOBJECT     {\r
1489         *NODE_NAME      "mat8model0surf53"\r
1490         *NODE_TM        {\r
1491                 *NODE_NAME      "mat8model0surf53"\r
1492                 *INHERIT_POS    0       0       0\r
1493                 *INHERIT_ROT    0       0       0\r
1494                 *INHERIT_SCL    0       0       0\r
1495                 *TM_ROW0        1.0     0       0\r
1496                 *TM_ROW1        0       1.0     0\r
1497                 *TM_ROW2        0       0       1.0\r
1498                 *TM_ROW3        0       0       0\r
1499                 *TM_POS 0.000000        0.000000        0.000000\r
1500         }\r
1501         *MESH   {\r
1502                 *TIMEVALUE      0\r
1503                 *MESH_NUMVERTEX 9\r
1504                 *MESH_NUMFACES  8\r
1505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1506                 *MESH_VERTEX_LIST       {\r
1507                         *MESH_VERTEX    0       -22.000000      0.000000        222.000000\r
1508                         *MESH_VERTEX    1       -28.000000      0.000000        232.000000\r
1509                         *MESH_VERTEX    2       -34.000000      8.000000        226.000000\r
1510                         *MESH_VERTEX    3       -29.500000      8.000000        218.500000\r
1511                         *MESH_VERTEX    4       -37.000000      0.000000        215.000000\r
1512                         *MESH_VERTEX    5       -38.000000      0.000000        238.000000\r
1513                         *MESH_VERTEX    6       -40.000000      0.000000        220.000000\r
1514                         *MESH_VERTEX    7       -41.500000      8.000000        230.500000\r
1515                         *MESH_VERTEX    8       -45.000000      0.000000        223.000000\r
1516                 }\r
1517                 *MESH_NORMALS   {\r
1518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1520                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1521                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1522                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1523                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1524                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1525                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1526                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
1527                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
1528                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1529                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1530                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
1531                         *MESH_VERTEXNORMAL      5       0.382683        -0.000000       0.923880\r
1532                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1533                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1534                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
1535                 }\r
1536                 *MESH_FACE_LIST {\r
1537                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1538                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1539                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1540                         *MESH_FACE      3       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1541                         *MESH_FACE      4       A:      2       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1542                         *MESH_FACE      5       A:      2       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1543                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1544                         *MESH_FACE      7       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1545                 }\r
1546                 *MESH_NUMTVERTEX        9\r
1547                 *MESH_TVERTLIST {\r
1548                         *MESH_TVERT     0       0.216506        0.187500        1.000000\r
1549                         *MESH_TVERT     1       0.216506        0.250000        1.000000\r
1550                         *MESH_TVERT     2       0.324760        0.250000        1.000000\r
1551                         *MESH_TVERT     3       0.324760        0.187500        1.000000\r
1552                         *MESH_TVERT     4       0.433013        0.187500        1.000000\r
1553                         *MESH_TVERT     5       0.216506        0.312500        1.000000\r
1554                         *MESH_TVERT     6       0.433013        0.250000        1.000000\r
1555                         *MESH_TVERT     7       0.324760        0.312500        1.000000\r
1556                         *MESH_TVERT     8       0.433013        0.312500        1.000000\r
1557                 }\r
1558                 *MESH_NUMTVFACES        8\r
1559                 *MESH_TFACELIST {\r
1560                         *MESH_TFACE     0       0       2       1\r
1561                         *MESH_TFACE     1       0       3       2\r
1562                         *MESH_TFACE     2       2       3       4\r
1563                         *MESH_TFACE     3       1       2       5\r
1564                         *MESH_TFACE     4       2       4       6\r
1565                         *MESH_TFACE     5       2       7       5\r
1566                         *MESH_TFACE     6       2       8       7\r
1567                         *MESH_TFACE     7       2       6       8\r
1568                 }\r
1569         }\r
1570         *PROP_MOTIONBLUR        0\r
1571         *PROP_CASTSHADOW        1\r
1572         *PROP_RECVSHADOW        1\r
1573         *MATERIAL_REF   8\r
1574 }\r
1575 *GEOMOBJECT     {\r
1576         *NODE_NAME      "mat8model0surf54"\r
1577         *NODE_TM        {\r
1578                 *NODE_NAME      "mat8model0surf54"\r
1579                 *INHERIT_POS    0       0       0\r
1580                 *INHERIT_ROT    0       0       0\r
1581                 *INHERIT_SCL    0       0       0\r
1582                 *TM_ROW0        1.0     0       0\r
1583                 *TM_ROW1        0       1.0     0\r
1584                 *TM_ROW2        0       0       1.0\r
1585                 *TM_ROW3        0       0       0\r
1586                 *TM_POS 0.000000        0.000000        0.000000\r
1587         }\r
1588         *MESH   {\r
1589                 *TIMEVALUE      0\r
1590                 *MESH_NUMVERTEX 9\r
1591                 *MESH_NUMFACES  8\r
1592                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1593                 *MESH_VERTEX_LIST       {\r
1594                         *MESH_VERTEX    0       -34.000000      -8.000000       226.000000\r
1595                         *MESH_VERTEX    1       -28.000000      0.000000        232.000000\r
1596                         *MESH_VERTEX    2       -22.000000      0.000000        222.000000\r
1597                         *MESH_VERTEX    3       -29.500000      -8.000000       218.500000\r
1598                         *MESH_VERTEX    4       -37.000000      0.000000        215.000000\r
1599                         *MESH_VERTEX    5       -38.000000      0.000000        238.000000\r
1600                         *MESH_VERTEX    6       -40.000000      0.000000        220.000000\r
1601                         *MESH_VERTEX    7       -41.500000      -8.000000       230.500000\r
1602                         *MESH_VERTEX    8       -45.000000      0.000000        223.000000\r
1603                 }\r
1604                 *MESH_NORMALS   {\r
1605                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1606                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1607                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1608                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1609                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1610                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1611                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1612                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1613                         *MESH_VERTEXNORMAL      0       -0.000000       -1.000000       -0.000000\r
1614                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
1615                         *MESH_VERTEXNORMAL      2       0.923880        -0.000000       0.382683\r
1616                         *MESH_VERTEXNORMAL      3       -0.000000       -1.000000       0.000000\r
1617                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
1618                         *MESH_VERTEXNORMAL      5       0.382683        -0.000000       0.923880\r
1619                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1620                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       -0.000000\r
1621                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
1622                 }\r
1623                 *MESH_FACE_LIST {\r
1624                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1626                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1627                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1628                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1629                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1630                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1631                         *MESH_FACE      7       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1632                 }\r
1633                 *MESH_NUMTVERTEX        9\r
1634                 *MESH_TVERTLIST {\r
1635                         *MESH_TVERT     0       0.108253        0.250000        1.000000\r
1636                         *MESH_TVERT     1       0.216506        0.250000        1.000000\r
1637                         *MESH_TVERT     2       0.216506        0.187500        1.000000\r
1638                         *MESH_TVERT     3       0.108253        0.187500        1.000000\r
1639                         *MESH_TVERT     4       0.000000        0.187500        1.000000\r
1640                         *MESH_TVERT     5       0.216506        0.312500        1.000000\r
1641                         *MESH_TVERT     6       0.000000        0.250000        1.000000\r
1642                         *MESH_TVERT     7       0.108253        0.312500        1.000000\r
1643                         *MESH_TVERT     8       0.000000        0.312500        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        8\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       0       3       2\r
1649                         *MESH_TFACE     2       0       4       3\r
1650                         *MESH_TFACE     3       0       1       5\r
1651                         *MESH_TFACE     4       0       6       4\r
1652                         *MESH_TFACE     5       0       5       7\r
1653                         *MESH_TFACE     6       0       7       8\r
1654                         *MESH_TFACE     7       0       8       6\r
1655                 }\r
1656         }\r
1657         *PROP_MOTIONBLUR        0\r
1658         *PROP_CASTSHADOW        1\r
1659         *PROP_RECVSHADOW        1\r
1660         *MATERIAL_REF   8\r
1661 }\r
1662 *GEOMOBJECT     {\r
1663         *NODE_NAME      "mat8model0surf55"\r
1664         *NODE_TM        {\r
1665                 *NODE_NAME      "mat8model0surf55"\r
1666                 *INHERIT_POS    0       0       0\r
1667                 *INHERIT_ROT    0       0       0\r
1668                 *INHERIT_SCL    0       0       0\r
1669                 *TM_ROW0        1.0     0       0\r
1670                 *TM_ROW1        0       1.0     0\r
1671                 *TM_ROW2        0       0       1.0\r
1672                 *TM_ROW3        0       0       0\r
1673                 *TM_POS 0.000000        0.000000        0.000000\r
1674         }\r
1675         *MESH   {\r
1676                 *TIMEVALUE      0\r
1677                 *MESH_NUMVERTEX 12\r
1678                 *MESH_NUMFACES  8\r
1679                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1680                 *MESH_VERTEX_LIST       {\r
1681                         *MESH_VERTEX    0       -28.000000      8.000000        208.000000\r
1682                         *MESH_VERTEX    1       -36.000000      0.000000        208.000000\r
1683                         *MESH_VERTEX    2       -36.000000      0.000000        64.000000\r
1684                         *MESH_VERTEX    3       -28.000000      8.000000        64.000000\r
1685                         *MESH_VERTEX    4       -36.000000      0.000000        64.000000\r
1686                         *MESH_VERTEX    5       -36.000000      0.000000        208.000000\r
1687                         *MESH_VERTEX    6       -28.000000      -8.000000       208.000000\r
1688                         *MESH_VERTEX    7       -28.000000      -8.000000       64.000000\r
1689                         *MESH_VERTEX    8       -37.000000      0.000000        215.000000\r
1690                         *MESH_VERTEX    9       -37.000000      0.000000        215.000000\r
1691                         *MESH_VERTEX    10      -29.500000      -8.000000       218.500000\r
1692                         *MESH_VERTEX    11      -29.500000      8.000000        218.500000\r
1693                 }\r
1694                 *MESH_NORMALS   {\r
1695                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1696                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1697                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1698                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1699                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1700                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1701                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1702                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1703                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1704                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1705                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1706                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1707                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1708                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1709                         *MESH_VERTEXNORMAL      6       -0.000000       -1.000000       0.000000\r
1710                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1711                         *MESH_VERTEXNORMAL      8       -0.923880       0.000000        -0.382683\r
1712                         *MESH_VERTEXNORMAL      9       -0.923880       0.000000        -0.382683\r
1713                         *MESH_VERTEXNORMAL      10      -0.000000       -1.000000       0.000000\r
1714                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1715                 }\r
1716                 *MESH_FACE_LIST {\r
1717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1719                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1720                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1721                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1722                         *MESH_FACE      5       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1723                         *MESH_FACE      6       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1724                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1725                 }\r
1726                 *MESH_NUMTVERTEX        12\r
1727                 *MESH_TVERTLIST {\r
1728                         *MESH_TVERT     0       0.324760        1.125000        1.000000\r
1729                         *MESH_TVERT     1       0.433013        1.125000        1.000000\r
1730                         *MESH_TVERT     2       0.433013        0.000000        1.000000\r
1731                         *MESH_TVERT     3       0.324760        0.000000        1.000000\r
1732                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1733                         *MESH_TVERT     5       0.000000        1.125000        1.000000\r
1734                         *MESH_TVERT     6       0.108253        1.125000        1.000000\r
1735                         *MESH_TVERT     7       0.108253        0.000000        1.000000\r
1736                         *MESH_TVERT     8       0.433013        1.187500        1.000000\r
1737                         *MESH_TVERT     9       0.000000        1.187500        1.000000\r
1738                         *MESH_TVERT     10      0.108253        1.187500        1.000000\r
1739                         *MESH_TVERT     11      0.324760        1.187500        1.000000\r
1740                 }\r
1741                 *MESH_NUMTVFACES        8\r
1742                 *MESH_TFACELIST {\r
1743                         *MESH_TFACE     0       0       2       1\r
1744                         *MESH_TFACE     1       0       3       2\r
1745                         *MESH_TFACE     2       0       1       8\r
1746                         *MESH_TFACE     3       4       6       5\r
1747                         *MESH_TFACE     4       4       7       6\r
1748                         *MESH_TFACE     5       6       10      9\r
1749                         *MESH_TFACE     6       5       6       9\r
1750                         *MESH_TFACE     7       0       8       11\r
1751                 }\r
1752         }\r
1753         *PROP_MOTIONBLUR        0\r
1754         *PROP_CASTSHADOW        1\r
1755         *PROP_RECVSHADOW        1\r
1756         *MATERIAL_REF   8\r
1757 }\r
1758 *GEOMOBJECT     {\r
1759         *NODE_NAME      "mat8model0surf56"\r
1760         *NODE_TM        {\r
1761                 *NODE_NAME      "mat8model0surf56"\r
1762                 *INHERIT_POS    0       0       0\r
1763                 *INHERIT_ROT    0       0       0\r
1764                 *INHERIT_SCL    0       0       0\r
1765                 *TM_ROW0        1.0     0       0\r
1766                 *TM_ROW1        0       1.0     0\r
1767                 *TM_ROW2        0       0       1.0\r
1768                 *TM_ROW3        0       0       0\r
1769                 *TM_POS 0.000000        0.000000        0.000000\r
1770         }\r
1771         *MESH   {\r
1772                 *TIMEVALUE      0\r
1773                 *MESH_NUMVERTEX 9\r
1774                 *MESH_NUMFACES  8\r
1775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1776                 *MESH_VERTEX_LIST       {\r
1777                         *MESH_VERTEX    0       -38.000000      0.000000        238.000000\r
1778                         *MESH_VERTEX    1       -52.000000      0.000000        240.000000\r
1779                         *MESH_VERTEX    2       -52.000000      8.000000        232.000000\r
1780                         *MESH_VERTEX    3       -41.500000      8.000000        230.500000\r
1781                         *MESH_VERTEX    4       -52.000000      -8.000000       232.000000\r
1782                         *MESH_VERTEX    5       -41.500000      -8.000000       230.500000\r
1783                         *MESH_VERTEX    6       -288.000000     0.000000        240.000000\r
1784                         *MESH_VERTEX    7       -288.000000     -8.000000       232.000000\r
1785                         *MESH_VERTEX    8       -288.000000     8.000000        232.000000\r
1786                 }\r
1787                 *MESH_NORMALS   {\r
1788                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1789                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1790                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1791                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1792                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1793                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1794                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1795                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1796                         *MESH_VERTEXNORMAL      0       0.382683        -0.000000       0.923880\r
1797                         *MESH_VERTEXNORMAL      1       0.000000        -0.000000       1.000000\r
1798                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1799                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1800                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       -0.000000\r
1801                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       -0.000000\r
1802                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1803                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1804                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1805                 }\r
1806                 *MESH_FACE_LIST {\r
1807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1808                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1809                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1810                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1811                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1812                         *MESH_FACE      5       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1813                         *MESH_FACE      6       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1814                         *MESH_FACE      7       A:      2       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1815                 }\r
1816                 *MESH_NUMTVERTEX        9\r
1817                 *MESH_TVERTLIST {\r
1818                         *MESH_TVERT     0       0.216506        -0.687500       1.000000\r
1819                         *MESH_TVERT     1       0.216506        -0.625000       1.000000\r
1820                         *MESH_TVERT     2       0.324760        -0.625000       1.000000\r
1821                         *MESH_TVERT     3       0.324760        -0.687500       1.000000\r
1822                         *MESH_TVERT     4       0.108253        -0.625000       1.000000\r
1823                         *MESH_TVERT     5       0.108253        -0.687500       1.000000\r
1824                         *MESH_TVERT     6       0.216506        1.218750        1.000000\r
1825                         *MESH_TVERT     7       0.108253        1.218750        1.000000\r
1826                         *MESH_TVERT     8       0.324760        1.218750        1.000000\r
1827                 }\r
1828                 *MESH_NUMTVFACES        8\r
1829                 *MESH_TFACELIST {\r
1830                         *MESH_TFACE     0       0       2       1\r
1831                         *MESH_TFACE     1       0       1       4\r
1832                         *MESH_TFACE     2       0       3       2\r
1833                         *MESH_TFACE     3       0       4       5\r
1834                         *MESH_TFACE     4       1       2       6\r
1835                         *MESH_TFACE     5       1       6       4\r
1836                         *MESH_TFACE     6       4       6       7\r
1837                         *MESH_TFACE     7       2       8       6\r
1838                 }\r
1839         }\r
1840         *PROP_MOTIONBLUR        0\r
1841         *PROP_CASTSHADOW        1\r
1842         *PROP_RECVSHADOW        1\r
1843         *MATERIAL_REF   8\r
1844 }\r
1845 *GEOMOBJECT     {\r
1846         *NODE_NAME      "mat8model0surf57"\r
1847         *NODE_TM        {\r
1848                 *NODE_NAME      "mat8model0surf57"\r
1849                 *INHERIT_POS    0       0       0\r
1850                 *INHERIT_ROT    0       0       0\r
1851                 *INHERIT_SCL    0       0       0\r
1852                 *TM_ROW0        1.0     0       0\r
1853                 *TM_ROW1        0       1.0     0\r
1854                 *TM_ROW2        0       0       1.0\r
1855                 *TM_ROW3        0       0       0\r
1856                 *TM_POS 0.000000        0.000000        0.000000\r
1857         }\r
1858         *MESH   {\r
1859                 *TIMEVALUE      0\r
1860                 *MESH_NUMVERTEX 12\r
1861                 *MESH_NUMFACES  8\r
1862                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1863                 *MESH_VERTEX_LIST       {\r
1864                         *MESH_VERTEX    0       -52.000000      8.000000        232.000000\r
1865                         *MESH_VERTEX    1       -52.000000      0.000000        224.000000\r
1866                         *MESH_VERTEX    2       -45.000000      0.000000        223.000000\r
1867                         *MESH_VERTEX    3       -41.500000      8.000000        230.500000\r
1868                         *MESH_VERTEX    4       -45.000000      0.000000        223.000000\r
1869                         *MESH_VERTEX    5       -52.000000      0.000000        224.000000\r
1870                         *MESH_VERTEX    6       -52.000000      -8.000000       232.000000\r
1871                         *MESH_VERTEX    7       -41.500000      -8.000000       230.500000\r
1872                         *MESH_VERTEX    8       -288.000000     0.000000        224.000000\r
1873                         *MESH_VERTEX    9       -288.000000     0.000000        224.000000\r
1874                         *MESH_VERTEX    10      -288.000000     -8.000000       232.000000\r
1875                         *MESH_VERTEX    11      -288.000000     8.000000        232.000000\r
1876                 }\r
1877                 *MESH_NORMALS   {\r
1878                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1879                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1880                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1881                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1882                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1883                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1884                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1885                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1886                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1887                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1888                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
1889                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1890                         *MESH_VERTEXNORMAL      4       -0.382683       0.000000        -0.923880\r
1891                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1892                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       -0.000000\r
1893                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       -0.000000\r
1894                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1895                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1896                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1897                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1898                 }\r
1899                 *MESH_FACE_LIST {\r
1900                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1901                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1902                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1903                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                         *MESH_FACE      5       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      6       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1908                 }\r
1909                 *MESH_NUMTVERTEX        12\r
1910                 *MESH_TVERTLIST {\r
1911                         *MESH_TVERT     0       0.324760        -0.625000       1.000000\r
1912                         *MESH_TVERT     1       0.433013        -0.625000       1.000000\r
1913                         *MESH_TVERT     2       0.433013        -0.687500       1.000000\r
1914                         *MESH_TVERT     3       0.324760        -0.687500       1.000000\r
1915                         *MESH_TVERT     4       0.000000        -0.687500       1.000000\r
1916                         *MESH_TVERT     5       0.000000        -0.625000       1.000000\r
1917                         *MESH_TVERT     6       0.108253        -0.625000       1.000000\r
1918                         *MESH_TVERT     7       0.108253        -0.687500       1.000000\r
1919                         *MESH_TVERT     8       0.433013        1.218750        1.000000\r
1920                         *MESH_TVERT     9       0.000000        1.218750        1.000000\r
1921                         *MESH_TVERT     10      0.108253        1.218750        1.000000\r
1922                         *MESH_TVERT     11      0.324760        1.218750        1.000000\r
1923                 }\r
1924                 *MESH_NUMTVFACES        8\r
1925                 *MESH_TFACELIST {\r
1926                         *MESH_TFACE     0       0       2       1\r
1927                         *MESH_TFACE     1       0       3       2\r
1928                         *MESH_TFACE     2       0       1       8\r
1929                         *MESH_TFACE     3       4       6       5\r
1930                         *MESH_TFACE     4       4       7       6\r
1931                         *MESH_TFACE     5       6       10      9\r
1932                         *MESH_TFACE     6       5       6       9\r
1933                         *MESH_TFACE     7       0       8       11\r
1934                 }\r
1935         }\r
1936         *PROP_MOTIONBLUR        0\r
1937         *PROP_CASTSHADOW        1\r
1938         *PROP_RECVSHADOW        1\r
1939         *MATERIAL_REF   8\r
1940 }\r
1941 *GEOMOBJECT     {\r
1942         *NODE_NAME      "mat0model0surf58"\r
1943         *NODE_TM        {\r
1944                 *NODE_NAME      "mat0model0surf58"\r
1945                 *INHERIT_POS    0       0       0\r
1946                 *INHERIT_ROT    0       0       0\r
1947                 *INHERIT_SCL    0       0       0\r
1948                 *TM_ROW0        1.0     0       0\r
1949                 *TM_ROW1        0       1.0     0\r
1950                 *TM_ROW2        0       0       1.0\r
1951                 *TM_ROW3        0       0       0\r
1952                 *TM_POS 0.000000        0.000000        0.000000\r
1953         }\r
1954         *MESH   {\r
1955                 *TIMEVALUE      0\r
1956                 *MESH_NUMVERTEX 6\r
1957                 *MESH_NUMFACES  4\r
1958                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1959                 *MESH_VERTEX_LIST       {\r
1960                         *MESH_VERTEX    0       8.000000        8.000000        16.000000\r
1961                         *MESH_VERTEX    1       8.000000        -8.000000       12.000000\r
1962                         *MESH_VERTEX    2       8.000000        -4.000000       16.000000\r
1963                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1964                         *MESH_VERTEX    4       8.000000        -8.000000       0.000000\r
1965                         *MESH_VERTEX    5       8.000000        8.000000        0.000000\r
1966                 }\r
1967                 *MESH_NORMALS   {\r
1968                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1969                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1970                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1971                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1972                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1973                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1974                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1975                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1976                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1977                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1978                 }\r
1979                 *MESH_FACE_LIST {\r
1980                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1981                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1982                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1983                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1984                 }\r
1985                 *MESH_NUMTVERTEX        6\r
1986                 *MESH_TVERTLIST {\r
1987                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
1988                         *MESH_TVERT     1       -0.500000       0.750000        1.000000\r
1989                         *MESH_TVERT     2       -0.250000       1.000000        1.000000\r
1990                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1991                         *MESH_TVERT     4       -0.500000       0.000000        1.000000\r
1992                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
1993                 }\r
1994                 *MESH_NUMTVFACES        4\r
1995                 *MESH_TFACELIST {\r
1996                         *MESH_TFACE     0       0       2       1\r
1997                         *MESH_TFACE     1       2       3       1\r
1998                         *MESH_TFACE     2       0       1       4\r
1999                         *MESH_TFACE     3       5       0       4\r
2000                 }\r
2001         }\r
2002         *PROP_MOTIONBLUR        0\r
2003         *PROP_CASTSHADOW        1\r
2004         *PROP_RECVSHADOW        1\r
2005         *MATERIAL_REF   0\r
2006 }\r
2007 *GEOMOBJECT     {\r
2008         *NODE_NAME      "mat0model0surf59"\r
2009         *NODE_TM        {\r
2010                 *NODE_NAME      "mat0model0surf59"\r
2011                 *INHERIT_POS    0       0       0\r
2012                 *INHERIT_ROT    0       0       0\r
2013                 *INHERIT_SCL    0       0       0\r
2014                 *TM_ROW0        1.0     0       0\r
2015                 *TM_ROW1        0       1.0     0\r
2016                 *TM_ROW2        0       0       1.0\r
2017                 *TM_ROW3        0       0       0\r
2018                 *TM_POS 0.000000        0.000000        0.000000\r
2019         }\r
2020         *MESH   {\r
2021                 *TIMEVALUE      0\r
2022                 *MESH_NUMVERTEX 4\r
2023                 *MESH_NUMFACES  2\r
2024                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2025                 *MESH_VERTEX_LIST       {\r
2026                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
2027                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
2028                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2029                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
2030                 }\r
2031                 *MESH_NORMALS   {\r
2032                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2033                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2034                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2035                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2036                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2037                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2038                 }\r
2039                 *MESH_FACE_LIST {\r
2040                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2041                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2042                 }\r
2043                 *MESH_NUMTVERTEX        4\r
2044                 *MESH_TVERTLIST {\r
2045                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2046                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2047                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2048                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2049                 }\r
2050                 *MESH_NUMTVFACES        2\r
2051                 *MESH_TFACELIST {\r
2052                         *MESH_TFACE     0       0       2       1\r
2053                         *MESH_TFACE     1       2       3       1\r
2054                 }\r
2055         }\r
2056         *PROP_MOTIONBLUR        0\r
2057         *PROP_CASTSHADOW        1\r
2058         *PROP_RECVSHADOW        1\r
2059         *MATERIAL_REF   0\r
2060 }\r
2061 *GEOMOBJECT     {\r
2062         *NODE_NAME      "mat0model0surf60"\r
2063         *NODE_TM        {\r
2064                 *NODE_NAME      "mat0model0surf60"\r
2065                 *INHERIT_POS    0       0       0\r
2066                 *INHERIT_ROT    0       0       0\r
2067                 *INHERIT_SCL    0       0       0\r
2068                 *TM_ROW0        1.0     0       0\r
2069                 *TM_ROW1        0       1.0     0\r
2070                 *TM_ROW2        0       0       1.0\r
2071                 *TM_ROW3        0       0       0\r
2072                 *TM_POS 0.000000        0.000000        0.000000\r
2073         }\r
2074         *MESH   {\r
2075                 *TIMEVALUE      0\r
2076                 *MESH_NUMVERTEX 5\r
2077                 *MESH_NUMFACES  3\r
2078                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2079                 *MESH_VERTEX_LIST       {\r
2080                         *MESH_VERTEX    0       8.000000        -4.000000       16.000000\r
2081                         *MESH_VERTEX    1       -8.000000       8.000000        16.000000\r
2082                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2083                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
2084                         *MESH_VERTEX    4       8.000000        -8.000000       16.000000\r
2085                 }\r
2086                 *MESH_NORMALS   {\r
2087                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2088                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2089                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2090                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2091                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2092                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2093                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2094                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2095                 }\r
2096                 *MESH_FACE_LIST {\r
2097                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2098                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2099                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2100                 }\r
2101                 *MESH_NUMTVERTEX        5\r
2102                 *MESH_TVERTLIST {\r
2103                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
2104                         *MESH_TVERT     1       -0.500000       1.500000        1.000000\r
2105                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2106                         *MESH_TVERT     3       -0.500000       0.500000        1.000000\r
2107                         *MESH_TVERT     4       0.500000        0.500000        1.000000\r
2108                 }\r
2109                 *MESH_NUMTVFACES        3\r
2110                 *MESH_TFACELIST {\r
2111                         *MESH_TFACE     0       0       2       1\r
2112                         *MESH_TFACE     1       0       1       3\r
2113                         *MESH_TFACE     2       4       0       3\r
2114                 }\r
2115         }\r
2116         *PROP_MOTIONBLUR        0\r
2117         *PROP_CASTSHADOW        1\r
2118         *PROP_RECVSHADOW        1\r
2119         *MATERIAL_REF   0\r
2120 }\r
2121 *GEOMOBJECT     {\r
2122         *NODE_NAME      "mat0model0surf61"\r
2123         *NODE_TM        {\r
2124                 *NODE_NAME      "mat0model0surf61"\r
2125                 *INHERIT_POS    0       0       0\r
2126                 *INHERIT_ROT    0       0       0\r
2127                 *INHERIT_SCL    0       0       0\r
2128                 *TM_ROW0        1.0     0       0\r
2129                 *TM_ROW1        0       1.0     0\r
2130                 *TM_ROW2        0       0       1.0\r
2131                 *TM_ROW3        0       0       0\r