47f8bb6e4246705fa7d83e773a85e0c9d8f8a2f0
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_metal / tank01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "tank01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 14\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/common/nodraw"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/common/nodraw"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\common\nodraw.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/metal01-metal02"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/shaders/metal01-metal02"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_shaders\metal01-metal02.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/signs/glasses_dirty"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/signs/glasses_dirty"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_signs\glasses_dirty.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/signs/biohazard_dirty"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/signs/biohazard_dirty"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\desertfactory_signs\biohazard_dirty.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/signs/toxic_dirty"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/signs/toxic_dirty"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\desertfactory_signs\toxic_dirty.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/metal01-metal02"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "models/desertfactory/textures/shaders/metal01-metal02"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\desertfactory_shaders\metal01-metal02.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "models/desertfactory/textures/signs/glasses_dirty"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "models/desertfactory/textures/signs/glasses_dirty"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\textures\desertfactory_signs\glasses_dirty.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "models/desertfactory/textures/signs/biohazard_dirty"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "models/desertfactory/textures/signs/biohazard_dirty"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\textures\desertfactory_signs\biohazard_dirty.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "models/desertfactory/textures/signs/toxic_dirty"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "models/desertfactory/textures/signs/toxic_dirty"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\textures\desertfactory_signs\toxic_dirty.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat2model0surf20"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat2model0surf20"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 8\r
241                 *MESH_NUMFACES  8\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       368.000000      112.000000      0.000000\r
245                         *MESH_VERTEX    1       368.000000      -112.000000     0.000000\r
246                         *MESH_VERTEX    2       384.000000      128.000000      0.000000\r
247                         *MESH_VERTEX    3       384.000000      -128.000000     0.000000\r
248                         *MESH_VERTEX    4       -384.000000     128.000000      0.000000\r
249                         *MESH_VERTEX    5       -368.000000     112.000000      0.000000\r
250                         *MESH_VERTEX    6       -384.000000     -128.000000     0.000000\r
251                         *MESH_VERTEX    7       -368.000000     -112.000000     0.000000\r
252                 }\r
253                 *MESH_NORMALS   {\r
254                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
255                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
256                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
257                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
258                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
259                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
260                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
261                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
262                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
263                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
264                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
265                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
266                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
267                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
268                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
269                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
270                 }\r
271                 *MESH_FACE_LIST {\r
272                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
273                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
274                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
275                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
276                         *MESH_FACE      4       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
277                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
278                         *MESH_FACE      6       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
279                         *MESH_FACE      7       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                 }\r
281                 *MESH_NUMTVERTEX        8\r
282                 *MESH_TVERTLIST {\r
283                         *MESH_TVERT     0       2.875000        1.875000        1.000000\r
284                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
285                         *MESH_TVERT     2       3.000000        2.000000        1.000000\r
286                         *MESH_TVERT     3       3.000000        0.000000        1.000000\r
287                         *MESH_TVERT     4       -3.000000       2.000000        1.000000\r
288                         *MESH_TVERT     5       -2.875000       1.875000        1.000000\r
289                         *MESH_TVERT     6       -3.000000       0.000000        1.000000\r
290                         *MESH_TVERT     7       -2.875000       0.125000        1.000000\r
291                 }\r
292                 *MESH_NUMTVFACES        8\r
293                 *MESH_TFACELIST {\r
294                         *MESH_TFACE     0       0       4       2\r
295                         *MESH_TFACE     1       0       5       4\r
296                         *MESH_TFACE     2       0       2       1\r
297                         *MESH_TFACE     3       4       5       6\r
298                         *MESH_TFACE     4       1       2       3\r
299                         *MESH_TFACE     5       5       7       6\r
300                         *MESH_TFACE     6       1       6       7\r
301                         *MESH_TFACE     7       1       3       6\r
302                 }\r
303         }\r
304         *PROP_MOTIONBLUR        0\r
305         *PROP_CASTSHADOW        1\r
306         *PROP_RECVSHADOW        1\r
307         *MATERIAL_REF   2\r
308 }\r
309 *GEOMOBJECT     {\r
310         *NODE_NAME      "mat2model0surf21"\r
311         *NODE_TM        {\r
312                 *NODE_NAME      "mat2model0surf21"\r
313                 *INHERIT_POS    0       0       0\r
314                 *INHERIT_ROT    0       0       0\r
315                 *INHERIT_SCL    0       0       0\r
316                 *TM_ROW0        1.0     0       0\r
317                 *TM_ROW1        0       1.0     0\r
318                 *TM_ROW2        0       0       1.0\r
319                 *TM_ROW3        0       0       0\r
320                 *TM_POS 0.000000        0.000000        0.000000\r
321         }\r
322         *MESH   {\r
323                 *TIMEVALUE      0\r
324                 *MESH_NUMVERTEX 8\r
325                 *MESH_NUMFACES  6\r
326                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
327                 *MESH_VERTEX_LIST       {\r
328                         *MESH_VERTEX    0       188.000000      112.000000      0.000000\r
329                         *MESH_VERTEX    1       196.000000      112.000000      0.000000\r
330                         *MESH_VERTEX    2       188.000000      114.000000      0.000000\r
331                         *MESH_VERTEX    3       196.000000      114.000000      0.000000\r
332                         *MESH_VERTEX    4       196.000000      -112.000000     0.000000\r
333                         *MESH_VERTEX    5       188.000000      -112.000000     0.000000\r
334                         *MESH_VERTEX    6       196.000000      -114.000000     0.000000\r
335                         *MESH_VERTEX    7       188.000000      -114.000000     0.000000\r
336                 }\r
337                 *MESH_NORMALS   {\r
338                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
339                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
340                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
341                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
342                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
343                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
344                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
345                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
346                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
347                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
348                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
349                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
350                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
351                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
352                 }\r
353                 *MESH_FACE_LIST {\r
354                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
355                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
356                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
357                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
358                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
359                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
360                 }\r
361                 *MESH_NUMTVERTEX        8\r
362                 *MESH_TVERTLIST {\r
363                         *MESH_TVERT     0       0.468750        1.875000        1.000000\r
364                         *MESH_TVERT     1       0.531250        1.875000        1.000000\r
365                         *MESH_TVERT     2       0.468750        1.890625        1.000000\r
366                         *MESH_TVERT     3       0.531250        1.890625        1.000000\r
367                         *MESH_TVERT     4       0.531250        0.125000        1.000000\r
368                         *MESH_TVERT     5       0.468750        0.125000        1.000000\r
369                         *MESH_TVERT     6       0.531250        0.109375        1.000000\r
370                         *MESH_TVERT     7       0.468750        0.109375        1.000000\r
371                 }\r
372                 *MESH_NUMTVFACES        6\r
373                 *MESH_TFACELIST {\r
374                         *MESH_TFACE     0       0       1       4\r
375                         *MESH_TFACE     1       0       2       1\r
376                         *MESH_TFACE     2       0       4       5\r
377                         *MESH_TFACE     3       1       2       3\r
378                         *MESH_TFACE     4       4       6       5\r
379                         *MESH_TFACE     5       5       6       7\r
380                 }\r
381         }\r
382         *PROP_MOTIONBLUR        0\r
383         *PROP_CASTSHADOW        1\r
384         *PROP_RECVSHADOW        1\r
385         *MATERIAL_REF   2\r
386 }\r
387 *GEOMOBJECT     {\r
388         *NODE_NAME      "mat2model0surf22"\r
389         *NODE_TM        {\r
390                 *NODE_NAME      "mat2model0surf22"\r
391                 *INHERIT_POS    0       0       0\r
392                 *INHERIT_ROT    0       0       0\r
393                 *INHERIT_SCL    0       0       0\r
394                 *TM_ROW0        1.0     0       0\r
395                 *TM_ROW1        0       1.0     0\r
396                 *TM_ROW2        0       0       1.0\r
397                 *TM_ROW3        0       0       0\r
398                 *TM_POS 0.000000        0.000000        0.000000\r
399         }\r
400         *MESH   {\r
401                 *TIMEVALUE      0\r
402                 *MESH_NUMVERTEX 4\r
403                 *MESH_NUMFACES  2\r
404                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
405                 *MESH_VERTEX_LIST       {\r
406                         *MESH_VERTEX    0       196.000000      -114.000000     128.000000\r
407                         *MESH_VERTEX    1       188.000000      -114.000000     128.000000\r
408                         *MESH_VERTEX    2       196.000000      114.000000      128.000000\r
409                         *MESH_VERTEX    3       188.000000      114.000000      128.000000\r
410                 }\r
411                 *MESH_NORMALS   {\r
412                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
413                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
414                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
415                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
416                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
417                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
418                 }\r
419                 *MESH_FACE_LIST {\r
420                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
421                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
422                 }\r
423                 *MESH_NUMTVERTEX        4\r
424                 *MESH_TVERTLIST {\r
425                         *MESH_TVERT     0       0.531250        0.109375        1.000000\r
426                         *MESH_TVERT     1       0.468750        0.109375        1.000000\r
427                         *MESH_TVERT     2       0.531250        1.890625        1.000000\r
428                         *MESH_TVERT     3       0.468750        1.890625        1.000000\r
429                 }\r
430                 *MESH_NUMTVFACES        2\r
431                 *MESH_TFACELIST {\r
432                         *MESH_TFACE     0       0       2       1\r
433                         *MESH_TFACE     1       2       3       1\r
434                 }\r
435         }\r
436         *PROP_MOTIONBLUR        0\r
437         *PROP_CASTSHADOW        1\r
438         *PROP_RECVSHADOW        1\r
439         *MATERIAL_REF   2\r
440 }\r
441 *GEOMOBJECT     {\r
442         *NODE_NAME      "mat2model0surf23"\r
443         *NODE_TM        {\r
444                 *NODE_NAME      "mat2model0surf23"\r
445                 *INHERIT_POS    0       0       0\r
446                 *INHERIT_ROT    0       0       0\r
447                 *INHERIT_SCL    0       0       0\r
448                 *TM_ROW0        1.0     0       0\r
449                 *TM_ROW1        0       1.0     0\r
450                 *TM_ROW2        0       0       1.0\r
451                 *TM_ROW3        0       0       0\r
452                 *TM_POS 0.000000        0.000000        0.000000\r
453         }\r
454         *MESH   {\r
455                 *TIMEVALUE      0\r
456                 *MESH_NUMVERTEX 8\r
457                 *MESH_NUMFACES  6\r
458                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
459                 *MESH_VERTEX_LIST       {\r
460                         *MESH_VERTEX    0       -196.000000     112.000000      0.000000\r
461                         *MESH_VERTEX    1       -188.000000     112.000000      0.000000\r
462                         *MESH_VERTEX    2       -196.000000     114.000000      0.000000\r
463                         *MESH_VERTEX    3       -188.000000     114.000000      0.000000\r
464                         *MESH_VERTEX    4       -188.000000     -112.000000     0.000000\r
465                         *MESH_VERTEX    5       -196.000000     -112.000000     0.000000\r
466                         *MESH_VERTEX    6       -188.000000     -114.000000     0.000000\r
467                         *MESH_VERTEX    7       -196.000000     -114.000000     0.000000\r
468                 }\r
469                 *MESH_NORMALS   {\r
470                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
471                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
472                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
473                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
474                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
475                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
476                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
477                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
478                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
479                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
480                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
481                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
482                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
483                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
484                 }\r
485                 *MESH_FACE_LIST {\r
486                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
488                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
489                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                 }\r
493                 *MESH_NUMTVERTEX        8\r
494                 *MESH_TVERTLIST {\r
495                         *MESH_TVERT     0       0.468750        1.875000        1.000000\r
496                         *MESH_TVERT     1       0.531250        1.875000        1.000000\r
497                         *MESH_TVERT     2       0.468750        1.890625        1.000000\r
498                         *MESH_TVERT     3       0.531250        1.890625        1.000000\r
499                         *MESH_TVERT     4       0.531250        0.125000        1.000000\r
500                         *MESH_TVERT     5       0.468750        0.125000        1.000000\r
501                         *MESH_TVERT     6       0.531250        0.109375        1.000000\r
502                         *MESH_TVERT     7       0.468750        0.109375        1.000000\r
503                 }\r
504                 *MESH_NUMTVFACES        6\r
505                 *MESH_TFACELIST {\r
506                         *MESH_TFACE     0       0       1       4\r
507                         *MESH_TFACE     1       0       2       1\r
508                         *MESH_TFACE     2       0       4       5\r
509                         *MESH_TFACE     3       1       2       3\r
510                         *MESH_TFACE     4       4       6       5\r
511                         *MESH_TFACE     5       5       6       7\r
512                 }\r
513         }\r
514         *PROP_MOTIONBLUR        0\r
515         *PROP_CASTSHADOW        1\r
516         *PROP_RECVSHADOW        1\r
517         *MATERIAL_REF   2\r
518 }\r
519 *GEOMOBJECT     {\r
520         *NODE_NAME      "mat2model0surf24"\r
521         *NODE_TM        {\r
522                 *NODE_NAME      "mat2model0surf24"\r
523                 *INHERIT_POS    0       0       0\r
524                 *INHERIT_ROT    0       0       0\r
525                 *INHERIT_SCL    0       0       0\r
526                 *TM_ROW0        1.0     0       0\r
527                 *TM_ROW1        0       1.0     0\r
528                 *TM_ROW2        0       0       1.0\r
529                 *TM_ROW3        0       0       0\r
530                 *TM_POS 0.000000        0.000000        0.000000\r
531         }\r
532         *MESH   {\r
533                 *TIMEVALUE      0\r
534                 *MESH_NUMVERTEX 4\r
535                 *MESH_NUMFACES  2\r
536                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
537                 *MESH_VERTEX_LIST       {\r
538                         *MESH_VERTEX    0       -188.000000     -114.000000     128.000000\r
539                         *MESH_VERTEX    1       -196.000000     -114.000000     128.000000\r
540                         *MESH_VERTEX    2       -188.000000     114.000000      128.000000\r
541                         *MESH_VERTEX    3       -196.000000     114.000000      128.000000\r
542                 }\r
543                 *MESH_NORMALS   {\r
544                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
545                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
546                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
547                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
548                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
549                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
550                 }\r
551                 *MESH_FACE_LIST {\r
552                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
553                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
554                 }\r
555                 *MESH_NUMTVERTEX        4\r
556                 *MESH_TVERTLIST {\r
557                         *MESH_TVERT     0       0.531250        0.109375        1.000000\r
558                         *MESH_TVERT     1       0.468750        0.109375        1.000000\r
559                         *MESH_TVERT     2       0.531250        1.890625        1.000000\r
560                         *MESH_TVERT     3       0.468750        1.890625        1.000000\r
561                 }\r
562                 *MESH_NUMTVFACES        2\r
563                 *MESH_TFACELIST {\r
564                         *MESH_TFACE     0       0       2       1\r
565                         *MESH_TFACE     1       2       3       1\r
566                 }\r
567         }\r
568         *PROP_MOTIONBLUR        0\r
569         *PROP_CASTSHADOW        1\r
570         *PROP_RECVSHADOW        1\r
571         *MATERIAL_REF   2\r
572 }\r
573 *GEOMOBJECT     {\r
574         *NODE_NAME      "mat9model0surf25"\r
575         *NODE_TM        {\r
576                 *NODE_NAME      "mat9model0surf25"\r
577                 *INHERIT_POS    0       0       0\r
578                 *INHERIT_ROT    0       0       0\r
579                 *INHERIT_SCL    0       0       0\r
580                 *TM_ROW0        1.0     0       0\r
581                 *TM_ROW1        0       1.0     0\r
582                 *TM_ROW2        0       0       1.0\r
583                 *TM_ROW3        0       0       0\r
584                 *TM_POS 0.000000        0.000000        0.000000\r
585         }\r
586         *MESH   {\r
587                 *TIMEVALUE      0\r
588                 *MESH_NUMVERTEX 10\r
589                 *MESH_NUMFACES  8\r
590                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
591                 *MESH_VERTEX_LIST       {\r
592                         *MESH_VERTEX    0       -368.000031     112.000000      128.000000\r
593                         *MESH_VERTEX    1       368.000000      112.000000      128.000000\r
594                         *MESH_VERTEX    2       368.000000      110.250000      154.250000\r
595                         *MESH_VERTEX    3       -368.000031     110.250000      154.250000\r
596                         *MESH_VERTEX    4       -368.000031     105.000000      177.000000\r
597                         *MESH_VERTEX    5       368.000000      105.000000      177.000000\r
598                         *MESH_VERTEX    6       368.000000      96.250000       196.250000\r
599                         *MESH_VERTEX    7       -368.000031     96.250000       196.250000\r
600                         *MESH_VERTEX    8       -368.000031     84.000000       212.000000\r
601                         *MESH_VERTEX    9       368.000000      84.000000       212.000000\r
602                 }\r
603                 *MESH_NORMALS   {\r
604                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
605                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
606                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
607                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
608                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
609                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
610                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
611                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
612                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
613                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
614                         *MESH_VERTEXNORMAL      2       0.000000        0.980785        0.195090\r
615                         *MESH_VERTEXNORMAL      3       0.000000        0.980785        0.195090\r
616                         *MESH_VERTEXNORMAL      4       0.000000        0.923880        0.382683\r
617                         *MESH_VERTEXNORMAL      5       0.000000        0.923880        0.382683\r
618                         *MESH_VERTEXNORMAL      6       0.000000        0.831470        0.555570\r
619                         *MESH_VERTEXNORMAL      7       0.000000        0.831470        0.555570\r
620                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
621                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
622                 }\r
623                 *MESH_FACE_LIST {\r
624                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
626                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
627                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
632                 }\r
633                 *MESH_NUMTVERTEX        10\r
634                 *MESH_TVERTLIST {\r
635                         *MESH_TVERT     0       0.000000        4.000000        1.000000\r
636                         *MESH_TVERT     1       0.000000        -2.000000       1.000000\r
637                         *MESH_TVERT     2       0.187500        -2.000000       1.000000\r
638                         *MESH_TVERT     3       0.187500        4.000000        1.000000\r
639                         *MESH_TVERT     4       0.375000        4.000000        1.000000\r
640                         *MESH_TVERT     5       0.375000        -2.000000       1.000000\r
641                         *MESH_TVERT     6       0.562500        -2.000000       1.000000\r
642                         *MESH_TVERT     7       0.562500        4.000000        1.000000\r
643                         *MESH_TVERT     8       0.750000        4.000000        1.000000\r
644                         *MESH_TVERT     9       0.750000        -2.000000       1.000000\r
645                 }\r
646                 *MESH_NUMTVFACES        8\r
647                 *MESH_TFACELIST {\r
648                         *MESH_TFACE     0       2       3       4\r
649                         *MESH_TFACE     1       2       4       5\r
650                         *MESH_TFACE     2       0       3       2\r
651                         *MESH_TFACE     3       0       2       1\r
652                         *MESH_TFACE     4       4       6       5\r
653                         *MESH_TFACE     5       4       7       6\r
654                         *MESH_TFACE     6       6       7       8\r
655                         *MESH_TFACE     7       6       8       9\r
656                 }\r
657         }\r
658         *PROP_MOTIONBLUR        0\r
659         *PROP_CASTSHADOW        1\r
660         *PROP_RECVSHADOW        1\r
661         *MATERIAL_REF   9\r
662 }\r
663 *GEOMOBJECT     {\r
664         *NODE_NAME      "mat9model0surf26"\r
665         *NODE_TM        {\r
666                 *NODE_NAME      "mat9model0surf26"\r
667                 *INHERIT_POS    0       0       0\r
668                 *INHERIT_ROT    0       0       0\r
669                 *INHERIT_SCL    0       0       0\r
670                 *TM_ROW0        1.0     0       0\r
671                 *TM_ROW1        0       1.0     0\r
672                 *TM_ROW2        0       0       1.0\r
673                 *TM_ROW3        0       0       0\r
674                 *TM_POS 0.000000        0.000000        0.000000\r
675         }\r
676         *MESH   {\r
677                 *TIMEVALUE      0\r
678                 *MESH_NUMVERTEX 18\r
679                 *MESH_NUMFACES  16\r
680                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
681                 *MESH_VERTEX_LIST       {\r
682                         *MESH_VERTEX    0       -368.000031     84.000000       212.000000\r
683                         *MESH_VERTEX    1       368.000000      84.000000       212.000000\r
684                         *MESH_VERTEX    2       368.000000      68.250000       224.250000\r
685                         *MESH_VERTEX    3       -368.000031     68.250000       224.250000\r
686                         *MESH_VERTEX    4       -368.000031     49.000000       233.000000\r
687                         *MESH_VERTEX    5       368.000000      49.000000       233.000000\r
688                         *MESH_VERTEX    6       368.000000      26.250000       238.250000\r
689                         *MESH_VERTEX    7       -368.000031     26.250000       238.250000\r
690                         *MESH_VERTEX    8       -368.000031     0.000000        240.000000\r
691                         *MESH_VERTEX    9       368.000000      0.000000        240.000000\r
692                         *MESH_VERTEX    10      368.000000      -26.250000      238.250000\r
693                         *MESH_VERTEX    11      -368.000031     -26.250000      238.250000\r
694                         *MESH_VERTEX    12      -368.000031     -49.000000      233.000000\r
695                         *MESH_VERTEX    13      368.000000      -49.000000      233.000000\r
696                         *MESH_VERTEX    14      368.000000      -68.250000      224.250000\r
697                         *MESH_VERTEX    15      -368.000031     -68.250000      224.250000\r
698                         *MESH_VERTEX    16      -368.000031     -84.000000      212.000000\r
699                         *MESH_VERTEX    17      368.000000      -84.000000      212.000000\r
700                 }\r
701                 *MESH_NORMALS   {\r
702                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
703                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
704                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
705                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
706                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
707                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
708                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
709                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
710                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
711                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
712                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
713                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
714                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
715                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
716                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
717                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
718                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
719                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
720                         *MESH_VERTEXNORMAL      2       0.000000        0.555570        0.831470\r
721                         *MESH_VERTEXNORMAL      3       0.000000        0.555570        0.831470\r
722                         *MESH_VERTEXNORMAL      4       0.000000        0.382683        0.923880\r
723                         *MESH_VERTEXNORMAL      5       0.000000        0.382683        0.923880\r
724                         *MESH_VERTEXNORMAL      6       0.000000        0.195090        0.980785\r
725                         *MESH_VERTEXNORMAL      7       0.000000        0.195090        0.980785\r
726                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
727                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
728                         *MESH_VERTEXNORMAL      10      0.000000        -0.195090       0.980785\r
729                         *MESH_VERTEXNORMAL      11      0.000000        -0.195090       0.980785\r
730                         *MESH_VERTEXNORMAL      12      0.000000        -0.382683       0.923880\r
731                         *MESH_VERTEXNORMAL      13      0.000000        -0.382683       0.923880\r
732                         *MESH_VERTEXNORMAL      14      0.000000        -0.555570       0.831470\r
733                         *MESH_VERTEXNORMAL      15      0.000000        -0.555570       0.831470\r
734                         *MESH_VERTEXNORMAL      16      0.000000        -0.707107       0.707107\r
735                         *MESH_VERTEXNORMAL      17      0.000000        -0.707107       0.707107\r
736                 }\r
737                 *MESH_FACE_LIST {\r
738                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
740                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
741                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
744                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
745                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
746                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
747                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
750                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
752                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
753                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                 }\r
755                 *MESH_NUMTVERTEX        18\r
756                 *MESH_TVERTLIST {\r
757                         *MESH_TVERT     0       -0.250000       4.000000        1.000000\r
758                         *MESH_TVERT     1       -0.250000       -2.000000       1.000000\r
759                         *MESH_TVERT     2       -0.062500       -2.000000       1.000000\r
760                         *MESH_TVERT     3       -0.062500       4.000000        1.000000\r
761                         *MESH_TVERT     4       0.125000        4.000000        1.000000\r
762                         *MESH_TVERT     5       0.125000        -2.000000       1.000000\r
763                         *MESH_TVERT     6       0.312500        -2.000000       1.000000\r
764                         *MESH_TVERT     7       0.312500        4.000000        1.000000\r
765                         *MESH_TVERT     8       0.500000        4.000000        1.000000\r
766                         *MESH_TVERT     9       0.500000        -2.000000       1.000000\r
767                         *MESH_TVERT     10      0.687500        -2.000000       1.000000\r
768                         *MESH_TVERT     11      0.687500        4.000000        1.000000\r
769                         *MESH_TVERT     12      0.875000        4.000000        1.000000\r
770                         *MESH_TVERT     13      0.875000        -2.000000       1.000000\r
771                         *MESH_TVERT     14      1.062500        -2.000000       1.000000\r
772                         *MESH_TVERT     15      1.062500        4.000000        1.000000\r
773                         *MESH_TVERT     16      1.250000        4.000000        1.000000\r
774                         *MESH_TVERT     17      1.250000        -2.000000       1.000000\r
775                 }\r
776                 *MESH_NUMTVFACES        16\r
777                 *MESH_TFACELIST {\r
778                         *MESH_TFACE     0       2       3       4\r
779                         *MESH_TFACE     1       2       4       5\r
780                         *MESH_TFACE     2       0       3       2\r
781                         *MESH_TFACE     3       0       2       1\r
782                         *MESH_TFACE     4       4       6       5\r
783                         *MESH_TFACE     5       4       7       6\r
784                         *MESH_TFACE     6       6       7       8\r
785                         *MESH_TFACE     7       6       8       9\r
786                         *MESH_TFACE     8       8       10      9\r
787                         *MESH_TFACE     9       8       11      10\r
788                         *MESH_TFACE     10      10      11      12\r
789                         *MESH_TFACE     11      10      12      13\r
790                         *MESH_TFACE     12      12      14      13\r
791                         *MESH_TFACE     13      12      15      14\r
792                         *MESH_TFACE     14      14      15      16\r
793                         *MESH_TFACE     15      14      16      17\r
794                 }\r
795         }\r
796         *PROP_MOTIONBLUR        0\r
797         *PROP_CASTSHADOW        1\r
798         *PROP_RECVSHADOW        1\r
799         *MATERIAL_REF   9\r
800 }\r
801 *GEOMOBJECT     {\r
802         *NODE_NAME      "mat9model0surf27"\r
803         *NODE_TM        {\r
804                 *NODE_NAME      "mat9model0surf27"\r
805                 *INHERIT_POS    0       0       0\r
806                 *INHERIT_ROT    0       0       0\r
807                 *INHERIT_SCL    0       0       0\r
808                 *TM_ROW0        1.0     0       0\r
809                 *TM_ROW1        0       1.0     0\r
810                 *TM_ROW2        0       0       1.0\r
811                 *TM_ROW3        0       0       0\r
812                 *TM_POS 0.000000        0.000000        0.000000\r
813         }\r
814         *MESH   {\r
815                 *TIMEVALUE      0\r
816                 *MESH_NUMVERTEX 10\r
817                 *MESH_NUMFACES  8\r
818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
819                 *MESH_VERTEX_LIST       {\r
820                         *MESH_VERTEX    0       -368.000031     -84.000000      212.000000\r
821                         *MESH_VERTEX    1       368.000000      -84.000000      212.000000\r
822                         *MESH_VERTEX    2       368.000000      -96.250000      196.250000\r
823                         *MESH_VERTEX    3       -368.000031     -96.250000      196.250000\r
824                         *MESH_VERTEX    4       -368.000031     -105.000000     177.000000\r
825                         *MESH_VERTEX    5       368.000000      -105.000000     177.000000\r
826                         *MESH_VERTEX    6       368.000000      -110.250000     154.250000\r
827                         *MESH_VERTEX    7       -368.000031     -110.250000     154.250000\r
828                         *MESH_VERTEX    8       -368.000031     -112.000000     128.000000\r
829                         *MESH_VERTEX    9       368.000000      -112.000000     128.000000\r
830                 }\r
831                 *MESH_NORMALS   {\r
832                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
833                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
834                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
835                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
836                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
837                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
838                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
839                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
840                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
841                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
842                         *MESH_VERTEXNORMAL      2       0.000000        -0.831470       0.555570\r
843                         *MESH_VERTEXNORMAL      3       0.000000        -0.831470       0.555570\r
844                         *MESH_VERTEXNORMAL      4       0.000000        -0.923880       0.382683\r
845                         *MESH_VERTEXNORMAL      5       0.000000        -0.923880       0.382683\r
846                         *MESH_VERTEXNORMAL      6       0.000000        -0.980785       0.195090\r
847                         *MESH_VERTEXNORMAL      7       0.000000        -0.980785       0.195090\r
848                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
849                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
850                 }\r
851                 *MESH_FACE_LIST {\r
852                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
853                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
854                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
855                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
858                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
859                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
860                 }\r
861                 *MESH_NUMTVERTEX        10\r
862                 *MESH_TVERTLIST {\r
863                         *MESH_TVERT     0       0.250000        4.000000        1.000000\r
864                         *MESH_TVERT     1       0.250000        -2.000000       1.000000\r
865                         *MESH_TVERT     2       0.437500        -2.000000       1.000000\r
866                         *MESH_TVERT     3       0.437500        4.000000        1.000000\r
867                         *MESH_TVERT     4       0.625000        4.000000        1.000000\r
868                         *MESH_TVERT     5       0.625000        -2.000000       1.000000\r
869                         *MESH_TVERT     6       0.812500        -2.000000       1.000000\r
870                         *MESH_TVERT     7       0.812500        4.000000        1.000000\r
871                         *MESH_TVERT     8       1.000000        4.000000        1.000000\r
872                         *MESH_TVERT     9       1.000000        -2.000000       1.000000\r
873                 }\r
874                 *MESH_NUMTVFACES        8\r
875                 *MESH_TFACELIST {\r
876                         *MESH_TFACE     0       2       3       4\r
877                         *MESH_TFACE     1       2       4       5\r
878                         *MESH_TFACE     2       0       3       2\r
879                         *MESH_TFACE     3       0       2       1\r
880                         *MESH_TFACE     4       4       6       5\r
881                         *MESH_TFACE     5       4       7       6\r
882                         *MESH_TFACE     6       6       7       8\r
883                         *MESH_TFACE     7       6       8       9\r
884                 }\r
885         }\r
886         *PROP_MOTIONBLUR        0\r
887         *PROP_CASTSHADOW        1\r
888         *PROP_RECVSHADOW        1\r
889         *MATERIAL_REF   9\r
890 }\r
891 *GEOMOBJECT     {\r
892         *NODE_NAME      "mat10model0surf28"\r
893         *NODE_TM        {\r
894                 *NODE_NAME      "mat10model0surf28"\r
895                 *INHERIT_POS    0       0       0\r
896                 *INHERIT_ROT    0       0       0\r
897                 *INHERIT_SCL    0       0       0\r
898                 *TM_ROW0        1.0     0       0\r
899                 *TM_ROW1        0       1.0     0\r
900                 *TM_ROW2        0       0       1.0\r
901                 *TM_ROW3        0       0       0\r
902                 *TM_POS 0.000000        0.000000        0.000000\r
903         }\r
904         *MESH   {\r
905                 *TIMEVALUE      0\r
906                 *MESH_NUMVERTEX 48\r
907                 *MESH_NUMFACES  32\r
908                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
909                 *MESH_VERTEX_LIST       {\r
910                         *MESH_VERTEX    0       368.000000      112.000008      128.000000\r
911                         *MESH_VERTEX    1       336.000000      -0.000002       128.000000\r
912                         *MESH_VERTEX    2       368.000000      110.250008      154.250000\r
913                         *MESH_VERTEX    3       368.000000      105.000008      177.000000\r
914                         *MESH_VERTEX    4       336.000000      -0.000002       128.000000\r
915                         *MESH_VERTEX    5       368.000000      96.250008       196.250000\r
916                         *MESH_VERTEX    6       368.000000      84.000008       212.000000\r
917                         *MESH_VERTEX    7       336.000000      -0.000002       128.000000\r
918                         *MESH_VERTEX    8       368.000000      68.250008       224.250000\r
919                         *MESH_VERTEX    9       368.000000      49.000004       233.000000\r
920                         *MESH_VERTEX    10      336.000000      -0.000002       128.000000\r
921                         *MESH_VERTEX    11      368.000000      26.250000       238.250000\r
922                         *MESH_VERTEX    12      368.000000      -0.000002       240.000000\r
923                         *MESH_VERTEX    13      336.000000      -0.000002       128.000000\r
924                         *MESH_VERTEX    14      368.000000      110.250008      101.750000\r
925                         *MESH_VERTEX    15      368.000000      105.000008      79.000000\r
926                         *MESH_VERTEX    16      336.000000      -0.000002       128.000000\r
927                         *MESH_VERTEX    17      368.000000      -26.250004      238.250000\r
928                         *MESH_VERTEX    18      368.000000      -49.000008      233.000000\r
929                         *MESH_VERTEX    19      336.000000      -0.000002       128.000000\r
930                         *MESH_VERTEX    20      368.000000      -68.250008      224.250000\r
931                         *MESH_VERTEX    21      368.000000      -84.000008      212.000000\r
932                         *MESH_VERTEX    22      336.000000      -0.000002       128.000000\r
933                         *MESH_VERTEX    23      368.000000      -96.250008      196.250000\r
934                         *MESH_VERTEX    24      368.000000      -105.000008     177.000000\r
935                         *MESH_VERTEX    25      336.000000      -0.000002       128.000000\r
936                         *MESH_VERTEX    26      368.000000      -110.250008     154.250000\r
937                         *MESH_VERTEX    27      368.000000      -112.000008     128.000000\r
938                         *MESH_VERTEX    28      336.000000      -0.000002       128.000000\r
939                         *MESH_VERTEX    29      368.000000      -110.250008     101.750000\r
940                         *MESH_VERTEX    30      368.000000      -105.000008     79.000000\r
941                         *MESH_VERTEX    31      336.000000      -0.000002       128.000000\r
942                         *MESH_VERTEX    32      368.000000      96.250008       59.749992\r
943                         *MESH_VERTEX    33      368.000000      84.000008       43.999992\r
944                         *MESH_VERTEX    34      336.000000      -0.000002       128.000000\r
945                         *MESH_VERTEX    35      368.000000      -96.250008      59.749992\r
946                         *MESH_VERTEX    36      368.000000      -84.000008      43.999992\r
947                         *MESH_VERTEX    37      336.000000      -0.000002       128.000000\r
948                         *MESH_VERTEX    38      368.000000      68.250008       31.749992\r
949                         *MESH_VERTEX    39      368.000000      49.000004       22.999992\r
950                         *MESH_VERTEX    40      336.000000      -0.000002       128.000000\r
951                         *MESH_VERTEX    41      368.000000      -68.250008      31.749992\r
952                         *MESH_VERTEX    42      368.000000      -49.000008      22.999992\r
953                         *MESH_VERTEX    43      336.000000      -0.000002       128.000000\r
954                         *MESH_VERTEX    44      368.000000      26.250000       17.749990\r
955                         *MESH_VERTEX    45      368.000000      -0.000002       15.999990\r
956                         *MESH_VERTEX    46      336.000000      -0.000002       128.000000\r
957                         *MESH_VERTEX    47      368.000000      -26.250004      17.749990\r
958                 }\r
959                 *MESH_NORMALS   {\r
960                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
961                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
962                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
963                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
964                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
965                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
966                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
967                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
968                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
969                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
970                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
971                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
972                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
973                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
974                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
975                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
976                         *MESH_FACENORMAL        16      0.000000        0.000000        -1.000000\r
977                         *MESH_FACENORMAL        17      -0.229233       0.000000        -0.973372\r
978                         *MESH_FACENORMAL        18      -0.123091       -0.123091       0.984732\r
979                         *MESH_FACENORMAL        19      0.000000        -0.164002       0.986460\r
980                         *MESH_FACENORMAL        20      0.355025        0.119522        0.927185\r
981                         *MESH_FACENORMAL        21      0.123091        0.123091        0.984732\r
982                         *MESH_FACENORMAL        22      -0.082227       0.000000        0.996614\r
983                         *MESH_FACENORMAL        23      -0.203392       0.041166        0.978232\r
984                         *MESH_FACENORMAL        24      -0.042008       -0.042008       0.998234\r
985                         *MESH_FACENORMAL        25      0.000000        -0.164002       0.986460\r
986                         *MESH_FACENORMAL        26      0.042008        0.042008        0.998234\r
987                         *MESH_FACENORMAL        27      0.123091        0.123091        0.984732\r
988                         *MESH_FACENORMAL        28      -0.082227       0.000000        0.996614\r
989                         *MESH_FACENORMAL        29      -0.203392       0.041166        0.978232\r
990                         *MESH_FACENORMAL        30      -0.123091       -0.123092       0.984732\r
991                         *MESH_FACENORMAL        31      -0.042008       -0.042008       0.998234\r
992                         *MESH_VERTEXNORMAL      0       0.961524        -0.274721       0.000000\r
993                         *MESH_VERTEXNORMAL      1       0.969678        -0.241834       -0.035217\r
994                         *MESH_VERTEXNORMAL      2       0.969678        -0.241834       -0.035217\r
995                         *MESH_VERTEXNORMAL      3       0.975517        -0.208369       -0.070350\r
996                         *MESH_VERTEXNORMAL      4       0.979026        -0.174407       -0.105315\r
997                         *MESH_VERTEXNORMAL      5       0.979026        -0.174407       -0.105315\r
998                         *MESH_VERTEXNORMAL      6       0.980196        -0.140028       -0.140028\r
999                         *MESH_VERTEXNORMAL      7       0.979026        -0.105315       -0.174407\r
1000                         *MESH_VERTEXNORMAL      8       0.979026        -0.105315       -0.174407\r
1001                         *MESH_VERTEXNORMAL      9       0.975517        -0.070350       -0.208369\r
1002                         *MESH_VERTEXNORMAL      10      0.969678        -0.035217       -0.241834\r
1003                         *MESH_VERTEXNORMAL      11      0.969678        -0.035217       -0.241834\r
1004                         *MESH_VERTEXNORMAL      12      0.961524        0.000000        -0.274721\r
1005                         *MESH_VERTEXNORMAL      13      0.969678        -0.241834       0.035217\r
1006                         *MESH_VERTEXNORMAL      14      0.969678        -0.241834       0.035217\r
1007                         *MESH_VERTEXNORMAL      15      0.975517        -0.208369       0.070350\r
1008                         *MESH_VERTEXNORMAL      16      0.969678        0.035217        -0.241834\r
1009                         *MESH_VERTEXNORMAL      17      0.969678        0.035217        -0.241834\r
1010                         *MESH_VERTEXNORMAL      18      0.975517        0.070350        -0.208369\r
1011                         *MESH_VERTEXNORMAL      19      0.979026        0.105315        -0.174407\r
1012                         *MESH_VERTEXNORMAL      20      0.979026        0.105315        -0.174407\r
1013                         *MESH_VERTEXNORMAL      21      0.980196        0.140028        -0.140028\r
1014                         *MESH_VERTEXNORMAL      22      0.979026        0.174407        -0.105315\r
1015                         *MESH_VERTEXNORMAL      23      0.979026        0.174407        -0.105315\r
1016                         *MESH_VERTEXNORMAL      24      0.975517        0.208369        -0.070350\r
1017                         *MESH_VERTEXNORMAL      25      0.969678        0.241834        -0.035217\r
1018                         *MESH_VERTEXNORMAL      26      0.969678        0.241834        -0.035217\r
1019                         *MESH_VERTEXNORMAL      27      0.961524        0.274721        0.000000\r
1020                         *MESH_VERTEXNORMAL      28      0.969678        0.241834        0.035217\r
1021                         *MESH_VERTEXNORMAL      29      0.969678        0.241834        0.035217\r
1022                         *MESH_VERTEXNORMAL      30      0.975517        0.208369        0.070350\r
1023                         *MESH_VERTEXNORMAL      31      0.979026        -0.174407       0.105315\r
1024                         *MESH_VERTEXNORMAL      32      0.979026        -0.174407       0.105315\r
1025                         *MESH_VERTEXNORMAL      33      0.980196        -0.140028       0.140028\r
1026                         *MESH_VERTEXNORMAL      34      0.979026        0.174407        0.105315\r
1027                         *MESH_VERTEXNORMAL      35      0.979026        0.174407        0.105315\r
1028                         *MESH_VERTEXNORMAL      36      0.980196        0.140028        0.140028\r
1029                         *MESH_VERTEXNORMAL      37      0.979026        -0.105315       0.174407\r
1030                         *MESH_VERTEXNORMAL      38      0.979026        -0.105315       0.174407\r
1031                         *MESH_VERTEXNORMAL      39      0.975517        -0.070350       0.208369\r
1032                         *MESH_VERTEXNORMAL      40      0.979026        0.105315        0.174407\r
1033                         *MESH_VERTEXNORMAL      41      0.979026        0.105315        0.174407\r
1034                         *MESH_VERTEXNORMAL      42      0.975517        0.070350        0.208369\r
1035                         *MESH_VERTEXNORMAL      43      0.969678        -0.035217       0.241834\r
1036                         *MESH_VERTEXNORMAL      44      0.969678        -0.035217       0.241834\r
1037                         *MESH_VERTEXNORMAL      45      0.961524        0.000000        0.274721\r
1038                         *MESH_VERTEXNORMAL      46      0.969678        0.035217        0.241834\r
1039                         *MESH_VERTEXNORMAL      47      0.969678        0.035217        0.241834\r
1040                 }\r
1041                 *MESH_FACE_LIST {\r
1042                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1043                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1044                         *MESH_FACE      2       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1045                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1046                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1047                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1048                         *MESH_FACE      6       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1049                         *MESH_FACE      7       A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1050                         *MESH_FACE      8       A:      0       B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1051                         *MESH_FACE      9       A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1052                         *MESH_FACE      10      A:      12      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1053                         *MESH_FACE      11      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1054                         *MESH_FACE      12      A:      18      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1055                         *MESH_FACE      13      A:      19      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1056                         *MESH_FACE      14      A:      21      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                         *MESH_FACE      15      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1058                         *MESH_FACE      16      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                         *MESH_FACE      17      A:      25      B:      26      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      18      A:      27      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      19      A:      28      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      20      A:      15      B:      31      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                         *MESH_FACE      21      A:      31      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1064                         *MESH_FACE      22      A:      30      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1065                         *MESH_FACE      23      A:      34      B:      35      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1066                         *MESH_FACE      24      A:      33      B:      37      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1067                         *MESH_FACE      25      A:      37      B:      39      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1068                         *MESH_FACE      26      A:      36      B:      41      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1069                         *MESH_FACE      27      A:      40      B:      41      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1070                         *MESH_FACE      28      A:      39      B:      43      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1071                         *MESH_FACE      29      A:      43      B:      45      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      30      A:      45      B:      46      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                         *MESH_FACE      31      A:      42      B:      47      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1074                 }\r
1075                 *MESH_NUMTVERTEX        48\r
1076                 *MESH_TVERTLIST {\r
1077                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
1078                         *MESH_TVERT     1       -0.000000       1.000000        1.000000\r
1079                         *MESH_TVERT     2       0.861328        1.205078        1.000000\r
1080                         *MESH_TVERT     3       0.820313        1.382812        1.000000\r
1081                         *MESH_TVERT     4       -0.000000       1.000000        1.000000\r
1082                         *MESH_TVERT     5       0.751953        1.533203        1.000000\r
1083                         *MESH_TVERT     6       0.656250        1.656250        1.000000\r
1084                         *MESH_TVERT     7       -0.000000       1.000000        1.000000\r
1085                         *MESH_TVERT     8       0.533203        1.751953        1.000000\r
1086                         *MESH_TVERT     9       0.382813        1.820312        1.000000\r
1087                         *MESH_TVERT     10      -0.000000       1.000000        1.000000\r
1088                         *MESH_TVERT     11      0.205078        1.861328        1.000000\r
1089                         *MESH_TVERT     12      -0.000000       1.875000        1.000000\r
1090                         *MESH_TVERT     13      -0.000000       1.000000        1.000000\r
1091                         *MESH_TVERT     14      0.861328        0.794922        1.000000\r
1092                         *MESH_TVERT     15      0.820313        0.617188        1.000000\r
1093                         *MESH_TVERT     16      -0.000000       1.000000        1.000000\r
1094                         *MESH_TVERT     17      -0.205078       1.861328        1.000000\r
1095                         *MESH_TVERT     18      -0.382813       1.820312        1.000000\r
1096                         *MESH_TVERT     19      -0.000000       1.000000        1.000000\r
1097                         *MESH_TVERT     20      -0.533203       1.751953        1.000000\r
1098                         *MESH_TVERT     21      -0.656250       1.656250        1.000000\r
1099                         *MESH_TVERT     22      -0.000000       1.000000        1.000000\r
1100                         *MESH_TVERT     23      -0.751953       1.533203        1.000000\r
1101                         *MESH_TVERT     24      -0.820313       1.382812        1.000000\r
1102                         *MESH_TVERT     25      -0.000000       1.000000        1.000000\r
1103                         *MESH_TVERT     26      -0.861328       1.205078        1.000000\r
1104                         *MESH_TVERT     27      -0.875000       1.000000        1.000000\r
1105                         *MESH_TVERT     28      -0.000000       1.000000        1.000000\r
1106                         *MESH_TVERT     29      -0.861328       0.794922        1.000000\r
1107                         *MESH_TVERT     30      -0.820313       0.617188        1.000000\r
1108                         *MESH_TVERT     31      -0.000000       1.000000        1.000000\r
1109                         *MESH_TVERT     32      0.751953        0.466797        1.000000\r
1110                         *MESH_TVERT     33      0.656250        0.343750        1.000000\r
1111                         *MESH_TVERT     34      -0.000000       1.000000        1.000000\r
1112                         *MESH_TVERT     35      -0.751953       0.466797        1.000000\r
1113                         *MESH_TVERT     36      -0.656250       0.343750        1.000000\r
1114                         *MESH_TVERT     37      -0.000000       1.000000        1.000000\r
1115                         *MESH_TVERT     38      0.533203        0.248047        1.000000\r
1116                         *MESH_TVERT     39      0.382813        0.179687        1.000000\r
1117                         *MESH_TVERT     40      -0.000000       1.000000        1.000000\r
1118                         *MESH_TVERT     41      -0.533203       0.248047        1.000000\r
1119                         *MESH_TVERT     42      -0.382813       0.179687        1.000000\r
1120                         *MESH_TVERT     43      -0.000000       1.000000        1.000000\r
1121                         *MESH_TVERT     44      0.205078        0.138672        1.000000\r
1122                         *MESH_TVERT     45      -0.000000       0.125000        1.000000\r
1123                         *MESH_TVERT     46      -0.000000       1.000000        1.000000\r
1124                         *MESH_TVERT     47      -0.205078       0.138672        1.000000\r
1125                 }\r
1126                 *MESH_NUMTVFACES        32\r
1127                 *MESH_TFACELIST {\r
1128                         *MESH_TFACE     0       1       2       3\r
1129                         *MESH_TFACE     1       3       5       4\r
1130                         *MESH_TFACE     2       4       5       6\r
1131                         *MESH_TFACE     3       0       2       1\r
1132                         *MESH_TFACE     4       6       8       7\r
1133                         *MESH_TFACE     5       7       8       9\r
1134                         *MESH_TFACE     6       9       11      10\r
1135                         *MESH_TFACE     7       10      11      12\r
1136                         *MESH_TFACE     8       0       13      14\r
1137                         *MESH_TFACE     9       13      15      14\r
1138                         *MESH_TFACE     10      12      17      16\r
1139                         *MESH_TFACE     11      16      17      18\r
1140                         *MESH_TFACE     12      18      20      19\r
1141                         *MESH_TFACE     13      19      20      21\r
1142                         *MESH_TFACE     14      21      23      22\r
1143                         *MESH_TFACE     15      22      23      24\r
1144                         *MESH_TFACE     16      24      26      25\r
1145                         *MESH_TFACE     17      25      26      27\r
1146                         *MESH_TFACE     18      27      29      28\r
1147                         *MESH_TFACE     19      28      29      30\r
1148                         *MESH_TFACE     20      15      31      32\r
1149                         *MESH_TFACE     21      31      33      32\r
1150                         *MESH_TFACE     22      30      35      34\r
1151                         *MESH_TFACE     23      34      35      36\r
1152                         *MESH_TFACE     24      33      37      38\r
1153                         *MESH_TFACE     25      37      39      38\r
1154                         *MESH_TFACE     26      36      41      40\r
1155                         *MESH_TFACE     27      40      41      42\r
1156                         *MESH_TFACE     28      39      43      44\r
1157                         *MESH_TFACE     29      43      45      44\r
1158                         *MESH_TFACE     30      45      46      47\r
1159                         *MESH_TFACE     31      42      47      46\r
1160                 }\r
1161         }\r
1162         *PROP_MOTIONBLUR        0\r
1163         *PROP_CASTSHADOW        1\r
1164         *PROP_RECVSHADOW        1\r
1165         *MATERIAL_REF   10\r
1166 }\r
1167 *GEOMOBJECT     {\r
1168         *NODE_NAME      "mat10model0surf29"\r
1169         *NODE_TM        {\r
1170                 *NODE_NAME      "mat10model0surf29"\r
1171                 *INHERIT_POS    0       0       0\r
1172                 *INHERIT_ROT    0       0       0\r
1173                 *INHERIT_SCL    0       0       0\r
1174                 *TM_ROW0        1.0     0       0\r
1175                 *TM_ROW1        0       1.0     0\r
1176                 *TM_ROW2        0       0       1.0\r
1177                 *TM_ROW3        0       0       0\r
1178                 *TM_POS 0.000000        0.000000        0.000000\r
1179         }\r
1180         *MESH   {\r
1181                 *TIMEVALUE      0\r
1182                 *MESH_NUMVERTEX 10\r
1183                 *MESH_NUMFACES  8\r
1184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1185                 *MESH_VERTEX_LIST       {\r
1186                         *MESH_VERTEX    0       256.000000      0.000000        256.000000\r
1187                         *MESH_VERTEX    1       256.000000      0.000000        264.000000\r
1188                         *MESH_VERTEX    2       252.000000      28.000000       264.000000\r
1189                         *MESH_VERTEX    3       252.000000      28.000000       256.000000\r
1190                         *MESH_VERTEX    4       252.000000      -28.000000      264.000000\r
1191                         *MESH_VERTEX    5       252.000000      -28.000000      256.000000\r
1192                         *MESH_VERTEX    6       240.000000      48.000000       256.000000\r
1193                         *MESH_VERTEX    7       240.000000      -48.000000      256.000000\r
1194                         *MESH_VERTEX    8       240.000000      48.000000       264.000000\r
1195                         *MESH_VERTEX    9       240.000000      -48.000000      264.000000\r
1196                 }\r
1197                 *MESH_NORMALS   {\r
1198                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1199                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1200                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1201                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1202                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1203                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1204                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1205                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1206                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1207                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1208                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
1209                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
1210                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
1211                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
1212                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1213                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
1214                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
1215                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
1216                 }\r
1217                 *MESH_FACE_LIST {\r
1218                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1219                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1220                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1221                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1222                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1223                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1224                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1225                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1226                 }\r
1227                 *MESH_NUMTVERTEX        10\r
1228                 *MESH_TVERTLIST {\r
1229                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1230                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1231                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1232                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1233                         *MESH_TVERT     4       -0.250000       0.062500        1.000000\r
1234                         *MESH_TVERT     5       -0.250000       0.000000        1.000000\r
1235                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
1236                         *MESH_TVERT     7       -0.500000       0.000000        1.000000\r
1237                         *MESH_TVERT     8       0.500000        0.062500        1.000000\r
1238                         *MESH_TVERT     9       -0.500000       0.062500        1.000000\r
1239                 }\r
1240                 *MESH_NUMTVFACES        8\r
1241                 *MESH_TFACELIST {\r
1242                         *MESH_TFACE     0       0       2       1\r
1243                         *MESH_TFACE     1       0       3       2\r
1244                         *MESH_TFACE     2       0       1       4\r
1245                         *MESH_TFACE     3       0       4       5\r
1246                         *MESH_TFACE     4       2       3       6\r
1247                         *MESH_TFACE     5       4       7       5\r
1248                         *MESH_TFACE     6       2       6       8\r
1249                         *MESH_TFACE     7       4       9       7\r
1250                 }\r
1251         }\r
1252         *PROP_MOTIONBLUR        0\r
1253         *PROP_CASTSHADOW        1\r
1254         *PROP_RECVSHADOW        1\r
1255         *MATERIAL_REF   10\r
1256 }\r
1257 *GEOMOBJECT     {\r
1258         *NODE_NAME      "mat10model0surf30"\r
1259         *NODE_TM        {\r
1260                 *NODE_NAME      "mat10model0surf30"\r
1261                 *INHERIT_POS    0       0       0\r
1262                 *INHERIT_ROT    0       0       0\r
1263                 *INHERIT_SCL    0       0       0\r
1264                 *TM_ROW0        1.0     0       0\r
1265                 *TM_ROW1        0       1.0     0\r
1266                 *TM_ROW2        0       0       1.0\r
1267                 *TM_ROW3        0       0       0\r
1268                 *TM_POS 0.000000        0.000000        0.000000\r
1269         }\r
1270         *MESH   {\r
1271                 *TIMEVALUE      0\r
1272                 *MESH_NUMVERTEX 10\r
1273                 *MESH_NUMFACES  8\r
1274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1275                 *MESH_VERTEX_LIST       {\r
1276                         *MESH_VERTEX    0       241.000000      0.000000        233.000000\r
1277                         *MESH_VERTEX    1       241.000000      0.000000        256.000000\r
1278                         *MESH_VERTEX    2       237.937500      21.437498       256.000000\r
1279                         *MESH_VERTEX    3       237.937500      21.437498       233.000000\r
1280                         *MESH_VERTEX    4       237.937500      -21.437498      256.000000\r
1281                         *MESH_VERTEX    5       237.937500      -21.437498      233.000000\r
1282                         *MESH_VERTEX    6       228.750000      36.749996       233.000000\r
1283                         *MESH_VERTEX    7       228.750000      -36.749996      233.000000\r
1284                         *MESH_VERTEX    8       228.750000      36.749996       256.000000\r
1285                         *MESH_VERTEX    9       228.750000      -36.749996      256.000000\r
1286                 }\r
1287                 *MESH_NORMALS   {\r
1288                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1289                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1290                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1291                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1292                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1293                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1294                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1295                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1296                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1297                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1298                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
1299                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
1300                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
1301                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
1302                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1303                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
1304                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
1305                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
1306                 }\r
1307                 *MESH_FACE_LIST {\r
1308                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1309                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1310                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1311                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1314                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1315                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1316                 }\r
1317                 *MESH_NUMTVERTEX        10\r
1318                 *MESH_TVERTLIST {\r
1319                         *MESH_TVERT     0       0.041667        0.000000        1.000000\r
1320                         *MESH_TVERT     1       0.041667        0.239583        1.000000\r
1321                         *MESH_TVERT     2       0.296875        0.239583        1.000000\r
1322                         *MESH_TVERT     3       0.296875        0.000000        1.000000\r
1323                         *MESH_TVERT     4       -0.213542       0.239583        1.000000\r
1324                         *MESH_TVERT     5       -0.213542       0.000000        1.000000\r
1325                         *MESH_TVERT     6       0.552083        0.000000        1.000000\r
1326                         *MESH_TVERT     7       -0.468750       0.000000        1.000000\r
1327                         *MESH_TVERT     8       0.552083        0.239583        1.000000\r
1328                         *MESH_TVERT     9       -0.468750       0.239583        1.000000\r
1329                 }\r
1330                 *MESH_NUMTVFACES        8\r
1331                 *MESH_TFACELIST {\r
1332                         *MESH_TFACE     0       0       2       1\r
1333                         *MESH_TFACE     1       0       3       2\r
1334                         *MESH_TFACE     2       0       1       4\r
1335                         *MESH_TFACE     3       0       4       5\r
1336                         *MESH_TFACE     4       2       3       6\r
1337                         *MESH_TFACE     5       4       7       5\r
1338                         *MESH_TFACE     6       2       6       8\r
1339                         *MESH_TFACE     7       4       9       7\r
1340                 }\r
1341         }\r
1342         *PROP_MOTIONBLUR        0\r
1343         *PROP_CASTSHADOW        1\r
1344         *PROP_RECVSHADOW        1\r
1345         *MATERIAL_REF   10\r
1346 }\r
1347 *GEOMOBJECT     {\r
1348         *NODE_NAME      "mat10model0surf31"\r
1349         *NODE_TM        {\r
1350                 *NODE_NAME      "mat10model0surf31"\r
1351                 *INHERIT_POS    0       0       0\r
1352                 *INHERIT_ROT    0       0       0\r
1353                 *INHERIT_SCL    0       0       0\r
1354                 *TM_ROW0        1.0     0       0\r
1355                 *TM_ROW1        0       1.0     0\r
1356                 *TM_ROW2        0       0       1.0\r
1357                 *TM_ROW3        0       0       0\r
1358                 *TM_POS 0.000000        0.000000        0.000000\r
1359         }\r
1360         *MESH   {\r
1361                 *TIMEVALUE      0\r
1362                 *MESH_NUMVERTEX 10\r
1363                 *MESH_NUMFACES  8\r
1364                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1365                 *MESH_VERTEX_LIST       {\r
1366                         *MESH_VERTEX    0       240.000000      48.000000       256.000000\r
1367                         *MESH_VERTEX    1       240.000000      48.000000       264.000000\r
1368                         *MESH_VERTEX    2       220.000000      60.000000       264.000000\r
1369                         *MESH_VERTEX    3       220.000000      60.000000       256.000000\r
1370                         *MESH_VERTEX    4       192.000000      64.000000       256.000000\r
1371                         *MESH_VERTEX    5       192.000000      64.000000       264.000000\r
1372                         *MESH_VERTEX    6       164.000000      60.000000       264.000000\r
1373                         *MESH_VERTEX    7       164.000000      60.000000       256.000000\r
1374                         *MESH_VERTEX    8       144.000000      48.000000       256.000000\r
1375                         *MESH_VERTEX    9       144.000000      48.000000       264.000000\r
1376                 }\r
1377                 *MESH_NORMALS   {\r
1378                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1379                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1380                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1381                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1382                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1383                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1384                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1385                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1386                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1387                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1388                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
1389                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
1390                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1391                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1392                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
1393                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
1394                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
1395                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
1396                 }\r
1397                 *MESH_FACE_LIST {\r
1398                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1399                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1400                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1401                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1402                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1403                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1404                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1405                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1406                 }\r
1407                 *MESH_NUMTVERTEX        10\r
1408                 *MESH_TVERTLIST {\r
1409                         *MESH_TVERT     0       -0.500000       0.000000        1.000000\r
1410                         *MESH_TVERT     1       -0.500000       0.062500        1.000000\r
1411                         *MESH_TVERT     2       -0.250000       0.062500        1.000000\r
1412                         *MESH_TVERT     3       -0.250000       0.000000        1.000000\r
1413                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1414                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
1415                         *MESH_TVERT     6       0.250000        0.062500        1.000000\r
1416                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
1417                         *MESH_TVERT     8       0.500000        0.000000        1.000000\r
1418                         *MESH_TVERT     9       0.500000        0.062500        1.000000\r
1419                 }\r
1420                 *MESH_NUMTVFACES        8\r
1421                 *MESH_TFACELIST {\r
1422                         *MESH_TFACE     0       2       3       4\r
1423                         *MESH_TFACE     1       2       4       5\r
1424                         *MESH_TFACE     2       0       3       2\r
1425                         *MESH_TFACE     3       0       2       1\r
1426                         *MESH_TFACE     4       4       6       5\r
1427                         *MESH_TFACE     5       4       7       6\r
1428                         *MESH_TFACE     6       6       7       8\r
1429                         *MESH_TFACE     7       6       8       9\r
1430                 }\r
1431         }\r
1432         *PROP_MOTIONBLUR        0\r
1433         *PROP_CASTSHADOW        1\r
1434         *PROP_RECVSHADOW        1\r
1435         *MATERIAL_REF   10\r
1436 }\r
1437 *GEOMOBJECT     {\r
1438         *NODE_NAME      "mat10model0surf32"\r
1439         *NODE_TM        {\r
1440                 *NODE_NAME      "mat10model0surf32"\r
1441                 *INHERIT_POS    0       0       0\r
1442                 *INHERIT_ROT    0       0       0\r
1443                 *INHERIT_SCL    0       0       0\r
1444                 *TM_ROW0        1.0     0       0\r
1445                 *TM_ROW1        0       1.0     0\r
1446                 *TM_ROW2        0       0       1.0\r
1447                 *TM_ROW3        0       0       0\r
1448                 *TM_POS 0.000000        0.000000        0.000000\r
1449         }\r
1450         *MESH   {\r
1451                 *TIMEVALUE      0\r
1452                 *MESH_NUMVERTEX 10\r
1453                 *MESH_NUMFACES  8\r
1454                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1455                 *MESH_VERTEX_LIST       {\r
1456                         *MESH_VERTEX    0       220.000000      -60.000000      264.000000\r
1457                         *MESH_VERTEX    1       240.000000      -48.000000      264.000000\r
1458                         *MESH_VERTEX    2       240.000000      -48.000000      256.000000\r
1459                         *MESH_VERTEX    3       220.000000      -60.000000      256.000000\r
1460                         *MESH_VERTEX    4       192.000000      -64.000000      256.000000\r
1461                         *MESH_VERTEX    5       164.000000      -60.000000      264.000000\r
1462                         *MESH_VERTEX    6       192.000000      -64.000000      264.000000\r
1463                         *MESH_VERTEX    7       164.000000      -60.000000      256.000000\r
1464                         *MESH_VERTEX    8       144.000000      -48.000000      256.000000\r
1465                         *MESH_VERTEX    9       144.000000      -48.000000      264.000000\r
1466                 }\r
1467                 *MESH_NORMALS   {\r
1468                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1469                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1470                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1471                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1472                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1473                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1474                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1475                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1476                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
1477                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1478                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1479                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
1480                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1481                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
1482                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1483                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
1484                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
1485                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
1486                 }\r
1487                 *MESH_FACE_LIST {\r
1488                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1489                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1490                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1491                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1492                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1493                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1494                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1495                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1496                 }\r
1497                 *MESH_NUMTVERTEX        10\r
1498                 *MESH_TVERTLIST {\r
1499                         *MESH_TVERT     0       0.250000        0.062500        1.000000\r
1500                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
1501                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1502                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1503                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1504                         *MESH_TVERT     5       -0.250000       0.062500        1.000000\r
1505                         *MESH_TVERT     6       0.000000        0.062500        1.000000\r
1506                         *MESH_TVERT     7       -0.250000       0.000000        1.000000\r
1507                         *MESH_TVERT     8       -0.500000       0.000000        1.000000\r
1508                         *MESH_TVERT     9       -0.500000       0.062500        1.000000\r
1509                 }\r
1510                 *MESH_NUMTVFACES        8\r
1511                 *MESH_TFACELIST {\r
1512                         *MESH_TFACE     0       0       4       3\r
1513                         *MESH_TFACE     1       0       6       4\r
1514                         *MESH_TFACE     2       0       3       2\r
1515                         *MESH_TFACE     3       0       2       1\r
1516                         *MESH_TFACE     4       4       6       5\r
1517                         *MESH_TFACE     5       4       5       7\r
1518                         *MESH_TFACE     6       5       8       7\r
1519                         *MESH_TFACE     7       5       9       8\r
1520                 }\r
1521         }\r
1522         *PROP_MOTIONBLUR        0\r
1523         *PROP_CASTSHADOW        1\r
1524         *PROP_RECVSHADOW        1\r
1525         *MATERIAL_REF   10\r
1526 }\r
1527 *GEOMOBJECT     {\r
1528         *NODE_NAME      "mat10model0surf33"\r
1529         *NODE_TM        {\r
1530                 *NODE_NAME      "mat10model0surf33"\r
1531                 *INHERIT_POS    0       0       0\r
1532                 *INHERIT_ROT    0       0       0\r
1533                 *INHERIT_SCL    0       0       0\r
1534                 *TM_ROW0        1.0     0       0\r
1535                 *TM_ROW1        0       1.0     0\r
1536                 *TM_ROW2        0       0       1.0\r
1537                 *TM_ROW3        0       0       0\r
1538                 *TM_POS 0.000000        0.000000        0.000000\r
1539         }\r
1540         *MESH   {\r
1541                 *TIMEVALUE      0\r
1542                 *MESH_NUMVERTEX 10\r
1543                 *MESH_NUMFACES  8\r
1544                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1545                 *MESH_VERTEX_LIST       {\r
1546                         *MESH_VERTEX    0       228.750000      36.749996       233.000000\r
1547                         *MESH_VERTEX    1       228.750000      36.749996       256.000000\r
1548                         *MESH_VERTEX    2       213.437500      45.937496       256.000000\r
1549                         *MESH_VERTEX    3       213.437500      45.937496       233.000000\r
1550                         *MESH_VERTEX    4       192.000000      48.999996       233.000000\r
1551                         *MESH_VERTEX    5       192.000000      48.999996       256.000000\r
1552                         *MESH_VERTEX    6       170.562500      45.937496       256.000000\r
1553                         *MESH_VERTEX    7       170.562500      45.937496       233.000000\r
1554                         *MESH_VERTEX    8       155.250000      36.749996       233.000000\r
1555                         *MESH_VERTEX    9       155.250000      36.749996       256.000000\r
1556                 }\r
1557                 *MESH_NORMALS   {\r
1558                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1559                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1560                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1561                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1562                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1563                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1564                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1565                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1566                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1567                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1568                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
1569                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
1570                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1571                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1572                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
1573                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
1574                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
1575                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
1576                 }\r
1577                 *MESH_FACE_LIST {\r
1578                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1580                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1581                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1584                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1585                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1586                 }\r
1587                 *MESH_NUMTVERTEX        10\r
1588                 *MESH_TVERTLIST {\r
1589                         *MESH_TVERT     0       -0.447917       0.000000        1.000000\r
1590                         *MESH_TVERT     1       -0.447917       0.239583        1.000000\r
1591                         *MESH_TVERT     2       -0.192708       0.239583        1.000000\r
1592                         *MESH_TVERT     3       -0.192708       0.000000        1.000000\r
1593                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
1594                         *MESH_TVERT     5       0.062500        0.239583        1.000000\r
1595                         *MESH_TVERT     6       0.317708        0.239583        1.000000\r
1596                         *MESH_TVERT     7       0.317708        0.000000        1.000000\r
1597                         *MESH_TVERT     8       0.572917        0.000000        1.000000\r
1598                         *MESH_TVERT     9       0.572917        0.239583        1.000000\r
1599                 }\r
1600                 *MESH_NUMTVFACES        8\r
1601                 *MESH_TFACELIST {\r
1602                         *MESH_TFACE     0       2       3       4\r
1603                         *MESH_TFACE     1       2       4       5\r
1604                         *MESH_TFACE     2       0       3       2\r
1605                         *MESH_TFACE     3       0       2       1\r
1606                         *MESH_TFACE     4       4       6       5\r
1607                         *MESH_TFACE     5       4       7       6\r
1608                         *MESH_TFACE     6       6       7       8\r
1609                         *MESH_TFACE     7       6       8       9\r
1610                 }\r
1611         }\r
1612         *PROP_MOTIONBLUR        0\r
1613         *PROP_CASTSHADOW        1\r
1614         *PROP_RECVSHADOW        1\r
1615         *MATERIAL_REF   10\r
1616 }\r
1617 *GEOMOBJECT     {\r
1618         *NODE_NAME      "mat10model0surf34"\r
1619         *NODE_TM        {\r
1620                 *NODE_NAME      "mat10model0surf34"\r
1621                 *INHERIT_POS    0       0       0\r
1622                 *INHERIT_ROT    0       0       0\r
1623                 *INHERIT_SCL    0       0       0\r
1624                 *TM_ROW0        1.0     0       0\r
1625                 *TM_ROW1        0       1.0     0\r
1626                 *TM_ROW2        0       0       1.0\r
1627                 *TM_ROW3        0       0       0\r
1628                 *TM_POS 0.000000        0.000000        0.000000\r
1629         }\r
1630         *MESH   {\r
1631                 *TIMEVALUE      0\r
1632                 *MESH_NUMVERTEX 10\r
1633                 *MESH_NUMFACES  8\r
1634                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1635                 *MESH_VERTEX_LIST       {\r
1636                         *MESH_VERTEX    0       213.437500      -45.937496      256.000000\r
1637                         *MESH_VERTEX    1       228.750000      -36.749996      256.000000\r
1638                         *MESH_VERTEX    2       228.750000      -36.749996      233.000000\r
1639                         *MESH_VERTEX    3       213.437500      -45.937496      233.000000\r
1640                         *MESH_VERTEX    4       192.000000      -48.999996      233.000000\r
1641                         *MESH_VERTEX    5       170.562500      -45.937496      256.000000\r
1642                         *MESH_VERTEX    6       192.000000      -48.999996      256.000000\r
1643                         *MESH_VERTEX    7       170.562500      -45.937496      233.000000\r
1644                         *MESH_VERTEX    8       155.250000      -36.749996      233.000000\r
1645                         *MESH_VERTEX    9       155.250000      -36.749996      256.000000\r
1646                 }\r
1647                 *MESH_NORMALS   {\r
1648                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1649                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1650                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1651                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1652                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1653                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1654                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1655                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1656                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
1657                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1658                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1659                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
1660                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1661                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
1662                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1663                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
1664                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
1665                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
1666                 }\r
1667                 *MESH_FACE_LIST {\r
1668                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1669                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1670                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1671                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1672                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1673                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1674                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1675                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1676                 }\r
1677                 *MESH_NUMTVERTEX        10\r
1678                 *MESH_TVERTLIST {\r
1679                         *MESH_TVERT     0       0.276042        0.239583        1.000000\r
1680                         *MESH_TVERT     1       0.531250        0.239583        1.000000\r
1681                         *MESH_TVERT     2       0.531250        0.000000        1.000000\r
1682                         *MESH_TVERT     3       0.276042        0.000000        1.000000\r
1683                         *MESH_TVERT     4       0.020833        0.000000        1.000000\r
1684                         *MESH_TVERT     5       -0.234375       0.239583        1.000000\r
1685                         *MESH_TVERT     6       0.020833        0.239583        1.000000\r
1686                         *MESH_TVERT     7       -0.234375       0.000000        1.000000\r
1687                         *MESH_TVERT     8       -0.489583       0.000000        1.000000\r
1688                         *MESH_TVERT     9       -0.489583       0.239583        1.000000\r
1689                 }\r
1690                 *MESH_NUMTVFACES        8\r
1691                 *MESH_TFACELIST {\r
1692                         *MESH_TFACE     0       0       4       3\r
1693                         *MESH_TFACE     1       0       6       4\r
1694                         *MESH_TFACE     2       0       3       2\r
1695                         *MESH_TFACE     3       0       2       1\r
1696                         *MESH_TFACE     4       4       6       5\r
1697                         *MESH_TFACE     5       4       5       7\r
1698                         *MESH_TFACE     6       5       8       7\r
1699                         *MESH_TFACE     7       5       9       8\r
1700                 }\r
1701         }\r
1702         *PROP_MOTIONBLUR        0\r
1703         *PROP_CASTSHADOW        1\r
1704         *PROP_RECVSHADOW        1\r
1705         *MATERIAL_REF   10\r
1706 }\r
1707 *GEOMOBJECT     {\r
1708         *NODE_NAME      "mat10model0surf35"\r
1709         *NODE_TM        {\r
1710                 *NODE_NAME      "mat10model0surf35"\r
1711                 *INHERIT_POS    0       0       0\r
1712                 *INHERIT_ROT    0       0       0\r
1713                 *INHERIT_SCL    0       0       0\r
1714                 *TM_ROW0        1.0     0       0\r
1715                 *TM_ROW1        0       1.0     0\r
1716                 *TM_ROW2        0       0       1.0\r
1717                 *TM_ROW3        0       0       0\r
1718                 *TM_POS 0.000000        0.000000        0.000000\r
1719         }\r
1720         *MESH   {\r
1721                 *TIMEVALUE      0\r
1722                 *MESH_NUMVERTEX 17\r
1723                 *MESH_NUMFACES  16\r
1724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1725                 *MESH_VERTEX_LIST       {\r
1726                         *MESH_VERTEX    0       192.000000      -0.000002       256.000000\r
1727                         *MESH_VERTEX    1       256.000000      -0.000002       256.000000\r
1728                         *MESH_VERTEX    2       252.000000      28.000000       256.000000\r
1729                         *MESH_VERTEX    3       240.000000      48.000000       256.000000\r
1730                         *MESH_VERTEX    4       220.000000      60.000000       256.000000\r
1731                         *MESH_VERTEX    5       192.000000      64.000000       256.000000\r
1732                         *MESH_VERTEX    6       252.000000      -28.000000      256.000000\r
1733                         *MESH_VERTEX    7       240.000000      -48.000000      256.000000\r
1734                         *MESH_VERTEX    8       220.000000      -60.000000      256.000000\r
1735                         *MESH_VERTEX    9       192.000000      -64.000000      256.000000\r
1736                         *MESH_VERTEX    10      164.000000      60.000000       256.000000\r
1737                         *MESH_VERTEX    11      164.000000      -60.000000      256.000000\r
1738                         *MESH_VERTEX    12      144.000000      48.000000       256.000000\r
1739                         *MESH_VERTEX    13      144.000000      -48.000000      256.000000\r
1740                         *MESH_VERTEX    14      132.000000      28.000000       256.000000\r
1741                         *MESH_VERTEX    15      132.000000      -28.000000      256.000000\r
1742                         *MESH_VERTEX    16      128.000000      -0.000002       256.000000\r
1743                 }\r
1744                 *MESH_NORMALS   {\r
1745                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1746                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1747                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1748                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1749                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1750                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1751                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1752                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1753                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
1754                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
1755                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
1756                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
1757                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
1758                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
1759                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
1760                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
1761                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1762                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1763                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1764                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1765                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1766                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1767                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1768                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1769                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1770                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1771                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
1772                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
1773                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
1774                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
1775                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
1776                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
1777                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
1778                 }\r
1779                 *MESH_FACE_LIST {\r
1780                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1781                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1782                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1783                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1784                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1785                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1788                         *MESH_FACE      8       A:      0       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1789                         *MESH_FACE      9       A:      0       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1790                         *MESH_FACE      10      A:      0       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1791                         *MESH_FACE      11      A:      0       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1792                         *MESH_FACE      12      A:      0       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1793                         *MESH_FACE      13      A:      0       B:      13      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1794                         *MESH_FACE      14      A:      0       B:      16      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1795                         *MESH_FACE      15      A:      0       B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1796                 }\r
1797                 *MESH_NUMTVERTEX        17\r
1798                 *MESH_TVERTLIST {\r
1799                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
1800                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1801                         *MESH_TVERT     2       0.968750        1.218750        1.000000\r
1802                         *MESH_TVERT     3       0.875000        1.375000        1.000000\r
1803                         *MESH_TVERT     4       0.718750        1.468750        1.000000\r
1804                         *MESH_TVERT     5       0.500000        1.500000        1.000000\r
1805                         *MESH_TVERT     6       0.968750        0.781250        1.000000\r
1806                         *MESH_TVERT     7       0.875000        0.625000        1.000000\r
1807                         *MESH_TVERT     8       0.718750        0.531250        1.000000\r
1808                         *MESH_TVERT     9       0.500000        0.500000        1.000000\r
1809                         *MESH_TVERT     10      0.281250        1.468750        1.000000\r
1810                         *MESH_TVERT     11      0.281250        0.531250        1.000000\r
1811                         *MESH_TVERT     12      0.125000        1.375000        1.000000\r
1812                         *MESH_TVERT     13      0.125000        0.625000        1.000000\r
1813                         *MESH_TVERT     14      0.031250        1.218750        1.000000\r
1814                         *MESH_TVERT     15      0.031250        0.781250        1.000000\r
1815                         *MESH_TVERT     16      0.000000        1.000000        1.000000\r
1816                 }\r
1817                 *MESH_NUMTVFACES        16\r
1818                 *MESH_TFACELIST {\r
1819                         *MESH_TFACE     0       0       2       1\r
1820                         *MESH_TFACE     1       0       3       2\r
1821                         *MESH_TFACE     2       0       4       3\r
1822                         *MESH_TFACE     3       0       5       4\r
1823                         *MESH_TFACE     4       0       1       6\r
1824                         *MESH_TFACE     5       0       6       7\r
1825                         *MESH_TFACE     6       0       7       8\r
1826                         *MESH_TFACE     7       0       8       9\r
1827                         *MESH_TFACE     8       0       10      5\r
1828                         *MESH_TFACE     9       0       9       11\r
1829                         *MESH_TFACE     10      0       12      10\r
1830                         *MESH_TFACE     11      0       11      13\r
1831                         *MESH_TFACE     12      0       14      12\r
1832                         *MESH_TFACE     13      0       13      15\r
1833                         *MESH_TFACE     14      0       16      14\r
1834                         *MESH_TFACE     15      0       15      16\r
1835                 }\r
1836         }\r
1837         *PROP_MOTIONBLUR        0\r
1838         *PROP_CASTSHADOW        1\r
1839         *PROP_RECVSHADOW        1\r
1840         *MATERIAL_REF   10\r
1841 }\r
1842 *GEOMOBJECT     {\r
1843         *NODE_NAME      "mat10model0surf36"\r
1844         *NODE_TM        {\r
1845                 *NODE_NAME      "mat10model0surf36"\r
1846                 *INHERIT_POS    0       0       0\r
1847                 *INHERIT_ROT    0       0       0\r
1848                 *INHERIT_SCL    0       0       0\r
1849                 *TM_ROW0        1.0     0       0\r
1850                 *TM_ROW1        0       1.0     0\r
1851                 *TM_ROW2        0       0       1.0\r
1852                 *TM_ROW3        0       0       0\r
1853                 *TM_POS 0.000000        0.000000        0.000000\r
1854         }\r
1855         *MESH   {\r
1856                 *TIMEVALUE      0\r
1857                 *MESH_NUMVERTEX 12\r
1858                 *MESH_NUMFACES  8\r
1859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1860                 *MESH_VERTEX_LIST       {\r
1861                         *MESH_VERTEX    0       155.250000      36.749996       233.000000\r
1862                         *MESH_VERTEX    1       155.250000      36.749996       256.000000\r
1863                         *MESH_VERTEX    2       146.062500      21.437498       256.000000\r
1864                         *MESH_VERTEX    3       146.062500      21.437498       233.000000\r
1865                         *MESH_VERTEX    4       143.000000      0.000000        233.000000\r
1866                         *MESH_VERTEX    5       143.000000      0.000000        233.000000\r
1867                         *MESH_VERTEX    6       143.000000      0.000000        256.000000\r
1868                         *MESH_VERTEX    7       146.062500      -21.437498      256.000000\r
1869                         *MESH_VERTEX    8       143.000000      0.000000        256.000000\r
1870                         *MESH_VERTEX    9       146.062500      -21.437498      233.000000\r
1871                         *MESH_VERTEX    10      155.250000      -36.749996      233.000000\r
1872                         *MESH_VERTEX    11      155.250000      -36.749996      256.000000\r
1873                 }\r
1874                 *MESH_NORMALS   {\r
1875                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1876                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1877                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1878                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1879                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1880                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1881                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1882                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1883                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1884                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1885                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
1886                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
1887                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1888                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1889                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1890                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
1891                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1892                         *MESH_VERTEXNORMAL      9       -0.923880       -0.382683       0.000000\r
1893                         *MESH_VERTEXNORMAL      10      -0.707107       -0.707107       0.000000\r
1894                         *MESH_VERTEXNORMAL      11      -0.707107       -0.707107       0.000000\r
1895                 }\r
1896                 *MESH_FACE_LIST {\r
1897                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1898                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1899                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1900                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1901                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1902                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1903                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                 }\r
1906                 *MESH_NUMTVERTEX        12\r
1907                 *MESH_TVERTLIST {\r
1908                         *MESH_TVERT     0       1.572917        0.000000        1.000000\r
1909                         *MESH_TVERT     1       1.572917        0.239583        1.000000\r
1910                         *MESH_TVERT     2       1.828125        0.239583        1.000000\r
1911                         *MESH_TVERT     3       1.828125        0.000000        1.000000\r
1912                         *MESH_TVERT     4       2.083333        0.000000        1.000000\r
1913                         *MESH_TVERT     5       -2.000000       0.000000        1.000000\r
1914                         *MESH_TVERT     6       -2.000000       0.239583        1.000000\r
1915                         *MESH_TVERT     7       -1.744792       0.239583        1.000000\r
1916                         *MESH_TVERT     8       2.083333        0.239583        1.000000\r
1917                         *MESH_TVERT     9       -1.744792       0.000000        1.000000\r
1918                         *MESH_TVERT     10      -1.489583       0.000000        1.000000\r
1919                         *MESH_TVERT     11      -1.489583       0.239583        1.000000\r
1920                 }\r
1921                 *MESH_NUMTVFACES        8\r
1922                 *MESH_TFACELIST {\r
1923                         *MESH_TFACE     0       0       3       2\r
1924                         *MESH_TFACE     1       2       3       4\r
1925                         *MESH_TFACE     2       0       2       1\r
1926                         *MESH_TFACE     3       2       4       8\r
1927                         *MESH_TFACE     4       5       7       6\r
1928                         *MESH_TFACE     5       5       9       7\r
1929                         *MESH_TFACE     6       7       9       10\r
1930                         *MESH_TFACE     7       7       10      11\r
1931                 }\r
1932         }\r
1933         *PROP_MOTIONBLUR        0\r
1934         *PROP_CASTSHADOW        1\r
1935         *PROP_RECVSHADOW        1\r
1936         *MATERIAL_REF   10\r
1937 }\r
1938 *GEOMOBJECT     {\r
1939         *NODE_NAME      "mat10model0surf37"\r
1940         *NODE_TM        {\r
1941                 *NODE_NAME      "mat10model0surf37"\r
1942                 *INHERIT_POS    0       0       0\r
1943                 *INHERIT_ROT    0       0       0\r
1944                 *INHERIT_SCL    0       0       0\r
1945                 *TM_ROW0        1.0     0       0\r
1946                 *TM_ROW1        0       1.0     0\r
1947                 *TM_ROW2        0       0       1.0\r
1948                 *TM_ROW3        0       0       0\r
1949                 *TM_POS 0.000000        0.000000        0.000000\r
1950         }\r
1951         *MESH   {\r
1952                 *TIMEVALUE      0\r
1953                 *MESH_NUMVERTEX 12\r
1954                 *MESH_NUMFACES  8\r
1955                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1956                 *MESH_VERTEX_LIST       {\r
1957                         *MESH_VERTEX    0       144.000000      48.000000       256.000000\r
1958                         *MESH_VERTEX    1       144.000000      48.000000       264.000000\r
1959                         *MESH_VERTEX    2       132.000000      28.000000       264.000000\r
1960                         *MESH_VERTEX    3       132.000000      28.000000       256.000000\r
1961                         *MESH_VERTEX    4       128.000000      0.000000        256.000000\r
1962                         *MESH_VERTEX    5       128.000000      0.000000        256.000000\r
1963                         *MESH_VERTEX    6       128.000000      0.000000        264.000000\r
1964                         *MESH_VERTEX    7       132.000000      -28.000000      264.000000\r
1965                         *MESH_VERTEX    8       128.000000      0.000000        264.000000\r
1966                         *MESH_VERTEX    9       132.000000      -28.000000      256.000000\r
1967                         *MESH_VERTEX    10      144.000000      -48.000000      256.000000\r
1968                         *MESH_VERTEX    11      144.000000      -48.000000      264.000000\r
1969                 }\r
1970                 *MESH_NORMALS   {\r
1971                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r