]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/objects_metal/tank01.ase
Merge branch 'master' into fruitiex/runningmanctf
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_metal / tank01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "tank01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 14\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/common/nodraw"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/common/nodraw"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\common\nodraw.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/metal01-metal02"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/shaders/metal01-metal02"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\shaders\metal01-metal02.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/signs/glasses_dirty"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/signs/glasses_dirty"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\signs\glasses_dirty.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/signs/biohazard_dirty"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/signs/biohazard_dirty"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\models\desertfactory\textures\signs\biohazard_dirty.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/signs/toxic_dirty"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/signs/toxic_dirty"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\models\desertfactory\textures\signs\toxic_dirty.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/metal01-metal02"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "models/desertfactory/textures/shaders/metal01-metal02"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\models\desertfactory\textures\shaders\metal01-metal02.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "models/desertfactory/textures/signs/glasses_dirty"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "models/desertfactory/textures/signs/glasses_dirty"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\models\desertfactory\textures\signs\glasses_dirty.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "models/desertfactory/textures/signs/biohazard_dirty"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "models/desertfactory/textures/signs/biohazard_dirty"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\models\desertfactory\textures\signs\biohazard_dirty.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "models/desertfactory/textures/signs/toxic_dirty"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "models/desertfactory/textures/signs/toxic_dirty"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\models\desertfactory\textures\signs\toxic_dirty.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat2model0surf20"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat2model0surf20"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 8\r
241                 *MESH_NUMFACES  8\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       368.000000      112.000000      0.000000\r
245                         *MESH_VERTEX    1       368.000000      -112.000000     0.000000\r
246                         *MESH_VERTEX    2       384.000000      128.000000      0.000000\r
247                         *MESH_VERTEX    3       384.000000      -128.000000     0.000000\r
248                         *MESH_VERTEX    4       -384.000000     128.000000      0.000000\r
249                         *MESH_VERTEX    5       -368.000000     112.000000      0.000000\r
250                         *MESH_VERTEX    6       -384.000000     -128.000000     0.000000\r
251                         *MESH_VERTEX    7       -368.000000     -112.000000     0.000000\r
252                 }\r
253                 *MESH_NORMALS   {\r
254                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
255                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
256                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
257                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
258                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
259                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
260                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
261                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
262                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
263                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
264                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
265                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
266                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
267                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
268                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
269                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
270                 }\r
271                 *MESH_FACE_LIST {\r
272                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
273                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
274                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
275                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
276                         *MESH_FACE      4       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
277                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
278                         *MESH_FACE      6       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
279                         *MESH_FACE      7       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                 }\r
281                 *MESH_NUMTVERTEX        8\r
282                 *MESH_TVERTLIST {\r
283                         *MESH_TVERT     0       2.875000        1.875000        1.000000\r
284                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
285                         *MESH_TVERT     2       3.000000        2.000000        1.000000\r
286                         *MESH_TVERT     3       3.000000        0.000000        1.000000\r
287                         *MESH_TVERT     4       -3.000000       2.000000        1.000000\r
288                         *MESH_TVERT     5       -2.875000       1.875000        1.000000\r
289                         *MESH_TVERT     6       -3.000000       0.000000        1.000000\r
290                         *MESH_TVERT     7       -2.875000       0.125000        1.000000\r
291                 }\r
292                 *MESH_NUMTVFACES        8\r
293                 *MESH_TFACELIST {\r
294                         *MESH_TFACE     0       0       4       2\r
295                         *MESH_TFACE     1       0       5       4\r
296                         *MESH_TFACE     2       0       2       1\r
297                         *MESH_TFACE     3       4       5       6\r
298                         *MESH_TFACE     4       1       2       3\r
299                         *MESH_TFACE     5       5       7       6\r
300                         *MESH_TFACE     6       1       6       7\r
301                         *MESH_TFACE     7       1       3       6\r
302                 }\r
303         }\r
304         *PROP_MOTIONBLUR        0\r
305         *PROP_CASTSHADOW        1\r
306         *PROP_RECVSHADOW        1\r
307         *MATERIAL_REF   2\r
308 }\r
309 *GEOMOBJECT     {\r
310         *NODE_NAME      "mat2model0surf21"\r
311         *NODE_TM        {\r
312                 *NODE_NAME      "mat2model0surf21"\r
313                 *INHERIT_POS    0       0       0\r
314                 *INHERIT_ROT    0       0       0\r
315                 *INHERIT_SCL    0       0       0\r
316                 *TM_ROW0        1.0     0       0\r
317                 *TM_ROW1        0       1.0     0\r
318                 *TM_ROW2        0       0       1.0\r
319                 *TM_ROW3        0       0       0\r
320                 *TM_POS 0.000000        0.000000        0.000000\r
321         }\r
322         *MESH   {\r
323                 *TIMEVALUE      0\r
324                 *MESH_NUMVERTEX 8\r
325                 *MESH_NUMFACES  6\r
326                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
327                 *MESH_VERTEX_LIST       {\r
328                         *MESH_VERTEX    0       188.000000      112.000000      0.000000\r
329                         *MESH_VERTEX    1       196.000000      112.000000      0.000000\r
330                         *MESH_VERTEX    2       188.000000      114.000000      0.000000\r
331                         *MESH_VERTEX    3       196.000000      114.000000      0.000000\r
332                         *MESH_VERTEX    4       196.000000      -112.000000     0.000000\r
333                         *MESH_VERTEX    5       188.000000      -112.000000     0.000000\r
334                         *MESH_VERTEX    6       196.000000      -114.000000     0.000000\r
335                         *MESH_VERTEX    7       188.000000      -114.000000     0.000000\r
336                 }\r
337                 *MESH_NORMALS   {\r
338                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
339                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
340                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
341                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
342                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
343                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
344                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
345                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
346                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
347                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
348                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
349                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
350                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
351                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
352                 }\r
353                 *MESH_FACE_LIST {\r
354                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
355                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
356                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
357                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
358                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
359                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
360                 }\r
361                 *MESH_NUMTVERTEX        8\r
362                 *MESH_TVERTLIST {\r
363                         *MESH_TVERT     0       0.468750        1.875000        1.000000\r
364                         *MESH_TVERT     1       0.531250        1.875000        1.000000\r
365                         *MESH_TVERT     2       0.468750        1.890625        1.000000\r
366                         *MESH_TVERT     3       0.531250        1.890625        1.000000\r
367                         *MESH_TVERT     4       0.531250        0.125000        1.000000\r
368                         *MESH_TVERT     5       0.468750        0.125000        1.000000\r
369                         *MESH_TVERT     6       0.531250        0.109375        1.000000\r
370                         *MESH_TVERT     7       0.468750        0.109375        1.000000\r
371                 }\r
372                 *MESH_NUMTVFACES        6\r
373                 *MESH_TFACELIST {\r
374                         *MESH_TFACE     0       0       1       4\r
375                         *MESH_TFACE     1       0       2       1\r
376                         *MESH_TFACE     2       0       4       5\r
377                         *MESH_TFACE     3       1       2       3\r
378                         *MESH_TFACE     4       4       6       5\r
379                         *MESH_TFACE     5       5       6       7\r
380                 }\r
381         }\r
382         *PROP_MOTIONBLUR        0\r
383         *PROP_CASTSHADOW        1\r
384         *PROP_RECVSHADOW        1\r
385         *MATERIAL_REF   2\r
386 }\r
387 *GEOMOBJECT     {\r
388         *NODE_NAME      "mat2model0surf22"\r
389         *NODE_TM        {\r
390                 *NODE_NAME      "mat2model0surf22"\r
391                 *INHERIT_POS    0       0       0\r
392                 *INHERIT_ROT    0       0       0\r
393                 *INHERIT_SCL    0       0       0\r
394                 *TM_ROW0        1.0     0       0\r
395                 *TM_ROW1        0       1.0     0\r
396                 *TM_ROW2        0       0       1.0\r
397                 *TM_ROW3        0       0       0\r
398                 *TM_POS 0.000000        0.000000        0.000000\r
399         }\r
400         *MESH   {\r
401                 *TIMEVALUE      0\r
402                 *MESH_NUMVERTEX 4\r
403                 *MESH_NUMFACES  2\r
404                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
405                 *MESH_VERTEX_LIST       {\r
406                         *MESH_VERTEX    0       196.000000      -114.000000     128.000000\r
407                         *MESH_VERTEX    1       188.000000      -114.000000     128.000000\r
408                         *MESH_VERTEX    2       196.000000      114.000000      128.000000\r
409                         *MESH_VERTEX    3       188.000000      114.000000      128.000000\r
410                 }\r
411                 *MESH_NORMALS   {\r
412                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
413                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
414                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
415                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
416                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
417                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
418                 }\r
419                 *MESH_FACE_LIST {\r
420                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
421                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
422                 }\r
423                 *MESH_NUMTVERTEX        4\r
424                 *MESH_TVERTLIST {\r
425                         *MESH_TVERT     0       0.531250        0.109375        1.000000\r
426                         *MESH_TVERT     1       0.468750        0.109375        1.000000\r
427                         *MESH_TVERT     2       0.531250        1.890625        1.000000\r
428                         *MESH_TVERT     3       0.468750        1.890625        1.000000\r
429                 }\r
430                 *MESH_NUMTVFACES        2\r
431                 *MESH_TFACELIST {\r
432                         *MESH_TFACE     0       0       2       1\r
433                         *MESH_TFACE     1       2       3       1\r
434                 }\r
435         }\r
436         *PROP_MOTIONBLUR        0\r
437         *PROP_CASTSHADOW        1\r
438         *PROP_RECVSHADOW        1\r
439         *MATERIAL_REF   2\r
440 }\r
441 *GEOMOBJECT     {\r
442         *NODE_NAME      "mat2model0surf23"\r
443         *NODE_TM        {\r
444                 *NODE_NAME      "mat2model0surf23"\r
445                 *INHERIT_POS    0       0       0\r
446                 *INHERIT_ROT    0       0       0\r
447                 *INHERIT_SCL    0       0       0\r
448                 *TM_ROW0        1.0     0       0\r
449                 *TM_ROW1        0       1.0     0\r
450                 *TM_ROW2        0       0       1.0\r
451                 *TM_ROW3        0       0       0\r
452                 *TM_POS 0.000000        0.000000        0.000000\r
453         }\r
454         *MESH   {\r
455                 *TIMEVALUE      0\r
456                 *MESH_NUMVERTEX 8\r
457                 *MESH_NUMFACES  6\r
458                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
459                 *MESH_VERTEX_LIST       {\r
460                         *MESH_VERTEX    0       -196.000000     112.000000      0.000000\r
461                         *MESH_VERTEX    1       -188.000000     112.000000      0.000000\r
462                         *MESH_VERTEX    2       -196.000000     114.000000      0.000000\r
463                         *MESH_VERTEX    3       -188.000000     114.000000      0.000000\r
464                         *MESH_VERTEX    4       -188.000000     -112.000000     0.000000\r
465                         *MESH_VERTEX    5       -196.000000     -112.000000     0.000000\r
466                         *MESH_VERTEX    6       -188.000000     -114.000000     0.000000\r
467                         *MESH_VERTEX    7       -196.000000     -114.000000     0.000000\r
468                 }\r
469                 *MESH_NORMALS   {\r
470                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
471                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
472                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
473                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
474                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
475                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
476                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
477                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
478                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
479                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
480                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
481                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
482                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
483                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
484                 }\r
485                 *MESH_FACE_LIST {\r
486                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
488                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
489                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                 }\r
493                 *MESH_NUMTVERTEX        8\r
494                 *MESH_TVERTLIST {\r
495                         *MESH_TVERT     0       0.468750        1.875000        1.000000\r
496                         *MESH_TVERT     1       0.531250        1.875000        1.000000\r
497                         *MESH_TVERT     2       0.468750        1.890625        1.000000\r
498                         *MESH_TVERT     3       0.531250        1.890625        1.000000\r
499                         *MESH_TVERT     4       0.531250        0.125000        1.000000\r
500                         *MESH_TVERT     5       0.468750        0.125000        1.000000\r
501                         *MESH_TVERT     6       0.531250        0.109375        1.000000\r
502                         *MESH_TVERT     7       0.468750        0.109375        1.000000\r
503                 }\r
504                 *MESH_NUMTVFACES        6\r
505                 *MESH_TFACELIST {\r
506                         *MESH_TFACE     0       0       1       4\r
507                         *MESH_TFACE     1       0       2       1\r
508                         *MESH_TFACE     2       0       4       5\r
509                         *MESH_TFACE     3       1       2       3\r
510                         *MESH_TFACE     4       4       6       5\r
511                         *MESH_TFACE     5       5       6       7\r
512                 }\r
513         }\r
514         *PROP_MOTIONBLUR        0\r
515         *PROP_CASTSHADOW        1\r
516         *PROP_RECVSHADOW        1\r
517         *MATERIAL_REF   2\r
518 }\r
519 *GEOMOBJECT     {\r
520         *NODE_NAME      "mat2model0surf24"\r
521         *NODE_TM        {\r
522                 *NODE_NAME      "mat2model0surf24"\r
523                 *INHERIT_POS    0       0       0\r
524                 *INHERIT_ROT    0       0       0\r
525                 *INHERIT_SCL    0       0       0\r
526                 *TM_ROW0        1.0     0       0\r
527                 *TM_ROW1        0       1.0     0\r
528                 *TM_ROW2        0       0       1.0\r
529                 *TM_ROW3        0       0       0\r
530                 *TM_POS 0.000000        0.000000        0.000000\r
531         }\r
532         *MESH   {\r
533                 *TIMEVALUE      0\r
534                 *MESH_NUMVERTEX 4\r
535                 *MESH_NUMFACES  2\r
536                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
537                 *MESH_VERTEX_LIST       {\r
538                         *MESH_VERTEX    0       -188.000000     -114.000000     128.000000\r
539                         *MESH_VERTEX    1       -196.000000     -114.000000     128.000000\r
540                         *MESH_VERTEX    2       -188.000000     114.000000      128.000000\r
541                         *MESH_VERTEX    3       -196.000000     114.000000      128.000000\r
542                 }\r
543                 *MESH_NORMALS   {\r
544                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
545                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
546                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
547                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
548                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
549                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
550                 }\r
551                 *MESH_FACE_LIST {\r
552                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
553                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
554                 }\r
555                 *MESH_NUMTVERTEX        4\r
556                 *MESH_TVERTLIST {\r
557                         *MESH_TVERT     0       0.531250        0.109375        1.000000\r
558                         *MESH_TVERT     1       0.468750        0.109375        1.000000\r
559                         *MESH_TVERT     2       0.531250        1.890625        1.000000\r
560                         *MESH_TVERT     3       0.468750        1.890625        1.000000\r
561                 }\r
562                 *MESH_NUMTVFACES        2\r
563                 *MESH_TFACELIST {\r
564                         *MESH_TFACE     0       0       2       1\r
565                         *MESH_TFACE     1       2       3       1\r
566                 }\r
567         }\r
568         *PROP_MOTIONBLUR        0\r
569         *PROP_CASTSHADOW        1\r
570         *PROP_RECVSHADOW        1\r
571         *MATERIAL_REF   2\r
572 }\r
573 *GEOMOBJECT     {\r
574         *NODE_NAME      "mat9model0surf25"\r
575         *NODE_TM        {\r
576                 *NODE_NAME      "mat9model0surf25"\r
577                 *INHERIT_POS    0       0       0\r
578                 *INHERIT_ROT    0       0       0\r
579                 *INHERIT_SCL    0       0       0\r
580                 *TM_ROW0        1.0     0       0\r
581                 *TM_ROW1        0       1.0     0\r
582                 *TM_ROW2        0       0       1.0\r
583                 *TM_ROW3        0       0       0\r
584                 *TM_POS 0.000000        0.000000        0.000000\r
585         }\r
586         *MESH   {\r
587                 *TIMEVALUE      0\r
588                 *MESH_NUMVERTEX 10\r
589                 *MESH_NUMFACES  8\r
590                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
591                 *MESH_VERTEX_LIST       {\r
592                         *MESH_VERTEX    0       -368.000031     112.000000      128.000000\r
593                         *MESH_VERTEX    1       368.000000      112.000000      128.000000\r
594                         *MESH_VERTEX    2       368.000000      110.250000      154.250000\r
595                         *MESH_VERTEX    3       -368.000031     110.250000      154.250000\r
596                         *MESH_VERTEX    4       -368.000031     105.000000      177.000000\r
597                         *MESH_VERTEX    5       368.000000      105.000000      177.000000\r
598                         *MESH_VERTEX    6       368.000000      96.250000       196.250000\r
599                         *MESH_VERTEX    7       -368.000031     96.250000       196.250000\r
600                         *MESH_VERTEX    8       -368.000031     84.000000       212.000000\r
601                         *MESH_VERTEX    9       368.000000      84.000000       212.000000\r
602                 }\r
603                 *MESH_NORMALS   {\r
604                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
605                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
606                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
607                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
608                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
609                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
610                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
611                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
612                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
613                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
614                         *MESH_VERTEXNORMAL      2       0.000000        0.980785        0.195090\r
615                         *MESH_VERTEXNORMAL      3       0.000000        0.980785        0.195090\r
616                         *MESH_VERTEXNORMAL      4       0.000000        0.923880        0.382683\r
617                         *MESH_VERTEXNORMAL      5       0.000000        0.923880        0.382683\r
618                         *MESH_VERTEXNORMAL      6       0.000000        0.831470        0.555570\r
619                         *MESH_VERTEXNORMAL      7       0.000000        0.831470        0.555570\r
620                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
621                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
622                 }\r
623                 *MESH_FACE_LIST {\r
624                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
626                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
627                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
632                 }\r
633                 *MESH_NUMTVERTEX        10\r
634                 *MESH_TVERTLIST {\r
635                         *MESH_TVERT     0       0.000000        4.000000        1.000000\r
636                         *MESH_TVERT     1       0.000000        -2.000000       1.000000\r
637                         *MESH_TVERT     2       0.187500        -2.000000       1.000000\r
638                         *MESH_TVERT     3       0.187500        4.000000        1.000000\r
639                         *MESH_TVERT     4       0.375000        4.000000        1.000000\r
640                         *MESH_TVERT     5       0.375000        -2.000000       1.000000\r
641                         *MESH_TVERT     6       0.562500        -2.000000       1.000000\r
642                         *MESH_TVERT     7       0.562500        4.000000        1.000000\r
643                         *MESH_TVERT     8       0.750000        4.000000        1.000000\r
644                         *MESH_TVERT     9       0.750000        -2.000000       1.000000\r
645                 }\r
646                 *MESH_NUMTVFACES        8\r
647                 *MESH_TFACELIST {\r
648                         *MESH_TFACE     0       2       3       4\r
649                         *MESH_TFACE     1       2       4       5\r
650                         *MESH_TFACE     2       0       3       2\r
651                         *MESH_TFACE     3       0       2       1\r
652                         *MESH_TFACE     4       4       6       5\r
653                         *MESH_TFACE     5       4       7       6\r
654                         *MESH_TFACE     6       6       7       8\r
655                         *MESH_TFACE     7       6       8       9\r
656                 }\r
657         }\r
658         *PROP_MOTIONBLUR        0\r
659         *PROP_CASTSHADOW        1\r
660         *PROP_RECVSHADOW        1\r
661         *MATERIAL_REF   9\r
662 }\r
663 *GEOMOBJECT     {\r
664         *NODE_NAME      "mat9model0surf26"\r
665         *NODE_TM        {\r
666                 *NODE_NAME      "mat9model0surf26"\r
667                 *INHERIT_POS    0       0       0\r
668                 *INHERIT_ROT    0       0       0\r
669                 *INHERIT_SCL    0       0       0\r
670                 *TM_ROW0        1.0     0       0\r
671                 *TM_ROW1        0       1.0     0\r
672                 *TM_ROW2        0       0       1.0\r
673                 *TM_ROW3        0       0       0\r
674                 *TM_POS 0.000000        0.000000        0.000000\r
675         }\r
676         *MESH   {\r
677                 *TIMEVALUE      0\r
678                 *MESH_NUMVERTEX 18\r
679                 *MESH_NUMFACES  16\r
680                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
681                 *MESH_VERTEX_LIST       {\r
682                         *MESH_VERTEX    0       -368.000031     84.000000       212.000000\r
683                         *MESH_VERTEX    1       368.000000      84.000000       212.000000\r
684                         *MESH_VERTEX    2       368.000000      68.250000       224.250000\r
685                         *MESH_VERTEX    3       -368.000031     68.250000       224.250000\r
686                         *MESH_VERTEX    4       -368.000031     49.000000       233.000000\r
687                         *MESH_VERTEX    5       368.000000      49.000000       233.000000\r
688                         *MESH_VERTEX    6       368.000000      26.250000       238.250000\r
689                         *MESH_VERTEX    7       -368.000031     26.250000       238.250000\r
690                         *MESH_VERTEX    8       -368.000031     0.000000        240.000000\r
691                         *MESH_VERTEX    9       368.000000      0.000000        240.000000\r
692                         *MESH_VERTEX    10      368.000000      -26.250000      238.250000\r
693                         *MESH_VERTEX    11      -368.000031     -26.250000      238.250000\r
694                         *MESH_VERTEX    12      -368.000031     -49.000000      233.000000\r
695                         *MESH_VERTEX    13      368.000000      -49.000000      233.000000\r
696                         *MESH_VERTEX    14      368.000000      -68.250000      224.250000\r
697                         *MESH_VERTEX    15      -368.000031     -68.250000      224.250000\r
698                         *MESH_VERTEX    16      -368.000031     -84.000000      212.000000\r
699                         *MESH_VERTEX    17      368.000000      -84.000000      212.000000\r
700                 }\r
701                 *MESH_NORMALS   {\r
702                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
703                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
704                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
705                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
706                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
707                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
708                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
709                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
710                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
711                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
712                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
713                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
714                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
715                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
716                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
717                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
718                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
719                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
720                         *MESH_VERTEXNORMAL      2       0.000000        0.555570        0.831470\r
721                         *MESH_VERTEXNORMAL      3       0.000000        0.555570        0.831470\r
722                         *MESH_VERTEXNORMAL      4       0.000000        0.382683        0.923880\r
723                         *MESH_VERTEXNORMAL      5       0.000000        0.382683        0.923880\r
724                         *MESH_VERTEXNORMAL      6       0.000000        0.195090        0.980785\r
725                         *MESH_VERTEXNORMAL      7       0.000000        0.195090        0.980785\r
726                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
727                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
728                         *MESH_VERTEXNORMAL      10      0.000000        -0.195090       0.980785\r
729                         *MESH_VERTEXNORMAL      11      0.000000        -0.195090       0.980785\r
730                         *MESH_VERTEXNORMAL      12      0.000000        -0.382683       0.923880\r
731                         *MESH_VERTEXNORMAL      13      0.000000        -0.382683       0.923880\r
732                         *MESH_VERTEXNORMAL      14      0.000000        -0.555570       0.831470\r
733                         *MESH_VERTEXNORMAL      15      0.000000        -0.555570       0.831470\r
734                         *MESH_VERTEXNORMAL      16      0.000000        -0.707107       0.707107\r
735                         *MESH_VERTEXNORMAL      17      0.000000        -0.707107       0.707107\r
736                 }\r
737                 *MESH_FACE_LIST {\r
738                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
740                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
741                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
744                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
745                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
746                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
747                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
750                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
752                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
753                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                 }\r
755                 *MESH_NUMTVERTEX        18\r
756                 *MESH_TVERTLIST {\r
757                         *MESH_TVERT     0       -0.250000       4.000000        1.000000\r
758                         *MESH_TVERT     1       -0.250000       -2.000000       1.000000\r
759                         *MESH_TVERT     2       -0.062500       -2.000000       1.000000\r
760                         *MESH_TVERT     3       -0.062500       4.000000        1.000000\r
761                         *MESH_TVERT     4       0.125000        4.000000        1.000000\r
762                         *MESH_TVERT     5       0.125000        -2.000000       1.000000\r
763                         *MESH_TVERT     6       0.312500        -2.000000       1.000000\r
764                         *MESH_TVERT     7       0.312500        4.000000        1.000000\r
765                         *MESH_TVERT     8       0.500000        4.000000        1.000000\r
766                         *MESH_TVERT     9       0.500000        -2.000000       1.000000\r
767                         *MESH_TVERT     10      0.687500        -2.000000       1.000000\r
768                         *MESH_TVERT     11      0.687500        4.000000        1.000000\r
769                         *MESH_TVERT     12      0.875000        4.000000        1.000000\r
770                         *MESH_TVERT     13      0.875000        -2.000000       1.000000\r
771                         *MESH_TVERT     14      1.062500        -2.000000       1.000000\r
772                         *MESH_TVERT     15      1.062500        4.000000        1.000000\r
773                         *MESH_TVERT     16      1.250000        4.000000        1.000000\r
774                         *MESH_TVERT     17      1.250000        -2.000000       1.000000\r
775                 }\r
776                 *MESH_NUMTVFACES        16\r
777                 *MESH_TFACELIST {\r
778                         *MESH_TFACE     0       2       3       4\r
779                         *MESH_TFACE     1       2       4       5\r
780                         *MESH_TFACE     2       0       3       2\r
781                         *MESH_TFACE     3       0       2       1\r
782                         *MESH_TFACE     4       4       6       5\r
783                         *MESH_TFACE     5       4       7       6\r
784                         *MESH_TFACE     6       6       7       8\r
785                         *MESH_TFACE     7       6       8       9\r
786                         *MESH_TFACE     8       8       10      9\r
787                         *MESH_TFACE     9       8       11      10\r
788                         *MESH_TFACE     10      10      11      12\r
789                         *MESH_TFACE     11      10      12      13\r
790                         *MESH_TFACE     12      12      14      13\r
791                         *MESH_TFACE     13      12      15      14\r
792                         *MESH_TFACE     14      14      15      16\r
793                         *MESH_TFACE     15      14      16      17\r
794                 }\r
795         }\r
796         *PROP_MOTIONBLUR        0\r
797         *PROP_CASTSHADOW        1\r
798         *PROP_RECVSHADOW        1\r
799         *MATERIAL_REF   9\r
800 }\r
801 *GEOMOBJECT     {\r
802         *NODE_NAME      "mat9model0surf27"\r
803         *NODE_TM        {\r
804                 *NODE_NAME      "mat9model0surf27"\r
805                 *INHERIT_POS    0       0       0\r
806                 *INHERIT_ROT    0       0       0\r
807                 *INHERIT_SCL    0       0       0\r
808                 *TM_ROW0        1.0     0       0\r
809                 *TM_ROW1        0       1.0     0\r
810                 *TM_ROW2        0       0       1.0\r
811                 *TM_ROW3        0       0       0\r
812                 *TM_POS 0.000000        0.000000        0.000000\r
813         }\r
814         *MESH   {\r
815                 *TIMEVALUE      0\r
816                 *MESH_NUMVERTEX 10\r
817                 *MESH_NUMFACES  8\r
818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
819                 *MESH_VERTEX_LIST       {\r
820                         *MESH_VERTEX    0       -368.000031     -84.000000      212.000000\r
821                         *MESH_VERTEX    1       368.000000      -84.000000      212.000000\r
822                         *MESH_VERTEX    2       368.000000      -96.250000      196.250000\r
823                         *MESH_VERTEX    3       -368.000031     -96.250000      196.250000\r
824                         *MESH_VERTEX    4       -368.000031     -105.000000     177.000000\r
825                         *MESH_VERTEX    5       368.000000      -105.000000     177.000000\r
826                         *MESH_VERTEX    6       368.000000      -110.250000     154.250000\r
827                         *MESH_VERTEX    7       -368.000031     -110.250000     154.250000\r
828                         *MESH_VERTEX    8       -368.000031     -112.000000     128.000000\r
829                         *MESH_VERTEX    9       368.000000      -112.000000     128.000000\r
830                 }\r
831                 *MESH_NORMALS   {\r
832                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
833                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
834                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
835                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
836                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
837                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
838                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
839                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
840                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
841                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
842                         *MESH_VERTEXNORMAL      2       0.000000        -0.831470       0.555570\r
843                         *MESH_VERTEXNORMAL      3       0.000000        -0.831470       0.555570\r
844                         *MESH_VERTEXNORMAL      4       0.000000        -0.923880       0.382683\r
845                         *MESH_VERTEXNORMAL      5       0.000000        -0.923880       0.382683\r
846                         *MESH_VERTEXNORMAL      6       0.000000        -0.980785       0.195090\r
847                         *MESH_VERTEXNORMAL      7       0.000000        -0.980785       0.195090\r
848                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
849                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
850                 }\r
851                 *MESH_FACE_LIST {\r
852                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
853                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
854                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
855                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
858                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
859                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
860                 }\r
861                 *MESH_NUMTVERTEX        10\r
862                 *MESH_TVERTLIST {\r
863                         *MESH_TVERT     0       0.250000        4.000000        1.000000\r
864                         *MESH_TVERT     1       0.250000        -2.000000       1.000000\r
865                         *MESH_TVERT     2       0.437500        -2.000000       1.000000\r
866                         *MESH_TVERT     3       0.437500        4.000000        1.000000\r
867                         *MESH_TVERT     4       0.625000        4.000000        1.000000\r
868                         *MESH_TVERT     5       0.625000        -2.000000       1.000000\r
869                         *MESH_TVERT     6       0.812500        -2.000000       1.000000\r
870                         *MESH_TVERT     7       0.812500        4.000000        1.000000\r
871                         *MESH_TVERT     8       1.000000        4.000000        1.000000\r
872                         *MESH_TVERT     9       1.000000        -2.000000       1.000000\r
873                 }\r
874                 *MESH_NUMTVFACES        8\r
875                 *MESH_TFACELIST {\r
876                         *MESH_TFACE     0       2       3       4\r
877                         *MESH_TFACE     1       2       4       5\r
878                         *MESH_TFACE     2       0       3       2\r
879                         *MESH_TFACE     3       0       2       1\r
880                         *MESH_TFACE     4       4       6       5\r
881                         *MESH_TFACE     5       4       7       6\r
882                         *MESH_TFACE     6       6       7       8\r
883                         *MESH_TFACE     7       6       8       9\r
884                 }\r
885         }\r
886         *PROP_MOTIONBLUR        0\r
887         *PROP_CASTSHADOW        1\r
888         *PROP_RECVSHADOW        1\r
889         *MATERIAL_REF   9\r
890 }\r
891 *GEOMOBJECT     {\r
892         *NODE_NAME      "mat10model0surf28"\r
893         *NODE_TM        {\r
894                 *NODE_NAME      "mat10model0surf28"\r
895                 *INHERIT_POS    0       0       0\r
896                 *INHERIT_ROT    0       0       0\r
897                 *INHERIT_SCL    0       0       0\r
898                 *TM_ROW0        1.0     0       0\r
899                 *TM_ROW1        0       1.0     0\r
900                 *TM_ROW2        0       0       1.0\r
901                 *TM_ROW3        0       0       0\r
902                 *TM_POS 0.000000        0.000000        0.000000\r
903         }\r
904         *MESH   {\r
905                 *TIMEVALUE      0\r
906                 *MESH_NUMVERTEX 48\r
907                 *MESH_NUMFACES  32\r
908                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
909                 *MESH_VERTEX_LIST       {\r
910                         *MESH_VERTEX    0       368.000000      112.000008      128.000000\r
911                         *MESH_VERTEX    1       336.000000      -0.000002       128.000000\r
912                         *MESH_VERTEX    2       368.000000      110.250008      154.250000\r
913                         *MESH_VERTEX    3       368.000000      105.000008      177.000000\r
914                         *MESH_VERTEX    4       336.000000      -0.000002       128.000000\r
915                         *MESH_VERTEX    5       368.000000      96.250008       196.250000\r
916                         *MESH_VERTEX    6       368.000000      84.000008       212.000000\r
917                         *MESH_VERTEX    7       336.000000      -0.000002       128.000000\r
918                         *MESH_VERTEX    8       368.000000      68.250008       224.250000\r
919                         *MESH_VERTEX    9       368.000000      49.000004       233.000000\r
920                         *MESH_VERTEX    10      336.000000      -0.000002       128.000000\r
921                         *MESH_VERTEX    11      368.000000      26.250000       238.250000\r
922                         *MESH_VERTEX    12      368.000000      -0.000002       240.000000\r
923                         *MESH_VERTEX    13      336.000000      -0.000002       128.000000\r
924                         *MESH_VERTEX    14      368.000000      110.250008      101.750000\r
925                         *MESH_VERTEX    15      368.000000      105.000008      79.000000\r
926                         *MESH_VERTEX    16      336.000000      -0.000002       128.000000\r
927                         *MESH_VERTEX    17      368.000000      -26.250004      238.250000\r
928                         *MESH_VERTEX    18      368.000000      -49.000008      233.000000\r
929                         *MESH_VERTEX    19      336.000000      -0.000002       128.000000\r
930                         *MESH_VERTEX    20      368.000000      -68.250008      224.250000\r
931                         *MESH_VERTEX    21      368.000000      -84.000008      212.000000\r
932                         *MESH_VERTEX    22      336.000000      -0.000002       128.000000\r
933                         *MESH_VERTEX    23      368.000000      -96.250008      196.250000\r
934                         *MESH_VERTEX    24      368.000000      -105.000008     177.000000\r
935                         *MESH_VERTEX    25      336.000000      -0.000002       128.000000\r
936                         *MESH_VERTEX    26      368.000000      -110.250008     154.250000\r
937                         *MESH_VERTEX    27      368.000000      -112.000008     128.000000\r
938                         *MESH_VERTEX    28      336.000000      -0.000002       128.000000\r
939                         *MESH_VERTEX    29      368.000000      -110.250008     101.750000\r
940                         *MESH_VERTEX    30      368.000000      -105.000008     79.000000\r
941                         *MESH_VERTEX    31      336.000000      -0.000002       128.000000\r
942                         *MESH_VERTEX    32      368.000000      96.250008       59.749992\r
943                         *MESH_VERTEX    33      368.000000      84.000008       43.999992\r
944                         *MESH_VERTEX    34      336.000000      -0.000002       128.000000\r
945                         *MESH_VERTEX    35      368.000000      -96.250008      59.749992\r
946                         *MESH_VERTEX    36      368.000000      -84.000008      43.999992\r
947                         *MESH_VERTEX    37      336.000000      -0.000002       128.000000\r
948                         *MESH_VERTEX    38      368.000000      68.250008       31.749992\r
949                         *MESH_VERTEX    39      368.000000      49.000004       22.999992\r
950                         *MESH_VERTEX    40      336.000000      -0.000002       128.000000\r
951                         *MESH_VERTEX    41      368.000000      -68.250008      31.749992\r
952                         *MESH_VERTEX    42      368.000000      -49.000008      22.999992\r
953                         *MESH_VERTEX    43      336.000000      -0.000002       128.000000\r
954                         *MESH_VERTEX    44      368.000000      26.250000       17.749990\r
955                         *MESH_VERTEX    45      368.000000      -0.000002       15.999990\r
956                         *MESH_VERTEX    46      336.000000      -0.000002       128.000000\r
957                         *MESH_VERTEX    47      368.000000      -26.250004      17.749990\r
958                 }\r
959                 *MESH_NORMALS   {\r
960                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
961                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
962                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
963                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
964                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
965                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
966                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
967                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
968                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
969                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
970                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
971                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
972                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
973                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
974                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
975                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
976                         *MESH_FACENORMAL        16      0.000000        0.000000        -1.000000\r
977                         *MESH_FACENORMAL        17      -0.229233       0.000000        -0.973372\r
978                         *MESH_FACENORMAL        18      -0.123091       -0.123091       0.984732\r
979                         *MESH_FACENORMAL        19      0.000000        -0.164002       0.986460\r
980                         *MESH_FACENORMAL        20      0.355025        0.119522        0.927185\r
981                         *MESH_FACENORMAL        21      0.123091        0.123091        0.984732\r
982                         *MESH_FACENORMAL        22      -0.082227       0.000000        0.996614\r
983                         *MESH_FACENORMAL        23      -0.203392       0.041166        0.978232\r
984                         *MESH_FACENORMAL        24      -0.042008       -0.042008       0.998234\r
985                         *MESH_FACENORMAL        25      0.000000        -0.164002       0.986460\r
986                         *MESH_FACENORMAL        26      0.042008        0.042008        0.998234\r
987                         *MESH_FACENORMAL        27      0.123091        0.123091        0.984732\r
988                         *MESH_FACENORMAL        28      -0.082227       0.000000        0.996614\r
989                         *MESH_FACENORMAL        29      -0.203392       0.041166        0.978232\r
990                         *MESH_FACENORMAL        30      -0.123091       -0.123092       0.984732\r
991                         *MESH_FACENORMAL        31      -0.042008       -0.042008       0.998234\r
992                         *MESH_VERTEXNORMAL      0       0.961524        -0.274721       0.000000\r
993                         *MESH_VERTEXNORMAL      1       0.969678        -0.241834       -0.035217\r
994                         *MESH_VERTEXNORMAL      2       0.969678        -0.241834       -0.035217\r
995                         *MESH_VERTEXNORMAL      3       0.975517        -0.208369       -0.070350\r
996                         *MESH_VERTEXNORMAL      4       0.979026        -0.174407       -0.105315\r
997                         *MESH_VERTEXNORMAL      5       0.979026        -0.174407       -0.105315\r
998                         *MESH_VERTEXNORMAL      6       0.980196        -0.140028       -0.140028\r
999                         *MESH_VERTEXNORMAL      7       0.979026        -0.105315       -0.174407\r
1000                         *MESH_VERTEXNORMAL      8       0.979026        -0.105315       -0.174407\r
1001                         *MESH_VERTEXNORMAL      9       0.975517        -0.070350       -0.208369\r
1002                         *MESH_VERTEXNORMAL      10      0.969678        -0.035217       -0.241834\r
1003                         *MESH_VERTEXNORMAL      11      0.969678        -0.035217       -0.241834\r
1004                         *MESH_VERTEXNORMAL      12      0.961524        0.000000        -0.274721\r
1005                         *MESH_VERTEXNORMAL      13      0.969678        -0.241834       0.035217\r
1006                         *MESH_VERTEXNORMAL      14      0.969678        -0.241834       0.035217\r
1007                         *MESH_VERTEXNORMAL      15      0.975517        -0.208369       0.070350\r
1008                         *MESH_VERTEXNORMAL      16      0.969678        0.035217        -0.241834\r
1009                         *MESH_VERTEXNORMAL      17      0.969678        0.035217        -0.241834\r
1010                         *MESH_VERTEXNORMAL      18      0.975517        0.070350        -0.208369\r
1011                         *MESH_VERTEXNORMAL      19      0.979026        0.105315        -0.174407\r
1012                         *MESH_VERTEXNORMAL      20      0.979026        0.105315        -0.174407\r
1013                         *MESH_VERTEXNORMAL      21      0.980196        0.140028        -0.140028\r
1014                         *MESH_VERTEXNORMAL      22      0.979026        0.174407        -0.105315\r
1015                         *MESH_VERTEXNORMAL      23      0.979026        0.174407        -0.105315\r
1016                         *MESH_VERTEXNORMAL      24      0.975517        0.208369        -0.070350\r
1017                         *MESH_VERTEXNORMAL      25      0.969678        0.241834        -0.035217\r
1018                         *MESH_VERTEXNORMAL      26      0.969678        0.241834        -0.035217\r
1019                         *MESH_VERTEXNORMAL      27      0.961524        0.274721        0.000000\r
1020                         *MESH_VERTEXNORMAL      28      0.969678        0.241834        0.035217\r
1021                         *MESH_VERTEXNORMAL      29      0.969678        0.241834        0.035217\r
1022                         *MESH_VERTEXNORMAL      30      0.975517        0.208369        0.070350\r
1023                         *MESH_VERTEXNORMAL      31      0.979026        -0.174407       0.105315\r
1024                         *MESH_VERTEXNORMAL      32      0.979026        -0.174407       0.105315\r
1025                         *MESH_VERTEXNORMAL      33      0.980196        -0.140028       0.140028\r
1026                         *MESH_VERTEXNORMAL      34      0.979026        0.174407        0.105315\r
1027                         *MESH_VERTEXNORMAL      35      0.979026        0.174407        0.105315\r
1028                         *MESH_VERTEXNORMAL      36      0.980196        0.140028        0.140028\r
1029                         *MESH_VERTEXNORMAL      37      0.979026        -0.105315       0.174407\r
1030                         *MESH_VERTEXNORMAL      38      0.979026        -0.105315       0.174407\r
1031                         *MESH_VERTEXNORMAL      39      0.975517        -0.070350       0.208369\r
1032                         *MESH_VERTEXNORMAL      40      0.979026        0.105315        0.174407\r
1033                         *MESH_VERTEXNORMAL      41      0.979026        0.105315        0.174407\r
1034                         *MESH_VERTEXNORMAL      42      0.975517        0.070350        0.208369\r
1035                         *MESH_VERTEXNORMAL      43      0.969678        -0.035217       0.241834\r
1036                         *MESH_VERTEXNORMAL      44      0.969678        -0.035217       0.241834\r
1037                         *MESH_VERTEXNORMAL      45      0.961524        0.000000        0.274721\r
1038                         *MESH_VERTEXNORMAL      46      0.969678        0.035217        0.241834\r
1039                         *MESH_VERTEXNORMAL      47      0.969678        0.035217        0.241834\r
1040                 }\r
1041                 *MESH_FACE_LIST {\r
1042                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1043                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1044                         *MESH_FACE      2       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1045                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1046                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1047                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1048                         *MESH_FACE      6       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1049                         *MESH_FACE      7       A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1050                         *MESH_FACE      8       A:      0       B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1051                         *MESH_FACE      9       A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1052                         *MESH_FACE      10      A:      12      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1053                         *MESH_FACE      11      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1054                         *MESH_FACE      12      A:      18      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1055                         *MESH_FACE      13      A:      19      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1056                         *MESH_FACE      14      A:      21      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                         *MESH_FACE      15      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1058                         *MESH_FACE      16      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                         *MESH_FACE      17      A:      25      B:      26      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      18      A:      27      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      19      A:      28      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      20      A:      15      B:      31      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                         *MESH_FACE      21      A:      31      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1064                         *MESH_FACE      22      A:      30      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1065                         *MESH_FACE      23      A:      34      B:      35      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1066                         *MESH_FACE      24      A:      33      B:      37      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1067                         *MESH_FACE      25      A:      37      B:      39      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1068                         *MESH_FACE      26      A:      36      B:      41      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1069                         *MESH_FACE      27      A:      40      B:      41      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1070                         *MESH_FACE      28      A:      39      B:      43      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1071                         *MESH_FACE      29      A:      43      B:      45      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      30      A:      45      B:      46      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                         *MESH_FACE      31      A:      42      B:      47      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1074                 }\r
1075                 *MESH_NUMTVERTEX        48\r
1076                 *MESH_TVERTLIST {\r
1077                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
1078                         *MESH_TVERT     1       -0.000000       1.000000        1.000000\r
1079                         *MESH_TVERT     2       0.861328        1.205078        1.000000\r
1080                         *MESH_TVERT     3       0.820313        1.382812        1.000000\r
1081                         *MESH_TVERT     4       -0.000000       1.000000        1.000000\r
1082                         *MESH_TVERT     5       0.751953        1.533203        1.000000\r
1083                         *MESH_TVERT     6       0.656250        1.656250        1.000000\r
1084                         *MESH_TVERT     7       -0.000000       1.000000        1.000000\r
1085                         *MESH_TVERT     8       0.533203        1.751953        1.000000\r
1086                         *MESH_TVERT     9       0.382813        1.820312        1.000000\r
1087                         *MESH_TVERT     10      -0.000000       1.000000        1.000000\r
1088                         *MESH_TVERT     11      0.205078        1.861328        1.000000\r
1089                         *MESH_TVERT     12      -0.000000       1.875000        1.000000\r
1090                         *MESH_TVERT     13      -0.000000       1.000000        1.000000\r
1091                         *MESH_TVERT     14      0.861328        0.794922        1.000000\r
1092                         *MESH_TVERT     15      0.820313        0.617188        1.000000\r
1093                         *MESH_TVERT     16      -0.000000       1.000000        1.000000\r
1094                         *MESH_TVERT     17      -0.205078       1.861328        1.000000\r
1095                         *MESH_TVERT     18      -0.382813       1.820312        1.000000\r
1096                         *MESH_TVERT     19      -0.000000       1.000000        1.000000\r
1097                         *MESH_TVERT     20      -0.533203       1.751953        1.000000\r
1098                         *MESH_TVERT     21      -0.656250       1.656250        1.000000\r
1099                         *MESH_TVERT     22      -0.000000       1.000000        1.000000\r
1100                         *MESH_TVERT     23      -0.751953       1.533203        1.000000\r
1101                         *MESH_TVERT     24      -0.820313       1.382812        1.000000\r
1102                         *MESH_TVERT     25      -0.000000       1.000000        1.000000\r
1103                         *MESH_TVERT     26      -0.861328       1.205078        1.000000\r
1104                         *MESH_TVERT     27      -0.875000       1.000000        1.000000\r
1105                         *MESH_TVERT     28      -0.000000       1.000000        1.000000\r
1106                         *MESH_TVERT     29      -0.861328       0.794922        1.000000\r
1107                         *MESH_TVERT     30      -0.820313       0.617188        1.000000\r
1108                         *MESH_TVERT     31      -0.000000       1.000000        1.000000\r
1109                         *MESH_TVERT     32      0.751953        0.466797        1.000000\r
1110                         *MESH_TVERT     33      0.656250        0.343750        1.000000\r
1111                         *MESH_TVERT     34      -0.000000       1.000000        1.000000\r
1112                         *MESH_TVERT     35      -0.751953       0.466797        1.000000\r
1113                         *MESH_TVERT     36      -0.656250       0.343750        1.000000\r
1114                         *MESH_TVERT     37      -0.000000       1.000000        1.000000\r
1115                         *MESH_TVERT     38      0.533203        0.248047        1.000000\r
1116                         *MESH_TVERT     39      0.382813        0.179687        1.000000\r
1117                         *MESH_TVERT     40      -0.000000       1.000000        1.000000\r
1118                         *MESH_TVERT     41      -0.533203       0.248047        1.000000\r
1119                         *MESH_TVERT     42      -0.382813       0.179687        1.000000\r
1120                         *MESH_TVERT     43      -0.000000       1.000000        1.000000\r
1121                         *MESH_TVERT     44      0.205078        0.138672        1.000000\r
1122                         *MESH_TVERT     45      -0.000000       0.125000        1.000000\r
1123                         *MESH_TVERT     46      -0.000000       1.000000        1.000000\r
1124                         *MESH_TVERT     47      -0.205078       0.138672        1.000000\r
1125                 }\r
1126                 *MESH_NUMTVFACES        32\r
1127                 *MESH_TFACELIST {\r
1128                         *MESH_TFACE     0       1       2       3\r
1129                         *MESH_TFACE     1       3       5       4\r
1130                         *MESH_TFACE     2       4       5       6\r
1131                         *MESH_TFACE     3       0       2       1\r
1132                         *MESH_TFACE     4       6       8       7\r
1133                         *MESH_TFACE     5       7       8       9\r
1134                         *MESH_TFACE     6       9       11      10\r
1135                         *MESH_TFACE     7       10      11      12\r
1136                         *MESH_TFACE     8       0       13      14\r
1137                         *MESH_TFACE     9       13      15      14\r
1138                         *MESH_TFACE     10      12      17      16\r
1139                         *MESH_TFACE     11      16      17      18\r
1140                         *MESH_TFACE     12      18      20      19\r
1141                         *MESH_TFACE     13      19      20      21\r
1142                         *MESH_TFACE     14      21      23      22\r
1143                         *MESH_TFACE     15      22      23      24\r
1144                         *MESH_TFACE     16      24      26      25\r
1145                         *MESH_TFACE     17      25      26      27\r
1146                         *MESH_TFACE     18      27      29      28\r
1147                         *MESH_TFACE     19      28      29      30\r
1148                         *MESH_TFACE     20      15      31      32\r
1149                         *MESH_TFACE     21      31      33      32\r
1150                         *MESH_TFACE     22      30      35      34\r
1151                         *MESH_TFACE     23      34      35      36\r
1152                         *MESH_TFACE     24      33      37      38\r
1153                         *MESH_TFACE     25      37      39      38\r
1154                         *MESH_TFACE     26      36      41      40\r
1155                         *MESH_TFACE     27      40      41      42\r
1156                         *MESH_TFACE     28      39      43      44\r
1157                         *MESH_TFACE     29      43      45      44\r
1158                         *MESH_TFACE     30      45      46      47\r
1159                         *MESH_TFACE     31      42      47      46\r
1160                 }\r
1161         }\r
1162         *PROP_MOTIONBLUR        0\r
1163         *PROP_CASTSHADOW        1\r
1164         *PROP_RECVSHADOW        1\r
1165         *MATERIAL_REF   10\r
1166 }\r
1167 *GEOMOBJECT     {\r
1168         *NODE_NAME      "mat10model0surf29"\r
1169         *NODE_TM        {\r
1170                 *NODE_NAME      "mat10model0surf29"\r
1171                 *INHERIT_POS    0       0       0\r
1172                 *INHERIT_ROT    0       0       0\r
1173                 *INHERIT_SCL    0       0       0\r
1174                 *TM_ROW0        1.0     0       0\r
1175                 *TM_ROW1        0       1.0     0\r
1176                 *TM_ROW2        0       0       1.0\r
1177                 *TM_ROW3        0       0       0\r
1178                 *TM_POS 0.000000        0.000000        0.000000\r
1179         }\r
1180         *MESH   {\r
1181                 *TIMEVALUE      0\r
1182                 *MESH_NUMVERTEX 10\r
1183                 *MESH_NUMFACES  8\r
1184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1185                 *MESH_VERTEX_LIST       {\r
1186                         *MESH_VERTEX    0       256.000000      0.000000        256.000000\r
1187                         *MESH_VERTEX    1       256.000000      0.000000        264.000000\r
1188                         *MESH_VERTEX    2       252.000000      28.000000       264.000000\r
1189                         *MESH_VERTEX    3       252.000000      28.000000       256.000000\r
1190                         *MESH_VERTEX    4       252.000000      -28.000000      264.000000\r
1191                         *MESH_VERTEX    5       252.000000      -28.000000      256.000000\r
1192                         *MESH_VERTEX    6       240.000000      48.000000       256.000000\r
1193                         *MESH_VERTEX    7       240.000000      -48.000000      256.000000\r
1194                         *MESH_VERTEX    8       240.000000      48.000000       264.000000\r
1195                         *MESH_VERTEX    9       240.000000      -48.000000      264.000000\r
1196                 }\r
1197                 *MESH_NORMALS   {\r
1198                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1199                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1200                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1201                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1202                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1203                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1204                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1205                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1206                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1207                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1208                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
1209                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
1210                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
1211                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
1212                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1213                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
1214                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
1215                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
1216                 }\r
1217                 *MESH_FACE_LIST {\r
1218                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1219                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1220                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1221                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1222                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1223                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1224                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1225                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1226                 }\r
1227                 *MESH_NUMTVERTEX        10\r
1228                 *MESH_TVERTLIST {\r
1229                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1230                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1231                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1232                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1233                         *MESH_TVERT     4       -0.250000       0.062500        1.000000\r
1234                         *MESH_TVERT     5       -0.250000       0.000000        1.000000\r
1235                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
1236                         *MESH_TVERT     7       -0.500000       0.000000        1.000000\r
1237                         *MESH_TVERT     8       0.500000        0.062500        1.000000\r
1238                         *MESH_TVERT     9       -0.500000       0.062500        1.000000\r
1239                 }\r
1240                 *MESH_NUMTVFACES        8\r
1241                 *MESH_TFACELIST {\r
1242                         *MESH_TFACE     0       0       2       1\r
1243                         *MESH_TFACE     1       0       3       2\r
1244                         *MESH_TFACE     2       0       1       4\r
1245                         *MESH_TFACE     3       0       4       5\r
1246                         *MESH_TFACE     4       2       3       6\r
1247                         *MESH_TFACE     5       4       7       5\r
1248                         *MESH_TFACE     6       2       6       8\r
1249                         *MESH_TFACE     7       4       9       7\r
1250                 }\r
1251         }\r
1252         *PROP_MOTIONBLUR        0\r
1253         *PROP_CASTSHADOW        1\r
1254         *PROP_RECVSHADOW        1\r
1255         *MATERIAL_REF   10\r
1256 }\r
1257 *GEOMOBJECT     {\r
1258         *NODE_NAME      "mat10model0surf30"\r
1259         *NODE_TM        {\r
1260                 *NODE_NAME      "mat10model0surf30"\r
1261                 *INHERIT_POS    0       0       0\r
1262                 *INHERIT_ROT    0       0       0\r
1263                 *INHERIT_SCL    0       0       0\r
1264                 *TM_ROW0        1.0     0       0\r
1265                 *TM_ROW1        0       1.0     0\r
1266                 *TM_ROW2        0       0       1.0\r
1267                 *TM_ROW3        0       0       0\r
1268                 *TM_POS 0.000000        0.000000        0.000000\r
1269         }\r
1270         *MESH   {\r
1271                 *TIMEVALUE      0\r
1272                 *MESH_NUMVERTEX 10\r
1273                 *MESH_NUMFACES  8\r
1274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1275                 *MESH_VERTEX_LIST       {\r
1276                         *MESH_VERTEX    0       241.000000      0.000000        233.000000\r
1277                         *MESH_VERTEX    1       241.000000      0.000000        256.000000\r
1278                         *MESH_VERTEX    2       237.937500      21.437498       256.000000\r
1279                         *MESH_VERTEX    3       237.937500      21.437498       233.000000\r
1280                         *MESH_VERTEX    4       237.937500      -21.437498      256.000000\r
1281                         *MESH_VERTEX    5       237.937500      -21.437498      233.000000\r
1282                         *MESH_VERTEX    6       228.750000      36.749996       233.000000\r
1283                         *MESH_VERTEX    7       228.750000      -36.749996      233.000000\r
1284                         *MESH_VERTEX    8       228.750000      36.749996       256.000000\r
1285                         *MESH_VERTEX    9       228.750000      -36.749996      256.000000\r
1286                 }\r
1287                 *MESH_NORMALS   {\r
1288                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1289                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1290                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1291                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1292                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1293                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1294                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1295                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1296                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1297                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1298                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
1299                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
1300                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
1301                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
1302                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1303                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
1304                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
1305                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
1306                 }\r
1307                 *MESH_FACE_LIST {\r
1308                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1309                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1310                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1311                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1314                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1315                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1316                 }\r
1317                 *MESH_NUMTVERTEX        10\r
1318                 *MESH_TVERTLIST {\r
1319                         *MESH_TVERT     0       0.041667        0.000000        1.000000\r
1320                         *MESH_TVERT     1       0.041667        0.239583        1.000000\r
1321                         *MESH_TVERT     2       0.296875        0.239583        1.000000\r
1322                         *MESH_TVERT     3       0.296875        0.000000        1.000000\r
1323                         *MESH_TVERT     4       -0.213542       0.239583        1.000000\r
1324                         *MESH_TVERT     5       -0.213542       0.000000        1.000000\r
1325                         *MESH_TVERT     6       0.552083        0.000000        1.000000\r
1326                         *MESH_TVERT     7       -0.468750       0.000000        1.000000\r
1327                         *MESH_TVERT     8       0.552083        0.239583        1.000000\r
1328                         *MESH_TVERT     9       -0.468750       0.239583        1.000000\r
1329                 }\r
1330                 *MESH_NUMTVFACES        8\r
1331                 *MESH_TFACELIST {\r
1332                         *MESH_TFACE     0       0       2       1\r
1333                         *MESH_TFACE     1       0       3       2\r
1334                         *MESH_TFACE     2       0       1       4\r
1335                         *MESH_TFACE     3       0       4       5\r
1336                         *MESH_TFACE     4       2       3       6\r
1337                         *MESH_TFACE     5       4       7       5\r
1338                         *MESH_TFACE     6       2       6       8\r
1339                         *MESH_TFACE     7       4       9       7\r
1340                 }\r
1341         }\r
1342         *PROP_MOTIONBLUR        0\r
1343         *PROP_CASTSHADOW        1\r
1344         *PROP_RECVSHADOW        1\r
1345         *MATERIAL_REF   10\r
1346 }\r
1347 *GEOMOBJECT     {\r
1348         *NODE_NAME      "mat10model0surf31"\r
1349         *NODE_TM        {\r
1350                 *NODE_NAME      "mat10model0surf31"\r
1351                 *INHERIT_POS    0       0       0\r
1352                 *INHERIT_ROT    0       0       0\r
1353                 *INHERIT_SCL    0       0       0\r
1354                 *TM_ROW0        1.0     0       0\r
1355                 *TM_ROW1        0       1.0     0\r
1356                 *TM_ROW2        0       0       1.0\r
1357                 *TM_ROW3        0       0       0\r
1358                 *TM_POS 0.000000        0.000000        0.000000\r
1359         }\r
1360         *MESH   {\r
1361                 *TIMEVALUE      0\r
1362                 *MESH_NUMVERTEX 10\r
1363                 *MESH_NUMFACES  8\r
1364                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1365                 *MESH_VERTEX_LIST       {\r
1366                         *MESH_VERTEX    0       240.000000      48.000000       256.000000\r
1367                         *MESH_VERTEX    1       240.000000      48.000000       264.000000\r
1368                         *MESH_VERTEX    2       220.000000      60.000000       264.000000\r
1369                         *MESH_VERTEX    3       220.000000      60.000000       256.000000\r
1370                         *MESH_VERTEX    4       192.000000      64.000000       256.000000\r
1371                         *MESH_VERTEX    5       192.000000      64.000000       264.000000\r
1372                         *MESH_VERTEX    6       164.000000      60.000000       264.000000\r
1373                         *MESH_VERTEX    7       164.000000      60.000000       256.000000\r
1374                         *MESH_VERTEX    8       144.000000      48.000000       256.000000\r
1375                         *MESH_VERTEX    9       144.000000      48.000000       264.000000\r
1376                 }\r
1377                 *MESH_NORMALS   {\r
1378                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1379                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1380                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1381                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1382                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1383                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1384                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1385                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1386                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1387                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1388                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
1389                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
1390                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1391                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1392                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
1393                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
1394                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
1395                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
1396                 }\r
1397                 *MESH_FACE_LIST {\r
1398                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1399                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1400                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1401                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1402                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1403                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1404                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1405                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1406                 }\r
1407                 *MESH_NUMTVERTEX        10\r
1408                 *MESH_TVERTLIST {\r
1409                         *MESH_TVERT     0       -0.500000       0.000000        1.000000\r
1410                         *MESH_TVERT     1       -0.500000       0.062500        1.000000\r
1411                         *MESH_TVERT     2       -0.250000       0.062500        1.000000\r
1412                         *MESH_TVERT     3       -0.250000       0.000000        1.000000\r
1413                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1414                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
1415                         *MESH_TVERT     6       0.250000        0.062500        1.000000\r
1416                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
1417                         *MESH_TVERT     8       0.500000        0.000000        1.000000\r
1418                         *MESH_TVERT     9       0.500000        0.062500        1.000000\r
1419                 }\r
1420                 *MESH_NUMTVFACES        8\r
1421                 *MESH_TFACELIST {\r
1422                         *MESH_TFACE     0       2       3       4\r
1423                         *MESH_TFACE     1       2       4       5\r
1424                         *MESH_TFACE     2       0       3       2\r
1425                         *MESH_TFACE     3       0       2       1\r
1426                         *MESH_TFACE     4       4       6       5\r
1427                         *MESH_TFACE     5       4       7       6\r
1428                         *MESH_TFACE     6       6       7       8\r
1429                         *MESH_TFACE     7       6       8       9\r
1430                 }\r
1431         }\r
1432         *PROP_MOTIONBLUR        0\r
1433         *PROP_CASTSHADOW        1\r
1434         *PROP_RECVSHADOW        1\r
1435         *MATERIAL_REF   10\r
1436 }\r
1437 *GEOMOBJECT     {\r
1438         *NODE_NAME      "mat10model0surf32"\r
1439         *NODE_TM        {\r
1440                 *NODE_NAME      "mat10model0surf32"\r
1441                 *INHERIT_POS    0       0       0\r
1442                 *INHERIT_ROT    0       0       0\r
1443                 *INHERIT_SCL    0       0       0\r
1444                 *TM_ROW0        1.0     0       0\r
1445                 *TM_ROW1        0       1.0     0\r
1446                 *TM_ROW2        0       0       1.0\r
1447                 *TM_ROW3        0       0       0\r
1448                 *TM_POS 0.000000        0.000000        0.000000\r
1449         }\r
1450         *MESH   {\r
1451                 *TIMEVALUE      0\r
1452                 *MESH_NUMVERTEX 10\r
1453                 *MESH_NUMFACES  8\r
1454                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1455                 *MESH_VERTEX_LIST       {\r
1456                         *MESH_VERTEX    0       220.000000      -60.000000      264.000000\r
1457                         *MESH_VERTEX    1       240.000000      -48.000000      264.000000\r
1458                         *MESH_VERTEX    2       240.000000      -48.000000      256.000000\r
1459                         *MESH_VERTEX    3       220.000000      -60.000000      256.000000\r
1460                         *MESH_VERTEX    4       192.000000      -64.000000      256.000000\r
1461                         *MESH_VERTEX    5       164.000000      -60.000000      264.000000\r
1462                         *MESH_VERTEX    6       192.000000      -64.000000      264.000000\r
1463                         *MESH_VERTEX    7       164.000000      -60.000000      256.000000\r
1464                         *MESH_VERTEX    8       144.000000      -48.000000      256.000000\r
1465                         *MESH_VERTEX    9       144.000000      -48.000000      264.000000\r
1466                 }\r
1467                 *MESH_NORMALS   {\r
1468                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1469                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1470                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1471                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1472                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1473                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1474                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1475                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1476                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
1477                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1478                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1479                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
1480                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1481                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
1482                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1483                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
1484                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
1485                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
1486                 }\r
1487                 *MESH_FACE_LIST {\r
1488                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1489                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1490                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1491                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1492                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1493                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1494                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1495                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1496                 }\r
1497                 *MESH_NUMTVERTEX        10\r
1498                 *MESH_TVERTLIST {\r
1499                         *MESH_TVERT     0       0.250000        0.062500        1.000000\r
1500                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
1501                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1502                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1503                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1504                         *MESH_TVERT     5       -0.250000       0.062500        1.000000\r
1505                         *MESH_TVERT     6       0.000000        0.062500        1.000000\r
1506                         *MESH_TVERT     7       -0.250000       0.000000        1.000000\r
1507                         *MESH_TVERT     8       -0.500000       0.000000        1.000000\r
1508                         *MESH_TVERT     9       -0.500000       0.062500        1.000000\r
1509                 }\r
1510                 *MESH_NUMTVFACES        8\r
1511                 *MESH_TFACELIST {\r
1512                         *MESH_TFACE     0       0       4       3\r
1513                         *MESH_TFACE     1       0       6       4\r
1514                         *MESH_TFACE     2       0       3       2\r
1515                         *MESH_TFACE     3       0       2       1\r
1516                         *MESH_TFACE     4       4       6       5\r
1517                         *MESH_TFACE     5       4       5       7\r
1518                         *MESH_TFACE     6       5       8       7\r
1519                         *MESH_TFACE     7       5       9       8\r
1520                 }\r
1521         }\r
1522         *PROP_MOTIONBLUR        0\r
1523         *PROP_CASTSHADOW        1\r
1524         *PROP_RECVSHADOW        1\r
1525         *MATERIAL_REF   10\r
1526 }\r
1527 *GEOMOBJECT     {\r
1528         *NODE_NAME      "mat10model0surf33"\r
1529         *NODE_TM        {\r
1530                 *NODE_NAME      "mat10model0surf33"\r
1531                 *INHERIT_POS    0       0       0\r
1532                 *INHERIT_ROT    0       0       0\r
1533                 *INHERIT_SCL    0       0       0\r
1534                 *TM_ROW0        1.0     0       0\r
1535                 *TM_ROW1        0       1.0     0\r
1536                 *TM_ROW2        0       0       1.0\r
1537                 *TM_ROW3        0       0       0\r
1538                 *TM_POS 0.000000        0.000000        0.000000\r
1539         }\r
1540         *MESH   {\r
1541                 *TIMEVALUE      0\r
1542                 *MESH_NUMVERTEX 10\r
1543                 *MESH_NUMFACES  8\r
1544                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1545                 *MESH_VERTEX_LIST       {\r
1546                         *MESH_VERTEX    0       228.750000      36.749996       233.000000\r
1547                         *MESH_VERTEX    1       228.750000      36.749996       256.000000\r
1548                         *MESH_VERTEX    2       213.437500      45.937496       256.000000\r
1549                         *MESH_VERTEX    3       213.437500      45.937496       233.000000\r
1550                         *MESH_VERTEX    4       192.000000      48.999996       233.000000\r
1551                         *MESH_VERTEX    5       192.000000      48.999996       256.000000\r
1552                         *MESH_VERTEX    6       170.562500      45.937496       256.000000\r
1553                         *MESH_VERTEX    7       170.562500      45.937496       233.000000\r
1554                         *MESH_VERTEX    8       155.250000      36.749996       233.000000\r
1555                         *MESH_VERTEX    9       155.250000      36.749996       256.000000\r
1556                 }\r
1557                 *MESH_NORMALS   {\r
1558                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1559                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1560                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1561                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1562                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1563                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1564                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1565                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1566                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1567                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1568                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
1569                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
1570                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1571                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1572                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
1573                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
1574                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
1575                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
1576                 }\r
1577                 *MESH_FACE_LIST {\r
1578                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1580                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1581                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1584                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1585                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1586                 }\r
1587                 *MESH_NUMTVERTEX        10\r
1588                 *MESH_TVERTLIST {\r
1589                         *MESH_TVERT     0       -0.447917       0.000000        1.000000\r
1590                         *MESH_TVERT     1       -0.447917       0.239583        1.000000\r
1591                         *MESH_TVERT     2       -0.192708       0.239583        1.000000\r
1592                         *MESH_TVERT     3       -0.192708       0.000000        1.000000\r
1593                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
1594                         *MESH_TVERT     5       0.062500        0.239583        1.000000\r
1595                         *MESH_TVERT     6       0.317708        0.239583        1.000000\r
1596                         *MESH_TVERT     7       0.317708        0.000000        1.000000\r
1597                         *MESH_TVERT     8       0.572917        0.000000        1.000000\r
1598                         *MESH_TVERT     9       0.572917        0.239583        1.000000\r
1599                 }\r
1600                 *MESH_NUMTVFACES        8\r
1601                 *MESH_TFACELIST {\r
1602                         *MESH_TFACE     0       2       3       4\r
1603                         *MESH_TFACE     1       2       4       5\r
1604                         *MESH_TFACE     2       0       3       2\r
1605                         *MESH_TFACE     3       0       2       1\r
1606                         *MESH_TFACE     4       4       6       5\r
1607                         *MESH_TFACE     5       4       7       6\r
1608                         *MESH_TFACE     6       6       7       8\r
1609                         *MESH_TFACE     7       6       8       9\r
1610                 }\r
1611         }\r
1612         *PROP_MOTIONBLUR        0\r
1613         *PROP_CASTSHADOW        1\r
1614         *PROP_RECVSHADOW        1\r
1615         *MATERIAL_REF   10\r
1616 }\r
1617 *GEOMOBJECT     {\r
1618         *NODE_NAME      "mat10model0surf34"\r
1619         *NODE_TM        {\r
1620                 *NODE_NAME      "mat10model0surf34"\r
1621                 *INHERIT_POS    0       0       0\r
1622                 *INHERIT_ROT    0       0       0\r
1623                 *INHERIT_SCL    0       0       0\r
1624                 *TM_ROW0        1.0     0       0\r
1625                 *TM_ROW1        0       1.0     0\r
1626                 *TM_ROW2        0       0       1.0\r
1627                 *TM_ROW3        0       0       0\r
1628                 *TM_POS 0.000000        0.000000        0.000000\r
1629         }\r
1630         *MESH   {\r
1631                 *TIMEVALUE      0\r
1632                 *MESH_NUMVERTEX 10\r
1633                 *MESH_NUMFACES  8\r
1634                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1635                 *MESH_VERTEX_LIST       {\r
1636                         *MESH_VERTEX    0       213.437500      -45.937496      256.000000\r
1637                         *MESH_VERTEX    1       228.750000      -36.749996      256.000000\r
1638                         *MESH_VERTEX    2       228.750000      -36.749996      233.000000\r
1639                         *MESH_VERTEX    3       213.437500      -45.937496      233.000000\r
1640                         *MESH_VERTEX    4       192.000000      -48.999996      233.000000\r
1641                         *MESH_VERTEX    5       170.562500      -45.937496      256.000000\r
1642                         *MESH_VERTEX    6       192.000000      -48.999996      256.000000\r
1643                         *MESH_VERTEX    7       170.562500      -45.937496      233.000000\r
1644                         *MESH_VERTEX    8       155.250000      -36.749996      233.000000\r
1645                         *MESH_VERTEX    9       155.250000      -36.749996      256.000000\r
1646                 }\r
1647                 *MESH_NORMALS   {\r
1648                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1649                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1650                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1651                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1652                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1653                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1654                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1655                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1656                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
1657                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1658                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1659                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
1660                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1661                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
1662                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1663                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
1664                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
1665                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
1666                 }\r
1667                 *MESH_FACE_LIST {\r
1668                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1669                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1670                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1671                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1672                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1673                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1674                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1675                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1676                 }\r
1677                 *MESH_NUMTVERTEX        10\r
1678                 *MESH_TVERTLIST {\r
1679                         *MESH_TVERT     0       0.276042        0.239583        1.000000\r
1680                         *MESH_TVERT     1       0.531250        0.239583        1.000000\r
1681                         *MESH_TVERT     2       0.531250        0.000000        1.000000\r
1682                         *MESH_TVERT     3       0.276042        0.000000        1.000000\r
1683                         *MESH_TVERT     4       0.020833        0.000000        1.000000\r
1684                         *MESH_TVERT     5       -0.234375       0.239583        1.000000\r
1685                         *MESH_TVERT     6       0.020833        0.239583        1.000000\r
1686                         *MESH_TVERT     7       -0.234375       0.000000        1.000000\r
1687                         *MESH_TVERT     8       -0.489583       0.000000        1.000000\r
1688                         *MESH_TVERT     9       -0.489583       0.239583        1.000000\r
1689                 }\r
1690                 *MESH_NUMTVFACES        8\r
1691                 *MESH_TFACELIST {\r
1692                         *MESH_TFACE     0       0       4       3\r
1693                         *MESH_TFACE     1       0       6       4\r
1694                         *MESH_TFACE     2       0       3       2\r
1695                         *MESH_TFACE     3       0       2       1\r
1696                         *MESH_TFACE     4       4       6       5\r
1697                         *MESH_TFACE     5       4       5       7\r
1698                         *MESH_TFACE     6       5       8       7\r
1699                         *MESH_TFACE     7       5       9       8\r
1700                 }\r
1701         }\r
1702         *PROP_MOTIONBLUR        0\r
1703         *PROP_CASTSHADOW        1\r
1704         *PROP_RECVSHADOW        1\r
1705         *MATERIAL_REF   10\r
1706 }\r
1707 *GEOMOBJECT     {\r
1708         *NODE_NAME      "mat10model0surf35"\r
1709         *NODE_TM        {\r
1710                 *NODE_NAME      "mat10model0surf35"\r
1711                 *INHERIT_POS    0       0       0\r
1712                 *INHERIT_ROT    0       0       0\r
1713                 *INHERIT_SCL    0       0       0\r
1714                 *TM_ROW0        1.0     0       0\r
1715                 *TM_ROW1        0       1.0     0\r
1716                 *TM_ROW2        0       0       1.0\r
1717                 *TM_ROW3        0       0       0\r
1718                 *TM_POS 0.000000        0.000000        0.000000\r
1719         }\r
1720         *MESH   {\r
1721                 *TIMEVALUE      0\r
1722                 *MESH_NUMVERTEX 17\r
1723                 *MESH_NUMFACES  16\r
1724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1725                 *MESH_VERTEX_LIST       {\r
1726                         *MESH_VERTEX    0       192.000000      -0.000002       256.000000\r
1727                         *MESH_VERTEX    1       256.000000      -0.000002       256.000000\r
1728                         *MESH_VERTEX    2       252.000000      28.000000       256.000000\r
1729                         *MESH_VERTEX    3       240.000000      48.000000       256.000000\r
1730                         *MESH_VERTEX    4       220.000000      60.000000       256.000000\r
1731                         *MESH_VERTEX    5       192.000000      64.000000       256.000000\r
1732                         *MESH_VERTEX    6       252.000000      -28.000000      256.000000\r
1733                         *MESH_VERTEX    7       240.000000      -48.000000      256.000000\r
1734                         *MESH_VERTEX    8       220.000000      -60.000000      256.000000\r
1735                         *MESH_VERTEX    9       192.000000      -64.000000      256.000000\r
1736                         *MESH_VERTEX    10      164.000000      60.000000       256.000000\r
1737                         *MESH_VERTEX    11      164.000000      -60.000000      256.000000\r
1738                         *MESH_VERTEX    12      144.000000      48.000000       256.000000\r
1739                         *MESH_VERTEX    13      144.000000      -48.000000      256.000000\r
1740                         *MESH_VERTEX    14      132.000000      28.000000       256.000000\r
1741                         *MESH_VERTEX    15      132.000000      -28.000000      256.000000\r
1742                         *MESH_VERTEX    16      128.000000      -0.000002       256.000000\r
1743                 }\r
1744                 *MESH_NORMALS   {\r
1745                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1746                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1747                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1748                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1749                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1750                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1751                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1752                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1753                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
1754                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
1755                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
1756                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
1757                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
1758                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
1759                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
1760                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
1761                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1762                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1763                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1764                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1765                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1766                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1767                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1768                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1769                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1770                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1771                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
1772                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
1773                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
1774                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
1775                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
1776                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
1777                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
1778                 }\r
1779                 *MESH_FACE_LIST {\r
1780                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1781                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1782                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1783                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1784                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1785                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1788                         *MESH_FACE      8       A:      0       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1789                         *MESH_FACE      9       A:      0       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1790                         *MESH_FACE      10      A:      0       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1791                         *MESH_FACE      11      A:      0       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1792                         *MESH_FACE      12      A:      0       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1793                         *MESH_FACE      13      A:      0       B:      13      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1794                         *MESH_FACE      14      A:      0       B:      16      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1795                         *MESH_FACE      15      A:      0       B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1796                 }\r
1797                 *MESH_NUMTVERTEX        17\r
1798                 *MESH_TVERTLIST {\r
1799                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
1800                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1801                         *MESH_TVERT     2       0.968750        1.218750        1.000000\r
1802                         *MESH_TVERT     3       0.875000        1.375000        1.000000\r
1803                         *MESH_TVERT     4       0.718750        1.468750        1.000000\r
1804                         *MESH_TVERT     5       0.500000        1.500000        1.000000\r
1805                         *MESH_TVERT     6       0.968750        0.781250        1.000000\r
1806                         *MESH_TVERT     7       0.875000        0.625000        1.000000\r
1807                         *MESH_TVERT     8       0.718750        0.531250        1.000000\r
1808                         *MESH_TVERT     9       0.500000        0.500000        1.000000\r
1809                         *MESH_TVERT     10      0.281250        1.468750        1.000000\r
1810                         *MESH_TVERT     11      0.281250        0.531250        1.000000\r
1811                         *MESH_TVERT     12      0.125000        1.375000        1.000000\r
1812                         *MESH_TVERT     13      0.125000        0.625000        1.000000\r
1813                         *MESH_TVERT     14      0.031250        1.218750        1.000000\r
1814                         *MESH_TVERT     15      0.031250        0.781250        1.000000\r
1815                         *MESH_TVERT     16      0.000000        1.000000        1.000000\r
1816                 }\r
1817                 *MESH_NUMTVFACES        16\r
1818                 *MESH_TFACELIST {\r
1819                         *MESH_TFACE     0       0       2       1\r
1820                         *MESH_TFACE     1       0       3       2\r
1821                         *MESH_TFACE     2       0       4       3\r
1822                         *MESH_TFACE     3       0       5       4\r
1823                         *MESH_TFACE     4       0       1       6\r
1824                         *MESH_TFACE     5       0       6       7\r
1825                         *MESH_TFACE     6       0       7       8\r
1826                         *MESH_TFACE     7       0       8       9\r
1827                         *MESH_TFACE     8       0       10      5\r
1828                         *MESH_TFACE     9       0       9       11\r
1829                         *MESH_TFACE     10      0       12      10\r
1830                         *MESH_TFACE     11      0       11      13\r
1831                         *MESH_TFACE     12      0       14      12\r
1832                         *MESH_TFACE     13      0       13      15\r
1833                         *MESH_TFACE     14      0       16      14\r
1834                         *MESH_TFACE     15      0       15      16\r
1835                 }\r
1836         }\r
1837         *PROP_MOTIONBLUR        0\r
1838         *PROP_CASTSHADOW        1\r
1839         *PROP_RECVSHADOW        1\r
1840         *MATERIAL_REF   10\r
1841 }\r
1842 *GEOMOBJECT     {\r
1843         *NODE_NAME      "mat10model0surf36"\r
1844         *NODE_TM        {\r
1845                 *NODE_NAME      "mat10model0surf36"\r
1846                 *INHERIT_POS    0       0       0\r
1847                 *INHERIT_ROT    0       0       0\r
1848                 *INHERIT_SCL    0       0       0\r
1849                 *TM_ROW0        1.0     0       0\r
1850                 *TM_ROW1        0       1.0     0\r
1851                 *TM_ROW2        0       0       1.0\r
1852                 *TM_ROW3        0       0       0\r
1853                 *TM_POS 0.000000        0.000000        0.000000\r
1854         }\r
1855         *MESH   {\r
1856                 *TIMEVALUE      0\r
1857                 *MESH_NUMVERTEX 12\r
1858                 *MESH_NUMFACES  8\r
1859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1860                 *MESH_VERTEX_LIST       {\r
1861                         *MESH_VERTEX    0       155.250000      36.749996       233.000000\r
1862                         *MESH_VERTEX    1       155.250000      36.749996       256.000000\r
1863                         *MESH_VERTEX    2       146.062500      21.437498       256.000000\r
1864                         *MESH_VERTEX    3       146.062500      21.437498       233.000000\r
1865                         *MESH_VERTEX    4       143.000000      0.000000        233.000000\r
1866                         *MESH_VERTEX    5       143.000000      0.000000        233.000000\r
1867                         *MESH_VERTEX    6       143.000000      0.000000        256.000000\r
1868                         *MESH_VERTEX    7       146.062500      -21.437498      256.000000\r
1869                         *MESH_VERTEX    8       143.000000      0.000000        256.000000\r
1870                         *MESH_VERTEX    9       146.062500      -21.437498      233.000000\r
1871                         *MESH_VERTEX    10      155.250000      -36.749996      233.000000\r
1872                         *MESH_VERTEX    11      155.250000      -36.749996      256.000000\r
1873                 }\r
1874                 *MESH_NORMALS   {\r
1875                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1876                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1877                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1878                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1879                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1880                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1881                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1882                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1883                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1884                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1885                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
1886                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
1887                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1888                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1889                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1890                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
1891                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1892                         *MESH_VERTEXNORMAL      9       -0.923880       -0.382683       0.000000\r
1893                         *MESH_VERTEXNORMAL      10      -0.707107       -0.707107       0.000000\r
1894                         *MESH_VERTEXNORMAL      11      -0.707107       -0.707107       0.000000\r
1895                 }\r
1896                 *MESH_FACE_LIST {\r
1897                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1898                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1899                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1900                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1901                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1902                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1903                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                 }\r
1906                 *MESH_NUMTVERTEX        12\r
1907                 *MESH_TVERTLIST {\r
1908                         *MESH_TVERT     0       1.572917        0.000000        1.000000\r
1909                         *MESH_TVERT     1       1.572917        0.239583        1.000000\r
1910                         *MESH_TVERT     2       1.828125        0.239583        1.000000\r
1911                         *MESH_TVERT     3       1.828125        0.000000        1.000000\r
1912                         *MESH_TVERT     4       2.083333        0.000000        1.000000\r
1913                         *MESH_TVERT     5       -2.000000       0.000000        1.000000\r
1914                         *MESH_TVERT     6       -2.000000       0.239583        1.000000\r
1915                         *MESH_TVERT     7       -1.744792       0.239583        1.000000\r
1916                         *MESH_TVERT     8       2.083333        0.239583        1.000000\r
1917                         *MESH_TVERT     9       -1.744792       0.000000        1.000000\r
1918                         *MESH_TVERT     10      -1.489583       0.000000        1.000000\r
1919                         *MESH_TVERT     11      -1.489583       0.239583        1.000000\r
1920                 }\r
1921                 *MESH_NUMTVFACES        8\r
1922                 *MESH_TFACELIST {\r
1923                         *MESH_TFACE     0       0       3       2\r
1924                         *MESH_TFACE     1       2       3       4\r
1925                         *MESH_TFACE     2       0       2       1\r
1926                         *MESH_TFACE     3       2       4       8\r
1927                         *MESH_TFACE     4       5       7       6\r
1928                         *MESH_TFACE     5       5       9       7\r
1929                         *MESH_TFACE     6       7       9       10\r
1930                         *MESH_TFACE     7       7       10      11\r
1931                 }\r
1932         }\r
1933         *PROP_MOTIONBLUR        0\r
1934         *PROP_CASTSHADOW        1\r
1935         *PROP_RECVSHADOW        1\r
1936         *MATERIAL_REF   10\r
1937 }\r
1938 *GEOMOBJECT     {\r
1939         *NODE_NAME      "mat10model0surf37"\r
1940         *NODE_TM        {\r
1941                 *NODE_NAME      "mat10model0surf37"\r
1942                 *INHERIT_POS    0       0       0\r
1943                 *INHERIT_ROT    0       0       0\r
1944                 *INHERIT_SCL    0       0       0\r
1945                 *TM_ROW0        1.0     0       0\r
1946                 *TM_ROW1        0       1.0     0\r
1947                 *TM_ROW2        0       0       1.0\r
1948                 *TM_ROW3        0       0       0\r
1949                 *TM_POS 0.000000        0.000000        0.000000\r
1950         }\r
1951         *MESH   {\r
1952                 *TIMEVALUE      0\r
1953                 *MESH_NUMVERTEX 12\r
1954                 *MESH_NUMFACES  8\r
1955                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1956                 *MESH_VERTEX_LIST       {\r
1957                         *MESH_VERTEX    0       144.000000      48.000000       256.000000\r
1958                         *MESH_VERTEX    1       144.000000      48.000000       264.000000\r
1959                         *MESH_VERTEX    2       132.000000      28.000000       264.000000\r
1960                         *MESH_VERTEX    3       132.000000      28.000000       256.000000\r
1961                         *MESH_VERTEX    4       128.000000      0.000000        256.000000\r
1962                         *MESH_VERTEX    5       128.000000      0.000000        256.000000\r
1963                         *MESH_VERTEX    6       128.000000      0.000000        264.000000\r
1964                         *MESH_VERTEX    7       132.000000      -28.000000      264.000000\r
1965                         *MESH_VERTEX    8       128.000000      0.000000        264.000000\r
1966                         *MESH_VERTEX    9       132.000000      -28.000000      256.000000\r
1967                         *MESH_VERTEX    10      144.000000      -48.000000      256.000000\r
1968                         *MESH_VERTEX    11      144.000000      -48.000000      264.000000\r
1969                 }\r
1970                 *MESH_NORMALS   {\r
1971                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1972                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1973                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1974                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1975                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1976                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1977                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1978                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1979                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1980                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1981                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
1982                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
1983                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1984                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1985                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1986                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
1987                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1988                         *MESH_VERTEXNORMAL      9       -0.923880       -0.382683       0.000000\r
1989                         *MESH_VERTEXNORMAL      10      -0.707107       -0.707107       0.000000\r
1990                         *MESH_VERTEXNORMAL      11      -0.707107       -0.707107       0.000000\r
1991                 }\r
1992                 *MESH_FACE_LIST {\r
1993                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1994                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1995                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1996                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1997                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1998                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1999                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2000                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2001                 }\r
2002                 *MESH_NUMTVERTEX        12\r
2003                 *MESH_TVERTLIST {\r
2004                         *MESH_TVERT     0       1.500000        0.000000        1.000000\r
2005                         *MESH_TVERT     1       1.500000        0.062500        1.000000\r
2006                         *MESH_TVERT     2       1.750000        0.062500        1.000000\r
2007                         *MESH_TVERT     3       1.750000        0.000000        1.000000\r
2008                         *MESH_TVERT     4       2.000000        0.000000        1.000000\r
2009                         *MESH_TVERT     5       -2.000000       0.000000        1.000000\r
2010                         *MESH_TVERT     6       -2.000000       0.062500        1.000000\r
2011                         *MESH_TVERT     7       -1.750000       0.062500        1.000000\r
2012                         *MESH_TVERT     8       2.000000        0.062500        1.000000\r
2013                         *MESH_TVERT     9       -1.750000       0.000000        1.000000\r
2014                         *MESH_TVERT     10      -1.500000       0.000000        1.000000\r
2015                         *MESH_TVERT     11      -1.500000       0.062500        1.000000\r
2016                 }\r
2017                 *MESH_NUMTVFACES        8\r
2018                 *MESH_TFACELIST {\r
2019                         *MESH_TFACE     0       0       3       2\r
2020                         *MESH_TFACE     1       2       3       4\r
2021                         *MESH_TFACE     2       0       2       1\r
2022                         *MESH_TFACE     3       2       4       8\r
2023                         *MESH_TFACE     4       5       7       6\r
2024                         *MESH_TFACE     5       5       9       7\r
2025                         *MESH_TFACE     6       7       9       10\r
2026                         *MESH_TFACE     7       7       10      11\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   10\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat10model0surf38"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat10model0surf38"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 10\r
2050                 *MESH_NUMFACES  8\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       -128.000000     0.000000        256.000000\r
2054                         *MESH_VERTEX    1       -128.000000     0.000000        264.000000\r
2055                         *MESH_VERTEX    2       -132.000000     28.000000       264.000000\r
2056                         *MESH_VERTEX    3       -132.000000     28.000000       256.000000\r
2057                         *MESH_VERTEX    4       -132.000000     -28.000000      264.000000\r
2058                         *MESH_VERTEX    5       -132.000000     -28.000000      256.000000\r
2059                         *MESH_VERTEX    6       -144.000000     48.000000       256.000000\r
2060                         *MESH_VERTEX    7       -144.000000     -48.000000      256.000000\r
2061                         *MESH_VERTEX    8       -144.000000     48.000000       264.000000\r
2062                         *MESH_VERTEX    9       -144.000000     -48.000000      264.000000\r
2063                 }\r
2064                 *MESH_NORMALS   {\r
2065                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2066                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2067                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2068                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2069                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2070                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2071                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2072                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2073                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2074                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2075                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
2076                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
2077                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
2078                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
2079                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
2080                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
2081                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
2082                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
2083                 }\r
2084                 *MESH_FACE_LIST {\r
2085                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2086                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2087                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2088                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2089                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2090                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2091                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2092                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2093                 }\r
2094                 *MESH_NUMTVERTEX        10\r
2095                 *MESH_TVERTLIST {\r
2096                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2097                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2098                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
2099                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2100                         *MESH_TVERT     4       -0.250000       0.062500        1.000000\r
2101                         *MESH_TVERT     5       -0.250000       0.000000        1.000000\r
2102                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
2103                         *MESH_TVERT     7       -0.500000       0.000000        1.000000\r
2104                         *MESH_TVERT     8       0.500000        0.062500        1.000000\r
2105                         *MESH_TVERT     9       -0.500000       0.062500        1.000000\r
2106                 }\r
2107                 *MESH_NUMTVFACES        8\r
2108                 *MESH_TFACELIST {\r
2109                         *MESH_TFACE     0       0       2       1\r
2110                         *MESH_TFACE     1       0       3       2\r
2111                         *MESH_TFACE     2       0       1       4\r
2112                         *MESH_TFACE     3       0       4       5\r
2113                         *MESH_TFACE     4       2       3       6\r
2114                         *MESH_TFACE     5       4       7       5\r
2115                         *MESH_TFACE     6       2       6       8\r
2116                         *MESH_TFACE     7       4       9       7\r
2117                 }\r
2118         }\r
2119         *PROP_MOTIONBLUR        0\r
2120         *PROP_CASTSHADOW        1\r
2121         *PROP_RECVSHADOW        1\r
2122         *MATERIAL_REF   10\r
2123 }\r
2124 *GEOMOBJECT     {\r
2125         *NODE_NAME      "mat10model0surf39"\r
2126         *NODE_TM        {\r
2127                 *NODE_NAME      "mat10model0surf39"\r
2128                 *INHERIT_POS    0       0       0\r
2129                 *INHERIT_ROT    0       0       0\r
2130                 *INHERIT_SCL    0       0       0\r
2131                 *TM_ROW0        1.0     0       0\r
2132                 *TM_ROW1        0       1.0     0\r
2133                 *TM_ROW2        0       0       1.0\r
2134                 *TM_ROW3        0       0       0\r
2135                 *TM_POS 0.000000        0.000000        0.000000\r
2136         }\r
2137         *MESH   {\r
2138                 *TIMEVALUE      0\r
2139                 *MESH_NUMVERTEX 10\r
2140                 *MESH_NUMFACES  8\r
2141                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2142                 *MESH_VERTEX_LIST       {\r
2143                         *MESH_VERTEX    0       -143.000000     0.000000        233.000000\r
2144                         *MESH_VERTEX    1       -143.000000     0.000000        256.000000\r
2145                         *MESH_VERTEX    2       -146.062500     21.437498       256.000000\r
2146                         *MESH_VERTEX    3       -146.062500     21.437498       233.000000\r
2147                         *MESH_VERTEX    4       -146.062500     -21.437498      256.000000\r
2148                         *MESH_VERTEX    5       -146.062500     -21.437498      233.000000\r
2149                         *MESH_VERTEX    6       -155.250000     36.749996       233.000000\r
2150                         *MESH_VERTEX    7       -155.250000     -36.749996      233.000000\r
2151                         *MESH_VERTEX    8       -155.250000     36.749996       256.000000\r
2152                         *MESH_VERTEX    9       -155.250000     -36.749996      256.000000\r
2153                 }\r
2154                 *MESH_NORMALS   {\r
2155                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2156                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2157                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2158                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2159                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2160                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2161                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2162                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2163                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2164                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2165                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
2166                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
2167                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
2168                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
2169                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
2170                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
2171                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
2172                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
2173                 }\r
2174                 *MESH_FACE_LIST {\r
2175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2178                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2179                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2180                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2181                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2182                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2183                 }\r
2184                 *MESH_NUMTVERTEX        10\r
2185                 *MESH_TVERTLIST {\r
2186                         *MESH_TVERT     0       0.041667        0.000000        1.000000\r
2187                         *MESH_TVERT     1       0.041667        0.239583        1.000000\r
2188                         *MESH_TVERT     2       0.296875        0.239583        1.000000\r
2189                         *MESH_TVERT     3       0.296875        0.000000        1.000000\r
2190                         *MESH_TVERT     4       -0.213542       0.239583        1.000000\r
2191                         *MESH_TVERT     5       -0.213542       0.000000        1.000000\r
2192                         *MESH_TVERT     6       0.552083        0.000000        1.000000\r
2193                         *MESH_TVERT     7       -0.468750       0.000000        1.000000\r
2194                         *MESH_TVERT     8       0.552083        0.239583        1.000000\r
2195                         *MESH_TVERT     9       -0.468750       0.239583        1.000000\r
2196                 }\r
2197                 *MESH_NUMTVFACES        8\r
2198                 *MESH_TFACELIST {\r
2199                         *MESH_TFACE     0       0       2       1\r
2200                         *MESH_TFACE     1       0       3       2\r
2201                         *MESH_TFACE     2       0       1       4\r
2202                         *MESH_TFACE     3       0       4       5\r
2203                         *MESH_TFACE     4       2       3       6\r
2204                         *MESH_TFACE     5       4       7       5\r
2205                         *MESH_TFACE     6       2       6       8\r
2206                         *MESH_TFACE     7       4       9       7\r
2207                 }\r
2208         }\r
2209         *PROP_MOTIONBLUR        0\r
2210         *PROP_CASTSHADOW        1\r
2211         *PROP_RECVSHADOW        1\r
2212         *MATERIAL_REF   10\r
2213 }\r
2214 *GEOMOBJECT     {\r
2215         *NODE_NAME      "mat10model0surf40"\r
2216         *NODE_TM        {\r
2217                 *NODE_NAME      "mat10model0surf40"\r
2218                 *INHERIT_POS    0       0       0\r
2219                 *INHERIT_ROT    0       0       0\r
2220                 *INHERIT_SCL    0       0       0\r
2221                 *TM_ROW0        1.0     0       0\r
2222                 *TM_ROW1        0       1.0     0\r
2223                 *TM_ROW2        0       0       1.0\r
2224                 *TM_ROW3        0       0       0\r
2225                 *TM_POS 0.000000        0.000000        0.000000\r
2226         }\r
2227         *MESH   {\r
2228                 *TIMEVALUE      0\r
2229                 *MESH_NUMVERTEX 10\r
2230                 *MESH_NUMFACES  8\r
2231                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2232                 *MESH_VERTEX_LIST       {\r
2233                         *MESH_VERTEX    0       -144.000000     48.000000       256.000000\r
2234                         *MESH_VERTEX    1       -144.000000     48.000000       264.000000\r
2235                         *MESH_VERTEX    2       -164.000000     60.000000       264.000000\r
2236                         *MESH_VERTEX    3       -164.000000     60.000000       256.000000\r
2237                         *MESH_VERTEX    4       -192.000000     64.000000       256.000000\r
2238                         *MESH_VERTEX    5       -192.000000     64.000000       264.000000\r
2239                         *MESH_VERTEX    6       -220.000000     60.000000       264.000000\r
2240                         *MESH_VERTEX    7       -220.000000     60.000000       256.000000\r
2241                         *MESH_VERTEX    8       -240.000000     48.000000       256.000000\r
2242                         *MESH_VERTEX    9       -240.000000     48.000000       264.000000\r
2243                 }\r
2244                 *MESH_NORMALS   {\r
2245                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2246                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2247                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2248                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2249                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2250                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2251                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2252                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2253                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2254                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2255                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
2256                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
2257                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2258                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2259                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
2260                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
2261                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
2262                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
2263                 }\r
2264                 *MESH_FACE_LIST {\r
2265                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2266                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2267                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2268                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2269                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2270                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2271                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2272                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2273                 }\r
2274                 *MESH_NUMTVERTEX        10\r
2275                 *MESH_TVERTLIST {\r
2276                         *MESH_TVERT     0       -0.500000       0.000000        1.000000\r
2277                         *MESH_TVERT     1       -0.500000       0.062500        1.000000\r
2278                         *MESH_TVERT     2       -0.250000       0.062500        1.000000\r
2279                         *MESH_TVERT     3       -0.250000       0.000000        1.000000\r
2280                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2281                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
2282                         *MESH_TVERT     6       0.250000        0.062500        1.000000\r
2283                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
2284                         *MESH_TVERT     8       0.500000        0.000000        1.000000\r
2285                         *MESH_TVERT     9       0.500000        0.062500        1.000000\r
2286                 }\r
2287                 *MESH_NUMTVFACES        8\r
2288                 *MESH_TFACELIST {\r
2289                         *MESH_TFACE     0       2       3       4\r
2290                         *MESH_TFACE     1       2       4       5\r
2291                         *MESH_TFACE     2       0       3       2\r
2292                         *MESH_TFACE     3       0       2       1\r
2293                         *MESH_TFACE     4       4       6       5\r
2294                         *MESH_TFACE     5       4       7       6\r
2295                         *MESH_TFACE     6       6       7       8\r
2296                         *MESH_TFACE     7       6       8       9\r
2297                 }\r
2298         }\r
2299         *PROP_MOTIONBLUR        0\r
2300         *PROP_CASTSHADOW        1\r
2301         *PROP_RECVSHADOW        1\r
2302         *MATERIAL_REF   10\r
2303 }\r
2304 *GEOMOBJECT     {\r
2305         *NODE_NAME      "mat10model0surf41"\r
2306         *NODE_TM        {\r
2307                 *NODE_NAME      "mat10model0surf41"\r
2308                 *INHERIT_POS    0       0       0\r
2309                 *INHERIT_ROT    0       0       0\r
2310                 *INHERIT_SCL    0       0       0\r
2311                 *TM_ROW0        1.0     0       0\r
2312                 *TM_ROW1        0       1.0     0\r
2313                 *TM_ROW2        0       0       1.0\r
2314                 *TM_ROW3        0       0       0\r
2315                 *TM_POS 0.000000        0.000000        0.000000\r
2316         }\r
2317         *MESH   {\r
2318                 *TIMEVALUE      0\r
2319                 *MESH_NUMVERTEX 10\r
2320                 *MESH_NUMFACES  8\r
2321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2322                 *MESH_VERTEX_LIST       {\r
2323                         *MESH_VERTEX    0       -164.000000     -60.000000      264.000000\r
2324                         *MESH_VERTEX    1       -144.000000     -48.000000      264.000000\r
2325                         *MESH_VERTEX    2       -144.000000     -48.000000      256.000000\r
2326                         *MESH_VERTEX    3       -164.000000     -60.000000      256.000000\r
2327                         *MESH_VERTEX    4       -192.000000     -64.000000      256.000000\r
2328                         *MESH_VERTEX    5       -220.000000     -60.000000      264.000000\r
2329                         *MESH_VERTEX    6       -192.000000     -64.000000      264.000000\r
2330                         *MESH_VERTEX    7       -220.000000     -60.000000      256.000000\r
2331                         *MESH_VERTEX    8       -240.000000     -48.000000      256.000000\r
2332                         *MESH_VERTEX    9       -240.000000     -48.000000      264.000000\r
2333                 }\r
2334                 *MESH_NORMALS   {\r
2335                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2336                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2337                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2338                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2339                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2340                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2341                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2342                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2343                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
2344                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2345                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2346                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
2347                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2348                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
2349                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2350                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
2351                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
2352                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
2353                 }\r
2354                 *MESH_FACE_LIST {\r
2355                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2356                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2357                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2358                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2359                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2360                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2361                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2362                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2363                 }\r
2364                 *MESH_NUMTVERTEX        10\r
2365                 *MESH_TVERTLIST {\r
2366                         *MESH_TVERT     0       0.250000        0.062500        1.000000\r
2367                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
2368                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
2369                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2370                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2371                         *MESH_TVERT     5       -0.250000       0.062500        1.000000\r
2372                         *MESH_TVERT     6       0.000000        0.062500        1.000000\r
2373                         *MESH_TVERT     7       -0.250000       0.000000        1.000000\r
2374                         *MESH_TVERT     8       -0.500000       0.000000        1.000000\r
2375                         *MESH_TVERT     9       -0.500000       0.062500        1.000000\r
2376                 }\r
2377                 *MESH_NUMTVFACES        8\r
2378                 *MESH_TFACELIST {\r
2379                         *MESH_TFACE     0       0       4       3\r
2380                         *MESH_TFACE     1       0       6       4\r
2381                         *MESH_TFACE     2       0       3       2\r
2382                         *MESH_TFACE     3       0       2       1\r
2383                         *MESH_TFACE     4       4       6       5\r
2384                         *MESH_TFACE     5       4       5       7\r
2385                         *MESH_TFACE     6       5       8       7\r
2386                         *MESH_TFACE     7       5       9       8\r
2387                 }\r
2388         }\r
2389         *PROP_MOTIONBLUR        0\r
2390         *PROP_CASTSHADOW        1\r
2391         *PROP_RECVSHADOW        1\r
2392         *MATERIAL_REF   10\r
2393 }\r
2394 *GEOMOBJECT     {\r
2395         *NODE_NAME      "mat10model0surf42"\r
2396         *NODE_TM        {\r
2397                 *NODE_NAME      "mat10model0surf42"\r
2398                 *INHERIT_POS    0       0       0\r
2399                 *INHERIT_ROT    0       0       0\r
2400                 *INHERIT_SCL    0       0       0\r
2401                 *TM_ROW0        1.0     0       0\r
2402                 *TM_ROW1        0       1.0     0\r
2403                 *TM_ROW2        0       0       1.0\r
2404                 *TM_ROW3        0       0       0\r
2405                 *TM_POS 0.000000        0.000000        0.000000\r
2406         }\r
2407         *MESH   {\r
2408                 *TIMEVALUE      0\r
2409                 *MESH_NUMVERTEX 10\r
2410                 *MESH_NUMFACES  8\r
2411                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2412                 *MESH_VERTEX_LIST       {\r
2413                         *MESH_VERTEX    0       -155.250000     36.749996       233.000000\r
2414                         *MESH_VERTEX    1       -155.250000     36.749996       256.000000\r
2415                         *MESH_VERTEX    2       -170.562500     45.937496       256.000000\r
2416                         *MESH_VERTEX    3       -170.562500     45.937496       233.000000\r
2417                         *MESH_VERTEX    4       -192.000000     48.999996       233.000000\r
2418                         *MESH_VERTEX    5       -192.000000     48.999996       256.000000\r
2419                         *MESH_VERTEX    6       -213.437500     45.937496       256.000000\r
2420                         *MESH_VERTEX    7       -213.437500     45.937496       233.000000\r
2421                         *MESH_VERTEX    8       -228.750000     36.749996       233.000000\r
2422                         *MESH_VERTEX    9       -228.750000     36.749996       256.000000\r
2423                 }\r
2424                 *MESH_NORMALS   {\r
2425                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2426                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2427                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2428                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2429                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2430                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2431                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2432                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2433                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2434                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2435                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
2436                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
2437                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2438                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2439                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
2440                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
2441                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
2442                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
2443                 }\r
2444                 *MESH_FACE_LIST {\r
2445                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2446                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2447                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2448                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2449                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2450                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2451                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2452                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2453                 }\r
2454                 *MESH_NUMTVERTEX        10\r
2455                 *MESH_TVERTLIST {\r
2456                         *MESH_TVERT     0       -0.447917       0.000000        1.000000\r
2457                         *MESH_TVERT     1       -0.447917       0.239583        1.000000\r
2458                         *MESH_TVERT     2       -0.192708       0.239583        1.000000\r
2459                         *MESH_TVERT     3       -0.192708       0.000000        1.000000\r
2460                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
2461                         *MESH_TVERT     5       0.062500        0.239583        1.000000\r
2462                         *MESH_TVERT     6       0.317708        0.239583        1.000000\r
2463                         *MESH_TVERT     7       0.317708        0.000000        1.000000\r
2464                         *MESH_TVERT     8       0.572917        0.000000        1.000000\r
2465                         *MESH_TVERT     9       0.572917        0.239583        1.000000\r
2466                 }\r
2467                 *MESH_NUMTVFACES        8\r
2468                 *MESH_TFACELIST {\r
2469                         *MESH_TFACE     0       2       3       4\r
2470                         *MESH_TFACE     1       2       4       5\r
2471                         *MESH_TFACE     2       0       3       2\r
2472                         *MESH_TFACE     3       0       2       1\r
2473                         *MESH_TFACE     4       4       6       5\r
2474                         *MESH_TFACE     5       4       7       6\r
2475                         *MESH_TFACE     6       6       7       8\r
2476                         *MESH_TFACE     7       6       8       9\r
2477                 }\r
2478         }\r
2479         *PROP_MOTIONBLUR        0\r
2480         *PROP_CASTSHADOW        1\r
2481         *PROP_RECVSHADOW        1\r
2482         *MATERIAL_REF   10\r
2483 }\r
2484 *GEOMOBJECT     {\r
2485         *NODE_NAME      "mat10model0surf43"\r
2486         *NODE_TM        {\r
2487                 *NODE_NAME      "mat10model0surf43"\r
2488                 *INHERIT_POS    0       0       0\r
2489                 *INHERIT_ROT    0       0       0\r
2490                 *INHERIT_SCL    0       0       0\r
2491                 *TM_ROW0        1.0     0       0\r
2492                 *TM_ROW1        0       1.0     0\r
2493                 *TM_ROW2        0       0       1.0\r
2494                 *TM_ROW3        0       0       0\r
2495                 *TM_POS 0.000000        0.000000        0.000000\r
2496         }\r
2497         *MESH   {\r
2498                 *TIMEVALUE      0\r
2499                 *MESH_NUMVERTEX 10\r
2500                 *MESH_NUMFACES  8\r
2501                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2502                 *MESH_VERTEX_LIST       {\r
2503                         *MESH_VERTEX    0       -170.562500     -45.937496      256.000000\r
2504                         *MESH_VERTEX    1       -155.250000     -36.749996      256.000000\r
2505                         *MESH_VERTEX    2       -155.250000     -36.749996      233.000000\r
2506                         *MESH_VERTEX    3       -170.562500     -45.937496      233.000000\r
2507                         *MESH_VERTEX    4       -192.000000     -48.999996      233.000000\r
2508                         *MESH_VERTEX    5       -213.437500     -45.937496      256.000000\r
2509                         *MESH_VERTEX    6       -192.000000     -48.999996      256.000000\r
2510                         *MESH_VERTEX    7       -213.437500     -45.937496      233.000000\r
2511                         *MESH_VERTEX    8       -228.750000     -36.749996      233.000000\r
2512                         *MESH_VERTEX    9       -228.750000     -36.749996      256.000000\r
2513                 }\r
2514                 *MESH_NORMALS   {\r
2515                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2516                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2517                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2518                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2519                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2520                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2521                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2522                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2523                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
2524                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2525                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2526                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
2527                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2528                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
2529                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2530                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
2531                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
2532                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
2533                 }\r
2534                 *MESH_FACE_LIST {\r
2535                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2536                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2537                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2538                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2539                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2540                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2541                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2542                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2543                 }\r
2544                 *MESH_NUMTVERTEX        10\r
2545                 *MESH_TVERTLIST {\r
2546                         *MESH_TVERT     0       0.276042        0.239583        1.000000\r
2547                         *MESH_TVERT     1       0.531250        0.239583        1.000000\r
2548                         *MESH_TVERT     2       0.531250        0.000000        1.000000\r
2549                         *MESH_TVERT     3       0.276042        0.000000        1.000000\r
2550                         *MESH_TVERT     4       0.020833        0.000000        1.000000\r
2551                         *MESH_TVERT     5       -0.234375       0.239583        1.000000\r
2552                         *MESH_TVERT     6       0.020833        0.239583        1.000000\r
2553                         *MESH_TVERT     7       -0.234375       0.000000        1.000000\r
2554                         *MESH_TVERT     8       -0.489583       0.000000        1.000000\r
2555                         *MESH_TVERT     9       -0.489583       0.239583        1.000000\r
2556                 }\r
2557                 *MESH_NUMTVFACES        8\r
2558                 *MESH_TFACELIST {\r
2559                         *MESH_TFACE     0       0       4       3\r
2560                         *MESH_TFACE     1       0       6       4\r
2561                         *MESH_TFACE     2       0       3       2\r
2562                         *MESH_TFACE     3       0       2       1\r
2563                         *MESH_TFACE     4       4       6       5\r
2564                         *MESH_TFACE     5       4       5       7\r
2565                         *MESH_TFACE     6       5       8       7\r
2566                         *MESH_TFACE     7       5       9       8\r
2567                 }\r
2568         }\r
2569         *PROP_MOTIONBLUR        0\r
2570         *PROP_CASTSHADOW        1\r
2571         *PROP_RECVSHADOW        1\r
2572         *MATERIAL_REF   10\r
2573 }\r
2574 *GEOMOBJECT     {\r
2575         *NODE_NAME      "mat10model0surf44"\r
2576         *NODE_TM        {\r
2577                 *NODE_NAME      "mat10model0surf44"\r
2578                 *INHERIT_POS    0       0       0\r
2579                 *INHERIT_ROT    0       0       0\r
2580                 *INHERIT_SCL    0       0       0\r
2581                 *TM_ROW0        1.0     0       0\r
2582                 *TM_ROW1        0       1.0     0\r
2583                 *TM_ROW2        0       0       1.0\r
2584                 *TM_ROW3        0       0       0\r
2585                 *TM_POS 0.000000        0.000000        0.000000\r
2586         }\r
2587         *MESH   {\r
2588                 *TIMEVALUE      0\r
2589                 *MESH_NUMVERTEX 17\r
2590                 *MESH_NUMFACES  16\r
2591                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2592                 *MESH_VERTEX_LIST       {\r
2593                         *MESH_VERTEX    0       -192.000000     -0.000002       256.000000\r
2594                         *MESH_VERTEX    1       -128.000000     -0.000002       256.000000\r
2595                         *MESH_VERTEX    2       -132.000000     28.000000       256.000000\r
2596                         *MESH_VERTEX    3       -144.000000     48.000000       256.000000\r
2597                         *MESH_VERTEX    4       -164.000000     60.000000       256.000000\r
2598                         *MESH_VERTEX    5       -192.000000     64.000000       256.000000\r
2599                         *MESH_VERTEX    6       -132.000000     -28.000000      256.000000\r
2600                         *MESH_VERTEX    7       -144.000000     -48.000000      256.000000\r
2601                         *MESH_VERTEX    8       -164.000000     -60.000000      256.000000\r
2602                         *MESH_VERTEX    9       -192.000000     -64.000000      256.000000\r
2603                         *MESH_VERTEX    10      -220.000000     60.000000       256.000000\r
2604                         *MESH_VERTEX    11      -220.000000     -60.000000      256.000000\r
2605                         *MESH_VERTEX    12      -240.000000     48.000000       256.000000\r
2606                         *MESH_VERTEX    13      -240.000000     -48.000000      256.000000\r
2607                         *MESH_VERTEX    14      -252.000000     28.000000       256.000000\r
2608                         *MESH_VERTEX    15      -252.000000     -28.000000      256.000000\r
2609                         *MESH_VERTEX    16      -256.000000     -0.000002       256.000000\r
2610                 }\r
2611                 *MESH_NORMALS   {\r
2612                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2613                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2614                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2615                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2616                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2617                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2618                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2619                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2620                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
2621                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
2622                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
2623                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
2624                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
2625                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
2626                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
2627                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
2628                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2629                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2630                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2631                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2632                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2633                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2634                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2635                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
2636                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
2637                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
2638                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
2639                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
2640                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
2641                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
2642                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
2643                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
2644                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
2645                 }\r
2646                 *MESH_FACE_LIST {\r
2647                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2648                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2649                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2650                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2651                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2652                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2653                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2654                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2655                         *MESH_FACE      8       A:      0       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2656                         *MESH_FACE      9       A:      0       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2657                         *MESH_FACE      10      A:      0       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2658                         *MESH_FACE      11      A:      0       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2659                         *MESH_FACE      12      A:      0       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2660                         *MESH_FACE      13      A:      0       B:      13      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2661                         *MESH_FACE      14      A:      0       B:      16      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2662                         *MESH_FACE      15      A:      0       B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2663                 }\r
2664                 *MESH_NUMTVERTEX        17\r
2665                 *MESH_TVERTLIST {\r
2666                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
2667                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
2668                         *MESH_TVERT     2       0.968750        1.218750        1.000000\r
2669                         *MESH_TVERT     3       0.875000        1.375000        1.000000\r
2670                         *MESH_TVERT     4       0.718750        1.468750        1.000000\r
2671                         *MESH_TVERT     5       0.500000        1.500000        1.000000\r
2672                         *MESH_TVERT     6       0.968750        0.781250        1.000000\r
2673                         *MESH_TVERT     7       0.875000        0.625000        1.000000\r
2674                         *MESH_TVERT     8       0.718750        0.531250        1.000000\r
2675                         *MESH_TVERT     9       0.500000        0.500000        1.000000\r
2676                         *MESH_TVERT     10      0.281250        1.468750        1.000000\r
2677                         *MESH_TVERT     11      0.281250        0.531250        1.000000\r
2678                         *MESH_TVERT     12      0.125000        1.375000        1.000000\r
2679                         *MESH_TVERT     13      0.125000        0.625000        1.000000\r
2680                         *MESH_TVERT     14      0.031250        1.218750        1.000000\r
2681                         *MESH_TVERT     15      0.031250        0.781250        1.000000\r
2682                         *MESH_TVERT     16      0.000000        1.000000        1.000000\r
2683                 }\r
2684                 *MESH_NUMTVFACES        16\r
2685                 *MESH_TFACELIST {\r
2686                         *MESH_TFACE     0       0       2       1\r
2687                         *MESH_TFACE     1       0       3       2\r
2688                         *MESH_TFACE     2       0       4       3\r
2689                         *MESH_TFACE     3       0       5       4\r
2690                         *MESH_TFACE     4       0       1       6\r
2691                         *MESH_TFACE     5       0       6       7\r
2692                         *MESH_TFACE     6       0       7       8\r
2693                         *MESH_TFACE     7       0       8       9\r
2694                         *MESH_TFACE     8       0       10      5\r
2695                         *MESH_TFACE     9       0       9       11\r
2696                         *MESH_TFACE     10      0       12      10\r
2697                         *MESH_TFACE     11      0       11      13\r
2698                         *MESH_TFACE     12      0       14      12\r
2699                         *MESH_TFACE     13      0       13      15\r
2700                         *MESH_TFACE     14      0       16      14\r
2701                         *MESH_TFACE     15      0       15      16\r
2702                 }\r
2703         }\r
2704         *PROP_MOTIONBLUR        0\r
2705         *PROP_CASTSHADOW        1\r
2706         *PROP_RECVSHADOW        1\r
2707         *MATERIAL_REF   10\r
2708 }\r
2709 *GEOMOBJECT     {\r
2710         *NODE_NAME      "mat10model0surf45"\r
2711         *NODE_TM        {\r
2712                 *NODE_NAME      "mat10model0surf45"\r
2713                 *INHERIT_POS    0       0       0\r
2714                 *INHERIT_ROT    0       0       0\r
2715                 *INHERIT_SCL    0       0       0\r
2716                 *TM_ROW0        1.0     0       0\r
2717                 *TM_ROW1        0       1.0     0\r
2718                 *TM_ROW2        0       0       1.0\r
2719                 *TM_ROW3        0       0       0\r
2720                 *TM_POS 0.000000        0.000000        0.000000\r
2721         }\r
2722         *MESH   {\r
2723                 *TIMEVALUE      0\r
2724                 *MESH_NUMVERTEX 12\r
2725                 *MESH_NUMFACES  8\r
2726                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2727                 *MESH_VERTEX_LIST       {\r
2728                         *MESH_VERTEX    0       -228.750000     36.749996       233.000000\r
2729                         *MESH_VERTEX    1       -228.750000     36.749996       256.000000\r
2730                         *MESH_VERTEX    2       -237.937500     21.437498       256.000000\r
2731                         *MESH_VERTEX    3       -237.937500     21.437498       233.000000\r
2732                         *MESH_VERTEX    4       -241.000000     0.000000        233.000000\r
2733                         *MESH_VERTEX    5       -241.000000     0.000000        233.000000\r
2734                         *MESH_VERTEX    6       -241.000000     0.000000        256.000000\r
2735                         *MESH_VERTEX    7       -237.937500     -21.437498      256.000000\r
2736                         *MESH_VERTEX    8       -241.000000     0.000000        256.000000\r
2737                         *MESH_VERTEX    9       -237.937500     -21.437498      233.000000\r
2738                         *MESH_VERTEX    10      -228.750000     -36.749996      233.000000\r
2739                         *MESH_VERTEX    11      -228.750000     -36.749996      256.000000\r
2740                 }\r
2741                 *MESH_NORMALS   {\r
2742                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2743                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2744                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2745                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2746                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2747                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2748                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2749                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2750                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2751                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2752                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
2753                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
2754                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2755                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2756                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2757                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
2758                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2759                         *MESH_VERTEXNORMAL      9       -0.923880       -0.382683       0.000000\r
2760                         *MESH_VERTEXNORMAL      10      -0.707107       -0.707107       0.000000\r
2761                         *MESH_VERTEXNORMAL      11      -0.707107       -0.707107       0.000000\r
2762                 }\r
2763                 *MESH_FACE_LIST {\r
2764                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2765                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2766                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2767                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2768                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2769                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2770                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2771                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2772                 }\r
2773                 *MESH_NUMTVERTEX        12\r
2774                 *MESH_TVERTLIST {\r
2775                         *MESH_TVERT     0       1.572917        0.000000        1.000000\r
2776                         *MESH_TVERT     1       1.572917        0.239583        1.000000\r
2777                         *MESH_TVERT     2       1.828125        0.239583        1.000000\r
2778                         *MESH_TVERT     3       1.828125        0.000000        1.000000\r
2779                         *MESH_TVERT     4       2.083333        0.000000        1.000000\r
2780                         *MESH_TVERT     5       -2.000000       0.000000        1.000000\r
2781                         *MESH_TVERT     6       -2.000000       0.239583        1.000000\r
2782                         *MESH_TVERT     7       -1.744792       0.239583        1.000000\r
2783                         *MESH_TVERT     8       2.083333        0.239583        1.000000\r
2784                         *MESH_TVERT     9       -1.744792       0.000000        1.000000\r
2785                         *MESH_TVERT     10      -1.489583       0.000000        1.000000\r
2786                         *MESH_TVERT     11      -1.489583       0.239583        1.000000\r
2787                 }\r
2788                 *MESH_NUMTVFACES        8\r
2789                 *MESH_TFACELIST {\r
2790                         *MESH_TFACE     0       0       3       2\r
2791                         *MESH_TFACE     1       2       3       4\r
2792                         *MESH_TFACE     2       0       2       1\r
2793                         *MESH_TFACE     3       2       4       8\r
2794                         *MESH_TFACE     4       5       7       6\r
2795                         *MESH_TFACE     5       5       9       7\r
2796                         *MESH_TFACE     6       7       9       10\r
2797                         *MESH_TFACE     7       7       10      11\r
2798                 }\r
2799         }\r
2800         *PROP_MOTIONBLUR        0\r
2801         *PROP_CASTSHADOW        1\r
2802         *PROP_RECVSHADOW        1\r
2803         *MATERIAL_REF   10\r
2804 }\r
2805 *GEOMOBJECT     {\r
2806         *NODE_NAME      "mat10model0surf46"\r
2807         *NODE_TM        {\r
2808                 *NODE_NAME      "mat10model0surf46"\r
2809                 *INHERIT_POS    0       0       0\r
2810                 *INHERIT_ROT    0       0       0\r
2811                 *INHERIT_SCL    0       0       0\r
2812                 *TM_ROW0        1.0     0       0\r
2813                 *TM_ROW1        0       1.0     0\r
2814                 *TM_ROW2        0       0       1.0\r
2815                 *TM_ROW3        0       0       0\r
2816                 *TM_POS 0.000000        0.000000        0.000000\r
2817         }\r
2818         *MESH   {\r
2819                 *TIMEVALUE      0\r
2820                 *MESH_NUMVERTEX 12\r
2821                 *MESH_NUMFACES  8\r
2822                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2823                 *MESH_VERTEX_LIST       {\r
2824                         *MESH_VERTEX    0       -240.000000     48.000000       256.000000\r
2825                         *MESH_VERTEX    1       -240.000000     48.000000       264.000000\r
2826                         *MESH_VERTEX    2       -252.000000     28.000000       264.000000\r
2827                         *MESH_VERTEX    3       -252.000000     28.000000       256.000000\r
2828                         *MESH_VERTEX    4       -256.000000     0.000000        256.000000\r
2829                         *MESH_VERTEX    5       -256.000000     0.000000        256.000000\r
2830                         *MESH_VERTEX    6       -256.000000     0.000000        264.000000\r
2831                         *MESH_VERTEX    7       -252.000000     -28.000000      264.000000\r
2832                         *MESH_VERTEX    8       -256.000000     0.000000        264.000000\r
2833                         *MESH_VERTEX    9       -252.000000     -28.000000      256.000000\r
2834                         *MESH_VERTEX    10      -240.000000     -48.000000      256.000000\r
2835                         *MESH_VERTEX    11      -240.000000     -48.000000      264.000000\r
2836                 }\r
2837                 *MESH_NORMALS   {\r
2838                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2839                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2840                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2841                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2842                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2843                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2844                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2845                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2846                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2847                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2848                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
2849                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
2850                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2851                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2852                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2853                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
2854                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2855                         *MESH_VERTEXNORMAL      9       -0.923880       -0.382683       0.000000\r
2856                         *MESH_VERTEXNORMAL      10      -0.707107       -0.707107       0.000000\r
2857                         *MESH_VERTEXNORMAL      11      -0.707107       -0.707107       0.000000\r
2858                 }\r
2859                 *MESH_FACE_LIST {\r
2860                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2861                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2862                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2863                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2864                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2865                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2866                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2867                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2868                 }\r
2869                 *MESH_NUMTVERTEX        12\r
2870                 *MESH_TVERTLIST {\r
2871                         *MESH_TVERT     0       1.500000        0.000000        1.000000\r
2872                         *MESH_TVERT     1       1.500000        0.062500        1.000000\r
2873                         *MESH_TVERT     2       1.750000        0.062500        1.000000\r
2874                         *MESH_TVERT     3       1.750000        0.000000        1.000000\r
2875                         *MESH_TVERT     4       2.000000        0.000000        1.000000\r
2876                         *MESH_TVERT     5       -2.000000       0.000000        1.000000\r
2877                         *MESH_TVERT     6       -2.000000       0.062500        1.000000\r
2878                         *MESH_TVERT     7       -1.750000       0.062500        1.000000\r
2879                         *MESH_TVERT     8       2.000000        0.062500        1.000000\r
2880                         *MESH_TVERT     9       -1.750000       0.000000        1.000000\r
2881                         *MESH_TVERT     10      -1.500000       0.000000        1.000000\r
2882                         *MESH_TVERT     11      -1.500000       0.062500        1.000000\r
2883                 }\r
2884                 *MESH_NUMTVFACES        8\r
2885                 *MESH_TFACELIST {\r
2886                         *MESH_TFACE     0       0       3       2\r
2887                         *MESH_TFACE     1       2       3       4\r
2888                         *MESH_TFACE     2       0       2       1\r
2889                         *MESH_TFACE     3       2       4       8\r
2890                         *MESH_TFACE     4       5       7       6\r
2891                         *MESH_TFACE     5       5       9       7\r
2892                         *MESH_TFACE     6       7       9       10\r
2893                         *MESH_TFACE     7       7       10      11\r
2894                 }\r
2895         }\r
2896         *PROP_MOTIONBLUR        0\r
2897         *PROP_CASTSHADOW        1\r
2898         *PROP_RECVSHADOW        1\r
2899         *MATERIAL_REF   10\r
2900 }\r
2901 *GEOMOBJECT     {\r
2902         *NODE_NAME      "mat10model0surf47"\r
2903         *NODE_TM        {\r
2904                 *NODE_NAME      "mat10model0surf47"\r
2905                 *INHERIT_POS    0       0       0\r
2906                 *INHERIT_ROT    0       0       0\r
2907                 *INHERIT_SCL    0       0       0\r
2908                 *TM_ROW0        1.0     0       0\r
2909                 *TM_ROW1        0       1.0     0\r
2910                 *TM_ROW2        0       0       1.0\r
2911                 *TM_ROW3        0       0       0\r
2912                 *TM_POS 0.000000        0.000000        0.000000\r
2913         }\r
2914         *MESH   {\r
2915                 *TIMEVALUE      0\r
2916                 *MESH_NUMVERTEX 10\r
2917                 *MESH_NUMFACES  8\r
2918                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2919                 *MESH_VERTEX_LIST       {\r
2920                         *MESH_VERTEX    0       368.000000      110.250000      101.750000\r
2921                         *MESH_VERTEX    1       368.000000      112.000000      128.000000\r
2922                         *MESH_VERTEX    2       -368.000000     112.000000      128.000000\r
2923                         *MESH_VERTEX    3       -368.000000     110.250000      101.750000\r
2924                         *MESH_VERTEX    4       -368.000000     105.000000      79.000000\r
2925                         *MESH_VERTEX    5       368.000000      96.250000       59.750000\r
2926                         *MESH_VERTEX    6       368.000000      105.000000      79.000000\r
2927                         *MESH_VERTEX    7       -368.000000     96.250000       59.750000\r
2928                         *MESH_VERTEX    8       -368.000000     84.000000       44.000000\r
2929                         *MESH_VERTEX    9       368.000000      84.000000       44.000000\r
2930                 }\r
2931                 *MESH_NORMALS   {\r
2932                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
2933                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
2934                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2935                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
2936                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
2937                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
2938                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
2939                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
2940                         *MESH_VERTEXNORMAL      0       0.000000        0.980785        -0.195090\r
2941                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2942                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2943                         *MESH_VERTEXNORMAL      3       0.000000        0.980785        -0.195090\r
2944                         *MESH_VERTEXNORMAL      4       0.000000        0.923880        -0.382683\r
2945                         *MESH_VERTEXNORMAL      5       0.000000        0.831470        -0.555570\r
2946                         *MESH_VERTEXNORMAL      6       0.000000        0.923880        -0.382683\r
2947                         *MESH_VERTEXNORMAL      7       0.000000        0.831470        -0.555570\r
2948                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        -0.707107\r
2949                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        -0.707107\r
2950                 }\r
2951                 *MESH_FACE_LIST {\r
2952                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2953                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2954                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2955                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2956                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2957                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2958                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2959                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2960                 }\r
2961                 *MESH_NUMTVERTEX        10\r
2962                 *MESH_TVERTLIST {\r
2963                         *MESH_TVERT     0       0.812500        -2.000000       1.000000\r
2964                         *MESH_TVERT     1       1.000000        -2.000000       1.000000\r
2965                         *MESH_TVERT     2       1.000000        4.000000        1.000000\r
2966                         *MESH_TVERT     3       0.812500        4.000000        1.000000\r
2967                         *MESH_TVERT     4       0.625000        4.000000        1.000000\r
2968                         *MESH_TVERT     5       0.437500        -2.000000       1.000000\r
2969                         *MESH_TVERT     6       0.625000        -2.000000       1.000000\r
2970                         *MESH_TVERT     7       0.437500        4.000000        1.000000\r
2971                         *MESH_TVERT     8       0.250000        4.000000        1.000000\r
2972                         *MESH_TVERT     9       0.250000        -2.000000       1.000000\r
2973                 }\r
2974                 *MESH_NUMTVFACES        8\r
2975                 *MESH_TFACELIST {\r
2976                         *MESH_TFACE     0       0       4       3\r
2977                         *MESH_TFACE     1       0       6       4\r
2978                         *MESH_TFACE     2       0       3       2\r
2979                         *MESH_TFACE     3       0       2       1\r
2980                         *MESH_TFACE     4       4       6       5\r
2981                         *MESH_TFACE     5       4       5       7\r
2982                         *MESH_TFACE     6       5       8       7\r
2983                         *MESH_TFACE     7       5       9       8\r
2984                 }\r
2985         }\r
2986         *PROP_MOTIONBLUR        0\r
2987         *PROP_CASTSHADOW        1\r
2988         *PROP_RECVSHADOW        1\r
2989         *MATERIAL_REF   10\r
2990 }\r
2991 *GEOMOBJECT     {\r
2992         *NODE_NAME      "mat10model0surf48"\r
2993         *NODE_TM        {\r
2994                 *NODE_NAME      "mat10model0surf48"\r
2995                 *INHERIT_POS    0       0       0\r
2996                 *INHERIT_ROT    0       0       0\r
2997                 *INHERIT_SCL    0       0       0\r
2998                 *TM_ROW0        1.0     0       0\r
2999                 *TM_ROW1        0       1.0     0\r
3000                 *TM_ROW2        0       0       1.0\r
3001                 *TM_ROW3        0       0       0\r
3002                 *TM_POS 0.000000        0.000000        0.000000\r
3003         }\r
3004         *MESH   {\r
3005                 *TIMEVALUE      0\r
3006                 *MESH_NUMVERTEX 18\r
3007                 *MESH_NUMFACES  16\r
3008                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3009                 *MESH_VERTEX_LIST       {\r
3010                         *MESH_VERTEX    0       368.000000      68.250000       31.750000\r
3011                         *MESH_VERTEX    1       368.000000      84.000000       44.000000\r
3012                         *MESH_VERTEX    2       -368.000000     84.000000       44.000000\r
3013                         *MESH_VERTEX    3       -368.000000     68.250000       31.750000\r
3014                         *MESH_VERTEX    4       -368.000000     49.000000       23.000000\r
3015                         *MESH_VERTEX    5       368.000000      26.250000       17.750000\r
3016                         *MESH_VERTEX    6       368.000000      49.000000       23.000000\r
3017                         *MESH_VERTEX    7       -368.000000     26.250000       17.750000\r
3018                         *MESH_VERTEX    8       -368.000000     0.000000        16.000000\r
3019                         *MESH_VERTEX    9       368.000000      -26.250000      17.750000\r
3020                         *MESH_VERTEX    10      368.000000      0.000000        16.000000\r
3021                         *MESH_VERTEX    11      -368.000000     -26.250000      17.750000\r
3022                         *MESH_VERTEX    12      -368.000000     -49.000000      23.000000\r
3023                         *MESH_VERTEX    13      368.000000      -68.250000      31.750000\r
3024                         *MESH_VERTEX    14      368.000000      -49.000000      23.000000\r
3025                         *MESH_VERTEX    15      -368.000000     -68.250000      31.750000\r
3026                         *MESH_VERTEX    16      -368.000000     -84.000000      44.000000\r
3027                         *MESH_VERTEX    17      368.000000      -84.000000      44.000000\r
3028                 }\r
3029                 *MESH_NORMALS   {\r
3030                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3031                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3032                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
3033                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
3034                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
3035                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
3036                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
3037                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
3038                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
3039                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
3040                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
3041                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
3042                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
3043                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
3044                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
3045                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
3046                         *MESH_VERTEXNORMAL      0       0.000000        0.555570        -0.831470\r
3047                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3048                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3049                         *MESH_VERTEXNORMAL      3       0.000000        0.555570        -0.831470\r
3050                         *MESH_VERTEXNORMAL      4       0.000000        0.382683        -0.923880\r
3051                         *MESH_VERTEXNORMAL      5       0.000000        0.195090        -0.980785\r
3052                         *MESH_VERTEXNORMAL      6       0.000000        0.382683        -0.923880\r
3053                         *MESH_VERTEXNORMAL      7       0.000000        0.195090        -0.980785\r
3054                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
3055                         *MESH_VERTEXNORMAL      9       0.000000        -0.195090       -0.980785\r
3056                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
3057                         *MESH_VERTEXNORMAL      11      0.000000        -0.195090       -0.980785\r
3058                         *MESH_VERTEXNORMAL      12      0.000000        -0.382683       -0.923880\r
3059                         *MESH_VERTEXNORMAL      13      0.000000        -0.555570       -0.831470\r
3060                         *MESH_VERTEXNORMAL      14      0.000000        -0.382683       -0.923880\r
3061                         *MESH_VERTEXNORMAL      15      0.000000        -0.555570       -0.831470\r
3062                         *MESH_VERTEXNORMAL      16      0.000000        -0.707107       -0.707107\r
3063                         *MESH_VERTEXNORMAL      17      0.000000        -0.707107       -0.707107\r
3064                 }\r
3065                 *MESH_FACE_LIST {\r
3066                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3067                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3068                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3069                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3070                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3071                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3072                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3073                         *MESH_FACE      7       A:      5       B:      10      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3074                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3075                         *MESH_FACE      9       A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3076                         *MESH_FACE      10      A:      9       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3077                         *MESH_FACE      11      A:      9       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3078                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3079                         *MESH_FACE      13      A:      12      B:      13      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3080                         *MESH_FACE      14      A:      13      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3081                         *MESH_FACE      15      A:      13      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3082                 }\r
3083                 *MESH_NUMTVERTEX        18\r
3084                 *MESH_TVERTLIST {\r
3085                         *MESH_TVERT     0       1.062500        -2.000000       1.000000\r
3086                         *MESH_TVERT     1       1.250000        -2.000000       1.000000\r
3087                         *MESH_TVERT     2       1.250000        4.000000        1.000000\r
3088                         *MESH_TVERT     3       1.062500        4.000000        1.000000\r
3089                         *MESH_TVERT     4       0.875000        4.000000        1.000000\r
3090                         *MESH_TVERT     5       0.687500        -2.000000       1.000000\r
3091                         *MESH_TVERT     6       0.875000        -2.000000       1.000000\r
3092                         *MESH_TVERT     7       0.687500        4.000000        1.000000\r
3093                         *MESH_TVERT     8       0.500000        4.000000        1.000000\r
3094                         *MESH_TVERT     9       0.312500        -2.000000       1.000000\r
3095                         *MESH_TVERT     10      0.500000        -2.000000       1.000000\r
3096                         *MESH_TVERT     11      0.312500        4.000000        1.000000\r
3097                         *MESH_TVERT     12      0.125000        4.000000        1.000000\r
3098                         *MESH_TVERT     13      -0.062500       -2.000000       1.000000\r
3099                         *MESH_TVERT     14      0.125000        -2.000000       1.000000\r
3100                         *MESH_TVERT     15      -0.062500       4.000000        1.000000\r
3101                         *MESH_TVERT     16      -0.250000       4.000000        1.000000\r
3102                         *MESH_TVERT     17      -0.250000       -2.000000       1.000000\r
3103                 }\r
3104                 *MESH_NUMTVFACES        16\r
3105                 *MESH_TFACELIST {\r
3106                         *MESH_TFACE     0       0       4       3\r
3107                         *MESH_TFACE     1       0       6       4\r
3108                         *MESH_TFACE     2       0       3       2\r
3109                         *MESH_TFACE     3       0       2       1\r
3110                         *MESH_TFACE     4       4       6       5\r
3111                         *MESH_TFACE     5       4       5       7\r
3112                         *MESH_TFACE     6       5       8       7\r
3113                         *MESH_TFACE     7       5       10      8\r
3114                         *MESH_TFACE     8       8       10      9\r
3115                         *MESH_TFACE     9       8       9       11\r
3116                         *MESH_TFACE     10      9       12      11\r
3117                         *MESH_TFACE     11      9       14      12\r
3118                         *MESH_TFACE     12      12      14      13\r
3119                         *MESH_TFACE     13      12      13      15\r
3120                         *MESH_TFACE     14      13      16      15\r
3121                         *MESH_TFACE     15      13      17      16\r
3122                 }\r
3123         }\r
3124         *PROP_MOTIONBLUR        0\r
3125         *PROP_CASTSHADOW        1\r
3126         *PROP_RECVSHADOW        1\r
3127         *MATERIAL_REF   10\r
3128 }\r
3129 *GEOMOBJECT     {\r
3130         *NODE_NAME      "mat10model0surf49"\r
3131         *NODE_TM        {\r
3132                 *NODE_NAME      "mat10model0surf49"\r
3133                 *INHERIT_POS    0       0       0\r
3134                 *INHERIT_ROT    0       0       0\r
3135                 *INHERIT_SCL    0       0       0\r
3136                 *TM_ROW0        1.0     0       0\r
3137                 *TM_ROW1        0       1.0     0\r
3138                 *TM_ROW2        0       0       1.0\r
3139                 *TM_ROW3        0       0       0\r
3140                 *TM_POS 0.000000        0.000000        0.000000\r
3141         }\r
3142         *MESH   {\r
3143                 *TIMEVALUE      0\r
3144                 *MESH_NUMVERTEX 48\r
3145                 *MESH_NUMFACES  32\r
3146                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3147                 *MESH_VERTEX_LIST       {\r
3148                         *MESH_VERTEX    0       -368.000000     0.000000        240.000000\r
3149                         *MESH_VERTEX    1       -336.000000     0.000000        128.000000\r
3150                         *MESH_VERTEX    2       -368.000000     26.250000       238.250000\r
3151                         *MESH_VERTEX    3       -368.000000     49.000000       233.000000\r
3152                         *MESH_VERTEX    4       -336.000000     0.000000        128.000000\r
3153                         *MESH_VERTEX    5       -368.000000     68.250000       224.250000\r
3154                         *MESH_VERTEX    6       -368.000000     84.000000       212.000000\r
3155                         *MESH_VERTEX    7       -336.000000     0.000000        128.000000\r
3156                         *MESH_VERTEX    8       -368.000000     96.250000       196.250000\r
3157                         *MESH_VERTEX    9       -368.000000     105.000000      177.000000\r
3158                         *MESH_VERTEX    10      -336.000000     0.000000        128.000000\r
3159                         *MESH_VERTEX    11      -368.000000     110.250000      154.250000\r
3160                         *MESH_VERTEX    12      -368.000000     112.000000      128.000000\r
3161                         *MESH_VERTEX    13      -336.000000     0.000000        128.000000\r
3162                         *MESH_VERTEX    14      -368.000000     110.250000      101.750000\r
3163                         *MESH_VERTEX    15      -368.000000     105.000000      79.000000\r
3164                         *MESH_VERTEX    16      -336.000000     0.000000        128.000000\r
3165                         *MESH_VERTEX    17      -368.000000     -26.250000      238.250000\r
3166                         *MESH_VERTEX    18      -368.000000     -49.000000      233.000000\r
3167                         *MESH_VERTEX    19      -336.000000     0.000000        128.000000\r
3168                         *MESH_VERTEX    20      -368.000000     -68.250000      224.250000\r
3169                         *MESH_VERTEX    21      -368.000000     -84.000000      212.000000\r
3170                         *MESH_VERTEX    22      -336.000000     0.000000        128.000000\r
3171                         *MESH_VERTEX    23      -368.000000     -96.250000      196.250000\r
3172                         *MESH_VERTEX    24      -368.000000     -105.000000     177.000000\r
3173                         *MESH_VERTEX    25      -336.000000     0.000000        128.000000\r
3174                         *MESH_VERTEX    26      -368.000000     -110.250000     154.250000\r
3175                         *MESH_VERTEX    27      -368.000000     -112.000000     128.000000\r
3176                         *MESH_VERTEX    28      -336.000000     0.000000        128.000000\r
3177                         *MESH_VERTEX    29      -368.000000     -110.250000     101.750000\r
3178                         *MESH_VERTEX    30      -368.000000     -105.000000     79.000000\r
3179                         *MESH_VERTEX    31      -336.000000     0.000000        128.000000\r
3180                         *MESH_VERTEX    32      -368.000000     96.250000       59.749992\r
3181                         *MESH_VERTEX    33      -368.000000     84.000000       43.999992\r
3182                         *MESH_VERTEX    34      -336.000000     0.000000        128.000000\r
3183                         *MESH_VERTEX    35      -368.000000     -96.250000      59.749992\r
3184                         *MESH_VERTEX    36      -368.000000     -84.000000      43.999992\r
3185                         *MESH_VERTEX    37      -336.000000     0.000000        128.000000\r
3186                         *MESH_VERTEX    38      -368.000000     68.250000       31.749992\r
3187                         *MESH_VERTEX    39      -368.000000     49.000000       22.999992\r
3188                         *MESH_VERTEX    40      -336.000000     0.000000        128.000000\r
3189                         *MESH_VERTEX    41      -368.000000     -68.250000      31.749992\r
3190                         *MESH_VERTEX    42      -368.000000     -49.000000      22.999992\r
3191                         *MESH_VERTEX    43      -336.000000     0.000000        128.000000\r
3192                         *MESH_VERTEX    44      -368.000000     26.250000       17.749990\r
3193                         *MESH_VERTEX    45      -368.000000     0.000000        15.999990\r
3194                         *MESH_VERTEX    46      -336.000000     0.000000        128.000000\r
3195                         *MESH_VERTEX    47      -368.000000     -26.250000      17.749990\r
3196                 }\r
3197                 *MESH_NORMALS   {\r
3198                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3199                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3200                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
3201                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
3202                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
3203                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
3204                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
3205                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
3206                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
3207                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
3208                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
3209                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
3210                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
3211                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
3212                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
3213                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
3214                         *MESH_FACENORMAL        16      0.000000        0.000000        -1.000000\r
3215                         *MESH_FACENORMAL        17      -0.229233       0.000000        -0.973372\r
3216                         *MESH_FACENORMAL        18      -0.123091       -0.123091       0.984732\r
3217                         *MESH_FACENORMAL        19      0.000000        -0.164002       0.986460\r
3218                         *MESH_FACENORMAL        20      0.355025        0.119522        0.927185\r
3219                         *MESH_FACENORMAL        21      0.123091        0.123091        0.984732\r
3220                         *MESH_FACENORMAL        22      -0.082227       0.000000        0.996614\r
3221                         *MESH_FACENORMAL        23      -0.203392       0.041166        0.978232\r
3222                         *MESH_FACENORMAL        24      -0.042008       -0.042008       0.998234\r
3223                         *MESH_FACENORMAL        25      0.000000        -0.164002       0.986460\r
3224                         *MESH_FACENORMAL        26      0.042008        0.042008        0.998234\r
3225                         *MESH_FACENORMAL        27      0.123091        0.123091        0.984732\r
3226                         *MESH_FACENORMAL        28      -0.082227       0.000000        0.996614\r
3227                         *MESH_FACENORMAL        29      -0.203392       0.041166        0.978232\r
3228                         *MESH_FACENORMAL        30      -0.123091       -0.123092       0.984732\r
3229                         *MESH_FACENORMAL        31      -0.042008       -0.042008       0.998234\r
3230                         *MESH_VERTEXNORMAL      0       -0.961524       0.000000        -0.274721\r
3231                         *MESH_VERTEXNORMAL      1       -0.969678       -0.035217       -0.241834\r
3232                         *MESH_VERTEXNORMAL      2       -0.969678       -0.035217       -0.241834\r
3233                         *MESH_VERTEXNORMAL      3       -0.975517       -0.070350       -0.208369\r
3234                         *MESH_VERTEXNORMAL      4       -0.979026       -0.105315       -0.174407\r
3235                         *MESH_VERTEXNORMAL      5       -0.979026       -0.105315       -0.174407\r
3236                         *MESH_VERTEXNORMAL      6       -0.980196       -0.140028       -0.140028\r
3237                         *MESH_VERTEXNORMAL      7       -0.979026       -0.174407       -0.105315\r
3238                         *MESH_VERTEXNORMAL      8       -0.979026       -0.174407       -0.105315\r
3239                         *MESH_VERTEXNORMAL      9       -0.975517       -0.208369       -0.070350\r
3240                         *MESH_VERTEXNORMAL      10      -0.969678       -0.241834       -0.035217\r
3241                         *MESH_VERTEXNORMAL      11      -0.969678       -0.241834       -0.035217\r
3242                         *MESH_VERTEXNORMAL      12      -0.961524       -0.274721       0.000000\r
3243                         *MESH_VERTEXNORMAL      13      -0.969678       -0.241834       0.035217\r
3244                         *MESH_VERTEXNORMAL      14      -0.969678       -0.241834       0.035217\r
3245                         *MESH_VERTEXNORMAL      15      -0.975517       -0.208369       0.070350\r
3246                         *MESH_VERTEXNORMAL      16      -0.969678       0.035217        -0.241834\r
3247                         *MESH_VERTEXNORMAL      17      -0.969678       0.035217        -0.241834\r
3248                         *MESH_VERTEXNORMAL      18      -0.975517       0.070350        -0.208369\r
3249                         *MESH_VERTEXNORMAL      19      -0.979026       0.105315        -0.174407\r
3250                         *MESH_VERTEXNORMAL      20      -0.979026       0.105315        -0.174407\r
3251                         *MESH_VERTEXNORMAL      21      -0.980196       0.140028        -0.140028\r
3252                         *MESH_VERTEXNORMAL      22      -0.979026       0.174407        -0.105315\r
3253                         *MESH_VERTEXNORMAL      23      -0.979026       0.174407        -0.105315\r
3254                         *MESH_VERTEXNORMAL      24      -0.975517       0.208369        -0.070350\r
3255                         *MESH_VERTEXNORMAL      25      -0.969678       0.241834        -0.035217\r
3256                         *MESH_VERTEXNORMAL      26      -0.969678       0.241834        -0.035217\r
3257                         *MESH_VERTEXNORMAL      27      -0.961524       0.274721        0.000000\r
3258                         *MESH_VERTEXNORMAL      28      -0.969678       0.241834        0.035217\r
3259                         *MESH_VERTEXNORMAL      29      -0.969678       0.241834        0.035217\r
3260                         *MESH_VERTEXNORMAL      30      -0.975517       0.208369        0.070350\r
3261                         *MESH_VERTEXNORMAL      31      -0.979026       -0.174407       0.105315\r
3262                         *MESH_VERTEXNORMAL      32      -0.979026       -0.174407       0.105315\r
3263                         *MESH_VERTEXNORMAL      33      -0.980196       -0.140028       0.140028\r
3264                         *MESH_VERTEXNORMAL      34      -0.979026       0.174407        0.105315\r
3265                         *MESH_VERTEXNORMAL      35      -0.979026       0.174407        0.105315\r
3266                         *MESH_VERTEXNORMAL      36      -0.980196       0.140028        0.140028\r
3267                         *MESH_VERTEXNORMAL      37      -0.979026       -0.105315       0.174407\r
3268                         *MESH_VERTEXNORMAL      38      -0.979026       -0.105315       0.174407\r
3269                         *MESH_VERTEXNORMAL      39      -0.975517       -0.070350       0.208369\r
3270                         *MESH_VERTEXNORMAL      40      -0.979026       0.105315        0.174407\r
3271                         *MESH_VERTEXNORMAL      41      -0.979026       0.105315        0.174407\r
3272                         *MESH_VERTEXNORMAL      42      -0.975517       0.070350        0.208369\r
3273                         *MESH_VERTEXNORMAL      43      -0.969678       -0.035217       0.241834\r
3274                         *MESH_VERTEXNORMAL      44      -0.969678       -0.035217       0.241834\r
3275                         *MESH_VERTEXNORMAL      45      -0.961524       0.000000        0.274721\r
3276                         *MESH_VERTEXNORMAL      46      -0.969678       0.035217        0.241834\r
3277                         *MESH_VERTEXNORMAL      47      -0.969678       0.035217        0.241834\r
3278                 }\r
3279                 *MESH_FACE_LIST {\r
3280                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3281                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3282                         *MESH_FACE      2       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3283                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3284                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3285                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3286                         *MESH_FACE      6       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3287                         *MESH_FACE      7       A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3288                         *MESH_FACE      8       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3289                         *MESH_FACE      9       A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3290                         *MESH_FACE      10      A:      0       B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3291                         *MESH_FACE      11      A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3292                         *MESH_FACE      12      A:      18      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3293                         *MESH_FACE      13      A:      19      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3294                         *MESH_FACE      14      A:      21      B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3295                         *MESH_FACE      15      A:      22      B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3296                         *MESH_FACE      16      A:      24      B:      25      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3297                         *MESH_FACE      17      A:      25      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3298                         *MESH_FACE      18      A:      27      B:      28      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3299                         *MESH_FACE      19      A:      28      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3300                         *MESH_FACE      20      A:      15      B:      32      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3301                         *MESH_FACE      21      A:      31      B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3302                         *MESH_FACE      22      A:      30      B:      34      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3303                         *MESH_FACE      23      A:      34      B:      36      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3304                         *MESH_FACE      24      A:      33      B:      38      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3305                         *MESH_FACE      25      A:      37      B:      38      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3306                         *MESH_FACE      26      A:      36      B:      40      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3307                         *MESH_FACE      27      A:      40      B:      42      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3308                         *MESH_FACE      28      A:      39      B:      44      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3309                         *MESH_FACE      29      A:      43      B:      44      C:      45      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3310                         *MESH_FACE      30      A:      45      B:      47      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3311                         *MESH_FACE      31      A:      42      B:      46      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3312                 }\r
3313                 *MESH_NUMTVERTEX        48\r
3314                 *MESH_TVERTLIST {\r
3315                         *MESH_TVERT     0       0.000000        1.875000        1.000000\r
3316                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3317                         *MESH_TVERT     2       0.205078        1.861328        1.000000\r
3318                         *MESH_TVERT     3       0.382812        1.820312        1.000000\r
3319                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
3320                         *MESH_TVERT     5       0.533203        1.751953        1.000000\r
3321                         *MESH_TVERT     6       0.656250        1.656250        1.000000\r
3322                         *MESH_TVERT     7       0.000000        1.000000        1.000000\r
3323                         *MESH_TVERT     8       0.751953        1.533203        1.000000\r
3324                         *MESH_TVERT     9       0.820312        1.382812        1.000000\r
3325                         *MESH_TVERT     10      0.000000        1.000000        1.000000\r
3326                         *MESH_TVERT     11      0.861328        1.205078        1.000000\r
3327                         *MESH_TVERT     12      0.875000        1.000000        1.000000\r
3328                         *MESH_TVERT     13      0.000000        1.000000        1.000000\r
3329                         *MESH_TVERT     14      0.861328        0.794922        1.000000\r
3330                         *MESH_TVERT     15      0.820312        0.617188        1.000000\r
3331                         *MESH_TVERT     16      0.000000        1.000000        1.000000\r
3332                         *MESH_TVERT     17      -0.205078       1.861328        1.000000\r
3333                         *MESH_TVERT     18      -0.382812       1.820312        1.000000\r
3334                         *MESH_TVERT     19      0.000000        1.000000        1.000000\r
3335                         *MESH_TVERT     20      -0.533203       1.751953        1.000000\r
3336                         *MESH_TVERT     21      -0.656250       1.656250        1.000000\r
3337                         *MESH_TVERT     22      0.000000        1.000000        1.000000\r
3338                         *MESH_TVERT     23      -0.751953       1.533203        1.000000\r
3339                         *MESH_TVERT     24      -0.820312       1.382812        1.000000\r
3340                         *MESH_TVERT     25      0.000000        1.000000        1.000000\r
3341                         *MESH_TVERT     26      -0.861328       1.205078        1.000000\r
3342                         *MESH_TVERT     27      -0.875000       1.000000        1.000000\r
3343                         *MESH_TVERT     28      0.000000        1.000000        1.000000\r
3344                         *MESH_TVERT     29      -0.861328       0.794922        1.000000\r
3345                         *MESH_TVERT     30      -0.820312       0.617188        1.000000\r
3346                         *MESH_TVERT     31      0.000000        1.000000        1.000000\r
3347                         *MESH_TVERT     32      0.751953        0.466797        1.000000\r
3348                         *MESH_TVERT     33      0.656250        0.343750        1.000000\r
3349                         *MESH_TVERT     34      0.000000        1.000000        1.000000\r
3350                         *MESH_TVERT     35      -0.751953       0.466797        1.000000\r
3351                         *MESH_TVERT     36      -0.656250       0.343750        1.000000\r
3352                         *MESH_TVERT     37      0.000000        1.000000        1.000000\r
3353                         *MESH_TVERT     38      0.533203        0.248047        1.000000\r
3354                         *MESH_TVERT     39      0.382812        0.179687        1.000000\r
3355                         *MESH_TVERT     40      0.000000        1.000000        1.000000\r
3356                         *MESH_TVERT     41      -0.533203       0.248047        1.000000\r
3357                         *MESH_TVERT     42      -0.382812       0.179687        1.000000\r
3358                         *MESH_TVERT     43      0.000000        1.000000        1.000000\r
3359                         *MESH_TVERT     44      0.205078        0.138672        1.000000\r
3360                         *MESH_TVERT     45      0.000000        0.125000        1.000000\r
3361                         *MESH_TVERT     46      0.000000        1.000000        1.000000\r
3362                         *MESH_TVERT     47      -0.205078       0.138672        1.000000\r
3363                 }\r
3364                 *MESH_NUMTVFACES        32\r
3365                 *MESH_TFACELIST {\r
3366                         *MESH_TFACE     0       1       2       3\r
3367                         *MESH_TFACE     1       3       5       4\r
3368                         *MESH_TFACE     2       4       5       6\r
3369                         *MESH_TFACE     3       0       2       1\r
3370                         *MESH_TFACE     4       6       8       7\r
3371                         *MESH_TFACE     5       7       8       9\r
3372                         *MESH_TFACE     6       9       11      10\r
3373                         *MESH_TFACE     7       10      11      12\r
3374                         *MESH_TFACE     8       12      14      13\r
3375                         *MESH_TFACE     9       13      14      15\r
3376                         *MESH_TFACE     10      0       16      17\r
3377                         *MESH_TFACE     11      16      18      17\r
3378                         *MESH_TFACE     12      18      19      20\r
3379                         *MESH_TFACE     13      19      21      20\r
3380                         *MESH_TFACE     14      21      22      23\r
3381                         *MESH_TFACE     15      22      24      23\r
3382                         *MESH_TFACE     16      24      25      26\r
3383                         *MESH_TFACE     17      25      27      26\r
3384                         *MESH_TFACE     18      27      28      29\r
3385                         *MESH_TFACE     19      28      30      29\r
3386                         *MESH_TFACE     20      15      32      31\r
3387                         *MESH_TFACE     21      31      32      33\r
3388                         *MESH_TFACE     22      30      34      35\r
3389                         *MESH_TFACE     23      34      36      35\r
3390                         *MESH_TFACE     24      33      38      37\r
3391                         *MESH_TFACE     25      37      38      39\r
3392                         *MESH_TFACE     26      36      40      41\r
3393                         *MESH_TFACE     27      40      42      41\r
3394                         *MESH_TFACE     28      39      44      43\r
3395                         *MESH_TFACE     29      43      44      45\r
3396                         *MESH_TFACE     30      45      47      46\r
3397                         *MESH_TFACE     31      42      46      47\r
3398                 }\r
3399         }\r
3400         *PROP_MOTIONBLUR        0\r
3401         *PROP_CASTSHADOW        1\r
3402         *PROP_RECVSHADOW        1\r
3403         *MATERIAL_REF   10\r
3404 }\r
3405 *GEOMOBJECT     {\r
3406         *NODE_NAME      "mat10model0surf50"\r
3407         *NODE_TM        {\r
3408                 *NODE_NAME      "mat10model0surf50"\r
3409                 *INHERIT_POS    0       0       0\r
3410                 *INHERIT_ROT    0       0       0\r
3411                 *INHERIT_SCL    0       0       0\r
3412                 *TM_ROW0        1.0     0       0\r
3413                 *TM_ROW1        0       1.0     0\r
3414                 *TM_ROW2        0       0       1.0\r
3415                 *TM_ROW3        0       0       0\r
3416                 *TM_POS 0.000000        0.000000        0.000000\r
3417         }\r
3418         *MESH   {\r
3419                 *TIMEVALUE      0\r
3420                 *MESH_NUMVERTEX 10\r
3421                 *MESH_NUMFACES  8\r
3422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3423                 *MESH_VERTEX_LIST       {\r
3424                         *MESH_VERTEX    0       368.000000      -96.250000      59.750000\r
3425                         *MESH_VERTEX    1       368.000000      -84.000000      44.000000\r
3426                         *MESH_VERTEX    2       -368.000000     -84.000000      44.000000\r
3427                         *MESH_VERTEX    3       -368.000000     -96.250000      59.750000\r
3428                         *MESH_VERTEX    4       -368.000000     -105.000000     79.000000\r
3429                         *MESH_VERTEX    5       368.000000      -110.250000     101.750000\r
3430                         *MESH_VERTEX    6       368.000000      -105.000000     79.000000\r
3431                         *MESH_VERTEX    7       -368.000000     -110.250000     101.750000\r
3432                         *MESH_VERTEX    8       -368.000000     -112.000000     128.000000\r
3433                         *MESH_VERTEX    9       368.000000      -112.000000     128.000000\r
3434                 }\r
3435                 *MESH_NORMALS   {\r
3436                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3437                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3438                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
3439                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
3440                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
3441                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
3442                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
3443                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
3444                         *MESH_VERTEXNORMAL      0       0.000000        -0.831470       -0.555570\r
3445                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3446                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3447                         *MESH_VERTEXNORMAL      3       0.000000        -0.831470       -0.555570\r
3448                         *MESH_VERTEXNORMAL      4       0.000000        -0.923880       -0.382683\r
3449                         *MESH_VERTEXNORMAL      5       0.000000        -0.980785       -0.195090\r
3450                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
3451                         *MESH_VERTEXNORMAL      7       0.000000        -0.980785       -0.195090\r
3452                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
3453                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
3454                 }\r
3455                 *MESH_FACE_LIST {\r
3456                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3457                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3458                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3459                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3460                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3461                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3462                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3463                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3464                 }\r
3465                 *MESH_NUMTVERTEX        10\r
3466                 *MESH_TVERTLIST {\r
3467                         *MESH_TVERT     0       0.562500        -2.000000       1.000000\r
3468                         *MESH_TVERT     1       0.750000        -2.000000       1.000000\r
3469                         *MESH_TVERT     2       0.750000        4.000000        1.000000\r
3470                         *MESH_TVERT     3       0.562500        4.000000        1.000000\r
3471                         *MESH_TVERT     4       0.375000        4.000000        1.000000\r
3472                         *MESH_TVERT     5       0.187500        -2.000000       1.000000\r
3473                         *MESH_TVERT     6       0.375000        -2.000000       1.000000\r
3474                         *MESH_TVERT     7       0.187500        4.000000        1.000000\r
3475                         *MESH_TVERT     8       0.000000        4.000000        1.000000\r
3476                         *MESH_TVERT     9       0.000000        -2.000000       1.000000\r
3477                 }\r
3478                 *MESH_NUMTVFACES        8\r
3479                 *MESH_TFACELIST {\r
3480                         *MESH_TFACE     0       0       4       3\r
3481                         *MESH_TFACE     1       0       6       4\r
3482                         *MESH_TFACE     2       0       3       2\r
3483                         *MESH_TFACE     3       0       2       1\r
3484                         *MESH_TFACE     4       4       6       5\r
3485                         *MESH_TFACE     5       4       5       7\r
3486                         *MESH_TFACE     6       5       8       7\r
3487                         *MESH_TFACE     7       5       9       8\r
3488                 }\r
3489         }\r
3490         *PROP_MOTIONBLUR        0\r
3491         *PROP_CASTSHADOW        1\r
3492         *PROP_RECVSHADOW        1\r
3493         *MATERIAL_REF   10\r
3494 }\r
3495 *GEOMOBJECT     {\r
3496         *NODE_NAME      "mat11model0surf51"\r
3497         *NODE_TM        {\r
3498                 *NODE_NAME      "mat11model0surf51"\r
3499                 *INHERIT_POS    0       0       0\r
3500                 *INHERIT_ROT    0       0       0\r
3501                 *INHERIT_SCL    0       0       0\r
3502                 *TM_ROW0        1.0     0       0\r
3503                 *TM_ROW1        0       1.0     0\r
3504                 *TM_ROW2        0       0       1.0\r
3505                 *TM_ROW3        0       0       0\r
3506                 *TM_POS 0.000000        0.000000        0.000000\r
3507         }\r
3508         *MESH   {\r
3509                 *TIMEVALUE      0\r
3510                 *MESH_NUMVERTEX 4\r
3511                 *MESH_NUMFACES  2\r
3512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3513                 *MESH_VERTEX_LIST       {\r
3514                         *MESH_VERTEX    0       80.000000       -112.250000     112.000000\r
3515                         *MESH_VERTEX    1       80.000000       -112.250000     144.000000\r
3516                         *MESH_VERTEX    2       112.000000      -112.250000     144.000000\r
3517                         *MESH_VERTEX    3       112.000000      -112.250000     112.000000\r
3518                 }\r
3519                 *MESH_NORMALS   {\r
3520                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3521                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3522                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3523                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3524                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3525                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3526                 }\r
3527                 *MESH_FACE_LIST {\r
3528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3529                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3530                 }\r
3531                 *MESH_NUMTVERTEX        4\r
3532                 *MESH_TVERTLIST {\r
3533                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3534                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3535                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3536                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3537                 }\r
3538                 *MESH_NUMTVFACES        2\r
3539                 *MESH_TFACELIST {\r
3540                         *MESH_TFACE     0       0       2       1\r
3541                         *MESH_TFACE     1       0       3       2\r
3542                 }\r
3543         }\r
3544         *PROP_MOTIONBLUR        0\r
3545         *PROP_CASTSHADOW        1\r
3546         *PROP_RECVSHADOW        1\r
3547         *MATERIAL_REF   11\r
3548 }\r
3549 *GEOMOBJECT     {\r
3550         *NODE_NAME      "mat12model0surf52"\r
3551         *NODE_TM        {\r
3552                 *NODE_NAME      "mat12model0surf52"\r
3553                 *INHERIT_POS    0       0       0\r
3554                 *INHERIT_ROT    0       0       0\r
3555                 *INHERIT_SCL    0       0       0\r
3556                 *TM_ROW0        1.0     0       0\r
3557                 *TM_ROW1        0       1.0     0\r
3558                 *TM_ROW2        0       0       1.0\r
3559                 *TM_ROW3        0       0       0\r
3560                 *TM_POS 0.000000        0.000000        0.000000\r
3561         }\r
3562         *MESH   {\r
3563                 *TIMEVALUE      0\r
3564                 *MESH_NUMVERTEX 4\r
3565                 *MESH_NUMFACES  2\r
3566                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3567                 *MESH_VERTEX_LIST       {\r
3568                         *MESH_VERTEX    0       144.000000      -112.250000     112.000000\r
3569                         *MESH_VERTEX    1       144.000000      -112.250000     144.000000\r
3570                         *MESH_VERTEX    2       176.000000      -112.250000     144.000000\r
3571                         *MESH_VERTEX    3       176.000000      -112.250000     112.000000\r
3572                 }\r
3573                 *MESH_NORMALS   {\r
3574                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3575                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3576                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3577                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3578                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3579                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3580                 }\r
3581                 *MESH_FACE_LIST {\r
3582                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3583                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3584                 }\r
3585                 *MESH_NUMTVERTEX        4\r
3586                 *MESH_TVERTLIST {\r
3587                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3588                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3589                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3590                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3591                 }\r
3592                 *MESH_NUMTVFACES        2\r
3593                 *MESH_TFACELIST {\r
3594                         *MESH_TFACE     0       0       2       1\r
3595                         *MESH_TFACE     1       0       3       2\r
3596                 }\r
3597         }\r
3598         *PROP_MOTIONBLUR        0\r
3599         *PROP_CASTSHADOW        1\r
3600         *PROP_RECVSHADOW        1\r
3601         *MATERIAL_REF   12\r
3602 }\r
3603 *GEOMOBJECT     {\r
3604         *NODE_NAME      "mat13model0surf53"\r
3605         *NODE_TM        {\r
3606                 *NODE_NAME      "mat13model0surf53"\r
3607                 *INHERIT_POS    0       0       0\r
3608                 *INHERIT_ROT    0       0       0\r
3609                 *INHERIT_SCL    0       0       0\r
3610                 *TM_ROW0        1.0     0       0\r
3611                 *TM_ROW1        0       1.0     0\r
3612                 *TM_ROW2        0       0       1.0\r
3613                 *TM_ROW3        0       0       0\r
3614                 *TM_POS 0.000000        0.000000        0.000000\r
3615         }\r
3616         *MESH   {\r
3617                 *TIMEVALUE      0\r
3618                 *MESH_NUMVERTEX 4\r
3619                 *MESH_NUMFACES  2\r
3620                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3621                 *MESH_VERTEX_LIST       {\r
3622                         *MESH_VERTEX    0       -144.000000     -112.250000     128.000000\r
3623                         *MESH_VERTEX    1       -128.000000     -112.250000     144.000000\r
3624                         *MESH_VERTEX    2       -112.000000     -112.250000     128.000000\r
3625                         *MESH_VERTEX    3       -128.000000     -112.250000     112.000000\r
3626                 }\r
3627                 *MESH_NORMALS   {\r
3628                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3629                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3630                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3631                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3632                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3633                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3634                 }\r
3635                 *MESH_FACE_LIST {\r
3636                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3637                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3638                 }\r
3639                 *MESH_NUMTVERTEX        4\r
3640                 *MESH_TVERTLIST {\r
3641                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3642                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
3643                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
3644                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3645                 }\r
3646                 *MESH_NUMTVFACES        2\r
3647                 *MESH_TFACELIST {\r
3648                         *MESH_TFACE     0       0       2       1\r
3649                         *MESH_TFACE     1       0       3       2\r
3650                 }\r
3651         }\r
3652         *PROP_MOTIONBLUR        0\r
3653         *PROP_CASTSHADOW        1\r
3654         *PROP_RECVSHADOW        1\r
3655         *MATERIAL_REF   13\r
3656 }\r
3657 *GEOMOBJECT     {\r
3658         *NODE_NAME      "mat0model0surf54"\r
3659         *NODE_TM        {\r
3660                 *NODE_NAME      "mat0model0surf54"\r
3661                 *INHERIT_POS    0       0       0\r
3662                 *INHERIT_ROT    0       0       0\r
3663                 *INHERIT_SCL    0       0       0\r
3664                 *TM_ROW0        1.0     0       0\r
3665                 *TM_ROW1        0       1.0     0\r
3666                 *TM_ROW2        0       0       1.0\r
3667                 *TM_ROW3        0       0       0\r
3668                 *TM_POS 0.000000        0.000000        0.000000\r
3669         }\r
3670         *MESH   {\r
3671                 *TIMEVALUE      0\r
3672                 *MESH_NUMVERTEX 8\r
3673                 *MESH_NUMFACES  8\r
3674                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3675                 *MESH_VERTEX_LIST       {\r
3676                         *MESH_VERTEX    0       384.000000      128.000000      256.000000\r
3677                         *MESH_VERTEX    1       384.000000      112.000000      16.000000\r
3678                         *MESH_VERTEX    2       384.000000      112.000000      240.000000\r
3679                         *MESH_VERTEX    3       384.000000      128.000000      0.000000\r
3680                         *MESH_VERTEX    4       384.000000      -128.000000     256.000000\r
3681                         *MESH_VERTEX    5       384.000000      -112.000000     240.000000\r
3682                         *MESH_VERTEX    6       384.000000      -128.000000     0.000000\r
3683                         *MESH_VERTEX    7       384.000000      -112.000000     16.000000\r
3684                 }\r
3685                 *MESH_NORMALS   {\r
3686                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3687                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3688                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
3689                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
3690                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
3691                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
3692                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
3693                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
3694                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3695                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3696                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3697                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3698                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3699                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3700                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3701                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
3702                 }\r
3703                 *MESH_FACE_LIST {\r
3704                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3705                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3706                         *MESH_FACE      2       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3707                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3708                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3709                         *MESH_FACE      5       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3710                         *MESH_FACE      6       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3711                         *MESH_FACE      7       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3712                 }\r
3713                 *MESH_NUMTVERTEX        8\r
3714                 *MESH_TVERTLIST {\r
3715                         *MESH_TVERT     0       1.000000        2.000000        1.000000\r
3716                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
3717                         *MESH_TVERT     2       0.875000        1.875000        1.000000\r
3718                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3719                         *MESH_TVERT     4       -1.000000       2.000000        1.000000\r
3720                         *MESH_TVERT     5       -0.875000       1.875000        1.000000\r
3721                         *MESH_TVERT     6       -1.000000       0.000000        1.000000\r
3722                         *MESH_TVERT     7       -0.875000       0.125000        1.000000\r
3723                 }\r
3724                 *MESH_NUMTVFACES        8\r
3725                 *MESH_TFACELIST {\r
3726                         *MESH_TFACE     0       0       4       2\r
3727                         *MESH_TFACE     1       0       2       1\r
3728                         *MESH_TFACE     2       2       4       5\r
3729                         *MESH_TFACE     3       0       1       3\r
3730                         *MESH_TFACE     4       4       6       5\r
3731                         *MESH_TFACE     5       1       6       3\r
3732                         *MESH_TFACE     6       1       7       6\r
3733                         *MESH_TFACE     7       5       6       7\r
3734                 }\r
3735         }\r
3736         *PROP_MOTIONBLUR        0\r
3737         *PROP_CASTSHADOW        1\r
3738         *PROP_RECVSHADOW        1\r
3739         *MATERIAL_REF   0\r
3740 }\r
3741 *GEOMOBJECT     {\r
3742         *NODE_NAME      "mat0model0surf55"\r
3743         *NODE_TM        {\r
3744                 *NODE_NAME      "mat0model0surf55"\r
3745                 *INHERIT_POS    0       0       0\r
3746                 *INHERIT_ROT    0       0       0\r
3747                 *INHERIT_SCL    0       0       0\r
3748                 *TM_ROW0        1.0     0       0\r
3749                 *TM_ROW1        0       1.0     0\r
3750                 *TM_ROW2        0       0       1.0\r
3751                 *TM_ROW3        0       0       0\r
3752                 *TM_POS 0.000000        0.000000        0.000000\r
3753         }\r
3754         *MESH   {\r
3755                 *TIMEVALUE      0\r
3756                 *MESH_NUMVERTEX 4\r
3757                 *MESH_NUMFACES  2\r
3758                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3759                 *MESH_VERTEX_LIST       {\r
3760                         *MESH_VERTEX    0       380.000000      112.000000      188.000000\r
3761                         *MESH_VERTEX    1       380.000000      -112.000000     188.000000\r
3762                         *MESH_VERTEX    2       380.000000      112.000000      196.000000\r
3763                         *MESH_VERTEX    3       380.000000      -112.000000     196.000000\r
3764                 }\r
3765                 *MESH_NORMALS   {\r
3766                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3767                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3768                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3769                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3770                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3771                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3772                 }\r
3773                 *MESH_FACE_LIST {\r
3774                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3775                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3776                 }\r
3777                 *MESH_NUMTVERTEX        4\r
3778                 *MESH_TVERTLIST {\r
3779                         *MESH_TVERT     0       0.875000        0.468750        1.000000\r
3780                         *MESH_TVERT     1       -0.875000       0.468750        1.000000\r
3781                         *MESH_TVERT     2       0.875000        0.531250        1.000000\r
3782                         *MESH_TVERT     3       -0.875000       0.531250        1.000000\r
3783                 }\r
3784                 *MESH_NUMTVFACES        2\r
3785                 *MESH_TFACELIST {\r
3786                         *MESH_TFACE     0       0       2       1\r
3787                         *MESH_TFACE     1       2       3       1\r
3788                 }\r
3789         }\r
3790         *PROP_MOTIONBLUR        0\r
3791         *PROP_CASTSHADOW        1\r
3792         *PROP_RECVSHADOW        1\r
3793         *MATERIAL_REF   0\r
3794 }\r
3795 *GEOMOBJECT     {\r
3796         *NODE_NAME      "mat0model0surf56"\r
3797         *NODE_TM        {\r
3798                 *NODE_NAME      "mat0model0surf56"\r
3799                 *INHERIT_POS    0       0       0\r
3800                 *INHERIT_ROT    0       0       0\r
3801                 *INHERIT_SCL    0       0       0\r
3802                 *TM_ROW0        1.0     0       0\r
3803                 *TM_ROW1        0       1.0     0\r
3804                 *TM_ROW2        0       0       1.0\r
3805                 *TM_ROW3        0       0       0\r
3806                 *TM_POS 0.000000        0.000000        0.000000\r
3807         }\r
3808         *MESH   {\r
3809                 *TIMEVALUE      0\r
3810                 *MESH_NUMVERTEX 4\r
3811                 *MESH_NUMFACES  2\r
3812                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3813                 *MESH_VERTEX_LIST       {\r
3814                         *MESH_VERTEX    0       380.000000      112.000000      60.000000\r
3815                         *MESH_VERTEX    1       380.000000      -112.000000     60.000000\r
3816                         *MESH_VERTEX    2       380.000000      112.000000      68.000000\r
3817                         *MESH_VERTEX    3       380.000000      -112.000000     68.000000\r
3818                 }\r
3819                 *MESH_NORMALS   {\r
3820                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3821                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3822                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3823                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3824                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3825                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3826                 }\r
3827                 *MESH_FACE_LIST {\r
3828                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3829                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3830                 }\r
3831                 *MESH_NUMTVERTEX        4\r
3832                 *MESH_TVERTLIST {\r
3833                         *MESH_TVERT     0       0.875000        0.468750        1.000000\r
3834                         *MESH_TVERT     1       -0.875000       0.468750        1.000000\r
3835                         *MESH_TVERT     2       0.875000        0.531250        1.000000\r
3836                         *MESH_TVERT     3       -0.875000       0.531250        1.000000\r
3837                 }\r
3838                 *MESH_NUMTVFACES        2\r
3839                 *MESH_TFACELIST {\r
3840                         *MESH_TFACE     0       0       2       1\r
3841                         *MESH_TFACE     1       2       3       1\r
3842                 }\r
3843         }\r
3844         *PROP_MOTIONBLUR        0\r
3845         *PROP_CASTSHADOW        1\r
3846         *PROP_RECVSHADOW        1\r
3847         *MATERIAL_REF   0\r
3848 }\r
3849 *GEOMOBJECT     {\r
3850         *NODE_NAME      "mat0model0surf57"\r
3851         *NODE_TM        {\r
3852                 *NODE_NAME      "mat0model0surf57"\r
3853                 *INHERIT_POS    0       0       0\r
3854                 *INHERIT_ROT    0       0       0\r
3855                 *INHERIT_SCL    0       0       0\r
3856                 *TM_ROW0        1.0     0       0\r
3857                 *TM_ROW1        0       1.0     0\r
3858                 *TM_ROW2        0       0       1.0\r
3859                 *TM_ROW3        0       0       0\r
3860                 *TM_POS 0.000000        0.000000        0.000000\r
3861         }\r
3862         *MESH   {\r
3863                 *TIMEVALUE      0\r
3864                 *MESH_NUMVERTEX 4\r
3865                 *MESH_NUMFACES  2\r
3866                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3867                 *MESH_VERTEX_LIST       {\r
3868                         *MESH_VERTEX    0       380.000000      -112.000000     196.000000\r
3869                         *MESH_VERTEX    1       372.000000      -112.000000     196.000000\r
3870                         *MESH_VERTEX    2       380.000000      112.000000      196.000000\r
3871                         *MESH_VERTEX    3       372.000000      112.000000      196.000000\r
3872                 }\r
3873                 *MESH_NORMALS   {\r
3874                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3875                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3876                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3877                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3878                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3879                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3880                 }\r
3881                 *MESH_FACE_LIST {\r
3882                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3883                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3884                 }\r
3885                 *MESH_NUMTVERTEX        4\r
3886                 *MESH_TVERTLIST {\r
3887                         *MESH_TVERT     0       0.968750        0.125000        1.000000\r
3888                         *MESH_TVERT     1       0.906250        0.125000        1.000000\r
3889                         *MESH_TVERT     2       0.968750        1.875000        1.000000\r
3890                         *MESH_TVERT     3       0.906250        1.875000        1.000000\r
3891                 }\r
3892                 *MESH_NUMTVFACES        2\r
3893                 *MESH_TFACELIST {\r
3894                         *MESH_TFACE     0       0       2       1\r
3895                         *MESH_TFACE     1       2       3       1\r
3896                 }\r
3897         }\r
3898         *PROP_MOTIONBLUR        0\r
3899         *PROP_CASTSHADOW        1\r
3900         *PROP_RECVSHADOW        1\r
3901         *MATERIAL_REF   0\r
3902 }\r
3903 *GEOMOBJECT     {\r
3904         *NODE_NAME      "mat0model0surf58"\r
3905         *NODE_TM        {\r
3906                 *NODE_NAME      "mat0model0surf58"\r
3907                 *INHERIT_POS    0       0       0\r
3908                 *INHERIT_ROT    0       0       0\r
3909                 *INHERIT_SCL    0       0       0\r
3910                 *TM_ROW0        1.0     0       0\r
3911                 *TM_ROW1        0       1.0     0\r
3912                 *TM_ROW2        0       0       1.0\r
3913                 *TM_ROW3        0       0       0\r
3914                 *TM_POS 0.000000        0.000000        0.000000\r
3915         }\r
3916         *MESH   {\r
3917                 *TIMEVALUE      0\r
3918                 *MESH_NUMVERTEX 4\r
3919                 *MESH_NUMFACES  2\r
3920                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3921                 *MESH_VERTEX_LIST       {\r
3922                         *MESH_VERTEX    0       372.000000      -112.000000     196.000000\r
3923                         *MESH_VERTEX    1       372.000000      -112.000000     188.000000\r
3924                         *MESH_VERTEX    2       372.000000      112.000000      196.000000\r
3925                         *MESH_VERTEX    3       372.000000      112.000000      188.000000\r
3926                 }\r
3927                 *MESH_NORMALS   {\r
3928                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3929                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3930                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3931                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3932                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3933                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3934                 }\r
3935                 *MESH_FACE_LIST {\r
3936                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3937                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3938                 }\r
3939                 *MESH_NUMTVERTEX        4\r
3940                 *MESH_TVERTLIST {\r
3941                         *MESH_TVERT     0       -0.875000       0.531250        1.000000\r
3942                         *MESH_TVERT     1       -0.875000       0.468750        1.000000\r
3943                         *MESH_TVERT     2       0.875000        0.531250        1.000000\r
3944                         *MESH_TVERT     3       0.875000        0.468750        1.000000\r
3945                 }\r
3946                 *MESH_NUMTVFACES        2\r
3947                 *MESH_TFACELIST {\r
3948                         *MESH_TFACE     0       0       2       1\r
3949                         *MESH_TFACE     1       2       3       1\r
3950                 }\r
3951         }\r
3952         *PROP_MOTIONBLUR        0\r
3953         *PROP_CASTSHADOW        1\r
3954         *PROP_RECVSHADOW        1\r
3955         *MATERIAL_REF   0\r
3956 }\r
3957 *GEOMOBJECT     {\r
3958         *NODE_NAME      "mat0model0surf59"\r
3959         *NODE_TM        {\r
3960                 *NODE_NAME      "mat0model0surf59"\r
3961                 *INHERIT_POS    0       0       0\r
3962                 *INHERIT_ROT    0       0       0\r
3963                 *INHERIT_SCL    0       0       0\r
3964                 *TM_ROW0        1.0     0       0\r
3965                 *TM_ROW1        0       1.0     0\r
3966                 *TM_ROW2        0       0       1.0\r
3967                 *TM_ROW3        0       0       0\r
3968                 *TM_POS 0.000000        0.000000        0.000000\r
3969         }\r
3970         *MESH   {\r
3971                 *TIMEVALUE      0\r
3972                 *MESH_NUMVERTEX 4\r
3973                 *MESH_NUMFACES  2\r
3974                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3975                 *MESH_VERTEX_LIST       {\r
3976                         *MESH_VERTEX    0       372.000000      112.000000      188.000000\r
3977                         *MESH_VERTEX    1       372.000000      -112.000000     188.000000\r
3978                         *MESH_VERTEX    2       380.000000      112.000000      188.000000\r
3979                         *MESH_VERTEX    3       380.000000      -112.000000     188.000000\r
3980                 }\r
3981                 *MESH_NORMALS   {\r
3982                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
3983                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
3984                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3985                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3986                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3987                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3988                 }\r
3989                 *MESH_FACE_LIST {\r
3990                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3991                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3992                 }\r
3993                 *MESH_NUMTVERTEX        4\r
3994                 *MESH_TVERTLIST {\r
3995                         *MESH_TVERT     0       0.906250        1.875000        1.000000\r
3996                         *MESH_TVERT     1       0.906250        0.125000        1.000000\r
3997                         *MESH_TVERT     2       0.968750        1.875000        1.000000\r
3998                         *MESH_TVERT     3       0.968750        0.125000        1.000000\r
3999                 }\r
4000                 *MESH_NUMTVFACES        2\r
4001                 *MESH_TFACELIST {\r
4002                         *MESH_TFACE     0       0       2       1\r
4003                         *MESH_TFACE     1       2       3       1\r
4004                 }\r
4005         }\r
4006         *PROP_MOTIONBLUR        0\r
4007         *PROP_CASTSHADOW        1\r
4008         *PROP_RECVSHADOW        1\r
4009         *MATERIAL_REF   0\r
4010 }\r
4011 *GEOMOBJECT     {\r
4012         *NODE_NAME      "mat0model0surf60"\r
4013         *NODE_TM        {\r
4014                 *NODE_NAME      "mat0model0surf60"\r
4015                 *INHERIT_POS    0       0       0\r
4016                 *INHERIT_ROT    0       0       0\r
4017                 *INHERIT_SCL    0       0       0\r
4018                 *TM_ROW0        1.0     0       0\r
4019                 *TM_ROW1        0       1.0     0\r
4020                 *TM_ROW2        0       0       1.0\r
4021                 *TM_ROW3        0       0       0\r
4022                 *TM_POS 0.000000        0.000000        0.000000\r
4023         }\r
4024         *MESH   {\r
4025                 *TIMEVALUE      0\r
4026                 *MESH_NUMVERTEX 4\r
4027                 *MESH_NUMFACES  2\r
4028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4029                 *MESH_VERTEX_LIST       {\r
4030                         *MESH_VERTEX    0       380.000000      -112.000000     68.000000\r
4031                         *MESH_VERTEX    1       372.000000      -112.000000     68.000000\r
4032                         *MESH_VERTEX    2       380.000000      112.000000      68.000000\r
4033                         *MESH_VERTEX    3       372.000000      112.000000      68.000000\r
4034                 }\r
4035                 *MESH_NORMALS   {\r
4036                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4037                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4038                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4039                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4040                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4041                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4042                 }\r
4043                 *MESH_FACE_LIST {\r
4044                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4045                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4046                 }\r
4047                 *MESH_NUMTVERTEX        4\r
4048                 *MESH_TVERTLIST {\r
4049                         *MESH_TVERT     0       0.968750        0.125000        1.000000\r
4050                         *MESH_TVERT     1       0.906250        0.125000        1.000000\r
4051                         *MESH_TVERT     2       0.968750        1.875000        1.000000\r
4052                         *MESH_TVERT     3       0.906250        1.875000        1.000000\r
4053                 }\r
4054                 *MESH_NUMTVFACES        2\r
4055                 *MESH_TFACELIST {\r
4056                         *MESH_TFACE     0       0       2       1\r
4057                         *MESH_TFACE     1       2       3       1\r
4058                 }\r
4059         }\r
4060         *PROP_MOTIONBLUR        0\r
4061         *PROP_CASTSHADOW        1\r
4062         *PROP_RECVSHADOW        1\r
4063         *MATERIAL_REF   0\r
4064 }\r
4065 *GEOMOBJECT     {\r
4066         *NODE_NAME      "mat0model0surf61"\r
4067         *NODE_TM        {\r
4068                 *NODE_NAME      "mat0model0surf61"\r
4069                 *INHERIT_POS    0       0       0\r
4070                 *INHERIT_ROT    0       0       0\r
4071                 *INHERIT_SCL    0       0       0\r
4072                 *TM_ROW0        1.0     0       0\r
4073                 *TM_ROW1        0       1.0     0\r
4074                 *TM_ROW2        0       0       1.0\r
4075                 *TM_ROW3        0       0       0\r
4076                 *TM_POS 0.000000        0.000000        0.000000\r
4077         }\r
4078         *MESH   {\r
4079                 *TIMEVALUE      0\r
4080                 *MESH_NUMVERTEX 4\r
4081                 *MESH_NUMFACES  2\r
4082                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4083                 *MESH_VERTEX_LIST       {\r
4084                         *MESH_VERTEX    0       372.000000      -112.000000     68.000000\r
4085                         *MESH_VERTEX    1       372.000000      -112.000000     60.000000\r
4086                         *MESH_VERTEX    2       372.000000      112.000000      68.000000\r
4087                         *MESH_VERTEX    3       372.000000      112.000000      60.000000\r
4088                 }\r
4089                 *MESH_NORMALS   {\r
4090                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4091                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4092                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4093                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4094                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4095                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4096                 }\r
4097                 *MESH_FACE_LIST {\r
4098                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4099                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4100                 }\r
4101                 *MESH_NUMTVERTEX        4\r
4102                 *MESH_TVERTLIST {\r
4103                         *MESH_TVERT     0       -0.875000       0.531250        1.000000\r
4104                         *MESH_TVERT     1       -0.875000       0.468750        1.000000\r
4105                         *MESH_TVERT     2       0.875000        0.531250        1.000000\r
4106                         *MESH_TVERT     3       0.875000        0.468750        1.000000\r
4107                 }\r
4108                 *MESH_NUMTVFACES        2\r
4109                 *MESH_TFACELIST {\r
4110                         *MESH_TFACE     0       0       2       1\r
4111                         *MESH_TFACE     1       2       3       1\r
4112                 }\r
4113         }\r
4114         *PROP_MOTIONBLUR        0\r
4115         *PROP_CASTSHADOW        1\r
4116         *PROP_RECVSHADOW        1\r
4117         *MATERIAL_REF   0\r
4118 }\r
4119 *GEOMOBJECT     {\r
4120         *NODE_NAME      "mat0model0surf62"\r
4121         *NODE_TM        {\r
4122                 *NODE_NAME      "mat0model0surf62"\r
4123                 *INHERIT_POS    0       0       0\r
4124                 *INHERIT_ROT    0       0       0\r
4125                 *INHERIT_SCL    0       0       0\r
4126                 *TM_ROW0        1.0     0       0\r
4127                 *TM_ROW1        0       1.0     0\r
4128                 *TM_ROW2        0       0       1.0\r
4129                 *TM_ROW3        0       0       0\r
4130                 *TM_POS 0.000000        0.000000        0.000000\r
4131         }\r
4132         *MESH   {\r
4133                 *TIMEVALUE      0\r
4134                 *MESH_NUMVERTEX 4\r
4135                 *MESH_NUMFACES  2\r
4136                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4137                 *MESH_VERTEX_LIST       {\r
4138                         *MESH_VERTEX    0       372.000000      112.000000      60.000000\r
4139                         *MESH_VERTEX    1       372.000000      -112.000000     60.000000\r
4140                         *MESH_VERTEX    2       380.000000      112.000000      60.000000\r
4141                         *MESH_VERTEX    3       380.000000      -112.000000     60.000000\r
4142                 }\r
4143                 *MESH_NORMALS   {\r
4144                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4145                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4146                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4147                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4148                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4149                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4150                 }\r
4151                 *MESH_FACE_LIST {\r
4152                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4153                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4154                 }\r
4155                 *MESH_NUMTVERTEX        4\r
4156                 *MESH_TVERTLIST {\r
4157                         *MESH_TVERT     0       0.906250        1.875000        1.000000\r
4158                         *MESH_TVERT     1       0.906250        0.125000        1.000000\r
4159                         *MESH_TVERT     2       0.968750        1.875000        1.000000\r
4160                         *MESH_TVERT     3       0.968750        0.125000        1.000000\r
4161                 }\r
4162                 *MESH_NUMTVFACES        2\r
4163                 *MESH_TFACELIST {\r
4164                         *MESH_TFACE     0       0       2       1\r
4165                         *MESH_TFACE     1       2       3       1\r
4166                 }\r
4167         }\r
4168         *PROP_MOTIONBLUR        0\r
4169         *PROP_CASTSHADOW        1\r
4170         *PROP_RECVSHADOW        1\r
4171         *MATERIAL_REF   0\r
4172 }\r
4173 *GEOMOBJECT     {\r
4174         *NODE_NAME      "mat0model0surf63"\r
4175         *NODE_TM        {\r
4176                 *NODE_NAME      "mat0model0surf63"\r
4177                 *INHERIT_POS    0       0       0\r
4178                 *INHERIT_ROT    0       0       0\r
4179                 *INHERIT_SCL    0       0       0\r
4180                 *TM_ROW0        1.0     0       0\r
4181                 *TM_ROW1        0       1.0     0\r
4182                 *TM_ROW2        0       0       1.0\r
4183                 *TM_ROW3        0       0       0\r
4184                 *TM_POS 0.000000        0.000000        0.000000\r
4185         }\r
4186         *MESH   {\r
4187                 *TIMEVALUE      0\r
4188                 *MESH_NUMVERTEX 8\r
4189                 *MESH_NUMFACES  8\r
4190                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4191                 *MESH_VERTEX_LIST       {\r
4192                         *MESH_VERTEX    0       368.000000      128.000000      240.000000\r
4193                         *MESH_VERTEX    1       368.000000      128.000000      16.000000\r
4194                         *MESH_VERTEX    2       384.000000      128.000000      256.000000\r
4195                         *MESH_VERTEX    3       384.000000      128.000000      0.000000\r
4196                         *MESH_VERTEX    4       -384.000000     128.000000      256.000000\r
4197                         *MESH_VERTEX    5       -368.000000     128.000000      240.000000\r
4198                         *MESH_VERTEX    6       -384.000000     128.000000      0.000000\r
4199                         *MESH_VERTEX    7       -368.000000     128.000000      16.000000\r
4200                 }\r
4201                 *MESH_NORMALS   {\r
4202                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4203                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4204                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
4205                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4206                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
4207                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
4208                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
4209                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
4210                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4211                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4212                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4213                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4214                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4215                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4216                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4217                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
4218                 }\r
4219                 *MESH_FACE_LIST {\r
4220                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4221                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4222                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4223                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4224                         *MESH_FACE      4       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4225                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4226                         *MESH_FACE      6       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4227                         *MESH_FACE      7       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4228                 }\r
4229                 *MESH_NUMTVERTEX        8\r
4230                 *MESH_TVERTLIST {\r
4231                         *MESH_TVERT     0       2.875000        1.875000        1.000000\r
4232                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
4233                         *MESH_TVERT     2       3.000000        2.000000        1.000000\r
4234                         *MESH_TVERT     3       3.000000        0.000000        1.000000\r
4235                         *MESH_TVERT     4       -3.000000       2.000000        1.000000\r
4236                         *MESH_TVERT     5       -2.875000       1.875000        1.000000\r
4237                         *MESH_TVERT     6       -3.000000       0.000000        1.000000\r
4238                         *MESH_TVERT     7       -2.875000       0.125000        1.000000\r
4239                 }\r
4240                 *MESH_NUMTVFACES        8\r
4241                 *MESH_TFACELIST {\r
4242                         *MESH_TFACE     0       0       4       2\r
4243                         *MESH_TFACE     1       0       5       4\r
4244                         *MESH_TFACE     2       0       2       1\r
4245                         *MESH_TFACE     3       4       5       6\r
4246                         *MESH_TFACE     4       1       2       3\r
4247                         *MESH_TFACE     5       5       7       6\r
4248                         *MESH_TFACE     6       1       6       7\r
4249                         *MESH_TFACE     7       1       3       6\r
4250                 }\r
4251         }\r
4252         *PROP_MOTIONBLUR        0\r
4253         *PROP_CASTSHADOW        1\r
4254         *PROP_RECVSHADOW        1\r
4255         *MATERIAL_REF   0\r
4256 }\r
4257 *GEOMOBJECT     {\r
4258         *NODE_NAME      "mat0model0surf64"\r
4259         *NODE_TM        {\r
4260                 *NODE_NAME      "mat0model0surf64"\r
4261                 *INHERIT_POS    0       0       0\r
4262                 *INHERIT_ROT    0       0       0\r
4263                 *INHERIT_SCL    0       0       0\r
4264                 *TM_ROW0        1.0     0       0\r
4265                 *TM_ROW1        0       1.0     0\r
4266                 *TM_ROW2        0       0       1.0\r
4267                 *TM_ROW3        0       0       0\r
4268                 *TM_POS 0.000000        0.000000        0.000000\r
4269         }\r
4270         *MESH   {\r
4271                 *TIMEVALUE      0\r
4272                 *MESH_NUMVERTEX 12\r
4273                 *MESH_NUMFACES  8\r
4274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4275                 *MESH_VERTEX_LIST       {\r
4276                         *MESH_VERTEX    0       368.000000      112.000000      240.000000\r
4277                         *MESH_VERTEX    1       368.000000      112.000000      16.000000\r
4278                         *MESH_VERTEX    2       368.000000      128.000000      240.000000\r
4279                         *MESH_VERTEX    3       368.000000      128.000000      16.000000\r
4280                         *MESH_VERTEX    4       368.000000      112.000000      256.000000\r
4281                         *MESH_VERTEX    5       368.000000      -112.000000     240.000000\r
4282                         *MESH_VERTEX    6       368.000000      -112.000000     256.000000\r
4283                         *MESH_VERTEX    7       368.000000      -112.000000     16.000000\r
4284                         *MESH_VERTEX    8       368.000000      -112.000000     0.000000\r
4285                         *MESH_VERTEX    9       368.000000      112.000000      0.000000\r
4286                         *MESH_VERTEX    10      368.000000      -128.000000     16.000000\r
4287                         *MESH_VERTEX    11      368.000000      -128.000000     240.000000\r
4288                 }\r
4289                 *MESH_NORMALS   {\r
4290                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4291                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4292                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
4293                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4294                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
4295                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
4296                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
4297                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
4298                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4299                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4300                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4301                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4302                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4303                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4304                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
4305                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
4306                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
4307                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
4308                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
4309                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
4310                 }\r
4311                 *MESH_FACE_LIST {\r
4312                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4313                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4314                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4315                         *MESH_FACE      3       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4316                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4317                         *MESH_FACE      5       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4318                         *MESH_FACE      6       A:      5       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4319                         *MESH_FACE      7       A:      5       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4320                 }\r
4321                 *MESH_NUMTVERTEX        12\r
4322                 *MESH_TVERTLIST {\r
4323                         *MESH_TVERT     0       0.875000        1.875000        1.000000\r
4324                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
4325                         *MESH_TVERT     2       1.000000        1.875000        1.000000\r
4326                         *MESH_TVERT     3       1.000000        0.125000        1.000000\r
4327                         *MESH_TVERT     4       0.875000        2.000000        1.000000\r
4328                         *MESH_TVERT     5       -0.875000       1.875000        1.000000\r
4329                         *MESH_TVERT     6       -0.875000       2.000000        1.000000\r
4330                         *MESH_TVERT     7       -0.875000       0.125000        1.000000\r
4331                         *MESH_TVERT     8       -0.875000       0.000000        1.000000\r
4332                         *MESH_TVERT     9       0.875000        0.000000        1.000000\r
4333                         *MESH_TVERT     10      -1.000000       0.125000        1.000000\r
4334                         *MESH_TVERT     11      -1.000000       1.875000        1.000000\r
4335                 }\r
4336                 *MESH_NUMTVFACES        8\r
4337                 *MESH_TFACELIST {\r
4338                         *MESH_TFACE     0       0       2       1\r
4339                         *MESH_TFACE     1       1       2       3\r
4340                         *MESH_TFACE     2       0       5       4\r
4341                         *MESH_TFACE     3       1       8       7\r
4342                         *MESH_TFACE     4       4       5       6\r
4343                         *MESH_TFACE     5       1       9       8\r
4344                         *MESH_TFACE     6       5       7       10\r
4345                         *MESH_TFACE     7       5       10      11\r
4346                 }\r
4347         }\r
4348         *PROP_MOTIONBLUR        0\r
4349         *PROP_CASTSHADOW        1\r
4350         *PROP_RECVSHADOW        1\r
4351         *MATERIAL_REF   0\r
4352 }\r
4353 *GEOMOBJECT     {\r
4354         *NODE_NAME      "mat0model0surf65"\r
4355         *NODE_TM        {\r
4356                 *NODE_NAME      "mat0model0surf65"\r
4357                 *INHERIT_POS    0       0       0\r
4358                 *INHERIT_ROT    0       0       0\r
4359                 *INHERIT_SCL    0       0       0\r
4360                 *TM_ROW0        1.0     0       0\r
4361                 *TM_ROW1        0       1.0     0\r
4362                 *TM_ROW2        0       0       1.0\r
4363                 *TM_ROW3        0       0       0\r
4364                 *TM_POS 0.000000        0.000000        0.000000\r
4365         }\r
4366         *MESH   {\r
4367                 *TIMEVALUE      0\r
4368                 *MESH_NUMVERTEX 12\r
4369                 *MESH_NUMFACES  8\r
4370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4371                 *MESH_VERTEX_LIST       {\r
4372                         *MESH_VERTEX    0       384.000000      112.000000      16.000000\r
4373                         *MESH_VERTEX    1       368.000000      112.000000      16.000000\r
4374                         *MESH_VERTEX    2       384.000000      112.000000      240.000000\r
4375                         *MESH_VERTEX    3       368.000000      112.000000      240.000000\r
4376                         *MESH_VERTEX    4       -368.000000     112.000000      240.000000\r
4377                         *MESH_VERTEX    5       368.000000      112.000000      256.000000\r
4378                         *MESH_VERTEX    6       -368.000000     112.000000      256.000000\r
4379                         *MESH_VERTEX    7       368.000000      112.000000      0.000000\r
4380                         *MESH_VERTEX    8       -368.000000     112.000000      0.000000\r
4381                         *MESH_VERTEX    9       -368.000000     112.000000      16.000000\r
4382                         *MESH_VERTEX    10      -384.000000     112.000000      16.000000\r
4383                         *MESH_VERTEX    11      -384.000000     112.000000      240.000000\r
4384                 }\r
4385                 *MESH_NORMALS   {\r
4386                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4387                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4388                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
4389                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4390                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
4391                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
4392                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
4393                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
4394                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4395                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4396                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4397                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4398                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4399                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4400                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
4401                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4402                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
4403                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
4404                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
4405                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
4406                 }\r
4407                 *MESH_FACE_LIST {\r
4408                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4409                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4410                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4411                         *MESH_FACE      3       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4412                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4413                         *MESH_FACE      5       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4414                         *MESH_FACE      6       A:      4       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4415                         *MESH_FACE      7       A:      4       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4416                 }\r
4417                 *MESH_NUMTVERTEX        12\r
4418                 *MESH_TVERTLIST {\r
4419                         *MESH_TVERT     0       3.000000        0.125000        1.000000\r
4420                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
4421                         *MESH_TVERT     2       3.000000        1.875000        1.000000\r
4422                         *MESH_TVERT     3       2.875000        1.875000        1.000000\r
4423                         *MESH_TVERT     4       -2.875000       1.875000        1.000000\r
4424                         *MESH_TVERT     5       2.875000        2.000000        1.000000\r
4425                         *MESH_TVERT     6       -2.875000       2.000000        1.000000\r
4426                         *MESH_TVERT     7       2.875000        0.000000        1.000000\r
4427                         *MESH_TVERT     8       -2.875000       0.000000        1.000000\r
4428                         *MESH_TVERT     9       -2.875000       0.125000        1.000000\r
4429                         *MESH_TVERT     10      -3.000000       0.125000        1.000000\r
4430                         *MESH_TVERT     11      -3.000000       1.875000        1.000000\r
4431                 }\r
4432                 *MESH_NUMTVFACES        8\r
4433                 *MESH_TFACELIST {\r
4434                         *MESH_TFACE     0       1       2       3\r
4435                         *MESH_TFACE     1       0       2       1\r
4436                         *MESH_TFACE     2       3       5       4\r
4437                         *MESH_TFACE     3       1       8       7\r
4438                         *MESH_TFACE     4       4       5       6\r
4439                         *MESH_TFACE     5       1       9       8\r
4440                         *MESH_TFACE     6       4       10      9\r
4441                         *MESH_TFACE     7       4       11      10\r
4442                 }\r
4443         }\r
4444         *PROP_MOTIONBLUR        0\r
4445         *PROP_CASTSHADOW        1\r
4446         *PROP_RECVSHADOW        1\r
4447         *MATERIAL_REF   0\r
4448 }\r
4449 *GEOMOBJECT     {\r
4450         *NODE_NAME      "mat0model0surf66"\r
4451         *NODE_TM        {\r
4452                 *NODE_NAME      "mat0model0surf66"\r
4453                 *INHERIT_POS    0       0       0\r
4454                 *INHERIT_ROT    0       0       0\r
4455                 *INHERIT_SCL    0       0       0\r
4456                 *TM_ROW0        1.0     0       0\r
4457                 *TM_ROW1        0       1.0     0\r
4458                 *TM_ROW2        0       0       1.0\r
4459                 *TM_ROW3        0       0       0\r
4460                 *TM_POS 0.000000        0.000000        0.000000\r
4461         }\r
4462         *MESH   {\r
4463                 *TIMEVALUE      0\r
4464                 *MESH_NUMVERTEX 8\r
4465                 *MESH_NUMFACES  8\r
4466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4467                 *MESH_VERTEX_LIST       {\r
4468                         *MESH_VERTEX    0       384.000000      128.000000      256.000000\r
4469                         *MESH_VERTEX    1       368.000000      -112.000000     256.000000\r
4470                         *MESH_VERTEX    2       368.000000      112.000000      256.000000\r
4471                         *MESH_VERTEX    3       384.000000      -128.000000     256.000000\r
4472                         *MESH_VERTEX    4       -384.000000     128.000000      256.000000\r
4473                         *MESH_VERTEX    5       -368.000000     112.000000      256.000000\r
4474                         *MESH_VERTEX    6       -384.000000     -128.000000     256.000000\r
4475                         *MESH_VERTEX    7       -368.000000     -112.000000     256.000000\r
4476                 }\r
4477                 *MESH_NORMALS   {\r
4478                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4479                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4480                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
4481                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4482                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
4483                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
4484                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
4485                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
4486                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4487                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4488                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4489                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4490                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4491                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4492                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
4493                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
4494                 }\r
4495                 *MESH_FACE_LIST {\r
4496                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4497                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4498                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4499                         *MESH_FACE      3       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4500                         *MESH_FACE      4       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4501                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4502                         *MESH_FACE      6       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4503                         *MESH_FACE      7       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4504                 }\r
4505                 *MESH_NUMTVERTEX        8\r
4506                 *MESH_TVERTLIST {\r
4507                         *MESH_TVERT     0       3.000000        2.000000        1.000000\r
4508                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
4509                         *MESH_TVERT     2       2.875000        1.875000        1.000000\r
4510                         *MESH_TVERT     3       3.000000        0.000000        1.000000\r
4511                         *MESH_TVERT     4       -3.000000       2.000000        1.000000\r
4512                         *MESH_TVERT     5       -2.875000       1.875000        1.000000\r
4513                         *MESH_TVERT     6       -3.000000       0.000000        1.000000\r
4514                         *MESH_TVERT     7       -2.875000       0.125000        1.000000\r
4515                 }\r
4516                 *MESH_NUMTVFACES        8\r
4517                 *MESH_TFACELIST {\r
4518                         *MESH_TFACE     0       0       2       1\r
4519                         *MESH_TFACE     1       0       1       3\r
4520                         *MESH_TFACE     2       0       4       2\r
4521                         *MESH_TFACE     3       1       6       3\r
4522                         *MESH_TFACE     4       2       4       5\r
4523                         *MESH_TFACE     5       1       7       6\r
4524                         *MESH_TFACE     6       5       6       7\r
4525                         *MESH_TFACE     7       4       6       5\r
4526                 }\r
4527         }\r
4528         *PROP_MOTIONBLUR        0\r
4529         *PROP_CASTSHADOW        1\r
4530         *PROP_RECVSHADOW        1\r
4531         *MATERIAL_REF   0\r
4532 }\r
4533 *GEOMOBJECT     {\r
4534         *NODE_NAME      "mat0model0surf67"\r
4535         *NODE_TM        {\r
4536                 *NODE_NAME      "mat0model0surf67"\r
4537                 *INHERIT_POS    0       0       0\r
4538                 *INHERIT_ROT    0       0       0\r
4539                 *INHERIT_SCL    0       0       0\r
4540                 *TM_ROW0        1.0     0       0\r
4541                 *TM_ROW1        0       1.0     0\r
4542                 *TM_ROW2        0       0       1.0\r
4543                 *TM_ROW3        0       0       0\r
4544                 *TM_POS 0.000000        0.000000        0.000000\r
4545         }\r
4546         *MESH   {\r
4547                 *TIMEVALUE      0\r
4548                 *MESH_NUMVERTEX 12\r
4549                 *MESH_NUMFACES  8\r
4550                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4551                 *MESH_VERTEX_LIST       {\r
4552                         *MESH_VERTEX    0       368.000000      112.000000      240.000000\r
4553                         *MESH_VERTEX    1       368.000000      -112.000000     240.000000\r
4554                         *MESH_VERTEX    2       384.000000      112.000000      240.000000\r
4555                         *MESH_VERTEX    3       384.000000      -112.000000     240.000000\r
4556                         *MESH_VERTEX    4       368.000000      128.000000      240.000000\r
4557                         *MESH_VERTEX    5       -368.000000     112.000000      240.000000\r
4558                         *MESH_VERTEX    6       -368.000000     128.000000      240.000000\r
4559                         *MESH_VERTEX    7       -368.000000     -112.000000     240.000000\r
4560                         *MESH_VERTEX    8       -368.000000     -128.000000     240.000000\r
4561                         *MESH_VERTEX    9       368.000000      -128.000000     240.000000\r
4562                         *MESH_VERTEX    10      -384.000000     -112.000000     240.000000\r
4563                         *MESH_VERTEX    11      -384.000000     112.000000      240.000000\r
4564                 }\r
4565                 *MESH_NORMALS   {\r
4566                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4567                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4568                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
4569                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4570                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
4571                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
4572                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
4573                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
4574                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4575                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4576                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4577                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4578                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
4579                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
4580                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
4581                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
4582                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
4583                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
4584                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
4585                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
4586                 }\r
4587                 *MESH_FACE_LIST {\r
4588                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4589                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4590                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4591                         *MESH_FACE      3       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4592                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4593                         *MESH_FACE      5       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4594                         *MESH_FACE      6       A:      5       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4595                         *MESH_FACE      7       A:      5       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4596                 }\r
4597                 *MESH_NUMTVERTEX        12\r
4598                 *MESH_TVERTLIST {\r
4599                         *MESH_TVERT     0       2.875000        1.875000        1.000000\r
4600                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
4601                         *MESH_TVERT     2       3.000000        1.875000        1.000000\r
4602                         *MESH_TVERT     3       3.000000        0.125000        1.000000\r
4603                         *MESH_TVERT     4       2.875000        2.000000        1.000000\r
4604                         *MESH_TVERT     5       -2.875000       1.875000        1.000000\r
4605                         *MESH_TVERT     6       -2.875000       2.000000        1.000000\r
4606                         *MESH_TVERT     7       -2.875000       0.125000        1.000000\r
4607                         *MESH_TVERT     8       -2.875000       0.000000        1.000000\r
4608                         *MESH_TVERT     9       2.875000        0.000000        1.000000\r
4609                         *MESH_TVERT     10      -3.000000       0.125000        1.000000\r
4610                         *MESH_TVERT     11      -3.000000       1.875000        1.000000\r
4611                 }\r
4612                 *MESH_NUMTVFACES        8\r
4613                 *MESH_TFACELIST {\r
4614                         *MESH_TFACE     0       0       2       1\r
4615                         *MESH_TFACE     1       1       2       3\r
4616                         *MESH_TFACE     2       0       5       4\r
4617                         *MESH_TFACE     3       1       8       7\r
4618                         *MESH_TFACE     4       4       5       6\r
4619                         *MESH_TFACE     5       1       9       8\r
4620                         *MESH_TFACE     6       5       7       10\r
4621                         *MESH_TFACE     7       5       10      11\r
4622                 }\r
4623         }\r
4624         *PROP_MOTIONBLUR        0\r
4625         *PROP_CASTSHADOW        1\r
4626         *PROP_RECVSHADOW        1\r
4627         *MATERIAL_REF   0\r
4628 }\r
4629 *GEOMOBJECT     {\r
4630         *NODE_NAME      "mat0model0surf68"\r
4631         *NODE_TM        {\r
4632                 *NODE_NAME      "mat0model0surf68"\r
4633                 *INHERIT_POS    0       0       0\r
4634                 *INHERIT_ROT    0       0       0\r
4635                 *INHERIT_SCL    0       0       0\r
4636                 *TM_ROW0        1.0     0       0\r
4637                 *TM_ROW1        0       1.0     0\r
4638                 *TM_ROW2        0       0       1.0\r
4639                 *TM_ROW3        0       0       0\r
4640                 *TM_POS 0.000000        0.000000        0.000000\r
4641         }\r
4642         *MESH   {\r
4643                 *TIMEVALUE      0\r
4644                 *MESH_NUMVERTEX 12\r
4645                 *MESH_NUMFACES  8\r
4646                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4647                 *MESH_VERTEX_LIST       {\r
4648                         *MESH_VERTEX    0       368.000000      -112.000000     240.000000\r
4649                         *MESH_VERTEX    1       368.000000      -112.000000     16.000000\r
4650                         *MESH_VERTEX    2       384.000000      -112.000000     240.000000\r
4651                         *MESH_VERTEX    3       384.000000      -112.000000     16.000000\r
4652                         *MESH_VERTEX    4       368.000000      -112.000000     256.000000\r
4653                         *MESH_VERTEX    5       -368.000000     -112.000000     240.000000\r
4654                         *MESH_VERTEX    6       -368.000000     -112.000000     256.000000\r
4655                         *MESH_VERTEX    7       -368.000000     -112.000000     16.000000\r
4656                         *MESH_VERTEX    8       -368.000000     -112.000000     0.000000\r
4657                         *MESH_VERTEX    9       368.000000      -112.000000     0.000000\r
4658                         *MESH_VERTEX    10      -384.000000     -112.000000     16.000000\r
4659                         *MESH_VERTEX    11      -384.000000     -112.000000     240.000000\r
4660                 }\r
4661                 *MESH_NORMALS   {\r
4662                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4663                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4664                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
4665                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4666                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
4667                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
4668                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
4669                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
4670                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4671                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4672                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4673                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4674                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4675                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4676                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4677                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
4678                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
4679                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
4680                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
4681                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
4682                 }\r
4683                 *MESH_FACE_LIST {\r
4684                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4685                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4686                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4687                         *MESH_FACE      3       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4688                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4689                         *MESH_FACE      5       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4690                         *MESH_FACE      6       A:      5       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4691                         *MESH_FACE      7       A:      5       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4692                 }\r
4693                 *MESH_NUMTVERTEX        12\r
4694                 *MESH_TVERTLIST {\r
4695                         *MESH_TVERT     0       2.875000        1.875000        1.000000\r
4696                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
4697                         *MESH_TVERT     2       3.000000        1.875000        1.000000\r
4698                         *MESH_TVERT     3       3.000000        0.125000        1.000000\r
4699                         *MESH_TVERT     4       2.875000        2.000000        1.000000\r
4700                         *MESH_TVERT     5       -2.875000       1.875000        1.000000\r
4701                         *MESH_TVERT     6       -2.875000       2.000000        1.000000\r
4702                         *MESH_TVERT     7       -2.875000       0.125000        1.000000\r
4703                         *MESH_TVERT     8       -2.875000       0.000000        1.000000\r
4704                         *MESH_TVERT     9       2.875000        0.000000        1.000000\r
4705                         *MESH_TVERT     10      -3.000000       0.125000        1.000000\r
4706                         *MESH_TVERT     11      -3.000000       1.875000        1.000000\r
4707                 }\r
4708                 *MESH_NUMTVFACES        8\r
4709                 *MESH_TFACELIST {\r
4710                         *MESH_TFACE     0       0       2       1\r
4711                         *MESH_TFACE     1       1       2       3\r
4712                         *MESH_TFACE     2       0       5       4\r
4713                         *MESH_TFACE     3       1       8       7\r
4714                         *MESH_TFACE     4       4       5       6\r
4715                         *MESH_TFACE     5       1       9       8\r
4716                         *MESH_TFACE     6       5       7       10\r
4717                         *MESH_TFACE     7       5       10      11\r
4718                 }\r
4719         }\r
4720         *PROP_MOTIONBLUR        0\r
4721         *PROP_CASTSHADOW        1\r
4722         *PROP_RECVSHADOW        1\r
4723         *MATERIAL_REF   0\r
4724 }\r
4725 *GEOMOBJECT     {\r
4726         *NODE_NAME      "mat0model0surf69"\r
4727         *NODE_TM        {\r
4728                 *NODE_NAME      "mat0model0surf69"\r
4729                 *INHERIT_POS    0       0       0\r
4730                 *INHERIT_ROT    0       0       0\r
4731                 *INHERIT_SCL    0       0       0\r
4732                 *TM_ROW0        1.0     0       0\r
4733                 *TM_ROW1        0       1.0     0\r
4734                 *TM_ROW2        0       0       1.0\r
4735                 *TM_ROW3        0       0       0\r
4736                 *TM_POS 0.000000        0.000000        0.000000\r
4737         }\r
4738         *MESH   {\r
4739                 *TIMEVALUE      0\r
4740                 *MESH_NUMVERTEX 12\r
4741                 *MESH_NUMFACES  8\r
4742                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4743                 *MESH_VERTEX_LIST       {\r
4744                         *MESH_VERTEX    0       384.000000      -112.000000     16.000000\r
4745                         *MESH_VERTEX    1       368.000000      -112.000000     16.000000\r
4746                         *MESH_VERTEX    2       384.000000      112.000000      16.000000\r
4747                         *MESH_VERTEX    3       368.000000      112.000000      16.000000\r
4748                         *MESH_VERTEX    4       -368.000000     112.000000      16.000000\r
4749                         *MESH_VERTEX    5       368.000000      128.000000      16.000000\r
4750                         *MESH_VERTEX    6       -368.000000     128.000000      16.000000\r
4751                         *MESH_VERTEX    7       368.000000      -128.000000     16.000000\r
4752                         *MESH_VERTEX    8       -368.000000     -128.000000     16.000000\r
4753                         *MESH_VERTEX    9       -368.000000     -112.000000     16.000000\r
4754                         *MESH_VERTEX    10      -384.000000     -112.000000     16.000000\r
4755                         *MESH_VERTEX    11      -384.000000     112.000000      16.000000\r
4756                 }\r
4757                 *MESH_NORMALS   {\r
4758                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4759                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4760                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
4761                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4762                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
4763                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
4764                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
4765                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
4766                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4767                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4768                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4769                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4770                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4771                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4772                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
4773                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
4774                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
4775                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
4776                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
4777                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
4778                 }\r
4779                 *MESH_FACE_LIST {\r
4780                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4781                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4782                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4783                         *MESH_FACE      3       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4784                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4785                         *MESH_FACE      5       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4786                         *MESH_FACE      6       A:      4       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4787                         *MESH_FACE      7       A:      4       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4788                 }\r
4789                 *MESH_NUMTVERTEX        12\r
4790                 *MESH_TVERTLIST {\r
4791                         *MESH_TVERT     0       3.000000        0.125000        1.000000\r
4792                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
4793                         *MESH_TVERT     2       3.000000        1.875000        1.000000\r
4794                         *MESH_TVERT     3       2.875000        1.875000        1.000000\r
4795                         *MESH_TVERT     4       -2.875000       1.875000        1.000000\r
4796                         *MESH_TVERT     5       2.875000        2.000000        1.000000\r
4797                         *MESH_TVERT     6       -2.875000       2.000000        1.000000\r
4798                         *MESH_TVERT     7       2.875000        0.000000        1.000000\r
4799                         *MESH_TVERT     8       -2.875000       0.000000        1.000000\r
4800                         *MESH_TVERT     9       -2.875000       0.125000        1.000000\r
4801                         *MESH_TVERT     10      -3.000000       0.125000        1.000000\r
4802                         *MESH_TVERT     11      -3.000000       1.875000        1.000000\r
4803                 }\r
4804                 *MESH_NUMTVFACES        8\r
4805                 *MESH_TFACELIST {\r
4806                         *MESH_TFACE     0       1       2       3\r
4807                         *MESH_TFACE     1       0       2       1\r
4808                         *MESH_TFACE     2       3       5       4\r
4809                         *MESH_TFACE     3       1       8       7\r
4810                         *MESH_TFACE     4       4       5       6\r
4811                         *MESH_TFACE     5       1       9       8\r
4812                         *MESH_TFACE     6       4       10      9\r
4813                         *MESH_TFACE     7       4       11      10\r
4814                 }\r
4815         }\r
4816         *PROP_MOTIONBLUR        0\r
4817         *PROP_CASTSHADOW        1\r
4818         *PROP_RECVSHADOW        1\r
4819         *MATERIAL_REF   0\r
4820 }\r
4821 *GEOMOBJECT     {\r
4822         *NODE_NAME      "mat0model0surf70"\r
4823         *NODE_TM        {\r
4824                 *NODE_NAME      "mat0model0surf70"\r
4825                 *INHERIT_POS    0       0       0\r
4826                 *INHERIT_ROT    0       0       0\r
4827                 *INHERIT_SCL    0       0       0\r
4828                 *TM_ROW0        1.0     0       0\r
4829                 *TM_ROW1        0       1.0     0\r
4830                 *TM_ROW2        0       0       1.0\r
4831                 *TM_ROW3        0       0       0\r
4832                 *TM_POS 0.000000        0.000000        0.000000\r
4833         }\r
4834         *MESH   {\r
4835                 *TIMEVALUE      0\r
4836                 *MESH_NUMVERTEX 8\r
4837                 *MESH_NUMFACES  8\r
4838                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4839                 *MESH_VERTEX_LIST       {\r
4840                         *MESH_VERTEX    0       384.000000      -128.000000     256.000000\r
4841                         *MESH_VERTEX    1       368.000000      -128.000000     16.000000\r
4842                         *MESH_VERTEX    2       368.000000      -128.000000     240.000000\r
4843                         *MESH_VERTEX    3       384.000000      -128.000000     0.000000\r
4844                         *MESH_VERTEX    4       -384.000000     -128.000000     256.000000\r
4845                         *MESH_VERTEX    5       -368.000000     -128.000000     240.000000\r
4846                         *MESH_VERTEX    6       -384.000000     -128.000000     0.000000\r
4847                         *MESH_VERTEX    7       -368.000000     -128.000000     16.000000\r
4848                 }\r
4849                 *MESH_NORMALS   {\r
4850                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4851                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4852                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
4853                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4854                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
4855                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
4856                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
4857                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
4858                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4859                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4860                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4861                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4862                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4863                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4864                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
4865                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4866                 }\r
4867                 *MESH_FACE_LIST {\r
4868                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4869                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4870                         *MESH_FACE      2       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4871                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4872                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4873                         *MESH_FACE      5       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4874                         *MESH_FACE      6       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4875                         *MESH_FACE      7       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4876                 }\r
4877                 *MESH_NUMTVERTEX        8\r
4878                 *MESH_TVERTLIST {\r
4879                         *MESH_TVERT     0       3.000000        2.000000        1.000000\r
4880                         *MESH_TVERT     1       2.875000        0.125000        1.000000\r
4881                         *MESH_TVERT     2       2.875000        1.875000        1.000000\r
4882                         *MESH_TVERT     3       3.000000        0.000000        1.000000\r
4883                         *MESH_TVERT     4       -3.000000       2.000000        1.000000\r
4884                         *MESH_TVERT     5       -2.875000       1.875000        1.000000\r
4885                         *MESH_TVERT     6       -3.000000       0.000000        1.000000\r
4886                         *MESH_TVERT     7       -2.875000       0.125000        1.000000\r
4887                 }\r
4888                 *MESH_NUMTVFACES        8\r
4889                 *MESH_TFACELIST {\r
4890                         *MESH_TFACE     0       0       4       2\r
4891                         *MESH_TFACE     1       0       2       1\r
4892                         *MESH_TFACE     2       2       4       5\r
4893                         *MESH_TFACE     3       0       1       3\r
4894                         *MESH_TFACE     4       4       6       5\r
4895                         *MESH_TFACE     5       1       6       3\r
4896                         *MESH_TFACE     6       1       7       6\r
4897                         *MESH_TFACE     7       5       6       7\r
4898                 }\r
4899         }\r
4900         *PROP_MOTIONBLUR        0\r
4901         *PROP_CASTSHADOW        1\r
4902         *PROP_RECVSHADOW        1\r
4903         *MATERIAL_REF   0\r
4904 }\r
4905 *GEOMOBJECT     {\r
4906         *NODE_NAME      "mat0model0surf71"\r
4907         *NODE_TM        {\r
4908                 *NODE_NAME      "mat0model0surf71"\r
4909                 *INHERIT_POS    0       0       0\r
4910                 *INHERIT_ROT    0       0       0\r
4911                 *INHERIT_SCL    0       0       0\r
4912                 *TM_ROW0        1.0     0       0\r
4913                 *TM_ROW1        0       1.0     0\r
4914                 *TM_ROW2        0       0       1.0\r
4915                 *TM_ROW3        0       0       0\r
4916                 *TM_POS 0.000000        0.000000        0.000000\r
4917         }\r
4918         *MESH   {\r
4919                 *TIMEVALUE      0\r
4920                 *MESH_NUMVERTEX 4\r
4921                 *MESH_NUMFACES  2\r
4922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4923                 *MESH_VERTEX_LIST       {\r
4924                         *MESH_VERTEX    0       218.000000      124.000000      16.000000\r
4925                         *MESH_VERTEX    1       218.000000      116.000000      16.000000\r
4926                         *MESH_VERTEX    2       366.000000      124.000000      240.000000\r
4927                         *MESH_VERTEX    3       366.000000      116.000000      240.000000\r
4928                 }\r
4929                 *MESH_NORMALS   {\r
4930                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4931                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4932                         *MESH_VERTEXNORMAL      0       0.834335        0.000000        -0.551257\r
4933                         *MESH_VERTEXNORMAL      1       0.834335        0.000000        -0.551257\r
4934                         *MESH_VERTEXNORMAL      2       0.834335        0.000000        -0.551257\r
4935                         *MESH_VERTEXNORMAL      3       0.834335        0.000000        -0.551257\r
4936                 }\r
4937                 *MESH_FACE_LIST {\r
4938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4939                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4940                 }\r
4941                 *MESH_NUMTVERTEX        4\r
4942                 *MESH_TVERTLIST {\r
4943                         *MESH_TVERT     0       0.968750        0.125000        1.000000\r
4944                         *MESH_TVERT     1       0.906250        0.125000        1.000000\r
4945                         *MESH_TVERT     2       0.968750        1.875000        1.000000\r
4946                         *MESH_TVERT     3       0.906250        1.875000        1.000000\r
4947                 }\r
4948                 *MESH_NUMTVFACES        2\r
4949                 *MESH_TFACELIST {\r
4950                         *MESH_TFACE     0       0       2       1\r
4951                         *MESH_TFACE     1       2       3       1\r
4952                 }\r
4953         }\r
4954         *PROP_MOTIONBLUR        0\r
4955         *PROP_CASTSHADOW        1\r
4956         *PROP_RECVSHADOW        1\r
4957         *MATERIAL_REF   0\r
4958 }\r
4959 *GEOMOBJECT     {\r
4960         *NODE_NAME      "mat0model0surf72"\r
4961         *NODE_TM        {\r
4962                 *NODE_NAME      "mat0model0surf72"\r
4963                 *INHERIT_POS    0       0       0\r
4964                 *INHERIT_ROT    0       0       0\r
4965                 *INHERIT_SCL    0       0       0\r
4966                 *TM_ROW0        1.0     0       0\r
4967                 *TM_ROW1        0       1.0     0\r
4968                 *TM_ROW2        0       0       1.0\r
4969                 *TM_ROW3        0       0       0\r
4970                 *TM_POS 0.000000        0.000000        0.000000\r
4971         }\r
4972         *MESH   {\r
4973                 *TIMEVALUE      0\r
4974                 *MESH_NUMVERTEX 4\r
4975                 *MESH_NUMFACES  2\r
4976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4977                 *MESH_VERTEX_LIST       {\r
4978                         *MESH_VERTEX    0       218.000000      -116.000000     16.000000\r
4979                         *MESH_VERTEX    1       218.000000      -124.000000     16.000000\r
4980                         *MESH_VERTEX    2       366.000000      -116.000000     240.000000\r
4981                         *MESH_VERTEX    3       366.000000      -124.000000     240.000000\r
4982                 }\r
4983                 *MESH_NORMALS   {\r
4984                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4985                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
4986                         *MESH_VERTEXNORMAL      0       0.834335        0.000000        -0.551257\r
4987                         *MESH_VERTEXNORMAL      1       0.834335        0.000000        -0.551257\r
4988                         *MESH_VERTEXNORMAL      2       0.834335        0.000000        -0.551257\r
4989                         *MESH_VERTEXNORMAL      3       0.834335        0.000000        -0.551257\r
4990                 }\r
4991                 *MESH_FACE_LIST {\r
4992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4993                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4994                 }\r
4995                 *MESH_NUMTVERTEX        4\r
4996                 *MESH_TVERTLIST {\r
4997                         *MESH_TVERT     0       0.093750        0.125000        1.000000\r
4998                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
4999                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
5000                         *MESH_TVERT     3       0.031250        1.875000        1.000000\r
5001                 }\r
5002                 *MESH_NUMTVFACES        2\r
5003                 *MESH_TFACELIST {\r
5004                         *MESH_TFACE     0       0       2       1\r
5005                         *MESH_TFACE     1       2       3       1\r
5006                 }\r
5007         }\r
5008         *PROP_MOTIONBLUR        0\r
5009         *PROP_CASTSHADOW        1\r
5010         *PROP_RECVSHADOW        1\r
5011         *MATERIAL_REF   0\r
5012 }\r
5013 *GEOMOBJECT     {\r
5014         *NODE_NAME      "mat0model0surf73"\r
5015         *NODE_TM        {\r
5016                 *NODE_NAME      "mat0model0surf73"\r
5017                 *INHERIT_POS    0       0       0\r
5018                 *INHERIT_ROT    0       0       0\r
5019                 *INHERIT_SCL    0       0       0\r
5020                 *TM_ROW0        1.0     0       0\r
5021                 *TM_ROW1        0       1.0     0\r
5022                 *TM_ROW2        0       0       1.0\r
5023                 *TM_ROW3        0       0       0\r
5024                 *TM_POS 0.000000        0.000000        0.000000\r
5025         }\r
5026         *MESH   {\r
5027                 *TIMEVALUE      0\r
5028                 *MESH_NUMVERTEX 4\r
5029                 *MESH_NUMFACES  2\r
5030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5031                 *MESH_VERTEX_LIST       {\r
5032                         *MESH_VERTEX    0       350.000000      124.000000      240.000000\r
5033                         *MESH_VERTEX    1       202.000000      124.000000      16.000000\r
5034                         *MESH_VERTEX    2       366.000000      124.000000      240.000000\r
5035                         *MESH_VERTEX    3       218.000000      124.000000      16.000000\r
5036                 }\r
5037                 *MESH_NORMALS   {\r
5038                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5039                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5040                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5041                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5042                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5043                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5044                 }\r
5045                 *MESH_FACE_LIST {\r
5046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5047                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5048                 }\r
5049                 *MESH_NUMTVERTEX        4\r
5050                 *MESH_TVERTLIST {\r
5051                         *MESH_TVERT     0       0.734375        1.875000        1.000000\r
5052                         *MESH_TVERT     1       -0.421875       0.125000        1.000000\r
5053                         *MESH_TVERT     2       0.859375        1.875000        1.000000\r
5054                         *MESH_TVERT     3       -0.296875       0.125000        1.000000\r
5055                 }\r
5056                 *MESH_NUMTVFACES        2\r
5057                 *MESH_TFACELIST {\r
5058                         *MESH_TFACE     0       0       2       1\r
5059                         *MESH_TFACE     1       2       3       1\r
5060                 }\r
5061         }\r
5062         *PROP_MOTIONBLUR        0\r
5063         *PROP_CASTSHADOW        1\r
5064         *PROP_RECVSHADOW        1\r
5065         *MATERIAL_REF   0\r
5066 }\r
5067 *GEOMOBJECT     {\r
5068         *NODE_NAME      "mat0model0surf74"\r
5069         *NODE_TM        {\r
5070                 *NODE_NAME      "mat0model0surf74"\r
5071                 *INHERIT_POS    0       0       0\r
5072                 *INHERIT_ROT    0       0       0\r
5073                 *INHERIT_SCL    0       0       0\r
5074                 *TM_ROW0        1.0     0       0\r
5075                 *TM_ROW1        0       1.0     0\r
5076                 *TM_ROW2        0       0       1.0\r
5077                 *TM_ROW3        0       0       0\r
5078                 *TM_POS 0.000000        0.000000        0.000000\r
5079         }\r
5080         *MESH   {\r
5081                 *TIMEVALUE      0\r
5082                 *MESH_NUMVERTEX 4\r
5083                 *MESH_NUMFACES  2\r
5084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5085                 *MESH_VERTEX_LIST       {\r
5086                         *MESH_VERTEX    0       218.000000      116.000000      16.000000\r
5087                         *MESH_VERTEX    1       202.000000      116.000000      16.000000\r
5088                         *MESH_VERTEX    2       366.000000      116.000000      240.000000\r
5089                         *MESH_VERTEX    3       350.000000      116.000000      240.000000\r
5090                 }\r
5091                 *MESH_NORMALS   {\r
5092                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5093                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5094                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5095                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5096                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5097                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5098                 }\r
5099                 *MESH_FACE_LIST {\r
5100                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5101                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5102                 }\r
5103                 *MESH_NUMTVERTEX        4\r
5104                 *MESH_TVERTLIST {\r
5105                         *MESH_TVERT     0       -0.296875       0.125000        1.000000\r
5106                         *MESH_TVERT     1       -0.421875       0.125000        1.000000\r
5107                         *MESH_TVERT     2       0.859375        1.875000        1.000000\r
5108                         *MESH_TVERT     3       0.734375        1.875000        1.000000\r
5109                 }\r
5110                 *MESH_NUMTVFACES        2\r
5111                 *MESH_TFACELIST {\r
5112                         *MESH_TFACE     0       0       2       1\r
5113                         *MESH_TFACE     1       2       3       1\r
5114                 }\r
5115         }\r
5116         *PROP_MOTIONBLUR        0\r
5117         *PROP_CASTSHADOW        1\r
5118         *PROP_RECVSHADOW        1\r
5119         *MATERIAL_REF   0\r
5120 }\r
5121 *GEOMOBJECT     {\r
5122         *NODE_NAME      "mat0model0surf75"\r
5123         *NODE_TM        {\r
5124                 *NODE_NAME      "mat0model0surf75"\r
5125                 *INHERIT_POS    0       0       0\r
5126                 *INHERIT_ROT    0       0       0\r
5127                 *INHERIT_SCL    0       0       0\r
5128                 *TM_ROW0        1.0     0       0\r
5129                 *TM_ROW1        0       1.0     0\r
5130                 *TM_ROW2        0       0       1.0\r
5131                 *TM_ROW3        0       0       0\r
5132                 *TM_POS 0.000000        0.000000        0.000000\r
5133         }\r
5134         *MESH   {\r
5135                 *TIMEVALUE      0\r
5136                 *MESH_NUMVERTEX 4\r
5137                 *MESH_NUMFACES  2\r
5138                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5139                 *MESH_VERTEX_LIST       {\r
5140                         *MESH_VERTEX    0       350.000000      116.000000      240.000000\r
5141                         *MESH_VERTEX    1       202.000000      116.000000      16.000000\r
5142                         *MESH_VERTEX    2       350.000000      124.000000      240.000000\r
5143                         *MESH_VERTEX    3       202.000000      124.000000      16.000000\r
5144                 }\r
5145                 *MESH_NORMALS   {\r
5146                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5147                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5148                         *MESH_VERTEXNORMAL      0       -0.834335       0.000000        0.551257\r
5149                         *MESH_VERTEXNORMAL      1       -0.834335       0.000000        0.551257\r
5150                         *MESH_VERTEXNORMAL      2       -0.834335       0.000000        0.551257\r
5151                         *MESH_VERTEXNORMAL      3       -0.834335       0.000000        0.551257\r
5152                 }\r
5153                 *MESH_FACE_LIST {\r
5154                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5155                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5156                 }\r
5157                 *MESH_NUMTVERTEX        4\r
5158                 *MESH_TVERTLIST {\r
5159                         *MESH_TVERT     0       0.906250        1.875000        1.000000\r
5160                         *MESH_TVERT     1       0.906250        0.125000        1.000000\r
5161                         *MESH_TVERT     2       0.968750        1.875000        1.000000\r
5162                         *MESH_TVERT     3       0.968750        0.125000        1.000000\r
5163                 }\r
5164                 *MESH_NUMTVFACES        2\r
5165                 *MESH_TFACELIST {\r
5166                         *MESH_TFACE     0       0       2       1\r
5167                         *MESH_TFACE     1       2       3       1\r
5168                 }\r
5169         }\r
5170         *PROP_MOTIONBLUR        0\r
5171         *PROP_CASTSHADOW        1\r
5172         *PROP_RECVSHADOW        1\r
5173         *MATERIAL_REF   0\r
5174 }\r
5175 *GEOMOBJECT     {\r
5176         *NODE_NAME      "mat0model0surf76"\r
5177         *NODE_TM        {\r
5178                 *NODE_NAME      "mat0model0surf76"\r
5179                 *INHERIT_POS    0       0       0\r
5180                 *INHERIT_ROT    0       0       0\r
5181                 *INHERIT_SCL    0       0       0\r
5182                 *TM_ROW0        1.0     0       0\r
5183                 *TM_ROW1        0       1.0     0\r
5184                 *TM_ROW2        0       0       1.0\r
5185                 *TM_ROW3        0       0       0\r
5186                 *TM_POS 0.000000        0.000000        0.000000\r
5187         }\r
5188         *MESH   {\r
5189                 *TIMEVALUE      0\r
5190                 *MESH_NUMVERTEX 4\r
5191                 *MESH_NUMFACES  2\r
5192                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5193                 *MESH_VERTEX_LIST       {\r
5194                         *MESH_VERTEX    0       350.000000      -116.000000     240.000000\r
5195                         *MESH_VERTEX    1       202.000000      -116.000000     16.000000\r
5196                         *MESH_VERTEX    2       366.000000      -116.000000     240.000000\r
5197                         *MESH_VERTEX    3       218.000000      -116.000000     16.000000\r
5198                 }\r
5199                 *MESH_NORMALS   {\r
5200                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5201                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5202                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5203                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5204                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5205                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5206                 }\r
5207                 *MESH_FACE_LIST {\r
5208                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5209                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5210                 }\r
5211                 *MESH_NUMTVERTEX        4\r
5212                 *MESH_TVERTLIST {\r
5213                         *MESH_TVERT     0       0.734375        1.875000        1.000000\r
5214                         *MESH_TVERT     1       -0.421875       0.125000        1.000000\r
5215                         *MESH_TVERT     2       0.859375        1.875000        1.000000\r
5216                         *MESH_TVERT     3       -0.296875       0.125000        1.000000\r
5217                 }\r
5218                 *MESH_NUMTVFACES        2\r
5219                 *MESH_TFACELIST {\r
5220                         *MESH_TFACE     0       0       2       1\r
5221                         *MESH_TFACE     1       2       3       1\r
5222                 }\r
5223         }\r
5224         *PROP_MOTIONBLUR        0\r
5225         *PROP_CASTSHADOW        1\r
5226         *PROP_RECVSHADOW        1\r
5227         *MATERIAL_REF   0\r
5228 }\r
5229 *GEOMOBJECT     {\r
5230         *NODE_NAME      "mat0model0surf77"\r
5231         *NODE_TM        {\r
5232                 *NODE_NAME      "mat0model0surf77"\r
5233                 *INHERIT_POS    0       0       0\r
5234                 *INHERIT_ROT    0       0       0\r
5235                 *INHERIT_SCL    0       0       0\r
5236                 *TM_ROW0        1.0     0       0\r
5237                 *TM_ROW1        0       1.0     0\r
5238                 *TM_ROW2        0       0       1.0\r
5239                 *TM_ROW3        0       0       0\r
5240                 *TM_POS 0.000000        0.000000        0.000000\r
5241         }\r
5242         *MESH   {\r
5243                 *TIMEVALUE      0\r
5244                 *MESH_NUMVERTEX 4\r
5245                 *MESH_NUMFACES  2\r
5246                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5247                 *MESH_VERTEX_LIST       {\r
5248                         *MESH_VERTEX    0       218.000000      -124.000000     16.000000\r
5249                         *MESH_VERTEX    1       202.000000      -124.000000     16.000000\r
5250                         *MESH_VERTEX    2       366.000000      -124.000000     240.000000\r
5251                         *MESH_VERTEX    3       350.000000      -124.000000     240.000000\r
5252                 }\r
5253                 *MESH_NORMALS   {\r
5254                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5255                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5256                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5257                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5258                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5259                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5260                 }\r
5261                 *MESH_FACE_LIST {\r
5262                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5263                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5264                 }\r
5265                 *MESH_NUMTVERTEX        4\r
5266                 *MESH_TVERTLIST {\r
5267                         *MESH_TVERT     0       -0.296875       0.125000        1.000000\r
5268                         *MESH_TVERT     1       -0.421875       0.125000        1.000000\r
5269                         *MESH_TVERT     2       0.859375        1.875000        1.000000\r
5270                         *MESH_TVERT     3       0.734375        1.875000        1.000000\r
5271                 }\r
5272                 *MESH_NUMTVFACES        2\r
5273                 *MESH_TFACELIST {\r
5274                         *MESH_TFACE     0       0       2       1\r
5275                         *MESH_TFACE     1       2       3       1\r
5276                 }\r
5277         }\r
5278         *PROP_MOTIONBLUR        0\r
5279         *PROP_CASTSHADOW        1\r
5280         *PROP_RECVSHADOW        1\r
5281         *MATERIAL_REF   0\r
5282 }\r
5283 *GEOMOBJECT     {\r
5284         *NODE_NAME      "mat0model0surf78"\r
5285         *NODE_TM        {\r
5286                 *NODE_NAME      "mat0model0surf78"\r
5287                 *INHERIT_POS    0       0       0\r
5288                 *INHERIT_ROT    0       0       0\r
5289                 *INHERIT_SCL    0       0       0\r
5290                 *TM_ROW0        1.0     0       0\r
5291                 *TM_ROW1        0       1.0     0\r
5292                 *TM_ROW2        0       0       1.0\r
5293                 *TM_ROW3        0       0       0\r
5294                 *TM_POS 0.000000        0.000000        0.000000\r
5295         }\r
5296         *MESH   {\r
5297                 *TIMEVALUE      0\r
5298                 *MESH_NUMVERTEX 4\r
5299                 *MESH_NUMFACES  2\r
5300                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5301                 *MESH_VERTEX_LIST       {\r
5302                         *MESH_VERTEX    0       350.000000      -124.000000     240.000000\r
5303                         *MESH_VERTEX    1       202.000000      -124.000000     16.000000\r
5304                         *MESH_VERTEX    2       350.000000      -116.000000     240.000000\r
5305                         *MESH_VERTEX    3       202.000000      -116.000000     16.000000\r
5306                 }\r
5307                 *MESH_NORMALS   {\r
5308                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5309                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5310                         *MESH_VERTEXNORMAL      0       -0.834335       0.000000        0.551257\r
5311                         *MESH_VERTEXNORMAL      1       -0.834335       0.000000        0.551257\r
5312                         *MESH_VERTEXNORMAL      2       -0.834335       0.000000        0.551257\r
5313                         *MESH_VERTEXNORMAL      3       -0.834335       0.000000        0.551257\r
5314                 }\r
5315                 *MESH_FACE_LIST {\r
5316                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5317                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5318                 }\r
5319                 *MESH_NUMTVERTEX        4\r
5320                 *MESH_TVERTLIST {\r
5321                         *MESH_TVERT     0       0.031250        1.875000        1.000000\r
5322                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
5323                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
5324                         *MESH_TVERT     3       0.093750        0.125000        1.000000\r
5325                 }\r
5326                 *MESH_NUMTVFACES        2\r
5327                 *MESH_TFACELIST {\r
5328                         *MESH_TFACE     0       0       2       1\r
5329                         *MESH_TFACE     1       2       3       1\r
5330                 }\r
5331         }\r
5332         *PROP_MOTIONBLUR        0\r
5333         *PROP_CASTSHADOW        1\r
5334         *PROP_RECVSHADOW        1\r
5335         *MATERIAL_REF   0\r
5336 }\r
5337 *GEOMOBJECT     {\r
5338         *NODE_NAME      "mat0model0surf79"\r
5339         *NODE_TM        {\r
5340                 *NODE_NAME      "mat0model0surf79"\r
5341                 *INHERIT_POS    0       0       0\r
5342                 *INHERIT_ROT    0       0       0\r
5343                 *INHERIT_SCL    0       0       0\r
5344                 *TM_ROW0        1.0     0       0\r
5345                 *TM_ROW1        0       1.0     0\r
5346                 *TM_ROW2        0       0       1.0\r
5347                 *TM_ROW3        0       0       0\r
5348                 *TM_POS 0.000000        0.000000        0.000000\r
5349         }\r
5350         *MESH   {\r
5351                 *TIMEVALUE      0\r
5352                 *MESH_NUMVERTEX 4\r
5353                 *MESH_NUMFACES  2\r
5354                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5355                 *MESH_VERTEX_LIST       {\r
5356                         *MESH_VERTEX    0       200.000000      126.000000      16.000000\r
5357                         *MESH_VERTEX    1       200.000000      114.000000      16.000000\r
5358                         *MESH_VERTEX    2       200.000000      126.000000      240.000000\r
5359                         *MESH_VERTEX    3       200.000000      114.000000      240.000000\r
5360                 }\r
5361                 *MESH_NORMALS   {\r
5362                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5363                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5364                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5365                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5366                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5367                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5368                 }\r
5369                 *MESH_FACE_LIST {\r
5370                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5371                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5372                 }\r
5373                 *MESH_NUMTVERTEX        4\r
5374                 *MESH_TVERTLIST {\r
5375                         *MESH_TVERT     0       0.984375        0.125000        1.000000\r
5376                         *MESH_TVERT     1       0.890625        0.125000        1.000000\r
5377                         *MESH_TVERT     2       0.984375        1.875000        1.000000\r
5378                         *MESH_TVERT     3       0.890625        1.875000        1.000000\r
5379                 }\r
5380                 *MESH_NUMTVFACES        2\r
5381                 *MESH_TFACELIST {\r
5382                         *MESH_TFACE     0       0       2       1\r
5383                         *MESH_TFACE     1       2       3       1\r
5384                 }\r
5385         }\r
5386         *PROP_MOTIONBLUR        0\r
5387         *PROP_CASTSHADOW        1\r
5388         *PROP_RECVSHADOW        1\r
5389         *MATERIAL_REF   0\r
5390 }\r
5391 *GEOMOBJECT     {\r
5392         *NODE_NAME      "mat0model0surf80"\r
5393         *NODE_TM        {\r
5394                 *NODE_NAME      "mat0model0surf80"\r
5395                 *INHERIT_POS    0       0       0\r
5396                 *INHERIT_ROT    0       0       0\r
5397                 *INHERIT_SCL    0       0       0\r
5398                 *TM_ROW0        1.0     0       0\r
5399                 *TM_ROW1        0       1.0     0\r
5400                 *TM_ROW2        0       0       1.0\r
5401                 *TM_ROW3        0       0       0\r
5402                 *TM_POS 0.000000        0.000000        0.000000\r
5403         }\r
5404         *MESH   {\r
5405                 *TIMEVALUE      0\r
5406                 *MESH_NUMVERTEX 4\r
5407                 *MESH_NUMFACES  2\r
5408                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5409                 *MESH_VERTEX_LIST       {\r
5410                         *MESH_VERTEX    0       200.000000      -114.000000     16.000000\r
5411                         *MESH_VERTEX    1       200.000000      -126.000000     16.000000\r
5412                         *MESH_VERTEX    2       200.000000      -114.000000     240.000000\r
5413                         *MESH_VERTEX    3       200.000000      -126.000000     240.000000\r
5414                 }\r
5415                 *MESH_NORMALS   {\r
5416                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5417                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5418                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5419                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5420                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5421                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5422                 }\r
5423                 *MESH_FACE_LIST {\r
5424                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5425                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5426                 }\r
5427                 *MESH_NUMTVERTEX        4\r
5428                 *MESH_TVERTLIST {\r
5429                         *MESH_TVERT     0       0.109375        0.125000        1.000000\r
5430                         *MESH_TVERT     1       0.015625        0.125000        1.000000\r
5431                         *MESH_TVERT     2       0.109375        1.875000        1.000000\r
5432                         *MESH_TVERT     3       0.015625        1.875000        1.000000\r
5433                 }\r
5434                 *MESH_NUMTVFACES        2\r
5435                 *MESH_TFACELIST {\r
5436                         *MESH_TFACE     0       0       2       1\r
5437                         *MESH_TFACE     1       2       3       1\r
5438                 }\r
5439         }\r
5440         *PROP_MOTIONBLUR        0\r
5441         *PROP_CASTSHADOW        1\r
5442         *PROP_RECVSHADOW        1\r
5443         *MATERIAL_REF   0\r
5444 }\r
5445 *GEOMOBJECT     {\r
5446         *NODE_NAME      "mat0model0surf81"\r
5447         *NODE_TM        {\r
5448                 *NODE_NAME      "mat0model0surf81"\r
5449                 *INHERIT_POS    0       0       0\r
5450                 *INHERIT_ROT    0       0       0\r
5451                 *INHERIT_SCL    0       0       0\r
5452                 *TM_ROW0        1.0     0       0\r
5453                 *TM_ROW1        0       1.0     0\r
5454                 *TM_ROW2        0       0       1.0\r
5455                 *TM_ROW3        0       0       0\r
5456                 *TM_POS 0.000000        0.000000        0.000000\r
5457         }\r
5458         *MESH   {\r
5459                 *TIMEVALUE      0\r
5460                 *MESH_NUMVERTEX 6\r
5461                 *MESH_NUMFACES  4\r
5462                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5463                 *MESH_VERTEX_LIST       {\r
5464                         *MESH_VERTEX    0       196.000000      114.000000      16.000000\r
5465                         *MESH_VERTEX    1       196.000000      -114.000000     128.000000\r
5466                         *MESH_VERTEX    2       196.000000      114.000000      128.000000\r
5467                         *MESH_VERTEX    3       196.000000      112.000000      0.000000\r
5468                         *MESH_VERTEX    4       196.000000      -114.000000     16.000000\r
5469                         *MESH_VERTEX    5       196.000000      -112.000000     0.000000\r
5470                 }\r
5471                 *MESH_NORMALS   {\r
5472                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5473                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5474                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
5475                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
5476                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5477                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5478                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5479                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5480                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5481                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5482                 }\r
5483                 *MESH_FACE_LIST {\r
5484                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5485                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5486                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5487                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5488                 }\r
5489                 *MESH_NUMTVERTEX        6\r
5490                 *MESH_TVERTLIST {\r
5491                         *MESH_TVERT     0       0.890625        0.125000        1.000000\r
5492                         *MESH_TVERT     1       -0.890625       1.000000        1.000000\r
5493                         *MESH_TVERT     2       0.890625        1.000000        1.000000\r
5494                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
5495                         *MESH_TVERT     4       -0.890625       0.125000        1.000000\r
5496                         *MESH_TVERT     5       -0.875000       0.000000        1.000000\r
5497                 }\r
5498                 *MESH_NUMTVFACES        4\r
5499                 *MESH_TFACELIST {\r
5500                         *MESH_TFACE     0       0       2       1\r
5501                         *MESH_TFACE     1       3       0       1\r
5502                         *MESH_TFACE     2       3       1       4\r
5503                         *MESH_TFACE     3       5       3       4\r
5504                 }\r
5505         }\r
5506         *PROP_MOTIONBLUR        0\r
5507         *PROP_CASTSHADOW        1\r
5508         *PROP_RECVSHADOW        1\r
5509         *MATERIAL_REF   0\r
5510 }\r
5511 *GEOMOBJECT     {\r
5512         *NODE_NAME      "mat0model0surf82"\r
5513         *NODE_TM        {\r
5514                 *NODE_NAME      "mat0model0surf82"\r
5515                 *INHERIT_POS    0       0       0\r
5516                 *INHERIT_ROT    0       0       0\r
5517                 *INHERIT_SCL    0       0       0\r
5518                 *TM_ROW0        1.0     0       0\r
5519                 *TM_ROW1        0       1.0     0\r
5520                 *TM_ROW2        0       0       1.0\r
5521                 *TM_ROW3        0       0       0\r
5522                 *TM_POS 0.000000        0.000000        0.000000\r
5523         }\r
5524         *MESH   {\r
5525                 *TIMEVALUE      0\r
5526                 *MESH_NUMVERTEX 24\r
5527                 *MESH_NUMFACES  16\r
5528                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5529                 *MESH_VERTEX_LIST       {\r
5530                         *MESH_VERTEX    0       256.000000      -0.000002       264.000000\r
5531                         *MESH_VERTEX    1       192.000000      -0.000002       280.000000\r
5532                         *MESH_VERTEX    2       252.000000      28.000000       264.000000\r
5533                         *MESH_VERTEX    3       240.000000      48.000000       264.000000\r
5534                         *MESH_VERTEX    4       192.000000      -0.000002       280.000000\r
5535                         *MESH_VERTEX    5       220.000000      60.000000       264.000000\r
5536                         *MESH_VERTEX    6       192.000000      64.000000       264.000000\r
5537                         *MESH_VERTEX    7       192.000000      -0.000002       280.000000\r
5538                         *MESH_VERTEX    8       252.000000      -28.000000      264.000000\r
5539                         *MESH_VERTEX    9       240.000000      -48.000000      264.000000\r
5540                         *MESH_VERTEX    10      192.000000      -0.000002       280.000000\r
5541                         *MESH_VERTEX    11      164.000000      60.000000       264.000000\r
5542                         *MESH_VERTEX    12      144.000000      48.000000       264.000000\r
5543                         *MESH_VERTEX    13      192.000000      -0.000002       280.000000\r
5544                         *MESH_VERTEX    14      132.000000      28.000000       264.000000\r
5545                         *MESH_VERTEX    15      128.000000      -0.000002       264.000000\r
5546                         *MESH_VERTEX    16      192.000000      -0.000002       280.000000\r
5547                         *MESH_VERTEX    17      132.000000      -28.000000      264.000000\r
5548                         *MESH_VERTEX    18      144.000000      -48.000000      264.000000\r
5549                         *MESH_VERTEX    19      192.000000      -0.000002       280.000000\r
5550                         *MESH_VERTEX    20      220.000000      -60.000000      264.000000\r
5551                         *MESH_VERTEX    21      192.000000      -64.000000      264.000000\r
5552                         *MESH_VERTEX    22      192.000000      -0.000002       280.000000\r
5553                         *MESH_VERTEX    23      164.000000      -60.000000      264.000000\r
5554                 }\r
5555                 *MESH_NORMALS   {\r
5556                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5557                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5558                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
5559                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
5560                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
5561                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
5562                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
5563                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
5564                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
5565                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
5566                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
5567                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
5568                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
5569                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
5570                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
5571                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
5572                         *MESH_VERTEXNORMAL      0       0.242536        0.000000        0.970142\r
5573                         *MESH_VERTEXNORMAL      1       0.183494        0.061775        0.981078\r
5574                         *MESH_VERTEXNORMAL      2       0.183494        0.061775        0.981078\r
5575                         *MESH_VERTEXNORMAL      3       0.123091        0.123091        0.984732\r
5576                         *MESH_VERTEXNORMAL      4       0.061775        0.183494        0.981078\r
5577                         *MESH_VERTEXNORMAL      5       0.061775        0.183494        0.981078\r
5578                         *MESH_VERTEXNORMAL      6       0.000000        0.242536        0.970142\r
5579                         *MESH_VERTEXNORMAL      7       0.183494        -0.061775       0.981078\r
5580                         *MESH_VERTEXNORMAL      8       0.183494        -0.061775       0.981078\r
5581                         *MESH_VERTEXNORMAL      9       0.123091        -0.123091       0.984732\r
5582                         *MESH_VERTEXNORMAL      10      -0.061775       0.183494        0.981078\r
5583                         *MESH_VERTEXNORMAL      11      -0.061775       0.183494        0.981078\r
5584                         *MESH_VERTEXNORMAL      12      -0.123091       0.123091        0.984732\r
5585                         *MESH_VERTEXNORMAL      13      -0.183494       0.061775        0.981078\r
5586                         *MESH_VERTEXNORMAL      14      -0.183494       0.061775        0.981078\r
5587                         *MESH_VERTEXNORMAL      15      -0.242536       0.000000        0.970142\r
5588                         *MESH_VERTEXNORMAL      16      -0.183494       -0.061775       0.981078\r
5589                         *MESH_VERTEXNORMAL      17      -0.183494       -0.061775       0.981078\r
5590                         *MESH_VERTEXNORMAL      18      -0.123091       -0.123091       0.984732\r
5591                         *MESH_VERTEXNORMAL      19      0.061775        -0.183494       0.981078\r
5592                         *MESH_VERTEXNORMAL      20      0.061775        -0.183494       0.981078\r
5593                         *MESH_VERTEXNORMAL      21      0.000000        -0.242536       0.970142\r
5594                         *MESH_VERTEXNORMAL      22      -0.061775       -0.183494       0.981078\r
5595                         *MESH_VERTEXNORMAL      23      -0.061775       -0.183494       0.981078\r
5596                 }\r
5597                 *MESH_FACE_LIST {\r
5598                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5599                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5600                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5601                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5602                         *MESH_FACE      4       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5603                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5604                         *MESH_FACE      6       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5605                         *MESH_FACE      7       A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5606                         *MESH_FACE      8       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5607                         *MESH_FACE      9       A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5608                         *MESH_FACE      10      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5609                         *MESH_FACE      11      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5610                         *MESH_FACE      12      A:      18      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5611                         *MESH_FACE      13      A:      21      B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5612                         *MESH_FACE      14      A:      19      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5613                         *MESH_FACE      15      A:      9       B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5614                 }\r
5615                 *MESH_NUMTVERTEX        24\r
5616                 *MESH_TVERTLIST {\r
5617                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
5618                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
5619                         *MESH_TVERT     2       0.968750        1.218750        1.000000\r
5620                         *MESH_TVERT     3       0.875000        1.375000        1.000000\r
5621                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
5622                         *MESH_TVERT     5       0.718750        1.468750        1.000000\r
5623                         *MESH_TVERT     6       0.500000        1.500000        1.000000\r
5624                         *MESH_TVERT     7       0.500000        1.000000        1.000000\r
5625                         *MESH_TVERT     8       0.968750        0.781250        1.000000\r
5626                         *MESH_TVERT     9       0.875000        0.625000        1.000000\r
5627                         *MESH_TVERT     10      0.500000        1.000000        1.000000\r
5628                         *MESH_TVERT     11      0.281250        1.468750        1.000000\r
5629                         *MESH_TVERT     12      0.125000        1.375000        1.000000\r
5630                         *MESH_TVERT     13      0.500000        1.000000        1.000000\r
5631                         *MESH_TVERT     14      0.031250        1.218750        1.000000\r
5632                         *MESH_TVERT     15      0.000000        1.000000        1.000000\r
5633                         *MESH_TVERT     16      0.500000        1.000000        1.000000\r
5634                         *MESH_TVERT     17      0.031250        0.781250        1.000000\r
5635                         *MESH_TVERT     18      0.125000        0.625000        1.000000\r
5636                         *MESH_TVERT     19      0.500000        1.000000        1.000000\r
5637                         *MESH_TVERT     20      0.718750        0.531250        1.000000\r
5638                         *MESH_TVERT     21      0.500000        0.500000        1.000000\r
5639                         *MESH_TVERT     22      0.500000        1.000000        1.000000\r
5640                         *MESH_TVERT     23      0.281250        0.531250        1.000000\r
5641                 }\r
5642                 *MESH_NUMTVFACES        16\r
5643                 *MESH_TFACELIST {\r
5644                         *MESH_TFACE     0       0       2       1\r
5645                         *MESH_TFACE     1       1       2       3\r
5646                         *MESH_TFACE     2       3       5       4\r
5647                         *MESH_TFACE     3       4       5       6\r
5648                         *MESH_TFACE     4       0       7       8\r
5649                         *MESH_TFACE     5       7       9       8\r
5650                         *MESH_TFACE     6       6       11      10\r
5651                         *MESH_TFACE     7       10      11      12\r
5652                         *MESH_TFACE     8       12      14      13\r
5653                         *MESH_TFACE     9       13      14      15\r
5654                         *MESH_TFACE     10      15      17      16\r
5655                         *MESH_TFACE     11      16      17      18\r
5656                         *MESH_TFACE     12      18      23      22\r
5657                         *MESH_TFACE     13      21      22      23\r
5658                         *MESH_TFACE     14      19      21      20\r
5659                         *MESH_TFACE     15      9       19      20\r
5660                 }\r
5661         }\r
5662         *PROP_MOTIONBLUR        0\r
5663         *PROP_CASTSHADOW        1\r
5664         *PROP_RECVSHADOW        1\r
5665         *MATERIAL_REF   0\r
5666 }\r
5667 *GEOMOBJECT     {\r
5668         *NODE_NAME      "mat0model0surf83"\r
5669         *NODE_TM        {\r
5670                 *NODE_NAME      "mat0model0surf83"\r
5671                 *INHERIT_POS    0       0       0\r
5672                 *INHERIT_ROT    0       0       0\r
5673                 *INHERIT_SCL    0       0       0\r
5674                 *TM_ROW0        1.0     0       0\r
5675                 *TM_ROW1        0       1.0     0\r
5676                 *TM_ROW2        0       0       1.0\r
5677                 *TM_ROW3        0       0       0\r
5678                 *TM_POS 0.000000        0.000000        0.000000\r
5679         }\r
5680         *MESH   {\r
5681                 *TIMEVALUE      0\r
5682                 *MESH_NUMVERTEX 6\r
5683                 *MESH_NUMFACES  4\r
5684                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5685                 *MESH_VERTEX_LIST       {\r
5686                         *MESH_VERTEX    0       188.000000      114.000000      128.000000\r
5687                         *MESH_VERTEX    1       188.000000      -112.000000     0.000000\r
5688                         *MESH_VERTEX    2       188.000000      114.000000      16.000000\r
5689                         *MESH_VERTEX    3       188.000000      112.000000      0.000000\r
5690                         *MESH_VERTEX    4       188.000000      -114.000000     16.000000\r
5691                         *MESH_VERTEX    5       188.000000      -114.000000     128.000000\r
5692                 }\r
5693                 *MESH_NORMALS   {\r
5694                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5695                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5696                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
5697                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
5698                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5699                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5700                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5701                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5702                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5703                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5704                 }\r
5705                 *MESH_FACE_LIST {\r
5706                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5707                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5708                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5709                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5710                 }\r
5711                 *MESH_NUMTVERTEX        6\r
5712                 *MESH_TVERTLIST {\r
5713                         *MESH_TVERT     0       0.890625        1.000000        1.000000\r
5714                         *MESH_TVERT     1       -0.875000       0.000000        1.000000\r
5715                         *MESH_TVERT     2       0.890625        0.125000        1.000000\r
5716                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
5717                         *MESH_TVERT     4       -0.890625       0.125000        1.000000\r
5718                         *MESH_TVERT     5       -0.890625       1.000000        1.000000\r
5719                 }\r
5720                 *MESH_NUMTVFACES        4\r
5721                 *MESH_TFACELIST {\r
5722                         *MESH_TFACE     0       0       2       1\r
5723                         *MESH_TFACE     1       2       3       1\r
5724                         *MESH_TFACE     2       0       1       4\r
5725                         *MESH_TFACE     3       5       0       4\r
5726                 }\r
5727         }\r
5728         *PROP_MOTIONBLUR        0\r
5729         *PROP_CASTSHADOW        1\r
5730         *PROP_RECVSHADOW        1\r
5731         *MATERIAL_REF   0\r
5732 }\r
5733 *GEOMOBJECT     {\r
5734         *NODE_NAME      "mat0model0surf84"\r
5735         *NODE_TM        {\r
5736                 *NODE_NAME      "mat0model0surf84"\r
5737                 *INHERIT_POS    0       0       0\r
5738                 *INHERIT_ROT    0       0       0\r
5739                 *INHERIT_SCL    0       0       0\r
5740                 *TM_ROW0        1.0     0       0\r
5741                 *TM_ROW1        0       1.0     0\r
5742                 *TM_ROW2        0       0       1.0\r
5743                 *TM_ROW3        0       0       0\r
5744                 *TM_POS 0.000000        0.000000        0.000000\r
5745         }\r
5746         *MESH   {\r
5747                 *TIMEVALUE      0\r
5748                 *MESH_NUMVERTEX 4\r
5749                 *MESH_NUMFACES  2\r
5750                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5751                 *MESH_VERTEX_LIST       {\r
5752                         *MESH_VERTEX    0       184.000000      126.000000      240.000000\r
5753                         *MESH_VERTEX    1       184.000000      126.000000      16.000000\r
5754                         *MESH_VERTEX    2       200.000000      126.000000      240.000000\r
5755                         *MESH_VERTEX    3       200.000000      126.000000      16.000000\r
5756                 }\r
5757                 *MESH_NORMALS   {\r
5758                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5759                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5760                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5761                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5762                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5763                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5764                 }\r
5765                 *MESH_FACE_LIST {\r
5766                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5767                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5768                 }\r
5769                 *MESH_NUMTVERTEX        4\r
5770                 *MESH_TVERTLIST {\r
5771                         *MESH_TVERT     0       0.437500        1.875000        1.000000\r
5772                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
5773                         *MESH_TVERT     2       0.562500        1.875000        1.000000\r
5774                         *MESH_TVERT     3       0.562500        0.125000        1.000000\r
5775                 }\r
5776                 *MESH_NUMTVFACES        2\r
5777                 *MESH_TFACELIST {\r
5778                         *MESH_TFACE     0       0       2       1\r
5779                         *MESH_TFACE     1       2       3       1\r
5780                 }\r
5781         }\r
5782         *PROP_MOTIONBLUR        0\r
5783         *PROP_CASTSHADOW        1\r
5784         *PROP_RECVSHADOW        1\r
5785         *MATERIAL_REF   0\r
5786 }\r
5787 *GEOMOBJECT     {\r
5788         *NODE_NAME      "mat0model0surf85"\r
5789         *NODE_TM        {\r
5790                 *NODE_NAME      "mat0model0surf85"\r
5791                 *INHERIT_POS    0       0       0\r
5792                 *INHERIT_ROT    0       0       0\r
5793                 *INHERIT_SCL    0       0       0\r
5794                 *TM_ROW0        1.0     0       0\r
5795                 *TM_ROW1        0       1.0     0\r
5796                 *TM_ROW2        0       0       1.0\r
5797                 *TM_ROW3        0       0       0\r
5798                 *TM_POS 0.000000        0.000000        0.000000\r
5799         }\r
5800         *MESH   {\r
5801                 *TIMEVALUE      0\r
5802                 *MESH_NUMVERTEX 4\r
5803                 *MESH_NUMFACES  2\r
5804                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5805                 *MESH_VERTEX_LIST       {\r
5806                         *MESH_VERTEX    0       184.000000      114.000000      240.000000\r
5807                         *MESH_VERTEX    1       184.000000      114.000000      16.000000\r
5808                         *MESH_VERTEX    2       184.000000      126.000000      240.000000\r
5809                         *MESH_VERTEX    3       184.000000      126.000000      16.000000\r
5810                 }\r
5811                 *MESH_NORMALS   {\r
5812                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5813                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5814                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5815                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5816                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5817                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5818                 }\r
5819                 *MESH_FACE_LIST {\r
5820                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5821                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5822                 }\r
5823                 *MESH_NUMTVERTEX        4\r
5824                 *MESH_TVERTLIST {\r
5825                         *MESH_TVERT     0       0.890625        1.875000        1.000000\r
5826                         *MESH_TVERT     1       0.890625        0.125000        1.000000\r
5827                         *MESH_TVERT     2       0.984375        1.875000        1.000000\r
5828                         *MESH_TVERT     3       0.984375        0.125000        1.000000\r
5829                 }\r
5830                 *MESH_NUMTVFACES        2\r
5831                 *MESH_TFACELIST {\r
5832                         *MESH_TFACE     0       0       2       1\r
5833                         *MESH_TFACE     1       2       3       1\r
5834                 }\r
5835         }\r
5836         *PROP_MOTIONBLUR        0\r
5837         *PROP_CASTSHADOW        1\r
5838         *PROP_RECVSHADOW        1\r
5839         *MATERIAL_REF   0\r
5840 }\r
5841 *GEOMOBJECT     {\r
5842         *NODE_NAME      "mat0model0surf86"\r
5843         *NODE_TM        {\r
5844                 *NODE_NAME      "mat0model0surf86"\r
5845                 *INHERIT_POS    0       0       0\r
5846                 *INHERIT_ROT    0       0       0\r
5847                 *INHERIT_SCL    0       0       0\r
5848                 *TM_ROW0        1.0     0       0\r
5849                 *TM_ROW1        0       1.0     0\r
5850                 *TM_ROW2        0       0       1.0\r
5851                 *TM_ROW3        0       0       0\r
5852                 *TM_POS 0.000000        0.000000        0.000000\r
5853         }\r
5854         *MESH   {\r
5855                 *TIMEVALUE      0\r
5856                 *MESH_NUMVERTEX 4\r
5857                 *MESH_NUMFACES  2\r
5858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5859                 *MESH_VERTEX_LIST       {\r
5860                         *MESH_VERTEX    0       200.000000      114.000000      16.000000\r
5861                         *MESH_VERTEX    1       184.000000      114.000000      16.000000\r
5862                         *MESH_VERTEX    2       200.000000      114.000000      240.000000\r
5863                         *MESH_VERTEX    3       184.000000      114.000000      240.000000\r
5864                 }\r
5865                 *MESH_NORMALS   {\r
5866                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5867                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5868                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5869                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5870                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5871                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5872                 }\r
5873                 *MESH_FACE_LIST {\r
5874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5875                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5876                 }\r
5877                 *MESH_NUMTVERTEX        4\r
5878                 *MESH_TVERTLIST {\r
5879                         *MESH_TVERT     0       0.562500        0.125000        1.000000\r
5880                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
5881                         *MESH_TVERT     2       0.562500        1.875000        1.000000\r
5882                         *MESH_TVERT     3       0.437500        1.875000        1.000000\r
5883                 }\r
5884                 *MESH_NUMTVFACES        2\r
5885                 *MESH_TFACELIST {\r
5886                         *MESH_TFACE     0       0       2       1\r
5887                         *MESH_TFACE     1       2       3       1\r
5888                 }\r
5889         }\r
5890         *PROP_MOTIONBLUR        0\r
5891         *PROP_CASTSHADOW        1\r
5892         *PROP_RECVSHADOW        1\r
5893         *MATERIAL_REF   0\r
5894 }\r
5895 *GEOMOBJECT     {\r
5896         *NODE_NAME      "mat0model0surf87"\r
5897         *NODE_TM        {\r
5898                 *NODE_NAME      "mat0model0surf87"\r
5899                 *INHERIT_POS    0       0       0\r
5900                 *INHERIT_ROT    0       0       0\r
5901                 *INHERIT_SCL    0       0       0\r
5902                 *TM_ROW0        1.0     0       0\r
5903                 *TM_ROW1        0       1.0     0\r
5904                 *TM_ROW2        0       0       1.0\r
5905                 *TM_ROW3        0       0       0\r
5906                 *TM_POS 0.000000        0.000000        0.000000\r
5907         }\r
5908         *MESH   {\r
5909                 *TIMEVALUE      0\r
5910                 *MESH_NUMVERTEX 4\r
5911                 *MESH_NUMFACES  2\r
5912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5913                 *MESH_VERTEX_LIST       {\r
5914                         *MESH_VERTEX    0       184.000000      -114.000000     240.000000\r
5915                         *MESH_VERTEX    1       184.000000      -114.000000     16.000000\r
5916                         *MESH_VERTEX    2       200.000000      -114.000000     240.000000\r
5917                         *MESH_VERTEX    3       200.000000      -114.000000     16.000000\r
5918                 }\r
5919                 *MESH_NORMALS   {\r
5920                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5921                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5922                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5923                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5924                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5925                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5926                 }\r
5927                 *MESH_FACE_LIST {\r
5928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5929                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5930                 }\r
5931                 *MESH_NUMTVERTEX        4\r
5932                 *MESH_TVERTLIST {\r
5933                         *MESH_TVERT     0       0.437500        1.875000        1.000000\r
5934                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
5935                         *MESH_TVERT     2       0.562500        1.875000        1.000000\r
5936                         *MESH_TVERT     3       0.562500        0.125000        1.000000\r
5937                 }\r
5938                 *MESH_NUMTVFACES        2\r
5939                 *MESH_TFACELIST {\r
5940                         *MESH_TFACE     0       0       2       1\r
5941                         *MESH_TFACE     1       2       3       1\r
5942                 }\r
5943         }\r
5944         *PROP_MOTIONBLUR        0\r
5945         *PROP_CASTSHADOW        1\r
5946         *PROP_RECVSHADOW        1\r
5947         *MATERIAL_REF   0\r
5948 }\r
5949 *GEOMOBJECT     {\r
5950         *NODE_NAME      "mat0model0surf88"\r
5951         *NODE_TM        {\r
5952                 *NODE_NAME      "mat0model0surf88"\r
5953                 *INHERIT_POS    0       0       0\r
5954                 *INHERIT_ROT    0       0       0\r
5955                 *INHERIT_SCL    0       0       0\r
5956                 *TM_ROW0        1.0     0       0\r
5957                 *TM_ROW1        0       1.0     0\r
5958                 *TM_ROW2        0       0       1.0\r
5959                 *TM_ROW3        0       0       0\r
5960                 *TM_POS 0.000000        0.000000        0.000000\r
5961         }\r
5962         *MESH   {\r
5963                 *TIMEVALUE      0\r
5964                 *MESH_NUMVERTEX 4\r
5965                 *MESH_NUMFACES  2\r
5966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5967                 *MESH_VERTEX_LIST       {\r
5968                         *MESH_VERTEX    0       184.000000      -126.000000     240.000000\r
5969                         *MESH_VERTEX    1       184.000000      -126.000000     16.000000\r
5970                         *MESH_VERTEX    2       184.000000      -114.000000     240.000000\r
5971                         *MESH_VERTEX    3       184.000000      -114.000000     16.000000\r
5972                 }\r
5973                 *MESH_NORMALS   {\r
5974                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5975                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
5976                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5977                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5978                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5979                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5980                 }\r
5981                 *MESH_FACE_LIST {\r
5982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5983                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5984                 }\r
5985                 *MESH_NUMTVERTEX        4\r
5986                 *MESH_TVERTLIST {\r
5987                         *MESH_TVERT     0       0.015625        1.875000        1.000000\r
5988                         *MESH_TVERT     1       0.015625        0.125000        1.000000\r
5989                         *MESH_TVERT     2       0.109375        1.875000        1.000000\r
5990                         *MESH_TVERT     3       0.109375        0.125000        1.000000\r
5991                 }\r
5992                 *MESH_NUMTVFACES        2\r
5993                 *MESH_TFACELIST {\r
5994                         *MESH_TFACE     0       0       2       1\r
5995                         *MESH_TFACE     1       2       3       1\r
5996                 }\r
5997         }\r
5998         *PROP_MOTIONBLUR        0\r
5999         *PROP_CASTSHADOW        1\r
6000         *PROP_RECVSHADOW        1\r
6001         *MATERIAL_REF   0\r
6002 }\r
6003 *GEOMOBJECT     {\r
6004         *NODE_NAME      "mat0model0surf89"\r
6005         *NODE_TM        {\r
6006                 *NODE_NAME      "mat0model0surf89"\r
6007                 *INHERIT_POS    0       0       0\r
6008                 *INHERIT_ROT    0       0       0\r
6009                 *INHERIT_SCL    0       0       0\r
6010                 *TM_ROW0        1.0     0       0\r
6011                 *TM_ROW1        0       1.0     0\r
6012                 *TM_ROW2        0       0       1.0\r
6013                 *TM_ROW3        0       0       0\r
6014                 *TM_POS 0.000000        0.000000        0.000000\r
6015         }\r
6016         *MESH   {\r
6017                 *TIMEVALUE      0\r
6018                 *MESH_NUMVERTEX 4\r
6019                 *MESH_NUMFACES  2\r
6020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6021                 *MESH_VERTEX_LIST       {\r
6022                         *MESH_VERTEX    0       200.000000      -126.000000     16.000000\r
6023                         *MESH_VERTEX    1       184.000000      -126.000000     16.000000\r
6024                         *MESH_VERTEX    2       200.000000      -126.000000     240.000000\r
6025                         *MESH_VERTEX    3       184.000000      -126.000000     240.000000\r
6026                 }\r
6027                 *MESH_NORMALS   {\r
6028                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6029                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6030                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6031                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6032                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6033                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6034                 }\r
6035                 *MESH_FACE_LIST {\r
6036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6037                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6038                 }\r
6039                 *MESH_NUMTVERTEX        4\r
6040                 *MESH_TVERTLIST {\r
6041                         *MESH_TVERT     0       0.562500        0.125000        1.000000\r
6042                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
6043                         *MESH_TVERT     2       0.562500        1.875000        1.000000\r
6044                         *MESH_TVERT     3       0.437500        1.875000        1.000000\r
6045                 }\r
6046                 *MESH_NUMTVFACES        2\r
6047                 *MESH_TFACELIST {\r
6048                         *MESH_TFACE     0       0       2       1\r
6049                         *MESH_TFACE     1       2       3       1\r
6050                 }\r
6051         }\r
6052         *PROP_MOTIONBLUR        0\r
6053         *PROP_CASTSHADOW        1\r
6054         *PROP_RECVSHADOW        1\r
6055         *MATERIAL_REF   0\r
6056 }\r
6057 *GEOMOBJECT     {\r
6058         *NODE_NAME      "mat0model0surf90"\r
6059         *NODE_TM        {\r
6060                 *NODE_NAME      "mat0model0surf90"\r
6061                 *INHERIT_POS    0       0       0\r
6062                 *INHERIT_ROT    0       0       0\r
6063                 *INHERIT_SCL    0       0       0\r
6064                 *TM_ROW0        1.0     0       0\r
6065                 *TM_ROW1        0       1.0     0\r
6066                 *TM_ROW2        0       0       1.0\r
6067                 *TM_ROW3        0       0       0\r
6068                 *TM_POS 0.000000        0.000000        0.000000\r
6069         }\r
6070         *MESH   {\r
6071                 *TIMEVALUE      0\r
6072                 *MESH_NUMVERTEX 4\r
6073                 *MESH_NUMFACES  2\r
6074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6075                 *MESH_VERTEX_LIST       {\r
6076                         *MESH_VERTEX    0       68.000000       -116.000000     16.000000\r
6077                         *MESH_VERTEX    1       68.000000       -124.000000     16.000000\r
6078                         *MESH_VERTEX    2       68.000000       -116.000000     240.000000\r
6079                         *MESH_VERTEX    3       68.000000       -124.000000     240.000000\r
6080                 }\r
6081                 *MESH_NORMALS   {\r
6082                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6083                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6084                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6085                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6086                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
6087                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
6088                 }\r
6089                 *MESH_FACE_LIST {\r
6090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6091                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6092                 }\r
6093                 *MESH_NUMTVERTEX        4\r
6094                 *MESH_TVERTLIST {\r
6095                         *MESH_TVERT     0       0.093750        0.125000        1.000000\r
6096                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
6097                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
6098                         *MESH_TVERT     3       0.031250        1.875000        1.000000\r
6099                 }\r
6100                 *MESH_NUMTVFACES        2\r
6101                 *MESH_TFACELIST {\r
6102                         *MESH_TFACE     0       0       2       1\r
6103                         *MESH_TFACE     1       2       3       1\r
6104                 }\r
6105         }\r
6106         *PROP_MOTIONBLUR        0\r
6107         *PROP_CASTSHADOW        1\r
6108         *PROP_RECVSHADOW        1\r
6109         *MATERIAL_REF   0\r
6110 }\r
6111 *GEOMOBJECT     {\r
6112         *NODE_NAME      "mat0model0surf91"\r
6113         *NODE_TM        {\r
6114                 *NODE_NAME      "mat0model0surf91"\r
6115                 *INHERIT_POS    0       0       0\r
6116                 *INHERIT_ROT    0       0       0\r
6117                 *INHERIT_SCL    0       0       0\r
6118                 *TM_ROW0        1.0     0       0\r
6119                 *TM_ROW1        0       1.0     0\r
6120                 *TM_ROW2        0       0       1.0\r
6121                 *TM_ROW3        0       0       0\r
6122                 *TM_POS 0.000000        0.000000        0.000000\r
6123         }\r
6124         *MESH   {\r
6125                 *TIMEVALUE      0\r
6126                 *MESH_NUMVERTEX 4\r
6127                 *MESH_NUMFACES  2\r
6128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6129                 *MESH_VERTEX_LIST       {\r
6130                         *MESH_VERTEX    0       60.000000       -116.000000     240.000000\r
6131                         *MESH_VERTEX    1       60.000000       -116.000000     16.000000\r
6132                         *MESH_VERTEX    2       68.000000       -116.000000     240.000000\r
6133                         *MESH_VERTEX    3       68.000000       -116.000000     16.000000\r
6134                 }\r
6135                 *MESH_NORMALS   {\r
6136                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6137                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6138                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6139                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6140                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6141                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6142                 }\r
6143                 *MESH_FACE_LIST {\r
6144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6145                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6146                 }\r
6147                 *MESH_NUMTVERTEX        4\r
6148                 *MESH_TVERTLIST {\r
6149                         *MESH_TVERT     0       0.468750        1.875000        1.000000\r
6150                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
6151                         *MESH_TVERT     2       0.531250        1.875000        1.000000\r
6152                         *MESH_TVERT     3       0.531250        0.125000        1.000000\r
6153                 }\r
6154                 *MESH_NUMTVFACES        2\r
6155                 *MESH_TFACELIST {\r
6156                         *MESH_TFACE     0       0       2       1\r
6157                         *MESH_TFACE     1       2       3       1\r
6158                 }\r
6159         }\r
6160         *PROP_MOTIONBLUR        0\r
6161         *PROP_CASTSHADOW        1\r
6162         *PROP_RECVSHADOW        1\r
6163         *MATERIAL_REF   0\r
6164 }\r
6165 *GEOMOBJECT     {\r
6166         *NODE_NAME      "mat0model0surf92"\r
6167         *NODE_TM        {\r
6168                 *NODE_NAME      "mat0model0surf92"\r
6169                 *INHERIT_POS    0       0       0\r
6170                 *INHERIT_ROT    0       0       0\r
6171                 *INHERIT_SCL    0       0       0\r
6172                 *TM_ROW0        1.0     0       0\r
6173                 *TM_ROW1        0       1.0     0\r
6174                 *TM_ROW2        0       0       1.0\r
6175                 *TM_ROW3        0       0       0\r
6176                 *TM_POS 0.000000        0.000000        0.000000\r
6177         }\r
6178         *MESH   {\r
6179                 *TIMEVALUE      0\r
6180                 *MESH_NUMVERTEX 4\r
6181                 *MESH_NUMFACES  2\r
6182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6183                 *MESH_VERTEX_LIST       {\r
6184                         *MESH_VERTEX    0       60.000000       -124.000000     240.000000\r
6185                         *MESH_VERTEX    1       60.000000       -124.000000     16.000000\r
6186                         *MESH_VERTEX    2       60.000000       -116.000000     240.000000\r
6187                         *MESH_VERTEX    3       60.000000       -116.000000     16.000000\r
6188                 }\r
6189                 *MESH_NORMALS   {\r
6190                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6191                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6192                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
6193                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6194                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6195                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
6196                 }\r
6197                 *MESH_FACE_LIST {\r
6198                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6199                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6200                 }\r
6201                 *MESH_NUMTVERTEX        4\r
6202                 *MESH_TVERTLIST {\r
6203                         *MESH_TVERT     0       0.031250        1.875000        1.000000\r
6204                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
6205                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
6206                         *MESH_TVERT     3       0.093750        0.125000        1.000000\r
6207                 }\r
6208                 *MESH_NUMTVFACES        2\r
6209                 *MESH_TFACELIST {\r
6210                         *MESH_TFACE     0       0       2       1\r
6211                         *MESH_TFACE     1       2       3       1\r
6212                 }\r
6213         }\r
6214         *PROP_MOTIONBLUR        0\r
6215         *PROP_CASTSHADOW        1\r
6216         *PROP_RECVSHADOW        1\r
6217         *MATERIAL_REF   0\r
6218 }\r
6219 *GEOMOBJECT     {\r
6220         *NODE_NAME      "mat0model0surf93"\r
6221         *NODE_TM        {\r
6222                 *NODE_NAME      "mat0model0surf93"\r
6223                 *INHERIT_POS    0       0       0\r
6224                 *INHERIT_ROT    0       0       0\r
6225                 *INHERIT_SCL    0       0       0\r
6226                 *TM_ROW0        1.0     0       0\r
6227                 *TM_ROW1        0       1.0     0\r
6228                 *TM_ROW2        0       0       1.0\r
6229                 *TM_ROW3        0       0       0\r
6230                 *TM_POS 0.000000        0.000000        0.000000\r
6231         }\r
6232         *MESH   {\r
6233                 *TIMEVALUE      0\r
6234                 *MESH_NUMVERTEX 4\r
6235                 *MESH_NUMFACES  2\r
6236                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6237                 *MESH_VERTEX_LIST       {\r
6238                         *MESH_VERTEX    0       68.000000       -124.000000     16.000000\r
6239                         *MESH_VERTEX    1       60.000000       -124.000000     16.000000\r
6240                         *MESH_VERTEX    2       68.000000       -124.000000     240.000000\r
6241                         *MESH_VERTEX    3       60.000000       -124.000000     240.000000\r
6242                 }\r
6243                 *MESH_NORMALS   {\r
6244                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6245                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6246                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6247                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6248                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6249                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6250                 }\r
6251                 *MESH_FACE_LIST {\r
6252                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6253                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6254                 }\r
6255                 *MESH_NUMTVERTEX        4\r
6256                 *MESH_TVERTLIST {\r
6257                         *MESH_TVERT     0       0.531250        0.125000        1.000000\r
6258                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
6259                         *MESH_TVERT     2       0.531250        1.875000        1.000000\r
6260                         *MESH_TVERT     3       0.468750        1.875000        1.000000\r
6261                 }\r
6262                 *MESH_NUMTVFACES        2\r
6263                 *MESH_TFACELIST {\r
6264                         *MESH_TFACE     0       0       2       1\r
6265                         *MESH_TFACE     1       2       3       1\r
6266                 }\r
6267         }\r
6268         *PROP_MOTIONBLUR        0\r
6269         *PROP_CASTSHADOW        1\r
6270         *PROP_RECVSHADOW        1\r
6271         *MATERIAL_REF   0\r
6272 }\r
6273 *GEOMOBJECT     {\r
6274         *NODE_NAME      "mat0model0surf94"\r
6275         *NODE_TM        {\r
6276                 *NODE_NAME      "mat0model0surf94"\r
6277                 *INHERIT_POS    0       0       0\r
6278                 *INHERIT_ROT    0       0       0\r
6279                 *INHERIT_SCL    0       0       0\r
6280                 *TM_ROW0        1.0     0       0\r
6281                 *TM_ROW1        0       1.0     0\r
6282                 *TM_ROW2        0       0       1.0\r
6283                 *TM_ROW3        0       0       0\r
6284                 *TM_POS 0.000000        0.000000        0.000000\r
6285         }\r
6286         *MESH   {\r
6287                 *TIMEVALUE      0\r
6288                 *MESH_NUMVERTEX 6\r
6289                 *MESH_NUMFACES  4\r
6290                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6291                 *MESH_VERTEX_LIST       {\r
6292                         *MESH_VERTEX    0       -60.000000      -117.000000     208.000000\r
6293                         *MESH_VERTEX    1       60.000004       -117.000000     208.000000\r
6294                         *MESH_VERTEX    2       60.000004       -120.000000     211.000000\r
6295                         *MESH_VERTEX    3       -60.000000      -120.000000     211.000000\r
6296                         *MESH_VERTEX    4       -60.000000      -123.000000     208.000000\r
6297                         *MESH_VERTEX    5       60.000004       -123.000000     208.000000\r
6298                 }\r
6299                 *MESH_NORMALS   {\r
6300                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6301                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6302                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6303                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6304                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6305                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6306                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6307                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6308                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6309                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6310                 }\r
6311                 *MESH_FACE_LIST {\r
6312                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6313                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6314                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6315                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6316                 }\r
6317                 *MESH_NUMTVERTEX        6\r
6318                 *MESH_TVERTLIST {\r
6319                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6320                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
6321                         *MESH_TVERT     2       0.033146        0.937500        1.000000\r
6322                         *MESH_TVERT     3       0.033146        0.000000        1.000000\r
6323                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6324                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6325                 }\r
6326                 *MESH_NUMTVFACES        4\r
6327                 *MESH_TFACELIST {\r
6328                         *MESH_TFACE     0       0       2       1\r
6329                         *MESH_TFACE     1       0       3       2\r
6330                         *MESH_TFACE     2       2       3       4\r
6331                         *MESH_TFACE     3       2       4       5\r
6332                 }\r
6333         }\r
6334         *PROP_MOTIONBLUR        0\r
6335         *PROP_CASTSHADOW        1\r
6336         *PROP_RECVSHADOW        1\r
6337         *MATERIAL_REF   0\r
6338 }\r
6339 *GEOMOBJECT     {\r
6340         *NODE_NAME      "mat0model0surf95"\r
6341         *NODE_TM        {\r
6342                 *NODE_NAME      "mat0model0surf95"\r
6343                 *INHERIT_POS    0       0       0\r
6344                 *INHERIT_ROT    0       0       0\r
6345                 *INHERIT_SCL    0       0       0\r
6346                 *TM_ROW0        1.0     0       0\r
6347                 *TM_ROW1        0       1.0     0\r
6348                 *TM_ROW2        0       0       1.0\r
6349                 *TM_ROW3        0       0       0\r
6350                 *TM_POS 0.000000        0.000000        0.000000\r
6351         }\r
6352         *MESH   {\r
6353                 *TIMEVALUE      0\r
6354                 *MESH_NUMVERTEX 6\r
6355                 *MESH_NUMFACES  4\r
6356                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6357                 *MESH_VERTEX_LIST       {\r
6358                         *MESH_VERTEX    0       60.000004       -120.000000     205.000000\r
6359                         *MESH_VERTEX    1       60.000004       -117.000000     208.000000\r
6360                         *MESH_VERTEX    2       -60.000000      -117.000000     208.000000\r
6361                         *MESH_VERTEX    3       -60.000000      -120.000000     205.000000\r
6362                         *MESH_VERTEX    4       -60.000000      -123.000000     208.000000\r
6363                         *MESH_VERTEX    5       60.000004       -123.000000     208.000000\r
6364                 }\r
6365                 *MESH_NORMALS   {\r
6366                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6367                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6368                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6369                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6370                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6371                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6372                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6373                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6374                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6375                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6376                 }\r
6377                 *MESH_FACE_LIST {\r
6378                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6379                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6380                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6381                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6382                 }\r
6383                 *MESH_NUMTVERTEX        6\r
6384                 *MESH_TVERTLIST {\r
6385                         *MESH_TVERT     0       0.099437        0.937500        1.000000\r
6386                         *MESH_TVERT     1       0.132583        0.937500        1.000000\r
6387                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
6388                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
6389                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6390                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6391                 }\r
6392                 *MESH_NUMTVFACES        4\r
6393                 *MESH_TFACELIST {\r
6394                         *MESH_TFACE     0       0       2       1\r
6395                         *MESH_TFACE     1       0       3       2\r
6396                         *MESH_TFACE     2       4       3       0\r
6397                         *MESH_TFACE     3       4       0       5\r
6398                 }\r
6399         }\r
6400         *PROP_MOTIONBLUR        0\r
6401         *PROP_CASTSHADOW        1\r
6402         *PROP_RECVSHADOW        1\r
6403         *MATERIAL_REF   0\r
6404 }\r
6405 *GEOMOBJECT     {\r
6406         *NODE_NAME      "mat0model0surf96"\r
6407         *NODE_TM        {\r
6408                 *NODE_NAME      "mat0model0surf96"\r
6409                 *INHERIT_POS    0       0       0\r
6410                 *INHERIT_ROT    0       0       0\r
6411                 *INHERIT_SCL    0       0       0\r
6412                 *TM_ROW0        1.0     0       0\r
6413                 *TM_ROW1        0       1.0     0\r
6414                 *TM_ROW2        0       0       1.0\r
6415                 *TM_ROW3        0       0       0\r
6416                 *TM_POS 0.000000        0.000000        0.000000\r
6417         }\r
6418         *MESH   {\r
6419                 *TIMEVALUE      0\r
6420                 *MESH_NUMVERTEX 6\r
6421                 *MESH_NUMFACES  4\r
6422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6423                 *MESH_VERTEX_LIST       {\r
6424                         *MESH_VERTEX    0       -60.000000      -117.000000     168.000000\r
6425                         *MESH_VERTEX    1       60.000004       -117.000000     168.000000\r
6426                         *MESH_VERTEX    2       60.000004       -120.000000     171.000000\r
6427                         *MESH_VERTEX    3       -60.000000      -120.000000     171.000000\r
6428                         *MESH_VERTEX    4       -60.000000      -123.000000     168.000000\r
6429                         *MESH_VERTEX    5       60.000004       -123.000000     168.000000\r
6430                 }\r
6431                 *MESH_NORMALS   {\r
6432                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6433                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6434                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6435                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6436                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6437                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6438                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6439                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6440                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6441                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6442                 }\r
6443                 *MESH_FACE_LIST {\r
6444                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6445                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6446                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6447                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6448                 }\r
6449                 *MESH_NUMTVERTEX        6\r
6450                 *MESH_TVERTLIST {\r
6451                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6452                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
6453                         *MESH_TVERT     2       0.033146        0.937500        1.000000\r
6454                         *MESH_TVERT     3       0.033146        0.000000        1.000000\r
6455                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6456                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6457                 }\r
6458                 *MESH_NUMTVFACES        4\r
6459                 *MESH_TFACELIST {\r
6460                         *MESH_TFACE     0       0       2       1\r
6461                         *MESH_TFACE     1       0       3       2\r
6462                         *MESH_TFACE     2       2       3       4\r
6463                         *MESH_TFACE     3       2       4       5\r
6464                 }\r
6465         }\r
6466         *PROP_MOTIONBLUR        0\r
6467         *PROP_CASTSHADOW        1\r
6468         *PROP_RECVSHADOW        1\r
6469         *MATERIAL_REF   0\r
6470 }\r
6471 *GEOMOBJECT     {\r
6472         *NODE_NAME      "mat0model0surf97"\r
6473         *NODE_TM        {\r
6474                 *NODE_NAME      "mat0model0surf97"\r
6475                 *INHERIT_POS    0       0       0\r
6476                 *INHERIT_ROT    0       0       0\r
6477                 *INHERIT_SCL    0       0       0\r
6478                 *TM_ROW0        1.0     0       0\r
6479                 *TM_ROW1        0       1.0     0\r
6480                 *TM_ROW2        0       0       1.0\r
6481                 *TM_ROW3        0       0       0\r
6482                 *TM_POS 0.000000        0.000000        0.000000\r
6483         }\r
6484         *MESH   {\r
6485                 *TIMEVALUE      0\r
6486                 *MESH_NUMVERTEX 6\r
6487                 *MESH_NUMFACES  4\r
6488                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6489                 *MESH_VERTEX_LIST       {\r
6490                         *MESH_VERTEX    0       60.000004       -120.000000     165.000000\r
6491                         *MESH_VERTEX    1       60.000004       -117.000000     168.000000\r
6492                         *MESH_VERTEX    2       -60.000000      -117.000000     168.000000\r
6493                         *MESH_VERTEX    3       -60.000000      -120.000000     165.000000\r
6494                         *MESH_VERTEX    4       -60.000000      -123.000000     168.000000\r
6495                         *MESH_VERTEX    5       60.000004       -123.000000     168.000000\r
6496                 }\r
6497                 *MESH_NORMALS   {\r
6498                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6499                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6500                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6501                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6502                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6503                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6504                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6505                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6506                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6507                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6508                 }\r
6509                 *MESH_FACE_LIST {\r
6510                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6511                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6512                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6513                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6514                 }\r
6515                 *MESH_NUMTVERTEX        6\r
6516                 *MESH_TVERTLIST {\r
6517                         *MESH_TVERT     0       0.099437        0.937500        1.000000\r
6518                         *MESH_TVERT     1       0.132583        0.937500        1.000000\r
6519                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
6520                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
6521                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6522                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6523                 }\r
6524                 *MESH_NUMTVFACES        4\r
6525                 *MESH_TFACELIST {\r
6526                         *MESH_TFACE     0       0       2       1\r
6527                         *MESH_TFACE     1       0       3       2\r
6528                         *MESH_TFACE     2       4       3       0\r
6529                         *MESH_TFACE     3       4       0       5\r
6530                 }\r
6531         }\r
6532         *PROP_MOTIONBLUR        0\r
6533         *PROP_CASTSHADOW        1\r
6534         *PROP_RECVSHADOW        1\r
6535         *MATERIAL_REF   0\r
6536 }\r
6537 *GEOMOBJECT     {\r
6538         *NODE_NAME      "mat0model0surf98"\r
6539         *NODE_TM        {\r
6540                 *NODE_NAME      "mat0model0surf98"\r
6541                 *INHERIT_POS    0       0       0\r
6542                 *INHERIT_ROT    0       0       0\r
6543                 *INHERIT_SCL    0       0       0\r
6544                 *TM_ROW0        1.0     0       0\r
6545                 *TM_ROW1        0       1.0     0\r
6546                 *TM_ROW2        0       0       1.0\r
6547                 *TM_ROW3        0       0       0\r
6548                 *TM_POS 0.000000        0.000000        0.000000\r
6549         }\r
6550         *MESH   {\r
6551                 *TIMEVALUE      0\r
6552                 *MESH_NUMVERTEX 6\r
6553                 *MESH_NUMFACES  4\r
6554                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6555                 *MESH_VERTEX_LIST       {\r
6556                         *MESH_VERTEX    0       -60.000000      -117.000000     128.000000\r
6557                         *MESH_VERTEX    1       60.000004       -117.000000     128.000000\r
6558                         *MESH_VERTEX    2       60.000004       -120.000000     131.000000\r
6559                         *MESH_VERTEX    3       -60.000000      -120.000000     131.000000\r
6560                         *MESH_VERTEX    4       -60.000000      -123.000000     128.000000\r
6561                         *MESH_VERTEX    5       60.000004       -123.000000     128.000000\r
6562                 }\r
6563                 *MESH_NORMALS   {\r
6564                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6565                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6566                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6567                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6568                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6569                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6570                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6571                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6572                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6573                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6574                 }\r
6575                 *MESH_FACE_LIST {\r
6576                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6577                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6578                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6579                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6580                 }\r
6581                 *MESH_NUMTVERTEX        6\r
6582                 *MESH_TVERTLIST {\r
6583                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6584                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
6585                         *MESH_TVERT     2       0.033146        0.937500        1.000000\r
6586                         *MESH_TVERT     3       0.033146        0.000000        1.000000\r
6587                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6588                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6589                 }\r
6590                 *MESH_NUMTVFACES        4\r
6591                 *MESH_TFACELIST {\r
6592                         *MESH_TFACE     0       0       2       1\r
6593                         *MESH_TFACE     1       0       3       2\r
6594                         *MESH_TFACE     2       2       3       4\r
6595                         *MESH_TFACE     3       2       4       5\r
6596                 }\r
6597         }\r
6598         *PROP_MOTIONBLUR        0\r
6599         *PROP_CASTSHADOW        1\r
6600         *PROP_RECVSHADOW        1\r
6601         *MATERIAL_REF   0\r
6602 }\r
6603 *GEOMOBJECT     {\r
6604         *NODE_NAME      "mat0model0surf99"\r
6605         *NODE_TM        {\r
6606                 *NODE_NAME      "mat0model0surf99"\r
6607                 *INHERIT_POS    0       0       0\r
6608                 *INHERIT_ROT    0       0       0\r
6609                 *INHERIT_SCL    0       0       0\r
6610                 *TM_ROW0        1.0     0       0\r
6611                 *TM_ROW1        0       1.0     0\r
6612                 *TM_ROW2        0       0       1.0\r
6613                 *TM_ROW3        0       0       0\r
6614                 *TM_POS 0.000000        0.000000        0.000000\r
6615         }\r
6616         *MESH   {\r
6617                 *TIMEVALUE      0\r
6618                 *MESH_NUMVERTEX 6\r
6619                 *MESH_NUMFACES  4\r
6620                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6621                 *MESH_VERTEX_LIST       {\r
6622                         *MESH_VERTEX    0       60.000004       -120.000000     125.000000\r
6623                         *MESH_VERTEX    1       60.000004       -117.000000     128.000000\r
6624                         *MESH_VERTEX    2       -60.000000      -117.000000     128.000000\r
6625                         *MESH_VERTEX    3       -60.000000      -120.000000     125.000000\r
6626                         *MESH_VERTEX    4       -60.000000      -123.000000     128.000000\r
6627                         *MESH_VERTEX    5       60.000004       -123.000000     128.000000\r
6628                 }\r
6629                 *MESH_NORMALS   {\r
6630                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6631                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6632                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6633                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6634                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6635                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6636                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6637                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6638                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6639                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6640                 }\r
6641                 *MESH_FACE_LIST {\r
6642                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6643                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6644                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6645                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6646                 }\r
6647                 *MESH_NUMTVERTEX        6\r
6648                 *MESH_TVERTLIST {\r
6649                         *MESH_TVERT     0       0.099437        0.937500        1.000000\r
6650                         *MESH_TVERT     1       0.132583        0.937500        1.000000\r
6651                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
6652                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
6653                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6654                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6655                 }\r
6656                 *MESH_NUMTVFACES        4\r
6657                 *MESH_TFACELIST {\r
6658                         *MESH_TFACE     0       0       2       1\r
6659                         *MESH_TFACE     1       0       3       2\r
6660                         *MESH_TFACE     2       4       3       0\r
6661                         *MESH_TFACE     3       4       0       5\r
6662                 }\r
6663         }\r
6664         *PROP_MOTIONBLUR        0\r
6665         *PROP_CASTSHADOW        1\r
6666         *PROP_RECVSHADOW        1\r
6667         *MATERIAL_REF   0\r
6668 }\r
6669 *GEOMOBJECT     {\r
6670         *NODE_NAME      "mat0model0surf100"\r
6671         *NODE_TM        {\r
6672                 *NODE_NAME      "mat0model0surf100"\r
6673                 *INHERIT_POS    0       0       0\r
6674                 *INHERIT_ROT    0       0       0\r
6675                 *INHERIT_SCL    0       0       0\r
6676                 *TM_ROW0        1.0     0       0\r
6677                 *TM_ROW1        0       1.0     0\r
6678                 *TM_ROW2        0       0       1.0\r
6679                 *TM_ROW3        0       0       0\r
6680                 *TM_POS 0.000000        0.000000        0.000000\r
6681         }\r
6682         *MESH   {\r
6683                 *TIMEVALUE      0\r
6684                 *MESH_NUMVERTEX 6\r
6685                 *MESH_NUMFACES  4\r
6686                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6687                 *MESH_VERTEX_LIST       {\r
6688                         *MESH_VERTEX    0       -60.000000      -117.000000     88.000000\r
6689                         *MESH_VERTEX    1       60.000004       -117.000000     88.000000\r
6690                         *MESH_VERTEX    2       60.000004       -120.000000     91.000000\r
6691                         *MESH_VERTEX    3       -60.000000      -120.000000     91.000000\r
6692                         *MESH_VERTEX    4       -60.000000      -123.000000     88.000000\r
6693                         *MESH_VERTEX    5       60.000004       -123.000000     88.000000\r
6694                 }\r
6695                 *MESH_NORMALS   {\r
6696                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6697                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6698                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6699                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6700                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6701                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6702                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6703                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6704                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6705                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6706                 }\r
6707                 *MESH_FACE_LIST {\r
6708                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6709                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6710                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6711                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6712                 }\r
6713                 *MESH_NUMTVERTEX        6\r
6714                 *MESH_TVERTLIST {\r
6715                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6716                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
6717                         *MESH_TVERT     2       0.033146        0.937500        1.000000\r
6718                         *MESH_TVERT     3       0.033146        0.000000        1.000000\r
6719                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6720                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6721                 }\r
6722                 *MESH_NUMTVFACES        4\r
6723                 *MESH_TFACELIST {\r
6724                         *MESH_TFACE     0       0       2       1\r
6725                         *MESH_TFACE     1       0       3       2\r
6726                         *MESH_TFACE     2       2       3       4\r
6727                         *MESH_TFACE     3       2       4       5\r
6728                 }\r
6729         }\r
6730         *PROP_MOTIONBLUR        0\r
6731         *PROP_CASTSHADOW        1\r
6732         *PROP_RECVSHADOW        1\r
6733         *MATERIAL_REF   0\r
6734 }\r
6735 *GEOMOBJECT     {\r
6736         *NODE_NAME      "mat0model0surf101"\r
6737         *NODE_TM        {\r
6738                 *NODE_NAME      "mat0model0surf101"\r
6739                 *INHERIT_POS    0       0       0\r
6740                 *INHERIT_ROT    0       0       0\r
6741                 *INHERIT_SCL    0       0       0\r
6742                 *TM_ROW0        1.0     0       0\r
6743                 *TM_ROW1        0       1.0     0\r
6744                 *TM_ROW2        0       0       1.0\r
6745                 *TM_ROW3        0       0       0\r
6746                 *TM_POS 0.000000        0.000000        0.000000\r
6747         }\r
6748         *MESH   {\r
6749                 *TIMEVALUE      0\r
6750                 *MESH_NUMVERTEX 6\r
6751                 *MESH_NUMFACES  4\r
6752                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6753                 *MESH_VERTEX_LIST       {\r
6754                         *MESH_VERTEX    0       60.000004       -120.000000     85.000000\r
6755                         *MESH_VERTEX    1       60.000004       -117.000000     88.000000\r
6756                         *MESH_VERTEX    2       -60.000000      -117.000000     88.000000\r
6757                         *MESH_VERTEX    3       -60.000000      -120.000000     85.000000\r
6758                         *MESH_VERTEX    4       -60.000000      -123.000000     88.000000\r
6759                         *MESH_VERTEX    5       60.000004       -123.000000     88.000000\r
6760                 }\r
6761                 *MESH_NORMALS   {\r
6762                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6763                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6764                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6765                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6766                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6767                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6768                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6769                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6770                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6771                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6772                 }\r
6773                 *MESH_FACE_LIST {\r
6774                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6775                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6776                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6777                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6778                 }\r
6779                 *MESH_NUMTVERTEX        6\r
6780                 *MESH_TVERTLIST {\r
6781                         *MESH_TVERT     0       0.099437        0.937500        1.000000\r
6782                         *MESH_TVERT     1       0.132583        0.937500        1.000000\r
6783                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
6784                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
6785                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6786                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6787                 }\r
6788                 *MESH_NUMTVFACES        4\r
6789                 *MESH_TFACELIST {\r
6790                         *MESH_TFACE     0       0       2       1\r
6791                         *MESH_TFACE     1       0       3       2\r
6792                         *MESH_TFACE     2       4       3       0\r
6793                         *MESH_TFACE     3       4       0       5\r
6794                 }\r
6795         }\r
6796         *PROP_MOTIONBLUR        0\r
6797         *PROP_CASTSHADOW        1\r
6798         *PROP_RECVSHADOW        1\r
6799         *MATERIAL_REF   0\r
6800 }\r
6801 *GEOMOBJECT     {\r
6802         *NODE_NAME      "mat0model0surf102"\r
6803         *NODE_TM        {\r
6804                 *NODE_NAME      "mat0model0surf102"\r
6805                 *INHERIT_POS    0       0       0\r
6806                 *INHERIT_ROT    0       0       0\r
6807                 *INHERIT_SCL    0       0       0\r
6808                 *TM_ROW0        1.0     0       0\r
6809                 *TM_ROW1        0       1.0     0\r
6810                 *TM_ROW2        0       0       1.0\r
6811                 *TM_ROW3        0       0       0\r
6812                 *TM_POS 0.000000        0.000000        0.000000\r
6813         }\r
6814         *MESH   {\r
6815                 *TIMEVALUE      0\r
6816                 *MESH_NUMVERTEX 6\r
6817                 *MESH_NUMFACES  4\r
6818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6819                 *MESH_VERTEX_LIST       {\r
6820                         *MESH_VERTEX    0       -60.000000      -117.000000     48.000000\r
6821                         *MESH_VERTEX    1       60.000004       -117.000000     48.000000\r
6822                         *MESH_VERTEX    2       60.000004       -120.000000     51.000000\r
6823                         *MESH_VERTEX    3       -60.000000      -120.000000     51.000000\r
6824                         *MESH_VERTEX    4       -60.000000      -123.000000     48.000000\r
6825                         *MESH_VERTEX    5       60.000004       -123.000000     48.000000\r
6826                 }\r
6827                 *MESH_NORMALS   {\r
6828                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6829                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6830                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6831                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6832                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6833                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6834                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6835                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6836                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6837                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6838                 }\r
6839                 *MESH_FACE_LIST {\r
6840                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6841                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6842                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6843                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6844                 }\r
6845                 *MESH_NUMTVERTEX        6\r
6846                 *MESH_TVERTLIST {\r
6847                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6848                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
6849                         *MESH_TVERT     2       0.033146        0.937500        1.000000\r
6850                         *MESH_TVERT     3       0.033146        0.000000        1.000000\r
6851                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6852                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6853                 }\r
6854                 *MESH_NUMTVFACES        4\r
6855                 *MESH_TFACELIST {\r
6856                         *MESH_TFACE     0       0       2       1\r
6857                         *MESH_TFACE     1       0       3       2\r
6858                         *MESH_TFACE     2       2       3       4\r
6859                         *MESH_TFACE     3       2       4       5\r
6860                 }\r
6861         }\r
6862         *PROP_MOTIONBLUR        0\r
6863         *PROP_CASTSHADOW        1\r
6864         *PROP_RECVSHADOW        1\r
6865         *MATERIAL_REF   0\r
6866 }\r
6867 *GEOMOBJECT     {\r
6868         *NODE_NAME      "mat0model0surf103"\r
6869         *NODE_TM        {\r
6870                 *NODE_NAME      "mat0model0surf103"\r
6871                 *INHERIT_POS    0       0       0\r
6872                 *INHERIT_ROT    0       0       0\r
6873                 *INHERIT_SCL    0       0       0\r
6874                 *TM_ROW0        1.0     0       0\r
6875                 *TM_ROW1        0       1.0     0\r
6876                 *TM_ROW2        0       0       1.0\r
6877                 *TM_ROW3        0       0       0\r
6878                 *TM_POS 0.000000        0.000000        0.000000\r
6879         }\r
6880         *MESH   {\r
6881                 *TIMEVALUE      0\r
6882                 *MESH_NUMVERTEX 6\r
6883                 *MESH_NUMFACES  4\r
6884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6885                 *MESH_VERTEX_LIST       {\r
6886                         *MESH_VERTEX    0       60.000004       -120.000000     45.000000\r
6887                         *MESH_VERTEX    1       60.000004       -117.000000     48.000000\r
6888                         *MESH_VERTEX    2       -60.000000      -117.000000     48.000000\r
6889                         *MESH_VERTEX    3       -60.000000      -120.000000     45.000000\r
6890                         *MESH_VERTEX    4       -60.000000      -123.000000     48.000000\r
6891                         *MESH_VERTEX    5       60.000004       -123.000000     48.000000\r
6892                 }\r
6893                 *MESH_NORMALS   {\r
6894                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6895                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6896                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
6897                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
6898                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6899                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6900                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6901                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6902                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6903                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6904                 }\r
6905                 *MESH_FACE_LIST {\r
6906                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6907                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6908                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6909                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6910                 }\r
6911                 *MESH_NUMTVERTEX        6\r
6912                 *MESH_TVERTLIST {\r
6913                         *MESH_TVERT     0       0.099437        0.937500        1.000000\r
6914                         *MESH_TVERT     1       0.132583        0.937500        1.000000\r
6915                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
6916                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
6917                         *MESH_TVERT     4       0.066291        0.000000        1.000000\r
6918                         *MESH_TVERT     5       0.066291        0.937500        1.000000\r
6919                 }\r
6920                 *MESH_NUMTVFACES        4\r
6921                 *MESH_TFACELIST {\r
6922                         *MESH_TFACE     0       0       2       1\r
6923                         *MESH_TFACE     1       0       3       2\r
6924                         *MESH_TFACE     2       4       3       0\r
6925                         *MESH_TFACE     3       4       0       5\r
6926                 }\r
6927         }\r
6928         *PROP_MOTIONBLUR        0\r
6929         *PROP_CASTSHADOW        1\r
6930         *PROP_RECVSHADOW        1\r
6931         *MATERIAL_REF   0\r
6932 }\r
6933 *GEOMOBJECT     {\r
6934         *NODE_NAME      "mat0model0surf104"\r
6935         *NODE_TM        {\r
6936                 *NODE_NAME      "mat0model0surf104"\r
6937                 *INHERIT_POS    0       0       0\r
6938                 *INHERIT_ROT    0       0       0\r
6939                 *INHERIT_SCL    0       0       0\r
6940                 *TM_ROW0        1.0     0       0\r
6941                 *TM_ROW1        0       1.0     0\r
6942                 *TM_ROW2        0       0       1.0\r
6943                 *TM_ROW3        0       0       0\r
6944                 *TM_POS 0.000000        0.000000        0.000000\r
6945         }\r
6946         *MESH   {\r
6947                 *TIMEVALUE      0\r
6948                 *MESH_NUMVERTEX 4\r
6949                 *MESH_NUMFACES  2\r
6950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6951                 *MESH_VERTEX_LIST       {\r
6952                         *MESH_VERTEX    0       -60.000000      -116.000000     16.000000\r
6953                         *MESH_VERTEX    1       -60.000000      -124.000000     16.000000\r
6954                         *MESH_VERTEX    2       -60.000000      -116.000000     240.000000\r
6955                         *MESH_VERTEX    3       -60.000000      -124.000000     240.000000\r
6956                 }\r
6957                 *MESH_NORMALS   {\r
6958                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6959                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
6960                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6961                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6962                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
6963                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
6964                 }\r
6965                 *MESH_FACE_LIST {\r
6966                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6967                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6968                 }\r
6969                 *MESH_NUMTVERTEX        4\r
6970                 *MESH_TVERTLIST {\r
6971                         *MESH_TVERT     0       0.093750        0.125000        1.000000\r
6972                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
6973                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
6974                         *MESH_TVERT     3       0.031250        1.875000        1.000000\r
6975                 }\r
6976                 *MESH_NUMTVFACES        2\r
6977                 *MESH_TFACELIST {\r
6978                         *MESH_TFACE     0       0       2       1\r
6979                         *MESH_TFACE     1       2       3       1\r
6980                 }\r
6981         }\r
6982         *PROP_MOTIONBLUR        0\r
6983         *PROP_CASTSHADOW        1\r
6984         *PROP_RECVSHADOW        1\r
6985         *MATERIAL_REF   0\r
6986 }\r
6987 *GEOMOBJECT     {\r
6988         *NODE_NAME      "mat0model0surf105"\r
6989         *NODE_TM        {\r
6990                 *NODE_NAME      "mat0model0surf105"\r
6991                 *INHERIT_POS    0       0       0\r
6992                 *INHERIT_ROT    0       0       0\r
6993                 *INHERIT_SCL    0       0       0\r
6994                 *TM_ROW0        1.0     0       0\r
6995                 *TM_ROW1        0       1.0     0\r
6996                 *TM_ROW2        0       0       1.0\r
6997                 *TM_ROW3        0       0       0\r
6998                 *TM_POS 0.000000        0.000000        0.000000\r
6999         }\r
7000         *MESH   {\r
7001                 *TIMEVALUE      0\r
7002                 *MESH_NUMVERTEX 4\r
7003                 *MESH_NUMFACES  2\r
7004                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7005                 *MESH_VERTEX_LIST       {\r
7006                         *MESH_VERTEX    0       -68.000000      -116.000000     240.000000\r
7007                         *MESH_VERTEX    1       -68.000000      -116.000000     16.000000\r
7008                         *MESH_VERTEX    2       -60.000000      -116.000000     240.000000\r
7009                         *MESH_VERTEX    3       -60.000000      -116.000000     16.000000\r
7010                 }\r
7011                 *MESH_NORMALS   {\r
7012                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7013                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7014                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7015                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7016                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7017                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7018                 }\r
7019                 *MESH_FACE_LIST {\r
7020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7021                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7022                 }\r
7023                 *MESH_NUMTVERTEX        4\r
7024                 *MESH_TVERTLIST {\r
7025                         *MESH_TVERT     0       0.468750        1.875000        1.000000\r
7026                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
7027                         *MESH_TVERT     2       0.531250        1.875000        1.000000\r
7028                         *MESH_TVERT     3       0.531250        0.125000        1.000000\r
7029                 }\r
7030                 *MESH_NUMTVFACES        2\r
7031                 *MESH_TFACELIST {\r
7032                         *MESH_TFACE     0       0       2       1\r
7033                         *MESH_TFACE     1       2       3       1\r
7034                 }\r
7035         }\r
7036         *PROP_MOTIONBLUR        0\r
7037         *PROP_CASTSHADOW        1\r
7038         *PROP_RECVSHADOW        1\r
7039         *MATERIAL_REF   0\r
7040 }\r
7041 *GEOMOBJECT     {\r
7042         *NODE_NAME      "mat0model0surf106"\r
7043         *NODE_TM        {\r
7044                 *NODE_NAME      "mat0model0surf106"\r
7045                 *INHERIT_POS    0       0       0\r
7046                 *INHERIT_ROT    0       0       0\r
7047                 *INHERIT_SCL    0       0       0\r
7048                 *TM_ROW0        1.0     0       0\r
7049                 *TM_ROW1        0       1.0     0\r
7050                 *TM_ROW2        0       0       1.0\r
7051                 *TM_ROW3        0       0       0\r
7052                 *TM_POS 0.000000        0.000000        0.000000\r
7053         }\r
7054         *MESH   {\r
7055                 *TIMEVALUE      0\r
7056                 *MESH_NUMVERTEX 4\r
7057                 *MESH_NUMFACES  2\r
7058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7059                 *MESH_VERTEX_LIST       {\r
7060                         *MESH_VERTEX    0       -68.000000      -124.000000     240.000000\r
7061                         *MESH_VERTEX    1       -68.000000      -124.000000     16.000000\r
7062                         *MESH_VERTEX    2       -68.000000      -116.000000     240.000000\r
7063                         *MESH_VERTEX    3       -68.000000      -116.000000     16.000000\r
7064                 }\r
7065                 *MESH_NORMALS   {\r
7066                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7067                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7068                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7069                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7070                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7071                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7072                 }\r
7073                 *MESH_FACE_LIST {\r
7074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7075                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7076                 }\r
7077                 *MESH_NUMTVERTEX        4\r
7078                 *MESH_TVERTLIST {\r
7079                         *MESH_TVERT     0       0.031250        1.875000        1.000000\r
7080                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
7081                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
7082                         *MESH_TVERT     3       0.093750        0.125000        1.000000\r
7083                 }\r
7084                 *MESH_NUMTVFACES        2\r
7085                 *MESH_TFACELIST {\r
7086                         *MESH_TFACE     0       0       2       1\r
7087                         *MESH_TFACE     1       2       3       1\r
7088                 }\r
7089         }\r
7090         *PROP_MOTIONBLUR        0\r
7091         *PROP_CASTSHADOW        1\r
7092         *PROP_RECVSHADOW        1\r
7093         *MATERIAL_REF   0\r
7094 }\r
7095 *GEOMOBJECT     {\r
7096         *NODE_NAME      "mat0model0surf107"\r
7097         *NODE_TM        {\r
7098                 *NODE_NAME      "mat0model0surf107"\r
7099                 *INHERIT_POS    0       0       0\r
7100                 *INHERIT_ROT    0       0       0\r
7101                 *INHERIT_SCL    0       0       0\r
7102                 *TM_ROW0        1.0     0       0\r
7103                 *TM_ROW1        0       1.0     0\r
7104                 *TM_ROW2        0       0       1.0\r
7105                 *TM_ROW3        0       0       0\r
7106                 *TM_POS 0.000000        0.000000        0.000000\r
7107         }\r
7108         *MESH   {\r
7109                 *TIMEVALUE      0\r
7110                 *MESH_NUMVERTEX 4\r
7111                 *MESH_NUMFACES  2\r
7112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7113                 *MESH_VERTEX_LIST       {\r
7114                         *MESH_VERTEX    0       -60.000000      -124.000000     16.000000\r
7115                         *MESH_VERTEX    1       -68.000000      -124.000000     16.000000\r
7116                         *MESH_VERTEX    2       -60.000000      -124.000000     240.000000\r
7117                         *MESH_VERTEX    3       -68.000000      -124.000000     240.000000\r
7118                 }\r
7119                 *MESH_NORMALS   {\r
7120                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7121                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7122                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7123                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7124                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7125                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7126                 }\r
7127                 *MESH_FACE_LIST {\r
7128                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7129                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7130                 }\r
7131                 *MESH_NUMTVERTEX        4\r
7132                 *MESH_TVERTLIST {\r
7133                         *MESH_TVERT     0       0.531250        0.125000        1.000000\r
7134                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
7135                         *MESH_TVERT     2       0.531250        1.875000        1.000000\r
7136                         *MESH_TVERT     3       0.468750        1.875000        1.000000\r
7137                 }\r
7138                 *MESH_NUMTVFACES        2\r
7139                 *MESH_TFACELIST {\r
7140                         *MESH_TFACE     0       0       2       1\r
7141                         *MESH_TFACE     1       2       3       1\r
7142                 }\r
7143         }\r
7144         *PROP_MOTIONBLUR        0\r
7145         *PROP_CASTSHADOW        1\r
7146         *PROP_RECVSHADOW        1\r
7147         *MATERIAL_REF   0\r
7148 }\r
7149 *GEOMOBJECT     {\r
7150         *NODE_NAME      "mat0model0surf108"\r
7151         *NODE_TM        {\r
7152                 *NODE_NAME      "mat0model0surf108"\r
7153                 *INHERIT_POS    0       0       0\r
7154                 *INHERIT_ROT    0       0       0\r
7155                 *INHERIT_SCL    0       0       0\r
7156                 *TM_ROW0        1.0     0       0\r
7157                 *TM_ROW1        0       1.0     0\r
7158                 *TM_ROW2        0       0       1.0\r
7159                 *TM_ROW3        0       0       0\r
7160                 *TM_POS 0.000000        0.000000        0.000000\r
7161         }\r
7162         *MESH   {\r
7163                 *TIMEVALUE      0\r
7164                 *MESH_NUMVERTEX 4\r
7165                 *MESH_NUMFACES  2\r
7166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7167                 *MESH_VERTEX_LIST       {\r
7168                         *MESH_VERTEX    0       -184.000000     126.000000      16.000000\r
7169                         *MESH_VERTEX    1       -184.000000     114.000000      16.000000\r
7170                         *MESH_VERTEX    2       -184.000000     126.000000      240.000000\r
7171                         *MESH_VERTEX    3       -184.000000     114.000000      240.000000\r
7172                 }\r
7173                 *MESH_NORMALS   {\r
7174                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7175                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7176                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7177                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7178                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7179                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7180                 }\r
7181                 *MESH_FACE_LIST {\r
7182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7183                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7184                 }\r
7185                 *MESH_NUMTVERTEX        4\r
7186                 *MESH_TVERTLIST {\r
7187                         *MESH_TVERT     0       0.984375        0.125000        1.000000\r
7188                         *MESH_TVERT     1       0.890625        0.125000        1.000000\r
7189                         *MESH_TVERT     2       0.984375        1.875000        1.000000\r
7190                         *MESH_TVERT     3       0.890625        1.875000        1.000000\r
7191                 }\r
7192                 *MESH_NUMTVFACES        2\r
7193                 *MESH_TFACELIST {\r
7194                         *MESH_TFACE     0       0       2       1\r
7195                         *MESH_TFACE     1       2       3       1\r
7196                 }\r
7197         }\r
7198         *PROP_MOTIONBLUR        0\r
7199         *PROP_CASTSHADOW        1\r
7200         *PROP_RECVSHADOW        1\r
7201         *MATERIAL_REF   0\r
7202 }\r
7203 *GEOMOBJECT     {\r
7204         *NODE_NAME      "mat0model0surf109"\r
7205         *NODE_TM        {\r
7206                 *NODE_NAME      "mat0model0surf109"\r
7207                 *INHERIT_POS    0       0       0\r
7208                 *INHERIT_ROT    0       0       0\r
7209                 *INHERIT_SCL    0       0       0\r
7210                 *TM_ROW0        1.0     0       0\r
7211                 *TM_ROW1        0       1.0     0\r
7212                 *TM_ROW2        0       0       1.0\r
7213                 *TM_ROW3        0       0       0\r
7214                 *TM_POS 0.000000        0.000000        0.000000\r
7215         }\r
7216         *MESH   {\r
7217                 *TIMEVALUE      0\r
7218                 *MESH_NUMVERTEX 4\r
7219                 *MESH_NUMFACES  2\r
7220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7221                 *MESH_VERTEX_LIST       {\r
7222                         *MESH_VERTEX    0       -184.000000     -114.000000     16.000000\r
7223                         *MESH_VERTEX    1       -184.000000     -126.000000     16.000000\r
7224                         *MESH_VERTEX    2       -184.000000     -114.000000     240.000000\r
7225                         *MESH_VERTEX    3       -184.000000     -126.000000     240.000000\r
7226                 }\r
7227                 *MESH_NORMALS   {\r
7228                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7229                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7230                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7231                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7232                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7233                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7234                 }\r
7235                 *MESH_FACE_LIST {\r
7236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7237                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7238                 }\r
7239                 *MESH_NUMTVERTEX        4\r
7240                 *MESH_TVERTLIST {\r
7241                         *MESH_TVERT     0       0.109375        0.125000        1.000000\r
7242                         *MESH_TVERT     1       0.015625        0.125000        1.000000\r
7243                         *MESH_TVERT     2       0.109375        1.875000        1.000000\r
7244                         *MESH_TVERT     3       0.015625        1.875000        1.000000\r
7245                 }\r
7246                 *MESH_NUMTVFACES        2\r
7247                 *MESH_TFACELIST {\r
7248                         *MESH_TFACE     0       0       2       1\r
7249                         *MESH_TFACE     1       2       3       1\r
7250                 }\r
7251         }\r
7252         *PROP_MOTIONBLUR        0\r
7253         *PROP_CASTSHADOW        1\r
7254         *PROP_RECVSHADOW        1\r
7255         *MATERIAL_REF   0\r
7256 }\r
7257 *GEOMOBJECT     {\r
7258         *NODE_NAME      "mat0model0surf110"\r
7259         *NODE_TM        {\r
7260                 *NODE_NAME      "mat0model0surf110"\r
7261                 *INHERIT_POS    0       0       0\r
7262                 *INHERIT_ROT    0       0       0\r
7263                 *INHERIT_SCL    0       0       0\r
7264                 *TM_ROW0        1.0     0       0\r
7265                 *TM_ROW1        0       1.0     0\r
7266                 *TM_ROW2        0       0       1.0\r
7267                 *TM_ROW3        0       0       0\r
7268                 *TM_POS 0.000000        0.000000        0.000000\r
7269         }\r
7270         *MESH   {\r
7271                 *TIMEVALUE      0\r
7272                 *MESH_NUMVERTEX 6\r
7273                 *MESH_NUMFACES  4\r
7274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7275                 *MESH_VERTEX_LIST       {\r
7276                         *MESH_VERTEX    0       -188.000000     114.000000      16.000000\r
7277                         *MESH_VERTEX    1       -188.000000     -114.000000     128.000000\r
7278                         *MESH_VERTEX    2       -188.000000     114.000000      128.000000\r
7279                         *MESH_VERTEX    3       -188.000000     112.000000      0.000000\r
7280                         *MESH_VERTEX    4       -188.000000     -114.000000     16.000000\r
7281                         *MESH_VERTEX    5       -188.000000     -112.000000     0.000000\r
7282                 }\r
7283                 *MESH_NORMALS   {\r
7284                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7285                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7286                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
7287                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
7288                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7289                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7290                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7291                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7292                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
7293                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
7294                 }\r
7295                 *MESH_FACE_LIST {\r
7296                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7297                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7298                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7299                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7300                 }\r
7301                 *MESH_NUMTVERTEX        6\r
7302                 *MESH_TVERTLIST {\r
7303                         *MESH_TVERT     0       0.890625        0.125000        1.000000\r
7304                         *MESH_TVERT     1       -0.890625       1.000000        1.000000\r
7305                         *MESH_TVERT     2       0.890625        1.000000        1.000000\r
7306                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
7307                         *MESH_TVERT     4       -0.890625       0.125000        1.000000\r
7308                         *MESH_TVERT     5       -0.875000       0.000000        1.000000\r
7309                 }\r
7310                 *MESH_NUMTVFACES        4\r
7311                 *MESH_TFACELIST {\r
7312                         *MESH_TFACE     0       0       2       1\r
7313                         *MESH_TFACE     1       3       0       1\r
7314                         *MESH_TFACE     2       3       1       4\r
7315                         *MESH_TFACE     3       5       3       4\r
7316                 }\r
7317         }\r
7318         *PROP_MOTIONBLUR        0\r
7319         *PROP_CASTSHADOW        1\r
7320         *PROP_RECVSHADOW        1\r
7321         *MATERIAL_REF   0\r
7322 }\r
7323 *GEOMOBJECT     {\r
7324         *NODE_NAME      "mat0model0surf111"\r
7325         *NODE_TM        {\r
7326                 *NODE_NAME      "mat0model0surf111"\r
7327                 *INHERIT_POS    0       0       0\r
7328                 *INHERIT_ROT    0       0       0\r
7329                 *INHERIT_SCL    0       0       0\r
7330                 *TM_ROW0        1.0     0       0\r
7331                 *TM_ROW1        0       1.0     0\r
7332                 *TM_ROW2        0       0       1.0\r
7333                 *TM_ROW3        0       0       0\r
7334                 *TM_POS 0.000000        0.000000        0.000000\r
7335         }\r
7336         *MESH   {\r
7337                 *TIMEVALUE      0\r
7338                 *MESH_NUMVERTEX 24\r
7339                 *MESH_NUMFACES  16\r
7340                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7341                 *MESH_VERTEX_LIST       {\r
7342                         *MESH_VERTEX    0       -128.000000     -0.000002       264.000000\r
7343                         *MESH_VERTEX    1       -192.000000     -0.000002       280.000000\r
7344                         *MESH_VERTEX    2       -132.000000     28.000000       264.000000\r
7345                         *MESH_VERTEX    3       -144.000000     48.000000       264.000000\r
7346                         *MESH_VERTEX    4       -192.000000     -0.000002       280.000000\r
7347                         *MESH_VERTEX    5       -164.000000     60.000000       264.000000\r
7348                         *MESH_VERTEX    6       -192.000000     64.000000       264.000000\r
7349                         *MESH_VERTEX    7       -192.000000     -0.000002       280.000000\r
7350                         *MESH_VERTEX    8       -132.000000     -28.000000      264.000000\r
7351                         *MESH_VERTEX    9       -144.000000     -48.000000      264.000000\r
7352                         *MESH_VERTEX    10      -192.000000     -0.000002       280.000000\r
7353                         *MESH_VERTEX    11      -220.000000     60.000000       264.000000\r
7354                         *MESH_VERTEX    12      -240.000000     48.000000       264.000000\r
7355                         *MESH_VERTEX    13      -192.000000     -0.000002       280.000000\r
7356                         *MESH_VERTEX    14      -252.000000     28.000000       264.000000\r
7357                         *MESH_VERTEX    15      -256.000000     -0.000002       264.000000\r
7358                         *MESH_VERTEX    16      -192.000000     -0.000002       280.000000\r
7359                         *MESH_VERTEX    17      -252.000000     -28.000000      264.000000\r
7360                         *MESH_VERTEX    18      -240.000000     -48.000000      264.000000\r
7361                         *MESH_VERTEX    19      -192.000000     -0.000002       280.000000\r
7362                         *MESH_VERTEX    20      -164.000000     -60.000000      264.000000\r
7363                         *MESH_VERTEX    21      -192.000000     -64.000000      264.000000\r
7364                         *MESH_VERTEX    22      -192.000000     -0.000002       280.000000\r
7365                         *MESH_VERTEX    23      -220.000000     -60.000000      264.000000\r
7366                 }\r
7367                 *MESH_NORMALS   {\r
7368                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7369                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7370                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
7371                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
7372                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
7373                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
7374                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
7375                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
7376                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
7377                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
7378                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
7379                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
7380                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
7381                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
7382                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
7383                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
7384                         *MESH_VERTEXNORMAL      0       0.242536        0.000000        0.970142\r
7385                         *MESH_VERTEXNORMAL      1       0.183494        0.061775        0.981078\r
7386                         *MESH_VERTEXNORMAL      2       0.183494        0.061775        0.981078\r
7387                         *MESH_VERTEXNORMAL      3       0.123091        0.123091        0.984732\r
7388                         *MESH_VERTEXNORMAL      4       0.061775        0.183494        0.981078\r
7389                         *MESH_VERTEXNORMAL      5       0.061775        0.183494        0.981078\r
7390                         *MESH_VERTEXNORMAL      6       0.000000        0.242536        0.970142\r
7391                         *MESH_VERTEXNORMAL      7       0.183494        -0.061775       0.981078\r
7392                         *MESH_VERTEXNORMAL      8       0.183494        -0.061775       0.981078\r
7393                         *MESH_VERTEXNORMAL      9       0.123091        -0.123091       0.984732\r
7394                         *MESH_VERTEXNORMAL      10      -0.061775       0.183494        0.981078\r
7395                         *MESH_VERTEXNORMAL      11      -0.061775       0.183494        0.981078\r
7396                         *MESH_VERTEXNORMAL      12      -0.123091       0.123091        0.984732\r
7397                         *MESH_VERTEXNORMAL      13      -0.183494       0.061775        0.981078\r
7398                         *MESH_VERTEXNORMAL      14      -0.183494       0.061775        0.981078\r
7399                         *MESH_VERTEXNORMAL      15      -0.242536       0.000000        0.970142\r
7400                         *MESH_VERTEXNORMAL      16      -0.183494       -0.061775       0.981078\r
7401                         *MESH_VERTEXNORMAL      17      -0.183494       -0.061775       0.981078\r
7402                         *MESH_VERTEXNORMAL      18      -0.123091       -0.123091       0.984732\r
7403                         *MESH_VERTEXNORMAL      19      0.061775        -0.183494       0.981078\r
7404                         *MESH_VERTEXNORMAL      20      0.061775        -0.183494       0.981078\r
7405                         *MESH_VERTEXNORMAL      21      0.000000        -0.242536       0.970142\r
7406                         *MESH_VERTEXNORMAL      22      -0.061775       -0.183494       0.981078\r
7407                         *MESH_VERTEXNORMAL      23      -0.061775       -0.183494       0.981078\r
7408                 }\r
7409                 *MESH_FACE_LIST {\r
7410                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7411                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7412                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7413                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7414                         *MESH_FACE      4       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7415                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7416                         *MESH_FACE      6       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7417                         *MESH_FACE      7       A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7418                         *MESH_FACE      8       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7419                         *MESH_FACE      9       A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7420                         *MESH_FACE      10      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7421                         *MESH_FACE      11      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7422                         *MESH_FACE      12      A:      18      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7423                         *MESH_FACE      13      A:      21      B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7424                         *MESH_FACE      14      A:      19      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7425                         *MESH_FACE      15      A:      9       B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7426                 }\r
7427                 *MESH_NUMTVERTEX        24\r
7428                 *MESH_TVERTLIST {\r
7429                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
7430                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
7431                         *MESH_TVERT     2       0.968750        1.218750        1.000000\r
7432                         *MESH_TVERT     3       0.875000        1.375000        1.000000\r
7433                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
7434                         *MESH_TVERT     5       0.718750        1.468750        1.000000\r
7435                         *MESH_TVERT     6       0.500000        1.500000        1.000000\r
7436                         *MESH_TVERT     7       0.500000        1.000000        1.000000\r
7437                         *MESH_TVERT     8       0.968750        0.781250        1.000000\r
7438                         *MESH_TVERT     9       0.875000        0.625000        1.000000\r
7439                         *MESH_TVERT     10      0.500000        1.000000        1.000000\r
7440                         *MESH_TVERT     11      0.281250        1.468750        1.000000\r
7441                         *MESH_TVERT     12      0.125000        1.375000        1.000000\r
7442                         *MESH_TVERT     13      0.500000        1.000000        1.000000\r
7443                         *MESH_TVERT     14      0.031250        1.218750        1.000000\r
7444                         *MESH_TVERT     15      0.000000        1.000000        1.000000\r
7445                         *MESH_TVERT     16      0.500000        1.000000        1.000000\r
7446                         *MESH_TVERT     17      0.031250        0.781250        1.000000\r
7447                         *MESH_TVERT     18      0.125000        0.625000        1.000000\r
7448                         *MESH_TVERT     19      0.500000        1.000000        1.000000\r
7449                         *MESH_TVERT     20      0.718750        0.531250        1.000000\r
7450                         *MESH_TVERT     21      0.500000        0.500000        1.000000\r
7451                         *MESH_TVERT     22      0.500000        1.000000        1.000000\r
7452                         *MESH_TVERT     23      0.281250        0.531250        1.000000\r
7453                 }\r
7454                 *MESH_NUMTVFACES        16\r
7455                 *MESH_TFACELIST {\r
7456                         *MESH_TFACE     0       0       2       1\r
7457                         *MESH_TFACE     1       1       2       3\r
7458                         *MESH_TFACE     2       3       5       4\r
7459                         *MESH_TFACE     3       4       5       6\r
7460                         *MESH_TFACE     4       0       7       8\r
7461                         *MESH_TFACE     5       7       9       8\r
7462                         *MESH_TFACE     6       6       11      10\r
7463                         *MESH_TFACE     7       10      11      12\r
7464                         *MESH_TFACE     8       12      14      13\r
7465                         *MESH_TFACE     9       13      14      15\r
7466                         *MESH_TFACE     10      15      17      16\r
7467                         *MESH_TFACE     11      16      17      18\r
7468                         *MESH_TFACE     12      18      23      22\r
7469                         *MESH_TFACE     13      21      22      23\r
7470                         *MESH_TFACE     14      19      21      20\r
7471                         *MESH_TFACE     15      9       19      20\r
7472                 }\r
7473         }\r
7474         *PROP_MOTIONBLUR        0\r
7475         *PROP_CASTSHADOW        1\r
7476         *PROP_RECVSHADOW        1\r
7477         *MATERIAL_REF   0\r
7478 }\r
7479 *GEOMOBJECT     {\r
7480         *NODE_NAME      "mat0model0surf112"\r
7481         *NODE_TM        {\r
7482                 *NODE_NAME      "mat0model0surf112"\r
7483                 *INHERIT_POS    0       0       0\r
7484                 *INHERIT_ROT    0       0       0\r
7485                 *INHERIT_SCL    0       0       0\r
7486                 *TM_ROW0        1.0     0       0\r
7487                 *TM_ROW1        0       1.0     0\r
7488                 *TM_ROW2        0       0       1.0\r
7489                 *TM_ROW3        0       0       0\r
7490                 *TM_POS 0.000000        0.000000        0.000000\r
7491         }\r
7492         *MESH   {\r
7493                 *TIMEVALUE      0\r
7494                 *MESH_NUMVERTEX 6\r
7495                 *MESH_NUMFACES  4\r
7496                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7497                 *MESH_VERTEX_LIST       {\r
7498                         *MESH_VERTEX    0       -196.000000     114.000000      128.000000\r
7499                         *MESH_VERTEX    1       -196.000000     -112.000000     0.000000\r
7500                         *MESH_VERTEX    2       -196.000000     114.000000      16.000000\r
7501                         *MESH_VERTEX    3       -196.000000     112.000000      0.000000\r
7502                         *MESH_VERTEX    4       -196.000000     -114.000000     16.000000\r
7503                         *MESH_VERTEX    5       -196.000000     -114.000000     128.000000\r
7504                 }\r
7505                 *MESH_NORMALS   {\r
7506                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7507                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7508                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
7509                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
7510                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7511                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7512                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7513                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7514                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
7515                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
7516                 }\r
7517                 *MESH_FACE_LIST {\r
7518                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7519                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7520                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7521                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7522                 }\r
7523                 *MESH_NUMTVERTEX        6\r
7524                 *MESH_TVERTLIST {\r
7525                         *MESH_TVERT     0       0.890625        1.000000        1.000000\r
7526                         *MESH_TVERT     1       -0.875000       0.000000        1.000000\r
7527                         *MESH_TVERT     2       0.890625        0.125000        1.000000\r
7528                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
7529                         *MESH_TVERT     4       -0.890625       0.125000        1.000000\r
7530                         *MESH_TVERT     5       -0.890625       1.000000        1.000000\r
7531                 }\r
7532                 *MESH_NUMTVFACES        4\r
7533                 *MESH_TFACELIST {\r
7534                         *MESH_TFACE     0       0       2       1\r
7535                         *MESH_TFACE     1       2       3       1\r
7536                         *MESH_TFACE     2       0       1       4\r
7537                         *MESH_TFACE     3       5       0       4\r
7538                 }\r
7539         }\r
7540         *PROP_MOTIONBLUR        0\r
7541         *PROP_CASTSHADOW        1\r
7542         *PROP_RECVSHADOW        1\r
7543         *MATERIAL_REF   0\r
7544 }\r
7545 *GEOMOBJECT     {\r
7546         *NODE_NAME      "mat0model0surf113"\r
7547         *NODE_TM        {\r
7548                 *NODE_NAME      "mat0model0surf113"\r
7549                 *INHERIT_POS    0       0       0\r
7550                 *INHERIT_ROT    0       0       0\r
7551                 *INHERIT_SCL    0       0       0\r
7552                 *TM_ROW0        1.0     0       0\r
7553                 *TM_ROW1        0       1.0     0\r
7554                 *TM_ROW2        0       0       1.0\r
7555                 *TM_ROW3        0       0       0\r
7556                 *TM_POS 0.000000        0.000000        0.000000\r
7557         }\r
7558         *MESH   {\r
7559                 *TIMEVALUE      0\r
7560                 *MESH_NUMVERTEX 4\r
7561                 *MESH_NUMFACES  2\r
7562                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7563                 *MESH_VERTEX_LIST       {\r
7564                         *MESH_VERTEX    0       -200.000000     126.000000      240.000000\r
7565                         *MESH_VERTEX    1       -200.000000     126.000000      16.000000\r
7566                         *MESH_VERTEX    2       -184.000000     126.000000      240.000000\r
7567                         *MESH_VERTEX    3       -184.000000     126.000000      16.000000\r
7568                 }\r
7569                 *MESH_NORMALS   {\r
7570                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7571                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7572                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7573                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7574                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7575                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7576                 }\r
7577                 *MESH_FACE_LIST {\r
7578                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7579                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7580                 }\r
7581                 *MESH_NUMTVERTEX        4\r
7582                 *MESH_TVERTLIST {\r
7583                         *MESH_TVERT     0       0.437500        1.875000        1.000000\r
7584                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
7585                         *MESH_TVERT     2       0.562500        1.875000        1.000000\r
7586                         *MESH_TVERT     3       0.562500        0.125000        1.000000\r
7587                 }\r
7588                 *MESH_NUMTVFACES        2\r
7589                 *MESH_TFACELIST {\r
7590                         *MESH_TFACE     0       0       2       1\r
7591                         *MESH_TFACE     1       2       3       1\r
7592                 }\r
7593         }\r
7594         *PROP_MOTIONBLUR        0\r
7595         *PROP_CASTSHADOW        1\r
7596         *PROP_RECVSHADOW        1\r
7597         *MATERIAL_REF   0\r
7598 }\r
7599 *GEOMOBJECT     {\r
7600         *NODE_NAME      "mat0model0surf114"\r
7601         *NODE_TM        {\r
7602                 *NODE_NAME      "mat0model0surf114"\r
7603                 *INHERIT_POS    0       0       0\r
7604                 *INHERIT_ROT    0       0       0\r
7605                 *INHERIT_SCL    0       0       0\r
7606                 *TM_ROW0        1.0     0       0\r
7607                 *TM_ROW1        0       1.0     0\r
7608                 *TM_ROW2        0       0       1.0\r
7609                 *TM_ROW3        0       0       0\r
7610                 *TM_POS 0.000000        0.000000        0.000000\r
7611         }\r
7612         *MESH   {\r
7613                 *TIMEVALUE      0\r
7614                 *MESH_NUMVERTEX 4\r
7615                 *MESH_NUMFACES  2\r
7616                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7617                 *MESH_VERTEX_LIST       {\r
7618                         *MESH_VERTEX    0       -200.000000     114.000000      240.000000\r
7619                         *MESH_VERTEX    1       -200.000000     114.000000      16.000000\r
7620                         *MESH_VERTEX    2       -200.000000     126.000000      240.000000\r
7621                         *MESH_VERTEX    3       -200.000000     126.000000      16.000000\r
7622                 }\r
7623                 *MESH_NORMALS   {\r
7624                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7625                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7626                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7627                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7628                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7629                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7630                 }\r
7631                 *MESH_FACE_LIST {\r
7632                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7633                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7634                 }\r
7635                 *MESH_NUMTVERTEX        4\r
7636                 *MESH_TVERTLIST {\r
7637                         *MESH_TVERT     0       0.890625        1.875000        1.000000\r
7638                         *MESH_TVERT     1       0.890625        0.125000        1.000000\r
7639                         *MESH_TVERT     2       0.984375        1.875000        1.000000\r
7640                         *MESH_TVERT     3       0.984375        0.125000        1.000000\r
7641                 }\r
7642                 *MESH_NUMTVFACES        2\r
7643                 *MESH_TFACELIST {\r
7644                         *MESH_TFACE     0       0       2       1\r
7645                         *MESH_TFACE     1       2       3       1\r
7646                 }\r
7647         }\r
7648         *PROP_MOTIONBLUR        0\r
7649         *PROP_CASTSHADOW        1\r
7650         *PROP_RECVSHADOW        1\r
7651         *MATERIAL_REF   0\r
7652 }\r
7653 *GEOMOBJECT     {\r
7654         *NODE_NAME      "mat0model0surf115"\r
7655         *NODE_TM        {\r
7656                 *NODE_NAME      "mat0model0surf115"\r
7657                 *INHERIT_POS    0       0       0\r
7658                 *INHERIT_ROT    0       0       0\r
7659                 *INHERIT_SCL    0       0       0\r
7660                 *TM_ROW0        1.0     0       0\r
7661                 *TM_ROW1        0       1.0     0\r
7662                 *TM_ROW2        0       0       1.0\r
7663                 *TM_ROW3        0       0       0\r
7664                 *TM_POS 0.000000        0.000000        0.000000\r
7665         }\r
7666         *MESH   {\r
7667                 *TIMEVALUE      0\r
7668                 *MESH_NUMVERTEX 4\r
7669                 *MESH_NUMFACES  2\r
7670                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7671                 *MESH_VERTEX_LIST       {\r
7672                         *MESH_VERTEX    0       -184.000000     114.000000      16.000000\r
7673                         *MESH_VERTEX    1       -200.000000     114.000000      16.000000\r
7674                         *MESH_VERTEX    2       -184.000000     114.000000      240.000000\r
7675                         *MESH_VERTEX    3       -200.000000     114.000000      240.000000\r
7676                 }\r
7677                 *MESH_NORMALS   {\r
7678                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7679                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7680                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7681                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7682                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7683                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7684                 }\r
7685                 *MESH_FACE_LIST {\r
7686                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7687                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7688                 }\r
7689                 *MESH_NUMTVERTEX        4\r
7690                 *MESH_TVERTLIST {\r
7691                         *MESH_TVERT     0       0.562500        0.125000        1.000000\r
7692                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
7693                         *MESH_TVERT     2       0.562500        1.875000        1.000000\r
7694                         *MESH_TVERT     3       0.437500        1.875000        1.000000\r
7695                 }\r
7696                 *MESH_NUMTVFACES        2\r
7697                 *MESH_TFACELIST {\r
7698                         *MESH_TFACE     0       0       2       1\r
7699                         *MESH_TFACE     1       2       3       1\r
7700                 }\r
7701         }\r
7702         *PROP_MOTIONBLUR        0\r
7703         *PROP_CASTSHADOW        1\r
7704         *PROP_RECVSHADOW        1\r
7705         *MATERIAL_REF   0\r
7706 }\r
7707 *GEOMOBJECT     {\r
7708         *NODE_NAME      "mat0model0surf116"\r
7709         *NODE_TM        {\r
7710                 *NODE_NAME      "mat0model0surf116"\r
7711                 *INHERIT_POS    0       0       0\r
7712                 *INHERIT_ROT    0       0       0\r
7713                 *INHERIT_SCL    0       0       0\r
7714                 *TM_ROW0        1.0     0       0\r
7715                 *TM_ROW1        0       1.0     0\r
7716                 *TM_ROW2        0       0       1.0\r
7717                 *TM_ROW3        0       0       0\r
7718                 *TM_POS 0.000000        0.000000        0.000000\r
7719         }\r
7720         *MESH   {\r
7721                 *TIMEVALUE      0\r
7722                 *MESH_NUMVERTEX 4\r
7723                 *MESH_NUMFACES  2\r
7724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7725                 *MESH_VERTEX_LIST       {\r
7726                         *MESH_VERTEX    0       -200.000000     -114.000000     240.000000\r
7727                         *MESH_VERTEX    1       -200.000000     -114.000000     16.000000\r
7728                         *MESH_VERTEX    2       -184.000000     -114.000000     240.000000\r
7729                         *MESH_VERTEX    3       -184.000000     -114.000000     16.000000\r
7730                 }\r
7731                 *MESH_NORMALS   {\r
7732                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7733                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7734                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7735                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7736                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7737                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7738                 }\r
7739                 *MESH_FACE_LIST {\r
7740                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7741                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7742                 }\r
7743                 *MESH_NUMTVERTEX        4\r
7744                 *MESH_TVERTLIST {\r
7745                         *MESH_TVERT     0       0.437500        1.875000        1.000000\r
7746                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
7747                         *MESH_TVERT     2       0.562500        1.875000        1.000000\r
7748                         *MESH_TVERT     3       0.562500        0.125000        1.000000\r
7749                 }\r
7750                 *MESH_NUMTVFACES        2\r
7751                 *MESH_TFACELIST {\r
7752                         *MESH_TFACE     0       0       2       1\r
7753                         *MESH_TFACE     1       2       3       1\r
7754                 }\r
7755         }\r
7756         *PROP_MOTIONBLUR        0\r
7757         *PROP_CASTSHADOW        1\r
7758         *PROP_RECVSHADOW        1\r
7759         *MATERIAL_REF   0\r
7760 }\r
7761 *GEOMOBJECT     {\r
7762         *NODE_NAME      "mat0model0surf117"\r
7763         *NODE_TM        {\r
7764                 *NODE_NAME      "mat0model0surf117"\r
7765                 *INHERIT_POS    0       0       0\r
7766                 *INHERIT_ROT    0       0       0\r
7767                 *INHERIT_SCL    0       0       0\r
7768                 *TM_ROW0        1.0     0       0\r
7769                 *TM_ROW1        0       1.0     0\r
7770                 *TM_ROW2        0       0       1.0\r
7771                 *TM_ROW3        0       0       0\r
7772                 *TM_POS 0.000000        0.000000        0.000000\r
7773         }\r
7774         *MESH   {\r
7775                 *TIMEVALUE      0\r
7776                 *MESH_NUMVERTEX 4\r
7777                 *MESH_NUMFACES  2\r
7778                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7779                 *MESH_VERTEX_LIST       {\r
7780                         *MESH_VERTEX    0       -200.000000     -126.000000     240.000000\r
7781                         *MESH_VERTEX    1       -200.000000     -126.000000     16.000000\r
7782                         *MESH_VERTEX    2       -200.000000     -114.000000     240.000000\r
7783                         *MESH_VERTEX    3       -200.000000     -114.000000     16.000000\r
7784                 }\r
7785                 *MESH_NORMALS   {\r
7786                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7787                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7788                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7789                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7790                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7791                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7792                 }\r
7793                 *MESH_FACE_LIST {\r
7794                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7795                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7796                 }\r
7797                 *MESH_NUMTVERTEX        4\r
7798                 *MESH_TVERTLIST {\r
7799                         *MESH_TVERT     0       0.015625        1.875000        1.000000\r
7800                         *MESH_TVERT     1       0.015625        0.125000        1.000000\r
7801                         *MESH_TVERT     2       0.109375        1.875000        1.000000\r
7802                         *MESH_TVERT     3       0.109375        0.125000        1.000000\r
7803                 }\r
7804                 *MESH_NUMTVFACES        2\r
7805                 *MESH_TFACELIST {\r
7806                         *MESH_TFACE     0       0       2       1\r
7807                         *MESH_TFACE     1       2       3       1\r
7808                 }\r
7809         }\r
7810         *PROP_MOTIONBLUR        0\r
7811         *PROP_CASTSHADOW        1\r
7812         *PROP_RECVSHADOW        1\r
7813         *MATERIAL_REF   0\r
7814 }\r
7815 *GEOMOBJECT     {\r
7816         *NODE_NAME      "mat0model0surf118"\r
7817         *NODE_TM        {\r
7818                 *NODE_NAME      "mat0model0surf118"\r
7819                 *INHERIT_POS    0       0       0\r
7820                 *INHERIT_ROT    0       0       0\r
7821                 *INHERIT_SCL    0       0       0\r
7822                 *TM_ROW0        1.0     0       0\r
7823                 *TM_ROW1        0       1.0     0\r
7824                 *TM_ROW2        0       0       1.0\r
7825                 *TM_ROW3        0       0       0\r
7826                 *TM_POS 0.000000        0.000000        0.000000\r
7827         }\r
7828         *MESH   {\r
7829                 *TIMEVALUE      0\r
7830                 *MESH_NUMVERTEX 4\r
7831                 *MESH_NUMFACES  2\r
7832                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7833                 *MESH_VERTEX_LIST       {\r
7834                         *MESH_VERTEX    0       -184.000000     -126.000000     16.000000\r
7835                         *MESH_VERTEX    1       -200.000000     -126.000000     16.000000\r
7836                         *MESH_VERTEX    2       -184.000000     -126.000000     240.000000\r
7837                         *MESH_VERTEX    3       -200.000000     -126.000000     240.000000\r
7838                 }\r
7839                 *MESH_NORMALS   {\r
7840                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7841                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7842                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7843                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7844                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7845                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7846                 }\r
7847                 *MESH_FACE_LIST {\r
7848                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7849                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7850                 }\r
7851                 *MESH_NUMTVERTEX        4\r
7852                 *MESH_TVERTLIST {\r
7853                         *MESH_TVERT     0       0.562500        0.125000        1.000000\r
7854                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
7855                         *MESH_TVERT     2       0.562500        1.875000        1.000000\r
7856                         *MESH_TVERT     3       0.437500        1.875000        1.000000\r
7857                 }\r
7858                 *MESH_NUMTVFACES        2\r
7859                 *MESH_TFACELIST {\r
7860                         *MESH_TFACE     0       0       2       1\r
7861                         *MESH_TFACE     1       2       3       1\r
7862                 }\r
7863         }\r
7864         *PROP_MOTIONBLUR        0\r
7865         *PROP_CASTSHADOW        1\r
7866         *PROP_RECVSHADOW        1\r
7867         *MATERIAL_REF   0\r
7868 }\r
7869 *GEOMOBJECT     {\r
7870         *NODE_NAME      "mat0model0surf119"\r
7871         *NODE_TM        {\r
7872                 *NODE_NAME      "mat0model0surf119"\r
7873                 *INHERIT_POS    0       0       0\r
7874                 *INHERIT_ROT    0       0       0\r
7875                 *INHERIT_SCL    0       0       0\r
7876                 *TM_ROW0        1.0     0       0\r
7877                 *TM_ROW1        0       1.0     0\r
7878                 *TM_ROW2        0       0       1.0\r
7879                 *TM_ROW3        0       0       0\r
7880                 *TM_POS 0.000000        0.000000        0.000000\r
7881         }\r
7882         *MESH   {\r
7883                 *TIMEVALUE      0\r
7884                 *MESH_NUMVERTEX 4\r
7885                 *MESH_NUMFACES  2\r
7886                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7887                 *MESH_VERTEX_LIST       {\r
7888                         *MESH_VERTEX    0       -202.000000     116.000000      16.000000\r
7889                         *MESH_VERTEX    1       -350.000000     116.000000      240.000000\r
7890                         *MESH_VERTEX    2       -202.000000     124.000000      16.000000\r
7891                         *MESH_VERTEX    3       -350.000000     124.000000      240.000000\r
7892                 }\r
7893                 *MESH_NORMALS   {\r
7894                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7895                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7896                         *MESH_VERTEXNORMAL      0       0.834335        0.000000        0.551257\r
7897                         *MESH_VERTEXNORMAL      1       0.834335        0.000000        0.551257\r
7898                         *MESH_VERTEXNORMAL      2       0.834335        0.000000        0.551257\r
7899                         *MESH_VERTEXNORMAL      3       0.834335        0.000000        0.551257\r
7900                 }\r
7901                 *MESH_FACE_LIST {\r
7902                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7903                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7904                 }\r
7905                 *MESH_NUMTVERTEX        4\r
7906                 *MESH_TVERTLIST {\r
7907                         *MESH_TVERT     0       0.906250        0.125000        1.000000\r
7908                         *MESH_TVERT     1       0.906250        1.875000        1.000000\r
7909                         *MESH_TVERT     2       0.968750        0.125000        1.000000\r
7910                         *MESH_TVERT     3       0.968750        1.875000        1.000000\r
7911                 }\r
7912                 *MESH_NUMTVFACES        2\r
7913                 *MESH_TFACELIST {\r
7914                         *MESH_TFACE     0       0       2       1\r
7915                         *MESH_TFACE     1       2       3       1\r
7916                 }\r
7917         }\r
7918         *PROP_MOTIONBLUR        0\r
7919         *PROP_CASTSHADOW        1\r
7920         *PROP_RECVSHADOW        1\r
7921         *MATERIAL_REF   0\r
7922 }\r
7923 *GEOMOBJECT     {\r
7924         *NODE_NAME      "mat0model0surf120"\r
7925         *NODE_TM        {\r
7926                 *NODE_NAME      "mat0model0surf120"\r
7927                 *INHERIT_POS    0       0       0\r
7928                 *INHERIT_ROT    0       0       0\r
7929                 *INHERIT_SCL    0       0       0\r
7930                 *TM_ROW0        1.0     0       0\r
7931                 *TM_ROW1        0       1.0     0\r
7932                 *TM_ROW2        0       0       1.0\r
7933                 *TM_ROW3        0       0       0\r
7934                 *TM_POS 0.000000        0.000000        0.000000\r
7935         }\r
7936         *MESH   {\r
7937                 *TIMEVALUE      0\r
7938                 *MESH_NUMVERTEX 4\r
7939                 *MESH_NUMFACES  2\r
7940                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7941                 *MESH_VERTEX_LIST       {\r
7942                         *MESH_VERTEX    0       -202.000000     -124.000000     16.000000\r
7943                         *MESH_VERTEX    1       -350.000000     -124.000000     240.000000\r
7944                         *MESH_VERTEX    2       -202.000000     -116.000000     16.000000\r
7945                         *MESH_VERTEX    3       -350.000000     -116.000000     240.000000\r
7946                 }\r
7947                 *MESH_NORMALS   {\r
7948                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
7949                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
7950                         *MESH_VERTEXNORMAL      0       0.834335        0.000000        0.551257\r
7951                         *MESH_VERTEXNORMAL      1       0.834335        0.000000        0.551257\r
7952                         *MESH_VERTEXNORMAL      2       0.834335        0.000000        0.551257\r
7953                         *MESH_VERTEXNORMAL      3       0.834335        0.000000        0.551257\r
7954                 }\r
7955                 *MESH_FACE_LIST {\r
7956                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7957                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7958                 }\r
7959                 *MESH_NUMTVERTEX        4\r
7960                 *MESH_TVERTLIST {\r
7961                         *MESH_TVERT     0       0.031250        0.125000        1.000000\r
7962                         *MESH_TVERT     1       0.031250        1.875000        1.000000\r
7963                         *MESH_TVERT     2       0.093750        0.125000        1.000000\r
7964                         *MESH_TVERT     3       0.093750        1.875000        1.000000\r
7965                 }\r
7966                 *MESH_NUMTVFACES        2\r
7967                 *MESH_TFACELIST {\r
7968                         *MESH_TFACE     0       0       2       1\r
7969                         *MESH_TFACE     1       2       3       1\r
7970                 }\r
7971         }\r
7972         *PROP_MOTIONBLUR        0\r
7973         *PROP_CASTSHADOW        1\r
7974         *PROP_RECVSHADOW        1\r
7975         *MATERIAL_REF   0\r
7976 }\r
7977 *GEOMOBJECT     {\r
7978         *NODE_NAME      "mat0model0surf121"\r
7979         *NODE_TM        {\r
7980                 *NODE_NAME      "mat0model0surf121"\r
7981                 *INHERIT_POS    0       0       0\r
7982                 *INHERIT_ROT    0       0       0\r
7983                 *INHERIT_SCL    0       0       0\r
7984                 *TM_ROW0        1.0     0       0\r
7985                 *TM_ROW1        0       1.0     0\r
7986                 *TM_ROW2        0       0       1.0\r
7987                 *TM_ROW3        0       0       0\r
7988                 *TM_POS 0.000000        0.000000        0.000000\r
7989         }\r
7990         *MESH   {\r
7991                 *TIMEVALUE      0\r
7992                 *MESH_NUMVERTEX 4\r
7993                 *MESH_NUMFACES  2\r
7994                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7995                 *MESH_VERTEX_LIST       {\r
7996                         *MESH_VERTEX    0       -350.000000     124.000000      240.000000\r
7997                         *MESH_VERTEX    1       -366.000000     124.000000      240.000000\r
7998                         *MESH_VERTEX    2       -202.000000     124.000000      16.000000\r
7999                         *MESH_VERTEX    3       -218.000000     124.000000      16.000000\r
8000                 }\r
8001                 *MESH_NORMALS   {\r
8002                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8003                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8004                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
8005                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8006                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8007                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8008                 }\r
8009                 *MESH_FACE_LIST {\r
8010                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8011                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8012                 }\r
8013                 *MESH_NUMTVERTEX        4\r
8014                 *MESH_TVERTLIST {\r
8015                         *MESH_TVERT     0       0.265625        1.875000        1.000000\r
8016                         *MESH_TVERT     1       0.140625        1.875000        1.000000\r
8017                         *MESH_TVERT     2       1.421875        0.125000        1.000000\r
8018                         *MESH_TVERT     3       1.296875        0.125000        1.000000\r
8019                 }\r
8020                 *MESH_NUMTVFACES        2\r
8021                 *MESH_TFACELIST {\r
8022                         *MESH_TFACE     0       0       2       1\r
8023                         *MESH_TFACE     1       2       3       1\r
8024                 }\r
8025         }\r
8026         *PROP_MOTIONBLUR        0\r
8027         *PROP_CASTSHADOW        1\r
8028         *PROP_RECVSHADOW        1\r
8029         *MATERIAL_REF   0\r
8030 }\r
8031 *GEOMOBJECT     {\r
8032         *NODE_NAME      "mat0model0surf122"\r
8033         *NODE_TM        {\r
8034                 *NODE_NAME      "mat0model0surf122"\r
8035                 *INHERIT_POS    0       0       0\r
8036                 *INHERIT_ROT    0       0       0\r
8037                 *INHERIT_SCL    0       0       0\r
8038                 *TM_ROW0        1.0     0       0\r
8039                 *TM_ROW1        0       1.0     0\r
8040                 *TM_ROW2        0       0       1.0\r
8041                 *TM_ROW3        0       0       0\r
8042                 *TM_POS 0.000000        0.000000        0.000000\r
8043         }\r
8044         *MESH   {\r
8045                 *TIMEVALUE      0\r
8046                 *MESH_NUMVERTEX 4\r
8047                 *MESH_NUMFACES  2\r
8048                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8049                 *MESH_VERTEX_LIST       {\r
8050                         *MESH_VERTEX    0       -218.000000     116.000000      16.000000\r
8051                         *MESH_VERTEX    1       -366.000000     116.000000      240.000000\r
8052                         *MESH_VERTEX    2       -202.000000     116.000000      16.000000\r
8053                         *MESH_VERTEX    3       -350.000000     116.000000      240.000000\r
8054                 }\r
8055                 *MESH_NORMALS   {\r
8056                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8057                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8058                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8059                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8060                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
8061                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8062                 }\r
8063                 *MESH_FACE_LIST {\r
8064                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8065                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8066                 }\r
8067                 *MESH_NUMTVERTEX        4\r
8068                 *MESH_TVERTLIST {\r
8069                         *MESH_TVERT     0       1.296875        0.125000        1.000000\r
8070                         *MESH_TVERT     1       0.140625        1.875000        1.000000\r
8071                         *MESH_TVERT     2       1.421875        0.125000        1.000000\r
8072                         *MESH_TVERT     3       0.265625        1.875000        1.000000\r
8073                 }\r
8074                 *MESH_NUMTVFACES        2\r
8075                 *MESH_TFACELIST {\r
8076                         *MESH_TFACE     0       0       2       1\r
8077                         *MESH_TFACE     1       2       3       1\r
8078                 }\r
8079         }\r
8080         *PROP_MOTIONBLUR        0\r
8081         *PROP_CASTSHADOW        1\r
8082         *PROP_RECVSHADOW        1\r
8083         *MATERIAL_REF   0\r
8084 }\r
8085 *GEOMOBJECT     {\r
8086         *NODE_NAME      "mat0model0surf123"\r
8087         *NODE_TM        {\r
8088                 *NODE_NAME      "mat0model0surf123"\r
8089                 *INHERIT_POS    0       0       0\r
8090                 *INHERIT_ROT    0       0       0\r
8091                 *INHERIT_SCL    0       0       0\r
8092                 *TM_ROW0        1.0     0       0\r
8093                 *TM_ROW1        0       1.0     0\r
8094                 *TM_ROW2        0       0       1.0\r
8095                 *TM_ROW3        0       0       0\r
8096                 *TM_POS 0.000000        0.000000        0.000000\r
8097         }\r
8098         *MESH   {\r
8099                 *TIMEVALUE      0\r
8100                 *MESH_NUMVERTEX 4\r
8101                 *MESH_NUMFACES  2\r
8102                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8103                 *MESH_VERTEX_LIST       {\r
8104                         *MESH_VERTEX    0       -366.000000     124.000000      240.000000\r
8105                         *MESH_VERTEX    1       -366.000000     116.000000      240.000000\r
8106                         *MESH_VERTEX    2       -218.000000     124.000000      16.000000\r
8107                         *MESH_VERTEX    3       -218.000000     116.000000      16.000000\r
8108                 }\r
8109                 *MESH_NORMALS   {\r
8110                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8111                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8112                         *MESH_VERTEXNORMAL      0       -0.834335       0.000000        -0.551257\r
8113                         *MESH_VERTEXNORMAL      1       -0.834335       0.000000        -0.551257\r
8114                         *MESH_VERTEXNORMAL      2       -0.834335       0.000000        -0.551257\r
8115                         *MESH_VERTEXNORMAL      3       -0.834335       0.000000        -0.551257\r
8116                 }\r
8117                 *MESH_FACE_LIST {\r
8118                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8119                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8120                 }\r
8121                 *MESH_NUMTVERTEX        4\r
8122                 *MESH_TVERTLIST {\r
8123                         *MESH_TVERT     0       0.968750        1.875000        1.000000\r
8124                         *MESH_TVERT     1       0.906250        1.875000        1.000000\r
8125                         *MESH_TVERT     2       0.968750        0.125000        1.000000\r
8126                         *MESH_TVERT     3       0.906250        0.125000        1.000000\r
8127                 }\r
8128                 *MESH_NUMTVFACES        2\r
8129                 *MESH_TFACELIST {\r
8130                         *MESH_TFACE     0       0       2       1\r
8131                         *MESH_TFACE     1       2       3       1\r
8132                 }\r
8133         }\r
8134         *PROP_MOTIONBLUR        0\r
8135         *PROP_CASTSHADOW        1\r
8136         *PROP_RECVSHADOW        1\r
8137         *MATERIAL_REF   0\r
8138 }\r
8139 *GEOMOBJECT     {\r
8140         *NODE_NAME      "mat0model0surf124"\r
8141         *NODE_TM        {\r
8142                 *NODE_NAME      "mat0model0surf124"\r
8143                 *INHERIT_POS    0       0       0\r
8144                 *INHERIT_ROT    0       0       0\r
8145                 *INHERIT_SCL    0       0       0\r
8146                 *TM_ROW0        1.0     0       0\r
8147                 *TM_ROW1        0       1.0     0\r
8148                 *TM_ROW2        0       0       1.0\r
8149                 *TM_ROW3        0       0       0\r
8150                 *TM_POS 0.000000        0.000000        0.000000\r
8151         }\r
8152         *MESH   {\r
8153                 *TIMEVALUE      0\r
8154                 *MESH_NUMVERTEX 4\r
8155                 *MESH_NUMFACES  2\r
8156                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8157                 *MESH_VERTEX_LIST       {\r
8158                         *MESH_VERTEX    0       -350.000000     -116.000000     240.000000\r
8159                         *MESH_VERTEX    1       -366.000000     -116.000000     240.000000\r
8160                         *MESH_VERTEX    2       -202.000000     -116.000000     16.000000\r
8161                         *MESH_VERTEX    3       -218.000000     -116.000000     16.000000\r
8162                 }\r
8163                 *MESH_NORMALS   {\r
8164                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8165                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8166                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
8167                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8168                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8169                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8170                 }\r
8171                 *MESH_FACE_LIST {\r
8172                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8173                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8174                 }\r
8175                 *MESH_NUMTVERTEX        4\r
8176                 *MESH_TVERTLIST {\r
8177                         *MESH_TVERT     0       0.265625        1.875000        1.000000\r
8178                         *MESH_TVERT     1       0.140625        1.875000        1.000000\r
8179                         *MESH_TVERT     2       1.421875        0.125000        1.000000\r
8180                         *MESH_TVERT     3       1.296875        0.125000        1.000000\r
8181                 }\r
8182                 *MESH_NUMTVFACES        2\r
8183                 *MESH_TFACELIST {\r
8184                         *MESH_TFACE     0       0       2       1\r
8185                         *MESH_TFACE     1       2       3       1\r
8186                 }\r
8187         }\r
8188         *PROP_MOTIONBLUR        0\r
8189         *PROP_CASTSHADOW        1\r
8190         *PROP_RECVSHADOW        1\r
8191         *MATERIAL_REF   0\r
8192 }\r
8193 *GEOMOBJECT     {\r
8194         *NODE_NAME      "mat0model0surf125"\r
8195         *NODE_TM        {\r
8196                 *NODE_NAME      "mat0model0surf125"\r
8197                 *INHERIT_POS    0       0       0\r
8198                 *INHERIT_ROT    0       0       0\r
8199                 *INHERIT_SCL    0       0       0\r
8200                 *TM_ROW0        1.0     0       0\r
8201                 *TM_ROW1        0       1.0     0\r
8202                 *TM_ROW2        0       0       1.0\r
8203                 *TM_ROW3        0       0       0\r
8204                 *TM_POS 0.000000        0.000000        0.000000\r
8205         }\r
8206         *MESH   {\r
8207                 *TIMEVALUE      0\r
8208                 *MESH_NUMVERTEX 4\r
8209                 *MESH_NUMFACES  2\r
8210                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8211                 *MESH_VERTEX_LIST       {\r
8212                         *MESH_VERTEX    0       -218.000000     -124.000000     16.000000\r
8213                         *MESH_VERTEX    1       -366.000000     -124.000000     240.000000\r
8214                         *MESH_VERTEX    2       -202.000000     -124.000000     16.000000\r
8215                         *MESH_VERTEX    3       -350.000000     -124.000000     240.000000\r
8216                 }\r
8217                 *MESH_NORMALS   {\r
8218                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8219                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8220                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8221                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8222                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
8223                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8224                 }\r
8225                 *MESH_FACE_LIST {\r
8226                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8227                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8228                 }\r
8229                 *MESH_NUMTVERTEX        4\r
8230                 *MESH_TVERTLIST {\r
8231                         *MESH_TVERT     0       1.296875        0.125000        1.000000\r
8232                         *MESH_TVERT     1       0.140625        1.875000        1.000000\r
8233                         *MESH_TVERT     2       1.421875        0.125000        1.000000\r
8234                         *MESH_TVERT     3       0.265625        1.875000        1.000000\r
8235                 }\r
8236                 *MESH_NUMTVFACES        2\r
8237                 *MESH_TFACELIST {\r
8238                         *MESH_TFACE     0       0       2       1\r
8239                         *MESH_TFACE     1       2       3       1\r
8240                 }\r
8241         }\r
8242         *PROP_MOTIONBLUR        0\r
8243         *PROP_CASTSHADOW        1\r
8244         *PROP_RECVSHADOW        1\r
8245         *MATERIAL_REF   0\r
8246 }\r
8247 *GEOMOBJECT     {\r
8248         *NODE_NAME      "mat0model0surf126"\r
8249         *NODE_TM        {\r
8250                 *NODE_NAME      "mat0model0surf126"\r
8251                 *INHERIT_POS    0       0       0\r
8252                 *INHERIT_ROT    0       0       0\r
8253                 *INHERIT_SCL    0       0       0\r
8254                 *TM_ROW0        1.0     0       0\r
8255                 *TM_ROW1        0       1.0     0\r
8256                 *TM_ROW2        0       0       1.0\r
8257                 *TM_ROW3        0       0       0\r
8258                 *TM_POS 0.000000        0.000000        0.000000\r
8259         }\r
8260         *MESH   {\r
8261                 *TIMEVALUE      0\r
8262                 *MESH_NUMVERTEX 4\r
8263                 *MESH_NUMFACES  2\r
8264                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8265                 *MESH_VERTEX_LIST       {\r
8266                         *MESH_VERTEX    0       -366.000000     -116.000000     240.000000\r
8267                         *MESH_VERTEX    1       -366.000000     -124.000000     240.000000\r
8268                         *MESH_VERTEX    2       -218.000000     -116.000000     16.000000\r
8269                         *MESH_VERTEX    3       -218.000000     -124.000000     16.000000\r
8270                 }\r
8271                 *MESH_NORMALS   {\r
8272                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8273                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8274                         *MESH_VERTEXNORMAL      0       -0.834335       0.000000        -0.551257\r
8275                         *MESH_VERTEXNORMAL      1       -0.834335       0.000000        -0.551257\r
8276                         *MESH_VERTEXNORMAL      2       -0.834335       0.000000        -0.551257\r
8277                         *MESH_VERTEXNORMAL      3       -0.834335       0.000000        -0.551257\r
8278                 }\r
8279                 *MESH_FACE_LIST {\r
8280                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8281                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8282                 }\r
8283                 *MESH_NUMTVERTEX        4\r
8284                 *MESH_TVERTLIST {\r
8285                         *MESH_TVERT     0       0.093750        1.875000        1.000000\r
8286                         *MESH_TVERT     1       0.031250        1.875000        1.000000\r
8287                         *MESH_TVERT     2       0.093750        0.125000        1.000000\r
8288                         *MESH_TVERT     3       0.031250        0.125000        1.000000\r
8289                 }\r
8290                 *MESH_NUMTVFACES        2\r
8291                 *MESH_TFACELIST {\r
8292                         *MESH_TFACE     0       0       2       1\r
8293                         *MESH_TFACE     1       2       3       1\r
8294                 }\r
8295         }\r
8296         *PROP_MOTIONBLUR        0\r
8297         *PROP_CASTSHADOW        1\r
8298         *PROP_RECVSHADOW        1\r
8299         *MATERIAL_REF   0\r
8300 }\r
8301 *GEOMOBJECT     {\r
8302         *NODE_NAME      "mat0model0surf127"\r
8303         *NODE_TM        {\r
8304                 *NODE_NAME      "mat0model0surf127"\r
8305                 *INHERIT_POS    0       0       0\r
8306                 *INHERIT_ROT    0       0       0\r
8307                 *INHERIT_SCL    0       0       0\r
8308                 *TM_ROW0        1.0     0       0\r
8309                 *TM_ROW1        0       1.0     0\r
8310                 *TM_ROW2        0       0       1.0\r
8311                 *TM_ROW3        0       0       0\r
8312                 *TM_POS 0.000000        0.000000        0.000000\r
8313         }\r
8314         *MESH   {\r
8315                 *TIMEVALUE      0\r
8316                 *MESH_NUMVERTEX 12\r
8317                 *MESH_NUMFACES  8\r
8318                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8319                 *MESH_VERTEX_LIST       {\r
8320                         *MESH_VERTEX    0       -368.000000     128.000000      16.000000\r
8321                         *MESH_VERTEX    1       -368.000000     112.000000      16.000000\r
8322                         *MESH_VERTEX    2       -368.000000     128.000000      240.000000\r
8323                         *MESH_VERTEX    3       -368.000000     112.000000      240.000000\r
8324                         *MESH_VERTEX    4       -368.000000     -112.000000     240.000000\r
8325                         *MESH_VERTEX    5       -368.000000     112.000000      256.000000\r
8326                         *MESH_VERTEX    6       -368.000000     -112.000000     256.000000\r
8327                         *MESH_VERTEX    7       -368.000000     112.000000      0.000000\r
8328                         *MESH_VERTEX    8       -368.000000     -112.000000     0.000000\r
8329                         *MESH_VERTEX    9       -368.000000     -112.000000     16.000000\r
8330                         *MESH_VERTEX    10      -368.000000     -128.000000     16.000000\r
8331                         *MESH_VERTEX    11      -368.000000     -128.000000     240.000000\r
8332                 }\r
8333                 *MESH_NORMALS   {\r
8334                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8335                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8336                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
8337                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
8338                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
8339                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
8340                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
8341                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
8342                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8343                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8344                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8345                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8346                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
8347                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
8348                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
8349                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
8350                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
8351                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
8352                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
8353                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
8354                 }\r
8355                 *MESH_FACE_LIST {\r
8356                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8357                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8358                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8359                         *MESH_FACE      3       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8360                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8361                         *MESH_FACE      5       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8362                         *MESH_FACE      6       A:      4       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8363                         *MESH_FACE      7       A:      4       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8364                 }\r
8365                 *MESH_NUMTVERTEX        12\r
8366                 *MESH_TVERTLIST {\r
8367                         *MESH_TVERT     0       1.000000        0.125000        1.000000\r
8368                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
8369                         *MESH_TVERT     2       1.000000        1.875000        1.000000\r
8370                         *MESH_TVERT     3       0.875000        1.875000        1.000000\r
8371                         *MESH_TVERT     4       -0.875000       1.875000        1.000000\r
8372                         *MESH_TVERT     5       0.875000        2.000000        1.000000\r
8373                         *MESH_TVERT     6       -0.875000       2.000000        1.000000\r
8374                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
8375                         *MESH_TVERT     8       -0.875000       0.000000        1.000000\r
8376                         *MESH_TVERT     9       -0.875000       0.125000        1.000000\r
8377                         *MESH_TVERT     10      -1.000000       0.125000        1.000000\r
8378                         *MESH_TVERT     11      -1.000000       1.875000        1.000000\r
8379                 }\r
8380                 *MESH_NUMTVFACES        8\r
8381                 *MESH_TFACELIST {\r
8382                         *MESH_TFACE     0       1       2       3\r
8383                         *MESH_TFACE     1       0       2       1\r
8384                         *MESH_TFACE     2       3       5       4\r
8385                         *MESH_TFACE     3       1       8       7\r
8386                         *MESH_TFACE     4       4       5       6\r
8387                         *MESH_TFACE     5       1       9       8\r
8388                         *MESH_TFACE     6       4       10      9\r
8389                         *MESH_TFACE     7       4       11      10\r
8390                 }\r
8391         }\r
8392         *PROP_MOTIONBLUR        0\r
8393         *PROP_CASTSHADOW        1\r
8394         *PROP_RECVSHADOW        1\r
8395         *MATERIAL_REF   0\r
8396 }\r
8397 *GEOMOBJECT     {\r
8398         *NODE_NAME      "mat0model0surf128"\r
8399         *NODE_TM        {\r
8400                 *NODE_NAME      "mat0model0surf128"\r
8401                 *INHERIT_POS    0       0       0\r
8402                 *INHERIT_ROT    0       0       0\r
8403                 *INHERIT_SCL    0       0       0\r
8404                 *TM_ROW0        1.0     0       0\r
8405                 *TM_ROW1        0       1.0     0\r
8406                 *TM_ROW2        0       0       1.0\r
8407                 *TM_ROW3        0       0       0\r
8408                 *TM_POS 0.000000        0.000000        0.000000\r
8409         }\r
8410         *MESH   {\r
8411                 *TIMEVALUE      0\r
8412                 *MESH_NUMVERTEX 4\r
8413                 *MESH_NUMFACES  2\r
8414                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8415                 *MESH_VERTEX_LIST       {\r
8416                         *MESH_VERTEX    0       -372.000000     112.000000      188.000000\r
8417                         *MESH_VERTEX    1       -372.000000     -112.000000     188.000000\r
8418                         *MESH_VERTEX    2       -372.000000     112.000000      196.000000\r
8419                         *MESH_VERTEX    3       -372.000000     -112.000000     196.000000\r
8420                 }\r
8421                 *MESH_NORMALS   {\r
8422                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8423                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8424                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8425                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8426                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8427                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8428                 }\r
8429                 *MESH_FACE_LIST {\r
8430                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8431                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8432                 }\r
8433                 *MESH_NUMTVERTEX        4\r
8434                 *MESH_TVERTLIST {\r
8435                         *MESH_TVERT     0       0.875000        0.468750        1.000000\r
8436                         *MESH_TVERT     1       -0.875000       0.468750        1.000000\r
8437                         *MESH_TVERT     2       0.875000        0.531250        1.000000\r
8438                         *MESH_TVERT     3       -0.875000       0.531250        1.000000\r
8439                 }\r
8440                 *MESH_NUMTVFACES        2\r
8441                 *MESH_TFACELIST {\r
8442                         *MESH_TFACE     0       0       2       1\r
8443                         *MESH_TFACE     1       2       3       1\r
8444                 }\r
8445         }\r
8446         *PROP_MOTIONBLUR        0\r
8447         *PROP_CASTSHADOW        1\r
8448         *PROP_RECVSHADOW        1\r
8449         *MATERIAL_REF   0\r
8450 }\r
8451 *GEOMOBJECT     {\r
8452         *NODE_NAME      "mat0model0surf129"\r
8453         *NODE_TM        {\r
8454                 *NODE_NAME      "mat0model0surf129"\r
8455                 *INHERIT_POS    0       0       0\r
8456                 *INHERIT_ROT    0       0       0\r
8457                 *INHERIT_SCL    0       0       0\r
8458                 *TM_ROW0        1.0     0       0\r
8459                 *TM_ROW1        0       1.0     0\r
8460                 *TM_ROW2        0       0       1.0\r
8461                 *TM_ROW3        0       0       0\r
8462                 *TM_POS 0.000000        0.000000        0.000000\r
8463         }\r
8464         *MESH   {\r
8465                 *TIMEVALUE      0\r
8466                 *MESH_NUMVERTEX 4\r
8467                 *MESH_NUMFACES  2\r
8468                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8469                 *MESH_VERTEX_LIST       {\r
8470                         *MESH_VERTEX    0       -372.000000     112.000000      60.000000\r
8471                         *MESH_VERTEX    1       -372.000000     -112.000000     60.000000\r
8472                         *MESH_VERTEX    2       -372.000000     112.000000      68.000000\r
8473                         *MESH_VERTEX    3       -372.000000     -112.000000     68.000000\r
8474                 }\r
8475                 *MESH_NORMALS   {\r
8476                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8477                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8478                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8479                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8480                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8481                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8482                 }\r
8483                 *MESH_FACE_LIST {\r
8484                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8485                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8486                 }\r
8487                 *MESH_NUMTVERTEX        4\r
8488                 *MESH_TVERTLIST {\r
8489                         *MESH_TVERT     0       0.875000        0.468750        1.000000\r
8490                         *MESH_TVERT     1       -0.875000       0.468750        1.000000\r
8491                         *MESH_TVERT     2       0.875000        0.531250        1.000000\r
8492                         *MESH_TVERT     3       -0.875000       0.531250        1.000000\r
8493                 }\r
8494                 *MESH_NUMTVFACES        2\r
8495                 *MESH_TFACELIST {\r
8496                         *MESH_TFACE     0       0       2       1\r
8497                         *MESH_TFACE     1       2       3       1\r
8498                 }\r
8499         }\r
8500         *PROP_MOTIONBLUR        0\r
8501         *PROP_CASTSHADOW        1\r
8502         *PROP_RECVSHADOW        1\r
8503         *MATERIAL_REF   0\r
8504 }\r
8505 *GEOMOBJECT     {\r
8506         *NODE_NAME      "mat0model0surf130"\r
8507         *NODE_TM        {\r
8508                 *NODE_NAME      "mat0model0surf130"\r
8509                 *INHERIT_POS    0       0       0\r
8510                 *INHERIT_ROT    0       0       0\r
8511                 *INHERIT_SCL    0       0       0\r
8512                 *TM_ROW0        1.0     0       0\r
8513                 *TM_ROW1        0       1.0     0\r
8514                 *TM_ROW2        0       0       1.0\r
8515                 *TM_ROW3        0       0       0\r
8516                 *TM_POS 0.000000        0.000000        0.000000\r
8517         }\r
8518         *MESH   {\r
8519                 *TIMEVALUE      0\r
8520                 *MESH_NUMVERTEX 4\r
8521                 *MESH_NUMFACES  2\r
8522                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8523                 *MESH_VERTEX_LIST       {\r
8524                         *MESH_VERTEX    0       -372.000000     -112.000000     196.000000\r
8525                         *MESH_VERTEX    1       -380.000000     -112.000000     196.000000\r
8526                         *MESH_VERTEX    2       -372.000000     112.000000      196.000000\r
8527                         *MESH_VERTEX    3       -380.000000     112.000000      196.000000\r
8528                 }\r
8529                 *MESH_NORMALS   {\r
8530                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8531                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8532                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
8533                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
8534                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
8535                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
8536                 }\r
8537                 *MESH_FACE_LIST {\r
8538                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8539                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8540                 }\r
8541                 *MESH_NUMTVERTEX        4\r
8542                 *MESH_TVERTLIST {\r
8543                         *MESH_TVERT     0       0.093750        0.125000        1.000000\r
8544                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
8545                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
8546                         *MESH_TVERT     3       0.031250        1.875000        1.000000\r
8547                 }\r
8548                 *MESH_NUMTVFACES        2\r
8549                 *MESH_TFACELIST {\r
8550                         *MESH_TFACE     0       0       2       1\r
8551                         *MESH_TFACE     1       2       3       1\r
8552                 }\r
8553         }\r
8554         *PROP_MOTIONBLUR        0\r
8555         *PROP_CASTSHADOW        1\r
8556         *PROP_RECVSHADOW        1\r
8557         *MATERIAL_REF   0\r
8558 }\r
8559 *GEOMOBJECT     {\r
8560         *NODE_NAME      "mat0model0surf131"\r
8561         *NODE_TM        {\r
8562                 *NODE_NAME      "mat0model0surf131"\r
8563                 *INHERIT_POS    0       0       0\r
8564                 *INHERIT_ROT    0       0       0\r
8565                 *INHERIT_SCL    0       0       0\r
8566                 *TM_ROW0        1.0     0       0\r
8567                 *TM_ROW1        0       1.0     0\r
8568                 *TM_ROW2        0       0       1.0\r
8569                 *TM_ROW3        0       0       0\r
8570                 *TM_POS 0.000000        0.000000        0.000000\r
8571         }\r
8572         *MESH   {\r
8573                 *TIMEVALUE      0\r
8574                 *MESH_NUMVERTEX 4\r
8575                 *MESH_NUMFACES  2\r
8576                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8577                 *MESH_VERTEX_LIST       {\r
8578                         *MESH_VERTEX    0       -380.000000     -112.000000     196.000000\r
8579                         *MESH_VERTEX    1       -380.000000     -112.000000     188.000000\r
8580                         *MESH_VERTEX    2       -380.000000     112.000000      196.000000\r
8581                         *MESH_VERTEX    3       -380.000000     112.000000      188.000000\r
8582                 }\r
8583                 *MESH_NORMALS   {\r
8584                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8585                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8586                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8587                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8588                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8589                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8590                 }\r
8591                 *MESH_FACE_LIST {\r
8592                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8593                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8594                 }\r
8595                 *MESH_NUMTVERTEX        4\r
8596                 *MESH_TVERTLIST {\r
8597                         *MESH_TVERT     0       -0.875000       0.531250        1.000000\r
8598                         *MESH_TVERT     1       -0.875000       0.468750        1.000000\r
8599                         *MESH_TVERT     2       0.875000        0.531250        1.000000\r
8600                         *MESH_TVERT     3       0.875000        0.468750        1.000000\r
8601                 }\r
8602                 *MESH_NUMTVFACES        2\r
8603                 *MESH_TFACELIST {\r
8604                         *MESH_TFACE     0       0       2       1\r
8605                         *MESH_TFACE     1       2       3       1\r
8606                 }\r
8607         }\r
8608         *PROP_MOTIONBLUR        0\r
8609         *PROP_CASTSHADOW        1\r
8610         *PROP_RECVSHADOW        1\r
8611         *MATERIAL_REF   0\r
8612 }\r
8613 *GEOMOBJECT     {\r
8614         *NODE_NAME      "mat0model0surf132"\r
8615         *NODE_TM        {\r
8616                 *NODE_NAME      "mat0model0surf132"\r
8617                 *INHERIT_POS    0       0       0\r
8618                 *INHERIT_ROT    0       0       0\r
8619                 *INHERIT_SCL    0       0       0\r
8620                 *TM_ROW0        1.0     0       0\r
8621                 *TM_ROW1        0       1.0     0\r
8622                 *TM_ROW2        0       0       1.0\r
8623                 *TM_ROW3        0       0       0\r
8624                 *TM_POS 0.000000        0.000000        0.000000\r
8625         }\r
8626         *MESH   {\r
8627                 *TIMEVALUE      0\r
8628                 *MESH_NUMVERTEX 4\r
8629                 *MESH_NUMFACES  2\r
8630                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8631                 *MESH_VERTEX_LIST       {\r
8632                         *MESH_VERTEX    0       -380.000000     112.000000      188.000000\r
8633                         *MESH_VERTEX    1       -380.000000     -112.000000     188.000000\r
8634                         *MESH_VERTEX    2       -372.000000     112.000000      188.000000\r
8635                         *MESH_VERTEX    3       -372.000000     -112.000000     188.000000\r
8636                 }\r
8637                 *MESH_NORMALS   {\r
8638                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8639                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8640                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
8641                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
8642                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
8643                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
8644                 }\r
8645                 *MESH_FACE_LIST {\r
8646                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8647                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8648                 }\r
8649                 *MESH_NUMTVERTEX        4\r
8650                 *MESH_TVERTLIST {\r
8651                         *MESH_TVERT     0       0.031250        1.875000        1.000000\r
8652                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
8653                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
8654                         *MESH_TVERT     3       0.093750        0.125000        1.000000\r
8655                 }\r
8656                 *MESH_NUMTVFACES        2\r
8657                 *MESH_TFACELIST {\r
8658                         *MESH_TFACE     0       0       2       1\r
8659                         *MESH_TFACE     1       2       3       1\r
8660                 }\r
8661         }\r
8662         *PROP_MOTIONBLUR        0\r
8663         *PROP_CASTSHADOW        1\r
8664         *PROP_RECVSHADOW        1\r
8665         *MATERIAL_REF   0\r
8666 }\r
8667 *GEOMOBJECT     {\r
8668         *NODE_NAME      "mat0model0surf133"\r
8669         *NODE_TM        {\r
8670                 *NODE_NAME      "mat0model0surf133"\r
8671                 *INHERIT_POS    0       0       0\r
8672                 *INHERIT_ROT    0       0       0\r
8673                 *INHERIT_SCL    0       0       0\r
8674                 *TM_ROW0        1.0     0       0\r
8675                 *TM_ROW1        0       1.0     0\r
8676                 *TM_ROW2        0       0       1.0\r
8677                 *TM_ROW3        0       0       0\r
8678                 *TM_POS 0.000000        0.000000        0.000000\r
8679         }\r
8680         *MESH   {\r
8681                 *TIMEVALUE      0\r
8682                 *MESH_NUMVERTEX 4\r
8683                 *MESH_NUMFACES  2\r
8684                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8685                 *MESH_VERTEX_LIST       {\r
8686                         *MESH_VERTEX    0       -372.000000     -112.000000     68.000000\r
8687                         *MESH_VERTEX    1       -380.000000     -112.000000     68.000000\r
8688                         *MESH_VERTEX    2       -372.000000     112.000000      68.000000\r
8689                         *MESH_VERTEX    3       -380.000000     112.000000      68.000000\r
8690                 }\r
8691                 *MESH_NORMALS   {\r
8692                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8693                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8694                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
8695                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
8696                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
8697                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
8698                 }\r
8699                 *MESH_FACE_LIST {\r
8700                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8701                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8702                 }\r
8703                 *MESH_NUMTVERTEX        4\r
8704                 *MESH_TVERTLIST {\r
8705                         *MESH_TVERT     0       0.093750        0.125000        1.000000\r
8706                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
8707                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
8708                         *MESH_TVERT     3       0.031250        1.875000        1.000000\r
8709                 }\r
8710                 *MESH_NUMTVFACES        2\r
8711                 *MESH_TFACELIST {\r
8712                         *MESH_TFACE     0       0       2       1\r
8713                         *MESH_TFACE     1       2       3       1\r
8714                 }\r
8715         }\r
8716         *PROP_MOTIONBLUR        0\r
8717         *PROP_CASTSHADOW        1\r
8718         *PROP_RECVSHADOW        1\r
8719         *MATERIAL_REF   0\r
8720 }\r
8721 *GEOMOBJECT     {\r
8722         *NODE_NAME      "mat0model0surf134"\r
8723         *NODE_TM        {\r
8724                 *NODE_NAME      "mat0model0surf134"\r
8725                 *INHERIT_POS    0       0       0\r
8726                 *INHERIT_ROT    0       0       0\r
8727                 *INHERIT_SCL    0       0       0\r
8728                 *TM_ROW0        1.0     0       0\r
8729                 *TM_ROW1        0       1.0     0\r
8730                 *TM_ROW2        0       0       1.0\r
8731                 *TM_ROW3        0       0       0\r
8732                 *TM_POS 0.000000        0.000000        0.000000\r
8733         }\r
8734         *MESH   {\r
8735                 *TIMEVALUE      0\r
8736                 *MESH_NUMVERTEX 4\r
8737                 *MESH_NUMFACES  2\r
8738                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8739                 *MESH_VERTEX_LIST       {\r
8740                         *MESH_VERTEX    0       -380.000000     -112.000000     68.000000\r
8741                         *MESH_VERTEX    1       -380.000000     -112.000000     60.000000\r
8742                         *MESH_VERTEX    2       -380.000000     112.000000      68.000000\r
8743                         *MESH_VERTEX    3       -380.000000     112.000000      60.000000\r
8744                 }\r
8745                 *MESH_NORMALS   {\r
8746                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8747                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8748                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8749                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8750                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8751                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8752                 }\r
8753                 *MESH_FACE_LIST {\r
8754                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8755                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8756                 }\r
8757                 *MESH_NUMTVERTEX        4\r
8758                 *MESH_TVERTLIST {\r
8759                         *MESH_TVERT     0       -0.875000       0.531250        1.000000\r
8760                         *MESH_TVERT     1       -0.875000       0.468750        1.000000\r
8761                         *MESH_TVERT     2       0.875000        0.531250        1.000000\r
8762                         *MESH_TVERT     3       0.875000        0.468750        1.000000\r
8763                 }\r
8764                 *MESH_NUMTVFACES        2\r
8765                 *MESH_TFACELIST {\r
8766                         *MESH_TFACE     0       0       2       1\r
8767                         *MESH_TFACE     1       2       3       1\r
8768                 }\r
8769         }\r
8770         *PROP_MOTIONBLUR        0\r
8771         *PROP_CASTSHADOW        1\r
8772         *PROP_RECVSHADOW        1\r
8773         *MATERIAL_REF   0\r
8774 }\r
8775 *GEOMOBJECT     {\r
8776         *NODE_NAME      "mat0model0surf135"\r
8777         *NODE_TM        {\r
8778                 *NODE_NAME      "mat0model0surf135"\r
8779                 *INHERIT_POS    0       0       0\r
8780                 *INHERIT_ROT    0       0       0\r
8781                 *INHERIT_SCL    0       0       0\r
8782                 *TM_ROW0        1.0     0       0\r
8783                 *TM_ROW1        0       1.0     0\r
8784                 *TM_ROW2        0       0       1.0\r
8785                 *TM_ROW3        0       0       0\r
8786                 *TM_POS 0.000000        0.000000        0.000000\r
8787         }\r
8788         *MESH   {\r
8789                 *TIMEVALUE      0\r
8790                 *MESH_NUMVERTEX 4\r
8791                 *MESH_NUMFACES  2\r
8792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8793                 *MESH_VERTEX_LIST       {\r
8794                         *MESH_VERTEX    0       -380.000000     112.000000      60.000000\r
8795                         *MESH_VERTEX    1       -380.000000     -112.000000     60.000000\r
8796                         *MESH_VERTEX    2       -372.000000     112.000000      60.000000\r
8797                         *MESH_VERTEX    3       -372.000000     -112.000000     60.000000\r
8798                 }\r
8799                 *MESH_NORMALS   {\r
8800                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8801                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8802                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
8803                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
8804                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
8805                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
8806                 }\r
8807                 *MESH_FACE_LIST {\r
8808                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8809                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8810                 }\r
8811                 *MESH_NUMTVERTEX        4\r
8812                 *MESH_TVERTLIST {\r
8813                         *MESH_TVERT     0       0.031250        1.875000        1.000000\r
8814                         *MESH_TVERT     1       0.031250        0.125000        1.000000\r
8815                         *MESH_TVERT     2       0.093750        1.875000        1.000000\r
8816                         *MESH_TVERT     3       0.093750        0.125000        1.000000\r
8817                 }\r
8818                 *MESH_NUMTVFACES        2\r
8819                 *MESH_TFACELIST {\r
8820                         *MESH_TFACE     0       0       2       1\r
8821                         *MESH_TFACE     1       2       3       1\r
8822                 }\r
8823         }\r
8824         *PROP_MOTIONBLUR        0\r
8825         *PROP_CASTSHADOW        1\r
8826         *PROP_RECVSHADOW        1\r
8827         *MATERIAL_REF   0\r
8828 }\r
8829 *GEOMOBJECT     {\r
8830         *NODE_NAME      "mat0model0surf136"\r
8831         *NODE_TM        {\r
8832                 *NODE_NAME      "mat0model0surf136"\r
8833                 *INHERIT_POS    0       0       0\r
8834                 *INHERIT_ROT    0       0       0\r
8835                 *INHERIT_SCL    0       0       0\r
8836                 *TM_ROW0        1.0     0       0\r
8837                 *TM_ROW1        0       1.0     0\r
8838                 *TM_ROW2        0       0       1.0\r
8839                 *TM_ROW3        0       0       0\r
8840                 *TM_POS 0.000000        0.000000        0.000000\r
8841         }\r
8842         *MESH   {\r
8843                 *TIMEVALUE      0\r
8844                 *MESH_NUMVERTEX 8\r
8845                 *MESH_NUMFACES  8\r
8846                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8847                 *MESH_VERTEX_LIST       {\r
8848                         *MESH_VERTEX    0       -384.000000     112.000000      240.000000\r
8849                         *MESH_VERTEX    1       -384.000000     112.000000      16.000000\r
8850                         *MESH_VERTEX    2       -384.000000     128.000000      256.000000\r
8851                         *MESH_VERTEX    3       -384.000000     128.000000      0.000000\r
8852                         *MESH_VERTEX    4       -384.000000     -128.000000     256.000000\r
8853                         *MESH_VERTEX    5       -384.000000     -112.000000     240.000000\r
8854                         *MESH_VERTEX    6       -384.000000     -128.000000     0.000000\r
8855                         *MESH_VERTEX    7       -384.000000     -112.000000     16.000000\r
8856                 }\r
8857                 *MESH_NORMALS   {\r
8858                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
8859                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
8860                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
8861                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
8862                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
8863                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
8864                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
8865                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
8866                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8867                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8868                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8869                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8870                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
8871                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
8872                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
8873                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
8874                 }\r
8875                 *MESH_FACE_LIST {\r
8876                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8877                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8878                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8879                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8880                         *MESH_FACE      4       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8881                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8882                         *MESH_FACE      6       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8883                         *MESH_FACE      7       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8884                 }\r
8885                 *MESH_NUMTVERTEX        8\r
8886                 *MESH_TVERTLIST {\r
8887                         *MESH_TVERT     0       0.875000        1.875000        1.000000\r
8888                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
8889                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
8890                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
8891                         *MESH_TVERT     4       -1.000000       2.000000        1.000000\r
8892                         *MESH_TVERT     5       -0.875000       1.875000        1.000000\r
8893                         *MESH_TVERT     6       -1.000000       0.000000        1.000000\r
8894                         *MESH_TVERT     7       -0.875000       0.125000        1.000000\r
8895                 }\r
8896                 *MESH_NUMTVFACES        8\r
8897                 *MESH_TFACELIST {\r
8898                         *MESH_TFACE     0       0       4       2\r
8899                         *MESH_TFACE     1       0       5       4\r
8900                         *MESH_TFACE     2       0       2       1\r
8901                         *MESH_TFACE     3       4       5       6\r
8902                         *MESH_TFACE     4       1       2       3\r
8903                         *MESH_TFACE     5       5       7       6\r
8904                         *MESH_TFACE     6       1       6       7\r
8905                         *MESH_TFACE     7       1       3       6\r
8906                 }\r
8907         }\r
8908         *PROP_MOTIONBLUR        0\r
8909         *PROP_CASTSHADOW        1\r
8910         *PROP_RECVSHADOW        1\r
8911         *MATERIAL_REF   0\r
8912 }\r