]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/objects_wood/bed01.ase
also fix *BITMAP in the ase files
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_wood / bed01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "bed01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/wood/wood03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\wood\wood03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/wood/wood03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\wood\wood03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf22"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf22"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
86                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf23"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf23"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
140                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf24"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf24"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
194                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf25"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf25"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 5\r
238                 *MESH_NUMFACES  3\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       2.000000\r
242                         *MESH_VERTEX    1       -8.000000       8.000000        16.000000\r
243                         *MESH_VERTEX    2       -8.000000       -8.000000       16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                         *MESH_VERTEX    4       -8.000000       -8.000000       0.000000\r
246                 }\r
247                 *MESH_NORMALS   {\r
248                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
249                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
250                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
253                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
254                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
255                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
256                 }\r
257                 *MESH_FACE_LIST {\r
258                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
259                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
260                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
261                 }\r
262                 *MESH_NUMTVERTEX        5\r
263                 *MESH_TVERTLIST {\r
264                         *MESH_TVERT     0       -0.500000       0.125000        1.000000\r
265                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
266                         *MESH_TVERT     2       -0.500000       1.000000        1.000000\r
267                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
268                         *MESH_TVERT     4       -0.500000       0.000000        1.000000\r
269                 }\r
270                 *MESH_NUMTVFACES        3\r
271                 *MESH_TFACELIST {\r
272                         *MESH_TFACE     0       0       2       1\r
273                         *MESH_TFACE     1       0       1       3\r
274                         *MESH_TFACE     2       4       0       3\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf26"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf26"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 5\r
298                 *MESH_NUMFACES  3\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
302                         *MESH_VERTEX    1       -8.000000       -8.000000       2.000000\r
303                         *MESH_VERTEX    2       -8.000000       -8.000000       16.000000\r
304                         *MESH_VERTEX    3       -8.000000       -8.000000       0.000000\r
305                         *MESH_VERTEX    4       8.000000        -8.000000       0.000000\r
306                 }\r
307                 *MESH_NORMALS   {\r
308                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
309                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
310                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
312                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
313                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
314                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
315                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
316                 }\r
317                 *MESH_FACE_LIST {\r
318                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
319                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
320                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
321                 }\r
322                 *MESH_NUMTVERTEX        5\r
323                 *MESH_TVERTLIST {\r
324                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
325                         *MESH_TVERT     1       -0.500000       0.125000        1.000000\r
326                         *MESH_TVERT     2       -0.500000       1.000000        1.000000\r
327                         *MESH_TVERT     3       -0.500000       0.000000        1.000000\r
328                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
329                 }\r
330                 *MESH_NUMTVFACES        3\r
331                 *MESH_TFACELIST {\r
332                         *MESH_TFACE     0       0       2       1\r
333                         *MESH_TFACE     1       0       1       3\r
334                         *MESH_TFACE     2       4       0       3\r
335                 }\r
336         }\r
337         *PROP_MOTIONBLUR        0\r
338         *PROP_CASTSHADOW        1\r
339         *PROP_RECVSHADOW        1\r
340         *MATERIAL_REF   0\r
341 }\r
342 *GEOMOBJECT     {\r
343         *NODE_NAME      "mat0model0surf27"\r
344         *NODE_TM        {\r
345                 *NODE_NAME      "mat0model0surf27"\r
346                 *INHERIT_POS    0       0       0\r
347                 *INHERIT_ROT    0       0       0\r
348                 *INHERIT_SCL    0       0       0\r
349                 *TM_ROW0        1.0     0       0\r
350                 *TM_ROW1        0       1.0     0\r
351                 *TM_ROW2        0       0       1.0\r
352                 *TM_ROW3        0       0       0\r
353                 *TM_POS 0.000000        0.000000        0.000000\r
354         }\r
355         *MESH   {\r
356                 *TIMEVALUE      0\r
357                 *MESH_NUMVERTEX 4\r
358                 *MESH_NUMFACES  2\r
359                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
360                 *MESH_VERTEX_LIST       {\r
361                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
362                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
363                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
364                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
365                 }\r
366                 *MESH_NORMALS   {\r
367                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
368                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
369                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
370                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
371                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
372                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
373                 }\r
374                 *MESH_FACE_LIST {\r
375                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                 }\r
378                 *MESH_NUMTVERTEX        4\r
379                 *MESH_TVERTLIST {\r
380                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
381                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
382                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
383                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
384                 }\r
385                 *MESH_NUMTVFACES        2\r
386                 *MESH_TFACELIST {\r
387                         *MESH_TFACE     0       0       2       1\r
388                         *MESH_TFACE     1       2       3       1\r
389                 }\r
390         }\r
391         *PROP_MOTIONBLUR        0\r
392         *PROP_CASTSHADOW        1\r
393         *PROP_RECVSHADOW        1\r
394         *MATERIAL_REF   0\r
395 }\r
396 *GEOMOBJECT     {\r
397         *NODE_NAME      "mat2model0surf28"\r
398         *NODE_TM        {\r
399                 *NODE_NAME      "mat2model0surf28"\r
400                 *INHERIT_POS    0       0       0\r
401                 *INHERIT_ROT    0       0       0\r
402                 *INHERIT_SCL    0       0       0\r
403                 *TM_ROW0        1.0     0       0\r
404                 *TM_ROW1        0       1.0     0\r
405                 *TM_ROW2        0       0       1.0\r
406                 *TM_ROW3        0       0       0\r
407                 *TM_POS 0.000000        0.000000        0.000000\r
408         }\r
409         *MESH   {\r
410                 *TIMEVALUE      0\r
411                 *MESH_NUMVERTEX 11\r
412                 *MESH_NUMFACES  9\r
413                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
414                 *MESH_VERTEX_LIST       {\r
415                         *MESH_VERTEX    0       96.000000       -28.000000      54.500000\r
416                         *MESH_VERTEX    1       96.000000       0.000000        56.000000\r
417                         *MESH_VERTEX    2       96.000000       28.000000       54.500000\r
418                         *MESH_VERTEX    3       96.000000       48.000000       50.000000\r
419                         *MESH_VERTEX    4       96.000000       -48.000000      50.000000\r
420                         *MESH_VERTEX    5       96.000000       -60.000000      42.500000\r
421                         *MESH_VERTEX    6       96.000000       60.000000       42.500000\r
422                         *MESH_VERTEX    7       96.000000       64.000000       32.000000\r
423                         *MESH_VERTEX    8       96.000000       -64.000000      32.000000\r
424                         *MESH_VERTEX    9       96.000000       -64.000000      0.000000\r
425                         *MESH_VERTEX    10      96.000000       64.000000       0.000000\r
426                 }\r
427                 *MESH_NORMALS   {\r
428                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
429                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
430                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
431                         *MESH_FACENORMAL        3       -0.967538       0.000000        0.252725\r
432                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
433                         *MESH_FACENORMAL        5       -0.862856       0.000000        0.505449\r
434                         *MESH_FACENORMAL        6       -0.862856       0.000000        0.505449\r
435                         *MESH_FACENORMAL        7       -0.505449       0.000000        0.862856\r
436                         *MESH_FACENORMAL        8       -0.252725       0.000000        0.967538\r
437                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
438                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
439                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
440                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
441                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
442                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
443                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
444                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
445                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
446                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
447                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
448                 }\r
449                 *MESH_FACE_LIST {\r
450                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
451                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
452                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
453                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
454                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
455                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
456                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
457                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
458                         *MESH_FACE      8       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
459                 }\r
460                 *MESH_NUMTVERTEX        11\r
461                 *MESH_TVERTLIST {\r
462                         *MESH_TVERT     0       -0.218750       0.851562        1.000000\r
463                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
464                         *MESH_TVERT     2       0.218750        0.851562        1.000000\r
465                         *MESH_TVERT     3       0.375000        0.781250        1.000000\r
466                         *MESH_TVERT     4       -0.375000       0.781250        1.000000\r
467                         *MESH_TVERT     5       -0.468750       0.664062        1.000000\r
468                         *MESH_TVERT     6       0.468750        0.664062        1.000000\r
469                         *MESH_TVERT     7       0.500000        0.500000        1.000000\r
470                         *MESH_TVERT     8       -0.500000       0.500000        1.000000\r
471                         *MESH_TVERT     9       -0.500000       0.000000        1.000000\r
472                         *MESH_TVERT     10      0.500000        0.000000        1.000000\r
473                 }\r
474                 *MESH_NUMTVFACES        9\r
475                 *MESH_TFACELIST {\r
476                         *MESH_TFACE     0       0       3       2\r
477                         *MESH_TFACE     1       0       4       3\r
478                         *MESH_TFACE     2       3       4       5\r
479                         *MESH_TFACE     3       3       5       6\r
480                         *MESH_TFACE     4       0       2       1\r
481                         *MESH_TFACE     5       5       7       6\r
482                         *MESH_TFACE     6       5       8       7\r
483                         *MESH_TFACE     7       7       8       9\r
484                         *MESH_TFACE     8       7       9       10\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf29"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf29"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 6\r
508                 *MESH_NUMFACES  4\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       92.000000       64.000000       0.000000\r
512                         *MESH_VERTEX    1       96.000000       64.000000       0.000000\r
513                         *MESH_VERTEX    2       96.000000       64.000000       32.000000\r
514                         *MESH_VERTEX    3       92.000000       64.000000       32.000000\r
515                         *MESH_VERTEX    4       92.000000       60.000000       42.500000\r
516                         *MESH_VERTEX    5       96.000000       60.000000       42.500000\r
517                 }\r
518                 *MESH_NORMALS   {\r
519                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
520                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
521                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
522                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
523                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
524                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
525                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      4       0.000000        0.923880        0.382683\r
528                         *MESH_VERTEXNORMAL      5       0.000000        0.923880        0.382683\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
534                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
535                 }\r
536                 *MESH_NUMTVERTEX        6\r
537                 *MESH_TVERTLIST {\r
538                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
539                         *MESH_TVERT     1       0.000000        0.083333        1.000000\r
540                         *MESH_TVERT     2       0.333333        0.083333        1.000000\r
541                         *MESH_TVERT     3       0.333333        0.000000        1.000000\r
542                         *MESH_TVERT     4       0.484375        0.000000        1.000000\r
543                         *MESH_TVERT     5       0.484375        0.083333        1.000000\r
544                 }\r
545                 *MESH_NUMTVFACES        4\r
546                 *MESH_TFACELIST {\r
547                         *MESH_TFACE     0       0       2       1\r
548                         *MESH_TFACE     1       0       3       2\r
549                         *MESH_TFACE     2       2       3       4\r
550                         *MESH_TFACE     3       2       4       5\r
551                 }\r
552         }\r
553         *PROP_MOTIONBLUR        0\r
554         *PROP_CASTSHADOW        1\r
555         *PROP_RECVSHADOW        1\r
556         *MATERIAL_REF   2\r
557 }\r
558 *GEOMOBJECT     {\r
559         *NODE_NAME      "mat2model0surf30"\r
560         *NODE_TM        {\r
561                 *NODE_NAME      "mat2model0surf30"\r
562                 *INHERIT_POS    0       0       0\r
563                 *INHERIT_ROT    0       0       0\r
564                 *INHERIT_SCL    0       0       0\r
565                 *TM_ROW0        1.0     0       0\r
566                 *TM_ROW1        0       1.0     0\r
567                 *TM_ROW2        0       0       1.0\r
568                 *TM_ROW3        0       0       0\r
569                 *TM_POS 0.000000        0.000000        0.000000\r
570         }\r
571         *MESH   {\r
572                 *TIMEVALUE      0\r
573                 *MESH_NUMVERTEX 14\r
574                 *MESH_NUMFACES  12\r
575                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
576                 *MESH_VERTEX_LIST       {\r
577                         *MESH_VERTEX    0       92.000000       60.000000       42.500000\r
578                         *MESH_VERTEX    1       96.000000       60.000000       42.500000\r
579                         *MESH_VERTEX    2       96.000000       48.000000       50.000000\r
580                         *MESH_VERTEX    3       92.000000       48.000000       50.000000\r
581                         *MESH_VERTEX    4       92.000000       28.000000       54.500000\r
582                         *MESH_VERTEX    5       96.000000       28.000000       54.500000\r
583                         *MESH_VERTEX    6       96.000000       0.000000        56.000000\r
584                         *MESH_VERTEX    7       92.000000       0.000000        56.000000\r
585                         *MESH_VERTEX    8       92.000000       -28.000000      54.500000\r
586                         *MESH_VERTEX    9       96.000000       -28.000000      54.500000\r
587                         *MESH_VERTEX    10      96.000000       -48.000000      50.000000\r
588                         *MESH_VERTEX    11      92.000000       -48.000000      50.000000\r
589                         *MESH_VERTEX    12      92.000000       -60.000000      42.500000\r
590                         *MESH_VERTEX    13      96.000000       -60.000000      42.500000\r
591                 }\r
592                 *MESH_NORMALS   {\r
593                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
594                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
595                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
596                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
597                         *MESH_FACENORMAL        4       -0.967538       0.000000        0.252725\r
598                         *MESH_FACENORMAL        5       -0.862856       0.000000        0.505449\r
599                         *MESH_FACENORMAL        6       -0.707107       0.000000        0.707107\r
600                         *MESH_FACENORMAL        7       -0.505449       0.000000        0.862856\r
601                         *MESH_FACENORMAL        8       -0.252725       0.000000        0.967538\r
602                         *MESH_FACENORMAL        9       -0.252725       0.000000        0.967538\r
603                         *MESH_FACENORMAL        10      0.252725        0.000000        0.967538\r
604                         *MESH_FACENORMAL        11      0.505449        0.000000        0.862856\r
605                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
606                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
607                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
608                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
609                         *MESH_VERTEXNORMAL      4       0.000000        0.382683        0.923880\r
610                         *MESH_VERTEXNORMAL      5       0.000000        0.382683        0.923880\r
611                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
612                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
613                         *MESH_VERTEXNORMAL      8       0.000000        -0.382683       0.923880\r
614                         *MESH_VERTEXNORMAL      9       0.000000        -0.382683       0.923880\r
615                         *MESH_VERTEXNORMAL      10      0.000000        -0.707107       0.707107\r
616                         *MESH_VERTEXNORMAL      11      0.000000        -0.707107       0.707107\r
617                         *MESH_VERTEXNORMAL      12      0.000000        -0.923880       0.382683\r
618                         *MESH_VERTEXNORMAL      13      0.000000        -0.923880       0.382683\r
619                 }\r
620                 *MESH_FACE_LIST {\r
621                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
624                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
626                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
627                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
632                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
633                 }\r
634                 *MESH_NUMTVERTEX        14\r
635                 *MESH_TVERTLIST {\r
636                         *MESH_TVERT     0       -0.515625       0.000000        1.000000\r
637                         *MESH_TVERT     1       -0.515625       0.083333        1.000000\r
638                         *MESH_TVERT     2       -0.312500       0.083333        1.000000\r
639                         *MESH_TVERT     3       -0.312500       0.000000        1.000000\r
640                         *MESH_TVERT     4       -0.057292       0.000000        1.000000\r
641                         *MESH_TVERT     5       -0.057292       0.083333        1.000000\r
642                         *MESH_TVERT     6       0.250000        0.083333        1.000000\r
643                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
644                         *MESH_TVERT     8       0.557292        0.000000        1.000000\r
645                         *MESH_TVERT     9       0.557292        0.083333        1.000000\r
646                         *MESH_TVERT     10      0.812500        0.083333        1.000000\r
647                         *MESH_TVERT     11      0.812500        0.000000        1.000000\r
648                         *MESH_TVERT     12      1.015625        0.000000        1.000000\r
649                         *MESH_TVERT     13      1.015625        0.083333        1.000000\r
650                 }\r
651                 *MESH_NUMTVFACES        12\r
652                 *MESH_TFACELIST {\r
653                         *MESH_TFACE     0       2       3       4\r
654                         *MESH_TFACE     1       2       4       5\r
655                         *MESH_TFACE     2       0       3       2\r
656                         *MESH_TFACE     3       0       2       1\r
657                         *MESH_TFACE     4       4       6       5\r
658                         *MESH_TFACE     5       4       7       6\r
659                         *MESH_TFACE     6       6       7       8\r
660                         *MESH_TFACE     7       6       8       9\r
661                         *MESH_TFACE     8       8       10      9\r
662                         *MESH_TFACE     9       8       11      10\r
663                         *MESH_TFACE     10      10      11      12\r
664                         *MESH_TFACE     11      10      12      13\r
665                 }\r
666         }\r
667         *PROP_MOTIONBLUR        0\r
668         *PROP_CASTSHADOW        1\r
669         *PROP_RECVSHADOW        1\r
670         *MATERIAL_REF   2\r
671 }\r
672 *GEOMOBJECT     {\r
673         *NODE_NAME      "mat2model0surf31"\r
674         *NODE_TM        {\r
675                 *NODE_NAME      "mat2model0surf31"\r
676                 *INHERIT_POS    0       0       0\r
677                 *INHERIT_ROT    0       0       0\r
678                 *INHERIT_SCL    0       0       0\r
679                 *TM_ROW0        1.0     0       0\r
680                 *TM_ROW1        0       1.0     0\r
681                 *TM_ROW2        0       0       1.0\r
682                 *TM_ROW3        0       0       0\r
683                 *TM_POS 0.000000        0.000000        0.000000\r
684         }\r
685         *MESH   {\r
686                 *TIMEVALUE      0\r
687                 *MESH_NUMVERTEX 11\r
688                 *MESH_NUMFACES  9\r
689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
690                 *MESH_VERTEX_LIST       {\r
691                         *MESH_VERTEX    0       92.000000       28.000000       54.500000\r
692                         *MESH_VERTEX    1       92.000000       0.000000        56.000000\r
693                         *MESH_VERTEX    2       92.000000       -28.000000      54.500000\r
694                         *MESH_VERTEX    3       92.000000       -48.000000      50.000000\r
695                         *MESH_VERTEX    4       92.000000       48.000000       50.000000\r
696                         *MESH_VERTEX    5       92.000000       60.000000       42.500000\r
697                         *MESH_VERTEX    6       92.000000       -60.000000      42.500000\r
698                         *MESH_VERTEX    7       92.000000       -64.000000      32.000000\r
699                         *MESH_VERTEX    8       92.000000       64.000000       32.000000\r
700                         *MESH_VERTEX    9       92.000000       64.000000       0.000000\r
701                         *MESH_VERTEX    10      92.000000       -64.000000      0.000000\r
702                 }\r
703                 *MESH_NORMALS   {\r
704                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
705                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
706                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
707                         *MESH_FACENORMAL        3       -0.967538       0.000000        0.252725\r
708                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
709                         *MESH_FACENORMAL        5       -0.862856       0.000000        0.505449\r
710                         *MESH_FACENORMAL        6       -0.862856       0.000000        0.505449\r
711                         *MESH_FACENORMAL        7       -0.505449       0.000000        0.862856\r
712                         *MESH_FACENORMAL        8       -0.252725       0.000000        0.967538\r
713                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
714                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
715                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
716                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
717                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
718                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
719                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
720                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
721                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
722                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
723                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
724                 }\r
725                 *MESH_FACE_LIST {\r
726                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
727                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
728                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
729                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
731                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
732                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
733                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
734                         *MESH_FACE      8       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
735                 }\r
736                 *MESH_NUMTVERTEX        11\r
737                 *MESH_TVERTLIST {\r
738                         *MESH_TVERT     0       0.218750        0.851562        1.000000\r
739                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
740                         *MESH_TVERT     2       -0.218750       0.851562        1.000000\r
741                         *MESH_TVERT     3       -0.375000       0.781250        1.000000\r
742                         *MESH_TVERT     4       0.375000        0.781250        1.000000\r
743                         *MESH_TVERT     5       0.468750        0.664062        1.000000\r
744                         *MESH_TVERT     6       -0.468750       0.664062        1.000000\r
745                         *MESH_TVERT     7       -0.500000       0.500000        1.000000\r
746                         *MESH_TVERT     8       0.500000        0.500000        1.000000\r
747                         *MESH_TVERT     9       0.500000        0.000000        1.000000\r
748                         *MESH_TVERT     10      -0.500000       0.000000        1.000000\r
749                 }\r
750                 *MESH_NUMTVFACES        9\r
751                 *MESH_TFACELIST {\r
752                         *MESH_TFACE     0       0       3       2\r
753                         *MESH_TFACE     1       0       4       3\r
754                         *MESH_TFACE     2       3       4       5\r
755                         *MESH_TFACE     3       3       5       6\r
756                         *MESH_TFACE     4       0       2       1\r
757                         *MESH_TFACE     5       5       7       6\r
758                         *MESH_TFACE     6       5       8       7\r
759                         *MESH_TFACE     7       7       8       9\r
760                         *MESH_TFACE     8       7       9       10\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   2\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat2model0surf32"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat2model0surf32"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 6\r
784                 *MESH_NUMFACES  4\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       92.000000       -60.000000      42.500000\r
788                         *MESH_VERTEX    1       96.000000       -60.000000      42.500000\r
789                         *MESH_VERTEX    2       96.000000       -64.000000      32.000000\r
790                         *MESH_VERTEX    3       92.000000       -64.000000      32.000000\r
791                         *MESH_VERTEX    4       92.000000       -64.000000      0.000000\r
792                         *MESH_VERTEX    5       96.000000       -64.000000      0.000000\r
793                 }\r
794                 *MESH_NORMALS   {\r
795                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
796                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
797                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
798                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
799                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       0.382683\r
800                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       0.382683\r
801                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
802                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
803                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
804                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
805                 }\r
806                 *MESH_FACE_LIST {\r
807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
808                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
809                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
810                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
811                 }\r
812                 *MESH_NUMTVERTEX        6\r
813                 *MESH_TVERTLIST {\r
814                         *MESH_TVERT     0       0.015625        0.000000        1.000000\r
815                         *MESH_TVERT     1       0.015625        0.083333        1.000000\r
816                         *MESH_TVERT     2       0.166667        0.083333        1.000000\r
817                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
818                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
819                         *MESH_TVERT     5       0.500000        0.083333        1.000000\r
820                 }\r
821                 *MESH_NUMTVFACES        4\r
822                 *MESH_TFACELIST {\r
823                         *MESH_TFACE     0       0       2       1\r
824                         *MESH_TFACE     1       0       3       2\r
825                         *MESH_TFACE     2       2       3       4\r
826                         *MESH_TFACE     3       2       4       5\r
827                 }\r
828         }\r
829         *PROP_MOTIONBLUR        0\r
830         *PROP_CASTSHADOW        1\r
831         *PROP_RECVSHADOW        1\r
832         *MATERIAL_REF   2\r
833 }\r
834 *GEOMOBJECT     {\r
835         *NODE_NAME      "mat2model0surf33"\r
836         *NODE_TM        {\r
837                 *NODE_NAME      "mat2model0surf33"\r
838                 *INHERIT_POS    0       0       0\r
839                 *INHERIT_ROT    0       0       0\r
840                 *INHERIT_SCL    0       0       0\r
841                 *TM_ROW0        1.0     0       0\r
842                 *TM_ROW1        0       1.0     0\r
843                 *TM_ROW2        0       0       1.0\r
844                 *TM_ROW3        0       0       0\r
845                 *TM_POS 0.000000        0.000000        0.000000\r
846         }\r
847         *MESH   {\r
848                 *TIMEVALUE      0\r
849                 *MESH_NUMVERTEX 4\r
850                 *MESH_NUMFACES  2\r
851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
852                 *MESH_VERTEX_LIST       {\r
853                         *MESH_VERTEX    0       80.000000       56.000000       12.000000\r
854                         *MESH_VERTEX    1       80.000000       56.000000       10.000000\r
855                         *MESH_VERTEX    2       80.000000       -56.000000      10.000000\r
856                         *MESH_VERTEX    3       80.000000       -56.000000      12.000000\r
857                 }\r
858                 *MESH_NORMALS   {\r
859                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
860                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
861                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
862                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
863                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
864                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
865                 }\r
866                 *MESH_FACE_LIST {\r
867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                 }\r
870                 *MESH_NUMTVERTEX        4\r
871                 *MESH_TVERTLIST {\r
872                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
873                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
874                         *MESH_TVERT     2       1.166667        0.250000        1.000000\r
875                         *MESH_TVERT     3       1.166667        0.208333        1.000000\r
876                 }\r
877                 *MESH_NUMTVFACES        2\r
878                 *MESH_TFACELIST {\r
879                         *MESH_TFACE     0       0       2       1\r
880                         *MESH_TFACE     1       0       3       2\r
881                 }\r
882         }\r
883         *PROP_MOTIONBLUR        0\r
884         *PROP_CASTSHADOW        1\r
885         *PROP_RECVSHADOW        1\r
886         *MATERIAL_REF   2\r
887 }\r
888 *GEOMOBJECT     {\r
889         *NODE_NAME      "mat2model0surf34"\r
890         *NODE_TM        {\r
891                 *NODE_NAME      "mat2model0surf34"\r
892                 *INHERIT_POS    0       0       0\r
893                 *INHERIT_ROT    0       0       0\r
894                 *INHERIT_SCL    0       0       0\r
895                 *TM_ROW0        1.0     0       0\r
896                 *TM_ROW1        0       1.0     0\r
897                 *TM_ROW2        0       0       1.0\r
898                 *TM_ROW3        0       0       0\r
899                 *TM_POS 0.000000        0.000000        0.000000\r
900         }\r
901         *MESH   {\r
902                 *TIMEVALUE      0\r
903                 *MESH_NUMVERTEX 4\r
904                 *MESH_NUMFACES  2\r
905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
906                 *MESH_VERTEX_LIST       {\r
907                         *MESH_VERTEX    0       80.000000       56.000000       12.000000\r
908                         *MESH_VERTEX    1       80.000000       -56.000000      12.000000\r
909                         *MESH_VERTEX    2       72.000000       -56.000000      12.000000\r
910                         *MESH_VERTEX    3       72.000000       56.000000       12.000000\r
911                 }\r
912                 *MESH_NORMALS   {\r
913                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
914                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
915                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
916                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
917                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
918                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
919                 }\r
920                 *MESH_FACE_LIST {\r
921                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                 }\r
924                 *MESH_NUMTVERTEX        4\r
925                 *MESH_TVERTLIST {\r
926                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
927                         *MESH_TVERT     1       1.166667        0.208333        1.000000\r
928                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
929                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
930                 }\r
931                 *MESH_NUMTVFACES        2\r
932                 *MESH_TFACELIST {\r
933                         *MESH_TFACE     0       0       2       1\r
934                         *MESH_TFACE     1       0       3       2\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   2\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat2model0surf35"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat2model0surf35"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       72.000000       56.000000       10.000000\r
962                         *MESH_VERTEX    1       72.000000       56.000000       12.000000\r
963                         *MESH_VERTEX    2       72.000000       -56.000000      12.000000\r
964                         *MESH_VERTEX    3       72.000000       -56.000000      10.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
968                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
969                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
970                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
971                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
972                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
981                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
982                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
983                         *MESH_TVERT     3       1.166667        0.000000        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       0       3       2\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   2\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat2model0surf36"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat2model0surf36"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 4\r
1012                 *MESH_NUMFACES  2\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       64.000000       -56.000000      10.000000\r
1016                         *MESH_VERTEX    1       64.000000       -56.000000      12.000000\r
1017                         *MESH_VERTEX    2       64.000000       56.000000       12.000000\r
1018                         *MESH_VERTEX    3       64.000000       56.000000       10.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1022                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1024                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1025                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1026                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1027                 }\r
1028                 *MESH_FACE_LIST {\r
1029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                 }\r
1032                 *MESH_NUMTVERTEX        4\r
1033                 *MESH_TVERTLIST {\r
1034                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1035                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
1036                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
1037                         *MESH_TVERT     3       1.166667        0.000000        1.000000\r
1038                 }\r
1039                 *MESH_NUMTVFACES        2\r
1040                 *MESH_TFACELIST {\r
1041                         *MESH_TFACE     0       0       2       1\r
1042                         *MESH_TFACE     1       0       3       2\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   2\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat2model0surf37"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat2model0surf37"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 4\r
1066                 *MESH_NUMFACES  2\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       56.000000       -56.000000      12.000000\r
1070                         *MESH_VERTEX    1       56.000000       56.000000       12.000000\r
1071                         *MESH_VERTEX    2       64.000000       56.000000       12.000000\r
1072                         *MESH_VERTEX    3       64.000000       -56.000000      12.000000\r
1073                 }\r
1074                 *MESH_NORMALS   {\r
1075                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1076                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1077                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1078                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1079                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1080                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1081                 }\r
1082                 *MESH_FACE_LIST {\r
1083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                 }\r
1086                 *MESH_NUMTVERTEX        4\r
1087                 *MESH_TVERTLIST {\r
1088                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1089                         *MESH_TVERT     1       1.166667        0.208333        1.000000\r
1090                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
1091                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
1092                 }\r
1093                 *MESH_NUMTVFACES        2\r
1094                 *MESH_TFACELIST {\r
1095                         *MESH_TFACE     0       0       2       1\r
1096                         *MESH_TFACE     1       0       3       2\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   2\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat2model0surf38"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat2model0surf38"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 4\r
1120                 *MESH_NUMFACES  2\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       56.000000       -56.000000      12.000000\r
1124                         *MESH_VERTEX    1       56.000000       -56.000000      10.000000\r
1125                         *MESH_VERTEX    2       56.000000       56.000000       10.000000\r
1126                         *MESH_VERTEX    3       56.000000       56.000000       12.000000\r
1127                 }\r
1128                 *MESH_NORMALS   {\r
1129                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1130                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1131                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1132                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1133                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1134                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1135                 }\r
1136                 *MESH_FACE_LIST {\r
1137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                 }\r
1140                 *MESH_NUMTVERTEX        4\r
1141                 *MESH_TVERTLIST {\r
1142                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1143                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1144                         *MESH_TVERT     2       1.166667        0.250000        1.000000\r
1145                         *MESH_TVERT     3       1.166667        0.208333        1.000000\r
1146                 }\r
1147                 *MESH_NUMTVFACES        2\r
1148                 *MESH_TFACELIST {\r
1149                         *MESH_TFACE     0       0       2       1\r
1150                         *MESH_TFACE     1       0       3       2\r
1151                 }\r
1152         }\r
1153         *PROP_MOTIONBLUR        0\r
1154         *PROP_CASTSHADOW        1\r
1155         *PROP_RECVSHADOW        1\r
1156         *MATERIAL_REF   2\r
1157 }\r
1158 *GEOMOBJECT     {\r
1159         *NODE_NAME      "mat2model0surf39"\r
1160         *NODE_TM        {\r
1161                 *NODE_NAME      "mat2model0surf39"\r
1162                 *INHERIT_POS    0       0       0\r
1163                 *INHERIT_ROT    0       0       0\r
1164                 *INHERIT_SCL    0       0       0\r
1165                 *TM_ROW0        1.0     0       0\r
1166                 *TM_ROW1        0       1.0     0\r
1167                 *TM_ROW2        0       0       1.0\r
1168                 *TM_ROW3        0       0       0\r
1169                 *TM_POS 0.000000        0.000000        0.000000\r
1170         }\r
1171         *MESH   {\r
1172                 *TIMEVALUE      0\r
1173                 *MESH_NUMVERTEX 4\r
1174                 *MESH_NUMFACES  2\r
1175                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1176                 *MESH_VERTEX_LIST       {\r
1177                         *MESH_VERTEX    0       48.000000       56.000000       12.000000\r
1178                         *MESH_VERTEX    1       48.000000       56.000000       10.000000\r
1179                         *MESH_VERTEX    2       48.000000       -56.000000      10.000000\r
1180                         *MESH_VERTEX    3       48.000000       -56.000000      12.000000\r
1181                 }\r
1182                 *MESH_NORMALS   {\r
1183                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1184                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1185                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1186                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1187                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1188                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1189                 }\r
1190                 *MESH_FACE_LIST {\r
1191                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                 }\r
1194                 *MESH_NUMTVERTEX        4\r
1195                 *MESH_TVERTLIST {\r
1196                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1197                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1198                         *MESH_TVERT     2       1.166667        0.250000        1.000000\r
1199                         *MESH_TVERT     3       1.166667        0.208333        1.000000\r
1200                 }\r
1201                 *MESH_NUMTVFACES        2\r
1202                 *MESH_TFACELIST {\r
1203                         *MESH_TFACE     0       0       2       1\r
1204                         *MESH_TFACE     1       0       3       2\r
1205                 }\r
1206         }\r
1207         *PROP_MOTIONBLUR        0\r
1208         *PROP_CASTSHADOW        1\r
1209         *PROP_RECVSHADOW        1\r
1210         *MATERIAL_REF   2\r
1211 }\r
1212 *GEOMOBJECT     {\r
1213         *NODE_NAME      "mat2model0surf40"\r
1214         *NODE_TM        {\r
1215                 *NODE_NAME      "mat2model0surf40"\r
1216                 *INHERIT_POS    0       0       0\r
1217                 *INHERIT_ROT    0       0       0\r
1218                 *INHERIT_SCL    0       0       0\r
1219                 *TM_ROW0        1.0     0       0\r
1220                 *TM_ROW1        0       1.0     0\r
1221                 *TM_ROW2        0       0       1.0\r
1222                 *TM_ROW3        0       0       0\r
1223                 *TM_POS 0.000000        0.000000        0.000000\r
1224         }\r
1225         *MESH   {\r
1226                 *TIMEVALUE      0\r
1227                 *MESH_NUMVERTEX 4\r
1228                 *MESH_NUMFACES  2\r
1229                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1230                 *MESH_VERTEX_LIST       {\r
1231                         *MESH_VERTEX    0       48.000000       56.000000       12.000000\r
1232                         *MESH_VERTEX    1       48.000000       -56.000000      12.000000\r
1233                         *MESH_VERTEX    2       40.000000       -56.000000      12.000000\r
1234                         *MESH_VERTEX    3       40.000000       56.000000       12.000000\r
1235                 }\r
1236                 *MESH_NORMALS   {\r
1237                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1238                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1239                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1240                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1241                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1242                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1243                 }\r
1244                 *MESH_FACE_LIST {\r
1245                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1246                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                 }\r
1248                 *MESH_NUMTVERTEX        4\r
1249                 *MESH_TVERTLIST {\r
1250                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1251                         *MESH_TVERT     1       1.166667        0.208333        1.000000\r
1252                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
1253                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
1254                 }\r
1255                 *MESH_NUMTVFACES        2\r
1256                 *MESH_TFACELIST {\r
1257                         *MESH_TFACE     0       0       2       1\r
1258                         *MESH_TFACE     1       0       3       2\r
1259                 }\r
1260         }\r
1261         *PROP_MOTIONBLUR        0\r
1262         *PROP_CASTSHADOW        1\r
1263         *PROP_RECVSHADOW        1\r
1264         *MATERIAL_REF   2\r
1265 }\r
1266 *GEOMOBJECT     {\r
1267         *NODE_NAME      "mat2model0surf41"\r
1268         *NODE_TM        {\r
1269                 *NODE_NAME      "mat2model0surf41"\r
1270                 *INHERIT_POS    0       0       0\r
1271                 *INHERIT_ROT    0       0       0\r
1272                 *INHERIT_SCL    0       0       0\r
1273                 *TM_ROW0        1.0     0       0\r
1274                 *TM_ROW1        0       1.0     0\r
1275                 *TM_ROW2        0       0       1.0\r
1276                 *TM_ROW3        0       0       0\r
1277                 *TM_POS 0.000000        0.000000        0.000000\r
1278         }\r
1279         *MESH   {\r
1280                 *TIMEVALUE      0\r
1281                 *MESH_NUMVERTEX 4\r
1282                 *MESH_NUMFACES  2\r
1283                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1284                 *MESH_VERTEX_LIST       {\r
1285                         *MESH_VERTEX    0       40.000000       56.000000       10.000000\r
1286                         *MESH_VERTEX    1       40.000000       56.000000       12.000000\r
1287                         *MESH_VERTEX    2       40.000000       -56.000000      12.000000\r
1288                         *MESH_VERTEX    3       40.000000       -56.000000      10.000000\r
1289                 }\r
1290                 *MESH_NORMALS   {\r
1291                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1292                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1293                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1294                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1295                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1296                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1297                 }\r
1298                 *MESH_FACE_LIST {\r
1299                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1300                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1301                 }\r
1302                 *MESH_NUMTVERTEX        4\r
1303                 *MESH_TVERTLIST {\r
1304                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1305                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
1306                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
1307                         *MESH_TVERT     3       1.166667        0.000000        1.000000\r
1308                 }\r
1309                 *MESH_NUMTVFACES        2\r
1310                 *MESH_TFACELIST {\r
1311                         *MESH_TFACE     0       0       2       1\r
1312                         *MESH_TFACE     1       0       3       2\r
1313                 }\r
1314         }\r
1315         *PROP_MOTIONBLUR        0\r
1316         *PROP_CASTSHADOW        1\r
1317         *PROP_RECVSHADOW        1\r
1318         *MATERIAL_REF   2\r
1319 }\r
1320 *GEOMOBJECT     {\r
1321         *NODE_NAME      "mat2model0surf42"\r
1322         *NODE_TM        {\r
1323                 *NODE_NAME      "mat2model0surf42"\r
1324                 *INHERIT_POS    0       0       0\r
1325                 *INHERIT_ROT    0       0       0\r
1326                 *INHERIT_SCL    0       0       0\r
1327                 *TM_ROW0        1.0     0       0\r
1328                 *TM_ROW1        0       1.0     0\r
1329                 *TM_ROW2        0       0       1.0\r
1330                 *TM_ROW3        0       0       0\r
1331                 *TM_POS 0.000000        0.000000        0.000000\r
1332         }\r
1333         *MESH   {\r
1334                 *TIMEVALUE      0\r
1335                 *MESH_NUMVERTEX 4\r
1336                 *MESH_NUMFACES  2\r
1337                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1338                 *MESH_VERTEX_LIST       {\r
1339                         *MESH_VERTEX    0       8.000000        -56.000000      10.000000\r
1340                         *MESH_VERTEX    1       8.000000        -56.000000      12.000000\r
1341                         *MESH_VERTEX    2       8.000000        24.000000       2.000000\r
1342                         *MESH_VERTEX    3       8.000000        24.000000       0.000000\r
1343                 }\r
1344                 *MESH_NORMALS   {\r
1345                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1346                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1347                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1348                         *MESH_VERTEXNORMAL      1       0.707107        0.087706        0.701646\r
1349                         *MESH_VERTEXNORMAL      2       0.707107        0.087706        0.701646\r
1350                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1351                 }\r
1352                 *MESH_FACE_LIST {\r
1353                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1354                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1355                 }\r
1356                 *MESH_NUMTVERTEX        4\r
1357                 *MESH_TVERTLIST {\r
1358                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1359                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
1360                         *MESH_TVERT     2       0.839818        0.041667        1.000000\r
1361                         *MESH_TVERT     3       0.839818        0.000000        1.000000\r
1362                 }\r
1363                 *MESH_NUMTVFACES        2\r
1364                 *MESH_TFACELIST {\r
1365                         *MESH_TFACE     0       0       2       1\r
1366                         *MESH_TFACE     1       0       3       2\r
1367                 }\r
1368         }\r
1369         *PROP_MOTIONBLUR        0\r
1370         *PROP_CASTSHADOW        1\r
1371         *PROP_RECVSHADOW        1\r
1372         *MATERIAL_REF   2\r
1373 }\r
1374 *GEOMOBJECT     {\r
1375         *NODE_NAME      "mat2model0surf43"\r
1376         *NODE_TM        {\r
1377                 *NODE_NAME      "mat2model0surf43"\r
1378                 *INHERIT_POS    0       0       0\r
1379                 *INHERIT_ROT    0       0       0\r
1380                 *INHERIT_SCL    0       0       0\r
1381                 *TM_ROW0        1.0     0       0\r
1382                 *TM_ROW1        0       1.0     0\r
1383                 *TM_ROW2        0       0       1.0\r
1384                 *TM_ROW3        0       0       0\r
1385                 *TM_POS 0.000000        0.000000        0.000000\r
1386         }\r
1387         *MESH   {\r
1388                 *TIMEVALUE      0\r
1389                 *MESH_NUMVERTEX 4\r
1390                 *MESH_NUMFACES  2\r
1391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1392                 *MESH_VERTEX_LIST       {\r
1393                         *MESH_VERTEX    0       8.000000        24.000000       0.000000\r
1394                         *MESH_VERTEX    1       8.000000        24.000000       2.000000\r
1395                         *MESH_VERTEX    2       0.000000        24.000000       2.000000\r
1396                         *MESH_VERTEX    3       0.000000        24.000000       0.000000\r
1397                 }\r
1398                 *MESH_NORMALS   {\r
1399                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1400                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1401                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1402                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1403                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1404                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1405                 }\r
1406                 *MESH_FACE_LIST {\r
1407                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1408                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1409                 }\r
1410                 *MESH_NUMTVERTEX        4\r
1411                 *MESH_TVERTLIST {\r
1412                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1413                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1414                         *MESH_TVERT     2       0.062500        0.031250        1.000000\r
1415                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1416                 }\r
1417                 *MESH_NUMTVFACES        2\r
1418                 *MESH_TFACELIST {\r
1419                         *MESH_TFACE     0       0       2       1\r
1420                         *MESH_TFACE     1       0       3       2\r
1421                 }\r
1422         }\r
1423         *PROP_MOTIONBLUR        0\r
1424         *PROP_CASTSHADOW        1\r
1425         *PROP_RECVSHADOW        1\r
1426         *MATERIAL_REF   2\r
1427 }\r
1428 *GEOMOBJECT     {\r
1429         *NODE_NAME      "mat2model0surf44"\r
1430         *NODE_TM        {\r
1431                 *NODE_NAME      "mat2model0surf44"\r
1432                 *INHERIT_POS    0       0       0\r
1433                 *INHERIT_ROT    0       0       0\r
1434                 *INHERIT_SCL    0       0       0\r
1435                 *TM_ROW0        1.0     0       0\r
1436                 *TM_ROW1        0       1.0     0\r
1437                 *TM_ROW2        0       0       1.0\r
1438                 *TM_ROW3        0       0       0\r
1439                 *TM_POS 0.000000        0.000000        0.000000\r
1440         }\r
1441         *MESH   {\r
1442                 *TIMEVALUE      0\r
1443                 *MESH_NUMVERTEX 4\r
1444                 *MESH_NUMFACES  2\r
1445                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1446                 *MESH_VERTEX_LIST       {\r
1447                         *MESH_VERTEX    0       0.000000        -56.000000      12.000000\r
1448                         *MESH_VERTEX    1       0.000000        24.000000       2.000000\r
1449                         *MESH_VERTEX    2       8.000000        24.000000       2.000000\r
1450                         *MESH_VERTEX    3       8.000000        -56.000000      12.000000\r
1451                 }\r
1452                 *MESH_NORMALS   {\r
1453                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1454                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1455                         *MESH_VERTEXNORMAL      0       -0.707107       0.087706        0.701646\r
1456                         *MESH_VERTEXNORMAL      1       -0.707107       0.087706        0.701646\r
1457                         *MESH_VERTEXNORMAL      2       0.707107        0.087706        0.701646\r
1458                         *MESH_VERTEXNORMAL      3       0.707107        0.087706        0.701646\r
1459                 }\r
1460                 *MESH_FACE_LIST {\r
1461                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1462                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1463                 }\r
1464                 *MESH_NUMTVERTEX        4\r
1465                 *MESH_TVERTLIST {\r
1466                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1467                         *MESH_TVERT     1       0.839818        0.208333        1.000000\r
1468                         *MESH_TVERT     2       0.839818        0.041667        1.000000\r
1469                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
1470                 }\r
1471                 *MESH_NUMTVFACES        2\r
1472                 *MESH_TFACELIST {\r
1473                         *MESH_TFACE     0       0       2       1\r
1474                         *MESH_TFACE     1       0       3       2\r
1475                 }\r
1476         }\r
1477         *PROP_MOTIONBLUR        0\r
1478         *PROP_CASTSHADOW        1\r
1479         *PROP_RECVSHADOW        1\r
1480         *MATERIAL_REF   2\r
1481 }\r
1482 *GEOMOBJECT     {\r
1483         *NODE_NAME      "mat2model0surf45"\r
1484         *NODE_TM        {\r
1485                 *NODE_NAME      "mat2model0surf45"\r
1486                 *INHERIT_POS    0       0       0\r
1487                 *INHERIT_ROT    0       0       0\r
1488                 *INHERIT_SCL    0       0       0\r
1489                 *TM_ROW0        1.0     0       0\r
1490                 *TM_ROW1        0       1.0     0\r
1491                 *TM_ROW2        0       0       1.0\r
1492                 *TM_ROW3        0       0       0\r
1493                 *TM_POS 0.000000        0.000000        0.000000\r
1494         }\r
1495         *MESH   {\r
1496                 *TIMEVALUE      0\r
1497                 *MESH_NUMVERTEX 4\r
1498                 *MESH_NUMFACES  2\r
1499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1500                 *MESH_VERTEX_LIST       {\r
1501                         *MESH_VERTEX    0       0.000000        -56.000000      12.000000\r
1502                         *MESH_VERTEX    1       0.000000        -56.000000      10.000000\r
1503                         *MESH_VERTEX    2       0.000000        24.000000       0.000000\r
1504                         *MESH_VERTEX    3       0.000000        24.000000       2.000000\r
1505                 }\r
1506                 *MESH_NORMALS   {\r
1507                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1508                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1509                         *MESH_VERTEXNORMAL      0       -0.707107       0.087706        0.701646\r
1510                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1511                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1512                         *MESH_VERTEXNORMAL      3       -0.707107       0.087706        0.701646\r
1513                 }\r
1514                 *MESH_FACE_LIST {\r
1515                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1516                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1517                 }\r
1518                 *MESH_NUMTVERTEX        4\r
1519                 *MESH_TVERTLIST {\r
1520                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1521                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1522                         *MESH_TVERT     2       0.839818        0.250000        1.000000\r
1523                         *MESH_TVERT     3       0.839818        0.208333        1.000000\r
1524                 }\r
1525                 *MESH_NUMTVFACES        2\r
1526                 *MESH_TFACELIST {\r
1527                         *MESH_TFACE     0       0       2       1\r
1528                         *MESH_TFACE     1       0       3       2\r
1529                 }\r
1530         }\r
1531         *PROP_MOTIONBLUR        0\r
1532         *PROP_CASTSHADOW        1\r
1533         *PROP_RECVSHADOW        1\r
1534         *MATERIAL_REF   2\r
1535 }\r
1536 *GEOMOBJECT     {\r
1537         *NODE_NAME      "mat2model0surf46"\r
1538         *NODE_TM        {\r
1539                 *NODE_NAME      "mat2model0surf46"\r
1540                 *INHERIT_POS    0       0       0\r
1541                 *INHERIT_ROT    0       0       0\r
1542                 *INHERIT_SCL    0       0       0\r
1543                 *TM_ROW0        1.0     0       0\r
1544                 *TM_ROW1        0       1.0     0\r
1545                 *TM_ROW2        0       0       1.0\r
1546                 *TM_ROW3        0       0       0\r
1547                 *TM_POS 0.000000        0.000000        0.000000\r
1548         }\r
1549         *MESH   {\r
1550                 *TIMEVALUE      0\r
1551                 *MESH_NUMVERTEX 4\r
1552                 *MESH_NUMFACES  2\r
1553                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1554                 *MESH_VERTEX_LIST       {\r
1555                         *MESH_VERTEX    0       -8.000000       56.000000       12.000000\r
1556                         *MESH_VERTEX    1       -8.000000       56.000000       10.000000\r
1557                         *MESH_VERTEX    2       -8.000000       -8.000000       0.000000\r
1558                         *MESH_VERTEX    3       -8.000000       -8.000000       2.000000\r
1559                 }\r
1560                 *MESH_NORMALS   {\r
1561                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1562                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1563                         *MESH_VERTEXNORMAL      0       0.707107        -0.109161       0.698630\r
1564                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1565                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1566                         *MESH_VERTEXNORMAL      3       0.707107        -0.109161       0.698630\r
1567                 }\r
1568                 *MESH_FACE_LIST {\r
1569                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                 }\r
1572                 *MESH_NUMTVERTEX        4\r
1573                 *MESH_TVERTLIST {\r
1574                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1575                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1576                         *MESH_TVERT     2       0.674756        0.250000        1.000000\r
1577                         *MESH_TVERT     3       0.674756        0.208333        1.000000\r
1578                 }\r
1579                 *MESH_NUMTVFACES        2\r
1580                 *MESH_TFACELIST {\r
1581                         *MESH_TFACE     0       0       2       1\r
1582                         *MESH_TFACE     1       0       3       2\r
1583                 }\r
1584         }\r
1585         *PROP_MOTIONBLUR        0\r
1586         *PROP_CASTSHADOW        1\r
1587         *PROP_RECVSHADOW        1\r
1588         *MATERIAL_REF   2\r
1589 }\r
1590 *GEOMOBJECT     {\r
1591         *NODE_NAME      "mat2model0surf47"\r
1592         *NODE_TM        {\r
1593                 *NODE_NAME      "mat2model0surf47"\r
1594                 *INHERIT_POS    0       0       0\r
1595                 *INHERIT_ROT    0       0       0\r
1596                 *INHERIT_SCL    0       0       0\r
1597                 *TM_ROW0        1.0     0       0\r
1598                 *TM_ROW1        0       1.0     0\r
1599                 *TM_ROW2        0       0       1.0\r
1600                 *TM_ROW3        0       0       0\r
1601                 *TM_POS 0.000000        0.000000        0.000000\r
1602         }\r
1603         *MESH   {\r
1604                 *TIMEVALUE      0\r
1605                 *MESH_NUMVERTEX 4\r
1606                 *MESH_NUMFACES  2\r
1607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1608                 *MESH_VERTEX_LIST       {\r
1609                         *MESH_VERTEX    0       32.450653       51.908710       12.000000\r
1610                         *MESH_VERTEX    1       32.450653       51.908710       10.000000\r
1611                         *MESH_VERTEX    2       -9.647924       -16.118565      4.000000\r
1612                         *MESH_VERTEX    3       -9.647924       -16.118565      6.000000\r
1613                 }\r
1614                 *MESH_NORMALS   {\r
1615                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1616                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1617                         *MESH_VERTEXNORMAL      0       0.573453        -0.417072       0.705126\r
1618                         *MESH_VERTEXNORMAL      1       0.850341        -0.526232       0.000001\r
1619                         *MESH_VERTEXNORMAL      2       0.850341        -0.526232       -0.000000\r
1620                         *MESH_VERTEXNORMAL      3       0.573452        -0.417072       0.705127\r
1621                 }\r
1622                 *MESH_FACE_LIST {\r
1623                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                 }\r
1626                 *MESH_NUMTVERTEX        4\r
1627                 *MESH_TVERTLIST {\r
1628                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1629                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1630                         *MESH_TVERT     2       0.835674        0.250000        1.000000\r
1631                         *MESH_TVERT     3       0.835674        0.208333        1.000000\r
1632                 }\r
1633                 *MESH_NUMTVFACES        2\r
1634                 *MESH_TFACELIST {\r
1635                         *MESH_TFACE     0       0       2       1\r
1636                         *MESH_TFACE     1       0       3       2\r
1637                 }\r
1638         }\r
1639         *PROP_MOTIONBLUR        0\r
1640         *PROP_CASTSHADOW        1\r
1641         *PROP_RECVSHADOW        1\r
1642         *MATERIAL_REF   2\r
1643 }\r
1644 *GEOMOBJECT     {\r
1645         *NODE_NAME      "mat2model0surf48"\r
1646         *NODE_TM        {\r
1647                 *NODE_NAME      "mat2model0surf48"\r
1648                 *INHERIT_POS    0       0       0\r
1649                 *INHERIT_ROT    0       0       0\r
1650                 *INHERIT_SCL    0       0       0\r
1651                 *TM_ROW0        1.0     0       0\r
1652                 *TM_ROW1        0       1.0     0\r
1653                 *TM_ROW2        0       0       1.0\r
1654                 *TM_ROW3        0       0       0\r
1655                 *TM_POS 0.000000        0.000000        0.000000\r
1656         }\r
1657         *MESH   {\r
1658                 *TIMEVALUE      0\r
1659                 *MESH_NUMVERTEX 4\r
1660                 *MESH_NUMFACES  2\r
1661                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1662                 *MESH_VERTEX_LIST       {\r
1663                         *MESH_VERTEX    0       -16.000000      56.000000       10.000000\r
1664                         *MESH_VERTEX    1       -16.000000      56.000000       12.000000\r
1665                         *MESH_VERTEX    2       -16.000000      -8.000000       2.000000\r
1666                         *MESH_VERTEX    3       -16.000000      -8.000000       0.000000\r
1667                 }\r
1668                 *MESH_NORMALS   {\r
1669                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1670                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1671                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1672                         *MESH_VERTEXNORMAL      1       -0.707107       -0.109161       0.698630\r
1673                         *MESH_VERTEXNORMAL      2       -0.707107       -0.109161       0.698630\r
1674                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1675                 }\r
1676                 *MESH_FACE_LIST {\r
1677                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1678                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1679                 }\r
1680                 *MESH_NUMTVERTEX        4\r
1681                 *MESH_TVERTLIST {\r
1682                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1683                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
1684                         *MESH_TVERT     2       0.674756        0.041667        1.000000\r
1685                         *MESH_TVERT     3       0.674756        0.000000        1.000000\r
1686                 }\r
1687                 *MESH_NUMTVFACES        2\r
1688                 *MESH_TFACELIST {\r
1689                         *MESH_TFACE     0       0       2       1\r
1690                         *MESH_TFACE     1       0       3       2\r
1691                 }\r
1692         }\r
1693         *PROP_MOTIONBLUR        0\r
1694         *PROP_CASTSHADOW        1\r
1695         *PROP_RECVSHADOW        1\r
1696         *MATERIAL_REF   2\r
1697 }\r
1698 *GEOMOBJECT     {\r
1699         *NODE_NAME      "mat2model0surf49"\r
1700         *NODE_TM        {\r
1701                 *NODE_NAME      "mat2model0surf49"\r
1702                 *INHERIT_POS    0       0       0\r
1703                 *INHERIT_ROT    0       0       0\r
1704                 *INHERIT_SCL    0       0       0\r
1705                 *TM_ROW0        1.0     0       0\r
1706                 *TM_ROW1        0       1.0     0\r
1707                 *TM_ROW2        0       0       1.0\r
1708                 *TM_ROW3        0       0       0\r
1709                 *TM_POS 0.000000        0.000000        0.000000\r
1710         }\r
1711         *MESH   {\r
1712                 *TIMEVALUE      0\r
1713                 *MESH_NUMVERTEX 4\r
1714                 *MESH_NUMFACES  2\r
1715                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1716                 *MESH_VERTEX_LIST       {\r
1717                         *MESH_VERTEX    0       -8.000000       56.000000       12.000000\r
1718                         *MESH_VERTEX    1       -8.000000       -8.000000       2.000000\r
1719                         *MESH_VERTEX    2       -16.000000      -8.000000       2.000000\r
1720                         *MESH_VERTEX    3       -16.000000      56.000000       12.000000\r
1721                 }\r
1722                 *MESH_NORMALS   {\r
1723                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1724                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1725                         *MESH_VERTEXNORMAL      0       0.707107        -0.109161       0.698630\r
1726                         *MESH_VERTEXNORMAL      1       0.707107        -0.109161       0.698630\r
1727                         *MESH_VERTEXNORMAL      2       -0.707107       -0.109161       0.698630\r
1728                         *MESH_VERTEXNORMAL      3       -0.707107       -0.109161       0.698630\r
1729                 }\r
1730                 *MESH_FACE_LIST {\r
1731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1733                 }\r
1734                 *MESH_NUMTVERTEX        4\r
1735                 *MESH_TVERTLIST {\r
1736                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1737                         *MESH_TVERT     1       0.674756        0.208333        1.000000\r
1738                         *MESH_TVERT     2       0.674756        0.041667        1.000000\r
1739                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
1740                 }\r
1741                 *MESH_NUMTVFACES        2\r
1742                 *MESH_TFACELIST {\r
1743                         *MESH_TFACE     0       0       2       1\r
1744                         *MESH_TFACE     1       0       3       2\r
1745                 }\r
1746         }\r
1747         *PROP_MOTIONBLUR        0\r
1748         *PROP_CASTSHADOW        1\r
1749         *PROP_RECVSHADOW        1\r
1750         *MATERIAL_REF   2\r
1751 }\r
1752 *GEOMOBJECT     {\r
1753         *NODE_NAME      "mat2model0surf50"\r
1754         *NODE_TM        {\r
1755                 *NODE_NAME      "mat2model0surf50"\r
1756                 *INHERIT_POS    0       0       0\r
1757                 *INHERIT_ROT    0       0       0\r
1758                 *INHERIT_SCL    0       0       0\r
1759                 *TM_ROW0        1.0     0       0\r
1760                 *TM_ROW1        0       1.0     0\r
1761                 *TM_ROW2        0       0       1.0\r
1762                 *TM_ROW3        0       0       0\r
1763                 *TM_POS 0.000000        0.000000        0.000000\r
1764         }\r
1765         *MESH   {\r
1766                 *TIMEVALUE      0\r
1767                 *MESH_NUMVERTEX 4\r
1768                 *MESH_NUMFACES  2\r
1769                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1770                 *MESH_VERTEX_LIST       {\r
1771                         *MESH_VERTEX    0       -16.000000      -8.000000       0.000000\r
1772                         *MESH_VERTEX    1       -16.000000      -8.000000       2.000000\r
1773                         *MESH_VERTEX    2       -8.000000       -8.000000       2.000000\r
1774                         *MESH_VERTEX    3       -8.000000       -8.000000       0.000000\r
1775                 }\r
1776                 *MESH_NORMALS   {\r
1777                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1778                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1779                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1780                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1781                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1782                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1783                 }\r
1784                 *MESH_FACE_LIST {\r
1785                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                 }\r
1788                 *MESH_NUMTVERTEX        4\r
1789                 *MESH_TVERTLIST {\r
1790                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1791                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1792                         *MESH_TVERT     2       0.062500        0.031250        1.000000\r
1793                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1794                 }\r
1795                 *MESH_NUMTVFACES        2\r
1796                 *MESH_TFACELIST {\r
1797                         *MESH_TFACE     0       0       2       1\r
1798                         *MESH_TFACE     1       0       3       2\r
1799                 }\r
1800         }\r
1801         *PROP_MOTIONBLUR        0\r
1802         *PROP_CASTSHADOW        1\r
1803         *PROP_RECVSHADOW        1\r
1804         *MATERIAL_REF   2\r
1805 }\r
1806 *GEOMOBJECT     {\r
1807         *NODE_NAME      "mat2model0surf51"\r
1808         *NODE_TM        {\r
1809                 *NODE_NAME      "mat2model0surf51"\r
1810                 *INHERIT_POS    0       0       0\r
1811                 *INHERIT_ROT    0       0       0\r
1812                 *INHERIT_SCL    0       0       0\r
1813                 *TM_ROW0        1.0     0       0\r
1814                 *TM_ROW1        0       1.0     0\r
1815                 *TM_ROW2        0       0       1.0\r
1816                 *TM_ROW3        0       0       0\r
1817                 *TM_POS 0.000000        0.000000        0.000000\r
1818         }\r
1819         *MESH   {\r
1820                 *TIMEVALUE      0\r
1821                 *MESH_NUMVERTEX 4\r
1822                 *MESH_NUMFACES  2\r
1823                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1824                 *MESH_VERTEX_LIST       {\r
1825                         *MESH_VERTEX    0       25.647924       56.118568       10.000000\r
1826                         *MESH_VERTEX    1       25.647924       56.118568       12.000000\r
1827                         *MESH_VERTEX    2       -16.450651      -11.908708      6.000000\r
1828                         *MESH_VERTEX    3       -16.450651      -11.908708      4.000000\r
1829                 }\r
1830                 *MESH_NORMALS   {\r
1831                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1832                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1833                         *MESH_VERTEXNORMAL      0       -0.850341       0.526232        0.000000\r
1834                         *MESH_VERTEXNORMAL      1       -0.629112       0.327133        0.705126\r
1835                         *MESH_VERTEXNORMAL      2       -0.629111       0.327132        0.705126\r
1836                         *MESH_VERTEXNORMAL      3       -0.850341       0.526232        0.000000\r
1837                 }\r
1838                 *MESH_FACE_LIST {\r
1839                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                 }\r
1842                 *MESH_NUMTVERTEX        4\r
1843                 *MESH_TVERTLIST {\r
1844                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1845                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
1846                         *MESH_TVERT     2       0.835674        0.041667        1.000000\r
1847                         *MESH_TVERT     3       0.835674        0.000000        1.000000\r
1848                 }\r
1849                 *MESH_NUMTVFACES        2\r
1850                 *MESH_TFACELIST {\r
1851                         *MESH_TFACE     0       0       2       1\r
1852                         *MESH_TFACE     1       0       3       2\r
1853                 }\r
1854         }\r
1855         *PROP_MOTIONBLUR        0\r
1856         *PROP_CASTSHADOW        1\r
1857         *PROP_RECVSHADOW        1\r
1858         *MATERIAL_REF   2\r
1859 }\r
1860 *GEOMOBJECT     {\r
1861         *NODE_NAME      "mat2model0surf52"\r
1862         *NODE_TM        {\r
1863                 *NODE_NAME      "mat2model0surf52"\r
1864                 *INHERIT_POS    0       0       0\r
1865                 *INHERIT_ROT    0       0       0\r
1866                 *INHERIT_SCL    0       0       0\r
1867                 *TM_ROW0        1.0     0       0\r
1868                 *TM_ROW1        0       1.0     0\r
1869                 *TM_ROW2        0       0       1.0\r
1870                 *TM_ROW3        0       0       0\r
1871                 *TM_POS 0.000000        0.000000        0.000000\r
1872         }\r
1873         *MESH   {\r
1874                 *TIMEVALUE      0\r
1875                 *MESH_NUMVERTEX 4\r
1876                 *MESH_NUMFACES  2\r
1877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1878                 *MESH_VERTEX_LIST       {\r
1879                         *MESH_VERTEX    0       32.450653       51.908710       12.000000\r
1880                         *MESH_VERTEX    1       -16.450651      -11.908708      6.000000\r
1881                         *MESH_VERTEX    2       25.647924       56.118568       12.000000\r
1882                         *MESH_VERTEX    3       -9.647924       -16.118565      6.000000\r
1883                 }\r
1884                 *MESH_NORMALS   {\r
1885                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1886                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1887                         *MESH_VERTEXNORMAL      0       0.573453        -0.417072       0.705126\r
1888                         *MESH_VERTEXNORMAL      1       -0.629111       0.327132        0.705126\r
1889                         *MESH_VERTEXNORMAL      2       -0.629112       0.327133        0.705126\r
1890                         *MESH_VERTEXNORMAL      3       0.573452        -0.417072       0.705127\r
1891                 }\r
1892                 *MESH_FACE_LIST {\r
1893                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1894                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1895                 }\r
1896                 *MESH_NUMTVERTEX        4\r
1897                 *MESH_TVERTLIST {\r
1898                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1899                         *MESH_TVERT     1       0.835674        0.041667        1.000000\r
1900                         *MESH_TVERT     2       0.000000        0.041667        1.000000\r
1901                         *MESH_TVERT     3       0.835674        0.208333        1.000000\r
1902                 }\r
1903                 *MESH_NUMTVFACES        2\r
1904                 *MESH_TFACELIST {\r
1905                         *MESH_TFACE     0       0       2       1\r
1906                         *MESH_TFACE     1       0       1       3\r
1907                 }\r
1908         }\r
1909         *PROP_MOTIONBLUR        0\r
1910         *PROP_CASTSHADOW        1\r
1911         *PROP_RECVSHADOW        1\r
1912         *MATERIAL_REF   2\r
1913 }\r
1914 *GEOMOBJECT     {\r
1915         *NODE_NAME      "mat2model0surf53"\r
1916         *NODE_TM        {\r
1917                 *NODE_NAME      "mat2model0surf53"\r
1918                 *INHERIT_POS    0       0       0\r
1919                 *INHERIT_ROT    0       0       0\r
1920                 *INHERIT_SCL    0       0       0\r
1921                 *TM_ROW0        1.0     0       0\r
1922                 *TM_ROW1        0       1.0     0\r
1923                 *TM_ROW2        0       0       1.0\r
1924                 *TM_ROW3        0       0       0\r
1925                 *TM_POS 0.000000        0.000000        0.000000\r
1926         }\r
1927         *MESH   {\r
1928                 *TIMEVALUE      0\r
1929                 *MESH_NUMVERTEX 4\r
1930                 *MESH_NUMFACES  2\r
1931                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1932                 *MESH_VERTEX_LIST       {\r
1933                         *MESH_VERTEX    0       -16.450651      -11.908708      4.000000\r
1934                         *MESH_VERTEX    1       -16.450651      -11.908708      6.000000\r
1935                         *MESH_VERTEX    2       -9.647924       -16.118565      6.000000\r
1936                         *MESH_VERTEX    3       -9.647924       -16.118565      4.000000\r
1937                 }\r
1938                 *MESH_NORMALS   {\r
1939                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1940                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1941                         *MESH_VERTEXNORMAL      0       -0.526232       -0.850341       0.000000\r
1942                         *MESH_VERTEXNORMAL      1       -0.526232       -0.850341       0.000000\r
1943                         *MESH_VERTEXNORMAL      2       -0.526232       -0.850341       0.000000\r
1944                         *MESH_VERTEXNORMAL      3       -0.526232       -0.850341       0.000000\r
1945                 }\r
1946                 *MESH_FACE_LIST {\r
1947                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1948                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1949                 }\r
1950                 *MESH_NUMTVERTEX        4\r
1951                 *MESH_TVERTLIST {\r
1952                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1953                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1954                         *MESH_TVERT     2       0.062500        0.031250        1.000000\r
1955                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1956                 }\r
1957                 *MESH_NUMTVFACES        2\r
1958                 *MESH_TFACELIST {\r
1959                         *MESH_TFACE     0       0       2       1\r
1960                         *MESH_TFACE     1       0       3       2\r
1961                 }\r
1962         }\r
1963         *PROP_MOTIONBLUR        0\r
1964         *PROP_CASTSHADOW        1\r
1965         *PROP_RECVSHADOW        1\r
1966         *MATERIAL_REF   2\r
1967 }\r
1968 *GEOMOBJECT     {\r
1969         *NODE_NAME      "mat2model0surf54"\r
1970         *NODE_TM        {\r
1971                 *NODE_NAME      "mat2model0surf54"\r
1972                 *INHERIT_POS    0       0       0\r
1973                 *INHERIT_ROT    0       0       0\r
1974                 *INHERIT_SCL    0       0       0\r
1975                 *TM_ROW0        1.0     0       0\r
1976                 *TM_ROW1        0       1.0     0\r
1977                 *TM_ROW2        0       0       1.0\r
1978                 *TM_ROW3        0       0       0\r
1979                 *TM_POS 0.000000        0.000000        0.000000\r
1980         }\r
1981         *MESH   {\r
1982                 *TIMEVALUE      0\r
1983                 *MESH_NUMVERTEX 4\r
1984                 *MESH_NUMFACES  2\r
1985                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1986                 *MESH_VERTEX_LIST       {\r
1987                         *MESH_VERTEX    0       -24.000000      -56.000000      10.000000\r
1988                         *MESH_VERTEX    1       -24.000000      -56.000000      12.000000\r
1989                         *MESH_VERTEX    2       -24.000000      8.000000        2.000000\r
1990                         *MESH_VERTEX    3       -24.000000      8.000000        0.000000\r
1991                 }\r
1992                 *MESH_NORMALS   {\r
1993                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1994                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1995                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1996                         *MESH_VERTEXNORMAL      1       0.707107        0.109161        0.698630\r
1997                         *MESH_VERTEXNORMAL      2       0.707107        0.109161        0.698630\r
1998                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1999                 }\r
2000                 *MESH_FACE_LIST {\r
2001                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                 }\r
2004                 *MESH_NUMTVERTEX        4\r
2005                 *MESH_TVERTLIST {\r
2006                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2007                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
2008                         *MESH_TVERT     2       0.674756        0.041667        1.000000\r
2009                         *MESH_TVERT     3       0.674756        0.000000        1.000000\r
2010                 }\r
2011                 *MESH_NUMTVFACES        2\r
2012                 *MESH_TFACELIST {\r
2013                         *MESH_TFACE     0       0       2       1\r
2014                         *MESH_TFACE     1       0       3       2\r
2015                 }\r
2016         }\r
2017         *PROP_MOTIONBLUR        0\r
2018         *PROP_CASTSHADOW        1\r
2019         *PROP_RECVSHADOW        1\r
2020         *MATERIAL_REF   2\r
2021 }\r
2022 *GEOMOBJECT     {\r
2023         *NODE_NAME      "mat2model0surf55"\r
2024         *NODE_TM        {\r
2025                 *NODE_NAME      "mat2model0surf55"\r
2026                 *INHERIT_POS    0       0       0\r
2027                 *INHERIT_ROT    0       0       0\r
2028                 *INHERIT_SCL    0       0       0\r
2029                 *TM_ROW0        1.0     0       0\r
2030                 *TM_ROW1        0       1.0     0\r
2031                 *TM_ROW2        0       0       1.0\r
2032                 *TM_ROW3        0       0       0\r
2033                 *TM_POS 0.000000        0.000000        0.000000\r
2034         }\r
2035         *MESH   {\r
2036                 *TIMEVALUE      0\r
2037                 *MESH_NUMVERTEX 4\r
2038                 *MESH_NUMFACES  2\r
2039                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2040                 *MESH_VERTEX_LIST       {\r
2041                         *MESH_VERTEX    0       -24.000000      8.000000        0.000000\r
2042                         *MESH_VERTEX    1       -24.000000      8.000000        2.000000\r
2043                         *MESH_VERTEX    2       -32.000000      8.000000        2.000000\r
2044                         *MESH_VERTEX    3       -32.000000      8.000000        0.000000\r
2045                 }\r
2046                 *MESH_NORMALS   {\r
2047                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2048                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2049                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2050                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2051                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2052                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2053                 }\r
2054                 *MESH_FACE_LIST {\r
2055                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2056                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2057                 }\r
2058                 *MESH_NUMTVERTEX        4\r
2059                 *MESH_TVERTLIST {\r
2060                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2061                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
2062                         *MESH_TVERT     2       0.062500        0.031250        1.000000\r
2063                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2064                 }\r
2065                 *MESH_NUMTVFACES        2\r
2066                 *MESH_TFACELIST {\r
2067                         *MESH_TFACE     0       0       2       1\r
2068                         *MESH_TFACE     1       0       3       2\r
2069                 }\r
2070         }\r
2071         *PROP_MOTIONBLUR        0\r
2072         *PROP_CASTSHADOW        1\r
2073         *PROP_RECVSHADOW        1\r
2074         *MATERIAL_REF   2\r
2075 }\r
2076 *GEOMOBJECT     {\r
2077         *NODE_NAME      "mat2model0surf56"\r
2078         *NODE_TM        {\r
2079                 *NODE_NAME      "mat2model0surf56"\r
2080                 *INHERIT_POS    0       0       0\r
2081                 *INHERIT_ROT    0       0       0\r
2082                 *INHERIT_SCL    0       0       0\r
2083                 *TM_ROW0        1.0     0       0\r
2084                 *TM_ROW1        0       1.0     0\r
2085                 *TM_ROW2        0       0       1.0\r
2086                 *TM_ROW3        0       0       0\r
2087                 *TM_POS 0.000000        0.000000        0.000000\r
2088         }\r
2089         *MESH   {\r
2090                 *TIMEVALUE      0\r
2091                 *MESH_NUMVERTEX 4\r
2092                 *MESH_NUMFACES  2\r
2093                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2094                 *MESH_VERTEX_LIST       {\r
2095                         *MESH_VERTEX    0       -32.000000      -56.000000      12.000000\r
2096                         *MESH_VERTEX    1       -32.000000      8.000000        2.000000\r
2097                         *MESH_VERTEX    2       -24.000000      8.000000        2.000000\r
2098                         *MESH_VERTEX    3       -24.000000      -56.000000      12.000000\r
2099                 }\r
2100                 *MESH_NORMALS   {\r
2101                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2102                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2103                         *MESH_VERTEXNORMAL      0       -0.707107       0.109161        0.698630\r
2104                         *MESH_VERTEXNORMAL      1       -0.707107       0.109161        0.698630\r
2105                         *MESH_VERTEXNORMAL      2       0.707107        0.109161        0.698630\r
2106                         *MESH_VERTEXNORMAL      3       0.707107        0.109161        0.698630\r
2107                 }\r
2108                 *MESH_FACE_LIST {\r
2109                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2111                 }\r
2112                 *MESH_NUMTVERTEX        4\r
2113                 *MESH_TVERTLIST {\r
2114                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
2115                         *MESH_TVERT     1       0.674756        0.208333        1.000000\r
2116                         *MESH_TVERT     2       0.674756        0.041667        1.000000\r
2117                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
2118                 }\r
2119                 *MESH_NUMTVFACES        2\r
2120                 *MESH_TFACELIST {\r
2121                         *MESH_TFACE     0       0       2       1\r
2122                         *MESH_TFACE     1       0       3       2\r
2123                 }\r
2124         }\r
2125         *PROP_MOTIONBLUR        0\r
2126         *PROP_CASTSHADOW        1\r
2127         *PROP_RECVSHADOW        1\r
2128         *MATERIAL_REF   2\r
2129 }\r
2130 *GEOMOBJECT     {\r
2131         *NODE_NAME      "mat2model0surf57"\r
2132         *NODE_TM        {\r
2133                 *NODE_NAME      "mat2model0surf57"\r
2134                 *INHERIT_POS    0       0       0\r
2135                 *INHERIT_ROT    0       0       0\r
2136                 *INHERIT_SCL    0       0       0\r
2137                 *TM_ROW0        1.0     0       0\r
2138                 *TM_ROW1        0       1.0     0\r
2139                 *TM_ROW2        0       0       1.0\r
2140                 *TM_ROW3        0       0       0\r
2141                 *TM_POS 0.000000        0.000000        0.000000\r
2142         }\r
2143         *MESH   {\r
2144                 *TIMEVALUE      0\r
2145                 *MESH_NUMVERTEX 4\r
2146                 *MESH_NUMFACES  2\r
2147                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2148                 *MESH_VERTEX_LIST       {\r
2149                         *MESH_VERTEX    0       -32.000000      -56.000000      12.000000\r
2150                         *MESH_VERTEX    1       -32.000000      -56.000000      10.000000\r
2151                         *MESH_VERTEX    2       -32.000000      8.000000        0.000000\r
2152                         *MESH_VERTEX    3       -32.000000      8.000000        2.000000\r
2153                 }\r
2154                 *MESH_NORMALS   {\r
2155                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2156                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2157                         *MESH_VERTEXNORMAL      0       -0.707107       0.109161        0.698630\r
2158                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2159                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2160                         *MESH_VERTEXNORMAL      3       -0.707107       0.109161        0.698630\r
2161                 }\r
2162                 *MESH_FACE_LIST {\r
2163                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2164                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2165                 }\r
2166                 *MESH_NUMTVERTEX        4\r
2167                 *MESH_TVERTLIST {\r
2168                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
2169                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2170                         *MESH_TVERT     2       0.674756        0.250000        1.000000\r
2171                         *MESH_TVERT     3       0.674756        0.208333        1.000000\r
2172                 }\r
2173                 *MESH_NUMTVFACES        2\r
2174                 *MESH_TFACELIST {\r
2175                         *MESH_TFACE     0       0       2       1\r
2176                         *MESH_TFACE     1       0       3       2\r
2177                 }\r
2178         }\r
2179         *PROP_MOTIONBLUR        0\r
2180         *PROP_CASTSHADOW        1\r
2181         *PROP_RECVSHADOW        1\r
2182         *MATERIAL_REF   2\r
2183 }\r
2184 *GEOMOBJECT     {\r
2185         *NODE_NAME      "mat2model0surf58"\r
2186         *NODE_TM        {\r
2187                 *NODE_NAME      "mat2model0surf58"\r
2188                 *INHERIT_POS    0       0       0\r
2189                 *INHERIT_ROT    0       0       0\r
2190                 *INHERIT_SCL    0       0       0\r
2191                 *TM_ROW0        1.0     0       0\r
2192                 *TM_ROW1        0       1.0     0\r
2193                 *TM_ROW2        0       0       1.0\r
2194                 *TM_ROW3        0       0       0\r
2195                 *TM_POS 0.000000        0.000000        0.000000\r
2196         }\r
2197         *MESH   {\r
2198                 *TIMEVALUE      0\r
2199                 *MESH_NUMVERTEX 4\r
2200                 *MESH_NUMFACES  2\r
2201                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2202                 *MESH_VERTEX_LIST       {\r
2203                         *MESH_VERTEX    0       -40.000000      -56.000000      10.000000\r
2204                         *MESH_VERTEX    1       -40.000000      -56.000000      12.000000\r
2205                         *MESH_VERTEX    2       -40.000000      56.000000       12.000000\r
2206                         *MESH_VERTEX    3       -40.000000      56.000000       10.000000\r
2207                 }\r
2208                 *MESH_NORMALS   {\r
2209                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2210                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2211                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2212                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2213                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2214                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2215                 }\r
2216                 *MESH_FACE_LIST {\r
2217                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2218                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2219                 }\r
2220                 *MESH_NUMTVERTEX        4\r
2221                 *MESH_TVERTLIST {\r
2222                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2223                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
2224                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
2225                         *MESH_TVERT     3       1.166667        0.000000        1.000000\r
2226                 }\r
2227                 *MESH_NUMTVFACES        2\r
2228                 *MESH_TFACELIST {\r
2229                         *MESH_TFACE     0       0       2       1\r
2230                         *MESH_TFACE     1       0       3       2\r
2231                 }\r
2232         }\r
2233         *PROP_MOTIONBLUR        0\r
2234         *PROP_CASTSHADOW        1\r
2235         *PROP_RECVSHADOW        1\r
2236         *MATERIAL_REF   2\r
2237 }\r
2238 *GEOMOBJECT     {\r
2239         *NODE_NAME      "mat2model0surf59"\r
2240         *NODE_TM        {\r
2241                 *NODE_NAME      "mat2model0surf59"\r
2242                 *INHERIT_POS    0       0       0\r
2243                 *INHERIT_ROT    0       0       0\r
2244                 *INHERIT_SCL    0       0       0\r
2245                 *TM_ROW0        1.0     0       0\r
2246                 *TM_ROW1        0       1.0     0\r
2247                 *TM_ROW2        0       0       1.0\r
2248                 *TM_ROW3        0       0       0\r
2249                 *TM_POS 0.000000        0.000000        0.000000\r
2250         }\r
2251         *MESH   {\r
2252                 *TIMEVALUE      0\r
2253                 *MESH_NUMVERTEX 4\r
2254                 *MESH_NUMFACES  2\r
2255                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2256                 *MESH_VERTEX_LIST       {\r
2257                         *MESH_VERTEX    0       -48.000000      -56.000000      12.000000\r
2258                         *MESH_VERTEX    1       -48.000000      56.000000       12.000000\r
2259                         *MESH_VERTEX    2       -40.000000      56.000000       12.000000\r
2260                         *MESH_VERTEX    3       -40.000000      -56.000000      12.000000\r
2261                 }\r
2262                 *MESH_NORMALS   {\r
2263                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2264                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2265                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2266                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2267                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2268                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2269                 }\r
2270                 *MESH_FACE_LIST {\r
2271                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2272                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2273                 }\r
2274                 *MESH_NUMTVERTEX        4\r
2275                 *MESH_TVERTLIST {\r
2276                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
2277                         *MESH_TVERT     1       1.166667        0.208333        1.000000\r
2278                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
2279                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
2280                 }\r
2281                 *MESH_NUMTVFACES        2\r
2282                 *MESH_TFACELIST {\r
2283                         *MESH_TFACE     0       0       2       1\r
2284                         *MESH_TFACE     1       0       3       2\r
2285                 }\r
2286         }\r
2287         *PROP_MOTIONBLUR        0\r
2288         *PROP_CASTSHADOW        1\r
2289         *PROP_RECVSHADOW        1\r
2290         *MATERIAL_REF   2\r
2291 }\r
2292 *GEOMOBJECT     {\r
2293         *NODE_NAME      "mat2model0surf60"\r
2294         *NODE_TM        {\r
2295                 *NODE_NAME      "mat2model0surf60"\r
2296                 *INHERIT_POS    0       0       0\r
2297                 *INHERIT_ROT    0       0       0\r
2298                 *INHERIT_SCL    0       0       0\r
2299                 *TM_ROW0        1.0     0       0\r
2300                 *TM_ROW1        0       1.0     0\r
2301                 *TM_ROW2        0       0       1.0\r
2302                 *TM_ROW3        0       0       0\r
2303                 *TM_POS 0.000000        0.000000        0.000000\r
2304         }\r
2305         *MESH   {\r
2306                 *TIMEVALUE      0\r
2307                 *MESH_NUMVERTEX 4\r
2308                 *MESH_NUMFACES  2\r
2309                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2310                 *MESH_VERTEX_LIST       {\r
2311                         *MESH_VERTEX    0       -48.000000      -56.000000      12.000000\r
2312                         *MESH_VERTEX    1       -48.000000      -56.000000      10.000000\r
2313                         *MESH_VERTEX    2       -48.000000      56.000000       10.000000\r
2314                         *MESH_VERTEX    3       -48.000000      56.000000       12.000000\r
2315                 }\r
2316                 *MESH_NORMALS   {\r
2317                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2318                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2319                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2320                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2321                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2322                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2323                 }\r
2324                 *MESH_FACE_LIST {\r
2325                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2326                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2327                 }\r
2328                 *MESH_NUMTVERTEX        4\r
2329                 *MESH_TVERTLIST {\r
2330                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
2331                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2332                         *MESH_TVERT     2       1.166667        0.250000        1.000000\r
2333                         *MESH_TVERT     3       1.166667        0.208333        1.000000\r
2334                 }\r
2335                 *MESH_NUMTVFACES        2\r
2336                 *MESH_TFACELIST {\r
2337                         *MESH_TFACE     0       0       2       1\r
2338                         *MESH_TFACE     1       0       3       2\r
2339                 }\r
2340         }\r
2341         *PROP_MOTIONBLUR        0\r
2342         *PROP_CASTSHADOW        1\r
2343         *PROP_RECVSHADOW        1\r
2344         *MATERIAL_REF   2\r
2345 }\r
2346 *GEOMOBJECT     {\r
2347         *NODE_NAME      "mat2model0surf61"\r
2348         *NODE_TM        {\r
2349                 *NODE_NAME      "mat2model0surf61"\r
2350                 *INHERIT_POS    0       0       0\r
2351                 *INHERIT_ROT    0       0       0\r
2352                 *INHERIT_SCL    0       0       0\r
2353                 *TM_ROW0        1.0     0       0\r
2354                 *TM_ROW1        0       1.0     0\r
2355                 *TM_ROW2        0       0       1.0\r
2356                 *TM_ROW3        0       0       0\r
2357                 *TM_POS 0.000000        0.000000        0.000000\r
2358         }\r
2359         *MESH   {\r
2360                 *TIMEVALUE      0\r
2361                 *MESH_NUMVERTEX 4\r
2362                 *MESH_NUMFACES  2\r
2363                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2364                 *MESH_VERTEX_LIST       {\r
2365                         *MESH_VERTEX    0       -56.000000      56.000000       12.000000\r
2366                         *MESH_VERTEX    1       -56.000000      56.000000       10.000000\r
2367                         *MESH_VERTEX    2       -56.000000      -56.000000      10.000000\r
2368                         *MESH_VERTEX    3       -56.000000      -56.000000      12.000000\r
2369                 }\r
2370                 *MESH_NORMALS   {\r
2371                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2372                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2373                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2374                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2375                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2376                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2377                 }\r
2378                 *MESH_FACE_LIST {\r
2379                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2380                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2381                 }\r
2382                 *MESH_NUMTVERTEX        4\r
2383                 *MESH_TVERTLIST {\r
2384                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
2385                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2386                         *MESH_TVERT     2       1.166667        0.250000        1.000000\r
2387                         *MESH_TVERT     3       1.166667        0.208333        1.000000\r
2388                 }\r
2389                 *MESH_NUMTVFACES        2\r
2390                 *MESH_TFACELIST {\r
2391                         *MESH_TFACE     0       0       2       1\r
2392                         *MESH_TFACE     1       0       3       2\r
2393                 }\r
2394         }\r
2395         *PROP_MOTIONBLUR        0\r
2396         *PROP_CASTSHADOW        1\r
2397         *PROP_RECVSHADOW        1\r
2398         *MATERIAL_REF   2\r
2399 }\r
2400 *GEOMOBJECT     {\r
2401         *NODE_NAME      "mat2model0surf62"\r
2402         *NODE_TM        {\r
2403                 *NODE_NAME      "mat2model0surf62"\r
2404                 *INHERIT_POS    0       0       0\r
2405                 *INHERIT_ROT    0       0       0\r
2406                 *INHERIT_SCL    0       0       0\r
2407                 *TM_ROW0        1.0     0       0\r
2408                 *TM_ROW1        0       1.0     0\r
2409                 *TM_ROW2        0       0       1.0\r
2410                 *TM_ROW3        0       0       0\r
2411                 *TM_POS 0.000000        0.000000        0.000000\r
2412         }\r
2413         *MESH   {\r
2414                 *TIMEVALUE      0\r
2415                 *MESH_NUMVERTEX 4\r
2416                 *MESH_NUMFACES  2\r
2417                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2418                 *MESH_VERTEX_LIST       {\r
2419                         *MESH_VERTEX    0       -56.000000      56.000000       12.000000\r
2420                         *MESH_VERTEX    1       -56.000000      -56.000000      12.000000\r
2421                         *MESH_VERTEX    2       -64.000000      -56.000000      12.000000\r
2422                         *MESH_VERTEX    3       -64.000000      56.000000       12.000000\r
2423                 }\r
2424                 *MESH_NORMALS   {\r
2425                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2426                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2427                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2428                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2429                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2430                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2431                 }\r
2432                 *MESH_FACE_LIST {\r
2433                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2434                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2435                 }\r
2436                 *MESH_NUMTVERTEX        4\r
2437                 *MESH_TVERTLIST {\r
2438                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
2439                         *MESH_TVERT     1       1.166667        0.208333        1.000000\r
2440                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
2441                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
2442                 }\r
2443                 *MESH_NUMTVFACES        2\r
2444                 *MESH_TFACELIST {\r
2445                         *MESH_TFACE     0       0       2       1\r
2446                         *MESH_TFACE     1       0       3       2\r
2447                 }\r
2448         }\r
2449         *PROP_MOTIONBLUR        0\r
2450         *PROP_CASTSHADOW        1\r
2451         *PROP_RECVSHADOW        1\r
2452         *MATERIAL_REF   2\r
2453 }\r
2454 *GEOMOBJECT     {\r
2455         *NODE_NAME      "mat2model0surf63"\r
2456         *NODE_TM        {\r
2457                 *NODE_NAME      "mat2model0surf63"\r
2458                 *INHERIT_POS    0       0       0\r
2459                 *INHERIT_ROT    0       0       0\r
2460                 *INHERIT_SCL    0       0       0\r
2461                 *TM_ROW0        1.0     0       0\r
2462                 *TM_ROW1        0       1.0     0\r
2463                 *TM_ROW2        0       0       1.0\r
2464                 *TM_ROW3        0       0       0\r
2465                 *TM_POS 0.000000        0.000000        0.000000\r
2466         }\r
2467         *MESH   {\r
2468                 *TIMEVALUE      0\r
2469                 *MESH_NUMVERTEX 4\r
2470                 *MESH_NUMFACES  2\r
2471                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2472                 *MESH_VERTEX_LIST       {\r
2473                         *MESH_VERTEX    0       -64.000000      56.000000       10.000000\r
2474                         *MESH_VERTEX    1       -64.000000      56.000000       12.000000\r
2475                         *MESH_VERTEX    2       -64.000000      -56.000000      12.000000\r
2476                         *MESH_VERTEX    3       -64.000000      -56.000000      10.000000\r
2477                 }\r
2478                 *MESH_NORMALS   {\r
2479                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2480                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2481                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2482                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2483                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2484                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2485                 }\r
2486                 *MESH_FACE_LIST {\r
2487                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2488                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2489                 }\r
2490                 *MESH_NUMTVERTEX        4\r
2491                 *MESH_TVERTLIST {\r
2492                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2493                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
2494                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
2495                         *MESH_TVERT     3       1.166667        0.000000        1.000000\r
2496                 }\r
2497                 *MESH_NUMTVFACES        2\r
2498                 *MESH_TFACELIST {\r
2499                         *MESH_TFACE     0       0       2       1\r
2500                         *MESH_TFACE     1       0       3       2\r
2501                 }\r
2502         }\r
2503         *PROP_MOTIONBLUR        0\r
2504         *PROP_CASTSHADOW        1\r
2505         *PROP_RECVSHADOW        1\r
2506         *MATERIAL_REF   2\r
2507 }\r
2508 *GEOMOBJECT     {\r
2509         *NODE_NAME      "mat2model0surf64"\r
2510         *NODE_TM        {\r
2511                 *NODE_NAME      "mat2model0surf64"\r
2512                 *INHERIT_POS    0       0       0\r
2513                 *INHERIT_ROT    0       0       0\r
2514                 *INHERIT_SCL    0       0       0\r
2515                 *TM_ROW0        1.0     0       0\r
2516                 *TM_ROW1        0       1.0     0\r
2517                 *TM_ROW2        0       0       1.0\r
2518                 *TM_ROW3        0       0       0\r
2519                 *TM_POS 0.000000        0.000000        0.000000\r
2520         }\r
2521         *MESH   {\r
2522                 *TIMEVALUE      0\r
2523                 *MESH_NUMVERTEX 4\r
2524                 *MESH_NUMFACES  2\r
2525                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2526                 *MESH_VERTEX_LIST       {\r
2527                         *MESH_VERTEX    0       -72.000000      -56.000000      10.000000\r
2528                         *MESH_VERTEX    1       -72.000000      -56.000000      12.000000\r
2529                         *MESH_VERTEX    2       -72.000000      56.000000       12.000000\r
2530                         *MESH_VERTEX    3       -72.000000      56.000000       10.000000\r
2531                 }\r
2532                 *MESH_NORMALS   {\r
2533                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2534                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2535                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2536                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2537                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2538                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2539                 }\r
2540                 *MESH_FACE_LIST {\r
2541                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2542                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2543                 }\r
2544                 *MESH_NUMTVERTEX        4\r
2545                 *MESH_TVERTLIST {\r
2546                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2547                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
2548                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
2549                         *MESH_TVERT     3       1.166667        0.000000        1.000000\r
2550                 }\r
2551                 *MESH_NUMTVFACES        2\r
2552                 *MESH_TFACELIST {\r
2553                         *MESH_TFACE     0       0       2       1\r
2554                         *MESH_TFACE     1       0       3       2\r
2555                 }\r
2556         }\r
2557         *PROP_MOTIONBLUR        0\r
2558         *PROP_CASTSHADOW        1\r
2559         *PROP_RECVSHADOW        1\r
2560         *MATERIAL_REF   2\r
2561 }\r
2562 *GEOMOBJECT     {\r
2563         *NODE_NAME      "mat2model0surf65"\r
2564         *NODE_TM        {\r
2565                 *NODE_NAME      "mat2model0surf65"\r
2566                 *INHERIT_POS    0       0       0\r
2567                 *INHERIT_ROT    0       0       0\r
2568                 *INHERIT_SCL    0       0       0\r
2569                 *TM_ROW0        1.0     0       0\r
2570                 *TM_ROW1        0       1.0     0\r
2571                 *TM_ROW2        0       0       1.0\r
2572                 *TM_ROW3        0       0       0\r
2573                 *TM_POS 0.000000        0.000000        0.000000\r
2574         }\r
2575         *MESH   {\r
2576                 *TIMEVALUE      0\r
2577                 *MESH_NUMVERTEX 4\r
2578                 *MESH_NUMFACES  2\r
2579                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2580                 *MESH_VERTEX_LIST       {\r
2581                         *MESH_VERTEX    0       -80.000000      -56.000000      12.000000\r
2582                         *MESH_VERTEX    1       -80.000000      56.000000       12.000000\r
2583                         *MESH_VERTEX    2       -72.000000      56.000000       12.000000\r
2584                         *MESH_VERTEX    3       -72.000000      -56.000000      12.000000\r
2585                 }\r
2586                 *MESH_NORMALS   {\r
2587                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2588                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2589                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2590                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2591                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2592                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2593                 }\r
2594                 *MESH_FACE_LIST {\r
2595                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2596                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2597                 }\r
2598                 *MESH_NUMTVERTEX        4\r
2599                 *MESH_TVERTLIST {\r
2600                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
2601                         *MESH_TVERT     1       1.166667        0.208333        1.000000\r
2602                         *MESH_TVERT     2       1.166667        0.041667        1.000000\r
2603                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
2604                 }\r
2605                 *MESH_NUMTVFACES        2\r
2606                 *MESH_TFACELIST {\r
2607                         *MESH_TFACE     0       0       2       1\r
2608                         *MESH_TFACE     1       0       3       2\r
2609                 }\r
2610         }\r
2611         *PROP_MOTIONBLUR        0\r
2612         *PROP_CASTSHADOW        1\r
2613         *PROP_RECVSHADOW        1\r
2614         *MATERIAL_REF   2\r
2615 }\r
2616 *GEOMOBJECT     {\r
2617         *NODE_NAME      "mat2model0surf66"\r
2618         *NODE_TM        {\r
2619                 *NODE_NAME      "mat2model0surf66"\r
2620                 *INHERIT_POS    0       0       0\r
2621                 *INHERIT_ROT    0       0       0\r
2622                 *INHERIT_SCL    0       0       0\r
2623                 *TM_ROW0        1.0     0       0\r
2624                 *TM_ROW1        0       1.0     0\r
2625                 *TM_ROW2        0       0       1.0\r
2626                 *TM_ROW3        0       0       0\r
2627                 *TM_POS 0.000000        0.000000        0.000000\r
2628         }\r
2629         *MESH   {\r
2630                 *TIMEVALUE      0\r
2631                 *MESH_NUMVERTEX 4\r
2632                 *MESH_NUMFACES  2\r
2633                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2634                 *MESH_VERTEX_LIST       {\r
2635                         *MESH_VERTEX    0       -80.000000      -56.000000      12.000000\r
2636                         *MESH_VERTEX    1       -80.000000      -56.000000      10.000000\r
2637                         *MESH_VERTEX    2       -80.000000      56.000000       10.000000\r
2638                         *MESH_VERTEX    3       -80.000000      56.000000       12.000000\r
2639                 }\r
2640                 *MESH_NORMALS   {\r
2641                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2642                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2643                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2644                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2645                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2646                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2647                 }\r
2648                 *MESH_FACE_LIST {\r
2649                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2650                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2651                 }\r
2652                 *MESH_NUMTVERTEX        4\r
2653                 *MESH_TVERTLIST {\r
2654                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
2655                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2656                         *MESH_TVERT     2       1.166667        0.250000        1.000000\r
2657                         *MESH_TVERT     3       1.166667        0.208333        1.000000\r
2658                 }\r
2659                 *MESH_NUMTVFACES        2\r
2660                 *MESH_TFACELIST {\r
2661                         *MESH_TFACE     0       0       2       1\r
2662                         *MESH_TFACE     1       0       3       2\r
2663                 }\r
2664         }\r
2665         *PROP_MOTIONBLUR        0\r
2666         *PROP_CASTSHADOW        1\r
2667         *PROP_RECVSHADOW        1\r
2668         *MATERIAL_REF   2\r
2669 }\r
2670 *GEOMOBJECT     {\r
2671         *NODE_NAME      "mat2model0surf67"\r
2672         *NODE_TM        {\r
2673                 *NODE_NAME      "mat2model0surf67"\r
2674                 *INHERIT_POS    0       0       0\r
2675                 *INHERIT_ROT    0       0       0\r
2676                 *INHERIT_SCL    0       0       0\r
2677                 *TM_ROW0        1.0     0       0\r
2678                 *TM_ROW1        0       1.0     0\r
2679                 *TM_ROW2        0       0       1.0\r
2680                 *TM_ROW3        0       0       0\r
2681                 *TM_POS 0.000000        0.000000        0.000000\r
2682         }\r
2683         *MESH   {\r
2684                 *TIMEVALUE      0\r
2685                 *MESH_NUMVERTEX 4\r
2686                 *MESH_NUMFACES  2\r
2687                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2688                 *MESH_VERTEX_LIST       {\r
2689                         *MESH_VERTEX    0       -92.000000      60.000000       24.000000\r
2690                         *MESH_VERTEX    1       -92.000000      60.000000       8.000000\r
2691                         *MESH_VERTEX    2       92.000000       60.000000       8.000000\r
2692                         *MESH_VERTEX    3       92.000000       60.000000       24.000000\r
2693                 }\r
2694                 *MESH_NORMALS   {\r
2695                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2696                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2697                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2698                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2699                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2700                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2701                 }\r
2702                 *MESH_FACE_LIST {\r
2703                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2704                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2705                 }\r
2706                 *MESH_NUMTVERTEX        4\r
2707                 *MESH_TVERTLIST {\r
2708                         *MESH_TVERT     0       0.000000        0.416667        1.000000\r
2709                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2710                         *MESH_TVERT     2       1.916667        0.750000        1.000000\r
2711                         *MESH_TVERT     3       1.916667        0.416667        1.000000\r
2712                 }\r
2713                 *MESH_NUMTVFACES        2\r
2714                 *MESH_TFACELIST {\r
2715                         *MESH_TFACE     0       0       2       1\r
2716                         *MESH_TFACE     1       0       3       2\r
2717                 }\r
2718         }\r
2719         *PROP_MOTIONBLUR        0\r
2720         *PROP_CASTSHADOW        1\r
2721         *PROP_RECVSHADOW        1\r
2722         *MATERIAL_REF   2\r
2723 }\r
2724 *GEOMOBJECT     {\r
2725         *NODE_NAME      "mat2model0surf68"\r
2726         *NODE_TM        {\r
2727                 *NODE_NAME      "mat2model0surf68"\r
2728                 *INHERIT_POS    0       0       0\r
2729                 *INHERIT_ROT    0       0       0\r
2730                 *INHERIT_SCL    0       0       0\r
2731                 *TM_ROW0        1.0     0       0\r
2732                 *TM_ROW1        0       1.0     0\r
2733                 *TM_ROW2        0       0       1.0\r
2734                 *TM_ROW3        0       0       0\r
2735                 *TM_POS 0.000000        0.000000        0.000000\r
2736         }\r
2737         *MESH   {\r
2738                 *TIMEVALUE      0\r
2739                 *MESH_NUMVERTEX 4\r
2740                 *MESH_NUMFACES  2\r
2741                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2742                 *MESH_VERTEX_LIST       {\r
2743                         *MESH_VERTEX    0       -92.000000      60.000000       24.000000\r
2744                         *MESH_VERTEX    1       92.000000       60.000000       24.000000\r
2745                         *MESH_VERTEX    2       92.000000       56.000000       24.000000\r
2746                         *MESH_VERTEX    3       -92.000000      56.000000       24.000000\r
2747                 }\r
2748                 *MESH_NORMALS   {\r
2749                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2750                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2751                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2752                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2753                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2754                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2755                 }\r
2756                 *MESH_FACE_LIST {\r
2757                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2758                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2759                 }\r
2760                 *MESH_NUMTVERTEX        4\r
2761                 *MESH_TVERTLIST {\r
2762                         *MESH_TVERT     0       0.000000        0.416667        1.000000\r
2763                         *MESH_TVERT     1       1.916667        0.416667        1.000000\r
2764                         *MESH_TVERT     2       1.916667        0.333333        1.000000\r
2765                         *MESH_TVERT     3       0.000000        0.333333        1.000000\r
2766                 }\r
2767                 *MESH_NUMTVFACES        2\r
2768                 *MESH_TFACELIST {\r
2769                         *MESH_TFACE     0       0       2       1\r
2770                         *MESH_TFACE     1       0       3       2\r
2771                 }\r
2772         }\r
2773         *PROP_MOTIONBLUR        0\r
2774         *PROP_CASTSHADOW        1\r
2775         *PROP_RECVSHADOW        1\r
2776         *MATERIAL_REF   2\r
2777 }\r
2778 *GEOMOBJECT     {\r
2779         *NODE_NAME      "mat2model0surf69"\r
2780         *NODE_TM        {\r
2781                 *NODE_NAME      "mat2model0surf69"\r
2782                 *INHERIT_POS    0       0       0\r
2783                 *INHERIT_ROT    0       0       0\r
2784                 *INHERIT_SCL    0       0       0\r
2785                 *TM_ROW0        1.0     0       0\r
2786                 *TM_ROW1        0       1.0     0\r
2787                 *TM_ROW2        0       0       1.0\r
2788                 *TM_ROW3        0       0       0\r
2789                 *TM_POS 0.000000        0.000000        0.000000\r
2790         }\r
2791         *MESH   {\r
2792                 *TIMEVALUE      0\r
2793                 *MESH_NUMVERTEX 4\r
2794                 *MESH_NUMFACES  2\r
2795                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2796                 *MESH_VERTEX_LIST       {\r
2797                         *MESH_VERTEX    0       -92.000000      56.000000       8.000000\r
2798                         *MESH_VERTEX    1       -92.000000      56.000000       24.000000\r
2799                         *MESH_VERTEX    2       92.000000       56.000000       24.000000\r
2800                         *MESH_VERTEX    3       92.000000       56.000000       8.000000\r
2801                 }\r
2802                 *MESH_NORMALS   {\r
2803                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2804                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2805                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2806                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2807                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2808                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2809                 }\r
2810                 *MESH_FACE_LIST {\r
2811                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2812                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2813                 }\r
2814                 *MESH_NUMTVERTEX        4\r
2815                 *MESH_TVERTLIST {\r
2816                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2817                         *MESH_TVERT     1       0.000000        0.333333        1.000000\r
2818                         *MESH_TVERT     2       1.916667        0.333333        1.000000\r
2819                         *MESH_TVERT     3       1.916667        0.000000        1.000000\r
2820                 }\r
2821                 *MESH_NUMTVFACES        2\r
2822                 *MESH_TFACELIST {\r
2823                         *MESH_TFACE     0       0       2       1\r
2824                         *MESH_TFACE     1       0       3       2\r
2825                 }\r
2826         }\r
2827         *PROP_MOTIONBLUR        0\r
2828         *PROP_CASTSHADOW        1\r
2829         *PROP_RECVSHADOW        1\r
2830         *MATERIAL_REF   2\r
2831 }\r
2832 *GEOMOBJECT     {\r
2833         *NODE_NAME      "mat2model0surf70"\r
2834         *NODE_TM        {\r
2835                 *NODE_NAME      "mat2model0surf70"\r
2836                 *INHERIT_POS    0       0       0\r
2837                 *INHERIT_ROT    0       0       0\r
2838                 *INHERIT_SCL    0       0       0\r
2839                 *TM_ROW0        1.0     0       0\r
2840                 *TM_ROW1        0       1.0     0\r
2841                 *TM_ROW2        0       0       1.0\r
2842                 *TM_ROW3        0       0       0\r
2843                 *TM_POS 0.000000        0.000000        0.000000\r
2844         }\r
2845         *MESH   {\r
2846                 *TIMEVALUE      0\r
2847                 *MESH_NUMVERTEX 11\r
2848                 *MESH_NUMFACES  9\r
2849                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2850                 *MESH_VERTEX_LIST       {\r
2851                         *MESH_VERTEX    0       -92.000000      -28.000000      43.250000\r
2852                         *MESH_VERTEX    1       -92.000000      0.000000        44.000000\r
2853                         *MESH_VERTEX    2       -92.000000      28.000000       43.250000\r
2854                         *MESH_VERTEX    3       -92.000000      48.000000       41.000000\r
2855                         *MESH_VERTEX    4       -92.000000      -48.000000      41.000000\r
2856                         *MESH_VERTEX    5       -92.000000      -60.000000      37.250000\r
2857                         *MESH_VERTEX    6       -92.000000      60.000000       37.250000\r
2858                         *MESH_VERTEX    7       -92.000000      64.000000       32.000000\r
2859                         *MESH_VERTEX    8       -92.000000      -64.000000      32.000000\r
2860                         *MESH_VERTEX    9       -92.000000      -64.000000      0.000000\r
2861                         *MESH_VERTEX    10      -92.000000      64.000000       0.000000\r
2862                 }\r
2863                 *MESH_NORMALS   {\r
2864                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2865                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2866                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2867                         *MESH_FACENORMAL        3       -0.967538       0.000000        0.252725\r
2868                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2869                         *MESH_FACENORMAL        5       -0.862856       0.000000        0.505449\r
2870                         *MESH_FACENORMAL        6       -0.862856       0.000000        0.505449\r
2871                         *MESH_FACENORMAL        7       -0.505449       0.000000        0.862856\r
2872                         *MESH_FACENORMAL        8       -0.252725       0.000000        0.967538\r
2873                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2874                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2875                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2876                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2877                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2878                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2879                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2880                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
2881                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
2882                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
2883                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
2884                 }\r
2885                 *MESH_FACE_LIST {\r
2886                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2887                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2888                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2889                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2890                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2891                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2892                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2893                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2894                         *MESH_FACE      8       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2895                 }\r
2896                 *MESH_NUMTVERTEX        11\r
2897                 *MESH_TVERTLIST {\r
2898                         *MESH_TVERT     0       -0.218750       0.675781        1.000000\r
2899                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
2900                         *MESH_TVERT     2       0.218750        0.675781        1.000000\r
2901                         *MESH_TVERT     3       0.375000        0.640625        1.000000\r
2902                         *MESH_TVERT     4       -0.375000       0.640625        1.000000\r
2903                         *MESH_TVERT     5       -0.468750       0.582031        1.000000\r
2904                         *MESH_TVERT     6       0.468750        0.582031        1.000000\r
2905                         *MESH_TVERT     7       0.500000        0.500000        1.000000\r
2906                         *MESH_TVERT     8       -0.500000       0.500000        1.000000\r
2907                         *MESH_TVERT     9       -0.500000       0.000000        1.000000\r
2908                         *MESH_TVERT     10      0.500000        0.000000        1.000000\r
2909                 }\r
2910                 *MESH_NUMTVFACES        9\r
2911                 *MESH_TFACELIST {\r
2912                         *MESH_TFACE     0       0       3       2\r
2913                         *MESH_TFACE     1       0       4       3\r
2914                         *MESH_TFACE     2       3       4       5\r
2915                         *MESH_TFACE     3       3       5       6\r
2916                         *MESH_TFACE     4       0       2       1\r
2917                         *MESH_TFACE     5       5       7       6\r
2918                         *MESH_TFACE     6       5       8       7\r
2919                         *MESH_TFACE     7       7       8       9\r
2920                         *MESH_TFACE     8       7       9       10\r
2921                 }\r
2922         }\r
2923         *PROP_MOTIONBLUR        0\r
2924         *PROP_CASTSHADOW        1\r
2925         *PROP_RECVSHADOW        1\r
2926         *MATERIAL_REF   2\r
2927 }\r
2928 *GEOMOBJECT     {\r
2929         *NODE_NAME      "mat2model0surf71"\r
2930         *NODE_TM        {\r
2931                 *NODE_NAME      "mat2model0surf71"\r
2932                 *INHERIT_POS    0       0       0\r
2933                 *INHERIT_ROT    0       0       0\r
2934                 *INHERIT_SCL    0       0       0\r
2935                 *TM_ROW0        1.0     0       0\r
2936                 *TM_ROW1        0       1.0     0\r
2937                 *TM_ROW2        0       0       1.0\r
2938                 *TM_ROW3        0       0       0\r
2939                 *TM_POS 0.000000        0.000000        0.000000\r
2940         }\r
2941         *MESH   {\r
2942                 *TIMEVALUE      0\r
2943                 *MESH_NUMVERTEX 4\r
2944                 *MESH_NUMFACES  2\r
2945                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2946                 *MESH_VERTEX_LIST       {\r
2947                         *MESH_VERTEX    0       92.000000       -56.000000      8.000000\r
2948                         *MESH_VERTEX    1       92.000000       -56.000000      24.000000\r
2949                         *MESH_VERTEX    2       -92.000000      -56.000000      24.000000\r
2950                         *MESH_VERTEX    3       -92.000000      -56.000000      8.000000\r
2951                 }\r
2952                 *MESH_NORMALS   {\r
2953                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2954                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2955                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2956                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2957                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2958                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2959                 }\r
2960                 *MESH_FACE_LIST {\r
2961                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2962                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2963                 }\r
2964                 *MESH_NUMTVERTEX        4\r
2965                 *MESH_TVERTLIST {\r
2966                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2967                         *MESH_TVERT     1       0.000000        0.333333        1.000000\r
2968                         *MESH_TVERT     2       1.916667        0.333333        1.000000\r
2969                         *MESH_TVERT     3       1.916667        0.000000        1.000000\r
2970                 }\r
2971                 *MESH_NUMTVFACES        2\r
2972                 *MESH_TFACELIST {\r
2973                         *MESH_TFACE     0       0       2       1\r
2974                         *MESH_TFACE     1       0       3       2\r
2975                 }\r
2976         }\r
2977         *PROP_MOTIONBLUR        0\r
2978         *PROP_CASTSHADOW        1\r
2979         *PROP_RECVSHADOW        1\r
2980         *MATERIAL_REF   2\r
2981 }\r
2982 *GEOMOBJECT     {\r
2983         *NODE_NAME      "mat2model0surf72"\r
2984         *NODE_TM        {\r
2985                 *NODE_NAME      "mat2model0surf72"\r
2986                 *INHERIT_POS    0       0       0\r
2987                 *INHERIT_ROT    0       0       0\r
2988                 *INHERIT_SCL    0       0       0\r
2989                 *TM_ROW0        1.0     0       0\r
2990                 *TM_ROW1        0       1.0     0\r
2991                 *TM_ROW2        0       0       1.0\r
2992                 *TM_ROW3        0       0       0\r
2993                 *TM_POS 0.000000        0.000000        0.000000\r
2994         }\r
2995         *MESH   {\r
2996                 *TIMEVALUE      0\r
2997                 *MESH_NUMVERTEX 4\r
2998                 *MESH_NUMFACES  2\r
2999                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3000                 *MESH_VERTEX_LIST       {\r
3001                         *MESH_VERTEX    0       92.000000       -60.000000      24.000000\r
3002                         *MESH_VERTEX    1       -92.000000      -60.000000      24.000000\r
3003                         *MESH_VERTEX    2       -92.000000      -56.000000      24.000000\r
3004                         *MESH_VERTEX    3       92.000000       -56.000000      24.000000\r
3005                 }\r
3006                 *MESH_NORMALS   {\r
3007                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3008                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3009                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3010                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3011                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3012                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3013                 }\r
3014                 *MESH_FACE_LIST {\r
3015                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3016                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3017                 }\r
3018                 *MESH_NUMTVERTEX        4\r
3019                 *MESH_TVERTLIST {\r
3020                         *MESH_TVERT     0       0.000000        0.416667        1.000000\r
3021                         *MESH_TVERT     1       1.916667        0.416667        1.000000\r
3022                         *MESH_TVERT     2       1.916667        0.333333        1.000000\r
3023                         *MESH_TVERT     3       0.000000        0.333333        1.000000\r
3024                 }\r
3025                 *MESH_NUMTVFACES        2\r
3026                 *MESH_TFACELIST {\r
3027                         *MESH_TFACE     0       0       2       1\r
3028                         *MESH_TFACE     1       0       3       2\r
3029                 }\r
3030         }\r
3031         *PROP_MOTIONBLUR        0\r
3032         *PROP_CASTSHADOW        1\r
3033         *PROP_RECVSHADOW        1\r
3034         *MATERIAL_REF   2\r
3035 }\r
3036 *GEOMOBJECT     {\r
3037         *NODE_NAME      "mat2model0surf73"\r
3038         *NODE_TM        {\r
3039                 *NODE_NAME      "mat2model0surf73"\r
3040                 *INHERIT_POS    0       0       0\r
3041                 *INHERIT_ROT    0       0       0\r
3042                 *INHERIT_SCL    0       0       0\r
3043                 *TM_ROW0        1.0     0       0\r
3044                 *TM_ROW1        0       1.0     0\r
3045                 *TM_ROW2        0       0       1.0\r
3046                 *TM_ROW3        0       0       0\r
3047                 *TM_POS 0.000000        0.000000        0.000000\r
3048         }\r
3049         *MESH   {\r
3050                 *TIMEVALUE      0\r
3051                 *MESH_NUMVERTEX 4\r
3052                 *MESH_NUMFACES  2\r
3053                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3054                 *MESH_VERTEX_LIST       {\r
3055                         *MESH_VERTEX    0       92.000000       -60.000000      24.000000\r
3056                         *MESH_VERTEX    1       92.000000       -60.000000      8.000000\r
3057                         *MESH_VERTEX    2       -92.000000      -60.000000      8.000000\r
3058                         *MESH_VERTEX    3       -92.000000      -60.000000      24.000000\r
3059                 }\r
3060                 *MESH_NORMALS   {\r
3061                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3062                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3063                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3064                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3065                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3066                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3067                 }\r
3068                 *MESH_FACE_LIST {\r
3069                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3070                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3071                 }\r
3072                 *MESH_NUMTVERTEX        4\r
3073                 *MESH_TVERTLIST {\r
3074                         *MESH_TVERT     0       0.000000        0.416667        1.000000\r
3075                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3076                         *MESH_TVERT     2       1.916667        0.750000        1.000000\r
3077                         *MESH_TVERT     3       1.916667        0.416667        1.000000\r
3078                 }\r
3079                 *MESH_NUMTVFACES        2\r
3080                 *MESH_TFACELIST {\r
3081                         *MESH_TFACE     0       0       2       1\r
3082                         *MESH_TFACE     1       0       3       2\r
3083                 }\r
3084         }\r
3085         *PROP_MOTIONBLUR        0\r
3086         *PROP_CASTSHADOW        1\r
3087         *PROP_RECVSHADOW        1\r
3088         *MATERIAL_REF   2\r
3089 }\r
3090 *GEOMOBJECT     {\r
3091         *NODE_NAME      "mat2model0surf74"\r
3092         *NODE_TM        {\r
3093                 *NODE_NAME      "mat2model0surf74"\r
3094                 *INHERIT_POS    0       0       0\r
3095                 *INHERIT_ROT    0       0       0\r
3096                 *INHERIT_SCL    0       0       0\r
3097                 *TM_ROW0        1.0     0       0\r
3098                 *TM_ROW1        0       1.0     0\r
3099                 *TM_ROW2        0       0       1.0\r
3100                 *TM_ROW3        0       0       0\r
3101                 *TM_POS 0.000000        0.000000        0.000000\r
3102         }\r
3103         *MESH   {\r
3104                 *TIMEVALUE      0\r
3105                 *MESH_NUMVERTEX 6\r
3106                 *MESH_NUMFACES  4\r
3107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3108                 *MESH_VERTEX_LIST       {\r
3109                         *MESH_VERTEX    0       -96.000000      64.000000       0.000000\r
3110                         *MESH_VERTEX    1       -92.000000      64.000000       0.000000\r
3111                         *MESH_VERTEX    2       -92.000000      64.000000       32.000000\r
3112                         *MESH_VERTEX    3       -96.000000      64.000000       32.000000\r
3113                         *MESH_VERTEX    4       -96.000000      60.000000       37.250000\r
3114                         *MESH_VERTEX    5       -92.000000      60.000000       37.250000\r
3115                 }\r
3116                 *MESH_NORMALS   {\r
3117                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3118                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3119                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3120                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3121                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3122                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3123                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3124                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3125                         *MESH_VERTEXNORMAL      4       0.000000        0.923880        0.382683\r
3126                         *MESH_VERTEXNORMAL      5       0.000000        0.923880        0.382683\r
3127                 }\r
3128                 *MESH_FACE_LIST {\r
3129                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3130                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3131                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3132                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3133                 }\r
3134                 *MESH_NUMTVERTEX        6\r
3135                 *MESH_TVERTLIST {\r
3136                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3137                         *MESH_TVERT     1       0.000000        0.083333        1.000000\r
3138                         *MESH_TVERT     2       0.333333        0.083333        1.000000\r
3139                         *MESH_TVERT     3       0.333333        0.000000        1.000000\r
3140                         *MESH_TVERT     4       0.429688        0.000000        1.000000\r
3141                         *MESH_TVERT     5       0.429688        0.083333        1.000000\r
3142                 }\r
3143                 *MESH_NUMTVFACES        4\r
3144                 *MESH_TFACELIST {\r
3145                         *MESH_TFACE     0       0       2       1\r
3146                         *MESH_TFACE     1       0       3       2\r
3147                         *MESH_TFACE     2       2       3       4\r
3148                         *MESH_TFACE     3       2       4       5\r
3149                 }\r
3150         }\r
3151         *PROP_MOTIONBLUR        0\r
3152         *PROP_CASTSHADOW        1\r
3153         *PROP_RECVSHADOW        1\r
3154         *MATERIAL_REF   2\r
3155 }\r
3156 *GEOMOBJECT     {\r
3157         *NODE_NAME      "mat2model0surf75"\r
3158         *NODE_TM        {\r
3159                 *NODE_NAME      "mat2model0surf75"\r
3160                 *INHERIT_POS    0       0       0\r
3161                 *INHERIT_ROT    0       0       0\r
3162                 *INHERIT_SCL    0       0       0\r
3163                 *TM_ROW0        1.0     0       0\r
3164                 *TM_ROW1        0       1.0     0\r
3165                 *TM_ROW2        0       0       1.0\r
3166                 *TM_ROW3        0       0       0\r
3167                 *TM_POS 0.000000        0.000000        0.000000\r
3168         }\r
3169         *MESH   {\r
3170                 *TIMEVALUE      0\r
3171                 *MESH_NUMVERTEX 14\r
3172                 *MESH_NUMFACES  12\r
3173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3174                 *MESH_VERTEX_LIST       {\r
3175                         *MESH_VERTEX    0       -96.000000      60.000000       37.250000\r
3176                         *MESH_VERTEX    1       -92.000000      60.000000       37.250000\r
3177                         *MESH_VERTEX    2       -92.000000      48.000000       41.000000\r
3178                         *MESH_VERTEX    3       -96.000000      48.000000       41.000000\r
3179                         *MESH_VERTEX    4       -96.000000      28.000000       43.250000\r
3180                         *MESH_VERTEX    5       -92.000000      28.000000       43.250000\r
3181                         *MESH_VERTEX    6       -92.000000      0.000000        44.000000\r
3182                         *MESH_VERTEX    7       -96.000000      0.000000        44.000000\r
3183                         *MESH_VERTEX    8       -96.000000      -28.000000      43.250000\r
3184                         *MESH_VERTEX    9       -92.000000      -28.000000      43.250000\r
3185                         *MESH_VERTEX    10      -92.000000      -48.000000      41.000000\r
3186                         *MESH_VERTEX    11      -96.000000      -48.000000      41.000000\r
3187                         *MESH_VERTEX    12      -96.000000      -60.000000      37.250000\r
3188                         *MESH_VERTEX    13      -92.000000      -60.000000      37.250000\r
3189                 }\r
3190                 *MESH_NORMALS   {\r
3191                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3192                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3193                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3194                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3195                         *MESH_FACENORMAL        4       -0.967538       0.000000        0.252725\r
3196                         *MESH_FACENORMAL        5       -0.862856       0.000000        0.505449\r
3197                         *MESH_FACENORMAL        6       -0.707107       0.000000        0.707107\r
3198                         *MESH_FACENORMAL        7       -0.505449       0.000000        0.862856\r
3199                         *MESH_FACENORMAL        8       -0.252725       0.000000        0.967538\r
3200                         *MESH_FACENORMAL        9       -0.252725       0.000000        0.967538\r
3201                         *MESH_FACENORMAL        10      0.252725        0.000000        0.967538\r
3202                         *MESH_FACENORMAL        11      0.505449        0.000000        0.862856\r
3203                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
3204                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
3205                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3206                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3207                         *MESH_VERTEXNORMAL      4       0.000000        0.382683        0.923880\r
3208                         *MESH_VERTEXNORMAL      5       0.000000        0.382683        0.923880\r
3209                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
3210                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
3211                         *MESH_VERTEXNORMAL      8       0.000000        -0.382683       0.923880\r
3212                         *MESH_VERTEXNORMAL      9       0.000000        -0.382683       0.923880\r
3213                         *MESH_VERTEXNORMAL      10      0.000000        -0.707107       0.707107\r
3214                         *MESH_VERTEXNORMAL      11      0.000000        -0.707107       0.707107\r
3215                         *MESH_VERTEXNORMAL      12      0.000000        -0.923880       0.382683\r
3216                         *MESH_VERTEXNORMAL      13      0.000000        -0.923880       0.382683\r
3217                 }\r
3218                 *MESH_FACE_LIST {\r
3219                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3220                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3221                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3222                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3223                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3224                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3225                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3226                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3227                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3228                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3229                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3230                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3231                 }\r
3232                 *MESH_NUMTVERTEX        14\r
3233                 *MESH_TVERTLIST {\r
3234                         *MESH_TVERT     0       -0.570312       0.000000        1.000000\r
3235                         *MESH_TVERT     1       -0.570312       0.083333        1.000000\r
3236                         *MESH_TVERT     2       -0.406250       0.083333        1.000000\r
3237                         *MESH_TVERT     3       -0.406250       0.000000        1.000000\r
3238                         *MESH_TVERT     4       -0.174479       0.000000        1.000000\r
3239                         *MESH_TVERT     5       -0.174479       0.083333        1.000000\r
3240                         *MESH_TVERT     6       0.125000        0.083333        1.000000\r
3241                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
3242                         *MESH_TVERT     8       0.424479        0.000000        1.000000\r
3243                         *MESH_TVERT     9       0.424479        0.083333        1.000000\r
3244                         *MESH_TVERT     10      0.656250        0.083333        1.000000\r
3245                         *MESH_TVERT     11      0.656250        0.000000        1.000000\r
3246                         *MESH_TVERT     12      0.820312        0.000000        1.000000\r
3247                         *MESH_TVERT     13      0.820312        0.083333        1.000000\r
3248                 }\r
3249                 *MESH_NUMTVFACES        12\r
3250                 *MESH_TFACELIST {\r
3251                         *MESH_TFACE     0       2       3       4\r
3252                         *MESH_TFACE     1       2       4       5\r
3253                         *MESH_TFACE     2       0       3       2\r
3254                         *MESH_TFACE     3       0       2       1\r
3255                         *MESH_TFACE     4       4       6       5\r
3256                         *MESH_TFACE     5       4       7       6\r
3257                         *MESH_TFACE     6       6       7       8\r
3258                         *MESH_TFACE     7       6       8       9\r
3259                         *MESH_TFACE     8       8       10      9\r
3260                         *MESH_TFACE     9       8       11      10\r
3261                         *MESH_TFACE     10      10      11      12\r
3262                         *MESH_TFACE     11      10      12      13\r
3263                 }\r
3264         }\r
3265         *PROP_MOTIONBLUR        0\r
3266         *PROP_CASTSHADOW        1\r
3267         *PROP_RECVSHADOW        1\r
3268         *MATERIAL_REF   2\r
3269 }\r
3270 *GEOMOBJECT     {\r
3271         *NODE_NAME      "mat2model0surf76"\r
3272         *NODE_TM        {\r
3273                 *NODE_NAME      "mat2model0surf76"\r
3274                 *INHERIT_POS    0       0       0\r
3275                 *INHERIT_ROT    0       0       0\r
3276                 *INHERIT_SCL    0       0       0\r
3277                 *TM_ROW0        1.0     0       0\r
3278                 *TM_ROW1        0       1.0     0\r
3279                 *TM_ROW2        0       0       1.0\r
3280                 *TM_ROW3        0       0       0\r
3281                 *TM_POS 0.000000        0.000000        0.000000\r
3282         }\r
3283         *MESH   {\r
3284                 *TIMEVALUE      0\r
3285                 *MESH_NUMVERTEX 11\r
3286                 *MESH_NUMFACES  9\r
3287                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3288                 *MESH_VERTEX_LIST       {\r
3289                         *MESH_VERTEX    0       -96.000000      28.000000       43.250000\r
3290                         *MESH_VERTEX    1       -96.000000      0.000000        44.000000\r
3291                         *MESH_VERTEX    2       -96.000000      -28.000000      43.250000\r
3292                         *MESH_VERTEX    3       -96.000000      -48.000000      41.000000\r
3293                         *MESH_VERTEX    4       -96.000000      48.000000       41.000000\r
3294                         *MESH_VERTEX    5       -96.000000      60.000000       37.250000\r
3295                         *MESH_VERTEX    6       -96.000000      -60.000000      37.250000\r
3296                         *MESH_VERTEX    7       -96.000000      -64.000000      32.000000\r
3297                         *MESH_VERTEX    8       -96.000000      64.000000       32.000000\r
3298                         *MESH_VERTEX    9       -96.000000      64.000000       0.000000\r
3299                         *MESH_VERTEX    10      -96.000000      -64.000000      0.000000\r
3300                 }\r
3301                 *MESH_NORMALS   {\r
3302                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3303                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3304                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3305                         *MESH_FACENORMAL        3       -0.967538       0.000000        0.252725\r
3306                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
3307                         *MESH_FACENORMAL        5       -0.862856       0.000000        0.505449\r
3308                         *MESH_FACENORMAL        6       -0.862856       0.000000        0.505449\r
3309                         *MESH_FACENORMAL        7       -0.505449       0.000000        0.862856\r
3310                         *MESH_FACENORMAL        8       -0.252725       0.000000        0.967538\r
3311                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3312                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3313                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3314                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3315                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3316                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3317                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3318                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3319                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
3320                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
3321                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
3322                 }\r
3323                 *MESH_FACE_LIST {\r
3324                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3325                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3326                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3327                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3328                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3329                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3330                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3331                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3332                         *MESH_FACE      8       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3333                 }\r
3334                 *MESH_NUMTVERTEX        11\r
3335                 *MESH_TVERTLIST {\r
3336                         *MESH_TVERT     0       0.218750        0.675781        1.000000\r
3337                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
3338                         *MESH_TVERT     2       -0.218750       0.675781        1.000000\r
3339                         *MESH_TVERT     3       -0.375000       0.640625        1.000000\r
3340                         *MESH_TVERT     4       0.375000        0.640625        1.000000\r
3341                         *MESH_TVERT     5       0.468750        0.582031        1.000000\r
3342                         *MESH_TVERT     6       -0.468750       0.582031        1.000000\r
3343                         *MESH_TVERT     7       -0.500000       0.500000        1.000000\r
3344                         *MESH_TVERT     8       0.500000        0.500000        1.000000\r
3345                         *MESH_TVERT     9       0.500000        0.000000        1.000000\r
3346                         *MESH_TVERT     10      -0.500000       0.000000        1.000000\r
3347                 }\r
3348                 *MESH_NUMTVFACES        9\r
3349                 *MESH_TFACELIST {\r
3350                         *MESH_TFACE     0       0       3       2\r
3351                         *MESH_TFACE     1       0       4       3\r
3352                         *MESH_TFACE     2       3       4       5\r
3353                         *MESH_TFACE     3       3       5       6\r
3354                         *MESH_TFACE     4       0       2       1\r
3355                         *MESH_TFACE     5       5       7       6\r
3356                         *MESH_TFACE     6       5       8       7\r
3357                         *MESH_TFACE     7       7       8       9\r
3358                         *MESH_TFACE     8       7       9       10\r
3359                 }\r
3360         }\r
3361         *PROP_MOTIONBLUR        0\r
3362         *PROP_CASTSHADOW        1\r
3363         *PROP_RECVSHADOW        1\r
3364         *MATERIAL_REF   2\r
3365 }\r
3366 *GEOMOBJECT     {\r
3367         *NODE_NAME      "mat2model0surf77"\r
3368         *NODE_TM        {\r
3369                 *NODE_NAME      "mat2model0surf77"\r
3370                 *INHERIT_POS    0       0       0\r
3371                 *INHERIT_ROT    0       0       0\r
3372                 *INHERIT_SCL    0       0       0\r
3373                 *TM_ROW0        1.0     0       0\r
3374                 *TM_ROW1        0       1.0     0\r
3375                 *TM_ROW2        0       0       1.0\r
3376                 *TM_ROW3        0       0       0\r
3377                 *TM_POS 0.000000        0.000000        0.000000\r
3378         }\r
3379         *MESH   {\r
3380                 *TIMEVALUE      0\r
3381                 *MESH_NUMVERTEX 6\r
3382                 *MESH_NUMFACES  4\r
3383                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3384                 *MESH_VERTEX_LIST       {\r
3385                         *MESH_VERTEX    0       -96.000000      -60.000000      37.250000\r
3386                         *MESH_VERTEX    1       -92.000000      -60.000000      37.250000\r
3387                         *MESH_VERTEX    2       -92.000000      -64.000000      32.000000\r
3388                         *MESH_VERTEX    3       -96.000000      -64.000000      32.000000\r
3389                         *MESH_VERTEX    4       -96.000000      -64.000000      0.000000\r
3390                         *MESH_VERTEX    5       -92.000000      -64.000000      0.000000\r
3391                 }\r
3392                 *MESH_NORMALS   {\r
3393                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3394                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3395                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3396                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3397                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       0.382683\r
3398                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       0.382683\r
3399                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3400                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3401                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3402                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3403                 }\r
3404                 *MESH_FACE_LIST {\r
3405                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3406                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3407                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3408                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3409                 }\r
3410                 *MESH_NUMTVERTEX        6\r
3411                 *MESH_TVERTLIST {\r
3412                         *MESH_TVERT     0       -0.179688       0.000000        1.000000\r
3413                         *MESH_TVERT     1       -0.179688       0.083333        1.000000\r
3414                         *MESH_TVERT     2       -0.083333       0.083333        1.000000\r
3415                         *MESH_TVERT     3       -0.083333       0.000000        1.000000\r
3416                         *MESH_TVERT     4       0.250000        0.000000        1.000000\r
3417                         *MESH_TVERT     5       0.250000        0.083333        1.000000\r
3418                 }\r
3419                 *MESH_NUMTVFACES        4\r
3420                 *MESH_TFACELIST {\r
3421                         *MESH_TFACE     0       0       2       1\r
3422                         *MESH_TFACE     1       0       3       2\r
3423                         *MESH_TFACE     2       2       3       4\r
3424                         *MESH_TFACE     3       2       4       5\r
3425                 }\r
3426         }\r
3427         *PROP_MOTIONBLUR        0\r
3428         *PROP_CASTSHADOW        1\r
3429         *PROP_RECVSHADOW        1\r
3430         *MATERIAL_REF   2\r
3431 }\r