]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/objects_wood/closet01.ase
Merge branch 'master' into fruitiex/runningmanctf
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_wood / closet01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "closet01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/wood/wood03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\wood\wood03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood03"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/wood/wood03"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\wood\wood03.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf19"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf19"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
116                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf20"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf20"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
170                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf21"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf21"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
224                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf22"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf22"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
278                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf23"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf23"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
332                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf24"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf24"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
386                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf25"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf25"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       11.000000       -22.000000      67.000000\r
434                         *MESH_VERTEX    1       12.000000       -22.000000      64.000000\r
435                         *MESH_VERTEX    2       12.000000       -23.000000      64.000000\r
436                         *MESH_VERTEX    3       11.000000       -23.000000      67.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
440                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
441                         *MESH_VERTEXNORMAL      0       0.948683        0.000000        0.316228\r
442                         *MESH_VERTEXNORMAL      1       0.948683        0.000000        0.316228\r
443                         *MESH_VERTEXNORMAL      2       0.948683        0.000000        0.316228\r
444                         *MESH_VERTEXNORMAL      3       0.948683        0.000000        0.316228\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       0.187500        0.015625        1.000000\r
453                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
454                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
455                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       0       3       2\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf26"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf26"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       12.000000       -23.000000      64.000000\r
488                         *MESH_VERTEX    1       12.000000       -22.000000      64.000000\r
489                         *MESH_VERTEX    2       11.000000       -22.000000      61.000000\r
490                         *MESH_VERTEX    3       11.000000       -23.000000      61.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
494                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
495                         *MESH_VERTEXNORMAL      0       0.948683        0.000000        -0.316228\r
496                         *MESH_VERTEXNORMAL      1       0.948683        0.000000        -0.316228\r
497                         *MESH_VERTEXNORMAL      2       0.948683        0.000000        -0.316228\r
498                         *MESH_VERTEXNORMAL      3       0.948683        0.000000        -0.316228\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
507                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
508                         *MESH_TVERT     2       0.312500        0.015625        1.000000\r
509                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   3\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat3model0surf27"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat3model0surf27"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 6\r
538                 *MESH_NUMFACES  4\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       8.000000        -20.000000      66.000000\r
542                         *MESH_VERTEX    1       10.000000       -20.000000      64.000000\r
543                         *MESH_VERTEX    2       10.000000       -22.000000      64.000000\r
544                         *MESH_VERTEX    3       8.000000        -22.000000      66.000000\r
545                         *MESH_VERTEX    4       6.000000        -22.000000      64.000000\r
546                         *MESH_VERTEX    5       6.000000        -20.000000      64.000000\r
547                 }\r
548                 *MESH_NORMALS   {\r
549                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
550                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
551                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
552                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
553                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
554                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
555                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
556                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
557                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
558                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
559                 }\r
560                 *MESH_FACE_LIST {\r
561                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
562                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
563                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
564                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
565                 }\r
566                 *MESH_NUMTVERTEX        6\r
567                 *MESH_TVERTLIST {\r
568                         *MESH_TVERT     0       0.044194        0.031250        1.000000\r
569                         *MESH_TVERT     1       0.088388        0.031250        1.000000\r
570                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
571                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
572                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
573                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
574                 }\r
575                 *MESH_NUMTVFACES        4\r
576                 *MESH_TFACELIST {\r
577                         *MESH_TFACE     0       0       2       1\r
578                         *MESH_TFACE     1       0       3       2\r
579                         *MESH_TFACE     2       4       3       0\r
580                         *MESH_TFACE     3       4       0       5\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   3\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat3model0surf28"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat3model0surf28"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 6\r
604                 *MESH_NUMFACES  4\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       10.000000       -22.000000      64.000000\r
608                         *MESH_VERTEX    1       10.000000       -20.000000      64.000000\r
609                         *MESH_VERTEX    2       8.000000        -20.000000      62.000000\r
610                         *MESH_VERTEX    3       8.000000        -22.000000      62.000000\r
611                         *MESH_VERTEX    4       6.000000        -22.000000      64.000000\r
612                         *MESH_VERTEX    5       6.000000        -20.000000      64.000000\r
613                 }\r
614                 *MESH_NORMALS   {\r
615                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
616                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
617                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
618                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
619                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
620                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
621                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
622                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
623                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
624                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
625                 }\r
626                 *MESH_FACE_LIST {\r
627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                 }\r
632                 *MESH_NUMTVERTEX        6\r
633                 *MESH_TVERTLIST {\r
634                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
635                         *MESH_TVERT     1       0.088388        0.031250        1.000000\r
636                         *MESH_TVERT     2       0.132583        0.031250        1.000000\r
637                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
638                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
639                         *MESH_TVERT     5       0.176777        0.031250        1.000000\r
640                 }\r
641                 *MESH_NUMTVFACES        4\r
642                 *MESH_TFACELIST {\r
643                         *MESH_TFACE     0       0       2       1\r
644                         *MESH_TFACE     1       0       3       2\r
645                         *MESH_TFACE     2       2       3       4\r
646                         *MESH_TFACE     3       2       4       5\r
647                 }\r
648         }\r
649         *PROP_MOTIONBLUR        0\r
650         *PROP_CASTSHADOW        1\r
651         *PROP_RECVSHADOW        1\r
652         *MATERIAL_REF   3\r
653 }\r
654 *GEOMOBJECT     {\r
655         *NODE_NAME      "mat3model0surf29"\r
656         *NODE_TM        {\r
657                 *NODE_NAME      "mat3model0surf29"\r
658                 *INHERIT_POS    0       0       0\r
659                 *INHERIT_ROT    0       0       0\r
660                 *INHERIT_SCL    0       0       0\r
661                 *TM_ROW0        1.0     0       0\r
662                 *TM_ROW1        0       1.0     0\r
663                 *TM_ROW2        0       0       1.0\r
664                 *TM_ROW3        0       0       0\r
665                 *TM_POS 0.000000        0.000000        0.000000\r
666         }\r
667         *MESH   {\r
668                 *TIMEVALUE      0\r
669                 *MESH_NUMVERTEX 4\r
670                 *MESH_NUMFACES  2\r
671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
672                 *MESH_VERTEX_LIST       {\r
673                         *MESH_VERTEX    0       8.000000        -23.000000      68.000000\r
674                         *MESH_VERTEX    1       8.000000        -22.000000      68.000000\r
675                         *MESH_VERTEX    2       11.000000       -22.000000      67.000000\r
676                         *MESH_VERTEX    3       11.000000       -23.000000      67.000000\r
677                 }\r
678                 *MESH_NORMALS   {\r
679                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
680                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
681                         *MESH_VERTEXNORMAL      0       0.316228        -0.000000       0.948683\r
682                         *MESH_VERTEXNORMAL      1       0.316228        -0.000000       0.948683\r
683                         *MESH_VERTEXNORMAL      2       0.316228        -0.000000       0.948683\r
684                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        0.948683\r
685                 }\r
686                 *MESH_FACE_LIST {\r
687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                 }\r
690                 *MESH_NUMTVERTEX        4\r
691                 *MESH_TVERTLIST {\r
692                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
693                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
694                         *MESH_TVERT     2       0.187500        0.015625        1.000000\r
695                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
696                 }\r
697                 *MESH_NUMTVFACES        2\r
698                 *MESH_TFACELIST {\r
699                         *MESH_TFACE     0       0       2       1\r
700                         *MESH_TFACE     1       0       3       2\r
701                 }\r
702         }\r
703         *PROP_MOTIONBLUR        0\r
704         *PROP_CASTSHADOW        1\r
705         *PROP_RECVSHADOW        1\r
706         *MATERIAL_REF   3\r
707 }\r
708 *GEOMOBJECT     {\r
709         *NODE_NAME      "mat3model0surf30"\r
710         *NODE_TM        {\r
711                 *NODE_NAME      "mat3model0surf30"\r
712                 *INHERIT_POS    0       0       0\r
713                 *INHERIT_ROT    0       0       0\r
714                 *INHERIT_SCL    0       0       0\r
715                 *TM_ROW0        1.0     0       0\r
716                 *TM_ROW1        0       1.0     0\r
717                 *TM_ROW2        0       0       1.0\r
718                 *TM_ROW3        0       0       0\r
719                 *TM_POS 0.000000        0.000000        0.000000\r
720         }\r
721         *MESH   {\r
722                 *TIMEVALUE      0\r
723                 *MESH_NUMVERTEX 9\r
724                 *MESH_NUMFACES  8\r
725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
726                 *MESH_VERTEX_LIST       {\r
727                         *MESH_VERTEX    0       12.000004       -23.000000      64.000000\r
728                         *MESH_VERTEX    1       8.000000        -23.000000      64.000000\r
729                         *MESH_VERTEX    2       11.000003       -23.000000      67.000000\r
730                         *MESH_VERTEX    3       8.000000        -23.000000      68.000000\r
731                         *MESH_VERTEX    4       11.000003       -23.000000      61.000000\r
732                         *MESH_VERTEX    5       8.000000        -23.000000      60.000000\r
733                         *MESH_VERTEX    6       5.000000        -23.000000      67.000000\r
734                         *MESH_VERTEX    7       5.000000        -23.000000      61.000000\r
735                         *MESH_VERTEX    8       4.000000        -23.000000      64.000000\r
736                 }\r
737                 *MESH_NORMALS   {\r
738                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
739                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
740                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
741                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
742                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
743                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
744                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
745                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
746                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
747                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
748                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
749                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
750                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
751                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
752                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
753                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
754                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
755                 }\r
756                 *MESH_FACE_LIST {\r
757                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
758                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
759                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
762                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
764                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
765                 }\r
766                 *MESH_NUMTVERTEX        9\r
767                 *MESH_TVERTLIST {\r
768                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
769                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
770                         *MESH_TVERT     2       0.171875        1.046875        1.000000\r
771                         *MESH_TVERT     3       0.125000        1.062500        1.000000\r
772                         *MESH_TVERT     4       0.171875        0.953125        1.000000\r
773                         *MESH_TVERT     5       0.125000        0.937500        1.000000\r
774                         *MESH_TVERT     6       0.078125        1.046875        1.000000\r
775                         *MESH_TVERT     7       0.078125        0.953125        1.000000\r
776                         *MESH_TVERT     8       0.062500        1.000000        1.000000\r
777                 }\r
778                 *MESH_NUMTVFACES        8\r
779                 *MESH_TFACELIST {\r
780                         *MESH_TFACE     0       0       2       1\r
781                         *MESH_TFACE     1       1       2       3\r
782                         *MESH_TFACE     2       0       1       4\r
783                         *MESH_TFACE     3       1       5       4\r
784                         *MESH_TFACE     4       1       3       6\r
785                         *MESH_TFACE     5       1       7       5\r
786                         *MESH_TFACE     6       1       6       8\r
787                         *MESH_TFACE     7       1       8       7\r
788                 }\r
789         }\r
790         *PROP_MOTIONBLUR        0\r
791         *PROP_CASTSHADOW        1\r
792         *PROP_RECVSHADOW        1\r
793         *MATERIAL_REF   3\r
794 }\r
795 *GEOMOBJECT     {\r
796         *NODE_NAME      "mat3model0surf31"\r
797         *NODE_TM        {\r
798                 *NODE_NAME      "mat3model0surf31"\r
799                 *INHERIT_POS    0       0       0\r
800                 *INHERIT_ROT    0       0       0\r
801                 *INHERIT_SCL    0       0       0\r
802                 *TM_ROW0        1.0     0       0\r
803                 *TM_ROW1        0       1.0     0\r
804                 *TM_ROW2        0       0       1.0\r
805                 *TM_ROW3        0       0       0\r
806                 *TM_POS 0.000000        0.000000        0.000000\r
807         }\r
808         *MESH   {\r
809                 *TIMEVALUE      0\r
810                 *MESH_NUMVERTEX 4\r
811                 *MESH_NUMFACES  2\r
812                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
813                 *MESH_VERTEX_LIST       {\r
814                         *MESH_VERTEX    0       11.000000       -22.000000      61.000000\r
815                         *MESH_VERTEX    1       8.000000        -22.000000      60.000000\r
816                         *MESH_VERTEX    2       8.000000        -23.000000      60.000000\r
817                         *MESH_VERTEX    3       11.000000       -23.000000      61.000000\r
818                 }\r
819                 *MESH_NORMALS   {\r
820                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
821                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
822                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
823                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
824                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
825                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
826                 }\r
827                 *MESH_FACE_LIST {\r
828                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
830                 }\r
831                 *MESH_NUMTVERTEX        4\r
832                 *MESH_TVERTLIST {\r
833                         *MESH_TVERT     0       0.312500        0.015625        1.000000\r
834                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
835                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
836                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
837                 }\r
838                 *MESH_NUMTVFACES        2\r
839                 *MESH_TFACELIST {\r
840                         *MESH_TFACE     0       0       2       1\r
841                         *MESH_TFACE     1       0       3       2\r
842                 }\r
843         }\r
844         *PROP_MOTIONBLUR        0\r
845         *PROP_CASTSHADOW        1\r
846         *PROP_RECVSHADOW        1\r
847         *MATERIAL_REF   3\r
848 }\r
849 *GEOMOBJECT     {\r
850         *NODE_NAME      "mat3model0surf32"\r
851         *NODE_TM        {\r
852                 *NODE_NAME      "mat3model0surf32"\r
853                 *INHERIT_POS    0       0       0\r
854                 *INHERIT_ROT    0       0       0\r
855                 *INHERIT_SCL    0       0       0\r
856                 *TM_ROW0        1.0     0       0\r
857                 *TM_ROW1        0       1.0     0\r
858                 *TM_ROW2        0       0       1.0\r
859                 *TM_ROW3        0       0       0\r
860                 *TM_POS 0.000000        0.000000        0.000000\r
861         }\r
862         *MESH   {\r
863                 *TIMEVALUE      0\r
864                 *MESH_NUMVERTEX 4\r
865                 *MESH_NUMFACES  2\r
866                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
867                 *MESH_VERTEX_LIST       {\r
868                         *MESH_VERTEX    0       5.000000        -22.000000      67.000000\r
869                         *MESH_VERTEX    1       8.000000        -22.000000      68.000000\r
870                         *MESH_VERTEX    2       8.000000        -23.000000      68.000000\r
871                         *MESH_VERTEX    3       5.000000        -23.000000      67.000000\r
872                 }\r
873                 *MESH_NORMALS   {\r
874                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
875                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
876                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
877                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
878                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
879                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
880                 }\r
881                 *MESH_FACE_LIST {\r
882                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
884                 }\r
885                 *MESH_NUMTVERTEX        4\r
886                 *MESH_TVERTLIST {\r
887                         *MESH_TVERT     0       0.062500        0.015625        1.000000\r
888                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
889                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
890                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
891                 }\r
892                 *MESH_NUMTVFACES        2\r
893                 *MESH_TFACELIST {\r
894                         *MESH_TFACE     0       0       2       1\r
895                         *MESH_TFACE     1       0       3       2\r
896                 }\r
897         }\r
898         *PROP_MOTIONBLUR        0\r
899         *PROP_CASTSHADOW        1\r
900         *PROP_RECVSHADOW        1\r
901         *MATERIAL_REF   3\r
902 }\r
903 *GEOMOBJECT     {\r
904         *NODE_NAME      "mat3model0surf33"\r
905         *NODE_TM        {\r
906                 *NODE_NAME      "mat3model0surf33"\r
907                 *INHERIT_POS    0       0       0\r
908                 *INHERIT_ROT    0       0       0\r
909                 *INHERIT_SCL    0       0       0\r
910                 *TM_ROW0        1.0     0       0\r
911                 *TM_ROW1        0       1.0     0\r
912                 *TM_ROW2        0       0       1.0\r
913                 *TM_ROW3        0       0       0\r
914                 *TM_POS 0.000000        0.000000        0.000000\r
915         }\r
916         *MESH   {\r
917                 *TIMEVALUE      0\r
918                 *MESH_NUMVERTEX 4\r
919                 *MESH_NUMFACES  2\r
920                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
921                 *MESH_VERTEX_LIST       {\r
922                         *MESH_VERTEX    0       8.000000        -23.000000      60.000000\r
923                         *MESH_VERTEX    1       8.000000        -22.000000      60.000000\r
924                         *MESH_VERTEX    2       5.000000        -22.000000      61.000000\r
925                         *MESH_VERTEX    3       5.000000        -23.000000      61.000000\r
926                 }\r
927                 *MESH_NORMALS   {\r
928                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
929                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
930                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        -0.948683\r
931                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        -0.948683\r
932                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        -0.948683\r
933                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        -0.948683\r
934                 }\r
935                 *MESH_FACE_LIST {\r
936                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
937                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
938                 }\r
939                 *MESH_NUMTVERTEX        4\r
940                 *MESH_TVERTLIST {\r
941                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
942                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
943                         *MESH_TVERT     2       0.437500        0.015625        1.000000\r
944                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
945                 }\r
946                 *MESH_NUMTVFACES        2\r
947                 *MESH_TFACELIST {\r
948                         *MESH_TFACE     0       0       2       1\r
949                         *MESH_TFACE     1       0       3       2\r
950                 }\r
951         }\r
952         *PROP_MOTIONBLUR        0\r
953         *PROP_CASTSHADOW        1\r
954         *PROP_RECVSHADOW        1\r
955         *MATERIAL_REF   3\r
956 }\r
957 *GEOMOBJECT     {\r
958         *NODE_NAME      "mat3model0surf34"\r
959         *NODE_TM        {\r
960                 *NODE_NAME      "mat3model0surf34"\r
961                 *INHERIT_POS    0       0       0\r
962                 *INHERIT_ROT    0       0       0\r
963                 *INHERIT_SCL    0       0       0\r
964                 *TM_ROW0        1.0     0       0\r
965                 *TM_ROW1        0       1.0     0\r
966                 *TM_ROW2        0       0       1.0\r
967                 *TM_ROW3        0       0       0\r
968                 *TM_POS 0.000000        0.000000        0.000000\r
969         }\r
970         *MESH   {\r
971                 *TIMEVALUE      0\r
972                 *MESH_NUMVERTEX 4\r
973                 *MESH_NUMFACES  2\r
974                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
975                 *MESH_VERTEX_LIST       {\r
976                         *MESH_VERTEX    0       4.000000        -23.000000      64.000000\r
977                         *MESH_VERTEX    1       4.000000        -22.000000      64.000000\r
978                         *MESH_VERTEX    2       5.000000        -22.000000      67.000000\r
979                         *MESH_VERTEX    3       5.000000        -23.000000      67.000000\r
980                 }\r
981                 *MESH_NORMALS   {\r
982                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
983                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
984                         *MESH_VERTEXNORMAL      0       -0.948683       0.000000        0.316228\r
985                         *MESH_VERTEXNORMAL      1       -0.948683       0.000000        0.316228\r
986                         *MESH_VERTEXNORMAL      2       -0.948683       0.000000        0.316228\r
987                         *MESH_VERTEXNORMAL      3       -0.948683       0.000000        0.316228\r
988                 }\r
989                 *MESH_FACE_LIST {\r
990                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
991                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
992                 }\r
993                 *MESH_NUMTVERTEX        4\r
994                 *MESH_TVERTLIST {\r
995                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
996                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
997                         *MESH_TVERT     2       0.062500        0.015625        1.000000\r
998                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
999                 }\r
1000                 *MESH_NUMTVFACES        2\r
1001                 *MESH_TFACELIST {\r
1002                         *MESH_TFACE     0       0       2       1\r
1003                         *MESH_TFACE     1       0       3       2\r
1004                 }\r
1005         }\r
1006         *PROP_MOTIONBLUR        0\r
1007         *PROP_CASTSHADOW        1\r
1008         *PROP_RECVSHADOW        1\r
1009         *MATERIAL_REF   3\r
1010 }\r
1011 *GEOMOBJECT     {\r
1012         *NODE_NAME      "mat3model0surf35"\r
1013         *NODE_TM        {\r
1014                 *NODE_NAME      "mat3model0surf35"\r
1015                 *INHERIT_POS    0       0       0\r
1016                 *INHERIT_ROT    0       0       0\r
1017                 *INHERIT_SCL    0       0       0\r
1018                 *TM_ROW0        1.0     0       0\r
1019                 *TM_ROW1        0       1.0     0\r
1020                 *TM_ROW2        0       0       1.0\r
1021                 *TM_ROW3        0       0       0\r
1022                 *TM_POS 0.000000        0.000000        0.000000\r
1023         }\r
1024         *MESH   {\r
1025                 *TIMEVALUE      0\r
1026                 *MESH_NUMVERTEX 4\r
1027                 *MESH_NUMFACES  2\r
1028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1029                 *MESH_VERTEX_LIST       {\r
1030                         *MESH_VERTEX    0       5.000000        -22.000000      61.000000\r
1031                         *MESH_VERTEX    1       4.000000        -22.000000      64.000000\r
1032                         *MESH_VERTEX    2       4.000000        -23.000000      64.000000\r
1033                         *MESH_VERTEX    3       5.000000        -23.000000      61.000000\r
1034                 }\r
1035                 *MESH_NORMALS   {\r
1036                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1037                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1038                         *MESH_VERTEXNORMAL      0       -0.948683       0.000000        -0.316228\r
1039                         *MESH_VERTEXNORMAL      1       -0.948683       0.000000        -0.316228\r
1040                         *MESH_VERTEXNORMAL      2       -0.948683       0.000000        -0.316228\r
1041                         *MESH_VERTEXNORMAL      3       -0.948683       -0.000000       -0.316228\r
1042                 }\r
1043                 *MESH_FACE_LIST {\r
1044                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1045                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1046                 }\r
1047                 *MESH_NUMTVERTEX        4\r
1048                 *MESH_TVERTLIST {\r
1049                         *MESH_TVERT     0       0.437500        0.015625        1.000000\r
1050                         *MESH_TVERT     1       0.500000        0.015625        1.000000\r
1051                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1052                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
1053                 }\r
1054                 *MESH_NUMTVFACES        2\r
1055                 *MESH_TFACELIST {\r
1056                         *MESH_TFACE     0       0       2       1\r
1057                         *MESH_TFACE     1       0       3       2\r
1058                 }\r
1059         }\r
1060         *PROP_MOTIONBLUR        0\r
1061         *PROP_CASTSHADOW        1\r
1062         *PROP_RECVSHADOW        1\r
1063         *MATERIAL_REF   3\r
1064 }\r
1065 *GEOMOBJECT     {\r
1066         *NODE_NAME      "mat3model0surf36"\r
1067         *NODE_TM        {\r
1068                 *NODE_NAME      "mat3model0surf36"\r
1069                 *INHERIT_POS    0       0       0\r
1070                 *INHERIT_ROT    0       0       0\r
1071                 *INHERIT_SCL    0       0       0\r
1072                 *TM_ROW0        1.0     0       0\r
1073                 *TM_ROW1        0       1.0     0\r
1074                 *TM_ROW2        0       0       1.0\r
1075                 *TM_ROW3        0       0       0\r
1076                 *TM_POS 0.000000        0.000000        0.000000\r
1077         }\r
1078         *MESH   {\r
1079                 *TIMEVALUE      0\r
1080                 *MESH_NUMVERTEX 4\r
1081                 *MESH_NUMFACES  2\r
1082                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1083                 *MESH_VERTEX_LIST       {\r
1084                         *MESH_VERTEX    0       -5.000000       -22.000000      67.000000\r
1085                         *MESH_VERTEX    1       -4.000000       -22.000000      64.000000\r
1086                         *MESH_VERTEX    2       -4.000000       -23.000000      64.000000\r
1087                         *MESH_VERTEX    3       -5.000000       -23.000000      67.000000\r
1088                 }\r
1089                 *MESH_NORMALS   {\r
1090                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1091                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1092                         *MESH_VERTEXNORMAL      0       0.948683        0.000000        0.316228\r
1093                         *MESH_VERTEXNORMAL      1       0.948683        0.000000        0.316228\r
1094                         *MESH_VERTEXNORMAL      2       0.948683        0.000000        0.316228\r
1095                         *MESH_VERTEXNORMAL      3       0.948683        0.000000        0.316228\r
1096                 }\r
1097                 *MESH_FACE_LIST {\r
1098                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1099                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1100                 }\r
1101                 *MESH_NUMTVERTEX        4\r
1102                 *MESH_TVERTLIST {\r
1103                         *MESH_TVERT     0       0.187500        0.015625        1.000000\r
1104                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
1105                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1106                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
1107                 }\r
1108                 *MESH_NUMTVFACES        2\r
1109                 *MESH_TFACELIST {\r
1110                         *MESH_TFACE     0       0       2       1\r
1111                         *MESH_TFACE     1       0       3       2\r
1112                 }\r
1113         }\r
1114         *PROP_MOTIONBLUR        0\r
1115         *PROP_CASTSHADOW        1\r
1116         *PROP_RECVSHADOW        1\r
1117         *MATERIAL_REF   3\r
1118 }\r
1119 *GEOMOBJECT     {\r
1120         *NODE_NAME      "mat3model0surf37"\r
1121         *NODE_TM        {\r
1122                 *NODE_NAME      "mat3model0surf37"\r
1123                 *INHERIT_POS    0       0       0\r
1124                 *INHERIT_ROT    0       0       0\r
1125                 *INHERIT_SCL    0       0       0\r
1126                 *TM_ROW0        1.0     0       0\r
1127                 *TM_ROW1        0       1.0     0\r
1128                 *TM_ROW2        0       0       1.0\r
1129                 *TM_ROW3        0       0       0\r
1130                 *TM_POS 0.000000        0.000000        0.000000\r
1131         }\r
1132         *MESH   {\r
1133                 *TIMEVALUE      0\r
1134                 *MESH_NUMVERTEX 4\r
1135                 *MESH_NUMFACES  2\r
1136                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1137                 *MESH_VERTEX_LIST       {\r
1138                         *MESH_VERTEX    0       -4.000000       -23.000000      64.000000\r
1139                         *MESH_VERTEX    1       -4.000000       -22.000000      64.000000\r
1140                         *MESH_VERTEX    2       -5.000000       -22.000000      61.000000\r
1141                         *MESH_VERTEX    3       -5.000000       -23.000000      61.000000\r
1142                 }\r
1143                 *MESH_NORMALS   {\r
1144                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1145                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1146                         *MESH_VERTEXNORMAL      0       0.948683        0.000000        -0.316228\r
1147                         *MESH_VERTEXNORMAL      1       0.948683        0.000000        -0.316228\r
1148                         *MESH_VERTEXNORMAL      2       0.948683        0.000000        -0.316228\r
1149                         *MESH_VERTEXNORMAL      3       0.948683        0.000000        -0.316228\r
1150                 }\r
1151                 *MESH_FACE_LIST {\r
1152                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1153                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1154                 }\r
1155                 *MESH_NUMTVERTEX        4\r
1156                 *MESH_TVERTLIST {\r
1157                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1158                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
1159                         *MESH_TVERT     2       0.312500        0.015625        1.000000\r
1160                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
1161                 }\r
1162                 *MESH_NUMTVFACES        2\r
1163                 *MESH_TFACELIST {\r
1164                         *MESH_TFACE     0       0       2       1\r
1165                         *MESH_TFACE     1       0       3       2\r
1166                 }\r
1167         }\r
1168         *PROP_MOTIONBLUR        0\r
1169         *PROP_CASTSHADOW        1\r
1170         *PROP_RECVSHADOW        1\r
1171         *MATERIAL_REF   3\r
1172 }\r
1173 *GEOMOBJECT     {\r
1174         *NODE_NAME      "mat3model0surf38"\r
1175         *NODE_TM        {\r
1176                 *NODE_NAME      "mat3model0surf38"\r
1177                 *INHERIT_POS    0       0       0\r
1178                 *INHERIT_ROT    0       0       0\r
1179                 *INHERIT_SCL    0       0       0\r
1180                 *TM_ROW0        1.0     0       0\r
1181                 *TM_ROW1        0       1.0     0\r
1182                 *TM_ROW2        0       0       1.0\r
1183                 *TM_ROW3        0       0       0\r
1184                 *TM_POS 0.000000        0.000000        0.000000\r
1185         }\r
1186         *MESH   {\r
1187                 *TIMEVALUE      0\r
1188                 *MESH_NUMVERTEX 6\r
1189                 *MESH_NUMFACES  4\r
1190                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1191                 *MESH_VERTEX_LIST       {\r
1192                         *MESH_VERTEX    0       -8.000000       -20.000000      66.000000\r
1193                         *MESH_VERTEX    1       -6.000000       -20.000000      64.000000\r
1194                         *MESH_VERTEX    2       -6.000000       -22.000000      64.000000\r
1195                         *MESH_VERTEX    3       -8.000000       -22.000000      66.000000\r
1196                         *MESH_VERTEX    4       -10.000000      -22.000000      64.000000\r
1197                         *MESH_VERTEX    5       -10.000000      -20.000000      64.000000\r
1198                 }\r
1199                 *MESH_NORMALS   {\r
1200                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1201                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1202                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1203                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1204                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1205                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1206                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1207                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1208                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1209                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1210                 }\r
1211                 *MESH_FACE_LIST {\r
1212                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1213                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1214                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1215                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1216                 }\r
1217                 *MESH_NUMTVERTEX        6\r
1218                 *MESH_TVERTLIST {\r
1219                         *MESH_TVERT     0       0.044194        0.031250        1.000000\r
1220                         *MESH_TVERT     1       0.088388        0.031250        1.000000\r
1221                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1222                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
1223                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1224                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
1225                 }\r
1226                 *MESH_NUMTVFACES        4\r
1227                 *MESH_TFACELIST {\r
1228                         *MESH_TFACE     0       0       2       1\r
1229                         *MESH_TFACE     1       0       3       2\r
1230                         *MESH_TFACE     2       4       3       0\r
1231                         *MESH_TFACE     3       4       0       5\r
1232                 }\r
1233         }\r
1234         *PROP_MOTIONBLUR        0\r
1235         *PROP_CASTSHADOW        1\r
1236         *PROP_RECVSHADOW        1\r
1237         *MATERIAL_REF   3\r
1238 }\r
1239 *GEOMOBJECT     {\r
1240         *NODE_NAME      "mat3model0surf39"\r
1241         *NODE_TM        {\r
1242                 *NODE_NAME      "mat3model0surf39"\r
1243                 *INHERIT_POS    0       0       0\r
1244                 *INHERIT_ROT    0       0       0\r
1245                 *INHERIT_SCL    0       0       0\r
1246                 *TM_ROW0        1.0     0       0\r
1247                 *TM_ROW1        0       1.0     0\r
1248                 *TM_ROW2        0       0       1.0\r
1249                 *TM_ROW3        0       0       0\r
1250                 *TM_POS 0.000000        0.000000        0.000000\r
1251         }\r
1252         *MESH   {\r
1253                 *TIMEVALUE      0\r
1254                 *MESH_NUMVERTEX 6\r
1255                 *MESH_NUMFACES  4\r
1256                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1257                 *MESH_VERTEX_LIST       {\r
1258                         *MESH_VERTEX    0       -6.000000       -22.000000      64.000000\r
1259                         *MESH_VERTEX    1       -6.000000       -20.000000      64.000000\r
1260                         *MESH_VERTEX    2       -8.000000       -20.000000      62.000000\r
1261                         *MESH_VERTEX    3       -8.000000       -22.000000      62.000000\r
1262                         *MESH_VERTEX    4       -10.000000      -22.000000      64.000000\r
1263                         *MESH_VERTEX    5       -10.000000      -20.000000      64.000000\r
1264                 }\r
1265                 *MESH_NORMALS   {\r
1266                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1267                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1268                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1269                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1270                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1271                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1272                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1273                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1274                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1275                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1276                 }\r
1277                 *MESH_FACE_LIST {\r
1278                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1279                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1280                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1281                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                 }\r
1283                 *MESH_NUMTVERTEX        6\r
1284                 *MESH_TVERTLIST {\r
1285                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
1286                         *MESH_TVERT     1       0.088388        0.031250        1.000000\r
1287                         *MESH_TVERT     2       0.132583        0.031250        1.000000\r
1288                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
1289                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
1290                         *MESH_TVERT     5       0.176777        0.031250        1.000000\r
1291                 }\r
1292                 *MESH_NUMTVFACES        4\r
1293                 *MESH_TFACELIST {\r
1294                         *MESH_TFACE     0       0       2       1\r
1295                         *MESH_TFACE     1       0       3       2\r
1296                         *MESH_TFACE     2       2       3       4\r
1297                         *MESH_TFACE     3       2       4       5\r
1298                 }\r
1299         }\r
1300         *PROP_MOTIONBLUR        0\r
1301         *PROP_CASTSHADOW        1\r
1302         *PROP_RECVSHADOW        1\r
1303         *MATERIAL_REF   3\r
1304 }\r
1305 *GEOMOBJECT     {\r
1306         *NODE_NAME      "mat3model0surf40"\r
1307         *NODE_TM        {\r
1308                 *NODE_NAME      "mat3model0surf40"\r
1309                 *INHERIT_POS    0       0       0\r
1310                 *INHERIT_ROT    0       0       0\r
1311                 *INHERIT_SCL    0       0       0\r
1312                 *TM_ROW0        1.0     0       0\r
1313                 *TM_ROW1        0       1.0     0\r
1314                 *TM_ROW2        0       0       1.0\r
1315                 *TM_ROW3        0       0       0\r
1316                 *TM_POS 0.000000        0.000000        0.000000\r
1317         }\r
1318         *MESH   {\r
1319                 *TIMEVALUE      0\r
1320                 *MESH_NUMVERTEX 4\r
1321                 *MESH_NUMFACES  2\r
1322                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1323                 *MESH_VERTEX_LIST       {\r
1324                         *MESH_VERTEX    0       -8.000000       -23.000000      68.000000\r
1325                         *MESH_VERTEX    1       -8.000000       -22.000000      68.000000\r
1326                         *MESH_VERTEX    2       -5.000000       -22.000000      67.000000\r
1327                         *MESH_VERTEX    3       -5.000000       -23.000000      67.000000\r
1328                 }\r
1329                 *MESH_NORMALS   {\r
1330                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1331                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1332                         *MESH_VERTEXNORMAL      0       0.316228        -0.000000       0.948683\r
1333                         *MESH_VERTEXNORMAL      1       0.316228        -0.000000       0.948683\r
1334                         *MESH_VERTEXNORMAL      2       0.316228        -0.000000       0.948683\r
1335                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        0.948683\r
1336                 }\r
1337                 *MESH_FACE_LIST {\r
1338                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1339                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1340                 }\r
1341                 *MESH_NUMTVERTEX        4\r
1342                 *MESH_TVERTLIST {\r
1343                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
1344                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
1345                         *MESH_TVERT     2       0.187500        0.015625        1.000000\r
1346                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
1347                 }\r
1348                 *MESH_NUMTVFACES        2\r
1349                 *MESH_TFACELIST {\r
1350                         *MESH_TFACE     0       0       2       1\r
1351                         *MESH_TFACE     1       0       3       2\r
1352                 }\r
1353         }\r
1354         *PROP_MOTIONBLUR        0\r
1355         *PROP_CASTSHADOW        1\r
1356         *PROP_RECVSHADOW        1\r
1357         *MATERIAL_REF   3\r
1358 }\r
1359 *GEOMOBJECT     {\r
1360         *NODE_NAME      "mat3model0surf41"\r
1361         *NODE_TM        {\r
1362                 *NODE_NAME      "mat3model0surf41"\r
1363                 *INHERIT_POS    0       0       0\r
1364                 *INHERIT_ROT    0       0       0\r
1365                 *INHERIT_SCL    0       0       0\r
1366                 *TM_ROW0        1.0     0       0\r
1367                 *TM_ROW1        0       1.0     0\r
1368                 *TM_ROW2        0       0       1.0\r
1369                 *TM_ROW3        0       0       0\r
1370                 *TM_POS 0.000000        0.000000        0.000000\r
1371         }\r
1372         *MESH   {\r
1373                 *TIMEVALUE      0\r
1374                 *MESH_NUMVERTEX 9\r
1375                 *MESH_NUMFACES  8\r
1376                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1377                 *MESH_VERTEX_LIST       {\r
1378                         *MESH_VERTEX    0       -3.999996       -23.000000      64.000000\r
1379                         *MESH_VERTEX    1       -8.000000       -23.000000      64.000000\r
1380                         *MESH_VERTEX    2       -4.999997       -23.000000      67.000000\r
1381                         *MESH_VERTEX    3       -8.000000       -23.000000      68.000000\r
1382                         *MESH_VERTEX    4       -4.999997       -23.000000      61.000000\r
1383                         *MESH_VERTEX    5       -8.000000       -23.000000      60.000000\r
1384                         *MESH_VERTEX    6       -11.000000      -23.000000      67.000000\r
1385                         *MESH_VERTEX    7       -11.000000      -23.000000      61.000000\r
1386                         *MESH_VERTEX    8       -12.000000      -23.000000      64.000000\r
1387                 }\r
1388                 *MESH_NORMALS   {\r
1389                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1390                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1391                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1392                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1393                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1394                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1395                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1396                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1397                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1398                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1399                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1400                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1401                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1402                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1403                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1404                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1405                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1406                 }\r
1407                 *MESH_FACE_LIST {\r
1408                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1409                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1410                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1411                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1412                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1413                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1414                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1415                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1416                 }\r
1417                 *MESH_NUMTVERTEX        9\r
1418                 *MESH_TVERTLIST {\r
1419                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
1420                         *MESH_TVERT     1       0.875000        1.000000        1.000000\r
1421                         *MESH_TVERT     2       0.921875        1.046875        1.000000\r
1422                         *MESH_TVERT     3       0.875000        1.062500        1.000000\r
1423                         *MESH_TVERT     4       0.921875        0.953125        1.000000\r
1424                         *MESH_TVERT     5       0.875000        0.937500        1.000000\r
1425                         *MESH_TVERT     6       0.828125        1.046875        1.000000\r
1426                         *MESH_TVERT     7       0.828125        0.953125        1.000000\r
1427                         *MESH_TVERT     8       0.812500        1.000000        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        8\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       1       2       3\r
1433                         *MESH_TFACE     2       0       1       4\r
1434                         *MESH_TFACE     3       1       5       4\r
1435                         *MESH_TFACE     4       1       3       6\r
1436                         *MESH_TFACE     5       1       7       5\r
1437                         *MESH_TFACE     6       1       6       8\r
1438                         *MESH_TFACE     7       1       8       7\r
1439                 }\r
1440         }\r
1441         *PROP_MOTIONBLUR        0\r
1442         *PROP_CASTSHADOW        1\r
1443         *PROP_RECVSHADOW        1\r
1444         *MATERIAL_REF   3\r
1445 }\r
1446 *GEOMOBJECT     {\r
1447         *NODE_NAME      "mat3model0surf42"\r
1448         *NODE_TM        {\r
1449                 *NODE_NAME      "mat3model0surf42"\r
1450                 *INHERIT_POS    0       0       0\r
1451                 *INHERIT_ROT    0       0       0\r
1452                 *INHERIT_SCL    0       0       0\r
1453                 *TM_ROW0        1.0     0       0\r
1454                 *TM_ROW1        0       1.0     0\r
1455                 *TM_ROW2        0       0       1.0\r
1456                 *TM_ROW3        0       0       0\r
1457                 *TM_POS 0.000000        0.000000        0.000000\r
1458         }\r
1459         *MESH   {\r
1460                 *TIMEVALUE      0\r
1461                 *MESH_NUMVERTEX 4\r
1462                 *MESH_NUMFACES  2\r
1463                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1464                 *MESH_VERTEX_LIST       {\r
1465                         *MESH_VERTEX    0       -5.000000       -22.000000      61.000000\r
1466                         *MESH_VERTEX    1       -8.000000       -22.000000      60.000000\r
1467                         *MESH_VERTEX    2       -8.000000       -23.000000      60.000000\r
1468                         *MESH_VERTEX    3       -5.000000       -23.000000      61.000000\r
1469                 }\r
1470                 *MESH_NORMALS   {\r
1471                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1472                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1473                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
1474                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
1475                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
1476                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
1477                 }\r
1478                 *MESH_FACE_LIST {\r
1479                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1480                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1481                 }\r
1482                 *MESH_NUMTVERTEX        4\r
1483                 *MESH_TVERTLIST {\r
1484                         *MESH_TVERT     0       0.312500        0.015625        1.000000\r
1485                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
1486                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
1487                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
1488                 }\r
1489                 *MESH_NUMTVFACES        2\r
1490                 *MESH_TFACELIST {\r
1491                         *MESH_TFACE     0       0       2       1\r
1492                         *MESH_TFACE     1       0       3       2\r
1493                 }\r
1494         }\r
1495         *PROP_MOTIONBLUR        0\r
1496         *PROP_CASTSHADOW        1\r
1497         *PROP_RECVSHADOW        1\r
1498         *MATERIAL_REF   3\r
1499 }\r
1500 *GEOMOBJECT     {\r
1501         *NODE_NAME      "mat3model0surf43"\r
1502         *NODE_TM        {\r
1503                 *NODE_NAME      "mat3model0surf43"\r
1504                 *INHERIT_POS    0       0       0\r
1505                 *INHERIT_ROT    0       0       0\r
1506                 *INHERIT_SCL    0       0       0\r
1507                 *TM_ROW0        1.0     0       0\r
1508                 *TM_ROW1        0       1.0     0\r
1509                 *TM_ROW2        0       0       1.0\r
1510                 *TM_ROW3        0       0       0\r
1511                 *TM_POS 0.000000        0.000000        0.000000\r
1512         }\r
1513         *MESH   {\r
1514                 *TIMEVALUE      0\r
1515                 *MESH_NUMVERTEX 4\r
1516                 *MESH_NUMFACES  2\r
1517                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1518                 *MESH_VERTEX_LIST       {\r
1519                         *MESH_VERTEX    0       -11.000000      -22.000000      67.000000\r
1520                         *MESH_VERTEX    1       -8.000000       -22.000000      68.000000\r
1521                         *MESH_VERTEX    2       -8.000000       -23.000000      68.000000\r
1522                         *MESH_VERTEX    3       -11.000000      -23.000000      67.000000\r
1523                 }\r
1524                 *MESH_NORMALS   {\r
1525                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1526                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1527                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
1528                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
1529                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
1530                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
1531                 }\r
1532                 *MESH_FACE_LIST {\r
1533                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1534                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1535                 }\r
1536                 *MESH_NUMTVERTEX        4\r
1537                 *MESH_TVERTLIST {\r
1538                         *MESH_TVERT     0       0.062500        0.015625        1.000000\r
1539                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
1540                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
1541                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1542                 }\r
1543                 *MESH_NUMTVFACES        2\r
1544                 *MESH_TFACELIST {\r
1545                         *MESH_TFACE     0       0       2       1\r
1546                         *MESH_TFACE     1       0       3       2\r
1547                 }\r
1548         }\r
1549         *PROP_MOTIONBLUR        0\r
1550         *PROP_CASTSHADOW        1\r
1551         *PROP_RECVSHADOW        1\r
1552         *MATERIAL_REF   3\r
1553 }\r
1554 *GEOMOBJECT     {\r
1555         *NODE_NAME      "mat3model0surf44"\r
1556         *NODE_TM        {\r
1557                 *NODE_NAME      "mat3model0surf44"\r
1558                 *INHERIT_POS    0       0       0\r
1559                 *INHERIT_ROT    0       0       0\r
1560                 *INHERIT_SCL    0       0       0\r
1561                 *TM_ROW0        1.0     0       0\r
1562                 *TM_ROW1        0       1.0     0\r
1563                 *TM_ROW2        0       0       1.0\r
1564                 *TM_ROW3        0       0       0\r
1565                 *TM_POS 0.000000        0.000000        0.000000\r
1566         }\r
1567         *MESH   {\r
1568                 *TIMEVALUE      0\r
1569                 *MESH_NUMVERTEX 4\r
1570                 *MESH_NUMFACES  2\r
1571                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1572                 *MESH_VERTEX_LIST       {\r
1573                         *MESH_VERTEX    0       -8.000000       -23.000000      60.000000\r
1574                         *MESH_VERTEX    1       -8.000000       -22.000000      60.000000\r
1575                         *MESH_VERTEX    2       -11.000000      -22.000000      61.000000\r
1576                         *MESH_VERTEX    3       -11.000000      -23.000000      61.000000\r
1577                 }\r
1578                 *MESH_NORMALS   {\r
1579                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1580                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1581                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        -0.948683\r
1582                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        -0.948683\r
1583                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        -0.948683\r
1584                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        -0.948683\r
1585                 }\r
1586                 *MESH_FACE_LIST {\r
1587                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1588                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1589                 }\r
1590                 *MESH_NUMTVERTEX        4\r
1591                 *MESH_TVERTLIST {\r
1592                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
1593                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
1594                         *MESH_TVERT     2       0.437500        0.015625        1.000000\r
1595                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
1596                 }\r
1597                 *MESH_NUMTVFACES        2\r
1598                 *MESH_TFACELIST {\r
1599                         *MESH_TFACE     0       0       2       1\r
1600                         *MESH_TFACE     1       0       3       2\r
1601                 }\r
1602         }\r
1603         *PROP_MOTIONBLUR        0\r
1604         *PROP_CASTSHADOW        1\r
1605         *PROP_RECVSHADOW        1\r
1606         *MATERIAL_REF   3\r
1607 }\r
1608 *GEOMOBJECT     {\r
1609         *NODE_NAME      "mat3model0surf45"\r
1610         *NODE_TM        {\r
1611                 *NODE_NAME      "mat3model0surf45"\r
1612                 *INHERIT_POS    0       0       0\r
1613                 *INHERIT_ROT    0       0       0\r
1614                 *INHERIT_SCL    0       0       0\r
1615                 *TM_ROW0        1.0     0       0\r
1616                 *TM_ROW1        0       1.0     0\r
1617                 *TM_ROW2        0       0       1.0\r
1618                 *TM_ROW3        0       0       0\r
1619                 *TM_POS 0.000000        0.000000        0.000000\r
1620         }\r
1621         *MESH   {\r
1622                 *TIMEVALUE      0\r
1623                 *MESH_NUMVERTEX 4\r
1624                 *MESH_NUMFACES  2\r
1625                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1626                 *MESH_VERTEX_LIST       {\r
1627                         *MESH_VERTEX    0       -12.000000      -23.000000      64.000000\r
1628                         *MESH_VERTEX    1       -12.000000      -22.000000      64.000000\r
1629                         *MESH_VERTEX    2       -11.000000      -22.000000      67.000000\r
1630                         *MESH_VERTEX    3       -11.000000      -23.000000      67.000000\r
1631                 }\r
1632                 *MESH_NORMALS   {\r
1633                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1634                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1635                         *MESH_VERTEXNORMAL      0       -0.948683       0.000000        0.316228\r
1636                         *MESH_VERTEXNORMAL      1       -0.948683       0.000000        0.316228\r
1637                         *MESH_VERTEXNORMAL      2       -0.948683       0.000000        0.316228\r
1638                         *MESH_VERTEXNORMAL      3       -0.948683       0.000000        0.316228\r
1639                 }\r
1640                 *MESH_FACE_LIST {\r
1641                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1642                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1643                 }\r
1644                 *MESH_NUMTVERTEX        4\r
1645                 *MESH_TVERTLIST {\r
1646                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1647                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
1648                         *MESH_TVERT     2       0.062500        0.015625        1.000000\r
1649                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1650                 }\r
1651                 *MESH_NUMTVFACES        2\r
1652                 *MESH_TFACELIST {\r
1653                         *MESH_TFACE     0       0       2       1\r
1654                         *MESH_TFACE     1       0       3       2\r
1655                 }\r
1656         }\r
1657         *PROP_MOTIONBLUR        0\r
1658         *PROP_CASTSHADOW        1\r
1659         *PROP_RECVSHADOW        1\r
1660         *MATERIAL_REF   3\r
1661 }\r
1662 *GEOMOBJECT     {\r
1663         *NODE_NAME      "mat3model0surf46"\r
1664         *NODE_TM        {\r
1665                 *NODE_NAME      "mat3model0surf46"\r
1666                 *INHERIT_POS    0       0       0\r
1667                 *INHERIT_ROT    0       0       0\r
1668                 *INHERIT_SCL    0       0       0\r
1669                 *TM_ROW0        1.0     0       0\r
1670                 *TM_ROW1        0       1.0     0\r
1671                 *TM_ROW2        0       0       1.0\r
1672                 *TM_ROW3        0       0       0\r
1673                 *TM_POS 0.000000        0.000000        0.000000\r
1674         }\r
1675         *MESH   {\r
1676                 *TIMEVALUE      0\r
1677                 *MESH_NUMVERTEX 4\r
1678                 *MESH_NUMFACES  2\r
1679                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1680                 *MESH_VERTEX_LIST       {\r
1681                         *MESH_VERTEX    0       -11.000000      -22.000000      61.000000\r
1682                         *MESH_VERTEX    1       -12.000000      -22.000000      64.000000\r
1683                         *MESH_VERTEX    2       -12.000000      -23.000000      64.000000\r
1684                         *MESH_VERTEX    3       -11.000000      -23.000000      61.000000\r
1685                 }\r
1686                 *MESH_NORMALS   {\r
1687                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1688                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1689                         *MESH_VERTEXNORMAL      0       -0.948683       0.000000        -0.316228\r
1690                         *MESH_VERTEXNORMAL      1       -0.948683       0.000000        -0.316228\r
1691                         *MESH_VERTEXNORMAL      2       -0.948683       0.000000        -0.316228\r
1692                         *MESH_VERTEXNORMAL      3       -0.948683       -0.000000       -0.316228\r
1693                 }\r
1694                 *MESH_FACE_LIST {\r
1695                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1696                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1697                 }\r
1698                 *MESH_NUMTVERTEX        4\r
1699                 *MESH_TVERTLIST {\r
1700                         *MESH_TVERT     0       0.437500        0.015625        1.000000\r
1701                         *MESH_TVERT     1       0.500000        0.015625        1.000000\r
1702                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1703                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
1704                 }\r
1705                 *MESH_NUMTVFACES        2\r
1706                 *MESH_TFACELIST {\r
1707                         *MESH_TFACE     0       0       2       1\r
1708                         *MESH_TFACE     1       0       3       2\r
1709                 }\r
1710         }\r
1711         *PROP_MOTIONBLUR        0\r
1712         *PROP_CASTSHADOW        1\r
1713         *PROP_RECVSHADOW        1\r
1714         *MATERIAL_REF   3\r
1715 }\r
1716 *GEOMOBJECT     {\r
1717         *NODE_NAME      "mat4model0surf47"\r
1718         *NODE_TM        {\r
1719                 *NODE_NAME      "mat4model0surf47"\r
1720                 *INHERIT_POS    0       0       0\r
1721                 *INHERIT_ROT    0       0       0\r
1722                 *INHERIT_SCL    0       0       0\r
1723                 *TM_ROW0        1.0     0       0\r
1724                 *TM_ROW1        0       1.0     0\r
1725                 *TM_ROW2        0       0       1.0\r
1726                 *TM_ROW3        0       0       0\r
1727                 *TM_POS 0.000000        0.000000        0.000000\r
1728         }\r
1729         *MESH   {\r
1730                 *TIMEVALUE      0\r
1731                 *MESH_NUMVERTEX 6\r
1732                 *MESH_NUMFACES  4\r
1733                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1734                 *MESH_VERTEX_LIST       {\r
1735                         *MESH_VERTEX    0       52.000000       24.000000       8.000000\r
1736                         *MESH_VERTEX    1       52.000000       -24.000000      8.000000\r
1737                         *MESH_VERTEX    2       52.000000       -24.000000      144.000000\r
1738                         *MESH_VERTEX    3       52.000000       24.000000       144.000000\r
1739                         *MESH_VERTEX    4       48.750000       24.000000       151.000000\r
1740                         *MESH_VERTEX    5       48.750000       -24.000000      151.000000\r
1741                 }\r
1742                 *MESH_NORMALS   {\r
1743                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1744                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1745                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1746                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1747                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1748                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1749                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1750                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1751                         *MESH_VERTEXNORMAL      4       0.923880        0.000000        0.382683\r
1752                         *MESH_VERTEXNORMAL      5       0.923880        0.000000        0.382683\r
1753                 }\r
1754                 *MESH_FACE_LIST {\r
1755                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1756                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1757                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1758                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1759                 }\r
1760                 *MESH_NUMTVERTEX        6\r
1761                 *MESH_TVERTLIST {\r
1762                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1763                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
1764                         *MESH_TVERT     2       1.062500        0.750000        1.000000\r
1765                         *MESH_TVERT     3       1.062500        0.000000        1.000000\r
1766                         *MESH_TVERT     4       1.142578        0.000000        1.000000\r
1767                         *MESH_TVERT     5       1.142578        0.750000        1.000000\r
1768                 }\r
1769                 *MESH_NUMTVFACES        4\r
1770                 *MESH_TFACELIST {\r
1771                         *MESH_TFACE     0       0       2       1\r
1772                         *MESH_TFACE     1       0       3       2\r
1773                         *MESH_TFACE     2       2       3       4\r
1774                         *MESH_TFACE     3       2       4       5\r
1775                 }\r
1776         }\r
1777         *PROP_MOTIONBLUR        0\r
1778         *PROP_CASTSHADOW        1\r
1779         *PROP_RECVSHADOW        1\r
1780         *MATERIAL_REF   4\r
1781 }\r
1782 *GEOMOBJECT     {\r
1783         *NODE_NAME      "mat4model0surf48"\r
1784         *NODE_TM        {\r
1785                 *NODE_NAME      "mat4model0surf48"\r
1786                 *INHERIT_POS    0       0       0\r
1787                 *INHERIT_ROT    0       0       0\r
1788                 *INHERIT_SCL    0       0       0\r
1789                 *TM_ROW0        1.0     0       0\r
1790                 *TM_ROW1        0       1.0     0\r
1791                 *TM_ROW2        0       0       1.0\r
1792                 *TM_ROW3        0       0       0\r
1793                 *TM_POS 0.000000        0.000000        0.000000\r
1794         }\r
1795         *MESH   {\r
1796                 *TIMEVALUE      0\r
1797                 *MESH_NUMVERTEX 4\r
1798                 *MESH_NUMFACES  2\r
1799                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1800                 *MESH_VERTEX_LIST       {\r
1801                         *MESH_VERTEX    0       48.000000       -24.000000      12.000000\r
1802                         *MESH_VERTEX    1       48.000000       -20.000000      12.000000\r
1803                         *MESH_VERTEX    2       48.000000       -20.000000      140.000000\r
1804                         *MESH_VERTEX    3       48.000000       -24.000000      140.000000\r
1805                 }\r
1806                 *MESH_NORMALS   {\r
1807                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1808                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1809                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1810                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1811                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1812                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1813                 }\r
1814                 *MESH_FACE_LIST {\r
1815                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1816                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1817                 }\r
1818                 *MESH_NUMTVERTEX        4\r
1819                 *MESH_TVERTLIST {\r
1820                         *MESH_TVERT     0       -0.666667       0.000000        1.000000\r
1821                         *MESH_TVERT     1       -0.666667       0.083333        1.000000\r
1822                         *MESH_TVERT     2       0.666667        0.083333        1.000000\r
1823                         *MESH_TVERT     3       0.666667        0.000000        1.000000\r
1824                 }\r
1825                 *MESH_NUMTVFACES        2\r
1826                 *MESH_TFACELIST {\r
1827                         *MESH_TFACE     0       0       2       1\r
1828                         *MESH_TFACE     1       0       3       2\r
1829                 }\r
1830         }\r
1831         *PROP_MOTIONBLUR        0\r
1832         *PROP_CASTSHADOW        1\r
1833         *PROP_RECVSHADOW        1\r
1834         *MATERIAL_REF   4\r
1835 }\r
1836 *GEOMOBJECT     {\r
1837         *NODE_NAME      "mat4model0surf49"\r
1838         *NODE_TM        {\r
1839                 *NODE_NAME      "mat4model0surf49"\r
1840                 *INHERIT_POS    0       0       0\r
1841                 *INHERIT_ROT    0       0       0\r
1842                 *INHERIT_SCL    0       0       0\r
1843                 *TM_ROW0        1.0     0       0\r
1844                 *TM_ROW1        0       1.0     0\r
1845                 *TM_ROW2        0       0       1.0\r
1846                 *TM_ROW3        0       0       0\r
1847                 *TM_POS 0.000000        0.000000        0.000000\r
1848         }\r
1849         *MESH   {\r
1850                 *TIMEVALUE      0\r
1851                 *MESH_NUMVERTEX 15\r
1852                 *MESH_NUMFACES  15\r
1853                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1854                 *MESH_VERTEX_LIST       {\r
1855                         *MESH_VERTEX    0       52.000000       -24.000000      8.000000\r
1856                         *MESH_VERTEX    1       48.000000       -24.000000      12.000000\r
1857                         *MESH_VERTEX    2       48.000000       -24.000000      140.000000\r
1858                         *MESH_VERTEX    3       52.000000       -24.000000      144.000000\r
1859                         *MESH_VERTEX    4       -48.000000      -24.000000      12.000000\r
1860                         *MESH_VERTEX    5       -52.000000      -24.000000      144.000000\r
1861                         *MESH_VERTEX    6       -48.000000      -24.000000      140.000000\r
1862                         *MESH_VERTEX    7       -52.000000      -24.000000      8.000000\r
1863                         *MESH_VERTEX    8       48.750000       -24.000000      151.000000\r
1864                         *MESH_VERTEX    9       -48.750000      -24.000000      151.000000\r
1865                         *MESH_VERTEX    10      -39.000000      -24.000000      156.000000\r
1866                         *MESH_VERTEX    11      39.000000       -24.000000      156.000000\r
1867                         *MESH_VERTEX    12      22.750000       -24.000000      159.000000\r
1868                         *MESH_VERTEX    13      -22.750000      -24.000000      159.000000\r
1869                         *MESH_VERTEX    14      0.000000        -24.000000      160.000000\r
1870                 }\r
1871                 *MESH_NORMALS   {\r
1872                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1873                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1874                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1875                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1876                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1877                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1878                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1879                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1880                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
1881                         *MESH_FACENORMAL        9       0.000000        -1.000000       0.000000\r
1882                         *MESH_FACENORMAL        10      0.000000        -1.000000       0.000000\r
1883                         *MESH_FACENORMAL        11      0.000000        -1.000000       0.000000\r
1884                         *MESH_FACENORMAL        12      0.000000        -1.000000       0.000000\r
1885                         *MESH_FACENORMAL        13      0.000000        -1.000000       0.000000\r
1886                         *MESH_FACENORMAL        14      0.000000        -1.000000       0.000000\r
1887                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1888                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1889                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1890                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1891                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1892                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1893                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1894                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1895                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1896                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
1897                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1898                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
1899                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
1900                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
1901                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
1902                 }\r
1903                 *MESH_FACE_LIST {\r
1904                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      2       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                         *MESH_FACE      3       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1908                         *MESH_FACE      4       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1909                         *MESH_FACE      5       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1910                         *MESH_FACE      6       A:      3       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1911                         *MESH_FACE      7       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1912                         *MESH_FACE      8       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1913                         *MESH_FACE      9       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1914                         *MESH_FACE      10      A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1915                         *MESH_FACE      11      A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1916                         *MESH_FACE      12      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1917                         *MESH_FACE      13      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1918                         *MESH_FACE      14      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1919                 }\r
1920                 *MESH_NUMTVERTEX        15\r
1921                 *MESH_TVERTLIST {\r
1922                         *MESH_TVERT     0       -0.562500       -0.562500       1.000000\r
1923                         *MESH_TVERT     1       -0.531250       -0.500000       1.000000\r
1924                         *MESH_TVERT     2       0.468750        -0.500000       1.000000\r
1925                         *MESH_TVERT     3       0.500000        -0.562500       1.000000\r
1926                         *MESH_TVERT     4       -0.531250       1.000000        1.000000\r
1927                         *MESH_TVERT     5       0.500000        1.062500        1.000000\r
1928                         *MESH_TVERT     6       0.468750        1.000000        1.000000\r
1929                         *MESH_TVERT     7       -0.562500       1.062500        1.000000\r
1930                         *MESH_TVERT     8       0.554688        -0.511719       1.000000\r
1931                         *MESH_TVERT     9       0.554688        1.011719        1.000000\r
1932                         *MESH_TVERT     10      0.593750        0.859375        1.000000\r
1933                         *MESH_TVERT     11      0.593750        -0.359375       1.000000\r
1934                         *MESH_TVERT     12      0.617188        -0.105469       1.000000\r
1935                         *MESH_TVERT     13      0.617188        0.605469        1.000000\r
1936                         *MESH_TVERT     14      0.625000        0.250000        1.000000\r
1937                 }\r
1938                 *MESH_NUMTVFACES        15\r
1939                 *MESH_TFACELIST {\r
1940                         *MESH_TFACE     0       0       2       1\r
1941                         *MESH_TFACE     1       0       3       2\r
1942                         *MESH_TFACE     2       2       3       5\r
1943                         *MESH_TFACE     3       2       5       6\r
1944                         *MESH_TFACE     4       0       1       4\r
1945                         *MESH_TFACE     5       4       6       5\r
1946                         *MESH_TFACE     6       3       8       5\r
1947                         *MESH_TFACE     7       0       4       7\r
1948                         *MESH_TFACE     8       4       5       7\r
1949                         *MESH_TFACE     9       5       8       9\r
1950                         *MESH_TFACE     10      8       10      9\r
1951                         *MESH_TFACE     11      8       11      10\r
1952                         *MESH_TFACE     12      10      11      12\r
1953                         *MESH_TFACE     13      10      12      13\r
1954                         *MESH_TFACE     14      12      14      13\r
1955                 }\r
1956         }\r
1957         *PROP_MOTIONBLUR        0\r
1958         *PROP_CASTSHADOW        1\r
1959         *PROP_RECVSHADOW        1\r
1960         *MATERIAL_REF   4\r
1961 }\r
1962 *GEOMOBJECT     {\r
1963         *NODE_NAME      "mat4model0surf50"\r
1964         *NODE_TM        {\r
1965                 *NODE_NAME      "mat4model0surf50"\r
1966                 *INHERIT_POS    0       0       0\r
1967                 *INHERIT_ROT    0       0       0\r
1968                 *INHERIT_SCL    0       0       0\r
1969                 *TM_ROW0        1.0     0       0\r
1970                 *TM_ROW1        0       1.0     0\r
1971                 *TM_ROW2        0       0       1.0\r
1972                 *TM_ROW3        0       0       0\r
1973                 *TM_POS 0.000000        0.000000        0.000000\r
1974         }\r
1975         *MESH   {\r
1976                 *TIMEVALUE      0\r
1977                 *MESH_NUMVERTEX 6\r
1978                 *MESH_NUMFACES  4\r
1979                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1980                 *MESH_VERTEX_LIST       {\r
1981                         *MESH_VERTEX    0       44.000000       20.000000       8.000000\r
1982                         *MESH_VERTEX    1       44.000000       20.000000       0.000000\r
1983                         *MESH_VERTEX    2       48.000000       16.000000       0.000000\r
1984                         *MESH_VERTEX    3       48.000000       16.000000       8.000000\r
1985                         *MESH_VERTEX    4       44.000000       12.000000       8.000000\r
1986                         *MESH_VERTEX    5       44.000000       12.000000       0.000000\r
1987                 }\r
1988                 *MESH_NORMALS   {\r
1989                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1990                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1991                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1992                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1993                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1994                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1995                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1996                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1997                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1998                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1999                 }\r
2000                 *MESH_FACE_LIST {\r
2001                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2004                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2005                 }\r
2006                 *MESH_NUMTVERTEX        6\r
2007                 *MESH_TVERTLIST {\r
2008                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2009                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
2010                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
2011                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
2012                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
2013                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
2014                 }\r
2015                 *MESH_NUMTVFACES        4\r
2016                 *MESH_TFACELIST {\r
2017                         *MESH_TFACE     0       0       2       1\r
2018                         *MESH_TFACE     1       0       3       2\r
2019                         *MESH_TFACE     2       4       2       3\r
2020                         *MESH_TFACE     3       4       5       2\r
2021                 }\r
2022         }\r
2023         *PROP_MOTIONBLUR        0\r
2024         *PROP_CASTSHADOW        1\r
2025         *PROP_RECVSHADOW        1\r
2026         *MATERIAL_REF   4\r
2027 }\r
2028 *GEOMOBJECT     {\r
2029         *NODE_NAME      "mat4model0surf51"\r
2030         *NODE_TM        {\r
2031                 *NODE_NAME      "mat4model0surf51"\r
2032                 *INHERIT_POS    0       0       0\r
2033                 *INHERIT_ROT    0       0       0\r
2034                 *INHERIT_SCL    0       0       0\r
2035                 *TM_ROW0        1.0     0       0\r
2036                 *TM_ROW1        0       1.0     0\r
2037                 *TM_ROW2        0       0       1.0\r
2038                 *TM_ROW3        0       0       0\r
2039                 *TM_POS 0.000000        0.000000        0.000000\r
2040         }\r
2041         *MESH   {\r
2042                 *TIMEVALUE      0\r
2043                 *MESH_NUMVERTEX 6\r
2044                 *MESH_NUMFACES  4\r
2045                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2046                 *MESH_VERTEX_LIST       {\r
2047                         *MESH_VERTEX    0       44.000000       -12.000000      8.000000\r
2048                         *MESH_VERTEX    1       44.000000       -12.000000      0.000000\r
2049                         *MESH_VERTEX    2       48.000000       -16.000000      0.000000\r
2050                         *MESH_VERTEX    3       48.000000       -16.000000      8.000000\r
2051                         *MESH_VERTEX    4       44.000000       -20.000000      8.000000\r
2052                         *MESH_VERTEX    5       44.000000       -20.000000      0.000000\r
2053                 }\r
2054                 *MESH_NORMALS   {\r
2055                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2056                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2057                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2058                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2059                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2060                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2061                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2062                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2063                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2064                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2065                 }\r
2066                 *MESH_FACE_LIST {\r
2067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2068                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2069                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2070                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2071                 }\r
2072                 *MESH_NUMTVERTEX        6\r
2073                 *MESH_TVERTLIST {\r
2074                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2075                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
2076                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
2077                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
2078                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
2079                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
2080                 }\r
2081                 *MESH_NUMTVFACES        4\r
2082                 *MESH_TFACELIST {\r
2083                         *MESH_TFACE     0       0       2       1\r
2084                         *MESH_TFACE     1       0       3       2\r
2085                         *MESH_TFACE     2       4       2       3\r
2086                         *MESH_TFACE     3       4       5       2\r
2087                 }\r
2088         }\r
2089         *PROP_MOTIONBLUR        0\r
2090         *PROP_CASTSHADOW        1\r
2091         *PROP_RECVSHADOW        1\r
2092         *MATERIAL_REF   4\r
2093 }\r
2094 *GEOMOBJECT     {\r
2095         *NODE_NAME      "mat4model0surf52"\r
2096         *NODE_TM        {\r
2097                 *NODE_NAME      "mat4model0surf52"\r
2098                 *INHERIT_POS    0       0       0\r
2099                 *INHERIT_ROT    0       0       0\r
2100                 *INHERIT_SCL    0       0       0\r
2101                 *TM_ROW0        1.0     0       0\r
2102                 *TM_ROW1        0       1.0     0\r
2103                 *TM_ROW2        0       0       1.0\r
2104                 *TM_ROW3        0       0       0\r
2105                 *TM_POS 0.000000        0.000000        0.000000\r
2106         }\r
2107         *MESH   {\r
2108                 *TIMEVALUE      0\r
2109                 *MESH_NUMVERTEX 6\r
2110                 *MESH_NUMFACES  4\r
2111                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2112                 *MESH_VERTEX_LIST       {\r
2113                         *MESH_VERTEX    0       44.000000       20.000000       8.000000\r
2114                         *MESH_VERTEX    1       40.000000       16.000000       8.000000\r
2115                         *MESH_VERTEX    2       40.000000       16.000000       0.000000\r
2116                         *MESH_VERTEX    3       44.000000       20.000000       0.000000\r
2117                         *MESH_VERTEX    4       44.000000       12.000000       8.000000\r
2118                         *MESH_VERTEX    5       44.000000       12.000000       0.000000\r
2119                 }\r
2120                 *MESH_NORMALS   {\r
2121                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2122                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2123                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2124                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2125                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2126                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2127                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2128                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2129                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2130                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2131                 }\r
2132                 *MESH_FACE_LIST {\r
2133                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2134                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2135                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2136                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2137                 }\r
2138                 *MESH_NUMTVERTEX        6\r
2139                 *MESH_TVERTLIST {\r
2140                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2141                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2142                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2143                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2144                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
2145                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
2146                 }\r
2147                 *MESH_NUMTVFACES        4\r
2148                 *MESH_TFACELIST {\r
2149                         *MESH_TFACE     0       0       2       1\r
2150                         *MESH_TFACE     1       0       3       2\r
2151                         *MESH_TFACE     2       4       1       2\r
2152                         *MESH_TFACE     3       4       2       5\r
2153                 }\r
2154         }\r
2155         *PROP_MOTIONBLUR        0\r
2156         *PROP_CASTSHADOW        1\r
2157         *PROP_RECVSHADOW        1\r
2158         *MATERIAL_REF   4\r
2159 }\r
2160 *GEOMOBJECT     {\r
2161         *NODE_NAME      "mat4model0surf53"\r
2162         *NODE_TM        {\r
2163                 *NODE_NAME      "mat4model0surf53"\r
2164                 *INHERIT_POS    0       0       0\r
2165                 *INHERIT_ROT    0       0       0\r
2166                 *INHERIT_SCL    0       0       0\r
2167                 *TM_ROW0        1.0     0       0\r
2168                 *TM_ROW1        0       1.0     0\r
2169                 *TM_ROW2        0       0       1.0\r
2170                 *TM_ROW3        0       0       0\r
2171                 *TM_POS 0.000000        0.000000        0.000000\r
2172         }\r
2173         *MESH   {\r
2174                 *TIMEVALUE      0\r
2175                 *MESH_NUMVERTEX 6\r
2176                 *MESH_NUMFACES  4\r
2177                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2178                 *MESH_VERTEX_LIST       {\r
2179                         *MESH_VERTEX    0       44.000000       -12.000000      8.000000\r
2180                         *MESH_VERTEX    1       40.000000       -16.000000      8.000000\r
2181                         *MESH_VERTEX    2       40.000000       -16.000000      0.000000\r
2182                         *MESH_VERTEX    3       44.000000       -12.000000      0.000000\r
2183                         *MESH_VERTEX    4       44.000000       -20.000000      8.000000\r
2184                         *MESH_VERTEX    5       44.000000       -20.000000      0.000000\r
2185                 }\r
2186                 *MESH_NORMALS   {\r
2187                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2188                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2189                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2190                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2191                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2192                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2193                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2194                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2195                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2196                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2197                 }\r
2198                 *MESH_FACE_LIST {\r
2199                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2200                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2201                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2202                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2203                 }\r
2204                 *MESH_NUMTVERTEX        6\r
2205                 *MESH_TVERTLIST {\r
2206                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2207                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2208                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2209                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2210                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
2211                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
2212                 }\r
2213                 *MESH_NUMTVFACES        4\r
2214                 *MESH_TFACELIST {\r
2215                         *MESH_TFACE     0       0       2       1\r
2216                         *MESH_TFACE     1       0       3       2\r
2217                         *MESH_TFACE     2       4       1       2\r
2218                         *MESH_TFACE     3       4       2       5\r
2219                 }\r
2220         }\r
2221         *PROP_MOTIONBLUR        0\r
2222         *PROP_CASTSHADOW        1\r
2223         *PROP_RECVSHADOW        1\r
2224         *MATERIAL_REF   4\r
2225 }\r
2226 *GEOMOBJECT     {\r
2227         *NODE_NAME      "mat4model0surf54"\r
2228         *NODE_TM        {\r
2229                 *NODE_NAME      "mat4model0surf54"\r
2230                 *INHERIT_POS    0       0       0\r
2231                 *INHERIT_ROT    0       0       0\r
2232                 *INHERIT_SCL    0       0       0\r
2233                 *TM_ROW0        1.0     0       0\r
2234                 *TM_ROW1        0       1.0     0\r
2235                 *TM_ROW2        0       0       1.0\r
2236                 *TM_ROW3        0       0       0\r
2237                 *TM_POS 0.000000        0.000000        0.000000\r
2238         }\r
2239         *MESH   {\r
2240                 *TIMEVALUE      0\r
2241                 *MESH_NUMVERTEX 14\r
2242                 *MESH_NUMFACES  12\r
2243                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2244                 *MESH_VERTEX_LIST       {\r
2245                         *MESH_VERTEX    0       48.750000       24.000000       151.000000\r
2246                         *MESH_VERTEX    1       48.750000       -24.000000      151.000000\r
2247                         *MESH_VERTEX    2       39.000000       -24.000000      156.000000\r
2248                         *MESH_VERTEX    3       39.000000       24.000000       156.000000\r
2249                         *MESH_VERTEX    4       22.750000       24.000000       159.000000\r
2250                         *MESH_VERTEX    5       22.750000       -24.000000      159.000000\r
2251                         *MESH_VERTEX    6       0.000000        -24.000000      160.000000\r
2252                         *MESH_VERTEX    7       0.000000        24.000000       160.000000\r
2253                         *MESH_VERTEX    8       -22.750000      24.000000       159.000000\r
2254                         *MESH_VERTEX    9       -22.750000      -24.000000      159.000000\r
2255                         *MESH_VERTEX    10      -39.000000      -24.000000      156.000000\r
2256                         *MESH_VERTEX    11      -39.000000      24.000000       156.000000\r
2257                         *MESH_VERTEX    12      -48.750000      24.000000       151.000000\r
2258                         *MESH_VERTEX    13      -48.750000      -24.000000      151.000000\r
2259                 }\r
2260                 *MESH_NORMALS   {\r
2261                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2262                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2263                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2264                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2265                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
2266                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
2267                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
2268                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
2269                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
2270                         *MESH_FACENORMAL        9       0.000000        -1.000000       0.000000\r
2271                         *MESH_FACENORMAL        10      0.000000        -1.000000       0.000000\r
2272                         *MESH_FACENORMAL        11      0.000000        -1.000000       0.000000\r
2273                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        0.382683\r
2274                         *MESH_VERTEXNORMAL      1       0.923880        0.000000        0.382683\r
2275                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2276                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2277                         *MESH_VERTEXNORMAL      4       0.382683        0.000000        0.923880\r
2278                         *MESH_VERTEXNORMAL      5       0.382683        0.000000        0.923880\r
2279                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2280                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
2281                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        0.923880\r
2282                         *MESH_VERTEXNORMAL      9       -0.382683       0.000000        0.923880\r
2283                         *MESH_VERTEXNORMAL      10      -0.707107       0.000000        0.707107\r
2284                         *MESH_VERTEXNORMAL      11      -0.707107       0.000000        0.707107\r
2285                         *MESH_VERTEXNORMAL      12      -0.923880       0.000000        0.382683\r
2286                         *MESH_VERTEXNORMAL      13      -0.923880       0.000000        0.382683\r
2287                 }\r
2288                 *MESH_FACE_LIST {\r
2289                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2290                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2291                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2292                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2293                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2294                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2295                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2296                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2297                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2298                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2299                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2300                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2301                 }\r
2302                 *MESH_NUMTVERTEX        14\r
2303                 *MESH_TVERTLIST {\r
2304                         *MESH_TVERT     0       0.142578        0.000000        1.000000\r
2305                         *MESH_TVERT     1       0.142578        0.750000        1.000000\r
2306                         *MESH_TVERT     2       0.257812        0.750000        1.000000\r
2307                         *MESH_TVERT     3       0.257812        0.000000        1.000000\r
2308                         *MESH_TVERT     4       0.408203        0.000000        1.000000\r
2309                         *MESH_TVERT     5       0.408203        0.750000        1.000000\r
2310                         *MESH_TVERT     6       0.593750        0.750000        1.000000\r
2311                         *MESH_TVERT     7       0.593750        0.000000        1.000000\r
2312                         *MESH_TVERT     8       0.779297        0.000000        1.000000\r
2313                         *MESH_TVERT     9       0.779297        0.750000        1.000000\r
2314                         *MESH_TVERT     10      0.929688        0.750000        1.000000\r
2315                         *MESH_TVERT     11      0.929688        0.000000        1.000000\r
2316                         *MESH_TVERT     12      1.044922        0.000000        1.000000\r
2317                         *MESH_TVERT     13      1.044922        0.750000        1.000000\r
2318                 }\r
2319                 *MESH_NUMTVFACES        12\r
2320                 *MESH_TFACELIST {\r
2321                         *MESH_TFACE     0       2       3       4\r
2322                         *MESH_TFACE     1       2       4       5\r
2323                         *MESH_TFACE     2       0       3       2\r
2324                         *MESH_TFACE     3       0       2       1\r
2325                         *MESH_TFACE     4       4       6       5\r
2326                         *MESH_TFACE     5       4       7       6\r
2327                         *MESH_TFACE     6       6       7       8\r
2328                         *MESH_TFACE     7       6       8       9\r
2329                         *MESH_TFACE     8       8       10      9\r
2330                         *MESH_TFACE     9       8       11      10\r
2331                         *MESH_TFACE     10      10      11      12\r
2332                         *MESH_TFACE     11      10      12      13\r
2333                 }\r
2334         }\r
2335         *PROP_MOTIONBLUR        0\r
2336         *PROP_CASTSHADOW        1\r
2337         *PROP_RECVSHADOW        1\r
2338         *MATERIAL_REF   4\r
2339 }\r
2340 *GEOMOBJECT     {\r
2341         *NODE_NAME      "mat4model0surf55"\r
2342         *NODE_TM        {\r
2343                 *NODE_NAME      "mat4model0surf55"\r
2344                 *INHERIT_POS    0       0       0\r
2345                 *INHERIT_ROT    0       0       0\r
2346                 *INHERIT_SCL    0       0       0\r
2347                 *TM_ROW0        1.0     0       0\r
2348                 *TM_ROW1        0       1.0     0\r
2349                 *TM_ROW2        0       0       1.0\r
2350                 *TM_ROW3        0       0       0\r
2351                 *TM_POS 0.000000        0.000000        0.000000\r
2352         }\r
2353         *MESH   {\r
2354                 *TIMEVALUE      0\r
2355                 *MESH_NUMVERTEX 4\r
2356                 *MESH_NUMFACES  2\r
2357                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2358                 *MESH_VERTEX_LIST       {\r
2359                         *MESH_VERTEX    0       2.000000        -20.000000      12.000000\r
2360                         *MESH_VERTEX    1       2.000000        -20.000000      140.000000\r
2361                         *MESH_VERTEX    2       48.000000       -20.000000      140.000000\r
2362                         *MESH_VERTEX    3       48.000000       -20.000000      12.000000\r
2363                 }\r
2364                 *MESH_NORMALS   {\r
2365                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2366                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2367                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2368                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2369                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2370                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2371                 }\r
2372                 *MESH_FACE_LIST {\r
2373                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2374                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2375                 }\r
2376                 *MESH_NUMTVERTEX        4\r
2377                 *MESH_TVERTLIST {\r
2378                         *MESH_TVERT     0       0.054267        -0.819846       1.000000\r
2379                         *MESH_TVERT     1       0.470090        1.136449        1.000000\r
2380                         *MESH_TVERT     2       0.821612        1.061731        1.000000\r
2381                         *MESH_TVERT     3       0.405789        -0.894564       1.000000\r
2382                 }\r
2383                 *MESH_NUMTVFACES        2\r
2384                 *MESH_TFACELIST {\r
2385                         *MESH_TFACE     0       0       2       1\r
2386                         *MESH_TFACE     1       0       3       2\r
2387                 }\r
2388         }\r
2389         *PROP_MOTIONBLUR        0\r
2390         *PROP_CASTSHADOW        1\r
2391         *PROP_RECVSHADOW        1\r
2392         *MATERIAL_REF   4\r
2393 }\r
2394 *GEOMOBJECT     {\r
2395         *NODE_NAME      "mat4model0surf56"\r
2396         *NODE_TM        {\r
2397                 *NODE_NAME      "mat4model0surf56"\r
2398                 *INHERIT_POS    0       0       0\r
2399                 *INHERIT_ROT    0       0       0\r
2400                 *INHERIT_SCL    0       0       0\r
2401                 *TM_ROW0        1.0     0       0\r
2402                 *TM_ROW1        0       1.0     0\r
2403                 *TM_ROW2        0       0       1.0\r
2404                 *TM_ROW3        0       0       0\r
2405                 *TM_POS 0.000000        0.000000        0.000000\r
2406         }\r
2407         *MESH   {\r
2408                 *TIMEVALUE      0\r
2409                 *MESH_NUMVERTEX 4\r
2410                 *MESH_NUMFACES  2\r
2411                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2412                 *MESH_VERTEX_LIST       {\r
2413                         *MESH_VERTEX    0       2.000000        -20.000000      12.000000\r
2414                         *MESH_VERTEX    1       2.000000        -24.000000      12.000000\r
2415                         *MESH_VERTEX    2       2.000000        -24.000000      140.000000\r
2416                         *MESH_VERTEX    3       2.000000        -20.000000      140.000000\r
2417                 }\r
2418                 *MESH_NORMALS   {\r
2419                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2420                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2421                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2422                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2423                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2424                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2425                 }\r
2426                 *MESH_FACE_LIST {\r
2427                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2428                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2429                 }\r
2430                 *MESH_NUMTVERTEX        4\r
2431                 *MESH_TVERTLIST {\r
2432                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2433                         *MESH_TVERT     1       0.000000        0.083333        1.000000\r
2434                         *MESH_TVERT     2       1.333333        0.083333        1.000000\r
2435                         *MESH_TVERT     3       1.333333        0.000000        1.000000\r
2436                 }\r
2437                 *MESH_NUMTVFACES        2\r
2438                 *MESH_TFACELIST {\r
2439                         *MESH_TFACE     0       0       2       1\r
2440                         *MESH_TFACE     1       0       3       2\r
2441                 }\r
2442         }\r
2443         *PROP_MOTIONBLUR        0\r
2444         *PROP_CASTSHADOW        1\r
2445         *PROP_RECVSHADOW        1\r
2446         *MATERIAL_REF   4\r
2447 }\r
2448 *GEOMOBJECT     {\r
2449         *NODE_NAME      "mat4model0surf57"\r
2450         *NODE_TM        {\r
2451                 *NODE_NAME      "mat4model0surf57"\r
2452                 *INHERIT_POS    0       0       0\r
2453                 *INHERIT_ROT    0       0       0\r
2454                 *INHERIT_SCL    0       0       0\r
2455                 *TM_ROW0        1.0     0       0\r
2456                 *TM_ROW1        0       1.0     0\r
2457                 *TM_ROW2        0       0       1.0\r
2458                 *TM_ROW3        0       0       0\r
2459                 *TM_POS 0.000000        0.000000        0.000000\r
2460         }\r
2461         *MESH   {\r
2462                 *TIMEVALUE      0\r
2463                 *MESH_NUMVERTEX 4\r
2464                 *MESH_NUMFACES  2\r
2465                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2466                 *MESH_VERTEX_LIST       {\r
2467                         *MESH_VERTEX    0       -2.000000       -24.000000      12.000000\r
2468                         *MESH_VERTEX    1       -2.000000       -24.000000      140.000000\r
2469                         *MESH_VERTEX    2       2.000000        -24.000000      140.000000\r
2470                         *MESH_VERTEX    3       2.000000        -24.000000      12.000000\r
2471                 }\r
2472                 *MESH_NORMALS   {\r
2473                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2474                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2475                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2476                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2477                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2478                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2479                 }\r
2480                 *MESH_FACE_LIST {\r
2481                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2482                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2483                 }\r
2484                 *MESH_NUMTVERTEX        4\r
2485                 *MESH_TVERTLIST {\r
2486                         *MESH_TVERT     0       0.000000        0.166667        1.000000\r
2487                         *MESH_TVERT     1       1.333333        0.166667        1.000000\r
2488                         *MESH_TVERT     2       1.333333        0.083333        1.000000\r
2489                         *MESH_TVERT     3       0.000000        0.083333        1.000000\r
2490                 }\r
2491                 *MESH_NUMTVFACES        2\r
2492                 *MESH_TFACELIST {\r
2493                         *MESH_TFACE     0       0       2       1\r
2494                         *MESH_TFACE     1       0       3       2\r
2495                 }\r
2496         }\r
2497         *PROP_MOTIONBLUR        0\r
2498         *PROP_CASTSHADOW        1\r
2499         *PROP_RECVSHADOW        1\r
2500         *MATERIAL_REF   4\r
2501 }\r
2502 *GEOMOBJECT     {\r
2503         *NODE_NAME      "mat4model0surf58"\r
2504         *NODE_TM        {\r
2505                 *NODE_NAME      "mat4model0surf58"\r
2506                 *INHERIT_POS    0       0       0\r
2507                 *INHERIT_ROT    0       0       0\r
2508                 *INHERIT_SCL    0       0       0\r
2509                 *TM_ROW0        1.0     0       0\r
2510                 *TM_ROW1        0       1.0     0\r
2511                 *TM_ROW2        0       0       1.0\r
2512                 *TM_ROW3        0       0       0\r
2513                 *TM_POS 0.000000        0.000000        0.000000\r
2514         }\r
2515         *MESH   {\r
2516                 *TIMEVALUE      0\r
2517                 *MESH_NUMVERTEX 4\r
2518                 *MESH_NUMFACES  2\r
2519                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2520                 *MESH_VERTEX_LIST       {\r
2521                         *MESH_VERTEX    0       -2.000000       -24.000000      12.000000\r
2522                         *MESH_VERTEX    1       -2.000000       -20.000000      12.000000\r
2523                         *MESH_VERTEX    2       -2.000000       -20.000000      140.000000\r
2524                         *MESH_VERTEX    3       -2.000000       -24.000000      140.000000\r
2525                 }\r
2526                 *MESH_NORMALS   {\r
2527                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2528                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2529                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2530                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2531                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2532                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2533                 }\r
2534                 *MESH_FACE_LIST {\r
2535                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2536                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2537                 }\r
2538                 *MESH_NUMTVERTEX        4\r
2539                 *MESH_TVERTLIST {\r
2540                         *MESH_TVERT     0       0.000000        0.166667        1.000000\r
2541                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2542                         *MESH_TVERT     2       1.333333        0.250000        1.000000\r
2543                         *MESH_TVERT     3       1.333333        0.166667        1.000000\r
2544                 }\r
2545                 *MESH_NUMTVFACES        2\r
2546                 *MESH_TFACELIST {\r
2547                         *MESH_TFACE     0       0       2       1\r
2548                         *MESH_TFACE     1       0       3       2\r
2549                 }\r
2550         }\r
2551         *PROP_MOTIONBLUR        0\r
2552         *PROP_CASTSHADOW        1\r
2553         *PROP_RECVSHADOW        1\r
2554         *MATERIAL_REF   4\r
2555 }\r
2556 *GEOMOBJECT     {\r
2557         *NODE_NAME      "mat4model0surf59"\r
2558         *NODE_TM        {\r
2559                 *NODE_NAME      "mat4model0surf59"\r
2560                 *INHERIT_POS    0       0       0\r
2561                 *INHERIT_ROT    0       0       0\r
2562                 *INHERIT_SCL    0       0       0\r
2563                 *TM_ROW0        1.0     0       0\r
2564                 *TM_ROW1        0       1.0     0\r
2565                 *TM_ROW2        0       0       1.0\r
2566                 *TM_ROW3        0       0       0\r
2567                 *TM_POS 0.000000        0.000000        0.000000\r
2568         }\r
2569         *MESH   {\r
2570                 *TIMEVALUE      0\r
2571                 *MESH_NUMVERTEX 11\r
2572                 *MESH_NUMFACES  9\r
2573                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2574                 *MESH_VERTEX_LIST       {\r
2575                         *MESH_VERTEX    0       22.750000       24.000000       159.000000\r
2576                         *MESH_VERTEX    1       0.000000        24.000000       160.000000\r
2577                         *MESH_VERTEX    2       -22.750000      24.000000       159.000000\r
2578                         *MESH_VERTEX    3       -39.000000      24.000000       156.000000\r
2579                         *MESH_VERTEX    4       39.000000       24.000000       156.000000\r
2580                         *MESH_VERTEX    5       48.750000       24.000000       151.000000\r
2581                         *MESH_VERTEX    6       -48.750000      24.000000       151.000000\r
2582                         *MESH_VERTEX    7       -52.000000      24.000000       144.000000\r
2583                         *MESH_VERTEX    8       52.000000       24.000000       144.000000\r
2584                         *MESH_VERTEX    9       52.000000       24.000000       8.000000\r
2585                         *MESH_VERTEX    10      -52.000000      24.000000       8.000000\r
2586                 }\r
2587                 *MESH_NORMALS   {\r
2588                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2589                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2590                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2591                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2592                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
2593                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
2594                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
2595                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
2596                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
2597                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2598                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2599                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2600                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2601                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2602                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2603                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2604                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2605                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
2606                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
2607                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
2608                 }\r
2609                 *MESH_FACE_LIST {\r
2610                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2611                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2612                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2613                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2614                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2615                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2616                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2617                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2618                         *MESH_FACE      8       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2619                 }\r
2620                 *MESH_NUMTVERTEX        11\r
2621                 *MESH_TVERTLIST {\r
2622                         *MESH_TVERT     0       0.585938        -0.042969       1.000000\r
2623                         *MESH_TVERT     1       0.593750        0.312500        1.000000\r
2624                         *MESH_TVERT     2       0.585938        0.667969        1.000000\r
2625                         *MESH_TVERT     3       0.562500        0.921875        1.000000\r
2626                         *MESH_TVERT     4       0.562500        -0.296875       1.000000\r
2627                         *MESH_TVERT     5       0.523438        -0.449219       1.000000\r
2628                         *MESH_TVERT     6       0.523438        1.074219        1.000000\r
2629                         *MESH_TVERT     7       0.468750        1.125000        1.000000\r
2630                         *MESH_TVERT     8       0.468750        -0.500000       1.000000\r
2631                         *MESH_TVERT     9       -0.593750       -0.500000       1.000000\r
2632                         *MESH_TVERT     10      -0.593750       1.125000        1.000000\r
2633                 }\r
2634                 *MESH_NUMTVFACES        9\r
2635                 *MESH_TFACELIST {\r
2636                         *MESH_TFACE     0       0       3       2\r
2637                         *MESH_TFACE     1       0       4       3\r
2638                         *MESH_TFACE     2       3       4       5\r
2639                         *MESH_TFACE     3       3       5       6\r
2640                         *MESH_TFACE     4       0       2       1\r
2641                         *MESH_TFACE     5       5       7       6\r
2642                         *MESH_TFACE     6       5       8       7\r
2643                         *MESH_TFACE     7       7       8       9\r
2644                         *MESH_TFACE     8       7       9       10\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   4\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat4model0surf60"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat4model0surf60"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 6\r
2668                 *MESH_NUMFACES  4\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       -44.000000      20.000000       8.000000\r
2672                         *MESH_VERTEX    1       -44.000000      20.000000       0.000000\r
2673                         *MESH_VERTEX    2       -40.000000      16.000000       0.000000\r
2674                         *MESH_VERTEX    3       -40.000000      16.000000       8.000000\r
2675                         *MESH_VERTEX    4       -44.000000      12.000000       8.000000\r
2676                         *MESH_VERTEX    5       -44.000000      12.000000       0.000000\r
2677                 }\r
2678                 *MESH_NORMALS   {\r
2679                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2680                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2681                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2682                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2683                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2684                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2685                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2686                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2687                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2688                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2689                 }\r
2690                 *MESH_FACE_LIST {\r
2691                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2692                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2693                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2694                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2695                 }\r
2696                 *MESH_NUMTVERTEX        6\r
2697                 *MESH_TVERTLIST {\r
2698                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2699                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
2700                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
2701                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
2702                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
2703                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
2704                 }\r
2705                 *MESH_NUMTVFACES        4\r
2706                 *MESH_TFACELIST {\r
2707                         *MESH_TFACE     0       0       2       1\r
2708                         *MESH_TFACE     1       0       3       2\r
2709                         *MESH_TFACE     2       4       2       3\r
2710                         *MESH_TFACE     3       4       5       2\r
2711                 }\r
2712         }\r
2713         *PROP_MOTIONBLUR        0\r
2714         *PROP_CASTSHADOW        1\r
2715         *PROP_RECVSHADOW        1\r
2716         *MATERIAL_REF   4\r
2717 }\r
2718 *GEOMOBJECT     {\r
2719         *NODE_NAME      "mat4model0surf61"\r
2720         *NODE_TM        {\r
2721                 *NODE_NAME      "mat4model0surf61"\r
2722                 *INHERIT_POS    0       0       0\r
2723                 *INHERIT_ROT    0       0       0\r
2724                 *INHERIT_SCL    0       0       0\r
2725                 *TM_ROW0        1.0     0       0\r
2726                 *TM_ROW1        0       1.0     0\r
2727                 *TM_ROW2        0       0       1.0\r
2728                 *TM_ROW3        0       0       0\r
2729                 *TM_POS 0.000000        0.000000        0.000000\r
2730         }\r
2731         *MESH   {\r
2732                 *TIMEVALUE      0\r
2733                 *MESH_NUMVERTEX 6\r
2734                 *MESH_NUMFACES  4\r
2735                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2736                 *MESH_VERTEX_LIST       {\r
2737                         *MESH_VERTEX    0       -44.000000      -12.000000      8.000000\r
2738                         *MESH_VERTEX    1       -44.000000      -12.000000      0.000000\r
2739                         *MESH_VERTEX    2       -40.000000      -16.000000      0.000000\r
2740                         *MESH_VERTEX    3       -40.000000      -16.000000      8.000000\r
2741                         *MESH_VERTEX    4       -44.000000      -20.000000      8.000000\r
2742                         *MESH_VERTEX    5       -44.000000      -20.000000      0.000000\r
2743                 }\r
2744                 *MESH_NORMALS   {\r
2745                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2746                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2747                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2748                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2749                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2750                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2751                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2752                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2753                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2754                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2755                 }\r
2756                 *MESH_FACE_LIST {\r
2757                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2758                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2759                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2760                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2761                 }\r
2762                 *MESH_NUMTVERTEX        6\r
2763                 *MESH_TVERTLIST {\r
2764                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2765                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
2766                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
2767                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
2768                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
2769                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
2770                 }\r
2771                 *MESH_NUMTVFACES        4\r
2772                 *MESH_TFACELIST {\r
2773                         *MESH_TFACE     0       0       2       1\r
2774                         *MESH_TFACE     1       0       3       2\r
2775                         *MESH_TFACE     2       4       2       3\r
2776                         *MESH_TFACE     3       4       5       2\r
2777                 }\r
2778         }\r
2779         *PROP_MOTIONBLUR        0\r
2780         *PROP_CASTSHADOW        1\r
2781         *PROP_RECVSHADOW        1\r
2782         *MATERIAL_REF   4\r
2783 }\r
2784 *GEOMOBJECT     {\r
2785         *NODE_NAME      "mat4model0surf62"\r
2786         *NODE_TM        {\r
2787                 *NODE_NAME      "mat4model0surf62"\r
2788                 *INHERIT_POS    0       0       0\r
2789                 *INHERIT_ROT    0       0       0\r
2790                 *INHERIT_SCL    0       0       0\r
2791                 *TM_ROW0        1.0     0       0\r
2792                 *TM_ROW1        0       1.0     0\r
2793                 *TM_ROW2        0       0       1.0\r
2794                 *TM_ROW3        0       0       0\r
2795                 *TM_POS 0.000000        0.000000        0.000000\r
2796         }\r
2797         *MESH   {\r
2798                 *TIMEVALUE      0\r
2799                 *MESH_NUMVERTEX 6\r
2800                 *MESH_NUMFACES  4\r
2801                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2802                 *MESH_VERTEX_LIST       {\r
2803                         *MESH_VERTEX    0       -44.000000      20.000000       8.000000\r
2804                         *MESH_VERTEX    1       -48.000000      16.000000       8.000000\r
2805                         *MESH_VERTEX    2       -48.000000      16.000000       0.000000\r
2806                         *MESH_VERTEX    3       -44.000000      20.000000       0.000000\r
2807                         *MESH_VERTEX    4       -44.000000      12.000000       8.000000\r
2808                         *MESH_VERTEX    5       -44.000000      12.000000       0.000000\r
2809                 }\r
2810                 *MESH_NORMALS   {\r
2811                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2812                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2813                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2814                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2815                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2816                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2817                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2818                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2819                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2820                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2821                 }\r
2822                 *MESH_FACE_LIST {\r
2823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2824                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2825                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2826                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2827                 }\r
2828                 *MESH_NUMTVERTEX        6\r
2829                 *MESH_TVERTLIST {\r
2830                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2831                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2832                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2833                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2834                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
2835                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
2836                 }\r
2837                 *MESH_NUMTVFACES        4\r
2838                 *MESH_TFACELIST {\r
2839                         *MESH_TFACE     0       0       2       1\r
2840                         *MESH_TFACE     1       0       3       2\r
2841                         *MESH_TFACE     2       4       1       2\r
2842                         *MESH_TFACE     3       4       2       5\r
2843                 }\r
2844         }\r
2845         *PROP_MOTIONBLUR        0\r
2846         *PROP_CASTSHADOW        1\r
2847         *PROP_RECVSHADOW        1\r
2848         *MATERIAL_REF   4\r
2849 }\r
2850 *GEOMOBJECT     {\r
2851         *NODE_NAME      "mat4model0surf63"\r
2852         *NODE_TM        {\r
2853                 *NODE_NAME      "mat4model0surf63"\r
2854                 *INHERIT_POS    0       0       0\r
2855                 *INHERIT_ROT    0       0       0\r
2856                 *INHERIT_SCL    0       0       0\r
2857                 *TM_ROW0        1.0     0       0\r
2858                 *TM_ROW1        0       1.0     0\r
2859                 *TM_ROW2        0       0       1.0\r
2860                 *TM_ROW3        0       0       0\r
2861                 *TM_POS 0.000000        0.000000        0.000000\r
2862         }\r
2863         *MESH   {\r
2864                 *TIMEVALUE      0\r
2865                 *MESH_NUMVERTEX 6\r
2866                 *MESH_NUMFACES  4\r
2867                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2868                 *MESH_VERTEX_LIST       {\r
2869                         *MESH_VERTEX    0       -44.000000      -12.000000      8.000000\r
2870                         *MESH_VERTEX    1       -48.000000      -16.000000      8.000000\r
2871                         *MESH_VERTEX    2       -48.000000      -16.000000      0.000000\r
2872                         *MESH_VERTEX    3       -44.000000      -12.000000      0.000000\r
2873                         *MESH_VERTEX    4       -44.000000      -20.000000      8.000000\r
2874                         *MESH_VERTEX    5       -44.000000      -20.000000      0.000000\r
2875                 }\r
2876                 *MESH_NORMALS   {\r
2877                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2878                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2879                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2880                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2881                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2882                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2883                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2884                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2885                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2886                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2887                 }\r
2888                 *MESH_FACE_LIST {\r
2889                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2890                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2891                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2892                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2893                 }\r
2894                 *MESH_NUMTVERTEX        6\r
2895                 *MESH_TVERTLIST {\r
2896                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2897                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2898                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2899                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2900                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
2901                         *MESH_TVERT     5       0.062500        0.250000        1.000000\r
2902                 }\r
2903                 *MESH_NUMTVFACES        4\r
2904                 *MESH_TFACELIST {\r
2905                         *MESH_TFACE     0       0       2       1\r
2906                         *MESH_TFACE     1       0       3       2\r
2907                         *MESH_TFACE     2       4       1       2\r
2908                         *MESH_TFACE     3       4       2       5\r
2909                 }\r
2910         }\r
2911         *PROP_MOTIONBLUR        0\r
2912         *PROP_CASTSHADOW        1\r
2913         *PROP_RECVSHADOW        1\r
2914         *MATERIAL_REF   4\r
2915 }\r
2916 *GEOMOBJECT     {\r
2917         *NODE_NAME      "mat4model0surf64"\r
2918         *NODE_TM        {\r
2919                 *NODE_NAME      "mat4model0surf64"\r
2920                 *INHERIT_POS    0       0       0\r
2921                 *INHERIT_ROT    0       0       0\r
2922                 *INHERIT_SCL    0       0       0\r
2923                 *TM_ROW0        1.0     0       0\r
2924                 *TM_ROW1        0       1.0     0\r
2925                 *TM_ROW2        0       0       1.0\r
2926                 *TM_ROW3        0       0       0\r
2927                 *TM_POS 0.000000        0.000000        0.000000\r
2928         }\r
2929         *MESH   {\r
2930                 *TIMEVALUE      0\r
2931                 *MESH_NUMVERTEX 4\r
2932                 *MESH_NUMFACES  2\r
2933                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2934                 *MESH_VERTEX_LIST       {\r
2935                         *MESH_VERTEX    0       -2.000000       -20.000000      140.000000\r
2936                         *MESH_VERTEX    1       -2.000000       -20.000000      12.000000\r
2937                         *MESH_VERTEX    2       -48.000000      -20.000000      12.000000\r
2938                         *MESH_VERTEX    3       -48.000000      -20.000000      140.000000\r
2939                 }\r
2940                 *MESH_NORMALS   {\r
2941                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2942                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2943                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2944                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2945                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2946                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2947                 }\r
2948                 *MESH_FACE_LIST {\r
2949                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2950                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2951                 }\r
2952                 *MESH_NUMTVERTEX        4\r
2953                 *MESH_TVERTLIST {\r
2954                         *MESH_TVERT     0       0.439523        1.142946        1.000000\r
2955                         *MESH_TVERT     1       0.023700        -0.813349       1.000000\r
2956                         *MESH_TVERT     2       -0.327822       -0.738630       1.000000\r
2957                         *MESH_TVERT     3       0.088001        1.217665        1.000000\r
2958                 }\r
2959                 *MESH_NUMTVFACES        2\r
2960                 *MESH_TFACELIST {\r
2961                         *MESH_TFACE     0       0       2       1\r
2962                         *MESH_TFACE     1       0       3       2\r
2963                 }\r
2964         }\r
2965         *PROP_MOTIONBLUR        0\r
2966         *PROP_CASTSHADOW        1\r
2967         *PROP_RECVSHADOW        1\r
2968         *MATERIAL_REF   4\r
2969 }\r
2970 *GEOMOBJECT     {\r
2971         *NODE_NAME      "mat4model0surf65"\r
2972         *NODE_TM        {\r
2973                 *NODE_NAME      "mat4model0surf65"\r
2974                 *INHERIT_POS    0       0       0\r
2975                 *INHERIT_ROT    0       0       0\r
2976                 *INHERIT_SCL    0       0       0\r
2977                 *TM_ROW0        1.0     0       0\r
2978                 *TM_ROW1        0       1.0     0\r
2979                 *TM_ROW2        0       0       1.0\r
2980                 *TM_ROW3        0       0       0\r
2981                 *TM_POS 0.000000        0.000000        0.000000\r
2982         }\r
2983         *MESH   {\r
2984                 *TIMEVALUE      0\r
2985                 *MESH_NUMVERTEX 4\r
2986                 *MESH_NUMFACES  2\r
2987                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2988                 *MESH_VERTEX_LIST       {\r
2989                         *MESH_VERTEX    0       48.000000       -20.000000      140.000000\r
2990                         *MESH_VERTEX    1       -48.000000      -20.000000      140.000000\r
2991                         *MESH_VERTEX    2       -48.000000      -24.000000      140.000000\r
2992                         *MESH_VERTEX    3       48.000000       -24.000000      140.000000\r
2993                 }\r
2994                 *MESH_NORMALS   {\r
2995                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2996                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2997                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2998                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2999                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3000                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3001                 }\r
3002                 *MESH_FACE_LIST {\r
3003                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3004                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3005                 }\r
3006                 *MESH_NUMTVERTEX        4\r
3007                 *MESH_TVERTLIST {\r
3008                         *MESH_TVERT     0       -0.333333       0.083333        1.000000\r
3009                         *MESH_TVERT     1       0.666667        0.083333        1.000000\r
3010                         *MESH_TVERT     2       0.666667        0.000000        1.000000\r
3011                         *MESH_TVERT     3       -0.333333       0.000000        1.000000\r
3012                 }\r
3013                 *MESH_NUMTVFACES        2\r
3014                 *MESH_TFACELIST {\r
3015                         *MESH_TFACE     0       0       2       1\r
3016                         *MESH_TFACE     1       0       3       2\r
3017                 }\r
3018         }\r
3019         *PROP_MOTIONBLUR        0\r
3020         *PROP_CASTSHADOW        1\r
3021         *PROP_RECVSHADOW        1\r
3022         *MATERIAL_REF   4\r
3023 }\r
3024 *GEOMOBJECT     {\r
3025         *NODE_NAME      "mat4model0surf66"\r
3026         *NODE_TM        {\r
3027                 *NODE_NAME      "mat4model0surf66"\r
3028                 *INHERIT_POS    0       0       0\r
3029                 *INHERIT_ROT    0       0       0\r
3030                 *INHERIT_SCL    0       0       0\r
3031                 *TM_ROW0        1.0     0       0\r
3032                 *TM_ROW1        0       1.0     0\r
3033                 *TM_ROW2        0       0       1.0\r
3034                 *TM_ROW3        0       0       0\r
3035                 *TM_POS 0.000000        0.000000        0.000000\r
3036         }\r
3037         *MESH   {\r
3038                 *TIMEVALUE      0\r
3039                 *MESH_NUMVERTEX 4\r
3040                 *MESH_NUMFACES  2\r
3041                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3042                 *MESH_VERTEX_LIST       {\r
3043                         *MESH_VERTEX    0       -48.000000      -24.000000      140.000000\r
3044                         *MESH_VERTEX    1       -48.000000      -20.000000      140.000000\r
3045                         *MESH_VERTEX    2       -48.000000      -20.000000      12.000000\r
3046                         *MESH_VERTEX    3       -48.000000      -24.000000      12.000000\r
3047                 }\r
3048                 *MESH_NORMALS   {\r
3049                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3050                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3051                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3052                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3053                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
3054                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3055                 }\r
3056                 *MESH_FACE_LIST {\r
3057                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3058                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3059                 }\r
3060                 *MESH_NUMTVERTEX        4\r
3061                 *MESH_TVERTLIST {\r
3062                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3063                         *MESH_TVERT     1       0.000000        0.083333        1.000000\r
3064                         *MESH_TVERT     2       1.333333        0.083333        1.000000\r
3065                         *MESH_TVERT     3       1.333333        0.000000        1.000000\r
3066                 }\r
3067                 *MESH_NUMTVFACES        2\r
3068                 *MESH_TFACELIST {\r
3069                         *MESH_TFACE     0       0       2       1\r
3070                         *MESH_TFACE     1       0       3       2\r
3071                 }\r
3072         }\r
3073         *PROP_MOTIONBLUR        0\r
3074         *PROP_CASTSHADOW        1\r
3075         *PROP_RECVSHADOW        1\r
3076         *MATERIAL_REF   4\r
3077 }\r
3078 *GEOMOBJECT     {\r
3079         *NODE_NAME      "mat4model0surf67"\r
3080         *NODE_TM        {\r
3081                 *NODE_NAME      "mat4model0surf67"\r
3082                 *INHERIT_POS    0       0       0\r
3083                 *INHERIT_ROT    0       0       0\r
3084                 *INHERIT_SCL    0       0       0\r
3085                 *TM_ROW0        1.0     0       0\r
3086                 *TM_ROW1        0       1.0     0\r
3087                 *TM_ROW2        0       0       1.0\r
3088                 *TM_ROW3        0       0       0\r
3089                 *TM_POS 0.000000        0.000000        0.000000\r
3090         }\r
3091         *MESH   {\r
3092                 *TIMEVALUE      0\r
3093                 *MESH_NUMVERTEX 4\r
3094                 *MESH_NUMFACES  2\r
3095                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3096                 *MESH_VERTEX_LIST       {\r
3097                         *MESH_VERTEX    0       -48.000000      -20.000000      12.000000\r
3098                         *MESH_VERTEX    1       48.000000       -20.000000      12.000000\r
3099                         *MESH_VERTEX    2       48.000000       -24.000000      12.000000\r
3100                         *MESH_VERTEX    3       -48.000000      -24.000000      12.000000\r
3101                 }\r
3102                 *MESH_NORMALS   {\r
3103                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3104                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3105                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3106                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3107                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3108                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3109                 }\r
3110                 *MESH_FACE_LIST {\r
3111                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3112                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3113                 }\r
3114                 *MESH_NUMTVERTEX        4\r
3115                 *MESH_TVERTLIST {\r
3116                         *MESH_TVERT     0       0.333333        0.083333        1.000000\r
3117                         *MESH_TVERT     1       1.333333        0.083333        1.000000\r
3118                         *MESH_TVERT     2       1.333333        0.000000        1.000000\r
3119                         *MESH_TVERT     3       0.333333        0.000000        1.000000\r
3120                 }\r
3121                 *MESH_NUMTVFACES        2\r
3122                 *MESH_TFACELIST {\r
3123                         *MESH_TFACE     0       0       2       1\r
3124                         *MESH_TFACE     1       0       3       2\r
3125                 }\r
3126         }\r
3127         *PROP_MOTIONBLUR        0\r
3128         *PROP_CASTSHADOW        1\r
3129         *PROP_RECVSHADOW        1\r
3130         *MATERIAL_REF   4\r
3131 }\r
3132 *GEOMOBJECT     {\r
3133         *NODE_NAME      "mat4model0surf68"\r
3134         *NODE_TM        {\r
3135                 *NODE_NAME      "mat4model0surf68"\r
3136                 *INHERIT_POS    0       0       0\r
3137                 *INHERIT_ROT    0       0       0\r
3138                 *INHERIT_SCL    0       0       0\r
3139                 *TM_ROW0        1.0     0       0\r
3140                 *TM_ROW1        0       1.0     0\r
3141                 *TM_ROW2        0       0       1.0\r
3142                 *TM_ROW3        0       0       0\r
3143                 *TM_POS 0.000000        0.000000        0.000000\r
3144         }\r
3145         *MESH   {\r
3146                 *TIMEVALUE      0\r
3147                 *MESH_NUMVERTEX 6\r
3148                 *MESH_NUMFACES  4\r
3149                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3150                 *MESH_VERTEX_LIST       {\r
3151                         *MESH_VERTEX    0       -48.750000      24.000000       151.000000\r
3152                         *MESH_VERTEX    1       -48.750000      -24.000000      151.000000\r
3153                         *MESH_VERTEX    2       -52.000000      -24.000000      144.000000\r
3154                         *MESH_VERTEX    3       -52.000000      24.000000       144.000000\r
3155                         *MESH_VERTEX    4       -52.000000      24.000000       8.000000\r
3156                         *MESH_VERTEX    5       -52.000000      -24.000000      8.000000\r
3157                 }\r
3158                 *MESH_NORMALS   {\r
3159                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3160                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3161                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3162                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3163                         *MESH_VERTEXNORMAL      0       -0.923880       0.000000        0.382683\r
3164                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        0.382683\r
3165                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3166                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3167                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3168                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3169                 }\r
3170                 *MESH_FACE_LIST {\r
3171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3172                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3173                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3174                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3175                 }\r
3176                 *MESH_NUMTVERTEX        6\r
3177                 *MESH_TVERTLIST {\r
3178                         *MESH_TVERT     0       0.044922        0.000000        1.000000\r
3179                         *MESH_TVERT     1       0.044922        0.750000        1.000000\r
3180                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
3181                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
3182                         *MESH_TVERT     4       1.187500        0.000000        1.000000\r
3183                         *MESH_TVERT     5       1.187500        0.750000        1.000000\r
3184                 }\r
3185                 *MESH_NUMTVFACES        4\r
3186                 *MESH_TFACELIST {\r
3187                         *MESH_TFACE     0       0       2       1\r
3188                         *MESH_TFACE     1       0       3       2\r
3189                         *MESH_TFACE     2       2       3       4\r
3190                         *MESH_TFACE     3       2       4       5\r
3191                 }\r
3192         }\r
3193         *PROP_MOTIONBLUR        0\r
3194         *PROP_CASTSHADOW        1\r
3195         *PROP_RECVSHADOW        1\r
3196         *MATERIAL_REF   4\r
3197 }\r
3198 *GEOMOBJECT     {\r
3199         *NODE_NAME      "mat4model0surf69"\r
3200         *NODE_TM        {\r
3201                 *NODE_NAME      "mat4model0surf69"\r
3202                 *INHERIT_POS    0       0       0\r
3203                 *INHERIT_ROT    0       0       0\r
3204                 *INHERIT_SCL    0       0       0\r
3205                 *TM_ROW0        1.0     0       0\r
3206                 *TM_ROW1        0       1.0     0\r
3207                 *TM_ROW2        0       0       1.0\r
3208                 *TM_ROW3        0       0       0\r
3209                 *TM_POS 0.000000        0.000000        0.000000\r
3210         }\r
3211         *MESH   {\r
3212                 *TIMEVALUE      0\r
3213                 *MESH_NUMVERTEX 4\r
3214                 *MESH_NUMFACES  2\r
3215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3216                 *MESH_VERTEX_LIST       {\r
3217                         *MESH_VERTEX    0       52.000000       -24.000000      8.000000\r
3218                         *MESH_VERTEX    1       52.000000       24.000000       8.000000\r
3219                         *MESH_VERTEX    2       -52.000000      24.000000       8.000000\r
3220                         *MESH_VERTEX    3       -52.000000      -24.000000      8.000000\r
3221                 }\r
3222                 *MESH_NORMALS   {\r
3223                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3224                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3229                 }\r
3230                 *MESH_FACE_LIST {\r
3231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3232                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3233                 }\r
3234                 *MESH_NUMTVERTEX        4\r
3235                 *MESH_TVERTLIST {\r
3236                         *MESH_TVERT     0       -0.406250       1.375000        1.000000\r
3237                         *MESH_TVERT     1       -0.406250       0.625000        1.000000\r
3238                         *MESH_TVERT     2       0.406250        0.625000        1.000000\r
3239                         *MESH_TVERT     3       0.406250        1.375000        1.000000\r
3240                 }\r
3241                 *MESH_NUMTVFACES        2\r
3242                 *MESH_TFACELIST {\r
3243                         *MESH_TFACE     0       0       2       1\r
3244                         *MESH_TFACE     1       0       3       2\r
3245                 }\r
3246         }\r
3247         *PROP_MOTIONBLUR        0\r
3248         *PROP_CASTSHADOW        1\r
3249         *PROP_RECVSHADOW        1\r
3250         *MATERIAL_REF   4\r
3251 }\r