]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/objects_wood/pallet01.ase
Merge branch 'master' into fruitiex/runningmanctf
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_wood / pallet01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "pallet01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 1\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood04"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "models/desertfactory/textures/wood/wood04"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\models\desertfactory\textures\wood\wood04.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29 }\r
30 *GEOMOBJECT     {\r
31         *NODE_NAME      "mat0model0surf0"\r
32         *NODE_TM        {\r
33                 *NODE_NAME      "mat0model0surf0"\r
34                 *INHERIT_POS    0       0       0\r
35                 *INHERIT_ROT    0       0       0\r
36                 *INHERIT_SCL    0       0       0\r
37                 *TM_ROW0        1.0     0       0\r
38                 *TM_ROW1        0       1.0     0\r
39                 *TM_ROW2        0       0       1.0\r
40                 *TM_ROW3        0       0       0\r
41                 *TM_POS 0.000000        0.000000        0.000000\r
42         }\r
43         *MESH   {\r
44                 *TIMEVALUE      0\r
45                 *MESH_NUMVERTEX 4\r
46                 *MESH_NUMFACES  2\r
47                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48                 *MESH_VERTEX_LIST       {\r
49                         *MESH_VERTEX    0       64.000000       86.000000       20.000000\r
50                         *MESH_VERTEX    1       64.000000       58.000000       20.000000\r
51                         *MESH_VERTEX    2       64.000000       86.000000       24.000000\r
52                         *MESH_VERTEX    3       64.000000       58.000000       24.000000\r
53                 }\r
54                 *MESH_NORMALS   {\r
55                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
58                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
59                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
60                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
61                 }\r
62                 *MESH_FACE_LIST {\r
63                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65                 }\r
66                 *MESH_NUMTVERTEX        4\r
67                 *MESH_TVERTLIST {\r
68                         *MESH_TVERT     0       0.671875        0.312500        1.000000\r
69                         *MESH_TVERT     1       0.453125        0.312500        1.000000\r
70                         *MESH_TVERT     2       0.671875        0.375000        1.000000\r
71                         *MESH_TVERT     3       0.453125        0.375000        1.000000\r
72                 }\r
73                 *MESH_NUMTVFACES        2\r
74                 *MESH_TFACELIST {\r
75                         *MESH_TFACE     0       0       2       1\r
76                         *MESH_TFACE     1       2       3       1\r
77                 }\r
78         }\r
79         *PROP_MOTIONBLUR        0\r
80         *PROP_CASTSHADOW        1\r
81         *PROP_RECVSHADOW        1\r
82         *MATERIAL_REF   0\r
83 }\r
84 *GEOMOBJECT     {\r
85         *NODE_NAME      "mat0model0surf1"\r
86         *NODE_TM        {\r
87                 *NODE_NAME      "mat0model0surf1"\r
88                 *INHERIT_POS    0       0       0\r
89                 *INHERIT_ROT    0       0       0\r
90                 *INHERIT_SCL    0       0       0\r
91                 *TM_ROW0        1.0     0       0\r
92                 *TM_ROW1        0       1.0     0\r
93                 *TM_ROW2        0       0       1.0\r
94                 *TM_ROW3        0       0       0\r
95                 *TM_POS 0.000000        0.000000        0.000000\r
96         }\r
97         *MESH   {\r
98                 *TIMEVALUE      0\r
99                 *MESH_NUMVERTEX 4\r
100                 *MESH_NUMFACES  2\r
101                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
102                 *MESH_VERTEX_LIST       {\r
103                         *MESH_VERTEX    0       64.000000       86.000000       0.000000\r
104                         *MESH_VERTEX    1       64.000000       58.000000       0.000000\r
105                         *MESH_VERTEX    2       64.000000       86.000000       4.000000\r
106                         *MESH_VERTEX    3       64.000000       58.000000       4.000000\r
107                 }\r
108                 *MESH_NORMALS   {\r
109                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
110                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
111                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
112                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
113                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
114                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
115                 }\r
116                 *MESH_FACE_LIST {\r
117                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
118                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
119                 }\r
120                 *MESH_NUMTVERTEX        4\r
121                 *MESH_TVERTLIST {\r
122                         *MESH_TVERT     0       0.671875        0.000000        1.000000\r
123                         *MESH_TVERT     1       0.453125        0.000000        1.000000\r
124                         *MESH_TVERT     2       0.671875        0.062500        1.000000\r
125                         *MESH_TVERT     3       0.453125        0.062500        1.000000\r
126                 }\r
127                 *MESH_NUMTVFACES        2\r
128                 *MESH_TFACELIST {\r
129                         *MESH_TFACE     0       0       2       1\r
130                         *MESH_TFACE     1       2       3       1\r
131                 }\r
132         }\r
133         *PROP_MOTIONBLUR        0\r
134         *PROP_CASTSHADOW        1\r
135         *PROP_RECVSHADOW        1\r
136         *MATERIAL_REF   0\r
137 }\r
138 *GEOMOBJECT     {\r
139         *NODE_NAME      "mat0model0surf2"\r
140         *NODE_TM        {\r
141                 *NODE_NAME      "mat0model0surf2"\r
142                 *INHERIT_POS    0       0       0\r
143                 *INHERIT_ROT    0       0       0\r
144                 *INHERIT_SCL    0       0       0\r
145                 *TM_ROW0        1.0     0       0\r
146                 *TM_ROW1        0       1.0     0\r
147                 *TM_ROW2        0       0       1.0\r
148                 *TM_ROW3        0       0       0\r
149                 *TM_POS 0.000000        0.000000        0.000000\r
150         }\r
151         *MESH   {\r
152                 *TIMEVALUE      0\r
153                 *MESH_NUMVERTEX 4\r
154                 *MESH_NUMFACES  2\r
155                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
156                 *MESH_VERTEX_LIST       {\r
157                         *MESH_VERTEX    0       64.000000       54.000000       20.000000\r
158                         *MESH_VERTEX    1       64.000000       30.000000       20.000000\r
159                         *MESH_VERTEX    2       64.000000       54.000000       24.000000\r
160                         *MESH_VERTEX    3       64.000000       30.000000       24.000000\r
161                 }\r
162                 *MESH_NORMALS   {\r
163                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
164                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
165                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
166                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
167                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
168                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
169                 }\r
170                 *MESH_FACE_LIST {\r
171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                 }\r
174                 *MESH_NUMTVERTEX        4\r
175                 *MESH_TVERTLIST {\r
176                         *MESH_TVERT     0       0.421875        0.312500        1.000000\r
177                         *MESH_TVERT     1       0.234375        0.312500        1.000000\r
178                         *MESH_TVERT     2       0.421875        0.375000        1.000000\r
179                         *MESH_TVERT     3       0.234375        0.375000        1.000000\r
180                 }\r
181                 *MESH_NUMTVFACES        2\r
182                 *MESH_TFACELIST {\r
183                         *MESH_TFACE     0       0       2       1\r
184                         *MESH_TFACE     1       2       3       1\r
185                 }\r
186         }\r
187         *PROP_MOTIONBLUR        0\r
188         *PROP_CASTSHADOW        1\r
189         *PROP_RECVSHADOW        1\r
190         *MATERIAL_REF   0\r
191 }\r
192 *GEOMOBJECT     {\r
193         *NODE_NAME      "mat0model0surf3"\r
194         *NODE_TM        {\r
195                 *NODE_NAME      "mat0model0surf3"\r
196                 *INHERIT_POS    0       0       0\r
197                 *INHERIT_ROT    0       0       0\r
198                 *INHERIT_SCL    0       0       0\r
199                 *TM_ROW0        1.0     0       0\r
200                 *TM_ROW1        0       1.0     0\r
201                 *TM_ROW2        0       0       1.0\r
202                 *TM_ROW3        0       0       0\r
203                 *TM_POS 0.000000        0.000000        0.000000\r
204         }\r
205         *MESH   {\r
206                 *TIMEVALUE      0\r
207                 *MESH_NUMVERTEX 4\r
208                 *MESH_NUMFACES  2\r
209                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
210                 *MESH_VERTEX_LIST       {\r
211                         *MESH_VERTEX    0       64.000000       26.000000       20.000000\r
212                         *MESH_VERTEX    1       64.000000       2.000000        20.000000\r
213                         *MESH_VERTEX    2       64.000000       26.000000       24.000000\r
214                         *MESH_VERTEX    3       64.000000       2.000000        24.000000\r
215                 }\r
216                 *MESH_NORMALS   {\r
217                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
218                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
219                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
220                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
221                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
222                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
223                 }\r
224                 *MESH_FACE_LIST {\r
225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
226                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
227                 }\r
228                 *MESH_NUMTVERTEX        4\r
229                 *MESH_TVERTLIST {\r
230                         *MESH_TVERT     0       0.203125        0.312500        1.000000\r
231                         *MESH_TVERT     1       0.015625        0.312500        1.000000\r
232                         *MESH_TVERT     2       0.203125        0.375000        1.000000\r
233                         *MESH_TVERT     3       0.015625        0.375000        1.000000\r
234                 }\r
235                 *MESH_NUMTVFACES        2\r
236                 *MESH_TFACELIST {\r
237                         *MESH_TFACE     0       0       2       1\r
238                         *MESH_TFACE     1       2       3       1\r
239                 }\r
240         }\r
241         *PROP_MOTIONBLUR        0\r
242         *PROP_CASTSHADOW        1\r
243         *PROP_RECVSHADOW        1\r
244         *MATERIAL_REF   0\r
245 }\r
246 *GEOMOBJECT     {\r
247         *NODE_NAME      "mat0model0surf4"\r
248         *NODE_TM        {\r
249                 *NODE_NAME      "mat0model0surf4"\r
250                 *INHERIT_POS    0       0       0\r
251                 *INHERIT_ROT    0       0       0\r
252                 *INHERIT_SCL    0       0       0\r
253                 *TM_ROW0        1.0     0       0\r
254                 *TM_ROW1        0       1.0     0\r
255                 *TM_ROW2        0       0       1.0\r
256                 *TM_ROW3        0       0       0\r
257                 *TM_POS 0.000000        0.000000        0.000000\r
258         }\r
259         *MESH   {\r
260                 *TIMEVALUE      0\r
261                 *MESH_NUMVERTEX 4\r
262                 *MESH_NUMFACES  2\r
263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
264                 *MESH_VERTEX_LIST       {\r
265                         *MESH_VERTEX    0       64.000000       -2.000000       20.000000\r
266                         *MESH_VERTEX    1       64.000000       -26.000000      20.000000\r
267                         *MESH_VERTEX    2       64.000000       -2.000000       24.000000\r
268                         *MESH_VERTEX    3       64.000000       -26.000000      24.000000\r
269                 }\r
270                 *MESH_NORMALS   {\r
271                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
272                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
273                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
274                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
275                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
276                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
277                 }\r
278                 *MESH_FACE_LIST {\r
279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
281                 }\r
282                 *MESH_NUMTVERTEX        4\r
283                 *MESH_TVERTLIST {\r
284                         *MESH_TVERT     0       0.984375        0.312500        1.000000\r
285                         *MESH_TVERT     1       0.796875        0.312500        1.000000\r
286                         *MESH_TVERT     2       0.984375        0.375000        1.000000\r
287                         *MESH_TVERT     3       0.796875        0.375000        1.000000\r
288                 }\r
289                 *MESH_NUMTVFACES        2\r
290                 *MESH_TFACELIST {\r
291                         *MESH_TFACE     0       0       2       1\r
292                         *MESH_TFACE     1       2       3       1\r
293                 }\r
294         }\r
295         *PROP_MOTIONBLUR        0\r
296         *PROP_CASTSHADOW        1\r
297         *PROP_RECVSHADOW        1\r
298         *MATERIAL_REF   0\r
299 }\r
300 *GEOMOBJECT     {\r
301         *NODE_NAME      "mat0model0surf5"\r
302         *NODE_TM        {\r
303                 *NODE_NAME      "mat0model0surf5"\r
304                 *INHERIT_POS    0       0       0\r
305                 *INHERIT_ROT    0       0       0\r
306                 *INHERIT_SCL    0       0       0\r
307                 *TM_ROW0        1.0     0       0\r
308                 *TM_ROW1        0       1.0     0\r
309                 *TM_ROW2        0       0       1.0\r
310                 *TM_ROW3        0       0       0\r
311                 *TM_POS 0.000000        0.000000        0.000000\r
312         }\r
313         *MESH   {\r
314                 *TIMEVALUE      0\r
315                 *MESH_NUMVERTEX 4\r
316                 *MESH_NUMFACES  2\r
317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
318                 *MESH_VERTEX_LIST       {\r
319                         *MESH_VERTEX    0       64.000000       -30.000000      20.000000\r
320                         *MESH_VERTEX    1       64.000000       -54.000000      20.000000\r
321                         *MESH_VERTEX    2       64.000000       -30.000000      24.000000\r
322                         *MESH_VERTEX    3       64.000000       -54.000000      24.000000\r
323                 }\r
324                 *MESH_NORMALS   {\r
325                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
326                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
327                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
328                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
329                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
330                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
331                 }\r
332                 *MESH_FACE_LIST {\r
333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                 }\r
336                 *MESH_NUMTVERTEX        4\r
337                 *MESH_TVERTLIST {\r
338                         *MESH_TVERT     0       0.765625        0.312500        1.000000\r
339                         *MESH_TVERT     1       0.578125        0.312500        1.000000\r
340                         *MESH_TVERT     2       0.765625        0.375000        1.000000\r
341                         *MESH_TVERT     3       0.578125        0.375000        1.000000\r
342                 }\r
343                 *MESH_NUMTVFACES        2\r
344                 *MESH_TFACELIST {\r
345                         *MESH_TFACE     0       0       2       1\r
346                         *MESH_TFACE     1       2       3       1\r
347                 }\r
348         }\r
349         *PROP_MOTIONBLUR        0\r
350         *PROP_CASTSHADOW        1\r
351         *PROP_RECVSHADOW        1\r
352         *MATERIAL_REF   0\r
353 }\r
354 *GEOMOBJECT     {\r
355         *NODE_NAME      "mat0model0surf6"\r
356         *NODE_TM        {\r
357                 *NODE_NAME      "mat0model0surf6"\r
358                 *INHERIT_POS    0       0       0\r
359                 *INHERIT_ROT    0       0       0\r
360                 *INHERIT_SCL    0       0       0\r
361                 *TM_ROW0        1.0     0       0\r
362                 *TM_ROW1        0       1.0     0\r
363                 *TM_ROW2        0       0       1.0\r
364                 *TM_ROW3        0       0       0\r
365                 *TM_POS 0.000000        0.000000        0.000000\r
366         }\r
367         *MESH   {\r
368                 *TIMEVALUE      0\r
369                 *MESH_NUMVERTEX 4\r
370                 *MESH_NUMFACES  2\r
371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
372                 *MESH_VERTEX_LIST       {\r
373                         *MESH_VERTEX    0       64.000000       -58.000000      20.000000\r
374                         *MESH_VERTEX    1       64.000000       -86.000000      20.000000\r
375                         *MESH_VERTEX    2       64.000000       -58.000000      24.000000\r
376                         *MESH_VERTEX    3       64.000000       -86.000000      24.000000\r
377                 }\r
378                 *MESH_NORMALS   {\r
379                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
380                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
381                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
382                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
383                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
384                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
385                 }\r
386                 *MESH_FACE_LIST {\r
387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
388                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
389                 }\r
390                 *MESH_NUMTVERTEX        4\r
391                 *MESH_TVERTLIST {\r
392                         *MESH_TVERT     0       0.546875        0.312500        1.000000\r
393                         *MESH_TVERT     1       0.328125        0.312500        1.000000\r
394                         *MESH_TVERT     2       0.546875        0.375000        1.000000\r
395                         *MESH_TVERT     3       0.328125        0.375000        1.000000\r
396                 }\r
397                 *MESH_NUMTVFACES        2\r
398                 *MESH_TFACELIST {\r
399                         *MESH_TFACE     0       0       2       1\r
400                         *MESH_TFACE     1       2       3       1\r
401                 }\r
402         }\r
403         *PROP_MOTIONBLUR        0\r
404         *PROP_CASTSHADOW        1\r
405         *PROP_RECVSHADOW        1\r
406         *MATERIAL_REF   0\r
407 }\r
408 *GEOMOBJECT     {\r
409         *NODE_NAME      "mat0model0surf7"\r
410         *NODE_TM        {\r
411                 *NODE_NAME      "mat0model0surf7"\r
412                 *INHERIT_POS    0       0       0\r
413                 *INHERIT_ROT    0       0       0\r
414                 *INHERIT_SCL    0       0       0\r
415                 *TM_ROW0        1.0     0       0\r
416                 *TM_ROW1        0       1.0     0\r
417                 *TM_ROW2        0       0       1.0\r
418                 *TM_ROW3        0       0       0\r
419                 *TM_POS 0.000000        0.000000        0.000000\r
420         }\r
421         *MESH   {\r
422                 *TIMEVALUE      0\r
423                 *MESH_NUMVERTEX 4\r
424                 *MESH_NUMFACES  2\r
425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
426                 *MESH_VERTEX_LIST       {\r
427                         *MESH_VERTEX    0       64.000000       -58.000000      0.000000\r
428                         *MESH_VERTEX    1       64.000000       -86.000000      0.000000\r
429                         *MESH_VERTEX    2       64.000000       -58.000000      4.000000\r
430                         *MESH_VERTEX    3       64.000000       -86.000000      4.000000\r
431                 }\r
432                 *MESH_NORMALS   {\r
433                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
434                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
435                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
436                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
437                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
438                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
439                 }\r
440                 *MESH_FACE_LIST {\r
441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
442                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
443                 }\r
444                 *MESH_NUMTVERTEX        4\r
445                 *MESH_TVERTLIST {\r
446                         *MESH_TVERT     0       0.546875        0.000000        1.000000\r
447                         *MESH_TVERT     1       0.328125        0.000000        1.000000\r
448                         *MESH_TVERT     2       0.546875        0.062500        1.000000\r
449                         *MESH_TVERT     3       0.328125        0.062500        1.000000\r
450                 }\r
451                 *MESH_NUMTVFACES        2\r
452                 *MESH_TFACELIST {\r
453                         *MESH_TFACE     0       0       2       1\r
454                         *MESH_TFACE     1       2       3       1\r
455                 }\r
456         }\r
457         *PROP_MOTIONBLUR        0\r
458         *PROP_CASTSHADOW        1\r
459         *PROP_RECVSHADOW        1\r
460         *MATERIAL_REF   0\r
461 }\r
462 *GEOMOBJECT     {\r
463         *NODE_NAME      "mat0model0surf8"\r
464         *NODE_TM        {\r
465                 *NODE_NAME      "mat0model0surf8"\r
466                 *INHERIT_POS    0       0       0\r
467                 *INHERIT_ROT    0       0       0\r
468                 *INHERIT_SCL    0       0       0\r
469                 *TM_ROW0        1.0     0       0\r
470                 *TM_ROW1        0       1.0     0\r
471                 *TM_ROW2        0       0       1.0\r
472                 *TM_ROW3        0       0       0\r
473                 *TM_POS 0.000000        0.000000        0.000000\r
474         }\r
475         *MESH   {\r
476                 *TIMEVALUE      0\r
477                 *MESH_NUMVERTEX 4\r
478                 *MESH_NUMFACES  2\r
479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
480                 *MESH_VERTEX_LIST       {\r
481                         *MESH_VERTEX    0       56.000000       96.000000       4.000000\r
482                         *MESH_VERTEX    1       56.000000       -96.000000      4.000000\r
483                         *MESH_VERTEX    2       56.000000       96.000000       20.000000\r
484                         *MESH_VERTEX    3       56.000000       -96.000000      20.000000\r
485                 }\r
486                 *MESH_NORMALS   {\r
487                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
488                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
489                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
490                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
491                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
492                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        4\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       -0.750000       0.937500        1.000000\r
501                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
502                         *MESH_TVERT     2       -0.750000       0.687500        1.000000\r
503                         *MESH_TVERT     3       0.750000        0.687500        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        2\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       2       3       1\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   0\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat0model0surf9"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat0model0surf9"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 4\r
532                 *MESH_NUMFACES  2\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       48.000000       96.000000       20.000000\r
536                         *MESH_VERTEX    1       48.000000       96.000000       4.000000\r
537                         *MESH_VERTEX    2       56.000000       96.000000       20.000000\r
538                         *MESH_VERTEX    3       56.000000       96.000000       4.000000\r
539                 }\r
540                 *MESH_NORMALS   {\r
541                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
542                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
543                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
544                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
545                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
546                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
547                 }\r
548                 *MESH_FACE_LIST {\r
549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
550                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
551                 }\r
552                 *MESH_NUMTVERTEX        4\r
553                 *MESH_TVERTLIST {\r
554                         *MESH_TVERT     0       0.375000        0.312500        1.000000\r
555                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
556                         *MESH_TVERT     2       0.437500        0.312500        1.000000\r
557                         *MESH_TVERT     3       0.437500        0.062500        1.000000\r
558                 }\r
559                 *MESH_NUMTVFACES        2\r
560                 *MESH_TFACELIST {\r
561                         *MESH_TFACE     0       0       2       1\r
562                         *MESH_TFACE     1       2       3       1\r
563                 }\r
564         }\r
565         *PROP_MOTIONBLUR        0\r
566         *PROP_CASTSHADOW        1\r
567         *PROP_RECVSHADOW        1\r
568         *MATERIAL_REF   0\r
569 }\r
570 *GEOMOBJECT     {\r
571         *NODE_NAME      "mat0model0surf10"\r
572         *NODE_TM        {\r
573                 *NODE_NAME      "mat0model0surf10"\r
574                 *INHERIT_POS    0       0       0\r
575                 *INHERIT_ROT    0       0       0\r
576                 *INHERIT_SCL    0       0       0\r
577                 *TM_ROW0        1.0     0       0\r
578                 *TM_ROW1        0       1.0     0\r
579                 *TM_ROW2        0       0       1.0\r
580                 *TM_ROW3        0       0       0\r
581                 *TM_POS 0.000000        0.000000        0.000000\r
582         }\r
583         *MESH   {\r
584                 *TIMEVALUE      0\r
585                 *MESH_NUMVERTEX 4\r
586                 *MESH_NUMFACES  2\r
587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
588                 *MESH_VERTEX_LIST       {\r
589                         *MESH_VERTEX    0       56.000000       -96.000000      20.000000\r
590                         *MESH_VERTEX    1       48.000000       -96.000000      20.000000\r
591                         *MESH_VERTEX    2       56.000000       96.000000       20.000000\r
592                         *MESH_VERTEX    3       48.000000       96.000000       20.000000\r
593                 }\r
594                 *MESH_NORMALS   {\r
595                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
596                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
597                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
598                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
599                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
600                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
601                 }\r
602                 *MESH_FACE_LIST {\r
603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
604                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
605                 }\r
606                 *MESH_NUMTVERTEX        4\r
607                 *MESH_TVERTLIST {\r
608                         *MESH_TVERT     0       -0.750000       0.125000        1.000000\r
609                         *MESH_TVERT     1       -0.750000       0.250000        1.000000\r
610                         *MESH_TVERT     2       0.750000        0.125000        1.000000\r
611                         *MESH_TVERT     3       0.750000        0.250000        1.000000\r
612                 }\r
613                 *MESH_NUMTVFACES        2\r
614                 *MESH_TFACELIST {\r
615                         *MESH_TFACE     0       0       2       1\r
616                         *MESH_TFACE     1       2       3       1\r
617                 }\r
618         }\r
619         *PROP_MOTIONBLUR        0\r
620         *PROP_CASTSHADOW        1\r
621         *PROP_RECVSHADOW        1\r
622         *MATERIAL_REF   0\r
623 }\r
624 *GEOMOBJECT     {\r
625         *NODE_NAME      "mat0model0surf11"\r
626         *NODE_TM        {\r
627                 *NODE_NAME      "mat0model0surf11"\r
628                 *INHERIT_POS    0       0       0\r
629                 *INHERIT_ROT    0       0       0\r
630                 *INHERIT_SCL    0       0       0\r
631                 *TM_ROW0        1.0     0       0\r
632                 *TM_ROW1        0       1.0     0\r
633                 *TM_ROW2        0       0       1.0\r
634                 *TM_ROW3        0       0       0\r
635                 *TM_POS 0.000000        0.000000        0.000000\r
636         }\r
637         *MESH   {\r
638                 *TIMEVALUE      0\r
639                 *MESH_NUMVERTEX 4\r
640                 *MESH_NUMFACES  2\r
641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
642                 *MESH_VERTEX_LIST       {\r
643                         *MESH_VERTEX    0       48.000000       -96.000000      20.000000\r
644                         *MESH_VERTEX    1       48.000000       -96.000000      4.000000\r
645                         *MESH_VERTEX    2       48.000000       96.000000       20.000000\r
646                         *MESH_VERTEX    3       48.000000       96.000000       4.000000\r
647                 }\r
648                 *MESH_NORMALS   {\r
649                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
650                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
651                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
652                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
653                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
654                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
655                 }\r
656                 *MESH_FACE_LIST {\r
657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
658                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
659                 }\r
660                 *MESH_NUMTVERTEX        4\r
661                 *MESH_TVERTLIST {\r
662                         *MESH_TVERT     0       0.750000        0.687500        1.000000\r
663                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
664                         *MESH_TVERT     2       -0.750000       0.687500        1.000000\r
665                         *MESH_TVERT     3       -0.750000       0.937500        1.000000\r
666                 }\r
667                 *MESH_NUMTVFACES        2\r
668                 *MESH_TFACELIST {\r
669                         *MESH_TFACE     0       0       2       1\r
670                         *MESH_TFACE     1       2       3       1\r
671                 }\r
672         }\r
673         *PROP_MOTIONBLUR        0\r
674         *PROP_CASTSHADOW        1\r
675         *PROP_RECVSHADOW        1\r
676         *MATERIAL_REF   0\r
677 }\r
678 *GEOMOBJECT     {\r
679         *NODE_NAME      "mat0model0surf12"\r
680         *NODE_TM        {\r
681                 *NODE_NAME      "mat0model0surf12"\r
682                 *INHERIT_POS    0       0       0\r
683                 *INHERIT_ROT    0       0       0\r
684                 *INHERIT_SCL    0       0       0\r
685                 *TM_ROW0        1.0     0       0\r
686                 *TM_ROW1        0       1.0     0\r
687                 *TM_ROW2        0       0       1.0\r
688                 *TM_ROW3        0       0       0\r
689                 *TM_POS 0.000000        0.000000        0.000000\r
690         }\r
691         *MESH   {\r
692                 *TIMEVALUE      0\r
693                 *MESH_NUMVERTEX 4\r
694                 *MESH_NUMFACES  2\r
695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
696                 *MESH_VERTEX_LIST       {\r
697                         *MESH_VERTEX    0       56.000000       -96.000000      4.000000\r
698                         *MESH_VERTEX    1       48.000000       -96.000000      4.000000\r
699                         *MESH_VERTEX    2       56.000000       -96.000000      20.000000\r
700                         *MESH_VERTEX    3       48.000000       -96.000000      20.000000\r
701                 }\r
702                 *MESH_NORMALS   {\r
703                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
704                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
705                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
706                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
707                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
708                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
709                 }\r
710                 *MESH_FACE_LIST {\r
711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
713                 }\r
714                 *MESH_NUMTVERTEX        4\r
715                 *MESH_TVERTLIST {\r
716                         *MESH_TVERT     0       0.437500        0.062500        1.000000\r
717                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
718                         *MESH_TVERT     2       0.437500        0.312500        1.000000\r
719                         *MESH_TVERT     3       0.375000        0.312500        1.000000\r
720                 }\r
721                 *MESH_NUMTVFACES        2\r
722                 *MESH_TFACELIST {\r
723                         *MESH_TFACE     0       0       2       1\r
724                         *MESH_TFACE     1       2       3       1\r
725                 }\r
726         }\r
727         *PROP_MOTIONBLUR        0\r
728         *PROP_CASTSHADOW        1\r
729         *PROP_RECVSHADOW        1\r
730         *MATERIAL_REF   0\r
731 }\r
732 *GEOMOBJECT     {\r
733         *NODE_NAME      "mat0model0surf13"\r
734         *NODE_TM        {\r
735                 *NODE_NAME      "mat0model0surf13"\r
736                 *INHERIT_POS    0       0       0\r
737                 *INHERIT_ROT    0       0       0\r
738                 *INHERIT_SCL    0       0       0\r
739                 *TM_ROW0        1.0     0       0\r
740                 *TM_ROW1        0       1.0     0\r
741                 *TM_ROW2        0       0       1.0\r
742                 *TM_ROW3        0       0       0\r
743                 *TM_POS 0.000000        0.000000        0.000000\r
744         }\r
745         *MESH   {\r
746                 *TIMEVALUE      0\r
747                 *MESH_NUMVERTEX 4\r
748                 *MESH_NUMFACES  2\r
749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
750                 *MESH_VERTEX_LIST       {\r
751                         *MESH_VERTEX    0       48.000000       96.000000       4.000000\r
752                         *MESH_VERTEX    1       48.000000       -96.000000      4.000000\r
753                         *MESH_VERTEX    2       56.000000       96.000000       4.000000\r
754                         *MESH_VERTEX    3       56.000000       -96.000000      4.000000\r
755                 }\r
756                 *MESH_NORMALS   {\r
757                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
758                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
759                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
760                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
761                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
762                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
763                 }\r
764                 *MESH_FACE_LIST {\r
765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
766                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
767                 }\r
768                 *MESH_NUMTVERTEX        4\r
769                 *MESH_TVERTLIST {\r
770                         *MESH_TVERT     0       0.750000        0.250000        1.000000\r
771                         *MESH_TVERT     1       -0.750000       0.250000        1.000000\r
772                         *MESH_TVERT     2       0.750000        0.125000        1.000000\r
773                         *MESH_TVERT     3       -0.750000       0.125000        1.000000\r
774                 }\r
775                 *MESH_NUMTVFACES        2\r
776                 *MESH_TFACELIST {\r
777                         *MESH_TFACE     0       0       2       1\r
778                         *MESH_TFACE     1       2       3       1\r
779                 }\r
780         }\r
781         *PROP_MOTIONBLUR        0\r
782         *PROP_CASTSHADOW        1\r
783         *PROP_RECVSHADOW        1\r
784         *MATERIAL_REF   0\r
785 }\r
786 *GEOMOBJECT     {\r
787         *NODE_NAME      "mat0model0surf14"\r
788         *NODE_TM        {\r
789                 *NODE_NAME      "mat0model0surf14"\r
790                 *INHERIT_POS    0       0       0\r
791                 *INHERIT_ROT    0       0       0\r
792                 *INHERIT_SCL    0       0       0\r
793                 *TM_ROW0        1.0     0       0\r
794                 *TM_ROW1        0       1.0     0\r
795                 *TM_ROW2        0       0       1.0\r
796                 *TM_ROW3        0       0       0\r
797                 *TM_POS 0.000000        0.000000        0.000000\r
798         }\r
799         *MESH   {\r
800                 *TIMEVALUE      0\r
801                 *MESH_NUMVERTEX 4\r
802                 *MESH_NUMFACES  2\r
803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
804                 *MESH_VERTEX_LIST       {\r
805                         *MESH_VERTEX    0       -48.000000      96.000000       4.000000\r
806                         *MESH_VERTEX    1       -48.000000      -96.000000      4.000000\r
807                         *MESH_VERTEX    2       -48.000000      96.000000       20.000000\r
808                         *MESH_VERTEX    3       -48.000000      -96.000000      20.000000\r
809                 }\r
810                 *MESH_NORMALS   {\r
811                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
812                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
813                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
814                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
815                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
816                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
817                 }\r
818                 *MESH_FACE_LIST {\r
819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                 }\r
822                 *MESH_NUMTVERTEX        4\r
823                 *MESH_TVERTLIST {\r
824                         *MESH_TVERT     0       0.750000        0.062500        1.000000\r
825                         *MESH_TVERT     1       -0.750000       0.062500        1.000000\r
826                         *MESH_TVERT     2       0.750000        0.312500        1.000000\r
827                         *MESH_TVERT     3       -0.750000       0.312500        1.000000\r
828                 }\r
829                 *MESH_NUMTVFACES        2\r
830                 *MESH_TFACELIST {\r
831                         *MESH_TFACE     0       0       2       1\r
832                         *MESH_TFACE     1       2       3       1\r
833                 }\r
834         }\r
835         *PROP_MOTIONBLUR        0\r
836         *PROP_CASTSHADOW        1\r
837         *PROP_RECVSHADOW        1\r
838         *MATERIAL_REF   0\r
839 }\r
840 *GEOMOBJECT     {\r
841         *NODE_NAME      "mat0model0surf15"\r
842         *NODE_TM        {\r
843                 *NODE_NAME      "mat0model0surf15"\r
844                 *INHERIT_POS    0       0       0\r
845                 *INHERIT_ROT    0       0       0\r
846                 *INHERIT_SCL    0       0       0\r
847                 *TM_ROW0        1.0     0       0\r
848                 *TM_ROW1        0       1.0     0\r
849                 *TM_ROW2        0       0       1.0\r
850                 *TM_ROW3        0       0       0\r
851                 *TM_POS 0.000000        0.000000        0.000000\r
852         }\r
853         *MESH   {\r
854                 *TIMEVALUE      0\r
855                 *MESH_NUMVERTEX 4\r
856                 *MESH_NUMFACES  2\r
857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
858                 *MESH_VERTEX_LIST       {\r
859                         *MESH_VERTEX    0       -56.000000      96.000000       20.000000\r
860                         *MESH_VERTEX    1       -56.000000      96.000000       4.000000\r
861                         *MESH_VERTEX    2       -48.000000      96.000000       20.000000\r
862                         *MESH_VERTEX    3       -48.000000      96.000000       4.000000\r
863                 }\r
864                 *MESH_NORMALS   {\r
865                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
866                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
867                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
868                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
869                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
870                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
871                 }\r
872                 *MESH_FACE_LIST {\r
873                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                 }\r
876                 *MESH_NUMTVERTEX        4\r
877                 *MESH_TVERTLIST {\r
878                         *MESH_TVERT     0       0.562500        0.312500        1.000000\r
879                         *MESH_TVERT     1       0.562500        0.062500        1.000000\r
880                         *MESH_TVERT     2       0.625000        0.312500        1.000000\r
881                         *MESH_TVERT     3       0.625000        0.062500        1.000000\r
882                 }\r
883                 *MESH_NUMTVFACES        2\r
884                 *MESH_TFACELIST {\r
885                         *MESH_TFACE     0       0       2       1\r
886                         *MESH_TFACE     1       2       3       1\r
887                 }\r
888         }\r
889         *PROP_MOTIONBLUR        0\r
890         *PROP_CASTSHADOW        1\r
891         *PROP_RECVSHADOW        1\r
892         *MATERIAL_REF   0\r
893 }\r
894 *GEOMOBJECT     {\r
895         *NODE_NAME      "mat0model0surf16"\r
896         *NODE_TM        {\r
897                 *NODE_NAME      "mat0model0surf16"\r
898                 *INHERIT_POS    0       0       0\r
899                 *INHERIT_ROT    0       0       0\r
900                 *INHERIT_SCL    0       0       0\r
901                 *TM_ROW0        1.0     0       0\r
902                 *TM_ROW1        0       1.0     0\r
903                 *TM_ROW2        0       0       1.0\r
904                 *TM_ROW3        0       0       0\r
905                 *TM_POS 0.000000        0.000000        0.000000\r
906         }\r
907         *MESH   {\r
908                 *TIMEVALUE      0\r
909                 *MESH_NUMVERTEX 4\r
910                 *MESH_NUMFACES  2\r
911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
912                 *MESH_VERTEX_LIST       {\r
913                         *MESH_VERTEX    0       -48.000000      -96.000000      20.000000\r
914                         *MESH_VERTEX    1       -56.000000      -96.000000      20.000000\r
915                         *MESH_VERTEX    2       -48.000000      96.000000       20.000000\r
916                         *MESH_VERTEX    3       -56.000000      96.000000       20.000000\r
917                 }\r
918                 *MESH_NORMALS   {\r
919                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
920                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
921                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
922                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
923                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
924                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
925                 }\r
926                 *MESH_FACE_LIST {\r
927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
929                 }\r
930                 *MESH_NUMTVERTEX        4\r
931                 *MESH_TVERTLIST {\r
932                         *MESH_TVERT     0       -0.750000       0.750000        1.000000\r
933                         *MESH_TVERT     1       -0.750000       0.875000        1.000000\r
934                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
935                         *MESH_TVERT     3       0.750000        0.875000        1.000000\r
936                 }\r
937                 *MESH_NUMTVFACES        2\r
938                 *MESH_TFACELIST {\r
939                         *MESH_TFACE     0       0       2       1\r
940                         *MESH_TFACE     1       2       3       1\r
941                 }\r
942         }\r
943         *PROP_MOTIONBLUR        0\r
944         *PROP_CASTSHADOW        1\r
945         *PROP_RECVSHADOW        1\r
946         *MATERIAL_REF   0\r
947 }\r
948 *GEOMOBJECT     {\r
949         *NODE_NAME      "mat0model0surf17"\r
950         *NODE_TM        {\r
951                 *NODE_NAME      "mat0model0surf17"\r
952                 *INHERIT_POS    0       0       0\r
953                 *INHERIT_ROT    0       0       0\r
954                 *INHERIT_SCL    0       0       0\r
955                 *TM_ROW0        1.0     0       0\r
956                 *TM_ROW1        0       1.0     0\r
957                 *TM_ROW2        0       0       1.0\r
958                 *TM_ROW3        0       0       0\r
959                 *TM_POS 0.000000        0.000000        0.000000\r
960         }\r
961         *MESH   {\r
962                 *TIMEVALUE      0\r
963                 *MESH_NUMVERTEX 4\r
964                 *MESH_NUMFACES  2\r
965                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
966                 *MESH_VERTEX_LIST       {\r
967                         *MESH_VERTEX    0       -56.000000      -96.000000      20.000000\r
968                         *MESH_VERTEX    1       -56.000000      -96.000000      4.000000\r
969                         *MESH_VERTEX    2       -56.000000      96.000000       20.000000\r
970                         *MESH_VERTEX    3       -56.000000      96.000000       4.000000\r
971                 }\r
972                 *MESH_NORMALS   {\r
973                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
974                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
975                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
976                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
977                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
978                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
979                 }\r
980                 *MESH_FACE_LIST {\r
981                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
982                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
983                 }\r
984                 *MESH_NUMTVERTEX        4\r
985                 *MESH_TVERTLIST {\r
986                         *MESH_TVERT     0       -0.750000       0.312500        1.000000\r
987                         *MESH_TVERT     1       -0.750000       0.062500        1.000000\r
988                         *MESH_TVERT     2       0.750000        0.312500        1.000000\r
989                         *MESH_TVERT     3       0.750000        0.062500        1.000000\r
990                 }\r
991                 *MESH_NUMTVFACES        2\r
992                 *MESH_TFACELIST {\r
993                         *MESH_TFACE     0       0       2       1\r
994                         *MESH_TFACE     1       2       3       1\r
995                 }\r
996         }\r
997         *PROP_MOTIONBLUR        0\r
998         *PROP_CASTSHADOW        1\r
999         *PROP_RECVSHADOW        1\r
1000         *MATERIAL_REF   0\r
1001 }\r
1002 *GEOMOBJECT     {\r
1003         *NODE_NAME      "mat0model0surf18"\r
1004         *NODE_TM        {\r
1005                 *NODE_NAME      "mat0model0surf18"\r
1006                 *INHERIT_POS    0       0       0\r
1007                 *INHERIT_ROT    0       0       0\r
1008                 *INHERIT_SCL    0       0       0\r
1009                 *TM_ROW0        1.0     0       0\r
1010                 *TM_ROW1        0       1.0     0\r
1011                 *TM_ROW2        0       0       1.0\r
1012                 *TM_ROW3        0       0       0\r
1013                 *TM_POS 0.000000        0.000000        0.000000\r
1014         }\r
1015         *MESH   {\r
1016                 *TIMEVALUE      0\r
1017                 *MESH_NUMVERTEX 4\r
1018                 *MESH_NUMFACES  2\r
1019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1020                 *MESH_VERTEX_LIST       {\r
1021                         *MESH_VERTEX    0       -48.000000      -96.000000      4.000000\r
1022                         *MESH_VERTEX    1       -56.000000      -96.000000      4.000000\r
1023                         *MESH_VERTEX    2       -48.000000      -96.000000      20.000000\r
1024                         *MESH_VERTEX    3       -56.000000      -96.000000      20.000000\r
1025                 }\r
1026                 *MESH_NORMALS   {\r
1027                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1028                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1029                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1030                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1031                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1032                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1033                 }\r
1034                 *MESH_FACE_LIST {\r
1035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1036                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1037                 }\r
1038                 *MESH_NUMTVERTEX        4\r
1039                 *MESH_TVERTLIST {\r
1040                         *MESH_TVERT     0       0.625000        0.062500        1.000000\r
1041                         *MESH_TVERT     1       0.562500        0.062500        1.000000\r
1042                         *MESH_TVERT     2       0.625000        0.312500        1.000000\r
1043                         *MESH_TVERT     3       0.562500        0.312500        1.000000\r
1044                 }\r
1045                 *MESH_NUMTVFACES        2\r
1046                 *MESH_TFACELIST {\r
1047                         *MESH_TFACE     0       0       2       1\r
1048                         *MESH_TFACE     1       2       3       1\r
1049                 }\r
1050         }\r
1051         *PROP_MOTIONBLUR        0\r
1052         *PROP_CASTSHADOW        1\r
1053         *PROP_RECVSHADOW        1\r
1054         *MATERIAL_REF   0\r
1055 }\r
1056 *GEOMOBJECT     {\r
1057         *NODE_NAME      "mat0model0surf19"\r
1058         *NODE_TM        {\r
1059                 *NODE_NAME      "mat0model0surf19"\r
1060                 *INHERIT_POS    0       0       0\r
1061                 *INHERIT_ROT    0       0       0\r
1062                 *INHERIT_SCL    0       0       0\r
1063                 *TM_ROW0        1.0     0       0\r
1064                 *TM_ROW1        0       1.0     0\r
1065                 *TM_ROW2        0       0       1.0\r
1066                 *TM_ROW3        0       0       0\r
1067                 *TM_POS 0.000000        0.000000        0.000000\r
1068         }\r
1069         *MESH   {\r
1070                 *TIMEVALUE      0\r
1071                 *MESH_NUMVERTEX 4\r
1072                 *MESH_NUMFACES  2\r
1073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1074                 *MESH_VERTEX_LIST       {\r
1075                         *MESH_VERTEX    0       -56.000000      96.000000       4.000000\r
1076                         *MESH_VERTEX    1       -56.000000      -96.000000      4.000000\r
1077                         *MESH_VERTEX    2       -48.000000      96.000000       4.000000\r
1078                         *MESH_VERTEX    3       -48.000000      -96.000000      4.000000\r
1079                 }\r
1080                 *MESH_NORMALS   {\r
1081                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1082                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1083                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1084                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1085                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1086                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1087                 }\r
1088                 *MESH_FACE_LIST {\r
1089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1091                 }\r
1092                 *MESH_NUMTVERTEX        4\r
1093                 *MESH_TVERTLIST {\r
1094                         *MESH_TVERT     0       0.750000        0.875000        1.000000\r
1095                         *MESH_TVERT     1       -0.750000       0.875000        1.000000\r
1096                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
1097                         *MESH_TVERT     3       -0.750000       0.750000        1.000000\r
1098                 }\r
1099                 *MESH_NUMTVFACES        2\r
1100                 *MESH_TFACELIST {\r
1101                         *MESH_TFACE     0       0       2       1\r
1102                         *MESH_TFACE     1       2       3       1\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   0\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat0model0surf20"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat0model0surf20"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 4\r
1126                 *MESH_NUMFACES  2\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       -64.000000      86.000000       24.000000\r
1130                         *MESH_VERTEX    1       -64.000000      86.000000       20.000000\r
1131                         *MESH_VERTEX    2       64.000000       86.000000       24.000000\r
1132                         *MESH_VERTEX    3       64.000000       86.000000       20.000000\r
1133                 }\r
1134                 *MESH_NORMALS   {\r
1135                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1136                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1137                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1138                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1139                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1140                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1141                 }\r
1142                 *MESH_FACE_LIST {\r
1143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                 }\r
1146                 *MESH_NUMTVERTEX        4\r
1147                 *MESH_TVERTLIST {\r
1148                         *MESH_TVERT     0       -0.500000       0.375000        1.000000\r
1149                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
1150                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
1151                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
1152                 }\r
1153                 *MESH_NUMTVFACES        2\r
1154                 *MESH_TFACELIST {\r
1155                         *MESH_TFACE     0       0       2       1\r
1156                         *MESH_TFACE     1       2       3       1\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   0\r
1163 }\r
1164 *GEOMOBJECT     {\r
1165         *NODE_NAME      "mat0model0surf21"\r
1166         *NODE_TM        {\r
1167                 *NODE_NAME      "mat0model0surf21"\r
1168                 *INHERIT_POS    0       0       0\r
1169                 *INHERIT_ROT    0       0       0\r
1170                 *INHERIT_SCL    0       0       0\r
1171                 *TM_ROW0        1.0     0       0\r
1172                 *TM_ROW1        0       1.0     0\r
1173                 *TM_ROW2        0       0       1.0\r
1174                 *TM_ROW3        0       0       0\r
1175                 *TM_POS 0.000000        0.000000        0.000000\r
1176         }\r
1177         *MESH   {\r
1178                 *TIMEVALUE      0\r
1179                 *MESH_NUMVERTEX 4\r
1180                 *MESH_NUMFACES  2\r
1181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1182                 *MESH_VERTEX_LIST       {\r
1183                         *MESH_VERTEX    0       -64.000000      86.000000       4.000000\r
1184                         *MESH_VERTEX    1       -64.000000      86.000000       0.000000\r
1185                         *MESH_VERTEX    2       64.000000       86.000000       4.000000\r
1186                         *MESH_VERTEX    3       64.000000       86.000000       0.000000\r
1187                 }\r
1188                 *MESH_NORMALS   {\r
1189                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1190                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1191                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1192                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1193                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1194                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1195                 }\r
1196                 *MESH_FACE_LIST {\r
1197                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1198                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1199                 }\r
1200                 *MESH_NUMTVERTEX        4\r
1201                 *MESH_TVERTLIST {\r
1202                         *MESH_TVERT     0       -0.500000       0.062500        1.000000\r
1203                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1204                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
1205                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1206                 }\r
1207                 *MESH_NUMTVFACES        2\r
1208                 *MESH_TFACELIST {\r
1209                         *MESH_TFACE     0       0       2       1\r
1210                         *MESH_TFACE     1       2       3       1\r
1211                 }\r
1212         }\r
1213         *PROP_MOTIONBLUR        0\r
1214         *PROP_CASTSHADOW        1\r
1215         *PROP_RECVSHADOW        1\r
1216         *MATERIAL_REF   0\r
1217 }\r
1218 *GEOMOBJECT     {\r
1219         *NODE_NAME      "mat0model0surf22"\r
1220         *NODE_TM        {\r
1221                 *NODE_NAME      "mat0model0surf22"\r
1222                 *INHERIT_POS    0       0       0\r
1223                 *INHERIT_ROT    0       0       0\r
1224                 *INHERIT_SCL    0       0       0\r
1225                 *TM_ROW0        1.0     0       0\r
1226                 *TM_ROW1        0       1.0     0\r
1227                 *TM_ROW2        0       0       1.0\r
1228                 *TM_ROW3        0       0       0\r
1229                 *TM_POS 0.000000        0.000000        0.000000\r
1230         }\r
1231         *MESH   {\r
1232                 *TIMEVALUE      0\r
1233                 *MESH_NUMVERTEX 4\r
1234                 *MESH_NUMFACES  2\r
1235                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1236                 *MESH_VERTEX_LIST       {\r
1237                         *MESH_VERTEX    0       64.000000       58.000000       24.000000\r
1238                         *MESH_VERTEX    1       -64.000000      58.000000       24.000000\r
1239                         *MESH_VERTEX    2       64.000000       86.000000       24.000000\r
1240                         *MESH_VERTEX    3       -64.000000      86.000000       24.000000\r
1241                 }\r
1242                 *MESH_NORMALS   {\r
1243                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1244                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1245                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1246                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1247                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1248                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1249                 }\r
1250                 *MESH_FACE_LIST {\r
1251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1252                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1253                 }\r
1254                 *MESH_NUMTVERTEX        4\r
1255                 *MESH_TVERTLIST {\r
1256                         *MESH_TVERT     0       0.500000        -0.093750       1.000000\r
1257                         *MESH_TVERT     1       -0.500000       -0.093750       1.000000\r
1258                         *MESH_TVERT     2       0.500000        0.343750        1.000000\r
1259                         *MESH_TVERT     3       -0.500000       0.343750        1.000000\r
1260                 }\r
1261                 *MESH_NUMTVFACES        2\r
1262                 *MESH_TFACELIST {\r
1263                         *MESH_TFACE     0       0       2       1\r
1264                         *MESH_TFACE     1       2       3       1\r
1265                 }\r
1266         }\r
1267         *PROP_MOTIONBLUR        0\r
1268         *PROP_CASTSHADOW        1\r
1269         *PROP_RECVSHADOW        1\r
1270         *MATERIAL_REF   0\r
1271 }\r
1272 *GEOMOBJECT     {\r
1273         *NODE_NAME      "mat0model0surf23"\r
1274         *NODE_TM        {\r
1275                 *NODE_NAME      "mat0model0surf23"\r
1276                 *INHERIT_POS    0       0       0\r
1277                 *INHERIT_ROT    0       0       0\r
1278                 *INHERIT_SCL    0       0       0\r
1279                 *TM_ROW0        1.0     0       0\r
1280                 *TM_ROW1        0       1.0     0\r
1281                 *TM_ROW2        0       0       1.0\r
1282                 *TM_ROW3        0       0       0\r
1283                 *TM_POS 0.000000        0.000000        0.000000\r
1284         }\r
1285         *MESH   {\r
1286                 *TIMEVALUE      0\r
1287                 *MESH_NUMVERTEX 4\r
1288                 *MESH_NUMFACES  2\r
1289                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1290                 *MESH_VERTEX_LIST       {\r
1291                         *MESH_VERTEX    0       -64.000000      58.000000       24.000000\r
1292                         *MESH_VERTEX    1       -64.000000      58.000000       20.000000\r
1293                         *MESH_VERTEX    2       -64.000000      86.000000       24.000000\r
1294                         *MESH_VERTEX    3       -64.000000      86.000000       20.000000\r
1295                 }\r
1296                 *MESH_NORMALS   {\r
1297                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1298                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1299                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1300                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1301                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1302                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1303                 }\r
1304                 *MESH_FACE_LIST {\r
1305                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1306                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1307                 }\r
1308                 *MESH_NUMTVERTEX        4\r
1309                 *MESH_TVERTLIST {\r
1310                         *MESH_TVERT     0       0.453125        0.375000        1.000000\r
1311                         *MESH_TVERT     1       0.453125        0.312500        1.000000\r
1312                         *MESH_TVERT     2       0.671875        0.375000        1.000000\r
1313                         *MESH_TVERT     3       0.671875        0.312500        1.000000\r
1314                 }\r
1315                 *MESH_NUMTVFACES        2\r
1316                 *MESH_TFACELIST {\r
1317                         *MESH_TFACE     0       0       2       1\r
1318                         *MESH_TFACE     1       2       3       1\r
1319                 }\r
1320         }\r
1321         *PROP_MOTIONBLUR        0\r
1322         *PROP_CASTSHADOW        1\r
1323         *PROP_RECVSHADOW        1\r
1324         *MATERIAL_REF   0\r
1325 }\r
1326 *GEOMOBJECT     {\r
1327         *NODE_NAME      "mat0model0surf24"\r
1328         *NODE_TM        {\r
1329                 *NODE_NAME      "mat0model0surf24"\r
1330                 *INHERIT_POS    0       0       0\r
1331                 *INHERIT_ROT    0       0       0\r
1332                 *INHERIT_SCL    0       0       0\r
1333                 *TM_ROW0        1.0     0       0\r
1334                 *TM_ROW1        0       1.0     0\r
1335                 *TM_ROW2        0       0       1.0\r
1336                 *TM_ROW3        0       0       0\r
1337                 *TM_POS 0.000000        0.000000        0.000000\r
1338         }\r
1339         *MESH   {\r
1340                 *TIMEVALUE      0\r
1341                 *MESH_NUMVERTEX 4\r
1342                 *MESH_NUMFACES  2\r
1343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1344                 *MESH_VERTEX_LIST       {\r
1345                         *MESH_VERTEX    0       64.000000       58.000000       20.000000\r
1346                         *MESH_VERTEX    1       -64.000000      58.000000       20.000000\r
1347                         *MESH_VERTEX    2       64.000000       58.000000       24.000000\r
1348                         *MESH_VERTEX    3       -64.000000      58.000000       24.000000\r
1349                 }\r
1350                 *MESH_NORMALS   {\r
1351                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1352                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1353                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1354                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1355                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1356                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1357                 }\r
1358                 *MESH_FACE_LIST {\r
1359                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1360                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1361                 }\r
1362                 *MESH_NUMTVERTEX        4\r
1363                 *MESH_TVERTLIST {\r
1364                         *MESH_TVERT     0       0.500000        0.312500        1.000000\r
1365                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
1366                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
1367                         *MESH_TVERT     3       -0.500000       0.375000        1.000000\r
1368                 }\r
1369                 *MESH_NUMTVFACES        2\r
1370                 *MESH_TFACELIST {\r
1371                         *MESH_TFACE     0       0       2       1\r
1372                         *MESH_TFACE     1       2       3       1\r
1373                 }\r
1374         }\r
1375         *PROP_MOTIONBLUR        0\r
1376         *PROP_CASTSHADOW        1\r
1377         *PROP_RECVSHADOW        1\r
1378         *MATERIAL_REF   0\r
1379 }\r
1380 *GEOMOBJECT     {\r
1381         *NODE_NAME      "mat0model0surf25"\r
1382         *NODE_TM        {\r
1383                 *NODE_NAME      "mat0model0surf25"\r
1384                 *INHERIT_POS    0       0       0\r
1385                 *INHERIT_ROT    0       0       0\r
1386                 *INHERIT_SCL    0       0       0\r
1387                 *TM_ROW0        1.0     0       0\r
1388                 *TM_ROW1        0       1.0     0\r
1389                 *TM_ROW2        0       0       1.0\r
1390                 *TM_ROW3        0       0       0\r
1391                 *TM_POS 0.000000        0.000000        0.000000\r
1392         }\r
1393         *MESH   {\r
1394                 *TIMEVALUE      0\r
1395                 *MESH_NUMVERTEX 4\r
1396                 *MESH_NUMFACES  2\r
1397                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1398                 *MESH_VERTEX_LIST       {\r
1399                         *MESH_VERTEX    0       -64.000000      86.000000       20.000000\r
1400                         *MESH_VERTEX    1       -64.000000      58.000000       20.000000\r
1401                         *MESH_VERTEX    2       64.000000       86.000000       20.000000\r
1402                         *MESH_VERTEX    3       64.000000       58.000000       20.000000\r
1403                 }\r
1404                 *MESH_NORMALS   {\r
1405                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1406                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1407                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1408                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1409                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1410                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1411                 }\r
1412                 *MESH_FACE_LIST {\r
1413                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1414                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1415                 }\r
1416                 *MESH_NUMTVERTEX        4\r
1417                 *MESH_TVERTLIST {\r
1418                         *MESH_TVERT     0       -0.500000       0.343750        1.000000\r
1419                         *MESH_TVERT     1       -0.500000       -0.093750       1.000000\r
1420                         *MESH_TVERT     2       0.500000        0.343750        1.000000\r
1421                         *MESH_TVERT     3       0.500000        -0.093750       1.000000\r
1422                 }\r
1423                 *MESH_NUMTVFACES        2\r
1424                 *MESH_TFACELIST {\r
1425                         *MESH_TFACE     0       0       2       1\r
1426                         *MESH_TFACE     1       2       3       1\r
1427                 }\r
1428         }\r
1429         *PROP_MOTIONBLUR        0\r
1430         *PROP_CASTSHADOW        1\r
1431         *PROP_RECVSHADOW        1\r
1432         *MATERIAL_REF   0\r
1433 }\r
1434 *GEOMOBJECT     {\r
1435         *NODE_NAME      "mat0model0surf26"\r
1436         *NODE_TM        {\r
1437                 *NODE_NAME      "mat0model0surf26"\r
1438                 *INHERIT_POS    0       0       0\r
1439                 *INHERIT_ROT    0       0       0\r
1440                 *INHERIT_SCL    0       0       0\r
1441                 *TM_ROW0        1.0     0       0\r
1442                 *TM_ROW1        0       1.0     0\r
1443                 *TM_ROW2        0       0       1.0\r
1444                 *TM_ROW3        0       0       0\r
1445                 *TM_POS 0.000000        0.000000        0.000000\r
1446         }\r
1447         *MESH   {\r
1448                 *TIMEVALUE      0\r
1449                 *MESH_NUMVERTEX 4\r
1450                 *MESH_NUMFACES  2\r
1451                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1452                 *MESH_VERTEX_LIST       {\r
1453                         *MESH_VERTEX    0       64.000000       58.000000       4.000000\r
1454                         *MESH_VERTEX    1       -64.000000      58.000000       4.000000\r
1455                         *MESH_VERTEX    2       64.000000       86.000000       4.000000\r
1456                         *MESH_VERTEX    3       -64.000000      86.000000       4.000000\r
1457                 }\r
1458                 *MESH_NORMALS   {\r
1459                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1460                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1461                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1462                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1463                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1464                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1465                 }\r
1466                 *MESH_FACE_LIST {\r
1467                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1468                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1469                 }\r
1470                 *MESH_NUMTVERTEX        4\r
1471                 *MESH_TVERTLIST {\r
1472                         *MESH_TVERT     0       0.500000        -0.093750       1.000000\r
1473                         *MESH_TVERT     1       -0.500000       -0.093750       1.000000\r
1474                         *MESH_TVERT     2       0.500000        0.343750        1.000000\r
1475                         *MESH_TVERT     3       -0.500000       0.343750        1.000000\r
1476                 }\r
1477                 *MESH_NUMTVFACES        2\r
1478                 *MESH_TFACELIST {\r
1479                         *MESH_TFACE     0       0       2       1\r
1480                         *MESH_TFACE     1       2       3       1\r
1481                 }\r
1482         }\r
1483         *PROP_MOTIONBLUR        0\r
1484         *PROP_CASTSHADOW        1\r
1485         *PROP_RECVSHADOW        1\r
1486         *MATERIAL_REF   0\r
1487 }\r
1488 *GEOMOBJECT     {\r
1489         *NODE_NAME      "mat0model0surf27"\r
1490         *NODE_TM        {\r
1491                 *NODE_NAME      "mat0model0surf27"\r
1492                 *INHERIT_POS    0       0       0\r
1493                 *INHERIT_ROT    0       0       0\r
1494                 *INHERIT_SCL    0       0       0\r
1495                 *TM_ROW0        1.0     0       0\r
1496                 *TM_ROW1        0       1.0     0\r
1497                 *TM_ROW2        0       0       1.0\r
1498                 *TM_ROW3        0       0       0\r
1499                 *TM_POS 0.000000        0.000000        0.000000\r
1500         }\r
1501         *MESH   {\r
1502                 *TIMEVALUE      0\r
1503                 *MESH_NUMVERTEX 4\r
1504                 *MESH_NUMFACES  2\r
1505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1506                 *MESH_VERTEX_LIST       {\r
1507                         *MESH_VERTEX    0       -64.000000      58.000000       4.000000\r
1508                         *MESH_VERTEX    1       -64.000000      58.000000       0.000000\r
1509                         *MESH_VERTEX    2       -64.000000      86.000000       4.000000\r
1510                         *MESH_VERTEX    3       -64.000000      86.000000       0.000000\r
1511                 }\r
1512                 *MESH_NORMALS   {\r
1513                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1514                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1515                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1516                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1517                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1518                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1519                 }\r
1520                 *MESH_FACE_LIST {\r
1521                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1522                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1523                 }\r
1524                 *MESH_NUMTVERTEX        4\r
1525                 *MESH_TVERTLIST {\r
1526                         *MESH_TVERT     0       0.453125        0.062500        1.000000\r
1527                         *MESH_TVERT     1       0.453125        0.000000        1.000000\r
1528                         *MESH_TVERT     2       0.671875        0.062500        1.000000\r
1529                         *MESH_TVERT     3       0.671875        0.000000        1.000000\r
1530                 }\r
1531                 *MESH_NUMTVFACES        2\r
1532                 *MESH_TFACELIST {\r
1533                         *MESH_TFACE     0       0       2       1\r
1534                         *MESH_TFACE     1       2       3       1\r
1535                 }\r
1536         }\r
1537         *PROP_MOTIONBLUR        0\r
1538         *PROP_CASTSHADOW        1\r
1539         *PROP_RECVSHADOW        1\r
1540         *MATERIAL_REF   0\r
1541 }\r
1542 *GEOMOBJECT     {\r
1543         *NODE_NAME      "mat0model0surf28"\r
1544         *NODE_TM        {\r
1545                 *NODE_NAME      "mat0model0surf28"\r
1546                 *INHERIT_POS    0       0       0\r
1547                 *INHERIT_ROT    0       0       0\r
1548                 *INHERIT_SCL    0       0       0\r
1549                 *TM_ROW0        1.0     0       0\r
1550                 *TM_ROW1        0       1.0     0\r
1551                 *TM_ROW2        0       0       1.0\r
1552                 *TM_ROW3        0       0       0\r
1553                 *TM_POS 0.000000        0.000000        0.000000\r
1554         }\r
1555         *MESH   {\r
1556                 *TIMEVALUE      0\r
1557                 *MESH_NUMVERTEX 4\r
1558                 *MESH_NUMFACES  2\r
1559                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1560                 *MESH_VERTEX_LIST       {\r
1561                         *MESH_VERTEX    0       64.000000       58.000000       0.000000\r
1562                         *MESH_VERTEX    1       -64.000000      58.000000       0.000000\r
1563                         *MESH_VERTEX    2       64.000000       58.000000       4.000000\r
1564                         *MESH_VERTEX    3       -64.000000      58.000000       4.000000\r
1565                 }\r
1566                 *MESH_NORMALS   {\r
1567                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1568                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1569                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1570                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1571                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1572                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1573                 }\r
1574                 *MESH_FACE_LIST {\r
1575                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1577                 }\r
1578                 *MESH_NUMTVERTEX        4\r
1579                 *MESH_TVERTLIST {\r
1580                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1581                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1582                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
1583                         *MESH_TVERT     3       -0.500000       0.062500        1.000000\r
1584                 }\r
1585                 *MESH_NUMTVFACES        2\r
1586                 *MESH_TFACELIST {\r
1587                         *MESH_TFACE     0       0       2       1\r
1588                         *MESH_TFACE     1       2       3       1\r
1589                 }\r
1590         }\r
1591         *PROP_MOTIONBLUR        0\r
1592         *PROP_CASTSHADOW        1\r
1593         *PROP_RECVSHADOW        1\r
1594         *MATERIAL_REF   0\r
1595 }\r
1596 *GEOMOBJECT     {\r
1597         *NODE_NAME      "mat0model0surf29"\r
1598         *NODE_TM        {\r
1599                 *NODE_NAME      "mat0model0surf29"\r
1600                 *INHERIT_POS    0       0       0\r
1601                 *INHERIT_ROT    0       0       0\r
1602                 *INHERIT_SCL    0       0       0\r
1603                 *TM_ROW0        1.0     0       0\r
1604                 *TM_ROW1        0       1.0     0\r
1605                 *TM_ROW2        0       0       1.0\r
1606                 *TM_ROW3        0       0       0\r
1607                 *TM_POS 0.000000        0.000000        0.000000\r
1608         }\r
1609         *MESH   {\r
1610                 *TIMEVALUE      0\r
1611                 *MESH_NUMVERTEX 4\r
1612                 *MESH_NUMFACES  2\r
1613                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1614                 *MESH_VERTEX_LIST       {\r
1615                         *MESH_VERTEX    0       -64.000000      86.000000       0.000000\r
1616                         *MESH_VERTEX    1       -64.000000      58.000000       0.000000\r
1617                         *MESH_VERTEX    2       64.000000       86.000000       0.000000\r
1618                         *MESH_VERTEX    3       64.000000       58.000000       0.000000\r
1619                 }\r
1620                 *MESH_NORMALS   {\r
1621                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1622                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1623                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1624                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1625                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1626                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1627                 }\r
1628                 *MESH_FACE_LIST {\r
1629                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1630                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1631                 }\r
1632                 *MESH_NUMTVERTEX        4\r
1633                 *MESH_TVERTLIST {\r
1634                         *MESH_TVERT     0       -0.500000       0.343750        1.000000\r
1635                         *MESH_TVERT     1       -0.500000       -0.093750       1.000000\r
1636                         *MESH_TVERT     2       0.500000        0.343750        1.000000\r
1637                         *MESH_TVERT     3       0.500000        -0.093750       1.000000\r
1638                 }\r
1639                 *MESH_NUMTVFACES        2\r
1640                 *MESH_TFACELIST {\r
1641                         *MESH_TFACE     0       0       2       1\r
1642                         *MESH_TFACE     1       2       3       1\r
1643                 }\r
1644         }\r
1645         *PROP_MOTIONBLUR        0\r
1646         *PROP_CASTSHADOW        1\r
1647         *PROP_RECVSHADOW        1\r
1648         *MATERIAL_REF   0\r
1649 }\r
1650 *GEOMOBJECT     {\r
1651         *NODE_NAME      "mat0model0surf30"\r
1652         *NODE_TM        {\r
1653                 *NODE_NAME      "mat0model0surf30"\r
1654                 *INHERIT_POS    0       0       0\r
1655                 *INHERIT_ROT    0       0       0\r
1656                 *INHERIT_SCL    0       0       0\r
1657                 *TM_ROW0        1.0     0       0\r
1658                 *TM_ROW1        0       1.0     0\r
1659                 *TM_ROW2        0       0       1.0\r
1660                 *TM_ROW3        0       0       0\r
1661                 *TM_POS 0.000000        0.000000        0.000000\r
1662         }\r
1663         *MESH   {\r
1664                 *TIMEVALUE      0\r
1665                 *MESH_NUMVERTEX 4\r
1666                 *MESH_NUMFACES  2\r
1667                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1668                 *MESH_VERTEX_LIST       {\r
1669                         *MESH_VERTEX    0       -64.000000      54.000000       24.000000\r
1670                         *MESH_VERTEX    1       -64.000000      54.000000       20.000000\r
1671                         *MESH_VERTEX    2       64.000000       54.000000       24.000000\r
1672                         *MESH_VERTEX    3       64.000000       54.000000       20.000000\r
1673                 }\r
1674                 *MESH_NORMALS   {\r
1675                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1676                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1677                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1678                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1679                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1680                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1681                 }\r
1682                 *MESH_FACE_LIST {\r
1683                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1684                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1685                 }\r
1686                 *MESH_NUMTVERTEX        4\r
1687                 *MESH_TVERTLIST {\r
1688                         *MESH_TVERT     0       -0.500000       0.375000        1.000000\r
1689                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
1690                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
1691                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
1692                 }\r
1693                 *MESH_NUMTVFACES        2\r
1694                 *MESH_TFACELIST {\r
1695                         *MESH_TFACE     0       0       2       1\r
1696                         *MESH_TFACE     1       2       3       1\r
1697                 }\r
1698         }\r
1699         *PROP_MOTIONBLUR        0\r
1700         *PROP_CASTSHADOW        1\r
1701         *PROP_RECVSHADOW        1\r
1702         *MATERIAL_REF   0\r
1703 }\r
1704 *GEOMOBJECT     {\r
1705         *NODE_NAME      "mat0model0surf31"\r
1706         *NODE_TM        {\r
1707                 *NODE_NAME      "mat0model0surf31"\r
1708                 *INHERIT_POS    0       0       0\r
1709                 *INHERIT_ROT    0       0       0\r
1710                 *INHERIT_SCL    0       0       0\r
1711                 *TM_ROW0        1.0     0       0\r
1712                 *TM_ROW1        0       1.0     0\r
1713                 *TM_ROW2        0       0       1.0\r
1714                 *TM_ROW3        0       0       0\r
1715                 *TM_POS 0.000000        0.000000        0.000000\r
1716         }\r
1717         *MESH   {\r
1718                 *TIMEVALUE      0\r
1719                 *MESH_NUMVERTEX 4\r
1720                 *MESH_NUMFACES  2\r
1721                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1722                 *MESH_VERTEX_LIST       {\r
1723                         *MESH_VERTEX    0       64.000000       30.000000       24.000000\r
1724                         *MESH_VERTEX    1       -64.000000      30.000000       24.000000\r
1725                         *MESH_VERTEX    2       64.000000       54.000000       24.000000\r
1726                         *MESH_VERTEX    3       -64.000000      54.000000       24.000000\r
1727                 }\r
1728                 *MESH_NORMALS   {\r
1729                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1730                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1731                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1732                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1733                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1734                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1735                 }\r
1736                 *MESH_FACE_LIST {\r
1737                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1738                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1739                 }\r
1740                 *MESH_NUMTVERTEX        4\r
1741                 *MESH_TVERTLIST {\r
1742                         *MESH_TVERT     0       0.500000        0.468750        1.000000\r
1743                         *MESH_TVERT     1       -0.500000       0.468750        1.000000\r
1744                         *MESH_TVERT     2       0.500000        0.843750        1.000000\r
1745                         *MESH_TVERT     3       -0.500000       0.843750        1.000000\r
1746                 }\r
1747                 *MESH_NUMTVFACES        2\r
1748                 *MESH_TFACELIST {\r
1749                         *MESH_TFACE     0       0       2       1\r
1750                         *MESH_TFACE     1       2       3       1\r
1751                 }\r
1752         }\r
1753         *PROP_MOTIONBLUR        0\r
1754         *PROP_CASTSHADOW        1\r
1755         *PROP_RECVSHADOW        1\r
1756         *MATERIAL_REF   0\r
1757 }\r
1758 *GEOMOBJECT     {\r
1759         *NODE_NAME      "mat0model0surf32"\r
1760         *NODE_TM        {\r
1761                 *NODE_NAME      "mat0model0surf32"\r
1762                 *INHERIT_POS    0       0       0\r
1763                 *INHERIT_ROT    0       0       0\r
1764                 *INHERIT_SCL    0       0       0\r
1765                 *TM_ROW0        1.0     0       0\r
1766                 *TM_ROW1        0       1.0     0\r
1767                 *TM_ROW2        0       0       1.0\r
1768                 *TM_ROW3        0       0       0\r
1769                 *TM_POS 0.000000        0.000000        0.000000\r
1770         }\r
1771         *MESH   {\r
1772                 *TIMEVALUE      0\r
1773                 *MESH_NUMVERTEX 4\r
1774                 *MESH_NUMFACES  2\r
1775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1776                 *MESH_VERTEX_LIST       {\r
1777                         *MESH_VERTEX    0       -64.000000      30.000000       24.000000\r
1778                         *MESH_VERTEX    1       -64.000000      30.000000       20.000000\r
1779                         *MESH_VERTEX    2       -64.000000      54.000000       24.000000\r
1780                         *MESH_VERTEX    3       -64.000000      54.000000       20.000000\r
1781                 }\r
1782                 *MESH_NORMALS   {\r
1783                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1784                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1785                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1786                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1787                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1788                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1789                 }\r
1790                 *MESH_FACE_LIST {\r
1791                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1792                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1793                 }\r
1794                 *MESH_NUMTVERTEX        4\r
1795                 *MESH_TVERTLIST {\r
1796                         *MESH_TVERT     0       0.234375        0.375000        1.000000\r
1797                         *MESH_TVERT     1       0.234375        0.312500        1.000000\r
1798                         *MESH_TVERT     2       0.421875        0.375000        1.000000\r
1799                         *MESH_TVERT     3       0.421875        0.312500        1.000000\r
1800                 }\r
1801                 *MESH_NUMTVFACES        2\r
1802                 *MESH_TFACELIST {\r
1803                         *MESH_TFACE     0       0       2       1\r
1804                         *MESH_TFACE     1       2       3       1\r
1805                 }\r
1806         }\r
1807         *PROP_MOTIONBLUR        0\r
1808         *PROP_CASTSHADOW        1\r
1809         *PROP_RECVSHADOW        1\r
1810         *MATERIAL_REF   0\r
1811 }\r
1812 *GEOMOBJECT     {\r
1813         *NODE_NAME      "mat0model0surf33"\r
1814         *NODE_TM        {\r
1815                 *NODE_NAME      "mat0model0surf33"\r
1816                 *INHERIT_POS    0       0       0\r
1817                 *INHERIT_ROT    0       0       0\r
1818                 *INHERIT_SCL    0       0       0\r
1819                 *TM_ROW0        1.0     0       0\r
1820                 *TM_ROW1        0       1.0     0\r
1821                 *TM_ROW2        0       0       1.0\r
1822                 *TM_ROW3        0       0       0\r
1823                 *TM_POS 0.000000        0.000000        0.000000\r
1824         }\r
1825         *MESH   {\r
1826                 *TIMEVALUE      0\r
1827                 *MESH_NUMVERTEX 4\r
1828                 *MESH_NUMFACES  2\r
1829                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1830                 *MESH_VERTEX_LIST       {\r
1831                         *MESH_VERTEX    0       64.000000       30.000000       20.000000\r
1832                         *MESH_VERTEX    1       -64.000000      30.000000       20.000000\r
1833                         *MESH_VERTEX    2       64.000000       30.000000       24.000000\r
1834                         *MESH_VERTEX    3       -64.000000      30.000000       24.000000\r
1835                 }\r
1836                 *MESH_NORMALS   {\r
1837                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1838                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1839                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1840                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1841                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1842                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1843                 }\r
1844                 *MESH_FACE_LIST {\r
1845                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1846                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1847                 }\r
1848                 *MESH_NUMTVERTEX        4\r
1849                 *MESH_TVERTLIST {\r
1850                         *MESH_TVERT     0       0.500000        0.312500        1.000000\r
1851                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
1852                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
1853                         *MESH_TVERT     3       -0.500000       0.375000        1.000000\r
1854                 }\r
1855                 *MESH_NUMTVFACES        2\r
1856                 *MESH_TFACELIST {\r
1857                         *MESH_TFACE     0       0       2       1\r
1858                         *MESH_TFACE     1       2       3       1\r
1859                 }\r
1860         }\r
1861         *PROP_MOTIONBLUR        0\r
1862         *PROP_CASTSHADOW        1\r
1863         *PROP_RECVSHADOW        1\r
1864         *MATERIAL_REF   0\r
1865 }\r
1866 *GEOMOBJECT     {\r
1867         *NODE_NAME      "mat0model0surf34"\r
1868         *NODE_TM        {\r
1869                 *NODE_NAME      "mat0model0surf34"\r
1870                 *INHERIT_POS    0       0       0\r
1871                 *INHERIT_ROT    0       0       0\r
1872                 *INHERIT_SCL    0       0       0\r
1873                 *TM_ROW0        1.0     0       0\r
1874                 *TM_ROW1        0       1.0     0\r
1875                 *TM_ROW2        0       0       1.0\r
1876                 *TM_ROW3        0       0       0\r
1877                 *TM_POS 0.000000        0.000000        0.000000\r
1878         }\r
1879         *MESH   {\r
1880                 *TIMEVALUE      0\r
1881                 *MESH_NUMVERTEX 4\r
1882                 *MESH_NUMFACES  2\r
1883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1884                 *MESH_VERTEX_LIST       {\r
1885                         *MESH_VERTEX    0       -64.000000      54.000000       20.000000\r
1886                         *MESH_VERTEX    1       -64.000000      30.000000       20.000000\r
1887                         *MESH_VERTEX    2       64.000000       54.000000       20.000000\r
1888                         *MESH_VERTEX    3       64.000000       30.000000       20.000000\r
1889                 }\r
1890                 *MESH_NORMALS   {\r
1891                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1892                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1893                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1894                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1895                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1896                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1897                 }\r
1898                 *MESH_FACE_LIST {\r
1899                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1900                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1901                 }\r
1902                 *MESH_NUMTVERTEX        4\r
1903                 *MESH_TVERTLIST {\r
1904                         *MESH_TVERT     0       -0.500000       0.843750        1.000000\r
1905                         *MESH_TVERT     1       -0.500000       0.468750        1.000000\r
1906                         *MESH_TVERT     2       0.500000        0.843750        1.000000\r
1907                         *MESH_TVERT     3       0.500000        0.468750        1.000000\r
1908                 }\r
1909                 *MESH_NUMTVFACES        2\r
1910                 *MESH_TFACELIST {\r
1911                         *MESH_TFACE     0       0       2       1\r
1912                         *MESH_TFACE     1       2       3       1\r
1913                 }\r
1914         }\r
1915         *PROP_MOTIONBLUR        0\r
1916         *PROP_CASTSHADOW        1\r
1917         *PROP_RECVSHADOW        1\r
1918         *MATERIAL_REF   0\r
1919 }\r
1920 *GEOMOBJECT     {\r
1921         *NODE_NAME      "mat0model0surf35"\r
1922         *NODE_TM        {\r
1923                 *NODE_NAME      "mat0model0surf35"\r
1924                 *INHERIT_POS    0       0       0\r
1925                 *INHERIT_ROT    0       0       0\r
1926                 *INHERIT_SCL    0       0       0\r
1927                 *TM_ROW0        1.0     0       0\r
1928                 *TM_ROW1        0       1.0     0\r
1929                 *TM_ROW2        0       0       1.0\r
1930                 *TM_ROW3        0       0       0\r
1931                 *TM_POS 0.000000        0.000000        0.000000\r
1932         }\r
1933         *MESH   {\r
1934                 *TIMEVALUE      0\r
1935                 *MESH_NUMVERTEX 4\r
1936                 *MESH_NUMFACES  2\r
1937                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1938                 *MESH_VERTEX_LIST       {\r
1939                         *MESH_VERTEX    0       -64.000000      26.000000       24.000000\r
1940                         *MESH_VERTEX    1       -64.000000      26.000000       20.000000\r
1941                         *MESH_VERTEX    2       64.000000       26.000000       24.000000\r
1942                         *MESH_VERTEX    3       64.000000       26.000000       20.000000\r
1943                 }\r
1944                 *MESH_NORMALS   {\r
1945                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1946                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1947                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1948                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1949                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1950                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1951                 }\r
1952                 *MESH_FACE_LIST {\r
1953                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1954                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1955                 }\r
1956                 *MESH_NUMTVERTEX        4\r
1957                 *MESH_TVERTLIST {\r
1958                         *MESH_TVERT     0       -0.500000       0.375000        1.000000\r
1959                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
1960                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
1961                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
1962                 }\r
1963                 *MESH_NUMTVFACES        2\r
1964                 *MESH_TFACELIST {\r
1965                         *MESH_TFACE     0       0       2       1\r
1966                         *MESH_TFACE     1       2       3       1\r
1967                 }\r
1968         }\r
1969         *PROP_MOTIONBLUR        0\r
1970         *PROP_CASTSHADOW        1\r
1971         *PROP_RECVSHADOW        1\r
1972         *MATERIAL_REF   0\r
1973 }\r
1974 *GEOMOBJECT     {\r
1975         *NODE_NAME      "mat0model0surf36"\r
1976         *NODE_TM        {\r
1977                 *NODE_NAME      "mat0model0surf36"\r
1978                 *INHERIT_POS    0       0       0\r
1979                 *INHERIT_ROT    0       0       0\r
1980                 *INHERIT_SCL    0       0       0\r
1981                 *TM_ROW0        1.0     0       0\r
1982                 *TM_ROW1        0       1.0     0\r
1983                 *TM_ROW2        0       0       1.0\r
1984                 *TM_ROW3        0       0       0\r
1985                 *TM_POS 0.000000        0.000000        0.000000\r
1986         }\r
1987         *MESH   {\r
1988                 *TIMEVALUE      0\r
1989                 *MESH_NUMVERTEX 4\r
1990                 *MESH_NUMFACES  2\r
1991                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1992                 *MESH_VERTEX_LIST       {\r
1993                         *MESH_VERTEX    0       64.000000       2.000000        24.000000\r
1994                         *MESH_VERTEX    1       -64.000000      2.000000        24.000000\r
1995                         *MESH_VERTEX    2       64.000000       26.000000       24.000000\r
1996                         *MESH_VERTEX    3       -64.000000      26.000000       24.000000\r
1997                 }\r
1998                 *MESH_NORMALS   {\r
1999                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2000                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2001                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2002                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2003                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2004                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2005                 }\r
2006                 *MESH_FACE_LIST {\r
2007                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2008                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2009                 }\r
2010                 *MESH_NUMTVERTEX        4\r
2011                 *MESH_TVERTLIST {\r
2012                         *MESH_TVERT     0       0.500000        0.031250        1.000000\r
2013                         *MESH_TVERT     1       -0.500000       0.031250        1.000000\r
2014                         *MESH_TVERT     2       0.500000        0.406250        1.000000\r
2015                         *MESH_TVERT     3       -0.500000       0.406250        1.000000\r
2016                 }\r
2017                 *MESH_NUMTVFACES        2\r
2018                 *MESH_TFACELIST {\r
2019                         *MESH_TFACE     0       0       2       1\r
2020                         *MESH_TFACE     1       2       3       1\r
2021                 }\r
2022         }\r
2023         *PROP_MOTIONBLUR        0\r
2024         *PROP_CASTSHADOW        1\r
2025         *PROP_RECVSHADOW        1\r
2026         *MATERIAL_REF   0\r
2027 }\r
2028 *GEOMOBJECT     {\r
2029         *NODE_NAME      "mat0model0surf37"\r
2030         *NODE_TM        {\r
2031                 *NODE_NAME      "mat0model0surf37"\r
2032                 *INHERIT_POS    0       0       0\r
2033                 *INHERIT_ROT    0       0       0\r
2034                 *INHERIT_SCL    0       0       0\r
2035                 *TM_ROW0        1.0     0       0\r
2036                 *TM_ROW1        0       1.0     0\r
2037                 *TM_ROW2        0       0       1.0\r
2038                 *TM_ROW3        0       0       0\r
2039                 *TM_POS 0.000000        0.000000        0.000000\r
2040         }\r
2041         *MESH   {\r
2042                 *TIMEVALUE      0\r
2043                 *MESH_NUMVERTEX 4\r
2044                 *MESH_NUMFACES  2\r
2045                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2046                 *MESH_VERTEX_LIST       {\r
2047                         *MESH_VERTEX    0       -64.000000      2.000000        24.000000\r
2048                         *MESH_VERTEX    1       -64.000000      2.000000        20.000000\r
2049                         *MESH_VERTEX    2       -64.000000      26.000000       24.000000\r
2050                         *MESH_VERTEX    3       -64.000000      26.000000       20.000000\r
2051                 }\r
2052                 *MESH_NORMALS   {\r
2053                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2054                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2055                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2056                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2057                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2058                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2059                 }\r
2060                 *MESH_FACE_LIST {\r
2061                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2062                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2063                 }\r
2064                 *MESH_NUMTVERTEX        4\r
2065                 *MESH_TVERTLIST {\r
2066                         *MESH_TVERT     0       0.015625        0.375000        1.000000\r
2067                         *MESH_TVERT     1       0.015625        0.312500        1.000000\r
2068                         *MESH_TVERT     2       0.203125        0.375000        1.000000\r
2069                         *MESH_TVERT     3       0.203125        0.312500        1.000000\r
2070                 }\r
2071                 *MESH_NUMTVFACES        2\r
2072                 *MESH_TFACELIST {\r
2073                         *MESH_TFACE     0       0       2       1\r
2074                         *MESH_TFACE     1       2       3       1\r
2075                 }\r
2076         }\r
2077         *PROP_MOTIONBLUR        0\r
2078         *PROP_CASTSHADOW        1\r
2079         *PROP_RECVSHADOW        1\r
2080         *MATERIAL_REF   0\r
2081 }\r
2082 *GEOMOBJECT     {\r
2083         *NODE_NAME      "mat0model0surf38"\r
2084         *NODE_TM        {\r
2085                 *NODE_NAME      "mat0model0surf38"\r
2086                 *INHERIT_POS    0       0       0\r
2087                 *INHERIT_ROT    0       0       0\r
2088                 *INHERIT_SCL    0       0       0\r
2089                 *TM_ROW0        1.0     0       0\r
2090                 *TM_ROW1        0       1.0     0\r
2091                 *TM_ROW2        0       0       1.0\r
2092                 *TM_ROW3        0       0       0\r
2093                 *TM_POS 0.000000        0.000000        0.000000\r
2094         }\r
2095         *MESH   {\r
2096                 *TIMEVALUE      0\r
2097                 *MESH_NUMVERTEX 4\r
2098                 *MESH_NUMFACES  2\r
2099                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2100                 *MESH_VERTEX_LIST       {\r
2101                         *MESH_VERTEX    0       64.000000       2.000000        20.000000\r
2102                         *MESH_VERTEX    1       -64.000000      2.000000        20.000000\r
2103                         *MESH_VERTEX    2       64.000000       2.000000        24.000000\r
2104                         *MESH_VERTEX    3       -64.000000      2.000000        24.000000\r
2105                 }\r
2106                 *MESH_NORMALS   {\r
2107                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2108                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2109                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2110                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2111                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2112                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2113                 }\r
2114                 *MESH_FACE_LIST {\r
2115                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2116                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2117                 }\r
2118                 *MESH_NUMTVERTEX        4\r
2119                 *MESH_TVERTLIST {\r
2120                         *MESH_TVERT     0       0.500000        0.312500        1.000000\r
2121                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
2122                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
2123                         *MESH_TVERT     3       -0.500000       0.375000        1.000000\r
2124                 }\r
2125                 *MESH_NUMTVFACES        2\r
2126                 *MESH_TFACELIST {\r
2127                         *MESH_TFACE     0       0       2       1\r
2128                         *MESH_TFACE     1       2       3       1\r
2129                 }\r
2130         }\r
2131         *PROP_MOTIONBLUR        0\r
2132         *PROP_CASTSHADOW        1\r
2133         *PROP_RECVSHADOW        1\r
2134         *MATERIAL_REF   0\r
2135 }\r
2136 *GEOMOBJECT     {\r
2137         *NODE_NAME      "mat0model0surf39"\r
2138         *NODE_TM        {\r
2139                 *NODE_NAME      "mat0model0surf39"\r
2140                 *INHERIT_POS    0       0       0\r
2141                 *INHERIT_ROT    0       0       0\r
2142                 *INHERIT_SCL    0       0       0\r
2143                 *TM_ROW0        1.0     0       0\r
2144                 *TM_ROW1        0       1.0     0\r
2145                 *TM_ROW2        0       0       1.0\r
2146                 *TM_ROW3        0       0       0\r
2147                 *TM_POS 0.000000        0.000000        0.000000\r
2148         }\r
2149         *MESH   {\r
2150                 *TIMEVALUE      0\r
2151                 *MESH_NUMVERTEX 4\r
2152                 *MESH_NUMFACES  2\r
2153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2154                 *MESH_VERTEX_LIST       {\r
2155                         *MESH_VERTEX    0       -64.000000      26.000000       20.000000\r
2156                         *MESH_VERTEX    1       -64.000000      2.000000        20.000000\r
2157                         *MESH_VERTEX    2       64.000000       26.000000       20.000000\r
2158                         *MESH_VERTEX    3       64.000000       2.000000        20.000000\r
2159                 }\r
2160                 *MESH_NORMALS   {\r
2161                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2162                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2163                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2164                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2165                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2166                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2167                 }\r
2168                 *MESH_FACE_LIST {\r
2169                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2170                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2171                 }\r
2172                 *MESH_NUMTVERTEX        4\r
2173                 *MESH_TVERTLIST {\r
2174                         *MESH_TVERT     0       -0.500000       0.406250        1.000000\r
2175                         *MESH_TVERT     1       -0.500000       0.031250        1.000000\r
2176                         *MESH_TVERT     2       0.500000        0.406250        1.000000\r
2177                         *MESH_TVERT     3       0.500000        0.031250        1.000000\r
2178                 }\r
2179                 *MESH_NUMTVFACES        2\r
2180                 *MESH_TFACELIST {\r
2181                         *MESH_TFACE     0       0       2       1\r
2182                         *MESH_TFACE     1       2       3       1\r
2183                 }\r
2184         }\r
2185         *PROP_MOTIONBLUR        0\r
2186         *PROP_CASTSHADOW        1\r
2187         *PROP_RECVSHADOW        1\r
2188         *MATERIAL_REF   0\r
2189 }\r
2190 *GEOMOBJECT     {\r
2191         *NODE_NAME      "mat0model0surf40"\r
2192         *NODE_TM        {\r
2193                 *NODE_NAME      "mat0model0surf40"\r
2194                 *INHERIT_POS    0       0       0\r
2195                 *INHERIT_ROT    0       0       0\r
2196                 *INHERIT_SCL    0       0       0\r
2197                 *TM_ROW0        1.0     0       0\r
2198                 *TM_ROW1        0       1.0     0\r
2199                 *TM_ROW2        0       0       1.0\r
2200                 *TM_ROW3        0       0       0\r
2201                 *TM_POS 0.000000        0.000000        0.000000\r
2202         }\r
2203         *MESH   {\r
2204                 *TIMEVALUE      0\r
2205                 *MESH_NUMVERTEX 4\r
2206                 *MESH_NUMFACES  2\r
2207                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2208                 *MESH_VERTEX_LIST       {\r
2209                         *MESH_VERTEX    0       -64.000000      -2.000000       24.000000\r
2210                         *MESH_VERTEX    1       -64.000000      -2.000000       20.000000\r
2211                         *MESH_VERTEX    2       64.000000       -2.000000       24.000000\r
2212                         *MESH_VERTEX    3       64.000000       -2.000000       20.000000\r
2213                 }\r
2214                 *MESH_NORMALS   {\r
2215                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2216                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2217                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2218                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2219                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2220                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2221                 }\r
2222                 *MESH_FACE_LIST {\r
2223                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2224                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2225                 }\r
2226                 *MESH_NUMTVERTEX        4\r
2227                 *MESH_TVERTLIST {\r
2228                         *MESH_TVERT     0       -0.500000       0.375000        1.000000\r
2229                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
2230                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
2231                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
2232                 }\r
2233                 *MESH_NUMTVFACES        2\r
2234                 *MESH_TFACELIST {\r
2235                         *MESH_TFACE     0       0       2       1\r
2236                         *MESH_TFACE     1       2       3       1\r
2237                 }\r
2238         }\r
2239         *PROP_MOTIONBLUR        0\r
2240         *PROP_CASTSHADOW        1\r
2241         *PROP_RECVSHADOW        1\r
2242         *MATERIAL_REF   0\r
2243 }\r
2244 *GEOMOBJECT     {\r
2245         *NODE_NAME      "mat0model0surf41"\r
2246         *NODE_TM        {\r
2247                 *NODE_NAME      "mat0model0surf41"\r
2248                 *INHERIT_POS    0       0       0\r
2249                 *INHERIT_ROT    0       0       0\r
2250                 *INHERIT_SCL    0       0       0\r
2251                 *TM_ROW0        1.0     0       0\r
2252                 *TM_ROW1        0       1.0     0\r
2253                 *TM_ROW2        0       0       1.0\r
2254                 *TM_ROW3        0       0       0\r
2255                 *TM_POS 0.000000        0.000000        0.000000\r
2256         }\r
2257         *MESH   {\r
2258                 *TIMEVALUE      0\r
2259                 *MESH_NUMVERTEX 4\r
2260                 *MESH_NUMFACES  2\r
2261                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2262                 *MESH_VERTEX_LIST       {\r
2263                         *MESH_VERTEX    0       64.000000       -26.000000      24.000000\r
2264                         *MESH_VERTEX    1       -64.000000      -26.000000      24.000000\r
2265                         *MESH_VERTEX    2       64.000000       -2.000000       24.000000\r
2266                         *MESH_VERTEX    3       -64.000000      -2.000000       24.000000\r
2267                 }\r
2268                 *MESH_NORMALS   {\r
2269                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2270                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2271                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2272                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2273                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2274                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2275                 }\r
2276                 *MESH_FACE_LIST {\r
2277                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2278                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2279                 }\r
2280                 *MESH_NUMTVERTEX        4\r
2281                 *MESH_TVERTLIST {\r
2282                         *MESH_TVERT     0       0.500000        0.593750        1.000000\r
2283                         *MESH_TVERT     1       -0.500000       0.593750        1.000000\r
2284                         *MESH_TVERT     2       0.500000        0.968750        1.000000\r
2285                         *MESH_TVERT     3       -0.500000       0.968750        1.000000\r
2286                 }\r
2287                 *MESH_NUMTVFACES        2\r
2288                 *MESH_TFACELIST {\r
2289                         *MESH_TFACE     0       0       2       1\r
2290                         *MESH_TFACE     1       2       3       1\r
2291                 }\r
2292         }\r
2293         *PROP_MOTIONBLUR        0\r
2294         *PROP_CASTSHADOW        1\r
2295         *PROP_RECVSHADOW        1\r
2296         *MATERIAL_REF   0\r
2297 }\r
2298 *GEOMOBJECT     {\r
2299         *NODE_NAME      "mat0model0surf42"\r
2300         *NODE_TM        {\r
2301                 *NODE_NAME      "mat0model0surf42"\r
2302                 *INHERIT_POS    0       0       0\r
2303                 *INHERIT_ROT    0       0       0\r
2304                 *INHERIT_SCL    0       0       0\r
2305                 *TM_ROW0        1.0     0       0\r
2306                 *TM_ROW1        0       1.0     0\r
2307                 *TM_ROW2        0       0       1.0\r
2308                 *TM_ROW3        0       0       0\r
2309                 *TM_POS 0.000000        0.000000        0.000000\r
2310         }\r
2311         *MESH   {\r
2312                 *TIMEVALUE      0\r
2313                 *MESH_NUMVERTEX 4\r
2314                 *MESH_NUMFACES  2\r
2315                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2316                 *MESH_VERTEX_LIST       {\r
2317                         *MESH_VERTEX    0       -64.000000      -26.000000      24.000000\r
2318                         *MESH_VERTEX    1       -64.000000      -26.000000      20.000000\r
2319                         *MESH_VERTEX    2       -64.000000      -2.000000       24.000000\r
2320                         *MESH_VERTEX    3       -64.000000      -2.000000       20.000000\r
2321                 }\r
2322                 *MESH_NORMALS   {\r
2323                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2324                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2325                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2326                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2327                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2328                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2329                 }\r
2330                 *MESH_FACE_LIST {\r
2331                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2332                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2333                 }\r
2334                 *MESH_NUMTVERTEX        4\r
2335                 *MESH_TVERTLIST {\r
2336                         *MESH_TVERT     0       0.796875        0.375000        1.000000\r
2337                         *MESH_TVERT     1       0.796875        0.312500        1.000000\r
2338                         *MESH_TVERT     2       0.984375        0.375000        1.000000\r
2339                         *MESH_TVERT     3       0.984375        0.312500        1.000000\r
2340                 }\r
2341                 *MESH_NUMTVFACES        2\r
2342                 *MESH_TFACELIST {\r
2343                         *MESH_TFACE     0       0       2       1\r
2344                         *MESH_TFACE     1       2       3       1\r
2345                 }\r
2346         }\r
2347         *PROP_MOTIONBLUR        0\r
2348         *PROP_CASTSHADOW        1\r
2349         *PROP_RECVSHADOW        1\r
2350         *MATERIAL_REF   0\r
2351 }\r
2352 *GEOMOBJECT     {\r
2353         *NODE_NAME      "mat0model0surf43"\r
2354         *NODE_TM        {\r
2355                 *NODE_NAME      "mat0model0surf43"\r
2356                 *INHERIT_POS    0       0       0\r
2357                 *INHERIT_ROT    0       0       0\r
2358                 *INHERIT_SCL    0       0       0\r
2359                 *TM_ROW0        1.0     0       0\r
2360                 *TM_ROW1        0       1.0     0\r
2361                 *TM_ROW2        0       0       1.0\r
2362                 *TM_ROW3        0       0       0\r
2363                 *TM_POS 0.000000        0.000000        0.000000\r
2364         }\r
2365         *MESH   {\r
2366                 *TIMEVALUE      0\r
2367                 *MESH_NUMVERTEX 4\r
2368                 *MESH_NUMFACES  2\r
2369                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2370                 *MESH_VERTEX_LIST       {\r
2371                         *MESH_VERTEX    0       64.000000       -26.000000      20.000000\r
2372                         *MESH_VERTEX    1       -64.000000      -26.000000      20.000000\r
2373                         *MESH_VERTEX    2       64.000000       -26.000000      24.000000\r
2374                         *MESH_VERTEX    3       -64.000000      -26.000000      24.000000\r
2375                 }\r
2376                 *MESH_NORMALS   {\r
2377                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2378                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2379                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2380                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2381                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2382                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2383                 }\r
2384                 *MESH_FACE_LIST {\r
2385                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2386                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2387                 }\r
2388                 *MESH_NUMTVERTEX        4\r
2389                 *MESH_TVERTLIST {\r
2390                         *MESH_TVERT     0       0.500000        0.312500        1.000000\r
2391                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
2392                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
2393                         *MESH_TVERT     3       -0.500000       0.375000        1.000000\r
2394                 }\r
2395                 *MESH_NUMTVFACES        2\r
2396                 *MESH_TFACELIST {\r
2397                         *MESH_TFACE     0       0       2       1\r
2398                         *MESH_TFACE     1       2       3       1\r
2399                 }\r
2400         }\r
2401         *PROP_MOTIONBLUR        0\r
2402         *PROP_CASTSHADOW        1\r
2403         *PROP_RECVSHADOW        1\r
2404         *MATERIAL_REF   0\r
2405 }\r
2406 *GEOMOBJECT     {\r
2407         *NODE_NAME      "mat0model0surf44"\r
2408         *NODE_TM        {\r
2409                 *NODE_NAME      "mat0model0surf44"\r
2410                 *INHERIT_POS    0       0       0\r
2411                 *INHERIT_ROT    0       0       0\r
2412                 *INHERIT_SCL    0       0       0\r
2413                 *TM_ROW0        1.0     0       0\r
2414                 *TM_ROW1        0       1.0     0\r
2415                 *TM_ROW2        0       0       1.0\r
2416                 *TM_ROW3        0       0       0\r
2417                 *TM_POS 0.000000        0.000000        0.000000\r
2418         }\r
2419         *MESH   {\r
2420                 *TIMEVALUE      0\r
2421                 *MESH_NUMVERTEX 4\r
2422                 *MESH_NUMFACES  2\r
2423                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2424                 *MESH_VERTEX_LIST       {\r
2425                         *MESH_VERTEX    0       -64.000000      -2.000000       20.000000\r
2426                         *MESH_VERTEX    1       -64.000000      -26.000000      20.000000\r
2427                         *MESH_VERTEX    2       64.000000       -2.000000       20.000000\r
2428                         *MESH_VERTEX    3       64.000000       -26.000000      20.000000\r
2429                 }\r
2430                 *MESH_NORMALS   {\r
2431                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2432                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2433                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2434                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2435                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2436                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2437                 }\r
2438                 *MESH_FACE_LIST {\r
2439                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2440                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2441                 }\r
2442                 *MESH_NUMTVERTEX        4\r
2443                 *MESH_TVERTLIST {\r
2444                         *MESH_TVERT     0       -0.500000       0.968750        1.000000\r
2445                         *MESH_TVERT     1       -0.500000       0.593750        1.000000\r
2446                         *MESH_TVERT     2       0.500000        0.968750        1.000000\r
2447                         *MESH_TVERT     3       0.500000        0.593750        1.000000\r
2448                 }\r
2449                 *MESH_NUMTVFACES        2\r
2450                 *MESH_TFACELIST {\r
2451                         *MESH_TFACE     0       0       2       1\r
2452                         *MESH_TFACE     1       2       3       1\r
2453                 }\r
2454         }\r
2455         *PROP_MOTIONBLUR        0\r
2456         *PROP_CASTSHADOW        1\r
2457         *PROP_RECVSHADOW        1\r
2458         *MATERIAL_REF   0\r
2459 }\r
2460 *GEOMOBJECT     {\r
2461         *NODE_NAME      "mat0model0surf45"\r
2462         *NODE_TM        {\r
2463                 *NODE_NAME      "mat0model0surf45"\r
2464                 *INHERIT_POS    0       0       0\r
2465                 *INHERIT_ROT    0       0       0\r
2466                 *INHERIT_SCL    0       0       0\r
2467                 *TM_ROW0        1.0     0       0\r
2468                 *TM_ROW1        0       1.0     0\r
2469                 *TM_ROW2        0       0       1.0\r
2470                 *TM_ROW3        0       0       0\r
2471                 *TM_POS 0.000000        0.000000        0.000000\r
2472         }\r
2473         *MESH   {\r
2474                 *TIMEVALUE      0\r
2475                 *MESH_NUMVERTEX 4\r
2476                 *MESH_NUMFACES  2\r
2477                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2478                 *MESH_VERTEX_LIST       {\r
2479                         *MESH_VERTEX    0       -64.000000      -30.000000      24.000000\r
2480                         *MESH_VERTEX    1       -64.000000      -30.000000      20.000000\r
2481                         *MESH_VERTEX    2       64.000000       -30.000000      24.000000\r
2482                         *MESH_VERTEX    3       64.000000       -30.000000      20.000000\r
2483                 }\r
2484                 *MESH_NORMALS   {\r
2485                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2486                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2487                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2488                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2489                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2490                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2491                 }\r
2492                 *MESH_FACE_LIST {\r
2493                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2494                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2495                 }\r
2496                 *MESH_NUMTVERTEX        4\r
2497                 *MESH_TVERTLIST {\r
2498                         *MESH_TVERT     0       -0.500000       0.375000        1.000000\r
2499                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
2500                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
2501                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
2502                 }\r
2503                 *MESH_NUMTVFACES        2\r
2504                 *MESH_TFACELIST {\r
2505                         *MESH_TFACE     0       0       2       1\r
2506                         *MESH_TFACE     1       2       3       1\r
2507                 }\r
2508         }\r
2509         *PROP_MOTIONBLUR        0\r
2510         *PROP_CASTSHADOW        1\r
2511         *PROP_RECVSHADOW        1\r
2512         *MATERIAL_REF   0\r
2513 }\r
2514 *GEOMOBJECT     {\r
2515         *NODE_NAME      "mat0model0surf46"\r
2516         *NODE_TM        {\r
2517                 *NODE_NAME      "mat0model0surf46"\r
2518                 *INHERIT_POS    0       0       0\r
2519                 *INHERIT_ROT    0       0       0\r
2520                 *INHERIT_SCL    0       0       0\r
2521                 *TM_ROW0        1.0     0       0\r
2522                 *TM_ROW1        0       1.0     0\r
2523                 *TM_ROW2        0       0       1.0\r
2524                 *TM_ROW3        0       0       0\r
2525                 *TM_POS 0.000000        0.000000        0.000000\r
2526         }\r
2527         *MESH   {\r
2528                 *TIMEVALUE      0\r
2529                 *MESH_NUMVERTEX 4\r
2530                 *MESH_NUMFACES  2\r
2531                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2532                 *MESH_VERTEX_LIST       {\r
2533                         *MESH_VERTEX    0       64.000000       -54.000000      24.000000\r
2534                         *MESH_VERTEX    1       -64.000000      -54.000000      24.000000\r
2535                         *MESH_VERTEX    2       64.000000       -30.000000      24.000000\r
2536                         *MESH_VERTEX    3       -64.000000      -30.000000      24.000000\r
2537                 }\r
2538                 *MESH_NORMALS   {\r
2539                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2540                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2541                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2542                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2543                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2544                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2545                 }\r
2546                 *MESH_FACE_LIST {\r
2547                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2548                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2549                 }\r
2550                 *MESH_NUMTVERTEX        4\r
2551                 *MESH_TVERTLIST {\r
2552                         *MESH_TVERT     0       0.500000        0.156250        1.000000\r
2553                         *MESH_TVERT     1       -0.500000       0.156250        1.000000\r
2554                         *MESH_TVERT     2       0.500000        0.531250        1.000000\r
2555                         *MESH_TVERT     3       -0.500000       0.531250        1.000000\r
2556                 }\r
2557                 *MESH_NUMTVFACES        2\r
2558                 *MESH_TFACELIST {\r
2559                         *MESH_TFACE     0       0       2       1\r
2560                         *MESH_TFACE     1       2       3       1\r
2561                 }\r
2562         }\r
2563         *PROP_MOTIONBLUR        0\r
2564         *PROP_CASTSHADOW        1\r
2565         *PROP_RECVSHADOW        1\r
2566         *MATERIAL_REF   0\r
2567 }\r
2568 *GEOMOBJECT     {\r
2569         *NODE_NAME      "mat0model0surf47"\r
2570         *NODE_TM        {\r
2571                 *NODE_NAME      "mat0model0surf47"\r
2572                 *INHERIT_POS    0       0       0\r
2573                 *INHERIT_ROT    0       0       0\r
2574                 *INHERIT_SCL    0       0       0\r
2575                 *TM_ROW0        1.0     0       0\r
2576                 *TM_ROW1        0       1.0     0\r
2577                 *TM_ROW2        0       0       1.0\r
2578                 *TM_ROW3        0       0       0\r
2579                 *TM_POS 0.000000        0.000000        0.000000\r
2580         }\r
2581         *MESH   {\r
2582                 *TIMEVALUE      0\r
2583                 *MESH_NUMVERTEX 4\r
2584                 *MESH_NUMFACES  2\r
2585                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2586                 *MESH_VERTEX_LIST       {\r
2587                         *MESH_VERTEX    0       -64.000000      -54.000000      24.000000\r
2588                         *MESH_VERTEX    1       -64.000000      -54.000000      20.000000\r
2589                         *MESH_VERTEX    2       -64.000000      -30.000000      24.000000\r
2590                         *MESH_VERTEX    3       -64.000000      -30.000000      20.000000\r
2591                 }\r
2592                 *MESH_NORMALS   {\r
2593                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2594                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2595                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2596                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2597                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2598                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2599                 }\r
2600                 *MESH_FACE_LIST {\r
2601                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2602                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2603                 }\r
2604                 *MESH_NUMTVERTEX        4\r
2605                 *MESH_TVERTLIST {\r
2606                         *MESH_TVERT     0       0.578125        0.375000        1.000000\r
2607                         *MESH_TVERT     1       0.578125        0.312500        1.000000\r
2608                         *MESH_TVERT     2       0.765625        0.375000        1.000000\r
2609                         *MESH_TVERT     3       0.765625        0.312500        1.000000\r
2610                 }\r
2611                 *MESH_NUMTVFACES        2\r
2612                 *MESH_TFACELIST {\r
2613                         *MESH_TFACE     0       0       2       1\r
2614                         *MESH_TFACE     1       2       3       1\r
2615                 }\r
2616         }\r
2617         *PROP_MOTIONBLUR        0\r
2618         *PROP_CASTSHADOW        1\r
2619         *PROP_RECVSHADOW        1\r
2620         *MATERIAL_REF   0\r
2621 }\r
2622 *GEOMOBJECT     {\r
2623         *NODE_NAME      "mat0model0surf48"\r
2624         *NODE_TM        {\r
2625                 *NODE_NAME      "mat0model0surf48"\r
2626                 *INHERIT_POS    0       0       0\r
2627                 *INHERIT_ROT    0       0       0\r
2628                 *INHERIT_SCL    0       0       0\r
2629                 *TM_ROW0        1.0     0       0\r
2630                 *TM_ROW1        0       1.0     0\r
2631                 *TM_ROW2        0       0       1.0\r
2632                 *TM_ROW3        0       0       0\r
2633                 *TM_POS 0.000000        0.000000        0.000000\r
2634         }\r
2635         *MESH   {\r
2636                 *TIMEVALUE      0\r
2637                 *MESH_NUMVERTEX 4\r
2638                 *MESH_NUMFACES  2\r
2639                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2640                 *MESH_VERTEX_LIST       {\r
2641                         *MESH_VERTEX    0       64.000000       -54.000000      20.000000\r
2642                         *MESH_VERTEX    1       -64.000000      -54.000000      20.000000\r
2643                         *MESH_VERTEX    2       64.000000       -54.000000      24.000000\r
2644                         *MESH_VERTEX    3       -64.000000      -54.000000      24.000000\r
2645                 }\r
2646                 *MESH_NORMALS   {\r
2647                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2648                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2649                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2650                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2651                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2652                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2653                 }\r
2654                 *MESH_FACE_LIST {\r
2655                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2656                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2657                 }\r
2658                 *MESH_NUMTVERTEX        4\r
2659                 *MESH_TVERTLIST {\r
2660                         *MESH_TVERT     0       0.500000        0.312500        1.000000\r
2661                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
2662                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
2663                         *MESH_TVERT     3       -0.500000       0.375000        1.000000\r
2664                 }\r
2665                 *MESH_NUMTVFACES        2\r
2666                 *MESH_TFACELIST {\r
2667                         *MESH_TFACE     0       0       2       1\r
2668                         *MESH_TFACE     1       2       3       1\r
2669                 }\r
2670         }\r
2671         *PROP_MOTIONBLUR        0\r
2672         *PROP_CASTSHADOW        1\r
2673         *PROP_RECVSHADOW        1\r
2674         *MATERIAL_REF   0\r
2675 }\r
2676 *GEOMOBJECT     {\r
2677         *NODE_NAME      "mat0model0surf49"\r
2678         *NODE_TM        {\r
2679                 *NODE_NAME      "mat0model0surf49"\r
2680                 *INHERIT_POS    0       0       0\r
2681                 *INHERIT_ROT    0       0       0\r
2682                 *INHERIT_SCL    0       0       0\r
2683                 *TM_ROW0        1.0     0       0\r
2684                 *TM_ROW1        0       1.0     0\r
2685                 *TM_ROW2        0       0       1.0\r
2686                 *TM_ROW3        0       0       0\r
2687                 *TM_POS 0.000000        0.000000        0.000000\r
2688         }\r
2689         *MESH   {\r
2690                 *TIMEVALUE      0\r
2691                 *MESH_NUMVERTEX 4\r
2692                 *MESH_NUMFACES  2\r
2693                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2694                 *MESH_VERTEX_LIST       {\r
2695                         *MESH_VERTEX    0       -64.000000      -30.000000      20.000000\r
2696                         *MESH_VERTEX    1       -64.000000      -54.000000      20.000000\r
2697                         *MESH_VERTEX    2       64.000000       -30.000000      20.000000\r
2698                         *MESH_VERTEX    3       64.000000       -54.000000      20.000000\r
2699                 }\r
2700                 *MESH_NORMALS   {\r
2701                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2702                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2703                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2704                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2705                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2706                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2707                 }\r
2708                 *MESH_FACE_LIST {\r
2709                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2710                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2711                 }\r
2712                 *MESH_NUMTVERTEX        4\r
2713                 *MESH_TVERTLIST {\r
2714                         *MESH_TVERT     0       -0.500000       0.531250        1.000000\r
2715                         *MESH_TVERT     1       -0.500000       0.156250        1.000000\r
2716                         *MESH_TVERT     2       0.500000        0.531250        1.000000\r
2717                         *MESH_TVERT     3       0.500000        0.156250        1.000000\r
2718                 }\r
2719                 *MESH_NUMTVFACES        2\r
2720                 *MESH_TFACELIST {\r
2721                         *MESH_TFACE     0       0       2       1\r
2722                         *MESH_TFACE     1       2       3       1\r
2723                 }\r
2724         }\r
2725         *PROP_MOTIONBLUR        0\r
2726         *PROP_CASTSHADOW        1\r
2727         *PROP_RECVSHADOW        1\r
2728         *MATERIAL_REF   0\r
2729 }\r
2730 *GEOMOBJECT     {\r
2731         *NODE_NAME      "mat0model0surf50"\r
2732         *NODE_TM        {\r
2733                 *NODE_NAME      "mat0model0surf50"\r
2734                 *INHERIT_POS    0       0       0\r
2735                 *INHERIT_ROT    0       0       0\r
2736                 *INHERIT_SCL    0       0       0\r
2737                 *TM_ROW0        1.0     0       0\r
2738                 *TM_ROW1        0       1.0     0\r
2739                 *TM_ROW2        0       0       1.0\r
2740                 *TM_ROW3        0       0       0\r
2741                 *TM_POS 0.000000        0.000000        0.000000\r
2742         }\r
2743         *MESH   {\r
2744                 *TIMEVALUE      0\r
2745                 *MESH_NUMVERTEX 4\r
2746                 *MESH_NUMFACES  2\r
2747                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2748                 *MESH_VERTEX_LIST       {\r
2749                         *MESH_VERTEX    0       -64.000000      -58.000000      24.000000\r
2750                         *MESH_VERTEX    1       -64.000000      -58.000000      20.000000\r
2751                         *MESH_VERTEX    2       64.000000       -58.000000      24.000000\r
2752                         *MESH_VERTEX    3       64.000000       -58.000000      20.000000\r
2753                 }\r
2754                 *MESH_NORMALS   {\r
2755                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2756                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2757                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2758                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2759                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2760                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2761                 }\r
2762                 *MESH_FACE_LIST {\r
2763                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2764                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2765                 }\r
2766                 *MESH_NUMTVERTEX        4\r
2767                 *MESH_TVERTLIST {\r
2768                         *MESH_TVERT     0       -0.500000       0.375000        1.000000\r
2769                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
2770                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
2771                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
2772                 }\r
2773                 *MESH_NUMTVFACES        2\r
2774                 *MESH_TFACELIST {\r
2775                         *MESH_TFACE     0       0       2       1\r
2776                         *MESH_TFACE     1       2       3       1\r
2777                 }\r
2778         }\r
2779         *PROP_MOTIONBLUR        0\r
2780         *PROP_CASTSHADOW        1\r
2781         *PROP_RECVSHADOW        1\r
2782         *MATERIAL_REF   0\r
2783 }\r
2784 *GEOMOBJECT     {\r
2785         *NODE_NAME      "mat0model0surf51"\r
2786         *NODE_TM        {\r
2787                 *NODE_NAME      "mat0model0surf51"\r
2788                 *INHERIT_POS    0       0       0\r
2789                 *INHERIT_ROT    0       0       0\r
2790                 *INHERIT_SCL    0       0       0\r
2791                 *TM_ROW0        1.0     0       0\r
2792                 *TM_ROW1        0       1.0     0\r
2793                 *TM_ROW2        0       0       1.0\r
2794                 *TM_ROW3        0       0       0\r
2795                 *TM_POS 0.000000        0.000000        0.000000\r
2796         }\r
2797         *MESH   {\r
2798                 *TIMEVALUE      0\r
2799                 *MESH_NUMVERTEX 4\r
2800                 *MESH_NUMFACES  2\r
2801                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2802                 *MESH_VERTEX_LIST       {\r
2803                         *MESH_VERTEX    0       -64.000000      -58.000000      4.000000\r
2804                         *MESH_VERTEX    1       -64.000000      -58.000000      0.000000\r
2805                         *MESH_VERTEX    2       64.000000       -58.000000      4.000000\r
2806                         *MESH_VERTEX    3       64.000000       -58.000000      0.000000\r
2807                 }\r
2808                 *MESH_NORMALS   {\r
2809                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2810                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2811                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2812                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2813                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2814                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2815                 }\r
2816                 *MESH_FACE_LIST {\r
2817                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2818                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2819                 }\r
2820                 *MESH_NUMTVERTEX        4\r
2821                 *MESH_TVERTLIST {\r
2822                         *MESH_TVERT     0       -0.500000       0.062500        1.000000\r
2823                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2824                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
2825                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2826                 }\r
2827                 *MESH_NUMTVFACES        2\r
2828                 *MESH_TFACELIST {\r
2829                         *MESH_TFACE     0       0       2       1\r
2830                         *MESH_TFACE     1       2       3       1\r
2831                 }\r
2832         }\r
2833         *PROP_MOTIONBLUR        0\r
2834         *PROP_CASTSHADOW        1\r
2835         *PROP_RECVSHADOW        1\r
2836         *MATERIAL_REF   0\r
2837 }\r
2838 *GEOMOBJECT     {\r
2839         *NODE_NAME      "mat0model0surf52"\r
2840         *NODE_TM        {\r
2841                 *NODE_NAME      "mat0model0surf52"\r
2842                 *INHERIT_POS    0       0       0\r
2843                 *INHERIT_ROT    0       0       0\r
2844                 *INHERIT_SCL    0       0       0\r
2845                 *TM_ROW0        1.0     0       0\r
2846                 *TM_ROW1        0       1.0     0\r
2847                 *TM_ROW2        0       0       1.0\r
2848                 *TM_ROW3        0       0       0\r
2849                 *TM_POS 0.000000        0.000000        0.000000\r
2850         }\r
2851         *MESH   {\r
2852                 *TIMEVALUE      0\r
2853                 *MESH_NUMVERTEX 4\r
2854                 *MESH_NUMFACES  2\r
2855                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2856                 *MESH_VERTEX_LIST       {\r
2857                         *MESH_VERTEX    0       64.000000       -86.000000      24.000000\r
2858                         *MESH_VERTEX    1       -64.000000      -86.000000      24.000000\r
2859                         *MESH_VERTEX    2       64.000000       -58.000000      24.000000\r
2860                         *MESH_VERTEX    3       -64.000000      -58.000000      24.000000\r
2861                 }\r
2862                 *MESH_NORMALS   {\r
2863                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2864                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2865                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2866                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2867                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2868                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2869                 }\r
2870                 *MESH_FACE_LIST {\r
2871                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2872                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2873                 }\r
2874                 *MESH_NUMTVERTEX        4\r
2875                 *MESH_TVERTLIST {\r
2876                         *MESH_TVERT     0       0.500000        0.656250        1.000000\r
2877                         *MESH_TVERT     1       -0.500000       0.656250        1.000000\r
2878                         *MESH_TVERT     2       0.500000        1.093750        1.000000\r
2879                         *MESH_TVERT     3       -0.500000       1.093750        1.000000\r
2880                 }\r
2881                 *MESH_NUMTVFACES        2\r
2882                 *MESH_TFACELIST {\r
2883                         *MESH_TFACE     0       0       2       1\r
2884                         *MESH_TFACE     1       2       3       1\r
2885                 }\r
2886         }\r
2887         *PROP_MOTIONBLUR        0\r
2888         *PROP_CASTSHADOW        1\r
2889         *PROP_RECVSHADOW        1\r
2890         *MATERIAL_REF   0\r
2891 }\r
2892 *GEOMOBJECT     {\r
2893         *NODE_NAME      "mat0model0surf53"\r
2894         *NODE_TM        {\r
2895                 *NODE_NAME      "mat0model0surf53"\r
2896                 *INHERIT_POS    0       0       0\r
2897                 *INHERIT_ROT    0       0       0\r
2898                 *INHERIT_SCL    0       0       0\r
2899                 *TM_ROW0        1.0     0       0\r
2900                 *TM_ROW1        0       1.0     0\r
2901                 *TM_ROW2        0       0       1.0\r
2902                 *TM_ROW3        0       0       0\r
2903                 *TM_POS 0.000000        0.000000        0.000000\r
2904         }\r
2905         *MESH   {\r
2906                 *TIMEVALUE      0\r
2907                 *MESH_NUMVERTEX 4\r
2908                 *MESH_NUMFACES  2\r
2909                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2910                 *MESH_VERTEX_LIST       {\r
2911                         *MESH_VERTEX    0       -64.000000      -86.000000      24.000000\r
2912                         *MESH_VERTEX    1       -64.000000      -86.000000      20.000000\r
2913                         *MESH_VERTEX    2       -64.000000      -58.000000      24.000000\r
2914                         *MESH_VERTEX    3       -64.000000      -58.000000      20.000000\r
2915                 }\r
2916                 *MESH_NORMALS   {\r
2917                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2918                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2919                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2920                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2921                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2922                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2923                 }\r
2924                 *MESH_FACE_LIST {\r
2925                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2926                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2927                 }\r
2928                 *MESH_NUMTVERTEX        4\r
2929                 *MESH_TVERTLIST {\r
2930                         *MESH_TVERT     0       0.328125        0.375000        1.000000\r
2931                         *MESH_TVERT     1       0.328125        0.312500        1.000000\r
2932                         *MESH_TVERT     2       0.546875        0.375000        1.000000\r
2933                         *MESH_TVERT     3       0.546875        0.312500        1.000000\r
2934                 }\r
2935                 *MESH_NUMTVFACES        2\r
2936                 *MESH_TFACELIST {\r
2937                         *MESH_TFACE     0       0       2       1\r
2938                         *MESH_TFACE     1       2       3       1\r
2939                 }\r
2940         }\r
2941         *PROP_MOTIONBLUR        0\r
2942         *PROP_CASTSHADOW        1\r
2943         *PROP_RECVSHADOW        1\r
2944         *MATERIAL_REF   0\r
2945 }\r
2946 *GEOMOBJECT     {\r
2947         *NODE_NAME      "mat0model0surf54"\r
2948         *NODE_TM        {\r
2949                 *NODE_NAME      "mat0model0surf54"\r
2950                 *INHERIT_POS    0       0       0\r
2951                 *INHERIT_ROT    0       0       0\r
2952                 *INHERIT_SCL    0       0       0\r
2953                 *TM_ROW0        1.0     0       0\r
2954                 *TM_ROW1        0       1.0     0\r
2955                 *TM_ROW2        0       0       1.0\r
2956                 *TM_ROW3        0       0       0\r
2957                 *TM_POS 0.000000        0.000000        0.000000\r
2958         }\r
2959         *MESH   {\r
2960                 *TIMEVALUE      0\r
2961                 *MESH_NUMVERTEX 4\r
2962                 *MESH_NUMFACES  2\r
2963                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2964                 *MESH_VERTEX_LIST       {\r
2965                         *MESH_VERTEX    0       64.000000       -86.000000      20.000000\r
2966                         *MESH_VERTEX    1       -64.000000      -86.000000      20.000000\r
2967                         *MESH_VERTEX    2       64.000000       -86.000000      24.000000\r
2968                         *MESH_VERTEX    3       -64.000000      -86.000000      24.000000\r
2969                 }\r
2970                 *MESH_NORMALS   {\r
2971                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2972                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2973                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2974                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2975                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2976                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2977                 }\r
2978                 *MESH_FACE_LIST {\r
2979                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2980                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2981                 }\r
2982                 *MESH_NUMTVERTEX        4\r
2983                 *MESH_TVERTLIST {\r
2984                         *MESH_TVERT     0       0.500000        0.312500        1.000000\r
2985                         *MESH_TVERT     1       -0.500000       0.312500        1.000000\r
2986                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
2987                         *MESH_TVERT     3       -0.500000       0.375000        1.000000\r
2988                 }\r
2989                 *MESH_NUMTVFACES        2\r
2990                 *MESH_TFACELIST {\r
2991                         *MESH_TFACE     0       0       2       1\r
2992                         *MESH_TFACE     1       2       3       1\r
2993                 }\r
2994         }\r
2995         *PROP_MOTIONBLUR        0\r
2996         *PROP_CASTSHADOW        1\r
2997         *PROP_RECVSHADOW        1\r
2998         *MATERIAL_REF   0\r
2999 }\r
3000 *GEOMOBJECT     {\r
3001         *NODE_NAME      "mat0model0surf55"\r
3002         *NODE_TM        {\r
3003                 *NODE_NAME      "mat0model0surf55"\r
3004                 *INHERIT_POS    0       0       0\r
3005                 *INHERIT_ROT    0       0       0\r
3006                 *INHERIT_SCL    0       0       0\r
3007                 *TM_ROW0        1.0     0       0\r
3008                 *TM_ROW1        0       1.0     0\r
3009                 *TM_ROW2        0       0       1.0\r
3010                 *TM_ROW3        0       0       0\r
3011                 *TM_POS 0.000000        0.000000        0.000000\r
3012         }\r
3013         *MESH   {\r
3014                 *TIMEVALUE      0\r
3015                 *MESH_NUMVERTEX 4\r
3016                 *MESH_NUMFACES  2\r
3017                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3018                 *MESH_VERTEX_LIST       {\r
3019                         *MESH_VERTEX    0       -64.000000      -58.000000      20.000000\r
3020                         *MESH_VERTEX    1       -64.000000      -86.000000      20.000000\r
3021                         *MESH_VERTEX    2       64.000000       -58.000000      20.000000\r
3022                         *MESH_VERTEX    3       64.000000       -86.000000      20.000000\r
3023                 }\r
3024                 *MESH_NORMALS   {\r
3025                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3026                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3027                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3028                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3029                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3030                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3031                 }\r
3032                 *MESH_FACE_LIST {\r
3033                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3034                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3035                 }\r
3036                 *MESH_NUMTVERTEX        4\r
3037                 *MESH_TVERTLIST {\r
3038                         *MESH_TVERT     0       -0.500000       1.093750        1.000000\r
3039                         *MESH_TVERT     1       -0.500000       0.656250        1.000000\r
3040                         *MESH_TVERT     2       0.500000        1.093750        1.000000\r
3041                         *MESH_TVERT     3       0.500000        0.656250        1.000000\r
3042                 }\r
3043                 *MESH_NUMTVFACES        2\r
3044                 *MESH_TFACELIST {\r
3045                         *MESH_TFACE     0       0       2       1\r
3046                         *MESH_TFACE     1       2       3       1\r
3047                 }\r
3048         }\r
3049         *PROP_MOTIONBLUR        0\r
3050         *PROP_CASTSHADOW        1\r
3051         *PROP_RECVSHADOW        1\r
3052         *MATERIAL_REF   0\r
3053 }\r
3054 *GEOMOBJECT     {\r
3055         *NODE_NAME      "mat0model0surf56"\r
3056         *NODE_TM        {\r
3057                 *NODE_NAME      "mat0model0surf56"\r
3058                 *INHERIT_POS    0       0       0\r
3059                 *INHERIT_ROT    0       0       0\r
3060                 *INHERIT_SCL    0       0       0\r
3061                 *TM_ROW0        1.0     0       0\r
3062                 *TM_ROW1        0       1.0     0\r
3063                 *TM_ROW2        0       0       1.0\r
3064                 *TM_ROW3        0       0       0\r
3065                 *TM_POS 0.000000        0.000000        0.000000\r
3066         }\r
3067         *MESH   {\r
3068                 *TIMEVALUE      0\r
3069                 *MESH_NUMVERTEX 4\r
3070                 *MESH_NUMFACES  2\r
3071                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3072                 *MESH_VERTEX_LIST       {\r
3073                         *MESH_VERTEX    0       64.000000       -86.000000      4.000000\r
3074                         *MESH_VERTEX    1       -64.000000      -86.000000      4.000000\r
3075                         *MESH_VERTEX    2       64.000000       -58.000000      4.000000\r
3076                         *MESH_VERTEX    3       -64.000000      -58.000000      4.000000\r
3077                 }\r
3078                 *MESH_NORMALS   {\r
3079                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3080                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3081                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3082                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3083                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3084                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3085                 }\r
3086                 *MESH_FACE_LIST {\r
3087                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3088                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3089                 }\r
3090                 *MESH_NUMTVERTEX        4\r
3091                 *MESH_TVERTLIST {\r
3092                         *MESH_TVERT     0       0.500000        0.656250        1.000000\r
3093                         *MESH_TVERT     1       -0.500000       0.656250        1.000000\r
3094                         *MESH_TVERT     2       0.500000        1.093750        1.000000\r
3095                         *MESH_TVERT     3       -0.500000       1.093750        1.000000\r
3096                 }\r
3097                 *MESH_NUMTVFACES        2\r
3098                 *MESH_TFACELIST {\r
3099                         *MESH_TFACE     0       0       2       1\r
3100                         *MESH_TFACE     1       2       3       1\r
3101                 }\r
3102         }\r
3103         *PROP_MOTIONBLUR        0\r
3104         *PROP_CASTSHADOW        1\r
3105         *PROP_RECVSHADOW        1\r
3106         *MATERIAL_REF   0\r
3107 }\r
3108 *GEOMOBJECT     {\r
3109         *NODE_NAME      "mat0model0surf57"\r
3110         *NODE_TM        {\r
3111                 *NODE_NAME      "mat0model0surf57"\r
3112                 *INHERIT_POS    0       0       0\r
3113                 *INHERIT_ROT    0       0       0\r
3114                 *INHERIT_SCL    0       0       0\r
3115                 *TM_ROW0        1.0     0       0\r
3116                 *TM_ROW1        0       1.0     0\r
3117                 *TM_ROW2        0       0       1.0\r
3118                 *TM_ROW3        0       0       0\r
3119                 *TM_POS 0.000000        0.000000        0.000000\r
3120         }\r
3121         *MESH   {\r
3122                 *TIMEVALUE      0\r
3123                 *MESH_NUMVERTEX 4\r
3124                 *MESH_NUMFACES  2\r
3125                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3126                 *MESH_VERTEX_LIST       {\r
3127                         *MESH_VERTEX    0       -64.000000      -86.000000      4.000000\r
3128                         *MESH_VERTEX    1       -64.000000      -86.000000      0.000000\r
3129                         *MESH_VERTEX    2       -64.000000      -58.000000      4.000000\r
3130                         *MESH_VERTEX    3       -64.000000      -58.000000      0.000000\r
3131                 }\r
3132                 *MESH_NORMALS   {\r
3133                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3134                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3135                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3136                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3137                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3138                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3139                 }\r
3140                 *MESH_FACE_LIST {\r
3141                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3142                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3143                 }\r
3144                 *MESH_NUMTVERTEX        4\r
3145                 *MESH_TVERTLIST {\r
3146                         *MESH_TVERT     0       0.328125        0.062500        1.000000\r
3147                         *MESH_TVERT     1       0.328125        0.000000        1.000000\r
3148                         *MESH_TVERT     2       0.546875        0.062500        1.000000\r
3149                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
3150                 }\r
3151                 *MESH_NUMTVFACES        2\r
3152                 *MESH_TFACELIST {\r
3153                         *MESH_TFACE     0       0       2       1\r
3154                         *MESH_TFACE     1       2       3       1\r
3155                 }\r
3156         }\r
3157         *PROP_MOTIONBLUR        0\r
3158         *PROP_CASTSHADOW        1\r
3159         *PROP_RECVSHADOW        1\r
3160         *MATERIAL_REF   0\r
3161 }\r
3162 *GEOMOBJECT     {\r
3163         *NODE_NAME      "mat0model0surf58"\r
3164         *NODE_TM        {\r
3165                 *NODE_NAME      "mat0model0surf58"\r
3166                 *INHERIT_POS    0       0       0\r
3167                 *INHERIT_ROT    0       0       0\r
3168                 *INHERIT_SCL    0       0       0\r
3169                 *TM_ROW0        1.0     0       0\r
3170                 *TM_ROW1        0       1.0     0\r
3171                 *TM_ROW2        0       0       1.0\r
3172                 *TM_ROW3        0       0       0\r
3173                 *TM_POS 0.000000        0.000000        0.000000\r
3174         }\r
3175         *MESH   {\r
3176                 *TIMEVALUE      0\r
3177                 *MESH_NUMVERTEX 4\r
3178                 *MESH_NUMFACES  2\r
3179                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3180                 *MESH_VERTEX_LIST       {\r
3181                         *MESH_VERTEX    0       64.000000       -86.000000      0.000000\r
3182                         *MESH_VERTEX    1       -64.000000      -86.000000      0.000000\r
3183                         *MESH_VERTEX    2       64.000000       -86.000000      4.000000\r
3184                         *MESH_VERTEX    3       -64.000000      -86.000000      4.000000\r
3185                 }\r
3186                 *MESH_NORMALS   {\r
3187                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3188                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3189                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3190                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3191                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3192                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3193                 }\r
3194                 *MESH_FACE_LIST {\r
3195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3196                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3197                 }\r
3198                 *MESH_NUMTVERTEX        4\r
3199                 *MESH_TVERTLIST {\r
3200                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
3201                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3202                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
3203                         *MESH_TVERT     3       -0.500000       0.062500        1.000000\r
3204                 }\r
3205                 *MESH_NUMTVFACES        2\r
3206                 *MESH_TFACELIST {\r
3207                         *MESH_TFACE     0       0       2       1\r
3208                         *MESH_TFACE     1       2       3       1\r
3209                 }\r
3210         }\r
3211         *PROP_MOTIONBLUR        0\r
3212         *PROP_CASTSHADOW        1\r
3213         *PROP_RECVSHADOW        1\r
3214         *MATERIAL_REF   0\r
3215 }\r
3216 *GEOMOBJECT     {\r
3217         *NODE_NAME      "mat0model0surf59"\r
3218         *NODE_TM        {\r
3219                 *NODE_NAME      "mat0model0surf59"\r
3220                 *INHERIT_POS    0       0       0\r
3221                 *INHERIT_ROT    0       0       0\r
3222                 *INHERIT_SCL    0       0       0\r
3223                 *TM_ROW0        1.0     0       0\r
3224                 *TM_ROW1        0       1.0     0\r
3225                 *TM_ROW2        0       0       1.0\r
3226                 *TM_ROW3        0       0       0\r
3227                 *TM_POS 0.000000        0.000000        0.000000\r
3228         }\r
3229         *MESH   {\r
3230                 *TIMEVALUE      0\r
3231                 *MESH_NUMVERTEX 4\r
3232                 *MESH_NUMFACES  2\r
3233                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3234                 *MESH_VERTEX_LIST       {\r
3235                         *MESH_VERTEX    0       -64.000000      -58.000000      0.000000\r
3236                         *MESH_VERTEX    1       -64.000000      -86.000000      0.000000\r
3237                         *MESH_VERTEX    2       64.000000       -58.000000      0.000000\r
3238                         *MESH_VERTEX    3       64.000000       -86.000000      0.000000\r
3239                 }\r
3240                 *MESH_NORMALS   {\r
3241                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3242                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3243                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3244                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3245                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3246                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3247                 }\r
3248                 *MESH_FACE_LIST {\r
3249                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3250                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3251                 }\r
3252                 *MESH_NUMTVERTEX        4\r
3253                 *MESH_TVERTLIST {\r
3254                         *MESH_TVERT     0       -0.500000       1.093750        1.000000\r
3255                         *MESH_TVERT     1       -0.500000       0.656250        1.000000\r
3256                         *MESH_TVERT     2       0.500000        1.093750        1.000000\r
3257                         *MESH_TVERT     3       0.500000        0.656250        1.000000\r
3258                 }\r
3259                 *MESH_NUMTVFACES        2\r
3260                 *MESH_TFACELIST {\r
3261                         *MESH_TFACE     0       0       2       1\r
3262                         *MESH_TFACE     1       2       3       1\r
3263                 }\r
3264         }\r
3265         *PROP_MOTIONBLUR        0\r
3266         *PROP_CASTSHADOW        1\r
3267         *PROP_RECVSHADOW        1\r
3268         *MATERIAL_REF   0\r
3269 }\r