]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/lamp01.ase
import desertfactory assets
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / lamp01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "lamp01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 9\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/misc/light01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/misc/light01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_misc\light01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/light02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/shaders/light02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_shaders\light02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/misc/light01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/misc/light01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_misc\light01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/light02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/shaders/light02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_shaders\light02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149 }\r
150 *GEOMOBJECT     {\r
151         *NODE_NAME      "mat5model0surf26"\r
152         *NODE_TM        {\r
153                 *NODE_NAME      "mat5model0surf26"\r
154                 *INHERIT_POS    0       0       0\r
155                 *INHERIT_ROT    0       0       0\r
156                 *INHERIT_SCL    0       0       0\r
157                 *TM_ROW0        1.0     0       0\r
158                 *TM_ROW1        0       1.0     0\r
159                 *TM_ROW2        0       0       1.0\r
160                 *TM_ROW3        0       0       0\r
161                 *TM_POS 0.000000        0.000000        0.000000\r
162         }\r
163         *MESH   {\r
164                 *TIMEVALUE      0\r
165                 *MESH_NUMVERTEX 6\r
166                 *MESH_NUMFACES  4\r
167                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
168                 *MESH_VERTEX_LIST       {\r
169                         *MESH_VERTEX    0       12.000000       0.000000        60.000000\r
170                         *MESH_VERTEX    1       9.000000        9.000000        60.000000\r
171                         *MESH_VERTEX    2       6.750000        6.750000        51.000000\r
172                         *MESH_VERTEX    3       9.000000        0.000000        51.000000\r
173                         *MESH_VERTEX    4       6.750000        -6.750000       51.000000\r
174                         *MESH_VERTEX    5       9.000000        -9.000000       60.000000\r
175                 }\r
176                 *MESH_NORMALS   {\r
177                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
178                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
179                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
180                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
181                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
182                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
183                         *MESH_VERTEXNORMAL      2       0.577350        0.577350        -0.577350\r
184                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
185                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       -0.577350\r
186                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
187                 }\r
188                 *MESH_FACE_LIST {\r
189                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
190                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
191                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
192                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
193                 }\r
194                 *MESH_NUMTVERTEX        6\r
195                 *MESH_TVERTLIST {\r
196                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
197                         *MESH_TVERT     1       0.140625        1.140625        1.000000\r
198                         *MESH_TVERT     2       0.105469        1.105469        1.000000\r
199                         *MESH_TVERT     3       0.140625        1.000000        1.000000\r
200                         *MESH_TVERT     4       0.105469        0.894531        1.000000\r
201                         *MESH_TVERT     5       0.140625        0.859375        1.000000\r
202                 }\r
203                 *MESH_NUMTVFACES        4\r
204                 *MESH_TFACELIST {\r
205                         *MESH_TFACE     0       0       2       1\r
206                         *MESH_TFACE     1       0       3       2\r
207                         *MESH_TFACE     2       4       3       0\r
208                         *MESH_TFACE     3       4       0       5\r
209                 }\r
210         }\r
211         *PROP_MOTIONBLUR        0\r
212         *PROP_CASTSHADOW        1\r
213         *PROP_RECVSHADOW        1\r
214         *MATERIAL_REF   5\r
215 }\r
216 *GEOMOBJECT     {\r
217         *NODE_NAME      "mat5model0surf27"\r
218         *NODE_TM        {\r
219                 *NODE_NAME      "mat5model0surf27"\r
220                 *INHERIT_POS    0       0       0\r
221                 *INHERIT_ROT    0       0       0\r
222                 *INHERIT_SCL    0       0       0\r
223                 *TM_ROW0        1.0     0       0\r
224                 *TM_ROW1        0       1.0     0\r
225                 *TM_ROW2        0       0       1.0\r
226                 *TM_ROW3        0       0       0\r
227                 *TM_POS 0.000000        0.000000        0.000000\r
228         }\r
229         *MESH   {\r
230                 *TIMEVALUE      0\r
231                 *MESH_NUMVERTEX 6\r
232                 *MESH_NUMFACES  4\r
233                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
234                 *MESH_VERTEX_LIST       {\r
235                         *MESH_VERTEX    0       6.750000        6.750000        51.000000\r
236                         *MESH_VERTEX    1       9.000000        9.000000        60.000000\r
237                         *MESH_VERTEX    2       0.000000        12.000000       60.000000\r
238                         *MESH_VERTEX    3       0.000000        9.000000        51.000000\r
239                         *MESH_VERTEX    4       -6.750000       6.750000        51.000000\r
240                         *MESH_VERTEX    5       -9.000000       9.000000        60.000000\r
241                 }\r
242                 *MESH_NORMALS   {\r
243                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
244                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
245                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
246                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
247                         *MESH_VERTEXNORMAL      0       0.577350        0.577350        -0.577350\r
248                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
249                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
251                         *MESH_VERTEXNORMAL      4       -0.577350       0.577350        -0.577350\r
252                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
258                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
259                 }\r
260                 *MESH_NUMTVERTEX        6\r
261                 *MESH_TVERTLIST {\r
262                         *MESH_TVERT     0       0.105469        0.105469        1.000000\r
263                         *MESH_TVERT     1       0.140625        0.140625        1.000000\r
264                         *MESH_TVERT     2       0.000000        0.187500        1.000000\r
265                         *MESH_TVERT     3       0.000000        0.140625        1.000000\r
266                         *MESH_TVERT     4       -0.105469       0.105469        1.000000\r
267                         *MESH_TVERT     5       -0.140625       0.140625        1.000000\r
268                 }\r
269                 *MESH_NUMTVFACES        4\r
270                 *MESH_TFACELIST {\r
271                         *MESH_TFACE     0       0       2       1\r
272                         *MESH_TFACE     1       0       3       2\r
273                         *MESH_TFACE     2       2       3       4\r
274                         *MESH_TFACE     3       2       4       5\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   5\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat5model0surf28"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat5model0surf28"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 9\r
298                 *MESH_NUMFACES  8\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       0.000000        0.000000        48.000000\r
302                         *MESH_VERTEX    1       9.000000        0.000000        51.000000\r
303                         *MESH_VERTEX    2       6.750000        6.750000        51.000000\r
304                         *MESH_VERTEX    3       0.000000        9.000000        51.000000\r
305                         *MESH_VERTEX    4       6.750000        -6.750000       51.000000\r
306                         *MESH_VERTEX    5       0.000000        -9.000000       51.000000\r
307                         *MESH_VERTEX    6       -6.750000       6.750000        51.000000\r
308                         *MESH_VERTEX    7       -6.750000       -6.750000       51.000000\r
309                         *MESH_VERTEX    8       -9.000000       0.000000        51.000000\r
310                 }\r
311                 *MESH_NORMALS   {\r
312                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
313                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
314                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
315                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
316                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
317                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
318                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
319                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
320                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
321                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
322                         *MESH_VERTEXNORMAL      2       0.577350        0.577350        -0.577350\r
323                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
324                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       -0.577350\r
325                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
326                         *MESH_VERTEXNORMAL      6       -0.577350       0.577350        -0.577350\r
327                         *MESH_VERTEXNORMAL      7       -0.577350       -0.577350       -0.577350\r
328                         *MESH_VERTEXNORMAL      8       -0.894427       0.000000        -0.447214\r
329                 }\r
330                 *MESH_FACE_LIST {\r
331                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
332                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
333                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
336                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
337                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
338                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
339                 }\r
340                 *MESH_NUMTVERTEX        9\r
341                 *MESH_TVERTLIST {\r
342                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
343                         *MESH_TVERT     1       0.140625        1.000000        1.000000\r
344                         *MESH_TVERT     2       0.105469        1.105469        1.000000\r
345                         *MESH_TVERT     3       0.000000        1.140625        1.000000\r
346                         *MESH_TVERT     4       0.105469        0.894531        1.000000\r
347                         *MESH_TVERT     5       0.000000        0.859375        1.000000\r
348                         *MESH_TVERT     6       -0.105469       1.105469        1.000000\r
349                         *MESH_TVERT     7       -0.105469       0.894531        1.000000\r
350                         *MESH_TVERT     8       -0.140625       1.000000        1.000000\r
351                 }\r
352                 *MESH_NUMTVFACES        8\r
353                 *MESH_TFACELIST {\r
354                         *MESH_TFACE     0       0       2       1\r
355                         *MESH_TFACE     1       0       3       2\r
356                         *MESH_TFACE     2       0       1       4\r
357                         *MESH_TFACE     3       0       4       5\r
358                         *MESH_TFACE     4       0       6       3\r
359                         *MESH_TFACE     5       0       5       7\r
360                         *MESH_TFACE     6       0       8       6\r
361                         *MESH_TFACE     7       0       7       8\r
362                 }\r
363         }\r
364         *PROP_MOTIONBLUR        0\r
365         *PROP_CASTSHADOW        1\r
366         *PROP_RECVSHADOW        1\r
367         *MATERIAL_REF   5\r
368 }\r
369 *GEOMOBJECT     {\r
370         *NODE_NAME      "mat5model0surf29"\r
371         *NODE_TM        {\r
372                 *NODE_NAME      "mat5model0surf29"\r
373                 *INHERIT_POS    0       0       0\r
374                 *INHERIT_ROT    0       0       0\r
375                 *INHERIT_SCL    0       0       0\r
376                 *TM_ROW0        1.0     0       0\r
377                 *TM_ROW1        0       1.0     0\r
378                 *TM_ROW2        0       0       1.0\r
379                 *TM_ROW3        0       0       0\r
380                 *TM_POS 0.000000        0.000000        0.000000\r
381         }\r
382         *MESH   {\r
383                 *TIMEVALUE      0\r
384                 *MESH_NUMVERTEX 6\r
385                 *MESH_NUMFACES  4\r
386                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
387                 *MESH_VERTEX_LIST       {\r
388                         *MESH_VERTEX    0       0.000000        -12.000000      60.000000\r
389                         *MESH_VERTEX    1       9.000000        -9.000000       60.000000\r
390                         *MESH_VERTEX    2       6.750000        -6.750000       51.000000\r
391                         *MESH_VERTEX    3       0.000000        -9.000000       51.000000\r
392                         *MESH_VERTEX    4       -6.750000       -6.750000       51.000000\r
393                         *MESH_VERTEX    5       -9.000000       -9.000000       60.000000\r
394                 }\r
395                 *MESH_NORMALS   {\r
396                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
397                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
398                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
399                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
400                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
401                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
402                         *MESH_VERTEXNORMAL      2       0.577350        -0.577350       -0.577350\r
403                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
404                         *MESH_VERTEXNORMAL      4       -0.577350       -0.577350       -0.577350\r
405                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
406                 }\r
407                 *MESH_FACE_LIST {\r
408                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
409                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
410                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
411                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                 }\r
413                 *MESH_NUMTVERTEX        6\r
414                 *MESH_TVERTLIST {\r
415                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
416                         *MESH_TVERT     1       0.140625        0.859375        1.000000\r
417                         *MESH_TVERT     2       0.105469        0.894531        1.000000\r
418                         *MESH_TVERT     3       0.000000        0.859375        1.000000\r
419                         *MESH_TVERT     4       -0.105469       0.894531        1.000000\r
420                         *MESH_TVERT     5       -0.140625       0.859375        1.000000\r
421                 }\r
422                 *MESH_NUMTVFACES        4\r
423                 *MESH_TFACELIST {\r
424                         *MESH_TFACE     0       0       2       1\r
425                         *MESH_TFACE     1       0       3       2\r
426                         *MESH_TFACE     2       4       3       0\r
427                         *MESH_TFACE     3       4       0       5\r
428                 }\r
429         }\r
430         *PROP_MOTIONBLUR        0\r
431         *PROP_CASTSHADOW        1\r
432         *PROP_RECVSHADOW        1\r
433         *MATERIAL_REF   5\r
434 }\r
435 *GEOMOBJECT     {\r
436         *NODE_NAME      "mat5model0surf30"\r
437         *NODE_TM        {\r
438                 *NODE_NAME      "mat5model0surf30"\r
439                 *INHERIT_POS    0       0       0\r
440                 *INHERIT_ROT    0       0       0\r
441                 *INHERIT_SCL    0       0       0\r
442                 *TM_ROW0        1.0     0       0\r
443                 *TM_ROW1        0       1.0     0\r
444                 *TM_ROW2        0       0       1.0\r
445                 *TM_ROW3        0       0       0\r
446                 *TM_POS 0.000000        0.000000        0.000000\r
447         }\r
448         *MESH   {\r
449                 *TIMEVALUE      0\r
450                 *MESH_NUMVERTEX 6\r
451                 *MESH_NUMFACES  4\r
452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
453                 *MESH_VERTEX_LIST       {\r
454                         *MESH_VERTEX    0       -6.750000       6.750000        51.000000\r
455                         *MESH_VERTEX    1       -9.000000       9.000000        60.000000\r
456                         *MESH_VERTEX    2       -12.000000      0.000000        60.000000\r
457                         *MESH_VERTEX    3       -9.000000       0.000000        51.000000\r
458                         *MESH_VERTEX    4       -6.750000       -6.750000       51.000000\r
459                         *MESH_VERTEX    5       -9.000000       -9.000000       60.000000\r
460                 }\r
461                 *MESH_NORMALS   {\r
462                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
463                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
464                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
465                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
466                         *MESH_VERTEXNORMAL      0       -0.577350       0.577350        -0.577350\r
467                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
468                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
469                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
470                         *MESH_VERTEXNORMAL      4       -0.577350       -0.577350       -0.577350\r
471                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
472                 }\r
473                 *MESH_FACE_LIST {\r
474                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
475                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
476                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
477                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                 }\r
479                 *MESH_NUMTVERTEX        6\r
480                 *MESH_TVERTLIST {\r
481                         *MESH_TVERT     0       0.894531        1.105469        1.000000\r
482                         *MESH_TVERT     1       0.859375        1.140625        1.000000\r
483                         *MESH_TVERT     2       0.812500        1.000000        1.000000\r
484                         *MESH_TVERT     3       0.859375        1.000000        1.000000\r
485                         *MESH_TVERT     4       0.894531        0.894531        1.000000\r
486                         *MESH_TVERT     5       0.859375        0.859375        1.000000\r
487                 }\r
488                 *MESH_NUMTVFACES        4\r
489                 *MESH_TFACELIST {\r
490                         *MESH_TFACE     0       0       2       1\r
491                         *MESH_TFACE     1       0       3       2\r
492                         *MESH_TFACE     2       2       3       4\r
493                         *MESH_TFACE     3       2       4       5\r
494                 }\r
495         }\r
496         *PROP_MOTIONBLUR        0\r
497         *PROP_CASTSHADOW        1\r
498         *PROP_RECVSHADOW        1\r
499         *MATERIAL_REF   5\r
500 }\r
501 *GEOMOBJECT     {\r
502         *NODE_NAME      "mat6model0surf31"\r
503         *NODE_TM        {\r
504                 *NODE_NAME      "mat6model0surf31"\r
505                 *INHERIT_POS    0       0       0\r
506                 *INHERIT_ROT    0       0       0\r
507                 *INHERIT_SCL    0       0       0\r
508                 *TM_ROW0        1.0     0       0\r
509                 *TM_ROW1        0       1.0     0\r
510                 *TM_ROW2        0       0       1.0\r
511                 *TM_ROW3        0       0       0\r
512                 *TM_POS 0.000000        0.000000        0.000000\r
513         }\r
514         *MESH   {\r
515                 *TIMEVALUE      0\r
516                 *MESH_NUMVERTEX 36\r
517                 *MESH_NUMFACES  32\r
518                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
519                 *MESH_VERTEX_LIST       {\r
520                         *MESH_VERTEX    0       30.000000       14.000000       40.000000\r
521                         *MESH_VERTEX    1       36.000000       36.000000       8.000000\r
522                         *MESH_VERTEX    2       45.000000       21.000000       8.000000\r
523                         *MESH_VERTEX    3       48.000000       0.000000        8.000000\r
524                         *MESH_VERTEX    4       24.000000       24.000000       40.000000\r
525                         *MESH_VERTEX    5       14.000000       30.000000       40.000000\r
526                         *MESH_VERTEX    6       0.000000        32.000000       40.000000\r
527                         *MESH_VERTEX    7       0.000000        48.000000       8.000000\r
528                         *MESH_VERTEX    8       32.000000       0.000000        40.000000\r
529                         *MESH_VERTEX    9       30.000000       -14.000000      40.000000\r
530                         *MESH_VERTEX    10      45.000000       -21.000000      8.000000\r
531                         *MESH_VERTEX    11      36.000000       -36.000000      8.000000\r
532                         *MESH_VERTEX    12      24.000000       -24.000000      40.000000\r
533                         *MESH_VERTEX    13      21.000000       45.000000       8.000000\r
534                         *MESH_VERTEX    14      14.000000       -30.000000      40.000000\r
535                         *MESH_VERTEX    15      21.000000       -45.000000      8.000000\r
536                         *MESH_VERTEX    16      0.000000        -48.000000      8.000000\r
537                         *MESH_VERTEX    17      0.000000        48.000000       8.000000\r
538                         *MESH_VERTEX    18      0.000000        32.000000       40.000000\r
539                         *MESH_VERTEX    19      -14.000000      30.000000       40.000000\r
540                         *MESH_VERTEX    20      -21.000000      45.000000       8.000000\r
541                         *MESH_VERTEX    21      -36.000000      36.000000       8.000000\r
542                         *MESH_VERTEX    22      -24.000000      24.000000       40.000000\r
543                         *MESH_VERTEX    23      -30.000000      14.000000       40.000000\r
544                         *MESH_VERTEX    24      -45.000000      21.000000       8.000000\r
545                         *MESH_VERTEX    25      -48.000000      0.000000        8.000000\r
546                         *MESH_VERTEX    26      -32.000000      0.000000        40.000000\r
547                         *MESH_VERTEX    27      -30.000000      -14.000000      40.000000\r
548                         *MESH_VERTEX    28      0.000000        -32.000000      40.000000\r
549                         *MESH_VERTEX    29      -14.000000      -30.000000      40.000000\r
550                         *MESH_VERTEX    30      0.000000        -32.000000      40.000000\r
551                         *MESH_VERTEX    31      0.000000        -48.000000      8.000000\r
552                         *MESH_VERTEX    32      -21.000000      -45.000000      8.000000\r
553                         *MESH_VERTEX    33      -36.000000      -36.000000      8.000000\r
554                         *MESH_VERTEX    34      -45.000000      -21.000000      8.000000\r
555                         *MESH_VERTEX    35      -24.000000      -24.000000      40.000000\r
556                 }\r
557                 *MESH_NORMALS   {\r
558                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
559                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
560                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
561                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
562                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
563                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
564                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
565                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
566                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
567                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
568                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
569                         *MESH_FACENORMAL        11      0.000000        1.000000        0.000000\r
570                         *MESH_FACENORMAL        12      0.000000        1.000000        0.000000\r
571                         *MESH_FACENORMAL        13      0.000000        1.000000        0.000000\r
572                         *MESH_FACENORMAL        14      0.000000        1.000000        0.000000\r
573                         *MESH_FACENORMAL        15      0.000000        0.894427        0.447214\r
574                         *MESH_FACENORMAL        16      0.000000        1.000000        0.000000\r
575                         *MESH_FACENORMAL        17      0.000000        1.000000        0.000000\r
576                         *MESH_FACENORMAL        18      0.000000        1.000000        0.000000\r
577                         *MESH_FACENORMAL        19      0.000000        1.000000        0.000000\r
578                         *MESH_FACENORMAL        20      0.000000        1.000000        0.000000\r
579                         *MESH_FACENORMAL        21      0.000000        1.000000        0.000000\r
580                         *MESH_FACENORMAL        22      0.000000        1.000000        0.000000\r
581                         *MESH_FACENORMAL        23      0.000000        1.000000        0.000000\r
582                         *MESH_FACENORMAL        24      0.000000        0.894427        0.447214\r
583                         *MESH_FACENORMAL        25      0.000000        0.447214        0.894427\r
584                         *MESH_FACENORMAL        26      0.000000        0.000000        1.000000\r
585                         *MESH_FACENORMAL        27      0.000000        0.000000        1.000000\r
586                         *MESH_FACENORMAL        28      0.000000        0.000000        1.000000\r
587                         *MESH_FACENORMAL        29      0.000000        0.000000        1.000000\r
588                         *MESH_FACENORMAL        30      0.000000        0.000000        1.000000\r
589                         *MESH_FACENORMAL        31      0.000000        0.000000        1.000000\r
590                         *MESH_VERTEXNORMAL      0       0.807799        0.332184        0.486945\r
591                         *MESH_VERTEXNORMAL      1       0.624695        0.624695        0.468521\r
592                         *MESH_VERTEXNORMAL      2       0.807799        0.332184        0.486945\r
593                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
594                         *MESH_VERTEXNORMAL      4       0.624695        0.624695        0.468521\r
595                         *MESH_VERTEXNORMAL      5       0.332184        0.807798        0.486945\r
596                         *MESH_VERTEXNORMAL      6       0.000000        0.894427        0.447214\r
597                         *MESH_VERTEXNORMAL      7       0.000000        0.894427        0.447214\r
598                         *MESH_VERTEXNORMAL      8       0.894427        0.000000        0.447214\r
599                         *MESH_VERTEXNORMAL      9       0.807798        -0.332184       0.486945\r
600                         *MESH_VERTEXNORMAL      10      0.807799        -0.332184       0.486945\r
601                         *MESH_VERTEXNORMAL      11      0.624695        -0.624695       0.468521\r
602                         *MESH_VERTEXNORMAL      12      0.624695        -0.624695       0.468521\r
603                         *MESH_VERTEXNORMAL      13      0.332184        0.807799        0.486945\r
604                         *MESH_VERTEXNORMAL      14      0.332184        -0.807799       0.486945\r
605                         *MESH_VERTEXNORMAL      15      0.332184        -0.807799       0.486945\r
606                         *MESH_VERTEXNORMAL      16      0.000000        -0.894427       0.447214\r
607                         *MESH_VERTEXNORMAL      17      0.000000        0.894427        0.447214\r
608                         *MESH_VERTEXNORMAL      18      0.000000        0.894427        0.447214\r
609                         *MESH_VERTEXNORMAL      19      -0.332184       0.807799        0.486945\r
610                         *MESH_VERTEXNORMAL      20      -0.332184       0.807799        0.486945\r
611                         *MESH_VERTEXNORMAL      21      -0.624695       0.624695        0.468521\r
612                         *MESH_VERTEXNORMAL      22      -0.624695       0.624695        0.468521\r
613                         *MESH_VERTEXNORMAL      23      -0.807798       0.332184        0.486945\r
614                         *MESH_VERTEXNORMAL      24      -0.807799       0.332184        0.486945\r
615                         *MESH_VERTEXNORMAL      25      -0.894427       0.000000        0.447214\r
616                         *MESH_VERTEXNORMAL      26      -0.894427       0.000000        0.447214\r
617                         *MESH_VERTEXNORMAL      27      -0.807799       -0.332184       0.486945\r
618                         *MESH_VERTEXNORMAL      28      0.000000        -0.894427       0.447214\r
619                         *MESH_VERTEXNORMAL      29      -0.332184       -0.807798       0.486945\r
620                         *MESH_VERTEXNORMAL      30      0.000000        -0.894427       0.447214\r
621                         *MESH_VERTEXNORMAL      31      0.000000        -0.894427       0.447214\r
622                         *MESH_VERTEXNORMAL      32      -0.332184       -0.807799       0.486945\r
623                         *MESH_VERTEXNORMAL      33      -0.624695       -0.624695       0.468521\r
624                         *MESH_VERTEXNORMAL      34      -0.807799       -0.332184       0.486945\r
625                         *MESH_VERTEXNORMAL      35      -0.624695       -0.624695       0.468521\r
626                 }\r
627                 *MESH_FACE_LIST {\r
628                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
632                         *MESH_FACE      4       A:      0       B:      8       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
633                         *MESH_FACE      5       A:      1       B:      13      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      6       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                         *MESH_FACE      7       A:      5       B:      13      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
636                         *MESH_FACE      8       A:      3       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
637                         *MESH_FACE      9       A:      3       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
638                         *MESH_FACE      10      A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
639                         *MESH_FACE      11      A:      9       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      12      A:      11      B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                         *MESH_FACE      13      A:      11      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
642                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                         *MESH_FACE      15      A:      14      B:      28      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
644                         *MESH_FACE      16      A:      17      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
645                         *MESH_FACE      17      A:      17      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
646                         *MESH_FACE      18      A:      19      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
647                         *MESH_FACE      19      A:      19      B:      21      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
648                         *MESH_FACE      20      A:      21      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
649                         *MESH_FACE      21      A:      21      B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
650                         *MESH_FACE      22      A:      23      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
651                         *MESH_FACE      23      A:      23      B:      25      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      24      A:      25      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                         *MESH_FACE      25      A:      25      B:      34      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
654                         *MESH_FACE      26      A:      27      B:      34      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
655                         *MESH_FACE      27      A:      27      B:      33      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
656                         *MESH_FACE      28      A:      29      B:      35      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
657                         *MESH_FACE      29      A:      29      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
658                         *MESH_FACE      30      A:      29      B:      32      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
659                         *MESH_FACE      31      A:      29      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
660                 }\r
661                 *MESH_NUMTVERTEX        36\r
662                 *MESH_TVERTLIST {\r
663                         *MESH_TVERT     0       0.312500        0.984375        1.000000\r
664                         *MESH_TVERT     1       0.375000        0.046875        1.000000\r
665                         *MESH_TVERT     2       0.312500        0.046875        1.000000\r
666                         *MESH_TVERT     3       0.250000        0.046875        1.000000\r
667                         *MESH_TVERT     4       0.375000        0.984375        1.000000\r
668                         *MESH_TVERT     5       0.437500        0.984375        1.000000\r
669                         *MESH_TVERT     6       0.500000        0.984375        1.000000\r
670                         *MESH_TVERT     7       0.500000        0.046875        1.000000\r
671                         *MESH_TVERT     8       0.250000        0.984375        1.000000\r
672                         *MESH_TVERT     9       0.187500        0.984375        1.000000\r
673                         *MESH_TVERT     10      0.187500        0.046875        1.000000\r
674                         *MESH_TVERT     11      0.125000        0.046875        1.000000\r
675                         *MESH_TVERT     12      0.125000        0.984375        1.000000\r
676                         *MESH_TVERT     13      0.437500        0.046875        1.000000\r
677                         *MESH_TVERT     14      0.062500        0.984375        1.000000\r
678                         *MESH_TVERT     15      0.062500        0.046875        1.000000\r
679                         *MESH_TVERT     16      0.000000        0.046875        1.000000\r
680                         *MESH_TVERT     17      0.000000        0.046875        1.000000\r
681                         *MESH_TVERT     18      0.000000        0.984375        1.000000\r
682                         *MESH_TVERT     19      0.062500        0.984375        1.000000\r
683                         *MESH_TVERT     20      0.062500        0.046875        1.000000\r
684                         *MESH_TVERT     21      0.125000        0.046875        1.000000\r
685                         *MESH_TVERT     22      0.125000        0.984375        1.000000\r
686                         *MESH_TVERT     23      0.187500        0.984375        1.000000\r
687                         *MESH_TVERT     24      0.187500        0.046875        1.000000\r
688                         *MESH_TVERT     25      0.250000        0.046875        1.000000\r
689                         *MESH_TVERT     26      0.250000        0.984375        1.000000\r
690                         *MESH_TVERT     27      0.312500        0.984375        1.000000\r
691                         *MESH_TVERT     28      0.000000        0.984375        1.000000\r
692                         *MESH_TVERT     29      0.437500        0.984375        1.000000\r
693                         *MESH_TVERT     30      0.500000        0.984375        1.000000\r
694                         *MESH_TVERT     31      0.500000        0.046875        1.000000\r
695                         *MESH_TVERT     32      0.437500        0.046875        1.000000\r
696                         *MESH_TVERT     33      0.375000        0.046875        1.000000\r
697                         *MESH_TVERT     34      0.312500        0.046875        1.000000\r
698                         *MESH_TVERT     35      0.375000        0.984375        1.000000\r
699                 }\r
700                 *MESH_NUMTVFACES        32\r
701                 *MESH_TFACELIST {\r
702                         *MESH_TFACE     0       0       2       1\r
703                         *MESH_TFACE     1       0       1       4\r
704                         *MESH_TFACE     2       0       3       2\r
705                         *MESH_TFACE     3       1       5       4\r
706                         *MESH_TFACE     4       0       8       3\r
707                         *MESH_TFACE     5       1       13      5\r
708                         *MESH_TFACE     6       5       7       6\r
709                         *MESH_TFACE     7       5       13      7\r
710                         *MESH_TFACE     8       3       8       9\r
711                         *MESH_TFACE     9       3       9       10\r
712                         *MESH_TFACE     10      9       11      10\r
713                         *MESH_TFACE     11      9       12      11\r
714                         *MESH_TFACE     12      11      12      14\r
715                         *MESH_TFACE     13      11      14      15\r
716                         *MESH_TFACE     14      14      16      15\r
717                         *MESH_TFACE     15      14      28      16\r
718                         *MESH_TFACE     16      17      19      18\r
719                         *MESH_TFACE     17      17      20      19\r
720                         *MESH_TFACE     18      19      20      21\r
721                         *MESH_TFACE     19      19      21      22\r
722                         *MESH_TFACE     20      21      23      22\r
723                         *MESH_TFACE     21      21      24      23\r
724                         *MESH_TFACE     22      23      24      25\r
725                         *MESH_TFACE     23      23      25      26\r
726                         *MESH_TFACE     24      25      27      26\r
727                         *MESH_TFACE     25      25      34      27\r
728                         *MESH_TFACE     26      27      34      33\r
729                         *MESH_TFACE     27      27      33      35\r
730                         *MESH_TFACE     28      29      35      33\r
731                         *MESH_TFACE     29      29      33      32\r
732                         *MESH_TFACE     30      29      32      31\r
733                         *MESH_TFACE     31      29      31      30\r
734                 }\r
735         }\r
736         *PROP_MOTIONBLUR        0\r
737         *PROP_CASTSHADOW        1\r
738         *PROP_RECVSHADOW        1\r
739         *MATERIAL_REF   6\r
740 }\r
741 *GEOMOBJECT     {\r
742         *NODE_NAME      "mat0model0surf32"\r
743         *NODE_TM        {\r
744                 *NODE_NAME      "mat0model0surf32"\r
745                 *INHERIT_POS    0       0       0\r
746                 *INHERIT_ROT    0       0       0\r
747                 *INHERIT_SCL    0       0       0\r
748                 *TM_ROW0        1.0     0       0\r
749                 *TM_ROW1        0       1.0     0\r
750                 *TM_ROW2        0       0       1.0\r
751                 *TM_ROW3        0       0       0\r
752                 *TM_POS 0.000000        0.000000        0.000000\r
753         }\r
754         *MESH   {\r
755                 *TIMEVALUE      0\r
756                 *MESH_NUMVERTEX 4\r
757                 *MESH_NUMFACES  2\r
758                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
759                 *MESH_VERTEX_LIST       {\r
760                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
761                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
762                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
763                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
764                 }\r
765                 *MESH_NORMALS   {\r
766                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
767                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
768                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
769                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
770                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
771                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
772                 }\r
773                 *MESH_FACE_LIST {\r
774                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
775                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
776                 }\r
777                 *MESH_NUMTVERTEX        4\r
778                 *MESH_TVERTLIST {\r
779                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
780                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
781                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
782                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
783                 }\r
784                 *MESH_NUMTVFACES        2\r
785                 *MESH_TFACELIST {\r
786                         *MESH_TFACE     0       0       2       1\r
787                         *MESH_TFACE     1       2       3       1\r
788                 }\r
789         }\r
790         *PROP_MOTIONBLUR        0\r
791         *PROP_CASTSHADOW        1\r
792         *PROP_RECVSHADOW        1\r
793         *MATERIAL_REF   0\r
794 }\r
795 *GEOMOBJECT     {\r
796         *NODE_NAME      "mat0model0surf33"\r
797         *NODE_TM        {\r
798                 *NODE_NAME      "mat0model0surf33"\r
799                 *INHERIT_POS    0       0       0\r
800                 *INHERIT_ROT    0       0       0\r
801                 *INHERIT_SCL    0       0       0\r
802                 *TM_ROW0        1.0     0       0\r
803                 *TM_ROW1        0       1.0     0\r
804                 *TM_ROW2        0       0       1.0\r
805                 *TM_ROW3        0       0       0\r
806                 *TM_POS 0.000000        0.000000        0.000000\r
807         }\r
808         *MESH   {\r
809                 *TIMEVALUE      0\r
810                 *MESH_NUMVERTEX 4\r
811                 *MESH_NUMFACES  2\r
812                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
813                 *MESH_VERTEX_LIST       {\r
814                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
815                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
816                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
817                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
818                 }\r
819                 *MESH_NORMALS   {\r
820                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
821                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
822                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
823                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
824                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
825                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
826                 }\r
827                 *MESH_FACE_LIST {\r
828                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
830                 }\r
831                 *MESH_NUMTVERTEX        4\r
832                 *MESH_TVERTLIST {\r
833                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
834                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
835                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
836                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
837                 }\r
838                 *MESH_NUMTVFACES        2\r
839                 *MESH_TFACELIST {\r
840                         *MESH_TFACE     0       0       2       1\r
841                         *MESH_TFACE     1       2       3       1\r
842                 }\r
843         }\r
844         *PROP_MOTIONBLUR        0\r
845         *PROP_CASTSHADOW        1\r
846         *PROP_RECVSHADOW        1\r
847         *MATERIAL_REF   0\r
848 }\r
849 *GEOMOBJECT     {\r
850         *NODE_NAME      "mat0model0surf34"\r
851         *NODE_TM        {\r
852                 *NODE_NAME      "mat0model0surf34"\r
853                 *INHERIT_POS    0       0       0\r
854                 *INHERIT_ROT    0       0       0\r
855                 *INHERIT_SCL    0       0       0\r
856                 *TM_ROW0        1.0     0       0\r
857                 *TM_ROW1        0       1.0     0\r
858                 *TM_ROW2        0       0       1.0\r
859                 *TM_ROW3        0       0       0\r
860                 *TM_POS 0.000000        0.000000        0.000000\r
861         }\r
862         *MESH   {\r
863                 *TIMEVALUE      0\r
864                 *MESH_NUMVERTEX 4\r
865                 *MESH_NUMFACES  2\r
866                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
867                 *MESH_VERTEX_LIST       {\r
868                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
869                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
870                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
871                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
872                 }\r
873                 *MESH_NORMALS   {\r
874                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
875                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
876                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
877                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
878                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
879                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
880                 }\r
881                 *MESH_FACE_LIST {\r
882                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
884                 }\r
885                 *MESH_NUMTVERTEX        4\r
886                 *MESH_TVERTLIST {\r
887                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
888                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
889                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
890                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
891                 }\r
892                 *MESH_NUMTVFACES        2\r
893                 *MESH_TFACELIST {\r
894                         *MESH_TFACE     0       0       2       1\r
895                         *MESH_TFACE     1       2       3       1\r
896                 }\r
897         }\r
898         *PROP_MOTIONBLUR        0\r
899         *PROP_CASTSHADOW        1\r
900         *PROP_RECVSHADOW        1\r
901         *MATERIAL_REF   0\r
902 }\r
903 *GEOMOBJECT     {\r
904         *NODE_NAME      "mat0model0surf35"\r
905         *NODE_TM        {\r
906                 *NODE_NAME      "mat0model0surf35"\r
907                 *INHERIT_POS    0       0       0\r
908                 *INHERIT_ROT    0       0       0\r
909                 *INHERIT_SCL    0       0       0\r
910                 *TM_ROW0        1.0     0       0\r
911                 *TM_ROW1        0       1.0     0\r
912                 *TM_ROW2        0       0       1.0\r
913                 *TM_ROW3        0       0       0\r
914                 *TM_POS 0.000000        0.000000        0.000000\r
915         }\r
916         *MESH   {\r
917                 *TIMEVALUE      0\r
918                 *MESH_NUMVERTEX 4\r
919                 *MESH_NUMFACES  2\r
920                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
921                 *MESH_VERTEX_LIST       {\r
922                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
923                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
924                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
925                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
926                 }\r
927                 *MESH_NORMALS   {\r
928                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
929                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
930                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
931                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
932                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
933                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
934                 }\r
935                 *MESH_FACE_LIST {\r
936                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
937                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
938                 }\r
939                 *MESH_NUMTVERTEX        4\r
940                 *MESH_TVERTLIST {\r
941                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
942                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
943                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
944                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
945                 }\r
946                 *MESH_NUMTVFACES        2\r
947                 *MESH_TFACELIST {\r
948                         *MESH_TFACE     0       0       2       1\r
949                         *MESH_TFACE     1       2       3       1\r
950                 }\r
951         }\r
952         *PROP_MOTIONBLUR        0\r
953         *PROP_CASTSHADOW        1\r
954         *PROP_RECVSHADOW        1\r
955         *MATERIAL_REF   0\r
956 }\r
957 *GEOMOBJECT     {\r
958         *NODE_NAME      "mat0model0surf36"\r
959         *NODE_TM        {\r
960                 *NODE_NAME      "mat0model0surf36"\r
961                 *INHERIT_POS    0       0       0\r
962                 *INHERIT_ROT    0       0       0\r
963                 *INHERIT_SCL    0       0       0\r
964                 *TM_ROW0        1.0     0       0\r
965                 *TM_ROW1        0       1.0     0\r
966                 *TM_ROW2        0       0       1.0\r
967                 *TM_ROW3        0       0       0\r
968                 *TM_POS 0.000000        0.000000        0.000000\r
969         }\r
970         *MESH   {\r
971                 *TIMEVALUE      0\r
972                 *MESH_NUMVERTEX 4\r
973                 *MESH_NUMFACES  2\r
974                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
975                 *MESH_VERTEX_LIST       {\r
976                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
977                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
978                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
979                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
980                 }\r
981                 *MESH_NORMALS   {\r
982                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
983                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
984                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
985                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
986                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
987                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
988                 }\r
989                 *MESH_FACE_LIST {\r
990                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
991                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
992                 }\r
993                 *MESH_NUMTVERTEX        4\r
994                 *MESH_TVERTLIST {\r
995                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
996                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
997                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
998                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
999                 }\r
1000                 *MESH_NUMTVFACES        2\r
1001                 *MESH_TFACELIST {\r
1002                         *MESH_TFACE     0       0       2       1\r
1003                         *MESH_TFACE     1       2       3       1\r
1004                 }\r
1005         }\r
1006         *PROP_MOTIONBLUR        0\r
1007         *PROP_CASTSHADOW        1\r
1008         *PROP_RECVSHADOW        1\r
1009         *MATERIAL_REF   0\r
1010 }\r
1011 *GEOMOBJECT     {\r
1012         *NODE_NAME      "mat0model0surf37"\r
1013         *NODE_TM        {\r
1014                 *NODE_NAME      "mat0model0surf37"\r
1015                 *INHERIT_POS    0       0       0\r
1016                 *INHERIT_ROT    0       0       0\r
1017                 *INHERIT_SCL    0       0       0\r
1018                 *TM_ROW0        1.0     0       0\r
1019                 *TM_ROW1        0       1.0     0\r
1020                 *TM_ROW2        0       0       1.0\r
1021                 *TM_ROW3        0       0       0\r
1022                 *TM_POS 0.000000        0.000000        0.000000\r
1023         }\r
1024         *MESH   {\r
1025                 *TIMEVALUE      0\r
1026                 *MESH_NUMVERTEX 4\r
1027                 *MESH_NUMFACES  2\r
1028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1029                 *MESH_VERTEX_LIST       {\r
1030                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1031                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1032                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1033                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1034                 }\r
1035                 *MESH_NORMALS   {\r
1036                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1037                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1038                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1039                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1040                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1041                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1042                 }\r
1043                 *MESH_FACE_LIST {\r
1044                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1045                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1046                 }\r
1047                 *MESH_NUMTVERTEX        4\r
1048                 *MESH_TVERTLIST {\r
1049                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1050                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1051                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1052                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1053                 }\r
1054                 *MESH_NUMTVFACES        2\r
1055                 *MESH_TFACELIST {\r
1056                         *MESH_TFACE     0       0       2       1\r
1057                         *MESH_TFACE     1       2       3       1\r
1058                 }\r
1059         }\r
1060         *PROP_MOTIONBLUR        0\r
1061         *PROP_CASTSHADOW        1\r
1062         *PROP_RECVSHADOW        1\r
1063         *MATERIAL_REF   0\r
1064 }\r
1065 *GEOMOBJECT     {\r
1066         *NODE_NAME      "mat7model0surf38"\r
1067         *NODE_TM        {\r
1068                 *NODE_NAME      "mat7model0surf38"\r
1069                 *INHERIT_POS    0       0       0\r
1070                 *INHERIT_ROT    0       0       0\r
1071                 *INHERIT_SCL    0       0       0\r
1072                 *TM_ROW0        1.0     0       0\r
1073                 *TM_ROW1        0       1.0     0\r
1074                 *TM_ROW2        0       0       1.0\r
1075                 *TM_ROW3        0       0       0\r
1076                 *TM_POS 0.000000        0.000000        0.000000\r
1077         }\r
1078         *MESH   {\r
1079                 *TIMEVALUE      0\r
1080                 *MESH_NUMVERTEX 8\r
1081                 *MESH_NUMFACES  6\r
1082                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1083                 *MESH_VERTEX_LIST       {\r
1084                         *MESH_VERTEX    0       19.500000       19.500000       58.000000\r
1085                         *MESH_VERTEX    1       24.000000       24.000000       40.000000\r
1086                         *MESH_VERTEX    2       30.000000       14.000000       40.000000\r
1087                         *MESH_VERTEX    3       32.000000       0.000000        40.000000\r
1088                         *MESH_VERTEX    4       24.000000       0.000000        64.000000\r
1089                         *MESH_VERTEX    5       19.500000       -19.500000      58.000000\r
1090                         *MESH_VERTEX    6       30.000000       -14.000000      40.000000\r
1091                         *MESH_VERTEX    7       24.000000       -24.000000      40.000000\r
1092                 }\r
1093                 *MESH_NORMALS   {\r
1094                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1095                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1096                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1097                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1098                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1099                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1100                         *MESH_VERTEXNORMAL      0       0.637094        0.637094        0.433847\r
1101                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1102                         *MESH_VERTEXNORMAL      2       0.931639        0.359194        0.055026\r
1103                         *MESH_VERTEXNORMAL      3       0.992106        0.000000        0.125400\r
1104                         *MESH_VERTEXNORMAL      4       0.668295        0.000000        0.743897\r
1105                         *MESH_VERTEXNORMAL      5       0.637094        -0.637094       0.433847\r
1106                         *MESH_VERTEXNORMAL      6       0.931639        -0.359194       0.055026\r
1107                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
1108                 }\r
1109                 *MESH_FACE_LIST {\r
1110                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1111                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1112                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1113                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1114                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1115                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1116                 }\r
1117                 *MESH_NUMTVERTEX        8\r
1118                 *MESH_TVERTLIST {\r
1119                         *MESH_TVERT     0       0.750000        0.750000        1.000000\r
1120                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1121                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
1122                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
1123                         *MESH_TVERT     4       0.750000        0.500000        1.000000\r
1124                         *MESH_TVERT     5       0.750000        0.250000        1.000000\r
1125                         *MESH_TVERT     6       1.000000        0.250000        1.000000\r
1126                         *MESH_TVERT     7       1.000000        0.000000        1.000000\r
1127                 }\r
1128                 *MESH_NUMTVFACES        6\r
1129                 *MESH_TFACELIST {\r
1130                         *MESH_TFACE     0       0       3       2\r
1131                         *MESH_TFACE     1       0       4       3\r
1132                         *MESH_TFACE     2       3       4       5\r
1133                         *MESH_TFACE     3       3       5       6\r
1134                         *MESH_TFACE     4       0       2       1\r
1135                         *MESH_TFACE     5       5       7       6\r
1136                 }\r
1137         }\r
1138         *PROP_MOTIONBLUR        0\r
1139         *PROP_CASTSHADOW        1\r
1140         *PROP_RECVSHADOW        1\r
1141         *MATERIAL_REF   7\r
1142 }\r
1143 *GEOMOBJECT     {\r
1144         *NODE_NAME      "mat7model0surf39"\r
1145         *NODE_TM        {\r
1146                 *NODE_NAME      "mat7model0surf39"\r
1147                 *INHERIT_POS    0       0       0\r
1148                 *INHERIT_ROT    0       0       0\r
1149                 *INHERIT_SCL    0       0       0\r
1150                 *TM_ROW0        1.0     0       0\r
1151                 *TM_ROW1        0       1.0     0\r
1152                 *TM_ROW2        0       0       1.0\r
1153                 *TM_ROW3        0       0       0\r
1154                 *TM_POS 0.000000        0.000000        0.000000\r
1155         }\r
1156         *MESH   {\r
1157                 *TIMEVALUE      0\r
1158                 *MESH_NUMVERTEX 8\r
1159                 *MESH_NUMFACES  6\r
1160                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1161                 *MESH_VERTEX_LIST       {\r
1162                         *MESH_VERTEX    0       19.500000       19.500000       58.000000\r
1163                         *MESH_VERTEX    1       30.000000       14.000000       40.000000\r
1164                         *MESH_VERTEX    2       24.000000       24.000000       40.000000\r
1165                         *MESH_VERTEX    3       32.000000       0.000000        40.000000\r
1166                         *MESH_VERTEX    4       19.500000       -19.500000      58.000000\r
1167                         *MESH_VERTEX    5       30.000000       -14.000000      40.000000\r
1168                         *MESH_VERTEX    6       24.000000       0.000000        64.000000\r
1169                         *MESH_VERTEX    7       24.000000       -24.000000      40.000000\r
1170                 }\r
1171                 *MESH_NORMALS   {\r
1172                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1173                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1174                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1175                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1176                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1177                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1178                         *MESH_VERTEXNORMAL      0       -0.637094       -0.637094       -0.433847\r
1179                         *MESH_VERTEXNORMAL      1       -0.931639       -0.359194       -0.055026\r
1180                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1181                         *MESH_VERTEXNORMAL      3       -0.992106       0.000000        -0.125400\r
1182                         *MESH_VERTEXNORMAL      4       -0.637094       0.637094        -0.433847\r
1183                         *MESH_VERTEXNORMAL      5       -0.931639       0.359194        -0.055026\r
1184                         *MESH_VERTEXNORMAL      6       -0.668295       0.000000        -0.743897\r
1185                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
1186                 }\r
1187                 *MESH_FACE_LIST {\r
1188                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                         *MESH_FACE      1       A:      0       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1190                         *MESH_FACE      2       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1191                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1194                 }\r
1195                 *MESH_NUMTVERTEX        8\r
1196                 *MESH_TVERTLIST {\r
1197                         *MESH_TVERT     0       0.750000        0.750000        1.000000\r
1198                         *MESH_TVERT     1       1.000000        0.750000        1.000000\r
1199                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1200                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
1201                         *MESH_TVERT     4       0.750000        0.250000        1.000000\r
1202                         *MESH_TVERT     5       1.000000        0.250000        1.000000\r
1203                         *MESH_TVERT     6       0.750000        0.500000        1.000000\r
1204                         *MESH_TVERT     7       1.000000        0.000000        1.000000\r
1205                 }\r
1206                 *MESH_NUMTVFACES        6\r
1207                 *MESH_TFACELIST {\r
1208                         *MESH_TFACE     0       0       1       3\r
1209                         *MESH_TFACE     1       0       3       6\r
1210                         *MESH_TFACE     2       3       4       6\r
1211                         *MESH_TFACE     3       3       5       4\r
1212                         *MESH_TFACE     4       0       2       1\r
1213                         *MESH_TFACE     5       4       5       7\r
1214                 }\r
1215         }\r
1216         *PROP_MOTIONBLUR        0\r
1217         *PROP_CASTSHADOW        1\r
1218         *PROP_RECVSHADOW        1\r
1219         *MATERIAL_REF   7\r
1220 }\r
1221 *GEOMOBJECT     {\r
1222         *NODE_NAME      "mat7model0surf40"\r
1223         *NODE_TM        {\r
1224                 *NODE_NAME      "mat7model0surf40"\r
1225                 *INHERIT_POS    0       0       0\r
1226                 *INHERIT_ROT    0       0       0\r
1227                 *INHERIT_SCL    0       0       0\r
1228                 *TM_ROW0        1.0     0       0\r
1229                 *TM_ROW1        0       1.0     0\r
1230                 *TM_ROW2        0       0       1.0\r
1231                 *TM_ROW3        0       0       0\r
1232                 *TM_POS 0.000000        0.000000        0.000000\r
1233         }\r
1234         *MESH   {\r
1235                 *TIMEVALUE      0\r
1236                 *MESH_NUMVERTEX 8\r
1237                 *MESH_NUMFACES  6\r
1238                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1239                 *MESH_VERTEX_LIST       {\r
1240                         *MESH_VERTEX    0       19.500000       19.500000       58.000000\r
1241                         *MESH_VERTEX    1       14.000000       30.000000       40.000000\r
1242                         *MESH_VERTEX    2       24.000000       24.000000       40.000000\r
1243                         *MESH_VERTEX    3       0.000000        32.000000       40.000000\r
1244                         *MESH_VERTEX    4       0.000000        24.000000       64.000000\r
1245                         *MESH_VERTEX    5       -19.500000      19.500000       58.000000\r
1246                         *MESH_VERTEX    6       -24.000000      24.000000       40.000000\r
1247                         *MESH_VERTEX    7       -14.000000      30.000000       40.000000\r
1248                 }\r
1249                 *MESH_NORMALS   {\r
1250                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1251                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1252                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1253                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1254                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1255                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1256                         *MESH_VERTEXNORMAL      0       0.637094        0.637094        0.433847\r
1257                         *MESH_VERTEXNORMAL      1       0.359194        0.931639        0.055026\r
1258                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1259                         *MESH_VERTEXNORMAL      3       0.000000        0.992106        0.125400\r
1260                         *MESH_VERTEXNORMAL      4       0.000000        0.668295        0.743897\r
1261                         *MESH_VERTEXNORMAL      5       -0.637094       0.637094        0.433847\r
1262                         *MESH_VERTEXNORMAL      6       -0.707107       0.707107        0.000000\r
1263                         *MESH_VERTEXNORMAL      7       -0.359194       0.931639        0.055026\r
1264                 }\r
1265                 *MESH_FACE_LIST {\r
1266                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1267                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1268                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1269                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1270                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1271                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1272                 }\r
1273                 *MESH_NUMTVERTEX        8\r
1274                 *MESH_TVERTLIST {\r
1275                         *MESH_TVERT     0       0.750000        0.750000        1.000000\r
1276                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
1277                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1278                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
1279                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
1280                         *MESH_TVERT     5       0.250000        0.750000        1.000000\r
1281                         *MESH_TVERT     6       0.000000        1.000000        1.000000\r
1282                         *MESH_TVERT     7       0.250000        1.000000        1.000000\r
1283                 }\r
1284                 *MESH_NUMTVFACES        6\r
1285                 *MESH_TFACELIST {\r
1286                         *MESH_TFACE     0       0       1       3\r
1287                         *MESH_TFACE     1       0       3       4\r
1288                         *MESH_TFACE     2       3       5       4\r
1289                         *MESH_TFACE     3       3       7       5\r
1290                         *MESH_TFACE     4       0       2       1\r
1291                         *MESH_TFACE     5       5       7       6\r
1292                 }\r
1293         }\r
1294         *PROP_MOTIONBLUR        0\r
1295         *PROP_CASTSHADOW        1\r
1296         *PROP_RECVSHADOW        1\r
1297         *MATERIAL_REF   7\r
1298 }\r
1299 *GEOMOBJECT     {\r
1300         *NODE_NAME      "mat7model0surf41"\r
1301         *NODE_TM        {\r
1302                 *NODE_NAME      "mat7model0surf41"\r
1303                 *INHERIT_POS    0       0       0\r
1304                 *INHERIT_ROT    0       0       0\r
1305                 *INHERIT_SCL    0       0       0\r
1306                 *TM_ROW0        1.0     0       0\r
1307                 *TM_ROW1        0       1.0     0\r
1308                 *TM_ROW2        0       0       1.0\r
1309                 *TM_ROW3        0       0       0\r
1310                 *TM_POS 0.000000        0.000000        0.000000\r
1311         }\r
1312         *MESH   {\r
1313                 *TIMEVALUE      0\r
1314                 *MESH_NUMVERTEX 8\r
1315                 *MESH_NUMFACES  6\r
1316                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1317                 *MESH_VERTEX_LIST       {\r
1318                         *MESH_VERTEX    0       19.500000       19.500000       58.000000\r
1319                         *MESH_VERTEX    1       24.000000       24.000000       40.000000\r
1320                         *MESH_VERTEX    2       14.000000       30.000000       40.000000\r
1321                         *MESH_VERTEX    3       0.000000        32.000000       40.000000\r
1322                         *MESH_VERTEX    4       -19.500000      19.500000       58.000000\r
1323                         *MESH_VERTEX    5       0.000000        24.000000       64.000000\r
1324                         *MESH_VERTEX    6       -14.000000      30.000000       40.000000\r
1325                         *MESH_VERTEX    7       -24.000000      24.000000       40.000000\r
1326                 }\r
1327                 *MESH_NORMALS   {\r
1328                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1329                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1330                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1331                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1332                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1333                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1334                         *MESH_VERTEXNORMAL      0       -0.637094       -0.637094       -0.433847\r
1335                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1336                         *MESH_VERTEXNORMAL      2       -0.359194       -0.931639       -0.055026\r
1337                         *MESH_VERTEXNORMAL      3       0.000000        -0.992106       -0.125400\r
1338                         *MESH_VERTEXNORMAL      4       0.637094        -0.637094       -0.433847\r
1339                         *MESH_VERTEXNORMAL      5       0.000000        -0.668295       -0.743897\r
1340                         *MESH_VERTEXNORMAL      6       0.359194        -0.931639       -0.055026\r
1341                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
1342                 }\r
1343                 *MESH_FACE_LIST {\r
1344                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1345                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1346                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1347                         *MESH_FACE      3       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1348                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1349                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1350                 }\r
1351                 *MESH_NUMTVERTEX        8\r
1352                 *MESH_TVERTLIST {\r
1353                         *MESH_TVERT     0       0.750000        0.750000        1.000000\r
1354                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1355                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
1356                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
1357                         *MESH_TVERT     4       0.250000        0.750000        1.000000\r
1358                         *MESH_TVERT     5       0.500000        0.750000        1.000000\r
1359                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
1360                         *MESH_TVERT     7       0.000000        1.000000        1.000000\r
1361                 }\r
1362                 *MESH_NUMTVFACES        6\r
1363                 *MESH_TFACELIST {\r
1364                         *MESH_TFACE     0       0       3       2\r
1365                         *MESH_TFACE     1       0       5       3\r
1366                         *MESH_TFACE     2       3       5       4\r
1367                         *MESH_TFACE     3       3       4       6\r
1368                         *MESH_TFACE     4       0       2       1\r
1369                         *MESH_TFACE     5       4       7       6\r
1370                 }\r
1371         }\r
1372         *PROP_MOTIONBLUR        0\r
1373         *PROP_CASTSHADOW        1\r
1374         *PROP_RECVSHADOW        1\r
1375         *MATERIAL_REF   7\r
1376 }\r
1377 *GEOMOBJECT     {\r
1378         *NODE_NAME      "mat7model0surf42"\r
1379         *NODE_TM        {\r
1380                 *NODE_NAME      "mat7model0surf42"\r
1381                 *INHERIT_POS    0       0       0\r
1382                 *INHERIT_ROT    0       0       0\r
1383                 *INHERIT_SCL    0       0       0\r
1384                 *TM_ROW0        1.0     0       0\r
1385                 *TM_ROW1        0       1.0     0\r
1386                 *TM_ROW2        0       0       1.0\r
1387                 *TM_ROW3        0       0       0\r
1388                 *TM_POS 0.000000        0.000000        0.000000\r
1389         }\r
1390         *MESH   {\r
1391                 *TIMEVALUE      0\r
1392                 *MESH_NUMVERTEX 8\r
1393                 *MESH_NUMFACES  6\r
1394                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1395                 *MESH_VERTEX_LIST       {\r
1396                         *MESH_VERTEX    0       19.500000       -19.500000      58.000000\r
1397                         *MESH_VERTEX    1       24.000000       -24.000000      40.000000\r
1398                         *MESH_VERTEX    2       14.000000       -30.000000      40.000000\r
1399                         *MESH_VERTEX    3       0.000000        -32.000000      40.000000\r
1400                         *MESH_VERTEX    4       -19.500000      -19.500000      58.000000\r
1401                         *MESH_VERTEX    5       0.000000        -24.000000      64.000000\r
1402                         *MESH_VERTEX    6       -14.000000      -30.000000      40.000000\r
1403                         *MESH_VERTEX    7       -24.000000      -24.000000      40.000000\r
1404                 }\r
1405                 *MESH_NORMALS   {\r
1406                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1407                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1408                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1409                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1410                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1411                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1412                         *MESH_VERTEXNORMAL      0       0.637094        -0.637094       0.433847\r
1413                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1414                         *MESH_VERTEXNORMAL      2       0.359194        -0.931639       0.055026\r
1415                         *MESH_VERTEXNORMAL      3       0.000000        -0.992106       0.125400\r
1416                         *MESH_VERTEXNORMAL      4       -0.637094       -0.637094       0.433847\r
1417                         *MESH_VERTEXNORMAL      5       0.000000        -0.668295       0.743897\r
1418                         *MESH_VERTEXNORMAL      6       -0.359194       -0.931639       0.055026\r
1419                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1420                 }\r
1421                 *MESH_FACE_LIST {\r
1422                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1423                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1424                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1425                         *MESH_FACE      3       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1426                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1427                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1428                 }\r
1429                 *MESH_NUMTVERTEX        8\r
1430                 *MESH_TVERTLIST {\r
1431                         *MESH_TVERT     0       0.750000        0.250000        1.000000\r
1432                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1433                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1434                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1435                         *MESH_TVERT     4       0.250000        0.250000        1.000000\r
1436                         *MESH_TVERT     5       0.500000        0.250000        1.000000\r
1437                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
1438                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
1439                 }\r
1440                 *MESH_NUMTVFACES        6\r
1441                 *MESH_TFACELIST {\r
1442                         *MESH_TFACE     0       0       3       2\r
1443                         *MESH_TFACE     1       0       5       3\r
1444                         *MESH_TFACE     2       3       5       4\r
1445                         *MESH_TFACE     3       3       4       6\r
1446                         *MESH_TFACE     4       0       2       1\r
1447                         *MESH_TFACE     5       4       7       6\r
1448                 }\r
1449         }\r
1450         *PROP_MOTIONBLUR        0\r
1451         *PROP_CASTSHADOW        1\r
1452         *PROP_RECVSHADOW        1\r
1453         *MATERIAL_REF   7\r
1454 }\r
1455 *GEOMOBJECT     {\r
1456         *NODE_NAME      "mat7model0surf43"\r
1457         *NODE_TM        {\r
1458                 *NODE_NAME      "mat7model0surf43"\r
1459                 *INHERIT_POS    0       0       0\r
1460                 *INHERIT_ROT    0       0       0\r
1461                 *INHERIT_SCL    0       0       0\r
1462                 *TM_ROW0        1.0     0       0\r
1463                 *TM_ROW1        0       1.0     0\r
1464                 *TM_ROW2        0       0       1.0\r
1465                 *TM_ROW3        0       0       0\r
1466                 *TM_POS 0.000000        0.000000        0.000000\r
1467         }\r
1468         *MESH   {\r
1469                 *TIMEVALUE      0\r
1470                 *MESH_NUMVERTEX 8\r
1471                 *MESH_NUMFACES  6\r
1472                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1473                 *MESH_VERTEX_LIST       {\r
1474                         *MESH_VERTEX    0       19.500000       -19.500000      58.000000\r
1475                         *MESH_VERTEX    1       14.000000       -30.000000      40.000000\r
1476                         *MESH_VERTEX    2       24.000000       -24.000000      40.000000\r
1477                         *MESH_VERTEX    3       0.000000        -32.000000      40.000000\r
1478                         *MESH_VERTEX    4       0.000000        -24.000000      64.000000\r
1479                         *MESH_VERTEX    5       -19.500000      -19.500000      58.000000\r
1480                         *MESH_VERTEX    6       -24.000000      -24.000000      40.000000\r
1481                         *MESH_VERTEX    7       -14.000000      -30.000000      40.000000\r
1482                 }\r
1483                 *MESH_NORMALS   {\r
1484                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1485                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1486                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1487                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1488                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1489                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1490                         *MESH_VERTEXNORMAL      0       -0.637094       0.637094        -0.433847\r
1491                         *MESH_VERTEXNORMAL      1       -0.359194       0.931639        -0.055026\r
1492                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1493                         *MESH_VERTEXNORMAL      3       0.000000        0.992106        -0.125400\r
1494                         *MESH_VERTEXNORMAL      4       0.000000        0.668295        -0.743897\r
1495                         *MESH_VERTEXNORMAL      5       0.637094        0.637094        -0.433847\r
1496                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1497                         *MESH_VERTEXNORMAL      7       0.359194        0.931639        -0.055026\r
1498                 }\r
1499                 *MESH_FACE_LIST {\r
1500                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1501                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1502                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1503                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1504                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1505                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1506                 }\r
1507                 *MESH_NUMTVERTEX        8\r
1508                 *MESH_TVERTLIST {\r
1509                         *MESH_TVERT     0       0.750000        0.250000        1.000000\r
1510                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
1511                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1512                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1513                         *MESH_TVERT     4       0.500000        0.250000        1.000000\r
1514                         *MESH_TVERT     5       0.250000        0.250000        1.000000\r
1515                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
1516                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
1517                 }\r
1518                 *MESH_NUMTVFACES        6\r
1519                 *MESH_TFACELIST {\r
1520                         *MESH_TFACE     0       0       1       3\r
1521                         *MESH_TFACE     1       0       3       4\r
1522                         *MESH_TFACE     2       3       5       4\r
1523                         *MESH_TFACE     3       3       7       5\r
1524                         *MESH_TFACE     4       0       2       1\r
1525                         *MESH_TFACE     5       5       7       6\r
1526                 }\r
1527         }\r
1528         *PROP_MOTIONBLUR        0\r
1529         *PROP_CASTSHADOW        1\r
1530         *PROP_RECVSHADOW        1\r
1531         *MATERIAL_REF   7\r
1532 }\r
1533 *GEOMOBJECT     {\r
1534         *NODE_NAME      "mat7model0surf44"\r
1535         *NODE_TM        {\r
1536                 *NODE_NAME      "mat7model0surf44"\r
1537                 *INHERIT_POS    0       0       0\r
1538                 *INHERIT_ROT    0       0       0\r
1539                 *INHERIT_SCL    0       0       0\r
1540                 *TM_ROW0        1.0     0       0\r
1541                 *TM_ROW1        0       1.0     0\r
1542                 *TM_ROW2        0       0       1.0\r
1543                 *TM_ROW3        0       0       0\r
1544                 *TM_POS 0.000000        0.000000        0.000000\r
1545         }\r
1546         *MESH   {\r
1547                 *TIMEVALUE      0\r
1548                 *MESH_NUMVERTEX 6\r
1549                 *MESH_NUMFACES  4\r
1550                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1551                 *MESH_VERTEX_LIST       {\r
1552                         *MESH_VERTEX    0       12.000000       512.000000      172.000000\r
1553                         *MESH_VERTEX    1       16.000000       512.000000      160.000000\r
1554                         *MESH_VERTEX    2       16.000000       508.000000      160.000000\r
1555                         *MESH_VERTEX    3       12.000000       508.000000      172.000000\r
1556                         *MESH_VERTEX    4       12.000000       512.000000      148.000000\r
1557                         *MESH_VERTEX    5       12.000000       508.000000      148.000000\r
1558                 }\r
1559                 *MESH_NORMALS   {\r
1560                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1561                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1562                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1563                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1564                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1565                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1566                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1567                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1568                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1569                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1570                 }\r
1571                 *MESH_FACE_LIST {\r
1572                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1573                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1574                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1575                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                 }\r
1577                 *MESH_NUMTVERTEX        6\r
1578                 *MESH_TVERTLIST {\r
1579                         *MESH_TVERT     0       0.375000        0.031250        1.000000\r
1580                         *MESH_TVERT     1       0.500000        0.031250        1.000000\r
1581                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1582                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1583                         *MESH_TVERT     4       0.625000        0.031250        1.000000\r
1584                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
1585                 }\r
1586                 *MESH_NUMTVFACES        4\r
1587                 *MESH_TFACELIST {\r
1588                         *MESH_TFACE     0       0       2       1\r
1589                         *MESH_TFACE     1       0       3       2\r
1590                         *MESH_TFACE     2       2       4       1\r
1591                         *MESH_TFACE     3       2       5       4\r
1592                 }\r
1593         }\r
1594         *PROP_MOTIONBLUR        0\r
1595         *PROP_CASTSHADOW        1\r
1596         *PROP_RECVSHADOW        1\r
1597         *MATERIAL_REF   7\r
1598 }\r
1599 *GEOMOBJECT     {\r
1600         *NODE_NAME      "mat7model0surf45"\r
1601         *NODE_TM        {\r
1602                 *NODE_NAME      "mat7model0surf45"\r
1603                 *INHERIT_POS    0       0       0\r
1604                 *INHERIT_ROT    0       0       0\r
1605                 *INHERIT_SCL    0       0       0\r
1606                 *TM_ROW0        1.0     0       0\r
1607                 *TM_ROW1        0       1.0     0\r
1608                 *TM_ROW2        0       0       1.0\r
1609                 *TM_ROW3        0       0       0\r
1610                 *TM_POS 0.000000        0.000000        0.000000\r
1611         }\r
1612         *MESH   {\r
1613                 *TIMEVALUE      0\r
1614                 *MESH_NUMVERTEX 8\r
1615                 *MESH_NUMFACES  4\r
1616                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1617                 *MESH_VERTEX_LIST       {\r
1618                         *MESH_VERTEX    0       16.000000       -508.000000     160.000000\r
1619                         *MESH_VERTEX    1       16.000000       -512.000000     160.000000\r
1620                         *MESH_VERTEX    2       12.000000       -512.000000     172.000000\r
1621                         *MESH_VERTEX    3       12.000000       -508.000000     172.000000\r
1622                         *MESH_VERTEX    4       12.000000       -512.000000     148.000000\r
1623                         *MESH_VERTEX    5       16.000000       -512.000000     160.000000\r
1624                         *MESH_VERTEX    6       16.000000       -508.000000     160.000000\r
1625                         *MESH_VERTEX    7       12.000000       -508.000000     148.000000\r
1626                 }\r
1627                 *MESH_NORMALS   {\r
1628                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1629                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1630                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1631                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1632                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1633                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1634                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1635                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1636                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1637                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1638                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1639                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
1640                 }\r
1641                 *MESH_FACE_LIST {\r
1642                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1643                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1644                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1645                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1646                 }\r
1647                 *MESH_NUMTVERTEX        8\r
1648                 *MESH_TVERTLIST {\r
1649                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1650                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1651                         *MESH_TVERT     2       0.125000        0.031250        1.000000\r
1652                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1653                         *MESH_TVERT     4       0.875000        0.031250        1.000000\r
1654                         *MESH_TVERT     5       1.000000        0.031250        1.000000\r
1655                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
1656                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
1657                 }\r
1658                 *MESH_NUMTVFACES        4\r
1659                 *MESH_TFACELIST {\r
1660                         *MESH_TFACE     0       0       2       1\r
1661                         *MESH_TFACE     1       0       3       2\r
1662                         *MESH_TFACE     2       4       6       5\r
1663                         *MESH_TFACE     3       4       7       6\r
1664                 }\r
1665         }\r
1666         *PROP_MOTIONBLUR        0\r
1667         *PROP_CASTSHADOW        1\r
1668         *PROP_RECVSHADOW        1\r
1669         *MATERIAL_REF   7\r
1670 }\r
1671 *GEOMOBJECT     {\r
1672         *NODE_NAME      "mat7model0surf46"\r
1673         *NODE_TM        {\r
1674                 *NODE_NAME      "mat7model0surf46"\r
1675                 *INHERIT_POS    0       0       0\r
1676                 *INHERIT_ROT    0       0       0\r
1677                 *INHERIT_SCL    0       0       0\r
1678                 *TM_ROW0        1.0     0       0\r
1679                 *TM_ROW1        0       1.0     0\r
1680                 *TM_ROW2        0       0       1.0\r
1681                 *TM_ROW3        0       0       0\r
1682                 *TM_POS 0.000000        0.000000        0.000000\r
1683         }\r
1684         *MESH   {\r
1685                 *TIMEVALUE      0\r
1686                 *MESH_NUMVERTEX 6\r
1687                 *MESH_NUMFACES  4\r
1688                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1689                 *MESH_VERTEX_LIST       {\r
1690                         *MESH_VERTEX    0       12.000000       0.000000        60.000000\r
1691                         *MESH_VERTEX    1       12.000000       0.000000        80.000000\r
1692                         *MESH_VERTEX    2       9.000000        9.000000        80.000000\r
1693                         *MESH_VERTEX    3       9.000000        9.000000        60.000000\r
1694                         *MESH_VERTEX    4       9.000000        -9.000000       80.000000\r
1695                         *MESH_VERTEX    5       9.000000        -9.000000       60.000000\r
1696                 }\r
1697                 *MESH_NORMALS   {\r
1698                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1699                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1700                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1701                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1702                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1703                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1704                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1705                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1706                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
1707                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
1708                 }\r
1709                 *MESH_FACE_LIST {\r
1710                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1711                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1712                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1713                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                 }\r
1715                 *MESH_NUMTVERTEX        6\r
1716                 *MESH_TVERTLIST {\r
1717                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
1718                         *MESH_TVERT     1       0.375000        0.156250        1.000000\r
1719                         *MESH_TVERT     2       0.468750        0.156250        1.000000\r
1720                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
1721                         *MESH_TVERT     4       0.281250        0.156250        1.000000\r
1722                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
1723                 }\r
1724                 *MESH_NUMTVFACES        4\r
1725                 *MESH_TFACELIST {\r
1726                         *MESH_TFACE     0       0       2       1\r
1727                         *MESH_TFACE     1       0       3       2\r
1728                         *MESH_TFACE     2       4       0       1\r
1729                         *MESH_TFACE     3       4       5       0\r
1730                 }\r
1731         }\r
1732         *PROP_MOTIONBLUR        0\r
1733         *PROP_CASTSHADOW        1\r
1734         *PROP_RECVSHADOW        1\r
1735         *MATERIAL_REF   7\r
1736 }\r
1737 *GEOMOBJECT     {\r
1738         *NODE_NAME      "mat7model0surf47"\r
1739         *NODE_TM        {\r
1740                 *NODE_NAME      "mat7model0surf47"\r
1741                 *INHERIT_POS    0       0       0\r
1742                 *INHERIT_ROT    0       0       0\r
1743                 *INHERIT_SCL    0       0       0\r
1744                 *TM_ROW0        1.0     0       0\r
1745                 *TM_ROW1        0       1.0     0\r
1746                 *TM_ROW2        0       0       1.0\r
1747                 *TM_ROW3        0       0       0\r
1748                 *TM_POS 0.000000        0.000000        0.000000\r
1749         }\r
1750         *MESH   {\r
1751                 *TIMEVALUE      0\r
1752                 *MESH_NUMVERTEX 7\r
1753                 *MESH_NUMFACES  5\r
1754                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1755                 *MESH_VERTEX_LIST       {\r
1756                         *MESH_VERTEX    0       6.000000        0.000000        100.000000\r
1757                         *MESH_VERTEX    1       6.000000        6.000000        98.000000\r
1758                         *MESH_VERTEX    2       6.000000        -6.000000       98.000000\r
1759                         *MESH_VERTEX    3       6.000000        -8.000000       92.000000\r
1760                         *MESH_VERTEX    4       6.000000        8.000000        92.000000\r
1761                         *MESH_VERTEX    5       6.000000        8.000000        80.000000\r
1762                         *MESH_VERTEX    6       6.000000        -8.000000       80.000000\r
1763                 }\r
1764                 *MESH_NORMALS   {\r
1765                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1766                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1767                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1768                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1769                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1770                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1771                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1772                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1773                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1774                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1775                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1776                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1777                 }\r
1778                 *MESH_FACE_LIST {\r
1779                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1780                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1781                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1782                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1783                         *MESH_FACE      4       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1784                 }\r
1785                 *MESH_NUMTVERTEX        7\r
1786                 *MESH_TVERTLIST {\r
1787                         *MESH_TVERT     0       0.000000        0.781250        1.000000\r
1788                         *MESH_TVERT     1       0.046875        0.765625        1.000000\r
1789                         *MESH_TVERT     2       -0.046875       0.765625        1.000000\r
1790                         *MESH_TVERT     3       -0.062500       0.718750        1.000000\r
1791                         *MESH_TVERT     4       0.062500        0.718750        1.000000\r
1792                         *MESH_TVERT     5       0.062500        0.625000        1.000000\r
1793                         *MESH_TVERT     6       -0.062500       0.625000        1.000000\r
1794                 }\r
1795                 *MESH_NUMTVFACES        5\r
1796                 *MESH_TFACELIST {\r
1797                         *MESH_TFACE     0       0       2       1\r
1798                         *MESH_TFACE     1       3       1       2\r
1799                         *MESH_TFACE     2       3       4       1\r
1800                         *MESH_TFACE     3       3       5       4\r
1801                         *MESH_TFACE     4       3       6       5\r
1802                 }\r
1803         }\r
1804         *PROP_MOTIONBLUR        0\r
1805         *PROP_CASTSHADOW        1\r
1806         *PROP_RECVSHADOW        1\r
1807         *MATERIAL_REF   7\r
1808 }\r
1809 *GEOMOBJECT     {\r
1810         *NODE_NAME      "mat7model0surf48"\r
1811         *NODE_TM        {\r
1812                 *NODE_NAME      "mat7model0surf48"\r
1813                 *INHERIT_POS    0       0       0\r
1814                 *INHERIT_ROT    0       0       0\r
1815                 *INHERIT_SCL    0       0       0\r
1816                 *TM_ROW0        1.0     0       0\r
1817                 *TM_ROW1        0       1.0     0\r
1818                 *TM_ROW2        0       0       1.0\r
1819                 *TM_ROW3        0       0       0\r
1820                 *TM_POS 0.000000        0.000000        0.000000\r
1821         }\r
1822         *MESH   {\r
1823                 *TIMEVALUE      0\r
1824                 *MESH_NUMVERTEX 6\r
1825                 *MESH_NUMFACES  4\r
1826                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1827                 *MESH_VERTEX_LIST       {\r
1828                         *MESH_VERTEX    0       0.000000        508.000000      176.000000\r
1829                         *MESH_VERTEX    1       0.000000        512.000000      176.000000\r
1830                         *MESH_VERTEX    2       12.000000       512.000000      172.000000\r
1831                         *MESH_VERTEX    3       12.000000       508.000000      172.000000\r
1832                         *MESH_VERTEX    4       -12.000000      512.000000      172.000000\r
1833                         *MESH_VERTEX    5       -12.000000      508.000000      172.000000\r
1834                 }\r
1835                 *MESH_NORMALS   {\r
1836                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1837                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1838                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1839                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1840                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1841                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1842                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1843                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1844                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
1845                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
1846                 }\r
1847                 *MESH_FACE_LIST {\r
1848                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1849                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1850                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1851                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                 }\r
1853                 *MESH_NUMTVERTEX        6\r
1854                 *MESH_TVERTLIST {\r
1855                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1856                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
1857                         *MESH_TVERT     2       0.375000        0.031250        1.000000\r
1858                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1859                         *MESH_TVERT     4       0.125000        0.031250        1.000000\r
1860                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
1861                 }\r
1862                 *MESH_NUMTVFACES        4\r
1863                 *MESH_TFACELIST {\r
1864                         *MESH_TFACE     0       0       2       1\r
1865                         *MESH_TFACE     1       0       3       2\r
1866                         *MESH_TFACE     2       4       0       1\r
1867                         *MESH_TFACE     3       4       5       0\r
1868                 }\r
1869         }\r
1870         *PROP_MOTIONBLUR        0\r
1871         *PROP_CASTSHADOW        1\r
1872         *PROP_RECVSHADOW        1\r
1873         *MATERIAL_REF   7\r
1874 }\r
1875 *GEOMOBJECT     {\r
1876         *NODE_NAME      "mat7model0surf49"\r
1877         *NODE_TM        {\r
1878                 *NODE_NAME      "mat7model0surf49"\r
1879                 *INHERIT_POS    0       0       0\r
1880                 *INHERIT_ROT    0       0       0\r
1881                 *INHERIT_SCL    0       0       0\r
1882                 *TM_ROW0        1.0     0       0\r
1883                 *TM_ROW1        0       1.0     0\r
1884                 *TM_ROW2        0       0       1.0\r
1885                 *TM_ROW3        0       0       0\r
1886                 *TM_POS 0.000000        0.000000        0.000000\r
1887         }\r
1888         *MESH   {\r
1889                 *TIMEVALUE      0\r
1890                 *MESH_NUMVERTEX 9\r
1891                 *MESH_NUMFACES  8\r
1892                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1893                 *MESH_VERTEX_LIST       {\r
1894                         *MESH_VERTEX    0       16.000000       508.000000      160.000000\r
1895                         *MESH_VERTEX    1       0.000000        508.000000      160.000000\r
1896                         *MESH_VERTEX    2       12.000000       508.000000      172.000000\r
1897                         *MESH_VERTEX    3       0.000000        508.000000      176.000000\r
1898                         *MESH_VERTEX    4       12.000000       508.000000      148.000000\r
1899                         *MESH_VERTEX    5       0.000000        508.000000      144.000000\r
1900                         *MESH_VERTEX    6       -12.000000      508.000000      172.000000\r
1901                         *MESH_VERTEX    7       -12.000000      508.000000      148.000000\r
1902                         *MESH_VERTEX    8       -16.000000      508.000000      160.000000\r
1903                 }\r
1904                 *MESH_NORMALS   {\r
1905                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1906                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1907                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1908                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1909                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1910                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1911                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
1912                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
1913                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1914                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1915                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1916                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1917                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1918                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1919                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1920                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1921                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1922                 }\r
1923                 *MESH_FACE_LIST {\r
1924                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1925                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1926                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1927                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1928                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1929                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1931                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1932                 }\r
1933                 *MESH_NUMTVERTEX        9\r
1934                 *MESH_TVERTLIST {\r
1935                         *MESH_TVERT     0       0.125000        0.250000        1.000000\r
1936                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1937                         *MESH_TVERT     2       0.093750        0.343750        1.000000\r
1938                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
1939                         *MESH_TVERT     4       0.093750        0.156250        1.000000\r
1940                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1941                         *MESH_TVERT     6       -0.093750       0.343750        1.000000\r
1942                         *MESH_TVERT     7       -0.093750       0.156250        1.000000\r
1943                         *MESH_TVERT     8       -0.125000       0.250000        1.000000\r
1944                 }\r
1945                 *MESH_NUMTVFACES        8\r
1946                 *MESH_TFACELIST {\r
1947                         *MESH_TFACE     0       0       2       1\r
1948                         *MESH_TFACE     1       1       2       3\r
1949                         *MESH_TFACE     2       0       1       4\r
1950                         *MESH_TFACE     3       1       5       4\r
1951                         *MESH_TFACE     4       1       3       6\r
1952                         *MESH_TFACE     5       1       7       5\r
1953                         *MESH_TFACE     6       1       6       8\r
1954                         *MESH_TFACE     7       1       8       7\r
1955                 }\r
1956         }\r
1957         *PROP_MOTIONBLUR        0\r
1958         *PROP_CASTSHADOW        1\r
1959         *PROP_RECVSHADOW        1\r
1960         *MATERIAL_REF   7\r
1961 }\r
1962 *GEOMOBJECT     {\r
1963         *NODE_NAME      "mat7model0surf50"\r
1964         *NODE_TM        {\r
1965                 *NODE_NAME      "mat7model0surf50"\r
1966                 *INHERIT_POS    0       0       0\r
1967                 *INHERIT_ROT    0       0       0\r
1968                 *INHERIT_SCL    0       0       0\r
1969                 *TM_ROW0        1.0     0       0\r
1970                 *TM_ROW1        0       1.0     0\r
1971                 *TM_ROW2        0       0       1.0\r
1972                 *TM_ROW3        0       0       0\r
1973                 *TM_POS 0.000000        0.000000        0.000000\r
1974         }\r
1975         *MESH   {\r
1976                 *TIMEVALUE      0\r
1977                 *MESH_NUMVERTEX 6\r
1978                 *MESH_NUMFACES  4\r
1979                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1980                 *MESH_VERTEX_LIST       {\r
1981                         *MESH_VERTEX    0       12.000000       512.000000      148.000000\r
1982                         *MESH_VERTEX    1       0.000000        512.000000      144.000000\r
1983                         *MESH_VERTEX    2       0.000000        508.000000      144.000000\r
1984                         *MESH_VERTEX    3       12.000000       508.000000      148.000000\r
1985                         *MESH_VERTEX    4       -12.000000      512.000000      148.000000\r
1986                         *MESH_VERTEX    5       -12.000000      508.000000      148.000000\r
1987                 }\r
1988                 *MESH_NORMALS   {\r
1989                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1990                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1991                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1992                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1993                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1994                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1995                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1996                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1997                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
1998                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
1999                 }\r
2000                 *MESH_FACE_LIST {\r
2001                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2004                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2005                 }\r
2006                 *MESH_NUMTVERTEX        6\r
2007                 *MESH_TVERTLIST {\r
2008                         *MESH_TVERT     0       0.625000        0.031250        1.000000\r
2009                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
2010                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
2011                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
2012                         *MESH_TVERT     4       0.875000        0.031250        1.000000\r
2013                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
2014                 }\r
2015                 *MESH_NUMTVFACES        4\r
2016                 *MESH_TFACELIST {\r
2017                         *MESH_TFACE     0       0       2       1\r
2018                         *MESH_TFACE     1       0       3       2\r
2019                         *MESH_TFACE     2       2       4       1\r
2020                         *MESH_TFACE     3       2       5       4\r
2021                 }\r
2022         }\r
2023         *PROP_MOTIONBLUR        0\r
2024         *PROP_CASTSHADOW        1\r
2025         *PROP_RECVSHADOW        1\r
2026         *MATERIAL_REF   7\r
2027 }\r
2028 *GEOMOBJECT     {\r
2029         *NODE_NAME      "mat7model0surf51"\r
2030         *NODE_TM        {\r
2031                 *NODE_NAME      "mat7model0surf51"\r
2032                 *INHERIT_POS    0       0       0\r
2033                 *INHERIT_ROT    0       0       0\r
2034                 *INHERIT_SCL    0       0       0\r
2035                 *TM_ROW0        1.0     0       0\r
2036                 *TM_ROW1        0       1.0     0\r
2037                 *TM_ROW2        0       0       1.0\r
2038                 *TM_ROW3        0       0       0\r
2039                 *TM_POS 0.000000        0.000000        0.000000\r
2040         }\r
2041         *MESH   {\r
2042                 *TIMEVALUE      0\r
2043                 *MESH_NUMVERTEX 6\r
2044                 *MESH_NUMFACES  4\r
2045                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2046                 *MESH_VERTEX_LIST       {\r
2047                         *MESH_VERTEX    0       0.000000        508.000000      164.000000\r
2048                         *MESH_VERTEX    1       4.000000        508.000000      160.000000\r
2049                         *MESH_VERTEX    2       4.000000        496.000000      160.000000\r
2050                         *MESH_VERTEX    3       0.000000        496.000000      164.000000\r
2051                         *MESH_VERTEX    4       -4.000000       496.000000      160.000000\r
2052                         *MESH_VERTEX    5       -4.000000       508.000000      160.000000\r
2053                 }\r
2054                 *MESH_NORMALS   {\r
2055                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2056                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2057                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2058                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2059                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2060                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2061                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2062                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2063                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2064                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2065                 }\r
2066                 *MESH_FACE_LIST {\r
2067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2068                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2069                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2070                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2071                 }\r
2072                 *MESH_NUMTVERTEX        6\r
2073                 *MESH_TVERTLIST {\r
2074                         *MESH_TVERT     0       0.044194        0.093750        1.000000\r
2075                         *MESH_TVERT     1       0.088388        0.093750        1.000000\r
2076                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
2077                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
2078                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2079                         *MESH_TVERT     5       0.000000        0.093750        1.000000\r
2080                 }\r
2081                 *MESH_NUMTVFACES        4\r
2082                 *MESH_TFACELIST {\r
2083                         *MESH_TFACE     0       0       2       1\r
2084                         *MESH_TFACE     1       0       3       2\r
2085                         *MESH_TFACE     2       4       3       0\r
2086                         *MESH_TFACE     3       4       0       5\r
2087                 }\r
2088         }\r
2089         *PROP_MOTIONBLUR        0\r
2090         *PROP_CASTSHADOW        1\r
2091         *PROP_RECVSHADOW        1\r
2092         *MATERIAL_REF   7\r
2093 }\r
2094 *GEOMOBJECT     {\r
2095         *NODE_NAME      "mat7model0surf52"\r
2096         *NODE_TM        {\r
2097                 *NODE_NAME      "mat7model0surf52"\r
2098                 *INHERIT_POS    0       0       0\r
2099                 *INHERIT_ROT    0       0       0\r
2100                 *INHERIT_SCL    0       0       0\r
2101                 *TM_ROW0        1.0     0       0\r
2102                 *TM_ROW1        0       1.0     0\r
2103                 *TM_ROW2        0       0       1.0\r
2104                 *TM_ROW3        0       0       0\r
2105                 *TM_POS 0.000000        0.000000        0.000000\r
2106         }\r
2107         *MESH   {\r
2108                 *TIMEVALUE      0\r
2109                 *MESH_NUMVERTEX 4\r
2110                 *MESH_NUMFACES  2\r
2111                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2112                 *MESH_VERTEX_LIST       {\r
2113                         *MESH_VERTEX    0       4.000000        496.000000      160.000000\r
2114                         *MESH_VERTEX    1       0.000000        496.000000      156.000000\r
2115                         *MESH_VERTEX    2       0.000000        496.000000      164.000000\r
2116                         *MESH_VERTEX    3       -4.000000       496.000000      160.000000\r
2117                 }\r
2118                 *MESH_NORMALS   {\r
2119                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2120                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2121                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2122                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2123                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2124                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2125                 }\r
2126                 *MESH_FACE_LIST {\r
2127                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2128                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2129                 }\r
2130                 *MESH_NUMTVERTEX        4\r
2131                 *MESH_TVERTLIST {\r
2132                         *MESH_TVERT     0       0.031250        0.250000        1.000000\r
2133                         *MESH_TVERT     1       0.000000        0.218750        1.000000\r
2134                         *MESH_TVERT     2       0.000000        0.281250        1.000000\r
2135                         *MESH_TVERT     3       -0.031250       0.250000        1.000000\r
2136                 }\r
2137                 *MESH_NUMTVFACES        2\r
2138                 *MESH_TFACELIST {\r
2139                         *MESH_TFACE     0       0       2       1\r
2140                         *MESH_TFACE     1       3       1       2\r
2141                 }\r
2142         }\r
2143         *PROP_MOTIONBLUR        0\r
2144         *PROP_CASTSHADOW        1\r
2145         *PROP_RECVSHADOW        1\r
2146         *MATERIAL_REF   7\r
2147 }\r
2148 *GEOMOBJECT     {\r
2149         *NODE_NAME      "mat7model0surf53"\r
2150         *NODE_TM        {\r
2151                 *NODE_NAME      "mat7model0surf53"\r
2152                 *INHERIT_POS    0       0       0\r
2153                 *INHERIT_ROT    0       0       0\r
2154                 *INHERIT_SCL    0       0       0\r
2155                 *TM_ROW0        1.0     0       0\r
2156                 *TM_ROW1        0       1.0     0\r
2157                 *TM_ROW2        0       0       1.0\r
2158                 *TM_ROW3        0       0       0\r
2159                 *TM_POS 0.000000        0.000000        0.000000\r
2160         }\r
2161         *MESH   {\r
2162                 *TIMEVALUE      0\r
2163                 *MESH_NUMVERTEX 6\r
2164                 *MESH_NUMFACES  4\r
2165                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2166                 *MESH_VERTEX_LIST       {\r
2167                         *MESH_VERTEX    0       4.000000        496.000000      160.000000\r
2168                         *MESH_VERTEX    1       4.000000        508.000000      160.000000\r
2169                         *MESH_VERTEX    2       0.000000        508.000000      156.000000\r
2170                         *MESH_VERTEX    3       0.000000        496.000000      156.000000\r
2171                         *MESH_VERTEX    4       -4.000000       496.000000      160.000000\r
2172                         *MESH_VERTEX    5       -4.000000       508.000000      160.000000\r
2173                 }\r
2174                 *MESH_NORMALS   {\r
2175                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2176                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2177                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2178                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2179                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2180                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2181                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2182                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2183                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2184                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2185                 }\r
2186                 *MESH_FACE_LIST {\r
2187                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2188                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2189                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2190                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2191                 }\r
2192                 *MESH_NUMTVERTEX        6\r
2193                 *MESH_TVERTLIST {\r
2194                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2195                         *MESH_TVERT     1       0.088388        0.093750        1.000000\r
2196                         *MESH_TVERT     2       0.132583        0.093750        1.000000\r
2197                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2198                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
2199                         *MESH_TVERT     5       0.176777        0.093750        1.000000\r
2200                 }\r
2201                 *MESH_NUMTVFACES        4\r
2202                 *MESH_TFACELIST {\r
2203                         *MESH_TFACE     0       0       2       1\r
2204                         *MESH_TFACE     1       0       3       2\r
2205                         *MESH_TFACE     2       2       3       4\r
2206                         *MESH_TFACE     3       2       4       5\r
2207                 }\r
2208         }\r
2209         *PROP_MOTIONBLUR        0\r
2210         *PROP_CASTSHADOW        1\r
2211         *PROP_RECVSHADOW        1\r
2212         *MATERIAL_REF   7\r
2213 }\r
2214 *GEOMOBJECT     {\r
2215         *NODE_NAME      "mat7model0surf54"\r
2216         *NODE_TM        {\r
2217                 *NODE_NAME      "mat7model0surf54"\r
2218                 *INHERIT_POS    0       0       0\r
2219                 *INHERIT_ROT    0       0       0\r
2220                 *INHERIT_SCL    0       0       0\r
2221                 *TM_ROW0        1.0     0       0\r
2222                 *TM_ROW1        0       1.0     0\r
2223                 *TM_ROW2        0       0       1.0\r
2224                 *TM_ROW3        0       0       0\r
2225                 *TM_POS 0.000000        0.000000        0.000000\r
2226         }\r
2227         *MESH   {\r
2228                 *TIMEVALUE      0\r
2229                 *MESH_NUMVERTEX 6\r
2230                 *MESH_NUMFACES  4\r
2231                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2232                 *MESH_VERTEX_LIST       {\r
2233                         *MESH_VERTEX    0       9.000000        9.000000        80.000000\r
2234                         *MESH_VERTEX    1       0.000000        12.000000       80.000000\r
2235                         *MESH_VERTEX    2       0.000000        12.000000       60.000000\r
2236                         *MESH_VERTEX    3       9.000000        9.000000        60.000000\r
2237                         *MESH_VERTEX    4       -9.000000       9.000000        80.000000\r
2238                         *MESH_VERTEX    5       -9.000000       9.000000        60.000000\r
2239                 }\r
2240                 *MESH_NORMALS   {\r
2241                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2242                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2243                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2244                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2245                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2246                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2247                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2248                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2249                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
2250                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
2251                 }\r
2252                 *MESH_FACE_LIST {\r
2253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2255                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2256                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2257                 }\r
2258                 *MESH_NUMTVERTEX        6\r
2259                 *MESH_TVERTLIST {\r
2260                         *MESH_TVERT     0       0.468750        0.156250        1.000000\r
2261                         *MESH_TVERT     1       0.562500        0.156250        1.000000\r
2262                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
2263                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
2264                         *MESH_TVERT     4       0.656250        0.156250        1.000000\r
2265                         *MESH_TVERT     5       0.656250        0.000000        1.000000\r
2266                 }\r
2267                 *MESH_NUMTVFACES        4\r
2268                 *MESH_TFACELIST {\r
2269                         *MESH_TFACE     0       0       2       1\r
2270                         *MESH_TFACE     1       0       3       2\r
2271                         *MESH_TFACE     2       2       4       1\r
2272                         *MESH_TFACE     3       2       5       4\r
2273                 }\r
2274         }\r
2275         *PROP_MOTIONBLUR        0\r
2276         *PROP_CASTSHADOW        1\r
2277         *PROP_RECVSHADOW        1\r
2278         *MATERIAL_REF   7\r
2279 }\r
2280 *GEOMOBJECT     {\r
2281         *NODE_NAME      "mat7model0surf55"\r
2282         *NODE_TM        {\r
2283                 *NODE_NAME      "mat7model0surf55"\r
2284                 *INHERIT_POS    0       0       0\r
2285                 *INHERIT_ROT    0       0       0\r
2286                 *INHERIT_SCL    0       0       0\r
2287                 *TM_ROW0        1.0     0       0\r
2288                 *TM_ROW1        0       1.0     0\r
2289                 *TM_ROW2        0       0       1.0\r
2290                 *TM_ROW3        0       0       0\r
2291                 *TM_POS 0.000000        0.000000        0.000000\r
2292         }\r
2293         *MESH   {\r
2294                 *TIMEVALUE      0\r
2295                 *MESH_NUMVERTEX 9\r
2296                 *MESH_NUMFACES  8\r
2297                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2298                 *MESH_VERTEX_LIST       {\r
2299                         *MESH_VERTEX    0       12.000000       0.000000        80.000000\r
2300                         *MESH_VERTEX    1       0.000000        0.000000        80.000000\r
2301                         *MESH_VERTEX    2       9.000000        9.000000        80.000000\r
2302                         *MESH_VERTEX    3       0.000000        12.000000       80.000000\r
2303                         *MESH_VERTEX    4       9.000000        -9.000000       80.000000\r
2304                         *MESH_VERTEX    5       0.000000        -12.000000      80.000000\r
2305                         *MESH_VERTEX    6       -9.000000       9.000000        80.000000\r
2306                         *MESH_VERTEX    7       -9.000000       -9.000000       80.000000\r
2307                         *MESH_VERTEX    8       -12.000000      0.000000        80.000000\r
2308                 }\r
2309                 *MESH_NORMALS   {\r
2310                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2311                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2312                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2313                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2314                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2315                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2316                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
2317                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
2318                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2319                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2320                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2321                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2322                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2323                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
2324                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2325                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
2326                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
2327                 }\r
2328                 *MESH_FACE_LIST {\r
2329                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2330                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2331                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2332                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2333                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2334                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2335                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2336                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2337                 }\r
2338                 *MESH_NUMTVERTEX        9\r
2339                 *MESH_TVERTLIST {\r
2340                         *MESH_TVERT     0       0.093750        1.000000        1.000000\r
2341                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2342                         *MESH_TVERT     2       0.070312        1.070312        1.000000\r
2343                         *MESH_TVERT     3       0.000000        1.093750        1.000000\r
2344                         *MESH_TVERT     4       0.070312        0.929688        1.000000\r
2345                         *MESH_TVERT     5       0.000000        0.906250        1.000000\r
2346                         *MESH_TVERT     6       -0.070312       1.070312        1.000000\r
2347                         *MESH_TVERT     7       -0.070312       0.929688        1.000000\r
2348                         *MESH_TVERT     8       -0.093750       1.000000        1.000000\r
2349                 }\r
2350                 *MESH_NUMTVFACES        8\r
2351                 *MESH_TFACELIST {\r
2352                         *MESH_TFACE     0       0       2       1\r
2353                         *MESH_TFACE     1       1       2       3\r
2354                         *MESH_TFACE     2       0       1       4\r
2355                         *MESH_TFACE     3       1       5       4\r
2356                         *MESH_TFACE     4       1       3       6\r
2357                         *MESH_TFACE     5       1       7       5\r
2358                         *MESH_TFACE     6       1       6       8\r
2359                         *MESH_TFACE     7       1       8       7\r
2360                 }\r
2361         }\r
2362         *PROP_MOTIONBLUR        0\r
2363         *PROP_CASTSHADOW        1\r
2364         *PROP_RECVSHADOW        1\r
2365         *MATERIAL_REF   7\r
2366 }\r
2367 *GEOMOBJECT     {\r
2368         *NODE_NAME      "mat7model0surf56"\r
2369         *NODE_TM        {\r
2370                 *NODE_NAME      "mat7model0surf56"\r
2371                 *INHERIT_POS    0       0       0\r
2372                 *INHERIT_ROT    0       0       0\r
2373                 *INHERIT_SCL    0       0       0\r
2374                 *TM_ROW0        1.0     0       0\r
2375                 *TM_ROW1        0       1.0     0\r
2376                 *TM_ROW2        0       0       1.0\r
2377                 *TM_ROW3        0       0       0\r
2378                 *TM_POS 0.000000        0.000000        0.000000\r
2379         }\r
2380         *MESH   {\r
2381                 *TIMEVALUE      0\r
2382                 *MESH_NUMVERTEX 9\r
2383                 *MESH_NUMFACES  8\r
2384                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2385                 *MESH_VERTEX_LIST       {\r
2386                         *MESH_VERTEX    0       0.000000        0.000000        72.000000\r
2387                         *MESH_VERTEX    1       0.000000        24.000000       64.000000\r
2388                         *MESH_VERTEX    2       19.500000       19.500000       58.000000\r
2389                         *MESH_VERTEX    3       24.000000       0.000000        64.000000\r
2390                         *MESH_VERTEX    4       19.500000       -19.500000      58.000000\r
2391                         *MESH_VERTEX    5       0.000000        -24.000000      64.000000\r
2392                         *MESH_VERTEX    6       -19.500000      19.500000       58.000000\r
2393                         *MESH_VERTEX    7       -19.500000      -19.500000      58.000000\r
2394                         *MESH_VERTEX    8       -24.000000      0.000000        64.000000\r
2395                 }\r
2396                 *MESH_NORMALS   {\r
2397                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2398                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2399                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2400                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2401                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2402                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2403                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
2404                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
2405                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2406                         *MESH_VERTEXNORMAL      1       0.000000        0.668295        0.743897\r
2407                         *MESH_VERTEXNORMAL      2       0.637094        0.637094        0.433847\r
2408                         *MESH_VERTEXNORMAL      3       0.668295        0.000000        0.743897\r
2409                         *MESH_VERTEXNORMAL      4       0.637094        -0.637094       0.433847\r
2410                         *MESH_VERTEXNORMAL      5       0.000000        -0.668295       0.743897\r
2411                         *MESH_VERTEXNORMAL      6       -0.637094       0.637094        0.433847\r
2412                         *MESH_VERTEXNORMAL      7       -0.637094       -0.637094       0.433847\r
2413                         *MESH_VERTEXNORMAL      8       -0.668295       0.000000        0.743897\r
2414                 }\r
2415                 *MESH_FACE_LIST {\r
2416                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2417                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2418                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2419                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2420                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2421                         *MESH_FACE      5       A:      0       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2422                         *MESH_FACE      6       A:      0       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2423                         *MESH_FACE      7       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2424                 }\r
2425                 *MESH_NUMTVERTEX        9\r
2426                 *MESH_TVERTLIST {\r
2427                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2428                         *MESH_TVERT     1       0.500000        0.750000        1.000000\r
2429                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
2430                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
2431                         *MESH_TVERT     4       0.750000        0.250000        1.000000\r
2432                         *MESH_TVERT     5       0.500000        0.250000        1.000000\r
2433                         *MESH_TVERT     6       0.250000        0.750000        1.000000\r
2434                         *MESH_TVERT     7       0.250000        0.250000        1.000000\r
2435                         *MESH_TVERT     8       0.250000        0.500000        1.000000\r
2436                 }\r
2437                 *MESH_NUMTVFACES        8\r
2438                 *MESH_TFACELIST {\r
2439                         *MESH_TFACE     0       0       2       1\r
2440                         *MESH_TFACE     1       0       3       2\r
2441                         *MESH_TFACE     2       0       4       3\r
2442                         *MESH_TFACE     3       0       5       4\r
2443                         *MESH_TFACE     4       0       1       6\r
2444                         *MESH_TFACE     5       0       7       5\r
2445                         *MESH_TFACE     6       0       6       8\r
2446                         *MESH_TFACE     7       0       8       7\r
2447                 }\r
2448         }\r
2449         *PROP_MOTIONBLUR        0\r
2450         *PROP_CASTSHADOW        1\r
2451         *PROP_RECVSHADOW        1\r
2452         *MATERIAL_REF   7\r
2453 }\r
2454 *GEOMOBJECT     {\r
2455         *NODE_NAME      "mat7model0surf57"\r
2456         *NODE_TM        {\r
2457                 *NODE_NAME      "mat7model0surf57"\r
2458                 *INHERIT_POS    0       0       0\r
2459                 *INHERIT_ROT    0       0       0\r
2460                 *INHERIT_SCL    0       0       0\r
2461                 *TM_ROW0        1.0     0       0\r
2462                 *TM_ROW1        0       1.0     0\r
2463                 *TM_ROW2        0       0       1.0\r
2464                 *TM_ROW3        0       0       0\r
2465                 *TM_POS 0.000000        0.000000        0.000000\r
2466         }\r
2467         *MESH   {\r
2468                 *TIMEVALUE      0\r
2469                 *MESH_NUMVERTEX 9\r
2470                 *MESH_NUMFACES  8\r
2471                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2472                 *MESH_VERTEX_LIST       {\r
2473                         *MESH_VERTEX    0       0.000000        0.000000        72.000000\r
2474                         *MESH_VERTEX    1       24.000000       0.000000        64.000000\r
2475                         *MESH_VERTEX    2       19.500000       19.500000       58.000000\r
2476                         *MESH_VERTEX    3       0.000000        24.000000       64.000000\r
2477                         *MESH_VERTEX    4       19.500000       -19.500000      58.000000\r
2478                         *MESH_VERTEX    5       0.000000        -24.000000      64.000000\r
2479                         *MESH_VERTEX    6       -19.500000      19.500000       58.000000\r
2480                         *MESH_VERTEX    7       -19.500000      -19.500000      58.000000\r
2481                         *MESH_VERTEX    8       -24.000000      0.000000        64.000000\r
2482                 }\r
2483                 *MESH_NORMALS   {\r
2484                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2485                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2486                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2487                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2488                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2489                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2490                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
2491                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
2492                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2493                         *MESH_VERTEXNORMAL      1       -0.668295       0.000000        -0.743897\r
2494                         *MESH_VERTEXNORMAL      2       -0.637094       -0.637094       -0.433847\r
2495                         *MESH_VERTEXNORMAL      3       0.000000        -0.668295       -0.743897\r
2496                         *MESH_VERTEXNORMAL      4       -0.637094       0.637094        -0.433847\r
2497                         *MESH_VERTEXNORMAL      5       0.000000        0.668295        -0.743897\r
2498                         *MESH_VERTEXNORMAL      6       0.637094        -0.637094       -0.433847\r
2499                         *MESH_VERTEXNORMAL      7       0.637094        0.637094        -0.433847\r
2500                         *MESH_VERTEXNORMAL      8       0.668295        0.000000        -0.743897\r
2501                 }\r
2502                 *MESH_FACE_LIST {\r
2503                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2504                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2505                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2506                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2507                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2508                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2509                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2510                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2511                 }\r
2512                 *MESH_NUMTVERTEX        9\r
2513                 *MESH_TVERTLIST {\r
2514                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2515                         *MESH_TVERT     1       0.750000        0.500000        1.000000\r
2516                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
2517                         *MESH_TVERT     3       0.500000        0.750000        1.000000\r
2518                         *MESH_TVERT     4       0.750000        0.250000        1.000000\r
2519                         *MESH_TVERT     5       0.500000        0.250000        1.000000\r
2520                         *MESH_TVERT     6       0.250000        0.750000        1.000000\r
2521                         *MESH_TVERT     7       0.250000        0.250000        1.000000\r
2522                         *MESH_TVERT     8       0.250000        0.500000        1.000000\r
2523                 }\r
2524                 *MESH_NUMTVFACES        8\r
2525                 *MESH_TFACELIST {\r
2526                         *MESH_TFACE     0       0       2       1\r
2527                         *MESH_TFACE     1       0       3       2\r
2528                         *MESH_TFACE     2       0       1       4\r
2529                         *MESH_TFACE     3       0       4       5\r
2530                         *MESH_TFACE     4       0       6       3\r
2531                         *MESH_TFACE     5       0       5       7\r
2532                         *MESH_TFACE     6       0       8       6\r
2533                         *MESH_TFACE     7       0       7       8\r
2534                 }\r
2535         }\r
2536         *PROP_MOTIONBLUR        0\r
2537         *PROP_CASTSHADOW        1\r
2538         *PROP_RECVSHADOW        1\r
2539         *MATERIAL_REF   7\r
2540 }\r
2541 *GEOMOBJECT     {\r
2542         *NODE_NAME      "mat7model0surf58"\r
2543         *NODE_TM        {\r
2544                 *NODE_NAME      "mat7model0surf58"\r
2545                 *INHERIT_POS    0       0       0\r
2546                 *INHERIT_ROT    0       0       0\r
2547                 *INHERIT_SCL    0       0       0\r
2548                 *TM_ROW0        1.0     0       0\r
2549                 *TM_ROW1        0       1.0     0\r
2550                 *TM_ROW2        0       0       1.0\r
2551                 *TM_ROW3        0       0       0\r
2552                 *TM_POS 0.000000        0.000000        0.000000\r
2553         }\r
2554         *MESH   {\r
2555                 *TIMEVALUE      0\r
2556                 *MESH_NUMVERTEX 6\r
2557                 *MESH_NUMFACES  4\r
2558                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2559                 *MESH_VERTEX_LIST       {\r
2560                         *MESH_VERTEX    0       0.000000        -12.000000      60.000000\r
2561                         *MESH_VERTEX    1       0.000000        -12.000000      80.000000\r
2562                         *MESH_VERTEX    2       9.000000        -9.000000       80.000000\r
2563                         *MESH_VERTEX    3       9.000000        -9.000000       60.000000\r
2564                         *MESH_VERTEX    4       -9.000000       -9.000000       80.000000\r
2565                         *MESH_VERTEX    5       -9.000000       -9.000000       60.000000\r
2566                 }\r
2567                 *MESH_NORMALS   {\r
2568                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2569                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2570                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2571                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2572                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2573                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2574                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2575                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2576                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
2577                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
2578                 }\r
2579                 *MESH_FACE_LIST {\r
2580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2581                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2582                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2583                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2584                 }\r
2585                 *MESH_NUMTVERTEX        6\r
2586                 *MESH_TVERTLIST {\r
2587                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
2588                         *MESH_TVERT     1       0.187500        0.156250        1.000000\r
2589                         *MESH_TVERT     2       0.281250        0.156250        1.000000\r
2590                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
2591                         *MESH_TVERT     4       0.093750        0.156250        1.000000\r
2592                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
2593                 }\r
2594                 *MESH_NUMTVFACES        4\r
2595                 *MESH_TFACELIST {\r
2596                         *MESH_TFACE     0       0       2       1\r
2597                         *MESH_TFACE     1       0       3       2\r
2598                         *MESH_TFACE     2       4       0       1\r
2599                         *MESH_TFACE     3       4       5       0\r
2600                 }\r
2601         }\r
2602         *PROP_MOTIONBLUR        0\r
2603         *PROP_CASTSHADOW        1\r
2604         *PROP_RECVSHADOW        1\r
2605         *MATERIAL_REF   7\r
2606 }\r
2607 *GEOMOBJECT     {\r
2608         *NODE_NAME      "mat7model0surf59"\r
2609         *NODE_TM        {\r
2610                 *NODE_NAME      "mat7model0surf59"\r
2611                 *INHERIT_POS    0       0       0\r
2612                 *INHERIT_ROT    0       0       0\r
2613                 *INHERIT_SCL    0       0       0\r
2614                 *TM_ROW0        1.0     0       0\r
2615                 *TM_ROW1        0       1.0     0\r
2616                 *TM_ROW2        0       0       1.0\r
2617                 *TM_ROW3        0       0       0\r
2618                 *TM_POS 0.000000        0.000000        0.000000\r
2619         }\r
2620         *MESH   {\r
2621                 *TIMEVALUE      0\r
2622                 *MESH_NUMVERTEX 4\r
2623                 *MESH_NUMFACES  2\r
2624                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2625                 *MESH_VERTEX_LIST       {\r
2626                         *MESH_VERTEX    0       4.000000        -496.000000     160.000000\r
2627                         *MESH_VERTEX    1       0.000000        -496.000000     164.000000\r
2628                         *MESH_VERTEX    2       0.000000        -496.000000     156.000000\r
2629                         *MESH_VERTEX    3       -4.000000       -496.000000     160.000000\r
2630                 }\r
2631                 *MESH_NORMALS   {\r
2632                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2633                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2634                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2635                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2636                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2637                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2638                 }\r
2639                 *MESH_FACE_LIST {\r
2640                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2641                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2642                 }\r
2643                 *MESH_NUMTVERTEX        4\r
2644                 *MESH_TVERTLIST {\r
2645                         *MESH_TVERT     0       -0.031250       0.250000        1.000000\r
2646                         *MESH_TVERT     1       0.000000        0.281250        1.000000\r
2647                         *MESH_TVERT     2       0.000000        0.218750        1.000000\r
2648                         *MESH_TVERT     3       0.031250        0.250000        1.000000\r
2649                 }\r
2650                 *MESH_NUMTVFACES        2\r
2651                 *MESH_TFACELIST {\r
2652                         *MESH_TFACE     0       0       2       1\r
2653                         *MESH_TFACE     1       3       1       2\r
2654                 }\r
2655         }\r
2656         *PROP_MOTIONBLUR        0\r
2657         *PROP_CASTSHADOW        1\r
2658         *PROP_RECVSHADOW        1\r
2659         *MATERIAL_REF   7\r
2660 }\r
2661 *GEOMOBJECT     {\r
2662         *NODE_NAME      "mat7model0surf60"\r
2663         *NODE_TM        {\r
2664                 *NODE_NAME      "mat7model0surf60"\r
2665                 *INHERIT_POS    0       0       0\r
2666                 *INHERIT_ROT    0       0       0\r
2667                 *INHERIT_SCL    0       0       0\r
2668                 *TM_ROW0        1.0     0       0\r
2669                 *TM_ROW1        0       1.0     0\r
2670                 *TM_ROW2        0       0       1.0\r
2671                 *TM_ROW3        0       0       0\r
2672                 *TM_POS 0.000000        0.000000        0.000000\r
2673         }\r
2674         *MESH   {\r
2675                 *TIMEVALUE      0\r
2676                 *MESH_NUMVERTEX 9\r
2677                 *MESH_NUMFACES  8\r
2678                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2679                 *MESH_VERTEX_LIST       {\r
2680                         *MESH_VERTEX    0       0.000000        -508.000000     176.000000\r
2681                         *MESH_VERTEX    1       0.000000        -508.000000     160.000000\r
2682                         *MESH_VERTEX    2       12.000000       -508.000000     172.000000\r
2683                         *MESH_VERTEX    3       16.000000       -508.000000     160.000000\r
2684                         *MESH_VERTEX    4       12.000000       -508.000000     148.000000\r
2685                         *MESH_VERTEX    5       0.000000        -508.000000     144.000000\r
2686                         *MESH_VERTEX    6       -12.000000      -508.000000     172.000000\r
2687                         *MESH_VERTEX    7       -12.000000      -508.000000     148.000000\r
2688                         *MESH_VERTEX    8       -16.000000      -508.000000     160.000000\r
2689                 }\r
2690                 *MESH_NORMALS   {\r
2691                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2692                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2693                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2694                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2695                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2696                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2697                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
2698                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
2699                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2700                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2701                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2702                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2703                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2704                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2705                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2706                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2707                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
2708                 }\r
2709                 *MESH_FACE_LIST {\r
2710                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2711                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2712                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2713                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2714                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2715                         *MESH_FACE      5       A:      1       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2716                         *MESH_FACE      6       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2717                         *MESH_FACE      7       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2718                 }\r
2719                 *MESH_NUMTVERTEX        9\r
2720                 *MESH_TVERTLIST {\r
2721                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
2722                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2723                         *MESH_TVERT     2       0.093750        0.343750        1.000000\r
2724                         *MESH_TVERT     3       0.125000        0.250000        1.000000\r
2725                         *MESH_TVERT     4       0.093750        0.156250        1.000000\r
2726                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
2727                         *MESH_TVERT     6       -0.093750       0.343750        1.000000\r
2728                         *MESH_TVERT     7       -0.093750       0.156250        1.000000\r
2729                         *MESH_TVERT     8       -0.125000       0.250000        1.000000\r
2730                 }\r
2731                 *MESH_NUMTVFACES        8\r
2732                 *MESH_TFACELIST {\r
2733                         *MESH_TFACE     0       0       2       1\r
2734                         *MESH_TFACE     1       1       2       3\r
2735                         *MESH_TFACE     2       1       3       4\r
2736                         *MESH_TFACE     3       1       4       5\r
2737                         *MESH_TFACE     4       0       1       6\r
2738                         *MESH_TFACE     5       1       5       7\r
2739                         *MESH_TFACE     6       1       8       6\r
2740                         *MESH_TFACE     7       1       7       8\r
2741                 }\r
2742         }\r
2743         *PROP_MOTIONBLUR        0\r
2744         *PROP_CASTSHADOW        1\r
2745         *PROP_RECVSHADOW        1\r
2746         *MATERIAL_REF   7\r
2747 }\r
2748 *GEOMOBJECT     {\r
2749         *NODE_NAME      "mat7model0surf61"\r
2750         *NODE_TM        {\r
2751                 *NODE_NAME      "mat7model0surf61"\r
2752                 *INHERIT_POS    0       0       0\r
2753                 *INHERIT_ROT    0       0       0\r
2754                 *INHERIT_SCL    0       0       0\r
2755                 *TM_ROW0        1.0     0       0\r
2756                 *TM_ROW1        0       1.0     0\r
2757                 *TM_ROW2        0       0       1.0\r
2758                 *TM_ROW3        0       0       0\r
2759                 *TM_POS 0.000000        0.000000        0.000000\r
2760         }\r
2761         *MESH   {\r
2762                 *TIMEVALUE      0\r
2763                 *MESH_NUMVERTEX 6\r
2764                 *MESH_NUMFACES  4\r
2765                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2766                 *MESH_VERTEX_LIST       {\r
2767                         *MESH_VERTEX    0       4.000000        -496.000000     160.000000\r
2768                         *MESH_VERTEX    1       4.000000        -508.000000     160.000000\r
2769                         *MESH_VERTEX    2       0.000000        -508.000000     164.000000\r
2770                         *MESH_VERTEX    3       0.000000        -496.000000     164.000000\r
2771                         *MESH_VERTEX    4       -4.000000       -496.000000     160.000000\r
2772                         *MESH_VERTEX    5       -4.000000       -508.000000     160.000000\r
2773                 }\r
2774                 *MESH_NORMALS   {\r
2775                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2776                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2777                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2778                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2779                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2780                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2781                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2782                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2783                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2784                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2785                 }\r
2786                 *MESH_FACE_LIST {\r
2787                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2788                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2789                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2790                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2791                 }\r
2792                 *MESH_NUMTVERTEX        6\r
2793                 *MESH_TVERTLIST {\r
2794                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2795                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
2796                         *MESH_TVERT     2       0.044194        0.093750        1.000000\r
2797                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
2798                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
2799                         *MESH_TVERT     5       0.088388        0.093750        1.000000\r
2800                 }\r
2801                 *MESH_NUMTVFACES        4\r
2802                 *MESH_TFACELIST {\r
2803                         *MESH_TFACE     0       0       2       1\r
2804                         *MESH_TFACE     1       0       3       2\r
2805                         *MESH_TFACE     2       2       3       4\r
2806                         *MESH_TFACE     3       2       4       5\r
2807                 }\r
2808         }\r
2809         *PROP_MOTIONBLUR        0\r
2810         *PROP_CASTSHADOW        1\r
2811         *PROP_RECVSHADOW        1\r
2812         *MATERIAL_REF   7\r
2813 }\r
2814 *GEOMOBJECT     {\r
2815         *NODE_NAME      "mat7model0surf62"\r
2816         *NODE_TM        {\r
2817                 *NODE_NAME      "mat7model0surf62"\r
2818                 *INHERIT_POS    0       0       0\r
2819                 *INHERIT_ROT    0       0       0\r
2820                 *INHERIT_SCL    0       0       0\r
2821                 *TM_ROW0        1.0     0       0\r
2822                 *TM_ROW1        0       1.0     0\r
2823                 *TM_ROW2        0       0       1.0\r
2824                 *TM_ROW3        0       0       0\r
2825                 *TM_POS 0.000000        0.000000        0.000000\r
2826         }\r
2827         *MESH   {\r
2828                 *TIMEVALUE      0\r
2829                 *MESH_NUMVERTEX 6\r
2830                 *MESH_NUMFACES  4\r
2831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2832                 *MESH_VERTEX_LIST       {\r
2833                         *MESH_VERTEX    0       0.000000        -508.000000     156.000000\r
2834                         *MESH_VERTEX    1       4.000000        -508.000000     160.000000\r
2835                         *MESH_VERTEX    2       4.000000        -496.000000     160.000000\r
2836                         *MESH_VERTEX    3       0.000000        -496.000000     156.000000\r
2837                         *MESH_VERTEX    4       -4.000000       -496.000000     160.000000\r
2838                         *MESH_VERTEX    5       -4.000000       -508.000000     160.000000\r
2839                 }\r
2840                 *MESH_NORMALS   {\r
2841                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2842                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2843                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2844                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2845                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2846                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2847                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2848                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2849                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2850                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2851                 }\r
2852                 *MESH_FACE_LIST {\r
2853                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2854                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2855                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2856                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2857                 }\r
2858                 *MESH_NUMTVERTEX        6\r
2859                 *MESH_TVERTLIST {\r
2860                         *MESH_TVERT     0       0.132583        0.093750        1.000000\r
2861                         *MESH_TVERT     1       0.176777        0.093750        1.000000\r
2862                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
2863                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2864                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
2865                         *MESH_TVERT     5       0.088388        0.093750        1.000000\r
2866                 }\r
2867                 *MESH_NUMTVFACES        4\r
2868                 *MESH_TFACELIST {\r
2869                         *MESH_TFACE     0       0       2       1\r
2870                         *MESH_TFACE     1       0       3       2\r
2871                         *MESH_TFACE     2       4       3       0\r
2872                         *MESH_TFACE     3       4       0       5\r
2873                 }\r
2874         }\r
2875         *PROP_MOTIONBLUR        0\r
2876         *PROP_CASTSHADOW        1\r
2877         *PROP_RECVSHADOW        1\r
2878         *MATERIAL_REF   7\r
2879 }\r
2880 *GEOMOBJECT     {\r
2881         *NODE_NAME      "mat7model0surf63"\r
2882         *NODE_TM        {\r
2883                 *NODE_NAME      "mat7model0surf63"\r
2884                 *INHERIT_POS    0       0       0\r
2885                 *INHERIT_ROT    0       0       0\r
2886                 *INHERIT_SCL    0       0       0\r
2887                 *TM_ROW0        1.0     0       0\r
2888                 *TM_ROW1        0       1.0     0\r
2889                 *TM_ROW2        0       0       1.0\r
2890                 *TM_ROW3        0       0       0\r
2891                 *TM_POS 0.000000        0.000000        0.000000\r
2892         }\r
2893         *MESH   {\r
2894                 *TIMEVALUE      0\r
2895                 *MESH_NUMVERTEX 6\r
2896                 *MESH_NUMFACES  4\r
2897                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2898                 *MESH_VERTEX_LIST       {\r
2899                         *MESH_VERTEX    0       12.000000       -512.000000     172.000000\r
2900                         *MESH_VERTEX    1       0.000000        -512.000000     176.000000\r
2901                         *MESH_VERTEX    2       0.000000        -508.000000     176.000000\r
2902                         *MESH_VERTEX    3       12.000000       -508.000000     172.000000\r
2903                         *MESH_VERTEX    4       -12.000000      -512.000000     172.000000\r
2904                         *MESH_VERTEX    5       -12.000000      -508.000000     172.000000\r
2905                 }\r
2906                 *MESH_NORMALS   {\r
2907                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2908                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2909                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2910                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2911                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2912                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2913                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2914                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2915                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2916                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2917                 }\r
2918                 *MESH_FACE_LIST {\r
2919                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2920                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2921                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2922                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2923                 }\r
2924                 *MESH_NUMTVERTEX        6\r
2925                 *MESH_TVERTLIST {\r
2926                         *MESH_TVERT     0       0.125000        0.031250        1.000000\r
2927                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
2928                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
2929                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
2930                         *MESH_TVERT     4       0.375000        0.031250        1.000000\r
2931                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
2932                 }\r
2933                 *MESH_NUMTVFACES        4\r
2934                 *MESH_TFACELIST {\r
2935                         *MESH_TFACE     0       0       2       1\r
2936                         *MESH_TFACE     1       0       3       2\r
2937                         *MESH_TFACE     2       2       4       1\r
2938                         *MESH_TFACE     3       2       5       4\r
2939                 }\r
2940         }\r
2941         *PROP_MOTIONBLUR        0\r
2942         *PROP_CASTSHADOW        1\r
2943         *PROP_RECVSHADOW        1\r
2944         *MATERIAL_REF   7\r
2945 }\r
2946 *GEOMOBJECT     {\r
2947         *NODE_NAME      "mat7model0surf64"\r
2948         *NODE_TM        {\r
2949                 *NODE_NAME      "mat7model0surf64"\r
2950                 *INHERIT_POS    0       0       0\r
2951                 *INHERIT_ROT    0       0       0\r
2952                 *INHERIT_SCL    0       0       0\r
2953                 *TM_ROW0        1.0     0       0\r
2954                 *TM_ROW1        0       1.0     0\r
2955                 *TM_ROW2        0       0       1.0\r
2956                 *TM_ROW3        0       0       0\r
2957                 *TM_POS 0.000000        0.000000        0.000000\r
2958         }\r
2959         *MESH   {\r
2960                 *TIMEVALUE      0\r
2961                 *MESH_NUMVERTEX 6\r
2962                 *MESH_NUMFACES  4\r
2963                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2964                 *MESH_VERTEX_LIST       {\r
2965                         *MESH_VERTEX    0       0.000000        -508.000000     144.000000\r
2966                         *MESH_VERTEX    1       0.000000        -512.000000     144.000000\r
2967                         *MESH_VERTEX    2       12.000000       -512.000000     148.000000\r
2968                         *MESH_VERTEX    3       12.000000       -508.000000     148.000000\r
2969                         *MESH_VERTEX    4       -12.000000      -512.000000     148.000000\r
2970                         *MESH_VERTEX    5       -12.000000      -508.000000     148.000000\r
2971                 }\r
2972                 *MESH_NORMALS   {\r
2973                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2974                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2975                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2976                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2977                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2978                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2979                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2980                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2981                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2982                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2983                 }\r
2984                 *MESH_FACE_LIST {\r
2985                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2986                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2987                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2988                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2989                 }\r
2990                 *MESH_NUMTVERTEX        6\r
2991                 *MESH_TVERTLIST {\r
2992                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
2993                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
2994                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
2995                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2996                         *MESH_TVERT     4       0.625000        0.031250        1.000000\r
2997                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
2998                 }\r
2999                 *MESH_NUMTVFACES        4\r
3000                 *MESH_TFACELIST {\r
3001                         *MESH_TFACE     0       0       2       1\r
3002                         *MESH_TFACE     1       0       3       2\r
3003                         *MESH_TFACE     2       4       0       1\r
3004                         *MESH_TFACE     3       4       5       0\r
3005                 }\r
3006         }\r
3007         *PROP_MOTIONBLUR        0\r
3008         *PROP_CASTSHADOW        1\r
3009         *PROP_RECVSHADOW        1\r
3010         *MATERIAL_REF   7\r
3011 }\r
3012 *GEOMOBJECT     {\r
3013         *NODE_NAME      "mat7model0surf65"\r
3014         *NODE_TM        {\r
3015                 *NODE_NAME      "mat7model0surf65"\r
3016                 *INHERIT_POS    0       0       0\r
3017                 *INHERIT_ROT    0       0       0\r
3018                 *INHERIT_SCL    0       0       0\r
3019                 *TM_ROW0        1.0     0       0\r
3020                 *TM_ROW1        0       1.0     0\r
3021                 *TM_ROW2        0       0       1.0\r
3022                 *TM_ROW3        0       0       0\r
3023                 *TM_POS 0.000000        0.000000        0.000000\r
3024         }\r
3025         *MESH   {\r
3026                 *TIMEVALUE      0\r
3027                 *MESH_NUMVERTEX 4\r
3028                 *MESH_NUMFACES  2\r
3029                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3030                 *MESH_VERTEX_LIST       {\r
3031                         *MESH_VERTEX    0       6.000000        8.000000        92.000000\r
3032                         *MESH_VERTEX    1       -6.000000       8.000000        92.000000\r
3033                         *MESH_VERTEX    2       -6.000000       8.000000        80.000000\r
3034                         *MESH_VERTEX    3       6.000000        8.000000        80.000000\r
3035                 }\r
3036                 *MESH_NORMALS   {\r
3037                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3038                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3039                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3040                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3041                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3042                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3043                 }\r
3044                 *MESH_FACE_LIST {\r
3045                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3046                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3047                 }\r
3048                 *MESH_NUMTVERTEX        4\r
3049                 *MESH_TVERTLIST {\r
3050                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3051                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
3052                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
3053                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
3054                 }\r
3055                 *MESH_NUMTVFACES        2\r
3056                 *MESH_TFACELIST {\r
3057                         *MESH_TFACE     0       0       2       1\r
3058                         *MESH_TFACE     1       0       3       2\r
3059                 }\r
3060         }\r
3061         *PROP_MOTIONBLUR        0\r
3062         *PROP_CASTSHADOW        1\r
3063         *PROP_RECVSHADOW        1\r
3064         *MATERIAL_REF   7\r
3065 }\r
3066 *GEOMOBJECT     {\r
3067         *NODE_NAME      "mat7model0surf66"\r
3068         *NODE_TM        {\r
3069                 *NODE_NAME      "mat7model0surf66"\r
3070                 *INHERIT_POS    0       0       0\r
3071                 *INHERIT_ROT    0       0       0\r
3072                 *INHERIT_SCL    0       0       0\r
3073                 *TM_ROW0        1.0     0       0\r
3074                 *TM_ROW1        0       1.0     0\r
3075                 *TM_ROW2        0       0       1.0\r
3076                 *TM_ROW3        0       0       0\r
3077                 *TM_POS 0.000000        0.000000        0.000000\r
3078         }\r
3079         *MESH   {\r
3080                 *TIMEVALUE      0\r
3081                 *MESH_NUMVERTEX 4\r
3082                 *MESH_NUMFACES  2\r
3083                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3084                 *MESH_VERTEX_LIST       {\r
3085                         *MESH_VERTEX    0       -6.000000       8.000000        92.000000\r
3086                         *MESH_VERTEX    1       6.000000        8.000000        92.000000\r
3087                         *MESH_VERTEX    2       6.000000        6.000000        98.000000\r
3088                         *MESH_VERTEX    3       -6.000000       6.000000        98.000000\r
3089                 }\r
3090                 *MESH_NORMALS   {\r
3091                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3092                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3093                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3094                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3095                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3096                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3097                 }\r
3098                 *MESH_FACE_LIST {\r
3099                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3100                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3101                 }\r
3102                 *MESH_NUMTVERTEX        4\r
3103                 *MESH_TVERTLIST {\r
3104                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3105                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
3106                         *MESH_TVERT     2       0.062500        0.093750        1.000000\r
3107                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
3108                 }\r
3109                 *MESH_NUMTVFACES        2\r
3110                 *MESH_TFACELIST {\r
3111                         *MESH_TFACE     0       0       2       1\r
3112                         *MESH_TFACE     1       0       3       2\r
3113                 }\r
3114         }\r
3115         *PROP_MOTIONBLUR        0\r
3116         *PROP_CASTSHADOW        1\r
3117         *PROP_RECVSHADOW        1\r
3118         *MATERIAL_REF   7\r
3119 }\r
3120 *GEOMOBJECT     {\r
3121         *NODE_NAME      "mat7model0surf67"\r
3122         *NODE_TM        {\r
3123                 *NODE_NAME      "mat7model0surf67"\r
3124                 *INHERIT_POS    0       0       0\r
3125                 *INHERIT_ROT    0       0       0\r
3126                 *INHERIT_SCL    0       0       0\r
3127                 *TM_ROW0        1.0     0       0\r
3128                 *TM_ROW1        0       1.0     0\r
3129                 *TM_ROW2        0       0       1.0\r
3130                 *TM_ROW3        0       0       0\r
3131                 *TM_POS 0.000000        0.000000        0.000000\r
3132         }\r
3133         *MESH   {\r
3134                 *TIMEVALUE      0\r
3135                 *MESH_NUMVERTEX 6\r
3136                 *MESH_NUMFACES  4\r
3137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3138                 *MESH_VERTEX_LIST       {\r
3139                         *MESH_VERTEX    0       6.000000        6.000000        98.000000\r
3140                         *MESH_VERTEX    1       6.000000        0.000000        100.000000\r
3141                         *MESH_VERTEX    2       -6.000000       0.000000        100.000000\r
3142                         *MESH_VERTEX    3       -6.000000       6.000000        98.000000\r
3143                         *MESH_VERTEX    4       6.000000        -6.000000       98.000000\r
3144                         *MESH_VERTEX    5       -6.000000       -6.000000       98.000000\r
3145                 }\r
3146                 *MESH_NORMALS   {\r
3147                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3148                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3149                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3150                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3151                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
3152                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3153                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3154                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3155                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
3156                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
3157                 }\r
3158                 *MESH_FACE_LIST {\r
3159                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3160                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3161                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3162                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3163                 }\r
3164                 *MESH_NUMTVERTEX        6\r
3165                 *MESH_TVERTLIST {\r
3166                         *MESH_TVERT     0       0.062500        0.093750        1.000000\r
3167                         *MESH_TVERT     1       0.125000        0.093750        1.000000\r
3168                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
3169                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
3170                         *MESH_TVERT     4       0.187500        0.093750        1.000000\r
3171                         *MESH_TVERT     5       0.187500        0.000000        1.000000\r
3172                 }\r
3173                 *MESH_NUMTVFACES        4\r
3174                 *MESH_TFACELIST {\r
3175                         *MESH_TFACE     0       0       2       1\r
3176                         *MESH_TFACE     1       0       3       2\r
3177                         *MESH_TFACE     2       2       4       1\r
3178                         *MESH_TFACE     3       2       5       4\r
3179                 }\r
3180         }\r
3181         *PROP_MOTIONBLUR        0\r
3182         *PROP_CASTSHADOW        1\r
3183         *PROP_RECVSHADOW        1\r
3184         *MATERIAL_REF   7\r
3185 }\r
3186 *GEOMOBJECT     {\r
3187         *NODE_NAME      "mat7model0surf68"\r
3188         *NODE_TM        {\r
3189                 *NODE_NAME      "mat7model0surf68"\r
3190                 *INHERIT_POS    0       0       0\r
3191                 *INHERIT_ROT    0       0       0\r
3192                 *INHERIT_SCL    0       0       0\r
3193                 *TM_ROW0        1.0     0       0\r
3194                 *TM_ROW1        0       1.0     0\r
3195                 *TM_ROW2        0       0       1.0\r
3196                 *TM_ROW3        0       0       0\r
3197                 *TM_POS 0.000000        0.000000        0.000000\r
3198         }\r
3199         *MESH   {\r
3200                 *TIMEVALUE      0\r
3201                 *MESH_NUMVERTEX 7\r
3202                 *MESH_NUMFACES  5\r
3203                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3204                 *MESH_VERTEX_LIST       {\r
3205                         *MESH_VERTEX    0       -6.000000       0.000000        100.000000\r
3206                         *MESH_VERTEX    1       -6.000000       -6.000000       98.000000\r
3207                         *MESH_VERTEX    2       -6.000000       6.000000        98.000000\r
3208                         *MESH_VERTEX    3       -6.000000       8.000000        92.000000\r
3209                         *MESH_VERTEX    4       -6.000000       -8.000000       92.000000\r
3210                         *MESH_VERTEX    5       -6.000000       -8.000000       80.000000\r
3211                         *MESH_VERTEX    6       -6.000000       8.000000        80.000000\r
3212                 }\r
3213                 *MESH_NORMALS   {\r
3214                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3215                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3216                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3217                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3218                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3219                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3220                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3221                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3222                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3223                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3224                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3225                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3226                 }\r
3227                 *MESH_FACE_LIST {\r
3228                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3229                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3230                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3231                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3232                         *MESH_FACE      4       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3233                 }\r
3234                 *MESH_NUMTVERTEX        7\r
3235                 *MESH_TVERTLIST {\r
3236                         *MESH_TVERT     0       0.000000        0.781250        1.000000\r
3237                         *MESH_TVERT     1       -0.046875       0.765625        1.000000\r
3238                         *MESH_TVERT     2       0.046875        0.765625        1.000000\r
3239                         *MESH_TVERT     3       0.062500        0.718750        1.000000\r
3240                         *MESH_TVERT     4       -0.062500       0.718750        1.000000\r
3241                         *MESH_TVERT     5       -0.062500       0.625000        1.000000\r
3242                         *MESH_TVERT     6       0.062500        0.625000        1.000000\r
3243                 }\r
3244                 *MESH_NUMTVFACES        5\r
3245                 *MESH_TFACELIST {\r
3246                         *MESH_TFACE     0       0       2       1\r
3247                         *MESH_TFACE     1       3       1       2\r
3248                         *MESH_TFACE     2       3       4       1\r
3249                         *MESH_TFACE     3       3       5       4\r
3250                         *MESH_TFACE     4       3       6       5\r
3251                 }\r
3252         }\r
3253         *PROP_MOTIONBLUR        0\r
3254         *PROP_CASTSHADOW        1\r
3255         *PROP_RECVSHADOW        1\r
3256         *MATERIAL_REF   7\r
3257 }\r
3258 *GEOMOBJECT     {\r
3259         *NODE_NAME      "mat7model0surf69"\r
3260         *NODE_TM        {\r
3261                 *NODE_NAME      "mat7model0surf69"\r
3262                 *INHERIT_POS    0       0       0\r
3263                 *INHERIT_ROT    0       0       0\r
3264                 *INHERIT_SCL    0       0       0\r
3265                 *TM_ROW0        1.0     0       0\r
3266                 *TM_ROW1        0       1.0     0\r
3267                 *TM_ROW2        0       0       1.0\r
3268                 *TM_ROW3        0       0       0\r
3269                 *TM_POS 0.000000        0.000000        0.000000\r
3270         }\r
3271         *MESH   {\r
3272                 *TIMEVALUE      0\r
3273                 *MESH_NUMVERTEX 8\r
3274                 *MESH_NUMFACES  4\r
3275                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3276                 *MESH_VERTEX_LIST       {\r
3277                         *MESH_VERTEX    0       6.000000        -6.000000       98.000000\r
3278                         *MESH_VERTEX    1       6.000000        -8.000000       92.000000\r
3279                         *MESH_VERTEX    2       -6.000000       -8.000000       92.000000\r
3280                         *MESH_VERTEX    3       -6.000000       -6.000000       98.000000\r
3281                         *MESH_VERTEX    4       -6.000000       -8.000000       92.000000\r
3282                         *MESH_VERTEX    5       6.000000        -8.000000       92.000000\r
3283                         *MESH_VERTEX    6       6.000000        -8.000000       80.000000\r
3284                         *MESH_VERTEX    7       -6.000000       -8.000000       80.000000\r
3285                 }\r
3286                 *MESH_NORMALS   {\r
3287                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3288                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3289                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3290                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3291                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3292                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3293                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3294                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3295                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3296                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3297                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3298                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3299                 }\r
3300                 *MESH_FACE_LIST {\r
3301                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3302                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3303                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3304                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3305                 }\r
3306                 *MESH_NUMTVERTEX        8\r
3307                 *MESH_TVERTLIST {\r
3308                         *MESH_TVERT     0       0.187500        0.093750        1.000000\r
3309                         *MESH_TVERT     1       0.250000        0.093750        1.000000\r
3310                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
3311                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
3312                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3313                         *MESH_TVERT     5       0.000000        0.093750        1.000000\r
3314                         *MESH_TVERT     6       0.093750        0.093750        1.000000\r
3315                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
3316                 }\r
3317                 *MESH_NUMTVFACES        4\r
3318                 *MESH_TFACELIST {\r
3319                         *MESH_TFACE     0       0       2       1\r
3320                         *MESH_TFACE     1       0       3       2\r
3321                         *MESH_TFACE     2       4       6       5\r
3322                         *MESH_TFACE     3       4       7       6\r
3323                 }\r
3324         }\r
3325         *PROP_MOTIONBLUR        0\r
3326         *PROP_CASTSHADOW        1\r
3327         *PROP_RECVSHADOW        1\r
3328         *MATERIAL_REF   7\r
3329 }\r
3330 *GEOMOBJECT     {\r
3331         *NODE_NAME      "mat7model0surf70"\r
3332         *NODE_TM        {\r
3333                 *NODE_NAME      "mat7model0surf70"\r
3334                 *INHERIT_POS    0       0       0\r
3335                 *INHERIT_ROT    0       0       0\r
3336                 *INHERIT_SCL    0       0       0\r
3337                 *TM_ROW0        1.0     0       0\r
3338                 *TM_ROW1        0       1.0     0\r
3339                 *TM_ROW2        0       0       1.0\r
3340                 *TM_ROW3        0       0       0\r
3341                 *TM_POS 0.000000        0.000000        0.000000\r
3342         }\r
3343         *MESH   {\r
3344                 *TIMEVALUE      0\r
3345                 *MESH_NUMVERTEX 8\r
3346                 *MESH_NUMFACES  4\r
3347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3348                 *MESH_VERTEX_LIST       {\r
3349                         *MESH_VERTEX    0       -9.000000       9.000000        80.000000\r
3350                         *MESH_VERTEX    1       -12.000000      0.000000        80.000000\r
3351                         *MESH_VERTEX    2       -12.000000      0.000000        60.000000\r
3352                         *MESH_VERTEX    3       -9.000000       9.000000        60.000000\r
3353                         *MESH_VERTEX    4       -12.000000      0.000000        60.000000\r
3354                         *MESH_VERTEX    5       -12.000000      0.000000        80.000000\r
3355                         *MESH_VERTEX    6       -9.000000       -9.000000       80.000000\r
3356                         *MESH_VERTEX    7       -9.000000       -9.000000       60.000000\r
3357                 }\r
3358                 *MESH_NORMALS   {\r
3359                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3360                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3361                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3362                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3363                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3364                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3365                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3366                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3367                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3368                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3369                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
3370                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
3371                 }\r
3372                 *MESH_FACE_LIST {\r
3373                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3374                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3375                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3376                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3377                 }\r
3378                 *MESH_NUMTVERTEX        8\r
3379                 *MESH_TVERTLIST {\r
3380                         *MESH_TVERT     0       0.656250        0.156250        1.000000\r
3381                         *MESH_TVERT     1       0.750000        0.156250        1.000000\r
3382                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
3383                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
3384                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3385                         *MESH_TVERT     5       0.000000        0.156250        1.000000\r
3386                         *MESH_TVERT     6       0.093750        0.156250        1.000000\r
3387                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
3388                 }\r
3389                 *MESH_NUMTVFACES        4\r
3390                 *MESH_TFACELIST {\r
3391                         *MESH_TFACE     0       0       2       1\r
3392                         *MESH_TFACE     1       0       3       2\r
3393                         *MESH_TFACE     2       4       6       5\r
3394                         *MESH_TFACE     3       4       7       6\r
3395                 }\r
3396         }\r
3397         *PROP_MOTIONBLUR        0\r
3398         *PROP_CASTSHADOW        1\r
3399         *PROP_RECVSHADOW        1\r
3400         *MATERIAL_REF   7\r
3401 }\r
3402 *GEOMOBJECT     {\r
3403         *NODE_NAME      "mat7model0surf71"\r
3404         *NODE_TM        {\r
3405                 *NODE_NAME      "mat7model0surf71"\r
3406                 *INHERIT_POS    0       0       0\r
3407                 *INHERIT_ROT    0       0       0\r
3408                 *INHERIT_SCL    0       0       0\r
3409                 *TM_ROW0        1.0     0       0\r
3410                 *TM_ROW1        0       1.0     0\r
3411                 *TM_ROW2        0       0       1.0\r
3412                 *TM_ROW3        0       0       0\r
3413                 *TM_POS 0.000000        0.000000        0.000000\r
3414         }\r
3415         *MESH   {\r
3416                 *TIMEVALUE      0\r
3417                 *MESH_NUMVERTEX 8\r
3418                 *MESH_NUMFACES  4\r
3419                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3420                 *MESH_VERTEX_LIST       {\r
3421                         *MESH_VERTEX    0       -16.000000      508.000000      160.000000\r
3422                         *MESH_VERTEX    1       -16.000000      512.000000      160.000000\r
3423                         *MESH_VERTEX    2       -12.000000      512.000000      172.000000\r
3424                         *MESH_VERTEX    3       -12.000000      508.000000      172.000000\r
3425                         *MESH_VERTEX    4       -12.000000      512.000000      148.000000\r
3426                         *MESH_VERTEX    5       -16.000000      512.000000      160.000000\r
3427                         *MESH_VERTEX    6       -16.000000      508.000000      160.000000\r
3428                         *MESH_VERTEX    7       -12.000000      508.000000      148.000000\r
3429                 }\r
3430                 *MESH_NORMALS   {\r
3431                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3432                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3433                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3434                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3435                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3436                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3437                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3438                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3439                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
3440                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3441                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3442                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
3443                 }\r
3444                 *MESH_FACE_LIST {\r
3445                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3446                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3447                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3448                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3449                 }\r
3450                 *MESH_NUMTVERTEX        8\r
3451                 *MESH_TVERTLIST {\r
3452                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3453                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
3454                         *MESH_TVERT     2       0.125000        0.031250        1.000000\r
3455                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
3456                         *MESH_TVERT     4       0.875000        0.031250        1.000000\r
3457                         *MESH_TVERT     5       1.000000        0.031250        1.000000\r
3458                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
3459                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
3460                 }\r
3461                 *MESH_NUMTVFACES        4\r
3462                 *MESH_TFACELIST {\r
3463                         *MESH_TFACE     0       0       2       1\r
3464                         *MESH_TFACE     1       0       3       2\r
3465                         *MESH_TFACE     2       4       6       5\r
3466                         *MESH_TFACE     3       4       7       6\r
3467                 }\r
3468         }\r
3469         *PROP_MOTIONBLUR        0\r
3470         *PROP_CASTSHADOW        1\r
3471         *PROP_RECVSHADOW        1\r
3472         *MATERIAL_REF   7\r
3473 }\r
3474 *GEOMOBJECT     {\r
3475         *NODE_NAME      "mat7model0surf72"\r
3476         *NODE_TM        {\r
3477                 *NODE_NAME      "mat7model0surf72"\r
3478                 *INHERIT_POS    0       0       0\r
3479                 *INHERIT_ROT    0       0       0\r
3480                 *INHERIT_SCL    0       0       0\r
3481                 *TM_ROW0        1.0     0       0\r
3482                 *TM_ROW1        0       1.0     0\r
3483                 *TM_ROW2        0       0       1.0\r
3484                 *TM_ROW3        0       0       0\r
3485                 *TM_POS 0.000000        0.000000        0.000000\r
3486         }\r
3487         *MESH   {\r
3488                 *TIMEVALUE      0\r
3489                 *MESH_NUMVERTEX 6\r
3490                 *MESH_NUMFACES  4\r
3491                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3492                 *MESH_VERTEX_LIST       {\r
3493                         *MESH_VERTEX    0       -12.000000      -512.000000     172.000000\r
3494                         *MESH_VERTEX    1       -16.000000      -512.000000     160.000000\r
3495                         *MESH_VERTEX    2       -16.000000      -508.000000     160.000000\r
3496                         *MESH_VERTEX    3       -12.000000      -508.000000     172.000000\r
3497                         *MESH_VERTEX    4       -12.000000      -512.000000     148.000000\r
3498                         *MESH_VERTEX    5       -12.000000      -508.000000     148.000000\r
3499                 }\r
3500                 *MESH_NORMALS   {\r
3501                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3502                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3503                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3504                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3505                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3506                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3507                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3508                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3509                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
3510                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3511                 }\r
3512                 *MESH_FACE_LIST {\r
3513                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3514                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3515                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3516                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3517                 }\r
3518                 *MESH_NUMTVERTEX        6\r
3519                 *MESH_TVERTLIST {\r
3520                         *MESH_TVERT     0       0.375000        0.031250        1.000000\r
3521                         *MESH_TVERT     1       0.500000        0.031250        1.000000\r
3522                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
3523                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
3524                         *MESH_TVERT     4       0.625000        0.031250        1.000000\r
3525                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
3526                 }\r
3527                 *MESH_NUMTVFACES        4\r
3528                 *MESH_TFACELIST {\r
3529                         *MESH_TFACE     0       0       2       1\r
3530                         *MESH_TFACE     1       0       3       2\r
3531                         *MESH_TFACE     2       2       4       1\r
3532                         *MESH_TFACE     3       2       5       4\r
3533                 }\r
3534         }\r
3535         *PROP_MOTIONBLUR        0\r
3536         *PROP_CASTSHADOW        1\r
3537         *PROP_RECVSHADOW        1\r
3538         *MATERIAL_REF   7\r
3539 }\r
3540 *GEOMOBJECT     {\r
3541         *NODE_NAME      "mat7model0surf73"\r
3542         *NODE_TM        {\r
3543                 *NODE_NAME      "mat7model0surf73"\r
3544                 *INHERIT_POS    0       0       0\r
3545                 *INHERIT_ROT    0       0       0\r
3546                 *INHERIT_SCL    0       0       0\r
3547                 *TM_ROW0        1.0     0       0\r
3548                 *TM_ROW1        0       1.0     0\r
3549                 *TM_ROW2        0       0       1.0\r
3550                 *TM_ROW3        0       0       0\r
3551                 *TM_POS 0.000000        0.000000        0.000000\r
3552         }\r
3553         *MESH   {\r
3554                 *TIMEVALUE      0\r
3555                 *MESH_NUMVERTEX 8\r
3556                 *MESH_NUMFACES  6\r
3557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3558                 *MESH_VERTEX_LIST       {\r
3559                         *MESH_VERTEX    0       -24.000000      24.000000       40.000000\r
3560                         *MESH_VERTEX    1       -19.500000      19.500000       58.000000\r
3561                         *MESH_VERTEX    2       -30.000000      14.000000       40.000000\r
3562                         *MESH_VERTEX    3       -32.000000      0.000000        40.000000\r
3563                         *MESH_VERTEX    4       -24.000000      0.000000        64.000000\r
3564                         *MESH_VERTEX    5       -19.500000      -19.500000      58.000000\r
3565                         *MESH_VERTEX    6       -30.000000      -14.000000      40.000000\r
3566                         *MESH_VERTEX    7       -24.000000      -24.000000      40.000000\r
3567                 }\r
3568                 *MESH_NORMALS   {\r
3569                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3570                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3571                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3572                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3573                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3574                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3575                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3576                         *MESH_VERTEXNORMAL      1       -0.637094       0.637094        0.433847\r
3577                         *MESH_VERTEXNORMAL      2       -0.931639       0.359194        0.055026\r
3578                         *MESH_VERTEXNORMAL      3       -0.992106       0.000000        0.125400\r
3579                         *MESH_VERTEXNORMAL      4       -0.668295       0.000000        0.743897\r
3580                         *MESH_VERTEXNORMAL      5       -0.637094       -0.637094       0.433847\r
3581                         *MESH_VERTEXNORMAL      6       -0.931639       -0.359194       0.055026\r
3582                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
3583                 }\r
3584                 *MESH_FACE_LIST {\r
3585                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3586                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3587                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3588                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3589                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3590                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3591                 }\r
3592                 *MESH_NUMTVERTEX        8\r
3593                 *MESH_TVERTLIST {\r
3594                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3595                         *MESH_TVERT     1       0.250000        0.750000        1.000000\r
3596                         *MESH_TVERT     2       0.000000        0.750000        1.000000\r
3597                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
3598                         *MESH_TVERT     4       0.250000        0.500000        1.000000\r
3599                         *MESH_TVERT     5       0.250000        0.250000        1.000000\r
3600                         *MESH_TVERT     6       0.000000        0.250000        1.000000\r
3601                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
3602                 }\r
3603                 *MESH_NUMTVFACES        6\r
3604                 *MESH_TFACELIST {\r
3605                         *MESH_TFACE     0       1       2       3\r
3606                         *MESH_TFACE     1       1       3       4\r
3607                         *MESH_TFACE     2       3       5       4\r
3608                         *MESH_TFACE     3       3       6       5\r
3609                         *MESH_TFACE     4       0       2       1\r
3610                         *MESH_TFACE     5       5       6       7\r
3611                 }\r
3612         }\r
3613         *PROP_MOTIONBLUR        0\r
3614         *PROP_CASTSHADOW        1\r
3615         *PROP_RECVSHADOW        1\r
3616         *MATERIAL_REF   7\r
3617 }\r
3618 *GEOMOBJECT     {\r
3619         *NODE_NAME      "mat7model0surf74"\r
3620         *NODE_TM        {\r
3621                 *NODE_NAME      "mat7model0surf74"\r
3622                 *INHERIT_POS    0       0       0\r
3623                 *INHERIT_ROT    0       0       0\r
3624                 *INHERIT_SCL    0       0       0\r
3625                 *TM_ROW0        1.0     0       0\r
3626                 *TM_ROW1        0       1.0     0\r
3627                 *TM_ROW2        0       0       1.0\r
3628                 *TM_ROW3        0       0       0\r
3629                 *TM_POS 0.000000        0.000000        0.000000\r
3630         }\r
3631         *MESH   {\r
3632                 *TIMEVALUE      0\r
3633                 *MESH_NUMVERTEX 8\r
3634                 *MESH_NUMFACES  6\r
3635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3636                 *MESH_VERTEX_LIST       {\r
3637                         *MESH_VERTEX    0       -24.000000      24.000000       40.000000\r
3638                         *MESH_VERTEX    1       -30.000000      14.000000       40.000000\r
3639                         *MESH_VERTEX    2       -19.500000      19.500000       58.000000\r
3640                         *MESH_VERTEX    3       -32.000000      0.000000        40.000000\r
3641                         *MESH_VERTEX    4       -30.000000      -14.000000      40.000000\r
3642                         *MESH_VERTEX    5       -19.500000      -19.500000      58.000000\r
3643                         *MESH_VERTEX    6       -24.000000      -24.000000      40.000000\r
3644                         *MESH_VERTEX    7       -24.000000      0.000000        64.000000\r
3645                 }\r
3646                 *MESH_NORMALS   {\r
3647                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3648                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3649                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3650                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3651                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3652                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3653                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3654                         *MESH_VERTEXNORMAL      1       0.931639        -0.359194       -0.055026\r
3655                         *MESH_VERTEXNORMAL      2       0.637094        -0.637094       -0.433847\r
3656                         *MESH_VERTEXNORMAL      3       0.992106        0.000000        -0.125400\r
3657                         *MESH_VERTEXNORMAL      4       0.931639        0.359194        -0.055026\r
3658                         *MESH_VERTEXNORMAL      5       0.637094        0.637094        -0.433847\r
3659                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
3660                         *MESH_VERTEXNORMAL      7       0.668295        0.000000        -0.743897\r
3661                 }\r
3662                 *MESH_FACE_LIST {\r
3663                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3664                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3665                         *MESH_FACE      2       A:      2       B:      7       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3666                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3667                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3668                         *MESH_FACE      5       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3669                 }\r
3670                 *MESH_NUMTVERTEX        8\r
3671                 *MESH_TVERTLIST {\r
3672                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3673                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3674                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
3675                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
3676                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
3677                         *MESH_TVERT     5       0.250000        0.250000        1.000000\r
3678                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
3679                         *MESH_TVERT     7       0.250000        0.500000        1.000000\r
3680                 }\r
3681                 *MESH_NUMTVFACES        6\r
3682                 *MESH_TFACELIST {\r
3683                         *MESH_TFACE     0       1       2       3\r
3684                         *MESH_TFACE     1       3       5       4\r
3685                         *MESH_TFACE     2       2       7       3\r
3686                         *MESH_TFACE     3       3       7       5\r
3687                         *MESH_TFACE     4       0       2       1\r
3688                         *MESH_TFACE     5       4       5       6\r
3689                 }\r
3690         }\r
3691         *PROP_MOTIONBLUR        0\r
3692         *PROP_CASTSHADOW        1\r
3693         *PROP_RECVSHADOW        1\r
3694         *MATERIAL_REF   7\r
3695 }\r
3696 *GEOMOBJECT     {\r
3697         *NODE_NAME      "mat8model0surf75"\r
3698         *NODE_TM        {\r
3699                 *NODE_NAME      "mat8model0surf75"\r
3700                 *INHERIT_POS    0       0       0\r
3701                 *INHERIT_ROT    0       0       0\r
3702                 *INHERIT_SCL    0       0       0\r
3703                 *TM_ROW0        1.0     0       0\r
3704                 *TM_ROW1        0       1.0     0\r
3705                 *TM_ROW2        0       0       1.0\r
3706                 *TM_ROW3        0       0       0\r
3707                 *TM_POS 0.000000        0.000000        0.000000\r
3708         }\r
3709         *MESH   {\r
3710                 *TIMEVALUE      0\r
3711                 *MESH_NUMVERTEX 4\r
3712                 *MESH_NUMFACES  2\r
3713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3714                 *MESH_VERTEX_LIST       {\r
3715                         *MESH_VERTEX    0       8.000000        2.000000        96.000000\r
3716                         *MESH_VERTEX    1       8.000000        0.000000        94.000000\r
3717                         *MESH_VERTEX    2       8.000000        0.000000        98.000000\r
3718                         *MESH_VERTEX    3       8.000000        -2.000000       96.000000\r
3719                 }\r
3720                 *MESH_NORMALS   {\r
3721                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3722                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3723                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3724                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3725                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3726                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3727                 }\r
3728                 *MESH_FACE_LIST {\r
3729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3730                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3731                 }\r
3732                 *MESH_NUMTVERTEX        4\r
3733                 *MESH_TVERTLIST {\r
3734                         *MESH_TVERT     0       0.015625        0.250000        1.000000\r
3735                         *MESH_TVERT     1       0.000000        0.234375        1.000000\r
3736                         *MESH_TVERT     2       0.000000        0.265625        1.000000\r
3737                         *MESH_TVERT     3       -0.015625       0.250000        1.000000\r
3738                 }\r
3739                 *MESH_NUMTVFACES        2\r
3740                 *MESH_TFACELIST {\r
3741                         *MESH_TFACE     0       0       2       1\r
3742                         *MESH_TFACE     1       3       1       2\r
3743                 }\r
3744         }\r
3745         *PROP_MOTIONBLUR        0\r
3746         *PROP_CASTSHADOW        1\r
3747         *PROP_RECVSHADOW        1\r
3748         *MATERIAL_REF   8\r
3749 }\r
3750 *GEOMOBJECT     {\r
3751         *NODE_NAME      "mat8model0surf76"\r
3752         *NODE_TM        {\r
3753                 *NODE_NAME      "mat8model0surf76"\r
3754                 *INHERIT_POS    0       0       0\r
3755                 *INHERIT_ROT    0       0       0\r
3756                 *INHERIT_SCL    0       0       0\r
3757                 *TM_ROW0        1.0     0       0\r
3758                 *TM_ROW1        0       1.0     0\r
3759                 *TM_ROW2        0       0       1.0\r
3760                 *TM_ROW3        0       0       0\r
3761                 *TM_POS 0.000000        0.000000        0.000000\r
3762         }\r
3763         *MESH   {\r
3764                 *TIMEVALUE      0\r
3765                 *MESH_NUMVERTEX 9\r
3766                 *MESH_NUMFACES  8\r
3767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3768                 *MESH_VERTEX_LIST       {\r
3769                         *MESH_VERTEX    0       0.000000        496.001587      158.000000\r
3770                         *MESH_VERTEX    1       2.000000        0.001587        96.000000\r
3771                         *MESH_VERTEX    2       2.000000        496.001587      160.000000\r
3772                         *MESH_VERTEX    3       0.000000        0.001587        94.000000\r
3773                         *MESH_VERTEX    4       0.000000        -495.998413     158.000000\r
3774                         *MESH_VERTEX    5       -2.000000       0.001587        96.000000\r
3775                         *MESH_VERTEX    6       -2.000000       -495.998413     160.000000\r
3776                         *MESH_VERTEX    7       2.000000        -495.998413     160.000000\r
3777                         *MESH_VERTEX    8       -2.000000       496.001587      160.000000\r
3778                 }\r
3779                 *MESH_NORMALS   {\r
3780                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3781                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3782                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3783                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3784                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3785                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3786                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
3787                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
3788                         *MESH_VERTEXNORMAL      0       0.000000        0.249878        -0.968277\r
3789                         *MESH_VERTEXNORMAL      1       1.000000        -0.000000       -0.000001\r
3790                         *MESH_VERTEXNORMAL      2       1.000000        -0.000000       0.000001\r
3791                         *MESH_VERTEXNORMAL      3       -0.000000       0.000000        -1.000000\r
3792                         *MESH_VERTEXNORMAL      4       0.000000        -0.249878       -0.968277\r
3793                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        -0.000001\r
3794                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000001\r
3795                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000001\r
3796                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000001\r
3797                 }\r
3798                 *MESH_FACE_LIST {\r
3799                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3800                         *MESH_FACE      1       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3801                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3802                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3803                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3804                         *MESH_FACE      5       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3805                         *MESH_FACE      6       A:      0       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3806                         *MESH_FACE      7       A:      1       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3807                 }\r
3808                 *MESH_NUMTVERTEX        9\r
3809                 *MESH_TVERTLIST {\r
3810                         *MESH_TVERT     0       0.044194        -4.000000       1.000000\r
3811                         *MESH_TVERT     1       0.066291        0.001953        1.000000\r
3812                         *MESH_TVERT     2       0.066291        -4.000000       1.000000\r
3813                         *MESH_TVERT     3       0.044194        0.001953        1.000000\r
3814                         *MESH_TVERT     4       0.044194        4.003905        1.000000\r
3815                         *MESH_TVERT     5       0.022097        0.001953        1.000000\r
3816                         *MESH_TVERT     6       0.022097        4.003905        1.000000\r
3817                         *MESH_TVERT     7       0.066291        4.003905        1.000000\r
3818                         *MESH_TVERT     8       0.022097        -4.000000       1.000000\r
3819                 }\r
3820                 *MESH_NUMTVFACES        8\r
3821                 *MESH_TFACELIST {\r
3822                         *MESH_TFACE     0       0       1       3\r
3823                         *MESH_TFACE     1       0       3       5\r
3824                         *MESH_TFACE     2       1       4       3\r
3825                         *MESH_TFACE     3       3       4       5\r
3826                         *MESH_TFACE     4       0       2       1\r
3827                         *MESH_TFACE     5       4       6       5\r
3828                         *MESH_TFACE     6       0       5       8\r
3829                         *MESH_TFACE     7       1       7       4\r
3830                 }\r
3831         }\r
3832         *PROP_MOTIONBLUR        0\r
3833         *PROP_CASTSHADOW        1\r
3834         *PROP_RECVSHADOW        1\r
3835         *MATERIAL_REF   8\r
3836 }\r
3837 *GEOMOBJECT     {\r
3838         *NODE_NAME      "mat8model0surf77"\r
3839         *NODE_TM        {\r
3840                 *NODE_NAME      "mat8model0surf77"\r
3841                 *INHERIT_POS    0       0       0\r
3842                 *INHERIT_ROT    0       0       0\r
3843                 *INHERIT_SCL    0       0       0\r
3844                 *TM_ROW0        1.0     0       0\r
3845                 *TM_ROW1        0       1.0     0\r
3846                 *TM_ROW2        0       0       1.0\r
3847                 *TM_ROW3        0       0       0\r
3848                 *TM_POS 0.000000        0.000000        0.000000\r
3849         }\r
3850         *MESH   {\r
3851                 *TIMEVALUE      0\r
3852                 *MESH_NUMVERTEX 12\r
3853                 *MESH_NUMFACES  8\r
3854                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3855                 *MESH_VERTEX_LIST       {\r
3856                         *MESH_VERTEX    0       2.000000        0.001587        96.000000\r
3857                         *MESH_VERTEX    1       0.000000        0.001587        98.000000\r
3858                         *MESH_VERTEX    2       0.000000        496.001587      162.000000\r
3859                         *MESH_VERTEX    3       2.000000        496.001587      160.000000\r
3860                         *MESH_VERTEX    4       0.000000        -495.998413     162.000000\r
3861                         *MESH_VERTEX    5       0.000000        496.001587      162.000000\r
3862                         *MESH_VERTEX    6       0.000000        0.001587        98.000000\r
3863                         *MESH_VERTEX    7       -2.000000       0.001587        96.000000\r
3864                         *MESH_VERTEX    8       -2.000000       496.001587      160.000000\r
3865                         *MESH_VERTEX    9       0.000000        -495.998413     162.000000\r
3866                         *MESH_VERTEX    10      -2.000000       -495.998413     160.000000\r
3867                         *MESH_VERTEX    11      2.000000        -495.998413     160.000000\r
3868                 }\r
3869                 *MESH_NORMALS   {\r
3870                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3871                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3872                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3873                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3874                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3875                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3876                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
3877                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
3878                         *MESH_VERTEXNORMAL      0       1.000000        -0.000000       -0.000001\r
3879                         *MESH_VERTEXNORMAL      1       0.000000        -0.000000       1.000000\r
3880                         *MESH_VERTEXNORMAL      2       0.000000        -0.249878       0.968277\r
3881                         *MESH_VERTEXNORMAL      3       1.000000        -0.000000       0.000001\r
3882                         *MESH_VERTEXNORMAL      4       0.000000        0.249878        0.968277\r
3883                         *MESH_VERTEXNORMAL      5       0.000000        -0.249878       0.968277\r
3884                         *MESH_VERTEXNORMAL      6       0.000000        -0.000000       1.000000\r
3885                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        -0.000001\r
3886                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000001\r
3887                         *MESH_VERTEXNORMAL      9       0.000000        0.249878        0.968277\r
3888                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000001\r
3889                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000001\r
3890                 }\r
3891                 *MESH_FACE_LIST {\r
3892                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3893                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3894                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3895                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3896                         *MESH_FACE      4       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3897                         *MESH_FACE      5       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3898                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3899                         *MESH_FACE      7       A:      0       B:      4       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3900                 }\r
3901                 *MESH_NUMTVERTEX        12\r
3902                 *MESH_TVERTLIST {\r
3903                         *MESH_TVERT     0       0.066291        0.001953        1.000000\r
3904                         *MESH_TVERT     1       0.088388        0.001953        1.000000\r
3905                         *MESH_TVERT     2       0.088388        -4.000000       1.000000\r
3906                         *MESH_TVERT     3       0.066291        -4.000000       1.000000\r
3907                         *MESH_TVERT     4       0.088388        4.003905        1.000000\r
3908                         *MESH_TVERT     5       0.000000        -4.000000       1.000000\r
3909                         *MESH_TVERT     6       0.000000        0.001953        1.000000\r
3910                         *MESH_TVERT     7       0.022097        0.001953        1.000000\r
3911                         *MESH_TVERT     8       0.022097        -4.000000       1.000000\r
3912                         *MESH_TVERT     9       0.000000        4.003905        1.000000\r
3913                         *MESH_TVERT     10      0.022097        4.003905        1.000000\r
3914                         *MESH_TVERT     11      0.066291        4.003905        1.000000\r
3915                 }\r
3916                 *MESH_NUMTVFACES        8\r
3917                 *MESH_TFACELIST {\r
3918                         *MESH_TFACE     0       0       2       1\r
3919                         *MESH_TFACE     1       0       3       2\r
3920                         *MESH_TFACE     2       0       1       4\r
3921                         *MESH_TFACE     3       5       7       6\r
3922                         *MESH_TFACE     4       5       8       7\r
3923                         *MESH_TFACE     5       7       10      9\r
3924                         *MESH_TFACE     6       6       7       9\r
3925                         *MESH_TFACE     7       0       4       11\r
3926                 }\r
3927         }\r
3928         *PROP_MOTIONBLUR        0\r
3929         *PROP_CASTSHADOW        1\r
3930         *PROP_RECVSHADOW        1\r
3931         *MATERIAL_REF   8\r
3932 }\r
3933 *GEOMOBJECT     {\r
3934         *NODE_NAME      "mat8model0surf78"\r
3935         *NODE_TM        {\r
3936                 *NODE_NAME      "mat8model0surf78"\r
3937                 *INHERIT_POS    0       0       0\r
3938                 *INHERIT_ROT    0       0       0\r
3939                 *INHERIT_SCL    0       0       0\r
3940                 *TM_ROW0        1.0     0       0\r
3941                 *TM_ROW1        0       1.0     0\r
3942                 *TM_ROW2        0       0       1.0\r
3943                 *TM_ROW3        0       0       0\r
3944                 *TM_POS 0.000000        0.000000        0.000000\r
3945         }\r
3946         *MESH   {\r
3947                 *TIMEVALUE      0\r
3948                 *MESH_NUMVERTEX 6\r
3949                 *MESH_NUMFACES  4\r
3950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3951                 *MESH_VERTEX_LIST       {\r
3952                         *MESH_VERTEX    0       -8.000000       2.000000        96.000000\r
3953                         *MESH_VERTEX    1       8.000000        2.000000        96.000000\r
3954                         *MESH_VERTEX    2       8.000000        0.000000        98.000000\r
3955                         *MESH_VERTEX    3       -8.000000       0.000000        98.000000\r
3956                         *MESH_VERTEX    4       -8.000000       -2.000000       96.000000\r
3957                         *MESH_VERTEX    5       8.000000        -2.000000       96.000000\r
3958                 }\r
3959                 *MESH_NORMALS   {\r
3960                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3961                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3962                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3963                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3964                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3965                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3966                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3967                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3968                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3969                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3970                 }\r
3971                 *MESH_FACE_LIST {\r
3972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3973                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3974                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3975                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3976                 }\r
3977                 *MESH_NUMTVERTEX        6\r
3978                 *MESH_TVERTLIST {\r
3979                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3980                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
3981                         *MESH_TVERT     2       0.022097        0.125000        1.000000\r
3982                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3983                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
3984                         *MESH_TVERT     5       0.044194        0.125000        1.000000\r
3985                 }\r
3986                 *MESH_NUMTVFACES        4\r
3987                 *MESH_TFACELIST {\r
3988                         *MESH_TFACE     0       0       2       1\r
3989                         *MESH_TFACE     1       0       3       2\r
3990                         *MESH_TFACE     2       2       3       4\r
3991                         *MESH_TFACE     3       2       4       5\r
3992                 }\r
3993         }\r
3994         *PROP_MOTIONBLUR        0\r
3995         *PROP_CASTSHADOW        1\r
3996         *PROP_RECVSHADOW        1\r
3997         *MATERIAL_REF   8\r
3998 }\r
3999 *GEOMOBJECT     {\r
4000         *NODE_NAME      "mat8model0surf79"\r
4001         *NODE_TM        {\r
4002                 *NODE_NAME      "mat8model0surf79"\r
4003                 *INHERIT_POS    0       0       0\r
4004                 *INHERIT_ROT    0       0       0\r
4005                 *INHERIT_SCL    0       0       0\r
4006                 *TM_ROW0        1.0     0       0\r
4007                 *TM_ROW1        0       1.0     0\r
4008                 *TM_ROW2        0       0       1.0\r
4009                 *TM_ROW3        0       0       0\r
4010                 *TM_POS 0.000000        0.000000        0.000000\r
4011         }\r
4012         *MESH   {\r
4013                 *TIMEVALUE      0\r
4014                 *MESH_NUMVERTEX 4\r
4015                 *MESH_NUMFACES  2\r
4016                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4017                 *MESH_VERTEX_LIST       {\r
4018                         *MESH_VERTEX    0       -8.000000       2.000000        96.000000\r
4019                         *MESH_VERTEX    1       -8.000000       0.000000        98.000000\r
4020                         *MESH_VERTEX    2       -8.000000       0.000000        94.000000\r
4021                         *MESH_VERTEX    3       -8.000000       -2.000000       96.000000\r
4022                 }\r
4023                 *MESH_NORMALS   {\r
4024                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4025                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4026                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4027                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4028                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4029                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4030                 }\r
4031                 *MESH_FACE_LIST {\r
4032                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4033                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4034                 }\r
4035                 *MESH_NUMTVERTEX        4\r
4036                 *MESH_TVERTLIST {\r
4037                         *MESH_TVERT     0       0.015625        0.250000        1.000000\r
4038                         *MESH_TVERT     1       0.000000        0.265625        1.000000\r
4039                         *MESH_TVERT     2       0.000000        0.234375        1.000000\r
4040                         *MESH_TVERT     3       -0.015625       0.250000        1.000000\r
4041                 }\r
4042                 *MESH_NUMTVFACES        2\r
4043                 *MESH_TFACELIST {\r
4044                         *MESH_TFACE     0       0       2       1\r
4045                         *MESH_TFACE     1       3       1       2\r
4046                 }\r
4047         }\r
4048         *PROP_MOTIONBLUR        0\r
4049         *PROP_CASTSHADOW        1\r
4050         *PROP_RECVSHADOW        1\r
4051         *MATERIAL_REF   8\r
4052 }\r
4053 *GEOMOBJECT     {\r
4054         *NODE_NAME      "mat8model0surf80"\r
4055         *NODE_TM        {\r
4056                 *NODE_NAME      "mat8model0surf80"\r
4057                 *INHERIT_POS    0       0       0\r
4058                 *INHERIT_ROT    0       0       0\r
4059                 *INHERIT_SCL    0       0       0\r
4060                 *TM_ROW0        1.0     0       0\r
4061                 *TM_ROW1        0       1.0     0\r
4062                 *TM_ROW2        0       0       1.0\r
4063                 *TM_ROW3        0       0       0\r
4064                 *TM_POS 0.000000        0.000000        0.000000\r
4065         }\r
4066         *MESH   {\r
4067                 *TIMEVALUE      0\r
4068                 *MESH_NUMVERTEX 6\r
4069                 *MESH_NUMFACES  4\r
4070                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4071                 *MESH_VERTEX_LIST       {\r
4072                         *MESH_VERTEX    0       8.000000        0.000000        94.000000\r
4073                         *MESH_VERTEX    1       8.000000        2.000000        96.000000\r
4074                         *MESH_VERTEX    2       -8.000000       2.000000        96.000000\r
4075                         *MESH_VERTEX    3       -8.000000       0.000000        94.000000\r
4076                         *MESH_VERTEX    4       -8.000000       -2.000000       96.000000\r
4077                         *MESH_VERTEX    5       8.000000        -2.000000       96.000000\r
4078                 }\r
4079                 *MESH_NORMALS   {\r
4080                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4081                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4082                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4083                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4084                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4085                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4086                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4087                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4088                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4089                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4090                 }\r
4091                 *MESH_FACE_LIST {\r
4092                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4093                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4094                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4095                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4096                 }\r
4097                 *MESH_NUMTVERTEX        6\r
4098                 *MESH_TVERTLIST {\r
4099                         *MESH_TVERT     0       0.066291        0.125000        1.000000\r
4100                         *MESH_TVERT     1       0.088388        0.125000        1.000000\r
4101                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
4102                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
4103                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
4104                         *MESH_TVERT     5       0.044194        0.125000        1.000000\r
4105                 }\r
4106                 *MESH_NUMTVFACES        4\r
4107                 *MESH_TFACELIST {\r
4108                         *MESH_TFACE     0       0       2       1\r
4109                         *MESH_TFACE     1       0       3       2\r
4110                         *MESH_TFACE     2       4       3       0\r
4111                         *MESH_TFACE     3       4       0       5\r
4112                 }\r
4113         }\r
4114         *PROP_MOTIONBLUR        0\r
4115         *PROP_CASTSHADOW        1\r
4116         *PROP_RECVSHADOW        1\r
4117         *MATERIAL_REF   8\r
4118 }\r