]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/pipes01.ase
Merge branch 'master' into savagex/techassault
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / pipes01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "pipes01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf24"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf24"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 6\r
106                 *MESH_NUMFACES  4\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       45.000000       800.000000      37.000000\r
110                         *MESH_VERTEX    1       48.000000       800.000000      28.000000\r
111                         *MESH_VERTEX    2       48.000000       -800.000000     28.000000\r
112                         *MESH_VERTEX    3       45.000000       -800.000000     37.000000\r
113                         *MESH_VERTEX    4       45.000000       800.000000      19.000000\r
114                         *MESH_VERTEX    5       45.000000       -800.000000     19.000000\r
115                 }\r
116                 *MESH_NORMALS   {\r
117                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
118                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
119                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
120                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
121                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
122                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
123                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
124                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
125                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
126                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
127                 }\r
128                 *MESH_FACE_LIST {\r
129                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
130                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
131                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
132                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
133                 }\r
134                 *MESH_NUMTVERTEX        6\r
135                 *MESH_TVERTLIST {\r
136                         *MESH_TVERT     0       0.468750        6.500000        1.000000\r
137                         *MESH_TVERT     1       0.562500        6.500000        1.000000\r
138                         *MESH_TVERT     2       0.562500        -6.000000       1.000000\r
139                         *MESH_TVERT     3       0.468750        -6.000000       1.000000\r
140                         *MESH_TVERT     4       0.656250        6.500000        1.000000\r
141                         *MESH_TVERT     5       0.656250        -6.000000       1.000000\r
142                 }\r
143                 *MESH_NUMTVFACES        4\r
144                 *MESH_TFACELIST {\r
145                         *MESH_TFACE     0       0       2       1\r
146                         *MESH_TFACE     1       0       3       2\r
147                         *MESH_TFACE     2       2       4       1\r
148                         *MESH_TFACE     3       2       5       4\r
149                 }\r
150         }\r
151         *PROP_MOTIONBLUR        0\r
152         *PROP_CASTSHADOW        1\r
153         *PROP_RECVSHADOW        1\r
154         *MATERIAL_REF   3\r
155 }\r
156 *GEOMOBJECT     {\r
157         *NODE_NAME      "mat3model0surf25"\r
158         *NODE_TM        {\r
159                 *NODE_NAME      "mat3model0surf25"\r
160                 *INHERIT_POS    0       0       0\r
161                 *INHERIT_ROT    0       0       0\r
162                 *INHERIT_SCL    0       0       0\r
163                 *TM_ROW0        1.0     0       0\r
164                 *TM_ROW1        0       1.0     0\r
165                 *TM_ROW2        0       0       1.0\r
166                 *TM_ROW3        0       0       0\r
167                 *TM_POS 0.000000        0.000000        0.000000\r
168         }\r
169         *MESH   {\r
170                 *TIMEVALUE      0\r
171                 *MESH_NUMVERTEX 6\r
172                 *MESH_NUMFACES  4\r
173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
174                 *MESH_VERTEX_LIST       {\r
175                         *MESH_VERTEX    0       36.000000       -800.000000     40.000000\r
176                         *MESH_VERTEX    1       36.000000       800.000000      40.000000\r
177                         *MESH_VERTEX    2       45.000000       800.000000      37.000000\r
178                         *MESH_VERTEX    3       45.000000       -800.000000     37.000000\r
179                         *MESH_VERTEX    4       27.000000       800.000000      37.000000\r
180                         *MESH_VERTEX    5       27.000000       -800.000000     37.000000\r
181                 }\r
182                 *MESH_NORMALS   {\r
183                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
184                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
185                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
186                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
187                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
188                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
189                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
190                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
191                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
192                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
193                 }\r
194                 *MESH_FACE_LIST {\r
195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
196                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
197                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
198                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
199                 }\r
200                 *MESH_NUMTVERTEX        6\r
201                 *MESH_TVERTLIST {\r
202                         *MESH_TVERT     0       0.375000        -6.000000       1.000000\r
203                         *MESH_TVERT     1       0.375000        6.500000        1.000000\r
204                         *MESH_TVERT     2       0.468750        6.500000        1.000000\r
205                         *MESH_TVERT     3       0.468750        -6.000000       1.000000\r
206                         *MESH_TVERT     4       0.281250        6.500000        1.000000\r
207                         *MESH_TVERT     5       0.281250        -6.000000       1.000000\r
208                 }\r
209                 *MESH_NUMTVFACES        4\r
210                 *MESH_TFACELIST {\r
211                         *MESH_TFACE     0       0       2       1\r
212                         *MESH_TFACE     1       0       3       2\r
213                         *MESH_TFACE     2       4       0       1\r
214                         *MESH_TFACE     3       4       5       0\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   3\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat3model0surf26"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat3model0surf26"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 8\r
238                 *MESH_NUMFACES  4\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       45.000000       800.000000      19.000000\r
242                         *MESH_VERTEX    1       36.000000       800.000000      16.000000\r
243                         *MESH_VERTEX    2       36.000000       -800.000000     16.000000\r
244                         *MESH_VERTEX    3       45.000000       -800.000000     19.000000\r
245                         *MESH_VERTEX    4       36.000000       -800.000000     16.000000\r
246                         *MESH_VERTEX    5       36.000000       800.000000      16.000000\r
247                         *MESH_VERTEX    6       27.000000       800.000000      19.000000\r
248                         *MESH_VERTEX    7       27.000000       -800.000000     19.000000\r
249                 }\r
250                 *MESH_NORMALS   {\r
251                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
252                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
253                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
254                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
255                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
259                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
260                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
261                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
262                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
263                 }\r
264                 *MESH_FACE_LIST {\r
265                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
266                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
267                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
269                 }\r
270                 *MESH_NUMTVERTEX        8\r
271                 *MESH_TVERTLIST {\r
272                         *MESH_TVERT     0       0.656250        6.500000        1.000000\r
273                         *MESH_TVERT     1       0.750000        6.500000        1.000000\r
274                         *MESH_TVERT     2       0.750000        -6.000000       1.000000\r
275                         *MESH_TVERT     3       0.656250        -6.000000       1.000000\r
276                         *MESH_TVERT     4       0.000000        -6.000000       1.000000\r
277                         *MESH_TVERT     5       0.000000        6.500000        1.000000\r
278                         *MESH_TVERT     6       0.093750        6.500000        1.000000\r
279                         *MESH_TVERT     7       0.093750        -6.000000       1.000000\r
280                 }\r
281                 *MESH_NUMTVFACES        4\r
282                 *MESH_TFACELIST {\r
283                         *MESH_TFACE     0       0       2       1\r
284                         *MESH_TFACE     1       0       3       2\r
285                         *MESH_TFACE     2       4       6       5\r
286                         *MESH_TFACE     3       4       7       6\r
287                 }\r
288         }\r
289         *PROP_MOTIONBLUR        0\r
290         *PROP_CASTSHADOW        1\r
291         *PROP_RECVSHADOW        1\r
292         *MATERIAL_REF   3\r
293 }\r
294 *GEOMOBJECT     {\r
295         *NODE_NAME      "mat3model0surf27"\r
296         *NODE_TM        {\r
297                 *NODE_NAME      "mat3model0surf27"\r
298                 *INHERIT_POS    0       0       0\r
299                 *INHERIT_ROT    0       0       0\r
300                 *INHERIT_SCL    0       0       0\r
301                 *TM_ROW0        1.0     0       0\r
302                 *TM_ROW1        0       1.0     0\r
303                 *TM_ROW2        0       0       1.0\r
304                 *TM_ROW3        0       0       0\r
305                 *TM_POS 0.000000        0.000000        0.000000\r
306         }\r
307         *MESH   {\r
308                 *TIMEVALUE      0\r
309                 *MESH_NUMVERTEX 6\r
310                 *MESH_NUMFACES  4\r
311                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
312                 *MESH_VERTEX_LIST       {\r
313                         *MESH_VERTEX    0       24.000000       -800.000000     28.000000\r
314                         *MESH_VERTEX    1       24.000000       800.000000      28.000000\r
315                         *MESH_VERTEX    2       27.000000       800.000000      37.000000\r
316                         *MESH_VERTEX    3       27.000000       -800.000000     37.000000\r
317                         *MESH_VERTEX    4       27.000000       800.000000      19.000000\r
318                         *MESH_VERTEX    5       27.000000       -800.000000     19.000000\r
319                 }\r
320                 *MESH_NORMALS   {\r
321                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
322                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
323                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
324                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
325                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
326                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
327                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
328                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
329                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
330                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
331                 }\r
332                 *MESH_FACE_LIST {\r
333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
336                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
337                 }\r
338                 *MESH_NUMTVERTEX        6\r
339                 *MESH_TVERTLIST {\r
340                         *MESH_TVERT     0       0.187500        -6.000000       1.000000\r
341                         *MESH_TVERT     1       0.187500        6.500000        1.000000\r
342                         *MESH_TVERT     2       0.281250        6.500000        1.000000\r
343                         *MESH_TVERT     3       0.281250        -6.000000       1.000000\r
344                         *MESH_TVERT     4       0.093750        6.500000        1.000000\r
345                         *MESH_TVERT     5       0.093750        -6.000000       1.000000\r
346                 }\r
347                 *MESH_NUMTVFACES        4\r
348                 *MESH_TFACELIST {\r
349                         *MESH_TFACE     0       0       2       1\r
350                         *MESH_TFACE     1       0       3       2\r
351                         *MESH_TFACE     2       4       0       1\r
352                         *MESH_TFACE     3       4       5       0\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   3\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat3model0surf28"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat3model0surf28"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 6\r
376                 *MESH_NUMFACES  4\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -44.000000      546.000000      20.000000\r
380                         *MESH_VERTEX    1       -28.000000      544.000000      14.000000\r
381                         *MESH_VERTEX    2       -44.000000      544.000000      22.000000\r
382                         *MESH_VERTEX    3       -28.000000      546.000000      12.000000\r
383                         *MESH_VERTEX    4       -44.000000      542.000000      20.000000\r
384                         *MESH_VERTEX    5       -28.000000      542.000000      12.000000\r
385                 }\r
386                 *MESH_NORMALS   {\r
387                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
388                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
389                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
390                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
391                         *MESH_VERTEXNORMAL      0       -0.000000       1.000000        -0.000000\r
392                         *MESH_VERTEXNORMAL      1       0.447214        -0.000000       0.894427\r
393                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        0.894427\r
394                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
395                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
396                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
397                 }\r
398                 *MESH_FACE_LIST {\r
399                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
401                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
402                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
403                 }\r
404                 *MESH_NUMTVERTEX        6\r
405                 *MESH_TVERTLIST {\r
406                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
407                         *MESH_TVERT     1       0.022097        0.139754        1.000000\r
408                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
409                         *MESH_TVERT     3       0.000000        0.139754        1.000000\r
410                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
411                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
412                 }\r
413                 *MESH_NUMTVFACES        4\r
414                 *MESH_TFACELIST {\r
415                         *MESH_TFACE     0       0       2       1\r
416                         *MESH_TFACE     1       0       1       3\r
417                         *MESH_TFACE     2       1       2       4\r
418                         *MESH_TFACE     3       1       4       5\r
419                 }\r
420         }\r
421         *PROP_MOTIONBLUR        0\r
422         *PROP_CASTSHADOW        1\r
423         *PROP_RECVSHADOW        1\r
424         *MATERIAL_REF   3\r
425 }\r
426 *GEOMOBJECT     {\r
427         *NODE_NAME      "mat3model0surf29"\r
428         *NODE_TM        {\r
429                 *NODE_NAME      "mat3model0surf29"\r
430                 *INHERIT_POS    0       0       0\r
431                 *INHERIT_ROT    0       0       0\r
432                 *INHERIT_SCL    0       0       0\r
433                 *TM_ROW0        1.0     0       0\r
434                 *TM_ROW1        0       1.0     0\r
435                 *TM_ROW2        0       0       1.0\r
436                 *TM_ROW3        0       0       0\r
437                 *TM_POS 0.000000        0.000000        0.000000\r
438         }\r
439         *MESH   {\r
440                 *TIMEVALUE      0\r
441                 *MESH_NUMVERTEX 6\r
442                 *MESH_NUMFACES  4\r
443                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
444                 *MESH_VERTEX_LIST       {\r
445                         *MESH_VERTEX    0       -28.000000      544.000000      10.000000\r
446                         *MESH_VERTEX    1       -28.000000      546.000000      12.000000\r
447                         *MESH_VERTEX    2       -44.000000      546.000000      20.000000\r
448                         *MESH_VERTEX    3       -44.000000      544.000000      18.000000\r
449                         *MESH_VERTEX    4       -44.000000      542.000000      20.000000\r
450                         *MESH_VERTEX    5       -28.000000      542.000000      12.000000\r
451                 }\r
452                 *MESH_NORMALS   {\r
453                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
454                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
455                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
456                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
457                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        -0.894427\r
458                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
459                         *MESH_VERTEXNORMAL      2       -0.000000       1.000000        -0.000000\r
460                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        -0.894427\r
461                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
462                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
463                 }\r
464                 *MESH_FACE_LIST {\r
465                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
466                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
467                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
468                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
469                 }\r
470                 *MESH_NUMTVERTEX        6\r
471                 *MESH_TVERTLIST {\r
472                         *MESH_TVERT     0       0.066291        0.139754        1.000000\r
473                         *MESH_TVERT     1       0.088388        0.139754        1.000000\r
474                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
475                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
476                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
477                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
478                 }\r
479                 *MESH_NUMTVFACES        4\r
480                 *MESH_TFACELIST {\r
481                         *MESH_TFACE     0       0       2       1\r
482                         *MESH_TFACE     1       0       3       2\r
483                         *MESH_TFACE     2       4       3       0\r
484                         *MESH_TFACE     3       4       0       5\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   3\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat3model0surf30"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat3model0surf30"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 6\r
508                 *MESH_NUMFACES  4\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       -44.000000      290.000000      20.000000\r
512                         *MESH_VERTEX    1       -28.000000      288.000000      14.000000\r
513                         *MESH_VERTEX    2       -44.000000      288.000000      22.000000\r
514                         *MESH_VERTEX    3       -28.000000      290.000000      12.000000\r
515                         *MESH_VERTEX    4       -44.000000      286.000000      20.000000\r
516                         *MESH_VERTEX    5       -28.000000      286.000000      12.000000\r
517                 }\r
518                 *MESH_NORMALS   {\r
519                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
520                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
521                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
522                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
523                         *MESH_VERTEXNORMAL      0       -0.000000       1.000000        -0.000000\r
524                         *MESH_VERTEXNORMAL      1       0.447214        -0.000000       0.894427\r
525                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        0.894427\r
526                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
528                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
534                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
535                 }\r
536                 *MESH_NUMTVERTEX        6\r
537                 *MESH_TVERTLIST {\r
538                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
539                         *MESH_TVERT     1       0.022097        0.139754        1.000000\r
540                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
541                         *MESH_TVERT     3       0.000000        0.139754        1.000000\r
542                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
543                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
544                 }\r
545                 *MESH_NUMTVFACES        4\r
546                 *MESH_TFACELIST {\r
547                         *MESH_TFACE     0       0       2       1\r
548                         *MESH_TFACE     1       0       1       3\r
549                         *MESH_TFACE     2       1       2       4\r
550                         *MESH_TFACE     3       1       4       5\r
551                 }\r
552         }\r
553         *PROP_MOTIONBLUR        0\r
554         *PROP_CASTSHADOW        1\r
555         *PROP_RECVSHADOW        1\r
556         *MATERIAL_REF   3\r
557 }\r
558 *GEOMOBJECT     {\r
559         *NODE_NAME      "mat3model0surf31"\r
560         *NODE_TM        {\r
561                 *NODE_NAME      "mat3model0surf31"\r
562                 *INHERIT_POS    0       0       0\r
563                 *INHERIT_ROT    0       0       0\r
564                 *INHERIT_SCL    0       0       0\r
565                 *TM_ROW0        1.0     0       0\r
566                 *TM_ROW1        0       1.0     0\r
567                 *TM_ROW2        0       0       1.0\r
568                 *TM_ROW3        0       0       0\r
569                 *TM_POS 0.000000        0.000000        0.000000\r
570         }\r
571         *MESH   {\r
572                 *TIMEVALUE      0\r
573                 *MESH_NUMVERTEX 6\r
574                 *MESH_NUMFACES  4\r
575                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
576                 *MESH_VERTEX_LIST       {\r
577                         *MESH_VERTEX    0       -28.000000      288.000000      10.000000\r
578                         *MESH_VERTEX    1       -28.000000      290.000000      12.000000\r
579                         *MESH_VERTEX    2       -44.000000      290.000000      20.000000\r
580                         *MESH_VERTEX    3       -44.000000      288.000000      18.000000\r
581                         *MESH_VERTEX    4       -44.000000      286.000000      20.000000\r
582                         *MESH_VERTEX    5       -28.000000      286.000000      12.000000\r
583                 }\r
584                 *MESH_NORMALS   {\r
585                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
586                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
587                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
588                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
589                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        -0.894427\r
590                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
591                         *MESH_VERTEXNORMAL      2       -0.000000       1.000000        -0.000000\r
592                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        -0.894427\r
593                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
594                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
595                 }\r
596                 *MESH_FACE_LIST {\r
597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
600                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
601                 }\r
602                 *MESH_NUMTVERTEX        6\r
603                 *MESH_TVERTLIST {\r
604                         *MESH_TVERT     0       0.066291        0.139754        1.000000\r
605                         *MESH_TVERT     1       0.088388        0.139754        1.000000\r
606                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
607                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
608                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
609                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
610                 }\r
611                 *MESH_NUMTVFACES        4\r
612                 *MESH_TFACELIST {\r
613                         *MESH_TFACE     0       0       2       1\r
614                         *MESH_TFACE     1       0       3       2\r
615                         *MESH_TFACE     2       4       3       0\r
616                         *MESH_TFACE     3       4       0       5\r
617                 }\r
618         }\r
619         *PROP_MOTIONBLUR        0\r
620         *PROP_CASTSHADOW        1\r
621         *PROP_RECVSHADOW        1\r
622         *MATERIAL_REF   3\r
623 }\r
624 *GEOMOBJECT     {\r
625         *NODE_NAME      "mat3model0surf32"\r
626         *NODE_TM        {\r
627                 *NODE_NAME      "mat3model0surf32"\r
628                 *INHERIT_POS    0       0       0\r
629                 *INHERIT_ROT    0       0       0\r
630                 *INHERIT_SCL    0       0       0\r
631                 *TM_ROW0        1.0     0       0\r
632                 *TM_ROW1        0       1.0     0\r
633                 *TM_ROW2        0       0       1.0\r
634                 *TM_ROW3        0       0       0\r
635                 *TM_POS 0.000000        0.000000        0.000000\r
636         }\r
637         *MESH   {\r
638                 *TIMEVALUE      0\r
639                 *MESH_NUMVERTEX 6\r
640                 *MESH_NUMFACES  4\r
641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
642                 *MESH_VERTEX_LIST       {\r
643                         *MESH_VERTEX    0       -44.000000      34.000000       20.000000\r
644                         *MESH_VERTEX    1       -28.000000      32.000000       14.000000\r
645                         *MESH_VERTEX    2       -44.000000      32.000000       22.000000\r
646                         *MESH_VERTEX    3       -28.000000      34.000000       12.000000\r
647                         *MESH_VERTEX    4       -44.000000      30.000000       20.000000\r
648                         *MESH_VERTEX    5       -28.000000      30.000000       12.000000\r
649                 }\r
650                 *MESH_NORMALS   {\r
651                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
652                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
653                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
654                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
655                         *MESH_VERTEXNORMAL      0       -0.000000       1.000000        -0.000000\r
656                         *MESH_VERTEXNORMAL      1       0.447214        -0.000000       0.894427\r
657                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        0.894427\r
658                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
659                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
660                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
666                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
667                 }\r
668                 *MESH_NUMTVERTEX        6\r
669                 *MESH_TVERTLIST {\r
670                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
671                         *MESH_TVERT     1       0.022097        0.139754        1.000000\r
672                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
673                         *MESH_TVERT     3       0.000000        0.139754        1.000000\r
674                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
675                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
676                 }\r
677                 *MESH_NUMTVFACES        4\r
678                 *MESH_TFACELIST {\r
679                         *MESH_TFACE     0       0       2       1\r
680                         *MESH_TFACE     1       0       1       3\r
681                         *MESH_TFACE     2       1       2       4\r
682                         *MESH_TFACE     3       1       4       5\r
683                 }\r
684         }\r
685         *PROP_MOTIONBLUR        0\r
686         *PROP_CASTSHADOW        1\r
687         *PROP_RECVSHADOW        1\r
688         *MATERIAL_REF   3\r
689 }\r
690 *GEOMOBJECT     {\r
691         *NODE_NAME      "mat3model0surf33"\r
692         *NODE_TM        {\r
693                 *NODE_NAME      "mat3model0surf33"\r
694                 *INHERIT_POS    0       0       0\r
695                 *INHERIT_ROT    0       0       0\r
696                 *INHERIT_SCL    0       0       0\r
697                 *TM_ROW0        1.0     0       0\r
698                 *TM_ROW1        0       1.0     0\r
699                 *TM_ROW2        0       0       1.0\r
700                 *TM_ROW3        0       0       0\r
701                 *TM_POS 0.000000        0.000000        0.000000\r
702         }\r
703         *MESH   {\r
704                 *TIMEVALUE      0\r
705                 *MESH_NUMVERTEX 6\r
706                 *MESH_NUMFACES  4\r
707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
708                 *MESH_VERTEX_LIST       {\r
709                         *MESH_VERTEX    0       -28.000000      32.000000       10.000000\r
710                         *MESH_VERTEX    1       -28.000000      34.000000       12.000000\r
711                         *MESH_VERTEX    2       -44.000000      34.000000       20.000000\r
712                         *MESH_VERTEX    3       -44.000000      32.000000       18.000000\r
713                         *MESH_VERTEX    4       -44.000000      30.000000       20.000000\r
714                         *MESH_VERTEX    5       -28.000000      30.000000       12.000000\r
715                 }\r
716                 *MESH_NORMALS   {\r
717                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
718                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
719                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
720                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
721                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        -0.894427\r
722                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
723                         *MESH_VERTEXNORMAL      2       -0.000000       1.000000        -0.000000\r
724                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        -0.894427\r
725                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
726                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
727                 }\r
728                 *MESH_FACE_LIST {\r
729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
731                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
732                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
733                 }\r
734                 *MESH_NUMTVERTEX        6\r
735                 *MESH_TVERTLIST {\r
736                         *MESH_TVERT     0       0.066291        0.139754        1.000000\r
737                         *MESH_TVERT     1       0.088388        0.139754        1.000000\r
738                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
739                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
740                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
741                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
742                 }\r
743                 *MESH_NUMTVFACES        4\r
744                 *MESH_TFACELIST {\r
745                         *MESH_TFACE     0       0       2       1\r
746                         *MESH_TFACE     1       0       3       2\r
747                         *MESH_TFACE     2       4       3       0\r
748                         *MESH_TFACE     3       4       0       5\r
749                 }\r
750         }\r
751         *PROP_MOTIONBLUR        0\r
752         *PROP_CASTSHADOW        1\r
753         *PROP_RECVSHADOW        1\r
754         *MATERIAL_REF   3\r
755 }\r
756 *GEOMOBJECT     {\r
757         *NODE_NAME      "mat3model0surf34"\r
758         *NODE_TM        {\r
759                 *NODE_NAME      "mat3model0surf34"\r
760                 *INHERIT_POS    0       0       0\r
761                 *INHERIT_ROT    0       0       0\r
762                 *INHERIT_SCL    0       0       0\r
763                 *TM_ROW0        1.0     0       0\r
764                 *TM_ROW1        0       1.0     0\r
765                 *TM_ROW2        0       0       1.0\r
766                 *TM_ROW3        0       0       0\r
767                 *TM_POS 0.000000        0.000000        0.000000\r
768         }\r
769         *MESH   {\r
770                 *TIMEVALUE      0\r
771                 *MESH_NUMVERTEX 6\r
772                 *MESH_NUMFACES  4\r
773                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
774                 *MESH_VERTEX_LIST       {\r
775                         *MESH_VERTEX    0       -44.000000      -222.000000     20.000000\r
776                         *MESH_VERTEX    1       -28.000000      -224.000000     14.000000\r
777                         *MESH_VERTEX    2       -44.000000      -224.000000     22.000000\r
778                         *MESH_VERTEX    3       -28.000000      -222.000000     12.000000\r
779                         *MESH_VERTEX    4       -44.000000      -226.000000     20.000000\r
780                         *MESH_VERTEX    5       -28.000000      -226.000000     12.000000\r
781                 }\r
782                 *MESH_NORMALS   {\r
783                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
784                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
785                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
786                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
787                         *MESH_VERTEXNORMAL      0       -0.000000       1.000000        -0.000000\r
788                         *MESH_VERTEXNORMAL      1       0.447214        -0.000000       0.894427\r
789                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        0.894427\r
790                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
791                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
792                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
793                 }\r
794                 *MESH_FACE_LIST {\r
795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
796                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
797                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
798                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
799                 }\r
800                 *MESH_NUMTVERTEX        6\r
801                 *MESH_TVERTLIST {\r
802                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
803                         *MESH_TVERT     1       0.022097        0.139754        1.000000\r
804                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
805                         *MESH_TVERT     3       0.000000        0.139754        1.000000\r
806                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
807                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
808                 }\r
809                 *MESH_NUMTVFACES        4\r
810                 *MESH_TFACELIST {\r
811                         *MESH_TFACE     0       0       2       1\r
812                         *MESH_TFACE     1       0       1       3\r
813                         *MESH_TFACE     2       1       2       4\r
814                         *MESH_TFACE     3       1       4       5\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   3\r
821 }\r
822 *GEOMOBJECT     {\r
823         *NODE_NAME      "mat3model0surf35"\r
824         *NODE_TM        {\r
825                 *NODE_NAME      "mat3model0surf35"\r
826                 *INHERIT_POS    0       0       0\r
827                 *INHERIT_ROT    0       0       0\r
828                 *INHERIT_SCL    0       0       0\r
829                 *TM_ROW0        1.0     0       0\r
830                 *TM_ROW1        0       1.0     0\r
831                 *TM_ROW2        0       0       1.0\r
832                 *TM_ROW3        0       0       0\r
833                 *TM_POS 0.000000        0.000000        0.000000\r
834         }\r
835         *MESH   {\r
836                 *TIMEVALUE      0\r
837                 *MESH_NUMVERTEX 6\r
838                 *MESH_NUMFACES  4\r
839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
840                 *MESH_VERTEX_LIST       {\r
841                         *MESH_VERTEX    0       -28.000000      -224.000000     10.000000\r
842                         *MESH_VERTEX    1       -28.000000      -222.000000     12.000000\r
843                         *MESH_VERTEX    2       -44.000000      -222.000000     20.000000\r
844                         *MESH_VERTEX    3       -44.000000      -224.000000     18.000000\r
845                         *MESH_VERTEX    4       -44.000000      -226.000000     20.000000\r
846                         *MESH_VERTEX    5       -28.000000      -226.000000     12.000000\r
847                 }\r
848                 *MESH_NORMALS   {\r
849                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
850                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
851                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
852                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
853                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        -0.894427\r
854                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
855                         *MESH_VERTEXNORMAL      2       -0.000000       1.000000        -0.000000\r
856                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        -0.894427\r
857                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
858                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
859                 }\r
860                 *MESH_FACE_LIST {\r
861                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
862                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
863                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
864                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                 }\r
866                 *MESH_NUMTVERTEX        6\r
867                 *MESH_TVERTLIST {\r
868                         *MESH_TVERT     0       0.066291        0.139754        1.000000\r
869                         *MESH_TVERT     1       0.088388        0.139754        1.000000\r
870                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
871                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
872                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
873                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
874                 }\r
875                 *MESH_NUMTVFACES        4\r
876                 *MESH_TFACELIST {\r
877                         *MESH_TFACE     0       0       2       1\r
878                         *MESH_TFACE     1       0       3       2\r
879                         *MESH_TFACE     2       4       3       0\r
880                         *MESH_TFACE     3       4       0       5\r
881                 }\r
882         }\r
883         *PROP_MOTIONBLUR        0\r
884         *PROP_CASTSHADOW        1\r
885         *PROP_RECVSHADOW        1\r
886         *MATERIAL_REF   3\r
887 }\r
888 *GEOMOBJECT     {\r
889         *NODE_NAME      "mat3model0surf36"\r
890         *NODE_TM        {\r
891                 *NODE_NAME      "mat3model0surf36"\r
892                 *INHERIT_POS    0       0       0\r
893                 *INHERIT_ROT    0       0       0\r
894                 *INHERIT_SCL    0       0       0\r
895                 *TM_ROW0        1.0     0       0\r
896                 *TM_ROW1        0       1.0     0\r
897                 *TM_ROW2        0       0       1.0\r
898                 *TM_ROW3        0       0       0\r
899                 *TM_POS 0.000000        0.000000        0.000000\r
900         }\r
901         *MESH   {\r
902                 *TIMEVALUE      0\r
903                 *MESH_NUMVERTEX 6\r
904                 *MESH_NUMFACES  4\r
905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
906                 *MESH_VERTEX_LIST       {\r
907                         *MESH_VERTEX    0       -44.000000      -478.000000     20.000000\r
908                         *MESH_VERTEX    1       -28.000000      -480.000000     14.000000\r
909                         *MESH_VERTEX    2       -44.000000      -480.000000     22.000000\r
910                         *MESH_VERTEX    3       -28.000000      -478.000000     12.000000\r
911                         *MESH_VERTEX    4       -44.000000      -482.000000     20.000000\r
912                         *MESH_VERTEX    5       -28.000000      -482.000000     12.000000\r
913                 }\r
914                 *MESH_NORMALS   {\r
915                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
916                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
917                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
918                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
919                         *MESH_VERTEXNORMAL      0       -0.000000       1.000000        -0.000000\r
920                         *MESH_VERTEXNORMAL      1       0.447214        -0.000000       0.894427\r
921                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        0.894427\r
922                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
923                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
924                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
925                 }\r
926                 *MESH_FACE_LIST {\r
927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
929                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
930                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
931                 }\r
932                 *MESH_NUMTVERTEX        6\r
933                 *MESH_TVERTLIST {\r
934                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
935                         *MESH_TVERT     1       0.022097        0.139754        1.000000\r
936                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
937                         *MESH_TVERT     3       0.000000        0.139754        1.000000\r
938                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
939                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
940                 }\r
941                 *MESH_NUMTVFACES        4\r
942                 *MESH_TFACELIST {\r
943                         *MESH_TFACE     0       0       2       1\r
944                         *MESH_TFACE     1       0       1       3\r
945                         *MESH_TFACE     2       1       2       4\r
946                         *MESH_TFACE     3       1       4       5\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   3\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat3model0surf37"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat3model0surf37"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 6\r
970                 *MESH_NUMFACES  4\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       -28.000000      -480.000000     10.000000\r
974                         *MESH_VERTEX    1       -28.000000      -478.000000     12.000000\r
975                         *MESH_VERTEX    2       -44.000000      -478.000000     20.000000\r
976                         *MESH_VERTEX    3       -44.000000      -480.000000     18.000000\r
977                         *MESH_VERTEX    4       -44.000000      -482.000000     20.000000\r
978                         *MESH_VERTEX    5       -28.000000      -482.000000     12.000000\r
979                 }\r
980                 *MESH_NORMALS   {\r
981                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
982                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
983                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
984                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
985                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        -0.894427\r
986                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
987                         *MESH_VERTEXNORMAL      2       -0.000000       1.000000        -0.000000\r
988                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        -0.894427\r
989                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       -0.000000\r
990                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
991                 }\r
992                 *MESH_FACE_LIST {\r
993                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
994                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
995                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
996                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
997                 }\r
998                 *MESH_NUMTVERTEX        6\r
999                 *MESH_TVERTLIST {\r
1000                         *MESH_TVERT     0       0.066291        0.139754        1.000000\r
1001                         *MESH_TVERT     1       0.088388        0.139754        1.000000\r
1002                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1003                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1004                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
1005                         *MESH_TVERT     5       0.044194        0.139754        1.000000\r
1006                 }\r
1007                 *MESH_NUMTVFACES        4\r
1008                 *MESH_TFACELIST {\r
1009                         *MESH_TFACE     0       0       2       1\r
1010                         *MESH_TFACE     1       0       3       2\r
1011                         *MESH_TFACE     2       4       3       0\r
1012                         *MESH_TFACE     3       4       0       5\r
1013                 }\r
1014         }\r
1015         *PROP_MOTIONBLUR        0\r
1016         *PROP_CASTSHADOW        1\r
1017         *PROP_RECVSHADOW        1\r
1018         *MATERIAL_REF   3\r
1019 }\r
1020 *GEOMOBJECT     {\r
1021         *NODE_NAME      "mat3model0surf38"\r
1022         *NODE_TM        {\r
1023                 *NODE_NAME      "mat3model0surf38"\r
1024                 *INHERIT_POS    0       0       0\r
1025                 *INHERIT_ROT    0       0       0\r
1026                 *INHERIT_SCL    0       0       0\r
1027                 *TM_ROW0        1.0     0       0\r
1028                 *TM_ROW1        0       1.0     0\r
1029                 *TM_ROW2        0       0       1.0\r
1030                 *TM_ROW3        0       0       0\r
1031                 *TM_POS 0.000000        0.000000        0.000000\r
1032         }\r
1033         *MESH   {\r
1034                 *TIMEVALUE      0\r
1035                 *MESH_NUMVERTEX 6\r
1036                 *MESH_NUMFACES  4\r
1037                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1038                 *MESH_VERTEX_LIST       {\r
1039                         *MESH_VERTEX    0       -44.000000      800.000000      24.000000\r
1040                         *MESH_VERTEX    1       -40.000000      800.000000      20.000000\r
1041                         *MESH_VERTEX    2       -40.000000      -800.000000     20.000000\r
1042                         *MESH_VERTEX    3       -44.000000      -800.000000     24.000000\r
1043                         *MESH_VERTEX    4       -48.000000      -800.000000     20.000000\r
1044                         *MESH_VERTEX    5       -48.000000      800.000000      20.000000\r
1045                 }\r
1046                 *MESH_NORMALS   {\r
1047                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1048                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1049                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1050                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1051                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1052                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1053                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1054                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1055                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1056                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1057                 }\r
1058                 *MESH_FACE_LIST {\r
1059                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                 }\r
1064                 *MESH_NUMTVERTEX        6\r
1065                 *MESH_TVERTLIST {\r
1066                         *MESH_TVERT     0       0.044194        6.500000        1.000000\r
1067                         *MESH_TVERT     1       0.088388        6.500000        1.000000\r
1068                         *MESH_TVERT     2       0.088388        -6.000000       1.000000\r
1069                         *MESH_TVERT     3       0.044194        -6.000000       1.000000\r
1070                         *MESH_TVERT     4       0.000000        -6.000000       1.000000\r
1071                         *MESH_TVERT     5       0.000000        6.500000        1.000000\r
1072                 }\r
1073                 *MESH_NUMTVFACES        4\r
1074                 *MESH_TFACELIST {\r
1075                         *MESH_TFACE     0       0       2       1\r
1076                         *MESH_TFACE     1       0       3       2\r
1077                         *MESH_TFACE     2       4       3       0\r
1078                         *MESH_TFACE     3       4       0       5\r
1079                 }\r
1080         }\r
1081         *PROP_MOTIONBLUR        0\r
1082         *PROP_CASTSHADOW        1\r
1083         *PROP_RECVSHADOW        1\r
1084         *MATERIAL_REF   3\r
1085 }\r
1086 *GEOMOBJECT     {\r
1087         *NODE_NAME      "mat3model0surf39"\r
1088         *NODE_TM        {\r
1089                 *NODE_NAME      "mat3model0surf39"\r
1090                 *INHERIT_POS    0       0       0\r
1091                 *INHERIT_ROT    0       0       0\r
1092                 *INHERIT_SCL    0       0       0\r
1093                 *TM_ROW0        1.0     0       0\r
1094                 *TM_ROW1        0       1.0     0\r
1095                 *TM_ROW2        0       0       1.0\r
1096                 *TM_ROW3        0       0       0\r
1097                 *TM_POS 0.000000        0.000000        0.000000\r
1098         }\r
1099         *MESH   {\r
1100                 *TIMEVALUE      0\r
1101                 *MESH_NUMVERTEX 6\r
1102                 *MESH_NUMFACES  4\r
1103                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1104                 *MESH_VERTEX_LIST       {\r
1105                         *MESH_VERTEX    0       -40.000000      -800.000000     20.000000\r
1106                         *MESH_VERTEX    1       -40.000000      800.000000      20.000000\r
1107                         *MESH_VERTEX    2       -44.000000      800.000000      16.000000\r
1108                         *MESH_VERTEX    3       -44.000000      -800.000000     16.000000\r
1109                         *MESH_VERTEX    4       -48.000000      -800.000000     20.000000\r
1110                         *MESH_VERTEX    5       -48.000000      800.000000      20.000000\r
1111                 }\r
1112                 *MESH_NORMALS   {\r
1113                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1114                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1115                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1116                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1119                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1120                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1121                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1122                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1128                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1129                 }\r
1130                 *MESH_NUMTVERTEX        6\r
1131                 *MESH_TVERTLIST {\r
1132                         *MESH_TVERT     0       0.088388        -6.000000       1.000000\r
1133                         *MESH_TVERT     1       0.088388        6.500000        1.000000\r
1134                         *MESH_TVERT     2       0.132583        6.500000        1.000000\r
1135                         *MESH_TVERT     3       0.132583        -6.000000       1.000000\r
1136                         *MESH_TVERT     4       0.176777        -6.000000       1.000000\r
1137                         *MESH_TVERT     5       0.176777        6.500000        1.000000\r
1138                 }\r
1139                 *MESH_NUMTVFACES        4\r
1140                 *MESH_TFACELIST {\r
1141                         *MESH_TFACE     0       0       2       1\r
1142                         *MESH_TFACE     1       0       3       2\r
1143                         *MESH_TFACE     2       2       3       4\r
1144                         *MESH_TFACE     3       2       4       5\r
1145                 }\r
1146         }\r
1147         *PROP_MOTIONBLUR        0\r
1148         *PROP_CASTSHADOW        1\r
1149         *PROP_RECVSHADOW        1\r
1150         *MATERIAL_REF   3\r
1151 }\r
1152 *GEOMOBJECT     {\r
1153         *NODE_NAME      "mat4model0surf40"\r
1154         *NODE_TM        {\r
1155                 *NODE_NAME      "mat4model0surf40"\r
1156                 *INHERIT_POS    0       0       0\r
1157                 *INHERIT_ROT    0       0       0\r
1158                 *INHERIT_SCL    0       0       0\r
1159                 *TM_ROW0        1.0     0       0\r
1160                 *TM_ROW1        0       1.0     0\r
1161                 *TM_ROW2        0       0       1.0\r
1162                 *TM_ROW3        0       0       0\r
1163                 *TM_POS 0.000000        0.000000        0.000000\r
1164         }\r
1165         *MESH   {\r
1166                 *TIMEVALUE      0\r
1167                 *MESH_NUMVERTEX 8\r
1168                 *MESH_NUMFACES  6\r
1169                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1170                 *MESH_VERTEX_LIST       {\r
1171                         *MESH_VERTEX    0       50.000000       616.000000      28.000000\r
1172                         *MESH_VERTEX    1       46.500000       616.000000      38.500000\r
1173                         *MESH_VERTEX    2       46.500000       616.000000      17.500000\r
1174                         *MESH_VERTEX    3       36.000000       616.000000      14.000000\r
1175                         *MESH_VERTEX    4       36.000000       616.000000      42.000000\r
1176                         *MESH_VERTEX    5       25.500000       616.000000      38.500000\r
1177                         *MESH_VERTEX    6       25.500000       616.000000      17.500000\r
1178                         *MESH_VERTEX    7       22.000000       616.000000      28.000000\r
1179                 }\r
1180                 *MESH_NORMALS   {\r
1181                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1182                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1183                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1184                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1185                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1186                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1187                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1188                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1189                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1190                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1191                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1192                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1193                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1194                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1195                 }\r
1196                 *MESH_FACE_LIST {\r
1197                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1198                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1199                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1200                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1203                 }\r
1204                 *MESH_NUMTVERTEX        8\r
1205                 *MESH_TVERTLIST {\r
1206                         *MESH_TVERT     0       0.390625        0.218750        1.000000\r
1207                         *MESH_TVERT     1       0.363281        0.300781        1.000000\r
1208                         *MESH_TVERT     2       0.363281        0.136719        1.000000\r
1209                         *MESH_TVERT     3       0.281250        0.109375        1.000000\r
1210                         *MESH_TVERT     4       0.281250        0.328125        1.000000\r
1211                         *MESH_TVERT     5       0.199219        0.300781        1.000000\r
1212                         *MESH_TVERT     6       0.199219        0.136719        1.000000\r
1213                         *MESH_TVERT     7       0.171875        0.218750        1.000000\r
1214                 }\r
1215                 *MESH_NUMTVFACES        6\r
1216                 *MESH_TFACELIST {\r
1217                         *MESH_TFACE     0       1       2       3\r
1218                         *MESH_TFACE     1       1       3       4\r
1219                         *MESH_TFACE     2       3       5       4\r
1220                         *MESH_TFACE     3       3       6       5\r
1221                         *MESH_TFACE     4       0       2       1\r
1222                         *MESH_TFACE     5       5       6       7\r
1223                 }\r
1224         }\r
1225         *PROP_MOTIONBLUR        0\r
1226         *PROP_CASTSHADOW        1\r
1227         *PROP_RECVSHADOW        1\r
1228         *MATERIAL_REF   4\r
1229 }\r
1230 *GEOMOBJECT     {\r
1231         *NODE_NAME      "mat4model0surf41"\r
1232         *NODE_TM        {\r
1233                 *NODE_NAME      "mat4model0surf41"\r
1234                 *INHERIT_POS    0       0       0\r
1235                 *INHERIT_ROT    0       0       0\r
1236                 *INHERIT_SCL    0       0       0\r
1237                 *TM_ROW0        1.0     0       0\r
1238                 *TM_ROW1        0       1.0     0\r
1239                 *TM_ROW2        0       0       1.0\r
1240                 *TM_ROW3        0       0       0\r
1241                 *TM_POS 0.000000        0.000000        0.000000\r
1242         }\r
1243         *MESH   {\r
1244                 *TIMEVALUE      0\r
1245                 *MESH_NUMVERTEX 6\r
1246                 *MESH_NUMFACES  4\r
1247                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1248                 *MESH_VERTEX_LIST       {\r
1249                         *MESH_VERTEX    0       50.000000       616.000000      28.000000\r
1250                         *MESH_VERTEX    1       50.000000       600.000000      28.000000\r
1251                         *MESH_VERTEX    2       46.500000       600.000000      38.500000\r
1252                         *MESH_VERTEX    3       46.500000       616.000000      38.500000\r
1253                         *MESH_VERTEX    4       46.500000       600.000000      17.500000\r
1254                         *MESH_VERTEX    5       46.500000       616.000000      17.500000\r
1255                 }\r
1256                 *MESH_NORMALS   {\r
1257                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1258                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1259                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1260                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1261                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1262                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1263                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1264                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1265                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1266                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1267                 }\r
1268                 *MESH_FACE_LIST {\r
1269                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1270                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1271                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1272                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1273                 }\r
1274                 *MESH_NUMTVERTEX        6\r
1275                 *MESH_TVERTLIST {\r
1276                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
1277                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
1278                         *MESH_TVERT     2       0.546875        0.125000        1.000000\r
1279                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1280                         *MESH_TVERT     4       0.328125        0.125000        1.000000\r
1281                         *MESH_TVERT     5       0.328125        0.000000        1.000000\r
1282                 }\r
1283                 *MESH_NUMTVFACES        4\r
1284                 *MESH_TFACELIST {\r
1285                         *MESH_TFACE     0       0       2       1\r
1286                         *MESH_TFACE     1       0       3       2\r
1287                         *MESH_TFACE     2       4       0       1\r
1288                         *MESH_TFACE     3       4       5       0\r
1289                 }\r
1290         }\r
1291         *PROP_MOTIONBLUR        0\r
1292         *PROP_CASTSHADOW        1\r
1293         *PROP_RECVSHADOW        1\r
1294         *MATERIAL_REF   4\r
1295 }\r
1296 *GEOMOBJECT     {\r
1297         *NODE_NAME      "mat4model0surf42"\r
1298         *NODE_TM        {\r
1299                 *NODE_NAME      "mat4model0surf42"\r
1300                 *INHERIT_POS    0       0       0\r
1301                 *INHERIT_ROT    0       0       0\r
1302                 *INHERIT_SCL    0       0       0\r
1303                 *TM_ROW0        1.0     0       0\r
1304                 *TM_ROW1        0       1.0     0\r
1305                 *TM_ROW2        0       0       1.0\r
1306                 *TM_ROW3        0       0       0\r
1307                 *TM_POS 0.000000        0.000000        0.000000\r
1308         }\r
1309         *MESH   {\r
1310                 *TIMEVALUE      0\r
1311                 *MESH_NUMVERTEX 8\r
1312                 *MESH_NUMFACES  6\r
1313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1314                 *MESH_VERTEX_LIST       {\r
1315                         *MESH_VERTEX    0       50.000000       600.000000      28.000000\r
1316                         *MESH_VERTEX    1       46.500000       600.000000      17.500000\r
1317                         *MESH_VERTEX    2       46.500000       600.000000      38.500000\r
1318                         *MESH_VERTEX    3       36.000000       600.000000      42.000000\r
1319                         *MESH_VERTEX    4       36.000000       600.000000      14.000000\r
1320                         *MESH_VERTEX    5       25.500000       600.000000      17.500000\r
1321                         *MESH_VERTEX    6       22.000000       600.000000      28.000000\r
1322                         *MESH_VERTEX    7       25.500000       600.000000      38.500000\r
1323                 }\r
1324                 *MESH_NORMALS   {\r
1325                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1326                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1327                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1328                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1329                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1330                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1331                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1332                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1333                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1334                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1335                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1336                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1337                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1338                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1339                 }\r
1340                 *MESH_FACE_LIST {\r
1341                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1342                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1344                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1345                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1346                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1347                 }\r
1348                 *MESH_NUMTVERTEX        8\r
1349                 *MESH_TVERTLIST {\r
1350                         *MESH_TVERT     0       0.390625        0.218750        1.000000\r
1351                         *MESH_TVERT     1       0.363281        0.136719        1.000000\r
1352                         *MESH_TVERT     2       0.363281        0.300781        1.000000\r
1353                         *MESH_TVERT     3       0.281250        0.328125        1.000000\r
1354                         *MESH_TVERT     4       0.281250        0.109375        1.000000\r
1355                         *MESH_TVERT     5       0.199219        0.136719        1.000000\r
1356                         *MESH_TVERT     6       0.171875        0.218750        1.000000\r
1357                         *MESH_TVERT     7       0.199219        0.300781        1.000000\r
1358                 }\r
1359                 *MESH_NUMTVFACES        6\r
1360                 *MESH_TFACELIST {\r
1361                         *MESH_TFACE     0       1       2       3\r
1362                         *MESH_TFACE     1       1       3       4\r
1363                         *MESH_TFACE     2       3       5       4\r
1364                         *MESH_TFACE     3       3       7       5\r
1365                         *MESH_TFACE     4       0       2       1\r
1366                         *MESH_TFACE     5       5       7       6\r
1367                 }\r
1368         }\r
1369         *PROP_MOTIONBLUR        0\r
1370         *PROP_CASTSHADOW        1\r
1371         *PROP_RECVSHADOW        1\r
1372         *MATERIAL_REF   4\r
1373 }\r
1374 *GEOMOBJECT     {\r
1375         *NODE_NAME      "mat4model0surf43"\r
1376         *NODE_TM        {\r
1377                 *NODE_NAME      "mat4model0surf43"\r
1378                 *INHERIT_POS    0       0       0\r
1379                 *INHERIT_ROT    0       0       0\r
1380                 *INHERIT_SCL    0       0       0\r
1381                 *TM_ROW0        1.0     0       0\r
1382                 *TM_ROW1        0       1.0     0\r
1383                 *TM_ROW2        0       0       1.0\r
1384                 *TM_ROW3        0       0       0\r
1385                 *TM_POS 0.000000        0.000000        0.000000\r
1386         }\r
1387         *MESH   {\r
1388                 *TIMEVALUE      0\r
1389                 *MESH_NUMVERTEX 8\r
1390                 *MESH_NUMFACES  6\r
1391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1392                 *MESH_VERTEX_LIST       {\r
1393                         *MESH_VERTEX    0       50.000000       232.000000      28.000000\r
1394                         *MESH_VERTEX    1       46.500000       232.000000      38.500000\r
1395                         *MESH_VERTEX    2       46.500000       232.000000      17.500000\r
1396                         *MESH_VERTEX    3       36.000000       232.000000      14.000000\r
1397                         *MESH_VERTEX    4       36.000000       232.000000      42.000000\r
1398                         *MESH_VERTEX    5       25.500000       232.000000      38.500000\r
1399                         *MESH_VERTEX    6       25.500000       232.000000      17.500000\r
1400                         *MESH_VERTEX    7       22.000000       232.000000      28.000000\r
1401                 }\r
1402                 *MESH_NORMALS   {\r
1403                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1404                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1405                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1406                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1407                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1408                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1409                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1410                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1411                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1412                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1413                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1414                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1415                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1416                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1422                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1423                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1424                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1425                 }\r
1426                 *MESH_NUMTVERTEX        8\r
1427                 *MESH_TVERTLIST {\r
1428                         *MESH_TVERT     0       0.390625        0.218750        1.000000\r
1429                         *MESH_TVERT     1       0.363281        0.300781        1.000000\r
1430                         *MESH_TVERT     2       0.363281        0.136719        1.000000\r
1431                         *MESH_TVERT     3       0.281250        0.109375        1.000000\r
1432                         *MESH_TVERT     4       0.281250        0.328125        1.000000\r
1433                         *MESH_TVERT     5       0.199219        0.300781        1.000000\r
1434                         *MESH_TVERT     6       0.199219        0.136719        1.000000\r
1435                         *MESH_TVERT     7       0.171875        0.218750        1.000000\r
1436                 }\r
1437                 *MESH_NUMTVFACES        6\r
1438                 *MESH_TFACELIST {\r
1439                         *MESH_TFACE     0       1       2       3\r
1440                         *MESH_TFACE     1       1       3       4\r
1441                         *MESH_TFACE     2       3       5       4\r
1442                         *MESH_TFACE     3       3       6       5\r
1443                         *MESH_TFACE     4       0       2       1\r
1444                         *MESH_TFACE     5       5       6       7\r
1445                 }\r
1446         }\r
1447         *PROP_MOTIONBLUR        0\r
1448         *PROP_CASTSHADOW        1\r
1449         *PROP_RECVSHADOW        1\r
1450         *MATERIAL_REF   4\r
1451 }\r
1452 *GEOMOBJECT     {\r
1453         *NODE_NAME      "mat4model0surf44"\r
1454         *NODE_TM        {\r
1455                 *NODE_NAME      "mat4model0surf44"\r
1456                 *INHERIT_POS    0       0       0\r
1457                 *INHERIT_ROT    0       0       0\r
1458                 *INHERIT_SCL    0       0       0\r
1459                 *TM_ROW0        1.0     0       0\r
1460                 *TM_ROW1        0       1.0     0\r
1461                 *TM_ROW2        0       0       1.0\r
1462                 *TM_ROW3        0       0       0\r
1463                 *TM_POS 0.000000        0.000000        0.000000\r
1464         }\r
1465         *MESH   {\r
1466                 *TIMEVALUE      0\r
1467                 *MESH_NUMVERTEX 6\r
1468                 *MESH_NUMFACES  4\r
1469                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1470                 *MESH_VERTEX_LIST       {\r
1471                         *MESH_VERTEX    0       50.000000       232.000000      28.000000\r
1472                         *MESH_VERTEX    1       50.000000       216.000000      28.000000\r
1473                         *MESH_VERTEX    2       46.500000       216.000000      38.500000\r
1474                         *MESH_VERTEX    3       46.500000       232.000000      38.500000\r
1475                         *MESH_VERTEX    4       46.500000       216.000000      17.500000\r
1476                         *MESH_VERTEX    5       46.500000       232.000000      17.500000\r
1477                 }\r
1478                 *MESH_NORMALS   {\r
1479                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1480                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1481                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1482                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1483                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1484                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1485                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1486                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1487                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1488                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1489                 }\r
1490                 *MESH_FACE_LIST {\r
1491                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1492                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1493                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1494                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1495                 }\r
1496                 *MESH_NUMTVERTEX        6\r
1497                 *MESH_TVERTLIST {\r
1498                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
1499                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
1500                         *MESH_TVERT     2       0.546875        0.125000        1.000000\r
1501                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1502                         *MESH_TVERT     4       0.328125        0.125000        1.000000\r
1503                         *MESH_TVERT     5       0.328125        0.000000        1.000000\r
1504                 }\r
1505                 *MESH_NUMTVFACES        4\r
1506                 *MESH_TFACELIST {\r
1507                         *MESH_TFACE     0       0       2       1\r
1508                         *MESH_TFACE     1       0       3       2\r
1509                         *MESH_TFACE     2       4       0       1\r
1510                         *MESH_TFACE     3       4       5       0\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   4\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat4model0surf45"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat4model0surf45"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 8\r
1534                 *MESH_NUMFACES  6\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       50.000000       216.000000      28.000000\r
1538                         *MESH_VERTEX    1       46.500000       216.000000      17.500000\r
1539                         *MESH_VERTEX    2       46.500000       216.000000      38.500000\r
1540                         *MESH_VERTEX    3       36.000000       216.000000      42.000000\r
1541                         *MESH_VERTEX    4       36.000000       216.000000      14.000000\r
1542                         *MESH_VERTEX    5       25.500000       216.000000      17.500000\r
1543                         *MESH_VERTEX    6       22.000000       216.000000      28.000000\r
1544                         *MESH_VERTEX    7       25.500000       216.000000      38.500000\r
1545                 }\r
1546                 *MESH_NORMALS   {\r
1547                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1548                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1549                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1550                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1551                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1552                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1553                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1554                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1555                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1556                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1557                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1558                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1559                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1560                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1561                 }\r
1562                 *MESH_FACE_LIST {\r
1563                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1564                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1565                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1566                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1567                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1568                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1569                 }\r
1570                 *MESH_NUMTVERTEX        8\r
1571                 *MESH_TVERTLIST {\r
1572                         *MESH_TVERT     0       0.390625        0.218750        1.000000\r
1573                         *MESH_TVERT     1       0.363281        0.136719        1.000000\r
1574                         *MESH_TVERT     2       0.363281        0.300781        1.000000\r
1575                         *MESH_TVERT     3       0.281250        0.328125        1.000000\r
1576                         *MESH_TVERT     4       0.281250        0.109375        1.000000\r
1577                         *MESH_TVERT     5       0.199219        0.136719        1.000000\r
1578                         *MESH_TVERT     6       0.171875        0.218750        1.000000\r
1579                         *MESH_TVERT     7       0.199219        0.300781        1.000000\r
1580                 }\r
1581                 *MESH_NUMTVFACES        6\r
1582                 *MESH_TFACELIST {\r
1583                         *MESH_TFACE     0       1       2       3\r
1584                         *MESH_TFACE     1       1       3       4\r
1585                         *MESH_TFACE     2       3       5       4\r
1586                         *MESH_TFACE     3       3       7       5\r
1587                         *MESH_TFACE     4       0       2       1\r
1588                         *MESH_TFACE     5       5       7       6\r
1589                 }\r
1590         }\r
1591         *PROP_MOTIONBLUR        0\r
1592         *PROP_CASTSHADOW        1\r
1593         *PROP_RECVSHADOW        1\r
1594         *MATERIAL_REF   4\r
1595 }\r
1596 *GEOMOBJECT     {\r
1597         *NODE_NAME      "mat4model0surf46"\r
1598         *NODE_TM        {\r
1599                 *NODE_NAME      "mat4model0surf46"\r
1600                 *INHERIT_POS    0       0       0\r
1601                 *INHERIT_ROT    0       0       0\r
1602                 *INHERIT_SCL    0       0       0\r
1603                 *TM_ROW0        1.0     0       0\r
1604                 *TM_ROW1        0       1.0     0\r
1605                 *TM_ROW2        0       0       1.0\r
1606                 *TM_ROW3        0       0       0\r
1607                 *TM_POS 0.000000        0.000000        0.000000\r
1608         }\r
1609         *MESH   {\r
1610                 *TIMEVALUE      0\r
1611                 *MESH_NUMVERTEX 8\r
1612                 *MESH_NUMFACES  6\r
1613                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1614                 *MESH_VERTEX_LIST       {\r
1615                         *MESH_VERTEX    0       50.000000       -152.000000     28.000000\r
1616                         *MESH_VERTEX    1       46.500000       -152.000000     38.500000\r
1617                         *MESH_VERTEX    2       46.500000       -152.000000     17.500000\r
1618                         *MESH_VERTEX    3       36.000000       -152.000000     14.000000\r
1619                         *MESH_VERTEX    4       36.000000       -152.000000     42.000000\r
1620                         *MESH_VERTEX    5       25.500000       -152.000000     38.500000\r
1621                         *MESH_VERTEX    6       25.500000       -152.000000     17.500000\r
1622                         *MESH_VERTEX    7       22.000000       -152.000000     28.000000\r
1623                 }\r
1624                 *MESH_NORMALS   {\r
1625                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1626                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1627                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1628                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1629                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1630                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1631                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1632                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1633                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1634                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1635                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1636                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1637                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1638                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1639                 }\r
1640                 *MESH_FACE_LIST {\r
1641                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1642                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1643                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1644                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1645                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1646                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1647                 }\r
1648                 *MESH_NUMTVERTEX        8\r
1649                 *MESH_TVERTLIST {\r
1650                         *MESH_TVERT     0       0.390625        0.218750        1.000000\r
1651                         *MESH_TVERT     1       0.363281        0.300781        1.000000\r
1652                         *MESH_TVERT     2       0.363281        0.136719        1.000000\r
1653                         *MESH_TVERT     3       0.281250        0.109375        1.000000\r
1654                         *MESH_TVERT     4       0.281250        0.328125        1.000000\r
1655                         *MESH_TVERT     5       0.199219        0.300781        1.000000\r
1656                         *MESH_TVERT     6       0.199219        0.136719        1.000000\r
1657                         *MESH_TVERT     7       0.171875        0.218750        1.000000\r
1658                 }\r
1659                 *MESH_NUMTVFACES        6\r
1660                 *MESH_TFACELIST {\r
1661                         *MESH_TFACE     0       1       2       3\r
1662                         *MESH_TFACE     1       1       3       4\r
1663                         *MESH_TFACE     2       3       5       4\r
1664                         *MESH_TFACE     3       3       6       5\r
1665                         *MESH_TFACE     4       0       2       1\r
1666                         *MESH_TFACE     5       5       6       7\r
1667                 }\r
1668         }\r
1669         *PROP_MOTIONBLUR        0\r
1670         *PROP_CASTSHADOW        1\r
1671         *PROP_RECVSHADOW        1\r
1672         *MATERIAL_REF   4\r
1673 }\r
1674 *GEOMOBJECT     {\r
1675         *NODE_NAME      "mat4model0surf47"\r
1676         *NODE_TM        {\r
1677                 *NODE_NAME      "mat4model0surf47"\r
1678                 *INHERIT_POS    0       0       0\r
1679                 *INHERIT_ROT    0       0       0\r
1680                 *INHERIT_SCL    0       0       0\r
1681                 *TM_ROW0        1.0     0       0\r
1682                 *TM_ROW1        0       1.0     0\r
1683                 *TM_ROW2        0       0       1.0\r
1684                 *TM_ROW3        0       0       0\r
1685                 *TM_POS 0.000000        0.000000        0.000000\r
1686         }\r
1687         *MESH   {\r
1688                 *TIMEVALUE      0\r
1689                 *MESH_NUMVERTEX 6\r
1690                 *MESH_NUMFACES  4\r
1691                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1692                 *MESH_VERTEX_LIST       {\r
1693                         *MESH_VERTEX    0       50.000000       -152.000000     28.000000\r
1694                         *MESH_VERTEX    1       50.000000       -168.000000     28.000000\r
1695                         *MESH_VERTEX    2       46.500000       -168.000000     38.500000\r
1696                         *MESH_VERTEX    3       46.500000       -152.000000     38.500000\r
1697                         *MESH_VERTEX    4       46.500000       -168.000000     17.500000\r
1698                         *MESH_VERTEX    5       46.500000       -152.000000     17.500000\r
1699                 }\r
1700                 *MESH_NORMALS   {\r
1701                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1702                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1703                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1704                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1705                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1706                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1707                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1708                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1709                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1710                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1711                 }\r
1712                 *MESH_FACE_LIST {\r
1713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1715                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1716                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1717                 }\r
1718                 *MESH_NUMTVERTEX        6\r
1719                 *MESH_TVERTLIST {\r
1720                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
1721                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
1722                         *MESH_TVERT     2       0.546875        0.125000        1.000000\r
1723                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1724                         *MESH_TVERT     4       0.328125        0.125000        1.000000\r
1725                         *MESH_TVERT     5       0.328125        0.000000        1.000000\r
1726                 }\r
1727                 *MESH_NUMTVFACES        4\r
1728                 *MESH_TFACELIST {\r
1729                         *MESH_TFACE     0       0       2       1\r
1730                         *MESH_TFACE     1       0       3       2\r
1731                         *MESH_TFACE     2       4       0       1\r
1732                         *MESH_TFACE     3       4       5       0\r
1733                 }\r
1734         }\r
1735         *PROP_MOTIONBLUR        0\r
1736         *PROP_CASTSHADOW        1\r
1737         *PROP_RECVSHADOW        1\r
1738         *MATERIAL_REF   4\r
1739 }\r
1740 *GEOMOBJECT     {\r
1741         *NODE_NAME      "mat4model0surf48"\r
1742         *NODE_TM        {\r
1743                 *NODE_NAME      "mat4model0surf48"\r
1744                 *INHERIT_POS    0       0       0\r
1745                 *INHERIT_ROT    0       0       0\r
1746                 *INHERIT_SCL    0       0       0\r
1747                 *TM_ROW0        1.0     0       0\r
1748                 *TM_ROW1        0       1.0     0\r
1749                 *TM_ROW2        0       0       1.0\r
1750                 *TM_ROW3        0       0       0\r
1751                 *TM_POS 0.000000        0.000000        0.000000\r
1752         }\r
1753         *MESH   {\r
1754                 *TIMEVALUE      0\r
1755                 *MESH_NUMVERTEX 8\r
1756                 *MESH_NUMFACES  6\r
1757                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1758                 *MESH_VERTEX_LIST       {\r
1759                         *MESH_VERTEX    0       50.000000       -168.000000     28.000000\r
1760                         *MESH_VERTEX    1       46.500000       -168.000000     17.500000\r
1761                         *MESH_VERTEX    2       46.500000       -168.000000     38.500000\r
1762                         *MESH_VERTEX    3       36.000000       -168.000000     42.000000\r
1763                         *MESH_VERTEX    4       36.000000       -168.000000     14.000000\r
1764                         *MESH_VERTEX    5       25.500000       -168.000000     17.500000\r
1765                         *MESH_VERTEX    6       22.000000       -168.000000     28.000000\r
1766                         *MESH_VERTEX    7       25.500000       -168.000000     38.500000\r
1767                 }\r
1768                 *MESH_NORMALS   {\r
1769                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1770                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1771                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1772                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1773                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1774                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1775                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1776                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1777                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1778                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1779                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1780                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1781                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1782                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1783                 }\r
1784                 *MESH_FACE_LIST {\r
1785                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1788                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1789                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1790                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1791                 }\r
1792                 *MESH_NUMTVERTEX        8\r
1793                 *MESH_TVERTLIST {\r
1794                         *MESH_TVERT     0       0.390625        0.218750        1.000000\r
1795                         *MESH_TVERT     1       0.363281        0.136719        1.000000\r
1796                         *MESH_TVERT     2       0.363281        0.300781        1.000000\r
1797                         *MESH_TVERT     3       0.281250        0.328125        1.000000\r
1798                         *MESH_TVERT     4       0.281250        0.109375        1.000000\r
1799                         *MESH_TVERT     5       0.199219        0.136719        1.000000\r
1800                         *MESH_TVERT     6       0.171875        0.218750        1.000000\r
1801                         *MESH_TVERT     7       0.199219        0.300781        1.000000\r
1802                 }\r
1803                 *MESH_NUMTVFACES        6\r
1804                 *MESH_TFACELIST {\r
1805                         *MESH_TFACE     0       1       2       3\r
1806                         *MESH_TFACE     1       1       3       4\r
1807                         *MESH_TFACE     2       3       5       4\r
1808                         *MESH_TFACE     3       3       7       5\r
1809                         *MESH_TFACE     4       0       2       1\r
1810                         *MESH_TFACE     5       5       7       6\r
1811                 }\r
1812         }\r
1813         *PROP_MOTIONBLUR        0\r
1814         *PROP_CASTSHADOW        1\r
1815         *PROP_RECVSHADOW        1\r
1816         *MATERIAL_REF   4\r
1817 }\r
1818 *GEOMOBJECT     {\r
1819         *NODE_NAME      "mat4model0surf49"\r
1820         *NODE_TM        {\r
1821                 *NODE_NAME      "mat4model0surf49"\r
1822                 *INHERIT_POS    0       0       0\r
1823                 *INHERIT_ROT    0       0       0\r
1824                 *INHERIT_SCL    0       0       0\r
1825                 *TM_ROW0        1.0     0       0\r
1826                 *TM_ROW1        0       1.0     0\r
1827                 *TM_ROW2        0       0       1.0\r
1828                 *TM_ROW3        0       0       0\r
1829                 *TM_POS 0.000000        0.000000        0.000000\r
1830         }\r
1831         *MESH   {\r
1832                 *TIMEVALUE      0\r
1833                 *MESH_NUMVERTEX 8\r
1834                 *MESH_NUMFACES  6\r
1835                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1836                 *MESH_VERTEX_LIST       {\r
1837                         *MESH_VERTEX    0       50.000000       -536.000000     28.000000\r
1838                         *MESH_VERTEX    1       46.500000       -536.000000     38.500000\r
1839                         *MESH_VERTEX    2       46.500000       -536.000000     17.500000\r
1840                         *MESH_VERTEX    3       36.000000       -536.000000     14.000000\r
1841                         *MESH_VERTEX    4       36.000000       -536.000000     42.000000\r
1842                         *MESH_VERTEX    5       25.500000       -536.000000     38.500000\r
1843                         *MESH_VERTEX    6       25.500000       -536.000000     17.500000\r
1844                         *MESH_VERTEX    7       22.000000       -536.000000     28.000000\r
1845                 }\r
1846                 *MESH_NORMALS   {\r
1847                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1848                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1849                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1850                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1851                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1852                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1853                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1854                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1855                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1856                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1857                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1858                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1859                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1860                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1861                 }\r
1862                 *MESH_FACE_LIST {\r
1863                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1864                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1865                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1866                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1867                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1868                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1869                 }\r
1870                 *MESH_NUMTVERTEX        8\r
1871                 *MESH_TVERTLIST {\r
1872                         *MESH_TVERT     0       0.390625        0.218750        1.000000\r
1873                         *MESH_TVERT     1       0.363281        0.300781        1.000000\r
1874                         *MESH_TVERT     2       0.363281        0.136719        1.000000\r
1875                         *MESH_TVERT     3       0.281250        0.109375        1.000000\r
1876                         *MESH_TVERT     4       0.281250        0.328125        1.000000\r
1877                         *MESH_TVERT     5       0.199219        0.300781        1.000000\r
1878                         *MESH_TVERT     6       0.199219        0.136719        1.000000\r
1879                         *MESH_TVERT     7       0.171875        0.218750        1.000000\r
1880                 }\r
1881                 *MESH_NUMTVFACES        6\r
1882                 *MESH_TFACELIST {\r
1883                         *MESH_TFACE     0       1       2       3\r
1884                         *MESH_TFACE     1       1       3       4\r
1885                         *MESH_TFACE     2       3       5       4\r
1886                         *MESH_TFACE     3       3       6       5\r
1887                         *MESH_TFACE     4       0       2       1\r
1888                         *MESH_TFACE     5       5       6       7\r
1889                 }\r
1890         }\r
1891         *PROP_MOTIONBLUR        0\r
1892         *PROP_CASTSHADOW        1\r
1893         *PROP_RECVSHADOW        1\r
1894         *MATERIAL_REF   4\r
1895 }\r
1896 *GEOMOBJECT     {\r
1897         *NODE_NAME      "mat4model0surf50"\r
1898         *NODE_TM        {\r
1899                 *NODE_NAME      "mat4model0surf50"\r
1900                 *INHERIT_POS    0       0       0\r
1901                 *INHERIT_ROT    0       0       0\r
1902                 *INHERIT_SCL    0       0       0\r
1903                 *TM_ROW0        1.0     0       0\r
1904                 *TM_ROW1        0       1.0     0\r
1905                 *TM_ROW2        0       0       1.0\r
1906                 *TM_ROW3        0       0       0\r
1907                 *TM_POS 0.000000        0.000000        0.000000\r
1908         }\r
1909         *MESH   {\r
1910                 *TIMEVALUE      0\r
1911                 *MESH_NUMVERTEX 6\r
1912                 *MESH_NUMFACES  4\r
1913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1914                 *MESH_VERTEX_LIST       {\r
1915                         *MESH_VERTEX    0       50.000000       -536.000000     28.000000\r
1916                         *MESH_VERTEX    1       50.000000       -552.000000     28.000000\r
1917                         *MESH_VERTEX    2       46.500000       -552.000000     38.500000\r
1918                         *MESH_VERTEX    3       46.500000       -536.000000     38.500000\r
1919                         *MESH_VERTEX    4       46.500000       -552.000000     17.500000\r
1920                         *MESH_VERTEX    5       46.500000       -536.000000     17.500000\r
1921                 }\r
1922                 *MESH_NORMALS   {\r
1923                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1924                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1925                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1926                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1927                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1928                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1929                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1930                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1931                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1932                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1933                 }\r
1934                 *MESH_FACE_LIST {\r
1935                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1936                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1937                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1938                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1939                 }\r
1940                 *MESH_NUMTVERTEX        6\r
1941                 *MESH_TVERTLIST {\r
1942                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
1943                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
1944                         *MESH_TVERT     2       0.546875        0.125000        1.000000\r
1945                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1946                         *MESH_TVERT     4       0.328125        0.125000        1.000000\r
1947                         *MESH_TVERT     5       0.328125        0.000000        1.000000\r
1948                 }\r
1949                 *MESH_NUMTVFACES        4\r
1950                 *MESH_TFACELIST {\r
1951                         *MESH_TFACE     0       0       2       1\r
1952                         *MESH_TFACE     1       0       3       2\r
1953                         *MESH_TFACE     2       4       0       1\r
1954                         *MESH_TFACE     3       4       5       0\r
1955                 }\r
1956         }\r
1957         *PROP_MOTIONBLUR        0\r
1958         *PROP_CASTSHADOW        1\r
1959         *PROP_RECVSHADOW        1\r
1960         *MATERIAL_REF   4\r
1961 }\r
1962 *GEOMOBJECT     {\r
1963         *NODE_NAME      "mat4model0surf51"\r
1964         *NODE_TM        {\r
1965                 *NODE_NAME      "mat4model0surf51"\r
1966                 *INHERIT_POS    0       0       0\r
1967                 *INHERIT_ROT    0       0       0\r
1968                 *INHERIT_SCL    0       0       0\r
1969                 *TM_ROW0        1.0     0       0\r
1970                 *TM_ROW1        0       1.0     0\r
1971                 *TM_ROW2        0       0       1.0\r
1972                 *TM_ROW3        0       0       0\r
1973                 *TM_POS 0.000000        0.000000        0.000000\r
1974         }\r
1975         *MESH   {\r
1976                 *TIMEVALUE      0\r
1977                 *MESH_NUMVERTEX 8\r
1978                 *MESH_NUMFACES  6\r
1979                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1980                 *MESH_VERTEX_LIST       {\r
1981                         *MESH_VERTEX    0       50.000000       -552.000000     28.000000\r
1982                         *MESH_VERTEX    1       46.500000       -552.000000     17.500000\r
1983                         *MESH_VERTEX    2       46.500000       -552.000000     38.500000\r
1984                         *MESH_VERTEX    3       36.000000       -552.000000     42.000000\r
1985                         *MESH_VERTEX    4       36.000000       -552.000000     14.000000\r
1986                         *MESH_VERTEX    5       25.500000       -552.000000     17.500000\r
1987                         *MESH_VERTEX    6       22.000000       -552.000000     28.000000\r
1988                         *MESH_VERTEX    7       25.500000       -552.000000     38.500000\r
1989                 }\r
1990                 *MESH_NORMALS   {\r
1991                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1992                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1993                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1994                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1995                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1996                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1997                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1998                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1999                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2000                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2001                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2002                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2003                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2004                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2005                 }\r
2006                 *MESH_FACE_LIST {\r
2007                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2008                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2009                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2010                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2011                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2012                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2013                 }\r
2014                 *MESH_NUMTVERTEX        8\r
2015                 *MESH_TVERTLIST {\r
2016                         *MESH_TVERT     0       0.390625        0.218750        1.000000\r
2017                         *MESH_TVERT     1       0.363281        0.136719        1.000000\r
2018                         *MESH_TVERT     2       0.363281        0.300781        1.000000\r
2019                         *MESH_TVERT     3       0.281250        0.328125        1.000000\r
2020                         *MESH_TVERT     4       0.281250        0.109375        1.000000\r
2021                         *MESH_TVERT     5       0.199219        0.136719        1.000000\r
2022                         *MESH_TVERT     6       0.171875        0.218750        1.000000\r
2023                         *MESH_TVERT     7       0.199219        0.300781        1.000000\r
2024                 }\r
2025                 *MESH_NUMTVFACES        6\r
2026                 *MESH_TFACELIST {\r
2027                         *MESH_TFACE     0       1       2       3\r
2028                         *MESH_TFACE     1       1       3       4\r
2029                         *MESH_TFACE     2       3       5       4\r
2030                         *MESH_TFACE     3       3       7       5\r
2031                         *MESH_TFACE     4       0       2       1\r
2032                         *MESH_TFACE     5       5       7       6\r
2033                 }\r
2034         }\r
2035         *PROP_MOTIONBLUR        0\r
2036         *PROP_CASTSHADOW        1\r
2037         *PROP_RECVSHADOW        1\r
2038         *MATERIAL_REF   4\r
2039 }\r
2040 *GEOMOBJECT     {\r
2041         *NODE_NAME      "mat4model0surf52"\r
2042         *NODE_TM        {\r
2043                 *NODE_NAME      "mat4model0surf52"\r
2044                 *INHERIT_POS    0       0       0\r
2045                 *INHERIT_ROT    0       0       0\r
2046                 *INHERIT_SCL    0       0       0\r
2047                 *TM_ROW0        1.0     0       0\r
2048                 *TM_ROW1        0       1.0     0\r
2049                 *TM_ROW2        0       0       1.0\r
2050                 *TM_ROW3        0       0       0\r
2051                 *TM_POS 0.000000        0.000000        0.000000\r
2052         }\r
2053         *MESH   {\r
2054                 *TIMEVALUE      0\r
2055                 *MESH_NUMVERTEX 6\r
2056                 *MESH_NUMFACES  4\r
2057                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2058                 *MESH_VERTEX_LIST       {\r
2059                         *MESH_VERTEX    0       40.000000       608.000000      0.000000\r
2060                         *MESH_VERTEX    1       40.000000       608.000000      28.000000\r
2061                         *MESH_VERTEX    2       36.000000       612.000000      28.000000\r
2062                         *MESH_VERTEX    3       36.000000       612.000000      0.000000\r
2063                         *MESH_VERTEX    4       36.000000       604.000000      28.000000\r
2064                         *MESH_VERTEX    5       36.000000       604.000000      0.000000\r
2065                 }\r
2066                 *MESH_NORMALS   {\r
2067                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2068                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2069                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2070                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2071                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2072                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2073                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2074                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2075                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2076                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2077                 }\r
2078                 *MESH_FACE_LIST {\r
2079                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2080                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2081                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2082                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2083                 }\r
2084                 *MESH_NUMTVERTEX        6\r
2085                 *MESH_TVERTLIST {\r
2086                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2087                         *MESH_TVERT     1       0.088388        0.218750        1.000000\r
2088                         *MESH_TVERT     2       0.132583        0.218750        1.000000\r
2089                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2090                         *MESH_TVERT     4       0.044194        0.218750        1.000000\r
2091                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2092                 }\r
2093                 *MESH_NUMTVFACES        4\r
2094                 *MESH_TFACELIST {\r
2095                         *MESH_TFACE     0       0       2       1\r
2096                         *MESH_TFACE     1       0       3       2\r
2097                         *MESH_TFACE     2       4       0       1\r
2098                         *MESH_TFACE     3       4       5       0\r
2099                 }\r
2100         }\r
2101         *PROP_MOTIONBLUR        0\r
2102         *PROP_CASTSHADOW        1\r
2103         *PROP_RECVSHADOW        1\r
2104         *MATERIAL_REF   4\r
2105 }\r
2106 *GEOMOBJECT     {\r
2107         *NODE_NAME      "mat4model0surf53"\r
2108         *NODE_TM        {\r
2109                 *NODE_NAME      "mat4model0surf53"\r
2110                 *INHERIT_POS    0       0       0\r
2111                 *INHERIT_ROT    0       0       0\r
2112                 *INHERIT_SCL    0       0       0\r
2113                 *TM_ROW0        1.0     0       0\r
2114                 *TM_ROW1        0       1.0     0\r
2115                 *TM_ROW2        0       0       1.0\r
2116                 *TM_ROW3        0       0       0\r
2117                 *TM_POS 0.000000        0.000000        0.000000\r
2118         }\r
2119         *MESH   {\r
2120                 *TIMEVALUE      0\r
2121                 *MESH_NUMVERTEX 6\r
2122                 *MESH_NUMFACES  4\r
2123                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2124                 *MESH_VERTEX_LIST       {\r
2125                         *MESH_VERTEX    0       46.500000       600.000000      38.500000\r
2126                         *MESH_VERTEX    1       36.000000       600.000000      42.000000\r
2127                         *MESH_VERTEX    2       36.000000       616.000000      42.000000\r
2128                         *MESH_VERTEX    3       46.500000       616.000000      38.500000\r
2129                         *MESH_VERTEX    4       25.500000       600.000000      38.500000\r
2130                         *MESH_VERTEX    5       25.500000       616.000000      38.500000\r
2131                 }\r
2132                 *MESH_NORMALS   {\r
2133                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2134                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2135                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2136                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2137                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2138                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2139                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2140                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2141                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2142                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2143                 }\r
2144                 *MESH_FACE_LIST {\r
2145                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2146                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2147                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2148                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2149                 }\r
2150                 *MESH_NUMTVERTEX        6\r
2151                 *MESH_TVERTLIST {\r
2152                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
2153                         *MESH_TVERT     1       0.656250        0.125000        1.000000\r
2154                         *MESH_TVERT     2       0.656250        0.000000        1.000000\r
2155                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
2156                         *MESH_TVERT     4       0.765625        0.125000        1.000000\r
2157                         *MESH_TVERT     5       0.765625        0.000000        1.000000\r
2158                 }\r
2159                 *MESH_NUMTVFACES        4\r
2160                 *MESH_TFACELIST {\r
2161                         *MESH_TFACE     0       0       2       1\r
2162                         *MESH_TFACE     1       0       3       2\r
2163                         *MESH_TFACE     2       2       4       1\r
2164                         *MESH_TFACE     3       2       5       4\r
2165                 }\r
2166         }\r
2167         *PROP_MOTIONBLUR        0\r
2168         *PROP_CASTSHADOW        1\r
2169         *PROP_RECVSHADOW        1\r
2170         *MATERIAL_REF   4\r
2171 }\r
2172 *GEOMOBJECT     {\r
2173         *NODE_NAME      "mat4model0surf54"\r
2174         *NODE_TM        {\r
2175                 *NODE_NAME      "mat4model0surf54"\r
2176                 *INHERIT_POS    0       0       0\r
2177                 *INHERIT_ROT    0       0       0\r
2178                 *INHERIT_SCL    0       0       0\r
2179                 *TM_ROW0        1.0     0       0\r
2180                 *TM_ROW1        0       1.0     0\r
2181                 *TM_ROW2        0       0       1.0\r
2182                 *TM_ROW3        0       0       0\r
2183                 *TM_POS 0.000000        0.000000        0.000000\r
2184         }\r
2185         *MESH   {\r
2186                 *TIMEVALUE      0\r
2187                 *MESH_NUMVERTEX 6\r
2188                 *MESH_NUMFACES  4\r
2189                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2190                 *MESH_VERTEX_LIST       {\r
2191                         *MESH_VERTEX    0       36.000000       616.000000      14.000000\r
2192                         *MESH_VERTEX    1       36.000000       600.000000      14.000000\r
2193                         *MESH_VERTEX    2       46.500000       600.000000      17.500000\r
2194                         *MESH_VERTEX    3       46.500000       616.000000      17.500000\r
2195                         *MESH_VERTEX    4       25.500000       600.000000      17.500000\r
2196                         *MESH_VERTEX    5       25.500000       616.000000      17.500000\r
2197                 }\r
2198                 *MESH_NORMALS   {\r
2199                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2200                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2201                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2202                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2203                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2204                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2205                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2206                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2207                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2208                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2209                 }\r
2210                 *MESH_FACE_LIST {\r
2211                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2212                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2213                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2214                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2215                 }\r
2216                 *MESH_NUMTVERTEX        6\r
2217                 *MESH_TVERTLIST {\r
2218                         *MESH_TVERT     0       0.218750        0.000000        1.000000\r
2219                         *MESH_TVERT     1       0.218750        0.125000        1.000000\r
2220                         *MESH_TVERT     2       0.328125        0.125000        1.000000\r
2221                         *MESH_TVERT     3       0.328125        0.000000        1.000000\r
2222                         *MESH_TVERT     4       0.109375        0.125000        1.000000\r
2223                         *MESH_TVERT     5       0.109375        0.000000        1.000000\r
2224                 }\r
2225                 *MESH_NUMTVFACES        4\r
2226                 *MESH_TFACELIST {\r
2227                         *MESH_TFACE     0       0       2       1\r
2228                         *MESH_TFACE     1       0       3       2\r
2229                         *MESH_TFACE     2       4       0       1\r
2230                         *MESH_TFACE     3       4       5       0\r
2231                 }\r
2232         }\r
2233         *PROP_MOTIONBLUR        0\r
2234         *PROP_CASTSHADOW        1\r
2235         *PROP_RECVSHADOW        1\r
2236         *MATERIAL_REF   4\r
2237 }\r
2238 *GEOMOBJECT     {\r
2239         *NODE_NAME      "mat4model0surf55"\r
2240         *NODE_TM        {\r
2241                 *NODE_NAME      "mat4model0surf55"\r
2242                 *INHERIT_POS    0       0       0\r
2243                 *INHERIT_ROT    0       0       0\r
2244                 *INHERIT_SCL    0       0       0\r
2245                 *TM_ROW0        1.0     0       0\r
2246                 *TM_ROW1        0       1.0     0\r
2247                 *TM_ROW2        0       0       1.0\r
2248                 *TM_ROW3        0       0       0\r
2249                 *TM_POS 0.000000        0.000000        0.000000\r
2250         }\r
2251         *MESH   {\r
2252                 *TIMEVALUE      0\r
2253                 *MESH_NUMVERTEX 6\r
2254                 *MESH_NUMFACES  4\r
2255                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2256                 *MESH_VERTEX_LIST       {\r
2257                         *MESH_VERTEX    0       40.000000       224.000000      0.000000\r
2258                         *MESH_VERTEX    1       40.000000       224.000000      28.000000\r
2259                         *MESH_VERTEX    2       36.000000       228.000000      28.000000\r
2260                         *MESH_VERTEX    3       36.000000       228.000000      0.000000\r
2261                         *MESH_VERTEX    4       36.000000       220.000000      28.000000\r
2262                         *MESH_VERTEX    5       36.000000       220.000000      0.000000\r
2263                 }\r
2264                 *MESH_NORMALS   {\r
2265                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2266                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2267                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2268                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2269                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2270                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2271                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2272                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2273                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2274                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2275                 }\r
2276                 *MESH_FACE_LIST {\r
2277                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2278                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2279                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2280                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2281                 }\r
2282                 *MESH_NUMTVERTEX        6\r
2283                 *MESH_TVERTLIST {\r
2284                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2285                         *MESH_TVERT     1       0.088388        0.218750        1.000000\r
2286                         *MESH_TVERT     2       0.132583        0.218750        1.000000\r
2287                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2288                         *MESH_TVERT     4       0.044194        0.218750        1.000000\r
2289                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2290                 }\r
2291                 *MESH_NUMTVFACES        4\r
2292                 *MESH_TFACELIST {\r
2293                         *MESH_TFACE     0       0       2       1\r
2294                         *MESH_TFACE     1       0       3       2\r
2295                         *MESH_TFACE     2       4       0       1\r
2296                         *MESH_TFACE     3       4       5       0\r
2297                 }\r
2298         }\r
2299         *PROP_MOTIONBLUR        0\r
2300         *PROP_CASTSHADOW        1\r
2301         *PROP_RECVSHADOW        1\r
2302         *MATERIAL_REF   4\r
2303 }\r
2304 *GEOMOBJECT     {\r
2305         *NODE_NAME      "mat4model0surf56"\r
2306         *NODE_TM        {\r
2307                 *NODE_NAME      "mat4model0surf56"\r
2308                 *INHERIT_POS    0       0       0\r
2309                 *INHERIT_ROT    0       0       0\r
2310                 *INHERIT_SCL    0       0       0\r
2311                 *TM_ROW0        1.0     0       0\r
2312                 *TM_ROW1        0       1.0     0\r
2313                 *TM_ROW2        0       0       1.0\r
2314                 *TM_ROW3        0       0       0\r
2315                 *TM_POS 0.000000        0.000000        0.000000\r
2316         }\r
2317         *MESH   {\r
2318                 *TIMEVALUE      0\r
2319                 *MESH_NUMVERTEX 6\r
2320                 *MESH_NUMFACES  4\r
2321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2322                 *MESH_VERTEX_LIST       {\r
2323                         *MESH_VERTEX    0       46.500000       216.000000      38.500000\r
2324                         *MESH_VERTEX    1       36.000000       216.000000      42.000000\r
2325                         *MESH_VERTEX    2       36.000000       232.000000      42.000000\r
2326                         *MESH_VERTEX    3       46.500000       232.000000      38.500000\r
2327                         *MESH_VERTEX    4       25.500000       216.000000      38.500000\r
2328                         *MESH_VERTEX    5       25.500000       232.000000      38.500000\r
2329                 }\r
2330                 *MESH_NORMALS   {\r
2331                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2332                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2333                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2334                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2335                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2336                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2337                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2338                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2339                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2340                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2341                 }\r
2342                 *MESH_FACE_LIST {\r
2343                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2344                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2345                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2346                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2347                 }\r
2348                 *MESH_NUMTVERTEX        6\r
2349                 *MESH_TVERTLIST {\r
2350                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
2351                         *MESH_TVERT     1       0.656250        0.125000        1.000000\r
2352                         *MESH_TVERT     2       0.656250        0.000000        1.000000\r
2353                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
2354                         *MESH_TVERT     4       0.765625        0.125000        1.000000\r
2355                         *MESH_TVERT     5       0.765625        0.000000        1.000000\r
2356                 }\r
2357                 *MESH_NUMTVFACES        4\r
2358                 *MESH_TFACELIST {\r
2359                         *MESH_TFACE     0       0       2       1\r
2360                         *MESH_TFACE     1       0       3       2\r
2361                         *MESH_TFACE     2       2       4       1\r
2362                         *MESH_TFACE     3       2       5       4\r
2363                 }\r
2364         }\r
2365         *PROP_MOTIONBLUR        0\r
2366         *PROP_CASTSHADOW        1\r
2367         *PROP_RECVSHADOW        1\r
2368         *MATERIAL_REF   4\r
2369 }\r
2370 *GEOMOBJECT     {\r
2371         *NODE_NAME      "mat4model0surf57"\r
2372         *NODE_TM        {\r
2373                 *NODE_NAME      "mat4model0surf57"\r
2374                 *INHERIT_POS    0       0       0\r
2375                 *INHERIT_ROT    0       0       0\r
2376                 *INHERIT_SCL    0       0       0\r
2377                 *TM_ROW0        1.0     0       0\r
2378                 *TM_ROW1        0       1.0     0\r
2379                 *TM_ROW2        0       0       1.0\r
2380                 *TM_ROW3        0       0       0\r
2381                 *TM_POS 0.000000        0.000000        0.000000\r
2382         }\r
2383         *MESH   {\r
2384                 *TIMEVALUE      0\r
2385                 *MESH_NUMVERTEX 6\r
2386                 *MESH_NUMFACES  4\r
2387                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2388                 *MESH_VERTEX_LIST       {\r
2389                         *MESH_VERTEX    0       36.000000       232.000000      14.000000\r
2390                         *MESH_VERTEX    1       36.000000       216.000000      14.000000\r
2391                         *MESH_VERTEX    2       46.500000       216.000000      17.500000\r
2392                         *MESH_VERTEX    3       46.500000       232.000000      17.500000\r
2393                         *MESH_VERTEX    4       25.500000       216.000000      17.500000\r
2394                         *MESH_VERTEX    5       25.500000       232.000000      17.500000\r
2395                 }\r
2396                 *MESH_NORMALS   {\r
2397                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2398                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2399                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2400                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2401                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2402                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2403                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2404                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2405                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2406                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2407                 }\r
2408                 *MESH_FACE_LIST {\r
2409                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2410                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2411                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2412                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2413                 }\r
2414                 *MESH_NUMTVERTEX        6\r
2415                 *MESH_TVERTLIST {\r
2416                         *MESH_TVERT     0       0.218750        0.000000        1.000000\r
2417                         *MESH_TVERT     1       0.218750        0.125000        1.000000\r
2418                         *MESH_TVERT     2       0.328125        0.125000        1.000000\r
2419                         *MESH_TVERT     3       0.328125        0.000000        1.000000\r
2420                         *MESH_TVERT     4       0.109375        0.125000        1.000000\r
2421                         *MESH_TVERT     5       0.109375        0.000000        1.000000\r
2422                 }\r
2423                 *MESH_NUMTVFACES        4\r
2424                 *MESH_TFACELIST {\r
2425                         *MESH_TFACE     0       0       2       1\r
2426                         *MESH_TFACE     1       0       3       2\r
2427                         *MESH_TFACE     2       4       0       1\r
2428                         *MESH_TFACE     3       4       5       0\r
2429                 }\r
2430         }\r
2431         *PROP_MOTIONBLUR        0\r
2432         *PROP_CASTSHADOW        1\r
2433         *PROP_RECVSHADOW        1\r
2434         *MATERIAL_REF   4\r
2435 }\r
2436 *GEOMOBJECT     {\r
2437         *NODE_NAME      "mat4model0surf58"\r
2438         *NODE_TM        {\r
2439                 *NODE_NAME      "mat4model0surf58"\r
2440                 *INHERIT_POS    0       0       0\r
2441                 *INHERIT_ROT    0       0       0\r
2442                 *INHERIT_SCL    0       0       0\r
2443                 *TM_ROW0        1.0     0       0\r
2444                 *TM_ROW1        0       1.0     0\r
2445                 *TM_ROW2        0       0       1.0\r
2446                 *TM_ROW3        0       0       0\r
2447                 *TM_POS 0.000000        0.000000        0.000000\r
2448         }\r
2449         *MESH   {\r
2450                 *TIMEVALUE      0\r
2451                 *MESH_NUMVERTEX 6\r
2452                 *MESH_NUMFACES  4\r
2453                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2454                 *MESH_VERTEX_LIST       {\r
2455                         *MESH_VERTEX    0       40.000000       -160.000000     0.000000\r
2456                         *MESH_VERTEX    1       40.000000       -160.000000     28.000000\r
2457                         *MESH_VERTEX    2       36.000000       -156.000000     28.000000\r
2458                         *MESH_VERTEX    3       36.000000       -156.000000     0.000000\r
2459                         *MESH_VERTEX    4       36.000000       -164.000000     28.000000\r
2460                         *MESH_VERTEX    5       36.000000       -164.000000     0.000000\r
2461                 }\r
2462                 *MESH_NORMALS   {\r
2463                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2464                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2465                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2466                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2467                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2468                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2469                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2470                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2471                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2472                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2473                 }\r
2474                 *MESH_FACE_LIST {\r
2475                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2476                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2477                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2478                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2479                 }\r
2480                 *MESH_NUMTVERTEX        6\r
2481                 *MESH_TVERTLIST {\r
2482                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2483                         *MESH_TVERT     1       0.088388        0.218750        1.000000\r
2484                         *MESH_TVERT     2       0.132583        0.218750        1.000000\r
2485                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2486                         *MESH_TVERT     4       0.044194        0.218750        1.000000\r
2487                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2488                 }\r
2489                 *MESH_NUMTVFACES        4\r
2490                 *MESH_TFACELIST {\r
2491                         *MESH_TFACE     0       0       2       1\r
2492                         *MESH_TFACE     1       0       3       2\r
2493                         *MESH_TFACE     2       4       0       1\r
2494                         *MESH_TFACE     3       4       5       0\r
2495                 }\r
2496         }\r
2497         *PROP_MOTIONBLUR        0\r
2498         *PROP_CASTSHADOW        1\r
2499         *PROP_RECVSHADOW        1\r
2500         *MATERIAL_REF   4\r
2501 }\r
2502 *GEOMOBJECT     {\r
2503         *NODE_NAME      "mat4model0surf59"\r
2504         *NODE_TM        {\r
2505                 *NODE_NAME      "mat4model0surf59"\r
2506                 *INHERIT_POS    0       0       0\r
2507                 *INHERIT_ROT    0       0       0\r
2508                 *INHERIT_SCL    0       0       0\r
2509                 *TM_ROW0        1.0     0       0\r
2510                 *TM_ROW1        0       1.0     0\r
2511                 *TM_ROW2        0       0       1.0\r
2512                 *TM_ROW3        0       0       0\r
2513                 *TM_POS 0.000000        0.000000        0.000000\r
2514         }\r
2515         *MESH   {\r
2516                 *TIMEVALUE      0\r
2517                 *MESH_NUMVERTEX 6\r
2518                 *MESH_NUMFACES  4\r
2519                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2520                 *MESH_VERTEX_LIST       {\r
2521                         *MESH_VERTEX    0       46.500000       -168.000000     38.500000\r
2522                         *MESH_VERTEX    1       36.000000       -168.000000     42.000000\r
2523                         *MESH_VERTEX    2       36.000000       -152.000000     42.000000\r
2524                         *MESH_VERTEX    3       46.500000       -152.000000     38.500000\r
2525                         *MESH_VERTEX    4       25.500000       -168.000000     38.500000\r
2526                         *MESH_VERTEX    5       25.500000       -152.000000     38.500000\r
2527                 }\r
2528                 *MESH_NORMALS   {\r
2529                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2530                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2531                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2532                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2533                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2534                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2535                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2536                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2537                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2538                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2539                 }\r
2540                 *MESH_FACE_LIST {\r
2541                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2542                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2543                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2544                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2545                 }\r
2546                 *MESH_NUMTVERTEX        6\r
2547                 *MESH_TVERTLIST {\r
2548                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
2549                         *MESH_TVERT     1       0.656250        0.125000        1.000000\r
2550                         *MESH_TVERT     2       0.656250        0.000000        1.000000\r
2551                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
2552                         *MESH_TVERT     4       0.765625        0.125000        1.000000\r
2553                         *MESH_TVERT     5       0.765625        0.000000        1.000000\r
2554                 }\r
2555                 *MESH_NUMTVFACES        4\r
2556                 *MESH_TFACELIST {\r
2557                         *MESH_TFACE     0       0       2       1\r
2558                         *MESH_TFACE     1       0       3       2\r
2559                         *MESH_TFACE     2       2       4       1\r
2560                         *MESH_TFACE     3       2       5       4\r
2561                 }\r
2562         }\r
2563         *PROP_MOTIONBLUR        0\r
2564         *PROP_CASTSHADOW        1\r
2565         *PROP_RECVSHADOW        1\r
2566         *MATERIAL_REF   4\r
2567 }\r
2568 *GEOMOBJECT     {\r
2569         *NODE_NAME      "mat4model0surf60"\r
2570         *NODE_TM        {\r
2571                 *NODE_NAME      "mat4model0surf60"\r
2572                 *INHERIT_POS    0       0       0\r
2573                 *INHERIT_ROT    0       0       0\r
2574                 *INHERIT_SCL    0       0       0\r
2575                 *TM_ROW0        1.0     0       0\r
2576                 *TM_ROW1        0       1.0     0\r
2577                 *TM_ROW2        0       0       1.0\r
2578                 *TM_ROW3        0       0       0\r
2579                 *TM_POS 0.000000        0.000000        0.000000\r
2580         }\r
2581         *MESH   {\r
2582                 *TIMEVALUE      0\r
2583                 *MESH_NUMVERTEX 6\r
2584                 *MESH_NUMFACES  4\r
2585                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2586                 *MESH_VERTEX_LIST       {\r
2587                         *MESH_VERTEX    0       36.000000       -152.000000     14.000000\r
2588                         *MESH_VERTEX    1       36.000000       -168.000000     14.000000\r
2589                         *MESH_VERTEX    2       46.500000       -168.000000     17.500000\r
2590                         *MESH_VERTEX    3       46.500000       -152.000000     17.500000\r
2591                         *MESH_VERTEX    4       25.500000       -168.000000     17.500000\r
2592                         *MESH_VERTEX    5       25.500000       -152.000000     17.500000\r
2593                 }\r
2594                 *MESH_NORMALS   {\r
2595                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2596                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2597                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2598                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2599                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2600                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2601                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2602                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2603                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2604                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2605                 }\r
2606                 *MESH_FACE_LIST {\r
2607                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2608                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2609                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2610                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2611                 }\r
2612                 *MESH_NUMTVERTEX        6\r
2613                 *MESH_TVERTLIST {\r
2614                         *MESH_TVERT     0       0.218750        0.000000        1.000000\r
2615                         *MESH_TVERT     1       0.218750        0.125000        1.000000\r
2616                         *MESH_TVERT     2       0.328125        0.125000        1.000000\r
2617                         *MESH_TVERT     3       0.328125        0.000000        1.000000\r
2618                         *MESH_TVERT     4       0.109375        0.125000        1.000000\r
2619                         *MESH_TVERT     5       0.109375        0.000000        1.000000\r
2620                 }\r
2621                 *MESH_NUMTVFACES        4\r
2622                 *MESH_TFACELIST {\r
2623                         *MESH_TFACE     0       0       2       1\r
2624                         *MESH_TFACE     1       0       3       2\r
2625                         *MESH_TFACE     2       4       0       1\r
2626                         *MESH_TFACE     3       4       5       0\r
2627                 }\r
2628         }\r
2629         *PROP_MOTIONBLUR        0\r
2630         *PROP_CASTSHADOW        1\r
2631         *PROP_RECVSHADOW        1\r
2632         *MATERIAL_REF   4\r
2633 }\r
2634 *GEOMOBJECT     {\r
2635         *NODE_NAME      "mat4model0surf61"\r
2636         *NODE_TM        {\r
2637                 *NODE_NAME      "mat4model0surf61"\r
2638                 *INHERIT_POS    0       0       0\r
2639                 *INHERIT_ROT    0       0       0\r
2640                 *INHERIT_SCL    0       0       0\r
2641                 *TM_ROW0        1.0     0       0\r
2642                 *TM_ROW1        0       1.0     0\r
2643                 *TM_ROW2        0       0       1.0\r
2644                 *TM_ROW3        0       0       0\r
2645                 *TM_POS 0.000000        0.000000        0.000000\r
2646         }\r
2647         *MESH   {\r
2648                 *TIMEVALUE      0\r
2649                 *MESH_NUMVERTEX 6\r
2650                 *MESH_NUMFACES  4\r
2651                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2652                 *MESH_VERTEX_LIST       {\r
2653                         *MESH_VERTEX    0       40.000000       -544.000000     0.000000\r
2654                         *MESH_VERTEX    1       40.000000       -544.000000     28.000000\r
2655                         *MESH_VERTEX    2       36.000000       -540.000000     28.000000\r
2656                         *MESH_VERTEX    3       36.000000       -540.000000     0.000000\r
2657                         *MESH_VERTEX    4       36.000000       -548.000000     28.000000\r
2658                         *MESH_VERTEX    5       36.000000       -548.000000     0.000000\r
2659                 }\r
2660                 *MESH_NORMALS   {\r
2661                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2662                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2663                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2664                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2665                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2666                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2667                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2668                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2669                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2670                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2671                 }\r
2672                 *MESH_FACE_LIST {\r
2673                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2674                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2675                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2676                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2677                 }\r
2678                 *MESH_NUMTVERTEX        6\r
2679                 *MESH_TVERTLIST {\r
2680                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2681                         *MESH_TVERT     1       0.088388        0.218750        1.000000\r
2682                         *MESH_TVERT     2       0.132583        0.218750        1.000000\r
2683                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2684                         *MESH_TVERT     4       0.044194        0.218750        1.000000\r
2685                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2686                 }\r
2687                 *MESH_NUMTVFACES        4\r
2688                 *MESH_TFACELIST {\r
2689                         *MESH_TFACE     0       0       2       1\r
2690                         *MESH_TFACE     1       0       3       2\r
2691                         *MESH_TFACE     2       4       0       1\r
2692                         *MESH_TFACE     3       4       5       0\r
2693                 }\r
2694         }\r
2695         *PROP_MOTIONBLUR        0\r
2696         *PROP_CASTSHADOW        1\r
2697         *PROP_RECVSHADOW        1\r
2698         *MATERIAL_REF   4\r
2699 }\r
2700 *GEOMOBJECT     {\r
2701         *NODE_NAME      "mat4model0surf62"\r
2702         *NODE_TM        {\r
2703                 *NODE_NAME      "mat4model0surf62"\r
2704                 *INHERIT_POS    0       0       0\r
2705                 *INHERIT_ROT    0       0       0\r
2706                 *INHERIT_SCL    0       0       0\r
2707                 *TM_ROW0        1.0     0       0\r
2708                 *TM_ROW1        0       1.0     0\r
2709                 *TM_ROW2        0       0       1.0\r
2710                 *TM_ROW3        0       0       0\r
2711                 *TM_POS 0.000000        0.000000        0.000000\r
2712         }\r
2713         *MESH   {\r
2714                 *TIMEVALUE      0\r
2715                 *MESH_NUMVERTEX 6\r
2716                 *MESH_NUMFACES  4\r
2717                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2718                 *MESH_VERTEX_LIST       {\r
2719                         *MESH_VERTEX    0       46.500000       -552.000000     38.500000\r
2720                         *MESH_VERTEX    1       36.000000       -552.000000     42.000000\r
2721                         *MESH_VERTEX    2       36.000000       -536.000000     42.000000\r
2722                         *MESH_VERTEX    3       46.500000       -536.000000     38.500000\r
2723                         *MESH_VERTEX    4       25.500000       -552.000000     38.500000\r
2724                         *MESH_VERTEX    5       25.500000       -536.000000     38.500000\r
2725                 }\r
2726                 *MESH_NORMALS   {\r
2727                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2728                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2729                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2730                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2731                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2732                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2733                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2734                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2735                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2736                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2737                 }\r
2738                 *MESH_FACE_LIST {\r
2739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2742                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2743                 }\r
2744                 *MESH_NUMTVERTEX        6\r
2745                 *MESH_TVERTLIST {\r
2746                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
2747                         *MESH_TVERT     1       0.656250        0.125000        1.000000\r
2748                         *MESH_TVERT     2       0.656250        0.000000        1.000000\r
2749                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
2750                         *MESH_TVERT     4       0.765625        0.125000        1.000000\r
2751                         *MESH_TVERT     5       0.765625        0.000000        1.000000\r
2752                 }\r
2753                 *MESH_NUMTVFACES        4\r
2754                 *MESH_TFACELIST {\r
2755                         *MESH_TFACE     0       0       2       1\r
2756                         *MESH_TFACE     1       0       3       2\r
2757                         *MESH_TFACE     2       2       4       1\r
2758                         *MESH_TFACE     3       2       5       4\r
2759                 }\r
2760         }\r
2761         *PROP_MOTIONBLUR        0\r
2762         *PROP_CASTSHADOW        1\r
2763         *PROP_RECVSHADOW        1\r
2764         *MATERIAL_REF   4\r
2765 }\r
2766 *GEOMOBJECT     {\r
2767         *NODE_NAME      "mat4model0surf63"\r
2768         *NODE_TM        {\r
2769                 *NODE_NAME      "mat4model0surf63"\r
2770                 *INHERIT_POS    0       0       0\r
2771                 *INHERIT_ROT    0       0       0\r
2772                 *INHERIT_SCL    0       0       0\r
2773                 *TM_ROW0        1.0     0       0\r
2774                 *TM_ROW1        0       1.0     0\r
2775                 *TM_ROW2        0       0       1.0\r
2776                 *TM_ROW3        0       0       0\r
2777                 *TM_POS 0.000000        0.000000        0.000000\r
2778         }\r
2779         *MESH   {\r
2780                 *TIMEVALUE      0\r
2781                 *MESH_NUMVERTEX 6\r
2782                 *MESH_NUMFACES  4\r
2783                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2784                 *MESH_VERTEX_LIST       {\r
2785                         *MESH_VERTEX    0       36.000000       -536.000000     14.000000\r
2786                         *MESH_VERTEX    1       36.000000       -552.000000     14.000000\r
2787                         *MESH_VERTEX    2       46.500000       -552.000000     17.500000\r
2788                         *MESH_VERTEX    3       46.500000       -536.000000     17.500000\r
2789                         *MESH_VERTEX    4       25.500000       -552.000000     17.500000\r
2790                         *MESH_VERTEX    5       25.500000       -536.000000     17.500000\r
2791                 }\r
2792                 *MESH_NORMALS   {\r
2793                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2794                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2795                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2796                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2797                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2798                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2799                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2800                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2801                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2802                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2803                 }\r
2804                 *MESH_FACE_LIST {\r
2805                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2806                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2807                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2808                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2809                 }\r
2810                 *MESH_NUMTVERTEX        6\r
2811                 *MESH_TVERTLIST {\r
2812                         *MESH_TVERT     0       0.218750        0.000000        1.000000\r
2813                         *MESH_TVERT     1       0.218750        0.125000        1.000000\r
2814                         *MESH_TVERT     2       0.328125        0.125000        1.000000\r
2815                         *MESH_TVERT     3       0.328125        0.000000        1.000000\r
2816                         *MESH_TVERT     4       0.109375        0.125000        1.000000\r
2817                         *MESH_TVERT     5       0.109375        0.000000        1.000000\r
2818                 }\r
2819                 *MESH_NUMTVFACES        4\r
2820                 *MESH_TFACELIST {\r
2821                         *MESH_TFACE     0       0       2       1\r
2822                         *MESH_TFACE     1       0       3       2\r
2823                         *MESH_TFACE     2       4       0       1\r
2824                         *MESH_TFACE     3       4       5       0\r
2825                 }\r
2826         }\r
2827         *PROP_MOTIONBLUR        0\r
2828         *PROP_CASTSHADOW        1\r
2829         *PROP_RECVSHADOW        1\r
2830         *MATERIAL_REF   4\r
2831 }\r
2832 *GEOMOBJECT     {\r
2833         *NODE_NAME      "mat4model0surf64"\r
2834         *NODE_TM        {\r
2835                 *NODE_NAME      "mat4model0surf64"\r
2836                 *INHERIT_POS    0       0       0\r
2837                 *INHERIT_ROT    0       0       0\r
2838                 *INHERIT_SCL    0       0       0\r
2839                 *TM_ROW0        1.0     0       0\r
2840                 *TM_ROW1        0       1.0     0\r
2841                 *TM_ROW2        0       0       1.0\r
2842                 *TM_ROW3        0       0       0\r
2843                 *TM_POS 0.000000        0.000000        0.000000\r
2844         }\r
2845         *MESH   {\r
2846                 *TIMEVALUE      0\r
2847                 *MESH_NUMVERTEX 8\r
2848                 *MESH_NUMFACES  4\r
2849                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2850                 *MESH_VERTEX_LIST       {\r
2851                         *MESH_VERTEX    0       36.000000       612.000000      28.000000\r
2852                         *MESH_VERTEX    1       32.000000       608.000000      28.000000\r
2853                         *MESH_VERTEX    2       32.000000       608.000000      0.000000\r
2854                         *MESH_VERTEX    3       36.000000       612.000000      0.000000\r
2855                         *MESH_VERTEX    4       32.000000       608.000000      0.000000\r
2856                         *MESH_VERTEX    5       32.000000       608.000000      28.000000\r
2857                         *MESH_VERTEX    6       36.000000       604.000000      28.000000\r
2858                         *MESH_VERTEX    7       36.000000       604.000000      0.000000\r
2859                 }\r
2860                 *MESH_NORMALS   {\r
2861                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2862                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2863                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2864                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2865                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2866                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2867                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2868                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2869                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2870                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2871                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2872                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2873                 }\r
2874                 *MESH_FACE_LIST {\r
2875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2877                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2878                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2879                 }\r
2880                 *MESH_NUMTVERTEX        8\r
2881                 *MESH_TVERTLIST {\r
2882                         *MESH_TVERT     0       0.132583        0.218750        1.000000\r
2883                         *MESH_TVERT     1       0.176777        0.218750        1.000000\r
2884                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
2885                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2886                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2887                         *MESH_TVERT     5       0.000000        0.218750        1.000000\r
2888                         *MESH_TVERT     6       0.044194        0.218750        1.000000\r
2889                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
2890                 }\r
2891                 *MESH_NUMTVFACES        4\r
2892                 *MESH_TFACELIST {\r
2893                         *MESH_TFACE     0       0       2       1\r
2894                         *MESH_TFACE     1       0       3       2\r
2895                         *MESH_TFACE     2       4       6       5\r
2896                         *MESH_TFACE     3       4       7       6\r
2897                 }\r
2898         }\r
2899         *PROP_MOTIONBLUR        0\r
2900         *PROP_CASTSHADOW        1\r
2901         *PROP_RECVSHADOW        1\r
2902         *MATERIAL_REF   4\r
2903 }\r
2904 *GEOMOBJECT     {\r
2905         *NODE_NAME      "mat4model0surf65"\r
2906         *NODE_TM        {\r
2907                 *NODE_NAME      "mat4model0surf65"\r
2908                 *INHERIT_POS    0       0       0\r
2909                 *INHERIT_ROT    0       0       0\r
2910                 *INHERIT_SCL    0       0       0\r
2911                 *TM_ROW0        1.0     0       0\r
2912                 *TM_ROW1        0       1.0     0\r
2913                 *TM_ROW2        0       0       1.0\r
2914                 *TM_ROW3        0       0       0\r
2915                 *TM_POS 0.000000        0.000000        0.000000\r
2916         }\r
2917         *MESH   {\r
2918                 *TIMEVALUE      0\r
2919                 *MESH_NUMVERTEX 8\r
2920                 *MESH_NUMFACES  4\r
2921                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2922                 *MESH_VERTEX_LIST       {\r
2923                         *MESH_VERTEX    0       36.000000       228.000000      28.000000\r
2924                         *MESH_VERTEX    1       32.000000       224.000000      28.000000\r
2925                         *MESH_VERTEX    2       32.000000       224.000000      0.000000\r
2926                         *MESH_VERTEX    3       36.000000       228.000000      0.000000\r
2927                         *MESH_VERTEX    4       32.000000       224.000000      0.000000\r
2928                         *MESH_VERTEX    5       32.000000       224.000000      28.000000\r
2929                         *MESH_VERTEX    6       36.000000       220.000000      28.000000\r
2930                         *MESH_VERTEX    7       36.000000       220.000000      0.000000\r
2931                 }\r
2932                 *MESH_NORMALS   {\r
2933                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2934                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2935                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2936                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2937                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2938                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2939                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2940                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2941                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2942                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2943                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2944                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2945                 }\r
2946                 *MESH_FACE_LIST {\r
2947                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2948                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2949                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2950                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2951                 }\r
2952                 *MESH_NUMTVERTEX        8\r
2953                 *MESH_TVERTLIST {\r
2954                         *MESH_TVERT     0       0.132583        0.218750        1.000000\r
2955                         *MESH_TVERT     1       0.176777        0.218750        1.000000\r
2956                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
2957                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2958                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2959                         *MESH_TVERT     5       0.000000        0.218750        1.000000\r
2960                         *MESH_TVERT     6       0.044194        0.218750        1.000000\r
2961                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
2962                 }\r
2963                 *MESH_NUMTVFACES        4\r
2964                 *MESH_TFACELIST {\r
2965                         *MESH_TFACE     0       0       2       1\r
2966                         *MESH_TFACE     1       0       3       2\r
2967                         *MESH_TFACE     2       4       6       5\r
2968                         *MESH_TFACE     3       4       7       6\r
2969                 }\r
2970         }\r
2971         *PROP_MOTIONBLUR        0\r
2972         *PROP_CASTSHADOW        1\r
2973         *PROP_RECVSHADOW        1\r
2974         *MATERIAL_REF   4\r
2975 }\r
2976 *GEOMOBJECT     {\r
2977         *NODE_NAME      "mat4model0surf66"\r
2978         *NODE_TM        {\r
2979                 *NODE_NAME      "mat4model0surf66"\r
2980                 *INHERIT_POS    0       0       0\r
2981                 *INHERIT_ROT    0       0       0\r
2982                 *INHERIT_SCL    0       0       0\r
2983                 *TM_ROW0        1.0     0       0\r
2984                 *TM_ROW1        0       1.0     0\r
2985                 *TM_ROW2        0       0       1.0\r
2986                 *TM_ROW3        0       0       0\r
2987                 *TM_POS 0.000000        0.000000        0.000000\r
2988         }\r
2989         *MESH   {\r
2990                 *TIMEVALUE      0\r
2991                 *MESH_NUMVERTEX 8\r
2992                 *MESH_NUMFACES  4\r
2993                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2994                 *MESH_VERTEX_LIST       {\r
2995                         *MESH_VERTEX    0       36.000000       -156.000000     28.000000\r
2996                         *MESH_VERTEX    1       32.000000       -160.000000     28.000000\r
2997                         *MESH_VERTEX    2       32.000000       -160.000000     0.000000\r
2998                         *MESH_VERTEX    3       36.000000       -156.000000     0.000000\r
2999                         *MESH_VERTEX    4       32.000000       -160.000000     0.000000\r
3000                         *MESH_VERTEX    5       32.000000       -160.000000     28.000000\r
3001                         *MESH_VERTEX    6       36.000000       -164.000000     28.000000\r
3002                         *MESH_VERTEX    7       36.000000       -164.000000     0.000000\r
3003                 }\r
3004                 *MESH_NORMALS   {\r
3005                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3006                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3007                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3008                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3009                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3010                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3011                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3012                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3013                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3014                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3015                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3016                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3017                 }\r
3018                 *MESH_FACE_LIST {\r
3019                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3020                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3021                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3022                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3023                 }\r
3024                 *MESH_NUMTVERTEX        8\r
3025                 *MESH_TVERTLIST {\r
3026                         *MESH_TVERT     0       0.132583        0.218750        1.000000\r
3027                         *MESH_TVERT     1       0.176777        0.218750        1.000000\r
3028                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
3029                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
3030                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3031                         *MESH_TVERT     5       0.000000        0.218750        1.000000\r
3032                         *MESH_TVERT     6       0.044194        0.218750        1.000000\r
3033                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
3034                 }\r
3035                 *MESH_NUMTVFACES        4\r
3036                 *MESH_TFACELIST {\r
3037                         *MESH_TFACE     0       0       2       1\r
3038                         *MESH_TFACE     1       0       3       2\r
3039                         *MESH_TFACE     2       4       6       5\r
3040                         *MESH_TFACE     3       4       7       6\r
3041                 }\r
3042         }\r
3043         *PROP_MOTIONBLUR        0\r
3044         *PROP_CASTSHADOW        1\r
3045         *PROP_RECVSHADOW        1\r
3046         *MATERIAL_REF   4\r
3047 }\r
3048 *GEOMOBJECT     {\r
3049         *NODE_NAME      "mat4model0surf67"\r
3050         *NODE_TM        {\r
3051                 *NODE_NAME      "mat4model0surf67"\r
3052                 *INHERIT_POS    0       0       0\r
3053                 *INHERIT_ROT    0       0       0\r
3054                 *INHERIT_SCL    0       0       0\r
3055                 *TM_ROW0        1.0     0       0\r
3056                 *TM_ROW1        0       1.0     0\r
3057                 *TM_ROW2        0       0       1.0\r
3058                 *TM_ROW3        0       0       0\r
3059                 *TM_POS 0.000000        0.000000        0.000000\r
3060         }\r
3061         *MESH   {\r
3062                 *TIMEVALUE      0\r
3063                 *MESH_NUMVERTEX 8\r
3064                 *MESH_NUMFACES  4\r
3065                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3066                 *MESH_VERTEX_LIST       {\r
3067                         *MESH_VERTEX    0       36.000000       -540.000000     28.000000\r
3068                         *MESH_VERTEX    1       32.000000       -544.000000     28.000000\r
3069                         *MESH_VERTEX    2       32.000000       -544.000000     0.000000\r
3070                         *MESH_VERTEX    3       36.000000       -540.000000     0.000000\r
3071                         *MESH_VERTEX    4       32.000000       -544.000000     0.000000\r
3072                         *MESH_VERTEX    5       32.000000       -544.000000     28.000000\r
3073                         *MESH_VERTEX    6       36.000000       -548.000000     28.000000\r
3074                         *MESH_VERTEX    7       36.000000       -548.000000     0.000000\r
3075                 }\r
3076                 *MESH_NORMALS   {\r
3077                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3078                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3079                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3080                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3081                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3082                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3083                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3084                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3085                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3086                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3087                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3088                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3089                 }\r
3090                 *MESH_FACE_LIST {\r
3091                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3092                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3093                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3094                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3095                 }\r
3096                 *MESH_NUMTVERTEX        8\r
3097                 *MESH_TVERTLIST {\r
3098                         *MESH_TVERT     0       0.132583        0.218750        1.000000\r
3099                         *MESH_TVERT     1       0.176777        0.218750        1.000000\r
3100                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
3101                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
3102                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3103                         *MESH_TVERT     5       0.000000        0.218750        1.000000\r
3104                         *MESH_TVERT     6       0.044194        0.218750        1.000000\r
3105                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
3106                 }\r
3107                 *MESH_NUMTVFACES        4\r
3108                 *MESH_TFACELIST {\r
3109                         *MESH_TFACE     0       0       2       1\r
3110                         *MESH_TFACE     1       0       3       2\r
3111                         *MESH_TFACE     2       4       6       5\r
3112                         *MESH_TFACE     3       4       7       6\r
3113                 }\r
3114         }\r
3115         *PROP_MOTIONBLUR        0\r
3116         *PROP_CASTSHADOW        1\r
3117         *PROP_RECVSHADOW        1\r
3118         *MATERIAL_REF   4\r
3119 }\r
3120 *GEOMOBJECT     {\r
3121         *NODE_NAME      "mat4model0surf68"\r
3122         *NODE_TM        {\r
3123                 *NODE_NAME      "mat4model0surf68"\r
3124                 *INHERIT_POS    0       0       0\r
3125                 *INHERIT_ROT    0       0       0\r
3126                 *INHERIT_SCL    0       0       0\r
3127                 *TM_ROW0        1.0     0       0\r
3128                 *TM_ROW1        0       1.0     0\r
3129                 *TM_ROW2        0       0       1.0\r
3130                 *TM_ROW3        0       0       0\r
3131                 *TM_POS 0.000000        0.000000        0.000000\r
3132         }\r
3133         *MESH   {\r
3134                 *TIMEVALUE      0\r
3135                 *MESH_NUMVERTEX 8\r
3136                 *MESH_NUMFACES  4\r
3137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3138                 *MESH_VERTEX_LIST       {\r
3139                         *MESH_VERTEX    0       25.500000       600.000000      38.500000\r
3140                         *MESH_VERTEX    1       22.000000       600.000000      28.000000\r
3141                         *MESH_VERTEX    2       22.000000       616.000000      28.000000\r
3142                         *MESH_VERTEX    3       25.500000       616.000000      38.500000\r
3143                         *MESH_VERTEX    4       22.000000       616.000000      28.000000\r
3144                         *MESH_VERTEX    5       22.000000       600.000000      28.000000\r
3145                         *MESH_VERTEX    6       25.500000       600.000000      17.500000\r
3146                         *MESH_VERTEX    7       25.500000       616.000000      17.500000\r
3147                 }\r
3148                 *MESH_NORMALS   {\r
3149                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3150                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3151                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3152                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3153                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3154                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3155                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3156                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3157                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3158                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3159                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
3160                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
3161                 }\r
3162                 *MESH_FACE_LIST {\r
3163                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3164                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3165                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3166                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3167                 }\r
3168                 *MESH_NUMTVERTEX        8\r
3169                 *MESH_TVERTLIST {\r
3170                         *MESH_TVERT     0       0.765625        0.125000        1.000000\r
3171                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
3172                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
3173                         *MESH_TVERT     3       0.765625        0.000000        1.000000\r
3174                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3175                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
3176                         *MESH_TVERT     6       0.109375        0.125000        1.000000\r
3177                         *MESH_TVERT     7       0.109375        0.000000        1.000000\r
3178                 }\r
3179                 *MESH_NUMTVFACES        4\r
3180                 *MESH_TFACELIST {\r
3181                         *MESH_TFACE     0       0       2       1\r
3182                         *MESH_TFACE     1       0       3       2\r
3183                         *MESH_TFACE     2       4       6       5\r
3184                         *MESH_TFACE     3       4       7       6\r
3185                 }\r
3186         }\r
3187         *PROP_MOTIONBLUR        0\r
3188         *PROP_CASTSHADOW        1\r
3189         *PROP_RECVSHADOW        1\r
3190         *MATERIAL_REF   4\r
3191 }\r
3192 *GEOMOBJECT     {\r
3193         *NODE_NAME      "mat4model0surf69"\r
3194         *NODE_TM        {\r
3195                 *NODE_NAME      "mat4model0surf69"\r
3196                 *INHERIT_POS    0       0       0\r
3197                 *INHERIT_ROT    0       0       0\r
3198                 *INHERIT_SCL    0       0       0\r
3199                 *TM_ROW0        1.0     0       0\r
3200                 *TM_ROW1        0       1.0     0\r
3201                 *TM_ROW2        0       0       1.0\r
3202                 *TM_ROW3        0       0       0\r
3203                 *TM_POS 0.000000        0.000000        0.000000\r
3204         }\r
3205         *MESH   {\r
3206                 *TIMEVALUE      0\r
3207                 *MESH_NUMVERTEX 8\r
3208                 *MESH_NUMFACES  4\r
3209                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3210                 *MESH_VERTEX_LIST       {\r
3211                         *MESH_VERTEX    0       25.500000       216.000000      38.500000\r
3212                         *MESH_VERTEX    1       22.000000       216.000000      28.000000\r
3213                         *MESH_VERTEX    2       22.000000       232.000000      28.000000\r
3214                         *MESH_VERTEX    3       25.500000       232.000000      38.500000\r
3215                         *MESH_VERTEX    4       22.000000       232.000000      28.000000\r
3216                         *MESH_VERTEX    5       22.000000       216.000000      28.000000\r
3217                         *MESH_VERTEX    6       25.500000       216.000000      17.500000\r
3218                         *MESH_VERTEX    7       25.500000       232.000000      17.500000\r
3219                 }\r
3220                 *MESH_NORMALS   {\r
3221                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3222                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3223                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3224                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3225                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3226                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3227                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3228                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3229                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3230                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3231                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
3232                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
3233                 }\r
3234                 *MESH_FACE_LIST {\r
3235                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3236                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3237                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3238                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3239                 }\r
3240                 *MESH_NUMTVERTEX        8\r
3241                 *MESH_TVERTLIST {\r
3242                         *MESH_TVERT     0       0.765625        0.125000        1.000000\r
3243                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
3244                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
3245                         *MESH_TVERT     3       0.765625        0.000000        1.000000\r
3246                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3247                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
3248                         *MESH_TVERT     6       0.109375        0.125000        1.000000\r
3249                         *MESH_TVERT     7       0.109375        0.000000        1.000000\r
3250                 }\r
3251                 *MESH_NUMTVFACES        4\r
3252                 *MESH_TFACELIST {\r
3253                         *MESH_TFACE     0       0       2       1\r
3254                         *MESH_TFACE     1       0       3       2\r
3255                         *MESH_TFACE     2       4       6       5\r
3256                         *MESH_TFACE     3       4       7       6\r
3257                 }\r
3258         }\r
3259         *PROP_MOTIONBLUR        0\r
3260         *PROP_CASTSHADOW        1\r
3261         *PROP_RECVSHADOW        1\r
3262         *MATERIAL_REF   4\r
3263 }\r
3264 *GEOMOBJECT     {\r
3265         *NODE_NAME      "mat4model0surf70"\r
3266         *NODE_TM        {\r
3267                 *NODE_NAME      "mat4model0surf70"\r
3268                 *INHERIT_POS    0       0       0\r
3269                 *INHERIT_ROT    0       0       0\r
3270                 *INHERIT_SCL    0       0       0\r
3271                 *TM_ROW0        1.0     0       0\r
3272                 *TM_ROW1        0       1.0     0\r
3273                 *TM_ROW2        0       0       1.0\r
3274                 *TM_ROW3        0       0       0\r
3275                 *TM_POS 0.000000        0.000000        0.000000\r
3276         }\r
3277         *MESH   {\r
3278                 *TIMEVALUE      0\r
3279                 *MESH_NUMVERTEX 8\r
3280                 *MESH_NUMFACES  4\r
3281                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3282                 *MESH_VERTEX_LIST       {\r
3283                         *MESH_VERTEX    0       25.500000       -168.000000     38.500000\r
3284                         *MESH_VERTEX    1       22.000000       -168.000000     28.000000\r
3285                         *MESH_VERTEX    2       22.000000       -152.000000     28.000000\r
3286                         *MESH_VERTEX    3       25.500000       -152.000000     38.500000\r
3287                         *MESH_VERTEX    4       22.000000       -152.000000     28.000000\r
3288                         *MESH_VERTEX    5       22.000000       -168.000000     28.000000\r
3289                         *MESH_VERTEX    6       25.500000       -168.000000     17.500000\r
3290                         *MESH_VERTEX    7       25.500000       -152.000000     17.500000\r
3291                 }\r
3292                 *MESH_NORMALS   {\r
3293                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3294                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3295                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3296                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3297                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3298                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3299                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3300                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3301                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3302                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3303                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
3304                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
3305                 }\r
3306                 *MESH_FACE_LIST {\r
3307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3309                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3310                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3311                 }\r
3312                 *MESH_NUMTVERTEX        8\r
3313                 *MESH_TVERTLIST {\r
3314                         *MESH_TVERT     0       0.765625        0.125000        1.000000\r
3315                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
3316                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
3317                         *MESH_TVERT     3       0.765625        0.000000        1.000000\r
3318                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3319                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
3320                         *MESH_TVERT     6       0.109375        0.125000        1.000000\r
3321                         *MESH_TVERT     7       0.109375        0.000000        1.000000\r
3322                 }\r
3323                 *MESH_NUMTVFACES        4\r
3324                 *MESH_TFACELIST {\r
3325                         *MESH_TFACE     0       0       2       1\r
3326                         *MESH_TFACE     1       0       3       2\r
3327                         *MESH_TFACE     2       4       6       5\r
3328                         *MESH_TFACE     3       4       7       6\r
3329                 }\r
3330         }\r
3331         *PROP_MOTIONBLUR        0\r
3332         *PROP_CASTSHADOW        1\r
3333         *PROP_RECVSHADOW        1\r
3334         *MATERIAL_REF   4\r
3335 }\r
3336 *GEOMOBJECT     {\r
3337         *NODE_NAME      "mat4model0surf71"\r
3338         *NODE_TM        {\r
3339                 *NODE_NAME      "mat4model0surf71"\r
3340                 *INHERIT_POS    0       0       0\r
3341                 *INHERIT_ROT    0       0       0\r
3342                 *INHERIT_SCL    0       0       0\r
3343                 *TM_ROW0        1.0     0       0\r
3344                 *TM_ROW1        0       1.0     0\r
3345                 *TM_ROW2        0       0       1.0\r
3346                 *TM_ROW3        0       0       0\r
3347                 *TM_POS 0.000000        0.000000        0.000000\r
3348         }\r
3349         *MESH   {\r
3350                 *TIMEVALUE      0\r
3351                 *MESH_NUMVERTEX 8\r
3352                 *MESH_NUMFACES  4\r
3353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3354                 *MESH_VERTEX_LIST       {\r
3355                         *MESH_VERTEX    0       25.500000       -552.000000     38.500000\r
3356                         *MESH_VERTEX    1       22.000000       -552.000000     28.000000\r
3357                         *MESH_VERTEX    2       22.000000       -536.000000     28.000000\r
3358                         *MESH_VERTEX    3       25.500000       -536.000000     38.500000\r
3359                         *MESH_VERTEX    4       22.000000       -536.000000     28.000000\r
3360                         *MESH_VERTEX    5       22.000000       -552.000000     28.000000\r
3361                         *MESH_VERTEX    6       25.500000       -552.000000     17.500000\r
3362                         *MESH_VERTEX    7       25.500000       -536.000000     17.500000\r
3363                 }\r
3364                 *MESH_NORMALS   {\r
3365                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3366                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3367                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3368                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3369                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3370                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3371                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3372                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3373                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3374                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3375                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
3376                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
3377                 }\r
3378                 *MESH_FACE_LIST {\r
3379                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3380                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3381                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3382                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3383                 }\r
3384                 *MESH_NUMTVERTEX        8\r
3385                 *MESH_TVERTLIST {\r
3386                         *MESH_TVERT     0       0.765625        0.125000        1.000000\r
3387                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
3388                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
3389                         *MESH_TVERT     3       0.765625        0.000000        1.000000\r
3390                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3391                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
3392                         *MESH_TVERT     6       0.109375        0.125000        1.000000\r
3393                         *MESH_TVERT     7       0.109375        0.000000        1.000000\r
3394                 }\r
3395                 *MESH_NUMTVFACES        4\r
3396                 *MESH_TFACELIST {\r
3397                         *MESH_TFACE     0       0       2       1\r
3398                         *MESH_TFACE     1       0       3       2\r
3399                         *MESH_TFACE     2       4       6       5\r
3400                         *MESH_TFACE     3       4       7       6\r
3401                 }\r
3402         }\r
3403         *PROP_MOTIONBLUR        0\r
3404         *PROP_CASTSHADOW        1\r
3405         *PROP_RECVSHADOW        1\r
3406         *MATERIAL_REF   4\r
3407 }\r
3408 *GEOMOBJECT     {\r
3409         *NODE_NAME      "mat4model0surf72"\r
3410         *NODE_TM        {\r
3411                 *NODE_NAME      "mat4model0surf72"\r
3412                 *INHERIT_POS    0       0       0\r
3413                 *INHERIT_ROT    0       0       0\r
3414                 *INHERIT_SCL    0       0       0\r
3415                 *TM_ROW0        1.0     0       0\r
3416                 *TM_ROW1        0       1.0     0\r
3417                 *TM_ROW2        0       0       1.0\r
3418                 *TM_ROW3        0       0       0\r
3419                 *TM_POS 0.000000        0.000000        0.000000\r
3420         }\r
3421         *MESH   {\r
3422                 *TIMEVALUE      0\r
3423                 *MESH_NUMVERTEX 4\r
3424                 *MESH_NUMFACES  2\r
3425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3426                 *MESH_VERTEX_LIST       {\r
3427                         *MESH_VERTEX    0       24.000000       800.000000      0.000000\r
3428                         *MESH_VERTEX    1       24.000000       -800.000000     0.000000\r
3429                         *MESH_VERTEX    2       16.000000       -800.000000     18.000000\r
3430                         *MESH_VERTEX    3       16.000000       800.000000      18.000000\r
3431                 }\r
3432                 *MESH_NORMALS   {\r
3433                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3434                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3435                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3436                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3437                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
3438                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3439                 }\r
3440                 *MESH_FACE_LIST {\r
3441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3442                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3443                 }\r
3444                 *MESH_NUMTVERTEX        4\r
3445                 *MESH_TVERTLIST {\r
3446                         *MESH_TVERT     0       0.000000        -6.000000       1.000000\r
3447                         *MESH_TVERT     1       0.000000        6.500000        1.000000\r
3448                         *MESH_TVERT     2       0.203125        6.500000        1.000000\r
3449                         *MESH_TVERT     3       0.203125        -6.000000       1.000000\r
3450                 }\r
3451                 *MESH_NUMTVFACES        2\r
3452                 *MESH_TFACELIST {\r
3453                         *MESH_TFACE     0       0       2       1\r
3454                         *MESH_TFACE     1       0       3       2\r
3455                 }\r
3456         }\r
3457         *PROP_MOTIONBLUR        0\r
3458         *PROP_CASTSHADOW        1\r
3459         *PROP_RECVSHADOW        1\r
3460         *MATERIAL_REF   4\r
3461 }\r
3462 *GEOMOBJECT     {\r
3463         *NODE_NAME      "mat4model0surf73"\r
3464         *NODE_TM        {\r
3465                 *NODE_NAME      "mat4model0surf73"\r
3466                 *INHERIT_POS    0       0       0\r
3467                 *INHERIT_ROT    0       0       0\r
3468                 *INHERIT_SCL    0       0       0\r
3469                 *TM_ROW0        1.0     0       0\r
3470                 *TM_ROW1        0       1.0     0\r
3471                 *TM_ROW2        0       0       1.0\r
3472                 *TM_ROW3        0       0       0\r
3473                 *TM_POS 0.000000        0.000000        0.000000\r
3474         }\r
3475         *MESH   {\r
3476                 *TIMEVALUE      0\r
3477                 *MESH_NUMVERTEX 6\r
3478                 *MESH_NUMFACES  4\r
3479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3480                 *MESH_VERTEX_LIST       {\r
3481                         *MESH_VERTEX    0       16.000000       -800.000000     18.000000\r
3482                         *MESH_VERTEX    1       -8.000000       -800.000000     24.000000\r
3483                         *MESH_VERTEX    2       -8.000000       800.000000      24.000000\r
3484                         *MESH_VERTEX    3       16.000000       800.000000      18.000000\r
3485                         *MESH_VERTEX    4       -32.000000      -800.000000     18.000000\r
3486                         *MESH_VERTEX    5       -32.000000      800.000000      18.000000\r
3487                 }\r
3488                 *MESH_NORMALS   {\r
3489                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3490                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3491                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3492                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3493                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3494                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3495                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3496                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3497                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
3498                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
3499                 }\r
3500                 *MESH_FACE_LIST {\r
3501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3503                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3504                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3505                 }\r
3506                 *MESH_NUMTVERTEX        6\r
3507                 *MESH_TVERTLIST {\r
3508                         *MESH_TVERT     0       0.203125        6.500000        1.000000\r
3509                         *MESH_TVERT     1       0.437500        6.500000        1.000000\r
3510                         *MESH_TVERT     2       0.437500        -6.000000       1.000000\r
3511                         *MESH_TVERT     3       0.203125        -6.000000       1.000000\r
3512                         *MESH_TVERT     4       0.671875        6.500000        1.000000\r
3513                         *MESH_TVERT     5       0.671875        -6.000000       1.000000\r
3514                 }\r
3515                 *MESH_NUMTVFACES        4\r
3516                 *MESH_TFACELIST {\r
3517                         *MESH_TFACE     0       0       2       1\r
3518                         *MESH_TFACE     1       0       3       2\r
3519                         *MESH_TFACE     2       2       4       1\r
3520                         *MESH_TFACE     3       2       5       4\r
3521                 }\r
3522         }\r
3523         *PROP_MOTIONBLUR        0\r
3524         *PROP_CASTSHADOW        1\r
3525         *PROP_RECVSHADOW        1\r
3526         *MATERIAL_REF   4\r
3527 }\r
3528 *GEOMOBJECT     {\r
3529         *NODE_NAME      "mat4model0surf74"\r
3530         *NODE_TM        {\r
3531                 *NODE_NAME      "mat4model0surf74"\r
3532                 *INHERIT_POS    0       0       0\r
3533                 *INHERIT_ROT    0       0       0\r
3534                 *INHERIT_SCL    0       0       0\r
3535                 *TM_ROW0        1.0     0       0\r
3536                 *TM_ROW1        0       1.0     0\r
3537                 *TM_ROW2        0       0       1.0\r
3538                 *TM_ROW3        0       0       0\r
3539                 *TM_POS 0.000000        0.000000        0.000000\r
3540         }\r
3541         *MESH   {\r
3542                 *TIMEVALUE      0\r
3543                 *MESH_NUMVERTEX 4\r
3544                 *MESH_NUMFACES  2\r
3545                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3546                 *MESH_VERTEX_LIST       {\r
3547                         *MESH_VERTEX    0       -32.000000      -800.000000     18.000000\r
3548                         *MESH_VERTEX    1       -40.000000      -800.000000     0.000000\r
3549                         *MESH_VERTEX    2       -40.000000      800.000000      0.000000\r
3550                         *MESH_VERTEX    3       -32.000000      800.000000      18.000000\r
3551                 }\r
3552                 *MESH_NORMALS   {\r
3553                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3554                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3555                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3556                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3557                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3558                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3559                 }\r
3560                 *MESH_FACE_LIST {\r
3561                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3562                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3563                 }\r
3564                 *MESH_NUMTVERTEX        4\r
3565                 *MESH_TVERTLIST {\r
3566                         *MESH_TVERT     0       0.671875        6.500000        1.000000\r
3567                         *MESH_TVERT     1       0.875000        6.500000        1.000000\r
3568                         *MESH_TVERT     2       0.875000        -6.000000       1.000000\r
3569                         *MESH_TVERT     3       0.671875        -6.000000       1.000000\r
3570                 }\r
3571                 *MESH_NUMTVFACES        2\r
3572                 *MESH_TFACELIST {\r
3573                         *MESH_TFACE     0       0       2       1\r
3574                         *MESH_TFACE     1       0       3       2\r
3575                 }\r
3576         }\r
3577         *PROP_MOTIONBLUR        0\r
3578         *PROP_CASTSHADOW        1\r
3579         *PROP_RECVSHADOW        1\r
3580         *MATERIAL_REF   4\r
3581 }\r
3582 *GEOMOBJECT     {\r
3583         *NODE_NAME      "mat0model0surf75"\r
3584         *NODE_TM        {\r
3585                 *NODE_NAME      "mat0model0surf75"\r
3586                 *INHERIT_POS    0       0       0\r
3587                 *INHERIT_ROT    0       0       0\r
3588                 *INHERIT_SCL    0       0       0\r
3589                 *TM_ROW0        1.0     0       0\r
3590                 *TM_ROW1        0       1.0     0\r
3591                 *TM_ROW2        0       0       1.0\r
3592                 *TM_ROW3        0       0       0\r
3593                 *TM_POS 0.000000        0.000000        0.000000\r
3594         }\r
3595         *MESH   {\r
3596                 *TIMEVALUE      0\r
3597                 *MESH_NUMVERTEX 4\r
3598                 *MESH_NUMFACES  2\r
3599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3600                 *MESH_VERTEX_LIST       {\r
3601                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
3602                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
3603                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
3604                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
3605                 }\r
3606                 *MESH_NORMALS   {\r
3607                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3608                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3609                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3610                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3611                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3612                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3613                 }\r
3614                 *MESH_FACE_LIST {\r
3615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3616                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3617                 }\r
3618                 *MESH_NUMTVERTEX        4\r
3619                 *MESH_TVERTLIST {\r
3620                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
3621                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3622                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3623                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
3624                 }\r
3625                 *MESH_NUMTVFACES        2\r
3626                 *MESH_TFACELIST {\r
3627                         *MESH_TFACE     0       0       2       1\r
3628                         *MESH_TFACE     1       2       3       1\r
3629                 }\r
3630         }\r
3631         *PROP_MOTIONBLUR        0\r
3632         *PROP_CASTSHADOW        1\r
3633         *PROP_RECVSHADOW        1\r
3634         *MATERIAL_REF   0\r
3635 }\r
3636 *GEOMOBJECT     {\r
3637         *NODE_NAME      "mat0model0surf76"\r
3638         *NODE_TM        {\r
3639                 *NODE_NAME      "mat0model0surf76"\r
3640                 *INHERIT_POS    0       0       0\r
3641                 *INHERIT_ROT    0       0       0\r
3642                 *INHERIT_SCL    0       0       0\r
3643                 *TM_ROW0        1.0     0       0\r
3644                 *TM_ROW1        0       1.0     0\r
3645                 *TM_ROW2        0       0       1.0\r
3646                 *TM_ROW3        0       0       0\r
3647                 *TM_POS 0.000000        0.000000        0.000000\r
3648         }\r
3649         *MESH   {\r
3650                 *TIMEVALUE      0\r
3651                 *MESH_NUMVERTEX 4\r
3652                 *MESH_NUMFACES  2\r
3653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3654                 *MESH_VERTEX_LIST       {\r
3655                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
3656                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
3657                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
3658                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
3659                 }\r
3660                 *MESH_NORMALS   {\r
3661                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3662                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3663                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3664                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3665                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3666                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3667                 }\r
3668                 *MESH_FACE_LIST {\r
3669                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3670                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3671                 }\r
3672                 *MESH_NUMTVERTEX        4\r
3673                 *MESH_TVERTLIST {\r
3674                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
3675                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3676                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3677                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3678                 }\r
3679                 *MESH_NUMTVFACES        2\r
3680                 *MESH_TFACELIST {\r
3681                         *MESH_TFACE     0       0       2       1\r
3682                         *MESH_TFACE     1       2       3       1\r
3683                 }\r
3684         }\r
3685         *PROP_MOTIONBLUR        0\r
3686         *PROP_CASTSHADOW        1\r
3687         *PROP_RECVSHADOW        1\r
3688         *MATERIAL_REF   0\r
3689 }\r
3690 *GEOMOBJECT     {\r
3691         *NODE_NAME      "mat0model0surf77"\r
3692         *NODE_TM        {\r
3693                 *NODE_NAME      "mat0model0surf77"\r
3694                 *INHERIT_POS    0       0       0\r
3695                 *INHERIT_ROT    0       0       0\r
3696                 *INHERIT_SCL    0       0       0\r
3697                 *TM_ROW0        1.0     0       0\r
3698                 *TM_ROW1        0       1.0     0\r
3699                 *TM_ROW2        0       0       1.0\r
3700                 *TM_ROW3        0       0       0\r
3701                 *TM_POS 0.000000        0.000000        0.000000\r
3702         }\r
3703         *MESH   {\r
3704                 *TIMEVALUE      0\r
3705                 *MESH_NUMVERTEX 4\r
3706                 *MESH_NUMFACES  2\r
3707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3708                 *MESH_VERTEX_LIST       {\r
3709                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
3710                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
3711                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
3712                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
3713                 }\r
3714                 *MESH_NORMALS   {\r
3715                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3716                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3717                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3718                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3719                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3720                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3721                 }\r
3722                 *MESH_FACE_LIST {\r
3723                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3724                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3725                 }\r
3726                 *MESH_NUMTVERTEX        4\r
3727                 *MESH_TVERTLIST {\r
3728                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
3729                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
3730                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
3731                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
3732                 }\r
3733                 *MESH_NUMTVFACES        2\r
3734                 *MESH_TFACELIST {\r
3735                         *MESH_TFACE     0       0       2       1\r
3736                         *MESH_TFACE     1       2       3       1\r
3737                 }\r
3738         }\r
3739         *PROP_MOTIONBLUR        0\r
3740         *PROP_CASTSHADOW        1\r
3741         *PROP_RECVSHADOW        1\r
3742         *MATERIAL_REF   0\r
3743 }\r
3744 *GEOMOBJECT     {\r
3745         *NODE_NAME      "mat0model0surf78"\r
3746         *NODE_TM        {\r
3747                 *NODE_NAME      "mat0model0surf78"\r
3748                 *INHERIT_POS    0       0       0\r
3749                 *INHERIT_ROT    0       0       0\r
3750                 *INHERIT_SCL    0       0       0\r
3751                 *TM_ROW0        1.0     0       0\r
3752                 *TM_ROW1        0       1.0     0\r
3753                 *TM_ROW2        0       0       1.0\r
3754                 *TM_ROW3        0       0       0\r
3755                 *TM_POS 0.000000        0.000000        0.000000\r
3756         }\r
3757         *MESH   {\r
3758                 *TIMEVALUE      0\r
3759                 *MESH_NUMVERTEX 4\r
3760                 *MESH_NUMFACES  2\r
3761                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3762                 *MESH_VERTEX_LIST       {\r
3763                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
3764                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
3765                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
3766                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
3767                 }\r
3768                 *MESH_NORMALS   {\r
3769                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3770                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3771                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3772                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3773                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3774                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3775                 }\r
3776                 *MESH_FACE_LIST {\r
3777                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3778                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3779                 }\r
3780                 *MESH_NUMTVERTEX        4\r
3781                 *MESH_TVERTLIST {\r
3782                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
3783                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3784                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3785                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3786                 }\r
3787                 *MESH_NUMTVFACES        2\r
3788                 *MESH_TFACELIST {\r
3789                         *MESH_TFACE     0       0       2       1\r
3790                         *MESH_TFACE     1       2       3       1\r
3791                 }\r
3792         }\r
3793         *PROP_MOTIONBLUR        0\r
3794         *PROP_CASTSHADOW        1\r
3795         *PROP_RECVSHADOW        1\r
3796         *MATERIAL_REF   0\r
3797 }\r
3798 *GEOMOBJECT     {\r
3799         *NODE_NAME      "mat0model0surf79"\r
3800         *NODE_TM        {\r
3801                 *NODE_NAME      "mat0model0surf79"\r
3802                 *INHERIT_POS    0       0       0\r
3803                 *INHERIT_ROT    0       0       0\r
3804                 *INHERIT_SCL    0       0       0\r
3805                 *TM_ROW0        1.0     0       0\r
3806                 *TM_ROW1        0       1.0     0\r
3807                 *TM_ROW2        0       0       1.0\r
3808                 *TM_ROW3        0       0       0\r
3809                 *TM_POS 0.000000        0.000000        0.000000\r
3810         }\r
3811         *MESH   {\r
3812                 *TIMEVALUE      0\r
3813                 *MESH_NUMVERTEX 4\r
3814                 *MESH_NUMFACES  2\r
3815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3816                 *MESH_VERTEX_LIST       {\r
3817                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
3818                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
3819                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
3820                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
3821                 }\r
3822                 *MESH_NORMALS   {\r
3823                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3824                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3825                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3826                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3827                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3828                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3829                 }\r
3830                 *MESH_FACE_LIST {\r
3831                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3832                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3833                 }\r
3834                 *MESH_NUMTVERTEX        4\r
3835                 *MESH_TVERTLIST {\r
3836                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
3837                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3838                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3839                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
3840                 }\r
3841                 *MESH_NUMTVFACES        2\r
3842                 *MESH_TFACELIST {\r
3843                         *MESH_TFACE     0       0       2       1\r
3844                         *MESH_TFACE     1       2       3       1\r
3845                 }\r
3846         }\r
3847         *PROP_MOTIONBLUR        0\r
3848         *PROP_CASTSHADOW        1\r
3849         *PROP_RECVSHADOW        1\r
3850         *MATERIAL_REF   0\r
3851 }\r
3852 *GEOMOBJECT     {\r
3853         *NODE_NAME      "mat0model0surf80"\r
3854         *NODE_TM        {\r
3855                 *NODE_NAME      "mat0model0surf80"\r
3856                 *INHERIT_POS    0       0       0\r
3857                 *INHERIT_ROT    0       0       0\r
3858                 *INHERIT_SCL    0       0       0\r
3859                 *TM_ROW0        1.0     0       0\r
3860                 *TM_ROW1        0       1.0     0\r
3861                 *TM_ROW2        0       0       1.0\r
3862                 *TM_ROW3        0       0       0\r
3863                 *TM_POS 0.000000        0.000000        0.000000\r
3864         }\r
3865         *MESH   {\r
3866                 *TIMEVALUE      0\r
3867                 *MESH_NUMVERTEX 4\r
3868                 *MESH_NUMFACES  2\r
3869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3870                 *MESH_VERTEX_LIST       {\r
3871                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
3872                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
3873                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
3874                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
3875                 }\r
3876                 *MESH_NORMALS   {\r
3877                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3878                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3879                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3880                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3881                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3882                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3883                 }\r
3884                 *MESH_FACE_LIST {\r
3885                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3886                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3887                 }\r
3888                 *MESH_NUMTVERTEX        4\r
3889                 *MESH_TVERTLIST {\r
3890                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
3891                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
3892                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
3893                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
3894                 }\r
3895                 *MESH_NUMTVFACES        2\r
3896                 *MESH_TFACELIST {\r
3897                         *MESH_TFACE     0       0       2       1\r
3898                         *MESH_TFACE     1       2       3       1\r
3899                 }\r
3900         }\r
3901         *PROP_MOTIONBLUR        0\r
3902         *PROP_CASTSHADOW        1\r
3903         *PROP_RECVSHADOW        1\r
3904         *MATERIAL_REF   0\r
3905 }\r