]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/roof01.ase
import desertfactory assets
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / roof01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "roof01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/roof01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/roof01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\roof01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/roof01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/roof01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\roof01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf3"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf3"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
86                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf4"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf4"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
140                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf5"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf5"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
194                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf6"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf6"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
248                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf7"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf7"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
302                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf8"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf8"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
356                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf9"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf9"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       495.000000      -1072.000000    119.000000\r
404                         *MESH_VERTEX    1       528.000000      -1072.000000    0.000000\r
405                         *MESH_VERTEX    2       528.000000      1072.000000     0.000000\r
406                         *MESH_VERTEX    3       495.000000      1072.000000     119.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
410                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
411                         *MESH_VERTEXNORMAL      0       -0.923880       0.000000        -0.382683\r
412                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
413                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
414                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       -0.666667       0.666667        1.000000\r
423                         *MESH_TVERT     1       -0.666667       0.333333        1.000000\r
424                         *MESH_TVERT     2       2.000000        0.333333        1.000000\r
425                         *MESH_TVERT     3       2.000000        0.666667        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf10"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf10"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       396.000000      1072.000000     204.000000\r
458                         *MESH_VERTEX    1       396.000000      -1072.000000    204.000000\r
459                         *MESH_VERTEX    2       495.000000      -1072.000000    119.000000\r
460                         *MESH_VERTEX    3       495.000000      1072.000000     119.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
464                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
466                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
467                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
468                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       2.000000        1.000000        1.000000\r
477                         *MESH_TVERT     1       -0.666667       1.000000        1.000000\r
478                         *MESH_TVERT     2       -0.666667       0.666667        1.000000\r
479                         *MESH_TVERT     3       2.000000        0.666667        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf11"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf11"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       231.000000      -1072.000000    255.000000\r
512                         *MESH_VERTEX    1       396.000000      -1072.000000    204.000000\r
513                         *MESH_VERTEX    2       396.000000      1072.000000     204.000000\r
514                         *MESH_VERTEX    3       231.000000      1072.000000     255.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
518                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
519                         *MESH_VERTEXNORMAL      0       -0.382683       0.000000        -0.923880\r
520                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
521                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
522                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       -0.666667       0.333333        1.000000\r
531                         *MESH_TVERT     1       -0.666667       0.000000        1.000000\r
532                         *MESH_TVERT     2       2.000000        0.000000        1.000000\r
533                         *MESH_TVERT     3       2.000000        0.333333        1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       0       3       2\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   2\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat2model0surf12"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat2model0surf12"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 4\r
562                 *MESH_NUMFACES  2\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       0.000000        1072.000000     272.000000\r
566                         *MESH_VERTEX    1       0.000000        -1072.000000    272.000000\r
567                         *MESH_VERTEX    2       231.000000      -1072.000000    255.000000\r
568                         *MESH_VERTEX    3       231.000000      1072.000000     255.000000\r
569                 }\r
570                 *MESH_NORMALS   {\r
571                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
572                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
573                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
574                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
575                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
576                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
577                 }\r
578                 *MESH_FACE_LIST {\r
579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
580                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
581                 }\r
582                 *MESH_NUMTVERTEX        4\r
583                 *MESH_TVERTLIST {\r
584                         *MESH_TVERT     0       2.000000        0.666667        1.000000\r
585                         *MESH_TVERT     1       -0.666667       0.666667        1.000000\r
586                         *MESH_TVERT     2       -0.666667       0.333333        1.000000\r
587                         *MESH_TVERT     3       2.000000        0.333333        1.000000\r
588                 }\r
589                 *MESH_NUMTVFACES        2\r
590                 *MESH_TFACELIST {\r
591                         *MESH_TFACE     0       0       2       1\r
592                         *MESH_TFACE     1       0       3       2\r
593                 }\r
594         }\r
595         *PROP_MOTIONBLUR        0\r
596         *PROP_CASTSHADOW        1\r
597         *PROP_RECVSHADOW        1\r
598         *MATERIAL_REF   2\r
599 }\r
600 *GEOMOBJECT     {\r
601         *NODE_NAME      "mat2model0surf13"\r
602         *NODE_TM        {\r
603                 *NODE_NAME      "mat2model0surf13"\r
604                 *INHERIT_POS    0       0       0\r
605                 *INHERIT_ROT    0       0       0\r
606                 *INHERIT_SCL    0       0       0\r
607                 *TM_ROW0        1.0     0       0\r
608                 *TM_ROW1        0       1.0     0\r
609                 *TM_ROW2        0       0       1.0\r
610                 *TM_ROW3        0       0       0\r
611                 *TM_POS 0.000000        0.000000        0.000000\r
612         }\r
613         *MESH   {\r
614                 *TIMEVALUE      0\r
615                 *MESH_NUMVERTEX 9\r
616                 *MESH_NUMFACES  7\r
617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
618                 *MESH_VERTEX_LIST       {\r
619                         *MESH_VERTEX    0       0.000000        1072.000000     272.000000\r
620                         *MESH_VERTEX    1       231.000000      1072.000000     255.000000\r
621                         *MESH_VERTEX    2       -231.000000     1072.000000     255.000000\r
622                         *MESH_VERTEX    3       -396.000000     1072.000000     204.000000\r
623                         *MESH_VERTEX    4       396.000000      1072.000000     204.000000\r
624                         *MESH_VERTEX    5       495.000000      1072.000000     119.000000\r
625                         *MESH_VERTEX    6       -495.000000     1072.000000     119.000000\r
626                         *MESH_VERTEX    7       -528.000000     1072.000000     0.000000\r
627                         *MESH_VERTEX    8       528.000000      1072.000000     0.000000\r
628                 }\r
629                 *MESH_NORMALS   {\r
630                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
631                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
632                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
633                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
634                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
635                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
636                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
637                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
638                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
639                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
640                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
641                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
642                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
643                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
644                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
645                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
646                 }\r
647                 *MESH_FACE_LIST {\r
648                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
649                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
650                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
651                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
654                         *MESH_FACE      6       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
655                 }\r
656                 *MESH_NUMTVERTEX        9\r
657                 *MESH_TVERTLIST {\r
658                         *MESH_TVERT     0       0.000000        0.708333        1.000000\r
659                         *MESH_TVERT     1       0.300781        0.664062        1.000000\r
660                         *MESH_TVERT     2       -0.300781       0.664062        1.000000\r
661                         *MESH_TVERT     3       -0.515625       0.531250        1.000000\r
662                         *MESH_TVERT     4       0.515625        0.531250        1.000000\r
663                         *MESH_TVERT     5       0.644531        0.309896        1.000000\r
664                         *MESH_TVERT     6       -0.644531       0.309896        1.000000\r
665                         *MESH_TVERT     7       -0.687500       0.000000        1.000000\r
666                         *MESH_TVERT     8       0.687500        0.000000        1.000000\r
667                 }\r
668                 *MESH_NUMTVFACES        7\r
669                 *MESH_TFACELIST {\r
670                         *MESH_TFACE     0       1       2       3\r
671                         *MESH_TFACE     1       1       3       4\r
672                         *MESH_TFACE     2       3       5       4\r
673                         *MESH_TFACE     3       3       6       5\r
674                         *MESH_TFACE     4       0       2       1\r
675                         *MESH_TFACE     5       5       6       7\r
676                         *MESH_TFACE     6       5       7       8\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   2\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat2model0surf14"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat2model0surf14"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 9\r
700                 *MESH_NUMFACES  7\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       0.000000        -1072.000000    272.000000\r
704                         *MESH_VERTEX    1       -231.000000     -1072.000000    255.000000\r
705                         *MESH_VERTEX    2       231.000000      -1072.000000    255.000000\r
706                         *MESH_VERTEX    3       396.000000      -1072.000000    204.000000\r
707                         *MESH_VERTEX    4       -396.000000     -1072.000000    204.000000\r
708                         *MESH_VERTEX    5       -495.000000     -1072.000000    119.000000\r
709                         *MESH_VERTEX    6       495.000000      -1072.000000    119.000000\r
710                         *MESH_VERTEX    7       528.000000      -1072.000000    0.000000\r
711                         *MESH_VERTEX    8       -528.000000     -1072.000000    0.000000\r
712                 }\r
713                 *MESH_NORMALS   {\r
714                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
715                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
716                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
717                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
718                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
719                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
720                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
721                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
722                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
723                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
724                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
725                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
726                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
727                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
728                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
729                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
730                 }\r
731                 *MESH_FACE_LIST {\r
732                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
733                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
734                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
735                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
736                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
737                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
738                         *MESH_FACE      6       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                 }\r
740                 *MESH_NUMTVERTEX        9\r
741                 *MESH_TVERTLIST {\r
742                         *MESH_TVERT     0       0.000000        0.708333        1.000000\r
743                         *MESH_TVERT     1       -0.300781       0.664062        1.000000\r
744                         *MESH_TVERT     2       0.300781        0.664062        1.000000\r
745                         *MESH_TVERT     3       0.515625        0.531250        1.000000\r
746                         *MESH_TVERT     4       -0.515625       0.531250        1.000000\r
747                         *MESH_TVERT     5       -0.644531       0.309896        1.000000\r
748                         *MESH_TVERT     6       0.644531        0.309896        1.000000\r
749                         *MESH_TVERT     7       0.687500        0.000000        1.000000\r
750                         *MESH_TVERT     8       -0.687500       0.000000        1.000000\r
751                 }\r
752                 *MESH_NUMTVFACES        7\r
753                 *MESH_TFACELIST {\r
754                         *MESH_TFACE     0       1       2       3\r
755                         *MESH_TFACE     1       1       3       4\r
756                         *MESH_TFACE     2       3       5       4\r
757                         *MESH_TFACE     3       3       6       5\r
758                         *MESH_TFACE     4       0       2       1\r
759                         *MESH_TFACE     5       5       6       7\r
760                         *MESH_TFACE     6       5       7       8\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   2\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat2model0surf15"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat2model0surf15"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 4\r
784                 *MESH_NUMFACES  2\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       -231.000000     -1072.000000    255.000000\r
788                         *MESH_VERTEX    1       0.000000        -1072.000000    272.000000\r
789                         *MESH_VERTEX    2       0.000000        1072.000000     272.000000\r
790                         *MESH_VERTEX    3       -231.000000     1072.000000     255.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
794                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
795                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
796                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
797                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
798                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                 }\r
804                 *MESH_NUMTVERTEX        4\r
805                 *MESH_TVERTLIST {\r
806                         *MESH_TVERT     0       -0.666667       1.000000        1.000000\r
807                         *MESH_TVERT     1       -0.666667       0.666667        1.000000\r
808                         *MESH_TVERT     2       2.000000        0.666667        1.000000\r
809                         *MESH_TVERT     3       2.000000        1.000000        1.000000\r
810                 }\r
811                 *MESH_NUMTVFACES        2\r
812                 *MESH_TFACELIST {\r
813                         *MESH_TFACE     0       0       2       1\r
814                         *MESH_TFACE     1       0       3       2\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   2\r
821 }\r
822 *GEOMOBJECT     {\r
823         *NODE_NAME      "mat2model0surf16"\r
824         *NODE_TM        {\r
825                 *NODE_NAME      "mat2model0surf16"\r
826                 *INHERIT_POS    0       0       0\r
827                 *INHERIT_ROT    0       0       0\r
828                 *INHERIT_SCL    0       0       0\r
829                 *TM_ROW0        1.0     0       0\r
830                 *TM_ROW1        0       1.0     0\r
831                 *TM_ROW2        0       0       1.0\r
832                 *TM_ROW3        0       0       0\r
833                 *TM_POS 0.000000        0.000000        0.000000\r
834         }\r
835         *MESH   {\r
836                 *TIMEVALUE      0\r
837                 *MESH_NUMVERTEX 4\r
838                 *MESH_NUMFACES  2\r
839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
840                 *MESH_VERTEX_LIST       {\r
841                         *MESH_VERTEX    0       -396.000000     1072.000000     204.000000\r
842                         *MESH_VERTEX    1       -396.000000     -1072.000000    204.000000\r
843                         *MESH_VERTEX    2       -231.000000     -1072.000000    255.000000\r
844                         *MESH_VERTEX    3       -231.000000     1072.000000     255.000000\r
845                 }\r
846                 *MESH_NORMALS   {\r
847                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
848                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
849                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
850                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
851                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
852                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
853                 }\r
854                 *MESH_FACE_LIST {\r
855                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                 }\r
858                 *MESH_NUMTVERTEX        4\r
859                 *MESH_TVERTLIST {\r
860                         *MESH_TVERT     0       2.000000        0.333333        1.000000\r
861                         *MESH_TVERT     1       -0.666667       0.333333        1.000000\r
862                         *MESH_TVERT     2       -0.666667       0.000000        1.000000\r
863                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
864                 }\r
865                 *MESH_NUMTVFACES        2\r
866                 *MESH_TFACELIST {\r
867                         *MESH_TFACE     0       0       2       1\r
868                         *MESH_TFACE     1       0       3       2\r
869                 }\r
870         }\r
871         *PROP_MOTIONBLUR        0\r
872         *PROP_CASTSHADOW        1\r
873         *PROP_RECVSHADOW        1\r
874         *MATERIAL_REF   2\r
875 }\r
876 *GEOMOBJECT     {\r
877         *NODE_NAME      "mat2model0surf17"\r
878         *NODE_TM        {\r
879                 *NODE_NAME      "mat2model0surf17"\r
880                 *INHERIT_POS    0       0       0\r
881                 *INHERIT_ROT    0       0       0\r
882                 *INHERIT_SCL    0       0       0\r
883                 *TM_ROW0        1.0     0       0\r
884                 *TM_ROW1        0       1.0     0\r
885                 *TM_ROW2        0       0       1.0\r
886                 *TM_ROW3        0       0       0\r
887                 *TM_POS 0.000000        0.000000        0.000000\r
888         }\r
889         *MESH   {\r
890                 *TIMEVALUE      0\r
891                 *MESH_NUMVERTEX 4\r
892                 *MESH_NUMFACES  2\r
893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
894                 *MESH_VERTEX_LIST       {\r
895                         *MESH_VERTEX    0       -495.000000     -1072.000000    119.000000\r
896                         *MESH_VERTEX    1       -396.000000     -1072.000000    204.000000\r
897                         *MESH_VERTEX    2       -396.000000     1072.000000     204.000000\r
898                         *MESH_VERTEX    3       -495.000000     1072.000000     119.000000\r
899                 }\r
900                 *MESH_NORMALS   {\r
901                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
902                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
903                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
904                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
905                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
906                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
907                 }\r
908                 *MESH_FACE_LIST {\r
909                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
910                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
911                 }\r
912                 *MESH_NUMTVERTEX        4\r
913                 *MESH_TVERTLIST {\r
914                         *MESH_TVERT     0       -0.666667       0.666667        1.000000\r
915                         *MESH_TVERT     1       -0.666667       0.333333        1.000000\r
916                         *MESH_TVERT     2       2.000000        0.333333        1.000000\r
917                         *MESH_TVERT     3       2.000000        0.666667        1.000000\r
918                 }\r
919                 *MESH_NUMTVFACES        2\r
920                 *MESH_TFACELIST {\r
921                         *MESH_TFACE     0       0       2       1\r
922                         *MESH_TFACE     1       0       3       2\r
923                 }\r
924         }\r
925         *PROP_MOTIONBLUR        0\r
926         *PROP_CASTSHADOW        1\r
927         *PROP_RECVSHADOW        1\r
928         *MATERIAL_REF   2\r
929 }\r
930 *GEOMOBJECT     {\r
931         *NODE_NAME      "mat2model0surf18"\r
932         *NODE_TM        {\r
933                 *NODE_NAME      "mat2model0surf18"\r
934                 *INHERIT_POS    0       0       0\r
935                 *INHERIT_ROT    0       0       0\r
936                 *INHERIT_SCL    0       0       0\r
937                 *TM_ROW0        1.0     0       0\r
938                 *TM_ROW1        0       1.0     0\r
939                 *TM_ROW2        0       0       1.0\r
940                 *TM_ROW3        0       0       0\r
941                 *TM_POS 0.000000        0.000000        0.000000\r
942         }\r
943         *MESH   {\r
944                 *TIMEVALUE      0\r
945                 *MESH_NUMVERTEX 4\r
946                 *MESH_NUMFACES  2\r
947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
948                 *MESH_VERTEX_LIST       {\r
949                         *MESH_VERTEX    0       -528.000000     1072.000000     0.000000\r
950                         *MESH_VERTEX    1       -528.000000     -1072.000000    0.000000\r
951                         *MESH_VERTEX    2       -495.000000     -1072.000000    119.000000\r
952                         *MESH_VERTEX    3       -495.000000     1072.000000     119.000000\r
953                 }\r
954                 *MESH_NORMALS   {\r
955                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
956                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
957                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
958                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
959                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
960                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
961                 }\r
962                 *MESH_FACE_LIST {\r
963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
965                 }\r
966                 *MESH_NUMTVERTEX        4\r
967                 *MESH_TVERTLIST {\r
968                         *MESH_TVERT     0       2.000000        1.000000        1.000000\r
969                         *MESH_TVERT     1       -0.666667       1.000000        1.000000\r
970                         *MESH_TVERT     2       -0.666667       0.666667        1.000000\r
971                         *MESH_TVERT     3       2.000000        0.666667        1.000000\r
972                 }\r
973                 *MESH_NUMTVFACES        2\r
974                 *MESH_TFACELIST {\r
975                         *MESH_TFACE     0       0       2       1\r
976                         *MESH_TFACE     1       0       3       2\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   2\r
983 }\r