]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/roof02.ase
Merge branch 'master' into fruitiex/g-23sounds
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / roof02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "roof02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/roof01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/roof01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\roof01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/roof01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/roof01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\roof01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf2"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf2"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 6\r
76                 *MESH_NUMFACES  4\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       432.000000      -1040.000000    352.000000\r
80                         *MESH_VERTEX    1       250.000000      -1040.000000    330.000000\r
81                         *MESH_VERTEX    2       250.000000      250.000000      330.000000\r
82                         *MESH_VERTEX    3       432.000000      432.000000      352.000000\r
83                         *MESH_VERTEX    4       120.000000      -1040.000000    264.000000\r
84                         *MESH_VERTEX    5       120.000000      120.000000      264.000000\r
85                 }\r
86                 *MESH_NORMALS   {\r
87                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
88                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
89                         *MESH_FACENORMAL        2       -0.252725       0.000000        0.967538\r
90                         *MESH_FACENORMAL        3       -0.505449       0.000000        0.862856\r
91                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
92                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        0.923880\r
93                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        0.923880\r
94                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
95                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
96                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
97                 }\r
98                 *MESH_FACE_LIST {\r
99                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
100                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
101                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
102                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
103                 }\r
104                 *MESH_NUMTVERTEX        6\r
105                 *MESH_TVERTLIST {\r
106                         *MESH_TVERT     0       -0.770833       0.250000        1.000000\r
107                         *MESH_TVERT     1       -0.770833       0.192708        1.000000\r
108                         *MESH_TVERT     2       0.920573        0.192708        1.000000\r
109                         *MESH_TVERT     3       1.166667        0.250000        1.000000\r
110                         *MESH_TVERT     4       -0.770833       0.020833        1.000000\r
111                         *MESH_TVERT     5       0.744792        0.020833        1.000000\r
112                 }\r
113                 *MESH_NUMTVFACES        4\r
114                 *MESH_TFACELIST {\r
115                         *MESH_TFACE     0       0       2       1\r
116                         *MESH_TFACE     1       0       3       2\r
117                         *MESH_TFACE     2       4       1       2\r
118                         *MESH_TFACE     3       4       2       5\r
119                 }\r
120         }\r
121         *PROP_MOTIONBLUR        0\r
122         *PROP_CASTSHADOW        1\r
123         *PROP_RECVSHADOW        1\r
124         *MATERIAL_REF   2\r
125 }\r
126 *GEOMOBJECT     {\r
127         *NODE_NAME      "mat2model0surf3"\r
128         *NODE_TM        {\r
129                 *NODE_NAME      "mat2model0surf3"\r
130                 *INHERIT_POS    0       0       0\r
131                 *INHERIT_ROT    0       0       0\r
132                 *INHERIT_SCL    0       0       0\r
133                 *TM_ROW0        1.0     0       0\r
134                 *TM_ROW1        0       1.0     0\r
135                 *TM_ROW2        0       0       1.0\r
136                 *TM_ROW3        0       0       0\r
137                 *TM_POS 0.000000        0.000000        0.000000\r
138         }\r
139         *MESH   {\r
140                 *TIMEVALUE      0\r
141                 *MESH_NUMVERTEX 6\r
142                 *MESH_NUMFACES  4\r
143                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
144                 *MESH_VERTEX_LIST       {\r
145                         *MESH_VERTEX    0       120.000000      -1040.000000    264.000000\r
146                         *MESH_VERTEX    1       42.000000       -1040.000000    154.000000\r
147                         *MESH_VERTEX    2       42.000000       42.000000       154.000000\r
148                         *MESH_VERTEX    3       120.000000      120.000000      264.000000\r
149                         *MESH_VERTEX    4       16.000000       -1040.000000    0.000000\r
150                         *MESH_VERTEX    5       16.000000       16.000000       0.000000\r
151                 }\r
152                 *MESH_NORMALS   {\r
153                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
154                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
155                         *MESH_FACENORMAL        2       -0.252725       0.000000        0.967538\r
156                         *MESH_FACENORMAL        3       -0.505449       0.000000        0.862856\r
157                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
158                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        0.382683\r
159                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        0.382683\r
160                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
161                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
162                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
163                 }\r
164                 *MESH_FACE_LIST {\r
165                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
166                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
167                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
168                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
169                 }\r
170                 *MESH_NUMTVERTEX        6\r
171                 *MESH_TVERTLIST {\r
172                         *MESH_TVERT     0       0.229167        1.020833        1.000000\r
173                         *MESH_TVERT     1       0.229167        0.734375        1.000000\r
174                         *MESH_TVERT     2       1.639323        0.734375        1.000000\r
175                         *MESH_TVERT     3       1.744792        1.020833        1.000000\r
176                         *MESH_TVERT     4       0.229167        0.333333        1.000000\r
177                         *MESH_TVERT     5       1.604167        0.333333        1.000000\r
178                 }\r
179                 *MESH_NUMTVFACES        4\r
180                 *MESH_TFACELIST {\r
181                         *MESH_TFACE     0       0       2       1\r
182                         *MESH_TFACE     1       0       3       2\r
183                         *MESH_TFACE     2       4       1       2\r
184                         *MESH_TFACE     3       4       2       5\r
185                 }\r
186         }\r
187         *PROP_MOTIONBLUR        0\r
188         *PROP_CASTSHADOW        1\r
189         *PROP_RECVSHADOW        1\r
190         *MATERIAL_REF   2\r
191 }\r
192 *GEOMOBJECT     {\r
193         *NODE_NAME      "mat2model0surf4"\r
194         *NODE_TM        {\r
195                 *NODE_NAME      "mat2model0surf4"\r
196                 *INHERIT_POS    0       0       0\r
197                 *INHERIT_ROT    0       0       0\r
198                 *INHERIT_SCL    0       0       0\r
199                 *TM_ROW0        1.0     0       0\r
200                 *TM_ROW1        0       1.0     0\r
201                 *TM_ROW2        0       0       1.0\r
202                 *TM_ROW3        0       0       0\r
203                 *TM_POS 0.000000        0.000000        0.000000\r
204         }\r
205         *MESH   {\r
206                 *TIMEVALUE      0\r
207                 *MESH_NUMVERTEX 4\r
208                 *MESH_NUMFACES  2\r
209                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
210                 *MESH_VERTEX_LIST       {\r
211                         *MESH_VERTEX    0       -2128.000000    432.000000      352.000000\r
212                         *MESH_VERTEX    1       432.000000      432.000000      352.000000\r
213                         *MESH_VERTEX    2       250.000000      250.000000      330.000000\r
214                         *MESH_VERTEX    3       -2128.000000    250.000000      330.000000\r
215                 }\r
216                 *MESH_NORMALS   {\r
217                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
218                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
219                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
220                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
221                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       0.923880\r
222                         *MESH_VERTEXNORMAL      3       0.000000        -0.382683       0.923880\r
223                 }\r
224                 *MESH_FACE_LIST {\r
225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
226                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
227                 }\r
228                 *MESH_NUMTVERTEX        4\r
229                 *MESH_TVERTLIST {\r
230                         *MESH_TVERT     0       -1.333333       0.250000        1.000000\r
231                         *MESH_TVERT     1       2.020833        0.250000        1.000000\r
232                         *MESH_TVERT     2       1.774740        0.192708        1.000000\r
233                         *MESH_TVERT     3       -1.333333       0.192708        1.000000\r
234                 }\r
235                 *MESH_NUMTVFACES        2\r
236                 *MESH_TFACELIST {\r
237                         *MESH_TFACE     0       0       2       1\r
238                         *MESH_TFACE     1       0       3       2\r
239                 }\r
240         }\r
241         *PROP_MOTIONBLUR        0\r
242         *PROP_CASTSHADOW        1\r
243         *PROP_RECVSHADOW        1\r
244         *MATERIAL_REF   2\r
245 }\r
246 *GEOMOBJECT     {\r
247         *NODE_NAME      "mat2model0surf5"\r
248         *NODE_TM        {\r
249                 *NODE_NAME      "mat2model0surf5"\r
250                 *INHERIT_POS    0       0       0\r
251                 *INHERIT_ROT    0       0       0\r
252                 *INHERIT_SCL    0       0       0\r
253                 *TM_ROW0        1.0     0       0\r
254                 *TM_ROW1        0       1.0     0\r
255                 *TM_ROW2        0       0       1.0\r
256                 *TM_ROW3        0       0       0\r
257                 *TM_POS 0.000000        0.000000        0.000000\r
258         }\r
259         *MESH   {\r
260                 *TIMEVALUE      0\r
261                 *MESH_NUMVERTEX 4\r
262                 *MESH_NUMFACES  2\r
263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
264                 *MESH_VERTEX_LIST       {\r
265                         *MESH_VERTEX    0       -2128.000000    120.000000      264.000000\r
266                         *MESH_VERTEX    1       -2128.000000    250.000000      330.000000\r
267                         *MESH_VERTEX    2       250.000000      250.000000      330.000000\r
268                         *MESH_VERTEX    3       120.000000      120.000000      264.000000\r
269                 }\r
270                 *MESH_NORMALS   {\r
271                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
272                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
273                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
274                         *MESH_VERTEXNORMAL      1       0.000000        -0.382683       0.923880\r
275                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       0.923880\r
276                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
277                 }\r
278                 *MESH_FACE_LIST {\r
279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
281                 }\r
282                 *MESH_NUMTVERTEX        4\r
283                 *MESH_TVERTLIST {\r
284                         *MESH_TVERT     0       -1.333333       0.020833        1.000000\r
285                         *MESH_TVERT     1       -1.333333       0.192708        1.000000\r
286                         *MESH_TVERT     2       1.774740        0.192708        1.000000\r
287                         *MESH_TVERT     3       1.598958        0.020833        1.000000\r
288                 }\r
289                 *MESH_NUMTVFACES        2\r
290                 *MESH_TFACELIST {\r
291                         *MESH_TFACE     0       0       2       1\r
292                         *MESH_TFACE     1       0       3       2\r
293                 }\r
294         }\r
295         *PROP_MOTIONBLUR        0\r
296         *PROP_CASTSHADOW        1\r
297         *PROP_RECVSHADOW        1\r
298         *MATERIAL_REF   2\r
299 }\r
300 *GEOMOBJECT     {\r
301         *NODE_NAME      "mat2model0surf6"\r
302         *NODE_TM        {\r
303                 *NODE_NAME      "mat2model0surf6"\r
304                 *INHERIT_POS    0       0       0\r
305                 *INHERIT_ROT    0       0       0\r
306                 *INHERIT_SCL    0       0       0\r
307                 *TM_ROW0        1.0     0       0\r
308                 *TM_ROW1        0       1.0     0\r
309                 *TM_ROW2        0       0       1.0\r
310                 *TM_ROW3        0       0       0\r
311                 *TM_POS 0.000000        0.000000        0.000000\r
312         }\r
313         *MESH   {\r
314                 *TIMEVALUE      0\r
315                 *MESH_NUMVERTEX 4\r
316                 *MESH_NUMFACES  2\r
317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
318                 *MESH_VERTEX_LIST       {\r
319                         *MESH_VERTEX    0       -2128.000000    120.000000      264.000000\r
320                         *MESH_VERTEX    1       120.000000      120.000000      264.000000\r
321                         *MESH_VERTEX    2       42.000000       42.000000       154.000000\r
322                         *MESH_VERTEX    3       -2128.000000    42.000000       154.000000\r
323                 }\r
324                 *MESH_NORMALS   {\r
325                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
326                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
327                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
328                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
329                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
330                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
331                 }\r
332                 *MESH_FACE_LIST {\r
333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                 }\r
336                 *MESH_NUMTVERTEX        4\r
337                 *MESH_TVERTLIST {\r
338                         *MESH_TVERT     0       -1.333333       1.020833        1.000000\r
339                         *MESH_TVERT     1       1.598958        1.020833        1.000000\r
340                         *MESH_TVERT     2       1.493490        0.734375        1.000000\r
341                         *MESH_TVERT     3       -1.333333       0.734375        1.000000\r
342                 }\r
343                 *MESH_NUMTVFACES        2\r
344                 *MESH_TFACELIST {\r
345                         *MESH_TFACE     0       0       2       1\r
346                         *MESH_TFACE     1       0       3       2\r
347                 }\r
348         }\r
349         *PROP_MOTIONBLUR        0\r
350         *PROP_CASTSHADOW        1\r
351         *PROP_RECVSHADOW        1\r
352         *MATERIAL_REF   2\r
353 }\r
354 *GEOMOBJECT     {\r
355         *NODE_NAME      "mat2model0surf7"\r
356         *NODE_TM        {\r
357                 *NODE_NAME      "mat2model0surf7"\r
358                 *INHERIT_POS    0       0       0\r
359                 *INHERIT_ROT    0       0       0\r
360                 *INHERIT_SCL    0       0       0\r
361                 *TM_ROW0        1.0     0       0\r
362                 *TM_ROW1        0       1.0     0\r
363                 *TM_ROW2        0       0       1.0\r
364                 *TM_ROW3        0       0       0\r
365                 *TM_POS 0.000000        0.000000        0.000000\r
366         }\r
367         *MESH   {\r
368                 *TIMEVALUE      0\r
369                 *MESH_NUMVERTEX 4\r
370                 *MESH_NUMFACES  2\r
371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
372                 *MESH_VERTEX_LIST       {\r
373                         *MESH_VERTEX    0       -2128.000000    16.000000       0.000000\r
374                         *MESH_VERTEX    1       -2128.000000    42.000000       154.000000\r
375                         *MESH_VERTEX    2       42.000000       42.000000       154.000000\r
376                         *MESH_VERTEX    3       16.000000       16.000000       0.000000\r
377                 }\r
378                 *MESH_NORMALS   {\r
379                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
380                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
381                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
382                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       0.382683\r
383                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
384                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
385                 }\r
386                 *MESH_FACE_LIST {\r
387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
389                 }\r
390                 *MESH_NUMTVERTEX        4\r
391                 *MESH_TVERTLIST {\r
392                         *MESH_TVERT     0       -1.333333       0.333333        1.000000\r
393                         *MESH_TVERT     1       -1.333333       0.734375        1.000000\r
394                         *MESH_TVERT     2       1.493490        0.734375        1.000000\r
395                         *MESH_TVERT     3       1.458333        0.333333        1.000000\r
396                 }\r
397                 *MESH_NUMTVFACES        2\r
398                 *MESH_TFACELIST {\r
399                         *MESH_TFACE     0       0       2       1\r
400                         *MESH_TFACE     1       0       3       2\r
401                 }\r
402         }\r
403         *PROP_MOTIONBLUR        0\r
404         *PROP_CASTSHADOW        1\r
405         *PROP_RECVSHADOW        1\r
406         *MATERIAL_REF   2\r
407 }\r
408 *GEOMOBJECT     {\r
409         *NODE_NAME      "mat0model0surf8"\r
410         *NODE_TM        {\r
411                 *NODE_NAME      "mat0model0surf8"\r
412                 *INHERIT_POS    0       0       0\r
413                 *INHERIT_ROT    0       0       0\r
414                 *INHERIT_SCL    0       0       0\r
415                 *TM_ROW0        1.0     0       0\r
416                 *TM_ROW1        0       1.0     0\r
417                 *TM_ROW2        0       0       1.0\r
418                 *TM_ROW3        0       0       0\r
419                 *TM_POS 0.000000        0.000000        0.000000\r
420         }\r
421         *MESH   {\r
422                 *TIMEVALUE      0\r
423                 *MESH_NUMVERTEX 4\r
424                 *MESH_NUMFACES  2\r
425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
426                 *MESH_VERTEX_LIST       {\r
427                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
428                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
429                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
430                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
431                 }\r
432                 *MESH_NORMALS   {\r
433                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
434                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
435                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
436                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
437                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
438                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
439                 }\r
440                 *MESH_FACE_LIST {\r
441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
442                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
443                 }\r
444                 *MESH_NUMTVERTEX        4\r
445                 *MESH_TVERTLIST {\r
446                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
447                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
448                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
449                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
450                 }\r
451                 *MESH_NUMTVFACES        2\r
452                 *MESH_TFACELIST {\r
453                         *MESH_TFACE     0       0       2       1\r
454                         *MESH_TFACE     1       2       3       1\r
455                 }\r
456         }\r
457         *PROP_MOTIONBLUR        0\r
458         *PROP_CASTSHADOW        1\r
459         *PROP_RECVSHADOW        1\r
460         *MATERIAL_REF   0\r
461 }\r
462 *GEOMOBJECT     {\r
463         *NODE_NAME      "mat0model0surf9"\r
464         *NODE_TM        {\r
465                 *NODE_NAME      "mat0model0surf9"\r
466                 *INHERIT_POS    0       0       0\r
467                 *INHERIT_ROT    0       0       0\r
468                 *INHERIT_SCL    0       0       0\r
469                 *TM_ROW0        1.0     0       0\r
470                 *TM_ROW1        0       1.0     0\r
471                 *TM_ROW2        0       0       1.0\r
472                 *TM_ROW3        0       0       0\r
473                 *TM_POS 0.000000        0.000000        0.000000\r
474         }\r
475         *MESH   {\r
476                 *TIMEVALUE      0\r
477                 *MESH_NUMVERTEX 4\r
478                 *MESH_NUMFACES  2\r
479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
480                 *MESH_VERTEX_LIST       {\r
481                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
482                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
483                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
484                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
485                 }\r
486                 *MESH_NORMALS   {\r
487                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
488                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
489                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
490                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
491                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
492                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        4\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
501                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
502                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
503                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        2\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       2       3       1\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   0\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat0model0surf10"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat0model0surf10"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 4\r
532                 *MESH_NUMFACES  2\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
536                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
537                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
538                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
539                 }\r
540                 *MESH_NORMALS   {\r
541                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
542                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
543                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
544                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
545                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
546                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
547                 }\r
548                 *MESH_FACE_LIST {\r
549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
550                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
551                 }\r
552                 *MESH_NUMTVERTEX        4\r
553                 *MESH_TVERTLIST {\r
554                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
555                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
556                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
557                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
558                 }\r
559                 *MESH_NUMTVFACES        2\r
560                 *MESH_TFACELIST {\r
561                         *MESH_TFACE     0       0       2       1\r
562                         *MESH_TFACE     1       2       3       1\r
563                 }\r
564         }\r
565         *PROP_MOTIONBLUR        0\r
566         *PROP_CASTSHADOW        1\r
567         *PROP_RECVSHADOW        1\r
568         *MATERIAL_REF   0\r
569 }\r
570 *GEOMOBJECT     {\r
571         *NODE_NAME      "mat0model0surf11"\r
572         *NODE_TM        {\r
573                 *NODE_NAME      "mat0model0surf11"\r
574                 *INHERIT_POS    0       0       0\r
575                 *INHERIT_ROT    0       0       0\r
576                 *INHERIT_SCL    0       0       0\r
577                 *TM_ROW0        1.0     0       0\r
578                 *TM_ROW1        0       1.0     0\r
579                 *TM_ROW2        0       0       1.0\r
580                 *TM_ROW3        0       0       0\r
581                 *TM_POS 0.000000        0.000000        0.000000\r
582         }\r
583         *MESH   {\r
584                 *TIMEVALUE      0\r
585                 *MESH_NUMVERTEX 4\r
586                 *MESH_NUMFACES  2\r
587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
588                 *MESH_VERTEX_LIST       {\r
589                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
590                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
591                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
592                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
593                 }\r
594                 *MESH_NORMALS   {\r
595                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
596                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
597                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
598                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
599                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
600                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
601                 }\r
602                 *MESH_FACE_LIST {\r
603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
604                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
605                 }\r
606                 *MESH_NUMTVERTEX        4\r
607                 *MESH_TVERTLIST {\r
608                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
609                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
610                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
611                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
612                 }\r
613                 *MESH_NUMTVFACES        2\r
614                 *MESH_TFACELIST {\r
615                         *MESH_TFACE     0       0       2       1\r
616                         *MESH_TFACE     1       2       3       1\r
617                 }\r
618         }\r
619         *PROP_MOTIONBLUR        0\r
620         *PROP_CASTSHADOW        1\r
621         *PROP_RECVSHADOW        1\r
622         *MATERIAL_REF   0\r
623 }\r
624 *GEOMOBJECT     {\r
625         *NODE_NAME      "mat0model0surf12"\r
626         *NODE_TM        {\r
627                 *NODE_NAME      "mat0model0surf12"\r
628                 *INHERIT_POS    0       0       0\r
629                 *INHERIT_ROT    0       0       0\r
630                 *INHERIT_SCL    0       0       0\r
631                 *TM_ROW0        1.0     0       0\r
632                 *TM_ROW1        0       1.0     0\r
633                 *TM_ROW2        0       0       1.0\r
634                 *TM_ROW3        0       0       0\r
635                 *TM_POS 0.000000        0.000000        0.000000\r
636         }\r
637         *MESH   {\r
638                 *TIMEVALUE      0\r
639                 *MESH_NUMVERTEX 4\r
640                 *MESH_NUMFACES  2\r
641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
642                 *MESH_VERTEX_LIST       {\r
643                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
644                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
645                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
646                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
647                 }\r
648                 *MESH_NORMALS   {\r
649                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
650                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
651                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
652                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
653                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
654                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
655                 }\r
656                 *MESH_FACE_LIST {\r
657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
658                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
659                 }\r
660                 *MESH_NUMTVERTEX        4\r
661                 *MESH_TVERTLIST {\r
662                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
663                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
664                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
665                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
666                 }\r
667                 *MESH_NUMTVFACES        2\r
668                 *MESH_TFACELIST {\r
669                         *MESH_TFACE     0       0       2       1\r
670                         *MESH_TFACE     1       2       3       1\r
671                 }\r
672         }\r
673         *PROP_MOTIONBLUR        0\r
674         *PROP_CASTSHADOW        1\r
675         *PROP_RECVSHADOW        1\r
676         *MATERIAL_REF   0\r
677 }\r
678 *GEOMOBJECT     {\r
679         *NODE_NAME      "mat0model0surf13"\r
680         *NODE_TM        {\r
681                 *NODE_NAME      "mat0model0surf13"\r
682                 *INHERIT_POS    0       0       0\r
683                 *INHERIT_ROT    0       0       0\r
684                 *INHERIT_SCL    0       0       0\r
685                 *TM_ROW0        1.0     0       0\r
686                 *TM_ROW1        0       1.0     0\r
687                 *TM_ROW2        0       0       1.0\r
688                 *TM_ROW3        0       0       0\r
689                 *TM_POS 0.000000        0.000000        0.000000\r
690         }\r
691         *MESH   {\r
692                 *TIMEVALUE      0\r
693                 *MESH_NUMVERTEX 4\r
694                 *MESH_NUMFACES  2\r
695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
696                 *MESH_VERTEX_LIST       {\r
697                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
698                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
699                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
700                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
701                 }\r
702                 *MESH_NORMALS   {\r
703                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
704                         *MESH_FACENORMAL        1       -0.252725       0.000000        0.967538\r
705                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
706                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
707                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
708                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
709                 }\r
710                 *MESH_FACE_LIST {\r
711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
713                 }\r
714                 *MESH_NUMTVERTEX        4\r
715                 *MESH_TVERTLIST {\r
716                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
717                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
718                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
719                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
720                 }\r
721                 *MESH_NUMTVFACES        2\r
722                 *MESH_TFACELIST {\r
723                         *MESH_TFACE     0       0       2       1\r
724                         *MESH_TFACE     1       2       3       1\r
725                 }\r
726         }\r
727         *PROP_MOTIONBLUR        0\r
728         *PROP_CASTSHADOW        1\r
729         *PROP_RECVSHADOW        1\r
730         *MATERIAL_REF   0\r
731 }\r