]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/v1r1_grates02.ase
Merge remote branch 'origin/master' into fruitiex/runningmanctf
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / v1r1_grates02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_grates02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf7"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf7"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
86                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf8"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf8"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
140                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf9"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf9"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
194                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf10"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf10"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
248                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf11"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf11"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
302                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf12"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf12"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
356                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf13"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf13"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       32.000000       -48.000000      4.000000\r
404                         *MESH_VERTEX    1       32.000000       -48.000000      8.000000\r
405                         *MESH_VERTEX    2       32.000000       48.000000       8.000000\r
406                         *MESH_VERTEX    3       32.000000       48.000000       4.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
410                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
411                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
412                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
413                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
414                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
423                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
424                         *MESH_TVERT     2       0.750000        0.031250        1.000000\r
425                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf14"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf14"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       24.000000       -40.000000      8.000000\r
458                         *MESH_VERTEX    1       24.000000       -40.000000      4.000000\r
459                         *MESH_VERTEX    2       24.000000       40.000000       4.000000\r
460                         *MESH_VERTEX    3       24.000000       40.000000       8.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
464                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
465                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
466                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
467                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
468                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
477                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
478                         *MESH_TVERT     2       0.625000        0.031250        1.000000\r
479                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf15"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf15"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 8\r
508                 *MESH_NUMFACES  8\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       32.000000       -48.000000      8.000000\r
512                         *MESH_VERTEX    1       24.000000       -40.000000      8.000000\r
513                         *MESH_VERTEX    2       24.000000       40.000000       8.000000\r
514                         *MESH_VERTEX    3       32.000000       48.000000       8.000000\r
515                         *MESH_VERTEX    4       -24.000000      -40.000000      8.000000\r
516                         *MESH_VERTEX    5       -32.000000      48.000000       8.000000\r
517                         *MESH_VERTEX    6       -24.000000      40.000000       8.000000\r
518                         *MESH_VERTEX    7       -32.000000      -48.000000      8.000000\r
519                 }\r
520                 *MESH_NORMALS   {\r
521                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
522                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
523                         *MESH_FACENORMAL        2       -0.466252       -0.279751       0.839254\r
524                         *MESH_FACENORMAL        3       -0.466252       -0.279751       0.839254\r
525                         *MESH_FACENORMAL        4       0.291760        0.175056        0.940336\r
526                         *MESH_FACENORMAL        5       -0.000000       -0.000000       1.000000\r
527                         *MESH_FACENORMAL        6       0.291760        0.175056        0.940336\r
528                         *MESH_FACENORMAL        7       -0.291760       -0.175056       0.940336\r
529                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
530                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
531                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
532                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
533                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
534                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
535                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
536                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
537                 }\r
538                 *MESH_FACE_LIST {\r
539                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
540                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
541                         *MESH_FACE      2       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
542                         *MESH_FACE      3       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
543                         *MESH_FACE      4       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      5       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                         *MESH_FACE      6       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
546                         *MESH_FACE      7       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
547                 }\r
548                 *MESH_NUMTVERTEX        8\r
549                 *MESH_TVERTLIST {\r
550                         *MESH_TVERT     0       0.250000        0.625000        1.000000\r
551                         *MESH_TVERT     1       0.187500        0.687500        1.000000\r
552                         *MESH_TVERT     2       0.187500        1.312500        1.000000\r
553                         *MESH_TVERT     3       0.250000        1.375000        1.000000\r
554                         *MESH_TVERT     4       -0.187500       0.687500        1.000000\r
555                         *MESH_TVERT     5       -0.250000       1.375000        1.000000\r
556                         *MESH_TVERT     6       -0.187500       1.312500        1.000000\r
557                         *MESH_TVERT     7       -0.250000       0.625000        1.000000\r
558                 }\r
559                 *MESH_NUMTVFACES        8\r
560                 *MESH_TFACELIST {\r
561                         *MESH_TFACE     0       0       2       1\r
562                         *MESH_TFACE     1       0       3       2\r
563                         *MESH_TFACE     2       2       3       5\r
564                         *MESH_TFACE     3       2       5       6\r
565                         *MESH_TFACE     4       0       1       4\r
566                         *MESH_TFACE     5       4       6       5\r
567                         *MESH_TFACE     6       0       4       7\r
568                         *MESH_TFACE     7       4       5       7\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   2\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat2model0surf16"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat2model0surf16"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 6\r
592                 *MESH_NUMFACES  4\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       4.000000        39.999882       4.000000\r
596                         *MESH_VERTEX    1       4.000000        -40.000122      4.000000\r
597                         *MESH_VERTEX    2       0.000000        -40.000122      8.000000\r
598                         *MESH_VERTEX    3       0.000000        39.999882       8.000000\r
599                         *MESH_VERTEX    4       -4.000000       39.999882       4.000000\r
600                         *MESH_VERTEX    5       -4.000000       -40.000122      4.000000\r
601                 }\r
602                 *MESH_NORMALS   {\r
603                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
604                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
605                         *MESH_FACENORMAL        2       -0.000000       0.000000        1.000000\r
606                         *MESH_FACENORMAL        3       -0.583520       -0.350112       0.732752\r
607                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
608                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
609                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
610                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
611                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
612                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
613                 }\r
614                 *MESH_FACE_LIST {\r
615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
618                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
619                 }\r
620                 *MESH_NUMTVERTEX        6\r
621                 *MESH_TVERTLIST {\r
622                         *MESH_TVERT     0       0.031250        1.312499        1.000000\r
623                         *MESH_TVERT     1       0.031250        0.687499        1.000000\r
624                         *MESH_TVERT     2       0.000000        0.687499        1.000000\r
625                         *MESH_TVERT     3       0.000000        1.312499        1.000000\r
626                         *MESH_TVERT     4       -0.031250       1.312499        1.000000\r
627                         *MESH_TVERT     5       -0.031250       0.687499        1.000000\r
628                 }\r
629                 *MESH_NUMTVFACES        4\r
630                 *MESH_TFACELIST {\r
631                         *MESH_TFACE     0       0       2       1\r
632                         *MESH_TFACE     1       0       3       2\r
633                         *MESH_TFACE     2       2       3       4\r
634                         *MESH_TFACE     3       2       4       5\r
635                 }\r
636         }\r
637         *PROP_MOTIONBLUR        0\r
638         *PROP_CASTSHADOW        1\r
639         *PROP_RECVSHADOW        1\r
640         *MATERIAL_REF   2\r
641 }\r
642 *GEOMOBJECT     {\r
643         *NODE_NAME      "mat2model0surf17"\r
644         *NODE_TM        {\r
645                 *NODE_NAME      "mat2model0surf17"\r
646                 *INHERIT_POS    0       0       0\r
647                 *INHERIT_ROT    0       0       0\r
648                 *INHERIT_SCL    0       0       0\r
649                 *TM_ROW0        1.0     0       0\r
650                 *TM_ROW1        0       1.0     0\r
651                 *TM_ROW2        0       0       1.0\r
652                 *TM_ROW3        0       0       0\r
653                 *TM_POS 0.000000        0.000000        0.000000\r
654         }\r
655         *MESH   {\r
656                 *TIMEVALUE      0\r
657                 *MESH_NUMVERTEX 6\r
658                 *MESH_NUMFACES  4\r
659                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
660                 *MESH_VERTEX_LIST       {\r
661                         *MESH_VERTEX    0       -22.500000      41.500000       6.000000\r
662                         *MESH_VERTEX    1       25.500000       -38.500000      6.000000\r
663                         *MESH_VERTEX    2       24.000000       -40.000000      8.000000\r
664                         *MESH_VERTEX    3       -24.000000      40.000000       8.000000\r
665                         *MESH_VERTEX    4       -25.500000      38.500000       6.000000\r
666                         *MESH_VERTEX    5       22.500000       -41.500000      6.000000\r
667                 }\r
668                 *MESH_NORMALS   {\r
669                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
670                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
671                         *MESH_FACENORMAL        2       -0.000000       0.000000        1.000000\r
672                         *MESH_FACENORMAL        3       -0.583520       -0.350112       0.732752\r
673                         *MESH_VERTEXNORMAL      0       0.762493        0.457496        0.457496\r
674                         *MESH_VERTEXNORMAL      1       0.762493        0.457496        0.457496\r
675                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
676                         *MESH_VERTEXNORMAL      3       -0.000000       -0.000000       1.000000\r
677                         *MESH_VERTEXNORMAL      4       -0.762493       -0.457496       0.457496\r
678                         *MESH_VERTEXNORMAL      5       -0.762493       -0.457496       0.457496\r
679                 }\r
680                 *MESH_FACE_LIST {\r
681                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
682                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
683                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
684                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
685                 }\r
686                 *MESH_NUMTVERTEX        6\r
687                 *MESH_TVERTLIST {\r
688                         *MESH_TVERT     0       -0.175781       1.324219        1.000000\r
689                         *MESH_TVERT     1       0.199219        0.699219        1.000000\r
690                         *MESH_TVERT     2       0.187500        0.687500        1.000000\r
691                         *MESH_TVERT     3       -0.187500       1.312500        1.000000\r
692                         *MESH_TVERT     4       -0.199219       1.300781        1.000000\r
693                         *MESH_TVERT     5       0.175781        0.675781        1.000000\r
694                 }\r
695                 *MESH_NUMTVFACES        4\r
696                 *MESH_TFACELIST {\r
697                         *MESH_TFACE     0       0       2       1\r
698                         *MESH_TFACE     1       0       3       2\r
699                         *MESH_TFACE     2       2       3       4\r
700                         *MESH_TFACE     3       2       4       5\r
701                 }\r
702         }\r
703         *PROP_MOTIONBLUR        0\r
704         *PROP_CASTSHADOW        1\r
705         *PROP_RECVSHADOW        1\r
706         *MATERIAL_REF   2\r
707 }\r
708 *GEOMOBJECT     {\r
709         *NODE_NAME      "mat2model0surf18"\r
710         *NODE_TM        {\r
711                 *NODE_NAME      "mat2model0surf18"\r
712                 *INHERIT_POS    0       0       0\r
713                 *INHERIT_ROT    0       0       0\r
714                 *INHERIT_SCL    0       0       0\r
715                 *TM_ROW0        1.0     0       0\r
716                 *TM_ROW1        0       1.0     0\r
717                 *TM_ROW2        0       0       1.0\r
718                 *TM_ROW3        0       0       0\r
719                 *TM_POS 0.000000        0.000000        0.000000\r
720         }\r
721         *MESH   {\r
722                 *TIMEVALUE      0\r
723                 *MESH_NUMVERTEX 6\r
724                 *MESH_NUMFACES  4\r
725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
726                 *MESH_VERTEX_LIST       {\r
727                         *MESH_VERTEX    0       24.000000       40.000000       8.000000\r
728                         *MESH_VERTEX    1       25.500000       38.500000       6.000000\r
729                         *MESH_VERTEX    2       -22.500000      -41.500000      6.000000\r
730                         *MESH_VERTEX    3       -24.000000      -40.000000      8.000000\r
731                         *MESH_VERTEX    4       -25.500000      -38.500000      6.000000\r
732                         *MESH_VERTEX    5       22.500000       41.500000       6.000000\r
733                 }\r
734                 *MESH_NORMALS   {\r
735                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
736                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
737                         *MESH_FACENORMAL        2       0.583520        0.350112        0.732752\r
738                         *MESH_FACENORMAL        3       -0.000000       0.000000        1.000000\r
739                         *MESH_VERTEXNORMAL      0       0.000000        -0.000000       1.000000\r
740                         *MESH_VERTEXNORMAL      1       0.762493        -0.457496       0.457496\r
741                         *MESH_VERTEXNORMAL      2       0.762493        -0.457496       0.457496\r
742                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
743                         *MESH_VERTEXNORMAL      4       -0.762493       0.457496        0.457496\r
744                         *MESH_VERTEXNORMAL      5       -0.762493       0.457496        0.457496\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
750                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                 }\r
752                 *MESH_NUMTVERTEX        6\r
753                 *MESH_TVERTLIST {\r
754                         *MESH_TVERT     0       0.187500        1.312500        1.000000\r
755                         *MESH_TVERT     1       0.199219        1.300781        1.000000\r
756                         *MESH_TVERT     2       -0.175781       0.675781        1.000000\r
757                         *MESH_TVERT     3       -0.187500       0.687500        1.000000\r
758                         *MESH_TVERT     4       -0.199219       0.699219        1.000000\r
759                         *MESH_TVERT     5       0.175781        1.324219        1.000000\r
760                 }\r
761                 *MESH_NUMTVFACES        4\r
762                 *MESH_TFACELIST {\r
763                         *MESH_TFACE     0       0       2       1\r
764                         *MESH_TFACE     1       0       3       2\r
765                         *MESH_TFACE     2       4       3       0\r
766                         *MESH_TFACE     3       4       0       5\r
767                 }\r
768         }\r
769         *PROP_MOTIONBLUR        0\r
770         *PROP_CASTSHADOW        1\r
771         *PROP_RECVSHADOW        1\r
772         *MATERIAL_REF   2\r
773 }\r
774 *GEOMOBJECT     {\r
775         *NODE_NAME      "mat2model0surf19"\r
776         *NODE_TM        {\r
777                 *NODE_NAME      "mat2model0surf19"\r
778                 *INHERIT_POS    0       0       0\r
779                 *INHERIT_ROT    0       0       0\r
780                 *INHERIT_SCL    0       0       0\r
781                 *TM_ROW0        1.0     0       0\r
782                 *TM_ROW1        0       1.0     0\r
783                 *TM_ROW2        0       0       1.0\r
784                 *TM_ROW3        0       0       0\r
785                 *TM_POS 0.000000        0.000000        0.000000\r
786         }\r
787         *MESH   {\r
788                 *TIMEVALUE      0\r
789                 *MESH_NUMVERTEX 4\r
790                 *MESH_NUMFACES  2\r
791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
792                 *MESH_VERTEX_LIST       {\r
793                         *MESH_VERTEX    0       24.000000       40.000000       4.000000\r
794                         *MESH_VERTEX    1       -24.000000      40.000000       4.000000\r
795                         *MESH_VERTEX    2       -24.000000      40.000000       8.000000\r
796                         *MESH_VERTEX    3       24.000000       40.000000       8.000000\r
797                 }\r
798                 *MESH_NORMALS   {\r
799                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
800                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
801                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
802                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
803                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
804                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
805                 }\r
806                 *MESH_FACE_LIST {\r
807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
808                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
809                 }\r
810                 *MESH_NUMTVERTEX        4\r
811                 *MESH_TVERTLIST {\r
812                         *MESH_TVERT     0       0.625000        0.031250        1.000000\r
813                         *MESH_TVERT     1       1.000000        0.031250        1.000000\r
814                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
815                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
816                 }\r
817                 *MESH_NUMTVFACES        2\r
818                 *MESH_TFACELIST {\r
819                         *MESH_TFACE     0       0       2       1\r
820                         *MESH_TFACE     1       0       3       2\r
821                 }\r
822         }\r
823         *PROP_MOTIONBLUR        0\r
824         *PROP_CASTSHADOW        1\r
825         *PROP_RECVSHADOW        1\r
826         *MATERIAL_REF   2\r
827 }\r
828 *GEOMOBJECT     {\r
829         *NODE_NAME      "mat2model0surf20"\r
830         *NODE_TM        {\r
831                 *NODE_NAME      "mat2model0surf20"\r
832                 *INHERIT_POS    0       0       0\r
833                 *INHERIT_ROT    0       0       0\r
834                 *INHERIT_SCL    0       0       0\r
835                 *TM_ROW0        1.0     0       0\r
836                 *TM_ROW1        0       1.0     0\r
837                 *TM_ROW2        0       0       1.0\r
838                 *TM_ROW3        0       0       0\r
839                 *TM_POS 0.000000        0.000000        0.000000\r
840         }\r
841         *MESH   {\r
842                 *TIMEVALUE      0\r
843                 *MESH_NUMVERTEX 4\r
844                 *MESH_NUMFACES  2\r
845                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
846                 *MESH_VERTEX_LIST       {\r
847                         *MESH_VERTEX    0       -24.000000      40.000000       8.000000\r
848                         *MESH_VERTEX    1       -24.000000      40.000000       4.000000\r
849                         *MESH_VERTEX    2       -24.000000      -40.000000      4.000000\r
850                         *MESH_VERTEX    3       -24.000000      -40.000000      8.000000\r
851                 }\r
852                 *MESH_NORMALS   {\r
853                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
854                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
855                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
856                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
857                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
858                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
859                 }\r
860                 *MESH_FACE_LIST {\r
861                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
862                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
863                 }\r
864                 *MESH_NUMTVERTEX        4\r
865                 *MESH_TVERTLIST {\r
866                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
867                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
868                         *MESH_TVERT     2       0.625000        0.031250        1.000000\r
869                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
870                 }\r
871                 *MESH_NUMTVFACES        2\r
872                 *MESH_TFACELIST {\r
873                         *MESH_TFACE     0       0       2       1\r
874                         *MESH_TFACE     1       0       3       2\r
875                 }\r
876         }\r
877         *PROP_MOTIONBLUR        0\r
878         *PROP_CASTSHADOW        1\r
879         *PROP_RECVSHADOW        1\r
880         *MATERIAL_REF   2\r
881 }\r
882 *GEOMOBJECT     {\r
883         *NODE_NAME      "mat2model0surf21"\r
884         *NODE_TM        {\r
885                 *NODE_NAME      "mat2model0surf21"\r
886                 *INHERIT_POS    0       0       0\r
887                 *INHERIT_ROT    0       0       0\r
888                 *INHERIT_SCL    0       0       0\r
889                 *TM_ROW0        1.0     0       0\r
890                 *TM_ROW1        0       1.0     0\r
891                 *TM_ROW2        0       0       1.0\r
892                 *TM_ROW3        0       0       0\r
893                 *TM_POS 0.000000        0.000000        0.000000\r
894         }\r
895         *MESH   {\r
896                 *TIMEVALUE      0\r
897                 *MESH_NUMVERTEX 4\r
898                 *MESH_NUMFACES  2\r
899                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
900                 *MESH_VERTEX_LIST       {\r
901                         *MESH_VERTEX    0       -24.000000      -40.000000      4.000000\r
902                         *MESH_VERTEX    1       24.000000       -40.000000      4.000000\r
903                         *MESH_VERTEX    2       24.000000       -40.000000      8.000000\r
904                         *MESH_VERTEX    3       -24.000000      -40.000000      8.000000\r
905                 }\r
906                 *MESH_NORMALS   {\r
907                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
908                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
909                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
910                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
911                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
912                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
913                 }\r
914                 *MESH_FACE_LIST {\r
915                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
916                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
917                 }\r
918                 *MESH_NUMTVERTEX        4\r
919                 *MESH_TVERTLIST {\r
920                         *MESH_TVERT     0       0.625000        0.031250        1.000000\r
921                         *MESH_TVERT     1       1.000000        0.031250        1.000000\r
922                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
923                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
924                 }\r
925                 *MESH_NUMTVFACES        2\r
926                 *MESH_TFACELIST {\r
927                         *MESH_TFACE     0       0       2       1\r
928                         *MESH_TFACE     1       0       3       2\r
929                 }\r
930         }\r
931         *PROP_MOTIONBLUR        0\r
932         *PROP_CASTSHADOW        1\r
933         *PROP_RECVSHADOW        1\r
934         *MATERIAL_REF   2\r
935 }\r
936 *GEOMOBJECT     {\r
937         *NODE_NAME      "mat2model0surf22"\r
938         *NODE_TM        {\r
939                 *NODE_NAME      "mat2model0surf22"\r
940                 *INHERIT_POS    0       0       0\r
941                 *INHERIT_ROT    0       0       0\r
942                 *INHERIT_SCL    0       0       0\r
943                 *TM_ROW0        1.0     0       0\r
944                 *TM_ROW1        0       1.0     0\r
945                 *TM_ROW2        0       0       1.0\r
946                 *TM_ROW3        0       0       0\r
947                 *TM_POS 0.000000        0.000000        0.000000\r
948         }\r
949         *MESH   {\r
950                 *TIMEVALUE      0\r
951                 *MESH_NUMVERTEX 6\r
952                 *MESH_NUMFACES  4\r
953                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
954                 *MESH_VERTEX_LIST       {\r
955                         *MESH_VERTEX    0       -24.000122      0.000000        8.000000\r
956                         *MESH_VERTEX    1       -24.000122      4.000000        4.000000\r
957                         *MESH_VERTEX    2       23.999882       4.000000        4.000000\r
958                         *MESH_VERTEX    3       23.999882       0.000000        8.000000\r
959                         *MESH_VERTEX    4       23.999882       -4.000000       4.000000\r
960                         *MESH_VERTEX    5       -24.000122      -4.000000       4.000000\r
961                 }\r
962                 *MESH_NORMALS   {\r
963                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
964                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
965                         *MESH_FACENORMAL        2       0.583520        0.350112        0.732752\r
966                         *MESH_FACENORMAL        3       -0.000000       0.000000        1.000000\r
967                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
968                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
969                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
970                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
971                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
972                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
978                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
979                 }\r
980                 *MESH_NUMTVERTEX        6\r
981                 *MESH_TVERTLIST {\r
982                         *MESH_TVERT     0       0.812499        1.000000        1.000000\r
983                         *MESH_TVERT     1       0.812499        1.031250        1.000000\r
984                         *MESH_TVERT     2       1.187499        1.031250        1.000000\r
985                         *MESH_TVERT     3       1.187499        1.000000        1.000000\r
986                         *MESH_TVERT     4       1.187499        0.968750        1.000000\r
987                         *MESH_TVERT     5       0.812499        0.968750        1.000000\r
988                 }\r
989                 *MESH_NUMTVFACES        4\r
990                 *MESH_TFACELIST {\r
991                         *MESH_TFACE     0       0       2       1\r
992                         *MESH_TFACE     1       0       3       2\r
993                         *MESH_TFACE     2       4       3       0\r
994                         *MESH_TFACE     3       4       0       5\r
995                 }\r
996         }\r
997         *PROP_MOTIONBLUR        0\r
998         *PROP_CASTSHADOW        1\r
999         *PROP_RECVSHADOW        1\r
1000         *MATERIAL_REF   2\r
1001 }\r
1002 *GEOMOBJECT     {\r
1003         *NODE_NAME      "mat2model0surf23"\r
1004         *NODE_TM        {\r
1005                 *NODE_NAME      "mat2model0surf23"\r
1006                 *INHERIT_POS    0       0       0\r
1007                 *INHERIT_ROT    0       0       0\r
1008                 *INHERIT_SCL    0       0       0\r
1009                 *TM_ROW0        1.0     0       0\r
1010                 *TM_ROW1        0       1.0     0\r
1011                 *TM_ROW2        0       0       1.0\r
1012                 *TM_ROW3        0       0       0\r
1013                 *TM_POS 0.000000        0.000000        0.000000\r
1014         }\r
1015         *MESH   {\r
1016                 *TIMEVALUE      0\r
1017                 *MESH_NUMVERTEX 4\r
1018                 *MESH_NUMFACES  2\r
1019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1020                 *MESH_VERTEX_LIST       {\r
1021                         *MESH_VERTEX    0       32.000000       48.000000       8.000000\r
1022                         *MESH_VERTEX    1       -32.000000      48.000000       8.000000\r
1023                         *MESH_VERTEX    2       -32.000000      48.000000       4.000000\r
1024                         *MESH_VERTEX    3       32.000000       48.000000       4.000000\r
1025                 }\r
1026                 *MESH_NORMALS   {\r
1027                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
1028                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
1029                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1030                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1031                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1032                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1033                 }\r
1034                 *MESH_FACE_LIST {\r
1035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1036                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1037                 }\r
1038                 *MESH_NUMTVERTEX        4\r
1039                 *MESH_TVERTLIST {\r
1040                         *MESH_TVERT     0       -0.250000       0.031250        1.000000\r
1041                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
1042                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1043                         *MESH_TVERT     3       -0.250000       0.000000        1.000000\r
1044                 }\r
1045                 *MESH_NUMTVFACES        2\r
1046                 *MESH_TFACELIST {\r
1047                         *MESH_TFACE     0       0       2       1\r
1048                         *MESH_TFACE     1       0       3       2\r
1049                 }\r
1050         }\r
1051         *PROP_MOTIONBLUR        0\r
1052         *PROP_CASTSHADOW        1\r
1053         *PROP_RECVSHADOW        1\r
1054         *MATERIAL_REF   2\r
1055 }\r
1056 *GEOMOBJECT     {\r
1057         *NODE_NAME      "mat2model0surf24"\r
1058         *NODE_TM        {\r
1059                 *NODE_NAME      "mat2model0surf24"\r
1060                 *INHERIT_POS    0       0       0\r
1061                 *INHERIT_ROT    0       0       0\r
1062                 *INHERIT_SCL    0       0       0\r
1063                 *TM_ROW0        1.0     0       0\r
1064                 *TM_ROW1        0       1.0     0\r
1065                 *TM_ROW2        0       0       1.0\r
1066                 *TM_ROW3        0       0       0\r
1067                 *TM_POS 0.000000        0.000000        0.000000\r
1068         }\r
1069         *MESH   {\r
1070                 *TIMEVALUE      0\r
1071                 *MESH_NUMVERTEX 4\r
1072                 *MESH_NUMFACES  2\r
1073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1074                 *MESH_VERTEX_LIST       {\r
1075                         *MESH_VERTEX    0       -32.000000      48.000000       4.000000\r
1076                         *MESH_VERTEX    1       -32.000000      48.000000       8.000000\r
1077                         *MESH_VERTEX    2       -32.000000      -48.000000      8.000000\r
1078                         *MESH_VERTEX    3       -32.000000      -48.000000      4.000000\r
1079                 }\r
1080                 *MESH_NORMALS   {\r
1081                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
1082                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
1083                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1084                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1085                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1086                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1087                 }\r
1088                 *MESH_FACE_LIST {\r
1089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1091                 }\r
1092                 *MESH_NUMTVERTEX        4\r
1093                 *MESH_TVERTLIST {\r
1094                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1095                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
1096                         *MESH_TVERT     2       1.000000        0.031250        1.000000\r
1097                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1098                 }\r
1099                 *MESH_NUMTVFACES        2\r
1100                 *MESH_TFACELIST {\r
1101                         *MESH_TFACE     0       0       2       1\r
1102                         *MESH_TFACE     1       0       3       2\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   2\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat2model0surf25"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat2model0surf25"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 4\r
1126                 *MESH_NUMFACES  2\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       -32.000000      -48.000000      8.000000\r
1130                         *MESH_VERTEX    1       32.000000       -48.000000      8.000000\r
1131                         *MESH_VERTEX    2       32.000000       -48.000000      4.000000\r
1132                         *MESH_VERTEX    3       -32.000000      -48.000000      4.000000\r
1133                 }\r
1134                 *MESH_NORMALS   {\r
1135                         *MESH_FACENORMAL        0       -0.000000       0.000000        1.000000\r
1136                         *MESH_FACENORMAL        1       0.466253        0.279752        0.839254\r
1137                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1138                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1139                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1140                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1141                 }\r
1142                 *MESH_FACE_LIST {\r
1143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                 }\r
1146                 *MESH_NUMTVERTEX        4\r
1147                 *MESH_TVERTLIST {\r
1148                         *MESH_TVERT     0       0.000000        0.031250        1.000000\r
1149                         *MESH_TVERT     1       0.500000        0.031250        1.000000\r
1150                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1151                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1152                 }\r
1153                 *MESH_NUMTVFACES        2\r
1154                 *MESH_TFACELIST {\r
1155                         *MESH_TFACE     0       0       2       1\r
1156                         *MESH_TFACE     1       0       3       2\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   2\r
1163 }\r