]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/v1r1_pipes01.ase
d1375754db69a36434d15ef681e92d3563a47382
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / v1r1_pipes01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_pipes01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf4"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf4"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
116                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf5"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf5"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
170                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf6"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf6"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
224                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf7"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf7"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
278                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf8"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf8"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
332                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf9"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf9"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
386                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf10"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf10"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       -640.000000     39.000000       131.000000\r
434                         *MESH_VERTEX    1       -640.000000     40.000000       128.000000\r
435                         *MESH_VERTEX    2       640.000000      40.000000       128.000000\r
436                         *MESH_VERTEX    3       640.000000      39.000000       131.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
440                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
441                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
442                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
443                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
444                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       0.093750        6.000000        1.000000\r
453                         *MESH_TVERT     1       0.125000        6.000000        1.000000\r
454                         *MESH_TVERT     2       0.125000        -4.000000       1.000000\r
455                         *MESH_TVERT     3       0.093750        -4.000000       1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       0       3       2\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf11"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf11"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 6\r
484                 *MESH_NUMFACES  4\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       640.000000      36.000000       132.000000\r
488                         *MESH_VERTEX    1       -640.000000     36.000000       132.000000\r
489                         *MESH_VERTEX    2       -640.000000     39.000000       131.000000\r
490                         *MESH_VERTEX    3       640.000000      39.000000       131.000000\r
491                         *MESH_VERTEX    4       -640.000000     33.000000       131.000000\r
492                         *MESH_VERTEX    5       640.000000      33.000000       131.000000\r
493                 }\r
494                 *MESH_NORMALS   {\r
495                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
496                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
497                         *MESH_FACENORMAL        2       0.000000        -0.707107       0.707107\r
498                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
499                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
500                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
501                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
502                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
503                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
504                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
505                 }\r
506                 *MESH_FACE_LIST {\r
507                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
508                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
509                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
510                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
511                 }\r
512                 *MESH_NUMTVERTEX        6\r
513                 *MESH_TVERTLIST {\r
514                         *MESH_TVERT     0       0.062500        -4.000000       1.000000\r
515                         *MESH_TVERT     1       0.062500        6.000000        1.000000\r
516                         *MESH_TVERT     2       0.093750        6.000000        1.000000\r
517                         *MESH_TVERT     3       0.093750        -4.000000       1.000000\r
518                         *MESH_TVERT     4       0.031250        6.000000        1.000000\r
519                         *MESH_TVERT     5       0.031250        -4.000000       1.000000\r
520                 }\r
521                 *MESH_NUMTVFACES        4\r
522                 *MESH_TFACELIST {\r
523                         *MESH_TFACE     0       0       2       1\r
524                         *MESH_TFACE     1       0       3       2\r
525                         *MESH_TFACE     2       4       0       1\r
526                         *MESH_TFACE     3       4       5       0\r
527                 }\r
528         }\r
529         *PROP_MOTIONBLUR        0\r
530         *PROP_CASTSHADOW        1\r
531         *PROP_RECVSHADOW        1\r
532         *MATERIAL_REF   3\r
533 }\r
534 *GEOMOBJECT     {\r
535         *NODE_NAME      "mat3model0surf12"\r
536         *NODE_TM        {\r
537                 *NODE_NAME      "mat3model0surf12"\r
538                 *INHERIT_POS    0       0       0\r
539                 *INHERIT_ROT    0       0       0\r
540                 *INHERIT_SCL    0       0       0\r
541                 *TM_ROW0        1.0     0       0\r
542                 *TM_ROW1        0       1.0     0\r
543                 *TM_ROW2        0       0       1.0\r
544                 *TM_ROW3        0       0       0\r
545                 *TM_POS 0.000000        0.000000        0.000000\r
546         }\r
547         *MESH   {\r
548                 *TIMEVALUE      0\r
549                 *MESH_NUMVERTEX 4\r
550                 *MESH_NUMFACES  2\r
551                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
552                 *MESH_VERTEX_LIST       {\r
553                         *MESH_VERTEX    0       640.000000      32.000000       128.000000\r
554                         *MESH_VERTEX    1       -640.000000     32.000000       128.000000\r
555                         *MESH_VERTEX    2       -640.000000     33.000000       131.000000\r
556                         *MESH_VERTEX    3       640.000000      33.000000       131.000000\r
557                 }\r
558                 *MESH_NORMALS   {\r
559                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
560                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
561                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
562                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
563                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
564                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
565                 }\r
566                 *MESH_FACE_LIST {\r
567                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
568                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
569                 }\r
570                 *MESH_NUMTVERTEX        4\r
571                 *MESH_TVERTLIST {\r
572                         *MESH_TVERT     0       0.000000        -4.000000       1.000000\r
573                         *MESH_TVERT     1       0.000000        6.000000        1.000000\r
574                         *MESH_TVERT     2       0.031250        6.000000        1.000000\r
575                         *MESH_TVERT     3       0.031250        -4.000000       1.000000\r
576                 }\r
577                 *MESH_NUMTVFACES        2\r
578                 *MESH_TFACELIST {\r
579                         *MESH_TFACE     0       0       2       1\r
580                         *MESH_TFACE     1       0       3       2\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   3\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat3model0surf13"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat3model0surf13"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 8\r
604                 *MESH_NUMFACES  4\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       -640.000000     0.000000        160.000000\r
608                         *MESH_VERTEX    1       640.000000      0.000000        160.000000\r
609                         *MESH_VERTEX    2       640.000000      -4.000000       172.000000\r
610                         *MESH_VERTEX    3       -640.000000     -4.000000       172.000000\r
611                         *MESH_VERTEX    4       640.000000      -4.000000       148.000000\r
612                         *MESH_VERTEX    5       640.000000      0.000000        160.000000\r
613                         *MESH_VERTEX    6       -640.000000     0.000000        160.000000\r
614                         *MESH_VERTEX    7       -640.000000     -4.000000       148.000000\r
615                 }\r
616                 *MESH_NORMALS   {\r
617                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
618                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
619                         *MESH_FACENORMAL        2       0.000000        -0.707107       0.707107\r
620                         *MESH_FACENORMAL        3       0.000000        0.169102        0.985599\r
621                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
622                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
623                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
624                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
625                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
626                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
627                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
628                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
629                 }\r
630                 *MESH_FACE_LIST {\r
631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
633                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                 }\r
636                 *MESH_NUMTVERTEX        8\r
637                 *MESH_TVERTLIST {\r
638                         *MESH_TVERT     0       0.000000        -4.000000       1.000000\r
639                         *MESH_TVERT     1       0.000000        6.000000        1.000000\r
640                         *MESH_TVERT     2       0.125000        6.000000        1.000000\r
641                         *MESH_TVERT     3       0.125000        -4.000000       1.000000\r
642                         *MESH_TVERT     4       0.875000        6.000000        1.000000\r
643                         *MESH_TVERT     5       1.000000        6.000000        1.000000\r
644                         *MESH_TVERT     6       1.000000        -4.000000       1.000000\r
645                         *MESH_TVERT     7       0.875000        -4.000000       1.000000\r
646                 }\r
647                 *MESH_NUMTVFACES        4\r
648                 *MESH_TFACELIST {\r
649                         *MESH_TFACE     0       0       2       1\r
650                         *MESH_TFACE     1       0       3       2\r
651                         *MESH_TFACE     2       4       6       5\r
652                         *MESH_TFACE     3       4       7       6\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   3\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat3model0surf14"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat3model0surf14"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 6\r
676                 *MESH_NUMFACES  4\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       640.000000      -4.000000       172.000000\r
680                         *MESH_VERTEX    1       640.000000      -16.000000      176.000000\r
681                         *MESH_VERTEX    2       -640.000000     -16.000000      176.000000\r
682                         *MESH_VERTEX    3       -640.000000     -4.000000       172.000000\r
683                         *MESH_VERTEX    4       640.000000      -28.000000      172.000000\r
684                         *MESH_VERTEX    5       -640.000000     -28.000000      172.000000\r
685                 }\r
686                 *MESH_NORMALS   {\r
687                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
688                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
689                         *MESH_FACENORMAL        2       0.000000        0.169102        0.985599\r
690                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
691                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
692                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
693                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
694                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
695                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
696                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
697                 }\r
698                 *MESH_FACE_LIST {\r
699                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
702                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                 }\r
704                 *MESH_NUMTVERTEX        6\r
705                 *MESH_TVERTLIST {\r
706                         *MESH_TVERT     0       0.125000        6.000000        1.000000\r
707                         *MESH_TVERT     1       0.250000        6.000000        1.000000\r
708                         *MESH_TVERT     2       0.250000        -4.000000       1.000000\r
709                         *MESH_TVERT     3       0.125000        -4.000000       1.000000\r
710                         *MESH_TVERT     4       0.375000        6.000000        1.000000\r
711                         *MESH_TVERT     5       0.375000        -4.000000       1.000000\r
712                 }\r
713                 *MESH_NUMTVFACES        4\r
714                 *MESH_TFACELIST {\r
715                         *MESH_TFACE     0       0       2       1\r
716                         *MESH_TFACE     1       0       3       2\r
717                         *MESH_TFACE     2       2       4       1\r
718                         *MESH_TFACE     3       2       5       4\r
719                 }\r
720         }\r
721         *PROP_MOTIONBLUR        0\r
722         *PROP_CASTSHADOW        1\r
723         *PROP_RECVSHADOW        1\r
724         *MATERIAL_REF   3\r
725 }\r
726 *GEOMOBJECT     {\r
727         *NODE_NAME      "mat3model0surf15"\r
728         *NODE_TM        {\r
729                 *NODE_NAME      "mat3model0surf15"\r
730                 *INHERIT_POS    0       0       0\r
731                 *INHERIT_ROT    0       0       0\r
732                 *INHERIT_SCL    0       0       0\r
733                 *TM_ROW0        1.0     0       0\r
734                 *TM_ROW1        0       1.0     0\r
735                 *TM_ROW2        0       0       1.0\r
736                 *TM_ROW3        0       0       0\r
737                 *TM_POS 0.000000        0.000000        0.000000\r
738         }\r
739         *MESH   {\r
740                 *TIMEVALUE      0\r
741                 *MESH_NUMVERTEX 6\r
742                 *MESH_NUMFACES  4\r
743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
744                 *MESH_VERTEX_LIST       {\r
745                         *MESH_VERTEX    0       -640.000000     -16.000000      144.000000\r
746                         *MESH_VERTEX    1       640.000000      -16.000000      144.000000\r
747                         *MESH_VERTEX    2       640.000000      -4.000000       148.000000\r
748                         *MESH_VERTEX    3       -640.000000     -4.000000       148.000000\r
749                         *MESH_VERTEX    4       640.000000      -28.000000      148.000000\r
750                         *MESH_VERTEX    5       -640.000000     -28.000000      148.000000\r
751                 }\r
752                 *MESH_NORMALS   {\r
753                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
754                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
755                         *MESH_FACENORMAL        2       0.000000        -0.707107       0.707107\r
756                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
757                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
758                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
759                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
760                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
761                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
762                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
763                 }\r
764                 *MESH_FACE_LIST {\r
765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
766                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
767                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
768                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
769                 }\r
770                 *MESH_NUMTVERTEX        6\r
771                 *MESH_TVERTLIST {\r
772                         *MESH_TVERT     0       0.750000        -4.000000       1.000000\r
773                         *MESH_TVERT     1       0.750000        6.000000        1.000000\r
774                         *MESH_TVERT     2       0.875000        6.000000        1.000000\r
775                         *MESH_TVERT     3       0.875000        -4.000000       1.000000\r
776                         *MESH_TVERT     4       0.625000        6.000000        1.000000\r
777                         *MESH_TVERT     5       0.625000        -4.000000       1.000000\r
778                 }\r
779                 *MESH_NUMTVFACES        4\r
780                 *MESH_TFACELIST {\r
781                         *MESH_TFACE     0       0       2       1\r
782                         *MESH_TFACE     1       0       3       2\r
783                         *MESH_TFACE     2       4       0       1\r
784                         *MESH_TFACE     3       4       5       0\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   3\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat3model0surf16"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat3model0surf16"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 4\r
808                 *MESH_NUMFACES  2\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       -640.000000     -20.000000      12.000000\r
812                         *MESH_VERTEX    1       -640.000000     -16.000000      0.000000\r
813                         *MESH_VERTEX    2       640.000000      -16.000000      0.000000\r
814                         *MESH_VERTEX    3       640.000000      -20.000000      12.000000\r
815                 }\r
816                 *MESH_NORMALS   {\r
817                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
818                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
819                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
820                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
821                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
822                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        4\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       0.375000        6.000000        1.000000\r
831                         *MESH_TVERT     1       0.500000        6.000000        1.000000\r
832                         *MESH_TVERT     2       0.500000        -4.000000       1.000000\r
833                         *MESH_TVERT     3       0.375000        -4.000000       1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        2\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       2       1\r
838                         *MESH_TFACE     1       0       3       2\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   3\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat3model0surf17"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat3model0surf17"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 6\r
862                 *MESH_NUMFACES  4\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       640.000000      -28.000000      172.000000\r
866                         *MESH_VERTEX    1       640.000000      -32.000000      160.000000\r
867                         *MESH_VERTEX    2       -640.000000     -32.000000      160.000000\r
868                         *MESH_VERTEX    3       -640.000000     -28.000000      172.000000\r
869                         *MESH_VERTEX    4       640.000000      -28.000000      148.000000\r
870                         *MESH_VERTEX    5       -640.000000     -28.000000      148.000000\r
871                 }\r
872                 *MESH_NORMALS   {\r
873                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
874                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
875                         *MESH_FACENORMAL        2       0.000000        0.169102        0.985599\r
876                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
877                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
878                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
879                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
880                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
881                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
882                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
883                 }\r
884                 *MESH_FACE_LIST {\r
885                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
886                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
887                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
888                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
889                 }\r
890                 *MESH_NUMTVERTEX        6\r
891                 *MESH_TVERTLIST {\r
892                         *MESH_TVERT     0       0.375000        6.000000        1.000000\r
893                         *MESH_TVERT     1       0.500000        6.000000        1.000000\r
894                         *MESH_TVERT     2       0.500000        -4.000000       1.000000\r
895                         *MESH_TVERT     3       0.375000        -4.000000       1.000000\r
896                         *MESH_TVERT     4       0.625000        6.000000        1.000000\r
897                         *MESH_TVERT     5       0.625000        -4.000000       1.000000\r
898                 }\r
899                 *MESH_NUMTVFACES        4\r
900                 *MESH_TFACELIST {\r
901                         *MESH_TFACE     0       0       2       1\r
902                         *MESH_TFACE     1       0       3       2\r
903                         *MESH_TFACE     2       2       4       1\r
904                         *MESH_TFACE     3       2       5       4\r
905                 }\r
906         }\r
907         *PROP_MOTIONBLUR        0\r
908         *PROP_CASTSHADOW        1\r
909         *PROP_RECVSHADOW        1\r
910         *MATERIAL_REF   3\r
911 }\r
912 *GEOMOBJECT     {\r
913         *NODE_NAME      "mat3model0surf18"\r
914         *NODE_TM        {\r
915                 *NODE_NAME      "mat3model0surf18"\r
916                 *INHERIT_POS    0       0       0\r
917                 *INHERIT_ROT    0       0       0\r
918                 *INHERIT_SCL    0       0       0\r
919                 *TM_ROW0        1.0     0       0\r
920                 *TM_ROW1        0       1.0     0\r
921                 *TM_ROW2        0       0       1.0\r
922                 *TM_ROW3        0       0       0\r
923                 *TM_POS 0.000000        0.000000        0.000000\r
924         }\r
925         *MESH   {\r
926                 *TIMEVALUE      0\r
927                 *MESH_NUMVERTEX 6\r
928                 *MESH_NUMFACES  4\r
929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
930                 *MESH_VERTEX_LIST       {\r
931                         *MESH_VERTEX    0       640.000000      -32.000000      16.000000\r
932                         *MESH_VERTEX    1       -640.000000     -32.000000      16.000000\r
933                         *MESH_VERTEX    2       -640.000000     -20.000000      12.000000\r
934                         *MESH_VERTEX    3       640.000000      -20.000000      12.000000\r
935                         *MESH_VERTEX    4       -640.000000     -44.000000      12.000000\r
936                         *MESH_VERTEX    5       640.000000      -44.000000      12.000000\r
937                 }\r
938                 *MESH_NORMALS   {\r
939                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
940                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
941                         *MESH_FACENORMAL        2       0.000000        -0.707107       0.707107\r
942                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
943                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
944                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
945                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
946                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
947                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
948                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
949                 }\r
950                 *MESH_FACE_LIST {\r
951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
954                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
955                 }\r
956                 *MESH_NUMTVERTEX        6\r
957                 *MESH_TVERTLIST {\r
958                         *MESH_TVERT     0       0.250000        -4.000000       1.000000\r
959                         *MESH_TVERT     1       0.250000        6.000000        1.000000\r
960                         *MESH_TVERT     2       0.375000        6.000000        1.000000\r
961                         *MESH_TVERT     3       0.375000        -4.000000       1.000000\r
962                         *MESH_TVERT     4       0.125000        6.000000        1.000000\r
963                         *MESH_TVERT     5       0.125000        -4.000000       1.000000\r
964                 }\r
965                 *MESH_NUMTVFACES        4\r
966                 *MESH_TFACELIST {\r
967                         *MESH_TFACE     0       0       2       1\r
968                         *MESH_TFACE     1       0       3       2\r
969                         *MESH_TFACE     2       4       0       1\r
970                         *MESH_TFACE     3       4       5       0\r
971                 }\r
972         }\r
973         *PROP_MOTIONBLUR        0\r
974         *PROP_CASTSHADOW        1\r
975         *PROP_RECVSHADOW        1\r
976         *MATERIAL_REF   3\r
977 }\r
978 *GEOMOBJECT     {\r
979         *NODE_NAME      "mat3model0surf19"\r
980         *NODE_TM        {\r
981                 *NODE_NAME      "mat3model0surf19"\r
982                 *INHERIT_POS    0       0       0\r
983                 *INHERIT_ROT    0       0       0\r
984                 *INHERIT_SCL    0       0       0\r
985                 *TM_ROW0        1.0     0       0\r
986                 *TM_ROW1        0       1.0     0\r
987                 *TM_ROW2        0       0       1.0\r
988                 *TM_ROW3        0       0       0\r
989                 *TM_POS 0.000000        0.000000        0.000000\r
990         }\r
991         *MESH   {\r
992                 *TIMEVALUE      0\r
993                 *MESH_NUMVERTEX 4\r
994                 *MESH_NUMFACES  2\r
995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
996                 *MESH_VERTEX_LIST       {\r
997                         *MESH_VERTEX    0       640.000000      -48.000000      0.000000\r
998                         *MESH_VERTEX    1       -640.000000     -48.000000      0.000000\r
999                         *MESH_VERTEX    2       -640.000000     -44.000000      12.000000\r
1000                         *MESH_VERTEX    3       640.000000      -44.000000      12.000000\r
1001                 }\r
1002                 *MESH_NORMALS   {\r
1003                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
1004                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
1005                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1006                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1007                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1008                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1009                 }\r
1010                 *MESH_FACE_LIST {\r
1011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                 }\r
1014                 *MESH_NUMTVERTEX        4\r
1015                 *MESH_TVERTLIST {\r
1016                         *MESH_TVERT     0       0.000000        -4.000000       1.000000\r
1017                         *MESH_TVERT     1       0.000000        6.000000        1.000000\r
1018                         *MESH_TVERT     2       0.125000        6.000000        1.000000\r
1019                         *MESH_TVERT     3       0.125000        -4.000000       1.000000\r
1020                 }\r
1021                 *MESH_NUMTVFACES        2\r
1022                 *MESH_TFACELIST {\r
1023                         *MESH_TFACE     0       0       2       1\r
1024                         *MESH_TFACE     1       0       3       2\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   3\r
1031 }\r
1032 *GEOMOBJECT     {\r
1033         *NODE_NAME      "mat4model0surf20"\r
1034         *NODE_TM        {\r
1035                 *NODE_NAME      "mat4model0surf20"\r
1036                 *INHERIT_POS    0       0       0\r
1037                 *INHERIT_ROT    0       0       0\r
1038                 *INHERIT_SCL    0       0       0\r
1039                 *TM_ROW0        1.0     0       0\r
1040                 *TM_ROW1        0       1.0     0\r
1041                 *TM_ROW2        0       0       1.0\r
1042                 *TM_ROW3        0       0       0\r
1043                 *TM_POS 0.000000        0.000000        0.000000\r
1044         }\r
1045         *MESH   {\r
1046                 *TIMEVALUE      0\r
1047                 *MESH_NUMVERTEX 6\r
1048                 *MESH_NUMFACES  4\r
1049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1050                 *MESH_VERTEX_LIST       {\r
1051                         *MESH_VERTEX    0       -640.000000     46.000000       110.000000\r
1052                         *MESH_VERTEX    1       -640.000000     48.000000       96.000000\r
1053                         *MESH_VERTEX    2       640.000000      48.000000       96.000000\r
1054                         *MESH_VERTEX    3       640.000000      46.000000       110.000000\r
1055                         *MESH_VERTEX    4       640.000000      40.000000       120.000000\r
1056                         *MESH_VERTEX    5       -640.000000     40.000000       120.000000\r
1057                 }\r
1058                 *MESH_NORMALS   {\r
1059                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
1060                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
1061                         *MESH_FACENORMAL        2       0.000000        0.707107        0.707107\r
1062                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1063                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
1064                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1065                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1066                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        0.382683\r
1067                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
1068                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        0.707107\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1074                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                 }\r
1076                 *MESH_NUMTVERTEX        6\r
1077                 *MESH_TVERTLIST {\r
1078                         *MESH_TVERT     0       0.875000        6.000000        1.000000\r
1079                         *MESH_TVERT     1       1.000000        6.000000        1.000000\r
1080                         *MESH_TVERT     2       1.000000        -4.000000       1.000000\r
1081                         *MESH_TVERT     3       0.875000        -4.000000       1.000000\r
1082                         *MESH_TVERT     4       0.750000        -4.000000       1.000000\r
1083                         *MESH_TVERT     5       0.750000        6.000000        1.000000\r
1084                 }\r
1085                 *MESH_NUMTVFACES        4\r
1086                 *MESH_TFACELIST {\r
1087                         *MESH_TFACE     0       0       2       1\r
1088                         *MESH_TFACE     1       0       3       2\r
1089                         *MESH_TFACE     2       4       3       0\r
1090                         *MESH_TFACE     3       4       0       5\r
1091                 }\r
1092         }\r
1093         *PROP_MOTIONBLUR        0\r
1094         *PROP_CASTSHADOW        1\r
1095         *PROP_RECVSHADOW        1\r
1096         *MATERIAL_REF   4\r
1097 }\r
1098 *GEOMOBJECT     {\r
1099         *NODE_NAME      "mat4model0surf21"\r
1100         *NODE_TM        {\r
1101                 *NODE_NAME      "mat4model0surf21"\r
1102                 *INHERIT_POS    0       0       0\r
1103                 *INHERIT_ROT    0       0       0\r
1104                 *INHERIT_SCL    0       0       0\r
1105                 *TM_ROW0        1.0     0       0\r
1106                 *TM_ROW1        0       1.0     0\r
1107                 *TM_ROW2        0       0       1.0\r
1108                 *TM_ROW3        0       0       0\r
1109                 *TM_POS 0.000000        0.000000        0.000000\r
1110         }\r
1111         *MESH   {\r
1112                 *TIMEVALUE      0\r
1113                 *MESH_NUMVERTEX 10\r
1114                 *MESH_NUMFACES  8\r
1115                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1116                 *MESH_VERTEX_LIST       {\r
1117                         *MESH_VERTEX    0       -640.000000     30.000000       126.000000\r
1118                         *MESH_VERTEX    1       -640.000000     40.000000       120.000000\r
1119                         *MESH_VERTEX    2       640.000000      40.000000       120.000000\r
1120                         *MESH_VERTEX    3       640.000000      30.000000       126.000000\r
1121                         *MESH_VERTEX    4       640.000000      16.000000       128.000000\r
1122                         *MESH_VERTEX    5       -640.000000     2.000000        126.000000\r
1123                         *MESH_VERTEX    6       -640.000000     16.000000       128.000000\r
1124                         *MESH_VERTEX    7       640.000000      2.000000        126.000000\r
1125                         *MESH_VERTEX    8       640.000000      -8.000000       120.000000\r
1126                         *MESH_VERTEX    9       -640.000000     -8.000000       120.000000\r
1127                 }\r
1128                 *MESH_NORMALS   {\r
1129                         *MESH_FACENORMAL        0       0.000000        0.707107        0.707107\r
1130                         *MESH_FACENORMAL        1       0.000000        -0.707107       0.707107\r
1131                         *MESH_FACENORMAL        2       0.000000        -0.169102       0.985599\r
1132                         *MESH_FACENORMAL        3       0.000000        -0.707107       0.707107\r
1133                         *MESH_FACENORMAL        4       0.000000        -0.707107       0.707107\r
1134                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1135                         *MESH_FACENORMAL        6       0.000000        -0.169102       0.985599\r
1136                         *MESH_FACENORMAL        7       0.000000        0.707107        0.707107\r
1137                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        0.923880\r
1138                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1139                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1140                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        0.923880\r
1141                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1142                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       0.923880\r
1143                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1144                         *MESH_VERTEXNORMAL      7       0.000000        -0.382683       0.923880\r
1145                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       0.707107\r
1146                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       0.707107\r
1147                 }\r
1148                 *MESH_FACE_LIST {\r
1149                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1152                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1153                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1154                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1155                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1156                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1157                 }\r
1158                 *MESH_NUMTVERTEX        10\r
1159                 *MESH_TVERTLIST {\r
1160                         *MESH_TVERT     0       0.625000        6.000000        1.000000\r
1161                         *MESH_TVERT     1       0.750000        6.000000        1.000000\r
1162                         *MESH_TVERT     2       0.750000        -4.000000       1.000000\r
1163                         *MESH_TVERT     3       0.625000        -4.000000       1.000000\r
1164                         *MESH_TVERT     4       0.500000        -4.000000       1.000000\r
1165                         *MESH_TVERT     5       0.375000        6.000000        1.000000\r
1166                         *MESH_TVERT     6       0.500000        6.000000        1.000000\r
1167                         *MESH_TVERT     7       0.375000        -4.000000       1.000000\r
1168                         *MESH_TVERT     8       0.250000        -4.000000       1.000000\r
1169                         *MESH_TVERT     9       0.250000        6.000000        1.000000\r
1170                 }\r
1171                 *MESH_NUMTVFACES        8\r
1172                 *MESH_TFACELIST {\r
1173                         *MESH_TFACE     0       0       4       3\r
1174                         *MESH_TFACE     1       0       6       4\r
1175                         *MESH_TFACE     2       0       3       2\r
1176                         *MESH_TFACE     3       0       2       1\r
1177                         *MESH_TFACE     4       4       6       5\r
1178                         *MESH_TFACE     5       4       5       7\r
1179                         *MESH_TFACE     6       5       8       7\r
1180                         *MESH_TFACE     7       5       9       8\r
1181                 }\r
1182         }\r
1183         *PROP_MOTIONBLUR        0\r
1184         *PROP_CASTSHADOW        1\r
1185         *PROP_RECVSHADOW        1\r
1186         *MATERIAL_REF   4\r
1187 }\r
1188 *GEOMOBJECT     {\r
1189         *NODE_NAME      "mat4model0surf22"\r
1190         *NODE_TM        {\r
1191                 *NODE_NAME      "mat4model0surf22"\r
1192                 *INHERIT_POS    0       0       0\r
1193                 *INHERIT_ROT    0       0       0\r
1194                 *INHERIT_SCL    0       0       0\r
1195                 *TM_ROW0        1.0     0       0\r
1196                 *TM_ROW1        0       1.0     0\r
1197                 *TM_ROW2        0       0       1.0\r
1198                 *TM_ROW3        0       0       0\r
1199                 *TM_POS 0.000000        0.000000        0.000000\r
1200         }\r
1201         *MESH   {\r
1202                 *TIMEVALUE      0\r
1203                 *MESH_NUMVERTEX 6\r
1204                 *MESH_NUMFACES  4\r
1205                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1206                 *MESH_VERTEX_LIST       {\r
1207                         *MESH_VERTEX    0       -640.000000     -14.000000      110.000000\r
1208                         *MESH_VERTEX    1       -640.000000     -8.000000       120.000000\r
1209                         *MESH_VERTEX    2       640.000000      -8.000000       120.000000\r
1210                         *MESH_VERTEX    3       640.000000      -14.000000      110.000000\r
1211                         *MESH_VERTEX    4       640.000000      -16.000000      96.000000\r
1212                         *MESH_VERTEX    5       -640.000000     -16.000000      96.000000\r
1213                 }\r
1214                 *MESH_NORMALS   {\r
1215                         *MESH_FACENORMAL        0       0.000000        -0.707107       0.707107\r
1216                         *MESH_FACENORMAL        1       0.000000        -0.169102       0.985599\r
1217                         *MESH_FACENORMAL        2       0.000000        0.707107        0.707107\r
1218                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1219                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       0.382683\r
1220                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1221                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1222                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
1223                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1224                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1225                 }\r
1226                 *MESH_FACE_LIST {\r
1227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1230                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1231                 }\r
1232                 *MESH_NUMTVERTEX        6\r
1233                 *MESH_TVERTLIST {\r
1234                         *MESH_TVERT     0       0.125000        6.000000        1.000000\r
1235                         *MESH_TVERT     1       0.250000        6.000000        1.000000\r
1236                         *MESH_TVERT     2       0.250000        -4.000000       1.000000\r
1237                         *MESH_TVERT     3       0.125000        -4.000000       1.000000\r
1238                         *MESH_TVERT     4       0.000000        -4.000000       1.000000\r
1239                         *MESH_TVERT     5       0.000000        6.000000        1.000000\r
1240                 }\r
1241                 *MESH_NUMTVFACES        4\r
1242                 *MESH_TFACELIST {\r
1243                         *MESH_TFACE     0       0       2       1\r
1244                         *MESH_TFACE     1       0       3       2\r
1245                         *MESH_TFACE     2       4       3       0\r
1246                         *MESH_TFACE     3       4       0       5\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   4\r
1253 }\r