]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/v1r1_pipes07.ase
import desertfactory assets
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / v1r1_pipes07.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_pipes07.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf8"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf8"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        0.000000        -8.000000\r
110                         *MESH_VERTEX    1       8.000000        -16.000000      -8.000000\r
111                         *MESH_VERTEX    2       8.000000        0.000000        8.000000\r
112                         *MESH_VERTEX    3       8.000000        -16.000000      8.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
116                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
129                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
130                         *MESH_TVERT     2       1.000000        1.500000        1.000000\r
131                         *MESH_TVERT     3       0.000000        1.500000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf9"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf9"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       0.000000        8.000000\r
164                         *MESH_VERTEX    1       -8.000000       0.000000        -8.000000\r
165                         *MESH_VERTEX    2       8.000000        0.000000        8.000000\r
166                         *MESH_VERTEX    3       8.000000        0.000000        -8.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
170                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf10"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf10"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -16.000000      8.000000\r
218                         *MESH_VERTEX    1       -8.000000       -16.000000      8.000000\r
219                         *MESH_VERTEX    2       8.000000        0.000000        8.000000\r
220                         *MESH_VERTEX    3       -8.000000       0.000000        8.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
224                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf11"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf11"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -16.000000      8.000000\r
272                         *MESH_VERTEX    1       -8.000000       -16.000000      -8.000000\r
273                         *MESH_VERTEX    2       -8.000000       0.000000        8.000000\r
274                         *MESH_VERTEX    3       -8.000000       0.000000        -8.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
278                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       0.000000        1.500000        1.000000\r
291                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
292                         *MESH_TVERT     2       1.000000        1.500000        1.000000\r
293                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf12"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf12"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -16.000000      -8.000000\r
326                         *MESH_VERTEX    1       -8.000000       -16.000000      -8.000000\r
327                         *MESH_VERTEX    2       8.000000        -16.000000      8.000000\r
328                         *MESH_VERTEX    3       -8.000000       -16.000000      8.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
332                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf13"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf13"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       0.000000        -8.000000\r
380                         *MESH_VERTEX    1       -8.000000       -16.000000      -8.000000\r
381                         *MESH_VERTEX    2       8.000000        0.000000        -8.000000\r
382                         *MESH_VERTEX    3       8.000000        -16.000000      -8.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
386                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf14"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf14"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 6\r
430                 *MESH_NUMFACES  4\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       32.000000       -8.000000       8.000000\r
434                         *MESH_VERTEX    1       40.000000       -8.000000       0.000000\r
435                         *MESH_VERTEX    2       40.000000       -12.000000      0.000000\r
436                         *MESH_VERTEX    3       32.000000       -12.000000      8.000000\r
437                         *MESH_VERTEX    4       24.000000       -12.000000      0.000000\r
438                         *MESH_VERTEX    5       24.000000       -8.000000       0.000000\r
439                 }\r
440                 *MESH_NORMALS   {\r
441                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
442                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
443                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
444                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
445                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
446                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
447                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
448                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
449                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
450                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
451                 }\r
452                 *MESH_FACE_LIST {\r
453                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
454                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
455                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
456                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
457                 }\r
458                 *MESH_NUMTVERTEX        6\r
459                 *MESH_TVERTLIST {\r
460                         *MESH_TVERT     0       0.088388        0.031250        1.000000\r
461                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
462                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
463                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
464                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
465                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
466                 }\r
467                 *MESH_NUMTVFACES        4\r
468                 *MESH_TFACELIST {\r
469                         *MESH_TFACE     0       0       2       1\r
470                         *MESH_TFACE     1       0       3       2\r
471                         *MESH_TFACE     2       4       3       0\r
472                         *MESH_TFACE     3       4       0       5\r
473                 }\r
474         }\r
475         *PROP_MOTIONBLUR        0\r
476         *PROP_CASTSHADOW        1\r
477         *PROP_RECVSHADOW        1\r
478         *MATERIAL_REF   3\r
479 }\r
480 *GEOMOBJECT     {\r
481         *NODE_NAME      "mat3model0surf15"\r
482         *NODE_TM        {\r
483                 *NODE_NAME      "mat3model0surf15"\r
484                 *INHERIT_POS    0       0       0\r
485                 *INHERIT_ROT    0       0       0\r
486                 *INHERIT_SCL    0       0       0\r
487                 *TM_ROW0        1.0     0       0\r
488                 *TM_ROW1        0       1.0     0\r
489                 *TM_ROW2        0       0       1.0\r
490                 *TM_ROW3        0       0       0\r
491                 *TM_POS 0.000000        0.000000        0.000000\r
492         }\r
493         *MESH   {\r
494                 *TIMEVALUE      0\r
495                 *MESH_NUMVERTEX 4\r
496                 *MESH_NUMFACES  2\r
497                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
498                 *MESH_VERTEX_LIST       {\r
499                         *MESH_VERTEX    0       40.000000       -12.000000      0.000000\r
500                         *MESH_VERTEX    1       32.000000       -12.000000      -8.000000\r
501                         *MESH_VERTEX    2       32.000000       -12.000000      8.000000\r
502                         *MESH_VERTEX    3       24.000000       -12.000000      0.000000\r
503                 }\r
504                 *MESH_NORMALS   {\r
505                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
506                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
507                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
508                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
509                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
510                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
511                 }\r
512                 *MESH_FACE_LIST {\r
513                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
514                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
515                 }\r
516                 *MESH_NUMTVERTEX        4\r
517                 *MESH_TVERTLIST {\r
518                         *MESH_TVERT     0       0.062500        1.000000        1.000000\r
519                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
520                         *MESH_TVERT     2       0.000000        1.062500        1.000000\r
521                         *MESH_TVERT     3       -0.062500       1.000000        1.000000\r
522                 }\r
523                 *MESH_NUMTVFACES        2\r
524                 *MESH_TFACELIST {\r
525                         *MESH_TFACE     0       0       2       1\r
526                         *MESH_TFACE     1       3       1       2\r
527                 }\r
528         }\r
529         *PROP_MOTIONBLUR        0\r
530         *PROP_CASTSHADOW        1\r
531         *PROP_RECVSHADOW        1\r
532         *MATERIAL_REF   3\r
533 }\r
534 *GEOMOBJECT     {\r
535         *NODE_NAME      "mat3model0surf16"\r
536         *NODE_TM        {\r
537                 *NODE_NAME      "mat3model0surf16"\r
538                 *INHERIT_POS    0       0       0\r
539                 *INHERIT_ROT    0       0       0\r
540                 *INHERIT_SCL    0       0       0\r
541                 *TM_ROW0        1.0     0       0\r
542                 *TM_ROW1        0       1.0     0\r
543                 *TM_ROW2        0       0       1.0\r
544                 *TM_ROW3        0       0       0\r
545                 *TM_POS 0.000000        0.000000        0.000000\r
546         }\r
547         *MESH   {\r
548                 *TIMEVALUE      0\r
549                 *MESH_NUMVERTEX 6\r
550                 *MESH_NUMFACES  4\r
551                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
552                 *MESH_VERTEX_LIST       {\r
553                         *MESH_VERTEX    0       40.000000       -12.000000      0.000000\r
554                         *MESH_VERTEX    1       40.000000       -8.000000       0.000000\r
555                         *MESH_VERTEX    2       32.000000       -8.000000       -8.000000\r
556                         *MESH_VERTEX    3       32.000000       -12.000000      -8.000000\r
557                         *MESH_VERTEX    4       24.000000       -12.000000      0.000000\r
558                         *MESH_VERTEX    5       24.000000       -8.000000       0.000000\r
559                 }\r
560                 *MESH_NORMALS   {\r
561                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
562                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
563                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
564                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
565                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
566                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
567                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
568                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
569                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
570                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
571                 }\r
572                 *MESH_FACE_LIST {\r
573                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
574                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
575                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
576                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
577                 }\r
578                 *MESH_NUMTVERTEX        6\r
579                 *MESH_TVERTLIST {\r
580                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
581                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
582                         *MESH_TVERT     2       0.265165        0.031250        1.000000\r
583                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
584                         *MESH_TVERT     4       0.353553        0.000000        1.000000\r
585                         *MESH_TVERT     5       0.353553        0.031250        1.000000\r
586                 }\r
587                 *MESH_NUMTVFACES        4\r
588                 *MESH_TFACELIST {\r
589                         *MESH_TFACE     0       0       2       1\r
590                         *MESH_TFACE     1       0       3       2\r
591                         *MESH_TFACE     2       2       3       4\r
592                         *MESH_TFACE     3       2       4       5\r
593                 }\r
594         }\r
595         *PROP_MOTIONBLUR        0\r
596         *PROP_CASTSHADOW        1\r
597         *PROP_RECVSHADOW        1\r
598         *MATERIAL_REF   3\r
599 }\r
600 *GEOMOBJECT     {\r
601         *NODE_NAME      "mat3model0surf17"\r
602         *NODE_TM        {\r
603                 *NODE_NAME      "mat3model0surf17"\r
604                 *INHERIT_POS    0       0       0\r
605                 *INHERIT_ROT    0       0       0\r
606                 *INHERIT_SCL    0       0       0\r
607                 *TM_ROW0        1.0     0       0\r
608                 *TM_ROW1        0       1.0     0\r
609                 *TM_ROW2        0       0       1.0\r
610                 *TM_ROW3        0       0       0\r
611                 *TM_POS 0.000000        0.000000        0.000000\r
612         }\r
613         *MESH   {\r
614                 *TIMEVALUE      0\r
615                 *MESH_NUMVERTEX 6\r
616                 *MESH_NUMFACES  4\r
617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
618                 *MESH_VERTEX_LIST       {\r
619                         *MESH_VERTEX    0       -32.000000      -8.000000       8.000000\r
620                         *MESH_VERTEX    1       -24.000000      -8.000000       0.000000\r
621                         *MESH_VERTEX    2       -24.000000      -12.000000      0.000000\r
622                         *MESH_VERTEX    3       -32.000000      -12.000000      8.000000\r
623                         *MESH_VERTEX    4       -40.000000      -12.000000      0.000000\r
624                         *MESH_VERTEX    5       -40.000000      -8.000000       0.000000\r
625                 }\r
626                 *MESH_NORMALS   {\r
627                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
628                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
629                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
630                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
631                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
632                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
633                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
634                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
635                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
636                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
642                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                 }\r
644                 *MESH_NUMTVERTEX        6\r
645                 *MESH_TVERTLIST {\r
646                         *MESH_TVERT     0       0.088388        0.031250        1.000000\r
647                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
648                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
649                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
650                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
651                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
652                 }\r
653                 *MESH_NUMTVFACES        4\r
654                 *MESH_TFACELIST {\r
655                         *MESH_TFACE     0       0       2       1\r
656                         *MESH_TFACE     1       0       3       2\r
657                         *MESH_TFACE     2       4       3       0\r
658                         *MESH_TFACE     3       4       0       5\r
659                 }\r
660         }\r
661         *PROP_MOTIONBLUR        0\r
662         *PROP_CASTSHADOW        1\r
663         *PROP_RECVSHADOW        1\r
664         *MATERIAL_REF   3\r
665 }\r
666 *GEOMOBJECT     {\r
667         *NODE_NAME      "mat3model0surf18"\r
668         *NODE_TM        {\r
669                 *NODE_NAME      "mat3model0surf18"\r
670                 *INHERIT_POS    0       0       0\r
671                 *INHERIT_ROT    0       0       0\r
672                 *INHERIT_SCL    0       0       0\r
673                 *TM_ROW0        1.0     0       0\r
674                 *TM_ROW1        0       1.0     0\r
675                 *TM_ROW2        0       0       1.0\r
676                 *TM_ROW3        0       0       0\r
677                 *TM_POS 0.000000        0.000000        0.000000\r
678         }\r
679         *MESH   {\r
680                 *TIMEVALUE      0\r
681                 *MESH_NUMVERTEX 4\r
682                 *MESH_NUMFACES  2\r
683                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
684                 *MESH_VERTEX_LIST       {\r
685                         *MESH_VERTEX    0       -24.000000      -12.000000      0.000000\r
686                         *MESH_VERTEX    1       -32.000000      -12.000000      -8.000000\r
687                         *MESH_VERTEX    2       -32.000000      -12.000000      8.000000\r
688                         *MESH_VERTEX    3       -40.000000      -12.000000      0.000000\r
689                 }\r
690                 *MESH_NORMALS   {\r
691                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
692                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
693                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
694                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
695                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
696                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
697                 }\r
698                 *MESH_FACE_LIST {\r
699                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                 }\r
702                 *MESH_NUMTVERTEX        4\r
703                 *MESH_TVERTLIST {\r
704                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
705                         *MESH_TVERT     1       0.500000        0.937500        1.000000\r
706                         *MESH_TVERT     2       0.500000        1.062500        1.000000\r
707                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
708                 }\r
709                 *MESH_NUMTVFACES        2\r
710                 *MESH_TFACELIST {\r
711                         *MESH_TFACE     0       0       2       1\r
712                         *MESH_TFACE     1       3       1       2\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   3\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat3model0surf19"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat3model0surf19"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 6\r
736                 *MESH_NUMFACES  4\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       -24.000000      -12.000000      0.000000\r
740                         *MESH_VERTEX    1       -24.000000      -8.000000       0.000000\r
741                         *MESH_VERTEX    2       -32.000000      -8.000000       -8.000000\r
742                         *MESH_VERTEX    3       -32.000000      -12.000000      -8.000000\r
743                         *MESH_VERTEX    4       -40.000000      -12.000000      0.000000\r
744                         *MESH_VERTEX    5       -40.000000      -8.000000       0.000000\r
745                 }\r
746                 *MESH_NORMALS   {\r
747                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
748                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
749                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
750                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
751                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
752                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
753                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
754                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
755                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
756                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
762                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                 }\r
764                 *MESH_NUMTVERTEX        6\r
765                 *MESH_TVERTLIST {\r
766                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
767                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
768                         *MESH_TVERT     2       0.265165        0.031250        1.000000\r
769                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
770                         *MESH_TVERT     4       0.353553        0.000000        1.000000\r
771                         *MESH_TVERT     5       0.353553        0.031250        1.000000\r
772                 }\r
773                 *MESH_NUMTVFACES        4\r
774                 *MESH_TFACELIST {\r
775                         *MESH_TFACE     0       0       2       1\r
776                         *MESH_TFACE     1       0       3       2\r
777                         *MESH_TFACE     2       2       3       4\r
778                         *MESH_TFACE     3       2       4       5\r
779                 }\r
780         }\r
781         *PROP_MOTIONBLUR        0\r
782         *PROP_CASTSHADOW        1\r
783         *PROP_RECVSHADOW        1\r
784         *MATERIAL_REF   3\r
785 }\r
786 *GEOMOBJECT     {\r
787         *NODE_NAME      "mat4model0surf20"\r
788         *NODE_TM        {\r
789                 *NODE_NAME      "mat4model0surf20"\r
790                 *INHERIT_POS    0       0       0\r
791                 *INHERIT_ROT    0       0       0\r
792                 *INHERIT_SCL    0       0       0\r
793                 *TM_ROW0        1.0     0       0\r
794                 *TM_ROW1        0       1.0     0\r
795                 *TM_ROW2        0       0       1.0\r
796                 *TM_ROW3        0       0       0\r
797                 *TM_POS 0.000000        0.000000        0.000000\r
798         }\r
799         *MESH   {\r
800                 *TIMEVALUE      0\r
801                 *MESH_NUMVERTEX 10\r
802                 *MESH_NUMFACES  8\r
803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
804                 *MESH_VERTEX_LIST       {\r
805                         *MESH_VERTEX    0       45.000000       0.000000        21.000000\r
806                         *MESH_VERTEX    1       48.000000       0.000000        0.000000\r
807                         *MESH_VERTEX    2       48.000000       -8.000000       0.000000\r
808                         *MESH_VERTEX    3       45.000000       -8.000000       21.000000\r
809                         *MESH_VERTEX    4       45.000000       0.000000        -21.000000\r
810                         *MESH_VERTEX    5       45.000000       -8.000000       -21.000000\r
811                         *MESH_VERTEX    6       36.000000       -8.000000       36.000000\r
812                         *MESH_VERTEX    7       36.000000       -8.000000       -36.000000\r
813                         *MESH_VERTEX    8       36.000000       0.000000        36.000000\r
814                         *MESH_VERTEX    9       36.000000       0.000000        -36.000000\r
815                 }\r
816                 *MESH_NORMALS   {\r
817                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
818                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
819                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
820                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
821                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
822                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
823                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
824                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
825                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        0.382683\r
826                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
827                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
828                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        0.382683\r
829                         *MESH_VERTEXNORMAL      4       0.923880        0.000000        -0.382683\r
830                         *MESH_VERTEXNORMAL      5       0.923880        0.000000        -0.382683\r
831                         *MESH_VERTEXNORMAL      6       0.707107        0.000000        0.707107\r
832                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
833                         *MESH_VERTEXNORMAL      8       0.707107        0.000000        0.707107\r
834                         *MESH_VERTEXNORMAL      9       0.707107        0.000000        -0.707107\r
835                 }\r
836                 *MESH_FACE_LIST {\r
837                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
838                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
839                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
840                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
841                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
842                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
843                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
844                         *MESH_FACE      7       A:      4       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
845                 }\r
846                 *MESH_NUMTVERTEX        10\r
847                 *MESH_TVERTLIST {\r
848                         *MESH_TVERT     0       0.312500        0.062500        1.000000\r
849                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
850                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
851                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
852                         *MESH_TVERT     4       0.687500        0.062500        1.000000\r
853                         *MESH_TVERT     5       0.687500        0.000000        1.000000\r
854                         *MESH_TVERT     6       0.125000        0.000000        1.000000\r
855                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
856                         *MESH_TVERT     8       0.125000        0.062500        1.000000\r
857                         *MESH_TVERT     9       0.875000        0.062500        1.000000\r
858                 }\r
859                 *MESH_NUMTVFACES        8\r
860                 *MESH_TFACELIST {\r
861                         *MESH_TFACE     0       0       2       1\r
862                         *MESH_TFACE     1       0       3       2\r
863                         *MESH_TFACE     2       1       2       4\r
864                         *MESH_TFACE     3       2       5       4\r
865                         *MESH_TFACE     4       0       6       3\r
866                         *MESH_TFACE     5       4       5       7\r
867                         *MESH_TFACE     6       0       8       6\r
868                         *MESH_TFACE     7       4       7       9\r
869                 }\r
870         }\r
871         *PROP_MOTIONBLUR        0\r
872         *PROP_CASTSHADOW        1\r
873         *PROP_RECVSHADOW        1\r
874         *MATERIAL_REF   4\r
875 }\r
876 *GEOMOBJECT     {\r
877         *NODE_NAME      "mat4model0surf21"\r
878         *NODE_TM        {\r
879                 *NODE_NAME      "mat4model0surf21"\r
880                 *INHERIT_POS    0       0       0\r
881                 *INHERIT_ROT    0       0       0\r
882                 *INHERIT_SCL    0       0       0\r
883                 *TM_ROW0        1.0     0       0\r
884                 *TM_ROW1        0       1.0     0\r
885                 *TM_ROW2        0       0       1.0\r
886                 *TM_ROW3        0       0       0\r
887                 *TM_POS 0.000000        0.000000        0.000000\r
888         }\r
889         *MESH   {\r
890                 *TIMEVALUE      0\r
891                 *MESH_NUMVERTEX 10\r
892                 *MESH_NUMFACES  8\r
893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
894                 *MESH_VERTEX_LIST       {\r
895                         *MESH_VERTEX    0       21.000000       0.000000        45.000000\r
896                         *MESH_VERTEX    1       36.000000       0.000000        36.000000\r
897                         *MESH_VERTEX    2       36.000000       -8.000000       36.000000\r
898                         *MESH_VERTEX    3       21.000000       -8.000000       45.000000\r
899                         *MESH_VERTEX    4       0.000000        -8.000000       48.000000\r
900                         *MESH_VERTEX    5       -21.000000      0.000000        45.000000\r
901                         *MESH_VERTEX    6       0.000000        0.000000        48.000000\r
902                         *MESH_VERTEX    7       -21.000000      -8.000000       45.000000\r
903                         *MESH_VERTEX    8       -36.000000      -8.000000       36.000000\r
904                         *MESH_VERTEX    9       -36.000000      0.000000        36.000000\r
905                 }\r
906                 *MESH_NORMALS   {\r
907                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
908                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
909                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
910                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
911                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
912                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
913                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
914                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
915                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        0.923880\r
916                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
917                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
918                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        0.923880\r
919                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
920                         *MESH_VERTEXNORMAL      5       -0.382683       0.000000        0.923880\r
921                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
922                         *MESH_VERTEXNORMAL      7       -0.382683       0.000000        0.923880\r
923                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        0.707107\r
924                         *MESH_VERTEXNORMAL      9       -0.707107       0.000000        0.707107\r
925                 }\r
926                 *MESH_FACE_LIST {\r
927                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
929                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
930                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
931                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
932                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
933                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                 }\r
936                 *MESH_NUMTVERTEX        10\r
937                 *MESH_TVERTLIST {\r
938                         *MESH_TVERT     0       0.937500        0.062500        1.000000\r
939                         *MESH_TVERT     1       1.125000        0.062500        1.000000\r
940                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
941                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
942                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
943                         *MESH_TVERT     5       0.562500        0.062500        1.000000\r
944                         *MESH_TVERT     6       0.750000        0.062500        1.000000\r
945                         *MESH_TVERT     7       0.562500        0.000000        1.000000\r
946                         *MESH_TVERT     8       0.375000        0.000000        1.000000\r
947                         *MESH_TVERT     9       0.375000        0.062500        1.000000\r
948                 }\r
949                 *MESH_NUMTVFACES        8\r
950                 *MESH_TFACELIST {\r
951                         *MESH_TFACE     0       0       4       3\r
952                         *MESH_TFACE     1       0       6       4\r
953                         *MESH_TFACE     2       0       3       2\r
954                         *MESH_TFACE     3       0       2       1\r
955                         *MESH_TFACE     4       4       6       5\r
956                         *MESH_TFACE     5       4       5       7\r
957                         *MESH_TFACE     6       5       8       7\r
958                         *MESH_TFACE     7       5       9       8\r
959                 }\r
960         }\r
961         *PROP_MOTIONBLUR        0\r
962         *PROP_CASTSHADOW        1\r
963         *PROP_RECVSHADOW        1\r
964         *MATERIAL_REF   4\r
965 }\r
966 *GEOMOBJECT     {\r
967         *NODE_NAME      "mat4model0surf22"\r
968         *NODE_TM        {\r
969                 *NODE_NAME      "mat4model0surf22"\r
970                 *INHERIT_POS    0       0       0\r
971                 *INHERIT_ROT    0       0       0\r
972                 *INHERIT_SCL    0       0       0\r
973                 *TM_ROW0        1.0     0       0\r
974                 *TM_ROW1        0       1.0     0\r
975                 *TM_ROW2        0       0       1.0\r
976                 *TM_ROW3        0       0       0\r
977                 *TM_POS 0.000000        0.000000        0.000000\r
978         }\r
979         *MESH   {\r
980                 *TIMEVALUE      0\r
981                 *MESH_NUMVERTEX 10\r
982                 *MESH_NUMFACES  8\r
983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
984                 *MESH_VERTEX_LIST       {\r
985                         *MESH_VERTEX    0       36.000000       -8.000000       -36.000000\r
986                         *MESH_VERTEX    1       36.000000       0.000000        -36.000000\r
987                         *MESH_VERTEX    2       21.000000       0.000000        -45.000000\r
988                         *MESH_VERTEX    3       21.000000       -8.000000       -45.000000\r
989                         *MESH_VERTEX    4       0.000000        -8.000000       -48.000000\r
990                         *MESH_VERTEX    5       0.000000        0.000000        -48.000000\r
991                         *MESH_VERTEX    6       -21.000000      0.000000        -45.000000\r
992                         *MESH_VERTEX    7       -21.000000      -8.000000       -45.000000\r
993                         *MESH_VERTEX    8       -36.000000      -8.000000       -36.000000\r
994                         *MESH_VERTEX    9       -36.000000      0.000000        -36.000000\r
995                 }\r
996                 *MESH_NORMALS   {\r
997                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
998                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
999                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1000                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1001                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1002                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1003                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1004                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1005                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1006                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1007                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
1008                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
1009                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1010                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1011                         *MESH_VERTEXNORMAL      6       -0.382683       0.000000        -0.923880\r
1012                         *MESH_VERTEXNORMAL      7       -0.382683       0.000000        -0.923880\r
1013                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        -0.707107\r
1014                         *MESH_VERTEXNORMAL      9       -0.707107       0.000000        -0.707107\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1020                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1021                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1022                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1023                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1025                 }\r
1026                 *MESH_NUMTVERTEX        10\r
1027                 *MESH_TVERTLIST {\r
1028                         *MESH_TVERT     0       -0.125000       0.000000        1.000000\r
1029                         *MESH_TVERT     1       -0.125000       0.062500        1.000000\r
1030                         *MESH_TVERT     2       0.062500        0.062500        1.000000\r
1031                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1032                         *MESH_TVERT     4       0.250000        0.000000        1.000000\r
1033                         *MESH_TVERT     5       0.250000        0.062500        1.000000\r
1034                         *MESH_TVERT     6       0.437500        0.062500        1.000000\r
1035                         *MESH_TVERT     7       0.437500        0.000000        1.000000\r
1036                         *MESH_TVERT     8       0.625000        0.000000        1.000000\r
1037                         *MESH_TVERT     9       0.625000        0.062500        1.000000\r
1038                 }\r
1039                 *MESH_NUMTVFACES        8\r
1040                 *MESH_TFACELIST {\r
1041                         *MESH_TFACE     0       2       3       4\r
1042                         *MESH_TFACE     1       2       4       5\r
1043                         *MESH_TFACE     2       0       3       2\r
1044                         *MESH_TFACE     3       0       2       1\r
1045                         *MESH_TFACE     4       4       6       5\r
1046                         *MESH_TFACE     5       4       7       6\r
1047                         *MESH_TFACE     6       6       7       8\r
1048                         *MESH_TFACE     7       6       8       9\r
1049                 }\r
1050         }\r
1051         *PROP_MOTIONBLUR        0\r
1052         *PROP_CASTSHADOW        1\r
1053         *PROP_RECVSHADOW        1\r
1054         *MATERIAL_REF   4\r
1055 }\r
1056 *GEOMOBJECT     {\r
1057         *NODE_NAME      "mat4model0surf23"\r
1058         *NODE_TM        {\r
1059                 *NODE_NAME      "mat4model0surf23"\r
1060                 *INHERIT_POS    0       0       0\r
1061                 *INHERIT_ROT    0       0       0\r
1062                 *INHERIT_SCL    0       0       0\r
1063                 *TM_ROW0        1.0     0       0\r
1064                 *TM_ROW1        0       1.0     0\r
1065                 *TM_ROW2        0       0       1.0\r
1066                 *TM_ROW3        0       0       0\r
1067                 *TM_POS 0.000000        0.000000        0.000000\r
1068         }\r
1069         *MESH   {\r
1070                 *TIMEVALUE      0\r
1071                 *MESH_NUMVERTEX 6\r
1072                 *MESH_NUMFACES  4\r
1073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1074                 *MESH_VERTEX_LIST       {\r
1075                         *MESH_VERTEX    0       15.000000       -8.000000       15.000000\r
1076                         *MESH_VERTEX    1       20.000000       -8.000000       0.000000\r
1077                         *MESH_VERTEX    2       20.000000       -48.000000      0.000000\r
1078                         *MESH_VERTEX    3       15.000000       -48.000000      15.000000\r
1079                         *MESH_VERTEX    4       15.000000       -8.000000       -15.000000\r
1080                         *MESH_VERTEX    5       15.000000       -48.000000      -15.000000\r
1081                 }\r
1082                 *MESH_NORMALS   {\r
1083                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1084                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1085                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1086                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1087                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1088                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1089                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1090                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1091                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1092                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1093                 }\r
1094                 *MESH_FACE_LIST {\r
1095                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1096                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1097                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1098                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1099                 }\r
1100                 *MESH_NUMTVERTEX        6\r
1101                 *MESH_TVERTLIST {\r
1102                         *MESH_TVERT     0       0.468750        0.250000        1.000000\r
1103                         *MESH_TVERT     1       0.625000        0.250000        1.000000\r
1104                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1105                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
1106                         *MESH_TVERT     4       0.781250        0.250000        1.000000\r
1107                         *MESH_TVERT     5       0.781250        0.000000        1.000000\r
1108                 }\r
1109                 *MESH_NUMTVFACES        4\r
1110                 *MESH_TFACELIST {\r
1111                         *MESH_TFACE     0       0       2       1\r
1112                         *MESH_TFACE     1       0       3       2\r
1113                         *MESH_TFACE     2       2       4       1\r
1114                         *MESH_TFACE     3       2       5       4\r
1115                 }\r
1116         }\r
1117         *PROP_MOTIONBLUR        0\r
1118         *PROP_CASTSHADOW        1\r
1119         *PROP_RECVSHADOW        1\r
1120         *MATERIAL_REF   4\r
1121 }\r
1122 *GEOMOBJECT     {\r
1123         *NODE_NAME      "mat4model0surf24"\r
1124         *NODE_TM        {\r
1125                 *NODE_NAME      "mat4model0surf24"\r
1126                 *INHERIT_POS    0       0       0\r
1127                 *INHERIT_ROT    0       0       0\r
1128                 *INHERIT_SCL    0       0       0\r
1129                 *TM_ROW0        1.0     0       0\r
1130                 *TM_ROW1        0       1.0     0\r
1131                 *TM_ROW2        0       0       1.0\r
1132                 *TM_ROW3        0       0       0\r
1133                 *TM_POS 0.000000        0.000000        0.000000\r
1134         }\r
1135         *MESH   {\r
1136                 *TIMEVALUE      0\r
1137                 *MESH_NUMVERTEX 17\r
1138                 *MESH_NUMFACES  16\r
1139                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1140                 *MESH_VERTEX_LIST       {\r
1141                         *MESH_VERTEX    0       48.000000       -8.000000       0.000001\r
1142                         *MESH_VERTEX    1       0.000005        -8.000000       0.000001\r
1143                         *MESH_VERTEX    2       45.000000       -8.000000       21.000000\r
1144                         *MESH_VERTEX    3       36.000000       -8.000000       36.000000\r
1145                         *MESH_VERTEX    4       21.000002       -8.000000       45.000000\r
1146                         *MESH_VERTEX    5       0.000005        -8.000000       48.000000\r
1147                         *MESH_VERTEX    6       45.000000       -8.000000       -21.000000\r
1148                         *MESH_VERTEX    7       36.000000       -8.000000       -36.000000\r
1149                         *MESH_VERTEX    8       21.000002       -8.000000       -45.000000\r
1150                         *MESH_VERTEX    9       0.000005        -8.000000       -48.000000\r
1151                         *MESH_VERTEX    10      -20.999998      -8.000000       45.000000\r
1152                         *MESH_VERTEX    11      -20.999998      -8.000000       -45.000000\r
1153                         *MESH_VERTEX    12      -36.000000      -8.000000       36.000000\r
1154                         *MESH_VERTEX    13      -36.000000      -8.000000       -36.000000\r
1155                         *MESH_VERTEX    14      -45.000000      -8.000000       21.000000\r
1156                         *MESH_VERTEX    15      -45.000000      -8.000000       -21.000000\r
1157                         *MESH_VERTEX    16      -48.000000      -8.000000       0.000001\r
1158                 }\r
1159                 *MESH_NORMALS   {\r
1160                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1161                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1162                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1163                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1164                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1165                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1166                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1167                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1168                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
1169                         *MESH_FACENORMAL        9       0.000000        -1.000000       0.000000\r
1170                         *MESH_FACENORMAL        10      0.000000        -1.000000       0.000000\r
1171                         *MESH_FACENORMAL        11      0.000000        -1.000000       0.000000\r
1172                         *MESH_FACENORMAL        12      0.000000        -1.000000       0.000000\r
1173                         *MESH_FACENORMAL        13      0.000000        -1.000000       0.000000\r
1174                         *MESH_FACENORMAL        14      0.000000        -1.000000       0.000000\r
1175                         *MESH_FACENORMAL        15      0.000000        -1.000000       0.000000\r
1176                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1177                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1178                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1179                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1180                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1181                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1182                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1183                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1184                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1185                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
1186                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1187                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
1188                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
1189                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
1190                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
1191                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
1192                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
1193                 }\r
1194                 *MESH_FACE_LIST {\r
1195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1196                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1197                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1198                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1199                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1200                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      6       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                         *MESH_FACE      7       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1203                         *MESH_FACE      8       A:      1       B:      5       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      9       A:      1       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                         *MESH_FACE      10      A:      1       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1206                         *MESH_FACE      11      A:      1       B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                         *MESH_FACE      12      A:      1       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1208                         *MESH_FACE      13      A:      1       B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1209                         *MESH_FACE      14      A:      1       B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1210                         *MESH_FACE      15      A:      1       B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1211                 }\r
1212                 *MESH_NUMTVERTEX        17\r
1213                 *MESH_TVERTLIST {\r
1214                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
1215                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1216                         *MESH_TVERT     2       0.351562        1.164062        1.000000\r
1217                         *MESH_TVERT     3       0.281250        1.281250        1.000000\r
1218                         *MESH_TVERT     4       0.164063        1.351562        1.000000\r
1219                         *MESH_TVERT     5       0.000000        1.375000        1.000000\r
1220                         *MESH_TVERT     6       0.351562        0.835938        1.000000\r
1221                         *MESH_TVERT     7       0.281250        0.718750        1.000000\r
1222                         *MESH_TVERT     8       0.164063        0.648438        1.000000\r
1223                         *MESH_TVERT     9       0.000000        0.625000        1.000000\r
1224                         *MESH_TVERT     10      -0.164062       1.351562        1.000000\r
1225                         *MESH_TVERT     11      -0.164062       0.648438        1.000000\r
1226                         *MESH_TVERT     12      -0.281250       1.281250        1.000000\r
1227                         *MESH_TVERT     13      -0.281250       0.718750        1.000000\r
1228                         *MESH_TVERT     14      -0.351562       1.164062        1.000000\r
1229                         *MESH_TVERT     15      -0.351562       0.835938        1.000000\r
1230                         *MESH_TVERT     16      -0.375000       1.000000        1.000000\r
1231                 }\r
1232                 *MESH_NUMTVFACES        16\r
1233                 *MESH_TFACELIST {\r
1234                         *MESH_TFACE     0       0       2       1\r
1235                         *MESH_TFACE     1       1       2       3\r
1236                         *MESH_TFACE     2       1       3       4\r
1237                         *MESH_TFACE     3       1       4       5\r
1238                         *MESH_TFACE     4       0       1       6\r
1239                         *MESH_TFACE     5       1       7       6\r
1240                         *MESH_TFACE     6       1       8       7\r
1241                         *MESH_TFACE     7       1       9       8\r
1242                         *MESH_TFACE     8       1       5       10\r
1243                         *MESH_TFACE     9       1       11      9\r
1244                         *MESH_TFACE     10      1       10      12\r
1245                         *MESH_TFACE     11      1       13      11\r
1246                         *MESH_TFACE     12      1       12      14\r
1247                         *MESH_TFACE     13      1       15      13\r
1248                         *MESH_TFACE     14      1       14      16\r
1249                         *MESH_TFACE     15      1       16      15\r
1250                 }\r
1251         }\r
1252         *PROP_MOTIONBLUR        0\r
1253         *PROP_CASTSHADOW        1\r
1254         *PROP_RECVSHADOW        1\r
1255         *MATERIAL_REF   4\r
1256 }\r
1257 *GEOMOBJECT     {\r
1258         *NODE_NAME      "mat4model0surf25"\r
1259         *NODE_TM        {\r
1260                 *NODE_NAME      "mat4model0surf25"\r
1261                 *INHERIT_POS    0       0       0\r
1262                 *INHERIT_ROT    0       0       0\r
1263                 *INHERIT_SCL    0       0       0\r
1264                 *TM_ROW0        1.0     0       0\r
1265                 *TM_ROW1        0       1.0     0\r
1266                 *TM_ROW2        0       0       1.0\r
1267                 *TM_ROW3        0       0       0\r
1268                 *TM_POS 0.000000        0.000000        0.000000\r
1269         }\r
1270         *MESH   {\r
1271                 *TIMEVALUE      0\r
1272                 *MESH_NUMVERTEX 9\r
1273                 *MESH_NUMFACES  8\r
1274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1275                 *MESH_VERTEX_LIST       {\r
1276                         *MESH_VERTEX    0       20.000000       -48.000000      0.000000\r
1277                         *MESH_VERTEX    1       0.000002        -48.000000      0.000000\r
1278                         *MESH_VERTEX    2       15.000000       -48.000000      15.000000\r
1279                         *MESH_VERTEX    3       0.000002        -48.000000      20.000000\r
1280                         *MESH_VERTEX    4       15.000000       -48.000000      -15.000000\r
1281                         *MESH_VERTEX    5       0.000002        -48.000000      -20.000000\r
1282                         *MESH_VERTEX    6       -15.000000      -48.000000      15.000000\r
1283                         *MESH_VERTEX    7       -15.000000      -48.000000      -15.000000\r
1284                         *MESH_VERTEX    8       -20.000000      -48.000000      0.000000\r
1285                 }\r
1286                 *MESH_NORMALS   {\r
1287                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1288                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1289                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1290                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1291                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1292                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1293                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1294                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1295                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1296                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1297                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1298                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1299                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1300                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1301                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1302                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1303                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1304                 }\r
1305                 *MESH_FACE_LIST {\r
1306                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1307                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1308                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1309                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1310                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1311                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1314                 }\r
1315                 *MESH_NUMTVERTEX        9\r
1316                 *MESH_TVERTLIST {\r
1317                         *MESH_TVERT     0       0.156250        1.000000        1.000000\r
1318                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1319                         *MESH_TVERT     2       0.117188        1.117188        1.000000\r
1320                         *MESH_TVERT     3       0.000000        1.156250        1.000000\r
1321                         *MESH_TVERT     4       0.117188        0.882812        1.000000\r
1322                         *MESH_TVERT     5       0.000000        0.843750        1.000000\r
1323                         *MESH_TVERT     6       -0.117188       1.117188        1.000000\r
1324                         *MESH_TVERT     7       -0.117188       0.882812        1.000000\r
1325                         *MESH_TVERT     8       -0.156250       1.000000        1.000000\r
1326                 }\r
1327                 *MESH_NUMTVFACES        8\r
1328                 *MESH_TFACELIST {\r
1329                         *MESH_TFACE     0       0       2       1\r
1330                         *MESH_TFACE     1       1       2       3\r
1331                         *MESH_TFACE     2       0       1       4\r
1332                         *MESH_TFACE     3       1       5       4\r
1333                         *MESH_TFACE     4       1       3       6\r
1334                         *MESH_TFACE     5       1       7       5\r
1335                         *MESH_TFACE     6       1       6       8\r
1336                         *MESH_TFACE     7       1       8       7\r
1337                 }\r
1338         }\r
1339         *PROP_MOTIONBLUR        0\r
1340         *PROP_CASTSHADOW        1\r
1341         *PROP_RECVSHADOW        1\r
1342         *MATERIAL_REF   4\r
1343 }\r
1344 *GEOMOBJECT     {\r
1345         *NODE_NAME      "mat4model0surf26"\r
1346         *NODE_TM        {\r
1347                 *NODE_NAME      "mat4model0surf26"\r
1348                 *INHERIT_POS    0       0       0\r
1349                 *INHERIT_ROT    0       0       0\r
1350                 *INHERIT_SCL    0       0       0\r
1351                 *TM_ROW0        1.0     0       0\r
1352                 *TM_ROW1        0       1.0     0\r
1353                 *TM_ROW2        0       0       1.0\r
1354                 *TM_ROW3        0       0       0\r
1355                 *TM_POS 0.000000        0.000000        0.000000\r
1356         }\r
1357         *MESH   {\r
1358                 *TIMEVALUE      0\r
1359                 *MESH_NUMVERTEX 6\r
1360                 *MESH_NUMFACES  4\r
1361                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1362                 *MESH_VERTEX_LIST       {\r
1363                         *MESH_VERTEX    0       0.000000        -48.000000      20.000000\r
1364                         *MESH_VERTEX    1       0.000000        -8.000000       20.000000\r
1365                         *MESH_VERTEX    2       15.000000       -8.000000       15.000000\r
1366                         *MESH_VERTEX    3       15.000000       -48.000000      15.000000\r
1367                         *MESH_VERTEX    4       -15.000000      -8.000000       15.000000\r
1368                         *MESH_VERTEX    5       -15.000000      -48.000000      15.000000\r
1369                 }\r
1370                 *MESH_NORMALS   {\r
1371                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1372                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1373                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1374                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1375                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1376                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1377                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1378                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1379                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
1380                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
1381                 }\r
1382                 *MESH_FACE_LIST {\r
1383                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1384                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1385                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1386                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1387                 }\r
1388                 *MESH_NUMTVERTEX        6\r
1389                 *MESH_TVERTLIST {\r
1390                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
1391                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
1392                         *MESH_TVERT     2       0.468750        0.250000        1.000000\r
1393                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
1394                         *MESH_TVERT     4       0.156250        0.250000        1.000000\r
1395                         *MESH_TVERT     5       0.156250        0.000000        1.000000\r
1396                 }\r
1397                 *MESH_NUMTVFACES        4\r
1398                 *MESH_TFACELIST {\r
1399                         *MESH_TFACE     0       0       2       1\r
1400                         *MESH_TFACE     1       0       3       2\r
1401                         *MESH_TFACE     2       4       0       1\r
1402                         *MESH_TFACE     3       4       5       0\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   4\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat4model0surf27"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat4model0surf27"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 6\r
1426                 *MESH_NUMFACES  4\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       15.000000       -8.000000       -15.000000\r
1430                         *MESH_VERTEX    1       0.000000        -8.000000       -20.000000\r
1431                         *MESH_VERTEX    2       0.000000        -48.000000      -20.000000\r
1432                         *MESH_VERTEX    3       15.000000       -48.000000      -15.000000\r
1433                         *MESH_VERTEX    4       -15.000000      -8.000000       -15.000000\r
1434                         *MESH_VERTEX    5       -15.000000      -48.000000      -15.000000\r
1435                 }\r
1436                 *MESH_NORMALS   {\r
1437                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1438                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1439                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1440                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1441                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1442                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1443                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1444                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1445                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
1446                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
1447                 }\r
1448                 *MESH_FACE_LIST {\r
1449                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1452                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                 }\r
1454                 *MESH_NUMTVERTEX        6\r
1455                 *MESH_TVERTLIST {\r
1456                         *MESH_TVERT     0       0.781250        0.250000        1.000000\r
1457                         *MESH_TVERT     1       0.937500        0.250000        1.000000\r
1458                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
1459                         *MESH_TVERT     3       0.781250        0.000000        1.000000\r
1460                         *MESH_TVERT     4       1.093750        0.250000        1.000000\r
1461                         *MESH_TVERT     5       1.093750        0.000000        1.000000\r
1462                 }\r
1463                 *MESH_NUMTVFACES        4\r
1464                 *MESH_TFACELIST {\r
1465                         *MESH_TFACE     0       0       2       1\r
1466                         *MESH_TFACE     1       0       3       2\r
1467                         *MESH_TFACE     2       2       4       1\r
1468                         *MESH_TFACE     3       2       5       4\r
1469                 }\r
1470         }\r
1471         *PROP_MOTIONBLUR        0\r
1472         *PROP_CASTSHADOW        1\r
1473         *PROP_RECVSHADOW        1\r
1474         *MATERIAL_REF   4\r
1475 }\r
1476 *GEOMOBJECT     {\r
1477         *NODE_NAME      "mat4model0surf28"\r
1478         *NODE_TM        {\r
1479                 *NODE_NAME      "mat4model0surf28"\r
1480                 *INHERIT_POS    0       0       0\r
1481                 *INHERIT_ROT    0       0       0\r
1482                 *INHERIT_SCL    0       0       0\r
1483                 *TM_ROW0        1.0     0       0\r
1484                 *TM_ROW1        0       1.0     0\r
1485                 *TM_ROW2        0       0       1.0\r
1486                 *TM_ROW3        0       0       0\r
1487                 *TM_POS 0.000000        0.000000        0.000000\r
1488         }\r
1489         *MESH   {\r
1490                 *TIMEVALUE      0\r
1491                 *MESH_NUMVERTEX 8\r
1492                 *MESH_NUMFACES  4\r
1493                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1494                 *MESH_VERTEX_LIST       {\r
1495                         *MESH_VERTEX    0       -20.000000      -48.000000      0.000000\r
1496                         *MESH_VERTEX    1       -20.000000      -8.000000       0.000000\r
1497                         *MESH_VERTEX    2       -15.000000      -8.000000       15.000000\r
1498                         *MESH_VERTEX    3       -15.000000      -48.000000      15.000000\r
1499                         *MESH_VERTEX    4       -15.000000      -8.000000       -15.000000\r
1500                         *MESH_VERTEX    5       -20.000000      -8.000000       0.000000\r
1501                         *MESH_VERTEX    6       -20.000000      -48.000000      0.000000\r
1502                         *MESH_VERTEX    7       -15.000000      -48.000000      -15.000000\r
1503                 }\r
1504                 *MESH_NORMALS   {\r
1505                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1506                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1507                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1508                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1509                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1510                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1511                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1512                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1513                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
1514                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1515                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1516                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
1517                 }\r
1518                 *MESH_FACE_LIST {\r
1519                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1520                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1521                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1522                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1523                 }\r
1524                 *MESH_NUMTVERTEX        8\r
1525                 *MESH_TVERTLIST {\r
1526                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1527                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1528                         *MESH_TVERT     2       0.156250        0.250000        1.000000\r
1529                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
1530                         *MESH_TVERT     4       1.093750        0.250000        1.000000\r
1531                         *MESH_TVERT     5       1.250000        0.250000        1.000000\r
1532                         *MESH_TVERT     6       1.250000        0.000000        1.000000\r
1533                         *MESH_TVERT     7       1.093750        0.000000        1.000000\r
1534                 }\r
1535                 *MESH_NUMTVFACES        4\r
1536                 *MESH_TFACELIST {\r
1537                         *MESH_TFACE     0       0       2       1\r
1538                         *MESH_TFACE     1       0       3       2\r
1539                         *MESH_TFACE     2       4       6       5\r
1540                         *MESH_TFACE     3       4       7       6\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   4\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat4model0surf29"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat4model0surf29"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 12\r
1564                 *MESH_NUMFACES  8\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       -45.000000      0.000000        21.000000\r
1568                         *MESH_VERTEX    1       -36.000000      0.000000        36.000000\r
1569                         *MESH_VERTEX    2       -36.000000      -8.000000       36.000000\r
1570                         *MESH_VERTEX    3       -45.000000      -8.000000       21.000000\r
1571                         *MESH_VERTEX    4       -48.000000      -8.000000       0.000000\r
1572                         *MESH_VERTEX    5       -45.000000      0.000000        -21.000000\r
1573                         *MESH_VERTEX    6       -48.000000      0.000000        0.000000\r
1574                         *MESH_VERTEX    7       -48.000000      -8.000000       0.000000\r
1575                         *MESH_VERTEX    8       -48.000000      0.000000        0.000000\r
1576                         *MESH_VERTEX    9       -45.000000      -8.000000       -21.000000\r
1577                         *MESH_VERTEX    10      -36.000000      -8.000000       -36.000000\r
1578                         *MESH_VERTEX    11      -36.000000      0.000000        -36.000000\r
1579                 }\r
1580                 *MESH_NORMALS   {\r
1581                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1582                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1583                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1584                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1585                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1586                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1587                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1588                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1589                         *MESH_VERTEXNORMAL      0       -0.923880       0.000000        0.382683\r
1590                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1591                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1592                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        0.382683\r
1593                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1594                         *MESH_VERTEXNORMAL      5       -0.923880       0.000000        -0.382683\r
1595                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1596                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1597                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1598                         *MESH_VERTEXNORMAL      9       -0.923880       0.000000        -0.382683\r
1599                         *MESH_VERTEXNORMAL      10      -0.707107       0.000000        -0.707107\r
1600                         *MESH_VERTEXNORMAL      11      -0.707107       0.000000        -0.707107\r
1601                 }\r
1602                 *MESH_FACE_LIST {\r
1603                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1604                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1605                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      3       A:      0       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1608                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1609                         *MESH_FACE      6       A:      5       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1610                         *MESH_FACE      7       A:      5       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1611                 }\r
1612                 *MESH_NUMTVERTEX        12\r
1613                 *MESH_TVERTLIST {\r
1614                         *MESH_TVERT     0       -0.812500       0.062500        1.000000\r
1615                         *MESH_TVERT     1       -0.625000       0.062500        1.000000\r
1616                         *MESH_TVERT     2       -0.625000       0.000000        1.000000\r
1617                         *MESH_TVERT     3       -0.812500       0.000000        1.000000\r
1618                         *MESH_TVERT     4       -1.000000       0.000000        1.000000\r
1619                         *MESH_TVERT     5       1.812500        0.062500        1.000000\r
1620                         *MESH_TVERT     6       2.000000        0.062500        1.000000\r
1621                         *MESH_TVERT     7       2.000000        0.000000        1.000000\r
1622                         *MESH_TVERT     8       -1.000000       0.062500        1.000000\r
1623                         *MESH_TVERT     9       1.812500        0.000000        1.000000\r
1624                         *MESH_TVERT     10      1.625000        0.000000        1.000000\r
1625                         *MESH_TVERT     11      1.625000        0.062500        1.000000\r
1626                 }\r
1627                 *MESH_NUMTVFACES        8\r
1628                 *MESH_TFACELIST {\r
1629                         *MESH_TFACE     0       0       3       2\r
1630                         *MESH_TFACE     1       0       4       3\r
1631                         *MESH_TFACE     2       0       2       1\r
1632                         *MESH_TFACE     3       0       8       4\r
1633                         *MESH_TFACE     4       5       7       6\r
1634                         *MESH_TFACE     5       5       9       7\r
1635                         *MESH_TFACE     6       5       10      9\r
1636                         *MESH_TFACE     7       5       11      10\r
1637                 }\r
1638         }\r
1639         *PROP_MOTIONBLUR        0\r
1640         *PROP_CASTSHADOW        1\r
1641         *PROP_RECVSHADOW        1\r
1642         *MATERIAL_REF   4\r
1643 }\r