]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_wood/hole01.ase
remove some unused textures
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_wood / hole01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hole01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/wood/filling01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/wood/filling01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\wood\filling01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/wood/filling01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/wood/filling01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\wood\filling01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf24"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf24"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       124.000000      6.000000        144.000000\r
110                         *MESH_VERTEX    1       96.000000       6.000000        0.000000\r
111                         *MESH_VERTEX    2       96.000000       12.000000       0.000000\r
112                         *MESH_VERTEX    3       124.000000      12.000000       144.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
116                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
117                         *MESH_VERTEXNORMAL      0       -0.840753       0.352967        -0.410546\r
118                         *MESH_VERTEXNORMAL      1       -0.912681       0.229179        0.338365\r
119                         *MESH_VERTEXNORMAL      2       -0.981615       0.000000        0.190870\r
120                         *MESH_VERTEXNORMAL      3       -0.938684       -0.000000       -0.344779\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.226969        -0.688869       1.000000\r
129                         *MESH_TVERT     1       0.226969        2.120382        1.000000\r
130                         *MESH_TVERT     2       0.369325        2.120382        1.000000\r
131                         *MESH_TVERT     3       0.369325        -0.688869       1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       0       3       2\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   3\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat3model0surf25"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat3model0surf25"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 14\r
160                 *MESH_NUMFACES  12\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       80.000000       0.000000        0.000000\r
164                         *MESH_VERTEX    1       96.000000       6.000000        0.000000\r
165                         *MESH_VERTEX    2       124.000000      6.000000        144.000000\r
166                         *MESH_VERTEX    3       112.000000      0.000000        132.000000\r
167                         *MESH_VERTEX    4       64.000000       0.000000        176.000000\r
168                         *MESH_VERTEX    5       64.000000       6.000000        192.000000\r
169                         *MESH_VERTEX    6       -12.000000      6.000000        194.000000\r
170                         *MESH_VERTEX    7       -12.000000      0.000000        184.000000\r
171                         *MESH_VERTEX    8       -80.000000      0.000000        176.000000\r
172                         *MESH_VERTEX    9       -80.000000      6.000000        192.000000\r
173                         *MESH_VERTEX    10      -120.000000     6.000000        144.000000\r
174                         *MESH_VERTEX    11      -108.000000     0.000000        132.000000\r
175                         *MESH_VERTEX    12      -96.000000      0.000000        0.000000\r
176                         *MESH_VERTEX    13      -112.000000     6.000000        0.000000\r
177                 }\r
178                 *MESH_NORMALS   {\r
179                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
180                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
181                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
182                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
183                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
184                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
185                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
186                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
187                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
188                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
189                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
190                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
191                         *MESH_VERTEXNORMAL      0       -0.314329       0.941359        0.122637\r
192                         *MESH_VERTEXNORMAL      1       -0.912681       0.229179        0.338365\r
193                         *MESH_VERTEXNORMAL      2       -0.840753       0.352967        -0.410546\r
194                         *MESH_VERTEXNORMAL      3       -0.154994       0.985707        -0.066017\r
195                         *MESH_VERTEXNORMAL      4       -0.030272       0.941293        -0.336231\r
196                         *MESH_VERTEXNORMAL      5       -0.012878       0.135367        -0.990712\r
197                         *MESH_VERTEXNORMAL      6       0.007143        0.079695        -0.996794\r
198                         *MESH_VERTEXNORMAL      7       0.003081        0.902868        -0.429907\r
199                         *MESH_VERTEXNORMAL      8       0.037717        0.941154        -0.335866\r
200                         *MESH_VERTEXNORMAL      9       0.016087        0.135200        -0.990688\r
201                         *MESH_VERTEXNORMAL      10      0.753538        0.306090        -0.581798\r
202                         *MESH_VERTEXNORMAL      11      0.134412        0.985785        -0.100804\r
203                         *MESH_VERTEXNORMAL      12      0.267176        0.962553        0.045933\r
204                         *MESH_VERTEXNORMAL      13      0.964634        0.209978        0.159345\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
210                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
211                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
212                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
213                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
216                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
217                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
218                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
219                 }\r
220                 *MESH_NUMTVERTEX        14\r
221                 *MESH_TVERTLIST {\r
222                         *MESH_TVERT     0       0.000000        6.120382        1.000000\r
223                         *MESH_TVERT     1       0.226969        6.120382        1.000000\r
224                         *MESH_TVERT     2       0.226969        3.311131        1.000000\r
225                         *MESH_TVERT     3       0.000000        3.311131        1.000000\r
226                         *MESH_TVERT     4       0.000000        1.291381        1.000000\r
227                         *MESH_TVERT     5       0.226969        1.291381        1.000000\r
228                         *MESH_TVERT     6       0.226969        0.103881        1.000000\r
229                         *MESH_TVERT     7       0.000000        0.103881        1.000000\r
230                         *MESH_TVERT     8       0.000000        -0.958619       1.000000\r
231                         *MESH_TVERT     9       0.226969        -0.958619       1.000000\r
232                         *MESH_TVERT     10      0.226969        -2.468964       1.000000\r
233                         *MESH_TVERT     11      0.000000        -2.468964       1.000000\r
234                         *MESH_TVERT     12      0.000000        -5.000000       1.000000\r
235                         *MESH_TVERT     13      0.226969        -5.000000       1.000000\r
236                 }\r
237                 *MESH_NUMTVFACES        12\r
238                 *MESH_TFACELIST {\r
239                         *MESH_TFACE     0       2       3       4\r
240                         *MESH_TFACE     1       2       4       5\r
241                         *MESH_TFACE     2       0       3       2\r
242                         *MESH_TFACE     3       0       2       1\r
243                         *MESH_TFACE     4       4       6       5\r
244                         *MESH_TFACE     5       4       7       6\r
245                         *MESH_TFACE     6       6       7       8\r
246                         *MESH_TFACE     7       6       8       9\r
247                         *MESH_TFACE     8       8       10      9\r
248                         *MESH_TFACE     9       8       11      10\r
249                         *MESH_TFACE     10      10      11      12\r
250                         *MESH_TFACE     11      10      12      13\r
251                 }\r
252         }\r
253         *PROP_MOTIONBLUR        0\r
254         *PROP_CASTSHADOW        1\r
255         *PROP_RECVSHADOW        1\r
256         *MATERIAL_REF   3\r
257 }\r
258 *GEOMOBJECT     {\r
259         *NODE_NAME      "mat3model0surf26"\r
260         *NODE_TM        {\r
261                 *NODE_NAME      "mat3model0surf26"\r
262                 *INHERIT_POS    0       0       0\r
263                 *INHERIT_ROT    0       0       0\r
264                 *INHERIT_SCL    0       0       0\r
265                 *TM_ROW0        1.0     0       0\r
266                 *TM_ROW1        0       1.0     0\r
267                 *TM_ROW2        0       0       1.0\r
268                 *TM_ROW3        0       0       0\r
269                 *TM_POS 0.000000        0.000000        0.000000\r
270         }\r
271         *MESH   {\r
272                 *TIMEVALUE      0\r
273                 *MESH_NUMVERTEX 8\r
274                 *MESH_NUMFACES  6\r
275                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
276                 *MESH_VERTEX_LIST       {\r
277                         *MESH_VERTEX    0       124.000000      6.000000        144.000000\r
278                         *MESH_VERTEX    1       124.000000      12.000000       144.000000\r
279                         *MESH_VERTEX    2       64.000000       12.000000       192.000000\r
280                         *MESH_VERTEX    3       64.000000       6.000000        192.000000\r
281                         *MESH_VERTEX    4       -12.000000      6.000000        194.000000\r
282                         *MESH_VERTEX    5       -12.000000      12.000000       192.000000\r
283                         *MESH_VERTEX    6       -80.000000      12.000000       192.000000\r
284                         *MESH_VERTEX    7       -80.000000      6.000000        192.000000\r
285                 }\r
286                 *MESH_NORMALS   {\r
287                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
288                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
289                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
290                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
291                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
292                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
293                         *MESH_VERTEXNORMAL      0       -0.840753       0.352967        -0.410546\r
294                         *MESH_VERTEXNORMAL      1       -0.938684       -0.000000       -0.344779\r
295                         *MESH_VERTEXNORMAL      2       -0.340361       -0.084371       -0.936502\r
296                         *MESH_VERTEXNORMAL      3       -0.012878       0.135367        -0.990712\r
297                         *MESH_VERTEXNORMAL      4       0.007143        0.079695        -0.996794\r
298                         *MESH_VERTEXNORMAL      5       0.000743        -0.160154       -0.987092\r
299                         *MESH_VERTEXNORMAL      6       0.434690        -0.087787       -0.896291\r
300                         *MESH_VERTEXNORMAL      7       0.016087        0.135200        -0.990688\r
301                 }\r
302                 *MESH_FACE_LIST {\r
303                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
306                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                 }\r
310                 *MESH_NUMTVERTEX        8\r
311                 *MESH_TVERTLIST {\r
312                         *MESH_TVERT     0       0.226969        2.311131        1.000000\r
313                         *MESH_TVERT     1       0.369325        2.311131        1.000000\r
314                         *MESH_TVERT     2       0.369325        0.291381        1.000000\r
315                         *MESH_TVERT     3       0.226969        0.291381        1.000000\r
316                         *MESH_TVERT     4       0.226969        -0.896119       1.000000\r
317                         *MESH_TVERT     5       0.369325        -0.896119       1.000000\r
318                         *MESH_TVERT     6       0.369325        -1.958619       1.000000\r
319                         *MESH_TVERT     7       0.226969        -1.958619       1.000000\r
320                 }\r
321                 *MESH_NUMTVFACES        6\r
322                 *MESH_TFACELIST {\r
323                         *MESH_TFACE     0       2       3       4\r
324                         *MESH_TFACE     1       2       4       5\r
325                         *MESH_TFACE     2       0       3       2\r
326                         *MESH_TFACE     3       0       2       1\r
327                         *MESH_TFACE     4       4       6       5\r
328                         *MESH_TFACE     5       4       7       6\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   3\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat3model0surf27"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat3model0surf27"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 6\r
352                 *MESH_NUMFACES  4\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       -120.000000     6.000000        144.000000\r
356                         *MESH_VERTEX    1       -80.000000      6.000000        192.000000\r
357                         *MESH_VERTEX    2       -80.000000      12.000000       192.000000\r
358                         *MESH_VERTEX    3       -120.000000     12.000000       144.000000\r
359                         *MESH_VERTEX    4       -112.000000     12.000000       0.000000\r
360                         *MESH_VERTEX    5       -112.000000     6.000000        0.000000\r
361                 }\r
362                 *MESH_NORMALS   {\r
363                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
364                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
365                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
366                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
367                         *MESH_VERTEXNORMAL      0       0.753538        0.306090        -0.581798\r
368                         *MESH_VERTEXNORMAL      1       0.016087        0.135200        -0.990688\r
369                         *MESH_VERTEXNORMAL      2       0.434690        -0.087787       -0.896291\r
370                         *MESH_VERTEXNORMAL      3       0.949355        -0.000000       -0.314206\r
371                         *MESH_VERTEXNORMAL      4       0.998460        -0.000000       0.055470\r
372                         *MESH_VERTEXNORMAL      5       0.964634        0.209978        0.159345\r
373                 }\r
374                 *MESH_FACE_LIST {\r
375                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
378                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
379                 }\r
380                 *MESH_NUMTVERTEX        6\r
381                 *MESH_TVERTLIST {\r
382                         *MESH_TVERT     0       0.226969        0.531036        1.000000\r
383                         *MESH_TVERT     1       0.226969        2.041381        1.000000\r
384                         *MESH_TVERT     2       0.369325        2.041381        1.000000\r
385                         *MESH_TVERT     3       0.369325        0.531036        1.000000\r
386                         *MESH_TVERT     4       0.369325        -2.000000       1.000000\r
387                         *MESH_TVERT     5       0.226969        -2.000000       1.000000\r
388                 }\r
389                 *MESH_NUMTVFACES        4\r
390                 *MESH_TFACELIST {\r
391                         *MESH_TFACE     0       0       2       1\r
392                         *MESH_TFACE     1       0       3       2\r
393                         *MESH_TFACE     2       0       4       3\r
394                         *MESH_TFACE     3       0       5       4\r
395                 }\r
396         }\r
397         *PROP_MOTIONBLUR        0\r
398         *PROP_CASTSHADOW        1\r
399         *PROP_RECVSHADOW        1\r
400         *MATERIAL_REF   3\r
401 }\r
402 *GEOMOBJECT     {\r
403         *NODE_NAME      "mat0model0surf28"\r
404         *NODE_TM        {\r
405                 *NODE_NAME      "mat0model0surf28"\r
406                 *INHERIT_POS    0       0       0\r
407                 *INHERIT_ROT    0       0       0\r
408                 *INHERIT_SCL    0       0       0\r
409                 *TM_ROW0        1.0     0       0\r
410                 *TM_ROW1        0       1.0     0\r
411                 *TM_ROW2        0       0       1.0\r
412                 *TM_ROW3        0       0       0\r
413                 *TM_POS 0.000000        0.000000        0.000000\r
414         }\r
415         *MESH   {\r
416                 *TIMEVALUE      0\r
417                 *MESH_NUMVERTEX 4\r
418                 *MESH_NUMFACES  2\r
419                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
420                 *MESH_VERTEX_LIST       {\r
421                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
422                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
423                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
424                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
425                 }\r
426                 *MESH_NORMALS   {\r
427                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
428                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
429                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
430                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
431                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
432                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
433                 }\r
434                 *MESH_FACE_LIST {\r
435                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
437                 }\r
438                 *MESH_NUMTVERTEX        4\r
439                 *MESH_TVERTLIST {\r
440                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
441                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
442                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
443                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
444                 }\r
445                 *MESH_NUMTVFACES        2\r
446                 *MESH_TFACELIST {\r
447                         *MESH_TFACE     0       0       2       1\r
448                         *MESH_TFACE     1       2       3       1\r
449                 }\r
450         }\r
451         *PROP_MOTIONBLUR        0\r
452         *PROP_CASTSHADOW        1\r
453         *PROP_RECVSHADOW        1\r
454         *MATERIAL_REF   0\r
455 }\r
456 *GEOMOBJECT     {\r
457         *NODE_NAME      "mat0model0surf29"\r
458         *NODE_TM        {\r
459                 *NODE_NAME      "mat0model0surf29"\r
460                 *INHERIT_POS    0       0       0\r
461                 *INHERIT_ROT    0       0       0\r
462                 *INHERIT_SCL    0       0       0\r
463                 *TM_ROW0        1.0     0       0\r
464                 *TM_ROW1        0       1.0     0\r
465                 *TM_ROW2        0       0       1.0\r
466                 *TM_ROW3        0       0       0\r
467                 *TM_POS 0.000000        0.000000        0.000000\r
468         }\r
469         *MESH   {\r
470                 *TIMEVALUE      0\r
471                 *MESH_NUMVERTEX 4\r
472                 *MESH_NUMFACES  2\r
473                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
474                 *MESH_VERTEX_LIST       {\r
475                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
476                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
477                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
478                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
479                 }\r
480                 *MESH_NORMALS   {\r
481                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
482                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
484                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
485                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
486                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                 }\r
492                 *MESH_NUMTVERTEX        4\r
493                 *MESH_TVERTLIST {\r
494                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
495                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
496                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
497                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
498                 }\r
499                 *MESH_NUMTVFACES        2\r
500                 *MESH_TFACELIST {\r
501                         *MESH_TFACE     0       0       2       1\r
502                         *MESH_TFACE     1       2       3       1\r
503                 }\r
504         }\r
505         *PROP_MOTIONBLUR        0\r
506         *PROP_CASTSHADOW        1\r
507         *PROP_RECVSHADOW        1\r
508         *MATERIAL_REF   0\r
509 }\r
510 *GEOMOBJECT     {\r
511         *NODE_NAME      "mat0model0surf30"\r
512         *NODE_TM        {\r
513                 *NODE_NAME      "mat0model0surf30"\r
514                 *INHERIT_POS    0       0       0\r
515                 *INHERIT_ROT    0       0       0\r
516                 *INHERIT_SCL    0       0       0\r
517                 *TM_ROW0        1.0     0       0\r
518                 *TM_ROW1        0       1.0     0\r
519                 *TM_ROW2        0       0       1.0\r
520                 *TM_ROW3        0       0       0\r
521                 *TM_POS 0.000000        0.000000        0.000000\r
522         }\r
523         *MESH   {\r
524                 *TIMEVALUE      0\r
525                 *MESH_NUMVERTEX 4\r
526                 *MESH_NUMFACES  2\r
527                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
528                 *MESH_VERTEX_LIST       {\r
529                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
530                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
531                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
532                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
533                 }\r
534                 *MESH_NORMALS   {\r
535                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
536                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
537                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
538                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
539                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
540                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
541                 }\r
542                 *MESH_FACE_LIST {\r
543                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                 }\r
546                 *MESH_NUMTVERTEX        4\r
547                 *MESH_TVERTLIST {\r
548                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
549                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
550                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
551                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
552                 }\r
553                 *MESH_NUMTVFACES        2\r
554                 *MESH_TFACELIST {\r
555                         *MESH_TFACE     0       0       2       1\r
556                         *MESH_TFACE     1       2       3       1\r
557                 }\r
558         }\r
559         *PROP_MOTIONBLUR        0\r
560         *PROP_CASTSHADOW        1\r
561         *PROP_RECVSHADOW        1\r
562         *MATERIAL_REF   0\r
563 }\r
564 *GEOMOBJECT     {\r
565         *NODE_NAME      "mat0model0surf31"\r
566         *NODE_TM        {\r
567                 *NODE_NAME      "mat0model0surf31"\r
568                 *INHERIT_POS    0       0       0\r
569                 *INHERIT_ROT    0       0       0\r
570                 *INHERIT_SCL    0       0       0\r
571                 *TM_ROW0        1.0     0       0\r
572                 *TM_ROW1        0       1.0     0\r
573                 *TM_ROW2        0       0       1.0\r
574                 *TM_ROW3        0       0       0\r
575                 *TM_POS 0.000000        0.000000        0.000000\r
576         }\r
577         *MESH   {\r
578                 *TIMEVALUE      0\r
579                 *MESH_NUMVERTEX 4\r
580                 *MESH_NUMFACES  2\r
581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
582                 *MESH_VERTEX_LIST       {\r
583                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
584                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
585                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
586                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
587                 }\r
588                 *MESH_NORMALS   {\r
589                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
590                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
591                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
592                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
593                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
594                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
595                 }\r
596                 *MESH_FACE_LIST {\r
597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                 }\r
600                 *MESH_NUMTVERTEX        4\r
601                 *MESH_TVERTLIST {\r
602                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
603                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
604                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
605                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
606                 }\r
607                 *MESH_NUMTVFACES        2\r
608                 *MESH_TFACELIST {\r
609                         *MESH_TFACE     0       0       2       1\r
610                         *MESH_TFACE     1       2       3       1\r
611                 }\r
612         }\r
613         *PROP_MOTIONBLUR        0\r
614         *PROP_CASTSHADOW        1\r
615         *PROP_RECVSHADOW        1\r
616         *MATERIAL_REF   0\r
617 }\r
618 *GEOMOBJECT     {\r
619         *NODE_NAME      "mat0model0surf32"\r
620         *NODE_TM        {\r
621                 *NODE_NAME      "mat0model0surf32"\r
622                 *INHERIT_POS    0       0       0\r
623                 *INHERIT_ROT    0       0       0\r
624                 *INHERIT_SCL    0       0       0\r
625                 *TM_ROW0        1.0     0       0\r
626                 *TM_ROW1        0       1.0     0\r
627                 *TM_ROW2        0       0       1.0\r
628                 *TM_ROW3        0       0       0\r
629                 *TM_POS 0.000000        0.000000        0.000000\r
630         }\r
631         *MESH   {\r
632                 *TIMEVALUE      0\r
633                 *MESH_NUMVERTEX 4\r
634                 *MESH_NUMFACES  2\r
635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
636                 *MESH_VERTEX_LIST       {\r
637                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
638                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
639                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
640                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
641                 }\r
642                 *MESH_NORMALS   {\r
643                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
644                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
645                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
646                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
647                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
648                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
649                 }\r
650                 *MESH_FACE_LIST {\r
651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                 }\r
654                 *MESH_NUMTVERTEX        4\r
655                 *MESH_TVERTLIST {\r
656                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
657                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
658                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
659                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
660                 }\r
661                 *MESH_NUMTVFACES        2\r
662                 *MESH_TFACELIST {\r
663                         *MESH_TFACE     0       0       2       1\r
664                         *MESH_TFACE     1       2       3       1\r
665                 }\r
666         }\r
667         *PROP_MOTIONBLUR        0\r
668         *PROP_CASTSHADOW        1\r
669         *PROP_RECVSHADOW        1\r
670         *MATERIAL_REF   0\r
671 }\r
672 *GEOMOBJECT     {\r
673         *NODE_NAME      "mat0model0surf33"\r
674         *NODE_TM        {\r
675                 *NODE_NAME      "mat0model0surf33"\r
676                 *INHERIT_POS    0       0       0\r
677                 *INHERIT_ROT    0       0       0\r
678                 *INHERIT_SCL    0       0       0\r
679                 *TM_ROW0        1.0     0       0\r
680                 *TM_ROW1        0       1.0     0\r
681                 *TM_ROW2        0       0       1.0\r
682                 *TM_ROW3        0       0       0\r
683                 *TM_POS 0.000000        0.000000        0.000000\r
684         }\r
685         *MESH   {\r
686                 *TIMEVALUE      0\r
687                 *MESH_NUMVERTEX 4\r
688                 *MESH_NUMFACES  2\r
689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
690                 *MESH_VERTEX_LIST       {\r
691                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
692                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
693                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
694                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
695                 }\r
696                 *MESH_NORMALS   {\r
697                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
698                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
699                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
700                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
701                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
702                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
703                 }\r
704                 *MESH_FACE_LIST {\r
705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                 }\r
708                 *MESH_NUMTVERTEX        4\r
709                 *MESH_TVERTLIST {\r
710                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
711                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
712                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
713                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
714                 }\r
715                 *MESH_NUMTVFACES        2\r
716                 *MESH_TFACELIST {\r
717                         *MESH_TFACE     0       0       2       1\r
718                         *MESH_TFACE     1       2       3       1\r
719                 }\r
720         }\r
721         *PROP_MOTIONBLUR        0\r
722         *PROP_CASTSHADOW        1\r
723         *PROP_RECVSHADOW        1\r
724         *MATERIAL_REF   0\r
725 }\r
726 *GEOMOBJECT     {\r
727         *NODE_NAME      "mat4model0surf34"\r
728         *NODE_TM        {\r
729                 *NODE_NAME      "mat4model0surf34"\r
730                 *INHERIT_POS    0       0       0\r
731                 *INHERIT_ROT    0       0       0\r
732                 *INHERIT_SCL    0       0       0\r
733                 *TM_ROW0        1.0     0       0\r
734                 *TM_ROW1        0       1.0     0\r
735                 *TM_ROW2        0       0       1.0\r
736                 *TM_ROW3        0       0       0\r
737                 *TM_POS 0.000000        0.000000        0.000000\r
738         }\r
739         *MESH   {\r
740                 *TIMEVALUE      0\r
741                 *MESH_NUMVERTEX 25\r
742                 *MESH_NUMFACES  14\r
743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
744                 *MESH_VERTEX_LIST       {\r
745                         *MESH_VERTEX    0       64.000000       0.000000        0.000000\r
746                         *MESH_VERTEX    1       128.000000      0.000000        0.000000\r
747                         *MESH_VERTEX    2       128.000000      0.000000        192.000000\r
748                         *MESH_VERTEX    3       64.000000       0.000000        192.000000\r
749                         *MESH_VERTEX    4       36.000000       0.000000        144.000000\r
750                         *MESH_VERTEX    5       64.000000       0.000000        144.000000\r
751                         *MESH_VERTEX    6       64.000000       0.000000        192.000000\r
752                         *MESH_VERTEX    7       36.000000       0.000000        192.000000\r
753                         *MESH_VERTEX    8       8.000000        0.000000        112.000000\r
754                         *MESH_VERTEX    9       36.000000       0.000000        112.000000\r
755                         *MESH_VERTEX    10      36.000000       0.000000        192.000000\r
756                         *MESH_VERTEX    11      8.000000        0.000000        192.000000\r
757                         *MESH_VERTEX    12      -20.000000      0.000000        136.000000\r
758                         *MESH_VERTEX    13      8.000000        0.000000        136.000000\r
759                         *MESH_VERTEX    14      -20.000000      0.000000        192.000000\r
760                         *MESH_VERTEX    15      -48.000000      0.000000        152.000000\r
761                         *MESH_VERTEX    16      -20.000000      0.000000        152.000000\r
762                         *MESH_VERTEX    17      -48.000000      0.000000        192.000000\r
763                         *MESH_VERTEX    18      -80.000000      0.000000        120.000000\r
764                         *MESH_VERTEX    19      -48.000000      0.000000        120.000000\r
765                         *MESH_VERTEX    20      -80.000000      0.000000        192.000000\r
766                         *MESH_VERTEX    21      -80.000000      0.000000        192.000000\r
767                         *MESH_VERTEX    22      -128.000000     0.000000        192.000000\r
768                         *MESH_VERTEX    23      -128.000000     0.000000        0.000000\r
769                         *MESH_VERTEX    24      -80.000000      0.000000        0.000000\r
770                 }\r
771                 *MESH_NORMALS   {\r
772                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
773                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
774                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
775                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
776                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
777                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
778                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
779                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
780                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
781                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
782                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
783                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
784                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
785                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
786                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
787                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
788                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
789                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
790                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
791                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
792                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
793                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
794                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
795                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
796                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
797                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
798                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
799                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
800                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
801                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
802                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
803                         *MESH_VERTEXNORMAL      17      0.000000        1.000000        0.000000\r
804                         *MESH_VERTEXNORMAL      18      0.000000        1.000000        0.000000\r
805                         *MESH_VERTEXNORMAL      19      0.000000        1.000000        0.000000\r
806                         *MESH_VERTEXNORMAL      20      0.000000        1.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      21      0.000000        1.000000        0.000000\r
808                         *MESH_VERTEXNORMAL      22      0.000000        1.000000        0.000000\r
809                         *MESH_VERTEXNORMAL      23      0.000000        1.000000        0.000000\r
810                         *MESH_VERTEXNORMAL      24      0.000000        1.000000        0.000000\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
816                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
818                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
819                         *MESH_FACE      6       A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      7       A:      11      B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                         *MESH_FACE      8       A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
822                         *MESH_FACE      9       A:      14      B:      15      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
823                         *MESH_FACE      10      A:      17      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
824                         *MESH_FACE      11      A:      17      B:      18      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
825                         *MESH_FACE      12      A:      21      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      13      A:      21      B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        25\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       2.000000        6.000000        1.000000\r
831                         *MESH_TVERT     1       2.000000        5.500000        1.000000\r
832                         *MESH_TVERT     2       1.000000        5.500000        1.000000\r
833                         *MESH_TVERT     3       1.000000        6.000000        1.000000\r
834                         *MESH_TVERT     4       -0.250651       -4.247396       1.000000\r
835                         *MESH_TVERT     5       -0.250650       -4.497395       1.000000\r
836                         *MESH_TVERT     6       -0.000651       -4.497396       1.000000\r
837                         *MESH_TVERT     7       -0.000651       -4.247396       1.000000\r
838                         *MESH_TVERT     8       -0.417318       -3.747396       1.000000\r
839                         *MESH_TVERT     9       -0.417318       -3.997396       1.000000\r
840                         *MESH_TVERT     10      -0.000651       -3.997396       1.000000\r
841                         *MESH_TVERT     11      -0.000651       -3.747396       1.000000\r
842                         *MESH_TVERT     12      -0.250651       -3.497396       1.000000\r
843                         *MESH_TVERT     13      -0.250651       -3.747396       1.000000\r
844                         *MESH_TVERT     14      -0.000651       -3.497396       1.000000\r
845                         *MESH_TVERT     15      -0.208984       -3.247396       1.000000\r
846                         *MESH_TVERT     16      -0.208984       -3.497396       1.000000\r
847                         *MESH_TVERT     17      -0.000651       -3.247396       1.000000\r
848                         *MESH_TVERT     18      -0.375651       -2.997396       1.000000\r
849                         *MESH_TVERT     19      -0.375651       -3.247396       1.000000\r
850                         *MESH_TVERT     20      -0.000651       -2.997396       1.000000\r
851                         *MESH_TVERT     21      2.000000        6.000000        1.000000\r
852                         *MESH_TVERT     22      2.000000        6.375000        1.000000\r
853                         *MESH_TVERT     23      1.000000        6.375000        1.000000\r
854                         *MESH_TVERT     24      1.000000        6.000000        1.000000\r
855                 }\r
856                 *MESH_NUMTVFACES        14\r
857                 *MESH_TFACELIST {\r
858                         *MESH_TFACE     0       0       2       1\r
859                         *MESH_TFACE     1       0       3       2\r
860                         *MESH_TFACE     2       4       6       5\r
861                         *MESH_TFACE     3       4       7       6\r
862                         *MESH_TFACE     4       8       10      9\r
863                         *MESH_TFACE     5       8       11      10\r
864                         *MESH_TFACE     6       11      13      12\r
865                         *MESH_TFACE     7       11      12      14\r
866                         *MESH_TFACE     8       14      16      15\r
867                         *MESH_TFACE     9       14      15      17\r
868                         *MESH_TFACE     10      17      19      18\r
869                         *MESH_TFACE     11      17      18      20\r
870                         *MESH_TFACE     12      21      23      22\r
871                         *MESH_TFACE     13      21      24      23\r
872                 }\r
873         }\r
874         *PROP_MOTIONBLUR        0\r
875         *PROP_CASTSHADOW        1\r
876         *PROP_RECVSHADOW        1\r
877         *MATERIAL_REF   4\r
878 }\r
879 *GEOMOBJECT     {\r
880         *NODE_NAME      "mat4model0surf35"\r
881         *NODE_TM        {\r
882                 *NODE_NAME      "mat4model0surf35"\r
883                 *INHERIT_POS    0       0       0\r
884                 *INHERIT_ROT    0       0       0\r
885                 *INHERIT_SCL    0       0       0\r
886                 *TM_ROW0        1.0     0       0\r
887                 *TM_ROW1        0       1.0     0\r
888                 *TM_ROW2        0       0       1.0\r
889                 *TM_ROW3        0       0       0\r
890                 *TM_POS 0.000000        0.000000        0.000000\r
891         }\r
892         *MESH   {\r
893                 *TIMEVALUE      0\r
894                 *MESH_NUMVERTEX 4\r
895                 *MESH_NUMFACES  2\r
896                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
897                 *MESH_VERTEX_LIST       {\r
898                         *MESH_VERTEX    0       64.000000       -4.000000       0.000001\r
899                         *MESH_VERTEX    1       64.000000       -0.000000       0.000001\r
900                         *MESH_VERTEX    2       64.000000       -0.000000       144.000000\r
901                         *MESH_VERTEX    3       64.000000       -4.000000       144.000000\r
902                 }\r
903                 *MESH_NORMALS   {\r
904                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
905                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
906                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
907                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
908                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
909                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
910                 }\r
911                 *MESH_FACE_LIST {\r
912                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
913                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
914                 }\r
915                 *MESH_NUMTVERTEX        4\r
916                 *MESH_TVERTLIST {\r
917                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
918                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
919                         *MESH_TVERT     2       1.125000        0.062500        1.000000\r
920                         *MESH_TVERT     3       1.125000        0.000000        1.000000\r
921                 }\r
922                 *MESH_NUMTVFACES        2\r
923                 *MESH_TFACELIST {\r
924                         *MESH_TFACE     0       0       2       1\r
925                         *MESH_TFACE     1       0       3       2\r
926                 }\r
927         }\r
928         *PROP_MOTIONBLUR        0\r
929         *PROP_CASTSHADOW        1\r
930         *PROP_RECVSHADOW        1\r
931         *MATERIAL_REF   4\r
932 }\r
933 *GEOMOBJECT     {\r
934         *NODE_NAME      "mat4model0surf36"\r
935         *NODE_TM        {\r
936                 *NODE_NAME      "mat4model0surf36"\r
937                 *INHERIT_POS    0       0       0\r
938                 *INHERIT_ROT    0       0       0\r
939                 *INHERIT_SCL    0       0       0\r
940                 *TM_ROW0        1.0     0       0\r
941                 *TM_ROW1        0       1.0     0\r
942                 *TM_ROW2        0       0       1.0\r
943                 *TM_ROW3        0       0       0\r
944                 *TM_POS 0.000000        0.000000        0.000000\r
945         }\r
946         *MESH   {\r
947                 *TIMEVALUE      0\r
948                 *MESH_NUMVERTEX 4\r
949                 *MESH_NUMFACES  2\r
950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
951                 *MESH_VERTEX_LIST       {\r
952                         *MESH_VERTEX    0       64.000000       -4.000000       144.000000\r
953                         *MESH_VERTEX    1       64.000000       0.000000        144.000000\r
954                         *MESH_VERTEX    2       36.000000       0.000000        144.000000\r
955                         *MESH_VERTEX    3       36.000000       -4.000000       144.000000\r
956                 }\r
957                 *MESH_NORMALS   {\r
958                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
959                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
960                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
961                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
962                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
963                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
964                 }\r
965                 *MESH_FACE_LIST {\r
966                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
967                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
968                 }\r
969                 *MESH_NUMTVERTEX        4\r
970                 *MESH_TVERTLIST {\r
971                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
972                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
973                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
974                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
975                 }\r
976                 *MESH_NUMTVFACES        2\r
977                 *MESH_TFACELIST {\r
978                         *MESH_TFACE     0       0       2       1\r
979                         *MESH_TFACE     1       0       3       2\r
980                 }\r
981         }\r
982         *PROP_MOTIONBLUR        0\r
983         *PROP_CASTSHADOW        1\r
984         *PROP_RECVSHADOW        1\r
985         *MATERIAL_REF   4\r
986 }\r
987 *GEOMOBJECT     {\r
988         *NODE_NAME      "mat4model0surf37"\r
989         *NODE_TM        {\r
990                 *NODE_NAME      "mat4model0surf37"\r
991                 *INHERIT_POS    0       0       0\r
992                 *INHERIT_ROT    0       0       0\r
993                 *INHERIT_SCL    0       0       0\r
994                 *TM_ROW0        1.0     0       0\r
995                 *TM_ROW1        0       1.0     0\r
996                 *TM_ROW2        0       0       1.0\r
997                 *TM_ROW3        0       0       0\r
998                 *TM_POS 0.000000        0.000000        0.000000\r
999         }\r
1000         *MESH   {\r
1001                 *TIMEVALUE      0\r
1002                 *MESH_NUMVERTEX 4\r
1003                 *MESH_NUMFACES  2\r
1004                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1005                 *MESH_VERTEX_LIST       {\r
1006                         *MESH_VERTEX    0       64.000000       -4.000000       144.000000\r
1007                         *MESH_VERTEX    1       36.000000       -4.000000       144.000000\r
1008                         *MESH_VERTEX    2       36.000000       -4.000000       192.000000\r
1009                         *MESH_VERTEX    3       64.000000       -4.000000       192.000000\r
1010                 }\r
1011                 *MESH_NORMALS   {\r
1012                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1013                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1014                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1015                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1016                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1017                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1018                 }\r
1019                 *MESH_FACE_LIST {\r
1020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1021                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1022                 }\r
1023                 *MESH_NUMTVERTEX        4\r
1024                 *MESH_TVERTLIST {\r
1025                         *MESH_TVERT     0       0.749350        0.502605        1.000000\r
1026                         *MESH_TVERT     1       0.749349        0.752604        1.000000\r
1027                         *MESH_TVERT     2       0.999349        0.752604        1.000000\r
1028                         *MESH_TVERT     3       0.999349        0.502604        1.000000\r
1029                 }\r
1030                 *MESH_NUMTVFACES        2\r
1031                 *MESH_TFACELIST {\r
1032                         *MESH_TFACE     0       0       2       1\r
1033                         *MESH_TFACE     1       0       3       2\r
1034                 }\r
1035         }\r
1036         *PROP_MOTIONBLUR        0\r
1037         *PROP_CASTSHADOW        1\r
1038         *PROP_RECVSHADOW        1\r
1039         *MATERIAL_REF   4\r
1040 }\r
1041 *GEOMOBJECT     {\r
1042         *NODE_NAME      "mat4model0surf38"\r
1043         *NODE_TM        {\r
1044                 *NODE_NAME      "mat4model0surf38"\r
1045                 *INHERIT_POS    0       0       0\r
1046                 *INHERIT_ROT    0       0       0\r
1047                 *INHERIT_SCL    0       0       0\r
1048                 *TM_ROW0        1.0     0       0\r
1049                 *TM_ROW1        0       1.0     0\r
1050                 *TM_ROW2        0       0       1.0\r
1051                 *TM_ROW3        0       0       0\r
1052                 *TM_POS 0.000000        0.000000        0.000000\r
1053         }\r
1054         *MESH   {\r
1055                 *TIMEVALUE      0\r
1056                 *MESH_NUMVERTEX 4\r
1057                 *MESH_NUMFACES  2\r
1058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1059                 *MESH_VERTEX_LIST       {\r
1060                         *MESH_VERTEX    0       36.000000       0.000000        112.000000\r
1061                         *MESH_VERTEX    1       36.000000       -4.000000       112.000000\r
1062                         *MESH_VERTEX    2       36.000000       -4.000000       144.000000\r
1063                         *MESH_VERTEX    3       36.000000       0.000000        144.000000\r
1064                 }\r
1065                 *MESH_NORMALS   {\r
1066                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1067                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1069                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1070                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1071                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1072                 }\r
1073                 *MESH_FACE_LIST {\r
1074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1076                 }\r
1077                 *MESH_NUMTVERTEX        4\r
1078                 *MESH_TVERTLIST {\r
1079                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1080                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1081                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1082                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1083                 }\r
1084                 *MESH_NUMTVFACES        2\r
1085                 *MESH_TFACELIST {\r
1086                         *MESH_TFACE     0       0       2       1\r
1087                         *MESH_TFACE     1       0       3       2\r
1088                 }\r
1089         }\r
1090         *PROP_MOTIONBLUR        0\r
1091         *PROP_CASTSHADOW        1\r
1092         *PROP_RECVSHADOW        1\r
1093         *MATERIAL_REF   4\r
1094 }\r
1095 *GEOMOBJECT     {\r
1096         *NODE_NAME      "mat4model0surf39"\r
1097         *NODE_TM        {\r
1098                 *NODE_NAME      "mat4model0surf39"\r
1099                 *INHERIT_POS    0       0       0\r
1100                 *INHERIT_ROT    0       0       0\r
1101                 *INHERIT_SCL    0       0       0\r
1102                 *TM_ROW0        1.0     0       0\r
1103                 *TM_ROW1        0       1.0     0\r
1104                 *TM_ROW2        0       0       1.0\r
1105                 *TM_ROW3        0       0       0\r
1106                 *TM_POS 0.000000        0.000000        0.000000\r
1107         }\r
1108         *MESH   {\r
1109                 *TIMEVALUE      0\r
1110                 *MESH_NUMVERTEX 4\r
1111                 *MESH_NUMFACES  2\r
1112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1113                 *MESH_VERTEX_LIST       {\r
1114                         *MESH_VERTEX    0       8.000000        -4.000000       112.000000\r
1115                         *MESH_VERTEX    1       8.000000        0.000000        112.000000\r
1116                         *MESH_VERTEX    2       8.000000        0.000000        136.000000\r
1117                         *MESH_VERTEX    3       8.000000        -4.000000       136.000000\r
1118                 }\r
1119                 *MESH_NORMALS   {\r
1120                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1121                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1122                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1123                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1124                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1125                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1126                 }\r
1127                 *MESH_FACE_LIST {\r
1128                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1129                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1130                 }\r
1131                 *MESH_NUMTVERTEX        4\r
1132                 *MESH_TVERTLIST {\r
1133                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1134                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1135                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
1136                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
1137                 }\r
1138                 *MESH_NUMTVFACES        2\r
1139                 *MESH_TFACELIST {\r
1140                         *MESH_TFACE     0       0       2       1\r
1141                         *MESH_TFACE     1       0       3       2\r
1142                 }\r
1143         }\r
1144         *PROP_MOTIONBLUR        0\r
1145         *PROP_CASTSHADOW        1\r
1146         *PROP_RECVSHADOW        1\r
1147         *MATERIAL_REF   4\r
1148 }\r
1149 *GEOMOBJECT     {\r
1150         *NODE_NAME      "mat4model0surf40"\r
1151         *NODE_TM        {\r
1152                 *NODE_NAME      "mat4model0surf40"\r
1153                 *INHERIT_POS    0       0       0\r
1154                 *INHERIT_ROT    0       0       0\r
1155                 *INHERIT_SCL    0       0       0\r
1156                 *TM_ROW0        1.0     0       0\r
1157                 *TM_ROW1        0       1.0     0\r
1158                 *TM_ROW2        0       0       1.0\r
1159                 *TM_ROW3        0       0       0\r
1160                 *TM_POS 0.000000        0.000000        0.000000\r
1161         }\r
1162         *MESH   {\r
1163                 *TIMEVALUE      0\r
1164                 *MESH_NUMVERTEX 4\r
1165                 *MESH_NUMFACES  2\r
1166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1167                 *MESH_VERTEX_LIST       {\r
1168                         *MESH_VERTEX    0       36.000000       -4.000000       112.000000\r
1169                         *MESH_VERTEX    1       36.000000       0.000000        112.000000\r
1170                         *MESH_VERTEX    2       8.000000        0.000000        112.000000\r
1171                         *MESH_VERTEX    3       8.000000        -4.000000       112.000000\r
1172                 }\r
1173                 *MESH_NORMALS   {\r
1174                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1175                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1176                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1177                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1178                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1179                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1180                 }\r
1181                 *MESH_FACE_LIST {\r
1182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1183                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1184                 }\r
1185                 *MESH_NUMTVERTEX        4\r
1186                 *MESH_TVERTLIST {\r
1187                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1188                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1189                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
1190                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
1191                 }\r
1192                 *MESH_NUMTVFACES        2\r
1193                 *MESH_TFACELIST {\r
1194                         *MESH_TFACE     0       0       2       1\r
1195                         *MESH_TFACE     1       0       3       2\r
1196                 }\r
1197         }\r
1198         *PROP_MOTIONBLUR        0\r
1199         *PROP_CASTSHADOW        1\r
1200         *PROP_RECVSHADOW        1\r
1201         *MATERIAL_REF   4\r
1202 }\r
1203 *GEOMOBJECT     {\r
1204         *NODE_NAME      "mat4model0surf41"\r
1205         *NODE_TM        {\r
1206                 *NODE_NAME      "mat4model0surf41"\r
1207                 *INHERIT_POS    0       0       0\r
1208                 *INHERIT_ROT    0       0       0\r
1209                 *INHERIT_SCL    0       0       0\r
1210                 *TM_ROW0        1.0     0       0\r
1211                 *TM_ROW1        0       1.0     0\r
1212                 *TM_ROW2        0       0       1.0\r
1213                 *TM_ROW3        0       0       0\r
1214                 *TM_POS 0.000000        0.000000        0.000000\r
1215         }\r
1216         *MESH   {\r
1217                 *TIMEVALUE      0\r
1218                 *MESH_NUMVERTEX 13\r
1219                 *MESH_NUMFACES  8\r
1220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1221                 *MESH_VERTEX_LIST       {\r
1222                         *MESH_VERTEX    0       36.000000       -4.000000       112.000000\r
1223                         *MESH_VERTEX    1       8.000000        -4.000000       112.000000\r
1224                         *MESH_VERTEX    2       8.000000        -4.000000       192.000000\r
1225                         *MESH_VERTEX    3       36.000000       -4.000000       192.000000\r
1226                         *MESH_VERTEX    4       8.000000        -4.000000       136.000000\r
1227                         *MESH_VERTEX    5       -20.000000      -4.000000       192.000000\r
1228                         *MESH_VERTEX    6       -20.000000      -4.000000       136.000000\r
1229                         *MESH_VERTEX    7       -20.000000      -4.000000       152.000000\r
1230                         *MESH_VERTEX    8       -48.000000      -4.000000       192.000000\r
1231                         *MESH_VERTEX    9       -48.000000      -4.000000       152.000000\r
1232                         *MESH_VERTEX    10      -48.000000      -4.000000       120.000000\r
1233                         *MESH_VERTEX    11      -80.000000      -4.000000       192.000000\r
1234                         *MESH_VERTEX    12      -80.000000      -4.000000       120.000000\r
1235                 }\r
1236                 *MESH_NORMALS   {\r
1237                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1238                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1239                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1240                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1241                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1242                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1243                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1244                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1245                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1246                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1247                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1248                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1249                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1250                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1251                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1252                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1253                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1254                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
1255                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1256                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
1257                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
1258                 }\r
1259                 *MESH_FACE_LIST {\r
1260                         *MESH_FACE      0       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1261                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1262                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1263                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1264                         *MESH_FACE      4       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1265                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1266                         *MESH_FACE      6       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1267                         *MESH_FACE      7       A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1268                 }\r
1269                 *MESH_NUMTVERTEX        13\r
1270                 *MESH_TVERTLIST {\r
1271                         *MESH_TVERT     0       0.582682        0.002604        1.000000\r
1272                         *MESH_TVERT     1       0.582682        0.252604        1.000000\r
1273                         *MESH_TVERT     2       0.999349        0.252604        1.000000\r
1274                         *MESH_TVERT     3       0.999349        0.002604        1.000000\r
1275                         *MESH_TVERT     4       0.749349        0.252604        1.000000\r
1276                         *MESH_TVERT     5       0.999349        0.502604        1.000000\r
1277                         *MESH_TVERT     6       0.749349        0.502604        1.000000\r
1278                         *MESH_TVERT     7       0.791016        0.502604        1.000000\r
1279                         *MESH_TVERT     8       0.999349        0.752604        1.000000\r
1280                         *MESH_TVERT     9       0.791016        0.752604        1.000000\r
1281                         *MESH_TVERT     10      0.624349        0.752604        1.000000\r
1282                         *MESH_TVERT     11      0.999349        1.002604        1.000000\r
1283                         *MESH_TVERT     12      0.624349        1.002604        1.000000\r
1284                 }\r
1285                 *MESH_NUMTVFACES        8\r
1286                 *MESH_TFACELIST {\r
1287                         *MESH_TFACE     0       2       5       4\r
1288                         *MESH_TFACE     1       0       2       1\r
1289                         *MESH_TFACE     2       0       3       2\r
1290                         *MESH_TFACE     3       4       5       6\r
1291                         *MESH_TFACE     4       5       8       7\r
1292                         *MESH_TFACE     5       7       8       9\r
1293                         *MESH_TFACE     6       8       11      10\r
1294                         *MESH_TFACE     7       10      11      12\r
1295                 }\r
1296         }\r
1297         *PROP_MOTIONBLUR        0\r
1298         *PROP_CASTSHADOW        1\r
1299         *PROP_RECVSHADOW        1\r
1300         *MATERIAL_REF   4\r
1301 }\r
1302 *GEOMOBJECT     {\r
1303         *NODE_NAME      "mat4model0surf42"\r
1304         *NODE_TM        {\r
1305                 *NODE_NAME      "mat4model0surf42"\r
1306                 *INHERIT_POS    0       0       0\r
1307                 *INHERIT_ROT    0       0       0\r
1308                 *INHERIT_SCL    0       0       0\r
1309                 *TM_ROW0        1.0     0       0\r
1310                 *TM_ROW1        0       1.0     0\r
1311                 *TM_ROW2        0       0       1.0\r
1312                 *TM_ROW3        0       0       0\r
1313                 *TM_POS 0.000000        0.000000        0.000000\r
1314         }\r
1315         *MESH   {\r
1316                 *TIMEVALUE      0\r
1317                 *MESH_NUMVERTEX 4\r
1318                 *MESH_NUMFACES  2\r
1319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1320                 *MESH_VERTEX_LIST       {\r
1321                         *MESH_VERTEX    0       -20.000000      0.000000        136.000000\r
1322                         *MESH_VERTEX    1       -20.000000      -4.000000       136.000000\r
1323                         *MESH_VERTEX    2       8.000000        -4.000000       136.000000\r
1324                         *MESH_VERTEX    3       8.000000        0.000000        136.000000\r
1325                 }\r
1326                 *MESH_NORMALS   {\r
1327                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1328                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1329                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1330                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1331                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1332                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1333                 }\r
1334                 *MESH_FACE_LIST {\r
1335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1337                 }\r
1338                 *MESH_NUMTVERTEX        4\r
1339                 *MESH_TVERTLIST {\r
1340                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1341                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1342                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
1343                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
1344                 }\r
1345                 *MESH_NUMTVFACES        2\r
1346                 *MESH_TFACELIST {\r
1347                         *MESH_TFACE     0       0       2       1\r
1348                         *MESH_TFACE     1       0       3       2\r
1349                 }\r
1350         }\r
1351         *PROP_MOTIONBLUR        0\r
1352         *PROP_CASTSHADOW        1\r
1353         *PROP_RECVSHADOW        1\r
1354         *MATERIAL_REF   4\r
1355 }\r
1356 *GEOMOBJECT     {\r
1357         *NODE_NAME      "mat4model0surf43"\r
1358         *NODE_TM        {\r
1359                 *NODE_NAME      "mat4model0surf43"\r
1360                 *INHERIT_POS    0       0       0\r
1361                 *INHERIT_ROT    0       0       0\r
1362                 *INHERIT_SCL    0       0       0\r
1363                 *TM_ROW0        1.0     0       0\r
1364                 *TM_ROW1        0       1.0     0\r
1365                 *TM_ROW2        0       0       1.0\r
1366                 *TM_ROW3        0       0       0\r
1367                 *TM_POS 0.000000        0.000000        0.000000\r
1368         }\r
1369         *MESH   {\r
1370                 *TIMEVALUE      0\r
1371                 *MESH_NUMVERTEX 4\r
1372                 *MESH_NUMFACES  2\r
1373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1374                 *MESH_VERTEX_LIST       {\r
1375                         *MESH_VERTEX    0       -20.000000      -4.000000       136.000000\r
1376                         *MESH_VERTEX    1       -20.000000      0.000000        136.000000\r
1377                         *MESH_VERTEX    2       -20.000000      0.000000        152.000000\r
1378                         *MESH_VERTEX    3       -20.000000      -4.000000       152.000000\r
1379                 }\r
1380                 *MESH_NORMALS   {\r
1381                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1382                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1383                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1384                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1385                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1386                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1387                 }\r
1388                 *MESH_FACE_LIST {\r
1389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                 }\r
1392                 *MESH_NUMTVERTEX        4\r
1393                 *MESH_TVERTLIST {\r
1394                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1395                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1396                         *MESH_TVERT     2       0.062500        0.062500        1.000000\r
1397                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        2\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       2       1\r
1402                         *MESH_TFACE     1       0       3       2\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   4\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat4model0surf44"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat4model0surf44"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 4\r
1426                 *MESH_NUMFACES  2\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       -20.000000      -4.000000       152.000000\r
1430                         *MESH_VERTEX    1       -20.000000      0.000000        152.000000\r
1431                         *MESH_VERTEX    2       -48.000000      0.000000        152.000000\r
1432                         *MESH_VERTEX    3       -48.000000      -4.000000       152.000000\r
1433                 }\r
1434                 *MESH_NORMALS   {\r
1435                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1436                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1437                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1438                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1439                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1440                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                 }\r
1446                 *MESH_NUMTVERTEX        4\r
1447                 *MESH_TVERTLIST {\r
1448                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1449                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1450                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
1451                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
1452                 }\r
1453                 *MESH_NUMTVFACES        2\r
1454                 *MESH_TFACELIST {\r
1455                         *MESH_TFACE     0       0       2       1\r
1456                         *MESH_TFACE     1       0       3       2\r
1457                 }\r
1458         }\r
1459         *PROP_MOTIONBLUR        0\r
1460         *PROP_CASTSHADOW        1\r
1461         *PROP_RECVSHADOW        1\r
1462         *MATERIAL_REF   4\r
1463 }\r
1464 *GEOMOBJECT     {\r
1465         *NODE_NAME      "mat4model0surf45"\r
1466         *NODE_TM        {\r
1467                 *NODE_NAME      "mat4model0surf45"\r
1468                 *INHERIT_POS    0       0       0\r
1469                 *INHERIT_ROT    0       0       0\r
1470                 *INHERIT_SCL    0       0       0\r
1471                 *TM_ROW0        1.0     0       0\r
1472                 *TM_ROW1        0       1.0     0\r
1473                 *TM_ROW2        0       0       1.0\r
1474                 *TM_ROW3        0       0       0\r
1475                 *TM_POS 0.000000        0.000000        0.000000\r
1476         }\r
1477         *MESH   {\r
1478                 *TIMEVALUE      0\r
1479                 *MESH_NUMVERTEX 4\r
1480                 *MESH_NUMFACES  2\r
1481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1482                 *MESH_VERTEX_LIST       {\r
1483                         *MESH_VERTEX    0       -48.000000      0.000000        120.000000\r
1484                         *MESH_VERTEX    1       -48.000000      -4.000000       120.000000\r
1485                         *MESH_VERTEX    2       -48.000000      -4.000000       152.000000\r
1486                         *MESH_VERTEX    3       -48.000000      0.000000        152.000000\r
1487                 }\r
1488                 *MESH_NORMALS   {\r
1489                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1490                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1491                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1492                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1493                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1494                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1495                 }\r
1496                 *MESH_FACE_LIST {\r
1497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1499                 }\r
1500                 *MESH_NUMTVERTEX        4\r
1501                 *MESH_TVERTLIST {\r
1502                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1503                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1504                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1505                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1506                 }\r
1507                 *MESH_NUMTVFACES        2\r
1508                 *MESH_TFACELIST {\r
1509                         *MESH_TFACE     0       0       2       1\r
1510                         *MESH_TFACE     1       0       3       2\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   4\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat4model0surf46"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat4model0surf46"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 4\r
1534                 *MESH_NUMFACES  2\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       -80.000000      0.000000        120.000000\r
1538                         *MESH_VERTEX    1       -80.000000      -4.000000       120.000000\r
1539                         *MESH_VERTEX    2       -48.000000      -4.000000       120.000000\r
1540                         *MESH_VERTEX    3       -48.000000      0.000000        120.000000\r
1541                 }\r
1542                 *MESH_NORMALS   {\r
1543                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1544                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1545                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1546                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1547                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1548                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1549                 }\r
1550                 *MESH_FACE_LIST {\r
1551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                 }\r
1554                 *MESH_NUMTVERTEX        4\r
1555                 *MESH_TVERTLIST {\r
1556                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1557                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1558                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1559                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1560                 }\r
1561                 *MESH_NUMTVFACES        2\r
1562                 *MESH_TFACELIST {\r
1563                         *MESH_TFACE     0       0       2       1\r
1564                         *MESH_TFACE     1       0       3       2\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   4\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat4model0surf47"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat4model0surf47"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 4\r
1588                 *MESH_NUMFACES  2\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       -80.000000      0.000000        0.000002\r
1592                         *MESH_VERTEX    1       -80.000000      -4.000000       0.000002\r
1593                         *MESH_VERTEX    2       -80.000000      -4.000000       120.000000\r
1594                         *MESH_VERTEX    3       -80.000000      0.000000        120.000000\r
1595                 }\r
1596                 *MESH_NORMALS   {\r
1597                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1598                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1599                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1600                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1601                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1602                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1603                 }\r
1604                 *MESH_FACE_LIST {\r
1605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                 }\r
1608                 *MESH_NUMTVERTEX        4\r
1609                 *MESH_TVERTLIST {\r
1610                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1611                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1612                         *MESH_TVERT     2       0.937500        0.062500        1.000000\r
1613                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
1614                 }\r
1615                 *MESH_NUMTVFACES        2\r
1616                 *MESH_TFACELIST {\r
1617                         *MESH_TFACE     0       0       2       1\r
1618                         *MESH_TFACE     1       0       3       2\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   4\r
1625 }\r