]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_wood/hut02.ase
Merge branch 'master' into fruitiex/g-23sounds
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_wood / hut02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hut02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 17\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/documents/document02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/documents/document02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\documents\document02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/documents/note02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/documents/note02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\documents\note02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/documents/document01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/documents/document01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\documents\document01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/documents/note01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/documents/note01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\documents\note01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/documents/document03"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/documents/document03"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\documents\document03.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/documents/note03"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/documents/note03"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\models\desertfactory\textures\documents\note03.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "models/desertfactory/textures/documents/document02"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "models/desertfactory/textures/documents/document02"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\models\desertfactory\textures\documents\document02.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "models/desertfactory/textures/documents/note02"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "models/desertfactory/textures/documents/note02"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\models\desertfactory\textures\documents\note02.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "models/desertfactory/textures/documents/document01"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "models/desertfactory/textures/documents/document01"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\models\desertfactory\textures\documents\document01.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "models/desertfactory/textures/documents/note01"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "models/desertfactory/textures/documents/note01"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\models\desertfactory\textures\documents\note01.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224         *MATERIAL       14      {\r
225                 *MATERIAL_NAME  "models/desertfactory/textures/documents/document03"\r
226                 *MATERIAL_CLASS "Standard"\r
227                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
228                 *MATERIAL_SHADING Phong\r
229                 *MAP_DIFFUSE    {\r
230                         *MAP_NAME       "models/desertfactory/textures/documents/document03"\r
231                         *MAP_CLASS      "Bitmap"\r
232                         *MAP_SUBNO      1\r
233                         *MAP_AMOUNT     1.0\r
234                         *MAP_TYPE       Screen\r
235                         *BITMAP "..\models\desertfactory\textures\documents\document03.tga"\r
236                         *BITMAP_FILTER  Pyramidal\r
237                 }\r
238         }\r
239         *MATERIAL       15      {\r
240                 *MATERIAL_NAME  "models/desertfactory/textures/documents/note03"\r
241                 *MATERIAL_CLASS "Standard"\r
242                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
243                 *MATERIAL_SHADING Phong\r
244                 *MAP_DIFFUSE    {\r
245                         *MAP_NAME       "models/desertfactory/textures/documents/note03"\r
246                         *MAP_CLASS      "Bitmap"\r
247                         *MAP_SUBNO      1\r
248                         *MAP_AMOUNT     1.0\r
249                         *MAP_TYPE       Screen\r
250                         *BITMAP "..\models\desertfactory\textures\documents\note03.tga"\r
251                         *BITMAP_FILTER  Pyramidal\r
252                 }\r
253         }\r
254         *MATERIAL       16      {\r
255                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
256                 *MATERIAL_CLASS "Standard"\r
257                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
258                 *MATERIAL_SHADING Phong\r
259                 *MAP_DIFFUSE    {\r
260                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
261                         *MAP_CLASS      "Bitmap"\r
262                         *MAP_SUBNO      1\r
263                         *MAP_AMOUNT     1.0\r
264                         *MAP_TYPE       Screen\r
265                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
266                         *BITMAP_FILTER  Pyramidal\r
267                 }\r
268         }\r
269 }\r
270 *GEOMOBJECT     {\r
271         *NODE_NAME      "mat0model0surf25"\r
272         *NODE_TM        {\r
273                 *NODE_NAME      "mat0model0surf25"\r
274                 *INHERIT_POS    0       0       0\r
275                 *INHERIT_ROT    0       0       0\r
276                 *INHERIT_SCL    0       0       0\r
277                 *TM_ROW0        1.0     0       0\r
278                 *TM_ROW1        0       1.0     0\r
279                 *TM_ROW2        0       0       1.0\r
280                 *TM_ROW3        0       0       0\r
281                 *TM_POS 0.000000        0.000000        0.000000\r
282         }\r
283         *MESH   {\r
284                 *TIMEVALUE      0\r
285                 *MESH_NUMVERTEX 4\r
286                 *MESH_NUMFACES  2\r
287                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
288                 *MESH_VERTEX_LIST       {\r
289                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
290                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
291                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
292                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
293                 }\r
294                 *MESH_NORMALS   {\r
295                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
296                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
297                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
298                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
299                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
300                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
301                 }\r
302                 *MESH_FACE_LIST {\r
303                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                 }\r
306                 *MESH_NUMTVERTEX        4\r
307                 *MESH_TVERTLIST {\r
308                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
309                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
310                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
311                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
312                 }\r
313                 *MESH_NUMTVFACES        2\r
314                 *MESH_TFACELIST {\r
315                         *MESH_TFACE     0       0       2       1\r
316                         *MESH_TFACE     1       2       3       1\r
317                 }\r
318         }\r
319         *PROP_MOTIONBLUR        0\r
320         *PROP_CASTSHADOW        1\r
321         *PROP_RECVSHADOW        1\r
322         *MATERIAL_REF   0\r
323 }\r
324 *GEOMOBJECT     {\r
325         *NODE_NAME      "mat0model0surf26"\r
326         *NODE_TM        {\r
327                 *NODE_NAME      "mat0model0surf26"\r
328                 *INHERIT_POS    0       0       0\r
329                 *INHERIT_ROT    0       0       0\r
330                 *INHERIT_SCL    0       0       0\r
331                 *TM_ROW0        1.0     0       0\r
332                 *TM_ROW1        0       1.0     0\r
333                 *TM_ROW2        0       0       1.0\r
334                 *TM_ROW3        0       0       0\r
335                 *TM_POS 0.000000        0.000000        0.000000\r
336         }\r
337         *MESH   {\r
338                 *TIMEVALUE      0\r
339                 *MESH_NUMVERTEX 4\r
340                 *MESH_NUMFACES  2\r
341                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
342                 *MESH_VERTEX_LIST       {\r
343                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
344                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
345                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
346                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
347                 }\r
348                 *MESH_NORMALS   {\r
349                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
350                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
351                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
352                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
353                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
354                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
355                 }\r
356                 *MESH_FACE_LIST {\r
357                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
358                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
359                 }\r
360                 *MESH_NUMTVERTEX        4\r
361                 *MESH_TVERTLIST {\r
362                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
363                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
364                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
365                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
366                 }\r
367                 *MESH_NUMTVFACES        2\r
368                 *MESH_TFACELIST {\r
369                         *MESH_TFACE     0       0       2       1\r
370                         *MESH_TFACE     1       2       3       1\r
371                 }\r
372         }\r
373         *PROP_MOTIONBLUR        0\r
374         *PROP_CASTSHADOW        1\r
375         *PROP_RECVSHADOW        1\r
376         *MATERIAL_REF   0\r
377 }\r
378 *GEOMOBJECT     {\r
379         *NODE_NAME      "mat0model0surf27"\r
380         *NODE_TM        {\r
381                 *NODE_NAME      "mat0model0surf27"\r
382                 *INHERIT_POS    0       0       0\r
383                 *INHERIT_ROT    0       0       0\r
384                 *INHERIT_SCL    0       0       0\r
385                 *TM_ROW0        1.0     0       0\r
386                 *TM_ROW1        0       1.0     0\r
387                 *TM_ROW2        0       0       1.0\r
388                 *TM_ROW3        0       0       0\r
389                 *TM_POS 0.000000        0.000000        0.000000\r
390         }\r
391         *MESH   {\r
392                 *TIMEVALUE      0\r
393                 *MESH_NUMVERTEX 4\r
394                 *MESH_NUMFACES  2\r
395                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
396                 *MESH_VERTEX_LIST       {\r
397                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
398                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
399                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
400                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
401                 }\r
402                 *MESH_NORMALS   {\r
403                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
404                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
405                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
406                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
407                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
408                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
409                 }\r
410                 *MESH_FACE_LIST {\r
411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
413                 }\r
414                 *MESH_NUMTVERTEX        4\r
415                 *MESH_TVERTLIST {\r
416                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
417                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
418                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
419                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
420                 }\r
421                 *MESH_NUMTVFACES        2\r
422                 *MESH_TFACELIST {\r
423                         *MESH_TFACE     0       0       2       1\r
424                         *MESH_TFACE     1       2       3       1\r
425                 }\r
426         }\r
427         *PROP_MOTIONBLUR        0\r
428         *PROP_CASTSHADOW        1\r
429         *PROP_RECVSHADOW        1\r
430         *MATERIAL_REF   0\r
431 }\r
432 *GEOMOBJECT     {\r
433         *NODE_NAME      "mat0model0surf28"\r
434         *NODE_TM        {\r
435                 *NODE_NAME      "mat0model0surf28"\r
436                 *INHERIT_POS    0       0       0\r
437                 *INHERIT_ROT    0       0       0\r
438                 *INHERIT_SCL    0       0       0\r
439                 *TM_ROW0        1.0     0       0\r
440                 *TM_ROW1        0       1.0     0\r
441                 *TM_ROW2        0       0       1.0\r
442                 *TM_ROW3        0       0       0\r
443                 *TM_POS 0.000000        0.000000        0.000000\r
444         }\r
445         *MESH   {\r
446                 *TIMEVALUE      0\r
447                 *MESH_NUMVERTEX 4\r
448                 *MESH_NUMFACES  2\r
449                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
450                 *MESH_VERTEX_LIST       {\r
451                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
452                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
453                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
454                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
455                 }\r
456                 *MESH_NORMALS   {\r
457                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
458                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
459                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
460                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
461                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
462                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
463                 }\r
464                 *MESH_FACE_LIST {\r
465                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
466                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
467                 }\r
468                 *MESH_NUMTVERTEX        4\r
469                 *MESH_TVERTLIST {\r
470                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
471                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
472                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
473                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
474                 }\r
475                 *MESH_NUMTVFACES        2\r
476                 *MESH_TFACELIST {\r
477                         *MESH_TFACE     0       0       2       1\r
478                         *MESH_TFACE     1       2       3       1\r
479                 }\r
480         }\r
481         *PROP_MOTIONBLUR        0\r
482         *PROP_CASTSHADOW        1\r
483         *PROP_RECVSHADOW        1\r
484         *MATERIAL_REF   0\r
485 }\r
486 *GEOMOBJECT     {\r
487         *NODE_NAME      "mat0model0surf29"\r
488         *NODE_TM        {\r
489                 *NODE_NAME      "mat0model0surf29"\r
490                 *INHERIT_POS    0       0       0\r
491                 *INHERIT_ROT    0       0       0\r
492                 *INHERIT_SCL    0       0       0\r
493                 *TM_ROW0        1.0     0       0\r
494                 *TM_ROW1        0       1.0     0\r
495                 *TM_ROW2        0       0       1.0\r
496                 *TM_ROW3        0       0       0\r
497                 *TM_POS 0.000000        0.000000        0.000000\r
498         }\r
499         *MESH   {\r
500                 *TIMEVALUE      0\r
501                 *MESH_NUMVERTEX 4\r
502                 *MESH_NUMFACES  2\r
503                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
504                 *MESH_VERTEX_LIST       {\r
505                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
506                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
507                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
508                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
509                 }\r
510                 *MESH_NORMALS   {\r
511                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
512                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
513                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
514                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
515                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
516                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
517                 }\r
518                 *MESH_FACE_LIST {\r
519                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
520                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
521                 }\r
522                 *MESH_NUMTVERTEX        4\r
523                 *MESH_TVERTLIST {\r
524                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
525                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
526                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
527                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
528                 }\r
529                 *MESH_NUMTVFACES        2\r
530                 *MESH_TFACELIST {\r
531                         *MESH_TFACE     0       0       2       1\r
532                         *MESH_TFACE     1       2       3       1\r
533                 }\r
534         }\r
535         *PROP_MOTIONBLUR        0\r
536         *PROP_CASTSHADOW        1\r
537         *PROP_RECVSHADOW        1\r
538         *MATERIAL_REF   0\r
539 }\r
540 *GEOMOBJECT     {\r
541         *NODE_NAME      "mat0model0surf30"\r
542         *NODE_TM        {\r
543                 *NODE_NAME      "mat0model0surf30"\r
544                 *INHERIT_POS    0       0       0\r
545                 *INHERIT_ROT    0       0       0\r
546                 *INHERIT_SCL    0       0       0\r
547                 *TM_ROW0        1.0     0       0\r
548                 *TM_ROW1        0       1.0     0\r
549                 *TM_ROW2        0       0       1.0\r
550                 *TM_ROW3        0       0       0\r
551                 *TM_POS 0.000000        0.000000        0.000000\r
552         }\r
553         *MESH   {\r
554                 *TIMEVALUE      0\r
555                 *MESH_NUMVERTEX 4\r
556                 *MESH_NUMFACES  2\r
557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
558                 *MESH_VERTEX_LIST       {\r
559                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
560                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
561                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
562                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
563                 }\r
564                 *MESH_NORMALS   {\r
565                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
566                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
567                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
568                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
569                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
570                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
571                 }\r
572                 *MESH_FACE_LIST {\r
573                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
574                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
575                 }\r
576                 *MESH_NUMTVERTEX        4\r
577                 *MESH_TVERTLIST {\r
578                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
579                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
580                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
581                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
582                 }\r
583                 *MESH_NUMTVFACES        2\r
584                 *MESH_TFACELIST {\r
585                         *MESH_TFACE     0       0       2       1\r
586                         *MESH_TFACE     1       2       3       1\r
587                 }\r
588         }\r
589         *PROP_MOTIONBLUR        0\r
590         *PROP_CASTSHADOW        1\r
591         *PROP_RECVSHADOW        1\r
592         *MATERIAL_REF   0\r
593 }\r
594 *GEOMOBJECT     {\r
595         *NODE_NAME      "mat9model0surf31"\r
596         *NODE_TM        {\r
597                 *NODE_NAME      "mat9model0surf31"\r
598                 *INHERIT_POS    0       0       0\r
599                 *INHERIT_ROT    0       0       0\r
600                 *INHERIT_SCL    0       0       0\r
601                 *TM_ROW0        1.0     0       0\r
602                 *TM_ROW1        0       1.0     0\r
603                 *TM_ROW2        0       0       1.0\r
604                 *TM_ROW3        0       0       0\r
605                 *TM_POS 0.000000        0.000000        0.000000\r
606         }\r
607         *MESH   {\r
608                 *TIMEVALUE      0\r
609                 *MESH_NUMVERTEX 4\r
610                 *MESH_NUMFACES  2\r
611                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
612                 *MESH_VERTEX_LIST       {\r
613                         *MESH_VERTEX    0       60.000000       7.000000        28.000000\r
614                         *MESH_VERTEX    1       68.000000       7.000000        60.000000\r
615                         *MESH_VERTEX    2       36.000000       7.000000        68.000000\r
616                         *MESH_VERTEX    3       28.000000       7.000000        36.000000\r
617                 }\r
618                 *MESH_NORMALS   {\r
619                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
620                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
621                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
622                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
623                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
624                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
625                 }\r
626                 *MESH_FACE_LIST {\r
627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                 }\r
630                 *MESH_NUMTVERTEX        4\r
631                 *MESH_TVERTLIST {\r
632                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
633                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
634                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
635                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
636                 }\r
637                 *MESH_NUMTVFACES        2\r
638                 *MESH_TFACELIST {\r
639                         *MESH_TFACE     0       0       2       1\r
640                         *MESH_TFACE     1       0       3       2\r
641                 }\r
642         }\r
643         *PROP_MOTIONBLUR        0\r
644         *PROP_CASTSHADOW        1\r
645         *PROP_RECVSHADOW        1\r
646         *MATERIAL_REF   9\r
647 }\r
648 *GEOMOBJECT     {\r
649         *NODE_NAME      "mat10model0surf32"\r
650         *NODE_TM        {\r
651                 *NODE_NAME      "mat10model0surf32"\r
652                 *INHERIT_POS    0       0       0\r
653                 *INHERIT_ROT    0       0       0\r
654                 *INHERIT_SCL    0       0       0\r
655                 *TM_ROW0        1.0     0       0\r
656                 *TM_ROW1        0       1.0     0\r
657                 *TM_ROW2        0       0       1.0\r
658                 *TM_ROW3        0       0       0\r
659                 *TM_POS 0.000000        0.000000        0.000000\r
660         }\r
661         *MESH   {\r
662                 *TIMEVALUE      0\r
663                 *MESH_NUMVERTEX 4\r
664                 *MESH_NUMFACES  2\r
665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
666                 *MESH_VERTEX_LIST       {\r
667                         *MESH_VERTEX    0       -251.000000     96.000000       28.000000\r
668                         *MESH_VERTEX    1       -251.000000     120.000000      68.000000\r
669                         *MESH_VERTEX    2       -251.000000     128.000000      36.000000\r
670                         *MESH_VERTEX    3       -251.000000     88.000000       60.000000\r
671                 }\r
672                 *MESH_NORMALS   {\r
673                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
674                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
675                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
676                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
677                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
678                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
679                 }\r
680                 *MESH_FACE_LIST {\r
681                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
682                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
683                 }\r
684                 *MESH_NUMTVERTEX        4\r
685                 *MESH_TVERTLIST {\r
686                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
687                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
688                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
689                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
690                 }\r
691                 *MESH_NUMTVFACES        2\r
692                 *MESH_TFACELIST {\r
693                         *MESH_TFACE     0       0       2       1\r
694                         *MESH_TFACE     1       0       1       3\r
695                 }\r
696         }\r
697         *PROP_MOTIONBLUR        0\r
698         *PROP_CASTSHADOW        1\r
699         *PROP_RECVSHADOW        1\r
700         *MATERIAL_REF   10\r
701 }\r
702 *GEOMOBJECT     {\r
703         *NODE_NAME      "mat11model0surf33"\r
704         *NODE_TM        {\r
705                 *NODE_NAME      "mat11model0surf33"\r
706                 *INHERIT_POS    0       0       0\r
707                 *INHERIT_ROT    0       0       0\r
708                 *INHERIT_SCL    0       0       0\r
709                 *TM_ROW0        1.0     0       0\r
710                 *TM_ROW1        0       1.0     0\r
711                 *TM_ROW2        0       0       1.0\r
712                 *TM_ROW3        0       0       0\r
713                 *TM_POS 0.000000        0.000000        0.000000\r
714         }\r
715         *MESH   {\r
716                 *TIMEVALUE      0\r
717                 *MESH_NUMVERTEX 4\r
718                 *MESH_NUMFACES  2\r
719                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
720                 *MESH_VERTEX_LIST       {\r
721                         *MESH_VERTEX    0       20.000000       7.000000        100.000000\r
722                         *MESH_VERTEX    1       16.000000       7.000000        132.000000\r
723                         *MESH_VERTEX    2       -16.000000      7.000000        128.000000\r
724                         *MESH_VERTEX    3       -12.000000      7.000000        96.000000\r
725                 }\r
726                 *MESH_NORMALS   {\r
727                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
728                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
729                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
730                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
731                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
732                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
733                 }\r
734                 *MESH_FACE_LIST {\r
735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
737                 }\r
738                 *MESH_NUMTVERTEX        4\r
739                 *MESH_TVERTLIST {\r
740                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
741                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
742                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
743                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
744                 }\r
745                 *MESH_NUMTVFACES        2\r
746                 *MESH_TFACELIST {\r
747                         *MESH_TFACE     0       0       2       1\r
748                         *MESH_TFACE     1       0       3       2\r
749                 }\r
750         }\r
751         *PROP_MOTIONBLUR        0\r
752         *PROP_CASTSHADOW        1\r
753         *PROP_RECVSHADOW        1\r
754         *MATERIAL_REF   11\r
755 }\r
756 *GEOMOBJECT     {\r
757         *NODE_NAME      "mat12model0surf34"\r
758         *NODE_TM        {\r
759                 *NODE_NAME      "mat12model0surf34"\r
760                 *INHERIT_POS    0       0       0\r
761                 *INHERIT_ROT    0       0       0\r
762                 *INHERIT_SCL    0       0       0\r
763                 *TM_ROW0        1.0     0       0\r
764                 *TM_ROW1        0       1.0     0\r
765                 *TM_ROW2        0       0       1.0\r
766                 *TM_ROW3        0       0       0\r
767                 *TM_POS 0.000000        0.000000        0.000000\r
768         }\r
769         *MESH   {\r
770                 *TIMEVALUE      0\r
771                 *MESH_NUMVERTEX 4\r
772                 *MESH_NUMFACES  2\r
773                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
774                 *MESH_VERTEX_LIST       {\r
775                         *MESH_VERTEX    0       251.000000      400.000000      132.000000\r
776                         *MESH_VERTEX    1       251.000000      428.000000      96.000000\r
777                         *MESH_VERTEX    2       251.000000      432.000000      128.000000\r
778                         *MESH_VERTEX    3       251.000000      396.000000      100.000000\r
779                 }\r
780                 *MESH_NORMALS   {\r
781                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
782                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
783                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
784                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
785                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
786                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
787                 }\r
788                 *MESH_FACE_LIST {\r
789                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
790                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
791                 }\r
792                 *MESH_NUMTVERTEX        4\r
793                 *MESH_TVERTLIST {\r
794                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
795                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
796                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
797                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
798                 }\r
799                 *MESH_NUMTVFACES        2\r
800                 *MESH_TFACELIST {\r
801                         *MESH_TFACE     0       0       2       1\r
802                         *MESH_TFACE     1       0       1       3\r
803                 }\r
804         }\r
805         *PROP_MOTIONBLUR        0\r
806         *PROP_CASTSHADOW        1\r
807         *PROP_RECVSHADOW        1\r
808         *MATERIAL_REF   12\r
809 }\r
810 *GEOMOBJECT     {\r
811         *NODE_NAME      "mat13model0surf35"\r
812         *NODE_TM        {\r
813                 *NODE_NAME      "mat13model0surf35"\r
814                 *INHERIT_POS    0       0       0\r
815                 *INHERIT_ROT    0       0       0\r
816                 *INHERIT_SCL    0       0       0\r
817                 *TM_ROW0        1.0     0       0\r
818                 *TM_ROW1        0       1.0     0\r
819                 *TM_ROW2        0       0       1.0\r
820                 *TM_ROW3        0       0       0\r
821                 *TM_POS 0.000000        0.000000        0.000000\r
822         }\r
823         *MESH   {\r
824                 *TIMEVALUE      0\r
825                 *MESH_NUMVERTEX 4\r
826                 *MESH_NUMFACES  2\r
827                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
828                 *MESH_VERTEX_LIST       {\r
829                         *MESH_VERTEX    0       250.000000      412.000000      130.000000\r
830                         *MESH_VERTEX    1       250.000000      410.000000      128.000000\r
831                         *MESH_VERTEX    2       250.000000      414.000000      128.000000\r
832                         *MESH_VERTEX    3       250.000000      412.000000      126.000000\r
833                 }\r
834                 *MESH_NORMALS   {\r
835                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
836                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
837                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
838                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
839                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
840                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
841                 }\r
842                 *MESH_FACE_LIST {\r
843                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
844                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
845                 }\r
846                 *MESH_NUMTVERTEX        4\r
847                 *MESH_TVERTLIST {\r
848                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
849                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
850                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
851                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
852                 }\r
853                 *MESH_NUMTVFACES        2\r
854                 *MESH_TFACELIST {\r
855                         *MESH_TFACE     0       0       2       1\r
856                         *MESH_TFACE     1       3       1       2\r
857                 }\r
858         }\r
859         *PROP_MOTIONBLUR        0\r
860         *PROP_CASTSHADOW        1\r
861         *PROP_RECVSHADOW        1\r
862         *MATERIAL_REF   13\r
863 }\r
864 *GEOMOBJECT     {\r
865         *NODE_NAME      "mat13model0surf36"\r
866         *NODE_TM        {\r
867                 *NODE_NAME      "mat13model0surf36"\r
868                 *INHERIT_POS    0       0       0\r
869                 *INHERIT_ROT    0       0       0\r
870                 *INHERIT_SCL    0       0       0\r
871                 *TM_ROW0        1.0     0       0\r
872                 *TM_ROW1        0       1.0     0\r
873                 *TM_ROW2        0       0       1.0\r
874                 *TM_ROW3        0       0       0\r
875                 *TM_POS 0.000000        0.000000        0.000000\r
876         }\r
877         *MESH   {\r
878                 *TIMEVALUE      0\r
879                 *MESH_NUMVERTEX 4\r
880                 *MESH_NUMFACES  2\r
881                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
882                 *MESH_VERTEX_LIST       {\r
883                         *MESH_VERTEX    0       250.000000      288.000000      130.000000\r
884                         *MESH_VERTEX    1       250.000000      286.000000      128.000000\r
885                         *MESH_VERTEX    2       250.000000      290.000000      128.000000\r
886                         *MESH_VERTEX    3       250.000000      288.000000      126.000000\r
887                 }\r
888                 *MESH_NORMALS   {\r
889                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
890                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
891                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
892                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
893                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
894                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
895                 }\r
896                 *MESH_FACE_LIST {\r
897                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
898                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
899                 }\r
900                 *MESH_NUMTVERTEX        4\r
901                 *MESH_TVERTLIST {\r
902                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
903                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
904                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
905                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
906                 }\r
907                 *MESH_NUMTVFACES        2\r
908                 *MESH_TFACELIST {\r
909                         *MESH_TFACE     0       0       2       1\r
910                         *MESH_TFACE     1       3       1       2\r
911                 }\r
912         }\r
913         *PROP_MOTIONBLUR        0\r
914         *PROP_CASTSHADOW        1\r
915         *PROP_RECVSHADOW        1\r
916         *MATERIAL_REF   13\r
917 }\r
918 *GEOMOBJECT     {\r
919         *NODE_NAME      "mat13model0surf37"\r
920         *NODE_TM        {\r
921                 *NODE_NAME      "mat13model0surf37"\r
922                 *INHERIT_POS    0       0       0\r
923                 *INHERIT_ROT    0       0       0\r
924                 *INHERIT_SCL    0       0       0\r
925                 *TM_ROW0        1.0     0       0\r
926                 *TM_ROW1        0       1.0     0\r
927                 *TM_ROW2        0       0       1.0\r
928                 *TM_ROW3        0       0       0\r
929                 *TM_POS 0.000000        0.000000        0.000000\r
930         }\r
931         *MESH   {\r
932                 *TIMEVALUE      0\r
933                 *MESH_NUMVERTEX 4\r
934                 *MESH_NUMFACES  2\r
935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
936                 *MESH_VERTEX_LIST       {\r
937                         *MESH_VERTEX    0       42.000000       8.000000        66.000000\r
938                         *MESH_VERTEX    1       40.000000       8.000000        64.000000\r
939                         *MESH_VERTEX    2       44.000000       8.000000        64.000000\r
940                         *MESH_VERTEX    3       42.000000       8.000000        62.000000\r
941                 }\r
942                 *MESH_NORMALS   {\r
943                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
944                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
945                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
946                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
947                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
948                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
949                 }\r
950                 *MESH_FACE_LIST {\r
951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                 }\r
954                 *MESH_NUMTVERTEX        4\r
955                 *MESH_TVERTLIST {\r
956                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
957                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
958                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
959                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
960                 }\r
961                 *MESH_NUMTVFACES        2\r
962                 *MESH_TFACELIST {\r
963                         *MESH_TFACE     0       0       2       1\r
964                         *MESH_TFACE     1       3       1       2\r
965                 }\r
966         }\r
967         *PROP_MOTIONBLUR        0\r
968         *PROP_CASTSHADOW        1\r
969         *PROP_RECVSHADOW        1\r
970         *MATERIAL_REF   13\r
971 }\r
972 *GEOMOBJECT     {\r
973         *NODE_NAME      "mat13model0surf38"\r
974         *NODE_TM        {\r
975                 *NODE_NAME      "mat13model0surf38"\r
976                 *INHERIT_POS    0       0       0\r
977                 *INHERIT_ROT    0       0       0\r
978                 *INHERIT_SCL    0       0       0\r
979                 *TM_ROW0        1.0     0       0\r
980                 *TM_ROW1        0       1.0     0\r
981                 *TM_ROW2        0       0       1.0\r
982                 *TM_ROW3        0       0       0\r
983                 *TM_POS 0.000000        0.000000        0.000000\r
984         }\r
985         *MESH   {\r
986                 *TIMEVALUE      0\r
987                 *MESH_NUMVERTEX 4\r
988                 *MESH_NUMFACES  2\r
989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
990                 *MESH_VERTEX_LIST       {\r
991                         *MESH_VERTEX    0       4.000000        8.000000        130.000000\r
992                         *MESH_VERTEX    1       2.000000        8.000000        128.000000\r
993                         *MESH_VERTEX    2       6.000000        8.000000        128.000000\r
994                         *MESH_VERTEX    3       4.000000        8.000000        126.000000\r
995                 }\r
996                 *MESH_NORMALS   {\r
997                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
998                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
999                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1000                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1001                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1002                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1003                 }\r
1004                 *MESH_FACE_LIST {\r
1005                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1006                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1007                 }\r
1008                 *MESH_NUMTVERTEX        4\r
1009                 *MESH_TVERTLIST {\r
1010                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
1011                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
1012                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
1013                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
1014                 }\r
1015                 *MESH_NUMTVFACES        2\r
1016                 *MESH_TFACELIST {\r
1017                         *MESH_TFACE     0       0       2       1\r
1018                         *MESH_TFACE     1       3       1       2\r
1019                 }\r
1020         }\r
1021         *PROP_MOTIONBLUR        0\r
1022         *PROP_CASTSHADOW        1\r
1023         *PROP_RECVSHADOW        1\r
1024         *MATERIAL_REF   13\r
1025 }\r
1026 *GEOMOBJECT     {\r
1027         *NODE_NAME      "mat13model0surf39"\r
1028         *NODE_TM        {\r
1029                 *NODE_NAME      "mat13model0surf39"\r
1030                 *INHERIT_POS    0       0       0\r
1031                 *INHERIT_ROT    0       0       0\r
1032                 *INHERIT_SCL    0       0       0\r
1033                 *TM_ROW0        1.0     0       0\r
1034                 *TM_ROW1        0       1.0     0\r
1035                 *TM_ROW2        0       0       1.0\r
1036                 *TM_ROW3        0       0       0\r
1037                 *TM_POS 0.000000        0.000000        0.000000\r
1038         }\r
1039         *MESH   {\r
1040                 *TIMEVALUE      0\r
1041                 *MESH_NUMVERTEX 4\r
1042                 *MESH_NUMFACES  2\r
1043                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1044                 *MESH_VERTEX_LIST       {\r
1045                         *MESH_VERTEX    0       -250.000000     114.000000      66.000000\r
1046                         *MESH_VERTEX    1       -250.000000     116.000000      64.000000\r
1047                         *MESH_VERTEX    2       -250.000000     112.000000      64.000000\r
1048                         *MESH_VERTEX    3       -250.000000     114.000000      62.000000\r
1049                 }\r
1050                 *MESH_NORMALS   {\r
1051                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1052                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1053                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1054                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1055                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1056                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1057                 }\r
1058                 *MESH_FACE_LIST {\r
1059                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                 }\r
1062                 *MESH_NUMTVERTEX        4\r
1063                 *MESH_TVERTLIST {\r
1064                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
1065                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
1066                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
1067                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
1068                 }\r
1069                 *MESH_NUMTVFACES        2\r
1070                 *MESH_TFACELIST {\r
1071                         *MESH_TFACE     0       0       2       1\r
1072                         *MESH_TFACE     1       3       1       2\r
1073                 }\r
1074         }\r
1075         *PROP_MOTIONBLUR        0\r
1076         *PROP_CASTSHADOW        1\r
1077         *PROP_RECVSHADOW        1\r
1078         *MATERIAL_REF   13\r
1079 }\r
1080 *GEOMOBJECT     {\r
1081         *NODE_NAME      "mat14model0surf40"\r
1082         *NODE_TM        {\r
1083                 *NODE_NAME      "mat14model0surf40"\r
1084                 *INHERIT_POS    0       0       0\r
1085                 *INHERIT_ROT    0       0       0\r
1086                 *INHERIT_SCL    0       0       0\r
1087                 *TM_ROW0        1.0     0       0\r
1088                 *TM_ROW1        0       1.0     0\r
1089                 *TM_ROW2        0       0       1.0\r
1090                 *TM_ROW3        0       0       0\r
1091                 *TM_POS 0.000000        0.000000        0.000000\r
1092         }\r
1093         *MESH   {\r
1094                 *TIMEVALUE      0\r
1095                 *MESH_NUMVERTEX 4\r
1096                 *MESH_NUMFACES  2\r
1097                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1098                 *MESH_VERTEX_LIST       {\r
1099                         *MESH_VERTEX    0       148.000000      424.000000      49.000000\r
1100                         *MESH_VERTEX    1       180.000000      420.000000      49.000000\r
1101                         *MESH_VERTEX    2       176.000000      388.000000      49.000000\r
1102                         *MESH_VERTEX    3       144.000000      392.000000      49.000000\r
1103                 }\r
1104                 *MESH_NORMALS   {\r
1105                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1106                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1107                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1108                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1109                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1110                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1111                 }\r
1112                 *MESH_FACE_LIST {\r
1113                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1114                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1115                 }\r
1116                 *MESH_NUMTVERTEX        4\r
1117                 *MESH_TVERTLIST {\r
1118                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1119                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1120                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1121                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1122                 }\r
1123                 *MESH_NUMTVFACES        2\r
1124                 *MESH_TFACELIST {\r
1125                         *MESH_TFACE     0       0       2       1\r
1126                         *MESH_TFACE     1       0       3       2\r
1127                 }\r
1128         }\r
1129         *PROP_MOTIONBLUR        0\r
1130         *PROP_CASTSHADOW        1\r
1131         *PROP_RECVSHADOW        1\r
1132         *MATERIAL_REF   14\r
1133 }\r
1134 *GEOMOBJECT     {\r
1135         *NODE_NAME      "mat15model0surf41"\r
1136         *NODE_TM        {\r
1137                 *NODE_NAME      "mat15model0surf41"\r
1138                 *INHERIT_POS    0       0       0\r
1139                 *INHERIT_ROT    0       0       0\r
1140                 *INHERIT_SCL    0       0       0\r
1141                 *TM_ROW0        1.0     0       0\r
1142                 *TM_ROW1        0       1.0     0\r
1143                 *TM_ROW2        0       0       1.0\r
1144                 *TM_ROW3        0       0       0\r
1145                 *TM_POS 0.000000        0.000000        0.000000\r
1146         }\r
1147         *MESH   {\r
1148                 *TIMEVALUE      0\r
1149                 *MESH_NUMVERTEX 4\r
1150                 *MESH_NUMFACES  2\r
1151                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1152                 *MESH_VERTEX_LIST       {\r
1153                         *MESH_VERTEX    0       251.000000      264.000000      124.000000\r
1154                         *MESH_VERTEX    1       251.000000      304.000000      100.000000\r
1155                         *MESH_VERTEX    2       251.000000      296.000000      132.000000\r
1156                         *MESH_VERTEX    3       251.000000      272.000000      92.000000\r
1157                 }\r
1158                 *MESH_NORMALS   {\r
1159                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1160                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1161                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1162                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1163                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1164                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1165                 }\r
1166                 *MESH_FACE_LIST {\r
1167                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1168                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1169                 }\r
1170                 *MESH_NUMTVERTEX        4\r
1171                 *MESH_TVERTLIST {\r
1172                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1173                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1174                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1175                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1176                 }\r
1177                 *MESH_NUMTVFACES        2\r
1178                 *MESH_TFACELIST {\r
1179                         *MESH_TFACE     0       0       2       1\r
1180                         *MESH_TFACE     1       0       1       3\r
1181                 }\r
1182         }\r
1183         *PROP_MOTIONBLUR        0\r
1184         *PROP_CASTSHADOW        1\r
1185         *PROP_RECVSHADOW        1\r
1186         *MATERIAL_REF   15\r
1187 }\r
1188 *GEOMOBJECT     {\r
1189         *NODE_NAME      "mat16model0surf42"\r
1190         *NODE_TM        {\r
1191                 *NODE_NAME      "mat16model0surf42"\r
1192                 *INHERIT_POS    0       0       0\r
1193                 *INHERIT_ROT    0       0       0\r
1194                 *INHERIT_SCL    0       0       0\r
1195                 *TM_ROW0        1.0     0       0\r
1196                 *TM_ROW1        0       1.0     0\r
1197                 *TM_ROW2        0       0       1.0\r
1198                 *TM_ROW3        0       0       0\r
1199                 *TM_POS 0.000000        0.000000        0.000000\r
1200         }\r
1201         *MESH   {\r
1202                 *TIMEVALUE      0\r
1203                 *MESH_NUMVERTEX 4\r
1204                 *MESH_NUMFACES  2\r
1205                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1206                 *MESH_VERTEX_LIST       {\r
1207                         *MESH_VERTEX    0       260.000000      504.000000      0.000000\r
1208                         *MESH_VERTEX    1       260.000000      208.000000      0.000000\r
1209                         *MESH_VERTEX    2       260.000000      208.000000      192.000000\r
1210                         *MESH_VERTEX    3       260.000000      504.000000      192.000000\r
1211                 }\r
1212                 *MESH_NORMALS   {\r
1213                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1214                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1215                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1216                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1217                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1218                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1219                 }\r
1220                 *MESH_FACE_LIST {\r
1221                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1222                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1223                 }\r
1224                 *MESH_NUMTVERTEX        4\r
1225                 *MESH_TVERTLIST {\r
1226                         *MESH_TVERT     0       1.000000        -1.000000       1.000000\r
1227                         *MESH_TVERT     1       1.000000        2.000000        1.000000\r
1228                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
1229                         *MESH_TVERT     3       0.000000        -1.000000       1.000000\r
1230                 }\r
1231                 *MESH_NUMTVFACES        2\r
1232                 *MESH_TFACELIST {\r
1233                         *MESH_TFACE     0       0       2       1\r
1234                         *MESH_TFACE     1       0       3       2\r
1235                 }\r
1236         }\r
1237         *PROP_MOTIONBLUR        0\r
1238         *PROP_CASTSHADOW        1\r
1239         *PROP_RECVSHADOW        1\r
1240         *MATERIAL_REF   16\r
1241 }\r
1242 *GEOMOBJECT     {\r
1243         *NODE_NAME      "mat16model0surf43"\r
1244         *NODE_TM        {\r
1245                 *NODE_NAME      "mat16model0surf43"\r
1246                 *INHERIT_POS    0       0       0\r
1247                 *INHERIT_ROT    0       0       0\r
1248                 *INHERIT_SCL    0       0       0\r
1249                 *TM_ROW0        1.0     0       0\r
1250                 *TM_ROW1        0       1.0     0\r
1251                 *TM_ROW2        0       0       1.0\r
1252                 *TM_ROW3        0       0       0\r
1253                 *TM_POS 0.000000        0.000000        0.000000\r
1254         }\r
1255         *MESH   {\r
1256                 *TIMEVALUE      0\r
1257                 *MESH_NUMVERTEX 4\r
1258                 *MESH_NUMFACES  2\r
1259                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1260                 *MESH_VERTEX_LIST       {\r
1261                         *MESH_VERTEX    0       260.000000      96.000000       192.000000\r
1262                         *MESH_VERTEX    1       260.000000      192.000000      192.000000\r
1263                         *MESH_VERTEX    2       260.000000      192.000000      144.000000\r
1264                         *MESH_VERTEX    3       260.000000      96.000000       144.000000\r
1265                 }\r
1266                 *MESH_NORMALS   {\r
1267                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1268                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1269                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1270                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1271                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1272                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1273                 }\r
1274                 *MESH_FACE_LIST {\r
1275                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1276                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1277                 }\r
1278                 *MESH_NUMTVERTEX        4\r
1279                 *MESH_TVERTLIST {\r
1280                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1281                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1282                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1283                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
1284                 }\r
1285                 *MESH_NUMTVFACES        2\r
1286                 *MESH_TFACELIST {\r
1287                         *MESH_TFACE     0       0       2       1\r
1288                         *MESH_TFACE     1       0       3       2\r
1289                 }\r
1290         }\r
1291         *PROP_MOTIONBLUR        0\r
1292         *PROP_CASTSHADOW        1\r
1293         *PROP_RECVSHADOW        1\r
1294         *MATERIAL_REF   16\r
1295 }\r
1296 *GEOMOBJECT     {\r
1297         *NODE_NAME      "mat16model0surf44"\r
1298         *NODE_TM        {\r
1299                 *NODE_NAME      "mat16model0surf44"\r
1300                 *INHERIT_POS    0       0       0\r
1301                 *INHERIT_ROT    0       0       0\r
1302                 *INHERIT_SCL    0       0       0\r
1303                 *TM_ROW0        1.0     0       0\r
1304                 *TM_ROW1        0       1.0     0\r
1305                 *TM_ROW2        0       0       1.0\r
1306                 *TM_ROW3        0       0       0\r
1307                 *TM_POS 0.000000        0.000000        0.000000\r
1308         }\r
1309         *MESH   {\r
1310                 *TIMEVALUE      0\r
1311                 *MESH_NUMVERTEX 4\r
1312                 *MESH_NUMFACES  2\r
1313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1314                 *MESH_VERTEX_LIST       {\r
1315                         *MESH_VERTEX    0       260.000000      80.000000       0.000000\r
1316                         *MESH_VERTEX    1       260.000000      8.000000        0.000000\r
1317                         *MESH_VERTEX    2       260.000000      8.000000        192.000000\r
1318                         *MESH_VERTEX    3       260.000000      80.000000       192.000000\r
1319                 }\r
1320                 *MESH_NORMALS   {\r
1321                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1322                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1323                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1324                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1325                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1326                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1327                 }\r
1328                 *MESH_FACE_LIST {\r
1329                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1330                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1331                 }\r
1332                 *MESH_NUMTVERTEX        4\r
1333                 *MESH_TVERTLIST {\r
1334                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1335                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1336                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
1337                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1338                 }\r
1339                 *MESH_NUMTVFACES        2\r
1340                 *MESH_TFACELIST {\r
1341                         *MESH_TFACE     0       0       2       1\r
1342                         *MESH_TFACE     1       0       3       2\r
1343                 }\r
1344         }\r
1345         *PROP_MOTIONBLUR        0\r
1346         *PROP_CASTSHADOW        1\r
1347         *PROP_RECVSHADOW        1\r
1348         *MATERIAL_REF   16\r
1349 }\r
1350 *GEOMOBJECT     {\r
1351         *NODE_NAME      "mat16model0surf45"\r
1352         *NODE_TM        {\r
1353                 *NODE_NAME      "mat16model0surf45"\r
1354                 *INHERIT_POS    0       0       0\r
1355                 *INHERIT_ROT    0       0       0\r
1356                 *INHERIT_SCL    0       0       0\r
1357                 *TM_ROW0        1.0     0       0\r
1358                 *TM_ROW1        0       1.0     0\r
1359                 *TM_ROW2        0       0       1.0\r
1360                 *TM_ROW3        0       0       0\r
1361                 *TM_POS 0.000000        0.000000        0.000000\r
1362         }\r
1363         *MESH   {\r
1364                 *TIMEVALUE      0\r
1365                 *MESH_NUMVERTEX 4\r
1366                 *MESH_NUMFACES  2\r
1367                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1368                 *MESH_VERTEX_LIST       {\r
1369                         *MESH_VERTEX    0       256.000000      208.000000      0.000000\r
1370                         *MESH_VERTEX    1       256.000000      504.000000      0.000000\r
1371                         *MESH_VERTEX    2       256.000000      504.000000      192.000000\r
1372                         *MESH_VERTEX    3       256.000000      208.000000      192.000000\r
1373                 }\r
1374                 *MESH_NORMALS   {\r
1375                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1376                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1377                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1378                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1379                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1380                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1381                 }\r
1382                 *MESH_FACE_LIST {\r
1383                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1384                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1385                 }\r
1386                 *MESH_NUMTVERTEX        4\r
1387                 *MESH_TVERTLIST {\r
1388                         *MESH_TVERT     0       1.000000        -1.000000       1.000000\r
1389                         *MESH_TVERT     1       1.000000        2.000000        1.000000\r
1390                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
1391                         *MESH_TVERT     3       0.000000        -1.000000       1.000000\r
1392                 }\r
1393                 *MESH_NUMTVFACES        2\r
1394                 *MESH_TFACELIST {\r
1395                         *MESH_TFACE     0       0       2       1\r
1396                         *MESH_TFACE     1       0       3       2\r
1397                 }\r
1398         }\r
1399         *PROP_MOTIONBLUR        0\r
1400         *PROP_CASTSHADOW        1\r
1401         *PROP_RECVSHADOW        1\r
1402         *MATERIAL_REF   16\r
1403 }\r
1404 *GEOMOBJECT     {\r
1405         *NODE_NAME      "mat16model0surf46"\r
1406         *NODE_TM        {\r
1407                 *NODE_NAME      "mat16model0surf46"\r
1408                 *INHERIT_POS    0       0       0\r
1409                 *INHERIT_ROT    0       0       0\r
1410                 *INHERIT_SCL    0       0       0\r
1411                 *TM_ROW0        1.0     0       0\r
1412                 *TM_ROW1        0       1.0     0\r
1413                 *TM_ROW2        0       0       1.0\r
1414                 *TM_ROW3        0       0       0\r
1415                 *TM_POS 0.000000        0.000000        0.000000\r
1416         }\r
1417         *MESH   {\r
1418                 *TIMEVALUE      0\r
1419                 *MESH_NUMVERTEX 4\r
1420                 *MESH_NUMFACES  2\r
1421                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1422                 *MESH_VERTEX_LIST       {\r
1423                         *MESH_VERTEX    0       256.000000      192.000000      192.000000\r
1424                         *MESH_VERTEX    1       256.000000      96.000000       192.000000\r
1425                         *MESH_VERTEX    2       256.000000      96.000000       144.000000\r
1426                         *MESH_VERTEX    3       256.000000      192.000000      144.000000\r
1427                 }\r
1428                 *MESH_NORMALS   {\r
1429                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1430                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1431                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1432                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1433                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1434                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1435                 }\r
1436                 *MESH_FACE_LIST {\r
1437                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1438                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1439                 }\r
1440                 *MESH_NUMTVERTEX        4\r
1441                 *MESH_TVERTLIST {\r
1442                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1443                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1444                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1445                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
1446                 }\r
1447                 *MESH_NUMTVFACES        2\r
1448                 *MESH_TFACELIST {\r
1449                         *MESH_TFACE     0       0       2       1\r
1450                         *MESH_TFACE     1       0       3       2\r
1451                 }\r
1452         }\r
1453         *PROP_MOTIONBLUR        0\r
1454         *PROP_CASTSHADOW        1\r
1455         *PROP_RECVSHADOW        1\r
1456         *MATERIAL_REF   16\r
1457 }\r
1458 *GEOMOBJECT     {\r
1459         *NODE_NAME      "mat16model0surf47"\r
1460         *NODE_TM        {\r
1461                 *NODE_NAME      "mat16model0surf47"\r
1462                 *INHERIT_POS    0       0       0\r
1463                 *INHERIT_ROT    0       0       0\r
1464                 *INHERIT_SCL    0       0       0\r
1465                 *TM_ROW0        1.0     0       0\r
1466                 *TM_ROW1        0       1.0     0\r
1467                 *TM_ROW2        0       0       1.0\r
1468                 *TM_ROW3        0       0       0\r
1469                 *TM_POS 0.000000        0.000000        0.000000\r
1470         }\r
1471         *MESH   {\r
1472                 *TIMEVALUE      0\r
1473                 *MESH_NUMVERTEX 4\r
1474                 *MESH_NUMFACES  2\r
1475                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1476                 *MESH_VERTEX_LIST       {\r
1477                         *MESH_VERTEX    0       256.000000      8.000000        0.000000\r
1478                         *MESH_VERTEX    1       256.000000      80.000000       0.000000\r
1479                         *MESH_VERTEX    2       256.000000      80.000000       192.000000\r
1480                         *MESH_VERTEX    3       256.000000      8.000000        192.000000\r
1481                 }\r
1482                 *MESH_NORMALS   {\r
1483                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1484                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1485                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1486                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1487                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1488                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1489                 }\r
1490                 *MESH_FACE_LIST {\r
1491                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1492                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1493                 }\r
1494                 *MESH_NUMTVERTEX        4\r
1495                 *MESH_TVERTLIST {\r
1496                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1497                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1498                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
1499                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1500                 }\r
1501                 *MESH_NUMTVFACES        2\r
1502                 *MESH_TFACELIST {\r
1503                         *MESH_TFACE     0       0       2       1\r
1504                         *MESH_TFACE     1       0       3       2\r
1505                 }\r
1506         }\r
1507         *PROP_MOTIONBLUR        0\r
1508         *PROP_CASTSHADOW        1\r
1509         *PROP_RECVSHADOW        1\r
1510         *MATERIAL_REF   16\r
1511 }\r
1512 *GEOMOBJECT     {\r
1513         *NODE_NAME      "mat16model0surf48"\r
1514         *NODE_TM        {\r
1515                 *NODE_NAME      "mat16model0surf48"\r
1516                 *INHERIT_POS    0       0       0\r
1517                 *INHERIT_ROT    0       0       0\r
1518                 *INHERIT_SCL    0       0       0\r
1519                 *TM_ROW0        1.0     0       0\r
1520                 *TM_ROW1        0       1.0     0\r
1521                 *TM_ROW2        0       0       1.0\r
1522                 *TM_ROW3        0       0       0\r
1523                 *TM_POS 0.000000        0.000000        0.000000\r
1524         }\r
1525         *MESH   {\r
1526                 *TIMEVALUE      0\r
1527                 *MESH_NUMVERTEX 4\r
1528                 *MESH_NUMFACES  2\r
1529                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1530                 *MESH_VERTEX_LIST       {\r
1531                         *MESH_VERTEX    0       248.000000      512.000000      0.000000\r
1532                         *MESH_VERTEX    1       80.000000       512.000000      0.000000\r
1533                         *MESH_VERTEX    2       80.000000       512.000000      192.000000\r
1534                         *MESH_VERTEX    3       248.000000      512.000000      192.000000\r
1535                 }\r
1536                 *MESH_NORMALS   {\r
1537                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1538                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1539                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1540                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1541                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1542                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1543                 }\r
1544                 *MESH_FACE_LIST {\r
1545                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1546                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1547                 }\r
1548                 *MESH_NUMTVERTEX        4\r
1549                 *MESH_TVERTLIST {\r
1550                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1551                         *MESH_TVERT     1       1.000000        1.500000        1.000000\r
1552                         *MESH_TVERT     2       0.000000        1.500000        1.000000\r
1553                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1554                 }\r
1555                 *MESH_NUMTVFACES        2\r
1556                 *MESH_TFACELIST {\r
1557                         *MESH_TFACE     0       0       2       1\r
1558                         *MESH_TFACE     1       0       3       2\r
1559                 }\r
1560         }\r
1561         *PROP_MOTIONBLUR        0\r
1562         *PROP_CASTSHADOW        1\r
1563         *PROP_RECVSHADOW        1\r
1564         *MATERIAL_REF   16\r
1565 }\r
1566 *GEOMOBJECT     {\r
1567         *NODE_NAME      "mat16model0surf49"\r
1568         *NODE_TM        {\r
1569                 *NODE_NAME      "mat16model0surf49"\r
1570                 *INHERIT_POS    0       0       0\r
1571                 *INHERIT_ROT    0       0       0\r
1572                 *INHERIT_SCL    0       0       0\r
1573                 *TM_ROW0        1.0     0       0\r
1574                 *TM_ROW1        0       1.0     0\r
1575                 *TM_ROW2        0       0       1.0\r
1576                 *TM_ROW3        0       0       0\r
1577                 *TM_POS 0.000000        0.000000        0.000000\r
1578         }\r
1579         *MESH   {\r
1580                 *TIMEVALUE      0\r
1581                 *MESH_NUMVERTEX 4\r
1582                 *MESH_NUMFACES  2\r
1583                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1584                 *MESH_VERTEX_LIST       {\r
1585                         *MESH_VERTEX    0       248.000000      2.000000        192.000000\r
1586                         *MESH_VERTEX    1       -72.000000      2.000000        192.000000\r
1587                         *MESH_VERTEX    2       -72.000000      2.000000        0.000000\r
1588                         *MESH_VERTEX    3       248.000000      2.000000        0.000000\r
1589                 }\r
1590                 *MESH_NORMALS   {\r
1591                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1592                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1593                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1594                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1595                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1596                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1597                 }\r
1598                 *MESH_FACE_LIST {\r
1599                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1600                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1601                 }\r
1602                 *MESH_NUMTVERTEX        4\r
1603                 *MESH_TVERTLIST {\r
1604                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
1605                         *MESH_TVERT     1       0.000000        2.000000        1.000000\r
1606                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
1607                         *MESH_TVERT     3       1.000000        -1.000000       1.000000\r
1608                 }\r
1609                 *MESH_NUMTVFACES        2\r
1610                 *MESH_TFACELIST {\r
1611                         *MESH_TFACE     0       0       2       1\r
1612                         *MESH_TFACE     1       0       3       2\r
1613                 }\r
1614         }\r
1615         *PROP_MOTIONBLUR        0\r
1616         *PROP_CASTSHADOW        1\r
1617         *PROP_RECVSHADOW        1\r
1618         *MATERIAL_REF   16\r
1619 }\r
1620 *GEOMOBJECT     {\r
1621         *NODE_NAME      "mat16model0surf50"\r
1622         *NODE_TM        {\r
1623                 *NODE_NAME      "mat16model0surf50"\r
1624                 *INHERIT_POS    0       0       0\r
1625                 *INHERIT_ROT    0       0       0\r
1626                 *INHERIT_SCL    0       0       0\r
1627                 *TM_ROW0        1.0     0       0\r
1628                 *TM_ROW1        0       1.0     0\r
1629                 *TM_ROW2        0       0       1.0\r
1630                 *TM_ROW3        0       0       0\r
1631                 *TM_POS 0.000000        0.000000        0.000000\r
1632         }\r
1633         *MESH   {\r
1634                 *TIMEVALUE      0\r
1635                 *MESH_NUMVERTEX 4\r
1636                 *MESH_NUMFACES  2\r
1637                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1638                 *MESH_VERTEX_LIST       {\r
1639                         *MESH_VERTEX    0       -88.000000      2.000000        192.000000\r
1640                         *MESH_VERTEX    1       -184.000000     2.000000        192.000000\r
1641                         *MESH_VERTEX    2       -184.000000     2.000000        144.000000\r
1642                         *MESH_VERTEX    3       -88.000000      2.000000        144.000000\r
1643                 }\r
1644                 *MESH_NORMALS   {\r
1645                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1646                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1647                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1648                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1649                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1650                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1651                 }\r
1652                 *MESH_FACE_LIST {\r
1653                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1654                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1655                 }\r
1656                 *MESH_NUMTVERTEX        4\r
1657                 *MESH_TVERTLIST {\r
1658                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1659                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1660                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1661                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
1662                 }\r
1663                 *MESH_NUMTVFACES        2\r
1664                 *MESH_TFACELIST {\r
1665                         *MESH_TFACE     0       0       2       1\r
1666                         *MESH_TFACE     1       0       3       2\r
1667                 }\r
1668         }\r
1669         *PROP_MOTIONBLUR        0\r
1670         *PROP_CASTSHADOW        1\r
1671         *PROP_RECVSHADOW        1\r
1672         *MATERIAL_REF   16\r
1673 }\r
1674 *GEOMOBJECT     {\r
1675         *NODE_NAME      "mat16model0surf51"\r
1676         *NODE_TM        {\r
1677                 *NODE_NAME      "mat16model0surf51"\r
1678                 *INHERIT_POS    0       0       0\r
1679                 *INHERIT_ROT    0       0       0\r
1680                 *INHERIT_SCL    0       0       0\r
1681                 *TM_ROW0        1.0     0       0\r
1682                 *TM_ROW1        0       1.0     0\r
1683                 *TM_ROW2        0       0       1.0\r
1684                 *TM_ROW3        0       0       0\r
1685                 *TM_POS 0.000000        0.000000        0.000000\r
1686         }\r
1687         *MESH   {\r
1688                 *TIMEVALUE      0\r
1689                 *MESH_NUMVERTEX 3\r
1690                 *MESH_NUMFACES  1\r
1691                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1692                 *MESH_VERTEX_LIST       {\r
1693                         *MESH_VERTEX    0       184.000000      512.000000      208.000000\r
1694                         *MESH_VERTEX    1       -248.000000     512.000000      208.000000\r
1695                         *MESH_VERTEX    2       -248.000000     512.000000      316.000000\r
1696                 }\r
1697                 *MESH_NORMALS   {\r
1698                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1699                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1700                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1701                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1702                 }\r
1703                 *MESH_FACE_LIST {\r
1704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1705                 }\r
1706                 *MESH_NUMTVERTEX        3\r
1707                 *MESH_TVERTLIST {\r
1708                         *MESH_TVERT     0       0.500000        3.000000        1.000000\r
1709                         *MESH_TVERT     1       0.500000        -1.000000       1.000000\r
1710                         *MESH_TVERT     2       1.000000        -1.000000       1.000000\r
1711                 }\r
1712                 *MESH_NUMTVFACES        1\r
1713                 *MESH_TFACELIST {\r
1714                         *MESH_TFACE     0       0       2       1\r
1715                 }\r
1716         }\r
1717         *PROP_MOTIONBLUR        0\r
1718         *PROP_CASTSHADOW        1\r
1719         *PROP_RECVSHADOW        1\r
1720         *MATERIAL_REF   16\r
1721 }\r
1722 *GEOMOBJECT     {\r
1723         *NODE_NAME      "mat16model0surf52"\r
1724         *NODE_TM        {\r
1725                 *NODE_NAME      "mat16model0surf52"\r
1726                 *INHERIT_POS    0       0       0\r
1727                 *INHERIT_ROT    0       0       0\r
1728                 *INHERIT_SCL    0       0       0\r
1729                 *TM_ROW0        1.0     0       0\r
1730                 *TM_ROW1        0       1.0     0\r
1731                 *TM_ROW2        0       0       1.0\r
1732                 *TM_ROW3        0       0       0\r
1733                 *TM_POS 0.000000        0.000000        0.000000\r
1734         }\r
1735         *MESH   {\r
1736                 *TIMEVALUE      0\r
1737                 *MESH_NUMVERTEX 4\r
1738                 *MESH_NUMFACES  2\r
1739                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1740                 *MESH_VERTEX_LIST       {\r
1741                         *MESH_VERTEX    0       -64.000000      512.000000      0.000000\r
1742                         *MESH_VERTEX    1       -248.000000     512.000000      0.000000\r
1743                         *MESH_VERTEX    2       -248.000000     512.000000      192.000000\r
1744                         *MESH_VERTEX    3       -64.000000      512.000000      192.000000\r
1745                 }\r
1746                 *MESH_NORMALS   {\r
1747                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1748                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1749                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1750                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1751                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1752                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1753                 }\r
1754                 *MESH_FACE_LIST {\r
1755                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1756                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1757                 }\r
1758                 *MESH_NUMTVERTEX        4\r
1759                 *MESH_TVERTLIST {\r
1760                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1761                         *MESH_TVERT     1       1.000000        -0.750000       1.000000\r
1762                         *MESH_TVERT     2       0.000000        -0.750000       1.000000\r
1763                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1764                 }\r
1765                 *MESH_NUMTVFACES        2\r
1766                 *MESH_TFACELIST {\r
1767                         *MESH_TFACE     0       0       2       1\r
1768                         *MESH_TFACE     1       0       3       2\r
1769                 }\r
1770         }\r
1771         *PROP_MOTIONBLUR        0\r
1772         *PROP_CASTSHADOW        1\r
1773         *PROP_RECVSHADOW        1\r
1774         *MATERIAL_REF   16\r
1775 }\r
1776 *GEOMOBJECT     {\r
1777         *NODE_NAME      "mat16model0surf53"\r
1778         *NODE_TM        {\r
1779                 *NODE_NAME      "mat16model0surf53"\r
1780                 *INHERIT_POS    0       0       0\r
1781                 *INHERIT_ROT    0       0       0\r
1782                 *INHERIT_SCL    0       0       0\r
1783                 *TM_ROW0        1.0     0       0\r
1784                 *TM_ROW1        0       1.0     0\r
1785                 *TM_ROW2        0       0       1.0\r
1786                 *TM_ROW3        0       0       0\r
1787                 *TM_POS 0.000000        0.000000        0.000000\r
1788         }\r
1789         *MESH   {\r
1790                 *TIMEVALUE      0\r
1791                 *MESH_NUMVERTEX 4\r
1792                 *MESH_NUMFACES  2\r
1793                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1794                 *MESH_VERTEX_LIST       {\r
1795                         *MESH_VERTEX    0       -248.000000     2.000000        0.000000\r
1796                         *MESH_VERTEX    1       -200.000000     2.000000        0.000000\r
1797                         *MESH_VERTEX    2       -200.000000     2.000000        192.000000\r
1798                         *MESH_VERTEX    3       -248.000000     2.000000        192.000000\r
1799                 }\r
1800                 *MESH_NORMALS   {\r
1801                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1802                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1803                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1804                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1805                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1806                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1807                 }\r
1808                 *MESH_FACE_LIST {\r
1809                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1810                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1811                 }\r
1812                 *MESH_NUMTVERTEX        4\r
1813                 *MESH_TVERTLIST {\r
1814                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1815                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
1816                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
1817                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1818                 }\r
1819                 *MESH_NUMTVFACES        2\r
1820                 *MESH_TFACELIST {\r
1821                         *MESH_TFACE     0       0       2       1\r
1822                         *MESH_TFACE     1       0       3       2\r
1823                 }\r
1824         }\r
1825         *PROP_MOTIONBLUR        0\r
1826         *PROP_CASTSHADOW        1\r
1827         *PROP_RECVSHADOW        1\r
1828         *MATERIAL_REF   16\r
1829 }\r
1830 *GEOMOBJECT     {\r
1831         *NODE_NAME      "mat16model0surf54"\r
1832         *NODE_TM        {\r
1833                 *NODE_NAME      "mat16model0surf54"\r
1834                 *INHERIT_POS    0       0       0\r
1835                 *INHERIT_ROT    0       0       0\r
1836                 *INHERIT_SCL    0       0       0\r
1837                 *TM_ROW0        1.0     0       0\r
1838                 *TM_ROW1        0       1.0     0\r
1839                 *TM_ROW2        0       0       1.0\r
1840                 *TM_ROW3        0       0       0\r
1841                 *TM_POS 0.000000        0.000000        0.000000\r
1842         }\r
1843         *MESH   {\r
1844                 *TIMEVALUE      0\r
1845                 *MESH_NUMVERTEX 4\r
1846                 *MESH_NUMFACES  2\r
1847                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1848                 *MESH_VERTEX_LIST       {\r
1849                         *MESH_VERTEX    0       -256.000000     8.000000        316.000000\r
1850                         *MESH_VERTEX    1       -256.000000     504.000000      316.000000\r
1851                         *MESH_VERTEX    2       -256.000000     504.000000      208.000000\r
1852                         *MESH_VERTEX    3       -256.000000     8.000000        208.000000\r
1853                 }\r
1854                 *MESH_NORMALS   {\r
1855                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1856                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1857                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1858                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1859                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1860                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1861                 }\r
1862                 *MESH_FACE_LIST {\r
1863                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1864                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1865                 }\r
1866                 *MESH_NUMTVERTEX        4\r
1867                 *MESH_TVERTLIST {\r
1868                         *MESH_TVERT     0       1.000000        3.000000        1.000000\r
1869                         *MESH_TVERT     1       1.000000        -2.000000       1.000000\r
1870                         *MESH_TVERT     2       0.500000        -2.000000       1.000000\r
1871                         *MESH_TVERT     3       0.500000        3.000000        1.000000\r
1872                 }\r
1873                 *MESH_NUMTVFACES        2\r
1874                 *MESH_TFACELIST {\r
1875                         *MESH_TFACE     0       0       2       1\r
1876                         *MESH_TFACE     1       0       3       2\r
1877                 }\r
1878         }\r
1879         *PROP_MOTIONBLUR        0\r
1880         *PROP_CASTSHADOW        1\r
1881         *PROP_RECVSHADOW        1\r
1882         *MATERIAL_REF   16\r
1883 }\r
1884 *GEOMOBJECT     {\r
1885         *NODE_NAME      "mat16model0surf55"\r
1886         *NODE_TM        {\r
1887                 *NODE_NAME      "mat16model0surf55"\r
1888                 *INHERIT_POS    0       0       0\r
1889                 *INHERIT_ROT    0       0       0\r
1890                 *INHERIT_SCL    0       0       0\r
1891                 *TM_ROW0        1.0     0       0\r
1892                 *TM_ROW1        0       1.0     0\r
1893                 *TM_ROW2        0       0       1.0\r
1894                 *TM_ROW3        0       0       0\r
1895                 *TM_POS 0.000000        0.000000        0.000000\r
1896         }\r
1897         *MESH   {\r
1898                 *TIMEVALUE      0\r
1899                 *MESH_NUMVERTEX 4\r
1900                 *MESH_NUMFACES  2\r
1901                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1902                 *MESH_VERTEX_LIST       {\r
1903                         *MESH_VERTEX    0       -256.000000     504.000000      0.000000\r
1904                         *MESH_VERTEX    1       -256.000000     8.000000        0.000000\r
1905                         *MESH_VERTEX    2       -256.000000     8.000000        192.000000\r
1906                         *MESH_VERTEX    3       -256.000000     504.000000      192.000000\r
1907                 }\r
1908                 *MESH_NORMALS   {\r
1909                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1910                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1911                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1912                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1913                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1914                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1915                 }\r
1916                 *MESH_FACE_LIST {\r
1917                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1918                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1919                 }\r
1920                 *MESH_NUMTVERTEX        4\r
1921                 *MESH_TVERTLIST {\r
1922                         *MESH_TVERT     0       1.000000        3.000000        1.000000\r
1923                         *MESH_TVERT     1       1.000000        -2.000000       1.000000\r
1924                         *MESH_TVERT     2       0.000000        -2.000000       1.000000\r
1925                         *MESH_TVERT     3       0.000000        3.000000        1.000000\r
1926                 }\r
1927                 *MESH_NUMTVFACES        2\r
1928                 *MESH_TFACELIST {\r
1929                         *MESH_TFACE     0       0       2       1\r
1930                         *MESH_TFACE     1       0       3       2\r
1931                 }\r
1932         }\r
1933         *PROP_MOTIONBLUR        0\r
1934         *PROP_CASTSHADOW        1\r
1935         *PROP_RECVSHADOW        1\r
1936         *MATERIAL_REF   16\r
1937 }\r