]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_wood/toilethut01.ase
Merge branch 'master' into fruitiex/runningmanctf
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_wood / toilethut01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "toilethut01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 23\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/shaders/writing03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\shaders\writing03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/wood/wood02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\wood\wood02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/light02"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/shaders/light02"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\shaders\light02.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/stone/sand01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/stone/sand01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\stone\sand01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing05"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/shaders/writing05"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\models\desertfactory\textures\shaders\writing05.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing02"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/shaders/writing02"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\models\desertfactory\textures\shaders\writing02.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing01"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "models/desertfactory/textures/shaders/writing01"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\models\desertfactory\textures\shaders\writing01.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing04"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "models/desertfactory/textures/shaders/writing04"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\models\desertfactory\textures\shaders\writing04.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "models/desertfactory/textures/metal/roof01"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "models/desertfactory/textures/metal/roof01"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\models\desertfactory\textures\metal\roof01.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing03"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "models/desertfactory/textures/shaders/writing03"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\models\desertfactory\textures\shaders\writing03.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood02"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "models/desertfactory/textures/wood/wood02"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\models\desertfactory\textures\wood\wood02.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224         *MATERIAL       14      {\r
225                 *MATERIAL_NAME  "models/desertfactory/textures/stone/sand01"\r
226                 *MATERIAL_CLASS "Standard"\r
227                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
228                 *MATERIAL_SHADING Phong\r
229                 *MAP_DIFFUSE    {\r
230                         *MAP_NAME       "models/desertfactory/textures/stone/sand01"\r
231                         *MAP_CLASS      "Bitmap"\r
232                         *MAP_SUBNO      1\r
233                         *MAP_AMOUNT     1.0\r
234                         *MAP_TYPE       Screen\r
235                         *BITMAP "..\models\desertfactory\textures\stone\sand01.tga"\r
236                         *BITMAP_FILTER  Pyramidal\r
237                 }\r
238         }\r
239         *MATERIAL       15      {\r
240                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/light02"\r
241                 *MATERIAL_CLASS "Standard"\r
242                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
243                 *MATERIAL_SHADING Phong\r
244                 *MAP_DIFFUSE    {\r
245                         *MAP_NAME       "models/desertfactory/textures/shaders/light02"\r
246                         *MAP_CLASS      "Bitmap"\r
247                         *MAP_SUBNO      1\r
248                         *MAP_AMOUNT     1.0\r
249                         *MAP_TYPE       Screen\r
250                         *BITMAP "..\models\desertfactory\textures\shaders\light02.tga"\r
251                         *BITMAP_FILTER  Pyramidal\r
252                 }\r
253         }\r
254         *MATERIAL       16      {\r
255                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing05"\r
256                 *MATERIAL_CLASS "Standard"\r
257                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
258                 *MATERIAL_SHADING Phong\r
259                 *MAP_DIFFUSE    {\r
260                         *MAP_NAME       "models/desertfactory/textures/shaders/writing05"\r
261                         *MAP_CLASS      "Bitmap"\r
262                         *MAP_SUBNO      1\r
263                         *MAP_AMOUNT     1.0\r
264                         *MAP_TYPE       Screen\r
265                         *BITMAP "..\models\desertfactory\textures\shaders\writing05.tga"\r
266                         *BITMAP_FILTER  Pyramidal\r
267                 }\r
268         }\r
269         *MATERIAL       17      {\r
270                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing02"\r
271                 *MATERIAL_CLASS "Standard"\r
272                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
273                 *MATERIAL_SHADING Phong\r
274                 *MAP_DIFFUSE    {\r
275                         *MAP_NAME       "models/desertfactory/textures/shaders/writing02"\r
276                         *MAP_CLASS      "Bitmap"\r
277                         *MAP_SUBNO      1\r
278                         *MAP_AMOUNT     1.0\r
279                         *MAP_TYPE       Screen\r
280                         *BITMAP "..\models\desertfactory\textures\shaders\writing02.tga"\r
281                         *BITMAP_FILTER  Pyramidal\r
282                 }\r
283         }\r
284         *MATERIAL       18      {\r
285                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing01"\r
286                 *MATERIAL_CLASS "Standard"\r
287                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
288                 *MATERIAL_SHADING Phong\r
289                 *MAP_DIFFUSE    {\r
290                         *MAP_NAME       "models/desertfactory/textures/shaders/writing01"\r
291                         *MAP_CLASS      "Bitmap"\r
292                         *MAP_SUBNO      1\r
293                         *MAP_AMOUNT     1.0\r
294                         *MAP_TYPE       Screen\r
295                         *BITMAP "..\models\desertfactory\textures\shaders\writing01.tga"\r
296                         *BITMAP_FILTER  Pyramidal\r
297                 }\r
298         }\r
299         *MATERIAL       19      {\r
300                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/writing04"\r
301                 *MATERIAL_CLASS "Standard"\r
302                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
303                 *MATERIAL_SHADING Phong\r
304                 *MAP_DIFFUSE    {\r
305                         *MAP_NAME       "models/desertfactory/textures/shaders/writing04"\r
306                         *MAP_CLASS      "Bitmap"\r
307                         *MAP_SUBNO      1\r
308                         *MAP_AMOUNT     1.0\r
309                         *MAP_TYPE       Screen\r
310                         *BITMAP "..\models\desertfactory\textures\shaders\writing04.tga"\r
311                         *BITMAP_FILTER  Pyramidal\r
312                 }\r
313         }\r
314         *MATERIAL       20      {\r
315                 *MATERIAL_NAME  "models/desertfactory/textures/metal/roof01"\r
316                 *MATERIAL_CLASS "Standard"\r
317                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
318                 *MATERIAL_SHADING Phong\r
319                 *MAP_DIFFUSE    {\r
320                         *MAP_NAME       "models/desertfactory/textures/metal/roof01"\r
321                         *MAP_CLASS      "Bitmap"\r
322                         *MAP_SUBNO      1\r
323                         *MAP_AMOUNT     1.0\r
324                         *MAP_TYPE       Screen\r
325                         *BITMAP "..\models\desertfactory\textures\metal\roof01.tga"\r
326                         *BITMAP_FILTER  Pyramidal\r
327                 }\r
328         }\r
329         *MATERIAL       21      {\r
330                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
331                 *MATERIAL_CLASS "Standard"\r
332                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
333                 *MATERIAL_SHADING Phong\r
334                 *MAP_DIFFUSE    {\r
335                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
336                         *MAP_CLASS      "Bitmap"\r
337                         *MAP_SUBNO      1\r
338                         *MAP_AMOUNT     1.0\r
339                         *MAP_TYPE       Screen\r
340                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
341                         *BITMAP_FILTER  Pyramidal\r
342                 }\r
343         }\r
344         *MATERIAL       22      {\r
345                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
346                 *MATERIAL_CLASS "Standard"\r
347                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
348                 *MATERIAL_SHADING Phong\r
349                 *MAP_DIFFUSE    {\r
350                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
351                         *MAP_CLASS      "Bitmap"\r
352                         *MAP_SUBNO      1\r
353                         *MAP_AMOUNT     1.0\r
354                         *MAP_TYPE       Screen\r
355                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
356                         *BITMAP_FILTER  Pyramidal\r
357                 }\r
358         }\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat12model0surf77"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat12model0surf77"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       36.000000       -47.000000      36.000000\r
380                         *MESH_VERTEX    1       36.000000       -47.000000      52.000000\r
381                         *MESH_VERTEX    2       4.000000        -47.000000      52.000000\r
382                         *MESH_VERTEX    3       4.000000        -47.000000      36.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
386                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
399                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
400                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
401                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       0       3       2\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   12\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat13model0surf78"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat13model0surf78"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 16\r
430                 *MESH_NUMFACES  8\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       60.000000       32.000000       8.000000\r
434                         *MESH_VERTEX    1       60.000000       40.000000       124.000000\r
435                         *MESH_VERTEX    2       60.000000       32.000000       116.000000\r
436                         *MESH_VERTEX    3       60.000000       40.000000       0.000000\r
437                         *MESH_VERTEX    4       60.000000       -32.000000      8.000000\r
438                         *MESH_VERTEX    5       60.000000       40.000000       0.000000\r
439                         *MESH_VERTEX    6       60.000000       32.000000       8.000000\r
440                         *MESH_VERTEX    7       60.000000       -40.000000      0.000000\r
441                         *MESH_VERTEX    8       60.000000       32.000000       116.000000\r
442                         *MESH_VERTEX    9       60.000000       40.000000       124.000000\r
443                         *MESH_VERTEX    10      60.000000       -40.000000      124.000000\r
444                         *MESH_VERTEX    11      60.000000       -32.000000      116.000000\r
445                         *MESH_VERTEX    12      60.000000       -32.000000      116.000000\r
446                         *MESH_VERTEX    13      60.000000       -40.000000      124.000000\r
447                         *MESH_VERTEX    14      60.000000       -40.000000      0.000000\r
448                         *MESH_VERTEX    15      60.000000       -32.000000      8.000000\r
449                 }\r
450                 *MESH_NORMALS   {\r
451                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
452                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
453                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
454                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
455                         *MESH_FACENORMAL        4       -0.894427       0.447214        0.000000\r
456                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
457                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
458                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
459                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
460                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
461                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
462                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
463                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
464                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
466                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
467                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
468                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
469                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
470                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
471                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
472                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
473                         *MESH_VERTEXNORMAL      14      -1.000000       0.000000        0.000000\r
474                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
480                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
481                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
482                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
483                         *MESH_FACE      6       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      7       A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                 }\r
486                 *MESH_NUMTVERTEX        16\r
487                 *MESH_TVERTLIST {\r
488                         *MESH_TVERT     0       -0.421875       0.468750        1.000000\r
489                         *MESH_TVERT     1       0.484375        0.343750        1.000000\r
490                         *MESH_TVERT     2       0.421875        0.468750        1.000000\r
491                         *MESH_TVERT     3       -0.484375       0.343750        1.000000\r
492                         *MESH_TVERT     4       -0.250000       0.125000        1.000000\r
493                         *MESH_TVERT     5       0.312500        0.000000        1.000000\r
494                         *MESH_TVERT     6       0.250000        0.125000        1.000000\r
495                         *MESH_TVERT     7       -0.312500       0.000000        1.000000\r
496                         *MESH_TVERT     8       0.250000        1.812500        1.000000\r
497                         *MESH_TVERT     9       0.312500        1.937500        1.000000\r
498                         *MESH_TVERT     10      -0.312500       1.937500        1.000000\r
499                         *MESH_TVERT     11      -0.250000       1.812500        1.000000\r
500                         *MESH_TVERT     12      0.421875        1.468750        1.000000\r
501                         *MESH_TVERT     13      0.484375        1.593750        1.000000\r
502                         *MESH_TVERT     14      -0.484375       1.593750        1.000000\r
503                         *MESH_TVERT     15      -0.421875       1.468750        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        8\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       0       1       3\r
509                         *MESH_TFACE     2       4       6       5\r
510                         *MESH_TFACE     3       4       5       7\r
511                         *MESH_TFACE     4       8       10      9\r
512                         *MESH_TFACE     5       8       11      10\r
513                         *MESH_TFACE     6       12      14      13\r
514                         *MESH_TFACE     7       12      15      14\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   13\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat13model0surf79"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat13model0surf79"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       60.000000       32.000000       116.000000\r
542                         *MESH_VERTEX    1       62.000000       32.000000       116.000000\r
543                         *MESH_VERTEX    2       62.000000       32.000000       8.000000\r
544                         *MESH_VERTEX    3       60.000000       32.000000       8.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
548                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
549                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
550                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
551                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
552                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.898438        0.984375        1.000000\r
561                         *MESH_TVERT     1       0.898438        0.953125        1.000000\r
562                         *MESH_TVERT     2       0.054687        0.953125        1.000000\r
563                         *MESH_TVERT     3       0.054687        0.984375        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       3       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   13\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat13model0surf80"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat13model0surf80"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       62.000000       32.000000       116.000000\r
596                         *MESH_VERTEX    1       60.000000       32.000000       116.000000\r
597                         *MESH_VERTEX    2       60.000000       -32.000000      116.000000\r
598                         *MESH_VERTEX    3       62.000000       -32.000000      116.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
602                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
603                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
604                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
605                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
606                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.226562        1.015625        1.000000\r
615                         *MESH_TVERT     1       0.226562        0.984375        1.000000\r
616                         *MESH_TVERT     2       0.726562        0.984375        1.000000\r
617                         *MESH_TVERT     3       0.726562        1.015625        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       0       3       2\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   13\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat13model0surf81"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat13model0surf81"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       60.000000       -32.000000      8.000000\r
650                         *MESH_VERTEX    1       62.000000       -32.000000      8.000000\r
651                         *MESH_VERTEX    2       62.000000       -32.000000      116.000000\r
652                         *MESH_VERTEX    3       60.000000       -32.000000      116.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
656                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
657                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
658                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
659                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
660                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       0.054687        0.984375        1.000000\r
669                         *MESH_TVERT     1       0.054687        0.953125        1.000000\r
670                         *MESH_TVERT     2       0.898438        0.953125        1.000000\r
671                         *MESH_TVERT     3       0.898438        0.984375        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       0       3       2\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   13\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat13model0surf82"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat13model0surf82"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       62.000000       -32.000000      8.000000\r
704                         *MESH_VERTEX    1       60.000000       -32.000000      8.000000\r
705                         *MESH_VERTEX    2       60.000000       32.000000       8.000000\r
706                         *MESH_VERTEX    3       62.000000       32.000000       8.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
710                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
711                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
712                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
713                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
714                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       0.726562        1.015625        1.000000\r
723                         *MESH_TVERT     1       0.726562        0.984375        1.000000\r
724                         *MESH_TVERT     2       0.226562        0.984375        1.000000\r
725                         *MESH_TVERT     3       0.226562        1.015625        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       0       3       2\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   13\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat13model0surf83"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat13model0surf83"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 12\r
754                 *MESH_NUMFACES  6\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       56.000000       48.000000       0.000000\r
758                         *MESH_VERTEX    1       56.000000       48.000000       152.000000\r
759                         *MESH_VERTEX    2       56.000000       40.000000       152.000000\r
760                         *MESH_VERTEX    3       56.000000       40.000000       0.000000\r
761                         *MESH_VERTEX    4       56.000000       40.000000       160.000000\r
762                         *MESH_VERTEX    5       56.000000       -40.000000      152.000000\r
763                         *MESH_VERTEX    6       56.000000       40.000000       152.000000\r
764                         *MESH_VERTEX    7       56.000000       -40.000000      160.000000\r
765                         *MESH_VERTEX    8       56.000000       -40.000000      0.000000\r
766                         *MESH_VERTEX    9       56.000000       -40.000000      152.000000\r
767                         *MESH_VERTEX    10      56.000000       -48.000000      152.000000\r
768                         *MESH_VERTEX    11      56.000000       -48.000000      0.000000\r
769                 }\r
770                 *MESH_NORMALS   {\r
771                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
772                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
773                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
774                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
775                         *MESH_FACENORMAL        4       -0.894427       0.447214        0.000000\r
776                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
777                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
778                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
779                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
780                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
781                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
782                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
783                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
784                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
785                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
786                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
787                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
788                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
789                 }\r
790                 *MESH_FACE_LIST {\r
791                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
792                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
793                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
794                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
795                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
796                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
797                 }\r
798                 *MESH_NUMTVERTEX        12\r
799                 *MESH_TVERTLIST {\r
800                         *MESH_TVERT     0       0.281250        -0.312500       1.000000\r
801                         *MESH_TVERT     1       1.468750        -0.312500       1.000000\r
802                         *MESH_TVERT     2       1.468750        -0.187500       1.000000\r
803                         *MESH_TVERT     3       0.281250        -0.187500       1.000000\r
804                         *MESH_TVERT     4       1.312500        1.500000        1.000000\r
805                         *MESH_TVERT     5       0.687500        1.375000        1.000000\r
806                         *MESH_TVERT     6       1.312500        1.375000        1.000000\r
807                         *MESH_TVERT     7       0.687500        1.500000        1.000000\r
808                         *MESH_TVERT     8       0.281250        1.062500        1.000000\r
809                         *MESH_TVERT     9       1.468750        1.062500        1.000000\r
810                         *MESH_TVERT     10      1.468750        1.187500        1.000000\r
811                         *MESH_TVERT     11      0.281250        1.187500        1.000000\r
812                 }\r
813                 *MESH_NUMTVFACES        6\r
814                 *MESH_TFACELIST {\r
815                         *MESH_TFACE     0       0       2       1\r
816                         *MESH_TFACE     1       0       3       2\r
817                         *MESH_TFACE     2       4       6       5\r
818                         *MESH_TFACE     3       4       5       7\r
819                         *MESH_TFACE     4       8       10      9\r
820                         *MESH_TFACE     5       8       11      10\r
821                 }\r
822         }\r
823         *PROP_MOTIONBLUR        0\r
824         *PROP_CASTSHADOW        1\r
825         *PROP_RECVSHADOW        1\r
826         *MATERIAL_REF   13\r
827 }\r
828 *GEOMOBJECT     {\r
829         *NODE_NAME      "mat13model0surf84"\r
830         *NODE_TM        {\r
831                 *NODE_NAME      "mat13model0surf84"\r
832                 *INHERIT_POS    0       0       0\r
833                 *INHERIT_ROT    0       0       0\r
834                 *INHERIT_SCL    0       0       0\r
835                 *TM_ROW0        1.0     0       0\r
836                 *TM_ROW1        0       1.0     0\r
837                 *TM_ROW2        0       0       1.0\r
838                 *TM_ROW3        0       0       0\r
839                 *TM_POS 0.000000        0.000000        0.000000\r
840         }\r
841         *MESH   {\r
842                 *TIMEVALUE      0\r
843                 *MESH_NUMVERTEX 12\r
844                 *MESH_NUMFACES  6\r
845                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
846                 *MESH_VERTEX_LIST       {\r
847                         *MESH_VERTEX    0       56.000000       40.000000       0.000000\r
848                         *MESH_VERTEX    1       56.000000       40.000000       152.000000\r
849                         *MESH_VERTEX    2       64.000000       40.000000       152.000000\r
850                         *MESH_VERTEX    3       64.000000       40.000000       0.000000\r
851                         *MESH_VERTEX    4       -56.000000      40.000000       192.000000\r
852                         *MESH_VERTEX    5       56.000000       40.000000       160.000000\r
853                         *MESH_VERTEX    6       56.000000       40.000000       152.000000\r
854                         *MESH_VERTEX    7       -56.000000      40.000000       184.000000\r
855                         *MESH_VERTEX    8       -64.000000      40.000000       0.000000\r
856                         *MESH_VERTEX    9       -64.000000      40.000000       184.000000\r
857                         *MESH_VERTEX    10      -56.000000      40.000000       184.000000\r
858                         *MESH_VERTEX    11      -56.000000      40.000000       0.000000\r
859                 }\r
860                 *MESH_NORMALS   {\r
861                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
862                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
863                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
864                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
865                         *MESH_FACENORMAL        4       -0.894427       0.447214        0.000000\r
866                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
867                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
868                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
869                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
870                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
871                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
872                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
873                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
874                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
875                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
876                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
877                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
878                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
879                 }\r
880                 *MESH_FACE_LIST {\r
881                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
884                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
885                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
886                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
887                 }\r
888                 *MESH_NUMTVERTEX        12\r
889                 *MESH_TVERTLIST {\r
890                         *MESH_TVERT     0       0.281250        -0.437500       1.000000\r
891                         *MESH_TVERT     1       1.468750        -0.437500       1.000000\r
892                         *MESH_TVERT     2       1.468750        -0.562500       1.000000\r
893                         *MESH_TVERT     3       0.281250        -0.562500       1.000000\r
894                         *MESH_TVERT     4       -1.505182       2.172435        1.000000\r
895                         *MESH_TVERT     5       -0.161485       2.178418        1.000000\r
896                         *MESH_TVERT     6       -0.078152       2.034081        1.000000\r
897                         *MESH_TVERT     7       -1.421848       2.028097        1.000000\r
898                         *MESH_TVERT     8       0.281250        1.437500        1.000000\r
899                         *MESH_TVERT     9       1.718750        1.437500        1.000000\r
900                         *MESH_TVERT     10      1.718750        1.312500        1.000000\r
901                         *MESH_TVERT     11      0.281250        1.312500        1.000000\r
902                 }\r
903                 *MESH_NUMTVFACES        6\r
904                 *MESH_TFACELIST {\r
905                         *MESH_TFACE     0       0       2       1\r
906                         *MESH_TFACE     1       0       3       2\r
907                         *MESH_TFACE     2       4       6       5\r
908                         *MESH_TFACE     3       4       7       6\r
909                         *MESH_TFACE     4       8       10      9\r
910                         *MESH_TFACE     5       8       11      10\r
911                 }\r
912         }\r
913         *PROP_MOTIONBLUR        0\r
914         *PROP_CASTSHADOW        1\r
915         *PROP_RECVSHADOW        1\r
916         *MATERIAL_REF   13\r
917 }\r
918 *GEOMOBJECT     {\r
919         *NODE_NAME      "mat13model0surf85"\r
920         *NODE_TM        {\r
921                 *NODE_NAME      "mat13model0surf85"\r
922                 *INHERIT_POS    0       0       0\r
923                 *INHERIT_ROT    0       0       0\r
924                 *INHERIT_SCL    0       0       0\r
925                 *TM_ROW0        1.0     0       0\r
926                 *TM_ROW1        0       1.0     0\r
927                 *TM_ROW2        0       0       1.0\r
928                 *TM_ROW3        0       0       0\r
929                 *TM_POS 0.000000        0.000000        0.000000\r
930         }\r
931         *MESH   {\r
932                 *TIMEVALUE      0\r
933                 *MESH_NUMVERTEX 4\r
934                 *MESH_NUMFACES  2\r
935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
936                 *MESH_VERTEX_LIST       {\r
937                         *MESH_VERTEX    0       56.000000       40.000000       152.000000\r
938                         *MESH_VERTEX    1       56.000000       -40.000000      152.000000\r
939                         *MESH_VERTEX    2       64.000000       -40.000000      152.000000\r
940                         *MESH_VERTEX    3       64.000000       40.000000       152.000000\r
941                 }\r
942                 *MESH_NORMALS   {\r
943                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
944                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
945                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
946                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
947                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
948                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
949                 }\r
950                 *MESH_FACE_LIST {\r
951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                 }\r
954                 *MESH_NUMTVERTEX        4\r
955                 *MESH_TVERTLIST {\r
956                         *MESH_TVERT     0       0.781250        1.062500        1.000000\r
957                         *MESH_TVERT     1       0.156250        1.062500        1.000000\r
958                         *MESH_TVERT     2       0.156250        0.937500        1.000000\r
959                         *MESH_TVERT     3       0.781250        0.937500        1.000000\r
960                 }\r
961                 *MESH_NUMTVFACES        2\r
962                 *MESH_TFACELIST {\r
963                         *MESH_TFACE     0       0       2       1\r
964                         *MESH_TFACE     1       0       3       2\r
965                 }\r
966         }\r
967         *PROP_MOTIONBLUR        0\r
968         *PROP_CASTSHADOW        1\r
969         *PROP_RECVSHADOW        1\r
970         *MATERIAL_REF   13\r
971 }\r
972 *GEOMOBJECT     {\r
973         *NODE_NAME      "mat13model0surf86"\r
974         *NODE_TM        {\r
975                 *NODE_NAME      "mat13model0surf86"\r
976                 *INHERIT_POS    0       0       0\r
977                 *INHERIT_ROT    0       0       0\r
978                 *INHERIT_SCL    0       0       0\r
979                 *TM_ROW0        1.0     0       0\r
980                 *TM_ROW1        0       1.0     0\r
981                 *TM_ROW2        0       0       1.0\r
982                 *TM_ROW3        0       0       0\r
983                 *TM_POS 0.000000        0.000000        0.000000\r
984         }\r
985         *MESH   {\r
986                 *TIMEVALUE      0\r
987                 *MESH_NUMVERTEX 4\r
988                 *MESH_NUMFACES  2\r
989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
990                 *MESH_VERTEX_LIST       {\r
991                         *MESH_VERTEX    0       56.000000       40.000000       132.000000\r
992                         *MESH_VERTEX    1       64.000000       40.000000       132.000000\r
993                         *MESH_VERTEX    2       64.000000       -40.000000      132.000000\r
994                         *MESH_VERTEX    3       56.000000       -40.000000      132.000000\r
995                 }\r
996                 *MESH_NORMALS   {\r
997                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
998                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
999                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1000                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1001                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1002                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1003                 }\r
1004                 *MESH_FACE_LIST {\r
1005                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1006                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1007                 }\r
1008                 *MESH_NUMTVERTEX        4\r
1009                 *MESH_TVERTLIST {\r
1010                         *MESH_TVERT     0       0.781250        1.062500        1.000000\r
1011                         *MESH_TVERT     1       0.781250        0.937500        1.000000\r
1012                         *MESH_TVERT     2       0.156250        0.937500        1.000000\r
1013                         *MESH_TVERT     3       0.156250        1.062500        1.000000\r
1014                 }\r
1015                 *MESH_NUMTVFACES        2\r
1016                 *MESH_TFACELIST {\r
1017                         *MESH_TFACE     0       0       2       1\r
1018                         *MESH_TFACE     1       0       3       2\r
1019                 }\r
1020         }\r
1021         *PROP_MOTIONBLUR        0\r
1022         *PROP_CASTSHADOW        1\r
1023         *PROP_RECVSHADOW        1\r
1024         *MATERIAL_REF   13\r
1025 }\r
1026 *GEOMOBJECT     {\r
1027         *NODE_NAME      "mat13model0surf87"\r
1028         *NODE_TM        {\r
1029                 *NODE_NAME      "mat13model0surf87"\r
1030                 *INHERIT_POS    0       0       0\r
1031                 *INHERIT_ROT    0       0       0\r
1032                 *INHERIT_SCL    0       0       0\r
1033                 *TM_ROW0        1.0     0       0\r
1034                 *TM_ROW1        0       1.0     0\r
1035                 *TM_ROW2        0       0       1.0\r
1036                 *TM_ROW3        0       0       0\r
1037                 *TM_POS 0.000000        0.000000        0.000000\r
1038         }\r
1039         *MESH   {\r
1040                 *TIMEVALUE      0\r
1041                 *MESH_NUMVERTEX 4\r
1042                 *MESH_NUMFACES  2\r
1043                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1044                 *MESH_VERTEX_LIST       {\r
1045                         *MESH_VERTEX    0       60.000000       40.000000       124.000000\r
1046                         *MESH_VERTEX    1       56.000000       40.000000       124.000000\r
1047                         *MESH_VERTEX    2       56.000000       -40.000000      124.000000\r
1048                         *MESH_VERTEX    3       60.000000       -40.000000      124.000000\r
1049                 }\r
1050                 *MESH_NORMALS   {\r
1051                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1052                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1053                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1054                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1055                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1056                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1057                 }\r
1058                 *MESH_FACE_LIST {\r
1059                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                 }\r
1062                 *MESH_NUMTVERTEX        4\r
1063                 *MESH_TVERTLIST {\r
1064                         *MESH_TVERT     0       0.781250        0.000000        1.000000\r
1065                         *MESH_TVERT     1       0.781250        0.062500        1.000000\r
1066                         *MESH_TVERT     2       0.156250        0.062500        1.000000\r
1067                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
1068                 }\r
1069                 *MESH_NUMTVFACES        2\r
1070                 *MESH_TFACELIST {\r
1071                         *MESH_TFACE     0       0       2       1\r
1072                         *MESH_TFACE     1       0       3       2\r
1073                 }\r
1074         }\r
1075         *PROP_MOTIONBLUR        0\r
1076         *PROP_CASTSHADOW        1\r
1077         *PROP_RECVSHADOW        1\r
1078         *MATERIAL_REF   13\r
1079 }\r
1080 *GEOMOBJECT     {\r
1081         *NODE_NAME      "mat13model0surf88"\r
1082         *NODE_TM        {\r
1083                 *NODE_NAME      "mat13model0surf88"\r
1084                 *INHERIT_POS    0       0       0\r
1085                 *INHERIT_ROT    0       0       0\r
1086                 *INHERIT_SCL    0       0       0\r
1087                 *TM_ROW0        1.0     0       0\r
1088                 *TM_ROW1        0       1.0     0\r
1089                 *TM_ROW2        0       0       1.0\r
1090                 *TM_ROW3        0       0       0\r
1091                 *TM_POS 0.000000        0.000000        0.000000\r
1092         }\r
1093         *MESH   {\r
1094                 *TIMEVALUE      0\r
1095                 *MESH_NUMVERTEX 4\r
1096                 *MESH_NUMFACES  2\r
1097                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1098                 *MESH_VERTEX_LIST       {\r
1099                         *MESH_VERTEX    0       56.000000       40.000000       124.000000\r
1100                         *MESH_VERTEX    1       56.000000       40.000000       132.000000\r
1101                         *MESH_VERTEX    2       56.000000       -40.000000      132.000000\r
1102                         *MESH_VERTEX    3       56.000000       -40.000000      124.000000\r
1103                 }\r
1104                 *MESH_NORMALS   {\r
1105                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1106                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1107                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1108                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1109                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1110                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1111                 }\r
1112                 *MESH_FACE_LIST {\r
1113                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1114                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1115                 }\r
1116                 *MESH_NUMTVERTEX        4\r
1117                 *MESH_TVERTLIST {\r
1118                         *MESH_TVERT     0       0.312500        0.937500        1.000000\r
1119                         *MESH_TVERT     1       0.312500        1.062500        1.000000\r
1120                         *MESH_TVERT     2       -0.312500       1.062500        1.000000\r
1121                         *MESH_TVERT     3       -0.312500       0.937500        1.000000\r
1122                 }\r
1123                 *MESH_NUMTVFACES        2\r
1124                 *MESH_TFACELIST {\r
1125                         *MESH_TFACE     0       0       2       1\r
1126                         *MESH_TFACE     1       0       3       2\r
1127                 }\r
1128         }\r
1129         *PROP_MOTIONBLUR        0\r
1130         *PROP_CASTSHADOW        1\r
1131         *PROP_RECVSHADOW        1\r
1132         *MATERIAL_REF   13\r
1133 }\r
1134 *GEOMOBJECT     {\r
1135         *NODE_NAME      "mat13model0surf89"\r
1136         *NODE_TM        {\r
1137                 *NODE_NAME      "mat13model0surf89"\r
1138                 *INHERIT_POS    0       0       0\r
1139                 *INHERIT_ROT    0       0       0\r
1140                 *INHERIT_SCL    0       0       0\r
1141                 *TM_ROW0        1.0     0       0\r
1142                 *TM_ROW1        0       1.0     0\r
1143                 *TM_ROW2        0       0       1.0\r
1144                 *TM_ROW3        0       0       0\r
1145                 *TM_POS 0.000000        0.000000        0.000000\r
1146         }\r
1147         *MESH   {\r
1148                 *TIMEVALUE      0\r
1149                 *MESH_NUMVERTEX 12\r
1150                 *MESH_NUMFACES  6\r
1151                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1152                 *MESH_VERTEX_LIST       {\r
1153                         *MESH_VERTEX    0       64.000000       -40.000000      0.000000\r
1154                         *MESH_VERTEX    1       64.000000       -40.000000      152.000000\r
1155                         *MESH_VERTEX    2       56.000000       -40.000000      152.000000\r
1156                         *MESH_VERTEX    3       56.000000       -40.000000      0.000000\r
1157                         *MESH_VERTEX    4       56.000000       -40.000000      160.000000\r
1158                         *MESH_VERTEX    5       -56.000000      -40.000000      184.000000\r
1159                         *MESH_VERTEX    6       56.000000       -40.000000      152.000000\r
1160                         *MESH_VERTEX    7       -56.000000      -40.000000      192.000000\r
1161                         *MESH_VERTEX    8       -56.000000      -40.000000      0.000000\r
1162                         *MESH_VERTEX    9       -56.000000      -40.000000      184.000000\r
1163                         *MESH_VERTEX    10      -64.000000      -40.000000      184.000000\r
1164                         *MESH_VERTEX    11      -64.000000      -40.000000      0.000000\r
1165                 }\r
1166                 *MESH_NORMALS   {\r
1167                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1168                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1169                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1170                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1171                         *MESH_FACENORMAL        4       -0.894427       0.447214        0.000000\r
1172                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
1173                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1174                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1175                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1176                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1177                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1178                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1179                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1180                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1181                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1182                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
1183                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
1184                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1185                 }\r
1186                 *MESH_FACE_LIST {\r
1187                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1188                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1190                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1191                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                 }\r
1194                 *MESH_NUMTVERTEX        12\r
1195                 *MESH_TVERTLIST {\r
1196                         *MESH_TVERT     0       0.281250        -0.562500       1.000000\r
1197                         *MESH_TVERT     1       1.468750        -0.562500       1.000000\r
1198                         *MESH_TVERT     2       1.468750        -0.437500       1.000000\r
1199                         *MESH_TVERT     3       0.281250        -0.437500       1.000000\r
1200                         *MESH_TVERT     4       -0.161485       2.178418        1.000000\r
1201                         *MESH_TVERT     5       -1.421848       2.028097        1.000000\r
1202                         *MESH_TVERT     6       -0.078152       2.034081        1.000000\r
1203                         *MESH_TVERT     7       -1.505182       2.172435        1.000000\r
1204                         *MESH_TVERT     8       0.281250        1.312500        1.000000\r
1205                         *MESH_TVERT     9       1.718750        1.312500        1.000000\r
1206                         *MESH_TVERT     10      1.718750        1.437500        1.000000\r
1207                         *MESH_TVERT     11      0.281250        1.437500        1.000000\r
1208                 }\r
1209                 *MESH_NUMTVFACES        6\r
1210                 *MESH_TFACELIST {\r
1211                         *MESH_TFACE     0       0       2       1\r
1212                         *MESH_TFACE     1       0       3       2\r
1213                         *MESH_TFACE     2       4       6       5\r
1214                         *MESH_TFACE     3       4       5       7\r
1215                         *MESH_TFACE     4       8       10      9\r
1216                         *MESH_TFACE     5       8       11      10\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   13\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat13model0surf90"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat13model0surf90"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 4\r
1240                 *MESH_NUMFACES  2\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       -56.000000      44.000000       132.000000\r
1244                         *MESH_VERTEX    1       -56.000000      48.000000       132.000000\r
1245                         *MESH_VERTEX    2       56.000000       48.000000       132.000000\r
1246                         *MESH_VERTEX    3       56.000000       44.000000       132.000000\r
1247                 }\r
1248                 *MESH_NORMALS   {\r
1249                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1250                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1251                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1252                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1253                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1254                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1255                 }\r
1256                 *MESH_FACE_LIST {\r
1257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1259                 }\r
1260                 *MESH_NUMTVERTEX        4\r
1261                 *MESH_TVERTLIST {\r
1262                         *MESH_TVERT     0       -0.437500       0.687500        1.000000\r
1263                         *MESH_TVERT     1       -0.437500       0.750000        1.000000\r
1264                         *MESH_TVERT     2       0.437500        0.750000        1.000000\r
1265                         *MESH_TVERT     3       0.437500        0.687500        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        2\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       0       3       2\r
1271                 }\r
1272         }\r
1273         *PROP_MOTIONBLUR        0\r
1274         *PROP_CASTSHADOW        1\r
1275         *PROP_RECVSHADOW        1\r
1276         *MATERIAL_REF   13\r
1277 }\r
1278 *GEOMOBJECT     {\r
1279         *NODE_NAME      "mat13model0surf91"\r
1280         *NODE_TM        {\r
1281                 *NODE_NAME      "mat13model0surf91"\r
1282                 *INHERIT_POS    0       0       0\r
1283                 *INHERIT_ROT    0       0       0\r
1284                 *INHERIT_SCL    0       0       0\r
1285                 *TM_ROW0        1.0     0       0\r
1286                 *TM_ROW1        0       1.0     0\r
1287                 *TM_ROW2        0       0       1.0\r
1288                 *TM_ROW3        0       0       0\r
1289                 *TM_POS 0.000000        0.000000        0.000000\r
1290         }\r
1291         *MESH   {\r
1292                 *TIMEVALUE      0\r
1293                 *MESH_NUMVERTEX 4\r
1294                 *MESH_NUMFACES  2\r
1295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1296                 *MESH_VERTEX_LIST       {\r
1297                         *MESH_VERTEX    0       -56.000000      44.000000       124.000000\r
1298                         *MESH_VERTEX    1       -56.000000      44.000000       132.000000\r
1299                         *MESH_VERTEX    2       56.000000       44.000000       132.000000\r
1300                         *MESH_VERTEX    3       56.000000       44.000000       124.000000\r
1301                 }\r
1302                 *MESH_NORMALS   {\r
1303                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1304                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1305                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1306                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1307                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1308                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                 }\r
1314                 *MESH_NUMTVERTEX        4\r
1315                 *MESH_TVERTLIST {\r
1316                         *MESH_TVERT     0       -0.437500       0.937500        1.000000\r
1317                         *MESH_TVERT     1       -0.437500       1.062500        1.000000\r
1318                         *MESH_TVERT     2       0.437500        1.062500        1.000000\r
1319                         *MESH_TVERT     3       0.437500        0.937500        1.000000\r
1320                 }\r
1321                 *MESH_NUMTVFACES        2\r
1322                 *MESH_TFACELIST {\r
1323                         *MESH_TFACE     0       0       2       1\r
1324                         *MESH_TFACE     1       0       3       2\r
1325                 }\r
1326         }\r
1327         *PROP_MOTIONBLUR        0\r
1328         *PROP_CASTSHADOW        1\r
1329         *PROP_RECVSHADOW        1\r
1330         *MATERIAL_REF   13\r
1331 }\r
1332 *GEOMOBJECT     {\r
1333         *NODE_NAME      "mat13model0surf92"\r
1334         *NODE_TM        {\r
1335                 *NODE_NAME      "mat13model0surf92"\r
1336                 *INHERIT_POS    0       0       0\r
1337                 *INHERIT_ROT    0       0       0\r
1338                 *INHERIT_SCL    0       0       0\r
1339                 *TM_ROW0        1.0     0       0\r
1340                 *TM_ROW1        0       1.0     0\r
1341                 *TM_ROW2        0       0       1.0\r
1342                 *TM_ROW3        0       0       0\r
1343                 *TM_POS 0.000000        0.000000        0.000000\r
1344         }\r
1345         *MESH   {\r
1346                 *TIMEVALUE      0\r
1347                 *MESH_NUMVERTEX 4\r
1348                 *MESH_NUMFACES  2\r
1349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1350                 *MESH_VERTEX_LIST       {\r
1351                         *MESH_VERTEX    0       -56.000000      48.000000       124.000000\r
1352                         *MESH_VERTEX    1       -56.000000      44.000000       124.000000\r
1353                         *MESH_VERTEX    2       56.000000       44.000000       124.000000\r
1354                         *MESH_VERTEX    3       56.000000       48.000000       124.000000\r
1355                 }\r
1356                 *MESH_NORMALS   {\r
1357                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1358                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1359                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1360                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1361                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1362                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        4\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       -0.437500       0.750000        1.000000\r
1371                         *MESH_TVERT     1       -0.437500       0.687500        1.000000\r
1372                         *MESH_TVERT     2       0.437500        0.687500        1.000000\r
1373                         *MESH_TVERT     3       0.437500        0.750000        1.000000\r
1374                 }\r
1375                 *MESH_NUMTVFACES        2\r
1376                 *MESH_TFACELIST {\r
1377                         *MESH_TFACE     0       0       2       1\r
1378                         *MESH_TFACE     1       0       3       2\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   13\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat13model0surf93"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat13model0surf93"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 4\r
1402                 *MESH_NUMFACES  2\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       -56.000000      44.000000       68.000000\r
1406                         *MESH_VERTEX    1       -56.000000      48.000000       68.000000\r
1407                         *MESH_VERTEX    2       56.000000       48.000000       68.000000\r
1408                         *MESH_VERTEX    3       56.000000       44.000000       68.000000\r
1409                 }\r
1410                 *MESH_NORMALS   {\r
1411                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1412                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1413                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1414                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1415                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1416                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                 }\r
1422                 *MESH_NUMTVERTEX        4\r
1423                 *MESH_TVERTLIST {\r
1424                         *MESH_TVERT     0       -0.437500       0.687500        1.000000\r
1425                         *MESH_TVERT     1       -0.437500       0.750000        1.000000\r
1426                         *MESH_TVERT     2       0.437500        0.750000        1.000000\r
1427                         *MESH_TVERT     3       0.437500        0.687500        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        2\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       0       3       2\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   13\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat13model0surf94"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat13model0surf94"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 4\r
1456                 *MESH_NUMFACES  2\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       -56.000000      48.000000       60.000000\r
1460                         *MESH_VERTEX    1       -56.000000      44.000000       60.000000\r
1461                         *MESH_VERTEX    2       56.000000       44.000000       60.000000\r
1462                         *MESH_VERTEX    3       56.000000       48.000000       60.000000\r
1463                 }\r
1464                 *MESH_NORMALS   {\r
1465                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1466                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1467                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1468                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1469                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1470                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1471                 }\r
1472                 *MESH_FACE_LIST {\r
1473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                 }\r
1476                 *MESH_NUMTVERTEX        4\r
1477                 *MESH_TVERTLIST {\r
1478                         *MESH_TVERT     0       -0.437500       0.750000        1.000000\r
1479                         *MESH_TVERT     1       -0.437500       0.687500        1.000000\r
1480                         *MESH_TVERT     2       0.437500        0.687500        1.000000\r
1481                         *MESH_TVERT     3       0.437500        0.750000        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        2\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       2       1\r
1486                         *MESH_TFACE     1       0       3       2\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   13\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat13model0surf95"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat13model0surf95"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 4\r
1510                 *MESH_NUMFACES  2\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       -56.000000      44.000000       60.000000\r
1514                         *MESH_VERTEX    1       -56.000000      44.000000       68.000000\r
1515                         *MESH_VERTEX    2       56.000000       44.000000       68.000000\r
1516                         *MESH_VERTEX    3       56.000000       44.000000       60.000000\r
1517                 }\r
1518                 *MESH_NORMALS   {\r
1519                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1520                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1521                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1522                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1523                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1524                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                 }\r
1530                 *MESH_NUMTVERTEX        4\r
1531                 *MESH_TVERTLIST {\r
1532                         *MESH_TVERT     0       -0.437500       0.937500        1.000000\r
1533                         *MESH_TVERT     1       -0.437500       1.062500        1.000000\r
1534                         *MESH_TVERT     2       0.437500        1.062500        1.000000\r
1535                         *MESH_TVERT     3       0.437500        0.937500        1.000000\r
1536                 }\r
1537                 *MESH_NUMTVFACES        2\r
1538                 *MESH_TFACELIST {\r
1539                         *MESH_TFACE     0       0       2       1\r
1540                         *MESH_TFACE     1       0       3       2\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   13\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat13model0surf96"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat13model0surf96"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       -56.000000      40.000000       184.000000\r
1568                         *MESH_VERTEX    1       56.000000       40.000000       152.000000\r
1569                         *MESH_VERTEX    2       56.000000       48.000000       152.000000\r
1570                         *MESH_VERTEX    3       -56.000000      48.000000       184.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1574                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1575                         *MESH_VERTEXNORMAL      0       -0.274721       0.000000        -0.961524\r
1576                         *MESH_VERTEXNORMAL      1       -0.274721       0.000000        -0.961524\r
1577                         *MESH_VERTEXNORMAL      2       -0.274721       0.000000        -0.961524\r
1578                         *MESH_VERTEXNORMAL      3       -0.274721       0.000000        -0.961524\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       -0.437500       0.625000        1.000000\r
1587                         *MESH_TVERT     1       0.437500        0.625000        1.000000\r
1588                         *MESH_TVERT     2       0.437500        0.750000        1.000000\r
1589                         *MESH_TVERT     3       -0.437500       0.750000        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       0       3       2\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   13\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat13model0surf97"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat13model0surf97"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 12\r
1618                 *MESH_NUMFACES  6\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       -56.000000      40.000000       0.000000\r
1622                         *MESH_VERTEX    1       -56.000000      40.000000       184.000000\r
1623                         *MESH_VERTEX    2       -56.000000      48.000000       184.000000\r
1624                         *MESH_VERTEX    3       -56.000000      48.000000       0.000000\r
1625                         *MESH_VERTEX    4       -56.000000      -40.000000      192.000000\r
1626                         *MESH_VERTEX    5       -56.000000      40.000000       192.000000\r
1627                         *MESH_VERTEX    6       -56.000000      40.000000       184.000000\r
1628                         *MESH_VERTEX    7       -56.000000      -40.000000      184.000000\r
1629                         *MESH_VERTEX    8       -56.000000      -48.000000      0.000000\r
1630                         *MESH_VERTEX    9       -56.000000      -48.000000      184.000000\r
1631                         *MESH_VERTEX    10      -56.000000      -40.000000      184.000000\r
1632                         *MESH_VERTEX    11      -56.000000      -40.000000      0.000000\r
1633                 }\r
1634                 *MESH_NORMALS   {\r
1635                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1636                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1637                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1638                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1639                         *MESH_FACENORMAL        4       -0.894427       0.447214        0.000000\r
1640                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
1641                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1642                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1643                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1644                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1645                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1646                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1647                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1648                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
1649                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1650                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
1651                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
1652                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
1653                 }\r
1654                 *MESH_FACE_LIST {\r
1655                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1656                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1657                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1658                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1659                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        12\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       -0.718750       -0.187500       1.000000\r
1665                         *MESH_TVERT     1       0.718750        -0.187500       1.000000\r
1666                         *MESH_TVERT     2       0.718750        -0.312500       1.000000\r
1667                         *MESH_TVERT     3       -0.718750       -0.312500       1.000000\r
1668                         *MESH_TVERT     4       -0.312500       2.000000        1.000000\r
1669                         *MESH_TVERT     5       0.312500        2.000000        1.000000\r
1670                         *MESH_TVERT     6       0.312500        1.875000        1.000000\r
1671                         *MESH_TVERT     7       -0.312500       1.875000        1.000000\r
1672                         *MESH_TVERT     8       -0.718750       1.187500        1.000000\r
1673                         *MESH_TVERT     9       0.718750        1.187500        1.000000\r
1674                         *MESH_TVERT     10      0.718750        1.062500        1.000000\r
1675                         *MESH_TVERT     11      -0.718750       1.062500        1.000000\r
1676                 }\r
1677                 *MESH_NUMTVFACES        6\r
1678                 *MESH_TFACELIST {\r
1679                         *MESH_TFACE     0       0       2       1\r
1680                         *MESH_TFACE     1       0       3       2\r
1681                         *MESH_TFACE     2       4       6       5\r
1682                         *MESH_TFACE     3       4       7       6\r
1683                         *MESH_TFACE     4       8       10      9\r
1684                         *MESH_TFACE     5       8       11      10\r
1685                 }\r
1686         }\r
1687         *PROP_MOTIONBLUR        0\r
1688         *PROP_CASTSHADOW        1\r
1689         *PROP_RECVSHADOW        1\r
1690         *MATERIAL_REF   13\r
1691 }\r
1692 *GEOMOBJECT     {\r
1693         *NODE_NAME      "mat13model0surf98"\r
1694         *NODE_TM        {\r
1695                 *NODE_NAME      "mat13model0surf98"\r
1696                 *INHERIT_POS    0       0       0\r
1697                 *INHERIT_ROT    0       0       0\r
1698                 *INHERIT_SCL    0       0       0\r
1699                 *TM_ROW0        1.0     0       0\r
1700                 *TM_ROW1        0       1.0     0\r
1701                 *TM_ROW2        0       0       1.0\r
1702                 *TM_ROW3        0       0       0\r
1703                 *TM_POS 0.000000        0.000000        0.000000\r
1704         }\r
1705         *MESH   {\r
1706                 *TIMEVALUE      0\r
1707                 *MESH_NUMVERTEX 4\r
1708                 *MESH_NUMFACES  2\r
1709                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1710                 *MESH_VERTEX_LIST       {\r
1711                         *MESH_VERTEX    0       56.000000       -44.000000      124.000000\r
1712                         *MESH_VERTEX    1       56.000000       -44.000000      132.000000\r
1713                         *MESH_VERTEX    2       -56.000000      -44.000000      132.000000\r
1714                         *MESH_VERTEX    3       -56.000000      -44.000000      124.000000\r
1715                 }\r
1716                 *MESH_NORMALS   {\r
1717                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1718                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1719                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1720                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1721                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1722                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1723                 }\r
1724                 *MESH_FACE_LIST {\r
1725                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1726                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1727                 }\r
1728                 *MESH_NUMTVERTEX        4\r
1729                 *MESH_TVERTLIST {\r
1730                         *MESH_TVERT     0       0.437500        0.937500        1.000000\r
1731                         *MESH_TVERT     1       0.437500        1.062500        1.000000\r
1732                         *MESH_TVERT     2       -0.437500       1.062500        1.000000\r
1733                         *MESH_TVERT     3       -0.437500       0.937500        1.000000\r
1734                 }\r
1735                 *MESH_NUMTVFACES        2\r
1736                 *MESH_TFACELIST {\r
1737                         *MESH_TFACE     0       0       2       1\r
1738                         *MESH_TFACE     1       0       3       2\r
1739                 }\r
1740         }\r
1741         *PROP_MOTIONBLUR        0\r
1742         *PROP_CASTSHADOW        1\r
1743         *PROP_RECVSHADOW        1\r
1744         *MATERIAL_REF   13\r
1745 }\r
1746 *GEOMOBJECT     {\r
1747         *NODE_NAME      "mat13model0surf99"\r
1748         *NODE_TM        {\r
1749                 *NODE_NAME      "mat13model0surf99"\r
1750                 *INHERIT_POS    0       0       0\r
1751                 *INHERIT_ROT    0       0       0\r
1752                 *INHERIT_SCL    0       0       0\r
1753                 *TM_ROW0        1.0     0       0\r
1754                 *TM_ROW1        0       1.0     0\r
1755                 *TM_ROW2        0       0       1.0\r
1756                 *TM_ROW3        0       0       0\r
1757                 *TM_POS 0.000000        0.000000        0.000000\r
1758         }\r
1759         *MESH   {\r
1760                 *TIMEVALUE      0\r
1761                 *MESH_NUMVERTEX 4\r
1762                 *MESH_NUMFACES  2\r
1763                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1764                 *MESH_VERTEX_LIST       {\r
1765                         *MESH_VERTEX    0       56.000000       -44.000000      60.000000\r
1766                         *MESH_VERTEX    1       56.000000       -44.000000      68.000000\r
1767                         *MESH_VERTEX    2       -56.000000      -44.000000      68.000000\r
1768                         *MESH_VERTEX    3       -56.000000      -44.000000      60.000000\r
1769                 }\r
1770                 *MESH_NORMALS   {\r
1771                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1772                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1773                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1774                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1775                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1776                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1777                 }\r
1778                 *MESH_FACE_LIST {\r
1779                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1780                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1781                 }\r
1782                 *MESH_NUMTVERTEX        4\r
1783                 *MESH_TVERTLIST {\r
1784                         *MESH_TVERT     0       0.437500        0.937500        1.000000\r
1785                         *MESH_TVERT     1       0.437500        1.062500        1.000000\r
1786                         *MESH_TVERT     2       -0.437500       1.062500        1.000000\r
1787                         *MESH_TVERT     3       -0.437500       0.937500        1.000000\r
1788                 }\r
1789                 *MESH_NUMTVFACES        2\r
1790                 *MESH_TFACELIST {\r
1791                         *MESH_TFACE     0       0       2       1\r
1792                         *MESH_TFACE     1       0       3       2\r
1793                 }\r
1794         }\r
1795         *PROP_MOTIONBLUR        0\r
1796         *PROP_CASTSHADOW        1\r
1797         *PROP_RECVSHADOW        1\r
1798         *MATERIAL_REF   13\r
1799 }\r
1800 *GEOMOBJECT     {\r
1801         *NODE_NAME      "mat13model0surf100"\r
1802         *NODE_TM        {\r
1803                 *NODE_NAME      "mat13model0surf100"\r
1804                 *INHERIT_POS    0       0       0\r
1805                 *INHERIT_ROT    0       0       0\r
1806                 *INHERIT_SCL    0       0       0\r
1807                 *TM_ROW0        1.0     0       0\r
1808                 *TM_ROW1        0       1.0     0\r
1809                 *TM_ROW2        0       0       1.0\r
1810                 *TM_ROW3        0       0       0\r
1811                 *TM_POS 0.000000        0.000000        0.000000\r
1812         }\r
1813         *MESH   {\r
1814                 *TIMEVALUE      0\r
1815                 *MESH_NUMVERTEX 4\r
1816                 *MESH_NUMFACES  2\r
1817                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1818                 *MESH_VERTEX_LIST       {\r
1819                         *MESH_VERTEX    0       56.000000       -40.000000      152.000000\r
1820                         *MESH_VERTEX    1       -56.000000      -40.000000      184.000000\r
1821                         *MESH_VERTEX    2       -56.000000      -48.000000      184.000000\r
1822                         *MESH_VERTEX    3       56.000000       -48.000000      152.000000\r
1823                 }\r
1824                 *MESH_NORMALS   {\r
1825                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1826                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1827                         *MESH_VERTEXNORMAL      0       -0.274721       0.000000        -0.961524\r
1828                         *MESH_VERTEXNORMAL      1       -0.274721       0.000000        -0.961524\r
1829                         *MESH_VERTEXNORMAL      2       -0.274721       0.000000        -0.961524\r
1830                         *MESH_VERTEXNORMAL      3       -0.274721       0.000000        -0.961524\r
1831                 }\r
1832                 *MESH_FACE_LIST {\r
1833                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                 }\r
1836                 *MESH_NUMTVERTEX        4\r
1837                 *MESH_TVERTLIST {\r
1838                         *MESH_TVERT     0       0.437500        0.375000        1.000000\r
1839                         *MESH_TVERT     1       -0.437500       0.375000        1.000000\r
1840                         *MESH_TVERT     2       -0.437500       0.250000        1.000000\r
1841                         *MESH_TVERT     3       0.437500        0.250000        1.000000\r
1842                 }\r
1843                 *MESH_NUMTVFACES        2\r
1844                 *MESH_TFACELIST {\r
1845                         *MESH_TFACE     0       0       2       1\r
1846                         *MESH_TFACE     1       0       3       2\r
1847                 }\r
1848         }\r
1849         *PROP_MOTIONBLUR        0\r
1850         *PROP_CASTSHADOW        1\r
1851         *PROP_RECVSHADOW        1\r
1852         *MATERIAL_REF   13\r
1853 }\r
1854 *GEOMOBJECT     {\r
1855         *NODE_NAME      "mat13model0surf101"\r
1856         *NODE_TM        {\r
1857                 *NODE_NAME      "mat13model0surf101"\r
1858                 *INHERIT_POS    0       0       0\r
1859                 *INHERIT_ROT    0       0       0\r
1860                 *INHERIT_SCL    0       0       0\r
1861                 *TM_ROW0        1.0     0       0\r
1862                 *TM_ROW1        0       1.0     0\r
1863                 *TM_ROW2        0       0       1.0\r
1864                 *TM_ROW3        0       0       0\r
1865                 *TM_POS 0.000000        0.000000        0.000000\r
1866         }\r
1867         *MESH   {\r
1868                 *TIMEVALUE      0\r
1869                 *MESH_NUMVERTEX 4\r
1870                 *MESH_NUMFACES  2\r
1871                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1872                 *MESH_VERTEX_LIST       {\r
1873                         *MESH_VERTEX    0       56.000000       -44.000000      132.000000\r
1874                         *MESH_VERTEX    1       56.000000       -48.000000      132.000000\r
1875                         *MESH_VERTEX    2       -56.000000      -48.000000      132.000000\r
1876                         *MESH_VERTEX    3       -56.000000      -44.000000      132.000000\r
1877                 }\r
1878                 *MESH_NORMALS   {\r
1879                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1880                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1881                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1882                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1883                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1884                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1885                 }\r
1886                 *MESH_FACE_LIST {\r
1887                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1888                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1889                 }\r
1890                 *MESH_NUMTVERTEX        4\r
1891                 *MESH_TVERTLIST {\r
1892                         *MESH_TVERT     0       0.437500        0.312500        1.000000\r
1893                         *MESH_TVERT     1       0.437500        0.250000        1.000000\r
1894                         *MESH_TVERT     2       -0.437500       0.250000        1.000000\r
1895                         *MESH_TVERT     3       -0.437500       0.312500        1.000000\r
1896                 }\r
1897                 *MESH_NUMTVFACES        2\r
1898                 *MESH_TFACELIST {\r
1899                         *MESH_TFACE     0       0       2       1\r
1900                         *MESH_TFACE     1       0       3       2\r
1901                 }\r
1902         }\r
1903         *PROP_MOTIONBLUR        0\r
1904         *PROP_CASTSHADOW        1\r
1905         *PROP_RECVSHADOW        1\r
1906         *MATERIAL_REF   13\r
1907 }\r
1908 *GEOMOBJECT     {\r
1909         *NODE_NAME      "mat13model0surf102"\r
1910         *NODE_TM        {\r
1911                 *NODE_NAME      "mat13model0surf102"\r
1912                 *INHERIT_POS    0       0       0\r
1913                 *INHERIT_ROT    0       0       0\r
1914                 *INHERIT_SCL    0       0       0\r
1915                 *TM_ROW0        1.0     0       0\r
1916                 *TM_ROW1        0       1.0     0\r
1917                 *TM_ROW2        0       0       1.0\r
1918                 *TM_ROW3        0       0       0\r
1919                 *TM_POS 0.000000        0.000000        0.000000\r
1920         }\r
1921         *MESH   {\r
1922                 *TIMEVALUE      0\r
1923                 *MESH_NUMVERTEX 4\r
1924                 *MESH_NUMFACES  2\r
1925                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1926                 *MESH_VERTEX_LIST       {\r
1927                         *MESH_VERTEX    0       56.000000       -48.000000      124.000000\r
1928                         *MESH_VERTEX    1       56.000000       -44.000000      124.000000\r
1929                         *MESH_VERTEX    2       -56.000000      -44.000000      124.000000\r
1930                         *MESH_VERTEX    3       -56.000000      -48.000000      124.000000\r
1931                 }\r
1932                 *MESH_NORMALS   {\r
1933                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1934                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1935                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1936                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1937                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1938                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1939                 }\r
1940                 *MESH_FACE_LIST {\r
1941                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1942                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1943                 }\r
1944                 *MESH_NUMTVERTEX        4\r
1945                 *MESH_TVERTLIST {\r
1946                         *MESH_TVERT     0       0.437500        0.250000        1.000000\r
1947                         *MESH_TVERT     1       0.437500        0.312500        1.000000\r
1948                         *MESH_TVERT     2       -0.437500       0.312500        1.000000\r
1949                         *MESH_TVERT     3       -0.437500       0.250000        1.000000\r
1950                 }\r
1951                 *MESH_NUMTVFACES        2\r
1952                 *MESH_TFACELIST {\r
1953                         *MESH_TFACE     0       0       2       1\r
1954                         *MESH_TFACE     1       0       3       2\r
1955                 }\r
1956         }\r
1957         *PROP_MOTIONBLUR        0\r
1958         *PROP_CASTSHADOW        1\r
1959         *PROP_RECVSHADOW        1\r
1960         *MATERIAL_REF   13\r
1961 }\r
1962 *GEOMOBJECT     {\r
1963         *NODE_NAME      "mat13model0surf103"\r
1964         *NODE_TM        {\r
1965                 *NODE_NAME      "mat13model0surf103"\r
1966                 *INHERIT_POS    0       0       0\r
1967                 *INHERIT_ROT    0       0       0\r
1968                 *INHERIT_SCL    0       0       0\r
1969                 *TM_ROW0        1.0     0       0\r
1970                 *TM_ROW1        0       1.0     0\r
1971                 *TM_ROW2        0       0       1.0\r
1972                 *TM_ROW3        0       0       0\r
1973                 *TM_POS 0.000000        0.000000        0.000000\r
1974         }\r
1975         *MESH   {\r
1976                 *TIMEVALUE      0\r
1977                 *MESH_NUMVERTEX 4\r
1978                 *MESH_NUMFACES  2\r
1979                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1980                 *MESH_VERTEX_LIST       {\r
1981                         *MESH_VERTEX    0       56.000000       -44.000000      68.000000\r
1982                         *MESH_VERTEX    1       56.000000       -48.000000      68.000000\r
1983                         *MESH_VERTEX    2       -56.000000      -48.000000      68.000000\r
1984                         *MESH_VERTEX    3       -56.000000      -44.000000      68.000000\r
1985                 }\r
1986                 *MESH_NORMALS   {\r
1987                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1988                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1989                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1990                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1991                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1992                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1993                 }\r
1994                 *MESH_FACE_LIST {\r
1995                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1996                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1997                 }\r
1998                 *MESH_NUMTVERTEX        4\r
1999                 *MESH_TVERTLIST {\r
2000                         *MESH_TVERT     0       0.437500        0.312500        1.000000\r
2001                         *MESH_TVERT     1       0.437500        0.250000        1.000000\r
2002                         *MESH_TVERT     2       -0.437500       0.250000        1.000000\r
2003                         *MESH_TVERT     3       -0.437500       0.312500        1.000000\r
2004                 }\r
2005                 *MESH_NUMTVFACES        2\r
2006                 *MESH_TFACELIST {\r
2007                         *MESH_TFACE     0       0       2       1\r
2008                         *MESH_TFACE     1       0       3       2\r
2009                 }\r
2010         }\r
2011         *PROP_MOTIONBLUR        0\r
2012         *PROP_CASTSHADOW        1\r
2013         *PROP_RECVSHADOW        1\r
2014         *MATERIAL_REF   13\r
2015 }\r
2016 *GEOMOBJECT     {\r
2017         *NODE_NAME      "mat13model0surf104"\r
2018         *NODE_TM        {\r
2019                 *NODE_NAME      "mat13model0surf104"\r
2020                 *INHERIT_POS    0       0       0\r
2021                 *INHERIT_ROT    0       0       0\r
2022                 *INHERIT_SCL    0       0       0\r
2023                 *TM_ROW0        1.0     0       0\r
2024                 *TM_ROW1        0       1.0     0\r
2025                 *TM_ROW2        0       0       1.0\r
2026                 *TM_ROW3        0       0       0\r
2027                 *TM_POS 0.000000        0.000000        0.000000\r
2028         }\r
2029         *MESH   {\r
2030                 *TIMEVALUE      0\r
2031                 *MESH_NUMVERTEX 4\r
2032                 *MESH_NUMFACES  2\r
2033                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2034                 *MESH_VERTEX_LIST       {\r
2035                         *MESH_VERTEX    0       56.000000       -48.000000      60.000000\r
2036                         *MESH_VERTEX    1       56.000000       -44.000000      60.000000\r
2037                         *MESH_VERTEX    2       -56.000000      -44.000000      60.000000\r
2038                         *MESH_VERTEX    3       -56.000000      -48.000000      60.000000\r
2039                 }\r
2040                 *MESH_NORMALS   {\r
2041                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2042                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2043                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2044                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2045                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2046                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2047                 }\r
2048                 *MESH_FACE_LIST {\r
2049                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2050                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2051                 }\r
2052                 *MESH_NUMTVERTEX        4\r
2053                 *MESH_TVERTLIST {\r
2054                         *MESH_TVERT     0       0.437500        0.250000        1.000000\r
2055                         *MESH_TVERT     1       0.437500        0.312500        1.000000\r
2056                         *MESH_TVERT     2       -0.437500       0.312500        1.000000\r
2057                         *MESH_TVERT     3       -0.437500       0.250000        1.000000\r
2058                 }\r
2059                 *MESH_NUMTVFACES        2\r
2060                 *MESH_TFACELIST {\r
2061                         *MESH_TFACE     0       0       2       1\r
2062                         *MESH_TFACE     1       0       3       2\r
2063                 }\r
2064         }\r
2065         *PROP_MOTIONBLUR        0\r
2066         *PROP_CASTSHADOW        1\r
2067         *PROP_RECVSHADOW        1\r
2068         *MATERIAL_REF   13\r
2069 }\r
2070 *GEOMOBJECT     {\r
2071         *NODE_NAME      "mat13model0surf105"\r
2072         *NODE_TM        {\r
2073                 *NODE_NAME      "mat13model0surf105"\r
2074                 *INHERIT_POS    0       0       0\r
2075                 *INHERIT_ROT    0       0       0\r
2076                 *INHERIT_SCL    0       0       0\r
2077                 *TM_ROW0        1.0     0       0\r
2078                 *TM_ROW1        0       1.0     0\r
2079                 *TM_ROW2        0       0       1.0\r
2080                 *TM_ROW3        0       0       0\r
2081                 *TM_POS 0.000000        0.000000        0.000000\r
2082         }\r
2083         *MESH   {\r
2084                 *TIMEVALUE      0\r
2085                 *MESH_NUMVERTEX 4\r
2086                 *MESH_NUMFACES  2\r
2087                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2088                 *MESH_VERTEX_LIST       {\r
2089                         *MESH_VERTEX    0       -60.000000      -40.000000      124.000000\r
2090                         *MESH_VERTEX    1       -60.000000      -40.000000      132.000000\r
2091                         *MESH_VERTEX    2       -60.000000      40.000000       132.000000\r
2092                         *MESH_VERTEX    3       -60.000000      40.000000       124.000000\r
2093                 }\r
2094                 *MESH_NORMALS   {\r
2095                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2096                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2097                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2098                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2099                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2100                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2101                 }\r
2102                 *MESH_FACE_LIST {\r
2103                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2104                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2105                 }\r
2106                 *MESH_NUMTVERTEX        4\r
2107                 *MESH_TVERTLIST {\r
2108                         *MESH_TVERT     0       -0.312500       0.937500        1.000000\r
2109                         *MESH_TVERT     1       -0.312500       1.062500        1.000000\r
2110                         *MESH_TVERT     2       0.312500        1.062500        1.000000\r
2111                         *MESH_TVERT     3       0.312500        0.937500        1.000000\r
2112                 }\r
2113                 *MESH_NUMTVFACES        2\r
2114                 *MESH_TFACELIST {\r
2115                         *MESH_TFACE     0       0       2       1\r
2116                         *MESH_TFACE     1       0       3       2\r
2117                 }\r
2118         }\r
2119         *PROP_MOTIONBLUR        0\r
2120         *PROP_CASTSHADOW        1\r
2121         *PROP_RECVSHADOW        1\r
2122         *MATERIAL_REF   13\r
2123 }\r
2124 *GEOMOBJECT     {\r
2125         *NODE_NAME      "mat13model0surf106"\r
2126         *NODE_TM        {\r
2127                 *NODE_NAME      "mat13model0surf106"\r
2128                 *INHERIT_POS    0       0       0\r
2129                 *INHERIT_ROT    0       0       0\r
2130                 *INHERIT_SCL    0       0       0\r
2131                 *TM_ROW0        1.0     0       0\r
2132                 *TM_ROW1        0       1.0     0\r
2133                 *TM_ROW2        0       0       1.0\r
2134                 *TM_ROW3        0       0       0\r
2135                 *TM_POS 0.000000        0.000000        0.000000\r
2136         }\r
2137         *MESH   {\r
2138                 *TIMEVALUE      0\r
2139                 *MESH_NUMVERTEX 4\r
2140                 *MESH_NUMFACES  2\r
2141                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2142                 *MESH_VERTEX_LIST       {\r
2143                         *MESH_VERTEX    0       -60.000000      -40.000000      60.000000\r
2144                         *MESH_VERTEX    1       -60.000000      -40.000000      68.000000\r
2145                         *MESH_VERTEX    2       -60.000000      40.000000       68.000000\r
2146                         *MESH_VERTEX    3       -60.000000      40.000000       60.000000\r
2147                 }\r
2148                 *MESH_NORMALS   {\r
2149                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2150                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2151                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2152                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2153                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2154                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2155                 }\r
2156                 *MESH_FACE_LIST {\r
2157                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2158                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2159                 }\r
2160                 *MESH_NUMTVERTEX        4\r
2161                 *MESH_TVERTLIST {\r
2162                         *MESH_TVERT     0       -0.312500       0.937500        1.000000\r
2163                         *MESH_TVERT     1       -0.312500       1.062500        1.000000\r
2164                         *MESH_TVERT     2       0.312500        1.062500        1.000000\r
2165                         *MESH_TVERT     3       0.312500        0.937500        1.000000\r
2166                 }\r
2167                 *MESH_NUMTVFACES        2\r
2168                 *MESH_TFACELIST {\r
2169                         *MESH_TFACE     0       0       2       1\r
2170                         *MESH_TFACE     1       0       3       2\r
2171                 }\r
2172         }\r
2173         *PROP_MOTIONBLUR        0\r
2174         *PROP_CASTSHADOW        1\r
2175         *PROP_RECVSHADOW        1\r
2176         *MATERIAL_REF   13\r
2177 }\r
2178 *GEOMOBJECT     {\r
2179         *NODE_NAME      "mat13model0surf107"\r
2180         *NODE_TM        {\r
2181                 *NODE_NAME      "mat13model0surf107"\r
2182                 *INHERIT_POS    0       0       0\r
2183                 *INHERIT_ROT    0       0       0\r
2184                 *INHERIT_SCL    0       0       0\r
2185                 *TM_ROW0        1.0     0       0\r
2186                 *TM_ROW1        0       1.0     0\r
2187                 *TM_ROW2        0       0       1.0\r
2188                 *TM_ROW3        0       0       0\r
2189                 *TM_POS 0.000000        0.000000        0.000000\r
2190         }\r
2191         *MESH   {\r
2192                 *TIMEVALUE      0\r
2193                 *MESH_NUMVERTEX 4\r
2194                 *MESH_NUMFACES  2\r
2195                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2196                 *MESH_VERTEX_LIST       {\r
2197                         *MESH_VERTEX    0       -56.000000      -40.000000      184.000000\r
2198                         *MESH_VERTEX    1       -56.000000      40.000000       184.000000\r
2199                         *MESH_VERTEX    2       -64.000000      40.000000       184.000000\r
2200                         *MESH_VERTEX    3       -64.000000      -40.000000      184.000000\r
2201                 }\r
2202                 *MESH_NORMALS   {\r
2203                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2204                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2205                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2206                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2207                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2208                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2209                 }\r
2210                 *MESH_FACE_LIST {\r
2211                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2212                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2213                 }\r
2214                 *MESH_NUMTVERTEX        4\r
2215                 *MESH_TVERTLIST {\r
2216                         *MESH_TVERT     0       0.218750        0.937500        1.000000\r
2217                         *MESH_TVERT     1       0.843750        0.937500        1.000000\r
2218                         *MESH_TVERT     2       0.843750        1.062500        1.000000\r
2219                         *MESH_TVERT     3       0.218750        1.062500        1.000000\r
2220                 }\r
2221                 *MESH_NUMTVFACES        2\r
2222                 *MESH_TFACELIST {\r
2223                         *MESH_TFACE     0       0       2       1\r
2224                         *MESH_TFACE     1       0       3       2\r
2225                 }\r
2226         }\r
2227         *PROP_MOTIONBLUR        0\r
2228         *PROP_CASTSHADOW        1\r
2229         *PROP_RECVSHADOW        1\r
2230         *MATERIAL_REF   13\r
2231 }\r
2232 *GEOMOBJECT     {\r
2233         *NODE_NAME      "mat13model0surf108"\r
2234         *NODE_TM        {\r
2235                 *NODE_NAME      "mat13model0surf108"\r
2236                 *INHERIT_POS    0       0       0\r
2237                 *INHERIT_ROT    0       0       0\r
2238                 *INHERIT_SCL    0       0       0\r
2239                 *TM_ROW0        1.0     0       0\r
2240                 *TM_ROW1        0       1.0     0\r
2241                 *TM_ROW2        0       0       1.0\r
2242                 *TM_ROW3        0       0       0\r
2243                 *TM_POS 0.000000        0.000000        0.000000\r
2244         }\r
2245         *MESH   {\r
2246                 *TIMEVALUE      0\r
2247                 *MESH_NUMVERTEX 4\r
2248                 *MESH_NUMFACES  2\r
2249                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2250                 *MESH_VERTEX_LIST       {\r
2251                         *MESH_VERTEX    0       -60.000000      -40.000000      132.000000\r
2252                         *MESH_VERTEX    1       -64.000000      -40.000000      132.000000\r
2253                         *MESH_VERTEX    2       -64.000000      40.000000       132.000000\r
2254                         *MESH_VERTEX    3       -60.000000      40.000000       132.000000\r
2255                 }\r
2256                 *MESH_NORMALS   {\r
2257                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2258                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2259                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2260                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2261                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2262                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2263                 }\r
2264                 *MESH_FACE_LIST {\r
2265                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2266                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2267                 }\r
2268                 *MESH_NUMTVERTEX        4\r
2269                 *MESH_TVERTLIST {\r
2270                         *MESH_TVERT     0       0.218750        0.000000        1.000000\r
2271                         *MESH_TVERT     1       0.218750        0.062500        1.000000\r
2272                         *MESH_TVERT     2       0.843750        0.062500        1.000000\r
2273                         *MESH_TVERT     3       0.843750        0.000000        1.000000\r
2274                 }\r
2275                 *MESH_NUMTVFACES        2\r
2276                 *MESH_TFACELIST {\r
2277                         *MESH_TFACE     0       0       2       1\r
2278                         *MESH_TFACE     1       0       3       2\r
2279                 }\r
2280         }\r
2281         *PROP_MOTIONBLUR        0\r
2282         *PROP_CASTSHADOW        1\r
2283         *PROP_RECVSHADOW        1\r
2284         *MATERIAL_REF   13\r
2285 }\r
2286 *GEOMOBJECT     {\r
2287         *NODE_NAME      "mat13model0surf109"\r
2288         *NODE_TM        {\r
2289                 *NODE_NAME      "mat13model0surf109"\r
2290                 *INHERIT_POS    0       0       0\r
2291                 *INHERIT_ROT    0       0       0\r
2292                 *INHERIT_SCL    0       0       0\r
2293                 *TM_ROW0        1.0     0       0\r
2294                 *TM_ROW1        0       1.0     0\r
2295                 *TM_ROW2        0       0       1.0\r
2296                 *TM_ROW3        0       0       0\r
2297                 *TM_POS 0.000000        0.000000        0.000000\r
2298         }\r
2299         *MESH   {\r
2300                 *TIMEVALUE      0\r
2301                 *MESH_NUMVERTEX 4\r
2302                 *MESH_NUMFACES  2\r
2303                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2304                 *MESH_VERTEX_LIST       {\r
2305                         *MESH_VERTEX    0       -64.000000      -40.000000      124.000000\r
2306                         *MESH_VERTEX    1       -60.000000      -40.000000      124.000000\r
2307                         *MESH_VERTEX    2       -60.000000      40.000000       124.000000\r
2308                         *MESH_VERTEX    3       -64.000000      40.000000       124.000000\r
2309                 }\r
2310                 *MESH_NORMALS   {\r
2311                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2312                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2313                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2314                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2315                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2316                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2317                 }\r
2318                 *MESH_FACE_LIST {\r
2319                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2320                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2321                 }\r
2322                 *MESH_NUMTVERTEX        4\r
2323                 *MESH_TVERTLIST {\r
2324                         *MESH_TVERT     0       0.218750        0.062500        1.000000\r
2325                         *MESH_TVERT     1       0.218750        0.000000        1.000000\r
2326                         *MESH_TVERT     2       0.843750        0.000000        1.000000\r
2327                         *MESH_TVERT     3       0.843750        0.062500        1.000000\r
2328                 }\r
2329                 *MESH_NUMTVFACES        2\r
2330                 *MESH_TFACELIST {\r
2331                         *MESH_TFACE     0       0       2       1\r
2332                         *MESH_TFACE     1       0       3       2\r
2333                 }\r
2334         }\r
2335         *PROP_MOTIONBLUR        0\r
2336         *PROP_CASTSHADOW        1\r
2337         *PROP_RECVSHADOW        1\r
2338         *MATERIAL_REF   13\r
2339 }\r
2340 *GEOMOBJECT     {\r
2341         *NODE_NAME      "mat13model0surf110"\r
2342         *NODE_TM        {\r
2343                 *NODE_NAME      "mat13model0surf110"\r
2344                 *INHERIT_POS    0       0       0\r
2345                 *INHERIT_ROT    0       0       0\r
2346                 *INHERIT_SCL    0       0       0\r
2347                 *TM_ROW0        1.0     0       0\r
2348                 *TM_ROW1        0       1.0     0\r
2349                 *TM_ROW2        0       0       1.0\r
2350                 *TM_ROW3        0       0       0\r
2351                 *TM_POS 0.000000        0.000000        0.000000\r
2352         }\r
2353         *MESH   {\r
2354                 *TIMEVALUE      0\r
2355                 *MESH_NUMVERTEX 4\r
2356                 *MESH_NUMFACES  2\r
2357                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2358                 *MESH_VERTEX_LIST       {\r
2359                         *MESH_VERTEX    0       -60.000000      -40.000000      68.000000\r
2360                         *MESH_VERTEX    1       -64.000000      -40.000000      68.000000\r
2361                         *MESH_VERTEX    2       -64.000000      40.000000       68.000000\r
2362                         *MESH_VERTEX    3       -60.000000      40.000000       68.000000\r
2363                 }\r
2364                 *MESH_NORMALS   {\r
2365                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2366                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2367                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2368                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2369                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2370                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2371                 }\r
2372                 *MESH_FACE_LIST {\r
2373                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2374                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2375                 }\r
2376                 *MESH_NUMTVERTEX        4\r
2377                 *MESH_TVERTLIST {\r
2378                         *MESH_TVERT     0       0.218750        0.000000        1.000000\r
2379                         *MESH_TVERT     1       0.218750        0.062500        1.000000\r
2380                         *MESH_TVERT     2       0.843750        0.062500        1.000000\r
2381                         *MESH_TVERT     3       0.843750        0.000000        1.000000\r
2382                 }\r
2383                 *MESH_NUMTVFACES        2\r
2384                 *MESH_TFACELIST {\r
2385                         *MESH_TFACE     0       0       2       1\r
2386                         *MESH_TFACE     1       0       3       2\r
2387                 }\r
2388         }\r
2389         *PROP_MOTIONBLUR        0\r
2390         *PROP_CASTSHADOW        1\r
2391         *PROP_RECVSHADOW        1\r
2392         *MATERIAL_REF   13\r
2393 }\r
2394 *GEOMOBJECT     {\r
2395         *NODE_NAME      "mat13model0surf111"\r
2396         *NODE_TM        {\r
2397                 *NODE_NAME      "mat13model0surf111"\r
2398                 *INHERIT_POS    0       0       0\r
2399                 *INHERIT_ROT    0       0       0\r
2400                 *INHERIT_SCL    0       0       0\r
2401                 *TM_ROW0        1.0     0       0\r
2402                 *TM_ROW1        0       1.0     0\r
2403                 *TM_ROW2        0       0       1.0\r
2404                 *TM_ROW3        0       0       0\r
2405                 *TM_POS 0.000000        0.000000        0.000000\r
2406         }\r
2407         *MESH   {\r
2408                 *TIMEVALUE      0\r
2409                 *MESH_NUMVERTEX 4\r
2410                 *MESH_NUMFACES  2\r
2411                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2412                 *MESH_VERTEX_LIST       {\r
2413                         *MESH_VERTEX    0       -64.000000      -40.000000      60.000000\r
2414                         *MESH_VERTEX    1       -60.000000      -40.000000      60.000000\r
2415                         *MESH_VERTEX    2       -60.000000      40.000000       60.000000\r
2416                         *MESH_VERTEX    3       -64.000000      40.000000       60.000000\r
2417                 }\r
2418                 *MESH_NORMALS   {\r
2419                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2420                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2421                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2422                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2423                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2424                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2425                 }\r
2426                 *MESH_FACE_LIST {\r
2427                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2428                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2429                 }\r
2430                 *MESH_NUMTVERTEX        4\r
2431                 *MESH_TVERTLIST {\r
2432                         *MESH_TVERT     0       0.218750        0.062500        1.000000\r
2433                         *MESH_TVERT     1       0.218750        0.000000        1.000000\r
2434                         *MESH_TVERT     2       0.843750        0.000000        1.000000\r
2435                         *MESH_TVERT     3       0.843750        0.062500        1.000000\r
2436                 }\r
2437                 *MESH_NUMTVFACES        2\r
2438                 *MESH_TFACELIST {\r
2439                         *MESH_TFACE     0       0       2       1\r
2440                         *MESH_TFACE     1       0       3       2\r
2441                 }\r
2442         }\r
2443         *PROP_MOTIONBLUR        0\r
2444         *PROP_CASTSHADOW        1\r
2445         *PROP_RECVSHADOW        1\r
2446         *MATERIAL_REF   13\r
2447 }\r
2448 *GEOMOBJECT     {\r
2449         *NODE_NAME      "mat14model0surf112"\r
2450         *NODE_TM        {\r
2451                 *NODE_NAME      "mat14model0surf112"\r
2452                 *INHERIT_POS    0       0       0\r
2453                 *INHERIT_ROT    0       0       0\r
2454                 *INHERIT_SCL    0       0       0\r
2455                 *TM_ROW0        1.0     0       0\r
2456                 *TM_ROW1        0       1.0     0\r
2457                 *TM_ROW2        0       0       1.0\r
2458                 *TM_ROW3        0       0       0\r
2459                 *TM_POS 0.000000        0.000000        0.000000\r
2460         }\r
2461         *MESH   {\r
2462                 *TIMEVALUE      0\r
2463                 *MESH_NUMVERTEX 18\r
2464                 *MESH_NUMFACES  16\r
2465                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2466                 *MESH_VERTEX_LIST       {\r
2467                         *MESH_VERTEX    0       -64.000000      48.000000       4.000000\r
2468                         *MESH_VERTEX    1       64.000000       48.000000       4.000000\r
2469                         *MESH_VERTEX    2       64.000000       36.000000       2.250000\r
2470                         *MESH_VERTEX    3       -64.000000      36.000000       2.250000\r
2471                         *MESH_VERTEX    4       -64.000000      24.000000       1.000000\r
2472                         *MESH_VERTEX    5       64.000000       24.000000       1.000000\r
2473                         *MESH_VERTEX    6       64.000000       12.000000       0.250000\r
2474                         *MESH_VERTEX    7       -64.000000      12.000000       0.250000\r
2475                         *MESH_VERTEX    8       -64.000000      0.000000        0.000000\r
2476                         *MESH_VERTEX    9       64.000000       0.000000        0.000000\r
2477                         *MESH_VERTEX    10      64.000000       -12.000000      0.250000\r
2478                         *MESH_VERTEX    11      -64.000000      -12.000000      0.250000\r
2479                         *MESH_VERTEX    12      -64.000000      -24.000000      1.000000\r
2480                         *MESH_VERTEX    13      64.000000       -24.000000      1.000000\r
2481                         *MESH_VERTEX    14      64.000000       -36.000000      2.250000\r
2482                         *MESH_VERTEX    15      -64.000000      -36.000000      2.250000\r
2483                         *MESH_VERTEX    16      -64.000000      -48.000000      4.000000\r
2484                         *MESH_VERTEX    17      64.000000       -48.000000      4.000000\r
2485                 }\r
2486                 *MESH_NORMALS   {\r
2487                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2488                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2489                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2490                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2491                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2492                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2493                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
2494                         *MESH_FACENORMAL        7       -0.447214       0.894427        0.000000\r
2495                         *MESH_FACENORMAL        8       -0.894427       0.447214        0.000000\r
2496                         *MESH_FACENORMAL        9       -0.894427       0.447214        0.000000\r
2497                         *MESH_FACENORMAL        10      -1.000000       0.000000        0.000000\r
2498                         *MESH_FACENORMAL        11      -1.000000       0.000000        0.000000\r
2499                         *MESH_FACENORMAL        12      -1.000000       0.000000        0.000000\r
2500                         *MESH_FACENORMAL        13      -1.000000       0.000000        0.000000\r
2501                         *MESH_FACENORMAL        14      -1.000000       0.000000        0.000000\r
2502                         *MESH_FACENORMAL        15      -1.000000       0.000000        0.000000\r
2503                         *MESH_VERTEXNORMAL      0       0.000000        -0.164399       0.986394\r
2504                         *MESH_VERTEXNORMAL      1       -0.000000       -0.164399       0.986394\r
2505                         *MESH_VERTEXNORMAL      2       -0.000000       -0.123545       0.992339\r
2506                         *MESH_VERTEXNORMAL      3       0.000000        -0.123545       0.992339\r
2507                         *MESH_VERTEXNORMAL      4       -0.000000       -0.082481       0.996593\r
2508                         *MESH_VERTEXNORMAL      5       0.000000        -0.082481       0.996593\r
2509                         *MESH_VERTEXNORMAL      6       0.000000        -0.041275       0.999148\r
2510                         *MESH_VERTEXNORMAL      7       -0.000000       -0.041275       0.999148\r
2511                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
2512                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
2513                         *MESH_VERTEXNORMAL      10      0.000000        0.041275        0.999148\r
2514                         *MESH_VERTEXNORMAL      11      -0.000000       0.041275        0.999148\r
2515                         *MESH_VERTEXNORMAL      12      -0.000000       0.082481        0.996593\r
2516                         *MESH_VERTEXNORMAL      13      0.000000        0.082481        0.996593\r
2517                         *MESH_VERTEXNORMAL      14      -0.000000       0.123545        0.992339\r
2518                         *MESH_VERTEXNORMAL      15      0.000000        0.123545        0.992339\r
2519                         *MESH_VERTEXNORMAL      16      0.000000        0.164399        0.986394\r
2520                         *MESH_VERTEXNORMAL      17      -0.000000       0.164399        0.986394\r
2521                 }\r
2522                 *MESH_FACE_LIST {\r
2523                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2524                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2525                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2526                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2527                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2528                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2529                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2530                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2531                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2532                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2533                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2534                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2535                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2536                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2537                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2538                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2539                 }\r
2540                 *MESH_NUMTVERTEX        18\r
2541                 *MESH_TVERTLIST {\r
2542                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2543                         *MESH_TVERT     1       0.000000        1.003891        1.000000\r
2544                         *MESH_TVERT     2       0.094882        1.003891        1.000000\r
2545                         *MESH_TVERT     3       0.094882        0.000000        1.000000\r
2546                         *MESH_TVERT     4       0.189440        0.000000        1.000000\r
2547                         *MESH_TVERT     5       0.189440        1.003891        1.000000\r
2548                         *MESH_TVERT     6       0.283675        1.003891        1.000000\r
2549                         *MESH_TVERT     7       0.283675        0.000000        1.000000\r
2550                         *MESH_TVERT     8       0.377586        0.000000        1.000000\r
2551                         *MESH_TVERT     9       0.377586        1.003891        1.000000\r
2552                         *MESH_TVERT     10      0.471498        1.003891        1.000000\r
2553                         *MESH_TVERT     11      0.471498        0.000000        1.000000\r
2554                         *MESH_TVERT     12      0.565733        0.000000        1.000000\r
2555                         *MESH_TVERT     13      0.565733        1.003891        1.000000\r
2556                         *MESH_TVERT     14      0.660291        1.003891        1.000000\r
2557                         *MESH_TVERT     15      0.660291        0.000000        1.000000\r
2558                         *MESH_TVERT     16      0.755173        0.000000        1.000000\r
2559                         *MESH_TVERT     17      0.755173        1.003891        1.000000\r
2560                 }\r
2561                 *MESH_NUMTVFACES        16\r
2562                 *MESH_TFACELIST {\r
2563                         *MESH_TFACE     0       2       3       4\r
2564                         *MESH_TFACE     1       2       4       5\r
2565                         *MESH_TFACE     2       0       3       2\r
2566                         *MESH_TFACE     3       0       2       1\r
2567                         *MESH_TFACE     4       4       6       5\r
2568                         *MESH_TFACE     5       4       7       6\r
2569                         *MESH_TFACE     6       6       7       8\r
2570                         *MESH_TFACE     7       6       8       9\r
2571                         *MESH_TFACE     8       8       10      9\r
2572                         *MESH_TFACE     9       8       11      10\r
2573                         *MESH_TFACE     10      10      11      12\r
2574                         *MESH_TFACE     11      10      12      13\r
2575                         *MESH_TFACE     12      12      14      13\r
2576                         *MESH_TFACE     13      12      15      14\r
2577                         *MESH_TFACE     14      14      15      16\r
2578                         *MESH_TFACE     15      14      16      17\r
2579                 }\r
2580         }\r
2581         *PROP_MOTIONBLUR        0\r
2582         *PROP_CASTSHADOW        1\r
2583         *PROP_RECVSHADOW        1\r
2584         *MATERIAL_REF   14\r
2585 }\r
2586 *GEOMOBJECT     {\r
2587         *NODE_NAME      "mat15model0surf113"\r
2588         *NODE_TM        {\r
2589                 *NODE_NAME      "mat15model0surf113"\r
2590                 *INHERIT_POS    0       0       0\r
2591                 *INHERIT_ROT    0       0       0\r
2592                 *INHERIT_SCL    0       0       0\r
2593                 *TM_ROW0        1.0     0       0\r
2594                 *TM_ROW1        0       1.0     0\r
2595                 *TM_ROW2        0       0       1.0\r
2596                 *TM_ROW3        0       0       0\r
2597                 *TM_POS 0.000000        0.000000        0.000000\r
2598         }\r
2599         *MESH   {\r
2600                 *TIMEVALUE      0\r
2601                 *MESH_NUMVERTEX 4\r
2602                 *MESH_NUMFACES  2\r
2603                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2604                 *MESH_VERTEX_LIST       {\r
2605                         *MESH_VERTEX    0       40.000000       -2.000000       136.000000\r
2606                         *MESH_VERTEX    1       40.000000       2.000000        136.000000\r
2607                         *MESH_VERTEX    2       56.000000       -6.000000       152.000000\r
2608                         *MESH_VERTEX    3       56.000000       -10.000000      152.000000\r
2609                 }\r
2610                 *MESH_NORMALS   {\r
2611                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2612                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2613                         *MESH_VERTEXNORMAL      0       -0.711452       -0.551270       0.435817\r
2614                         *MESH_VERTEXNORMAL      1       -0.222241       0.764846        0.604664\r
2615                         *MESH_VERTEXNORMAL      2       -0.222241       0.764846        0.604664\r
2616                         *MESH_VERTEXNORMAL      3       -0.711452       -0.551270       0.435817\r
2617                 }\r
2618                 *MESH_FACE_LIST {\r
2619                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2620                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2621                 }\r
2622                 *MESH_NUMTVERTEX        4\r
2623                 *MESH_TVERTLIST {\r
2624                         *MESH_TVERT     0       0.250000        0.100000        1.000000\r
2625                         *MESH_TVERT     1       0.500000        0.100000        1.000000\r
2626                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2627                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
2628                 }\r
2629                 *MESH_NUMTVFACES        2\r
2630                 *MESH_TFACELIST {\r
2631                         *MESH_TFACE     0       0       2       1\r
2632                         *MESH_TFACE     1       0       3       2\r
2633                 }\r
2634         }\r
2635         *PROP_MOTIONBLUR        0\r
2636         *PROP_CASTSHADOW        1\r
2637         *PROP_RECVSHADOW        1\r
2638         *MATERIAL_REF   15\r
2639 }\r
2640 *GEOMOBJECT     {\r
2641         *NODE_NAME      "mat15model0surf114"\r
2642         *NODE_TM        {\r
2643                 *NODE_NAME      "mat15model0surf114"\r
2644                 *INHERIT_POS    0       0       0\r
2645                 *INHERIT_ROT    0       0       0\r
2646                 *INHERIT_SCL    0       0       0\r
2647                 *TM_ROW0        1.0     0       0\r
2648                 *TM_ROW1        0       1.0     0\r
2649                 *TM_ROW2        0       0       1.0\r
2650                 *TM_ROW3        0       0       0\r
2651                 *TM_POS 0.000000        0.000000        0.000000\r
2652         }\r
2653         *MESH   {\r
2654                 *TIMEVALUE      0\r
2655                 *MESH_NUMVERTEX 4\r
2656                 *MESH_NUMFACES  2\r
2657                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2658                 *MESH_VERTEX_LIST       {\r
2659                         *MESH_VERTEX    0       56.000000       -6.000000       152.000000\r
2660                         *MESH_VERTEX    1       40.000000       2.000000        136.000000\r
2661                         *MESH_VERTEX    2       40.000000       2.000000        116.000000\r
2662                         *MESH_VERTEX    3       56.000000       -6.000000       132.000000\r
2663                 }\r
2664                 *MESH_NORMALS   {\r
2665                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2666                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2667                         *MESH_VERTEXNORMAL      0       -0.222241       0.764846        0.604664\r
2668                         *MESH_VERTEXNORMAL      1       -0.222241       0.764846        0.604664\r
2669                         *MESH_VERTEXNORMAL      2       0.711452        0.551270        -0.435817\r
2670                         *MESH_VERTEXNORMAL      3       0.711452        0.551270        -0.435817\r
2671                 }\r
2672                 *MESH_FACE_LIST {\r
2673                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2674                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2675                 }\r
2676                 *MESH_NUMTVERTEX        4\r
2677                 *MESH_TVERTLIST {\r
2678                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
2679                         *MESH_TVERT     1       0.500000        0.100000        1.000000\r
2680                         *MESH_TVERT     2       0.750000        0.100000        1.000000\r
2681                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
2682                 }\r
2683                 *MESH_NUMTVFACES        2\r
2684                 *MESH_TFACELIST {\r
2685                         *MESH_TFACE     0       0       2       1\r
2686                         *MESH_TFACE     1       0       3       2\r
2687                 }\r
2688         }\r
2689         *PROP_MOTIONBLUR        0\r
2690         *PROP_CASTSHADOW        1\r
2691         *PROP_RECVSHADOW        1\r
2692         *MATERIAL_REF   15\r
2693 }\r
2694 *GEOMOBJECT     {\r
2695         *NODE_NAME      "mat15model0surf115"\r
2696         *NODE_TM        {\r
2697                 *NODE_NAME      "mat15model0surf115"\r
2698                 *INHERIT_POS    0       0       0\r
2699                 *INHERIT_ROT    0       0       0\r
2700                 *INHERIT_SCL    0       0       0\r
2701                 *TM_ROW0        1.0     0       0\r
2702                 *TM_ROW1        0       1.0     0\r
2703                 *TM_ROW2        0       0       1.0\r
2704                 *TM_ROW3        0       0       0\r
2705                 *TM_POS 0.000000        0.000000        0.000000\r
2706         }\r
2707         *MESH   {\r
2708                 *TIMEVALUE      0\r
2709                 *MESH_NUMVERTEX 4\r
2710                 *MESH_NUMFACES  2\r
2711                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2712                 *MESH_VERTEX_LIST       {\r
2713                         *MESH_VERTEX    0       56.000000       -10.000000      132.000000\r
2714                         *MESH_VERTEX    1       40.000000       -2.000000       136.000000\r
2715                         *MESH_VERTEX    2       56.000000       -10.000000      152.000000\r
2716                         *MESH_VERTEX    3       40.000000       -2.000000       116.000000\r
2717                 }\r
2718                 *MESH_NORMALS   {\r
2719                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2720                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2721                         *MESH_VERTEXNORMAL      0       0.222241        -0.764846       -0.604664\r
2722                         *MESH_VERTEXNORMAL      1       -0.711452       -0.551270       0.435817\r
2723                         *MESH_VERTEXNORMAL      2       -0.711452       -0.551270       0.435817\r
2724                         *MESH_VERTEXNORMAL      3       0.222241        -0.764846       -0.604664\r
2725                 }\r
2726                 *MESH_FACE_LIST {\r
2727                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2728                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2729                 }\r
2730                 *MESH_NUMTVERTEX        4\r
2731                 *MESH_TVERTLIST {\r
2732                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2733                         *MESH_TVERT     1       0.250000        0.100000        1.000000\r
2734                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
2735                         *MESH_TVERT     3       0.000000        0.100000        1.000000\r
2736                 }\r
2737                 *MESH_NUMTVFACES        2\r
2738                 *MESH_TFACELIST {\r
2739                         *MESH_TFACE     0       0       2       1\r
2740                         *MESH_TFACE     1       0       1       3\r
2741                 }\r
2742         }\r
2743         *PROP_MOTIONBLUR        0\r
2744         *PROP_CASTSHADOW        1\r
2745         *PROP_RECVSHADOW        1\r
2746         *MATERIAL_REF   15\r
2747 }\r
2748 *GEOMOBJECT     {\r
2749         *NODE_NAME      "mat15model0surf116"\r
2750         *NODE_TM        {\r
2751                 *NODE_NAME      "mat15model0surf116"\r
2752                 *INHERIT_POS    0       0       0\r
2753                 *INHERIT_ROT    0       0       0\r
2754                 *INHERIT_SCL    0       0       0\r
2755                 *TM_ROW0        1.0     0       0\r
2756                 *TM_ROW1        0       1.0     0\r
2757                 *TM_ROW2        0       0       1.0\r
2758                 *TM_ROW3        0       0       0\r
2759                 *TM_POS 0.000000        0.000000        0.000000\r
2760         }\r
2761         *MESH   {\r
2762                 *TIMEVALUE      0\r
2763                 *MESH_NUMVERTEX 4\r
2764                 *MESH_NUMFACES  2\r
2765                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2766                 *MESH_VERTEX_LIST       {\r
2767                         *MESH_VERTEX    0       40.000000       2.000000        116.000000\r
2768                         *MESH_VERTEX    1       40.000000       -2.000000       116.000000\r
2769                         *MESH_VERTEX    2       56.000000       -10.000000      132.000000\r
2770                         *MESH_VERTEX    3       56.000000       -6.000000       132.000000\r
2771                 }\r
2772                 *MESH_NORMALS   {\r
2773                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2774                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2775                         *MESH_VERTEXNORMAL      0       0.711452        0.551270        -0.435817\r
2776                         *MESH_VERTEXNORMAL      1       0.222241        -0.764846       -0.604664\r
2777                         *MESH_VERTEXNORMAL      2       0.222241        -0.764846       -0.604664\r
2778                         *MESH_VERTEXNORMAL      3       0.711452        0.551270        -0.435817\r
2779                 }\r
2780                 *MESH_FACE_LIST {\r
2781                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2782                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2783                 }\r
2784                 *MESH_NUMTVERTEX        4\r
2785                 *MESH_TVERTLIST {\r
2786                         *MESH_TVERT     0       0.750000        0.100000        1.000000\r
2787                         *MESH_TVERT     1       1.000000        0.100000        1.000000\r
2788                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2789                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
2790                 }\r
2791                 *MESH_NUMTVFACES        2\r
2792                 *MESH_TFACELIST {\r
2793                         *MESH_TFACE     0       0       2       1\r
2794                         *MESH_TFACE     1       0       3       2\r
2795                 }\r
2796         }\r
2797         *PROP_MOTIONBLUR        0\r
2798         *PROP_CASTSHADOW        1\r
2799         *PROP_RECVSHADOW        1\r
2800         *MATERIAL_REF   15\r
2801 }\r
2802 *GEOMOBJECT     {\r
2803         *NODE_NAME      "mat15model0surf117"\r
2804         *NODE_TM        {\r
2805                 *NODE_NAME      "mat15model0surf117"\r
2806                 *INHERIT_POS    0       0       0\r
2807                 *INHERIT_ROT    0       0       0\r
2808                 *INHERIT_SCL    0       0       0\r
2809                 *TM_ROW0        1.0     0       0\r
2810                 *TM_ROW1        0       1.0     0\r
2811                 *TM_ROW2        0       0       1.0\r
2812                 *TM_ROW3        0       0       0\r
2813                 *TM_POS 0.000000        0.000000        0.000000\r
2814         }\r
2815         *MESH   {\r
2816                 *TIMEVALUE      0\r
2817                 *MESH_NUMVERTEX 8\r
2818                 *MESH_NUMFACES  6\r
2819                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2820                 *MESH_VERTEX_LIST       {\r
2821                         *MESH_VERTEX    0       38.000000       23.000000       79.000000\r
2822                         *MESH_VERTEX    1       38.000000       24.000000       72.000000\r
2823                         *MESH_VERTEX    2       62.000000       8.000000        88.000000\r
2824                         *MESH_VERTEX    3       38.000000       23.000000       65.000000\r
2825                         *MESH_VERTEX    4       62.000000       7.500000        91.500000\r
2826                         *MESH_VERTEX    5       62.000000       7.500000        84.500000\r
2827                         *MESH_VERTEX    6       62.000000       6.000000        94.000000\r
2828                         *MESH_VERTEX    7       38.000000       20.000000       84.000000\r
2829                 }\r
2830                 *MESH_NORMALS   {\r
2831                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2832                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2833                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2834                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2835                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2836                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2837                         *MESH_VERTEXNORMAL      0       0.408554        0.816649        0.407636\r
2838                         *MESH_VERTEXNORMAL      1       0.554700        0.832050        0.000000\r
2839                         *MESH_VERTEXNORMAL      2       0.554700        0.832050        0.000000\r
2840                         *MESH_VERTEXNORMAL      3       0.684395        0.694735        -0.221238\r
2841                         *MESH_VERTEXNORMAL      4       0.408554        0.816649        0.407636\r
2842                         *MESH_VERTEXNORMAL      5       0.684395        0.694735        -0.221238\r
2843                         *MESH_VERTEXNORMAL      6       0.185697        0.647912        0.738733\r
2844                         *MESH_VERTEXNORMAL      7       0.185697        0.647912        0.738733\r
2845                 }\r
2846                 *MESH_FACE_LIST {\r
2847                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2848                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2849                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2850                         *MESH_FACE      3       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2851                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2852                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2853                 }\r
2854                 *MESH_NUMTVERTEX        8\r
2855                 *MESH_TVERTLIST {\r
2856                         *MESH_TVERT     0       0.437500        0.100000        1.000000\r
2857                         *MESH_TVERT     1       0.500000        0.100000        1.000000\r
2858                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2859                         *MESH_TVERT     3       0.562500        0.100000        1.000000\r
2860                         *MESH_TVERT     4       0.437500        1.000000        1.000000\r
2861                         *MESH_TVERT     5       0.562500        1.000000        1.000000\r
2862                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
2863                         *MESH_TVERT     7       0.375000        0.100000        1.000000\r
2864                 }\r
2865                 *MESH_NUMTVFACES        6\r
2866                 *MESH_TFACELIST {\r
2867                         *MESH_TFACE     0       0       2       1\r
2868                         *MESH_TFACE     1       0       4       2\r
2869                         *MESH_TFACE     2       1       2       3\r
2870                         *MESH_TFACE     3       2       5       3\r
2871                         *MESH_TFACE     4       0       6       4\r
2872                         *MESH_TFACE     5       0       7       6\r
2873                 }\r
2874         }\r
2875         *PROP_MOTIONBLUR        0\r
2876         *PROP_CASTSHADOW        1\r
2877         *PROP_RECVSHADOW        1\r
2878         *MATERIAL_REF   15\r
2879 }\r
2880 *GEOMOBJECT     {\r
2881         *NODE_NAME      "mat15model0surf118"\r
2882         *NODE_TM        {\r
2883                 *NODE_NAME      "mat15model0surf118"\r
2884                 *INHERIT_POS    0       0       0\r
2885                 *INHERIT_ROT    0       0       0\r
2886                 *INHERIT_SCL    0       0       0\r
2887                 *TM_ROW0        1.0     0       0\r
2888                 *TM_ROW1        0       1.0     0\r
2889                 *TM_ROW2        0       0       1.0\r
2890                 *TM_ROW3        0       0       0\r
2891                 *TM_POS 0.000000        0.000000        0.000000\r
2892         }\r
2893         *MESH   {\r
2894                 *TIMEVALUE      0\r
2895                 *MESH_NUMVERTEX 10\r
2896                 *MESH_NUMFACES  8\r
2897                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2898                 *MESH_VERTEX_LIST       {\r
2899                         *MESH_VERTEX    0       38.000000       15.000000       87.000000\r
2900                         *MESH_VERTEX    1       38.000000       20.000000       84.000000\r
2901                         *MESH_VERTEX    2       62.000000       6.000000        94.000000\r
2902                         *MESH_VERTEX    3       62.000000       3.500000        95.500000\r
2903                         *MESH_VERTEX    4       62.000000       0.000000        96.000000\r
2904                         *MESH_VERTEX    5       38.000000       1.000000        87.000000\r
2905                         *MESH_VERTEX    6       62.000000       -3.500000       95.500000\r
2906                         *MESH_VERTEX    7       38.000000       8.000000        88.000000\r
2907                         *MESH_VERTEX    8       62.000000       -6.000000       94.000000\r
2908                         *MESH_VERTEX    9       38.000000       -4.000000       84.000000\r
2909                 }\r
2910                 *MESH_NORMALS   {\r
2911                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2912                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2913                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2914                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2915                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2916                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2917                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
2918                         *MESH_FACENORMAL        7       -0.447214       0.894427        0.000000\r
2919                         *MESH_VERTEXNORMAL      0       -0.072028       0.357521        0.931124\r
2920                         *MESH_VERTEXNORMAL      1       0.185697        0.647912        0.738733\r
2921                         *MESH_VERTEXNORMAL      2       0.185697        0.647912        0.738733\r
2922                         *MESH_VERTEXNORMAL      3       -0.072028       0.357521        0.931124\r
2923                         *MESH_VERTEXNORMAL      4       -0.316228       0.000000        0.948683\r
2924                         *MESH_VERTEXNORMAL      5       -0.292156       -0.382683       0.876469\r
2925                         *MESH_VERTEXNORMAL      6       -0.292156       -0.382683       0.876469\r
2926                         *MESH_VERTEXNORMAL      7       -0.316228       0.000000        0.948683\r
2927                         *MESH_VERTEXNORMAL      8       -0.223607       -0.707107       0.670820\r
2928                         *MESH_VERTEXNORMAL      9       -0.223607       -0.707107       0.670820\r
2929                 }\r
2930                 *MESH_FACE_LIST {\r
2931                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2932                         *MESH_FACE      1       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2933                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2934                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2935                         *MESH_FACE      4       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2936                         *MESH_FACE      5       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2937                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2938                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2939                 }\r
2940                 *MESH_NUMTVERTEX        10\r
2941                 *MESH_TVERTLIST {\r
2942                         *MESH_TVERT     0       0.312500        0.100000        1.000000\r
2943                         *MESH_TVERT     1       0.375000        0.100000        1.000000\r
2944                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
2945                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
2946                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
2947                         *MESH_TVERT     5       0.187500        0.100000        1.000000\r
2948                         *MESH_TVERT     6       0.187500        1.000000        1.000000\r
2949                         *MESH_TVERT     7       0.250000        0.100000        1.000000\r
2950                         *MESH_TVERT     8       0.125000        1.000000        1.000000\r
2951                         *MESH_TVERT     9       0.125000        0.100000        1.000000\r
2952                 }\r
2953                 *MESH_NUMTVFACES        8\r
2954                 *MESH_TFACELIST {\r
2955                         *MESH_TFACE     0       0       4       3\r
2956                         *MESH_TFACE     1       0       7       4\r
2957                         *MESH_TFACE     2       0       3       2\r
2958                         *MESH_TFACE     3       4       5       6\r
2959                         *MESH_TFACE     4       4       7       5\r
2960                         *MESH_TFACE     5       0       2       1\r
2961                         *MESH_TFACE     6       5       8       6\r
2962                         *MESH_TFACE     7       5       9       8\r
2963                 }\r
2964         }\r
2965         *PROP_MOTIONBLUR        0\r
2966         *PROP_CASTSHADOW        1\r
2967         *PROP_RECVSHADOW        1\r
2968         *MATERIAL_REF   15\r
2969 }\r
2970 *GEOMOBJECT     {\r
2971         *NODE_NAME      "mat15model0surf119"\r
2972         *NODE_TM        {\r
2973                 *NODE_NAME      "mat15model0surf119"\r
2974                 *INHERIT_POS    0       0       0\r
2975                 *INHERIT_ROT    0       0       0\r
2976                 *INHERIT_SCL    0       0       0\r
2977                 *TM_ROW0        1.0     0       0\r
2978                 *TM_ROW1        0       1.0     0\r
2979                 *TM_ROW2        0       0       1.0\r
2980                 *TM_ROW3        0       0       0\r
2981                 *TM_POS 0.000000        0.000000        0.000000\r
2982         }\r
2983         *MESH   {\r
2984                 *TIMEVALUE      0\r
2985                 *MESH_NUMVERTEX 8\r
2986                 *MESH_NUMFACES  6\r
2987                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2988                 *MESH_VERTEX_LIST       {\r
2989                         *MESH_VERTEX    0       38.000000       23.000000       65.000000\r
2990                         *MESH_VERTEX    1       62.000000       6.000000        82.000000\r
2991                         *MESH_VERTEX    2       62.000000       7.500000        84.500000\r
2992                         *MESH_VERTEX    3       38.000000       20.000000       60.000000\r
2993                         *MESH_VERTEX    4       38.000000       15.000000       57.000000\r
2994                         *MESH_VERTEX    5       62.000000       3.500000        80.500000\r
2995                         *MESH_VERTEX    6       62.000000       0.000000        80.000000\r
2996                         *MESH_VERTEX    7       38.000000       8.000000        56.000000\r
2997                 }\r
2998                 *MESH_NORMALS   {\r
2999                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3000                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3001                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3002                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3003                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3004                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3005                         *MESH_VERTEXNORMAL      0       0.684395        0.694735        -0.221238\r
3006                         *MESH_VERTEXNORMAL      1       0.756175        0.498630        -0.423754\r
3007                         *MESH_VERTEXNORMAL      2       0.684395        0.694735        -0.221238\r
3008                         *MESH_VERTEXNORMAL      3       0.756175        0.498630        -0.423754\r
3009                         *MESH_VERTEXNORMAL      4       0.763965        0.260330        -0.590412\r
3010                         *MESH_VERTEXNORMAL      5       0.763965        0.260330        -0.590412\r
3011                         *MESH_VERTEXNORMAL      6       0.707107        0.000000        -0.707107\r
3012                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
3013                 }\r
3014                 *MESH_FACE_LIST {\r
3015                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3016                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3017                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3018                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3019                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3020                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3021                 }\r
3022                 *MESH_NUMTVERTEX        8\r
3023                 *MESH_TVERTLIST {\r
3024                         *MESH_TVERT     0       0.562500        0.100000        1.000000\r
3025                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3026                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
3027                         *MESH_TVERT     3       0.625000        0.100000        1.000000\r
3028                         *MESH_TVERT     4       0.687500        0.100000        1.000000\r
3029                         *MESH_TVERT     5       0.687500        1.000000        1.000000\r
3030                         *MESH_TVERT     6       0.750000        1.000000        1.000000\r
3031                         *MESH_TVERT     7       0.750000        0.100000        1.000000\r
3032                 }\r
3033                 *MESH_NUMTVFACES        6\r
3034                 *MESH_TFACELIST {\r
3035                         *MESH_TFACE     0       1       4       3\r
3036                         *MESH_TFACE     1       1       5       4\r
3037                         *MESH_TFACE     2       0       1       3\r
3038                         *MESH_TFACE     3       0       2       1\r
3039                         *MESH_TFACE     4       4       5       6\r
3040                         *MESH_TFACE     5       4       6       7\r
3041                 }\r
3042         }\r
3043         *PROP_MOTIONBLUR        0\r
3044         *PROP_CASTSHADOW        1\r
3045         *PROP_RECVSHADOW        1\r
3046         *MATERIAL_REF   15\r
3047 }\r
3048 *GEOMOBJECT     {\r
3049         *NODE_NAME      "mat15model0surf120"\r
3050         *NODE_TM        {\r
3051                 *NODE_NAME      "mat15model0surf120"\r
3052                 *INHERIT_POS    0       0       0\r
3053                 *INHERIT_ROT    0       0       0\r
3054                 *INHERIT_SCL    0       0       0\r
3055                 *TM_ROW0        1.0     0       0\r
3056                 *TM_ROW1        0       1.0     0\r
3057                 *TM_ROW2        0       0       1.0\r
3058                 *TM_ROW3        0       0       0\r
3059                 *TM_POS 0.000000        0.000000        0.000000\r
3060         }\r
3061         *MESH   {\r
3062                 *TIMEVALUE      0\r
3063                 *MESH_NUMVERTEX 6\r
3064                 *MESH_NUMFACES  4\r
3065                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3066                 *MESH_VERTEX_LIST       {\r
3067                         *MESH_VERTEX    0       62.000000       0.000000        80.000000\r
3068                         *MESH_VERTEX    1       38.000000       8.000000        56.000000\r
3069                         *MESH_VERTEX    2       38.000000       1.000000        57.000000\r
3070                         *MESH_VERTEX    3       62.000000       -3.500000       80.500000\r
3071                         *MESH_VERTEX    4       62.000000       -6.000000       82.000000\r
3072                         *MESH_VERTEX    5       38.000000       -4.000000       60.000000\r
3073                 }\r
3074                 *MESH_NORMALS   {\r
3075                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3076                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3077                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3078                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3079                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3080                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3081                         *MESH_VERTEXNORMAL      2       0.653282        -0.382683       -0.653282\r
3082                         *MESH_VERTEXNORMAL      3       0.653282        -0.382683       -0.653282\r
3083                         *MESH_VERTEXNORMAL      4       0.500000        -0.707107       -0.500000\r
3084                         *MESH_VERTEXNORMAL      5       0.500000        -0.707107       -0.500000\r
3085                 }\r
3086                 *MESH_FACE_LIST {\r
3087                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3088                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3089                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3090                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3091                 }\r
3092                 *MESH_NUMTVERTEX        6\r
3093                 *MESH_TVERTLIST {\r
3094                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
3095                         *MESH_TVERT     1       0.750000        0.100000        1.000000\r
3096                         *MESH_TVERT     2       0.812500        0.100000        1.000000\r
3097                         *MESH_TVERT     3       0.812500        1.000000        1.000000\r
3098                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
3099                         *MESH_TVERT     5       0.875000        0.100000        1.000000\r
3100                 }\r
3101                 *MESH_NUMTVFACES        4\r
3102                 *MESH_TFACELIST {\r
3103                         *MESH_TFACE     0       0       2       1\r
3104                         *MESH_TFACE     1       0       3       2\r
3105                         *MESH_TFACE     2       2       3       4\r
3106                         *MESH_TFACE     3       2       4       5\r
3107                 }\r
3108         }\r
3109         *PROP_MOTIONBLUR        0\r
3110         *PROP_CASTSHADOW        1\r
3111         *PROP_RECVSHADOW        1\r
3112         *MATERIAL_REF   15\r
3113 }\r
3114 *GEOMOBJECT     {\r
3115         *NODE_NAME      "mat15model0surf121"\r
3116         *NODE_TM        {\r
3117                 *NODE_NAME      "mat15model0surf121"\r
3118                 *INHERIT_POS    0       0       0\r
3119                 *INHERIT_ROT    0       0       0\r
3120                 *INHERIT_SCL    0       0       0\r
3121                 *TM_ROW0        1.0     0       0\r
3122                 *TM_ROW1        0       1.0     0\r
3123                 *TM_ROW2        0       0       1.0\r
3124                 *TM_ROW3        0       0       0\r
3125                 *TM_POS 0.000000        0.000000        0.000000\r
3126         }\r
3127         *MESH   {\r
3128                 *TIMEVALUE      0\r
3129                 *MESH_NUMVERTEX 12\r
3130                 *MESH_NUMFACES  8\r
3131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3132                 *MESH_VERTEX_LIST       {\r
3133                         *MESH_VERTEX    0       38.000000       -7.000000       79.000000\r
3134                         *MESH_VERTEX    1       38.000000       -4.000000       84.000000\r
3135                         *MESH_VERTEX    2       62.000000       -6.000000       94.000000\r
3136                         *MESH_VERTEX    3       62.000000       -7.500000       91.500000\r
3137                         *MESH_VERTEX    4       62.000000       -8.000000       88.000000\r
3138                         *MESH_VERTEX    5       38.000000       -8.000000       72.000000\r
3139                         *MESH_VERTEX    6       38.000000       -7.000000       65.000000\r
3140                         *MESH_VERTEX    7       38.000000       -8.000000       72.000000\r
3141                         *MESH_VERTEX    8       62.000000       -8.000000       88.000000\r
3142                         *MESH_VERTEX    9       62.000000       -7.500000       84.500000\r
3143                         *MESH_VERTEX    10      62.000000       -6.000000       82.000000\r
3144                         *MESH_VERTEX    11      38.000000       -4.000000       60.000000\r
3145                 }\r
3146                 *MESH_NORMALS   {\r
3147                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3148                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3149                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3150                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3151                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3152                         *MESH_FACENORMAL        5       -0.447214       0.894427        0.000000\r
3153                         *MESH_FACENORMAL        6       -0.894427       0.447214        0.000000\r
3154                         *MESH_FACENORMAL        7       -0.894427       0.447214        0.000000\r
3155                         *MESH_VERTEXNORMAL      0       -0.121015       -0.923880       0.363045\r
3156                         *MESH_VERTEXNORMAL      1       -0.223607       -0.707107       0.670820\r
3157                         *MESH_VERTEXNORMAL      2       -0.223607       -0.707107       0.670820\r
3158                         *MESH_VERTEXNORMAL      3       -0.121015       -0.923880       0.363045\r
3159                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3160                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3161                         *MESH_VERTEXNORMAL      6       0.270598        -0.923880       -0.270598\r
3162                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3163                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
3164                         *MESH_VERTEXNORMAL      9       0.270598        -0.923880       -0.270598\r
3165                         *MESH_VERTEXNORMAL      10      0.500000        -0.707107       -0.500000\r
3166                         *MESH_VERTEXNORMAL      11      0.500000        -0.707107       -0.500000\r
3167                 }\r
3168                 *MESH_FACE_LIST {\r
3169                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3170                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3171                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3172                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3173                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3174                         *MESH_FACE      5       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3175                         *MESH_FACE      6       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3176                         *MESH_FACE      7       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3177                 }\r
3178                 *MESH_NUMTVERTEX        12\r
3179                 *MESH_TVERTLIST {\r
3180                         *MESH_TVERT     0       0.062500        0.100000        1.000000\r
3181                         *MESH_TVERT     1       0.125000        0.100000        1.000000\r
3182                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
3183                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
3184                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
3185                         *MESH_TVERT     5       0.000000        0.100000        1.000000\r
3186                         *MESH_TVERT     6       0.937500        0.100000        1.000000\r
3187                         *MESH_TVERT     7       1.000000        0.100000        1.000000\r
3188                         *MESH_TVERT     8       1.000000        1.000000        1.000000\r
3189                         *MESH_TVERT     9       0.937500        1.000000        1.000000\r
3190                         *MESH_TVERT     10      0.875000        1.000000        1.000000\r
3191                         *MESH_TVERT     11      0.875000        0.100000        1.000000\r
3192                 }\r
3193                 *MESH_NUMTVFACES        8\r
3194                 *MESH_TFACELIST {\r
3195                         *MESH_TFACE     0       0       3       2\r
3196                         *MESH_TFACE     1       0       4       3\r
3197                         *MESH_TFACE     2       0       2       1\r
3198                         *MESH_TFACE     3       0       5       4\r
3199                         *MESH_TFACE     4       6       8       7\r
3200                         *MESH_TFACE     5       6       9       8\r
3201                         *MESH_TFACE     6       6       10      9\r
3202                         *MESH_TFACE     7       6       11      10\r
3203                 }\r
3204         }\r
3205         *PROP_MOTIONBLUR        0\r
3206         *PROP_CASTSHADOW        1\r
3207         *PROP_RECVSHADOW        1\r
3208         *MATERIAL_REF   15\r
3209 }\r
3210 *GEOMOBJECT     {\r
3211         *NODE_NAME      "mat0model0surf122"\r
3212         *NODE_TM        {\r
3213                 *NODE_NAME      "mat0model0surf122"\r
3214                 *INHERIT_POS    0       0       0\r
3215                 *INHERIT_ROT    0       0       0\r
3216                 *INHERIT_SCL    0       0       0\r
3217                 *TM_ROW0        1.0     0       0\r
3218                 *TM_ROW1        0       1.0     0\r
3219                 *TM_ROW2        0       0       1.0\r
3220                 *TM_ROW3        0       0       0\r
3221                 *TM_POS 0.000000        0.000000        0.000000\r
3222         }\r
3223         *MESH   {\r
3224                 *TIMEVALUE      0\r
3225                 *MESH_NUMVERTEX 4\r
3226                 *MESH_NUMFACES  2\r
3227                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3228                 *MESH_VERTEX_LIST       {\r
3229                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
3230                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
3231                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
3232                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
3233                 }\r
3234                 *MESH_NORMALS   {\r
3235                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3236                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3237                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3238                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3239                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3240                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3241                 }\r
3242                 *MESH_FACE_LIST {\r
3243                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3244                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3245                 }\r
3246                 *MESH_NUMTVERTEX        4\r
3247                 *MESH_TVERTLIST {\r
3248                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
3249                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3250                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3251                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
3252                 }\r
3253                 *MESH_NUMTVFACES        2\r
3254                 *MESH_TFACELIST {\r
3255                         *MESH_TFACE     0       0       2       1\r
3256                         *MESH_TFACE     1       2       3       1\r
3257                 }\r
3258         }\r
3259         *PROP_MOTIONBLUR        0\r
3260         *PROP_CASTSHADOW        1\r
3261         *PROP_RECVSHADOW        1\r
3262         *MATERIAL_REF   0\r
3263 }\r
3264 *GEOMOBJECT     {\r
3265         *NODE_NAME      "mat0model0surf123"\r
3266         *NODE_TM        {\r
3267                 *NODE_NAME      "mat0model0surf123"\r
3268                 *INHERIT_POS    0       0       0\r
3269                 *INHERIT_ROT    0       0       0\r
3270                 *INHERIT_SCL    0       0       0\r
3271                 *TM_ROW0        1.0     0       0\r
3272                 *TM_ROW1        0       1.0     0\r
3273                 *TM_ROW2        0       0       1.0\r
3274                 *TM_ROW3        0       0       0\r
3275                 *TM_POS 0.000000        0.000000        0.000000\r
3276         }\r
3277         *MESH   {\r
3278                 *TIMEVALUE      0\r
3279                 *MESH_NUMVERTEX 4\r
3280                 *MESH_NUMFACES  2\r
3281                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3282                 *MESH_VERTEX_LIST       {\r
3283                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
3284                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
3285                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
3286                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
3287                 }\r
3288                 *MESH_NORMALS   {\r
3289                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3290                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3291                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3292                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3293                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3294                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3295                 }\r
3296                 *MESH_FACE_LIST {\r
3297                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3298                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3299                 }\r
3300                 *MESH_NUMTVERTEX        4\r
3301                 *MESH_TVERTLIST {\r
3302                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
3303                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3304                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3305                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3306                 }\r
3307                 *MESH_NUMTVFACES        2\r
3308                 *MESH_TFACELIST {\r
3309                         *MESH_TFACE     0       0       2       1\r
3310                         *MESH_TFACE     1       2       3       1\r
3311                 }\r
3312         }\r
3313         *PROP_MOTIONBLUR        0\r
3314         *PROP_CASTSHADOW        1\r
3315         *PROP_RECVSHADOW        1\r
3316         *MATERIAL_REF   0\r
3317 }\r
3318 *GEOMOBJECT     {\r
3319         *NODE_NAME      "mat0model0surf124"\r
3320         *NODE_TM        {\r
3321                 *NODE_NAME      "mat0model0surf124"\r
3322                 *INHERIT_POS    0       0       0\r
3323                 *INHERIT_ROT    0       0       0\r
3324                 *INHERIT_SCL    0       0       0\r
3325                 *TM_ROW0        1.0     0       0\r
3326                 *TM_ROW1        0       1.0     0\r
3327                 *TM_ROW2        0       0       1.0\r
3328                 *TM_ROW3        0       0       0\r
3329                 *TM_POS 0.000000        0.000000        0.000000\r
3330         }\r
3331         *MESH   {\r
3332                 *TIMEVALUE      0\r
3333                 *MESH_NUMVERTEX 4\r
3334                 *MESH_NUMFACES  2\r
3335                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3336                 *MESH_VERTEX_LIST       {\r
3337                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
3338                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
3339                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
3340                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
3341                 }\r
3342                 *MESH_NORMALS   {\r
3343                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3344                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3345                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3346                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3347                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3348                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3349                 }\r
3350                 *MESH_FACE_LIST {\r
3351                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3352                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3353                 }\r
3354                 *MESH_NUMTVERTEX        4\r
3355                 *MESH_TVERTLIST {\r
3356                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
3357                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
3358                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
3359                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
3360                 }\r
3361                 *MESH_NUMTVFACES        2\r
3362                 *MESH_TFACELIST {\r
3363                         *MESH_TFACE     0       0       2       1\r
3364                         *MESH_TFACE     1       2       3       1\r
3365                 }\r
3366         }\r
3367         *PROP_MOTIONBLUR        0\r
3368         *PROP_CASTSHADOW        1\r
3369         *PROP_RECVSHADOW        1\r
3370         *MATERIAL_REF   0\r
3371 }\r
3372 *GEOMOBJECT     {\r
3373         *NODE_NAME      "mat0model0surf125"\r
3374         *NODE_TM        {\r
3375                 *NODE_NAME      "mat0model0surf125"\r
3376                 *INHERIT_POS    0       0       0\r
3377                 *INHERIT_ROT    0       0       0\r
3378                 *INHERIT_SCL    0       0       0\r
3379                 *TM_ROW0        1.0     0       0\r
3380                 *TM_ROW1        0       1.0     0\r
3381                 *TM_ROW2        0       0       1.0\r
3382                 *TM_ROW3        0       0       0\r
3383                 *TM_POS 0.000000        0.000000        0.000000\r
3384         }\r
3385         *MESH   {\r
3386                 *TIMEVALUE      0\r
3387                 *MESH_NUMVERTEX 4\r
3388                 *MESH_NUMFACES  2\r
3389                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3390                 *MESH_VERTEX_LIST       {\r
3391                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
3392                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
3393                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
3394                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
3395                 }\r
3396                 *MESH_NORMALS   {\r
3397                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3398                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3399                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3400                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3401                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3402                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3403                 }\r
3404                 *MESH_FACE_LIST {\r
3405                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3406                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3407                 }\r
3408                 *MESH_NUMTVERTEX        4\r
3409                 *MESH_TVERTLIST {\r
3410                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
3411                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3412                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3413                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3414                 }\r
3415                 *MESH_NUMTVFACES        2\r
3416                 *MESH_TFACELIST {\r
3417                         *MESH_TFACE     0       0       2       1\r
3418                         *MESH_TFACE     1       2       3       1\r
3419                 }\r
3420         }\r
3421         *PROP_MOTIONBLUR        0\r
3422         *PROP_CASTSHADOW        1\r
3423         *PROP_RECVSHADOW        1\r
3424         *MATERIAL_REF   0\r
3425 }\r
3426 *GEOMOBJECT     {\r
3427         *NODE_NAME      "mat0model0surf126"\r
3428         *NODE_TM        {\r
3429                 *NODE_NAME      "mat0model0surf126"\r
3430                 *INHERIT_POS    0       0       0\r
3431                 *INHERIT_ROT    0       0       0\r
3432                 *INHERIT_SCL    0       0       0\r
3433                 *TM_ROW0        1.0     0       0\r
3434                 *TM_ROW1        0       1.0     0\r
3435                 *TM_ROW2        0       0       1.0\r
3436                 *TM_ROW3        0       0       0\r
3437                 *TM_POS 0.000000        0.000000        0.000000\r
3438         }\r
3439         *MESH   {\r
3440                 *TIMEVALUE      0\r
3441                 *MESH_NUMVERTEX 4\r
3442                 *MESH_NUMFACES  2\r
3443                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3444                 *MESH_VERTEX_LIST       {\r
3445                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
3446                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
3447                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
3448                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
3449                 }\r
3450                 *MESH_NORMALS   {\r
3451                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3452                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3453                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3454                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3455                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3456                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3457                 }\r
3458                 *MESH_FACE_LIST {\r
3459                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3460                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3461                 }\r
3462                 *MESH_NUMTVERTEX        4\r
3463                 *MESH_TVERTLIST {\r
3464                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
3465                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
3466                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
3467                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
3468                 }\r
3469                 *MESH_NUMTVFACES        2\r
3470                 *MESH_TFACELIST {\r
3471                         *MESH_TFACE     0       0       2       1\r
3472                         *MESH_TFACE     1       2       3       1\r
3473                 }\r
3474         }\r
3475         *PROP_MOTIONBLUR        0\r
3476         *PROP_CASTSHADOW        1\r
3477         *PROP_RECVSHADOW        1\r
3478         *MATERIAL_REF   0\r
3479 }\r
3480 *GEOMOBJECT     {\r
3481         *NODE_NAME      "mat0model0surf127"\r
3482         *NODE_TM        {\r
3483                 *NODE_NAME      "mat0model0surf127"\r
3484                 *INHERIT_POS    0       0       0\r
3485                 *INHERIT_ROT    0       0       0\r
3486                 *INHERIT_SCL    0       0       0\r
3487                 *TM_ROW0        1.0     0       0\r
3488                 *TM_ROW1        0       1.0     0\r
3489                 *TM_ROW2        0       0       1.0\r
3490                 *TM_ROW3        0       0       0\r
3491                 *TM_POS 0.000000        0.000000        0.000000\r
3492         }\r
3493         *MESH   {\r
3494                 *TIMEVALUE      0\r
3495                 *MESH_NUMVERTEX 4\r
3496                 *MESH_NUMFACES  2\r
3497                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3498                 *MESH_VERTEX_LIST       {\r
3499                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
3500                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
3501                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
3502                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
3503                 }\r
3504                 *MESH_NORMALS   {\r
3505                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3506                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3507                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3508                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3509                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3510                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3511                 }\r
3512                 *MESH_FACE_LIST {\r
3513                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3514                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3515                 }\r
3516                 *MESH_NUMTVERTEX        4\r
3517                 *MESH_TVERTLIST {\r
3518                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
3519                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
3520                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
3521                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
3522                 }\r
3523                 *MESH_NUMTVFACES        2\r
3524                 *MESH_TFACELIST {\r
3525                         *MESH_TFACE     0       0       2       1\r
3526                         *MESH_TFACE     1       2       3       1\r
3527                 }\r
3528         }\r
3529         *PROP_MOTIONBLUR        0\r
3530         *PROP_CASTSHADOW        1\r
3531         *PROP_RECVSHADOW        1\r
3532         *MATERIAL_REF   0\r
3533 }\r
3534 *GEOMOBJECT     {\r
3535         *NODE_NAME      "mat16model0surf128"\r
3536         *NODE_TM        {\r
3537                 *NODE_NAME      "mat16model0surf128"\r
3538                 *INHERIT_POS    0       0       0\r
3539                 *INHERIT_ROT    0       0       0\r
3540                 *INHERIT_SCL    0       0       0\r
3541                 *TM_ROW0        1.0     0       0\r
3542                 *TM_ROW1        0       1.0     0\r
3543                 *TM_ROW2        0       0       1.0\r
3544                 *TM_ROW3        0       0       0\r
3545                 *TM_POS 0.000000        0.000000        0.000000\r
3546         }\r
3547         *MESH   {\r
3548                 *TIMEVALUE      0\r
3549                 *MESH_NUMVERTEX 4\r
3550                 *MESH_NUMFACES  2\r
3551                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3552                 *MESH_VERTEX_LIST       {\r
3553                         *MESH_VERTEX    0       8.000000        -47.000000      92.000000\r
3554                         *MESH_VERTEX    1       8.000000        -47.000000      108.000000\r
3555                         *MESH_VERTEX    2       -24.000000      -47.000000      108.000000\r
3556                         *MESH_VERTEX    3       -24.000000      -47.000000      92.000000\r
3557                 }\r
3558                 *MESH_NORMALS   {\r
3559                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3560                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3561                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3562                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3563                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3564                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3565                 }\r
3566                 *MESH_FACE_LIST {\r
3567                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3568                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3569                 }\r
3570                 *MESH_NUMTVERTEX        4\r
3571                 *MESH_TVERTLIST {\r
3572                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3573                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3574                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3575                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3576                 }\r
3577                 *MESH_NUMTVFACES        2\r
3578                 *MESH_TFACELIST {\r
3579                         *MESH_TFACE     0       0       2       1\r
3580                         *MESH_TFACE     1       0       3       2\r
3581                 }\r
3582         }\r
3583         *PROP_MOTIONBLUR        0\r
3584         *PROP_CASTSHADOW        1\r
3585         *PROP_RECVSHADOW        1\r
3586         *MATERIAL_REF   16\r
3587 }\r
3588 *GEOMOBJECT     {\r
3589         *NODE_NAME      "mat17model0surf129"\r
3590         *NODE_TM        {\r
3591                 *NODE_NAME      "mat17model0surf129"\r
3592                 *INHERIT_POS    0       0       0\r
3593                 *INHERIT_ROT    0       0       0\r
3594                 *INHERIT_SCL    0       0       0\r
3595                 *TM_ROW0        1.0     0       0\r
3596                 *TM_ROW1        0       1.0     0\r
3597                 *TM_ROW2        0       0       1.0\r
3598                 *TM_ROW3        0       0       0\r
3599                 *TM_POS 0.000000        0.000000        0.000000\r
3600         }\r
3601         *MESH   {\r
3602                 *TIMEVALUE      0\r
3603                 *MESH_NUMVERTEX 4\r
3604                 *MESH_NUMFACES  2\r
3605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3606                 *MESH_VERTEX_LIST       {\r
3607                         *MESH_VERTEX    0       -1.000000       47.000000       84.000000\r
3608                         *MESH_VERTEX    1       -1.000000       47.000000       100.000000\r
3609                         *MESH_VERTEX    2       31.000000       47.000000       100.000000\r
3610                         *MESH_VERTEX    3       31.000000       47.000000       84.000000\r
3611                 }\r
3612                 *MESH_NORMALS   {\r
3613                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3614                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3615                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3616                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3617                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3618                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3619                 }\r
3620                 *MESH_FACE_LIST {\r
3621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3622                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3623                 }\r
3624                 *MESH_NUMTVERTEX        4\r
3625                 *MESH_TVERTLIST {\r
3626                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3627                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3628                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3629                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3630                 }\r
3631                 *MESH_NUMTVFACES        2\r
3632                 *MESH_TFACELIST {\r
3633                         *MESH_TFACE     0       0       2       1\r
3634                         *MESH_TFACE     1       0       3       2\r
3635                 }\r
3636         }\r
3637         *PROP_MOTIONBLUR        0\r
3638         *PROP_CASTSHADOW        1\r
3639         *PROP_RECVSHADOW        1\r
3640         *MATERIAL_REF   17\r
3641 }\r
3642 *GEOMOBJECT     {\r
3643         *NODE_NAME      "mat18model0surf130"\r
3644         *NODE_TM        {\r
3645                 *NODE_NAME      "mat18model0surf130"\r
3646                 *INHERIT_POS    0       0       0\r
3647                 *INHERIT_ROT    0       0       0\r
3648                 *INHERIT_SCL    0       0       0\r
3649                 *TM_ROW0        1.0     0       0\r
3650                 *TM_ROW1        0       1.0     0\r
3651                 *TM_ROW2        0       0       1.0\r
3652                 *TM_ROW3        0       0       0\r
3653                 *TM_POS 0.000000        0.000000        0.000000\r
3654         }\r
3655         *MESH   {\r
3656                 *TIMEVALUE      0\r
3657                 *MESH_NUMVERTEX 4\r
3658                 *MESH_NUMFACES  2\r
3659                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3660                 *MESH_VERTEX_LIST       {\r
3661                         *MESH_VERTEX    0       61.000000       16.000000       48.000000\r
3662                         *MESH_VERTEX    1       61.000000       16.000000       64.000000\r
3663                         *MESH_VERTEX    2       61.000000       -16.000000      64.000000\r
3664                         *MESH_VERTEX    3       61.000000       -16.000000      48.000000\r
3665                 }\r
3666                 *MESH_NORMALS   {\r
3667                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3668                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3669                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3670                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3671                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3672                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3673                 }\r
3674                 *MESH_FACE_LIST {\r
3675                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3676                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3677                 }\r
3678                 *MESH_NUMTVERTEX        4\r
3679                 *MESH_TVERTLIST {\r
3680                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3681                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3682                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3683                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3684                 }\r
3685                 *MESH_NUMTVFACES        2\r
3686                 *MESH_TFACELIST {\r
3687                         *MESH_TFACE     0       0       2       1\r
3688                         *MESH_TFACE     1       0       3       2\r
3689                 }\r
3690         }\r
3691         *PROP_MOTIONBLUR        0\r
3692         *PROP_CASTSHADOW        1\r
3693         *PROP_RECVSHADOW        1\r
3694         *MATERIAL_REF   18\r
3695 }\r
3696 *GEOMOBJECT     {\r
3697         *NODE_NAME      "mat19model0surf131"\r
3698         *NODE_TM        {\r
3699                 *NODE_NAME      "mat19model0surf131"\r
3700                 *INHERIT_POS    0       0       0\r
3701                 *INHERIT_ROT    0       0       0\r
3702                 *INHERIT_SCL    0       0       0\r
3703                 *TM_ROW0        1.0     0       0\r
3704                 *TM_ROW1        0       1.0     0\r
3705                 *TM_ROW2        0       0       1.0\r
3706                 *TM_ROW3        0       0       0\r
3707                 *TM_POS 0.000000        0.000000        0.000000\r
3708         }\r
3709         *MESH   {\r
3710                 *TIMEVALUE      0\r
3711                 *MESH_NUMVERTEX 4\r
3712                 *MESH_NUMFACES  2\r
3713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3714                 *MESH_VERTEX_LIST       {\r
3715                         *MESH_VERTEX    0       -63.000000      -2.000000       72.000000\r
3716                         *MESH_VERTEX    1       -63.000000      -2.000000       88.000000\r
3717                         *MESH_VERTEX    2       -63.000000      30.000000       88.000000\r
3718                         *MESH_VERTEX    3       -63.000000      30.000000       72.000000\r
3719                 }\r
3720                 *MESH_NORMALS   {\r
3721                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3722                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3723                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3724                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3725                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3726                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3727                 }\r
3728                 *MESH_FACE_LIST {\r
3729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3730                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3731                 }\r
3732                 *MESH_NUMTVERTEX        4\r
3733                 *MESH_TVERTLIST {\r
3734                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3735                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3736                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3737                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3738                 }\r
3739                 *MESH_NUMTVFACES        2\r
3740                 *MESH_TFACELIST {\r
3741                         *MESH_TFACE     0       0       2       1\r
3742                         *MESH_TFACE     1       0       3       2\r
3743                 }\r
3744         }\r
3745         *PROP_MOTIONBLUR        0\r
3746         *PROP_CASTSHADOW        1\r
3747         *PROP_RECVSHADOW        1\r
3748         *MATERIAL_REF   19\r
3749 }\r
3750 *GEOMOBJECT     {\r
3751         *NODE_NAME      "mat20model0surf132"\r
3752         *NODE_TM        {\r
3753                 *NODE_NAME      "mat20model0surf132"\r
3754                 *INHERIT_POS    0       0       0\r
3755                 *INHERIT_ROT    0       0       0\r
3756                 *INHERIT_SCL    0       0       0\r
3757                 *TM_ROW0        1.0     0       0\r
3758                 *TM_ROW1        0       1.0     0\r
3759                 *TM_ROW2        0       0       1.0\r
3760                 *TM_ROW3        0       0       0\r
3761                 *TM_POS 0.000000        0.000000        0.000000\r
3762         }\r
3763         *MESH   {\r
3764                 *TIMEVALUE      0\r
3765                 *MESH_NUMVERTEX 4\r
3766                 *MESH_NUMFACES  2\r
3767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3768                 *MESH_VERTEX_LIST       {\r
3769                         *MESH_VERTEX    0       56.000000       40.000000       160.000000\r
3770                         *MESH_VERTEX    1       -56.000000      40.000000       192.000000\r
3771                         *MESH_VERTEX    2       -56.000000      -40.000000      192.000000\r
3772                         *MESH_VERTEX    3       56.000000       -40.000000      160.000000\r
3773                 }\r
3774                 *MESH_NORMALS   {\r
3775                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3776                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3777                         *MESH_VERTEXNORMAL      0       -0.274721       -0.000000       -0.961524\r
3778                         *MESH_VERTEXNORMAL      1       -0.274721       -0.000000       -0.961524\r
3779                         *MESH_VERTEXNORMAL      2       -0.274721       -0.000000       -0.961524\r
3780                         *MESH_VERTEXNORMAL      3       -0.274721       -0.000000       -0.961524\r
3781                 }\r
3782                 *MESH_FACE_LIST {\r
3783                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3784                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3785                 }\r
3786                 *MESH_NUMTVERTEX        4\r
3787                 *MESH_TVERTLIST {\r
3788                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3789                         *MESH_TVERT     1       1.000000        0.089986        1.000000\r
3790                         *MESH_TVERT     2       0.375000        0.089986        1.000000\r
3791                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
3792                 }\r
3793                 *MESH_NUMTVFACES        2\r
3794                 *MESH_TFACELIST {\r
3795                         *MESH_TFACE     0       0       2       1\r
3796                         *MESH_TFACE     1       0       3       2\r
3797                 }\r
3798         }\r
3799         *PROP_MOTIONBLUR        0\r
3800         *PROP_CASTSHADOW        1\r
3801         *PROP_RECVSHADOW        1\r
3802         *MATERIAL_REF   20\r
3803 }\r
3804 *GEOMOBJECT     {\r
3805         *NODE_NAME      "mat21model0surf133"\r
3806         *NODE_TM        {\r
3807                 *NODE_NAME      "mat21model0surf133"\r
3808                 *INHERIT_POS    0       0       0\r
3809                 *INHERIT_ROT    0       0       0\r
3810                 *INHERIT_SCL    0       0       0\r
3811                 *TM_ROW0        1.0     0       0\r
3812                 *TM_ROW1        0       1.0     0\r
3813                 *TM_ROW2        0       0       1.0\r
3814                 *TM_ROW3        0       0       0\r
3815                 *TM_POS 0.000000        0.000000        0.000000\r
3816         }\r
3817         *MESH   {\r
3818                 *TIMEVALUE      0\r
3819                 *MESH_NUMVERTEX 10\r
3820                 *MESH_NUMFACES  8\r
3821                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3822                 *MESH_VERTEX_LIST       {\r
3823                         *MESH_VERTEX    0       64.000000       40.000000       152.000000\r
3824                         *MESH_VERTEX    1       63.500000       28.125000       152.000000\r
3825                         *MESH_VERTEX    2       63.500000       28.125000       132.000000\r
3826                         *MESH_VERTEX    3       64.000000       40.000000       132.000000\r
3827                         *MESH_VERTEX    4       62.000000       16.500000       152.000000\r
3828                         *MESH_VERTEX    5       59.500000       5.125000        152.000000\r
3829                         *MESH_VERTEX    6       59.500000       5.125000        132.000000\r
3830                         *MESH_VERTEX    7       62.000000       16.500000       132.000000\r
3831                         *MESH_VERTEX    8       56.000000       -6.000000       152.000000\r
3832                         *MESH_VERTEX    9       56.000000       -6.000000       132.000000\r
3833                 }\r
3834                 *MESH_NORMALS   {\r
3835                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3836                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3837                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3838                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3839                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3840                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3841                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
3842                         *MESH_FACENORMAL        7       -0.447214       0.894427        0.000000\r
3843                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3844                         *MESH_VERTEXNORMAL      1       -0.996201       0.087082        0.000000\r
3845                         *MESH_VERTEXNORMAL      2       -0.996201       0.087082        -0.000000\r
3846                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3847                         *MESH_VERTEXNORMAL      4       -0.984833       0.173503        0.000000\r
3848                         *MESH_VERTEXNORMAL      5       -0.965983       0.258605        -0.000000\r
3849                         *MESH_VERTEXNORMAL      6       -0.965983       0.258605        0.000000\r
3850                         *MESH_VERTEXNORMAL      7       -0.984833       0.173503        -0.000000\r
3851                         *MESH_VERTEXNORMAL      8       -0.939793       0.341743        -0.000000\r
3852                         *MESH_VERTEXNORMAL      9       -0.939793       0.341743        0.000000\r
3853                 }\r
3854                 *MESH_FACE_LIST {\r
3855                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3856                         *MESH_FACE      1       A:      2       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3857                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3858                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3859                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3860                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3861                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3862                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3863                 }\r
3864                 *MESH_NUMTVERTEX        10\r
3865                 *MESH_TVERTLIST {\r
3866                         *MESH_TVERT     0       0.843750        1.250000        1.000000\r
3867                         *MESH_TVERT     1       0.843750        1.062500        1.000000\r
3868                         *MESH_TVERT     2       1.000000        1.062500        1.000000\r
3869                         *MESH_TVERT     3       1.000000        1.250000        1.000000\r
3870                         *MESH_TVERT     4       0.843750        0.875000        1.000000\r
3871                         *MESH_TVERT     5       0.843750        0.687500        1.000000\r
3872                         *MESH_TVERT     6       1.000000        0.687500        1.000000\r
3873                         *MESH_TVERT     7       1.000000        0.875000        1.000000\r
3874                         *MESH_TVERT     8       0.843750        0.500000        1.000000\r
3875                         *MESH_TVERT     9       1.000000        0.500000        1.000000\r
3876                 }\r
3877                 *MESH_NUMTVFACES        8\r
3878                 *MESH_TFACELIST {\r
3879                         *MESH_TFACE     0       1       2       4\r
3880                         *MESH_TFACE     1       2       7       4\r
3881                         *MESH_TFACE     2       0       2       1\r
3882                         *MESH_TFACE     3       0       3       2\r
3883                         *MESH_TFACE     4       4       6       5\r
3884                         *MESH_TFACE     5       4       7       6\r
3885                         *MESH_TFACE     6       5       6       8\r
3886                         *MESH_TFACE     7       6       9       8\r
3887                 }\r
3888         }\r
3889         *PROP_MOTIONBLUR        0\r
3890         *PROP_CASTSHADOW        1\r
3891         *PROP_RECVSHADOW        1\r
3892         *MATERIAL_REF   21\r
3893 }\r
3894 *GEOMOBJECT     {\r
3895         *NODE_NAME      "mat21model0surf134"\r
3896         *NODE_TM        {\r
3897                 *NODE_NAME      "mat21model0surf134"\r
3898                 *INHERIT_POS    0       0       0\r
3899                 *INHERIT_ROT    0       0       0\r
3900                 *INHERIT_SCL    0       0       0\r
3901                 *TM_ROW0        1.0     0       0\r
3902                 *TM_ROW1        0       1.0     0\r
3903                 *TM_ROW2        0       0       1.0\r
3904                 *TM_ROW3        0       0       0\r
3905                 *TM_POS 0.000000        0.000000        0.000000\r
3906         }\r
3907         *MESH   {\r
3908                 *TIMEVALUE      0\r
3909                 *MESH_NUMVERTEX 10\r
3910                 *MESH_NUMFACES  8\r
3911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3912                 *MESH_VERTEX_LIST       {\r
3913                         *MESH_VERTEX    0       64.000000       -40.000000      152.000000\r
3914                         *MESH_VERTEX    1       64.000000       -40.000000      132.000000\r
3915                         *MESH_VERTEX    2       63.500000       -32.875000      132.000000\r
3916                         *MESH_VERTEX    3       63.500000       -32.875000      152.000000\r
3917                         *MESH_VERTEX    4       62.000000       -25.500000      152.000000\r
3918                         *MESH_VERTEX    5       62.000000       -25.500000      132.000000\r
3919                         *MESH_VERTEX    6       59.500000       -17.875000      132.000000\r
3920                         *MESH_VERTEX    7       59.500000       -17.875000      152.000000\r
3921                         *MESH_VERTEX    8       56.000000       -10.000000      152.000000\r
3922                         *MESH_VERTEX    9       56.000000       -10.000000      132.000000\r
3923                 }\r
3924                 *MESH_NORMALS   {\r
3925                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3926                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3927                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3928                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3929                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3930                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3931                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
3932                         *MESH_FACENORMAL        7       -0.447214       0.894427        0.000000\r
3933                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3934                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3935                         *MESH_VERTEXNORMAL      2       -0.993290       -0.115653       0.000000\r
3936                         *MESH_VERTEXNORMAL      3       -0.993290       -0.115653       0.000000\r
3937                         *MESH_VERTEXNORMAL      4       -0.973249       -0.229753       0.000000\r
3938                         *MESH_VERTEXNORMAL      5       -0.973249       -0.229753       0.000000\r
3939                         *MESH_VERTEXNORMAL      6       -0.940147       -0.340770       0.000000\r
3940                         *MESH_VERTEXNORMAL      7       -0.940147       -0.340770       0.000000\r
3941                         *MESH_VERTEXNORMAL      8       -0.894427       -0.447214       0.000000\r
3942                         *MESH_VERTEXNORMAL      9       -0.894427       -0.447214       0.000000\r
3943                 }\r
3944                 *MESH_FACE_LIST {\r
3945                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3946                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3947                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3948                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3949                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3950                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3951                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3952                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3953                 }\r
3954                 *MESH_NUMTVERTEX        10\r
3955                 *MESH_TVERTLIST {\r
3956                         *MESH_TVERT     0       0.843750        0.000000        1.000000\r
3957                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
3958                         *MESH_TVERT     2       1.000000        0.113281        1.000000\r
3959                         *MESH_TVERT     3       0.843750        0.113281        1.000000\r
3960                         *MESH_TVERT     4       0.843750        0.234375        1.000000\r
3961                         *MESH_TVERT     5       1.000000        0.234375        1.000000\r
3962                         *MESH_TVERT     6       1.000000        0.363281        1.000000\r
3963                         *MESH_TVERT     7       0.843750        0.363281        1.000000\r
3964                         *MESH_TVERT     8       0.843750        0.500000        1.000000\r
3965                         *MESH_TVERT     9       1.000000        0.500000        1.000000\r
3966                 }\r
3967                 *MESH_NUMTVFACES        8\r
3968                 *MESH_TFACELIST {\r
3969                         *MESH_TFACE     0       2       3       4\r
3970                         *MESH_TFACE     1       2       4       5\r
3971                         *MESH_TFACE     2       0       3       2\r
3972                         *MESH_TFACE     3       0       2       1\r
3973                         *MESH_TFACE     4       4       6       5\r
3974                         *MESH_TFACE     5       4       7       6\r
3975                         *MESH_TFACE     6       6       7       8\r
3976                         *MESH_TFACE     7       6       8       9\r
3977                 }\r
3978         }\r
3979         *PROP_MOTIONBLUR        0\r
3980         *PROP_CASTSHADOW        1\r
3981         *PROP_RECVSHADOW        1\r
3982         *MATERIAL_REF   21\r
3983 }\r
3984 *GEOMOBJECT     {\r
3985         *NODE_NAME      "mat21model0surf135"\r
3986         *NODE_TM        {\r
3987                 *NODE_NAME      "mat21model0surf135"\r
3988                 *INHERIT_POS    0       0       0\r
3989                 *INHERIT_ROT    0       0       0\r
3990                 *INHERIT_SCL    0       0       0\r
3991                 *TM_ROW0        1.0     0       0\r
3992                 *TM_ROW1        0       1.0     0\r
3993                 *TM_ROW2        0       0       1.0\r
3994                 *TM_ROW3        0       0       0\r
3995                 *TM_POS 0.000000        0.000000        0.000000\r
3996         }\r
3997         *MESH   {\r
3998                 *TIMEVALUE      0\r
3999                 *MESH_NUMVERTEX 28\r
4000                 *MESH_NUMFACES  24\r
4001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4002                 *MESH_VERTEX_LIST       {\r
4003                         *MESH_VERTEX    0       62.000000       8.000000        8.000000\r
4004                         *MESH_VERTEX    1       62.000000       32.000000       8.000000\r
4005                         *MESH_VERTEX    2       62.000000       32.000000       116.000000\r
4006                         *MESH_VERTEX    3       62.000000       8.000000        116.000000\r
4007                         *MESH_VERTEX    4       62.000000       -8.000000       96.000000\r
4008                         *MESH_VERTEX    5       62.000000       8.000000        96.000000\r
4009                         *MESH_VERTEX    6       62.000000       -8.000000       116.000000\r
4010                         *MESH_VERTEX    7       62.000000       0.000000        96.000000\r
4011                         *MESH_VERTEX    8       62.000000       -3.500000       95.500000\r
4012                         *MESH_VERTEX    9       62.000000       3.500000        95.500000\r
4013                         *MESH_VERTEX    10      62.000000       -6.000000       94.000000\r
4014                         *MESH_VERTEX    11      62.000000       -7.500000       91.500000\r
4015                         *MESH_VERTEX    12      62.000000       -8.000000       88.000000\r
4016                         *MESH_VERTEX    13      62.000000       -8.000000       80.000000\r
4017                         *MESH_VERTEX    14      62.000000       -7.500000       84.500000\r
4018                         *MESH_VERTEX    15      62.000000       6.000000        94.000000\r
4019                         *MESH_VERTEX    16      62.000000       -6.000000       82.000000\r
4020                         *MESH_VERTEX    17      62.000000       -8.000000       8.000000\r
4021                         *MESH_VERTEX    18      62.000000       8.000000        80.000000\r
4022                         *MESH_VERTEX    19      62.000000       7.500000        91.500000\r
4023                         *MESH_VERTEX    20      62.000000       -3.500000       80.500000\r
4024                         *MESH_VERTEX    21      62.000000       -32.000000      8.000000\r
4025                         *MESH_VERTEX    22      62.000000       8.000000        88.000000\r
4026                         *MESH_VERTEX    23      62.000000       7.500000        84.500000\r
4027                         *MESH_VERTEX    24      62.000000       6.000000        82.000000\r
4028                         *MESH_VERTEX    25      62.000000       3.500000        80.500000\r
4029                         *MESH_VERTEX    26      62.000000       0.000000        80.000000\r
4030                         *MESH_VERTEX    27      62.000000       -32.000000      116.000000\r
4031                 }\r
4032                 *MESH_NORMALS   {\r
4033                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4034                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4035                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4036                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4037                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4038                         *MESH_FACENORMAL        5       -0.447214       0.894427        0.000000\r
4039                         *MESH_FACENORMAL        6       -0.447214       0.894427        0.000000\r
4040                         *MESH_FACENORMAL        7       -0.894427       0.447214        0.000000\r
4041                         *MESH_FACENORMAL        8       -0.894427       0.447214        0.000000\r
4042                         *MESH_FACENORMAL        9       -0.894427       0.447214        0.000000\r
4043                         *MESH_FACENORMAL        10      -0.894427       0.447214        0.000000\r
4044                         *MESH_FACENORMAL        11      -0.894427       0.447214        0.000000\r
4045                         *MESH_FACENORMAL        12      -1.000000       0.000000        0.000000\r
4046                         *MESH_FACENORMAL        13      -1.000000       0.000000        0.000000\r
4047                         *MESH_FACENORMAL        14      -1.000000       0.000000        0.000000\r
4048                         *MESH_FACENORMAL        15      -1.000000       0.000000        0.000000\r
4049                         *MESH_FACENORMAL        16      -0.894427       0.447214        0.000000\r
4050                         *MESH_FACENORMAL        17      -1.000000       0.000000        0.000000\r
4051                         *MESH_FACENORMAL        18      -1.000000       0.000000        0.000000\r
4052                         *MESH_FACENORMAL        19      -1.000000       0.000000        0.000000\r
4053                         *MESH_FACENORMAL        20      -1.000000       0.000000        0.000000\r
4054                         *MESH_FACENORMAL        21      -1.000000       0.000000        0.000000\r
4055                         *MESH_FACENORMAL        22      -0.894427       0.447214        0.000000\r
4056                         *MESH_FACENORMAL        23      -0.894427       0.447214        0.000000\r
4057                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4058                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4059                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4060                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4061                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4062                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4063                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
4064                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
4065                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
4066                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
4067                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
4068                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
4069                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
4070                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
4071                         *MESH_VERTEXNORMAL      14      -1.000000       0.000000        0.000000\r
4072                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
4073                         *MESH_VERTEXNORMAL      16      -1.000000       0.000000        0.000000\r
4074                         *MESH_VERTEXNORMAL      17      -1.000000       0.000000        0.000000\r
4075                         *MESH_VERTEXNORMAL      18      -1.000000       0.000000        0.000000\r
4076                         *MESH_VERTEXNORMAL      19      -1.000000       0.000000        0.000000\r
4077                         *MESH_VERTEXNORMAL      20      -1.000000       0.000000        0.000000\r
4078                         *MESH_VERTEXNORMAL      21      -1.000000       0.000000        0.000000\r
4079                         *MESH_VERTEXNORMAL      22      -1.000000       0.000000        0.000000\r
4080                         *MESH_VERTEXNORMAL      23      -1.000000       0.000000        0.000000\r
4081                         *MESH_VERTEXNORMAL      24      -1.000000       0.000000        0.000000\r
4082                         *MESH_VERTEXNORMAL      25      -1.000000       0.000000        0.000000\r
4083                         *MESH_VERTEXNORMAL      26      -1.000000       0.000000        0.000000\r
4084                         *MESH_VERTEXNORMAL      27      -1.000000       0.000000        0.000000\r
4085                 }\r
4086                 *MESH_FACE_LIST {\r
4087                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4088                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4089                         *MESH_FACE      2       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4090                         *MESH_FACE      3       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4091                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4092                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4093                         *MESH_FACE      6       A:      4       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4094                         *MESH_FACE      7       A:      4       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4095                         *MESH_FACE      8       A:      4       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4096                         *MESH_FACE      9       A:      5       B:      15      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4097                         *MESH_FACE      10      A:      0       B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4098                         *MESH_FACE      11      A:      5       B:      19      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4099                         *MESH_FACE      12      A:      13      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4100                         *MESH_FACE      13      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4101                         *MESH_FACE      14      A:      13      B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4102                         *MESH_FACE      15      A:      13      B:      16      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4103                         *MESH_FACE      16      A:      5       B:      22      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4104                         *MESH_FACE      17      A:      18      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4105                         *MESH_FACE      18      A:      18      B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4106                         *MESH_FACE      19      A:      18      B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4107                         *MESH_FACE      20      A:      18      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4108                         *MESH_FACE      21      A:      13      B:      20      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4109                         *MESH_FACE      22      A:      6       B:      17      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4110                         *MESH_FACE      23      A:      6       B:      21      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4111                 }\r
4112                 *MESH_NUMTVERTEX        28\r
4113                 *MESH_TVERTLIST {\r
4114                         *MESH_TVERT     0       0.843750        0.625000        1.000000\r
4115                         *MESH_TVERT     1       0.843750        1.000000        1.000000\r
4116                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
4117                         *MESH_TVERT     3       0.000000        0.625000        1.000000\r
4118                         *MESH_TVERT     4       0.156250        0.375000        1.000000\r
4119                         *MESH_TVERT     5       0.156250        0.625000        1.000000\r
4120                         *MESH_TVERT     6       0.000000        0.375000        1.000000\r
4121                         *MESH_TVERT     7       0.156250        0.500000        1.000000\r
4122                         *MESH_TVERT     8       0.160156        0.445312        1.000000\r
4123                         *MESH_TVERT     9       0.160156        0.554688        1.000000\r
4124                         *MESH_TVERT     10      0.171875        0.406250        1.000000\r
4125                         *MESH_TVERT     11      0.191406        0.382812        1.000000\r
4126                         *MESH_TVERT     12      0.218750        0.375000        1.000000\r
4127                         *MESH_TVERT     13      0.281250        0.375000        1.000000\r
4128                         *MESH_TVERT     14      0.246094        0.382812        1.000000\r
4129                         *MESH_TVERT     15      0.171875        0.593750        1.000000\r
4130                         *MESH_TVERT     16      0.265625        0.406250        1.000000\r
4131                         *MESH_TVERT     17      0.843750        0.375000        1.000000\r
4132                         *MESH_TVERT     18      0.281250        0.625000        1.000000\r
4133                         *MESH_TVERT     19      0.191406        0.617188        1.000000\r
4134                         *MESH_TVERT     20      0.277344        0.445312        1.000000\r
4135                         *MESH_TVERT     21      0.843750        0.000000        1.000000\r
4136                         *MESH_TVERT     22      0.218750        0.625000        1.000000\r
4137                         *MESH_TVERT     23      0.246094        0.617188        1.000000\r
4138                         *MESH_TVERT     24      0.265625        0.593750        1.000000\r
4139                         *MESH_TVERT     25      0.277344        0.554688        1.000000\r
4140                         *MESH_TVERT     26      0.281250        0.500000        1.000000\r
4141                         *MESH_TVERT     27      0.000000        0.000000        1.000000\r
4142                 }\r
4143                 *MESH_NUMTVFACES        24\r
4144                 *MESH_TFACELIST {\r
4145                         *MESH_TFACE     0       0       3       2\r
4146                         *MESH_TFACE     1       3       5       4\r
4147                         *MESH_TFACE     2       3       4       6\r
4148                         *MESH_TFACE     3       4       7       8\r
4149                         *MESH_TFACE     4       0       2       1\r
4150                         *MESH_TFACE     5       5       9       7\r
4151                         *MESH_TFACE     6       4       8       10\r
4152                         *MESH_TFACE     7       4       10      11\r
4153                         *MESH_TFACE     8       4       11      12\r
4154                         *MESH_TFACE     9       5       15      9\r
4155                         *MESH_TFACE     10      0       17      18\r
4156                         *MESH_TFACE     11      5       19      15\r
4157                         *MESH_TFACE     12      13      18      17\r
4158                         *MESH_TFACE     13      12      14      13\r
4159                         *MESH_TFACE     14      13      14      16\r
4160                         *MESH_TFACE     15      13      16      20\r
4161                         *MESH_TFACE     16      5       22      19\r
4162                         *MESH_TFACE     17      18      23      22\r
4163                         *MESH_TFACE     18      18      24      23\r
4164                         *MESH_TFACE     19      18      25      24\r
4165                         *MESH_TFACE     20      18      26      25\r
4166                         *MESH_TFACE     21      13      20      26\r
4167                         *MESH_TFACE     22      6       17      21\r
4168                         *MESH_TFACE     23      6       21      27\r
4169                 }\r
4170         }\r
4171         *PROP_MOTIONBLUR        0\r
4172         *PROP_CASTSHADOW        1\r
4173         *PROP_RECVSHADOW        1\r
4174         *MATERIAL_REF   21\r
4175 }\r
4176 *GEOMOBJECT     {\r
4177         *NODE_NAME      "mat21model0surf136"\r
4178         *NODE_TM        {\r
4179                 *NODE_NAME      "mat21model0surf136"\r
4180                 *INHERIT_POS    0       0       0\r
4181                 *INHERIT_ROT    0       0       0\r
4182                 *INHERIT_SCL    0       0       0\r
4183                 *TM_ROW0        1.0     0       0\r
4184                 *TM_ROW1        0       1.0     0\r
4185                 *TM_ROW2        0       0       1.0\r
4186                 *TM_ROW3        0       0       0\r
4187                 *TM_POS 0.000000        0.000000        0.000000\r
4188         }\r
4189         *MESH   {\r
4190                 *TIMEVALUE      0\r
4191                 *MESH_NUMVERTEX 10\r
4192                 *MESH_NUMFACES  8\r
4193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4194                 *MESH_VERTEX_LIST       {\r
4195                         *MESH_VERTEX    0       64.000000       8.000000        88.000000\r
4196                         *MESH_VERTEX    1       62.000000       8.000000        88.000000\r
4197                         *MESH_VERTEX    2       62.000000       7.500000        91.500000\r
4198                         *MESH_VERTEX    3       64.000000       7.500000        91.500000\r
4199                         *MESH_VERTEX    4       62.000000       7.500000        84.500000\r
4200                         *MESH_VERTEX    5       64.000000       7.500000        84.500000\r
4201                         *MESH_VERTEX    6       64.000000       6.000000        94.000000\r
4202                         *MESH_VERTEX    7       64.000000       6.000000        82.000000\r
4203                         *MESH_VERTEX    8       62.000000       6.000000        94.000000\r
4204                         *MESH_VERTEX    9       62.000000       6.000000        82.000000\r
4205                 }\r
4206                 *MESH_NORMALS   {\r
4207                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4208                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4209                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4210                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4211                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4212                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4213                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
4214                         *MESH_FACENORMAL        7       -0.447214       0.894427        0.000000\r
4215                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4216                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4217                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
4218                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       -0.382683\r
4219                         *MESH_VERTEXNORMAL      4       0.000000        -0.923880       0.382683\r
4220                         *MESH_VERTEXNORMAL      5       0.000000        -0.923880       0.382683\r
4221                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
4222                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
4223                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
4224                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       0.707107\r
4225                 }\r
4226                 *MESH_FACE_LIST {\r
4227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4228                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4229                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4230                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4231                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4232                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4233                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4234                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4235                 }\r
4236                 *MESH_NUMTVERTEX        10\r
4237                 *MESH_TVERTLIST {\r
4238                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
4239                         *MESH_TVERT     1       0.500000        0.041667        1.000000\r
4240                         *MESH_TVERT     2       0.541667        0.041667        1.000000\r
4241                         *MESH_TVERT     3       0.541667        0.000000        1.000000\r
4242                         *MESH_TVERT     4       0.458333        0.041667        1.000000\r
4243                         *MESH_TVERT     5       0.458333        0.000000        1.000000\r
4244                         *MESH_TVERT     6       0.583333        0.000000        1.000000\r
4245                         *MESH_TVERT     7       0.416667        0.000000        1.000000\r
4246                         *MESH_TVERT     8       0.583333        0.041667        1.000000\r
4247                         *MESH_TVERT     9       0.416667        0.041667        1.000000\r
4248                 }\r
4249                 *MESH_NUMTVFACES        8\r
4250                 *MESH_TFACELIST {\r
4251                         *MESH_TFACE     0       0       2       1\r
4252                         *MESH_TFACE     1       0       3       2\r
4253                         *MESH_TFACE     2       0       1       4\r
4254                         *MESH_TFACE     3       0       4       5\r
4255                         *MESH_TFACE     4       2       3       6\r
4256                         *MESH_TFACE     5       4       7       5\r
4257                         *MESH_TFACE     6       2       6       8\r
4258                         *MESH_TFACE     7       4       9       7\r
4259                 }\r
4260         }\r
4261         *PROP_MOTIONBLUR        0\r
4262         *PROP_CASTSHADOW        1\r
4263         *PROP_RECVSHADOW        1\r
4264         *MATERIAL_REF   21\r
4265 }\r
4266 *GEOMOBJECT     {\r
4267         *NODE_NAME      "mat21model0surf137"\r
4268         *NODE_TM        {\r
4269                 *NODE_NAME      "mat21model0surf137"\r
4270                 *INHERIT_POS    0       0       0\r
4271                 *INHERIT_ROT    0       0       0\r
4272                 *INHERIT_SCL    0       0       0\r
4273                 *TM_ROW0        1.0     0       0\r
4274                 *TM_ROW1        0       1.0     0\r
4275                 *TM_ROW2        0       0       1.0\r
4276                 *TM_ROW3        0       0       0\r
4277                 *TM_POS 0.000000        0.000000        0.000000\r
4278         }\r
4279         *MESH   {\r
4280                 *TIMEVALUE      0\r
4281                 *MESH_NUMVERTEX 12\r
4282                 *MESH_NUMFACES  8\r
4283                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4284                 *MESH_VERTEX_LIST       {\r
4285                         *MESH_VERTEX    0       64.000000       6.000000        94.000000\r
4286                         *MESH_VERTEX    1       62.000000       6.000000        94.000000\r
4287                         *MESH_VERTEX    2       62.000000       3.500000        95.500000\r
4288                         *MESH_VERTEX    3       64.000000       3.500000        95.500000\r
4289                         *MESH_VERTEX    4       64.000000       0.000000        96.000000\r
4290                         *MESH_VERTEX    5       64.000000       0.000000        96.000000\r
4291                         *MESH_VERTEX    6       62.000000       0.000000        96.000000\r
4292                         *MESH_VERTEX    7       62.000000       -3.500000       95.500000\r
4293                         *MESH_VERTEX    8       62.000000       0.000000        96.000000\r
4294                         *MESH_VERTEX    9       64.000000       -3.500000       95.500000\r
4295                         *MESH_VERTEX    10      64.000000       -6.000000       94.000000\r
4296                         *MESH_VERTEX    11      62.000000       -6.000000       94.000000\r
4297                 }\r
4298                 *MESH_NORMALS   {\r
4299                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4300                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4301                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4302                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4303                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4304                         *MESH_FACENORMAL        5       -0.447214       0.894427        0.000000\r
4305                         *MESH_FACENORMAL        6       -0.894427       0.447214        0.000000\r
4306                         *MESH_FACENORMAL        7       -0.894427       0.447214        0.000000\r
4307                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4308                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4309                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       -0.923880\r
4310                         *MESH_VERTEXNORMAL      3       0.000000        -0.382683       -0.923880\r
4311                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
4312                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
4313                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
4314                         *MESH_VERTEXNORMAL      7       0.000000        0.382683        -0.923880\r
4315                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
4316                         *MESH_VERTEXNORMAL      9       0.000000        0.382683        -0.923880\r
4317                         *MESH_VERTEXNORMAL      10      0.000000        0.707107        -0.707107\r
4318                         *MESH_VERTEXNORMAL      11      0.000000        0.707107        -0.707107\r
4319                 }\r
4320                 *MESH_FACE_LIST {\r
4321                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4322                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4323                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4324                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4325                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4326                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4327                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4328                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4329                 }\r
4330                 *MESH_NUMTVERTEX        12\r
4331                 *MESH_TVERTLIST {\r
4332                         *MESH_TVERT     0       0.583333        0.000000        1.000000\r
4333                         *MESH_TVERT     1       0.583333        0.041667        1.000000\r
4334                         *MESH_TVERT     2       0.625000        0.041667        1.000000\r
4335                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
4336                         *MESH_TVERT     4       0.666667        0.000000        1.000000\r
4337                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
4338                         *MESH_TVERT     6       0.000000        0.041667        1.000000\r
4339                         *MESH_TVERT     7       0.041667        0.041667        1.000000\r
4340                         *MESH_TVERT     8       0.666667        0.041667        1.000000\r
4341                         *MESH_TVERT     9       0.041667        0.000000        1.000000\r
4342                         *MESH_TVERT     10      0.083333        0.000000        1.000000\r
4343                         *MESH_TVERT     11      0.083333        0.041667        1.000000\r
4344                 }\r
4345                 *MESH_NUMTVFACES        8\r
4346                 *MESH_TFACELIST {\r
4347                         *MESH_TFACE     0       0       3       2\r
4348                         *MESH_TFACE     1       2       3       4\r
4349                         *MESH_TFACE     2       0       2       1\r
4350                         *MESH_TFACE     3       2       4       8\r
4351                         *MESH_TFACE     4       5       7       6\r
4352                         *MESH_TFACE     5       5       9       7\r
4353                         *MESH_TFACE     6       7       9       10\r
4354                         *MESH_TFACE     7       7       10      11\r
4355                 }\r
4356         }\r
4357         *PROP_MOTIONBLUR        0\r
4358         *PROP_CASTSHADOW        1\r
4359         *PROP_RECVSHADOW        1\r
4360         *MATERIAL_REF   21\r
4361 }\r
4362 *GEOMOBJECT     {\r
4363         *NODE_NAME      "mat21model0surf138"\r
4364         *NODE_TM        {\r
4365                 *NODE_NAME      "mat21model0surf138"\r
4366                 *INHERIT_POS    0       0       0\r
4367                 *INHERIT_ROT    0       0       0\r
4368                 *INHERIT_SCL    0       0       0\r
4369                 *TM_ROW0        1.0     0       0\r
4370                 *TM_ROW1        0       1.0     0\r
4371                 *TM_ROW2        0       0       1.0\r
4372                 *TM_ROW3        0       0       0\r
4373                 *TM_POS 0.000000        0.000000        0.000000\r
4374         }\r
4375         *MESH   {\r
4376                 *TIMEVALUE      0\r
4377                 *MESH_NUMVERTEX 10\r
4378                 *MESH_NUMFACES  8\r
4379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4380                 *MESH_VERTEX_LIST       {\r
4381                         *MESH_VERTEX    0       62.000000       3.500000        80.500000\r
4382                         *MESH_VERTEX    1       62.000000       6.000000        82.000000\r
4383                         *MESH_VERTEX    2       64.000000       6.000000        82.000000\r
4384                         *MESH_VERTEX    3       64.000000       3.500000        80.500000\r
4385                         *MESH_VERTEX    4       64.000000       0.000000        80.000000\r
4386                         *MESH_VERTEX    5       62.000000       -3.500000       80.500000\r
4387                         *MESH_VERTEX    6       62.000000       0.000000        80.000000\r
4388                         *MESH_VERTEX    7       64.000000       -3.500000       80.500000\r
4389                         *MESH_VERTEX    8       64.000000       -6.000000       82.000000\r
4390                         *MESH_VERTEX    9       62.000000       -6.000000       82.000000\r
4391                 }\r
4392                 *MESH_NORMALS   {\r
4393                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4394                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4395                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4396                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4397                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4398                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4399                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
4400                         *MESH_FACENORMAL        7       -0.447214       0.894427        0.000000\r
4401                         *MESH_VERTEXNORMAL      0       0.000000        -0.382683       0.923880\r
4402                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4403                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4404                         *MESH_VERTEXNORMAL      3       0.000000        -0.382683       0.923880\r
4405                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4406                         *MESH_VERTEXNORMAL      5       0.000000        0.382683        0.923880\r
4407                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
4408                         *MESH_VERTEXNORMAL      7       0.000000        0.382683        0.923880\r
4409                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
4410                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
4411                 }\r
4412                 *MESH_FACE_LIST {\r
4413                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4414                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4415                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4416                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4417                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4418                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4419                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4420                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4421                 }\r
4422                 *MESH_NUMTVERTEX        10\r
4423                 *MESH_TVERTLIST {\r
4424                         *MESH_TVERT     0       0.375000        0.041667        1.000000\r
4425                         *MESH_TVERT     1       0.416667        0.041667        1.000000\r
4426                         *MESH_TVERT     2       0.416667        0.000000        1.000000\r
4427                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
4428                         *MESH_TVERT     4       0.333333        0.000000        1.000000\r
4429                         *MESH_TVERT     5       0.291667        0.041667        1.000000\r
4430                         *MESH_TVERT     6       0.333333        0.041667        1.000000\r
4431                         *MESH_TVERT     7       0.291667        0.000000        1.000000\r
4432                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
4433                         *MESH_TVERT     9       0.250000        0.041667        1.000000\r
4434                 }\r
4435                 *MESH_NUMTVFACES        8\r
4436                 *MESH_TFACELIST {\r
4437                         *MESH_TFACE     0       0       4       3\r
4438                         *MESH_TFACE     1       0       6       4\r
4439                         *MESH_TFACE     2       0       3       2\r
4440                         *MESH_TFACE     3       0       2       1\r
4441                         *MESH_TFACE     4       4       6       5\r
4442                         *MESH_TFACE     5       4       5       7\r
4443                         *MESH_TFACE     6       5       8       7\r
4444                         *MESH_TFACE     7       5       9       8\r
4445                 }\r
4446         }\r
4447         *PROP_MOTIONBLUR        0\r
4448         *PROP_CASTSHADOW        1\r
4449         *PROP_RECVSHADOW        1\r
4450         *MATERIAL_REF   21\r
4451 }\r
4452 *GEOMOBJECT     {\r
4453         *NODE_NAME      "mat21model0surf139"\r
4454         *NODE_TM        {\r
4455                 *NODE_NAME      "mat21model0surf139"\r
4456                 *INHERIT_POS    0       0       0\r
4457                 *INHERIT_ROT    0       0       0\r
4458                 *INHERIT_SCL    0       0       0\r
4459                 *TM_ROW0        1.0     0       0\r
4460                 *TM_ROW1        0       1.0     0\r
4461                 *TM_ROW2        0       0       1.0\r
4462                 *TM_ROW3        0       0       0\r
4463                 *TM_POS 0.000000        0.000000        0.000000\r
4464         }\r
4465         *MESH   {\r
4466                 *TIMEVALUE      0\r
4467                 *MESH_NUMVERTEX 10\r
4468                 *MESH_NUMFACES  8\r
4469                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4470                 *MESH_VERTEX_LIST       {\r
4471                         *MESH_VERTEX    0       64.000000       -6.000000       94.000000\r
4472                         *MESH_VERTEX    1       62.000000       -6.000000       94.000000\r
4473                         *MESH_VERTEX    2       62.000000       -7.500000       91.500000\r
4474                         *MESH_VERTEX    3       64.000000       -7.500000       91.500000\r
4475                         *MESH_VERTEX    4       64.000000       -8.000000       88.000000\r
4476                         *MESH_VERTEX    5       62.000000       -8.000000       88.000000\r
4477                         *MESH_VERTEX    6       62.000000       -7.500000       84.500000\r
4478                         *MESH_VERTEX    7       64.000000       -7.500000       84.500000\r
4479                         *MESH_VERTEX    8       64.000000       -6.000000       82.000000\r
4480                         *MESH_VERTEX    9       62.000000       -6.000000       82.000000\r
4481                 }\r
4482                 *MESH_NORMALS   {\r
4483                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4484                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4485                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4486                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4487                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4488                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4489                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
4490                         *MESH_FACENORMAL        7       -0.447214       0.894427        0.000000\r
4491                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
4492                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4493                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
4494                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
4495                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4496                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4497                         *MESH_VERTEXNORMAL      6       0.000000        0.923880        0.382683\r
4498                         *MESH_VERTEXNORMAL      7       0.000000        0.923880        0.382683\r
4499                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
4500                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
4501                 }\r
4502                 *MESH_FACE_LIST {\r
4503                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4504                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4505                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4506                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4507                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4508                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4509                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4510                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4511                 }\r
4512                 *MESH_NUMTVERTEX        10\r
4513                 *MESH_TVERTLIST {\r
4514                         *MESH_TVERT     0       0.083333        0.000000        1.000000\r
4515                         *MESH_TVERT     1       0.083333        0.041667        1.000000\r
4516                         *MESH_TVERT     2       0.125000        0.041667        1.000000\r
4517                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
4518                         *MESH_TVERT     4       0.166667        0.000000        1.000000\r
4519                         *MESH_TVERT     5       0.166667        0.041667        1.000000\r
4520                         *MESH_TVERT     6       0.208333        0.041667        1.000000\r
4521                         *MESH_TVERT     7       0.208333        0.000000        1.000000\r
4522                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
4523                         *MESH_TVERT     9       0.250000        0.041667        1.000000\r
4524                 }\r
4525                 *MESH_NUMTVFACES        8\r
4526                 *MESH_TFACELIST {\r
4527                         *MESH_TFACE     0       2       3       4\r
4528                         *MESH_TFACE     1       2       4       5\r
4529                         *MESH_TFACE     2       0       3       2\r
4530                         *MESH_TFACE     3       0       2       1\r
4531                         *MESH_TFACE     4       4       6       5\r
4532                         *MESH_TFACE     5       4       7       6\r
4533                         *MESH_TFACE     6       6       7       8\r
4534                         *MESH_TFACE     7       6       8       9\r
4535                 }\r
4536         }\r
4537         *PROP_MOTIONBLUR        0\r
4538         *PROP_CASTSHADOW        1\r
4539         *PROP_RECVSHADOW        1\r
4540         *MATERIAL_REF   21\r
4541 }\r
4542 *GEOMOBJECT     {\r
4543         *NODE_NAME      "mat21model0surf140"\r
4544         *NODE_TM        {\r
4545                 *NODE_NAME      "mat21model0surf140"\r
4546                 *INHERIT_POS    0       0       0\r
4547                 *INHERIT_ROT    0       0       0\r
4548                 *INHERIT_SCL    0       0       0\r
4549                 *TM_ROW0        1.0     0       0\r
4550                 *TM_ROW1        0       1.0     0\r
4551                 *TM_ROW2        0       0       1.0\r
4552                 *TM_ROW3        0       0       0\r
4553                 *TM_POS 0.000000        0.000000        0.000000\r
4554         }\r
4555         *MESH   {\r
4556                 *TIMEVALUE      0\r
4557                 *MESH_NUMVERTEX 4\r
4558                 *MESH_NUMFACES  2\r
4559                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4560                 *MESH_VERTEX_LIST       {\r
4561                         *MESH_VERTEX    0       56.000000       -6.000000       152.000000\r
4562                         *MESH_VERTEX    1       60.000000       -6.000000       152.000000\r
4563                         *MESH_VERTEX    2       60.000000       -6.000000       132.000000\r
4564                         *MESH_VERTEX    3       56.000000       -6.000000       132.000000\r
4565                 }\r
4566                 *MESH_NORMALS   {\r
4567                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4568                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4569                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4570                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4571                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4572                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4573                 }\r
4574                 *MESH_FACE_LIST {\r
4575                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4576                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4577                 }\r
4578                 *MESH_NUMTVERTEX        4\r
4579                 *MESH_TVERTLIST {\r
4580                         *MESH_TVERT     0       0.531250        0.250000        1.000000\r
4581                         *MESH_TVERT     1       0.531250        0.187500        1.000000\r
4582                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
4583                         *MESH_TVERT     3       0.375000        0.250000        1.000000\r
4584                 }\r
4585                 *MESH_NUMTVFACES        2\r
4586                 *MESH_TFACELIST {\r
4587                         *MESH_TFACE     0       0       2       1\r
4588                         *MESH_TFACE     1       0       3       2\r
4589                 }\r
4590         }\r
4591         *PROP_MOTIONBLUR        0\r
4592         *PROP_CASTSHADOW        1\r
4593         *PROP_RECVSHADOW        1\r
4594         *MATERIAL_REF   21\r
4595 }\r
4596 *GEOMOBJECT     {\r
4597         *NODE_NAME      "mat21model0surf141"\r
4598         *NODE_TM        {\r
4599                 *NODE_NAME      "mat21model0surf141"\r
4600                 *INHERIT_POS    0       0       0\r
4601                 *INHERIT_ROT    0       0       0\r
4602                 *INHERIT_SCL    0       0       0\r
4603                 *TM_ROW0        1.0     0       0\r
4604                 *TM_ROW1        0       1.0     0\r
4605                 *TM_ROW2        0       0       1.0\r
4606                 *TM_ROW3        0       0       0\r
4607                 *TM_POS 0.000000        0.000000        0.000000\r
4608         }\r
4609         *MESH   {\r
4610                 *TIMEVALUE      0\r
4611                 *MESH_NUMVERTEX 4\r
4612                 *MESH_NUMFACES  2\r
4613                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4614                 *MESH_VERTEX_LIST       {\r
4615                         *MESH_VERTEX    0       60.000000       -10.000000      152.000000\r
4616                         *MESH_VERTEX    1       56.000000       -10.000000      152.000000\r
4617                         *MESH_VERTEX    2       56.000000       -10.000000      132.000000\r
4618                         *MESH_VERTEX    3       60.000000       -10.000000      132.000000\r
4619                 }\r
4620                 *MESH_NORMALS   {\r
4621                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4622                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4623                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4624                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4625                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4626                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4627                 }\r
4628                 *MESH_FACE_LIST {\r
4629                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4630                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4631                 }\r
4632                 *MESH_NUMTVERTEX        4\r
4633                 *MESH_TVERTLIST {\r
4634                         *MESH_TVERT     0       0.531250        0.187500        1.000000\r
4635                         *MESH_TVERT     1       0.531250        0.250000        1.000000\r
4636                         *MESH_TVERT     2       0.375000        0.250000        1.000000\r
4637                         *MESH_TVERT     3       0.375000        0.187500        1.000000\r
4638                 }\r
4639                 *MESH_NUMTVFACES        2\r
4640                 *MESH_TFACELIST {\r
4641                         *MESH_TFACE     0       0       2       1\r
4642                         *MESH_TFACE     1       0       3       2\r
4643                 }\r
4644         }\r
4645         *PROP_MOTIONBLUR        0\r
4646         *PROP_CASTSHADOW        1\r
4647         *PROP_RECVSHADOW        1\r
4648         *MATERIAL_REF   21\r
4649 }\r
4650 *GEOMOBJECT     {\r
4651         *NODE_NAME      "mat21model0surf142"\r
4652         *NODE_TM        {\r
4653                 *NODE_NAME      "mat21model0surf142"\r
4654                 *INHERIT_POS    0       0       0\r
4655                 *INHERIT_ROT    0       0       0\r
4656                 *INHERIT_SCL    0       0       0\r
4657                 *TM_ROW0        1.0     0       0\r
4658                 *TM_ROW1        0       1.0     0\r
4659                 *TM_ROW2        0       0       1.0\r
4660                 *TM_ROW3        0       0       0\r
4661                 *TM_POS 0.000000        0.000000        0.000000\r
4662         }\r
4663         *MESH   {\r
4664                 *TIMEVALUE      0\r
4665                 *MESH_NUMVERTEX 4\r
4666                 *MESH_NUMFACES  2\r
4667                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4668                 *MESH_VERTEX_LIST       {\r
4669                         *MESH_VERTEX    0       -56.000000      48.000000       184.000000\r
4670                         *MESH_VERTEX    1       56.000000       48.000000       152.000000\r
4671                         *MESH_VERTEX    2       56.000000       48.000000       0.000000\r
4672                         *MESH_VERTEX    3       -56.000000      48.000000       0.000000\r
4673                 }\r
4674                 *MESH_NORMALS   {\r
4675                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4676                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4677                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4678                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4679                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4680                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4681                 }\r
4682                 *MESH_FACE_LIST {\r
4683                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4684                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4685                 }\r
4686                 *MESH_NUMTVERTEX        4\r
4687                 *MESH_TVERTLIST {\r
4688                         *MESH_TVERT     0       -0.437500       -0.500000       1.000000\r
4689                         *MESH_TVERT     1       -0.187500       1.250000        1.000000\r
4690                         *MESH_TVERT     2       1.000000        1.250000        1.000000\r
4691                         *MESH_TVERT     3       1.000000        -0.500000       1.000000\r
4692                 }\r
4693                 *MESH_NUMTVFACES        2\r
4694                 *MESH_TFACELIST {\r
4695                         *MESH_TFACE     0       0       2       1\r
4696                         *MESH_TFACE     1       0       3       2\r
4697                 }\r
4698         }\r
4699         *PROP_MOTIONBLUR        0\r
4700         *PROP_CASTSHADOW        1\r
4701         *PROP_RECVSHADOW        1\r
4702         *MATERIAL_REF   21\r
4703 }\r
4704 *GEOMOBJECT     {\r
4705         *NODE_NAME      "mat21model0surf143"\r
4706         *NODE_TM        {\r
4707                 *NODE_NAME      "mat21model0surf143"\r
4708                 *INHERIT_POS    0       0       0\r
4709                 *INHERIT_ROT    0       0       0\r
4710                 *INHERIT_SCL    0       0       0\r
4711                 *TM_ROW0        1.0     0       0\r
4712                 *TM_ROW1        0       1.0     0\r
4713                 *TM_ROW2        0       0       1.0\r
4714                 *TM_ROW3        0       0       0\r
4715                 *TM_POS 0.000000        0.000000        0.000000\r
4716         }\r
4717         *MESH   {\r
4718                 *TIMEVALUE      0\r
4719                 *MESH_NUMVERTEX 4\r
4720                 *MESH_NUMFACES  2\r
4721                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4722                 *MESH_VERTEX_LIST       {\r
4723                         *MESH_VERTEX    0       56.000000       -48.000000      152.000000\r
4724                         *MESH_VERTEX    1       -56.000000      -48.000000      184.000000\r
4725                         *MESH_VERTEX    2       -56.000000      -48.000000      0.000000\r
4726                         *MESH_VERTEX    3       56.000000       -48.000000      0.000000\r
4727                 }\r
4728                 *MESH_NORMALS   {\r
4729                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4730                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4731                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4732                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4733                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4734                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4735                 }\r
4736                 *MESH_FACE_LIST {\r
4737                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4738                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4739                 }\r
4740                 *MESH_NUMTVERTEX        4\r
4741                 *MESH_TVERTLIST {\r
4742                         *MESH_TVERT     0       -0.187500       1.750000        1.000000\r
4743                         *MESH_TVERT     1       -0.437500       0.000000        1.000000\r
4744                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
4745                         *MESH_TVERT     3       1.000000        1.750000        1.000000\r
4746                 }\r
4747                 *MESH_NUMTVFACES        2\r
4748                 *MESH_TFACELIST {\r
4749                         *MESH_TFACE     0       0       2       1\r
4750                         *MESH_TFACE     1       0       3       2\r
4751                 }\r
4752         }\r
4753         *PROP_MOTIONBLUR        0\r
4754         *PROP_CASTSHADOW        1\r
4755         *PROP_RECVSHADOW        1\r
4756         *MATERIAL_REF   21\r
4757 }\r
4758 *GEOMOBJECT     {\r
4759         *NODE_NAME      "mat21model0surf144"\r
4760         *NODE_TM        {\r
4761                 *NODE_NAME      "mat21model0surf144"\r
4762                 *INHERIT_POS    0       0       0\r
4763                 *INHERIT_ROT    0       0       0\r
4764                 *INHERIT_SCL    0       0       0\r
4765                 *TM_ROW0        1.0     0       0\r
4766                 *TM_ROW1        0       1.0     0\r
4767                 *TM_ROW2        0       0       1.0\r
4768                 *TM_ROW3        0       0       0\r
4769                 *TM_POS 0.000000        0.000000        0.000000\r
4770         }\r
4771         *MESH   {\r
4772                 *TIMEVALUE      0\r
4773                 *MESH_NUMVERTEX 4\r
4774                 *MESH_NUMFACES  2\r
4775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4776                 *MESH_VERTEX_LIST       {\r
4777                         *MESH_VERTEX    0       -64.000000      -40.000000      184.000000\r
4778                         *MESH_VERTEX    1       -64.000000      40.000000       184.000000\r
4779                         *MESH_VERTEX    2       -64.000000      40.000000       0.000000\r
4780                         *MESH_VERTEX    3       -64.000000      -40.000000      0.000000\r
4781                 }\r
4782                 *MESH_NORMALS   {\r
4783                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4784                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4785                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4786                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4787                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4788                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4789                 }\r
4790                 *MESH_FACE_LIST {\r
4791                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4792                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4793                 }\r
4794                 *MESH_NUMTVERTEX        4\r
4795                 *MESH_TVERTLIST {\r
4796                         *MESH_TVERT     0       -0.437500       -0.500000       1.000000\r
4797                         *MESH_TVERT     1       -0.437500       0.750000        1.000000\r
4798                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
4799                         *MESH_TVERT     3       1.000000        -0.500000       1.000000\r
4800                 }\r
4801                 *MESH_NUMTVFACES        2\r
4802                 *MESH_TFACELIST {\r
4803                         *MESH_TFACE     0       0       2       1\r
4804                         *MESH_TFACE     1       0       3       2\r
4805                 }\r
4806         }\r
4807         *PROP_MOTIONBLUR        0\r
4808         *PROP_CASTSHADOW        1\r
4809         *PROP_RECVSHADOW        1\r
4810         *MATERIAL_REF   21\r
4811 }\r
4812 *GEOMOBJECT     {\r
4813         *NODE_NAME      "mat22model0surf145"\r
4814         *NODE_TM        {\r
4815                 *NODE_NAME      "mat22model0surf145"\r
4816                 *INHERIT_POS    0       0       0\r
4817                 *INHERIT_ROT    0       0       0\r
4818                 *INHERIT_SCL    0       0       0\r
4819                 *TM_ROW0        1.0     0       0\r
4820                 *TM_ROW1        0       1.0     0\r
4821                 *TM_ROW2        0       0       1.0\r
4822                 *TM_ROW3        0       0       0\r
4823                 *TM_POS 0.000000        0.000000        0.000000\r
4824         }\r
4825         *MESH   {\r
4826                 *TIMEVALUE      0\r
4827                 *MESH_NUMVERTEX 4\r
4828                 *MESH_NUMFACES  2\r
4829                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4830                 *MESH_VERTEX_LIST       {\r
4831                         *MESH_VERTEX    0       59.000000       31.000000       72.000000\r
4832                         *MESH_VERTEX    1       59.000000       40.000000       72.000000\r
4833                         *MESH_VERTEX    2       62.000000       40.000000       72.000000\r
4834                         *MESH_VERTEX    3       62.000000       31.000000       72.000000\r
4835                 }\r
4836                 *MESH_NORMALS   {\r
4837                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4838                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4839                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4840                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4841                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4842                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4843                 }\r
4844                 *MESH_FACE_LIST {\r
4845                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4846                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4847                 }\r
4848                 *MESH_NUMTVERTEX        4\r
4849                 *MESH_TVERTLIST {\r
4850                         *MESH_TVERT     0       0.460938        0.242188        1.000000\r
4851                         *MESH_TVERT     1       0.460938        0.312500        1.000000\r
4852                         *MESH_TVERT     2       0.484375        0.312500        1.000000\r
4853                         *MESH_TVERT     3       0.484375        0.242188        1.000000\r
4854                 }\r
4855                 *MESH_NUMTVFACES        2\r
4856                 *MESH_TFACELIST {\r
4857                         *MESH_TFACE     0       0       2       1\r
4858                         *MESH_TFACE     1       0       3       2\r
4859                 }\r
4860         }\r
4861         *PROP_MOTIONBLUR        0\r
4862         *PROP_CASTSHADOW        1\r
4863         *PROP_RECVSHADOW        1\r
4864         *MATERIAL_REF   22\r
4865 }\r
4866 *GEOMOBJECT     {\r
4867         *NODE_NAME      "mat22model0surf146"\r
4868         *NODE_TM        {\r
4869                 *NODE_NAME      "mat22model0surf146"\r
4870                 *INHERIT_POS    0       0       0\r
4871                 *INHERIT_ROT    0       0       0\r
4872                 *INHERIT_SCL    0       0       0\r
4873                 *TM_ROW0        1.0     0       0\r
4874                 *TM_ROW1        0       1.0     0\r
4875                 *TM_ROW2        0       0       1.0\r
4876                 *TM_ROW3        0       0       0\r
4877                 *TM_POS 0.000000        0.000000        0.000000\r
4878         }\r
4879         *MESH   {\r
4880                 *TIMEVALUE      0\r
4881                 *MESH_NUMVERTEX 4\r
4882                 *MESH_NUMFACES  2\r
4883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4884                 *MESH_VERTEX_LIST       {\r
4885                         *MESH_VERTEX    0       59.000000       40.000000       56.000000\r
4886                         *MESH_VERTEX    1       59.000000       31.000000       56.000000\r
4887                         *MESH_VERTEX    2       62.000000       31.000000       56.000000\r
4888                         *MESH_VERTEX    3       62.000000       40.000000       56.000000\r
4889                 }\r
4890                 *MESH_NORMALS   {\r
4891                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4892                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4893                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4894                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4895                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4896                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4897                 }\r
4898                 *MESH_FACE_LIST {\r
4899                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4900                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4901                 }\r
4902                 *MESH_NUMTVERTEX        4\r
4903                 *MESH_TVERTLIST {\r
4904                         *MESH_TVERT     0       0.460938        0.312500        1.000000\r
4905                         *MESH_TVERT     1       0.460938        0.242188        1.000000\r
4906                         *MESH_TVERT     2       0.484375        0.242188        1.000000\r
4907                         *MESH_TVERT     3       0.484375        0.312500        1.000000\r
4908                 }\r
4909                 *MESH_NUMTVFACES        2\r
4910                 *MESH_TFACELIST {\r
4911                         *MESH_TFACE     0       0       2       1\r
4912                         *MESH_TFACE     1       0       3       2\r
4913                 }\r
4914         }\r
4915         *PROP_MOTIONBLUR        0\r
4916         *PROP_CASTSHADOW        1\r
4917         *PROP_RECVSHADOW        1\r
4918         *MATERIAL_REF   22\r
4919 }\r
4920 *GEOMOBJECT     {\r
4921         *NODE_NAME      "mat22model0surf147"\r
4922         *NODE_TM        {\r
4923                 *NODE_NAME      "mat22model0surf147"\r
4924                 *INHERIT_POS    0       0       0\r
4925                 *INHERIT_ROT    0       0       0\r
4926                 *INHERIT_SCL    0       0       0\r
4927                 *TM_ROW0        1.0     0       0\r
4928                 *TM_ROW1        0       1.0     0\r
4929                 *TM_ROW2        0       0       1.0\r
4930                 *TM_ROW3        0       0       0\r
4931                 *TM_POS 0.000000        0.000000        0.000000\r
4932         }\r
4933         *MESH   {\r
4934                 *TIMEVALUE      0\r
4935                 *MESH_NUMVERTEX 4\r
4936                 *MESH_NUMFACES  2\r
4937                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4938                 *MESH_VERTEX_LIST       {\r
4939                         *MESH_VERTEX    0       62.000000       31.000000       56.000000\r
4940                         *MESH_VERTEX    1       59.000000       31.000000       56.000000\r
4941                         *MESH_VERTEX    2       59.000000       31.000000       72.000000\r
4942                         *MESH_VERTEX    3       62.000000       31.000000       72.000000\r
4943                 }\r
4944                 *MESH_NORMALS   {\r
4945                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4946                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4947                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4948                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4949                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
4950                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4951                 }\r
4952                 *MESH_FACE_LIST {\r
4953                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4954                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4955                 }\r
4956                 *MESH_NUMTVERTEX        4\r
4957                 *MESH_TVERTLIST {\r
4958                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4959                         *MESH_TVERT     1       0.000000        0.039062        1.000000\r
4960                         *MESH_TVERT     2       0.125000        0.039062        1.000000\r
4961                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
4962                 }\r
4963                 *MESH_NUMTVFACES        2\r
4964                 *MESH_TFACELIST {\r
4965                         *MESH_TFACE     0       0       2       1\r
4966                         *MESH_TFACE     1       0       3       2\r
4967                 }\r
4968         }\r
4969         *PROP_MOTIONBLUR        0\r
4970         *PROP_CASTSHADOW        1\r
4971         *PROP_RECVSHADOW        1\r
4972         *MATERIAL_REF   22\r
4973 }\r
4974 *GEOMOBJECT     {\r
4975         *NODE_NAME      "mat22model0surf148"\r
4976         *NODE_TM        {\r
4977                 *NODE_NAME      "mat22model0surf148"\r
4978                 *INHERIT_POS    0       0       0\r
4979                 *INHERIT_ROT    0       0       0\r
4980                 *INHERIT_SCL    0       0       0\r
4981                 *TM_ROW0        1.0     0       0\r
4982                 *TM_ROW1        0       1.0     0\r
4983                 *TM_ROW2        0       0       1.0\r
4984                 *TM_ROW3        0       0       0\r
4985                 *TM_POS 0.000000        0.000000        0.000000\r
4986         }\r
4987         *MESH   {\r
4988                 *TIMEVALUE      0\r
4989                 *MESH_NUMVERTEX 4\r
4990                 *MESH_NUMFACES  2\r
4991                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4992                 *MESH_VERTEX_LIST       {\r
4993                         *MESH_VERTEX    0       59.000000       40.000000       56.000000\r
4994                         *MESH_VERTEX    1       59.000000       40.000000       72.000000\r
4995                         *MESH_VERTEX    2       59.000000       31.000000       72.000000\r
4996                         *MESH_VERTEX    3       59.000000       31.000000       56.000000\r
4997                 }\r
4998                 *MESH_NORMALS   {\r
4999                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5000                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5001                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5002                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5003                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
5004                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
5005                 }\r
5006                 *MESH_FACE_LIST {\r
5007                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5008                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5009                 }\r
5010                 *MESH_NUMTVERTEX        4\r
5011                 *MESH_TVERTLIST {\r
5012                         *MESH_TVERT     0       0.000000        0.109375        1.000000\r
5013                         *MESH_TVERT     1       0.125000        0.109375        1.000000\r
5014                         *MESH_TVERT     2       0.125000        0.039062        1.000000\r
5015                         *MESH_TVERT     3       0.000000        0.039062        1.000000\r
5016                 }\r
5017                 *MESH_NUMTVFACES        2\r
5018                 *MESH_TFACELIST {\r
5019                         *MESH_TFACE     0       0       2       1\r
5020                         *MESH_TFACE     1       0       3       2\r
5021                 }\r
5022         }\r
5023         *PROP_MOTIONBLUR        0\r
5024         *PROP_CASTSHADOW        1\r
5025         *PROP_RECVSHADOW        1\r
5026         *MATERIAL_REF   22\r
5027 }\r
5028 *GEOMOBJECT     {\r
5029         *NODE_NAME      "mat22model0surf149"\r
5030         *NODE_TM        {\r
5031                 *NODE_NAME      "mat22model0surf149"\r
5032                 *INHERIT_POS    0       0       0\r
5033                 *INHERIT_ROT    0       0       0\r
5034                 *INHERIT_SCL    0       0       0\r
5035                 *TM_ROW0        1.0     0       0\r
5036                 *TM_ROW1        0       1.0     0\r
5037                 *TM_ROW2        0       0       1.0\r
5038                 *TM_ROW3        0       0       0\r
5039                 *TM_POS 0.000000        0.000000        0.000000\r
5040         }\r
5041         *MESH   {\r
5042                 *TIMEVALUE      0\r
5043                 *MESH_NUMVERTEX 6\r
5044                 *MESH_NUMFACES  4\r
5045                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5046                 *MESH_VERTEX_LIST       {\r
5047                         *MESH_VERTEX    0       57.000000       38.000000       64.000000\r
5048                         *MESH_VERTEX    1       59.000000       38.000000       64.000000\r
5049                         *MESH_VERTEX    2       59.000000       36.000000       66.000000\r
5050                         *MESH_VERTEX    3       57.000000       36.000000       66.000000\r
5051                         *MESH_VERTEX    4       57.000000       34.000000       64.000000\r
5052                         *MESH_VERTEX    5       59.000000       34.000000       64.000000\r
5053                 }\r
5054                 *MESH_NORMALS   {\r
5055                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5056                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5057                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
5058                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
5059                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5060                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5061                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
5062                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
5063                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5064                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5065                 }\r
5066                 *MESH_FACE_LIST {\r
5067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5068                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5069                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5070                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5071                 }\r
5072                 *MESH_NUMTVERTEX        6\r
5073                 *MESH_TVERTLIST {\r
5074                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5075                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
5076                         *MESH_TVERT     2       0.044194        0.031250        1.000000\r
5077                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
5078                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
5079                         *MESH_TVERT     5       0.088388        0.031250        1.000000\r
5080                 }\r
5081                 *MESH_NUMTVFACES        4\r
5082                 *MESH_TFACELIST {\r
5083                         *MESH_TFACE     0       0       2       1\r
5084                         *MESH_TFACE     1       0       3       2\r
5085                         *MESH_TFACE     2       2       3       4\r
5086                         *MESH_TFACE     3       2       4       5\r
5087                 }\r
5088         }\r
5089         *PROP_MOTIONBLUR        0\r
5090         *PROP_CASTSHADOW        1\r
5091         *PROP_RECVSHADOW        1\r
5092         *MATERIAL_REF   22\r
5093 }\r
5094 *GEOMOBJECT     {\r
5095         *NODE_NAME      "mat22model0surf150"\r
5096         *NODE_TM        {\r
5097                 *NODE_NAME      "mat22model0surf150"\r
5098                 *INHERIT_POS    0       0       0\r
5099                 *INHERIT_ROT    0       0       0\r
5100                 *INHERIT_SCL    0       0       0\r
5101                 *TM_ROW0        1.0     0       0\r
5102                 *TM_ROW1        0       1.0     0\r
5103                 *TM_ROW2        0       0       1.0\r
5104                 *TM_ROW3        0       0       0\r
5105                 *TM_POS 0.000000        0.000000        0.000000\r
5106         }\r
5107         *MESH   {\r
5108                 *TIMEVALUE      0\r
5109                 *MESH_NUMVERTEX 9\r
5110                 *MESH_NUMFACES  8\r
5111                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5112                 *MESH_VERTEX_LIST       {\r
5113                         *MESH_VERTEX    0       57.000000       40.000004       64.000000\r
5114                         *MESH_VERTEX    1       57.000000       36.000000       64.000000\r
5115                         *MESH_VERTEX    2       57.000000       39.000004       67.000000\r
5116                         *MESH_VERTEX    3       57.000000       36.000000       68.000000\r
5117                         *MESH_VERTEX    4       57.000000       39.000004       61.000000\r
5118                         *MESH_VERTEX    5       57.000000       36.000000       60.000000\r
5119                         *MESH_VERTEX    6       57.000000       33.000000       67.000000\r
5120                         *MESH_VERTEX    7       57.000000       33.000000       61.000000\r
5121                         *MESH_VERTEX    8       57.000000       32.000000       64.000000\r
5122                 }\r
5123                 *MESH_NORMALS   {\r
5124                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5125                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5126                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
5127                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
5128                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
5129                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
5130                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
5131                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
5132                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5133                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5134                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5135                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5136                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5137                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5138                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
5139                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
5140                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
5141                 }\r
5142                 *MESH_FACE_LIST {\r
5143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5144                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5145                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5146                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5147                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5148                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5149                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5150                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5151                 }\r
5152                 *MESH_NUMTVERTEX        9\r
5153                 *MESH_TVERTLIST {\r
5154                         *MESH_TVERT     0       0.265625        1.000000        1.000000\r
5155                         *MESH_TVERT     1       0.328125        1.000000        1.000000\r
5156                         *MESH_TVERT     2       0.281250        1.046875        1.000000\r
5157                         *MESH_TVERT     3       0.328125        1.062500        1.000000\r
5158                         *MESH_TVERT     4       0.281250        0.953125        1.000000\r
5159                         *MESH_TVERT     5       0.328125        0.937500        1.000000\r
5160                         *MESH_TVERT     6       0.375000        1.046875        1.000000\r
5161                         *MESH_TVERT     7       0.375000        0.953125        1.000000\r
5162                         *MESH_TVERT     8       0.390625        1.000000        1.000000\r
5163                 }\r
5164                 *MESH_NUMTVFACES        8\r
5165                 *MESH_TFACELIST {\r
5166                         *MESH_TFACE     0       0       2       1\r
5167                         *MESH_TFACE     1       1       2       3\r
5168                         *MESH_TFACE     2       0       1       4\r
5169                         *MESH_TFACE     3       1       5       4\r
5170                         *MESH_TFACE     4       1       3       6\r
5171                         *MESH_TFACE     5       1       7       5\r
5172                         *MESH_TFACE     6       1       6       8\r
5173                         *MESH_TFACE     7       1       8       7\r
5174                 }\r
5175         }\r
5176         *PROP_MOTIONBLUR        0\r
5177         *PROP_CASTSHADOW        1\r
5178         *PROP_RECVSHADOW        1\r
5179         *MATERIAL_REF   22\r
5180 }\r
5181 *GEOMOBJECT     {\r
5182         *NODE_NAME      "mat22model0surf151"\r
5183         *NODE_TM        {\r
5184                 *NODE_NAME      "mat22model0surf151"\r
5185                 *INHERIT_POS    0       0       0\r
5186                 *INHERIT_ROT    0       0       0\r
5187                 *INHERIT_SCL    0       0       0\r
5188                 *TM_ROW0        1.0     0       0\r
5189                 *TM_ROW1        0       1.0     0\r
5190                 *TM_ROW2        0       0       1.0\r
5191                 *TM_ROW3        0       0       0\r
5192                 *TM_POS 0.000000        0.000000        0.000000\r
5193         }\r
5194         *MESH   {\r
5195                 *TIMEVALUE      0\r
5196                 *MESH_NUMVERTEX 6\r
5197                 *MESH_NUMFACES  4\r
5198                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5199                 *MESH_VERTEX_LIST       {\r
5200                         *MESH_VERTEX    0       59.000000       36.000000       62.000000\r
5201                         *MESH_VERTEX    1       59.000000       38.000000       64.000000\r
5202                         *MESH_VERTEX    2       57.000000       38.000000       64.000000\r
5203                         *MESH_VERTEX    3       57.000000       36.000000       62.000000\r
5204                         *MESH_VERTEX    4       57.000000       34.000000       64.000000\r
5205                         *MESH_VERTEX    5       59.000000       34.000000       64.000000\r
5206                 }\r
5207                 *MESH_NORMALS   {\r
5208                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5209                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5210                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
5211                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
5212                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5213                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5214                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5215                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5216                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5217                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5218                 }\r
5219                 *MESH_FACE_LIST {\r
5220                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5221                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5222                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5223                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5224                 }\r
5225                 *MESH_NUMTVERTEX        6\r
5226                 *MESH_TVERTLIST {\r
5227                         *MESH_TVERT     0       0.132583        0.031250        1.000000\r
5228                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
5229                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
5230                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
5231                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
5232                         *MESH_TVERT     5       0.088388        0.031250        1.000000\r
5233                 }\r
5234                 *MESH_NUMTVFACES        4\r
5235                 *MESH_TFACELIST {\r
5236                         *MESH_TFACE     0       0       2       1\r
5237                         *MESH_TFACE     1       0       3       2\r
5238                         *MESH_TFACE     2       4       3       0\r
5239                         *MESH_TFACE     3       4       0       5\r
5240                 }\r
5241         }\r
5242         *PROP_MOTIONBLUR        0\r
5243         *PROP_CASTSHADOW        1\r
5244         *PROP_RECVSHADOW        1\r
5245         *MATERIAL_REF   22\r
5246 }\r
5247 *GEOMOBJECT     {\r
5248         *NODE_NAME      "mat22model0surf152"\r
5249         *NODE_TM        {\r
5250                 *NODE_NAME      "mat22model0surf152"\r
5251                 *INHERIT_POS    0       0       0\r
5252                 *INHERIT_ROT    0       0       0\r
5253                 *INHERIT_SCL    0       0       0\r
5254                 *TM_ROW0        1.0     0       0\r
5255                 *TM_ROW1        0       1.0     0\r
5256                 *TM_ROW2        0       0       1.0\r
5257                 *TM_ROW3        0       0       0\r
5258                 *TM_POS 0.000000        0.000000        0.000000\r
5259         }\r
5260         *MESH   {\r
5261                 *TIMEVALUE      0\r
5262                 *MESH_NUMVERTEX 4\r
5263                 *MESH_NUMFACES  2\r
5264                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5265                 *MESH_VERTEX_LIST       {\r
5266                         *MESH_VERTEX    0       56.000000       40.000000       64.000000\r
5267                         *MESH_VERTEX    1       57.000000       40.000000       64.000000\r
5268                         *MESH_VERTEX    2       57.000000       39.000000       67.000000\r
5269                         *MESH_VERTEX    3       56.000000       39.000000       67.000000\r
5270                 }\r
5271                 *MESH_NORMALS   {\r
5272                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5273                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5274                         *MESH_VERTEXNORMAL      0       -0.000000       0.948683        0.316228\r
5275                         *MESH_VERTEXNORMAL      1       -0.000000       0.948683        0.316228\r
5276                         *MESH_VERTEXNORMAL      2       -0.000000       0.948683        0.316228\r
5277                         *MESH_VERTEXNORMAL      3       0.000000        0.948683        0.316228\r
5278                 }\r
5279                 *MESH_FACE_LIST {\r
5280                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5281                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5282                 }\r
5283                 *MESH_NUMTVERTEX        4\r
5284                 *MESH_TVERTLIST {\r
5285                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5286                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
5287                         *MESH_TVERT     2       0.062500        0.015625        1.000000\r
5288                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
5289                 }\r
5290                 *MESH_NUMTVFACES        2\r
5291                 *MESH_TFACELIST {\r
5292                         *MESH_TFACE     0       0       2       1\r
5293                         *MESH_TFACE     1       0       3       2\r
5294                 }\r
5295         }\r
5296         *PROP_MOTIONBLUR        0\r
5297         *PROP_CASTSHADOW        1\r
5298         *PROP_RECVSHADOW        1\r
5299         *MATERIAL_REF   22\r
5300 }\r
5301 *GEOMOBJECT     {\r
5302         *NODE_NAME      "mat22model0surf153"\r
5303         *NODE_TM        {\r
5304                 *NODE_NAME      "mat22model0surf153"\r
5305                 *INHERIT_POS    0       0       0\r
5306                 *INHERIT_ROT    0       0       0\r
5307                 *INHERIT_SCL    0       0       0\r
5308                 *TM_ROW0        1.0     0       0\r
5309                 *TM_ROW1        0       1.0     0\r
5310                 *TM_ROW2        0       0       1.0\r
5311                 *TM_ROW3        0       0       0\r
5312                 *TM_POS 0.000000        0.000000        0.000000\r
5313         }\r
5314         *MESH   {\r
5315                 *TIMEVALUE      0\r
5316                 *MESH_NUMVERTEX 4\r
5317                 *MESH_NUMFACES  2\r
5318                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5319                 *MESH_VERTEX_LIST       {\r
5320                         *MESH_VERTEX    0       57.000000       39.000000       61.000000\r
5321                         *MESH_VERTEX    1       57.000000       40.000000       64.000000\r
5322                         *MESH_VERTEX    2       56.000000       40.000000       64.000000\r
5323                         *MESH_VERTEX    3       56.000000       39.000000       61.000000\r
5324                 }\r
5325                 *MESH_NORMALS   {\r
5326                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5327                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5328                         *MESH_VERTEXNORMAL      0       0.000000        0.948683        -0.316228\r
5329                         *MESH_VERTEXNORMAL      1       0.000000        0.948683        -0.316228\r
5330                         *MESH_VERTEXNORMAL      2       0.000000        0.948683        -0.316228\r
5331                         *MESH_VERTEXNORMAL      3       0.000000        0.948683        -0.316228\r
5332                 }\r
5333                 *MESH_FACE_LIST {\r
5334                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5335                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5336                 }\r
5337                 *MESH_NUMTVERTEX        4\r
5338                 *MESH_TVERTLIST {\r
5339                         *MESH_TVERT     0       0.437500        0.015625        1.000000\r
5340                         *MESH_TVERT     1       0.500000        0.015625        1.000000\r
5341                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
5342                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
5343                 }\r
5344                 *MESH_NUMTVFACES        2\r
5345                 *MESH_TFACELIST {\r
5346                         *MESH_TFACE     0       0       2       1\r
5347                         *MESH_TFACE     1       0       3       2\r
5348                 }\r
5349         }\r
5350         *PROP_MOTIONBLUR        0\r
5351         *PROP_CASTSHADOW        1\r
5352         *PROP_RECVSHADOW        1\r
5353         *MATERIAL_REF   22\r
5354 }\r
5355 *GEOMOBJECT     {\r
5356         *NODE_NAME      "mat22model0surf154"\r
5357         *NODE_TM        {\r
5358                 *NODE_NAME      "mat22model0surf154"\r
5359                 *INHERIT_POS    0       0       0\r
5360                 *INHERIT_ROT    0       0       0\r
5361                 *INHERIT_SCL    0       0       0\r
5362                 *TM_ROW0        1.0     0       0\r
5363                 *TM_ROW1        0       1.0     0\r
5364                 *TM_ROW2        0       0       1.0\r
5365                 *TM_ROW3        0       0       0\r
5366                 *TM_POS 0.000000        0.000000        0.000000\r
5367         }\r
5368         *MESH   {\r
5369                 *TIMEVALUE      0\r
5370                 *MESH_NUMVERTEX 4\r
5371                 *MESH_NUMFACES  2\r
5372                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5373                 *MESH_VERTEX_LIST       {\r
5374                         *MESH_VERTEX    0       57.000000       39.000000       67.000000\r
5375                         *MESH_VERTEX    1       57.000000       36.000000       68.000000\r
5376                         *MESH_VERTEX    2       56.000000       36.000000       68.000000\r
5377                         *MESH_VERTEX    3       56.000000       39.000000       67.000000\r
5378                 }\r
5379                 *MESH_NORMALS   {\r
5380                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5381                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5382                         *MESH_VERTEXNORMAL      0       0.000000        0.316228        0.948683\r
5383                         *MESH_VERTEXNORMAL      1       0.000000        0.316228        0.948683\r
5384                         *MESH_VERTEXNORMAL      2       0.000000        0.316228        0.948683\r
5385                         *MESH_VERTEXNORMAL      3       0.000000        0.316228        0.948683\r
5386                 }\r
5387                 *MESH_FACE_LIST {\r
5388                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5389                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5390                 }\r
5391                 *MESH_NUMTVERTEX        4\r
5392                 *MESH_TVERTLIST {\r
5393                         *MESH_TVERT     0       0.062500        0.015625        1.000000\r
5394                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
5395                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
5396                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
5397                 }\r
5398                 *MESH_NUMTVFACES        2\r
5399                 *MESH_TFACELIST {\r
5400                         *MESH_TFACE     0       0       2       1\r
5401                         *MESH_TFACE     1       0       3       2\r
5402                 }\r
5403         }\r
5404         *PROP_MOTIONBLUR        0\r
5405         *PROP_CASTSHADOW        1\r
5406         *PROP_RECVSHADOW        1\r
5407         *MATERIAL_REF   22\r
5408 }\r
5409 *GEOMOBJECT     {\r
5410         *NODE_NAME      "mat22model0surf155"\r
5411         *NODE_TM        {\r
5412                 *NODE_NAME      "mat22model0surf155"\r
5413                 *INHERIT_POS    0       0       0\r
5414                 *INHERIT_ROT    0       0       0\r
5415                 *INHERIT_SCL    0       0       0\r
5416                 *TM_ROW0        1.0     0       0\r
5417                 *TM_ROW1        0       1.0     0\r
5418                 *TM_ROW2        0       0       1.0\r
5419                 *TM_ROW3        0       0       0\r
5420                 *TM_POS 0.000000        0.000000        0.000000\r
5421         }\r
5422         *MESH   {\r
5423                 *TIMEVALUE      0\r
5424                 *MESH_NUMVERTEX 9\r
5425                 *MESH_NUMFACES  8\r
5426                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5427                 *MESH_VERTEX_LIST       {\r
5428                         *MESH_VERTEX    0       56.000000       36.000000       68.000000\r
5429                         *MESH_VERTEX    1       56.000000       36.000000       64.000000\r
5430                         *MESH_VERTEX    2       56.000000       39.000000       67.000000\r
5431                         *MESH_VERTEX    3       56.000000       40.000000       64.000000\r
5432                         *MESH_VERTEX    4       56.000000       39.000000       61.000000\r
5433                         *MESH_VERTEX    5       56.000000       36.000000       60.000000\r
5434                         *MESH_VERTEX    6       56.000000       32.999996       67.000000\r
5435                         *MESH_VERTEX    7       56.000000       32.999996       61.000000\r
5436                         *MESH_VERTEX    8       56.000000       31.999996       64.000000\r
5437                 }\r
5438                 *MESH_NORMALS   {\r
5439                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5440                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5441                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
5442                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
5443                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
5444                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
5445                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
5446                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
5447                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5448                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5449                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5450                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5451                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5452                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5453                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5454                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5455                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
5456                 }\r
5457                 *MESH_FACE_LIST {\r
5458                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5459                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5460                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5461                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5462                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5463                         *MESH_FACE      5       A:      1       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5464                         *MESH_FACE      6       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5465                         *MESH_FACE      7       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5466                 }\r
5467                 *MESH_NUMTVERTEX        9\r
5468                 *MESH_TVERTLIST {\r
5469                         *MESH_TVERT     0       0.328125        1.062500        1.000000\r
5470                         *MESH_TVERT     1       0.328125        1.000000        1.000000\r
5471                         *MESH_TVERT     2       0.281250        1.046875        1.000000\r
5472                         *MESH_TVERT     3       0.265625        1.000000        1.000000\r
5473                         *MESH_TVERT     4       0.281250        0.953125        1.000000\r
5474                         *MESH_TVERT     5       0.328125        0.937500        1.000000\r
5475                         *MESH_TVERT     6       0.375000        1.046875        1.000000\r
5476                         *MESH_TVERT     7       0.375000        0.953125        1.000000\r
5477                         *MESH_TVERT     8       0.390625        1.000000        1.000000\r
5478                 }\r
5479                 *MESH_NUMTVFACES        8\r
5480                 *MESH_TFACELIST {\r
5481                         *MESH_TFACE     0       0       2       1\r
5482                         *MESH_TFACE     1       1       2       3\r
5483                         *MESH_TFACE     2       1       3       4\r
5484                         *MESH_TFACE     3       1       4       5\r
5485                         *MESH_TFACE     4       0       1       6\r
5486                         *MESH_TFACE     5       1       5       7\r
5487                         *MESH_TFACE     6       1       8       6\r
5488                         *MESH_TFACE     7       1       7       8\r
5489                 }\r
5490         }\r
5491         *PROP_MOTIONBLUR        0\r
5492         *PROP_CASTSHADOW        1\r
5493         *PROP_RECVSHADOW        1\r
5494         *MATERIAL_REF   22\r
5495 }\r
5496 *GEOMOBJECT     {\r
5497         *NODE_NAME      "mat22model0surf156"\r
5498         *NODE_TM        {\r
5499                 *NODE_NAME      "mat22model0surf156"\r
5500                 *INHERIT_POS    0       0       0\r
5501                 *INHERIT_ROT    0       0       0\r
5502                 *INHERIT_SCL    0       0       0\r
5503                 *TM_ROW0        1.0     0       0\r
5504                 *TM_ROW1        0       1.0     0\r
5505                 *TM_ROW2        0       0       1.0\r
5506                 *TM_ROW3        0       0       0\r
5507                 *TM_POS 0.000000        0.000000        0.000000\r
5508         }\r
5509         *MESH   {\r
5510                 *TIMEVALUE      0\r
5511                 *MESH_NUMVERTEX 4\r
5512                 *MESH_NUMFACES  2\r
5513                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5514                 *MESH_VERTEX_LIST       {\r
5515                         *MESH_VERTEX    0       56.000000       36.000000       60.000000\r
5516                         *MESH_VERTEX    1       57.000000       36.000000       60.000000\r
5517                         *MESH_VERTEX    2       57.000000       39.000000       61.000000\r
5518                         *MESH_VERTEX    3       56.000000       39.000000       61.000000\r
5519                 }\r
5520                 *MESH_NORMALS   {\r
5521                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5522                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5523                         *MESH_VERTEXNORMAL      0       0.000000        0.316228        -0.948683\r
5524                         *MESH_VERTEXNORMAL      1       0.000000        0.316228        -0.948683\r
5525                         *MESH_VERTEXNORMAL      2       0.000000        0.316228        -0.948683\r
5526                         *MESH_VERTEXNORMAL      3       0.000000        0.316228        -0.948683\r
5527                 }\r
5528                 *MESH_FACE_LIST {\r
5529                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5530                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5531                 }\r
5532                 *MESH_NUMTVERTEX        4\r
5533                 *MESH_TVERTLIST {\r
5534                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
5535                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
5536                         *MESH_TVERT     2       0.437500        0.015625        1.000000\r
5537                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
5538                 }\r
5539                 *MESH_NUMTVFACES        2\r
5540                 *MESH_TFACELIST {\r
5541                         *MESH_TFACE     0       0       2       1\r
5542                         *MESH_TFACE     1       0       3       2\r
5543                 }\r
5544         }\r
5545         *PROP_MOTIONBLUR        0\r
5546         *PROP_CASTSHADOW        1\r
5547         *PROP_RECVSHADOW        1\r
5548         *MATERIAL_REF   22\r
5549 }\r
5550 *GEOMOBJECT     {\r
5551         *NODE_NAME      "mat22model0surf157"\r
5552         *NODE_TM        {\r
5553                 *NODE_NAME      "mat22model0surf157"\r
5554                 *INHERIT_POS    0       0       0\r
5555                 *INHERIT_ROT    0       0       0\r
5556                 *INHERIT_SCL    0       0       0\r
5557                 *TM_ROW0        1.0     0       0\r
5558                 *TM_ROW1        0       1.0     0\r
5559                 *TM_ROW2        0       0       1.0\r
5560                 *TM_ROW3        0       0       0\r
5561                 *TM_POS 0.000000        0.000000        0.000000\r
5562         }\r
5563         *MESH   {\r
5564                 *TIMEVALUE      0\r
5565                 *MESH_NUMVERTEX 4\r
5566                 *MESH_NUMFACES  2\r
5567                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5568                 *MESH_VERTEX_LIST       {\r
5569                         *MESH_VERTEX    0       56.000000       36.000000       68.000000\r
5570                         *MESH_VERTEX    1       57.000000       36.000000       68.000000\r
5571                         *MESH_VERTEX    2       57.000000       33.000000       67.000000\r
5572                         *MESH_VERTEX    3       56.000000       33.000000       67.000000\r
5573                 }\r
5574                 *MESH_NORMALS   {\r
5575                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5576                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5577                         *MESH_VERTEXNORMAL      0       0.000000        -0.316228       0.948683\r
5578                         *MESH_VERTEXNORMAL      1       0.000000        -0.316228       0.948683\r
5579                         *MESH_VERTEXNORMAL      2       0.000000        -0.316228       0.948683\r
5580                         *MESH_VERTEXNORMAL      3       0.000000        -0.316228       0.948683\r
5581                 }\r
5582                 *MESH_FACE_LIST {\r
5583                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5584                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5585                 }\r
5586                 *MESH_NUMTVERTEX        4\r
5587                 *MESH_TVERTLIST {\r
5588                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
5589                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
5590                         *MESH_TVERT     2       0.187500        0.015625        1.000000\r
5591                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
5592                 }\r
5593                 *MESH_NUMTVFACES        2\r
5594                 *MESH_TFACELIST {\r
5595                         *MESH_TFACE     0       0       2       1\r
5596                         *MESH_TFACE     1       0       3       2\r
5597                 }\r
5598         }\r
5599         *PROP_MOTIONBLUR        0\r
5600         *PROP_CASTSHADOW        1\r
5601         *PROP_RECVSHADOW        1\r
5602         *MATERIAL_REF   22\r
5603 }\r
5604 *GEOMOBJECT     {\r
5605         *NODE_NAME      "mat22model0surf158"\r
5606         *NODE_TM        {\r
5607                 *NODE_NAME      "mat22model0surf158"\r
5608                 *INHERIT_POS    0       0       0\r
5609                 *INHERIT_ROT    0       0       0\r
5610                 *INHERIT_SCL    0       0       0\r
5611                 *TM_ROW0        1.0     0       0\r
5612                 *TM_ROW1        0       1.0     0\r
5613                 *TM_ROW2        0       0       1.0\r
5614                 *TM_ROW3        0       0       0\r
5615                 *TM_POS 0.000000        0.000000        0.000000\r
5616         }\r
5617         *MESH   {\r
5618                 *TIMEVALUE      0\r
5619                 *MESH_NUMVERTEX 4\r
5620                 *MESH_NUMFACES  2\r
5621                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5622                 *MESH_VERTEX_LIST       {\r
5623                         *MESH_VERTEX    0       57.000000       33.000000       61.000000\r
5624                         *MESH_VERTEX    1       57.000000       36.000000       60.000000\r
5625                         *MESH_VERTEX    2       56.000000       36.000000       60.000000\r
5626                         *MESH_VERTEX    3       56.000000       33.000000       61.000000\r
5627                 }\r
5628                 *MESH_NORMALS   {\r
5629                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5630                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5631                         *MESH_VERTEXNORMAL      0       0.000000        -0.316228       -0.948683\r
5632                         *MESH_VERTEXNORMAL      1       0.000000        -0.316228       -0.948683\r
5633                         *MESH_VERTEXNORMAL      2       0.000000        -0.316228       -0.948683\r
5634                         *MESH_VERTEXNORMAL      3       -0.000000       -0.316228       -0.948683\r
5635                 }\r
5636                 *MESH_FACE_LIST {\r
5637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5638                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5639                 }\r
5640                 *MESH_NUMTVERTEX        4\r
5641                 *MESH_TVERTLIST {\r
5642                         *MESH_TVERT     0       0.312500        0.015625        1.000000\r
5643                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
5644                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
5645                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
5646                 }\r
5647                 *MESH_NUMTVFACES        2\r
5648                 *MESH_TFACELIST {\r
5649                         *MESH_TFACE     0       0       2       1\r
5650                         *MESH_TFACE     1       0       3       2\r
5651                 }\r
5652         }\r
5653         *PROP_MOTIONBLUR        0\r
5654         *PROP_CASTSHADOW        1\r
5655         *PROP_RECVSHADOW        1\r
5656         *MATERIAL_REF   22\r
5657 }\r
5658 *GEOMOBJECT     {\r
5659         *NODE_NAME      "mat22model0surf159"\r
5660         *NODE_TM        {\r
5661                 *NODE_NAME      "mat22model0surf159"\r
5662                 *INHERIT_POS    0       0       0\r
5663                 *INHERIT_ROT    0       0       0\r
5664                 *INHERIT_SCL    0       0       0\r
5665                 *TM_ROW0        1.0     0       0\r
5666                 *TM_ROW1        0       1.0     0\r
5667                 *TM_ROW2        0       0       1.0\r
5668                 *TM_ROW3        0       0       0\r
5669                 *TM_POS 0.000000        0.000000        0.000000\r
5670         }\r
5671         *MESH   {\r
5672                 *TIMEVALUE      0\r
5673                 *MESH_NUMVERTEX 4\r
5674                 *MESH_NUMFACES  2\r
5675                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5676                 *MESH_VERTEX_LIST       {\r
5677                         *MESH_VERTEX    0       57.000000       33.000000       67.000000\r
5678                         *MESH_VERTEX    1       57.000000       32.000000       64.000000\r
5679                         *MESH_VERTEX    2       56.000000       32.000000       64.000000\r
5680                         *MESH_VERTEX    3       56.000000       33.000000       67.000000\r
5681                 }\r
5682                 *MESH_NORMALS   {\r
5683                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5684                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5685                         *MESH_VERTEXNORMAL      0       0.000000        -0.948683       0.316228\r
5686                         *MESH_VERTEXNORMAL      1       0.000000        -0.948683       0.316228\r
5687                         *MESH_VERTEXNORMAL      2       0.000000        -0.948683       0.316228\r
5688                         *MESH_VERTEXNORMAL      3       0.000000        -0.948683       0.316228\r
5689                 }\r
5690                 *MESH_FACE_LIST {\r
5691                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5692                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5693                 }\r
5694                 *MESH_NUMTVERTEX        4\r
5695                 *MESH_TVERTLIST {\r
5696                         *MESH_TVERT     0       0.187500        0.015625        1.000000\r
5697                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
5698                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
5699                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
5700                 }\r
5701                 *MESH_NUMTVFACES        2\r
5702                 *MESH_TFACELIST {\r
5703                         *MESH_TFACE     0       0       2       1\r
5704                         *MESH_TFACE     1       0       3       2\r
5705                 }\r
5706         }\r
5707         *PROP_MOTIONBLUR        0\r
5708         *PROP_CASTSHADOW        1\r
5709         *PROP_RECVSHADOW        1\r
5710         *MATERIAL_REF   22\r
5711 }\r
5712 *GEOMOBJECT     {\r
5713         *NODE_NAME      "mat22model0surf160"\r
5714         *NODE_TM        {\r
5715                 *NODE_NAME      "mat22model0surf160"\r
5716                 *INHERIT_POS    0       0       0\r
5717                 *INHERIT_ROT    0       0       0\r
5718                 *INHERIT_SCL    0       0       0\r
5719                 *TM_ROW0        1.0     0       0\r
5720                 *TM_ROW1        0       1.0     0\r
5721                 *TM_ROW2        0       0       1.0\r
5722                 *TM_ROW3        0       0       0\r
5723                 *TM_POS 0.000000        0.000000        0.000000\r
5724         }\r
5725         *MESH   {\r
5726                 *TIMEVALUE      0\r
5727                 *MESH_NUMVERTEX 4\r
5728                 *MESH_NUMFACES  2\r
5729                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5730                 *MESH_VERTEX_LIST       {\r
5731                         *MESH_VERTEX    0       56.000000       32.000000       64.000000\r
5732                         *MESH_VERTEX    1       57.000000       32.000000       64.000000\r
5733                         *MESH_VERTEX    2       57.000000       33.000000       61.000000\r
5734                         *MESH_VERTEX    3       56.000000       33.000000       61.000000\r
5735                 }\r
5736                 *MESH_NORMALS   {\r
5737                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5738                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
5739                         *MESH_VERTEXNORMAL      0       0.000000        -0.948683       -0.316228\r
5740                         *MESH_VERTEXNORMAL      1       0.000000        -0.948683       -0.316228\r
5741                         *MESH_VERTEXNORMAL      2       0.000000        -0.948683       -0.316228\r
5742                         *MESH_VERTEXNORMAL      3       0.000000        -0.948683       -0.316228\r
5743                 }\r
5744                 *MESH_FACE_LIST {\r
5745                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5746                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5747                 }\r
5748                 *MESH_NUMTVERTEX        4\r
5749                 *MESH_TVERTLIST {\r
5750                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
5751                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
5752                         *MESH_TVERT     2       0.312500        0.015625        1.000000\r
5753                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
5754                 }\r
5755                 *MESH_NUMTVFACES        2\r
5756                 *MESH_TFACELIST {\r
5757                         *MESH_TFACE     0       0       2       1\r
5758                         *MESH_TFACE     1       0       3       2\r
5759                 }\r
5760         }\r
5761         *PROP_MOTIONBLUR        0\r
5762         *PROP_CASTSHADOW        1\r
5763         *PROP_RECVSHADOW        1\r
5764         *MATERIAL_REF   22\r
5765 }\r