]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/stairs_simplified2.ase
Merge branch 'master' into mirio/geoplanetary
[xonotic/xonotic-maps.pk3dir.git] / models / stairs_simplified2.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "stairs_simplified2.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 11\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/trak6x/base-base1b"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        0.999966        0.988132\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/trak6x/base-base1b"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "textures/trak6x/base-base1b"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/common/caulk"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/common/caulk"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "textures/common/caulk"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "noshader"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/trak6x/base-base1a"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        0.999945        0.981140\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/trak6x/base-base1a"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "textures/trak6x/base-base1a"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/phillipk2x/trims-pk02_trim04b"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       0.889805        0.925653        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/phillipk2x/trims-pk02_trim04b"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "textures/phillipk2x/trims-pk02_trim04b"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/phillipk2x/lights-pk02_light01b-surfacelight"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       0.908615        1.000000        0.994836\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/phillipk2x/lights-pk02_light01b-surfacelight"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "textures/phillipk2x/lights-pk02_light01b-surfacelight"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/exx/trim-baseboard03"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        0.975976        0.844465\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/exx/trim-baseboard03"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "textures/exx/trim-baseboard03"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/exx/trim-horz01"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        0.923084        0.820211\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/exx/trim-horz01"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "textures/exx/trim-horz01"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/phillipk2x/walls-pk02_wall08b"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        0.701080        0.300117\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/phillipk2x/walls-pk02_wall08b"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "textures/phillipk2x/walls-pk02_wall08b"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/trak6x/base-pitted1"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        0.987812\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/trak6x/base-pitted1"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "textures/trak6x/base-pitted1"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/phillipk2x/walls-pk02_wall_big01a"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       0.963441        0.994012        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/phillipk2x/walls-pk02_wall_big01a"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "textures/phillipk2x/walls-pk02_wall_big01a"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179 }\r
180 *GEOMOBJECT     {\r
181         *NODE_NAME      "mat9model0surf0"\r
182         *NODE_TM        {\r
183                 *NODE_NAME      "mat9model0surf0"\r
184                 *INHERIT_POS    0       0       0\r
185                 *INHERIT_ROT    0       0       0\r
186                 *INHERIT_SCL    0       0       0\r
187                 *TM_ROW0        1.0     0       0\r
188                 *TM_ROW1        0       1.0     0\r
189                 *TM_ROW2        0       0       1.0\r
190                 *TM_ROW3        0       0       0\r
191                 *TM_POS 0.000000        0.000000        0.000000\r
192         }\r
193         *MESH   {\r
194                 *TIMEVALUE      0\r
195                 *MESH_NUMVERTEX 28\r
196                 *MESH_NUMFACES  28\r
197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
198                 *MESH_VERTEX_LIST       {\r
199                         *MESH_VERTEX    0       32.000000       92.000000       8.000000\r
200                         *MESH_VERTEX    1       28.000000       40.000000       8.000000\r
201                         *MESH_VERTEX    2       28.000000       90.000000       8.000000\r
202                         *MESH_VERTEX    3       32.000000       38.000000       8.000000\r
203                         *MESH_VERTEX    4       18.000000       100.000000      8.000000\r
204                         *MESH_VERTEX    5       20.000000       104.000000      8.000000\r
205                         *MESH_VERTEX    6       -4.000000       104.000000      8.000000\r
206                         *MESH_VERTEX    7       0.000000        100.000000      8.000000\r
207                         *MESH_VERTEX    8       -4.000000       40.000000       8.000000\r
208                         *MESH_VERTEX    9       0.000000        38.000000       8.000000\r
209                         *MESH_VERTEX    10      -16.000000      28.000000       8.000000\r
210                         *MESH_VERTEX    11      16.000000       28.000000       8.000000\r
211                         *MESH_VERTEX    12      20.000000       26.000000       8.000000\r
212                         *MESH_VERTEX    13      -12.000000      26.000000       8.000000\r
213                         *MESH_VERTEX    14      -16.000000      -28.000000      8.000000\r
214                         *MESH_VERTEX    15      16.000000       -28.000000      8.000000\r
215                         *MESH_VERTEX    16      -12.000000      -26.000000      8.000000\r
216                         *MESH_VERTEX    17      0.000000        -38.000000      8.000000\r
217                         *MESH_VERTEX    18      20.000000       -26.000000      8.000000\r
218                         *MESH_VERTEX    19      32.000000       -38.000000      8.000000\r
219                         *MESH_VERTEX    20      28.000000       -40.000000      8.000000\r
220                         *MESH_VERTEX    21      -4.000000       -40.000000      8.000000\r
221                         *MESH_VERTEX    22      28.000000       -90.000000      8.000000\r
222                         *MESH_VERTEX    23      32.000000       -92.000000      8.000000\r
223                         *MESH_VERTEX    24      18.000000       -100.000000     8.000000\r
224                         *MESH_VERTEX    25      20.000000       -104.000000     8.000000\r
225                         *MESH_VERTEX    26      -4.000000       -104.000000     8.000000\r
226                         *MESH_VERTEX    27      0.000000        -100.000000     8.000000\r
227                 }\r
228                 *MESH_NORMALS   {\r
229                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
230                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
231                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
232                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
233                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
234                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
235                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
236                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
237                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
238                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
239                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
240                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
241                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
242                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
243                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
244                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
245                         *MESH_FACENORMAL        16      0.000000        0.000000        1.000000\r
246                         *MESH_FACENORMAL        17      0.000000        0.000000        1.000000\r
247                         *MESH_FACENORMAL        18      0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        19      0.000000        0.000000        1.000000\r
249                         *MESH_FACENORMAL        20      0.000000        0.000000        1.000000\r
250                         *MESH_FACENORMAL        21      0.000000        0.000000        1.000000\r
251                         *MESH_FACENORMAL        22      0.000000        0.000000        1.000000\r
252                         *MESH_FACENORMAL        23      0.000000        0.000000        1.000000\r
253                         *MESH_FACENORMAL        24      0.000000        0.000000        1.000000\r
254                         *MESH_FACENORMAL        25      0.000000        0.000000        1.000000\r
255                         *MESH_FACENORMAL        26      0.000000        0.000000        1.000000\r
256                         *MESH_FACENORMAL        27      0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
259                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
260                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
261                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
262                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
263                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
264                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
265                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
266                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
267                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
268                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
269                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
270                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
271                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
272                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
273                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
274                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
275                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
276                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
277                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
278                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
279                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
280                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
281                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
282                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
283                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
284                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
285                 }\r
286                 *MESH_FACE_LIST {\r
287                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
288                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
289                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
290                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
291                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
292                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
293                         *MESH_FACE      6       A:      1       B:      11      C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
294                         *MESH_FACE      7       A:      3       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
295                         *MESH_FACE      8       A:      11      B:      15      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
296                         *MESH_FACE      9       A:      12      B:      15      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
297                         *MESH_FACE      10      A:      15      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
298                         *MESH_FACE      11      A:      15      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
299                         *MESH_FACE      12      A:      19      B:      20      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
300                         *MESH_FACE      13      A:      19      B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      14      A:      22      B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                         *MESH_FACE      15      A:      23      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
303                         *MESH_FACE      16      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      17      A:      24      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                         *MESH_FACE      18      A:      17      B:      26      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
306                         *MESH_FACE      19      A:      17      B:      21      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      20      A:      14      B:      21      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      21      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                         *MESH_FACE      22      A:      13      B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      23      A:      10      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                         *MESH_FACE      24      A:      9       B:      10      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
312                         *MESH_FACE      25      A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      26      A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                         *MESH_FACE      27      A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
315                 }\r
316                 *MESH_NUMTVERTEX        28\r
317                 *MESH_TVERTLIST {\r
318                         *MESH_TVERT     0       0.718750        0.750000        1.000000\r
319                         *MESH_TVERT     1       0.312500        0.781250        1.000000\r
320                         *MESH_TVERT     2       0.703125        0.781250        1.000000\r
321                         *MESH_TVERT     3       0.296875        0.750000        1.000000\r
322                         *MESH_TVERT     4       0.781250        0.859375        1.000000\r
323                         *MESH_TVERT     5       0.812500        0.843750        1.000000\r
324                         *MESH_TVERT     6       0.812500        1.031250        1.000000\r
325                         *MESH_TVERT     7       0.781250        1.000000        1.000000\r
326                         *MESH_TVERT     8       0.312500        1.031250        1.000000\r
327                         *MESH_TVERT     9       0.296875        1.000000        1.000000\r
328                         *MESH_TVERT     10      0.218750        1.125000        1.000000\r
329                         *MESH_TVERT     11      0.218750        0.875000        1.000000\r
330                         *MESH_TVERT     12      0.203125        0.843750        1.000000\r
331                         *MESH_TVERT     13      0.203125        1.093750        1.000000\r
332                         *MESH_TVERT     14      -0.218750       1.125000        1.000000\r
333                         *MESH_TVERT     15      -0.218750       0.875000        1.000000\r
334                         *MESH_TVERT     16      -0.203125       1.093750        1.000000\r
335                         *MESH_TVERT     17      -0.296875       1.000000        1.000000\r
336                         *MESH_TVERT     18      -0.203125       0.843750        1.000000\r
337                         *MESH_TVERT     19      -0.296875       0.750000        1.000000\r
338                         *MESH_TVERT     20      -0.312500       0.781250        1.000000\r
339                         *MESH_TVERT     21      -0.312500       1.031250        1.000000\r
340                         *MESH_TVERT     22      -0.703125       0.781250        1.000000\r
341                         *MESH_TVERT     23      -0.718750       0.750000        1.000000\r
342                         *MESH_TVERT     24      -0.781250       0.859375        1.000000\r
343                         *MESH_TVERT     25      -0.812500       0.843750        1.000000\r
344                         *MESH_TVERT     26      -0.812500       1.031250        1.000000\r
345                         *MESH_TVERT     27      -0.781250       1.000000        1.000000\r
346                 }\r
347                 *MESH_NUMTVFACES        28\r
348                 *MESH_TFACELIST {\r
349                         *MESH_TFACE     0       0       4       2\r
350                         *MESH_TFACE     1       0       5       4\r
351                         *MESH_TFACE     2       0       2       1\r
352                         *MESH_TFACE     3       0       1       3\r
353                         *MESH_TFACE     4       4       5       6\r
354                         *MESH_TFACE     5       4       6       7\r
355                         *MESH_TFACE     6       1       11      3\r
356                         *MESH_TFACE     7       3       11      12\r
357                         *MESH_TFACE     8       11      15      12\r
358                         *MESH_TFACE     9       12      15      18\r
359                         *MESH_TFACE     10      15      19      18\r
360                         *MESH_TFACE     11      15      20      19\r
361                         *MESH_TFACE     12      19      20      22\r
362                         *MESH_TFACE     13      19      22      23\r
363                         *MESH_TFACE     14      22      24      23\r
364                         *MESH_TFACE     15      23      24      25\r
365                         *MESH_TFACE     16      24      26      25\r
366                         *MESH_TFACE     17      24      27      26\r
367                         *MESH_TFACE     18      17      26      27\r
368                         *MESH_TFACE     19      17      21      26\r
369                         *MESH_TFACE     20      14      21      17\r
370                         *MESH_TFACE     21      14      17      16\r
371                         *MESH_TFACE     22      13      14      16\r
372                         *MESH_TFACE     23      10      14      13\r
373                         *MESH_TFACE     24      9       10      13\r
374                         *MESH_TFACE     25      8       10      9\r
375                         *MESH_TFACE     26      7       8       9\r
376                         *MESH_TFACE     27      6       8       7\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   9\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat9model0surf1"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat9model0surf1"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 28\r
400                 *MESH_NUMFACES  28\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       28.000000       90.000000       0.000000\r
404                         *MESH_VERTEX    1       28.000000       40.000000       0.000000\r
405                         *MESH_VERTEX    2       32.000000       92.000000       0.000000\r
406                         *MESH_VERTEX    3       32.000000       38.000000       0.000000\r
407                         *MESH_VERTEX    4       18.000000       100.000000      0.000000\r
408                         *MESH_VERTEX    5       20.000000       104.000000      0.000000\r
409                         *MESH_VERTEX    6       -4.000000       104.000000      0.000000\r
410                         *MESH_VERTEX    7       0.000000        100.000000      0.000000\r
411                         *MESH_VERTEX    8       -4.000000       40.000000       0.000000\r
412                         *MESH_VERTEX    9       0.000000        38.000000       0.000000\r
413                         *MESH_VERTEX    10      -16.000000      28.000000       0.000000\r
414                         *MESH_VERTEX    11      16.000000       28.000000       0.000000\r
415                         *MESH_VERTEX    12      20.000000       26.000000       0.000000\r
416                         *MESH_VERTEX    13      -12.000000      26.000000       0.000000\r
417                         *MESH_VERTEX    14      -16.000000      -28.000000      0.000000\r
418                         *MESH_VERTEX    15      16.000000       -28.000000      0.000000\r
419                         *MESH_VERTEX    16      20.000000       -26.000000      0.000000\r
420                         *MESH_VERTEX    17      -12.000000      -26.000000      0.000000\r
421                         *MESH_VERTEX    18      0.000000        -38.000000      0.000000\r
422                         *MESH_VERTEX    19      32.000000       -38.000000      0.000000\r
423                         *MESH_VERTEX    20      28.000000       -40.000000      0.000000\r
424                         *MESH_VERTEX    21      -4.000000       -40.000000      0.000000\r
425                         *MESH_VERTEX    22      28.000000       -90.000000      0.000000\r
426                         *MESH_VERTEX    23      32.000000       -92.000000      0.000000\r
427                         *MESH_VERTEX    24      18.000000       -100.000000     0.000000\r
428                         *MESH_VERTEX    25      20.000000       -104.000000     0.000000\r
429                         *MESH_VERTEX    26      -4.000000       -104.000000     0.000000\r
430                         *MESH_VERTEX    27      0.000000        -100.000000     0.000000\r
431                 }\r
432                 *MESH_NORMALS   {\r
433                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
434                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
435                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
436                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
437                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
438                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
439                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
440                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
441                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
442                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
443                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
444                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
445                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
446                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
447                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
448                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
449                         *MESH_FACENORMAL        16      0.000000        0.000000        1.000000\r
450                         *MESH_FACENORMAL        17      0.000000        0.000000        1.000000\r
451                         *MESH_FACENORMAL        18      0.000000        0.000000        1.000000\r
452                         *MESH_FACENORMAL        19      0.000000        0.000000        1.000000\r
453                         *MESH_FACENORMAL        20      0.000000        0.000000        1.000000\r
454                         *MESH_FACENORMAL        21      0.000000        0.000000        1.000000\r
455                         *MESH_FACENORMAL        22      0.000000        0.000000        1.000000\r
456                         *MESH_FACENORMAL        23      0.000000        0.000000        1.000000\r
457                         *MESH_FACENORMAL        24      0.000000        0.000000        1.000000\r
458                         *MESH_FACENORMAL        25      0.000000        0.000000        1.000000\r
459                         *MESH_FACENORMAL        26      0.000000        0.000000        1.000000\r
460                         *MESH_FACENORMAL        27      0.000000        0.000000        1.000000\r
461                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
462                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
463                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
464                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
465                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
466                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
467                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
468                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
469                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
470                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
471                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
472                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
473                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
474                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
475                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
476                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
477                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
478                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
479                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        -1.000000\r
480                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        -1.000000\r
481                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        -1.000000\r
482                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        -1.000000\r
483                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        -1.000000\r
484                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        -1.000000\r
485                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        -1.000000\r
486                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        -1.000000\r
487                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        -1.000000\r
488                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        -1.000000\r
489                 }\r
490                 *MESH_FACE_LIST {\r
491                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                         *MESH_FACE      6       A:      1       B:      3       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
498                         *MESH_FACE      7       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
499                         *MESH_FACE      8       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
500                         *MESH_FACE      9       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
501                         *MESH_FACE      10      A:      3       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      11      A:      9       B:      13      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                         *MESH_FACE      12      A:      10      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
504                         *MESH_FACE      13      A:      11      B:      12      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
505                         *MESH_FACE      14      A:      12      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
506                         *MESH_FACE      15      A:      13      B:      17      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
507                         *MESH_FACE      16      A:      14      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
508                         *MESH_FACE      17      A:      15      B:      16      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
509                         *MESH_FACE      18      A:      15      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
510                         *MESH_FACE      19      A:      14      B:      18      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
511                         *MESH_FACE      20      A:      19      B:      22      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
512                         *MESH_FACE      21      A:      19      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
513                         *MESH_FACE      22      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
514                         *MESH_FACE      23      A:      23      B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
515                         *MESH_FACE      24      A:      24      B:      25      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
516                         *MESH_FACE      25      A:      18      B:      26      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
517                         *MESH_FACE      26      A:      24      B:      26      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
518                         *MESH_FACE      27      A:      18      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
519                 }\r
520                 *MESH_NUMTVERTEX        28\r
521                 *MESH_TVERTLIST {\r
522                         *MESH_TVERT     0       0.703125        0.218750        1.000000\r
523                         *MESH_TVERT     1       0.312500        0.218750        1.000000\r
524                         *MESH_TVERT     2       0.718750        0.250000        1.000000\r
525                         *MESH_TVERT     3       0.296875        0.250000        1.000000\r
526                         *MESH_TVERT     4       0.781250        0.140625        1.000000\r
527                         *MESH_TVERT     5       0.812500        0.156250        1.000000\r
528                         *MESH_TVERT     6       0.812500        -0.031250       1.000000\r
529                         *MESH_TVERT     7       0.781250        0.000000        1.000000\r
530                         *MESH_TVERT     8       0.312500        -0.031250       1.000000\r
531                         *MESH_TVERT     9       0.296875        0.000000        1.000000\r
532                         *MESH_TVERT     10      0.218750        -0.125000       1.000000\r
533                         *MESH_TVERT     11      0.218750        0.125000        1.000000\r
534                         *MESH_TVERT     12      0.203125        0.156250        1.000000\r
535                         *MESH_TVERT     13      0.203125        -0.093750       1.000000\r
536                         *MESH_TVERT     14      -0.218750       -0.125000       1.000000\r
537                         *MESH_TVERT     15      -0.218750       0.125000        1.000000\r
538                         *MESH_TVERT     16      -0.203125       0.156250        1.000000\r
539                         *MESH_TVERT     17      -0.203125       -0.093750       1.000000\r
540                         *MESH_TVERT     18      -0.296875       0.000000        1.000000\r
541                         *MESH_TVERT     19      -0.296875       0.250000        1.000000\r
542                         *MESH_TVERT     20      -0.312500       0.218750        1.000000\r
543                         *MESH_TVERT     21      -0.312500       -0.031250       1.000000\r
544                         *MESH_TVERT     22      -0.703125       0.218750        1.000000\r
545                         *MESH_TVERT     23      -0.718750       0.250000        1.000000\r
546                         *MESH_TVERT     24      -0.781250       0.140625        1.000000\r
547                         *MESH_TVERT     25      -0.812500       0.156250        1.000000\r
548                         *MESH_TVERT     26      -0.812500       -0.031250       1.000000\r
549                         *MESH_TVERT     27      -0.781250       0.000000        1.000000\r
550                 }\r
551                 *MESH_NUMTVFACES        28\r
552                 *MESH_TFACELIST {\r
553                         *MESH_TFACE     0       0       4       2\r
554                         *MESH_TFACE     1       2       4       5\r
555                         *MESH_TFACE     2       0       2       1\r
556                         *MESH_TFACE     3       1       2       3\r
557                         *MESH_TFACE     4       4       6       5\r
558                         *MESH_TFACE     5       4       7       6\r
559                         *MESH_TFACE     6       1       3       11\r
560                         *MESH_TFACE     7       6       7       8\r
561                         *MESH_TFACE     8       7       9       8\r
562                         *MESH_TFACE     9       8       9       10\r
563                         *MESH_TFACE     10      3       12      11\r
564                         *MESH_TFACE     11      9       13      10\r
565                         *MESH_TFACE     12      10      13      14\r
566                         *MESH_TFACE     13      11      12      15\r
567                         *MESH_TFACE     14      12      16      15\r
568                         *MESH_TFACE     15      13      17      14\r
569                         *MESH_TFACE     16      14      17      18\r
570                         *MESH_TFACE     17      15      16      19\r
571                         *MESH_TFACE     18      15      19      20\r
572                         *MESH_TFACE     19      14      18      21\r
573                         *MESH_TFACE     20      19      22      20\r
574                         *MESH_TFACE     21      19      23      22\r
575                         *MESH_TFACE     22      22      23      24\r
576                         *MESH_TFACE     23      23      25      24\r
577                         *MESH_TFACE     24      24      25      26\r
578                         *MESH_TFACE     25      18      26      21\r
579                         *MESH_TFACE     26      24      26      27\r
580                         *MESH_TFACE     27      18      27      26\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   9\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat0model0surf2"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat0model0surf2"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 6\r
604                 *MESH_NUMFACES  4\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       28.000000       -40.000000      0.000000\r
608                         *MESH_VERTEX    1       18.000000       -100.000000     0.000000\r
609                         *MESH_VERTEX    2       28.000000       -90.000000      0.000000\r
610                         *MESH_VERTEX    3       16.000000       -28.000000      0.000000\r
611                         *MESH_VERTEX    4       0.000000        -100.000000     0.000000\r
612                         *MESH_VERTEX    5       0.000000        -38.000000      0.000000\r
613                 }\r
614                 *MESH_NORMALS   {\r
615                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
616                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
617                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
618                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
619                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
620                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
621                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
622                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
623                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
624                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
625                 }\r
626                 *MESH_FACE_LIST {\r
627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                 }\r
632                 *MESH_NUMTVERTEX        6\r
633                 *MESH_TVERTLIST {\r
634                         *MESH_TVERT     0       0.687500        0.218750        1.000000\r
635                         *MESH_TVERT     1       0.218750        0.140625        1.000000\r
636                         *MESH_TVERT     2       0.296875        0.218750        1.000000\r
637                         *MESH_TVERT     3       0.781250        0.125000        1.000000\r
638                         *MESH_TVERT     4       0.218750        0.000000        1.000000\r
639                         *MESH_TVERT     5       0.703125        0.000000        1.000000\r
640                 }\r
641                 *MESH_NUMTVFACES        4\r
642                 *MESH_TFACELIST {\r
643                         *MESH_TFACE     0       0       2       1\r
644                         *MESH_TFACE     1       3       0       1\r
645                         *MESH_TFACE     2       3       1       4\r
646                         *MESH_TFACE     3       5       3       4\r
647                 }\r
648         }\r
649         *PROP_MOTIONBLUR        0\r
650         *PROP_CASTSHADOW        1\r
651         *PROP_RECVSHADOW        1\r
652         *MATERIAL_REF   0\r
653 }\r
654 *GEOMOBJECT     {\r
655         *NODE_NAME      "mat0model0surf3"\r
656         *NODE_TM        {\r
657                 *NODE_NAME      "mat0model0surf3"\r
658                 *INHERIT_POS    0       0       0\r
659                 *INHERIT_ROT    0       0       0\r
660                 *INHERIT_SCL    0       0       0\r
661                 *TM_ROW0        1.0     0       0\r
662                 *TM_ROW1        0       1.0     0\r
663                 *TM_ROW2        0       0       1.0\r
664                 *TM_ROW3        0       0       0\r
665                 *TM_POS 0.000000        0.000000        0.000000\r
666         }\r
667         *MESH   {\r
668                 *TIMEVALUE      0\r
669                 *MESH_NUMVERTEX 6\r
670                 *MESH_NUMFACES  4\r
671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
672                 *MESH_VERTEX_LIST       {\r
673                         *MESH_VERTEX    0       28.000000       90.000000       0.000000\r
674                         *MESH_VERTEX    1       16.000000       28.000000       0.000000\r
675                         *MESH_VERTEX    2       28.000000       40.000000       0.000000\r
676                         *MESH_VERTEX    3       18.000000       100.000000      0.000000\r
677                         *MESH_VERTEX    4       0.000000        38.000000       0.000000\r
678                         *MESH_VERTEX    5       0.000000        100.000000      0.000000\r
679                 }\r
680                 *MESH_NORMALS   {\r
681                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
682                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
683                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
684                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
685                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
686                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
687                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
688                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
689                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
690                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
696                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                 }\r
698                 *MESH_NUMTVERTEX        6\r
699                 *MESH_TVERTLIST {\r
700                         *MESH_TVERT     0       0.703125        0.218750        1.000000\r
701                         *MESH_TVERT     1       0.218750        0.125000        1.000000\r
702                         *MESH_TVERT     2       0.312500        0.218750        1.000000\r
703                         *MESH_TVERT     3       0.781250        0.140625        1.000000\r
704                         *MESH_TVERT     4       0.296875        0.000000        1.000000\r
705                         *MESH_TVERT     5       0.781250        0.000000        1.000000\r
706                 }\r
707                 *MESH_NUMTVFACES        4\r
708                 *MESH_TFACELIST {\r
709                         *MESH_TFACE     0       0       2       1\r
710                         *MESH_TFACE     1       3       0       1\r
711                         *MESH_TFACE     2       3       1       4\r
712                         *MESH_TFACE     3       5       3       4\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   0\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat0model0surf4"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat0model0surf4"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 6\r
736                 *MESH_NUMFACES  4\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       16.000000       28.000000       8.000000\r
740                         *MESH_VERTEX    1       -12.000000      26.000000       8.000000\r
741                         *MESH_VERTEX    2       0.000000        38.000000       8.000000\r
742                         *MESH_VERTEX    3       16.000000       -28.000000      8.000000\r
743                         *MESH_VERTEX    4       -12.000000      -26.000000      8.000000\r
744                         *MESH_VERTEX    5       0.000000        -38.000000      8.000000\r
745                 }\r
746                 *MESH_NORMALS   {\r
747                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
748                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
749                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
750                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
751                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
752                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
753                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
754                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
755                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
756                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
762                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                 }\r
764                 *MESH_NUMTVERTEX        6\r
765                 *MESH_TVERTLIST {\r
766                         *MESH_TVERT     0       0.218750        0.875000        1.000000\r
767                         *MESH_TVERT     1       0.203125        1.093750        1.000000\r
768                         *MESH_TVERT     2       0.296875        1.000000        1.000000\r
769                         *MESH_TVERT     3       -0.218750       0.875000        1.000000\r
770                         *MESH_TVERT     4       -0.203125       1.093750        1.000000\r
771                         *MESH_TVERT     5       -0.296875       1.000000        1.000000\r
772                 }\r
773                 *MESH_NUMTVFACES        4\r
774                 *MESH_TFACELIST {\r
775                         *MESH_TFACE     0       0       2       1\r
776                         *MESH_TFACE     1       3       0       1\r
777                         *MESH_TFACE     2       3       1       4\r
778                         *MESH_TFACE     3       5       3       4\r
779                 }\r
780         }\r
781         *PROP_MOTIONBLUR        0\r
782         *PROP_CASTSHADOW        1\r
783         *PROP_RECVSHADOW        1\r
784         *MATERIAL_REF   0\r
785 }\r
786 *GEOMOBJECT     {\r
787         *NODE_NAME      "mat3model0surf5"\r
788         *NODE_TM        {\r
789                 *NODE_NAME      "mat3model0surf5"\r
790                 *INHERIT_POS    0       0       0\r
791                 *INHERIT_ROT    0       0       0\r
792                 *INHERIT_SCL    0       0       0\r
793                 *TM_ROW0        1.0     0       0\r
794                 *TM_ROW1        0       1.0     0\r
795                 *TM_ROW2        0       0       1.0\r
796                 *TM_ROW3        0       0       0\r
797                 *TM_POS 0.000000        0.000000        0.000000\r
798         }\r
799         *MESH   {\r
800                 *TIMEVALUE      0\r
801                 *MESH_NUMVERTEX 6\r
802                 *MESH_NUMFACES  4\r
803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
804                 *MESH_VERTEX_LIST       {\r
805                         *MESH_VERTEX    0       28.000000       90.000000       8.000000\r
806                         *MESH_VERTEX    1       0.000000        100.000000      8.000000\r
807                         *MESH_VERTEX    2       18.000000       100.000000      8.000000\r
808                         *MESH_VERTEX    3       28.000000       40.000000       8.000000\r
809                         *MESH_VERTEX    4       0.000000        38.000000       8.000000\r
810                         *MESH_VERTEX    5       16.000000       28.000000       8.000000\r
811                 }\r
812                 *MESH_NORMALS   {\r
813                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
814                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
815                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
816                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
817                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
818                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
819                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
820                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
821                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
822                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
828                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                 }\r
830                 *MESH_NUMTVERTEX        6\r
831                 *MESH_TVERTLIST {\r
832                         *MESH_TVERT     0       0.296875        0.781250        1.000000\r
833                         *MESH_TVERT     1       0.218750        1.000000        1.000000\r
834                         *MESH_TVERT     2       0.218750        0.859375        1.000000\r
835                         *MESH_TVERT     3       0.687500        0.781250        1.000000\r
836                         *MESH_TVERT     4       0.703125        1.000000        1.000000\r
837                         *MESH_TVERT     5       0.781250        0.875000        1.000000\r
838                 }\r
839                 *MESH_NUMTVFACES        4\r
840                 *MESH_TFACELIST {\r
841                         *MESH_TFACE     0       0       2       1\r
842                         *MESH_TFACE     1       3       0       1\r
843                         *MESH_TFACE     2       3       1       4\r
844                         *MESH_TFACE     3       5       3       4\r
845                 }\r
846         }\r
847         *PROP_MOTIONBLUR        0\r
848         *PROP_CASTSHADOW        1\r
849         *PROP_RECVSHADOW        1\r
850         *MATERIAL_REF   3\r
851 }\r
852 *GEOMOBJECT     {\r
853         *NODE_NAME      "mat3model0surf6"\r
854         *NODE_TM        {\r
855                 *NODE_NAME      "mat3model0surf6"\r
856                 *INHERIT_POS    0       0       0\r
857                 *INHERIT_ROT    0       0       0\r
858                 *INHERIT_SCL    0       0       0\r
859                 *TM_ROW0        1.0     0       0\r
860                 *TM_ROW1        0       1.0     0\r
861                 *TM_ROW2        0       0       1.0\r
862                 *TM_ROW3        0       0       0\r
863                 *TM_POS 0.000000        0.000000        0.000000\r
864         }\r
865         *MESH   {\r
866                 *TIMEVALUE      0\r
867                 *MESH_NUMVERTEX 6\r
868                 *MESH_NUMFACES  4\r
869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
870                 *MESH_VERTEX_LIST       {\r
871                         *MESH_VERTEX    0       0.000000        38.000000       0.000000\r
872                         *MESH_VERTEX    1       0.000000        -38.000000      0.000000\r
873                         *MESH_VERTEX    2       16.000000       28.000000       0.000000\r
874                         *MESH_VERTEX    3       16.000000       -28.000000      0.000000\r
875                         *MESH_VERTEX    4       -12.000000      -26.000000      0.000000\r
876                         *MESH_VERTEX    5       -12.000000      26.000000       0.000000\r
877                 }\r
878                 *MESH_NORMALS   {\r
879                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
880                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
881                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
882                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
883                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
884                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
885                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
886                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
887                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
888                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
889                 }\r
890                 *MESH_FACE_LIST {\r
891                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
892                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
893                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
894                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
895                 }\r
896                 *MESH_NUMTVERTEX        6\r
897                 *MESH_TVERTLIST {\r
898                         *MESH_TVERT     0       0.296875        0.000000        1.000000\r
899                         *MESH_TVERT     1       -0.296875       0.000000        1.000000\r
900                         *MESH_TVERT     2       0.218750        0.125000        1.000000\r
901                         *MESH_TVERT     3       -0.218750       0.125000        1.000000\r
902                         *MESH_TVERT     4       -0.203125       -0.093750       1.000000\r
903                         *MESH_TVERT     5       0.203125        -0.093750       1.000000\r
904                 }\r
905                 *MESH_NUMTVFACES        4\r
906                 *MESH_TFACELIST {\r
907                         *MESH_TFACE     0       0       2       1\r
908                         *MESH_TFACE     1       2       3       1\r
909                         *MESH_TFACE     2       0       1       4\r
910                         *MESH_TFACE     3       5       0       4\r
911                 }\r
912         }\r
913         *PROP_MOTIONBLUR        0\r
914         *PROP_CASTSHADOW        1\r
915         *PROP_RECVSHADOW        1\r
916         *MATERIAL_REF   3\r
917 }\r
918 *GEOMOBJECT     {\r
919         *NODE_NAME      "mat3model0surf7"\r
920         *NODE_TM        {\r
921                 *NODE_NAME      "mat3model0surf7"\r
922                 *INHERIT_POS    0       0       0\r
923                 *INHERIT_ROT    0       0       0\r
924                 *INHERIT_SCL    0       0       0\r
925                 *TM_ROW0        1.0     0       0\r
926                 *TM_ROW1        0       1.0     0\r
927                 *TM_ROW2        0       0       1.0\r
928                 *TM_ROW3        0       0       0\r
929                 *TM_POS 0.000000        0.000000        0.000000\r
930         }\r
931         *MESH   {\r
932                 *TIMEVALUE      0\r
933                 *MESH_NUMVERTEX 6\r
934                 *MESH_NUMFACES  4\r
935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
936                 *MESH_VERTEX_LIST       {\r
937                         *MESH_VERTEX    0       28.000000       -40.000000      8.000000\r
938                         *MESH_VERTEX    1       0.000000        -38.000000      8.000000\r
939                         *MESH_VERTEX    2       16.000000       -28.000000      8.000000\r
940                         *MESH_VERTEX    3       28.000000       -90.000000      8.000000\r
941                         *MESH_VERTEX    4       0.000000        -100.000000     8.000000\r
942                         *MESH_VERTEX    5       18.000000       -100.000000     8.000000\r
943                 }\r
944                 *MESH_NORMALS   {\r
945                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
946                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
947                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
948                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
949                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
950                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
951                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
952                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
953                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
954                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
955                 }\r
956                 *MESH_FACE_LIST {\r
957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
960                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
961                 }\r
962                 *MESH_NUMTVERTEX        6\r
963                 *MESH_TVERTLIST {\r
964                         *MESH_TVERT     0       0.687500        0.781250        1.000000\r
965                         *MESH_TVERT     1       0.703125        1.000000        1.000000\r
966                         *MESH_TVERT     2       0.781250        0.875000        1.000000\r
967                         *MESH_TVERT     3       0.296875        0.781250        1.000000\r
968                         *MESH_TVERT     4       0.218750        1.000000        1.000000\r
969                         *MESH_TVERT     5       0.218750        0.859375        1.000000\r
970                 }\r
971                 *MESH_NUMTVFACES        4\r
972                 *MESH_TFACELIST {\r
973                         *MESH_TFACE     0       0       2       1\r
974                         *MESH_TFACE     1       3       0       1\r
975                         *MESH_TFACE     2       3       1       4\r
976                         *MESH_TFACE     3       5       3       4\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   3\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat4model0surf8"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat4model0surf8"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 4\r
1000                 *MESH_NUMFACES  2\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       32.000000       92.000000       0.000000\r
1004                         *MESH_VERTEX    1       32.000000       38.000000       0.000000\r
1005                         *MESH_VERTEX    2       32.000000       92.000000       8.000000\r
1006                         *MESH_VERTEX    3       32.000000       38.000000       8.000000\r
1007                 }\r
1008                 *MESH_NORMALS   {\r
1009                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1010                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1011                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1012                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1013                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1014                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        4\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1023                         *MESH_TVERT     1       0.678571        0.000000        1.000000\r
1024                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1025                         *MESH_TVERT     3       0.678571        1.000000        1.000000\r
1026                 }\r
1027                 *MESH_NUMTVFACES        2\r
1028                 *MESH_TFACELIST {\r
1029                         *MESH_TFACE     0       0       2       1\r
1030                         *MESH_TFACE     1       2       3       1\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   4\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat4model0surf9"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat4model0surf9"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 4\r
1054                 *MESH_NUMFACES  2\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       32.000000       -38.000000      8.000000\r
1058                         *MESH_VERTEX    1       32.000000       -92.000000      0.000000\r
1059                         *MESH_VERTEX    2       32.000000       -92.000000      8.000000\r
1060                         *MESH_VERTEX    3       32.000000       -38.000000      0.000000\r
1061                 }\r
1062                 *MESH_NORMALS   {\r
1063                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1064                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1065                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1066                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1067                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                 }\r
1074                 *MESH_NUMTVERTEX        4\r
1075                 *MESH_TVERTLIST {\r
1076                         *MESH_TVERT     0       0.678571        0.000000        1.000000\r
1077                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1078                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1079                         *MESH_TVERT     3       0.678571        1.000000        1.000000\r
1080                 }\r
1081                 *MESH_NUMTVFACES        2\r
1082                 *MESH_TFACELIST {\r
1083                         *MESH_TFACE     0       0       2       1\r
1084                         *MESH_TFACE     1       3       0       1\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   4\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat4model0surf10"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat4model0surf10"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 4\r
1108                 *MESH_NUMFACES  2\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       20.000000       104.000000      8.000000\r
1112                         *MESH_VERTEX    1       20.000000       104.000000      0.000000\r
1113                         *MESH_VERTEX    2       32.000000       92.000000       8.000000\r
1114                         *MESH_VERTEX    3       32.000000       92.000000       0.000000\r
1115                 }\r
1116                 *MESH_NORMALS   {\r
1117                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1118                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1119                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1120                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1121                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1122                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                 }\r
1128                 *MESH_NUMTVERTEX        4\r
1129                 *MESH_TVERTLIST {\r
1130                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1131                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
1132                         *MESH_TVERT     2       0.000000        0.000000        1.000000\r
1133                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1134                 }\r
1135                 *MESH_NUMTVFACES        2\r
1136                 *MESH_TFACELIST {\r
1137                         *MESH_TFACE     0       0       2       1\r
1138                         *MESH_TFACE     1       2       3       1\r
1139                 }\r
1140         }\r
1141         *PROP_MOTIONBLUR        0\r
1142         *PROP_CASTSHADOW        1\r
1143         *PROP_RECVSHADOW        1\r
1144         *MATERIAL_REF   4\r
1145 }\r
1146 *GEOMOBJECT     {\r
1147         *NODE_NAME      "mat4model0surf11"\r
1148         *NODE_TM        {\r
1149                 *NODE_NAME      "mat4model0surf11"\r
1150                 *INHERIT_POS    0       0       0\r
1151                 *INHERIT_ROT    0       0       0\r
1152                 *INHERIT_SCL    0       0       0\r
1153                 *TM_ROW0        1.0     0       0\r
1154                 *TM_ROW1        0       1.0     0\r
1155                 *TM_ROW2        0       0       1.0\r
1156                 *TM_ROW3        0       0       0\r
1157                 *TM_POS 0.000000        0.000000        0.000000\r
1158         }\r
1159         *MESH   {\r
1160                 *TIMEVALUE      0\r
1161                 *MESH_NUMVERTEX 4\r
1162                 *MESH_NUMFACES  2\r
1163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1164                 *MESH_VERTEX_LIST       {\r
1165                         *MESH_VERTEX    0       32.000000       38.000000       8.000000\r
1166                         *MESH_VERTEX    1       20.000000       26.000000       0.000000\r
1167                         *MESH_VERTEX    2       20.000000       26.000000       8.000000\r
1168                         *MESH_VERTEX    3       32.000000       38.000000       0.000000\r
1169                 }\r
1170                 *MESH_NORMALS   {\r
1171                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1172                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1173                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1174                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1175                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1176                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1177                 }\r
1178                 *MESH_FACE_LIST {\r
1179                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1180                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1181                 }\r
1182                 *MESH_NUMTVERTEX        4\r
1183                 *MESH_TVERTLIST {\r
1184                         *MESH_TVERT     0       0.816745        0.000000        1.000000\r
1185                         *MESH_TVERT     1       0.715730        1.000000        1.000000\r
1186                         *MESH_TVERT     2       0.715730        0.000000        1.000000\r
1187                         *MESH_TVERT     3       0.816745        1.000000        1.000000\r
1188                 }\r
1189                 *MESH_NUMTVFACES        2\r
1190                 *MESH_TFACELIST {\r
1191                         *MESH_TFACE     0       0       2       1\r
1192                         *MESH_TFACE     1       3       0       1\r
1193                 }\r
1194         }\r
1195         *PROP_MOTIONBLUR        0\r
1196         *PROP_CASTSHADOW        1\r
1197         *PROP_RECVSHADOW        1\r
1198         *MATERIAL_REF   4\r
1199 }\r
1200 *GEOMOBJECT     {\r
1201         *NODE_NAME      "mat4model0surf12"\r
1202         *NODE_TM        {\r
1203                 *NODE_NAME      "mat4model0surf12"\r
1204                 *INHERIT_POS    0       0       0\r
1205                 *INHERIT_ROT    0       0       0\r
1206                 *INHERIT_SCL    0       0       0\r
1207                 *TM_ROW0        1.0     0       0\r
1208                 *TM_ROW1        0       1.0     0\r
1209                 *TM_ROW2        0       0       1.0\r
1210                 *TM_ROW3        0       0       0\r
1211                 *TM_POS 0.000000        0.000000        0.000000\r
1212         }\r
1213         *MESH   {\r
1214                 *TIMEVALUE      0\r
1215                 *MESH_NUMVERTEX 4\r
1216                 *MESH_NUMFACES  2\r
1217                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1218                 *MESH_VERTEX_LIST       {\r
1219                         *MESH_VERTEX    0       20.000000       26.000000       8.000000\r
1220                         *MESH_VERTEX    1       20.000000       -26.000000      0.000000\r
1221                         *MESH_VERTEX    2       20.000000       -26.000000      8.000000\r
1222                         *MESH_VERTEX    3       20.000000       26.000000       0.000000\r
1223                 }\r
1224                 *MESH_NORMALS   {\r
1225                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1226                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1227                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1228                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1229                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1230                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                 }\r
1236                 *MESH_NUMTVERTEX        4\r
1237                 *MESH_TVERTLIST {\r
1238                         *MESH_TVERT     0       0.607143        0.000000        1.000000\r
1239                         *MESH_TVERT     1       0.297619        1.000000        1.000000\r
1240                         *MESH_TVERT     2       0.297619        0.000000        1.000000\r
1241                         *MESH_TVERT     3       0.607143        1.000000        1.000000\r
1242                 }\r
1243                 *MESH_NUMTVFACES        2\r
1244                 *MESH_TFACELIST {\r
1245                         *MESH_TFACE     0       0       2       1\r
1246                         *MESH_TFACE     1       3       0       1\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   4\r
1253 }\r
1254 *GEOMOBJECT     {\r
1255         *NODE_NAME      "mat4model0surf13"\r
1256         *NODE_TM        {\r
1257                 *NODE_NAME      "mat4model0surf13"\r
1258                 *INHERIT_POS    0       0       0\r
1259                 *INHERIT_ROT    0       0       0\r
1260                 *INHERIT_SCL    0       0       0\r
1261                 *TM_ROW0        1.0     0       0\r
1262                 *TM_ROW1        0       1.0     0\r
1263                 *TM_ROW2        0       0       1.0\r
1264                 *TM_ROW3        0       0       0\r
1265                 *TM_POS 0.000000        0.000000        0.000000\r
1266         }\r
1267         *MESH   {\r
1268                 *TIMEVALUE      0\r
1269                 *MESH_NUMVERTEX 4\r
1270                 *MESH_NUMFACES  2\r
1271                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1272                 *MESH_VERTEX_LIST       {\r
1273                         *MESH_VERTEX    0       32.000000       -38.000000      8.000000\r
1274                         *MESH_VERTEX    1       20.000000       -26.000000      0.000000\r
1275                         *MESH_VERTEX    2       32.000000       -38.000000      0.000000\r
1276                         *MESH_VERTEX    3       20.000000       -26.000000      8.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1280                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1281                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1282                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1283                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1284                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        4\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       0.227490        0.000000        1.000000\r
1293                         *MESH_TVERT     1       0.328505        1.000000        1.000000\r
1294                         *MESH_TVERT     2       0.227490        1.000000        1.000000\r
1295                         *MESH_TVERT     3       0.328505        0.000000        1.000000\r
1296                 }\r
1297                 *MESH_NUMTVFACES        2\r
1298                 *MESH_TFACELIST {\r
1299                         *MESH_TFACE     0       0       2       1\r
1300                         *MESH_TFACE     1       3       0       1\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   4\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat4model0surf14"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat4model0surf14"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 4\r
1324                 *MESH_NUMFACES  2\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       32.000000       -92.000000      8.000000\r
1328                         *MESH_VERTEX    1       20.000000       -104.000000     0.000000\r
1329                         *MESH_VERTEX    2       20.000000       -104.000000     8.000000\r
1330                         *MESH_VERTEX    3       32.000000       -92.000000      0.000000\r
1331                 }\r
1332                 *MESH_NORMALS   {\r
1333                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1334                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1335                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1336                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1337                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1338                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1339                 }\r
1340                 *MESH_FACE_LIST {\r
1341                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1342                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                 }\r
1344                 *MESH_NUMTVERTEX        4\r
1345                 *MESH_TVERTLIST {\r
1346                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1347                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
1348                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
1349                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1350                 }\r
1351                 *MESH_NUMTVFACES        2\r
1352                 *MESH_TFACELIST {\r
1353                         *MESH_TFACE     0       0       2       1\r
1354                         *MESH_TFACE     1       3       0       1\r
1355                 }\r
1356         }\r
1357         *PROP_MOTIONBLUR        0\r
1358         *PROP_CASTSHADOW        1\r
1359         *PROP_RECVSHADOW        1\r
1360         *MATERIAL_REF   4\r
1361 }\r
1362 *GEOMOBJECT     {\r
1363         *NODE_NAME      "mat4model0surf15"\r
1364         *NODE_TM        {\r
1365                 *NODE_NAME      "mat4model0surf15"\r
1366                 *INHERIT_POS    0       0       0\r
1367                 *INHERIT_ROT    0       0       0\r
1368                 *INHERIT_SCL    0       0       0\r
1369                 *TM_ROW0        1.0     0       0\r
1370                 *TM_ROW1        0       1.0     0\r
1371                 *TM_ROW2        0       0       1.0\r
1372                 *TM_ROW3        0       0       0\r
1373                 *TM_POS 0.000000        0.000000        0.000000\r
1374         }\r
1375         *MESH   {\r
1376                 *TIMEVALUE      0\r
1377                 *MESH_NUMVERTEX 4\r
1378                 *MESH_NUMFACES  2\r
1379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1380                 *MESH_VERTEX_LIST       {\r
1381                         *MESH_VERTEX    0       -4.000000       104.000000      8.000000\r
1382                         *MESH_VERTEX    1       -4.000000       104.000000      0.000000\r
1383                         *MESH_VERTEX    2       20.000000       104.000000      8.000000\r
1384                         *MESH_VERTEX    3       20.000000       104.000000      0.000000\r
1385                 }\r
1386                 *MESH_NORMALS   {\r
1387                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1388                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1389                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1390                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1391                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1392                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1393                 }\r
1394                 *MESH_FACE_LIST {\r
1395                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1397                 }\r
1398                 *MESH_NUMTVERTEX        4\r
1399                 *MESH_TVERTLIST {\r
1400                         *MESH_TVERT     0       0.300000        0.000000        1.000000\r
1401                         *MESH_TVERT     1       0.300000        1.000000        1.000000\r
1402                         *MESH_TVERT     2       -0.000000       0.000000        1.000000\r
1403                         *MESH_TVERT     3       -0.000000       1.000000        1.000000\r
1404                 }\r
1405                 *MESH_NUMTVFACES        2\r
1406                 *MESH_TFACELIST {\r
1407                         *MESH_TFACE     0       0       2       1\r
1408                         *MESH_TFACE     1       2       3       1\r
1409                 }\r
1410         }\r
1411         *PROP_MOTIONBLUR        0\r
1412         *PROP_CASTSHADOW        1\r
1413         *PROP_RECVSHADOW        1\r
1414         *MATERIAL_REF   4\r
1415 }\r
1416 *GEOMOBJECT     {\r
1417         *NODE_NAME      "mat4model0surf16"\r
1418         *NODE_TM        {\r
1419                 *NODE_NAME      "mat4model0surf16"\r
1420                 *INHERIT_POS    0       0       0\r
1421                 *INHERIT_ROT    0       0       0\r
1422                 *INHERIT_SCL    0       0       0\r
1423                 *TM_ROW0        1.0     0       0\r
1424                 *TM_ROW1        0       1.0     0\r
1425                 *TM_ROW2        0       0       1.0\r
1426                 *TM_ROW3        0       0       0\r
1427                 *TM_POS 0.000000        0.000000        0.000000\r
1428         }\r
1429         *MESH   {\r
1430                 *TIMEVALUE      0\r
1431                 *MESH_NUMVERTEX 4\r
1432                 *MESH_NUMFACES  2\r
1433                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1434                 *MESH_VERTEX_LIST       {\r
1435                         *MESH_VERTEX    0       -4.000000       104.000000      8.000000\r
1436                         *MESH_VERTEX    1       -4.000000       40.000000       0.000000\r
1437                         *MESH_VERTEX    2       -4.000000       104.000000      0.000000\r
1438                         *MESH_VERTEX    3       -4.000000       40.000000       8.000000\r
1439                 }\r
1440                 *MESH_NORMALS   {\r
1441                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1442                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1443                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1444                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1445                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1446                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1447                 }\r
1448                 *MESH_FACE_LIST {\r
1449                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                 }\r
1452                 *MESH_NUMTVERTEX        4\r
1453                 *MESH_TVERTLIST {\r
1454                         *MESH_TVERT     0       1.071429        0.000000        1.000000\r
1455                         *MESH_TVERT     1       0.690476        1.000000        1.000000\r
1456                         *MESH_TVERT     2       1.071429        1.000000        1.000000\r
1457                         *MESH_TVERT     3       0.690476        0.000000        1.000000\r
1458                 }\r
1459                 *MESH_NUMTVFACES        2\r
1460                 *MESH_TFACELIST {\r
1461                         *MESH_TFACE     0       0       2       1\r
1462                         *MESH_TFACE     1       3       0       1\r
1463                 }\r
1464         }\r
1465         *PROP_MOTIONBLUR        0\r
1466         *PROP_CASTSHADOW        1\r
1467         *PROP_RECVSHADOW        1\r
1468         *MATERIAL_REF   4\r
1469 }\r
1470 *GEOMOBJECT     {\r
1471         *NODE_NAME      "mat4model0surf17"\r
1472         *NODE_TM        {\r
1473                 *NODE_NAME      "mat4model0surf17"\r
1474                 *INHERIT_POS    0       0       0\r
1475                 *INHERIT_ROT    0       0       0\r
1476                 *INHERIT_SCL    0       0       0\r
1477                 *TM_ROW0        1.0     0       0\r
1478                 *TM_ROW1        0       1.0     0\r
1479                 *TM_ROW2        0       0       1.0\r
1480                 *TM_ROW3        0       0       0\r
1481                 *TM_POS 0.000000        0.000000        0.000000\r
1482         }\r
1483         *MESH   {\r
1484                 *TIMEVALUE      0\r
1485                 *MESH_NUMVERTEX 4\r
1486                 *MESH_NUMFACES  2\r
1487                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1488                 *MESH_VERTEX_LIST       {\r
1489                         *MESH_VERTEX    0       -4.000000       -104.000000     8.000000\r
1490                         *MESH_VERTEX    1       -4.000000       -104.000000     0.000000\r
1491                         *MESH_VERTEX    2       -4.000000       -40.000000      8.000000\r
1492                         *MESH_VERTEX    3       -4.000000       -40.000000      0.000000\r
1493                 }\r
1494                 *MESH_NORMALS   {\r
1495                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1496                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1497                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1498                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1499                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1500                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1501                 }\r
1502                 *MESH_FACE_LIST {\r
1503                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1504                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1505                 }\r
1506                 *MESH_NUMTVERTEX        4\r
1507                 *MESH_TVERTLIST {\r
1508                         *MESH_TVERT     0       1.071429        0.000000        1.000000\r
1509                         *MESH_TVERT     1       1.071429        1.000000        1.000000\r
1510                         *MESH_TVERT     2       0.690476        0.000000        1.000000\r
1511                         *MESH_TVERT     3       0.690476        1.000000        1.000000\r
1512                 }\r
1513                 *MESH_NUMTVFACES        2\r
1514                 *MESH_TFACELIST {\r
1515                         *MESH_TFACE     0       0       2       1\r
1516                         *MESH_TFACE     1       2       3       1\r
1517                 }\r
1518         }\r
1519         *PROP_MOTIONBLUR        0\r
1520         *PROP_CASTSHADOW        1\r
1521         *PROP_RECVSHADOW        1\r
1522         *MATERIAL_REF   4\r
1523 }\r
1524 *GEOMOBJECT     {\r
1525         *NODE_NAME      "mat4model0surf18"\r
1526         *NODE_TM        {\r
1527                 *NODE_NAME      "mat4model0surf18"\r
1528                 *INHERIT_POS    0       0       0\r
1529                 *INHERIT_ROT    0       0       0\r
1530                 *INHERIT_SCL    0       0       0\r
1531                 *TM_ROW0        1.0     0       0\r
1532                 *TM_ROW1        0       1.0     0\r
1533                 *TM_ROW2        0       0       1.0\r
1534                 *TM_ROW3        0       0       0\r
1535                 *TM_POS 0.000000        0.000000        0.000000\r
1536         }\r
1537         *MESH   {\r
1538                 *TIMEVALUE      0\r
1539                 *MESH_NUMVERTEX 4\r
1540                 *MESH_NUMFACES  2\r
1541                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1542                 *MESH_VERTEX_LIST       {\r
1543                         *MESH_VERTEX    0       20.000000       -104.000000     0.000000\r
1544                         *MESH_VERTEX    1       -4.000000       -104.000000     0.000000\r
1545                         *MESH_VERTEX    2       20.000000       -104.000000     8.000000\r
1546                         *MESH_VERTEX    3       -4.000000       -104.000000     8.000000\r
1547                 }\r
1548                 *MESH_NORMALS   {\r
1549                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1550                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1551                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1552                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1553                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1554                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1555                 }\r
1556                 *MESH_FACE_LIST {\r
1557                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1558                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1559                 }\r
1560                 *MESH_NUMTVERTEX        4\r
1561                 *MESH_TVERTLIST {\r
1562                         *MESH_TVERT     0       -0.000000       0.000000        1.000000\r
1563                         *MESH_TVERT     1       0.300000        0.000000        1.000000\r
1564                         *MESH_TVERT     2       -0.000000       1.000000        1.000000\r
1565                         *MESH_TVERT     3       0.300000        1.000000        1.000000\r
1566                 }\r
1567                 *MESH_NUMTVFACES        2\r
1568                 *MESH_TFACELIST {\r
1569                         *MESH_TFACE     0       0       2       1\r
1570                         *MESH_TFACE     1       2       3       1\r
1571                 }\r
1572         }\r
1573         *PROP_MOTIONBLUR        0\r
1574         *PROP_CASTSHADOW        1\r
1575         *PROP_RECVSHADOW        1\r
1576         *MATERIAL_REF   4\r
1577 }\r
1578 *GEOMOBJECT     {\r
1579         *NODE_NAME      "mat4model0surf19"\r
1580         *NODE_TM        {\r
1581                 *NODE_NAME      "mat4model0surf19"\r
1582                 *INHERIT_POS    0       0       0\r
1583                 *INHERIT_ROT    0       0       0\r
1584                 *INHERIT_SCL    0       0       0\r
1585                 *TM_ROW0        1.0     0       0\r
1586                 *TM_ROW1        0       1.0     0\r
1587                 *TM_ROW2        0       0       1.0\r
1588                 *TM_ROW3        0       0       0\r
1589                 *TM_POS 0.000000        0.000000        0.000000\r
1590         }\r
1591         *MESH   {\r
1592                 *TIMEVALUE      0\r
1593                 *MESH_NUMVERTEX 4\r
1594                 *MESH_NUMFACES  2\r
1595                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1596                 *MESH_VERTEX_LIST       {\r
1597                         *MESH_VERTEX    0       -16.000000      28.000000       8.000000\r
1598                         *MESH_VERTEX    1       -16.000000      28.000000       0.000000\r
1599                         *MESH_VERTEX    2       -4.000000       40.000000       8.000000\r
1600                         *MESH_VERTEX    3       -4.000000       40.000000       0.000000\r
1601                 }\r
1602                 *MESH_NORMALS   {\r
1603                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1604                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1605                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1606                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1607                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1608                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1609                 }\r
1610                 *MESH_FACE_LIST {\r
1611                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1612                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1613                 }\r
1614                 *MESH_NUMTVERTEX        4\r
1615                 *MESH_TVERTLIST {\r
1616                         *MESH_TVERT     0       0.401873        0.000000        1.000000\r
1617                         *MESH_TVERT     1       0.401873        1.000000        1.000000\r
1618                         *MESH_TVERT     2       0.300858        0.000000        1.000000\r
1619                         *MESH_TVERT     3       0.300858        1.000000        1.000000\r
1620                 }\r
1621                 *MESH_NUMTVFACES        2\r
1622                 *MESH_TFACELIST {\r
1623                         *MESH_TFACE     0       0       2       1\r
1624                         *MESH_TFACE     1       2       3       1\r
1625                 }\r
1626         }\r
1627         *PROP_MOTIONBLUR        0\r
1628         *PROP_CASTSHADOW        1\r
1629         *PROP_RECVSHADOW        1\r
1630         *MATERIAL_REF   4\r
1631 }\r
1632 *GEOMOBJECT     {\r
1633         *NODE_NAME      "mat4model0surf20"\r
1634         *NODE_TM        {\r
1635                 *NODE_NAME      "mat4model0surf20"\r
1636                 *INHERIT_POS    0       0       0\r
1637                 *INHERIT_ROT    0       0       0\r
1638                 *INHERIT_SCL    0       0       0\r
1639                 *TM_ROW0        1.0     0       0\r
1640                 *TM_ROW1        0       1.0     0\r
1641                 *TM_ROW2        0       0       1.0\r
1642                 *TM_ROW3        0       0       0\r
1643                 *TM_POS 0.000000        0.000000        0.000000\r
1644         }\r
1645         *MESH   {\r
1646                 *TIMEVALUE      0\r
1647                 *MESH_NUMVERTEX 4\r
1648                 *MESH_NUMFACES  2\r
1649                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1650                 *MESH_VERTEX_LIST       {\r
1651                         *MESH_VERTEX    0       -16.000000      -28.000000      8.000000\r
1652                         *MESH_VERTEX    1       -16.000000      -28.000000      0.000000\r
1653                         *MESH_VERTEX    2       -16.000000      28.000000       8.000000\r
1654                         *MESH_VERTEX    3       -16.000000      28.000000       0.000000\r
1655                 }\r
1656                 *MESH_NORMALS   {\r
1657                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1658                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1659                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1660                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1661                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1662                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1663                 }\r
1664                 *MESH_FACE_LIST {\r
1665                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1666                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1667                 }\r
1668                 *MESH_NUMTVERTEX        4\r
1669                 *MESH_TVERTLIST {\r
1670                         *MESH_TVERT     0       0.619048        0.000000        1.000000\r
1671                         *MESH_TVERT     1       0.619048        1.000000        1.000000\r
1672                         *MESH_TVERT     2       0.285714        0.000000        1.000000\r
1673                         *MESH_TVERT     3       0.285714        1.000000        1.000000\r
1674                 }\r
1675                 *MESH_NUMTVFACES        2\r
1676                 *MESH_TFACELIST {\r
1677                         *MESH_TFACE     0       0       2       1\r
1678                         *MESH_TFACE     1       2       3       1\r
1679                 }\r
1680         }\r
1681         *PROP_MOTIONBLUR        0\r
1682         *PROP_CASTSHADOW        1\r
1683         *PROP_RECVSHADOW        1\r
1684         *MATERIAL_REF   4\r
1685 }\r
1686 *GEOMOBJECT     {\r
1687         *NODE_NAME      "mat4model0surf21"\r
1688         *NODE_TM        {\r
1689                 *NODE_NAME      "mat4model0surf21"\r
1690                 *INHERIT_POS    0       0       0\r
1691                 *INHERIT_ROT    0       0       0\r
1692                 *INHERIT_SCL    0       0       0\r
1693                 *TM_ROW0        1.0     0       0\r
1694                 *TM_ROW1        0       1.0     0\r
1695                 *TM_ROW2        0       0       1.0\r
1696                 *TM_ROW3        0       0       0\r
1697                 *TM_POS 0.000000        0.000000        0.000000\r
1698         }\r
1699         *MESH   {\r
1700                 *TIMEVALUE      0\r
1701                 *MESH_NUMVERTEX 4\r
1702                 *MESH_NUMFACES  2\r
1703                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1704                 *MESH_VERTEX_LIST       {\r
1705                         *MESH_VERTEX    0       -4.000000       -40.000000      8.000000\r
1706                         *MESH_VERTEX    1       -16.000000      -28.000000      0.000000\r
1707                         *MESH_VERTEX    2       -16.000000      -28.000000      8.000000\r
1708                         *MESH_VERTEX    3       -4.000000       -40.000000      0.000000\r
1709                 }\r
1710                 *MESH_NORMALS   {\r
1711                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1712                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1713                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1714                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1715                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1716                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1717                 }\r
1718                 *MESH_FACE_LIST {\r
1719                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1720                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1721                 }\r
1722                 *MESH_NUMTVERTEX        4\r
1723                 *MESH_TVERTLIST {\r
1724                         *MESH_TVERT     0       0.603904        0.000000        1.000000\r
1725                         *MESH_TVERT     1       0.502889        1.000000        1.000000\r
1726                         *MESH_TVERT     2       0.502889        0.000000        1.000000\r
1727                         *MESH_TVERT     3       0.603904        1.000000        1.000000\r
1728                 }\r
1729                 *MESH_NUMTVFACES        2\r
1730                 *MESH_TFACELIST {\r
1731                         *MESH_TFACE     0       0       2       1\r
1732                         *MESH_TFACE     1       3       0       1\r
1733                 }\r
1734         }\r
1735         *PROP_MOTIONBLUR        0\r
1736         *PROP_CASTSHADOW        1\r
1737         *PROP_RECVSHADOW        1\r
1738         *MATERIAL_REF   4\r
1739 }\r