1 textures/common/antiportal
12 textures/common/botclip
16 surfaceparm nolightmap
27 surfaceparm nolightmap
31 textures/common/forcecaulk
34 surfaceparm nolightmap
36 surfaceparm structural
43 surfaceparm nolightmap
48 surfaceparm playerclip
51 textures/common/donotenter
58 surfaceparm donotenter
61 textures/common/full_clip // silly shader, use weapclip instead
65 surfaceparm playerclip
68 textures/common/hint // should NOT use surfaceparm hint.. strange but true
74 surfaceparm structural
77 surfaceparm hint // ydnar: yes it should.
80 textures/common/hintskip
87 surfaceparm structural
91 textures/common/invisible // solid, transparent polygons, casts shadows
93 qer_editorimage textures/common/invisible.tga
94 surfaceparm nolightmap
96 map textures/common/invisible/invisible.tga
103 textures/common/monsterclip
107 surfaceparm nolightmap
112 surfaceparm monsterclip
115 textures/common/nodraw
118 surfaceparm nolightmap
124 textures/common/nodrawnonsolid
127 surfaceparm nolightmap
131 textures/common/nodrop
136 surfaceparm nolightmap
144 textures/common/noimpact
149 surfaceparm nolightmap
155 textures/common/nolightmap
157 surfaceparm nolightmap
160 textures/common/origin
164 surfaceparm nolightmap
177 surfaceparm structural
181 textures/common/slick
185 surfaceparm nolightmap
189 textures/common/terrain
193 surfaceparm nolightmap
197 textures/common/terrain2
203 surfaceparm nolightmap
206 textures/common/trigger
213 textures/common/weapclip
217 surfaceparm nolightmap
222 // ydnar q3map lightgrid bounds
224 // the min/max bounds of brushes with this shader in a map
225 // will define the bounds of the map's lightgrid (model lighting)
226 // note: make it as small as possible around player space
227 // to minimize bsp size and compile time
230 textures/common/lightgrid
234 surfaceparm nolightmap
239 surfaceparm lightgrid
242 textures/common/warpzone
244 surfaceparm nolightmap
245 // surfaceparm nonsolid // no, it must be solid like trigger
249 map textures/common/warpzone/trans.tga // fully transparent
253 dp_refract 1 1 1 1 // makes the camera render like a refraction
256 textures/common/camera
258 surfaceparm nolightmap
261 map textures/common/warpzone/trans.tga // fully transparent
267 textures/common/waternodraw
271 surfaceparm nolightmap
277 textures/common/slimenodraw
281 surfaceparm nolightmap
287 textures/common/lavanodraw
291 surfaceparm nolightmap
297 textures/common/base1
303 map textures/common/base1
308 textures/common/base2
314 map textures/common/base2
319 textures/common/base3
325 map textures/common/base3