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Bromine: TDM map with brown/rusty colored style
[xonotic/xonotic-maps.pk3dir.git] / scripts / map_bromine.shader
1 textures/map_bromine/sky
2 {
3         qer_editorimage textures/skies/exosystem2.tga
4         surfaceparm noimpact
5         surfaceparm nolightmap
6         surfaceparm nomarks
7         surfaceparm sky
8         //q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
9         q3map_sun 1 .40625 .17578125 120 -55.452 55
10         q3map_skylight 170 4
11         skyparms env/exosystem2/exosystem2 - -
12 }
13
14 textures/map_bromine/effects_warpzone/wavy
15 {
16         dpoffsetmapping none
17         surfaceparm nolightmap
18         // surfaceparm nonsolid // no, it must be solid like trigger
19         surfaceparm trans
20         surfaceparm nomarks
21         {
22                 map textures/map_bromine/effects_warpzone/wavy.tga
23                 tcMod scroll 0.06 0.06
24                 blendfunc blend
25         }
26         dp_camera
27         dp_refract 1 1 1 1 // makes the camera render like a refraction
28 }
29
30 textures/map_bromine/effects_warpzone/orangeedge
31 {
32         surfaceparm nonsolid
33         surfaceparm nomarks
34         q3map_surfacelight 1500
35         cull none
36         {
37                 map textures/map_bromine/effects_warpzone/orangeedge.tga
38                 blendfunc GL_SRC_ALPHA GL_ONE
39         }
40 }