*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "support01.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 5 *MATERIAL 0 { *MATERIAL_NAME "textures/common/origin" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/origin" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\origin.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "models/desertfactory/textures/metal/metal01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/metal/metal01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\metal\metal01.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "models/desertfactory/textures/metal/metal02" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/metal/metal02" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\metal\metal02.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "models/desertfactory/textures/metal/metal02" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/metal/metal02" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\metal\metal02.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 4 { *MATERIAL_NAME "models/desertfactory/textures/metal/metal01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/metal/metal01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\metal\metal01.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat3model0surf33" *NODE_TM { *NODE_NAME "mat3model0surf33" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 *MESH_NUMFACES 16 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 528.000000 16.000000 0.000000 *MESH_VERTEX 1 495.000000 16.000000 119.000000 *MESH_VERTEX 2 491.250000 16.000000 117.250000 *MESH_VERTEX 3 524.000000 16.000000 0.000000 *MESH_VERTEX 4 396.000000 16.000000 204.000000 *MESH_VERTEX 5 393.000000 16.000000 201.000000 *MESH_VERTEX 6 229.250000 16.000000 251.250000 *MESH_VERTEX 7 0.000000 16.000000 272.000000 *MESH_VERTEX 8 0.000000 16.000000 268.000000 *MESH_VERTEX 9 231.000000 16.000000 255.000000 *MESH_VERTEX 10 -229.250000 16.000000 251.250000 *MESH_VERTEX 11 -231.000000 16.000000 255.000000 *MESH_VERTEX 12 -396.000000 16.000000 204.000000 *MESH_VERTEX 13 -393.000000 16.000000 201.000000 *MESH_VERTEX 14 -491.250000 16.000000 117.250000 *MESH_VERTEX 15 -495.000000 16.000000 119.000000 *MESH_VERTEX 16 -528.000000 16.000000 0.000000 *MESH_VERTEX 17 -524.000000 16.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 2 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 3 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 4 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 5 0.447214 -0.894427 0.000000 *MESH_FACENORMAL 6 0.447214 -0.894427 0.000000 *MESH_FACENORMAL 7 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 8 0.447214 -0.894427 0.000000 *MESH_FACENORMAL 9 0.894427 -0.447214 0.000000 *MESH_FACENORMAL 10 1.000000 0.000000 0.000000 *MESH_FACENORMAL 11 1.000000 0.000000 0.000000 *MESH_FACENORMAL 12 1.000000 0.000000 0.000000 *MESH_FACENORMAL 13 1.000000 0.000000 0.000000 *MESH_FACENORMAL 14 1.000000 0.000000 0.000000 *MESH_FACENORMAL 15 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 8 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 10 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 11 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 12 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 13 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 14 0.000000 1.000000 0.000000 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-3.093750 0.593750 1.000000 *MESH_TVERT 13 -3.070312 0.570312 1.000000 *MESH_TVERT 14 -3.837891 -0.083984 1.000000 *MESH_TVERT 15 -3.867188 -0.070312 1.000000 *MESH_TVERT 16 -4.125000 -1.000000 1.000000 *MESH_TVERT 17 -4.093750 -1.000000 1.000000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 1 2 4 *MESH_TFACE 1 2 5 4 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 0 3 2 *MESH_TFACE 4 4 5 6 *MESH_TFACE 5 4 6 9 *MESH_TFACE 6 6 7 9 *MESH_TFACE 7 6 8 7 *MESH_TFACE 8 7 8 10 *MESH_TFACE 9 7 10 11 *MESH_TFACE 10 10 12 11 *MESH_TFACE 11 10 13 12 *MESH_TFACE 12 12 13 14 *MESH_TFACE 13 12 14 15 *MESH_TFACE 14 14 16 15 *MESH_TFACE 15 14 17 16 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf34" *NODE_TM { *NODE_NAME "mat3model0surf34" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 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4.093750 -1.000000 1.000000 *MESH_TVERT 2 3.837891 -0.083984 1.000000 *MESH_TVERT 3 3.867188 -0.070312 1.000000 *MESH_TVERT 4 3.093750 0.593750 1.000000 *MESH_TVERT 5 3.070312 0.570312 1.000000 *MESH_TVERT 6 1.791016 0.962891 1.000000 *MESH_TVERT 7 0.000000 1.125000 1.000000 *MESH_TVERT 8 1.804688 0.992188 1.000000 *MESH_TVERT 9 0.000000 1.093750 1.000000 *MESH_TVERT 10 -1.791016 0.962891 1.000000 *MESH_TVERT 11 -1.804688 0.992188 1.000000 *MESH_TVERT 12 -3.093750 0.593750 1.000000 *MESH_TVERT 13 -3.070312 0.570312 1.000000 *MESH_TVERT 14 -3.837891 -0.083984 1.000000 *MESH_TVERT 15 -3.867188 -0.070312 1.000000 *MESH_TVERT 16 -4.125000 -1.000000 1.000000 *MESH_TVERT 17 -4.093750 -1.000000 1.000000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 2 3 4 *MESH_TFACE 1 2 4 5 *MESH_TFACE 2 0 3 2 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 4 8 6 *MESH_TFACE 6 6 8 7 *MESH_TFACE 7 6 7 9 *MESH_TFACE 8 7 10 9 *MESH_TFACE 9 7 11 10 *MESH_TFACE 10 10 11 12 *MESH_TFACE 11 10 12 13 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-0.923880 0.000000 -0.382683 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.203125 0.250000 1.000000 *MESH_TVERT 1 1.375000 0.250000 1.000000 *MESH_TVERT 2 1.375000 0.000000 1.000000 *MESH_TVERT 3 0.203125 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf36" *NODE_TM { *NODE_NAME "mat3model0surf36" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 14 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 393.000000 16.000000 201.000000 *MESH_VERTEX 1 393.000000 -16.000000 201.000000 *MESH_VERTEX 2 491.250000 -16.000000 117.250000 *MESH_VERTEX 3 491.250000 16.000000 117.250000 *MESH_VERTEX 4 229.250000 -16.000000 251.250000 *MESH_VERTEX 5 229.250000 16.000000 251.250000 *MESH_VERTEX 6 0.000001 16.000000 268.000000 *MESH_VERTEX 7 -229.250000 -16.000000 251.250000 *MESH_VERTEX 8 0.000001 -16.000000 268.000000 *MESH_VERTEX 9 -229.250000 16.000000 251.250000 *MESH_VERTEX 10 -393.000000 16.000000 201.000000 *MESH_VERTEX 11 -491.250000 -16.000000 117.250000 *MESH_VERTEX 12 -393.000000 -16.000000 201.000000 *MESH_VERTEX 13 -491.250000 16.000000 117.250000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 2 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 3 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 4 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 5 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 6 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 7 0.447214 -0.894427 0.000000 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B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 4 B: 8 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 6 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 6 B: 7 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 7 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 7 B: 12 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 10 B: 12 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 10 B: 11 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 14 *MESH_TVERTLIST { *MESH_TVERT 0 3.781250 0.000000 1.000000 *MESH_TVERT 1 3.781250 0.250000 1.000000 *MESH_TVERT 2 5.203125 0.250000 1.000000 *MESH_TVERT 3 5.203125 0.000000 1.000000 *MESH_TVERT 4 2.109375 0.250000 1.000000 *MESH_TVERT 5 2.109375 0.000000 1.000000 *MESH_TVERT 6 0.187500 0.000000 1.000000 *MESH_TVERT 7 -1.734375 0.250000 1.000000 *MESH_TVERT 8 0.187500 0.250000 1.000000 *MESH_TVERT 9 -1.734375 0.000000 1.000000 *MESH_TVERT 10 -3.406250 0.000000 1.000000 *MESH_TVERT 11 -4.828125 0.250000 1.000000 *MESH_TVERT 12 -3.406250 0.250000 1.000000 *MESH_TVERT 13 -4.828125 0.000000 1.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 4 *MESH_TFACE 1 0 4 5 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 0 3 2 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 4 8 6 *MESH_TFACE 6 6 8 7 *MESH_TFACE 7 6 7 9 *MESH_TFACE 8 7 10 9 *MESH_TFACE 9 7 12 10 *MESH_TFACE 10 10 12 11 *MESH_TFACE 11 10 11 13 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf37" *NODE_TM { *NODE_NAME "mat3model0surf37" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.000000 -12.000000 -0.000001 *MESH_VERTEX 1 2.000000 -12.000000 268.000000 *MESH_VERTEX 2 2.000000 12.000000 268.000000 *MESH_VERTEX 3 2.000000 12.000000 -0.000001 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.093750 -1.000000 1.000000 *MESH_TVERT 1 -0.093750 1.093750 1.000000 *MESH_TVERT 2 0.093750 1.093750 1.000000 *MESH_TVERT 3 0.093750 -1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf38" *NODE_TM { *NODE_NAME "mat3model0surf38" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.000000 12.000000 -0.000001 *MESH_VERTEX 1 2.000000 12.000000 268.000000 *MESH_VERTEX 2 -2.000000 12.000000 268.000000 *MESH_VERTEX 3 -2.000000 12.000000 -0.000001 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.015625 -1.000000 1.000000 *MESH_TVERT 1 0.015625 1.093750 1.000000 *MESH_TVERT 2 -0.015625 1.093750 1.000000 *MESH_TVERT 3 -0.015625 -1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf39" *NODE_TM { *NODE_NAME "mat3model0surf39" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -2.000000 12.000000 -0.000001 *MESH_VERTEX 1 -2.000000 12.000000 268.000000 *MESH_VERTEX 2 -2.000000 -12.000000 268.000000 *MESH_VERTEX 3 -2.000000 -12.000000 -0.000001 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.093750 -1.000000 1.000000 *MESH_TVERT 1 0.093750 1.093750 1.000000 *MESH_TVERT 2 -0.093750 1.093750 1.000000 *MESH_TVERT 3 -0.093750 -1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf40" *NODE_TM { *NODE_NAME "mat3model0surf40" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -2.000000 -12.000000 -0.000001 *MESH_VERTEX 1 -2.000000 -12.000000 268.000000 *MESH_VERTEX 2 2.000000 -12.000000 268.000000 *MESH_VERTEX 3 2.000000 -12.000000 -0.000001 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.015625 -1.000000 1.000000 *MESH_TVERT 1 -0.015625 1.093750 1.000000 *MESH_TVERT 2 0.015625 1.093750 1.000000 *MESH_TVERT 3 0.015625 -1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf41" *NODE_TM { *NODE_NAME "mat3model0surf41" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -524.000000 16.000000 -0.000001 *MESH_VERTEX 1 -524.000000 -16.000000 -0.000001 *MESH_VERTEX 2 -491.250000 -16.000000 117.250000 *MESH_VERTEX 3 -491.250000 16.000000 117.250000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 0.923880 0.000000 -0.382683 *MESH_VERTEXNORMAL 3 0.923880 0.000000 -0.382683 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 0.000000 1.000000 *MESH_TVERT 1 0.000000 0.250000 1.000000 *MESH_TVERT 2 1.171875 0.250000 1.000000 *MESH_TVERT 3 1.171875 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat4model0surf42" *NODE_TM { *NODE_NAME "mat4model0surf42" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 *MESH_NUMFACES 16 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 524.000000 4.000000 0.000000 *MESH_VERTEX 1 491.250000 4.000000 117.250000 *MESH_VERTEX 2 465.000000 4.000000 105.000000 *MESH_VERTEX 3 496.000000 4.000000 0.000000 *MESH_VERTEX 4 393.000000 4.000000 201.000000 *MESH_VERTEX 5 372.000000 4.000000 180.000000 *MESH_VERTEX 6 217.000000 4.000000 225.000000 *MESH_VERTEX 7 0.000000 4.000000 268.000000 *MESH_VERTEX 8 0.000000 4.000000 240.000000 *MESH_VERTEX 9 229.250000 4.000000 251.250000 *MESH_VERTEX 10 -217.000000 4.000000 225.000000 *MESH_VERTEX 11 -229.250000 4.000000 251.250000 *MESH_VERTEX 12 -393.000000 4.000000 201.000000 *MESH_VERTEX 13 -372.000000 4.000000 180.000000 *MESH_VERTEX 14 -465.000000 4.000000 105.000000 *MESH_VERTEX 15 -491.250000 4.000000 117.250000 *MESH_VERTEX 16 -524.000000 4.000000 0.000000 *MESH_VERTEX 17 -496.000000 4.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 2 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 3 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 4 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 5 0.447214 -0.894427 0.000000 *MESH_FACENORMAL 6 0.447214 -0.894427 0.000000 *MESH_FACENORMAL 7 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 8 0.447214 -0.894427 0.000000 *MESH_FACENORMAL 9 0.894427 -0.447214 0.000000 *MESH_FACENORMAL 10 1.000000 0.000000 0.000000 *MESH_FACENORMAL 11 1.000000 0.000000 0.000000 *MESH_FACENORMAL 12 1.000000 0.000000 0.000000 *MESH_FACENORMAL 13 1.000000 0.000000 0.000000 *MESH_FACENORMAL 14 1.000000 0.000000 0.000000 *MESH_FACENORMAL 15 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 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12 11 *MESH_TFACE 11 10 13 12 *MESH_TFACE 12 12 13 14 *MESH_TFACE 13 12 14 15 *MESH_TFACE 14 14 16 15 *MESH_TFACE 15 14 17 16 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf43" *NODE_TM { *NODE_NAME "mat4model0surf43" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 465.000000 -4.000000 105.000000 *MESH_VERTEX 1 496.000000 -4.000000 0.000000 *MESH_VERTEX 2 496.000000 4.000000 0.000000 *MESH_VERTEX 3 465.000000 4.000000 105.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 -0.923880 0.000000 -0.382683 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 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0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf48" *NODE_TM { *NODE_NAME "mat4model0surf48" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 312.000000 -2.000000 32.000000 *MESH_VERTEX 1 440.000000 -2.000000 160.000000 *MESH_VERTEX 2 456.000000 -2.000000 144.000000 *MESH_VERTEX 3 344.000000 -2.000000 32.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 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0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 -2.000000 240.000000 *MESH_VERTEX 1 -232.000000 -2.000000 32.000000 *MESH_VERTEX 2 -264.000000 -2.000000 32.000000 *MESH_VERTEX 3 -56.000000 -2.000000 240.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 1.812500 0.875000 1.000000 *MESH_TVERT 1 0.187500 -0.750000 1.000000 *MESH_TVERT 2 -0.062500 -0.750000 1.000000 *MESH_TVERT 3 1.562500 0.875000 1.000000 } 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*TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 -8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf74" *NODE_TM { *NODE_NAME "mat0model0surf74" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 -8.000000 16.000000 *MESH_VERTEX 3 -8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf75" *NODE_TM { *NODE_NAME "mat0model0surf75" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 0.000000 *MESH_VERTEX 3 8.000000 -8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 -1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 0.500000 0.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }